| 1 | /**************************************************************************/ | 
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| 2 | /*  physics_body_2d.cpp                                                   */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "physics_body_2d.h" | 
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| 32 |  | 
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| 33 | #include "scene/scene_string_names.h" | 
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| 34 |  | 
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| 35 | void PhysicsBody2D::_bind_methods() { | 
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| 36 | ClassDB::bind_method(D_METHOD( "move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false)); | 
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| 37 | ClassDB::bind_method(D_METHOD( "test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false)); | 
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| 38 |  | 
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| 39 | ClassDB::bind_method(D_METHOD( "get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); | 
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| 40 | ClassDB::bind_method(D_METHOD( "add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); | 
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| 41 | ClassDB::bind_method(D_METHOD( "remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with); | 
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| 42 | } | 
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| 43 |  | 
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| 44 | PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) : | 
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| 45 | CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) { | 
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| 46 | set_body_mode(p_mode); | 
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| 47 | set_pickable(false); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | PhysicsBody2D::~PhysicsBody2D() { | 
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| 51 | if (motion_cache.is_valid()) { | 
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| 52 | motion_cache->owner = nullptr; | 
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| 53 | } | 
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| 54 | } | 
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| 55 |  | 
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| 56 | Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) { | 
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| 57 | PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_motion, p_margin); | 
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| 58 | parameters.recovery_as_collision = p_recovery_as_collision; | 
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| 59 |  | 
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| 60 | PhysicsServer2D::MotionResult result; | 
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| 61 |  | 
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| 62 | if (move_and_collide(parameters, result, p_test_only)) { | 
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| 63 | // Create a new instance when the cached reference is invalid or still in use in script. | 
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| 64 | if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) { | 
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| 65 | motion_cache.instantiate(); | 
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| 66 | motion_cache->owner = this; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | motion_cache->result = result; | 
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| 70 | return motion_cache; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | return Ref<KinematicCollision2D>(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only, bool p_cancel_sliding) { | 
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| 77 | if (is_only_update_transform_changes_enabled()) { | 
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| 78 | ERR_PRINT( "Move functions do not work together with 'sync to physics' option. Please read the documentation."); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), p_parameters, &r_result); | 
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| 82 |  | 
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| 83 | // Restore direction of motion to be along original motion, | 
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| 84 | // in order to avoid sliding due to recovery, | 
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| 85 | // but only if collision depth is low enough to avoid tunneling. | 
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| 86 | if (p_cancel_sliding) { | 
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| 87 | real_t motion_length = p_parameters.motion.length(); | 
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| 88 | real_t precision = 0.001; | 
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| 89 |  | 
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| 90 | if (colliding) { | 
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| 91 | // Can't just use margin as a threshold because collision depth is calculated on unsafe motion, | 
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| 92 | // so even in normal resting cases the depth can be a bit more than the margin. | 
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| 93 | precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction); | 
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| 94 |  | 
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| 95 | if (r_result.collision_depth > p_parameters.margin + precision) { | 
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| 96 | p_cancel_sliding = false; | 
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| 97 | } | 
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| 98 | } | 
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| 99 |  | 
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| 100 | if (p_cancel_sliding) { | 
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| 101 | // When motion is null, recovery is the resulting motion. | 
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| 102 | Vector2 motion_normal; | 
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| 103 | if (motion_length > CMP_EPSILON) { | 
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| 104 | motion_normal = p_parameters.motion / motion_length; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | // Check depth of recovery. | 
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| 108 | real_t projected_length = r_result.travel.dot(motion_normal); | 
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| 109 | Vector2 recovery = r_result.travel - motion_normal * projected_length; | 
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| 110 | real_t recovery_length = recovery.length(); | 
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| 111 | // Fixes cases where canceling slide causes the motion to go too deep into the ground, | 
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| 112 | // because we're only taking rest information into account and not general recovery. | 
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| 113 | if (recovery_length < p_parameters.margin + precision) { | 
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| 114 | // Apply adjustment to motion. | 
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| 115 | r_result.travel = motion_normal * projected_length; | 
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| 116 | r_result.remainder = p_parameters.motion - r_result.travel; | 
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| 117 | } | 
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| 118 | } | 
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| 119 | } | 
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| 120 |  | 
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| 121 | if (!p_test_only) { | 
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| 122 | Transform2D gt = p_parameters.from; | 
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| 123 | gt.columns[2] += r_result.travel; | 
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| 124 | set_global_transform(gt); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | return colliding; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) { | 
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| 131 | ERR_FAIL_COND_V(!is_inside_tree(), false); | 
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| 132 |  | 
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| 133 | PhysicsServer2D::MotionResult *r = nullptr; | 
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| 134 | PhysicsServer2D::MotionResult temp_result; | 
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| 135 | if (r_collision.is_valid()) { | 
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| 136 | // Needs const_cast because method bindings don't support non-const Ref. | 
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| 137 | r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result); | 
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| 138 | } else { | 
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| 139 | r = &temp_result; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | PhysicsServer2D::MotionParameters parameters(p_from, p_motion, p_margin); | 
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| 143 | parameters.recovery_as_collision = p_recovery_as_collision; | 
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| 144 |  | 
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| 145 | return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { | 
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| 149 | List<RID> exceptions; | 
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| 150 | PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); | 
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| 151 | Array ret; | 
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| 152 | for (const RID &body : exceptions) { | 
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| 153 | ObjectID instance_id = PhysicsServer2D::get_singleton()->body_get_object_instance_id(body); | 
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| 154 | Object *obj = ObjectDB::get_instance(instance_id); | 
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| 155 | PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj); | 
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| 156 | ret.append(physics_body); | 
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| 157 | } | 
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| 158 | return ret; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void PhysicsBody2D::add_collision_exception_with(Node *p_node) { | 
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| 162 | ERR_FAIL_NULL(p_node); | 
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| 163 | PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); | 
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| 164 | ERR_FAIL_NULL_MSG(physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D."); | 
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| 165 | PhysicsServer2D::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid()); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { | 
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| 169 | ERR_FAIL_NULL(p_node); | 
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| 170 | PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); | 
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| 171 | ERR_FAIL_NULL_MSG(physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D."); | 
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| 172 | PhysicsServer2D::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid()); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { | 
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| 176 | constant_linear_velocity = p_vel; | 
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| 177 |  | 
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| 178 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { | 
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| 182 | constant_angular_velocity = p_vel; | 
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| 183 |  | 
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| 184 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | Vector2 StaticBody2D::get_constant_linear_velocity() const { | 
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| 188 | return constant_linear_velocity; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | real_t StaticBody2D::get_constant_angular_velocity() const { | 
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| 192 | return constant_angular_velocity; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { | 
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| 196 | if (physics_material_override.is_valid()) { | 
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| 197 | physics_material_override->disconnect_changed(callable_mp(this, &StaticBody2D::_reload_physics_characteristics)); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | physics_material_override = p_physics_material_override; | 
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| 201 |  | 
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| 202 | if (physics_material_override.is_valid()) { | 
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| 203 | physics_material_override->connect_changed(callable_mp(this, &StaticBody2D::_reload_physics_characteristics)); | 
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| 204 | } | 
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| 205 | _reload_physics_characteristics(); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const { | 
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| 209 | return physics_material_override; | 
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| 210 | } | 
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| 211 |  | 
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| 212 | void StaticBody2D::_bind_methods() { | 
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| 213 | ClassDB::bind_method(D_METHOD( "set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); | 
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| 214 | ClassDB::bind_method(D_METHOD( "set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); | 
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| 215 | ClassDB::bind_method(D_METHOD( "get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); | 
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| 216 | ClassDB::bind_method(D_METHOD( "get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); | 
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| 217 |  | 
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| 218 | ClassDB::bind_method(D_METHOD( "set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); | 
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| 219 | ClassDB::bind_method(D_METHOD( "get_physics_material_override"), &StaticBody2D::get_physics_material_override); | 
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| 220 |  | 
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| 221 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); | 
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| 222 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_constant_linear_velocity", "get_constant_linear_velocity"); | 
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| 223 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U "radians,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity"); | 
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| 224 | } | 
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| 225 |  | 
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| 226 | StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) : | 
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| 227 | PhysicsBody2D(p_mode) { | 
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| 228 | } | 
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| 229 |  | 
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| 230 | void StaticBody2D::_reload_physics_characteristics() { | 
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| 231 | if (physics_material_override.is_null()) { | 
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| 232 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); | 
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| 233 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); | 
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| 234 | } else { | 
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| 235 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); | 
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| 236 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); | 
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| 237 | } | 
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| 238 | } | 
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| 239 |  | 
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| 240 | void AnimatableBody2D::set_sync_to_physics(bool p_enable) { | 
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| 241 | if (sync_to_physics == p_enable) { | 
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| 242 | return; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | sync_to_physics = p_enable; | 
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| 246 |  | 
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| 247 | _update_kinematic_motion(); | 
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| 248 | } | 
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| 249 |  | 
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| 250 | bool AnimatableBody2D::is_sync_to_physics_enabled() const { | 
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| 251 | return sync_to_physics; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | void AnimatableBody2D::_update_kinematic_motion() { | 
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| 255 | #ifdef TOOLS_ENABLED | 
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| 256 | if (Engine::get_singleton()->is_editor_hint()) { | 
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| 257 | return; | 
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| 258 | } | 
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| 259 | #endif | 
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| 260 |  | 
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| 261 | if (sync_to_physics) { | 
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| 262 | PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody2D::_body_state_changed)); | 
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| 263 | set_only_update_transform_changes(true); | 
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| 264 | set_notify_local_transform(true); | 
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| 265 | } else { | 
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| 266 | PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable()); | 
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| 267 | set_only_update_transform_changes(false); | 
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| 268 | set_notify_local_transform(false); | 
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| 269 | } | 
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| 270 | } | 
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| 271 |  | 
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| 272 | void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { | 
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| 273 | if (!sync_to_physics) { | 
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| 274 | return; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | last_valid_transform = p_state->get_transform(); | 
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| 278 | set_notify_local_transform(false); | 
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| 279 | set_global_transform(last_valid_transform); | 
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| 280 | set_notify_local_transform(true); | 
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| 281 | } | 
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| 282 |  | 
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| 283 | void AnimatableBody2D::_notification(int p_what) { | 
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| 284 | switch (p_what) { | 
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| 285 | case NOTIFICATION_ENTER_TREE: { | 
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| 286 | last_valid_transform = get_global_transform(); | 
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| 287 | _update_kinematic_motion(); | 
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| 288 | } break; | 
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| 289 |  | 
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| 290 | case NOTIFICATION_EXIT_TREE: { | 
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| 291 | set_only_update_transform_changes(false); | 
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| 292 | set_notify_local_transform(false); | 
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| 293 | } break; | 
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| 294 |  | 
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| 295 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { | 
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| 296 | // Used by sync to physics, send the new transform to the physics... | 
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| 297 | Transform2D new_transform = get_global_transform(); | 
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| 298 |  | 
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| 299 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); | 
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| 300 |  | 
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| 301 | // ... but then revert changes. | 
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| 302 | set_notify_local_transform(false); | 
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| 303 | set_global_transform(last_valid_transform); | 
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| 304 | set_notify_local_transform(true); | 
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| 305 | } break; | 
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| 306 | } | 
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| 307 | } | 
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| 308 |  | 
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| 309 | void AnimatableBody2D::_bind_methods() { | 
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| 310 | ClassDB::bind_method(D_METHOD( "set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics); | 
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| 311 | ClassDB::bind_method(D_METHOD( "is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled); | 
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| 312 |  | 
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| 313 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); | 
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| 314 | } | 
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| 315 |  | 
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| 316 | AnimatableBody2D::AnimatableBody2D() : | 
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| 317 | StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { | 
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| 318 | } | 
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| 319 |  | 
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| 320 | void RigidBody2D::_body_enter_tree(ObjectID p_id) { | 
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| 321 | Object *obj = ObjectDB::get_instance(p_id); | 
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| 322 | Node *node = Object::cast_to<Node>(obj); | 
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| 323 | ERR_FAIL_NULL(node); | 
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| 324 | ERR_FAIL_NULL(contact_monitor); | 
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| 325 | HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id); | 
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| 326 | ERR_FAIL_COND(!E); | 
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| 327 | ERR_FAIL_COND(E->value.in_scene); | 
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| 328 |  | 
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| 329 | contact_monitor->locked = true; | 
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| 330 |  | 
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| 331 | E->value.in_scene = true; | 
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| 332 | emit_signal(SceneStringNames::get_singleton()->body_entered, node); | 
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| 333 |  | 
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| 334 | for (int i = 0; i < E->value.shapes.size(); i++) { | 
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| 335 | emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape); | 
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| 336 | } | 
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| 337 |  | 
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| 338 | contact_monitor->locked = false; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | void RigidBody2D::_body_exit_tree(ObjectID p_id) { | 
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| 342 | Object *obj = ObjectDB::get_instance(p_id); | 
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| 343 | Node *node = Object::cast_to<Node>(obj); | 
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| 344 | ERR_FAIL_NULL(node); | 
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| 345 | ERR_FAIL_NULL(contact_monitor); | 
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| 346 | HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id); | 
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| 347 | ERR_FAIL_COND(!E); | 
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| 348 | ERR_FAIL_COND(!E->value.in_scene); | 
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| 349 | E->value.in_scene = false; | 
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| 350 |  | 
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| 351 | contact_monitor->locked = true; | 
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| 352 |  | 
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| 353 | emit_signal(SceneStringNames::get_singleton()->body_exited, node); | 
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| 354 |  | 
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| 355 | for (int i = 0; i < E->value.shapes.size(); i++) { | 
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| 356 | emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape); | 
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| 357 | } | 
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| 358 |  | 
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| 359 | contact_monitor->locked = false; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { | 
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| 363 | bool body_in = p_status == 1; | 
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| 364 | ObjectID objid = p_instance; | 
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| 365 |  | 
|---|
| 366 | Object *obj = ObjectDB::get_instance(objid); | 
|---|
| 367 | Node *node = Object::cast_to<Node>(obj); | 
|---|
| 368 |  | 
|---|
| 369 | ERR_FAIL_NULL(contact_monitor); | 
|---|
| 370 | HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid); | 
|---|
| 371 |  | 
|---|
| 372 | ERR_FAIL_COND(!body_in && !E); | 
|---|
| 373 |  | 
|---|
| 374 | if (body_in) { | 
|---|
| 375 | if (!E) { | 
|---|
| 376 | E = contact_monitor->body_map.insert(objid, BodyState()); | 
|---|
| 377 | E->value.rid = p_body; | 
|---|
| 378 | //E->value.rc=0; | 
|---|
| 379 | E->value.in_scene = node && node->is_inside_tree(); | 
|---|
| 380 | if (node) { | 
|---|
| 381 | node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree).bind(objid)); | 
|---|
| 382 | node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree).bind(objid)); | 
|---|
| 383 | if (E->value.in_scene) { | 
|---|
| 384 | emit_signal(SceneStringNames::get_singleton()->body_entered, node); | 
|---|
| 385 | } | 
|---|
| 386 | } | 
|---|
| 387 |  | 
|---|
| 388 | //E->value.rc++; | 
|---|
| 389 | } | 
|---|
| 390 |  | 
|---|
| 391 | if (node) { | 
|---|
| 392 | E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape)); | 
|---|
| 393 | } | 
|---|
| 394 |  | 
|---|
| 395 | if (E->value.in_scene) { | 
|---|
| 396 | emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape); | 
|---|
| 397 | } | 
|---|
| 398 |  | 
|---|
| 399 | } else { | 
|---|
| 400 | //E->value.rc--; | 
|---|
| 401 |  | 
|---|
| 402 | if (node) { | 
|---|
| 403 | E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape)); | 
|---|
| 404 | } | 
|---|
| 405 |  | 
|---|
| 406 | bool in_scene = E->value.in_scene; | 
|---|
| 407 |  | 
|---|
| 408 | if (E->value.shapes.is_empty()) { | 
|---|
| 409 | if (node) { | 
|---|
| 410 | node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); | 
|---|
| 411 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); | 
|---|
| 412 | if (in_scene) { | 
|---|
| 413 | emit_signal(SceneStringNames::get_singleton()->body_exited, node); | 
|---|
| 414 | } | 
|---|
| 415 | } | 
|---|
| 416 |  | 
|---|
| 417 | contact_monitor->body_map.remove(E); | 
|---|
| 418 | } | 
|---|
| 419 | if (node && in_scene) { | 
|---|
| 420 | emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape); | 
|---|
| 421 | } | 
|---|
| 422 | } | 
|---|
| 423 | } | 
|---|
| 424 |  | 
|---|
| 425 | struct _RigidBody2DInOut { | 
|---|
| 426 | RID rid; | 
|---|
| 427 | ObjectID id; | 
|---|
| 428 | int shape = 0; | 
|---|
| 429 | int local_shape = 0; | 
|---|
| 430 | }; | 
|---|
| 431 |  | 
|---|
| 432 | void RigidBody2D::_sync_body_state(PhysicsDirectBodyState2D *p_state) { | 
|---|
| 433 | if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) { | 
|---|
| 434 | set_global_transform(p_state->get_transform()); | 
|---|
| 435 | } | 
|---|
| 436 |  | 
|---|
| 437 | linear_velocity = p_state->get_linear_velocity(); | 
|---|
| 438 | angular_velocity = p_state->get_angular_velocity(); | 
|---|
| 439 |  | 
|---|
| 440 | if (sleeping != p_state->is_sleeping()) { | 
|---|
| 441 | sleeping = p_state->is_sleeping(); | 
|---|
| 442 | emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); | 
|---|
| 443 | } | 
|---|
| 444 | } | 
|---|
| 445 |  | 
|---|
| 446 | void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { | 
|---|
| 447 | lock_callback(); | 
|---|
| 448 |  | 
|---|
| 449 | set_block_transform_notify(true); // don't want notify (would feedback loop) | 
|---|
| 450 | _sync_body_state(p_state); | 
|---|
| 451 |  | 
|---|
| 452 | GDVIRTUAL_CALL(_integrate_forces, p_state); | 
|---|
| 453 |  | 
|---|
| 454 | _sync_body_state(p_state); | 
|---|
| 455 | set_block_transform_notify(false); // want it back | 
|---|
| 456 |  | 
|---|
| 457 | if (contact_monitor) { | 
|---|
| 458 | contact_monitor->locked = true; | 
|---|
| 459 |  | 
|---|
| 460 | //untag all | 
|---|
| 461 | int rc = 0; | 
|---|
| 462 | for (KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { | 
|---|
| 463 | for (int i = 0; i < E.value.shapes.size(); i++) { | 
|---|
| 464 | E.value.shapes[i].tagged = false; | 
|---|
| 465 | rc++; | 
|---|
| 466 | } | 
|---|
| 467 | } | 
|---|
| 468 |  | 
|---|
| 469 | _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut)); | 
|---|
| 470 | int toadd_count = 0; //state->get_contact_count(); | 
|---|
| 471 | RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction)); | 
|---|
| 472 | int toremove_count = 0; | 
|---|
| 473 |  | 
|---|
| 474 | //put the ones to add | 
|---|
| 475 |  | 
|---|
| 476 | for (int i = 0; i < p_state->get_contact_count(); i++) { | 
|---|
| 477 | RID col_rid = p_state->get_contact_collider(i); | 
|---|
| 478 | ObjectID col_obj = p_state->get_contact_collider_id(i); | 
|---|
| 479 | int local_shape = p_state->get_contact_local_shape(i); | 
|---|
| 480 | int col_shape = p_state->get_contact_collider_shape(i); | 
|---|
| 481 |  | 
|---|
| 482 | HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(col_obj); | 
|---|
| 483 | if (!E) { | 
|---|
| 484 | toadd[toadd_count].rid = col_rid; | 
|---|
| 485 | toadd[toadd_count].local_shape = local_shape; | 
|---|
| 486 | toadd[toadd_count].id = col_obj; | 
|---|
| 487 | toadd[toadd_count].shape = col_shape; | 
|---|
| 488 | toadd_count++; | 
|---|
| 489 | continue; | 
|---|
| 490 | } | 
|---|
| 491 |  | 
|---|
| 492 | ShapePair sp(col_shape, local_shape); | 
|---|
| 493 | int idx = E->value.shapes.find(sp); | 
|---|
| 494 | if (idx == -1) { | 
|---|
| 495 | toadd[toadd_count].rid = col_rid; | 
|---|
| 496 | toadd[toadd_count].local_shape = local_shape; | 
|---|
| 497 | toadd[toadd_count].id = col_obj; | 
|---|
| 498 | toadd[toadd_count].shape = col_shape; | 
|---|
| 499 | toadd_count++; | 
|---|
| 500 | continue; | 
|---|
| 501 | } | 
|---|
| 502 |  | 
|---|
| 503 | E->value.shapes[idx].tagged = true; | 
|---|
| 504 | } | 
|---|
| 505 |  | 
|---|
| 506 | //put the ones to remove | 
|---|
| 507 |  | 
|---|
| 508 | for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { | 
|---|
| 509 | for (int i = 0; i < E.value.shapes.size(); i++) { | 
|---|
| 510 | if (!E.value.shapes[i].tagged) { | 
|---|
| 511 | toremove[toremove_count].rid = E.value.rid; | 
|---|
| 512 | toremove[toremove_count].body_id = E.key; | 
|---|
| 513 | toremove[toremove_count].pair = E.value.shapes[i]; | 
|---|
| 514 | toremove_count++; | 
|---|
| 515 | } | 
|---|
| 516 | } | 
|---|
| 517 | } | 
|---|
| 518 |  | 
|---|
| 519 | //process removals | 
|---|
| 520 |  | 
|---|
| 521 | for (int i = 0; i < toremove_count; i++) { | 
|---|
| 522 | _body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); | 
|---|
| 523 | } | 
|---|
| 524 |  | 
|---|
| 525 | //process additions | 
|---|
| 526 |  | 
|---|
| 527 | for (int i = 0; i < toadd_count; i++) { | 
|---|
| 528 | _body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape); | 
|---|
| 529 | } | 
|---|
| 530 |  | 
|---|
| 531 | contact_monitor->locked = false; | 
|---|
| 532 | } | 
|---|
| 533 |  | 
|---|
| 534 | unlock_callback(); | 
|---|
| 535 | } | 
|---|
| 536 |  | 
|---|
| 537 | void RigidBody2D::_apply_body_mode() { | 
|---|
| 538 | if (freeze) { | 
|---|
| 539 | switch (freeze_mode) { | 
|---|
| 540 | case FREEZE_MODE_STATIC: { | 
|---|
| 541 | set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); | 
|---|
| 542 | } break; | 
|---|
| 543 | case FREEZE_MODE_KINEMATIC: { | 
|---|
| 544 | set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); | 
|---|
| 545 | } break; | 
|---|
| 546 | } | 
|---|
| 547 | } else if (lock_rotation) { | 
|---|
| 548 | set_body_mode(PhysicsServer2D::BODY_MODE_RIGID_LINEAR); | 
|---|
| 549 | } else { | 
|---|
| 550 | set_body_mode(PhysicsServer2D::BODY_MODE_RIGID); | 
|---|
| 551 | } | 
|---|
| 552 | } | 
|---|
| 553 |  | 
|---|
| 554 | void RigidBody2D::set_lock_rotation_enabled(bool p_lock_rotation) { | 
|---|
| 555 | if (p_lock_rotation == lock_rotation) { | 
|---|
| 556 | return; | 
|---|
| 557 | } | 
|---|
| 558 |  | 
|---|
| 559 | lock_rotation = p_lock_rotation; | 
|---|
| 560 | _apply_body_mode(); | 
|---|
| 561 | } | 
|---|
| 562 |  | 
|---|
| 563 | bool RigidBody2D::is_lock_rotation_enabled() const { | 
|---|
| 564 | return lock_rotation; | 
|---|
| 565 | } | 
|---|
| 566 |  | 
|---|
| 567 | void RigidBody2D::set_freeze_enabled(bool p_freeze) { | 
|---|
| 568 | if (p_freeze == freeze) { | 
|---|
| 569 | return; | 
|---|
| 570 | } | 
|---|
| 571 |  | 
|---|
| 572 | freeze = p_freeze; | 
|---|
| 573 | _apply_body_mode(); | 
|---|
| 574 | } | 
|---|
| 575 |  | 
|---|
| 576 | bool RigidBody2D::is_freeze_enabled() const { | 
|---|
| 577 | return freeze; | 
|---|
| 578 | } | 
|---|
| 579 |  | 
|---|
| 580 | void RigidBody2D::set_freeze_mode(FreezeMode p_freeze_mode) { | 
|---|
| 581 | if (p_freeze_mode == freeze_mode) { | 
|---|
| 582 | return; | 
|---|
| 583 | } | 
|---|
| 584 |  | 
|---|
| 585 | freeze_mode = p_freeze_mode; | 
|---|
| 586 | _apply_body_mode(); | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 | RigidBody2D::FreezeMode RigidBody2D::get_freeze_mode() const { | 
|---|
| 590 | return freeze_mode; | 
|---|
| 591 | } | 
|---|
| 592 |  | 
|---|
| 593 | void RigidBody2D::set_mass(real_t p_mass) { | 
|---|
| 594 | ERR_FAIL_COND(p_mass <= 0); | 
|---|
| 595 | mass = p_mass; | 
|---|
| 596 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass); | 
|---|
| 597 | } | 
|---|
| 598 |  | 
|---|
| 599 | real_t RigidBody2D::get_mass() const { | 
|---|
| 600 | return mass; | 
|---|
| 601 | } | 
|---|
| 602 |  | 
|---|
| 603 | void RigidBody2D::set_inertia(real_t p_inertia) { | 
|---|
| 604 | ERR_FAIL_COND(p_inertia < 0); | 
|---|
| 605 | inertia = p_inertia; | 
|---|
| 606 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); | 
|---|
| 607 | } | 
|---|
| 608 |  | 
|---|
| 609 | real_t RigidBody2D::get_inertia() const { | 
|---|
| 610 | return inertia; | 
|---|
| 611 | } | 
|---|
| 612 |  | 
|---|
| 613 | void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { | 
|---|
| 614 | if (center_of_mass_mode == p_mode) { | 
|---|
| 615 | return; | 
|---|
| 616 | } | 
|---|
| 617 |  | 
|---|
| 618 | center_of_mass_mode = p_mode; | 
|---|
| 619 |  | 
|---|
| 620 | switch (center_of_mass_mode) { | 
|---|
| 621 | case CENTER_OF_MASS_MODE_AUTO: { | 
|---|
| 622 | center_of_mass = Vector2(); | 
|---|
| 623 | PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid()); | 
|---|
| 624 | if (inertia != 0.0) { | 
|---|
| 625 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); | 
|---|
| 626 | } | 
|---|
| 627 | } break; | 
|---|
| 628 |  | 
|---|
| 629 | case CENTER_OF_MASS_MODE_CUSTOM: { | 
|---|
| 630 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); | 
|---|
| 631 | } break; | 
|---|
| 632 | } | 
|---|
| 633 | } | 
|---|
| 634 |  | 
|---|
| 635 | RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const { | 
|---|
| 636 | return center_of_mass_mode; | 
|---|
| 637 | } | 
|---|
| 638 |  | 
|---|
| 639 | void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { | 
|---|
| 640 | if (center_of_mass == p_center_of_mass) { | 
|---|
| 641 | return; | 
|---|
| 642 | } | 
|---|
| 643 |  | 
|---|
| 644 | ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM); | 
|---|
| 645 | center_of_mass = p_center_of_mass; | 
|---|
| 646 |  | 
|---|
| 647 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); | 
|---|
| 648 | } | 
|---|
| 649 |  | 
|---|
| 650 | const Vector2 &RigidBody2D::get_center_of_mass() const { | 
|---|
| 651 | return center_of_mass; | 
|---|
| 652 | } | 
|---|
| 653 |  | 
|---|
| 654 | void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { | 
|---|
| 655 | if (physics_material_override.is_valid()) { | 
|---|
| 656 | physics_material_override->disconnect_changed(callable_mp(this, &RigidBody2D::_reload_physics_characteristics)); | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 | physics_material_override = p_physics_material_override; | 
|---|
| 660 |  | 
|---|
| 661 | if (physics_material_override.is_valid()) { | 
|---|
| 662 | physics_material_override->connect_changed(callable_mp(this, &RigidBody2D::_reload_physics_characteristics)); | 
|---|
| 663 | } | 
|---|
| 664 | _reload_physics_characteristics(); | 
|---|
| 665 | } | 
|---|
| 666 |  | 
|---|
| 667 | Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const { | 
|---|
| 668 | return physics_material_override; | 
|---|
| 669 | } | 
|---|
| 670 |  | 
|---|
| 671 | void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) { | 
|---|
| 672 | gravity_scale = p_gravity_scale; | 
|---|
| 673 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); | 
|---|
| 674 | } | 
|---|
| 675 |  | 
|---|
| 676 | real_t RigidBody2D::get_gravity_scale() const { | 
|---|
| 677 | return gravity_scale; | 
|---|
| 678 | } | 
|---|
| 679 |  | 
|---|
| 680 | void RigidBody2D::set_linear_damp_mode(DampMode p_mode) { | 
|---|
| 681 | linear_damp_mode = p_mode; | 
|---|
| 682 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); | 
|---|
| 683 | } | 
|---|
| 684 |  | 
|---|
| 685 | RigidBody2D::DampMode RigidBody2D::get_linear_damp_mode() const { | 
|---|
| 686 | return linear_damp_mode; | 
|---|
| 687 | } | 
|---|
| 688 |  | 
|---|
| 689 | void RigidBody2D::set_angular_damp_mode(DampMode p_mode) { | 
|---|
| 690 | angular_damp_mode = p_mode; | 
|---|
| 691 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 | RigidBody2D::DampMode RigidBody2D::get_angular_damp_mode() const { | 
|---|
| 695 | return angular_damp_mode; | 
|---|
| 696 | } | 
|---|
| 697 |  | 
|---|
| 698 | void RigidBody2D::set_linear_damp(real_t p_linear_damp) { | 
|---|
| 699 | ERR_FAIL_COND(p_linear_damp < -1); | 
|---|
| 700 | linear_damp = p_linear_damp; | 
|---|
| 701 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp); | 
|---|
| 702 | } | 
|---|
| 703 |  | 
|---|
| 704 | real_t RigidBody2D::get_linear_damp() const { | 
|---|
| 705 | return linear_damp; | 
|---|
| 706 | } | 
|---|
| 707 |  | 
|---|
| 708 | void RigidBody2D::set_angular_damp(real_t p_angular_damp) { | 
|---|
| 709 | ERR_FAIL_COND(p_angular_damp < -1); | 
|---|
| 710 | angular_damp = p_angular_damp; | 
|---|
| 711 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp); | 
|---|
| 712 | } | 
|---|
| 713 |  | 
|---|
| 714 | real_t RigidBody2D::get_angular_damp() const { | 
|---|
| 715 | return angular_damp; | 
|---|
| 716 | } | 
|---|
| 717 |  | 
|---|
| 718 | void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) { | 
|---|
| 719 | Vector2 axis = p_axis.normalized(); | 
|---|
| 720 | linear_velocity -= axis * axis.dot(linear_velocity); | 
|---|
| 721 | linear_velocity += p_axis; | 
|---|
| 722 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|
| 725 | void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) { | 
|---|
| 726 | linear_velocity = p_velocity; | 
|---|
| 727 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); | 
|---|
| 728 | } | 
|---|
| 729 |  | 
|---|
| 730 | Vector2 RigidBody2D::get_linear_velocity() const { | 
|---|
| 731 | return linear_velocity; | 
|---|
| 732 | } | 
|---|
| 733 |  | 
|---|
| 734 | void RigidBody2D::set_angular_velocity(real_t p_velocity) { | 
|---|
| 735 | angular_velocity = p_velocity; | 
|---|
| 736 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); | 
|---|
| 737 | } | 
|---|
| 738 |  | 
|---|
| 739 | real_t RigidBody2D::get_angular_velocity() const { | 
|---|
| 740 | return angular_velocity; | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 | void RigidBody2D::set_use_custom_integrator(bool p_enable) { | 
|---|
| 744 | if (custom_integrator == p_enable) { | 
|---|
| 745 | return; | 
|---|
| 746 | } | 
|---|
| 747 |  | 
|---|
| 748 | custom_integrator = p_enable; | 
|---|
| 749 | PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); | 
|---|
| 750 | } | 
|---|
| 751 |  | 
|---|
| 752 | bool RigidBody2D::is_using_custom_integrator() { | 
|---|
| 753 | return custom_integrator; | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | void RigidBody2D::set_sleeping(bool p_sleeping) { | 
|---|
| 757 | sleeping = p_sleeping; | 
|---|
| 758 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping); | 
|---|
| 759 | } | 
|---|
| 760 |  | 
|---|
| 761 | void RigidBody2D::set_can_sleep(bool p_active) { | 
|---|
| 762 | can_sleep = p_active; | 
|---|
| 763 | PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active); | 
|---|
| 764 | } | 
|---|
| 765 |  | 
|---|
| 766 | bool RigidBody2D::is_able_to_sleep() const { | 
|---|
| 767 | return can_sleep; | 
|---|
| 768 | } | 
|---|
| 769 |  | 
|---|
| 770 | bool RigidBody2D::is_sleeping() const { | 
|---|
| 771 | return sleeping; | 
|---|
| 772 | } | 
|---|
| 773 |  | 
|---|
| 774 | void RigidBody2D::set_max_contacts_reported(int p_amount) { | 
|---|
| 775 | max_contacts_reported = p_amount; | 
|---|
| 776 | PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); | 
|---|
| 777 | } | 
|---|
| 778 |  | 
|---|
| 779 | int RigidBody2D::get_max_contacts_reported() const { | 
|---|
| 780 | return max_contacts_reported; | 
|---|
| 781 | } | 
|---|
| 782 |  | 
|---|
| 783 | int RigidBody2D::get_contact_count() const { | 
|---|
| 784 | PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid()); | 
|---|
| 785 | ERR_FAIL_NULL_V(bs, 0); | 
|---|
| 786 | return bs->get_contact_count(); | 
|---|
| 787 | } | 
|---|
| 788 |  | 
|---|
| 789 | void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) { | 
|---|
| 790 | PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); | 
|---|
| 791 | } | 
|---|
| 792 |  | 
|---|
| 793 | void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { | 
|---|
| 794 | PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position); | 
|---|
| 795 | } | 
|---|
| 796 |  | 
|---|
| 797 | void RigidBody2D::apply_torque_impulse(real_t p_torque) { | 
|---|
| 798 | PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); | 
|---|
| 799 | } | 
|---|
| 800 |  | 
|---|
| 801 | void RigidBody2D::apply_central_force(const Vector2 &p_force) { | 
|---|
| 802 | PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force); | 
|---|
| 803 | } | 
|---|
| 804 |  | 
|---|
| 805 | void RigidBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) { | 
|---|
| 806 | PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position); | 
|---|
| 807 | } | 
|---|
| 808 |  | 
|---|
| 809 | void RigidBody2D::apply_torque(real_t p_torque) { | 
|---|
| 810 | PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque); | 
|---|
| 811 | } | 
|---|
| 812 |  | 
|---|
| 813 | void RigidBody2D::add_constant_central_force(const Vector2 &p_force) { | 
|---|
| 814 | PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force); | 
|---|
| 815 | } | 
|---|
| 816 |  | 
|---|
| 817 | void RigidBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) { | 
|---|
| 818 | PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position); | 
|---|
| 819 | } | 
|---|
| 820 |  | 
|---|
| 821 | void RigidBody2D::add_constant_torque(const real_t p_torque) { | 
|---|
| 822 | PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque); | 
|---|
| 823 | } | 
|---|
| 824 |  | 
|---|
| 825 | void RigidBody2D::set_constant_force(const Vector2 &p_force) { | 
|---|
| 826 | PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force); | 
|---|
| 827 | } | 
|---|
| 828 |  | 
|---|
| 829 | Vector2 RigidBody2D::get_constant_force() const { | 
|---|
| 830 | return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid()); | 
|---|
| 831 | } | 
|---|
| 832 |  | 
|---|
| 833 | void RigidBody2D::set_constant_torque(real_t p_torque) { | 
|---|
| 834 | PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque); | 
|---|
| 835 | } | 
|---|
| 836 |  | 
|---|
| 837 | real_t RigidBody2D::get_constant_torque() const { | 
|---|
| 838 | return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid()); | 
|---|
| 839 | } | 
|---|
| 840 |  | 
|---|
| 841 | void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { | 
|---|
| 842 | ccd_mode = p_mode; | 
|---|
| 843 | PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode)); | 
|---|
| 844 | } | 
|---|
| 845 |  | 
|---|
| 846 | RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const { | 
|---|
| 847 | return ccd_mode; | 
|---|
| 848 | } | 
|---|
| 849 |  | 
|---|
| 850 | TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const { | 
|---|
| 851 | ERR_FAIL_NULL_V(contact_monitor, TypedArray<Node2D>()); | 
|---|
| 852 |  | 
|---|
| 853 | TypedArray<Node2D> ret; | 
|---|
| 854 | ret.resize(contact_monitor->body_map.size()); | 
|---|
| 855 | int idx = 0; | 
|---|
| 856 | for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { | 
|---|
| 857 | Object *obj = ObjectDB::get_instance(E.key); | 
|---|
| 858 | if (!obj) { | 
|---|
| 859 | ret.resize(ret.size() - 1); //ops | 
|---|
| 860 | } else { | 
|---|
| 861 | ret[idx++] = obj; | 
|---|
| 862 | } | 
|---|
| 863 | } | 
|---|
| 864 |  | 
|---|
| 865 | return ret; | 
|---|
| 866 | } | 
|---|
| 867 |  | 
|---|
| 868 | void RigidBody2D::set_contact_monitor(bool p_enabled) { | 
|---|
| 869 | if (p_enabled == is_contact_monitor_enabled()) { | 
|---|
| 870 | return; | 
|---|
| 871 | } | 
|---|
| 872 |  | 
|---|
| 873 | if (!p_enabled) { | 
|---|
| 874 | ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); | 
|---|
| 875 |  | 
|---|
| 876 | for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) { | 
|---|
| 877 | //clean up mess | 
|---|
| 878 | Object *obj = ObjectDB::get_instance(E.key); | 
|---|
| 879 | Node *node = Object::cast_to<Node>(obj); | 
|---|
| 880 |  | 
|---|
| 881 | if (node) { | 
|---|
| 882 | node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); | 
|---|
| 883 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); | 
|---|
| 884 | } | 
|---|
| 885 | } | 
|---|
| 886 |  | 
|---|
| 887 | memdelete(contact_monitor); | 
|---|
| 888 | contact_monitor = nullptr; | 
|---|
| 889 | } else { | 
|---|
| 890 | contact_monitor = memnew(ContactMonitor); | 
|---|
| 891 | contact_monitor->locked = false; | 
|---|
| 892 | } | 
|---|
| 893 | } | 
|---|
| 894 |  | 
|---|
| 895 | bool RigidBody2D::is_contact_monitor_enabled() const { | 
|---|
| 896 | return contact_monitor != nullptr; | 
|---|
| 897 | } | 
|---|
| 898 |  | 
|---|
| 899 | void RigidBody2D::_notification(int p_what) { | 
|---|
| 900 | #ifdef TOOLS_ENABLED | 
|---|
| 901 | switch (p_what) { | 
|---|
| 902 | case NOTIFICATION_ENTER_TREE: { | 
|---|
| 903 | if (Engine::get_singleton()->is_editor_hint()) { | 
|---|
| 904 | set_notify_local_transform(true); // Used for warnings and only in editor. | 
|---|
| 905 | } | 
|---|
| 906 | } break; | 
|---|
| 907 |  | 
|---|
| 908 | case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { | 
|---|
| 909 | update_configuration_warnings(); | 
|---|
| 910 | } break; | 
|---|
| 911 | } | 
|---|
| 912 | #endif | 
|---|
| 913 | } | 
|---|
| 914 |  | 
|---|
| 915 | PackedStringArray RigidBody2D::get_configuration_warnings() const { | 
|---|
| 916 | Transform2D t = get_transform(); | 
|---|
| 917 |  | 
|---|
| 918 | PackedStringArray warnings = CollisionObject2D::get_configuration_warnings(); | 
|---|
| 919 |  | 
|---|
| 920 | if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) { | 
|---|
| 921 | warnings.push_back(RTR( "Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); | 
|---|
| 922 | } | 
|---|
| 923 |  | 
|---|
| 924 | return warnings; | 
|---|
| 925 | } | 
|---|
| 926 |  | 
|---|
| 927 | void RigidBody2D::_bind_methods() { | 
|---|
| 928 | ClassDB::bind_method(D_METHOD( "set_mass", "mass"), &RigidBody2D::set_mass); | 
|---|
| 929 | ClassDB::bind_method(D_METHOD( "get_mass"), &RigidBody2D::get_mass); | 
|---|
| 930 |  | 
|---|
| 931 | ClassDB::bind_method(D_METHOD( "get_inertia"), &RigidBody2D::get_inertia); | 
|---|
| 932 | ClassDB::bind_method(D_METHOD( "set_inertia", "inertia"), &RigidBody2D::set_inertia); | 
|---|
| 933 |  | 
|---|
| 934 | ClassDB::bind_method(D_METHOD( "set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode); | 
|---|
| 935 | ClassDB::bind_method(D_METHOD( "get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode); | 
|---|
| 936 |  | 
|---|
| 937 | ClassDB::bind_method(D_METHOD( "set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass); | 
|---|
| 938 | ClassDB::bind_method(D_METHOD( "get_center_of_mass"), &RigidBody2D::get_center_of_mass); | 
|---|
| 939 |  | 
|---|
| 940 | ClassDB::bind_method(D_METHOD( "set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); | 
|---|
| 941 | ClassDB::bind_method(D_METHOD( "get_physics_material_override"), &RigidBody2D::get_physics_material_override); | 
|---|
| 942 |  | 
|---|
| 943 | ClassDB::bind_method(D_METHOD( "set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale); | 
|---|
| 944 | ClassDB::bind_method(D_METHOD( "get_gravity_scale"), &RigidBody2D::get_gravity_scale); | 
|---|
| 945 |  | 
|---|
| 946 | ClassDB::bind_method(D_METHOD( "set_linear_damp_mode", "linear_damp_mode"), &RigidBody2D::set_linear_damp_mode); | 
|---|
| 947 | ClassDB::bind_method(D_METHOD( "get_linear_damp_mode"), &RigidBody2D::get_linear_damp_mode); | 
|---|
| 948 |  | 
|---|
| 949 | ClassDB::bind_method(D_METHOD( "set_angular_damp_mode", "angular_damp_mode"), &RigidBody2D::set_angular_damp_mode); | 
|---|
| 950 | ClassDB::bind_method(D_METHOD( "get_angular_damp_mode"), &RigidBody2D::get_angular_damp_mode); | 
|---|
| 951 |  | 
|---|
| 952 | ClassDB::bind_method(D_METHOD( "set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp); | 
|---|
| 953 | ClassDB::bind_method(D_METHOD( "get_linear_damp"), &RigidBody2D::get_linear_damp); | 
|---|
| 954 |  | 
|---|
| 955 | ClassDB::bind_method(D_METHOD( "set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp); | 
|---|
| 956 | ClassDB::bind_method(D_METHOD( "get_angular_damp"), &RigidBody2D::get_angular_damp); | 
|---|
| 957 |  | 
|---|
| 958 | ClassDB::bind_method(D_METHOD( "set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity); | 
|---|
| 959 | ClassDB::bind_method(D_METHOD( "get_linear_velocity"), &RigidBody2D::get_linear_velocity); | 
|---|
| 960 |  | 
|---|
| 961 | ClassDB::bind_method(D_METHOD( "set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity); | 
|---|
| 962 | ClassDB::bind_method(D_METHOD( "get_angular_velocity"), &RigidBody2D::get_angular_velocity); | 
|---|
| 963 |  | 
|---|
| 964 | ClassDB::bind_method(D_METHOD( "set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported); | 
|---|
| 965 | ClassDB::bind_method(D_METHOD( "get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported); | 
|---|
| 966 | ClassDB::bind_method(D_METHOD( "get_contact_count"), &RigidBody2D::get_contact_count); | 
|---|
| 967 |  | 
|---|
| 968 | ClassDB::bind_method(D_METHOD( "set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator); | 
|---|
| 969 | ClassDB::bind_method(D_METHOD( "is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator); | 
|---|
| 970 |  | 
|---|
| 971 | ClassDB::bind_method(D_METHOD( "set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor); | 
|---|
| 972 | ClassDB::bind_method(D_METHOD( "is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled); | 
|---|
| 973 |  | 
|---|
| 974 | ClassDB::bind_method(D_METHOD( "set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode); | 
|---|
| 975 | ClassDB::bind_method(D_METHOD( "get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode); | 
|---|
| 976 |  | 
|---|
| 977 | ClassDB::bind_method(D_METHOD( "set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity); | 
|---|
| 978 | ClassDB::bind_method(D_METHOD( "apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2()); | 
|---|
| 979 | ClassDB::bind_method(D_METHOD( "apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2()); | 
|---|
| 980 | ClassDB::bind_method(D_METHOD( "apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse); | 
|---|
| 981 |  | 
|---|
| 982 | ClassDB::bind_method(D_METHOD( "apply_central_force", "force"), &RigidBody2D::apply_central_force); | 
|---|
| 983 | ClassDB::bind_method(D_METHOD( "apply_force", "force", "position"), &RigidBody2D::apply_force, Vector2()); | 
|---|
| 984 | ClassDB::bind_method(D_METHOD( "apply_torque", "torque"), &RigidBody2D::apply_torque); | 
|---|
| 985 |  | 
|---|
| 986 | ClassDB::bind_method(D_METHOD( "add_constant_central_force", "force"), &RigidBody2D::add_constant_central_force); | 
|---|
| 987 | ClassDB::bind_method(D_METHOD( "add_constant_force", "force", "position"), &RigidBody2D::add_constant_force, Vector2()); | 
|---|
| 988 | ClassDB::bind_method(D_METHOD( "add_constant_torque", "torque"), &RigidBody2D::add_constant_torque); | 
|---|
| 989 |  | 
|---|
| 990 | ClassDB::bind_method(D_METHOD( "set_constant_force", "force"), &RigidBody2D::set_constant_force); | 
|---|
| 991 | ClassDB::bind_method(D_METHOD( "get_constant_force"), &RigidBody2D::get_constant_force); | 
|---|
| 992 |  | 
|---|
| 993 | ClassDB::bind_method(D_METHOD( "set_constant_torque", "torque"), &RigidBody2D::set_constant_torque); | 
|---|
| 994 | ClassDB::bind_method(D_METHOD( "get_constant_torque"), &RigidBody2D::get_constant_torque); | 
|---|
| 995 |  | 
|---|
| 996 | ClassDB::bind_method(D_METHOD( "set_sleeping", "sleeping"), &RigidBody2D::set_sleeping); | 
|---|
| 997 | ClassDB::bind_method(D_METHOD( "is_sleeping"), &RigidBody2D::is_sleeping); | 
|---|
| 998 |  | 
|---|
| 999 | ClassDB::bind_method(D_METHOD( "set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep); | 
|---|
| 1000 | ClassDB::bind_method(D_METHOD( "is_able_to_sleep"), &RigidBody2D::is_able_to_sleep); | 
|---|
| 1001 |  | 
|---|
| 1002 | ClassDB::bind_method(D_METHOD( "set_lock_rotation_enabled", "lock_rotation"), &RigidBody2D::set_lock_rotation_enabled); | 
|---|
| 1003 | ClassDB::bind_method(D_METHOD( "is_lock_rotation_enabled"), &RigidBody2D::is_lock_rotation_enabled); | 
|---|
| 1004 |  | 
|---|
| 1005 | ClassDB::bind_method(D_METHOD( "set_freeze_enabled", "freeze_mode"), &RigidBody2D::set_freeze_enabled); | 
|---|
| 1006 | ClassDB::bind_method(D_METHOD( "is_freeze_enabled"), &RigidBody2D::is_freeze_enabled); | 
|---|
| 1007 |  | 
|---|
| 1008 | ClassDB::bind_method(D_METHOD( "set_freeze_mode", "freeze_mode"), &RigidBody2D::set_freeze_mode); | 
|---|
| 1009 | ClassDB::bind_method(D_METHOD( "get_freeze_mode"), &RigidBody2D::get_freeze_mode); | 
|---|
| 1010 |  | 
|---|
| 1011 | ClassDB::bind_method(D_METHOD( "get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); | 
|---|
| 1012 |  | 
|---|
| 1013 | GDVIRTUAL_BIND(_integrate_forces, "state"); | 
|---|
| 1014 |  | 
|---|
| 1015 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); | 
|---|
| 1016 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); | 
|---|
| 1017 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); | 
|---|
| 1018 | ADD_GROUP( "Mass Distribution", ""); | 
|---|
| 1019 | ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); | 
|---|
| 1020 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass"); | 
|---|
| 1021 | ADD_LINKED_PROPERTY( "center_of_mass_mode", "center_of_mass"); | 
|---|
| 1022 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U "0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia"); | 
|---|
| 1023 | ADD_GROUP( "Deactivation", ""); | 
|---|
| 1024 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); | 
|---|
| 1025 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); | 
|---|
| 1026 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "lock_rotation"), "set_lock_rotation_enabled", "is_lock_rotation_enabled"); | 
|---|
| 1027 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled"); | 
|---|
| 1028 | ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode"); | 
|---|
| 1029 | ADD_GROUP( "Solver", ""); | 
|---|
| 1030 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); | 
|---|
| 1031 | ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode"); | 
|---|
| 1032 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); | 
|---|
| 1033 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); | 
|---|
| 1034 | ADD_GROUP( "Linear", "linear_"); | 
|---|
| 1035 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_linear_velocity", "get_linear_velocity"); | 
|---|
| 1036 | ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); | 
|---|
| 1037 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); | 
|---|
| 1038 | ADD_GROUP( "Angular", "angular_"); | 
|---|
| 1039 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, U "radians,suffix:\u00B0/s"), "set_angular_velocity", "get_angular_velocity"); | 
|---|
| 1040 | ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); | 
|---|
| 1041 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); | 
|---|
| 1042 | ADD_GROUP( "Constant Forces", "constant_"); | 
|---|
| 1043 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_force", PROPERTY_HINT_NONE, U "suffix:kg\u22C5px/s\u00B2"), "set_constant_force", "get_constant_force"); | 
|---|
| 1044 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_torque", PROPERTY_HINT_NONE, U "suffix:kg\u22C5px\u00B2/s\u00B2/rad"), "set_constant_torque", "get_constant_torque"); | 
|---|
| 1045 |  | 
|---|
| 1046 | ADD_SIGNAL(MethodInfo( "body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); | 
|---|
| 1047 | ADD_SIGNAL(MethodInfo( "body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); | 
|---|
| 1048 | ADD_SIGNAL(MethodInfo( "body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); | 
|---|
| 1049 | ADD_SIGNAL(MethodInfo( "body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); | 
|---|
| 1050 | ADD_SIGNAL(MethodInfo( "sleeping_state_changed")); | 
|---|
| 1051 |  | 
|---|
| 1052 | BIND_ENUM_CONSTANT(FREEZE_MODE_STATIC); | 
|---|
| 1053 | BIND_ENUM_CONSTANT(FREEZE_MODE_KINEMATIC); | 
|---|
| 1054 |  | 
|---|
| 1055 | BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); | 
|---|
| 1056 | BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); | 
|---|
| 1057 |  | 
|---|
| 1058 | BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); | 
|---|
| 1059 | BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); | 
|---|
| 1060 |  | 
|---|
| 1061 | BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); | 
|---|
| 1062 | BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); | 
|---|
| 1063 | BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); | 
|---|
| 1064 | } | 
|---|
| 1065 |  | 
|---|
| 1066 | void RigidBody2D::_validate_property(PropertyInfo &p_property) const { | 
|---|
| 1067 | if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { | 
|---|
| 1068 | if (p_property.name == "center_of_mass") { | 
|---|
| 1069 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
|---|
| 1070 | } | 
|---|
| 1071 | } | 
|---|
| 1072 | } | 
|---|
| 1073 |  | 
|---|
| 1074 | RigidBody2D::RigidBody2D() : | 
|---|
| 1075 | PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) { | 
|---|
| 1076 | PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody2D::_body_state_changed)); | 
|---|
| 1077 | } | 
|---|
| 1078 |  | 
|---|
| 1079 | RigidBody2D::~RigidBody2D() { | 
|---|
| 1080 | if (contact_monitor) { | 
|---|
| 1081 | memdelete(contact_monitor); | 
|---|
| 1082 | } | 
|---|
| 1083 | } | 
|---|
| 1084 |  | 
|---|
| 1085 | void RigidBody2D::_reload_physics_characteristics() { | 
|---|
| 1086 | if (physics_material_override.is_null()) { | 
|---|
| 1087 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); | 
|---|
| 1088 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); | 
|---|
| 1089 | } else { | 
|---|
| 1090 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); | 
|---|
| 1091 | PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); | 
|---|
| 1092 | } | 
|---|
| 1093 | } | 
|---|
| 1094 |  | 
|---|
| 1095 | ////////////////////////// | 
|---|
| 1096 |  | 
|---|
| 1097 | // So, if you pass 45 as limit, avoid numerical precision errors when angle is 45. | 
|---|
| 1098 | #define FLOOR_ANGLE_THRESHOLD 0.01 | 
|---|
| 1099 |  | 
|---|
| 1100 | bool CharacterBody2D::move_and_slide() { | 
|---|
| 1101 | // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. | 
|---|
| 1102 | double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); | 
|---|
| 1103 |  | 
|---|
| 1104 | Vector2 current_platform_velocity = platform_velocity; | 
|---|
| 1105 | Transform2D gt = get_global_transform(); | 
|---|
| 1106 | previous_position = gt.columns[2]; | 
|---|
| 1107 |  | 
|---|
| 1108 | if ((on_floor || on_wall) && platform_rid.is_valid()) { | 
|---|
| 1109 | bool excluded = false; | 
|---|
| 1110 | if (on_floor) { | 
|---|
| 1111 | excluded = (platform_floor_layers & platform_layer) == 0; | 
|---|
| 1112 | } else if (on_wall) { | 
|---|
| 1113 | excluded = (platform_wall_layers & platform_layer) == 0; | 
|---|
| 1114 | } | 
|---|
| 1115 | if (!excluded) { | 
|---|
| 1116 | //this approach makes sure there is less delay between the actual body velocity and the one we saved | 
|---|
| 1117 | PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid); | 
|---|
| 1118 | if (bs) { | 
|---|
| 1119 | Vector2 local_position = gt.columns[2] - bs->get_transform().columns[2]; | 
|---|
| 1120 | current_platform_velocity = bs->get_velocity_at_local_position(local_position); | 
|---|
| 1121 | } else { | 
|---|
| 1122 | // Body is removed or destroyed, invalidate floor. | 
|---|
| 1123 | current_platform_velocity = Vector2(); | 
|---|
| 1124 | platform_rid = RID(); | 
|---|
| 1125 | } | 
|---|
| 1126 | } else { | 
|---|
| 1127 | current_platform_velocity = Vector2(); | 
|---|
| 1128 | } | 
|---|
| 1129 | } | 
|---|
| 1130 |  | 
|---|
| 1131 | motion_results.clear(); | 
|---|
| 1132 | last_motion = Vector2(); | 
|---|
| 1133 |  | 
|---|
| 1134 | bool was_on_floor = on_floor; | 
|---|
| 1135 | on_floor = false; | 
|---|
| 1136 | on_ceiling = false; | 
|---|
| 1137 | on_wall = false; | 
|---|
| 1138 |  | 
|---|
| 1139 | if (!current_platform_velocity.is_zero_approx()) { | 
|---|
| 1140 | PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin); | 
|---|
| 1141 | parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. | 
|---|
| 1142 | parameters.exclude_bodies.insert(platform_rid); | 
|---|
| 1143 | if (platform_object_id.is_valid()) { | 
|---|
| 1144 | parameters.exclude_objects.insert(platform_object_id); | 
|---|
| 1145 | } | 
|---|
| 1146 |  | 
|---|
| 1147 | PhysicsServer2D::MotionResult floor_result; | 
|---|
| 1148 | if (move_and_collide(parameters, floor_result, false, false)) { | 
|---|
| 1149 | motion_results.push_back(floor_result); | 
|---|
| 1150 | _set_collision_direction(floor_result); | 
|---|
| 1151 | } | 
|---|
| 1152 | } | 
|---|
| 1153 |  | 
|---|
| 1154 | if (motion_mode == MOTION_MODE_GROUNDED) { | 
|---|
| 1155 | _move_and_slide_grounded(delta, was_on_floor); | 
|---|
| 1156 | } else { | 
|---|
| 1157 | _move_and_slide_floating(delta); | 
|---|
| 1158 | } | 
|---|
| 1159 |  | 
|---|
| 1160 | // Compute real velocity. | 
|---|
| 1161 | real_velocity = get_position_delta() / delta; | 
|---|
| 1162 |  | 
|---|
| 1163 | if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) { | 
|---|
| 1164 | // Add last platform velocity when just left a moving platform. | 
|---|
| 1165 | if (!on_floor && !on_wall) { | 
|---|
| 1166 | if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) { | 
|---|
| 1167 | current_platform_velocity = current_platform_velocity.slide(up_direction); | 
|---|
| 1168 | } | 
|---|
| 1169 | velocity += current_platform_velocity; | 
|---|
| 1170 | } | 
|---|
| 1171 | } | 
|---|
| 1172 |  | 
|---|
| 1173 | return motion_results.size() > 0; | 
|---|
| 1174 | } | 
|---|
| 1175 |  | 
|---|
| 1176 | void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) { | 
|---|
| 1177 | Vector2 motion = velocity * p_delta; | 
|---|
| 1178 | Vector2 motion_slide_up = motion.slide(up_direction); | 
|---|
| 1179 |  | 
|---|
| 1180 | Vector2 prev_floor_normal = floor_normal; | 
|---|
| 1181 |  | 
|---|
| 1182 | platform_rid = RID(); | 
|---|
| 1183 | platform_object_id = ObjectID(); | 
|---|
| 1184 | floor_normal = Vector2(); | 
|---|
| 1185 | platform_velocity = Vector2(); | 
|---|
| 1186 |  | 
|---|
| 1187 | // No sliding on first attempt to keep floor motion stable when possible, | 
|---|
| 1188 | // When stop on slope is enabled or when there is no up direction. | 
|---|
| 1189 | bool sliding_enabled = !floor_stop_on_slope; | 
|---|
| 1190 | // Constant speed can be applied only the first time sliding is enabled. | 
|---|
| 1191 | bool can_apply_constant_speed = sliding_enabled; | 
|---|
| 1192 | // If the platform's ceiling push down the body. | 
|---|
| 1193 | bool apply_ceiling_velocity = false; | 
|---|
| 1194 | bool first_slide = true; | 
|---|
| 1195 | bool vel_dir_facing_up = velocity.dot(up_direction) > 0; | 
|---|
| 1196 | Vector2 last_travel; | 
|---|
| 1197 |  | 
|---|
| 1198 | for (int iteration = 0; iteration < max_slides; ++iteration) { | 
|---|
| 1199 | PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin); | 
|---|
| 1200 | parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. | 
|---|
| 1201 |  | 
|---|
| 1202 | Vector2 prev_position = parameters.from.columns[2]; | 
|---|
| 1203 |  | 
|---|
| 1204 | PhysicsServer2D::MotionResult result; | 
|---|
| 1205 | bool collided = move_and_collide(parameters, result, false, !sliding_enabled); | 
|---|
| 1206 |  | 
|---|
| 1207 | last_motion = result.travel; | 
|---|
| 1208 |  | 
|---|
| 1209 | if (collided) { | 
|---|
| 1210 | motion_results.push_back(result); | 
|---|
| 1211 | _set_collision_direction(result); | 
|---|
| 1212 |  | 
|---|
| 1213 | // If we hit a ceiling platform, we set the vertical velocity to at least the platform one. | 
|---|
| 1214 | if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) { | 
|---|
| 1215 | // If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward. | 
|---|
| 1216 | if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) { | 
|---|
| 1217 | apply_ceiling_velocity = true; | 
|---|
| 1218 | Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity); | 
|---|
| 1219 | Vector2 motion_vertical_velocity = up_direction * up_direction.dot(velocity); | 
|---|
| 1220 | if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) { | 
|---|
| 1221 | velocity = ceiling_vertical_velocity + velocity.slide(up_direction); | 
|---|
| 1222 | } | 
|---|
| 1223 | } | 
|---|
| 1224 | } | 
|---|
| 1225 |  | 
|---|
| 1226 | if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) { | 
|---|
| 1227 | Transform2D gt = get_global_transform(); | 
|---|
| 1228 | if (result.travel.length() <= margin + CMP_EPSILON) { | 
|---|
| 1229 | gt.columns[2] -= result.travel; | 
|---|
| 1230 | } | 
|---|
| 1231 | set_global_transform(gt); | 
|---|
| 1232 | velocity = Vector2(); | 
|---|
| 1233 | last_motion = Vector2(); | 
|---|
| 1234 | motion = Vector2(); | 
|---|
| 1235 | break; | 
|---|
| 1236 | } | 
|---|
| 1237 |  | 
|---|
| 1238 | if (result.remainder.is_zero_approx()) { | 
|---|
| 1239 | motion = Vector2(); | 
|---|
| 1240 | break; | 
|---|
| 1241 | } | 
|---|
| 1242 |  | 
|---|
| 1243 | // Move on floor only checks. | 
|---|
| 1244 | if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { | 
|---|
| 1245 | // Avoid to move forward on a wall if floor_block_on_wall is true. | 
|---|
| 1246 | if (p_was_on_floor && !on_floor && !vel_dir_facing_up) { | 
|---|
| 1247 | // If the movement is large the body can be prevented from reaching the walls. | 
|---|
| 1248 | if (result.travel.length() <= margin + CMP_EPSILON) { | 
|---|
| 1249 | // Cancels the motion. | 
|---|
| 1250 | Transform2D gt = get_global_transform(); | 
|---|
| 1251 | gt.columns[2] -= result.travel; | 
|---|
| 1252 | set_global_transform(gt); | 
|---|
| 1253 | } | 
|---|
| 1254 | // Determines if you are on the ground. | 
|---|
| 1255 | _snap_on_floor(true, false, true); | 
|---|
| 1256 | velocity = Vector2(); | 
|---|
| 1257 | last_motion = Vector2(); | 
|---|
| 1258 | motion = Vector2(); | 
|---|
| 1259 | break; | 
|---|
| 1260 | } | 
|---|
| 1261 | // Prevents the body from being able to climb a slope when it moves forward against the wall. | 
|---|
| 1262 | else if (!on_floor) { | 
|---|
| 1263 | motion = up_direction * up_direction.dot(result.remainder); | 
|---|
| 1264 | motion = motion.slide(result.collision_normal); | 
|---|
| 1265 | } else { | 
|---|
| 1266 | motion = result.remainder; | 
|---|
| 1267 | } | 
|---|
| 1268 | } | 
|---|
| 1269 | // Constant Speed when the slope is upward. | 
|---|
| 1270 | else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) { | 
|---|
| 1271 | can_apply_constant_speed = false; | 
|---|
| 1272 | Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); | 
|---|
| 1273 | motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); | 
|---|
| 1274 | } | 
|---|
| 1275 | // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. | 
|---|
| 1276 | else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) { | 
|---|
| 1277 | Vector2 slide_motion = result.remainder.slide(result.collision_normal); | 
|---|
| 1278 | if (slide_motion.dot(velocity) > 0.0) { | 
|---|
| 1279 | motion = slide_motion; | 
|---|
| 1280 | } else { | 
|---|
| 1281 | motion = Vector2(); | 
|---|
| 1282 | } | 
|---|
| 1283 | if (slide_on_ceiling && on_ceiling) { | 
|---|
| 1284 | // Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall. | 
|---|
| 1285 | if (vel_dir_facing_up) { | 
|---|
| 1286 | velocity = velocity.slide(result.collision_normal); | 
|---|
| 1287 | } else { | 
|---|
| 1288 | // Avoid acceleration in slope when falling. | 
|---|
| 1289 | velocity = up_direction * up_direction.dot(velocity); | 
|---|
| 1290 | } | 
|---|
| 1291 | } | 
|---|
| 1292 | } | 
|---|
| 1293 | // No sliding on first attempt to keep floor motion stable when possible. | 
|---|
| 1294 | else { | 
|---|
| 1295 | motion = result.remainder; | 
|---|
| 1296 | if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) { | 
|---|
| 1297 | velocity = velocity.slide(up_direction); | 
|---|
| 1298 | motion = motion.slide(up_direction); | 
|---|
| 1299 | } | 
|---|
| 1300 | } | 
|---|
| 1301 |  | 
|---|
| 1302 | last_travel = result.travel; | 
|---|
| 1303 | } | 
|---|
| 1304 | // When you move forward in a downward slope you don’t collide because you will be in the air. | 
|---|
| 1305 | // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied. | 
|---|
| 1306 | else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) { | 
|---|
| 1307 | can_apply_constant_speed = false; | 
|---|
| 1308 | sliding_enabled = true; | 
|---|
| 1309 | Transform2D gt = get_global_transform(); | 
|---|
| 1310 | gt.columns[2] = prev_position; | 
|---|
| 1311 | set_global_transform(gt); | 
|---|
| 1312 |  | 
|---|
| 1313 | Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized(); | 
|---|
| 1314 | motion = motion_slide_norm * (motion_slide_up.length()); | 
|---|
| 1315 | collided = true; | 
|---|
| 1316 | } | 
|---|
| 1317 |  | 
|---|
| 1318 | can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled; | 
|---|
| 1319 | sliding_enabled = true; | 
|---|
| 1320 | first_slide = false; | 
|---|
| 1321 |  | 
|---|
| 1322 | if (!collided || motion.is_zero_approx()) { | 
|---|
| 1323 | break; | 
|---|
| 1324 | } | 
|---|
| 1325 | } | 
|---|
| 1326 |  | 
|---|
| 1327 | _snap_on_floor(p_was_on_floor, vel_dir_facing_up); | 
|---|
| 1328 |  | 
|---|
| 1329 | // Scales the horizontal velocity according to the wall slope. | 
|---|
| 1330 | if (is_on_wall_only() && motion_slide_up.dot(motion_results.get(0).collision_normal) < 0) { | 
|---|
| 1331 | Vector2 slide_motion = velocity.slide(motion_results.get(0).collision_normal); | 
|---|
| 1332 | if (motion_slide_up.dot(slide_motion) < 0) { | 
|---|
| 1333 | velocity = up_direction * up_direction.dot(velocity); | 
|---|
| 1334 | } else { | 
|---|
| 1335 | // Keeps the vertical motion from velocity and add the horizontal motion of the projection. | 
|---|
| 1336 | velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction); | 
|---|
| 1337 | } | 
|---|
| 1338 | } | 
|---|
| 1339 |  | 
|---|
| 1340 | // Reset the gravity accumulation when touching the ground. | 
|---|
| 1341 | if (on_floor && !vel_dir_facing_up) { | 
|---|
| 1342 | velocity = velocity.slide(up_direction); | 
|---|
| 1343 | } | 
|---|
| 1344 | } | 
|---|
| 1345 |  | 
|---|
| 1346 | void CharacterBody2D::_move_and_slide_floating(double p_delta) { | 
|---|
| 1347 | Vector2 motion = velocity * p_delta; | 
|---|
| 1348 |  | 
|---|
| 1349 | platform_rid = RID(); | 
|---|
| 1350 | platform_object_id = ObjectID(); | 
|---|
| 1351 | floor_normal = Vector2(); | 
|---|
| 1352 | platform_velocity = Vector2(); | 
|---|
| 1353 |  | 
|---|
| 1354 | bool first_slide = true; | 
|---|
| 1355 | for (int iteration = 0; iteration < max_slides; ++iteration) { | 
|---|
| 1356 | PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin); | 
|---|
| 1357 | parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. | 
|---|
| 1358 |  | 
|---|
| 1359 | PhysicsServer2D::MotionResult result; | 
|---|
| 1360 | bool collided = move_and_collide(parameters, result, false, false); | 
|---|
| 1361 |  | 
|---|
| 1362 | last_motion = result.travel; | 
|---|
| 1363 |  | 
|---|
| 1364 | if (collided) { | 
|---|
| 1365 | motion_results.push_back(result); | 
|---|
| 1366 | _set_collision_direction(result); | 
|---|
| 1367 |  | 
|---|
| 1368 | if (result.remainder.is_zero_approx()) { | 
|---|
| 1369 | motion = Vector2(); | 
|---|
| 1370 | break; | 
|---|
| 1371 | } | 
|---|
| 1372 |  | 
|---|
| 1373 | if (wall_min_slide_angle != 0 && result.get_angle(-velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { | 
|---|
| 1374 | motion = Vector2(); | 
|---|
| 1375 | } else if (first_slide) { | 
|---|
| 1376 | Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); | 
|---|
| 1377 | motion = motion_slide_norm * (motion.length() - result.travel.length()); | 
|---|
| 1378 | } else { | 
|---|
| 1379 | motion = result.remainder.slide(result.collision_normal); | 
|---|
| 1380 | } | 
|---|
| 1381 |  | 
|---|
| 1382 | if (motion.dot(velocity) <= 0.0) { | 
|---|
| 1383 | motion = Vector2(); | 
|---|
| 1384 | } | 
|---|
| 1385 | } | 
|---|
| 1386 |  | 
|---|
| 1387 | if (!collided || motion.is_zero_approx()) { | 
|---|
| 1388 | break; | 
|---|
| 1389 | } | 
|---|
| 1390 |  | 
|---|
| 1391 | first_slide = false; | 
|---|
| 1392 | } | 
|---|
| 1393 | } | 
|---|
| 1394 | void CharacterBody2D::apply_floor_snap() { | 
|---|
| 1395 | _apply_floor_snap(); | 
|---|
| 1396 | } | 
|---|
| 1397 |  | 
|---|
| 1398 | // Method that avoids the p_wall_as_floor parameter for the public method. | 
|---|
| 1399 | void CharacterBody2D::_apply_floor_snap(bool p_wall_as_floor) { | 
|---|
| 1400 | if (on_floor) { | 
|---|
| 1401 | return; | 
|---|
| 1402 | } | 
|---|
| 1403 |  | 
|---|
| 1404 | // Snap by at least collision margin to keep floor state consistent. | 
|---|
| 1405 | real_t length = MAX(floor_snap_length, margin); | 
|---|
| 1406 |  | 
|---|
| 1407 | PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); | 
|---|
| 1408 | parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. | 
|---|
| 1409 | parameters.collide_separation_ray = true; | 
|---|
| 1410 |  | 
|---|
| 1411 | PhysicsServer2D::MotionResult result; | 
|---|
| 1412 | if (move_and_collide(parameters, result, true, false)) { | 
|---|
| 1413 | if ((result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) || | 
|---|
| 1414 | (p_wall_as_floor && result.get_angle(-up_direction) > floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { | 
|---|
| 1415 | on_floor = true; | 
|---|
| 1416 | floor_normal = result.collision_normal; | 
|---|
| 1417 | _set_platform_data(result); | 
|---|
| 1418 |  | 
|---|
| 1419 | if (floor_stop_on_slope) { | 
|---|
| 1420 | // move and collide may stray the object a bit because of pre un-stucking, | 
|---|
| 1421 | // so only ensure that motion happens on floor direction in this case. | 
|---|
| 1422 | if (result.travel.length() > margin) { | 
|---|
| 1423 | result.travel = up_direction * up_direction.dot(result.travel); | 
|---|
| 1424 | } else { | 
|---|
| 1425 | result.travel = Vector2(); | 
|---|
| 1426 | } | 
|---|
| 1427 | } | 
|---|
| 1428 |  | 
|---|
| 1429 | parameters.from.columns[2] += result.travel; | 
|---|
| 1430 | set_global_transform(parameters.from); | 
|---|
| 1431 | } | 
|---|
| 1432 | } | 
|---|
| 1433 | } | 
|---|
| 1434 |  | 
|---|
| 1435 | void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor) { | 
|---|
| 1436 | if (on_floor || !p_was_on_floor || p_vel_dir_facing_up) { | 
|---|
| 1437 | return; | 
|---|
| 1438 | } | 
|---|
| 1439 |  | 
|---|
| 1440 | _apply_floor_snap(p_wall_as_floor); | 
|---|
| 1441 | } | 
|---|
| 1442 |  | 
|---|
| 1443 | bool CharacterBody2D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up) { | 
|---|
| 1444 | if (up_direction == Vector2() || on_floor || !p_was_on_floor || p_vel_dir_facing_up) { | 
|---|
| 1445 | return false; | 
|---|
| 1446 | } | 
|---|
| 1447 |  | 
|---|
| 1448 | // Snap by at least collision margin to keep floor state consistent. | 
|---|
| 1449 | real_t length = MAX(floor_snap_length, margin); | 
|---|
| 1450 |  | 
|---|
| 1451 | PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin); | 
|---|
| 1452 | parameters.recovery_as_collision = true; // Also report collisions generated only from recovery. | 
|---|
| 1453 | parameters.collide_separation_ray = true; | 
|---|
| 1454 |  | 
|---|
| 1455 | PhysicsServer2D::MotionResult result; | 
|---|
| 1456 | if (move_and_collide(parameters, result, true, false)) { | 
|---|
| 1457 | if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { | 
|---|
| 1458 | return true; | 
|---|
| 1459 | } | 
|---|
| 1460 | } | 
|---|
| 1461 |  | 
|---|
| 1462 | return false; | 
|---|
| 1463 | } | 
|---|
| 1464 |  | 
|---|
| 1465 | void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { | 
|---|
| 1466 | if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor | 
|---|
| 1467 | on_floor = true; | 
|---|
| 1468 | floor_normal = p_result.collision_normal; | 
|---|
| 1469 | _set_platform_data(p_result); | 
|---|
| 1470 | } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling | 
|---|
| 1471 | on_ceiling = true; | 
|---|
| 1472 | } else { | 
|---|
| 1473 | on_wall = true; | 
|---|
| 1474 | wall_normal = p_result.collision_normal; | 
|---|
| 1475 | // Don't apply wall velocity when the collider is a CharacterBody2D. | 
|---|
| 1476 | if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) { | 
|---|
| 1477 | _set_platform_data(p_result); | 
|---|
| 1478 | } | 
|---|
| 1479 | } | 
|---|
| 1480 | } | 
|---|
| 1481 |  | 
|---|
| 1482 | void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { | 
|---|
| 1483 | platform_rid = p_result.collider; | 
|---|
| 1484 | platform_object_id = p_result.collider_id; | 
|---|
| 1485 | platform_velocity = p_result.collider_velocity; | 
|---|
| 1486 | platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid); | 
|---|
| 1487 | } | 
|---|
| 1488 |  | 
|---|
| 1489 | const Vector2 &CharacterBody2D::get_velocity() const { | 
|---|
| 1490 | return velocity; | 
|---|
| 1491 | } | 
|---|
| 1492 |  | 
|---|
| 1493 | void CharacterBody2D::set_velocity(const Vector2 &p_velocity) { | 
|---|
| 1494 | velocity = p_velocity; | 
|---|
| 1495 | } | 
|---|
| 1496 |  | 
|---|
| 1497 | bool CharacterBody2D::is_on_floor() const { | 
|---|
| 1498 | return on_floor; | 
|---|
| 1499 | } | 
|---|
| 1500 |  | 
|---|
| 1501 | bool CharacterBody2D::is_on_floor_only() const { | 
|---|
| 1502 | return on_floor && !on_wall && !on_ceiling; | 
|---|
| 1503 | } | 
|---|
| 1504 |  | 
|---|
| 1505 | bool CharacterBody2D::is_on_wall() const { | 
|---|
| 1506 | return on_wall; | 
|---|
| 1507 | } | 
|---|
| 1508 |  | 
|---|
| 1509 | bool CharacterBody2D::is_on_wall_only() const { | 
|---|
| 1510 | return on_wall && !on_floor && !on_ceiling; | 
|---|
| 1511 | } | 
|---|
| 1512 |  | 
|---|
| 1513 | bool CharacterBody2D::is_on_ceiling() const { | 
|---|
| 1514 | return on_ceiling; | 
|---|
| 1515 | } | 
|---|
| 1516 |  | 
|---|
| 1517 | bool CharacterBody2D::is_on_ceiling_only() const { | 
|---|
| 1518 | return on_ceiling && !on_floor && !on_wall; | 
|---|
| 1519 | } | 
|---|
| 1520 |  | 
|---|
| 1521 | const Vector2 &CharacterBody2D::get_floor_normal() const { | 
|---|
| 1522 | return floor_normal; | 
|---|
| 1523 | } | 
|---|
| 1524 |  | 
|---|
| 1525 | const Vector2 &CharacterBody2D::get_wall_normal() const { | 
|---|
| 1526 | return wall_normal; | 
|---|
| 1527 | } | 
|---|
| 1528 |  | 
|---|
| 1529 | const Vector2 &CharacterBody2D::get_last_motion() const { | 
|---|
| 1530 | return last_motion; | 
|---|
| 1531 | } | 
|---|
| 1532 |  | 
|---|
| 1533 | Vector2 CharacterBody2D::get_position_delta() const { | 
|---|
| 1534 | return get_global_transform().columns[2] - previous_position; | 
|---|
| 1535 | } | 
|---|
| 1536 |  | 
|---|
| 1537 | const Vector2 &CharacterBody2D::get_real_velocity() const { | 
|---|
| 1538 | return real_velocity; | 
|---|
| 1539 | } | 
|---|
| 1540 |  | 
|---|
| 1541 | real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const { | 
|---|
| 1542 | ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); | 
|---|
| 1543 | return Math::acos(floor_normal.dot(p_up_direction)); | 
|---|
| 1544 | } | 
|---|
| 1545 |  | 
|---|
| 1546 | const Vector2 &CharacterBody2D::get_platform_velocity() const { | 
|---|
| 1547 | return platform_velocity; | 
|---|
| 1548 | } | 
|---|
| 1549 |  | 
|---|
| 1550 | int CharacterBody2D::get_slide_collision_count() const { | 
|---|
| 1551 | return motion_results.size(); | 
|---|
| 1552 | } | 
|---|
| 1553 |  | 
|---|
| 1554 | PhysicsServer2D::MotionResult CharacterBody2D::get_slide_collision(int p_bounce) const { | 
|---|
| 1555 | ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), PhysicsServer2D::MotionResult()); | 
|---|
| 1556 | return motion_results[p_bounce]; | 
|---|
| 1557 | } | 
|---|
| 1558 |  | 
|---|
| 1559 | Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { | 
|---|
| 1560 | ERR_FAIL_INDEX_V(p_bounce, motion_results.size(), Ref<KinematicCollision2D>()); | 
|---|
| 1561 | if (p_bounce >= slide_colliders.size()) { | 
|---|
| 1562 | slide_colliders.resize(p_bounce + 1); | 
|---|
| 1563 | } | 
|---|
| 1564 |  | 
|---|
| 1565 | // Create a new instance when the cached reference is invalid or still in use in script. | 
|---|
| 1566 | if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) { | 
|---|
| 1567 | slide_colliders.write[p_bounce].instantiate(); | 
|---|
| 1568 | slide_colliders.write[p_bounce]->owner = this; | 
|---|
| 1569 | } | 
|---|
| 1570 |  | 
|---|
| 1571 | slide_colliders.write[p_bounce]->result = motion_results[p_bounce]; | 
|---|
| 1572 | return slide_colliders[p_bounce]; | 
|---|
| 1573 | } | 
|---|
| 1574 |  | 
|---|
| 1575 | Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() { | 
|---|
| 1576 | if (motion_results.size() == 0) { | 
|---|
| 1577 | return Ref<KinematicCollision2D>(); | 
|---|
| 1578 | } | 
|---|
| 1579 | return _get_slide_collision(motion_results.size() - 1); | 
|---|
| 1580 | } | 
|---|
| 1581 |  | 
|---|
| 1582 | void CharacterBody2D::set_safe_margin(real_t p_margin) { | 
|---|
| 1583 | margin = p_margin; | 
|---|
| 1584 | } | 
|---|
| 1585 |  | 
|---|
| 1586 | real_t CharacterBody2D::get_safe_margin() const { | 
|---|
| 1587 | return margin; | 
|---|
| 1588 | } | 
|---|
| 1589 |  | 
|---|
| 1590 | bool CharacterBody2D::is_floor_stop_on_slope_enabled() const { | 
|---|
| 1591 | return floor_stop_on_slope; | 
|---|
| 1592 | } | 
|---|
| 1593 |  | 
|---|
| 1594 | void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) { | 
|---|
| 1595 | floor_stop_on_slope = p_enabled; | 
|---|
| 1596 | } | 
|---|
| 1597 |  | 
|---|
| 1598 | bool CharacterBody2D::is_floor_constant_speed_enabled() const { | 
|---|
| 1599 | return floor_constant_speed; | 
|---|
| 1600 | } | 
|---|
| 1601 |  | 
|---|
| 1602 | void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) { | 
|---|
| 1603 | floor_constant_speed = p_enabled; | 
|---|
| 1604 | } | 
|---|
| 1605 |  | 
|---|
| 1606 | bool CharacterBody2D::is_floor_block_on_wall_enabled() const { | 
|---|
| 1607 | return floor_block_on_wall; | 
|---|
| 1608 | } | 
|---|
| 1609 |  | 
|---|
| 1610 | void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) { | 
|---|
| 1611 | floor_block_on_wall = p_enabled; | 
|---|
| 1612 | } | 
|---|
| 1613 |  | 
|---|
| 1614 | bool CharacterBody2D::is_slide_on_ceiling_enabled() const { | 
|---|
| 1615 | return slide_on_ceiling; | 
|---|
| 1616 | } | 
|---|
| 1617 |  | 
|---|
| 1618 | void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { | 
|---|
| 1619 | slide_on_ceiling = p_enabled; | 
|---|
| 1620 | } | 
|---|
| 1621 |  | 
|---|
| 1622 | uint32_t CharacterBody2D::get_platform_floor_layers() const { | 
|---|
| 1623 | return platform_floor_layers; | 
|---|
| 1624 | } | 
|---|
| 1625 |  | 
|---|
| 1626 | void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layers) { | 
|---|
| 1627 | platform_floor_layers = p_exclude_layers; | 
|---|
| 1628 | } | 
|---|
| 1629 |  | 
|---|
| 1630 | uint32_t CharacterBody2D::get_platform_wall_layers() const { | 
|---|
| 1631 | return platform_wall_layers; | 
|---|
| 1632 | } | 
|---|
| 1633 |  | 
|---|
| 1634 | void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layers) { | 
|---|
| 1635 | platform_wall_layers = p_exclude_layers; | 
|---|
| 1636 | } | 
|---|
| 1637 |  | 
|---|
| 1638 | void CharacterBody2D::set_motion_mode(MotionMode p_mode) { | 
|---|
| 1639 | motion_mode = p_mode; | 
|---|
| 1640 | } | 
|---|
| 1641 |  | 
|---|
| 1642 | CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { | 
|---|
| 1643 | return motion_mode; | 
|---|
| 1644 | } | 
|---|
| 1645 |  | 
|---|
| 1646 | void CharacterBody2D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) { | 
|---|
| 1647 | platform_on_leave = p_on_leave_apply_velocity; | 
|---|
| 1648 | } | 
|---|
| 1649 |  | 
|---|
| 1650 | CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const { | 
|---|
| 1651 | return platform_on_leave; | 
|---|
| 1652 | } | 
|---|
| 1653 |  | 
|---|
| 1654 | int CharacterBody2D::get_max_slides() const { | 
|---|
| 1655 | return max_slides; | 
|---|
| 1656 | } | 
|---|
| 1657 |  | 
|---|
| 1658 | void CharacterBody2D::set_max_slides(int p_max_slides) { | 
|---|
| 1659 | ERR_FAIL_COND(p_max_slides < 1); | 
|---|
| 1660 | max_slides = p_max_slides; | 
|---|
| 1661 | } | 
|---|
| 1662 |  | 
|---|
| 1663 | real_t CharacterBody2D::get_floor_max_angle() const { | 
|---|
| 1664 | return floor_max_angle; | 
|---|
| 1665 | } | 
|---|
| 1666 |  | 
|---|
| 1667 | void CharacterBody2D::set_floor_max_angle(real_t p_radians) { | 
|---|
| 1668 | floor_max_angle = p_radians; | 
|---|
| 1669 | } | 
|---|
| 1670 |  | 
|---|
| 1671 | real_t CharacterBody2D::get_floor_snap_length() { | 
|---|
| 1672 | return floor_snap_length; | 
|---|
| 1673 | } | 
|---|
| 1674 |  | 
|---|
| 1675 | void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) { | 
|---|
| 1676 | ERR_FAIL_COND(p_floor_snap_length < 0); | 
|---|
| 1677 | floor_snap_length = p_floor_snap_length; | 
|---|
| 1678 | } | 
|---|
| 1679 |  | 
|---|
| 1680 | real_t CharacterBody2D::get_wall_min_slide_angle() const { | 
|---|
| 1681 | return wall_min_slide_angle; | 
|---|
| 1682 | } | 
|---|
| 1683 |  | 
|---|
| 1684 | void CharacterBody2D::set_wall_min_slide_angle(real_t p_radians) { | 
|---|
| 1685 | wall_min_slide_angle = p_radians; | 
|---|
| 1686 | } | 
|---|
| 1687 |  | 
|---|
| 1688 | const Vector2 &CharacterBody2D::get_up_direction() const { | 
|---|
| 1689 | return up_direction; | 
|---|
| 1690 | } | 
|---|
| 1691 |  | 
|---|
| 1692 | void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { | 
|---|
| 1693 | ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Floating motion mode instead."); | 
|---|
| 1694 | up_direction = p_up_direction.normalized(); | 
|---|
| 1695 | } | 
|---|
| 1696 |  | 
|---|
| 1697 | void CharacterBody2D::_notification(int p_what) { | 
|---|
| 1698 | switch (p_what) { | 
|---|
| 1699 | case NOTIFICATION_ENTER_TREE: { | 
|---|
| 1700 | // Reset move_and_slide() data. | 
|---|
| 1701 | on_floor = false; | 
|---|
| 1702 | platform_rid = RID(); | 
|---|
| 1703 | platform_object_id = ObjectID(); | 
|---|
| 1704 | on_ceiling = false; | 
|---|
| 1705 | on_wall = false; | 
|---|
| 1706 | motion_results.clear(); | 
|---|
| 1707 | platform_velocity = Vector2(); | 
|---|
| 1708 | } break; | 
|---|
| 1709 | } | 
|---|
| 1710 | } | 
|---|
| 1711 |  | 
|---|
| 1712 | void CharacterBody2D::_bind_methods() { | 
|---|
| 1713 | ClassDB::bind_method(D_METHOD( "move_and_slide"), &CharacterBody2D::move_and_slide); | 
|---|
| 1714 | ClassDB::bind_method(D_METHOD( "apply_floor_snap"), &CharacterBody2D::apply_floor_snap); | 
|---|
| 1715 |  | 
|---|
| 1716 | ClassDB::bind_method(D_METHOD( "set_velocity", "velocity"), &CharacterBody2D::set_velocity); | 
|---|
| 1717 | ClassDB::bind_method(D_METHOD( "get_velocity"), &CharacterBody2D::get_velocity); | 
|---|
| 1718 |  | 
|---|
| 1719 | ClassDB::bind_method(D_METHOD( "set_safe_margin", "margin"), &CharacterBody2D::set_safe_margin); | 
|---|
| 1720 | ClassDB::bind_method(D_METHOD( "get_safe_margin"), &CharacterBody2D::get_safe_margin); | 
|---|
| 1721 | ClassDB::bind_method(D_METHOD( "is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled); | 
|---|
| 1722 | ClassDB::bind_method(D_METHOD( "set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled); | 
|---|
| 1723 | ClassDB::bind_method(D_METHOD( "set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled); | 
|---|
| 1724 | ClassDB::bind_method(D_METHOD( "is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled); | 
|---|
| 1725 | ClassDB::bind_method(D_METHOD( "set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled); | 
|---|
| 1726 | ClassDB::bind_method(D_METHOD( "is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled); | 
|---|
| 1727 | ClassDB::bind_method(D_METHOD( "set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled); | 
|---|
| 1728 | ClassDB::bind_method(D_METHOD( "is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled); | 
|---|
| 1729 |  | 
|---|
| 1730 | ClassDB::bind_method(D_METHOD( "set_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_platform_floor_layers); | 
|---|
| 1731 | ClassDB::bind_method(D_METHOD( "get_platform_floor_layers"), &CharacterBody2D::get_platform_floor_layers); | 
|---|
| 1732 | ClassDB::bind_method(D_METHOD( "set_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_platform_wall_layers); | 
|---|
| 1733 | ClassDB::bind_method(D_METHOD( "get_platform_wall_layers"), &CharacterBody2D::get_platform_wall_layers); | 
|---|
| 1734 |  | 
|---|
| 1735 | ClassDB::bind_method(D_METHOD( "get_max_slides"), &CharacterBody2D::get_max_slides); | 
|---|
| 1736 | ClassDB::bind_method(D_METHOD( "set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); | 
|---|
| 1737 | ClassDB::bind_method(D_METHOD( "get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle); | 
|---|
| 1738 | ClassDB::bind_method(D_METHOD( "set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); | 
|---|
| 1739 | ClassDB::bind_method(D_METHOD( "get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length); | 
|---|
| 1740 | ClassDB::bind_method(D_METHOD( "set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length); | 
|---|
| 1741 | ClassDB::bind_method(D_METHOD( "get_wall_min_slide_angle"), &CharacterBody2D::get_wall_min_slide_angle); | 
|---|
| 1742 | ClassDB::bind_method(D_METHOD( "set_wall_min_slide_angle", "radians"), &CharacterBody2D::set_wall_min_slide_angle); | 
|---|
| 1743 | ClassDB::bind_method(D_METHOD( "get_up_direction"), &CharacterBody2D::get_up_direction); | 
|---|
| 1744 | ClassDB::bind_method(D_METHOD( "set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); | 
|---|
| 1745 | ClassDB::bind_method(D_METHOD( "set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); | 
|---|
| 1746 | ClassDB::bind_method(D_METHOD( "get_motion_mode"), &CharacterBody2D::get_motion_mode); | 
|---|
| 1747 | ClassDB::bind_method(D_METHOD( "set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_platform_on_leave); | 
|---|
| 1748 | ClassDB::bind_method(D_METHOD( "get_platform_on_leave"), &CharacterBody2D::get_platform_on_leave); | 
|---|
| 1749 |  | 
|---|
| 1750 | ClassDB::bind_method(D_METHOD( "is_on_floor"), &CharacterBody2D::is_on_floor); | 
|---|
| 1751 | ClassDB::bind_method(D_METHOD( "is_on_floor_only"), &CharacterBody2D::is_on_floor_only); | 
|---|
| 1752 | ClassDB::bind_method(D_METHOD( "is_on_ceiling"), &CharacterBody2D::is_on_ceiling); | 
|---|
| 1753 | ClassDB::bind_method(D_METHOD( "is_on_ceiling_only"), &CharacterBody2D::is_on_ceiling_only); | 
|---|
| 1754 | ClassDB::bind_method(D_METHOD( "is_on_wall"), &CharacterBody2D::is_on_wall); | 
|---|
| 1755 | ClassDB::bind_method(D_METHOD( "is_on_wall_only"), &CharacterBody2D::is_on_wall_only); | 
|---|
| 1756 | ClassDB::bind_method(D_METHOD( "get_floor_normal"), &CharacterBody2D::get_floor_normal); | 
|---|
| 1757 | ClassDB::bind_method(D_METHOD( "get_wall_normal"), &CharacterBody2D::get_wall_normal); | 
|---|
| 1758 | ClassDB::bind_method(D_METHOD( "get_last_motion"), &CharacterBody2D::get_last_motion); | 
|---|
| 1759 | ClassDB::bind_method(D_METHOD( "get_position_delta"), &CharacterBody2D::get_position_delta); | 
|---|
| 1760 | ClassDB::bind_method(D_METHOD( "get_real_velocity"), &CharacterBody2D::get_real_velocity); | 
|---|
| 1761 | ClassDB::bind_method(D_METHOD( "get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0))); | 
|---|
| 1762 | ClassDB::bind_method(D_METHOD( "get_platform_velocity"), &CharacterBody2D::get_platform_velocity); | 
|---|
| 1763 | ClassDB::bind_method(D_METHOD( "get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count); | 
|---|
| 1764 | ClassDB::bind_method(D_METHOD( "get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision); | 
|---|
| 1765 | ClassDB::bind_method(D_METHOD( "get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); | 
|---|
| 1766 |  | 
|---|
| 1767 | ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); | 
|---|
| 1768 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); | 
|---|
| 1769 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity"); | 
|---|
| 1770 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); | 
|---|
| 1771 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); | 
|---|
| 1772 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); | 
|---|
| 1773 |  | 
|---|
| 1774 | ADD_GROUP( "Floor", "floor_"); | 
|---|
| 1775 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); | 
|---|
| 1776 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); | 
|---|
| 1777 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); | 
|---|
| 1778 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); | 
|---|
| 1779 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length"); | 
|---|
| 1780 |  | 
|---|
| 1781 | ADD_GROUP( "Moving Platform", "platform_"); | 
|---|
| 1782 | ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); | 
|---|
| 1783 | ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); | 
|---|
| 1784 | ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); | 
|---|
| 1785 |  | 
|---|
| 1786 | ADD_GROUP( "Collision", ""); | 
|---|
| 1787 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin"); | 
|---|
| 1788 |  | 
|---|
| 1789 | BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); | 
|---|
| 1790 | BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING); | 
|---|
| 1791 |  | 
|---|
| 1792 | BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY); | 
|---|
| 1793 | BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY); | 
|---|
| 1794 | BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING); | 
|---|
| 1795 | } | 
|---|
| 1796 |  | 
|---|
| 1797 | void CharacterBody2D::_validate_property(PropertyInfo &p_property) const { | 
|---|
| 1798 | if (motion_mode == MOTION_MODE_FLOATING) { | 
|---|
| 1799 | if (p_property.name.begins_with( "floor_") || p_property.name == "up_direction"|| p_property.name == "slide_on_ceiling") { | 
|---|
| 1800 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
|---|
| 1801 | } | 
|---|
| 1802 | } else { | 
|---|
| 1803 | if (p_property.name == "wall_min_slide_angle") { | 
|---|
| 1804 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
|---|
| 1805 | } | 
|---|
| 1806 | } | 
|---|
| 1807 | } | 
|---|
| 1808 |  | 
|---|
| 1809 | CharacterBody2D::CharacterBody2D() : | 
|---|
| 1810 | PhysicsBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { | 
|---|
| 1811 | } | 
|---|
| 1812 |  | 
|---|
| 1813 | CharacterBody2D::~CharacterBody2D() { | 
|---|
| 1814 | for (int i = 0; i < slide_colliders.size(); i++) { | 
|---|
| 1815 | if (slide_colliders[i].is_valid()) { | 
|---|
| 1816 | slide_colliders.write[i]->owner = nullptr; | 
|---|
| 1817 | } | 
|---|
| 1818 | } | 
|---|
| 1819 | } | 
|---|
| 1820 |  | 
|---|
| 1821 | //////////////////////// | 
|---|
| 1822 |  | 
|---|
| 1823 | Vector2 KinematicCollision2D::get_position() const { | 
|---|
| 1824 | return result.collision_point; | 
|---|
| 1825 | } | 
|---|
| 1826 |  | 
|---|
| 1827 | Vector2 KinematicCollision2D::get_normal() const { | 
|---|
| 1828 | return result.collision_normal; | 
|---|
| 1829 | } | 
|---|
| 1830 |  | 
|---|
| 1831 | Vector2 KinematicCollision2D::get_travel() const { | 
|---|
| 1832 | return result.travel; | 
|---|
| 1833 | } | 
|---|
| 1834 |  | 
|---|
| 1835 | Vector2 KinematicCollision2D::get_remainder() const { | 
|---|
| 1836 | return result.remainder; | 
|---|
| 1837 | } | 
|---|
| 1838 |  | 
|---|
| 1839 | real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const { | 
|---|
| 1840 | ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); | 
|---|
| 1841 | return result.get_angle(p_up_direction); | 
|---|
| 1842 | } | 
|---|
| 1843 |  | 
|---|
| 1844 | real_t KinematicCollision2D::get_depth() const { | 
|---|
| 1845 | return result.collision_depth; | 
|---|
| 1846 | } | 
|---|
| 1847 |  | 
|---|
| 1848 | Object *KinematicCollision2D::get_local_shape() const { | 
|---|
| 1849 | if (!owner) { | 
|---|
| 1850 | return nullptr; | 
|---|
| 1851 | } | 
|---|
| 1852 | uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape); | 
|---|
| 1853 | return owner->shape_owner_get_owner(ownerid); | 
|---|
| 1854 | } | 
|---|
| 1855 |  | 
|---|
| 1856 | Object *KinematicCollision2D::get_collider() const { | 
|---|
| 1857 | if (result.collider_id.is_valid()) { | 
|---|
| 1858 | return ObjectDB::get_instance(result.collider_id); | 
|---|
| 1859 | } | 
|---|
| 1860 |  | 
|---|
| 1861 | return nullptr; | 
|---|
| 1862 | } | 
|---|
| 1863 |  | 
|---|
| 1864 | ObjectID KinematicCollision2D::get_collider_id() const { | 
|---|
| 1865 | return result.collider_id; | 
|---|
| 1866 | } | 
|---|
| 1867 |  | 
|---|
| 1868 | RID KinematicCollision2D::get_collider_rid() const { | 
|---|
| 1869 | return result.collider; | 
|---|
| 1870 | } | 
|---|
| 1871 |  | 
|---|
| 1872 | Object *KinematicCollision2D::get_collider_shape() const { | 
|---|
| 1873 | Object *collider = get_collider(); | 
|---|
| 1874 | if (collider) { | 
|---|
| 1875 | CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider); | 
|---|
| 1876 | if (obj2d) { | 
|---|
| 1877 | uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape); | 
|---|
| 1878 | return obj2d->shape_owner_get_owner(ownerid); | 
|---|
| 1879 | } | 
|---|
| 1880 | } | 
|---|
| 1881 |  | 
|---|
| 1882 | return nullptr; | 
|---|
| 1883 | } | 
|---|
| 1884 |  | 
|---|
| 1885 | int KinematicCollision2D::get_collider_shape_index() const { | 
|---|
| 1886 | return result.collider_shape; | 
|---|
| 1887 | } | 
|---|
| 1888 |  | 
|---|
| 1889 | Vector2 KinematicCollision2D::get_collider_velocity() const { | 
|---|
| 1890 | return result.collider_velocity; | 
|---|
| 1891 | } | 
|---|
| 1892 |  | 
|---|
| 1893 | void KinematicCollision2D::_bind_methods() { | 
|---|
| 1894 | ClassDB::bind_method(D_METHOD( "get_position"), &KinematicCollision2D::get_position); | 
|---|
| 1895 | ClassDB::bind_method(D_METHOD( "get_normal"), &KinematicCollision2D::get_normal); | 
|---|
| 1896 | ClassDB::bind_method(D_METHOD( "get_travel"), &KinematicCollision2D::get_travel); | 
|---|
| 1897 | ClassDB::bind_method(D_METHOD( "get_remainder"), &KinematicCollision2D::get_remainder); | 
|---|
| 1898 | ClassDB::bind_method(D_METHOD( "get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0))); | 
|---|
| 1899 | ClassDB::bind_method(D_METHOD( "get_depth"), &KinematicCollision2D::get_depth); | 
|---|
| 1900 | ClassDB::bind_method(D_METHOD( "get_local_shape"), &KinematicCollision2D::get_local_shape); | 
|---|
| 1901 | ClassDB::bind_method(D_METHOD( "get_collider"), &KinematicCollision2D::get_collider); | 
|---|
| 1902 | ClassDB::bind_method(D_METHOD( "get_collider_id"), &KinematicCollision2D::get_collider_id); | 
|---|
| 1903 | ClassDB::bind_method(D_METHOD( "get_collider_rid"), &KinematicCollision2D::get_collider_rid); | 
|---|
| 1904 | ClassDB::bind_method(D_METHOD( "get_collider_shape"), &KinematicCollision2D::get_collider_shape); | 
|---|
| 1905 | ClassDB::bind_method(D_METHOD( "get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index); | 
|---|
| 1906 | ClassDB::bind_method(D_METHOD( "get_collider_velocity"), &KinematicCollision2D::get_collider_velocity); | 
|---|
| 1907 | } | 
|---|
| 1908 |  | 
|---|