1 | /**************************************************************************/ |
2 | /* touch_screen_button.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "touch_screen_button.h" |
32 | |
33 | #include "scene/main/window.h" |
34 | #include "scene/scene_string_names.h" |
35 | |
36 | void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { |
37 | if (texture_normal == p_texture) { |
38 | return; |
39 | } |
40 | if (texture_normal.is_valid()) { |
41 | texture_normal->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); |
42 | } |
43 | texture_normal = p_texture; |
44 | if (texture_normal.is_valid()) { |
45 | texture_normal->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED); |
46 | } |
47 | queue_redraw(); |
48 | } |
49 | |
50 | Ref<Texture2D> TouchScreenButton::get_texture_normal() const { |
51 | return texture_normal; |
52 | } |
53 | |
54 | void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { |
55 | if (texture_pressed == p_texture_pressed) { |
56 | return; |
57 | } |
58 | if (texture_pressed.is_valid()) { |
59 | texture_pressed->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); |
60 | } |
61 | texture_pressed = p_texture_pressed; |
62 | if (texture_pressed.is_valid()) { |
63 | texture_pressed->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw), CONNECT_REFERENCE_COUNTED); |
64 | } |
65 | queue_redraw(); |
66 | } |
67 | |
68 | Ref<Texture2D> TouchScreenButton::get_texture_pressed() const { |
69 | return texture_pressed; |
70 | } |
71 | |
72 | void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) { |
73 | bitmask = p_bitmask; |
74 | } |
75 | |
76 | Ref<BitMap> TouchScreenButton::get_bitmask() const { |
77 | return bitmask; |
78 | } |
79 | |
80 | void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) { |
81 | if (shape == p_shape) { |
82 | return; |
83 | } |
84 | if (shape.is_valid()) { |
85 | shape->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); |
86 | } |
87 | shape = p_shape; |
88 | if (shape.is_valid()) { |
89 | shape->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); |
90 | } |
91 | queue_redraw(); |
92 | } |
93 | |
94 | Ref<Shape2D> TouchScreenButton::get_shape() const { |
95 | return shape; |
96 | } |
97 | |
98 | void TouchScreenButton::set_shape_centered(bool p_shape_centered) { |
99 | shape_centered = p_shape_centered; |
100 | queue_redraw(); |
101 | } |
102 | |
103 | bool TouchScreenButton::is_shape_visible() const { |
104 | return shape_visible; |
105 | } |
106 | |
107 | void TouchScreenButton::set_shape_visible(bool p_shape_visible) { |
108 | shape_visible = p_shape_visible; |
109 | queue_redraw(); |
110 | } |
111 | |
112 | bool TouchScreenButton::is_shape_centered() const { |
113 | return shape_centered; |
114 | } |
115 | |
116 | void TouchScreenButton::_notification(int p_what) { |
117 | switch (p_what) { |
118 | case NOTIFICATION_DRAW: { |
119 | if (!is_inside_tree()) { |
120 | return; |
121 | } |
122 | if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { |
123 | return; |
124 | } |
125 | |
126 | if (finger_pressed != -1) { |
127 | if (texture_pressed.is_valid()) { |
128 | draw_texture(texture_pressed, Point2()); |
129 | } else if (texture_normal.is_valid()) { |
130 | draw_texture(texture_normal, Point2()); |
131 | } |
132 | |
133 | } else { |
134 | if (texture_normal.is_valid()) { |
135 | draw_texture(texture_normal, Point2()); |
136 | } |
137 | } |
138 | |
139 | if (!shape_visible) { |
140 | return; |
141 | } |
142 | if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { |
143 | return; |
144 | } |
145 | if (shape.is_valid()) { |
146 | Color draw_col = get_tree()->get_debug_collisions_color(); |
147 | |
148 | Vector2 pos; |
149 | if (shape_centered && texture_normal.is_valid()) { |
150 | pos = texture_normal->get_size() * 0.5; |
151 | } |
152 | |
153 | draw_set_transform_matrix(get_canvas_transform().translated_local(pos)); |
154 | shape->draw(get_canvas_item(), draw_col); |
155 | } |
156 | } break; |
157 | |
158 | case NOTIFICATION_ENTER_TREE: { |
159 | if (!Engine::get_singleton()->is_editor_hint() && !DisplayServer::get_singleton()->is_touchscreen_available() && visibility == VISIBILITY_TOUCHSCREEN_ONLY) { |
160 | return; |
161 | } |
162 | queue_redraw(); |
163 | |
164 | if (!Engine::get_singleton()->is_editor_hint()) { |
165 | set_process_input(is_visible_in_tree()); |
166 | } |
167 | } break; |
168 | |
169 | case NOTIFICATION_EXIT_TREE: { |
170 | if (is_pressed()) { |
171 | _release(true); |
172 | } |
173 | } break; |
174 | |
175 | case NOTIFICATION_VISIBILITY_CHANGED: { |
176 | if (Engine::get_singleton()->is_editor_hint()) { |
177 | break; |
178 | } |
179 | if (is_visible_in_tree()) { |
180 | set_process_input(true); |
181 | } else { |
182 | set_process_input(false); |
183 | if (is_pressed()) { |
184 | _release(); |
185 | } |
186 | } |
187 | } break; |
188 | |
189 | case NOTIFICATION_PAUSED: { |
190 | if (is_pressed()) { |
191 | _release(); |
192 | } |
193 | } break; |
194 | } |
195 | } |
196 | |
197 | bool TouchScreenButton::is_pressed() const { |
198 | return finger_pressed != -1; |
199 | } |
200 | |
201 | void TouchScreenButton::set_action(const String &p_action) { |
202 | action = p_action; |
203 | } |
204 | |
205 | String TouchScreenButton::get_action() const { |
206 | return action; |
207 | } |
208 | |
209 | void TouchScreenButton::input(const Ref<InputEvent> &p_event) { |
210 | ERR_FAIL_COND(p_event.is_null()); |
211 | |
212 | if (!is_visible_in_tree()) { |
213 | return; |
214 | } |
215 | |
216 | const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event); |
217 | |
218 | if (passby_press) { |
219 | const InputEventScreenDrag *sd = Object::cast_to<InputEventScreenDrag>(*p_event); |
220 | |
221 | if (st && !st->is_pressed() && finger_pressed == st->get_index()) { |
222 | _release(); |
223 | } |
224 | |
225 | if ((st && st->is_pressed()) || sd) { |
226 | int index = st ? st->get_index() : sd->get_index(); |
227 | Point2 coord = st ? st->get_position() : sd->get_position(); |
228 | |
229 | if (finger_pressed == -1 || index == finger_pressed) { |
230 | if (_is_point_inside(coord)) { |
231 | if (finger_pressed == -1) { |
232 | _press(index); |
233 | } |
234 | } else { |
235 | if (finger_pressed != -1) { |
236 | _release(); |
237 | } |
238 | } |
239 | } |
240 | } |
241 | |
242 | } else { |
243 | if (st) { |
244 | if (st->is_pressed()) { |
245 | const bool can_press = finger_pressed == -1; |
246 | if (!can_press) { |
247 | return; //already fingering |
248 | } |
249 | |
250 | if (_is_point_inside(st->get_position())) { |
251 | _press(st->get_index()); |
252 | } |
253 | } else { |
254 | if (st->get_index() == finger_pressed) { |
255 | _release(); |
256 | } |
257 | } |
258 | } |
259 | } |
260 | } |
261 | |
262 | bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { |
263 | Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point); |
264 | |
265 | bool touched = false; |
266 | bool check_rect = true; |
267 | |
268 | if (shape.is_valid()) { |
269 | check_rect = false; |
270 | |
271 | Vector2 pos; |
272 | if (shape_centered && texture_normal.is_valid()) { |
273 | pos = texture_normal->get_size() * 0.5; |
274 | } |
275 | |
276 | touched = shape->collide(Transform2D().translated_local(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); |
277 | } |
278 | |
279 | if (bitmask.is_valid()) { |
280 | check_rect = false; |
281 | if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) { |
282 | if (bitmask->get_bitv(coord)) { |
283 | touched = true; |
284 | } |
285 | } |
286 | } |
287 | |
288 | if (!touched && check_rect) { |
289 | if (texture_normal.is_valid()) { |
290 | touched = Rect2(Size2(), texture_normal->get_size()).has_point(coord); |
291 | } |
292 | } |
293 | |
294 | return touched; |
295 | } |
296 | |
297 | void TouchScreenButton::_press(int p_finger_pressed) { |
298 | finger_pressed = p_finger_pressed; |
299 | |
300 | if (action != StringName()) { |
301 | Input::get_singleton()->action_press(action); |
302 | Ref<InputEventAction> iea; |
303 | iea.instantiate(); |
304 | iea->set_action(action); |
305 | iea->set_pressed(true); |
306 | get_viewport()->push_input(iea, true); |
307 | } |
308 | |
309 | emit_signal(SNAME("pressed" )); |
310 | queue_redraw(); |
311 | } |
312 | |
313 | void TouchScreenButton::_release(bool p_exiting_tree) { |
314 | finger_pressed = -1; |
315 | |
316 | if (action != StringName()) { |
317 | Input::get_singleton()->action_release(action); |
318 | if (!p_exiting_tree) { |
319 | Ref<InputEventAction> iea; |
320 | iea.instantiate(); |
321 | iea->set_action(action); |
322 | iea->set_pressed(false); |
323 | get_viewport()->push_input(iea, true); |
324 | } |
325 | } |
326 | |
327 | if (!p_exiting_tree) { |
328 | emit_signal(SNAME("released" )); |
329 | queue_redraw(); |
330 | } |
331 | } |
332 | |
333 | #ifdef TOOLS_ENABLED |
334 | Rect2 TouchScreenButton::_edit_get_rect() const { |
335 | if (texture_normal.is_null()) { |
336 | return CanvasItem::_edit_get_rect(); |
337 | } |
338 | |
339 | return Rect2(Size2(), texture_normal->get_size()); |
340 | } |
341 | |
342 | bool TouchScreenButton::_edit_use_rect() const { |
343 | return !texture_normal.is_null(); |
344 | } |
345 | #endif |
346 | |
347 | Rect2 TouchScreenButton::get_anchorable_rect() const { |
348 | if (texture_normal.is_null()) { |
349 | return CanvasItem::get_anchorable_rect(); |
350 | } |
351 | |
352 | return Rect2(Size2(), texture_normal->get_size()); |
353 | } |
354 | |
355 | void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { |
356 | visibility = p_mode; |
357 | queue_redraw(); |
358 | } |
359 | |
360 | TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { |
361 | return visibility; |
362 | } |
363 | |
364 | void TouchScreenButton::set_passby_press(bool p_enable) { |
365 | passby_press = p_enable; |
366 | } |
367 | |
368 | bool TouchScreenButton::is_passby_press_enabled() const { |
369 | return passby_press; |
370 | } |
371 | |
372 | #ifndef DISABLE_DEPRECATED |
373 | bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) { |
374 | if (p_name == SNAME("normal" )) { // Compatibility with Godot 3.x. |
375 | set_texture_normal(p_value); |
376 | return true; |
377 | } else if (p_name == SNAME("pressed" )) { // Compatibility with Godot 3.x. |
378 | set_texture_pressed(p_value); |
379 | return true; |
380 | } |
381 | return false; |
382 | } |
383 | #endif // DISABLE_DEPRECATED |
384 | |
385 | void TouchScreenButton::_bind_methods() { |
386 | ClassDB::bind_method(D_METHOD("set_texture_normal" , "texture" ), &TouchScreenButton::set_texture_normal); |
387 | ClassDB::bind_method(D_METHOD("get_texture_normal" ), &TouchScreenButton::get_texture_normal); |
388 | |
389 | ClassDB::bind_method(D_METHOD("set_texture_pressed" , "texture" ), &TouchScreenButton::set_texture_pressed); |
390 | ClassDB::bind_method(D_METHOD("get_texture_pressed" ), &TouchScreenButton::get_texture_pressed); |
391 | |
392 | ClassDB::bind_method(D_METHOD("set_bitmask" , "bitmask" ), &TouchScreenButton::set_bitmask); |
393 | ClassDB::bind_method(D_METHOD("get_bitmask" ), &TouchScreenButton::get_bitmask); |
394 | |
395 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &TouchScreenButton::set_shape); |
396 | ClassDB::bind_method(D_METHOD("get_shape" ), &TouchScreenButton::get_shape); |
397 | |
398 | ClassDB::bind_method(D_METHOD("set_shape_centered" , "bool" ), &TouchScreenButton::set_shape_centered); |
399 | ClassDB::bind_method(D_METHOD("is_shape_centered" ), &TouchScreenButton::is_shape_centered); |
400 | |
401 | ClassDB::bind_method(D_METHOD("set_shape_visible" , "bool" ), &TouchScreenButton::set_shape_visible); |
402 | ClassDB::bind_method(D_METHOD("is_shape_visible" ), &TouchScreenButton::is_shape_visible); |
403 | |
404 | ClassDB::bind_method(D_METHOD("set_action" , "action" ), &TouchScreenButton::set_action); |
405 | ClassDB::bind_method(D_METHOD("get_action" ), &TouchScreenButton::get_action); |
406 | |
407 | ClassDB::bind_method(D_METHOD("set_visibility_mode" , "mode" ), &TouchScreenButton::set_visibility_mode); |
408 | ClassDB::bind_method(D_METHOD("get_visibility_mode" ), &TouchScreenButton::get_visibility_mode); |
409 | |
410 | ClassDB::bind_method(D_METHOD("set_passby_press" , "enabled" ), &TouchScreenButton::set_passby_press); |
411 | ClassDB::bind_method(D_METHOD("is_passby_press_enabled" ), &TouchScreenButton::is_passby_press_enabled); |
412 | |
413 | ClassDB::bind_method(D_METHOD("is_pressed" ), &TouchScreenButton::is_pressed); |
414 | |
415 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_normal" , "get_texture_normal" ); |
416 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture_pressed" , "get_texture_pressed" ); |
417 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask" , PROPERTY_HINT_RESOURCE_TYPE, "BitMap" ), "set_bitmask" , "get_bitmask" ); |
418 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape" , PROPERTY_HINT_RESOURCE_TYPE, "Shape2D" ), "set_shape" , "get_shape" ); |
419 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered" ), "set_shape_centered" , "is_shape_centered" ); |
420 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_visible" ), "set_shape_visible" , "is_shape_visible" ); |
421 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press" ), "set_passby_press" , "is_passby_press_enabled" ); |
422 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action" ), "set_action" , "get_action" ); |
423 | ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode" , PROPERTY_HINT_ENUM, "Always,TouchScreen Only" ), "set_visibility_mode" , "get_visibility_mode" ); |
424 | |
425 | ADD_SIGNAL(MethodInfo("pressed" )); |
426 | ADD_SIGNAL(MethodInfo("released" )); |
427 | |
428 | BIND_ENUM_CONSTANT(VISIBILITY_ALWAYS); |
429 | BIND_ENUM_CONSTANT(VISIBILITY_TOUCHSCREEN_ONLY); |
430 | } |
431 | |
432 | TouchScreenButton::TouchScreenButton() { |
433 | unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D)); |
434 | unit_rect->set_size(Vector2(1, 1)); |
435 | } |
436 | |