1 | /**************************************************************************/ |
2 | /* soft_body_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "soft_body_3d.h" |
32 | |
33 | #include "scene/3d/physics_body_3d.h" |
34 | |
35 | SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} |
36 | |
37 | void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { |
38 | clear(); |
39 | |
40 | ERR_FAIL_COND(!p_mesh.is_valid()); |
41 | |
42 | mesh = p_mesh; |
43 | surface = p_surface; |
44 | |
45 | RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface); |
46 | |
47 | uint32_t surface_offsets[RS::ARRAY_MAX]; |
48 | uint32_t vertex_stride; |
49 | uint32_t attrib_stride; |
50 | uint32_t skin_stride; |
51 | RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride); |
52 | |
53 | buffer = surface_data.vertex_data; |
54 | stride = vertex_stride; |
55 | offset_vertices = surface_offsets[RS::ARRAY_VERTEX]; |
56 | offset_normal = surface_offsets[RS::ARRAY_NORMAL]; |
57 | } |
58 | |
59 | void SoftBodyRenderingServerHandler::clear() { |
60 | buffer.resize(0); |
61 | stride = 0; |
62 | offset_vertices = 0; |
63 | offset_normal = 0; |
64 | |
65 | surface = 0; |
66 | mesh = RID(); |
67 | } |
68 | |
69 | void SoftBodyRenderingServerHandler::open() { |
70 | write_buffer = buffer.ptrw(); |
71 | } |
72 | |
73 | void SoftBodyRenderingServerHandler::close() { |
74 | write_buffer = nullptr; |
75 | } |
76 | |
77 | void SoftBodyRenderingServerHandler::commit_changes() { |
78 | RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer); |
79 | } |
80 | |
81 | void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { |
82 | memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); |
83 | } |
84 | |
85 | void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { |
86 | // Store normal vector in A2B10G10R10 format. |
87 | Vector3 n; |
88 | memcpy(&n, p_vector3, sizeof(Vector3)); |
89 | n *= Vector3(0.5, 0.5, 0.5); |
90 | n += Vector3(0.5, 0.5, 0.5); |
91 | Vector2 res = n.octahedron_encode(); |
92 | uint32_t value = 0; |
93 | value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535); |
94 | value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16; |
95 | memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t)); |
96 | } |
97 | |
98 | void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { |
99 | RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb); |
100 | } |
101 | |
102 | SoftBody3D::PinnedPoint::PinnedPoint() { |
103 | } |
104 | |
105 | SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { |
106 | point_index = obj_tocopy.point_index; |
107 | spatial_attachment_path = obj_tocopy.spatial_attachment_path; |
108 | spatial_attachment = obj_tocopy.spatial_attachment; |
109 | offset = obj_tocopy.offset; |
110 | } |
111 | |
112 | void SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { |
113 | point_index = obj.point_index; |
114 | spatial_attachment_path = obj.spatial_attachment_path; |
115 | spatial_attachment = obj.spatial_attachment; |
116 | offset = obj.offset; |
117 | } |
118 | |
119 | void SoftBody3D::_update_pickable() { |
120 | if (!is_inside_tree()) { |
121 | return; |
122 | } |
123 | bool pickable = ray_pickable && is_visible_in_tree(); |
124 | PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable); |
125 | } |
126 | |
127 | bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) { |
128 | String name = p_name; |
129 | String which = name.get_slicec('/', 0); |
130 | |
131 | if ("pinned_points" == which) { |
132 | return _set_property_pinned_points_indices(p_value); |
133 | |
134 | } else if ("attachments" == which) { |
135 | int idx = name.get_slicec('/', 1).to_int(); |
136 | String what = name.get_slicec('/', 2); |
137 | |
138 | return _set_property_pinned_points_attachment(idx, what, p_value); |
139 | } |
140 | |
141 | return false; |
142 | } |
143 | |
144 | bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { |
145 | String name = p_name; |
146 | String which = name.get_slicec('/', 0); |
147 | |
148 | if ("pinned_points" == which) { |
149 | Array arr_ret; |
150 | const int pinned_points_indices_size = pinned_points.size(); |
151 | const PinnedPoint *r = pinned_points.ptr(); |
152 | arr_ret.resize(pinned_points_indices_size); |
153 | |
154 | for (int i = 0; i < pinned_points_indices_size; ++i) { |
155 | arr_ret[i] = r[i].point_index; |
156 | } |
157 | |
158 | r_ret = arr_ret; |
159 | return true; |
160 | |
161 | } else if ("attachments" == which) { |
162 | int idx = name.get_slicec('/', 1).to_int(); |
163 | String what = name.get_slicec('/', 2); |
164 | |
165 | return _get_property_pinned_points(idx, what, r_ret); |
166 | } |
167 | |
168 | return false; |
169 | } |
170 | |
171 | void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { |
172 | const int pinned_points_indices_size = pinned_points.size(); |
173 | |
174 | p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points" ))); |
175 | |
176 | for (int i = 0; i < pinned_points_indices_size; ++i) { |
177 | const String prefix = vformat("%s/%d/" , PNAME("attachments" ), i); |
178 | p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("point_index" ))); |
179 | p_list->push_back(PropertyInfo(Variant::NODE_PATH, prefix + PNAME("spatial_attachment_path" ))); |
180 | p_list->push_back(PropertyInfo(Variant::VECTOR3, prefix + PNAME("offset" ))); |
181 | } |
182 | } |
183 | |
184 | bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) { |
185 | const int p_indices_size = p_indices.size(); |
186 | |
187 | { // Remove the pined points on physics server that will be removed by resize |
188 | const PinnedPoint *r = pinned_points.ptr(); |
189 | if (p_indices_size < pinned_points.size()) { |
190 | for (int i = pinned_points.size() - 1; i >= p_indices_size; --i) { |
191 | pin_point(r[i].point_index, false); |
192 | } |
193 | } |
194 | } |
195 | |
196 | pinned_points.resize(p_indices_size); |
197 | |
198 | PinnedPoint *w = pinned_points.ptrw(); |
199 | int point_index; |
200 | for (int i = 0; i < p_indices_size; ++i) { |
201 | point_index = p_indices.get(i); |
202 | if (w[i].point_index != point_index) { |
203 | if (-1 != w[i].point_index) { |
204 | pin_point(w[i].point_index, false); |
205 | } |
206 | w[i].point_index = point_index; |
207 | pin_point(w[i].point_index, true); |
208 | } |
209 | } |
210 | return true; |
211 | } |
212 | |
213 | bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { |
214 | if (pinned_points.size() <= p_item) { |
215 | return false; |
216 | } |
217 | |
218 | if ("spatial_attachment_path" == p_what) { |
219 | PinnedPoint *w = pinned_points.ptrw(); |
220 | callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value); |
221 | } else if ("offset" == p_what) { |
222 | PinnedPoint *w = pinned_points.ptrw(); |
223 | w[p_item].offset = p_value; |
224 | } else { |
225 | return false; |
226 | } |
227 | |
228 | return true; |
229 | } |
230 | |
231 | bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { |
232 | if (pinned_points.size() <= p_item) { |
233 | return false; |
234 | } |
235 | const PinnedPoint *r = pinned_points.ptr(); |
236 | |
237 | if ("point_index" == p_what) { |
238 | r_ret = r[p_item].point_index; |
239 | } else if ("spatial_attachment_path" == p_what) { |
240 | r_ret = r[p_item].spatial_attachment_path; |
241 | } else if ("offset" == p_what) { |
242 | r_ret = r[p_item].offset; |
243 | } else { |
244 | return false; |
245 | } |
246 | |
247 | return true; |
248 | } |
249 | |
250 | void SoftBody3D::_notification(int p_what) { |
251 | switch (p_what) { |
252 | case NOTIFICATION_ENTER_WORLD: { |
253 | if (Engine::get_singleton()->is_editor_hint()) { |
254 | // I have no idea what this is supposed to do, it's really weird |
255 | // leaving for upcoming PK work on physics |
256 | //add_change_receptor(this); |
257 | } |
258 | |
259 | RID space = get_world_3d()->get_space(); |
260 | PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space); |
261 | _prepare_physics_server(); |
262 | } break; |
263 | |
264 | case NOTIFICATION_READY: { |
265 | if (!parent_collision_ignore.is_empty()) { |
266 | add_collision_exception_with(get_node(parent_collision_ignore)); |
267 | } |
268 | } break; |
269 | |
270 | case NOTIFICATION_TRANSFORM_CHANGED: { |
271 | if (Engine::get_singleton()->is_editor_hint()) { |
272 | _reset_points_offsets(); |
273 | return; |
274 | } |
275 | |
276 | PhysicsServer3D::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform()); |
277 | |
278 | set_notify_transform(false); |
279 | // Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform |
280 | set_as_top_level(true); |
281 | set_transform(Transform3D()); |
282 | set_notify_transform(true); |
283 | } break; |
284 | |
285 | case NOTIFICATION_VISIBILITY_CHANGED: { |
286 | _update_pickable(); |
287 | } break; |
288 | |
289 | case NOTIFICATION_EXIT_WORLD: { |
290 | PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID()); |
291 | } break; |
292 | |
293 | case NOTIFICATION_DISABLED: { |
294 | if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { |
295 | _prepare_physics_server(); |
296 | } |
297 | } break; |
298 | |
299 | case NOTIFICATION_ENABLED: { |
300 | if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { |
301 | _prepare_physics_server(); |
302 | } |
303 | } break; |
304 | } |
305 | } |
306 | |
307 | void SoftBody3D::_bind_methods() { |
308 | ClassDB::bind_method(D_METHOD("get_physics_rid" ), &SoftBody3D::get_physics_rid); |
309 | |
310 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "collision_mask" ), &SoftBody3D::set_collision_mask); |
311 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &SoftBody3D::get_collision_mask); |
312 | |
313 | ClassDB::bind_method(D_METHOD("set_collision_layer" , "collision_layer" ), &SoftBody3D::set_collision_layer); |
314 | ClassDB::bind_method(D_METHOD("get_collision_layer" ), &SoftBody3D::get_collision_layer); |
315 | |
316 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &SoftBody3D::set_collision_mask_value); |
317 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &SoftBody3D::get_collision_mask_value); |
318 | |
319 | ClassDB::bind_method(D_METHOD("set_collision_layer_value" , "layer_number" , "value" ), &SoftBody3D::set_collision_layer_value); |
320 | ClassDB::bind_method(D_METHOD("get_collision_layer_value" , "layer_number" ), &SoftBody3D::get_collision_layer_value); |
321 | |
322 | ClassDB::bind_method(D_METHOD("set_parent_collision_ignore" , "parent_collision_ignore" ), &SoftBody3D::set_parent_collision_ignore); |
323 | ClassDB::bind_method(D_METHOD("get_parent_collision_ignore" ), &SoftBody3D::get_parent_collision_ignore); |
324 | |
325 | ClassDB::bind_method(D_METHOD("set_disable_mode" , "mode" ), &SoftBody3D::set_disable_mode); |
326 | ClassDB::bind_method(D_METHOD("get_disable_mode" ), &SoftBody3D::get_disable_mode); |
327 | |
328 | ClassDB::bind_method(D_METHOD("get_collision_exceptions" ), &SoftBody3D::get_collision_exceptions); |
329 | ClassDB::bind_method(D_METHOD("add_collision_exception_with" , "body" ), &SoftBody3D::add_collision_exception_with); |
330 | ClassDB::bind_method(D_METHOD("remove_collision_exception_with" , "body" ), &SoftBody3D::remove_collision_exception_with); |
331 | |
332 | ClassDB::bind_method(D_METHOD("set_simulation_precision" , "simulation_precision" ), &SoftBody3D::set_simulation_precision); |
333 | ClassDB::bind_method(D_METHOD("get_simulation_precision" ), &SoftBody3D::get_simulation_precision); |
334 | |
335 | ClassDB::bind_method(D_METHOD("set_total_mass" , "mass" ), &SoftBody3D::set_total_mass); |
336 | ClassDB::bind_method(D_METHOD("get_total_mass" ), &SoftBody3D::get_total_mass); |
337 | |
338 | ClassDB::bind_method(D_METHOD("set_linear_stiffness" , "linear_stiffness" ), &SoftBody3D::set_linear_stiffness); |
339 | ClassDB::bind_method(D_METHOD("get_linear_stiffness" ), &SoftBody3D::get_linear_stiffness); |
340 | |
341 | ClassDB::bind_method(D_METHOD("set_pressure_coefficient" , "pressure_coefficient" ), &SoftBody3D::set_pressure_coefficient); |
342 | ClassDB::bind_method(D_METHOD("get_pressure_coefficient" ), &SoftBody3D::get_pressure_coefficient); |
343 | |
344 | ClassDB::bind_method(D_METHOD("set_damping_coefficient" , "damping_coefficient" ), &SoftBody3D::set_damping_coefficient); |
345 | ClassDB::bind_method(D_METHOD("get_damping_coefficient" ), &SoftBody3D::get_damping_coefficient); |
346 | |
347 | ClassDB::bind_method(D_METHOD("set_drag_coefficient" , "drag_coefficient" ), &SoftBody3D::set_drag_coefficient); |
348 | ClassDB::bind_method(D_METHOD("get_drag_coefficient" ), &SoftBody3D::get_drag_coefficient); |
349 | |
350 | ClassDB::bind_method(D_METHOD("get_point_transform" , "point_index" ), &SoftBody3D::get_point_transform); |
351 | |
352 | ClassDB::bind_method(D_METHOD("set_point_pinned" , "point_index" , "pinned" , "attachment_path" ), &SoftBody3D::pin_point, DEFVAL(NodePath())); |
353 | ClassDB::bind_method(D_METHOD("is_point_pinned" , "point_index" ), &SoftBody3D::is_point_pinned); |
354 | |
355 | ClassDB::bind_method(D_METHOD("set_ray_pickable" , "ray_pickable" ), &SoftBody3D::set_ray_pickable); |
356 | ClassDB::bind_method(D_METHOD("is_ray_pickable" ), &SoftBody3D::is_ray_pickable); |
357 | |
358 | ADD_GROUP("Collision" , "collision_" ); |
359 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer" , "get_collision_layer" ); |
360 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
361 | |
362 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D" ), "set_parent_collision_ignore" , "get_parent_collision_ignore" ); |
363 | ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision" , PROPERTY_HINT_RANGE, "1,100,1" ), "set_simulation_precision" , "get_simulation_precision" ); |
364 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass" , PROPERTY_HINT_RANGE, "0.01,10000,1" ), "set_total_mass" , "get_total_mass" ); |
365 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_linear_stiffness" , "get_linear_stiffness" ); |
366 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient" ), "set_pressure_coefficient" , "get_pressure_coefficient" ); |
367 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_damping_coefficient" , "get_damping_coefficient" ); |
368 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_drag_coefficient" , "get_drag_coefficient" ); |
369 | |
370 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable" ), "set_ray_pickable" , "is_ray_pickable" ); |
371 | |
372 | ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode" , PROPERTY_HINT_ENUM, "Remove,KeepActive" ), "set_disable_mode" , "get_disable_mode" ); |
373 | |
374 | BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE); |
375 | BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); |
376 | } |
377 | |
378 | PackedStringArray SoftBody3D::get_configuration_warnings() const { |
379 | PackedStringArray warnings = Node::get_configuration_warnings(); |
380 | |
381 | if (mesh.is_null()) { |
382 | warnings.push_back(RTR("This body will be ignored until you set a mesh." )); |
383 | } |
384 | |
385 | return warnings; |
386 | } |
387 | |
388 | void SoftBody3D::_update_physics_server() { |
389 | if (!simulation_started) { |
390 | return; |
391 | } |
392 | |
393 | _update_cache_pin_points_datas(); |
394 | // Submit bone attachment |
395 | const int pinned_points_indices_size = pinned_points.size(); |
396 | const PinnedPoint *r = pinned_points.ptr(); |
397 | for (int i = 0; i < pinned_points_indices_size; ++i) { |
398 | if (r[i].spatial_attachment) { |
399 | PhysicsServer3D::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset)); |
400 | } |
401 | } |
402 | } |
403 | |
404 | void SoftBody3D::_draw_soft_mesh() { |
405 | if (mesh.is_null()) { |
406 | return; |
407 | } |
408 | |
409 | RID mesh_rid = mesh->get_rid(); |
410 | if (owned_mesh != mesh_rid) { |
411 | _become_mesh_owner(); |
412 | mesh_rid = mesh->get_rid(); |
413 | PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); |
414 | } |
415 | |
416 | if (!rendering_server_handler->is_ready(mesh_rid)) { |
417 | rendering_server_handler->prepare(mesh_rid, 0); |
418 | |
419 | /// Necessary in order to render the mesh correctly (Soft body nodes are in global space) |
420 | simulation_started = true; |
421 | call_deferred(SNAME("set_as_top_level" ), true); |
422 | call_deferred(SNAME("set_transform" ), Transform3D()); |
423 | } |
424 | |
425 | _update_physics_server(); |
426 | |
427 | rendering_server_handler->open(); |
428 | PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler); |
429 | rendering_server_handler->close(); |
430 | |
431 | rendering_server_handler->commit_changes(); |
432 | } |
433 | |
434 | void SoftBody3D::_prepare_physics_server() { |
435 | #ifdef TOOLS_ENABLED |
436 | if (Engine::get_singleton()->is_editor_hint()) { |
437 | if (mesh.is_valid()) { |
438 | PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh->get_rid()); |
439 | } else { |
440 | PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); |
441 | } |
442 | |
443 | return; |
444 | } |
445 | #endif |
446 | |
447 | if (mesh.is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { |
448 | RID mesh_rid = mesh->get_rid(); |
449 | if (owned_mesh != mesh_rid) { |
450 | _become_mesh_owner(); |
451 | mesh_rid = mesh->get_rid(); |
452 | } |
453 | PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); |
454 | RS::get_singleton()->connect("frame_pre_draw" , callable_mp(this, &SoftBody3D::_draw_soft_mesh)); |
455 | } else { |
456 | PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); |
457 | if (RS::get_singleton()->is_connected("frame_pre_draw" , callable_mp(this, &SoftBody3D::_draw_soft_mesh))) { |
458 | RS::get_singleton()->disconnect("frame_pre_draw" , callable_mp(this, &SoftBody3D::_draw_soft_mesh)); |
459 | } |
460 | } |
461 | } |
462 | |
463 | void SoftBody3D::_become_mesh_owner() { |
464 | Vector<Ref<Material>> copy_materials; |
465 | copy_materials.append_array(surface_override_materials); |
466 | |
467 | ERR_FAIL_COND(!mesh->get_surface_count()); |
468 | |
469 | // Get current mesh array and create new mesh array with necessary flag for SoftBody |
470 | Array surface_arrays = mesh->surface_get_arrays(0); |
471 | Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); |
472 | Dictionary surface_lods = mesh->surface_get_lods(0); |
473 | uint32_t surface_format = mesh->surface_get_format(0); |
474 | |
475 | surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; |
476 | |
477 | Ref<ArrayMesh> soft_mesh; |
478 | soft_mesh.instantiate(); |
479 | soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); |
480 | soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); |
481 | |
482 | set_mesh(soft_mesh); |
483 | |
484 | for (int i = copy_materials.size() - 1; 0 <= i; --i) { |
485 | set_surface_override_material(i, copy_materials[i]); |
486 | } |
487 | |
488 | owned_mesh = soft_mesh->get_rid(); |
489 | } |
490 | |
491 | void SoftBody3D::set_collision_mask(uint32_t p_mask) { |
492 | collision_mask = p_mask; |
493 | PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask); |
494 | } |
495 | |
496 | uint32_t SoftBody3D::get_collision_mask() const { |
497 | return collision_mask; |
498 | } |
499 | |
500 | void SoftBody3D::set_collision_layer(uint32_t p_layer) { |
501 | collision_layer = p_layer; |
502 | PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer); |
503 | } |
504 | |
505 | uint32_t SoftBody3D::get_collision_layer() const { |
506 | return collision_layer; |
507 | } |
508 | |
509 | void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { |
510 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
511 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
512 | uint32_t collision_layer_new = get_collision_layer(); |
513 | if (p_value) { |
514 | collision_layer_new |= 1 << (p_layer_number - 1); |
515 | } else { |
516 | collision_layer_new &= ~(1 << (p_layer_number - 1)); |
517 | } |
518 | set_collision_layer(collision_layer_new); |
519 | } |
520 | |
521 | bool SoftBody3D::get_collision_layer_value(int p_layer_number) const { |
522 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
523 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
524 | return get_collision_layer() & (1 << (p_layer_number - 1)); |
525 | } |
526 | |
527 | void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { |
528 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
529 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
530 | uint32_t mask = get_collision_mask(); |
531 | if (p_value) { |
532 | mask |= 1 << (p_layer_number - 1); |
533 | } else { |
534 | mask &= ~(1 << (p_layer_number - 1)); |
535 | } |
536 | set_collision_mask(mask); |
537 | } |
538 | |
539 | bool SoftBody3D::get_collision_mask_value(int p_layer_number) const { |
540 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
541 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
542 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
543 | } |
544 | |
545 | void SoftBody3D::set_disable_mode(DisableMode p_mode) { |
546 | if (disable_mode == p_mode) { |
547 | return; |
548 | } |
549 | |
550 | disable_mode = p_mode; |
551 | |
552 | if (mesh.is_valid() && is_inside_tree() && !is_enabled()) { |
553 | _prepare_physics_server(); |
554 | } |
555 | } |
556 | |
557 | SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const { |
558 | return disable_mode; |
559 | } |
560 | |
561 | void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { |
562 | parent_collision_ignore = p_parent_collision_ignore; |
563 | } |
564 | |
565 | const NodePath &SoftBody3D::get_parent_collision_ignore() const { |
566 | return parent_collision_ignore; |
567 | } |
568 | |
569 | void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) { |
570 | pinned_points = p_pinned_points_indices; |
571 | for (int i = pinned_points.size() - 1; 0 <= i; --i) { |
572 | pin_point(p_pinned_points_indices[i].point_index, true); |
573 | } |
574 | } |
575 | |
576 | Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() { |
577 | return pinned_points; |
578 | } |
579 | |
580 | TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() { |
581 | List<RID> exceptions; |
582 | PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); |
583 | TypedArray<PhysicsBody3D> ret; |
584 | for (const RID &body : exceptions) { |
585 | ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); |
586 | Object *obj = ObjectDB::get_instance(instance_id); |
587 | PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); |
588 | ret.append(physics_body); |
589 | } |
590 | return ret; |
591 | } |
592 | |
593 | void SoftBody3D::add_collision_exception_with(Node *p_node) { |
594 | ERR_FAIL_NULL(p_node); |
595 | CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); |
596 | ERR_FAIL_NULL_MSG(collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D)." ); |
597 | PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid()); |
598 | } |
599 | |
600 | void SoftBody3D::remove_collision_exception_with(Node *p_node) { |
601 | ERR_FAIL_NULL(p_node); |
602 | CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); |
603 | ERR_FAIL_NULL_MSG(collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D)." ); |
604 | PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid()); |
605 | } |
606 | |
607 | int SoftBody3D::get_simulation_precision() { |
608 | return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid); |
609 | } |
610 | |
611 | void SoftBody3D::set_simulation_precision(int p_simulation_precision) { |
612 | PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision); |
613 | } |
614 | |
615 | real_t SoftBody3D::get_total_mass() { |
616 | return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid); |
617 | } |
618 | |
619 | void SoftBody3D::set_total_mass(real_t p_total_mass) { |
620 | PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass); |
621 | } |
622 | |
623 | void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) { |
624 | PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness); |
625 | } |
626 | |
627 | real_t SoftBody3D::get_linear_stiffness() { |
628 | return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); |
629 | } |
630 | |
631 | real_t SoftBody3D::get_pressure_coefficient() { |
632 | return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); |
633 | } |
634 | |
635 | void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { |
636 | PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); |
637 | } |
638 | |
639 | real_t SoftBody3D::get_damping_coefficient() { |
640 | return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid); |
641 | } |
642 | |
643 | void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) { |
644 | PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient); |
645 | } |
646 | |
647 | real_t SoftBody3D::get_drag_coefficient() { |
648 | return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid); |
649 | } |
650 | |
651 | void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) { |
652 | PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient); |
653 | } |
654 | |
655 | Vector3 SoftBody3D::get_point_transform(int p_point_index) { |
656 | return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index); |
657 | } |
658 | |
659 | void SoftBody3D::pin_point_toggle(int p_point_index) { |
660 | pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index))); |
661 | } |
662 | |
663 | void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { |
664 | _pin_point_on_physics_server(p_point_index, pin); |
665 | if (pin) { |
666 | _add_pinned_point(p_point_index, p_spatial_attachment_path); |
667 | } else { |
668 | _remove_pinned_point(p_point_index); |
669 | } |
670 | } |
671 | |
672 | void SoftBody3D::_pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path) { |
673 | pin_point(p_point_index, pin, p_spatial_attachment_path); |
674 | _make_cache_dirty(); |
675 | } |
676 | |
677 | bool SoftBody3D::is_point_pinned(int p_point_index) const { |
678 | return -1 != _has_pinned_point(p_point_index); |
679 | } |
680 | |
681 | void SoftBody3D::set_ray_pickable(bool p_ray_pickable) { |
682 | ray_pickable = p_ray_pickable; |
683 | _update_pickable(); |
684 | } |
685 | |
686 | bool SoftBody3D::is_ray_pickable() const { |
687 | return ray_pickable; |
688 | } |
689 | |
690 | SoftBody3D::SoftBody3D() : |
691 | physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) { |
692 | rendering_server_handler = memnew(SoftBodyRenderingServerHandler); |
693 | PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); |
694 | } |
695 | |
696 | SoftBody3D::~SoftBody3D() { |
697 | memdelete(rendering_server_handler); |
698 | ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); |
699 | PhysicsServer3D::get_singleton()->free(physics_rid); |
700 | } |
701 | |
702 | void SoftBody3D::_make_cache_dirty() { |
703 | pinned_points_cache_dirty = true; |
704 | } |
705 | |
706 | void SoftBody3D::_update_cache_pin_points_datas() { |
707 | if (!pinned_points_cache_dirty) { |
708 | return; |
709 | } |
710 | |
711 | pinned_points_cache_dirty = false; |
712 | |
713 | PinnedPoint *w = pinned_points.ptrw(); |
714 | for (int i = pinned_points.size() - 1; 0 <= i; --i) { |
715 | if (!w[i].spatial_attachment_path.is_empty()) { |
716 | w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path)); |
717 | } |
718 | if (!w[i].spatial_attachment) { |
719 | ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!" ); |
720 | } |
721 | } |
722 | } |
723 | |
724 | void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { |
725 | PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin); |
726 | } |
727 | |
728 | void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { |
729 | SoftBody3D::PinnedPoint *pinned_point; |
730 | if (-1 == _get_pinned_point(p_point_index, pinned_point)) { |
731 | // Create new |
732 | PinnedPoint pp; |
733 | pp.point_index = p_point_index; |
734 | pp.spatial_attachment_path = p_spatial_attachment_path; |
735 | |
736 | if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) { |
737 | pp.spatial_attachment = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path)); |
738 | pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index)); |
739 | } |
740 | |
741 | pinned_points.push_back(pp); |
742 | |
743 | } else { |
744 | pinned_point->point_index = p_point_index; |
745 | pinned_point->spatial_attachment_path = p_spatial_attachment_path; |
746 | |
747 | if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) { |
748 | Node3D *attachment_node = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path)); |
749 | |
750 | ERR_FAIL_NULL_MSG(attachment_node, "Attachment node path is invalid." ); |
751 | |
752 | pinned_point->spatial_attachment = attachment_node; |
753 | pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index)); |
754 | } |
755 | } |
756 | } |
757 | |
758 | void SoftBody3D::_reset_points_offsets() { |
759 | if (!Engine::get_singleton()->is_editor_hint()) { |
760 | return; |
761 | } |
762 | |
763 | const PinnedPoint *r = pinned_points.ptr(); |
764 | PinnedPoint *w = pinned_points.ptrw(); |
765 | for (int i = pinned_points.size() - 1; 0 <= i; --i) { |
766 | if (!r[i].spatial_attachment) { |
767 | if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) { |
768 | w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); |
769 | } |
770 | } |
771 | |
772 | if (!r[i].spatial_attachment) { |
773 | continue; |
774 | } |
775 | |
776 | w[i].offset = (r[i].spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, r[i].point_index)); |
777 | } |
778 | } |
779 | |
780 | void SoftBody3D::_remove_pinned_point(int p_point_index) { |
781 | const int id(_has_pinned_point(p_point_index)); |
782 | if (-1 != id) { |
783 | pinned_points.remove_at(id); |
784 | } |
785 | } |
786 | |
787 | int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const { |
788 | const int id = _has_pinned_point(p_point_index); |
789 | if (-1 == id) { |
790 | r_point = nullptr; |
791 | return -1; |
792 | } else { |
793 | r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); |
794 | return id; |
795 | } |
796 | } |
797 | |
798 | int SoftBody3D::_has_pinned_point(int p_point_index) const { |
799 | const PinnedPoint *r = pinned_points.ptr(); |
800 | for (int i = pinned_points.size() - 1; 0 <= i; --i) { |
801 | if (p_point_index == r[i].point_index) { |
802 | return i; |
803 | } |
804 | } |
805 | return -1; |
806 | } |
807 | |