| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "wrap_Physics.h" |
| 23 | #include "wrap_World.h" |
| 24 | #include "wrap_Contact.h" |
| 25 | #include "wrap_Body.h" |
| 26 | #include "wrap_Fixture.h" |
| 27 | #include "wrap_Shape.h" |
| 28 | #include "wrap_CircleShape.h" |
| 29 | #include "wrap_PolygonShape.h" |
| 30 | #include "wrap_EdgeShape.h" |
| 31 | #include "wrap_ChainShape.h" |
| 32 | #include "wrap_Joint.h" |
| 33 | #include "wrap_MouseJoint.h" |
| 34 | #include "wrap_DistanceJoint.h" |
| 35 | #include "wrap_PrismaticJoint.h" |
| 36 | #include "wrap_RevoluteJoint.h" |
| 37 | #include "wrap_PulleyJoint.h" |
| 38 | #include "wrap_GearJoint.h" |
| 39 | #include "wrap_FrictionJoint.h" |
| 40 | #include "wrap_WeldJoint.h" |
| 41 | #include "wrap_WheelJoint.h" |
| 42 | #include "wrap_RopeJoint.h" |
| 43 | #include "wrap_MotorJoint.h" |
| 44 | |
| 45 | namespace love |
| 46 | { |
| 47 | namespace physics |
| 48 | { |
| 49 | namespace box2d |
| 50 | { |
| 51 | |
| 52 | #define instance() (Module::getInstance<Physics>(Module::M_PHYSICS)) |
| 53 | |
| 54 | int w_newWorld(lua_State *L) |
| 55 | { |
| 56 | float gx = (float)luaL_optnumber(L, 1, 0); |
| 57 | float gy = (float)luaL_optnumber(L, 2, 0); |
| 58 | bool sleep = luax_optboolean(L, 3, true); |
| 59 | |
| 60 | World *w; |
| 61 | luax_catchexcept(L, [&](){ w = instance()->newWorld(gx, gy, sleep); }); |
| 62 | luax_pushtype(L, w); |
| 63 | w->release(); |
| 64 | |
| 65 | return 1; |
| 66 | } |
| 67 | |
| 68 | int w_newBody(lua_State *L) |
| 69 | { |
| 70 | World *world = luax_checkworld(L, 1); |
| 71 | float x = (float)luaL_optnumber(L, 2, 0.0); |
| 72 | float y = (float)luaL_optnumber(L, 3, 0.0); |
| 73 | |
| 74 | Body::Type btype = Body::BODY_STATIC; |
| 75 | const char *typestr = lua_isnoneornil(L, 4) ? 0 : lua_tostring(L, 4); |
| 76 | if (typestr && !Body::getConstant(typestr, btype)) |
| 77 | return luax_enumerror(L, "Body type" , Body::getConstants(btype), typestr); |
| 78 | |
| 79 | Body *body; |
| 80 | luax_catchexcept(L, [&](){ body = instance()->newBody(world, x, y, btype); }); |
| 81 | luax_pushtype(L, body); |
| 82 | body->release(); |
| 83 | return 1; |
| 84 | } |
| 85 | |
| 86 | int w_newFixture(lua_State *L) |
| 87 | { |
| 88 | Body *body = luax_checkbody(L, 1); |
| 89 | Shape *shape = luax_checkshape(L, 2); |
| 90 | float density = (float)luaL_optnumber(L, 3, 1.0f); |
| 91 | Fixture *fixture; |
| 92 | luax_catchexcept(L, [&](){ fixture = instance()->newFixture(body, shape, density); }); |
| 93 | luax_pushtype(L, fixture); |
| 94 | fixture->release(); |
| 95 | return 1; |
| 96 | } |
| 97 | |
| 98 | int w_newCircleShape(lua_State *L) |
| 99 | { |
| 100 | int top = lua_gettop(L); |
| 101 | |
| 102 | if (top == 1) |
| 103 | { |
| 104 | float radius = (float)luaL_checknumber(L, 1); |
| 105 | CircleShape *shape; |
| 106 | luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(radius); }); |
| 107 | luax_pushtype(L, shape); |
| 108 | shape->release(); |
| 109 | return 1; |
| 110 | } |
| 111 | else if (top == 3) |
| 112 | { |
| 113 | float x = (float)luaL_checknumber(L, 1); |
| 114 | float y = (float)luaL_checknumber(L, 2); |
| 115 | float radius = (float)luaL_checknumber(L, 3); |
| 116 | CircleShape *shape; |
| 117 | luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(x, y, radius); }); |
| 118 | luax_pushtype(L, shape); |
| 119 | shape->release(); |
| 120 | return 1; |
| 121 | } |
| 122 | else |
| 123 | return luaL_error(L, "Incorrect number of parameters" ); |
| 124 | } |
| 125 | |
| 126 | int w_newRectangleShape(lua_State *L) |
| 127 | { |
| 128 | int top = lua_gettop(L); |
| 129 | |
| 130 | if (top == 2) |
| 131 | { |
| 132 | float w = (float)luaL_checknumber(L, 1); |
| 133 | float h = (float)luaL_checknumber(L, 2); |
| 134 | PolygonShape *shape; |
| 135 | luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(w, h); }); |
| 136 | luax_pushtype(L, shape); |
| 137 | shape->release(); |
| 138 | return 1; |
| 139 | } |
| 140 | else if (top == 4 || top == 5) |
| 141 | { |
| 142 | float x = (float)luaL_checknumber(L, 1); |
| 143 | float y = (float)luaL_checknumber(L, 2); |
| 144 | float w = (float)luaL_checknumber(L, 3); |
| 145 | float h = (float)luaL_checknumber(L, 4); |
| 146 | float angle = (float)luaL_optnumber(L, 5, 0); |
| 147 | PolygonShape *shape; |
| 148 | luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(x, y, w, h, angle); }); |
| 149 | luax_pushtype(L, shape); |
| 150 | shape->release(); |
| 151 | return 1; |
| 152 | } |
| 153 | else |
| 154 | return luaL_error(L, "Incorrect number of parameters" ); |
| 155 | } |
| 156 | |
| 157 | int w_newEdgeShape(lua_State *L) |
| 158 | { |
| 159 | float x1 = (float)luaL_checknumber(L, 1); |
| 160 | float y1 = (float)luaL_checknumber(L, 2); |
| 161 | float x2 = (float)luaL_checknumber(L, 3); |
| 162 | float y2 = (float)luaL_checknumber(L, 4); |
| 163 | EdgeShape *shape; |
| 164 | luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(x1, y1, x2, y2); }); |
| 165 | luax_pushtype(L, shape); |
| 166 | shape->release(); |
| 167 | return 1; |
| 168 | } |
| 169 | |
| 170 | int w_newPolygonShape(lua_State *L) |
| 171 | { |
| 172 | int ret = 0; |
| 173 | luax_catchexcept(L, [&](){ ret = instance()->newPolygonShape(L); }); |
| 174 | return ret; |
| 175 | } |
| 176 | |
| 177 | int w_newChainShape(lua_State *L) |
| 178 | { |
| 179 | int ret = 0; |
| 180 | luax_catchexcept(L, [&](){ ret = instance()->newChainShape(L); }); |
| 181 | return ret; |
| 182 | } |
| 183 | |
| 184 | int w_newDistanceJoint(lua_State *L) |
| 185 | { |
| 186 | Body *body1 = luax_checkbody(L, 1); |
| 187 | Body *body2 = luax_checkbody(L, 2); |
| 188 | float x1 = (float)luaL_checknumber(L, 3); |
| 189 | float y1 = (float)luaL_checknumber(L, 4); |
| 190 | float x2 = (float)luaL_checknumber(L, 5); |
| 191 | float y2 = (float)luaL_checknumber(L, 6); |
| 192 | bool collideConnected = luax_optboolean(L, 7, false); |
| 193 | DistanceJoint *j; |
| 194 | luax_catchexcept(L, [&]() { |
| 195 | j = instance()->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected); |
| 196 | }); |
| 197 | luax_pushtype(L, j); |
| 198 | j->release(); |
| 199 | return 1; |
| 200 | } |
| 201 | |
| 202 | int w_newMouseJoint(lua_State *L) |
| 203 | { |
| 204 | Body *body = luax_checkbody(L, 1); |
| 205 | float x = (float)luaL_checknumber(L, 2); |
| 206 | float y = (float)luaL_checknumber(L, 3); |
| 207 | MouseJoint *j; |
| 208 | luax_catchexcept(L, [&](){ j = instance()->newMouseJoint(body, x, y); }); |
| 209 | luax_pushtype(L, j); |
| 210 | j->release(); |
| 211 | return 1; |
| 212 | } |
| 213 | |
| 214 | int w_newRevoluteJoint(lua_State *L) |
| 215 | { |
| 216 | Body *body1 = luax_checkbody(L, 1); |
| 217 | Body *body2 = luax_checkbody(L, 2); |
| 218 | float xA = (float)luaL_checknumber(L, 3); |
| 219 | float yA = (float)luaL_checknumber(L, 4); |
| 220 | float xB, yB; |
| 221 | bool collideConnected; |
| 222 | if (lua_gettop(L) >= 6) |
| 223 | { |
| 224 | xB = (float)luaL_checknumber(L, 5); |
| 225 | yB = (float)luaL_checknumber(L, 6); |
| 226 | collideConnected = luax_optboolean(L, 7, false); |
| 227 | } |
| 228 | else |
| 229 | { |
| 230 | xB = xA; |
| 231 | yB = yA; |
| 232 | collideConnected = luax_optboolean(L, 5, false); |
| 233 | } |
| 234 | RevoluteJoint *j; |
| 235 | luax_catchexcept(L, [&]() { |
| 236 | if (lua_gettop(L) >= 8) |
| 237 | { |
| 238 | float referenceAngle = (float)luaL_checknumber(L, 8); |
| 239 | j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); |
| 240 | } |
| 241 | else |
| 242 | j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected); |
| 243 | }); |
| 244 | luax_pushtype(L, j); |
| 245 | j->release(); |
| 246 | return 1; |
| 247 | } |
| 248 | |
| 249 | int w_newPrismaticJoint(lua_State *L) |
| 250 | { |
| 251 | Body *body1 = luax_checkbody(L, 1); |
| 252 | Body *body2 = luax_checkbody(L, 2); |
| 253 | float xA = (float)luaL_checknumber(L, 3); |
| 254 | float yA = (float)luaL_checknumber(L, 4); |
| 255 | float xB, yB, ax, ay; |
| 256 | bool collideConnected; |
| 257 | if (lua_gettop(L) >= 8) |
| 258 | { |
| 259 | xB = (float)luaL_checknumber(L, 5); |
| 260 | yB = (float)luaL_checknumber(L, 6); |
| 261 | ax = (float)luaL_checknumber(L, 7); |
| 262 | ay = (float)luaL_checknumber(L, 8); |
| 263 | collideConnected = luax_optboolean(L, 9, false); |
| 264 | } |
| 265 | else |
| 266 | { |
| 267 | xB = xA; |
| 268 | yB = yA; |
| 269 | ax = (float)luaL_checknumber(L, 5); |
| 270 | ay = (float)luaL_checknumber(L, 6); |
| 271 | collideConnected = luax_optboolean(L, 7, false); |
| 272 | } |
| 273 | PrismaticJoint *j; |
| 274 | luax_catchexcept(L, [&]() { |
| 275 | if (lua_gettop(L) >= 10) |
| 276 | { |
| 277 | float referenceAngle = (float)luaL_checknumber(L, 10); |
| 278 | j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle); |
| 279 | } |
| 280 | else |
| 281 | j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected); |
| 282 | }); |
| 283 | luax_pushtype(L, j); |
| 284 | j->release(); |
| 285 | return 1; |
| 286 | } |
| 287 | |
| 288 | int w_newPulleyJoint(lua_State *L) |
| 289 | { |
| 290 | Body *body1 = luax_checkbody(L, 1); |
| 291 | Body *body2 = luax_checkbody(L, 2); |
| 292 | float gx1 = (float)luaL_checknumber(L, 3); |
| 293 | float gy1 = (float)luaL_checknumber(L, 4); |
| 294 | float gx2 = (float)luaL_checknumber(L, 5); |
| 295 | float gy2 = (float)luaL_checknumber(L, 6); |
| 296 | float x1 = (float)luaL_checknumber(L, 7); |
| 297 | float y1 = (float)luaL_checknumber(L, 8); |
| 298 | float x2 = (float)luaL_checknumber(L, 9); |
| 299 | float y2 = (float)luaL_checknumber(L, 10); |
| 300 | float ratio = (float)luaL_optnumber(L, 11, 1.0); |
| 301 | bool collideConnected = luax_optboolean(L, 12, true); // PulleyJoints default to colliding connected bodies, see b2PulleyJoint.h |
| 302 | |
| 303 | PulleyJoint *j; |
| 304 | luax_catchexcept(L, [&]() { |
| 305 | j = instance()->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected); |
| 306 | }); |
| 307 | luax_pushtype(L, j); |
| 308 | j->release(); |
| 309 | return 1; |
| 310 | } |
| 311 | |
| 312 | int w_newGearJoint(lua_State *L) |
| 313 | { |
| 314 | Joint *joint1 = luax_checkjoint(L, 1); |
| 315 | Joint *joint2 = luax_checkjoint(L, 2); |
| 316 | float ratio = (float)luaL_optnumber(L, 3, 1.0); |
| 317 | bool collideConnected = luax_optboolean(L, 4, false); |
| 318 | |
| 319 | GearJoint *j; |
| 320 | luax_catchexcept(L, [&]() { |
| 321 | j = instance()->newGearJoint(joint1, joint2, ratio, collideConnected); |
| 322 | }); |
| 323 | luax_pushtype(L, j); |
| 324 | j->release(); |
| 325 | return 1; |
| 326 | } |
| 327 | |
| 328 | int w_newFrictionJoint(lua_State *L) |
| 329 | { |
| 330 | Body *body1 = luax_checkbody(L, 1); |
| 331 | Body *body2 = luax_checkbody(L, 2); |
| 332 | float xA = (float)luaL_checknumber(L, 3); |
| 333 | float yA = (float)luaL_checknumber(L, 4); |
| 334 | float xB, yB; |
| 335 | bool collideConnected; |
| 336 | if (lua_gettop(L) >= 6) |
| 337 | { |
| 338 | xB = (float)luaL_checknumber(L, 5); |
| 339 | yB = (float)luaL_checknumber(L, 6); |
| 340 | collideConnected = luax_optboolean(L, 7, false); |
| 341 | } |
| 342 | else |
| 343 | { |
| 344 | xB = xA; |
| 345 | yB = yA; |
| 346 | collideConnected = luax_optboolean(L, 5, false); |
| 347 | } |
| 348 | FrictionJoint *j; |
| 349 | luax_catchexcept(L, [&]() { |
| 350 | j = instance()->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected); |
| 351 | }); |
| 352 | luax_pushtype(L, j); |
| 353 | j->release(); |
| 354 | return 1; |
| 355 | } |
| 356 | |
| 357 | int w_newWeldJoint(lua_State *L) |
| 358 | { |
| 359 | Body *body1 = luax_checkbody(L, 1); |
| 360 | Body *body2 = luax_checkbody(L, 2); |
| 361 | float xA = (float)luaL_checknumber(L, 3); |
| 362 | float yA = (float)luaL_checknumber(L, 4); |
| 363 | float xB, yB; |
| 364 | bool collideConnected; |
| 365 | if (lua_gettop(L) >= 6) |
| 366 | { |
| 367 | xB = (float)luaL_checknumber(L, 5); |
| 368 | yB = (float)luaL_checknumber(L, 6); |
| 369 | collideConnected = luax_optboolean(L, 7, false); |
| 370 | } |
| 371 | else |
| 372 | { |
| 373 | xB = xA; |
| 374 | yB = yA; |
| 375 | collideConnected = luax_optboolean(L, 5, false); |
| 376 | } |
| 377 | WeldJoint *j; |
| 378 | luax_catchexcept(L, [&]() { |
| 379 | if (lua_gettop(L) >= 8) |
| 380 | { |
| 381 | float referenceAngle = (float)luaL_checknumber(L, 8); |
| 382 | j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); |
| 383 | } |
| 384 | else |
| 385 | j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected); |
| 386 | }); |
| 387 | luax_pushtype(L, j); |
| 388 | j->release(); |
| 389 | return 1; |
| 390 | } |
| 391 | |
| 392 | int w_newWheelJoint(lua_State *L) |
| 393 | { |
| 394 | Body *body1 = luax_checkbody(L, 1); |
| 395 | Body *body2 = luax_checkbody(L, 2); |
| 396 | float xA = (float)luaL_checknumber(L, 3); |
| 397 | float yA = (float)luaL_checknumber(L, 4); |
| 398 | float xB, yB, ax, ay; |
| 399 | bool collideConnected; |
| 400 | if (lua_gettop(L) >= 8) |
| 401 | { |
| 402 | xB = (float)luaL_checknumber(L, 5); |
| 403 | yB = (float)luaL_checknumber(L, 6); |
| 404 | ax = (float)luaL_checknumber(L, 7); |
| 405 | ay = (float)luaL_checknumber(L, 8); |
| 406 | collideConnected = luax_optboolean(L, 9, false); |
| 407 | } |
| 408 | else |
| 409 | { |
| 410 | xB = xA; |
| 411 | yB = yA; |
| 412 | ax = (float)luaL_checknumber(L, 5); |
| 413 | ay = (float)luaL_checknumber(L, 6); |
| 414 | collideConnected = luax_optboolean(L, 7, false); |
| 415 | } |
| 416 | |
| 417 | WheelJoint *j; |
| 418 | luax_catchexcept(L, [&]() { |
| 419 | j = instance()->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected); |
| 420 | }); |
| 421 | luax_pushtype(L, j); |
| 422 | j->release(); |
| 423 | return 1; |
| 424 | } |
| 425 | |
| 426 | int w_newRopeJoint(lua_State *L) |
| 427 | { |
| 428 | Body *body1 = luax_checkbody(L, 1); |
| 429 | Body *body2 = luax_checkbody(L, 2); |
| 430 | float x1 = (float)luaL_checknumber(L, 3); |
| 431 | float y1 = (float)luaL_checknumber(L, 4); |
| 432 | float x2 = (float)luaL_checknumber(L, 5); |
| 433 | float y2 = (float)luaL_checknumber(L, 6); |
| 434 | float maxLength = (float)luaL_checknumber(L, 7); |
| 435 | bool collideConnected = luax_optboolean(L, 8, false); |
| 436 | RopeJoint *j; |
| 437 | luax_catchexcept(L, [&]() { |
| 438 | j = instance()->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected); |
| 439 | }); |
| 440 | luax_pushtype(L, j); |
| 441 | j->release(); |
| 442 | return 1; |
| 443 | } |
| 444 | |
| 445 | int w_newMotorJoint(lua_State *L) |
| 446 | { |
| 447 | Body *body1 = luax_checkbody(L, 1); |
| 448 | Body *body2 = luax_checkbody(L, 2); |
| 449 | MotorJoint *j = 0; |
| 450 | if (!lua_isnoneornil(L, 3)) |
| 451 | { |
| 452 | float correctionFactor = (float)luaL_checknumber(L, 3); |
| 453 | bool collideConnected = luax_optboolean(L, 4, false); |
| 454 | luax_catchexcept(L, [&]() { |
| 455 | j = instance()->newMotorJoint(body1, body2, correctionFactor, collideConnected); |
| 456 | }); |
| 457 | } |
| 458 | else |
| 459 | { |
| 460 | luax_catchexcept(L, [&](){ j = instance()->newMotorJoint(body1, body2); }); |
| 461 | } |
| 462 | luax_pushtype(L, j); |
| 463 | j->release(); |
| 464 | return 1; |
| 465 | } |
| 466 | |
| 467 | int w_getDistance(lua_State *L) |
| 468 | { |
| 469 | return instance()->getDistance(L); |
| 470 | } |
| 471 | |
| 472 | int w_setMeter(lua_State *L) |
| 473 | { |
| 474 | float arg1 = (float) luaL_checknumber(L, 1); |
| 475 | luax_catchexcept(L, [&](){ Physics::setMeter(arg1); }); |
| 476 | return 0; |
| 477 | |
| 478 | } |
| 479 | int w_getMeter(lua_State *L) |
| 480 | { |
| 481 | lua_pushinteger(L, Physics::getMeter()); |
| 482 | return 1; |
| 483 | } |
| 484 | |
| 485 | // List of functions to wrap. |
| 486 | static const luaL_Reg functions[] = |
| 487 | { |
| 488 | { "newWorld" , w_newWorld }, |
| 489 | { "newBody" , w_newBody }, |
| 490 | { "newFixture" , w_newFixture }, |
| 491 | { "newCircleShape" , w_newCircleShape }, |
| 492 | { "newRectangleShape" , w_newRectangleShape }, |
| 493 | { "newPolygonShape" , w_newPolygonShape }, |
| 494 | { "newEdgeShape" , w_newEdgeShape }, |
| 495 | { "newChainShape" , w_newChainShape }, |
| 496 | { "newDistanceJoint" , w_newDistanceJoint }, |
| 497 | { "newMouseJoint" , w_newMouseJoint }, |
| 498 | { "newRevoluteJoint" , w_newRevoluteJoint }, |
| 499 | { "newPrismaticJoint" , w_newPrismaticJoint }, |
| 500 | { "newPulleyJoint" , w_newPulleyJoint }, |
| 501 | { "newGearJoint" , w_newGearJoint }, |
| 502 | { "newFrictionJoint" , w_newFrictionJoint }, |
| 503 | { "newWeldJoint" , w_newWeldJoint }, |
| 504 | { "newWheelJoint" , w_newWheelJoint }, |
| 505 | { "newRopeJoint" , w_newRopeJoint }, |
| 506 | { "newMotorJoint" , w_newMotorJoint }, |
| 507 | { "getDistance" , w_getDistance }, |
| 508 | { "getMeter" , w_getMeter }, |
| 509 | { "setMeter" , w_setMeter }, |
| 510 | { 0, 0 }, |
| 511 | }; |
| 512 | |
| 513 | static const lua_CFunction types[] = |
| 514 | { |
| 515 | luaopen_world, |
| 516 | luaopen_contact, |
| 517 | luaopen_body, |
| 518 | luaopen_fixture, |
| 519 | luaopen_shape, |
| 520 | luaopen_circleshape, |
| 521 | luaopen_polygonshape, |
| 522 | luaopen_edgeshape, |
| 523 | luaopen_chainshape, |
| 524 | luaopen_joint, |
| 525 | luaopen_mousejoint, |
| 526 | luaopen_distancejoint, |
| 527 | luaopen_prismaticjoint, |
| 528 | luaopen_revolutejoint, |
| 529 | luaopen_pulleyjoint, |
| 530 | luaopen_gearjoint, |
| 531 | luaopen_frictionjoint, |
| 532 | luaopen_weldjoint, |
| 533 | luaopen_wheeljoint, |
| 534 | luaopen_ropejoint, |
| 535 | luaopen_motorjoint, |
| 536 | 0 |
| 537 | }; |
| 538 | |
| 539 | extern "C" int luaopen_love_physics(lua_State *L) |
| 540 | { |
| 541 | Physics *instance = instance(); |
| 542 | if (instance == nullptr) |
| 543 | { |
| 544 | luax_catchexcept(L, [&](){ instance = new Physics(); }); |
| 545 | } |
| 546 | else |
| 547 | instance->retain(); |
| 548 | |
| 549 | WrappedModule w; |
| 550 | w.module = instance; |
| 551 | w.name = "physics" ; |
| 552 | w.type = &Module::type; |
| 553 | w.functions = functions; |
| 554 | w.types = types; |
| 555 | |
| 556 | return luax_register_module(L, w); |
| 557 | } |
| 558 | |
| 559 | } // box2d |
| 560 | } // physics |
| 561 | } // love |
| 562 | |