| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #include "BsParticleEmitter.h" | 
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| 4 | #include "Mesh/BsMeshData.h" | 
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| 5 | #include "Mesh/BsMeshUtility.h" | 
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| 6 | #include "RenderAPI/BsVertexDataDesc.h" | 
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| 7 | #include "Math/BsRandom.h" | 
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| 8 | #include "Components/BsCRenderable.h" | 
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| 9 | #include "Private/Particles/BsParticleSet.h" | 
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| 10 | #include "Private/RTTI/BsParticleSystemRTTI.h" | 
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| 11 | #include "Animation/BsAnimation.h" | 
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| 12 | #include "Animation/BsAnimationManager.h" | 
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| 13 | #include "Mesh/BsMesh.h" | 
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| 14 |  | 
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| 15 | namespace bs | 
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| 16 | { | 
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| 17 | MeshWeightedTriangles::MeshWeightedTriangles(const MeshData& meshData) | 
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| 18 | { | 
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| 19 | calculate(meshData); | 
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| 20 | } | 
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| 21 |  | 
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| 22 | void MeshWeightedTriangles::calculate(const MeshData& meshData) | 
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| 23 | { | 
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| 24 | const UINT32 numIndices = meshData.getNumIndices(); | 
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| 25 | assert(numIndices % 3 == 0); | 
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| 26 |  | 
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| 27 | const UINT32 numTriangles = numIndices / 3; | 
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| 28 | mWeights.resize(numTriangles); | 
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| 29 |  | 
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| 30 | UINT8* vertices = meshData.getElementData(VES_POSITION); | 
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| 31 |  | 
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| 32 | const SPtr<VertexDataDesc>& vertexDesc = meshData.getVertexDesc(); | 
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| 33 | const UINT32 stride = vertexDesc->getVertexStride(); | 
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| 34 |  | 
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| 35 | float totalArea = 0.0f; | 
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| 36 | if(meshData.getIndexType() == IT_32BIT) | 
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| 37 | { | 
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| 38 | UINT32* indices = meshData.getIndices32(); | 
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| 39 |  | 
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| 40 | for(UINT32 i = 0; i < numTriangles; i++) | 
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| 41 | { | 
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| 42 | TriangleWeight& weight = mWeights[i]; | 
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| 43 |  | 
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| 44 | weight.indices[0] = indices[i * 3 + 0]; | 
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| 45 | weight.indices[1] = indices[i * 3 + 1]; | 
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| 46 | weight.indices[2] = indices[i * 3 + 2]; | 
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| 47 | } | 
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| 48 | } | 
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| 49 | else | 
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| 50 | { | 
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| 51 | UINT16* indices = meshData.getIndices16(); | 
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| 52 |  | 
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| 53 | for(UINT32 i = 0; i < numTriangles; i++) | 
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| 54 | { | 
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| 55 | TriangleWeight& weight = mWeights[i]; | 
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| 56 |  | 
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| 57 | weight.indices[0] = indices[i * 3 + 0]; | 
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| 58 | weight.indices[1] = indices[i * 3 + 1]; | 
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| 59 | weight.indices[2] = indices[i * 3 + 2]; | 
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| 60 | } | 
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| 61 | } | 
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| 62 |  | 
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| 63 | for (UINT32 i = 0; i < numTriangles; i++) | 
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| 64 | { | 
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| 65 | TriangleWeight& weight = mWeights[i]; | 
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| 66 | const Vector3& a = *(Vector3*)(vertices + weight.indices[0] * stride); | 
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| 67 | const Vector3& b = *(Vector3*)(vertices + weight.indices[1] * stride); | 
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| 68 | const Vector3& c = *(Vector3*)(vertices + weight.indices[2] * stride); | 
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| 69 |  | 
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| 70 | // Note: Using squared length here would be faster, but the weights can be small and squaring them just | 
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| 71 | // makes them smaller, causing precision issues | 
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| 72 | weight.cumulativeWeight = Vector3::cross(b - a, c - a).length(); | 
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| 73 | totalArea += weight.cumulativeWeight; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | const float invTotalArea = 1.0f / totalArea; | 
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| 77 | for (UINT32 i = 0; i < numTriangles; i++) | 
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| 78 | mWeights[i].cumulativeWeight *= invTotalArea; | 
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| 79 |  | 
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| 80 | for (UINT32 i = 1; i < numTriangles; i++) | 
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| 81 | mWeights[i].cumulativeWeight += mWeights[i - 1].cumulativeWeight; | 
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| 82 |  | 
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| 83 | mWeights[numTriangles - 1].cumulativeWeight = 1.0f; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void MeshWeightedTriangles::getTriangle(const Random& random, std::array<UINT32, 3>& indices) const | 
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| 87 | { | 
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| 88 | struct Comp | 
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| 89 | { | 
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| 90 | bool operator()(float a, const TriangleWeight& b) const | 
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| 91 | { | 
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| 92 | return a < b.cumulativeWeight; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | bool operator()(const TriangleWeight& a, float b) const | 
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| 96 | { | 
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| 97 | return a.cumulativeWeight < b; | 
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| 98 | } | 
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| 99 | }; | 
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| 100 |  | 
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| 101 | const float val = random.getUNorm(); | 
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| 102 |  | 
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| 103 | const auto findIter = std::lower_bound(mWeights.begin(), mWeights.end(), val, Comp()); | 
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| 104 | if(findIter != mWeights.end()) | 
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| 105 | memcpy(indices.data(), findIter->indices, sizeof(indices)); | 
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| 106 | else | 
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| 107 | bs_zero_out(indices); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | template <class Pr> | 
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| 111 | UINT32 spawnMultiple(ParticleSet& particles, UINT32 count, Pr predicate) | 
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| 112 | { | 
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| 113 | const UINT32 index = particles.allocParticles(count); | 
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| 114 | ParticleSetData& particleData = particles.getParticles(); | 
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| 115 |  | 
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| 116 | const UINT32 end = index + count; | 
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| 117 | for (UINT32 i = index; i < end; i++) | 
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| 118 | predicate(i - index, particleData.position[i], particleData.velocity[i]); | 
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| 119 |  | 
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| 120 | return index; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | template <class T> | 
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| 124 | UINT32 spawnMultipleRandom(T* spawner, const Random& random, ParticleSet& particles, UINT32 count) | 
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| 125 | { | 
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| 126 | const UINT32 index = particles.allocParticles(count); | 
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| 127 | ParticleSetData& particleData = particles.getParticles(); | 
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| 128 |  | 
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| 129 | const UINT32 end = index + count; | 
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| 130 | for (UINT32 i = index; i < end; i++) | 
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| 131 | spawner->_spawn(random, particleData.position[i], particleData.velocity[i]); | 
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| 132 |  | 
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| 133 | return index; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | template <class T> | 
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| 137 | UINT32 spawnMultipleSpread(T* spawner, float length, float interval, ParticleSet& particles, UINT32 count) | 
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| 138 | { | 
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| 139 | const UINT32 index = particles.allocParticles(count); | 
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| 140 | ParticleSetData& particleData = particles.getParticles(); | 
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| 141 |  | 
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| 142 | const float dt = length / (float)count; | 
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| 143 |  | 
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| 144 | float accum = 0.0f; | 
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| 145 | for (UINT32 i = 0; i < count; i++) | 
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| 146 | { | 
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| 147 | float t = accum; | 
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| 148 | if(interval > 0) | 
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| 149 | t = Math::roundToMultiple(accum, interval); | 
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| 150 |  | 
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| 151 | const UINT32 particleIdx = index + i; | 
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| 152 | spawner->_spawn(t, particleData.position[particleIdx], particleData.velocity[particleIdx]); | 
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| 153 |  | 
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| 154 | accum += dt; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | return index; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | template <class T> | 
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| 161 | UINT32 spawnMultipleLoop(T* spawner, float length, float speed, float interval, ParticleSet& particles, | 
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| 162 | UINT32 count, const ParticleSystemState& state) | 
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| 163 | { | 
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| 164 | const UINT32 index = particles.allocParticles(count); | 
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| 165 | ParticleSetData& particleData = particles.getParticles(); | 
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| 166 |  | 
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| 167 | const float dt = state.timeStep / (float)count; | 
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| 168 |  | 
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| 169 | for (UINT32 i = 0; i < count; i++) | 
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| 170 | { | 
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| 171 | float t = (state.timeStart + dt * i) * speed; | 
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| 172 | t = fmod(t, length); | 
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| 173 |  | 
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| 174 | if(interval > 0.0f) | 
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| 175 | t = Math::roundToMultiple(t, interval); | 
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| 176 |  | 
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| 177 | const UINT32 particleIdx = index + i; | 
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| 178 | spawner->_spawn(t, particleData.position[particleIdx], particleData.velocity[particleIdx]); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | return index; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | template <class T> | 
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| 185 | UINT32 spawnMultiplePingPong(T* spawner, float length, float speed, float interval, ParticleSet& particles, | 
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| 186 | UINT32 count, const ParticleSystemState& state) | 
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| 187 | { | 
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| 188 | const UINT32 index = particles.allocParticles(count); | 
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| 189 | ParticleSetData& particleData = particles.getParticles(); | 
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| 190 |  | 
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| 191 | const float dt = state.timeStep / (float)count; | 
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| 192 |  | 
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| 193 | for (UINT32 i = 0; i < count; i++) | 
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| 194 | { | 
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| 195 | float t = (state.timeStart + dt * i) * speed; | 
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| 196 |  | 
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| 197 | const auto loop = (UINT32)(t / length); | 
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| 198 | if (loop % 2 == 1) | 
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| 199 | t = length - fmod(t, length); | 
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| 200 | else | 
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| 201 | t = fmod(t, length); | 
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| 202 |  | 
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| 203 | if(interval > 0.0f) | 
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| 204 | t = Math::roundToMultiple(t, interval); | 
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| 205 |  | 
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| 206 | const UINT32 particleIdx = index + i; | 
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| 207 | spawner->_spawn(t, particleData.position[particleIdx], particleData.velocity[particleIdx]); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | return index; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | template <class T> | 
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| 214 | UINT32 spawnMultipleMode(T* spawner, ParticleEmissionModeType type, float length, float speed, float interval, | 
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| 215 | const Random& random, ParticleSet& particles, UINT32 count, const ParticleSystemState& state) | 
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| 216 | { | 
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| 217 | if(count > 0) | 
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| 218 | { | 
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| 219 | switch (type) | 
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| 220 | { | 
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| 221 | case ParticleEmissionModeType::Random: | 
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| 222 | return spawnMultipleRandom(spawner, random, particles, count); | 
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| 223 | case ParticleEmissionModeType::Loop: | 
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| 224 | return spawnMultipleLoop(spawner, length, speed, interval, particles, | 
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| 225 | count, state); | 
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| 226 | case ParticleEmissionModeType::PingPong: | 
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| 227 | return spawnMultiplePingPong(spawner, length, speed, interval, particles, | 
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| 228 | count, state); | 
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| 229 | case ParticleEmissionModeType::Spread: | 
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| 230 | return spawnMultipleSpread(spawner, length, interval, particles, count); | 
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| 231 | default: | 
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| 232 | break; | 
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| 233 | } | 
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| 234 | } | 
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| 235 |  | 
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| 236 | return particles.getParticleCount(); | 
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| 237 | } | 
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| 238 |  | 
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| 239 | ParticleEmitterConeShape::ParticleEmitterConeShape(const PARTICLE_CONE_SHAPE_DESC& desc) | 
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| 240 | :mInfo(desc) | 
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| 241 | { } | 
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| 242 |  | 
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| 243 | UINT32 ParticleEmitterConeShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
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| 244 | const ParticleSystemState& state) const | 
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| 245 | { | 
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| 246 | return spawnMultipleMode(this, mInfo.mode.type, mInfo.arc.valueRadians(), mInfo.mode.speed * Math::DEG2RAD, | 
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| 247 | mInfo.mode.interval * Math::DEG2RAD, random, particles, count, state); | 
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| 248 | } | 
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| 249 |  | 
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| 250 | void ParticleEmitterConeShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
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| 251 | { | 
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| 252 | Vector2 pos2D; | 
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| 253 | if (Math::approxEquals(mInfo.arc.valueDegrees(), 360.0f)) | 
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| 254 | pos2D = random.getPointInCircleShell(mInfo.thickness); | 
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| 255 | else | 
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| 256 | pos2D = random.getPointInArcShell(mInfo.arc, mInfo.thickness); | 
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| 257 |  | 
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| 258 | getPointInCone(pos2D, random.getUNorm() * mInfo.length, position, normal); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | void ParticleEmitterConeShape::_spawn(float t, Vector3& position, Vector3& normal) const | 
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| 262 | { | 
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| 263 | const Vector2 pos2D(Math::cos(t), Math::sin(t)); | 
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| 264 |  | 
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| 265 | getPointInCone(pos2D, 0.0f, position, normal); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | void ParticleEmitterConeShape::getPointInCone(const Vector2& pos2D, float distance, Vector3& position, | 
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| 269 | Vector3& normal) const | 
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| 270 | { | 
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| 271 | const float angleSin = Math::sin(mInfo.angle); | 
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| 272 | normal = Vector3(pos2D.x * angleSin, pos2D.y * angleSin, Math::cos(mInfo.angle)); | 
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| 273 | normal.normalize(); | 
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| 274 |  | 
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| 275 | position = Vector3(pos2D.x * mInfo.radius, pos2D.y * mInfo.radius, 0.0f); | 
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| 276 |  | 
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| 277 | if(mInfo.type == ParticleEmitterConeType::Volume) | 
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| 278 | position += normal * distance; | 
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| 279 | } | 
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| 280 |  | 
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| 281 | SPtr<ParticleEmitterConeShape> ParticleEmitterConeShape::create(const PARTICLE_CONE_SHAPE_DESC& desc) | 
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| 282 | { | 
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| 283 | return bs_shared_ptr_new<ParticleEmitterConeShape>(desc); | 
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| 284 | } | 
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| 285 |  | 
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| 286 | SPtr<ParticleEmitterConeShape> ParticleEmitterConeShape::create() | 
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| 287 | { | 
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| 288 | return bs_shared_ptr_new<ParticleEmitterConeShape>(); | 
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| 289 | } | 
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| 290 |  | 
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| 291 | void ParticleEmitterConeShape::calcBounds(AABox& shape, AABox& velocity) const | 
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| 292 | { | 
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| 293 | const float sinAngle = Math::sin(mInfo.angle); | 
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| 294 | const float cosAngle = Math::cos(mInfo.angle); | 
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| 295 |  | 
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| 296 | if(mInfo.type == ParticleEmitterConeType::Base) | 
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| 297 | { | 
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| 298 | shape.setMin(Vector3(-mInfo.radius, -mInfo.radius, 0.0f)); | 
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| 299 | shape.setMax(Vector3(mInfo.radius, mInfo.radius, 0.0f)); | 
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| 300 | } | 
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| 301 | else | 
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| 302 | { | 
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| 303 | const float topRadius = mInfo.radius + mInfo.length * sinAngle; | 
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| 304 | const float length = mInfo.length * cosAngle; | 
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| 305 |  | 
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| 306 | shape.setMin(Vector3(-topRadius, -topRadius, 0.0f)); | 
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| 307 | shape.setMax(Vector3(topRadius, topRadius, length)); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | velocity.setMin(Vector3(-sinAngle, -sinAngle, 0.0f)); | 
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| 311 | velocity.setMax(Vector3(sinAngle, sinAngle, 1.0f)); | 
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| 312 | } | 
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| 313 |  | 
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| 314 | RTTITypeBase* ParticleEmitterConeShape::getRTTIStatic() | 
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| 315 | { | 
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| 316 | return ParticleEmitterConeShapeRTTI::instance(); | 
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| 317 | } | 
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| 318 |  | 
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| 319 | RTTITypeBase* ParticleEmitterConeShape::getRTTI() const | 
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| 320 | { | 
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| 321 | return getRTTIStatic(); | 
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| 322 | } | 
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| 323 |  | 
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| 324 | ParticleEmitterSphereShape::ParticleEmitterSphereShape(const PARTICLE_SPHERE_SHAPE_DESC& desc) | 
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| 325 | :mInfo(desc) | 
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| 326 | { } | 
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| 327 |  | 
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| 328 | UINT32 ParticleEmitterSphereShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
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| 329 | const ParticleSystemState& state) const | 
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| 330 | { | 
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| 331 | return spawnMultipleRandom(this, random, particles, count); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | void ParticleEmitterSphereShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
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| 335 | { | 
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| 336 | position = random.getPointInSphereShell(mInfo.thickness); | 
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| 337 | normal = Vector3::normalize(position); | 
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| 338 |  | 
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| 339 | position *= mInfo.radius; | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void ParticleEmitterSphereShape::calcBounds(AABox& shape, AABox& velocity) const | 
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| 343 | { | 
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| 344 | shape.setMin(Vector3::ONE * -mInfo.radius); | 
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| 345 | shape.setMax(Vector3::ONE * mInfo.radius); | 
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| 346 |  | 
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| 347 | velocity.setMin(-Vector3::ONE); | 
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| 348 | velocity.setMax(Vector3::ONE); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | SPtr<ParticleEmitterSphereShape> ParticleEmitterSphereShape::create(const PARTICLE_SPHERE_SHAPE_DESC& desc) | 
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| 352 | { | 
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| 353 | return bs_shared_ptr_new<ParticleEmitterSphereShape>(desc); | 
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| 354 | } | 
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| 355 |  | 
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| 356 | SPtr<ParticleEmitterSphereShape> ParticleEmitterSphereShape::create() | 
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| 357 | { | 
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| 358 | return bs_shared_ptr_new<ParticleEmitterSphereShape>(); | 
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| 359 | } | 
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| 360 |  | 
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| 361 | RTTITypeBase* ParticleEmitterSphereShape::getRTTIStatic() | 
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| 362 | { | 
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| 363 | return ParticleEmitterSphereShapeRTTI::instance(); | 
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| 364 | } | 
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| 365 |  | 
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| 366 | RTTITypeBase* ParticleEmitterSphereShape::getRTTI() const | 
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| 367 | { | 
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| 368 | return getRTTIStatic(); | 
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| 369 | } | 
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| 370 |  | 
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| 371 | ParticleEmitterHemisphereShape::ParticleEmitterHemisphereShape(const PARTICLE_HEMISPHERE_SHAPE_DESC& desc) | 
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| 372 | :mInfo(desc) | 
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| 373 | { } | 
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| 374 |  | 
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| 375 | UINT32 ParticleEmitterHemisphereShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
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| 376 | const ParticleSystemState& state) const | 
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| 377 | { | 
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| 378 | return spawnMultipleRandom(this, random, particles, count); | 
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| 379 | } | 
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| 380 |  | 
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| 381 | void ParticleEmitterHemisphereShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
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| 382 | { | 
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| 383 | position = random.getPointInSphereShell(mInfo.thickness); | 
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| 384 | if (position.z > 0.0f) | 
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| 385 | position.z *= -1.0f; | 
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| 386 |  | 
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| 387 | normal = Vector3::normalize(position); | 
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| 388 | position *= mInfo.radius; | 
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| 389 | } | 
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| 390 |  | 
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| 391 | void ParticleEmitterHemisphereShape::calcBounds(AABox& shape, AABox& velocity) const | 
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| 392 | { | 
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| 393 | shape.setMin(Vector3(-mInfo.radius, -mInfo.radius, 0.0f)); | 
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| 394 | shape.setMax(Vector3::ONE * mInfo.radius); | 
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| 395 |  | 
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| 396 | velocity.setMin(Vector3(-1.0f, -1.0f, 0.0f)); | 
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| 397 | velocity.setMax(Vector3::ONE); | 
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| 398 | } | 
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| 399 |  | 
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| 400 | SPtr<ParticleEmitterHemisphereShape> ParticleEmitterHemisphereShape::create(const PARTICLE_HEMISPHERE_SHAPE_DESC& desc) | 
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| 401 | { | 
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| 402 | return bs_shared_ptr_new<ParticleEmitterHemisphereShape>(desc); | 
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| 403 | } | 
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| 404 |  | 
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| 405 | SPtr<ParticleEmitterHemisphereShape> ParticleEmitterHemisphereShape::create() | 
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| 406 | { | 
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| 407 | return bs_shared_ptr_new<ParticleEmitterHemisphereShape>(); | 
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| 408 | } | 
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| 409 |  | 
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| 410 | RTTITypeBase* ParticleEmitterHemisphereShape::getRTTIStatic() | 
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| 411 | { | 
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| 412 | return ParticleEmitterHemisphereShapeRTTI::instance(); | 
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| 413 | } | 
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| 414 |  | 
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| 415 | RTTITypeBase* ParticleEmitterHemisphereShape::getRTTI() const | 
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| 416 | { | 
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| 417 | return getRTTIStatic(); | 
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| 418 | } | 
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| 419 |  | 
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| 420 | ParticleEmitterBoxShape::ParticleEmitterBoxShape(const PARTICLE_BOX_SHAPE_DESC& desc) | 
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| 421 | :mInfo(desc) | 
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| 422 | { | 
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| 423 | switch(mInfo.type) | 
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| 424 | { | 
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| 425 | case ParticleEmitterBoxType::Surface: | 
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| 426 | { | 
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| 427 | float totalSurfaceArea = 0.0f; | 
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| 428 | for(UINT32 i = 0; i < 3; i++) | 
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| 429 | { | 
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| 430 | mSurfaceArea[i] = Math::sqr(desc.extents[i]); | 
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| 431 | totalSurfaceArea += mSurfaceArea[i]; | 
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| 432 | } | 
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| 433 |  | 
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| 434 | if(totalSurfaceArea > 0.0f) | 
|---|
| 435 | { | 
|---|
| 436 | const float invTotalSurfaceArea = 1.0f / totalSurfaceArea; | 
|---|
| 437 | for(UINT32 i = 0; i < 3; i++) | 
|---|
| 438 | mSurfaceArea[i] *= invTotalSurfaceArea; | 
|---|
| 439 |  | 
|---|
| 440 | mSurfaceArea[1] += mSurfaceArea[0]; | 
|---|
| 441 | mSurfaceArea[2] = 1.0f; | 
|---|
| 442 | } | 
|---|
| 443 | } | 
|---|
| 444 | break; | 
|---|
| 445 | case ParticleEmitterBoxType::Edge: | 
|---|
| 446 | { | 
|---|
| 447 | float totalEdgeLength = 0.0f; | 
|---|
| 448 | for(UINT32 i = 0; i < 3; i++) | 
|---|
| 449 | { | 
|---|
| 450 | mEdgeLengths[i] = desc.extents[i]; | 
|---|
| 451 | totalEdgeLength += mEdgeLengths[i]; | 
|---|
| 452 | } | 
|---|
| 453 |  | 
|---|
| 454 | if(totalEdgeLength > 0.0f) | 
|---|
| 455 | { | 
|---|
| 456 | const float invTotalEdgeLength = 1.0f / totalEdgeLength; | 
|---|
| 457 | for(UINT32 i = 0; i < 3; i++) | 
|---|
| 458 | mEdgeLengths[i] *= invTotalEdgeLength; | 
|---|
| 459 |  | 
|---|
| 460 | mEdgeLengths[1] += mEdgeLengths[0]; | 
|---|
| 461 | mEdgeLengths[2] = 1.0f; | 
|---|
| 462 | } | 
|---|
| 463 | } | 
|---|
| 464 | break; | 
|---|
| 465 | default: | 
|---|
| 466 | case ParticleEmitterBoxType::Volume: break; | 
|---|
| 467 | } | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 | UINT32 ParticleEmitterBoxShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
|---|
| 471 | const ParticleSystemState& state) const | 
|---|
| 472 | { | 
|---|
| 473 | return spawnMultipleRandom(this, random, particles, count); | 
|---|
| 474 | } | 
|---|
| 475 |  | 
|---|
| 476 | void ParticleEmitterBoxShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
|---|
| 477 | { | 
|---|
| 478 | switch(mInfo.type) | 
|---|
| 479 | { | 
|---|
| 480 | default: | 
|---|
| 481 | case ParticleEmitterBoxType::Volume: | 
|---|
| 482 | position.x = mInfo.extents.x * random.getSNorm(); | 
|---|
| 483 | position.y = mInfo.extents.y * random.getSNorm(); | 
|---|
| 484 | position.z = mInfo.extents.z * random.getSNorm(); | 
|---|
| 485 | normal = Vector3::UNIT_Z; | 
|---|
| 486 | break; | 
|---|
| 487 | case ParticleEmitterBoxType::Surface: | 
|---|
| 488 | { | 
|---|
| 489 | const float u = random.getSNorm(); | 
|---|
| 490 | const float v = random.getSNorm(); | 
|---|
| 491 |  | 
|---|
| 492 | // Determine an axis (based on their size, larger being more likely) | 
|---|
| 493 | const float axisRnd = random.getUNorm(); | 
|---|
| 494 | UINT32 axis = 0; | 
|---|
| 495 | for (; axis < 3; axis++) | 
|---|
| 496 | { | 
|---|
| 497 | if(axisRnd <= mSurfaceArea[axis]) | 
|---|
| 498 | break; | 
|---|
| 499 | } | 
|---|
| 500 |  | 
|---|
| 501 | switch(axis) | 
|---|
| 502 | { | 
|---|
| 503 | case 0: | 
|---|
| 504 | position.x = mInfo.extents.x * u; | 
|---|
| 505 | position.y = mInfo.extents.y * v; | 
|---|
| 506 | position.z = random.getUNorm() > 0.5f ? mInfo.extents.z : -mInfo.extents.z; | 
|---|
| 507 | break; | 
|---|
| 508 | case 1: | 
|---|
| 509 | position.x = mInfo.extents.x * u; | 
|---|
| 510 | position.y = random.getUNorm() > 0.5f ? mInfo.extents.y : -mInfo.extents.y; | 
|---|
| 511 | position.z = mInfo.extents.z * v; | 
|---|
| 512 | break; | 
|---|
| 513 | case 2: | 
|---|
| 514 | position.x = random.getUNorm() > 0.5f ? mInfo.extents.x : -mInfo.extents.x; | 
|---|
| 515 | position.y = mInfo.extents.y * v; | 
|---|
| 516 | position.z = mInfo.extents.z * u; | 
|---|
| 517 | break; | 
|---|
| 518 | default: | 
|---|
| 519 | break; | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | normal = Vector3::UNIT_Z; | 
|---|
| 523 | } | 
|---|
| 524 | break; | 
|---|
| 525 | case ParticleEmitterBoxType::Edge: | 
|---|
| 526 | { | 
|---|
| 527 | const float u = random.getSNorm(); | 
|---|
| 528 |  | 
|---|
| 529 | // Determine an axis (based on their length, longer being more likely) | 
|---|
| 530 | const float axisRnd = random.getUNorm(); | 
|---|
| 531 | UINT32 axis = 0; | 
|---|
| 532 | for (; axis < 3; axis++) | 
|---|
| 533 | { | 
|---|
| 534 | if(axisRnd <= mEdgeLengths[axis]) | 
|---|
| 535 | break; | 
|---|
| 536 | } | 
|---|
| 537 |  | 
|---|
| 538 | switch(axis) | 
|---|
| 539 | { | 
|---|
| 540 | case 0: | 
|---|
| 541 | position.x = mInfo.extents.x * u; | 
|---|
| 542 | position.y = random.getUNorm() > 0.5f ? mInfo.extents.y : -mInfo.extents.y; | 
|---|
| 543 | position.z = random.getUNorm() > 0.5f ? mInfo.extents.z : -mInfo.extents.z; | 
|---|
| 544 | break; | 
|---|
| 545 | case 1: | 
|---|
| 546 | position.x = random.getUNorm() > 0.5f ? mInfo.extents.x : -mInfo.extents.x; | 
|---|
| 547 | position.y = mInfo.extents.y * u; | 
|---|
| 548 | position.z = random.getUNorm() > 0.5f ? mInfo.extents.z : -mInfo.extents.z; | 
|---|
| 549 | break; | 
|---|
| 550 | case 2: | 
|---|
| 551 | position.x = random.getUNorm() > 0.5f ? mInfo.extents.x : -mInfo.extents.x; | 
|---|
| 552 | position.y = random.getUNorm() > 0.5f ? mInfo.extents.y : -mInfo.extents.y; | 
|---|
| 553 | position.z = mInfo.extents.z * u; | 
|---|
| 554 | break; | 
|---|
| 555 | default: | 
|---|
| 556 | break; | 
|---|
| 557 | } | 
|---|
| 558 |  | 
|---|
| 559 | normal = Vector3::UNIT_Z; | 
|---|
| 560 | } | 
|---|
| 561 | break; | 
|---|
| 562 | } | 
|---|
| 563 | } | 
|---|
| 564 |  | 
|---|
| 565 | void ParticleEmitterBoxShape::calcBounds(AABox& shape, AABox& velocity) const | 
|---|
| 566 | { | 
|---|
| 567 | shape.setMin(-mInfo.extents); | 
|---|
| 568 | shape.setMax(mInfo.extents); | 
|---|
| 569 |  | 
|---|
| 570 | velocity.setMin(Vector3::ZERO); | 
|---|
| 571 | velocity.setMax(Vector3::UNIT_Z); | 
|---|
| 572 | } | 
|---|
| 573 |  | 
|---|
| 574 | SPtr<ParticleEmitterBoxShape> ParticleEmitterBoxShape::create(const PARTICLE_BOX_SHAPE_DESC& desc) | 
|---|
| 575 | { | 
|---|
| 576 | return bs_shared_ptr_new<ParticleEmitterBoxShape>(desc); | 
|---|
| 577 | } | 
|---|
| 578 |  | 
|---|
| 579 | SPtr<ParticleEmitterBoxShape> ParticleEmitterBoxShape::create() | 
|---|
| 580 | { | 
|---|
| 581 | return bs_shared_ptr_new<ParticleEmitterBoxShape>(); | 
|---|
| 582 | } | 
|---|
| 583 |  | 
|---|
| 584 | RTTITypeBase* ParticleEmitterBoxShape::getRTTIStatic() | 
|---|
| 585 | { | 
|---|
| 586 | return ParticleEmitterBoxShapeRTTI::instance(); | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 | RTTITypeBase* ParticleEmitterBoxShape::getRTTI() const | 
|---|
| 590 | { | 
|---|
| 591 | return getRTTIStatic(); | 
|---|
| 592 | } | 
|---|
| 593 |  | 
|---|
| 594 | ParticleEmitterLineShape::ParticleEmitterLineShape(const PARTICLE_LINE_SHAPE_DESC& desc) | 
|---|
| 595 | :mInfo(desc) | 
|---|
| 596 | { } | 
|---|
| 597 |  | 
|---|
| 598 | UINT32 ParticleEmitterLineShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
|---|
| 599 | const ParticleSystemState& state) const | 
|---|
| 600 | { | 
|---|
| 601 | return spawnMultipleMode(this, mInfo.mode.type, mInfo.length, mInfo.mode.speed, | 
|---|
| 602 | mInfo.mode.interval, random, particles, count, state); | 
|---|
| 603 | } | 
|---|
| 604 |  | 
|---|
| 605 | void ParticleEmitterLineShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
|---|
| 606 | { | 
|---|
| 607 | position = Vector3(random.getSNorm() * mInfo.length * 0.5f, 0.0f, 0.0f); | 
|---|
| 608 | normal = Vector3::UNIT_Z; | 
|---|
| 609 | } | 
|---|
| 610 |  | 
|---|
| 611 | void ParticleEmitterLineShape::_spawn(float t, Vector3& position, Vector3& normal) const | 
|---|
| 612 | { | 
|---|
| 613 | position = Vector3(t * mInfo.length - mInfo.length * 0.5f, 0.0f, 0.0f); | 
|---|
| 614 | normal = Vector3::UNIT_Z; | 
|---|
| 615 | } | 
|---|
| 616 |  | 
|---|
| 617 | void ParticleEmitterLineShape::calcBounds(AABox& shape, AABox& velocity) const | 
|---|
| 618 | { | 
|---|
| 619 | shape.setMin(Vector3(-mInfo.length * 0.5f, 0.0f, 0.0f)); | 
|---|
| 620 | shape.setMax(Vector3(mInfo.length * 0.5f, 0.0f, 0.0f)); | 
|---|
| 621 |  | 
|---|
| 622 | velocity.setMin(Vector3::ZERO); | 
|---|
| 623 | velocity.setMax(Vector3::UNIT_Z); | 
|---|
| 624 | } | 
|---|
| 625 |  | 
|---|
| 626 | SPtr<ParticleEmitterLineShape> ParticleEmitterLineShape::create(const PARTICLE_LINE_SHAPE_DESC& desc) | 
|---|
| 627 | { | 
|---|
| 628 | return bs_shared_ptr_new<ParticleEmitterLineShape>(desc); | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | SPtr<ParticleEmitterLineShape> ParticleEmitterLineShape::create() | 
|---|
| 632 | { | 
|---|
| 633 | return bs_shared_ptr_new<ParticleEmitterLineShape>(); | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 | RTTITypeBase* ParticleEmitterLineShape::getRTTIStatic() | 
|---|
| 637 | { | 
|---|
| 638 | return ParticleEmitterLineShapeRTTI::instance(); | 
|---|
| 639 | } | 
|---|
| 640 |  | 
|---|
| 641 | RTTITypeBase* ParticleEmitterLineShape::getRTTI() const | 
|---|
| 642 | { | 
|---|
| 643 | return getRTTIStatic(); | 
|---|
| 644 | } | 
|---|
| 645 |  | 
|---|
| 646 | ParticleEmitterCircleShape::ParticleEmitterCircleShape(const PARTICLE_CIRCLE_SHAPE_DESC& desc) | 
|---|
| 647 | :mInfo(desc) | 
|---|
| 648 | { } | 
|---|
| 649 |  | 
|---|
| 650 | UINT32 ParticleEmitterCircleShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
|---|
| 651 | const ParticleSystemState& state) const | 
|---|
| 652 | { | 
|---|
| 653 | return spawnMultipleMode(this, mInfo.mode.type, mInfo.arc.valueRadians(), mInfo.mode.speed * Math::DEG2RAD, | 
|---|
| 654 | mInfo.mode.interval * Math::DEG2RAD, random, particles, count, state); | 
|---|
| 655 | } | 
|---|
| 656 |  | 
|---|
| 657 | void ParticleEmitterCircleShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
|---|
| 658 | { | 
|---|
| 659 | Vector2 pos2D; | 
|---|
| 660 | if (Math::approxEquals(mInfo.arc.valueDegrees(), 360.0f)) | 
|---|
| 661 | pos2D = random.getPointInCircleShell(mInfo.thickness); | 
|---|
| 662 | else | 
|---|
| 663 | pos2D = random.getPointInArcShell(mInfo.arc, mInfo.thickness); | 
|---|
| 664 |  | 
|---|
| 665 | position = Vector3(pos2D.x * mInfo.radius, pos2D.y * mInfo.radius, 0.0f); | 
|---|
| 666 | normal = Vector3::UNIT_Z; | 
|---|
| 667 | } | 
|---|
| 668 |  | 
|---|
| 669 | void ParticleEmitterCircleShape::_spawn(float t, Vector3& position, Vector3& normal) const | 
|---|
| 670 | { | 
|---|
| 671 | const Vector2 pos2D(Math::cos(t), Math::sin(t)); | 
|---|
| 672 |  | 
|---|
| 673 | position = Vector3(pos2D.x * mInfo.radius, pos2D.y * mInfo.radius, 0.0f); | 
|---|
| 674 | normal = Vector3::UNIT_Z; | 
|---|
| 675 | } | 
|---|
| 676 |  | 
|---|
| 677 | void ParticleEmitterCircleShape::calcBounds(AABox& shape, AABox& velocity) const | 
|---|
| 678 | { | 
|---|
| 679 | shape.setMin(Vector3(-mInfo.radius, -mInfo.radius, 0.0f)); | 
|---|
| 680 | shape.setMax(Vector3(mInfo.radius, mInfo.radius, 0.0f)); | 
|---|
| 681 |  | 
|---|
| 682 | velocity.setMin(Vector3::ZERO); | 
|---|
| 683 | velocity.setMax(Vector3::UNIT_Z); | 
|---|
| 684 | } | 
|---|
| 685 |  | 
|---|
| 686 | SPtr<ParticleEmitterCircleShape> ParticleEmitterCircleShape::create(const PARTICLE_CIRCLE_SHAPE_DESC& desc) | 
|---|
| 687 | { | 
|---|
| 688 | return bs_shared_ptr_new<ParticleEmitterCircleShape>(desc); | 
|---|
| 689 | } | 
|---|
| 690 |  | 
|---|
| 691 | SPtr<ParticleEmitterCircleShape> ParticleEmitterCircleShape::create() | 
|---|
| 692 | { | 
|---|
| 693 | return bs_shared_ptr_new<ParticleEmitterCircleShape>(); | 
|---|
| 694 | } | 
|---|
| 695 |  | 
|---|
| 696 | RTTITypeBase* ParticleEmitterCircleShape::getRTTIStatic() | 
|---|
| 697 | { | 
|---|
| 698 | return ParticleEmitterCircleShapeRTTI::instance(); | 
|---|
| 699 | } | 
|---|
| 700 |  | 
|---|
| 701 | RTTITypeBase* ParticleEmitterCircleShape::getRTTI() const | 
|---|
| 702 | { | 
|---|
| 703 | return getRTTIStatic(); | 
|---|
| 704 | } | 
|---|
| 705 |  | 
|---|
| 706 | ParticleEmitterRectShape::ParticleEmitterRectShape(const PARTICLE_RECT_SHAPE_DESC& desc) | 
|---|
| 707 | :mInfo(desc) | 
|---|
| 708 | { } | 
|---|
| 709 |  | 
|---|
| 710 | UINT32 ParticleEmitterRectShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
|---|
| 711 | const ParticleSystemState& state) const | 
|---|
| 712 | { | 
|---|
| 713 | return spawnMultipleRandom(this, random, particles, count); | 
|---|
| 714 | } | 
|---|
| 715 |  | 
|---|
| 716 | void ParticleEmitterRectShape::_spawn(const Random& random, Vector3& position, Vector3& normal) const | 
|---|
| 717 | { | 
|---|
| 718 | position.x = random.getSNorm() * mInfo.extents.x; | 
|---|
| 719 | position.y = random.getSNorm() * mInfo.extents.y; | 
|---|
| 720 | position.z = 0.0f; | 
|---|
| 721 |  | 
|---|
| 722 | normal = Vector3::UNIT_Z; | 
|---|
| 723 | } | 
|---|
| 724 |  | 
|---|
| 725 | void ParticleEmitterRectShape::calcBounds(AABox& shape, AABox& velocity) const | 
|---|
| 726 | { | 
|---|
| 727 | shape.setMin(Vector3(-mInfo.extents.x, -mInfo.extents.y, 0.0f)); | 
|---|
| 728 | shape.setMax(Vector3(mInfo.extents.x, mInfo.extents.y, 0.0f)); | 
|---|
| 729 |  | 
|---|
| 730 | velocity.setMin(Vector3::ZERO); | 
|---|
| 731 | velocity.setMax(Vector3::UNIT_Z); | 
|---|
| 732 | } | 
|---|
| 733 |  | 
|---|
| 734 | SPtr<ParticleEmitterRectShape> ParticleEmitterRectShape::create(const PARTICLE_RECT_SHAPE_DESC& desc) | 
|---|
| 735 | { | 
|---|
| 736 | return bs_shared_ptr_new<ParticleEmitterRectShape>(desc); | 
|---|
| 737 | } | 
|---|
| 738 |  | 
|---|
| 739 | SPtr<ParticleEmitterRectShape> ParticleEmitterRectShape::create() | 
|---|
| 740 | { | 
|---|
| 741 | return bs_shared_ptr_new<ParticleEmitterRectShape>(); | 
|---|
| 742 | } | 
|---|
| 743 |  | 
|---|
| 744 | RTTITypeBase* ParticleEmitterRectShape::getRTTIStatic() | 
|---|
| 745 | { | 
|---|
| 746 | return ParticleEmitterRectShapeRTTI::instance(); | 
|---|
| 747 | } | 
|---|
| 748 |  | 
|---|
| 749 | RTTITypeBase* ParticleEmitterRectShape::getRTTI() const | 
|---|
| 750 | { | 
|---|
| 751 | return getRTTIStatic(); | 
|---|
| 752 | } | 
|---|
| 753 |  | 
|---|
| 754 | bool MeshEmissionHelper::initialize(const HMesh& mesh, bool perVertex, bool skinning) | 
|---|
| 755 | { | 
|---|
| 756 | // Validate | 
|---|
| 757 | if(mesh) | 
|---|
| 758 | { | 
|---|
| 759 | mMeshData = mesh->getCachedData(); | 
|---|
| 760 |  | 
|---|
| 761 | if(!mMeshData) | 
|---|
| 762 | { | 
|---|
| 763 | LOGWRN_VERBOSE( "Particle emitter mesh not created with CPU caching, performing an expensive GPU read."); | 
|---|
| 764 |  | 
|---|
| 765 | mMeshData = mesh->allocBuffer(); | 
|---|
| 766 | mesh->readData(mMeshData); | 
|---|
| 767 |  | 
|---|
| 768 | gCoreThread().submit(true); | 
|---|
| 769 | } | 
|---|
| 770 | } | 
|---|
| 771 |  | 
|---|
| 772 | if(!mMeshData) | 
|---|
| 773 | { | 
|---|
| 774 | // No warning as user could want to add mesh data later | 
|---|
| 775 | return false; | 
|---|
| 776 | } | 
|---|
| 777 |  | 
|---|
| 778 | const SPtr<VertexDataDesc>& vertexDesc = mMeshData->getVertexDesc(); | 
|---|
| 779 | const VertexElement* positionElement = vertexDesc->getElement(VES_POSITION); | 
|---|
| 780 | if(positionElement == nullptr) | 
|---|
| 781 | { | 
|---|
| 782 | LOGERR( "Mesh particle emitter requires position vertex data to be present in the provided mesh data."); | 
|---|
| 783 | return false; | 
|---|
| 784 | } | 
|---|
| 785 |  | 
|---|
| 786 | if(positionElement->getType() != VET_FLOAT3) | 
|---|
| 787 | { | 
|---|
| 788 | LOGERR( "Mesh particle emitter requires position vertex data to use 3D vectors for individual elements."); | 
|---|
| 789 | return false; | 
|---|
| 790 | } | 
|---|
| 791 |  | 
|---|
| 792 | if(!perVertex && (mMeshData->getNumIndices() % 3 != 0)) | 
|---|
| 793 | { | 
|---|
| 794 | LOGERR( "Unless using the per-vertex emission mode, mesh particle emitter requires the number of indices to be \ | 
|---|
| 795 | 				 divisible by three, using a triangle list layout."); | 
|---|
| 796 | return false; | 
|---|
| 797 | } | 
|---|
| 798 |  | 
|---|
| 799 | if(skinning) | 
|---|
| 800 | { | 
|---|
| 801 | const VertexElement* blendIdxElement = vertexDesc->getElement(VES_BLEND_INDICES); | 
|---|
| 802 | const VertexElement* blendWeightElement = vertexDesc->getElement(VES_BLEND_WEIGHTS); | 
|---|
| 803 |  | 
|---|
| 804 | if (blendIdxElement == nullptr || blendWeightElement == nullptr) | 
|---|
| 805 | { | 
|---|
| 806 | LOGERR( "Skinned mesh particle emitter requires blend indices and blend weight data to be present in the \ | 
|---|
| 807 | 				provided mesh data."); | 
|---|
| 808 | return false; | 
|---|
| 809 | } | 
|---|
| 810 |  | 
|---|
| 811 | if (blendIdxElement->getType() != VET_UBYTE4) | 
|---|
| 812 | { | 
|---|
| 813 | LOGERR( "Skinned mesh particle emitter requires blend indices to be a 4-byte encoded format."); | 
|---|
| 814 | return false; | 
|---|
| 815 | } | 
|---|
| 816 |  | 
|---|
| 817 | if (blendWeightElement->getType() != VET_FLOAT4) | 
|---|
| 818 | { | 
|---|
| 819 | LOGERR( "Skinned mesh particle emitter requires blend weights to be a 4D vector format."); | 
|---|
| 820 | return false; | 
|---|
| 821 | } | 
|---|
| 822 | } | 
|---|
| 823 |  | 
|---|
| 824 | // Initialize | 
|---|
| 825 | mVertices = mMeshData->getElementData(VES_POSITION); | 
|---|
| 826 | mNumVertices = mMeshData->getNumVertices(); | 
|---|
| 827 | mVertexStride = vertexDesc->getVertexStride(); | 
|---|
| 828 |  | 
|---|
| 829 | const VertexElement* normalElement = vertexDesc->getElement(VES_NORMAL); | 
|---|
| 830 |  | 
|---|
| 831 | mNormals = nullptr; | 
|---|
| 832 | if(normalElement) | 
|---|
| 833 | { | 
|---|
| 834 | if(normalElement->getType() == VET_UBYTE4_NORM) | 
|---|
| 835 | { | 
|---|
| 836 | mNormals = mMeshData->getElementData(VES_NORMAL); | 
|---|
| 837 | m32BitNormals = true; | 
|---|
| 838 | } | 
|---|
| 839 | else if(normalElement->getType() == VET_FLOAT3) | 
|---|
| 840 | { | 
|---|
| 841 | mNormals = mMeshData->getElementData(VES_NORMAL); | 
|---|
| 842 | m32BitNormals = false; | 
|---|
| 843 | } | 
|---|
| 844 | } | 
|---|
| 845 |  | 
|---|
| 846 | if(skinning) | 
|---|
| 847 | { | 
|---|
| 848 | mBoneIndices = mMeshData->getElementData(VES_BLEND_INDICES); | 
|---|
| 849 | mBoneWeights = mMeshData->getElementData(VES_BLEND_WEIGHTS); | 
|---|
| 850 | } | 
|---|
| 851 |  | 
|---|
| 852 | if(!perVertex) | 
|---|
| 853 | mWeightedTriangles.calculate(*mMeshData); | 
|---|
| 854 |  | 
|---|
| 855 | return true; | 
|---|
| 856 | } | 
|---|
| 857 |  | 
|---|
| 858 | void MeshEmissionHelper::getSequentialVertex(class Vector3& position, class Vector3& normal, UINT32& idx) const | 
|---|
| 859 | { | 
|---|
| 860 | idx = mNextSequentialIdx; | 
|---|
| 861 | position = *(Vector3*)(mVertices + mVertexStride * idx); | 
|---|
| 862 |  | 
|---|
| 863 | if (mNormals) | 
|---|
| 864 | { | 
|---|
| 865 | if (m32BitNormals) | 
|---|
| 866 | normal = MeshUtility::unpackNormal(mNormals + mVertexStride * idx); | 
|---|
| 867 | else | 
|---|
| 868 | normal = *(Vector3*)(mNormals + mVertexStride * idx); | 
|---|
| 869 | } | 
|---|
| 870 | else | 
|---|
| 871 | normal = Vector3::UNIT_Z; | 
|---|
| 872 |  | 
|---|
| 873 | mNextSequentialIdx = (mNextSequentialIdx + 1) % mNumVertices; | 
|---|
| 874 | } | 
|---|
| 875 |  | 
|---|
| 876 | void MeshEmissionHelper::getRandomVertex(const Random& random, Vector3& position, Vector3& normal, | 
|---|
| 877 | UINT32& idx) const | 
|---|
| 878 | { | 
|---|
| 879 | idx = random.get() % mNumVertices; | 
|---|
| 880 | position = *(Vector3*)(mVertices + mVertexStride * idx); | 
|---|
| 881 |  | 
|---|
| 882 | if (mNormals) | 
|---|
| 883 | { | 
|---|
| 884 | if (m32BitNormals) | 
|---|
| 885 | normal = MeshUtility::unpackNormal(mNormals + mVertexStride * idx); | 
|---|
| 886 | else | 
|---|
| 887 | normal = *(Vector3*)(mNormals + mVertexStride * idx); | 
|---|
| 888 | } | 
|---|
| 889 | else | 
|---|
| 890 | normal = Vector3::UNIT_Z; | 
|---|
| 891 | } | 
|---|
| 892 |  | 
|---|
| 893 | void MeshEmissionHelper::getRandomEdge(const Random& random, std::array<Vector3, 2>& position, | 
|---|
| 894 | std::array<Vector3, 2>& normal, std::array<UINT32, 2>& idx) const | 
|---|
| 895 | { | 
|---|
| 896 | std::array<UINT32, 3> triIndices; | 
|---|
| 897 | mWeightedTriangles.getTriangle(random, triIndices); | 
|---|
| 898 |  | 
|---|
| 899 | // Pick edge | 
|---|
| 900 | // Note: Longer edges should be given higher chance, but we're assuming they are all equal length for performance | 
|---|
| 901 | const int32_t edge = random.getRange(0, 2); | 
|---|
| 902 | switch (edge) | 
|---|
| 903 | { | 
|---|
| 904 | default: | 
|---|
| 905 | case 0: | 
|---|
| 906 | idx[0] = triIndices[0]; | 
|---|
| 907 | idx[1] = triIndices[1]; | 
|---|
| 908 | break; | 
|---|
| 909 | case 1: | 
|---|
| 910 | idx[0] = triIndices[1]; | 
|---|
| 911 | idx[1] = triIndices[2]; | 
|---|
| 912 | break; | 
|---|
| 913 | case 2: | 
|---|
| 914 | idx[0] = triIndices[2]; | 
|---|
| 915 | idx[1] = triIndices[0]; | 
|---|
| 916 | break; | 
|---|
| 917 | } | 
|---|
| 918 |  | 
|---|
| 919 | position[0] = *(Vector3*)(mVertices + mVertexStride * idx[0]); | 
|---|
| 920 | position[1] = *(Vector3*)(mVertices + mVertexStride * idx[1]); | 
|---|
| 921 |  | 
|---|
| 922 | if (mNormals) | 
|---|
| 923 | { | 
|---|
| 924 | if (m32BitNormals) | 
|---|
| 925 | { | 
|---|
| 926 | normal[0] = MeshUtility::unpackNormal(mNormals + mVertexStride * idx[0]); | 
|---|
| 927 | normal[1] = MeshUtility::unpackNormal(mNormals + mVertexStride * idx[1]); | 
|---|
| 928 | } | 
|---|
| 929 | else | 
|---|
| 930 | { | 
|---|
| 931 | normal[0] = *(Vector3*)(mNormals + mVertexStride * idx[0]); | 
|---|
| 932 | normal[1] = *(Vector3*)(mNormals + mVertexStride * idx[1]); | 
|---|
| 933 | } | 
|---|
| 934 | } | 
|---|
| 935 | else | 
|---|
| 936 | { | 
|---|
| 937 | normal[0] = Vector3::UNIT_Z; | 
|---|
| 938 | normal[1] = Vector3::UNIT_Z; | 
|---|
| 939 | } | 
|---|
| 940 | } | 
|---|
| 941 |  | 
|---|
| 942 | void MeshEmissionHelper::getRandomTriangle(const Random& random, std::array<Vector3, 3>& position, | 
|---|
| 943 | std::array<Vector3, 3>& normal, std::array<UINT32, 3>& idx) const | 
|---|
| 944 | { | 
|---|
| 945 | mWeightedTriangles.getTriangle(random, idx); | 
|---|
| 946 |  | 
|---|
| 947 | for (uint32_t i = 0; i < 3; i++) | 
|---|
| 948 | { | 
|---|
| 949 | position[i] = *(Vector3*)(mVertices + mVertexStride * idx[i]); | 
|---|
| 950 |  | 
|---|
| 951 | if (mNormals) | 
|---|
| 952 | { | 
|---|
| 953 | if (m32BitNormals) | 
|---|
| 954 | normal[i] = MeshUtility::unpackNormal(mNormals + mVertexStride * idx[i]); | 
|---|
| 955 | else | 
|---|
| 956 | normal[i] = *(Vector3*)(mNormals + mVertexStride * idx[i]); | 
|---|
| 957 | } | 
|---|
| 958 | else | 
|---|
| 959 | normal[i] = Vector3::UNIT_Z; | 
|---|
| 960 | } | 
|---|
| 961 | } | 
|---|
| 962 |  | 
|---|
| 963 | Matrix4 MeshEmissionHelper::getBlendMatrix(const Matrix4* bones, UINT32 vertexIdx) const | 
|---|
| 964 | { | 
|---|
| 965 | if(bones) | 
|---|
| 966 | { | 
|---|
| 967 | const UINT32 boneIndices = *(UINT32*)(mBoneIndices + vertexIdx * mVertexStride); | 
|---|
| 968 | const Vector4& boneWeights = *(Vector4*)(mBoneWeights + vertexIdx * mVertexStride); | 
|---|
| 969 |  | 
|---|
| 970 | return | 
|---|
| 971 | bones[boneIndices & 0xFF] * boneWeights[0] + | 
|---|
| 972 | bones[(boneIndices >> 8) & 0xFF] * boneWeights[1] + | 
|---|
| 973 | bones[(boneIndices >> 16) & 0xFF] * boneWeights[2] + | 
|---|
| 974 | bones[(boneIndices >> 24) & 0xFF] * boneWeights[3]; | 
|---|
| 975 | } | 
|---|
| 976 | else | 
|---|
| 977 | return Matrix4::IDENTITY; | 
|---|
| 978 | } | 
|---|
| 979 |  | 
|---|
| 980 | ParticleEmitterStaticMeshShape::ParticleEmitterStaticMeshShape(const PARTICLE_STATIC_MESH_SHAPE_DESC& desc) | 
|---|
| 981 | :mInfo(desc) | 
|---|
| 982 | { | 
|---|
| 983 | mIsValid = mMeshEmissionHelper.initialize(desc.mesh, desc.type == ParticleEmitterMeshType::Vertex, false); | 
|---|
| 984 | } | 
|---|
| 985 |  | 
|---|
| 986 | ParticleEmitterStaticMeshShape::ParticleEmitterStaticMeshShape() | 
|---|
| 987 | { | 
|---|
| 988 | mIsValid = false; | 
|---|
| 989 | } | 
|---|
| 990 |  | 
|---|
| 991 | void ParticleEmitterStaticMeshShape::setOptions(const PARTICLE_STATIC_MESH_SHAPE_DESC& options) | 
|---|
| 992 | { | 
|---|
| 993 | mInfo = options; | 
|---|
| 994 | mIsValid = mMeshEmissionHelper.initialize(options.mesh, options.type == ParticleEmitterMeshType::Vertex, false); | 
|---|
| 995 | } | 
|---|
| 996 |  | 
|---|
| 997 | UINT32 ParticleEmitterStaticMeshShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
|---|
| 998 | const ParticleSystemState& state) const | 
|---|
| 999 | { | 
|---|
| 1000 | if(count == 0) | 
|---|
| 1001 | return particles.getParticleCount(); | 
|---|
| 1002 |  | 
|---|
| 1003 | switch(mInfo.type) | 
|---|
| 1004 | { | 
|---|
| 1005 | case ParticleEmitterMeshType::Vertex: | 
|---|
| 1006 | if(mInfo.sequential) | 
|---|
| 1007 | { | 
|---|
| 1008 | return spawnMultiple(particles, count, [this](UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1009 | { | 
|---|
| 1010 | UINT32 vertexIdx; | 
|---|
| 1011 | mMeshEmissionHelper.getSequentialVertex(position, normal, vertexIdx); | 
|---|
| 1012 | }); | 
|---|
| 1013 | } | 
|---|
| 1014 | else | 
|---|
| 1015 | { | 
|---|
| 1016 | return spawnMultiple(particles, count, [this, &random](UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1017 | { | 
|---|
| 1018 | UINT32 vertexIdx; | 
|---|
| 1019 | mMeshEmissionHelper.getRandomVertex(random, position, normal, vertexIdx); | 
|---|
| 1020 | }); | 
|---|
| 1021 | } | 
|---|
| 1022 | case ParticleEmitterMeshType::Edge: | 
|---|
| 1023 | return spawnMultiple(particles, count, [this, &random](UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1024 | { | 
|---|
| 1025 | std::array<Vector3, 2> edgePositions, edgeNormals; | 
|---|
| 1026 | std::array<UINT32, 2> edgeIndices; | 
|---|
| 1027 |  | 
|---|
| 1028 | mMeshEmissionHelper.getRandomEdge(random, edgePositions, edgeNormals, edgeIndices); | 
|---|
| 1029 |  | 
|---|
| 1030 | const float rnd = random.getUNorm(); | 
|---|
| 1031 | position = Math::lerp(rnd, edgePositions[0], edgePositions[1]); | 
|---|
| 1032 | normal = Math::lerp(rnd, edgeNormals[0], edgeNormals[1]); | 
|---|
| 1033 | }); | 
|---|
| 1034 | default: | 
|---|
| 1035 | case ParticleEmitterMeshType::Triangle: | 
|---|
| 1036 | return spawnMultiple(particles, count, [this, &random](UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1037 | { | 
|---|
| 1038 | std::array<Vector3, 3> triPositions, triNormals; | 
|---|
| 1039 | std::array<UINT32, 3> triIndices; | 
|---|
| 1040 |  | 
|---|
| 1041 | mMeshEmissionHelper.getRandomTriangle(random, triPositions, triNormals, triIndices); | 
|---|
| 1042 |  | 
|---|
| 1043 | position = Vector3::ZERO; | 
|---|
| 1044 | normal = Vector3::ZERO; | 
|---|
| 1045 | Vector3 barycenter = random.getBarycentric(); | 
|---|
| 1046 |  | 
|---|
| 1047 | for (uint32_t i = 0; i < 3; i++) | 
|---|
| 1048 | { | 
|---|
| 1049 | position += triPositions[i] * barycenter[i]; | 
|---|
| 1050 | normal += triNormals[i] * barycenter[i]; | 
|---|
| 1051 | } | 
|---|
| 1052 | }); | 
|---|
| 1053 | } | 
|---|
| 1054 | } | 
|---|
| 1055 |  | 
|---|
| 1056 | void ParticleEmitterStaticMeshShape::calcBounds(AABox& shape, AABox& velocity) const | 
|---|
| 1057 | { | 
|---|
| 1058 | if(mInfo.mesh.isLoaded(false)) | 
|---|
| 1059 | shape = mInfo.mesh->getProperties().getBounds().getBox(); | 
|---|
| 1060 | else | 
|---|
| 1061 | shape = AABox::BOX_EMPTY; | 
|---|
| 1062 |  | 
|---|
| 1063 | velocity.setMin(-Vector3::ONE); | 
|---|
| 1064 | velocity.setMax(Vector3::ONE); | 
|---|
| 1065 | } | 
|---|
| 1066 |  | 
|---|
| 1067 | SPtr<ParticleEmitterStaticMeshShape> ParticleEmitterStaticMeshShape::create(const PARTICLE_STATIC_MESH_SHAPE_DESC& desc) | 
|---|
| 1068 | { | 
|---|
| 1069 | return bs_shared_ptr_new<ParticleEmitterStaticMeshShape>(desc); | 
|---|
| 1070 | } | 
|---|
| 1071 |  | 
|---|
| 1072 | SPtr<ParticleEmitterStaticMeshShape> ParticleEmitterStaticMeshShape::create() | 
|---|
| 1073 | { | 
|---|
| 1074 | return bs_shared_ptr_new<ParticleEmitterStaticMeshShape>(); | 
|---|
| 1075 | } | 
|---|
| 1076 |  | 
|---|
| 1077 | RTTITypeBase* ParticleEmitterStaticMeshShape::getRTTIStatic() | 
|---|
| 1078 | { | 
|---|
| 1079 | return ParticleEmitterStaticMeshShapeRTTI::instance(); | 
|---|
| 1080 | } | 
|---|
| 1081 |  | 
|---|
| 1082 | RTTITypeBase* ParticleEmitterStaticMeshShape::getRTTI() const | 
|---|
| 1083 | { | 
|---|
| 1084 | return getRTTIStatic(); | 
|---|
| 1085 | } | 
|---|
| 1086 |  | 
|---|
| 1087 | ParticleEmitterSkinnedMeshShape::ParticleEmitterSkinnedMeshShape() | 
|---|
| 1088 | { | 
|---|
| 1089 | mIsValid = false; | 
|---|
| 1090 | } | 
|---|
| 1091 |  | 
|---|
| 1092 | ParticleEmitterSkinnedMeshShape::ParticleEmitterSkinnedMeshShape(const PARTICLE_SKINNED_MESH_SHAPE_DESC& desc) | 
|---|
| 1093 | :mInfo(desc) | 
|---|
| 1094 | { | 
|---|
| 1095 | HMesh mesh; | 
|---|
| 1096 | if(!desc.renderable.empty()) | 
|---|
| 1097 | mesh = desc.renderable.getActor()->getMesh(); | 
|---|
| 1098 |  | 
|---|
| 1099 | mIsValid = mMeshEmissionHelper.initialize(mesh, desc.type == ParticleEmitterMeshType::Vertex, false); | 
|---|
| 1100 | } | 
|---|
| 1101 |  | 
|---|
| 1102 | void ParticleEmitterSkinnedMeshShape::setOptions(const PARTICLE_SKINNED_MESH_SHAPE_DESC& options) | 
|---|
| 1103 | { | 
|---|
| 1104 | mInfo = options; | 
|---|
| 1105 |  | 
|---|
| 1106 | HMesh mesh; | 
|---|
| 1107 | if(!options.renderable.empty()) | 
|---|
| 1108 | mesh = options.renderable.getActor()->getMesh(); | 
|---|
| 1109 |  | 
|---|
| 1110 | mIsValid = mMeshEmissionHelper.initialize(mesh, options.type == ParticleEmitterMeshType::Vertex, false); | 
|---|
| 1111 | } | 
|---|
| 1112 |  | 
|---|
| 1113 | UINT32 ParticleEmitterSkinnedMeshShape::_spawn(const Random& random, ParticleSet& particles, UINT32 count, | 
|---|
| 1114 | const ParticleSystemState& state) const | 
|---|
| 1115 | { | 
|---|
| 1116 | if(count == 0) | 
|---|
| 1117 | return particles.getParticleCount(); | 
|---|
| 1118 |  | 
|---|
| 1119 | const Matrix4* bones = nullptr; | 
|---|
| 1120 |  | 
|---|
| 1121 | if(!mInfo.renderable.empty()) | 
|---|
| 1122 | { | 
|---|
| 1123 | const SPtr<Renderable>& renderable = mInfo.renderable.getActor(); | 
|---|
| 1124 | const SPtr<Animation>& animation = renderable->getAnimation();; | 
|---|
| 1125 | if(animation) | 
|---|
| 1126 | { | 
|---|
| 1127 | const UINT64 animId = animation->_getId(); | 
|---|
| 1128 |  | 
|---|
| 1129 | if(state.animData) | 
|---|
| 1130 | { | 
|---|
| 1131 | const auto iterFind = state.animData->infos.find(animId); | 
|---|
| 1132 | if(iterFind != state.animData->infos.end()) | 
|---|
| 1133 | bones = &state.animData->transforms[iterFind->second.poseInfo.startIdx]; | 
|---|
| 1134 | } | 
|---|
| 1135 | } | 
|---|
| 1136 | } | 
|---|
| 1137 |  | 
|---|
| 1138 | switch(mInfo.type) | 
|---|
| 1139 | { | 
|---|
| 1140 | case ParticleEmitterMeshType::Vertex: | 
|---|
| 1141 | if(mInfo.sequential) | 
|---|
| 1142 | { | 
|---|
| 1143 | return spawnMultiple(particles, count, [this, bones] | 
|---|
| 1144 | (UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1145 | { | 
|---|
| 1146 | UINT32 vertexIdx; | 
|---|
| 1147 | mMeshEmissionHelper.getSequentialVertex(position, normal, vertexIdx); | 
|---|
| 1148 |  | 
|---|
| 1149 | Matrix4 blendMatrix = mMeshEmissionHelper.getBlendMatrix(bones, vertexIdx); | 
|---|
| 1150 | position = blendMatrix.multiplyAffine(position); | 
|---|
| 1151 | normal = blendMatrix.multiplyDirection(normal); | 
|---|
| 1152 | }); | 
|---|
| 1153 | } | 
|---|
| 1154 | else | 
|---|
| 1155 | { | 
|---|
| 1156 | return spawnMultiple(particles, count, [this, &random, bones] | 
|---|
| 1157 | (UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1158 | { | 
|---|
| 1159 | UINT32 vertexIdx; | 
|---|
| 1160 | mMeshEmissionHelper.getRandomVertex(random, position, normal, vertexIdx); | 
|---|
| 1161 |  | 
|---|
| 1162 | Matrix4 blendMatrix = mMeshEmissionHelper.getBlendMatrix(bones, vertexIdx); | 
|---|
| 1163 | position = blendMatrix.multiplyAffine(position); | 
|---|
| 1164 | normal = blendMatrix.multiplyDirection(normal); | 
|---|
| 1165 | }); | 
|---|
| 1166 | } | 
|---|
| 1167 | case ParticleEmitterMeshType::Edge: | 
|---|
| 1168 | return spawnMultiple(particles, count, [this, &random, bones] | 
|---|
| 1169 | (UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1170 | { | 
|---|
| 1171 | std::array<Vector3, 2> edgePositions, edgeNormals; | 
|---|
| 1172 | std::array<UINT32, 2> edgeIndices; | 
|---|
| 1173 |  | 
|---|
| 1174 | mMeshEmissionHelper.getRandomEdge(random, edgePositions, edgeNormals, edgeIndices); | 
|---|
| 1175 |  | 
|---|
| 1176 | for(uint32_t i = 0; i < 2; i++) | 
|---|
| 1177 | { | 
|---|
| 1178 | Matrix4 blendMatrix = mMeshEmissionHelper.getBlendMatrix(bones, edgeIndices[i]); | 
|---|
| 1179 | edgePositions[i] = blendMatrix.multiplyAffine(edgePositions[i]); | 
|---|
| 1180 | edgeNormals[i] = blendMatrix.multiplyAffine(edgeNormals[i]); | 
|---|
| 1181 | } | 
|---|
| 1182 |  | 
|---|
| 1183 | const float rnd = random.getUNorm(); | 
|---|
| 1184 | position = Math::lerp(rnd, edgePositions[0], edgePositions[1]); | 
|---|
| 1185 | normal = Math::lerp(rnd, edgeNormals[0], edgeNormals[1]); | 
|---|
| 1186 | }); | 
|---|
| 1187 | default: | 
|---|
| 1188 | case ParticleEmitterMeshType::Triangle: | 
|---|
| 1189 | return spawnMultiple(particles, count, [this, &random, bones] | 
|---|
| 1190 | (UINT32 idx, Vector3& position, Vector3& normal) | 
|---|
| 1191 | { | 
|---|
| 1192 | std::array<Vector3, 3> triPositions, triNormals; | 
|---|
| 1193 | std::array<UINT32, 3> triIndices; | 
|---|
| 1194 |  | 
|---|
| 1195 | mMeshEmissionHelper.getRandomTriangle(random, triPositions, triNormals, triIndices); | 
|---|
| 1196 |  | 
|---|
| 1197 | position = Vector3::ZERO; | 
|---|
| 1198 | normal = Vector3::ZERO; | 
|---|
| 1199 | Vector3 barycenter = random.getBarycentric(); | 
|---|
| 1200 |  | 
|---|
| 1201 | for(uint32_t i = 0; i < 3; i++) | 
|---|
| 1202 | { | 
|---|
| 1203 | Matrix4 blendMatrix = mMeshEmissionHelper.getBlendMatrix(bones, triIndices[i]); | 
|---|
| 1204 | triPositions[i] = blendMatrix.multiplyAffine(triPositions[i]); | 
|---|
| 1205 | triNormals[i] = blendMatrix.multiplyAffine(triNormals[i]); | 
|---|
| 1206 | } | 
|---|
| 1207 |  | 
|---|
| 1208 | for (uint32_t i = 0; i < 3; i++) | 
|---|
| 1209 | { | 
|---|
| 1210 | position += triPositions[i] * barycenter[i]; | 
|---|
| 1211 | normal += triNormals[i] * barycenter[i]; | 
|---|
| 1212 | } | 
|---|
| 1213 | }); | 
|---|
| 1214 | }; | 
|---|
| 1215 | } | 
|---|
| 1216 |  | 
|---|
| 1217 | void ParticleEmitterSkinnedMeshShape::calcBounds(AABox& shape, AABox& velocity) const | 
|---|
| 1218 | { | 
|---|
| 1219 | if(!mInfo.renderable.empty()) | 
|---|
| 1220 | { | 
|---|
| 1221 | const SPtr<Renderable>& renderable = mInfo.renderable.getActor(); | 
|---|
| 1222 | const SPtr<Animation>& anim = renderable->getAnimation(); | 
|---|
| 1223 | if(anim) | 
|---|
| 1224 | { | 
|---|
| 1225 | // No culling, make the box infinite | 
|---|
| 1226 | if(!anim->getCulling()) | 
|---|
| 1227 | shape = AABox::INF_BOX; | 
|---|
| 1228 | else | 
|---|
| 1229 | shape = anim->getBounds(); | 
|---|
| 1230 | } | 
|---|
| 1231 | else | 
|---|
| 1232 | { | 
|---|
| 1233 | const HMesh& mesh = renderable->getMesh(); | 
|---|
| 1234 | if (mesh.isLoaded(false)) | 
|---|
| 1235 | shape = mesh->getProperties().getBounds().getBox(); | 
|---|
| 1236 | else | 
|---|
| 1237 | shape = AABox::BOX_EMPTY; | 
|---|
| 1238 | } | 
|---|
| 1239 | } | 
|---|
| 1240 | else | 
|---|
| 1241 | shape = AABox::BOX_EMPTY; | 
|---|
| 1242 |  | 
|---|
| 1243 | velocity.setMin(-Vector3::ONE); | 
|---|
| 1244 | velocity.setMax(Vector3::ONE); | 
|---|
| 1245 | } | 
|---|
| 1246 |  | 
|---|
| 1247 | SPtr<ParticleEmitterSkinnedMeshShape> ParticleEmitterSkinnedMeshShape::create(const PARTICLE_SKINNED_MESH_SHAPE_DESC& desc) | 
|---|
| 1248 | { | 
|---|
| 1249 | return bs_shared_ptr_new<ParticleEmitterSkinnedMeshShape>(desc); | 
|---|
| 1250 | } | 
|---|
| 1251 |  | 
|---|
| 1252 | SPtr<ParticleEmitterSkinnedMeshShape> ParticleEmitterSkinnedMeshShape::create() | 
|---|
| 1253 | { | 
|---|
| 1254 | return bs_shared_ptr_new<ParticleEmitterSkinnedMeshShape>(); | 
|---|
| 1255 | } | 
|---|
| 1256 |  | 
|---|
| 1257 | RTTITypeBase* ParticleEmitterSkinnedMeshShape::getRTTIStatic() | 
|---|
| 1258 | { | 
|---|
| 1259 | return ParticleEmitterSkinnedMeshShapeRTTI::instance(); | 
|---|
| 1260 | } | 
|---|
| 1261 |  | 
|---|
| 1262 | RTTITypeBase* ParticleEmitterSkinnedMeshShape::getRTTI() const | 
|---|
| 1263 | { | 
|---|
| 1264 | return getRTTIStatic(); | 
|---|
| 1265 | } | 
|---|
| 1266 |  | 
|---|
| 1267 | void ParticleEmitter::setEmissionBursts(Vector<ParticleBurst> bursts) | 
|---|
| 1268 | { | 
|---|
| 1269 | mBursts = std::move(bursts); | 
|---|
| 1270 | mBurstAccumulator.resize(mBursts.size()); | 
|---|
| 1271 |  | 
|---|
| 1272 | for(auto& entry : mBurstAccumulator) | 
|---|
| 1273 | entry = 0.0f; | 
|---|
| 1274 | } | 
|---|
| 1275 |  | 
|---|
| 1276 | void ParticleEmitter::spawn(Random& random, const ParticleSystemState& state, ParticleSet& set) const | 
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| 1277 | { | 
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| 1278 | if(!mShape || !mShape->isValid()) | 
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| 1279 | return; | 
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| 1280 |  | 
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| 1281 | const float emitterT = state.nrmTimeEnd; | 
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| 1282 |  | 
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| 1283 | // Continous emission rate | 
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| 1284 | const float rate = mEmissionRate.evaluate(emitterT, random); | 
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| 1285 |  | 
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| 1286 | mEmitAccumulator += rate * state.timeStep; | 
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| 1287 | auto numContinous = (UINT32)mEmitAccumulator; | 
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| 1288 | mEmitAccumulator -= (float)numContinous; | 
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| 1289 |  | 
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| 1290 | // Bursts | 
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| 1291 | UINT32 numBurst = 0; | 
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| 1292 | const auto emitBursts = [this, &emitterT, &random](float start, float end) | 
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| 1293 | { | 
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| 1294 | constexpr float MIN_BURST_INTERVAL = 0.01f; | 
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| 1295 |  | 
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| 1296 | UINT32 numBurst = 0; | 
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| 1297 | for (UINT32 i = 0; i < (UINT32)mBursts.size(); i++) | 
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| 1298 | { | 
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| 1299 | const ParticleBurst& burst = mBursts[i]; | 
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| 1300 |  | 
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| 1301 | const float relT0 = std::max(0.0f, start - burst.time); | 
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| 1302 | const float relT1 = end - burst.time; | 
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| 1303 | if (relT1 <= 0.0f) | 
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| 1304 | continue; | 
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| 1305 |  | 
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| 1306 | // Handle initial burst cycle | 
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| 1307 | if (relT0 == 0.0f) | 
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| 1308 | numBurst += (UINT32)burst.count.evaluate(emitterT, random); | 
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| 1309 |  | 
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| 1310 | // Handle remaining cycles | 
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| 1311 | const float dt = relT1 - relT0; | 
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| 1312 | const float interval = std::max(burst.interval, MIN_BURST_INTERVAL); | 
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| 1313 |  | 
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| 1314 | const float emitDuration = dt + mBurstAccumulator[i]; | 
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| 1315 | const UINT32 emitCycles = Math::floorToPosInt(emitDuration / interval); | 
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| 1316 | mBurstAccumulator[i] = emitDuration - emitCycles * interval; | 
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| 1317 |  | 
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| 1318 | for (UINT32 j = 0; j < emitCycles; j++) | 
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| 1319 | numBurst += (UINT32)burst.count.evaluate(emitterT, random); | 
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| 1320 | } | 
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| 1321 |  | 
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| 1322 | return numBurst; | 
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| 1323 | }; | 
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| 1324 |  | 
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| 1325 | // Handle loop | 
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| 1326 | if(state.timeEnd < state.timeStart) | 
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| 1327 | { | 
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| 1328 | numBurst += emitBursts(state.timeStart, state.length); | 
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| 1329 |  | 
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| 1330 | // Reset accumulator | 
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| 1331 | for(auto& entry : mBurstAccumulator) | 
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| 1332 | entry = 0.0f; | 
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| 1333 |  | 
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| 1334 | numBurst += emitBursts(0.0f, state.timeEnd); | 
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| 1335 | } | 
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| 1336 | else | 
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| 1337 | numBurst += emitBursts(state.timeStart, state.timeEnd); | 
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| 1338 |  | 
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| 1339 | const UINT32 startIdx = set.getParticleCount(); | 
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| 1340 | numContinous = spawn(numContinous, random, state, set, true); | 
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| 1341 |  | 
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| 1342 | state.system->preSimulate(state, startIdx, numContinous, true, mEmitAccumulator); | 
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| 1343 | state.system->simulate(state, startIdx, numContinous, true, mEmitAccumulator); | 
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| 1344 |  | 
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| 1345 | spawn(numBurst, random, state, set, false); | 
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| 1346 | } | 
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| 1347 |  | 
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| 1348 | UINT32 ParticleEmitter::spawn(UINT32 count, Random& random, const ParticleSystemState& state, ParticleSet& set, | 
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| 1349 | bool spacing) const | 
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| 1350 | { | 
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| 1351 | const float subFrameSpacing = count > 0 ? 1.0f / count : 1.0f; | 
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| 1352 |  | 
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| 1353 | const UINT32 numPartices = set.getParticleCount() + count; | 
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| 1354 | if(!state.gpuSimulated) | 
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| 1355 | { | 
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| 1356 | if (numPartices > state.maxParticles) | 
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| 1357 | count = state.maxParticles - set.getParticleCount(); | 
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| 1358 | } | 
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| 1359 |  | 
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| 1360 | const UINT32 firstIdx = mShape->_spawn(random, set, count, state); | 
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| 1361 | const UINT32 endIdx = firstIdx + count; | 
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| 1362 |  | 
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| 1363 | ParticleSetData& particles = set.getParticles(); | 
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| 1364 | float* emitterT = bs_stack_alloc<float>(sizeof(float) * count); | 
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| 1365 |  | 
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| 1366 | if(spacing) | 
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| 1367 | { | 
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| 1368 | for (UINT32 i = 0; i < count; i++) | 
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| 1369 | { | 
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| 1370 | const float subFrameOffset = (i + mEmitAccumulator) * subFrameSpacing; | 
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| 1371 | emitterT[i] = state.nrmTimeStart + state.timeStep * subFrameOffset; | 
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| 1372 | } | 
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| 1373 | } | 
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| 1374 | else | 
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| 1375 | { | 
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| 1376 | for (UINT32 i = 0; i < count; i++) | 
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| 1377 | emitterT[i] = state.nrmTimeEnd; | 
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| 1378 | } | 
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| 1379 |  | 
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| 1380 | for(UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1381 | { | 
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| 1382 | const float lifetime = mInitialLifetime.evaluate(emitterT[i - firstIdx], random); | 
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| 1383 |  | 
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| 1384 | particles.initialLifetime[i] = lifetime; | 
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| 1385 | particles.lifetime[i] = lifetime; | 
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| 1386 | } | 
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| 1387 |  | 
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| 1388 | for(UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1389 | particles.velocity[i] *= mInitialSpeed.evaluate(emitterT[i - firstIdx], random); | 
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| 1390 |  | 
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| 1391 | if(!mUse3DSize) | 
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| 1392 | { | 
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| 1393 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1394 | { | 
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| 1395 | const float size = mInitialSize.evaluate(emitterT[i - firstIdx], random); | 
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| 1396 |  | 
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| 1397 | // Encode UV flip in size XY as sign | 
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| 1398 | const float flipU = random.getUNorm() < mFlipU ? -1.0f : 1.0f; | 
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| 1399 | const float flipV = random.getUNorm() < mFlipV ? -1.0f : 1.0f; | 
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| 1400 |  | 
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| 1401 | particles.size[i] = Vector3(size * flipU, size * flipV, size); | 
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| 1402 | } | 
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| 1403 | } | 
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| 1404 | else | 
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| 1405 | { | 
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| 1406 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1407 | { | 
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| 1408 | Vector3 size = mInitialSize3D.evaluate(emitterT[i - firstIdx], random); | 
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| 1409 |  | 
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| 1410 | // Encode UV flip in size XY as sign | 
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| 1411 | size.x *= random.getUNorm() < mFlipU ? -1.0f : 1.0f; | 
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| 1412 | size.y *= random.getUNorm() < mFlipV ? -1.0f : 1.0f; | 
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| 1413 |  | 
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| 1414 | particles.size[i] = size; | 
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| 1415 | } | 
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| 1416 | } | 
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| 1417 |  | 
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| 1418 | if(mRandomOffset > 0.0f) | 
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| 1419 | { | 
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| 1420 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1421 | particles.position[i] += Vector3(random.getSNorm(), random.getSNorm(), random.getSNorm()) * mRandomOffset; | 
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| 1422 | } | 
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| 1423 |  | 
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| 1424 | if(!mUse3DRotation) | 
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| 1425 | { | 
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| 1426 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1427 | { | 
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| 1428 | const float rotation = mInitialRotation.evaluate(emitterT[i - firstIdx], random); | 
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| 1429 | particles.rotation[i] = Vector3(rotation, 0.0f, 0.0f); | 
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| 1430 | } | 
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| 1431 | } | 
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| 1432 | else | 
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| 1433 | { | 
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| 1434 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1435 | { | 
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| 1436 | const Vector3 rotation = mInitialRotation3D.evaluate(emitterT[i - firstIdx], random); | 
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| 1437 | particles.rotation[i] = rotation; | 
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| 1438 | } | 
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| 1439 | } | 
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| 1440 |  | 
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| 1441 | for(UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1442 | particles.color[i] = mInitialColor.evaluate(emitterT[i - firstIdx], random); | 
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| 1443 |  | 
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| 1444 | for(UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1445 | particles.seed[i] = random.get(); | 
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| 1446 |  | 
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| 1447 | for(UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1448 | particles.frame[i] = 0.0f; | 
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| 1449 |  | 
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| 1450 | // If in world-space we apply the transform here, otherwise we apply it in the rendering code | 
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| 1451 | if(state.worldSpace) | 
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| 1452 | { | 
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| 1453 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1454 | particles.position[i] = state.localToWorld.multiplyAffine(particles.position[i]); | 
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| 1455 |  | 
|---|
| 1456 | for (UINT32 i = firstIdx; i < endIdx; i++) | 
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| 1457 | particles.velocity[i] = state.localToWorld.multiplyDirection(particles.velocity[i]); | 
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| 1458 | } | 
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| 1459 |  | 
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| 1460 | bs_stack_free(emitterT); | 
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| 1461 |  | 
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| 1462 | return count; | 
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| 1463 | } | 
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| 1464 |  | 
|---|
| 1465 | SPtr<ParticleEmitter> ParticleEmitter::create() | 
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| 1466 | { | 
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| 1467 | return bs_shared_ptr_new<ParticleEmitter>(); | 
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| 1468 | } | 
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| 1469 |  | 
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| 1470 | RTTITypeBase* ParticleEmitter::getRTTIStatic() | 
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| 1471 | { | 
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| 1472 | return ParticleEmitterRTTI::instance(); | 
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| 1473 | } | 
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| 1474 |  | 
|---|
| 1475 | RTTITypeBase* ParticleEmitter::getRTTI() const | 
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| 1476 | { | 
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| 1477 | return getRTTIStatic(); | 
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| 1478 | } | 
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| 1479 | } | 
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| 1480 |  | 
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