| 1 | /**************************************************************************/ |
| 2 | /* visual_shader.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "visual_shader.h" |
| 32 | |
| 33 | #include "core/templates/rb_map.h" |
| 34 | #include "core/templates/vmap.h" |
| 35 | #include "servers/rendering/shader_types.h" |
| 36 | #include "visual_shader_nodes.h" |
| 37 | #include "visual_shader_particle_nodes.h" |
| 38 | #include "visual_shader_sdf_nodes.h" |
| 39 | |
| 40 | String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { |
| 41 | static const char *typepf[VisualShader::TYPE_MAX] = { "vtx" , "frg" , "lgt" , "start" , "process" , "collide" , "start_custom" , "process_custom" , "sky" , "fog" }; |
| 42 | return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); |
| 43 | } |
| 44 | |
| 45 | bool VisualShaderNode::is_simple_decl() const { |
| 46 | return simple_decl; |
| 47 | } |
| 48 | |
| 49 | int VisualShaderNode::get_default_input_port(PortType p_type) const { |
| 50 | return 0; |
| 51 | } |
| 52 | |
| 53 | void VisualShaderNode::set_output_port_for_preview(int p_index) { |
| 54 | port_preview = p_index; |
| 55 | } |
| 56 | |
| 57 | int VisualShaderNode::get_output_port_for_preview() const { |
| 58 | return port_preview; |
| 59 | } |
| 60 | |
| 61 | void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { |
| 62 | Variant value = p_value; |
| 63 | |
| 64 | if (p_prev_value.get_type() != Variant::NIL) { |
| 65 | switch (p_value.get_type()) { |
| 66 | case Variant::FLOAT: { |
| 67 | switch (p_prev_value.get_type()) { |
| 68 | case Variant::INT: { |
| 69 | value = (float)p_prev_value; |
| 70 | } break; |
| 71 | case Variant::FLOAT: { |
| 72 | value = p_prev_value; |
| 73 | } break; |
| 74 | case Variant::VECTOR2: { |
| 75 | Vector2 pv = p_prev_value; |
| 76 | value = pv.x; |
| 77 | } break; |
| 78 | case Variant::VECTOR3: { |
| 79 | Vector3 pv = p_prev_value; |
| 80 | value = pv.x; |
| 81 | } break; |
| 82 | case Variant::QUATERNION: { |
| 83 | Quaternion pv = p_prev_value; |
| 84 | value = pv.x; |
| 85 | } break; |
| 86 | default: |
| 87 | break; |
| 88 | } |
| 89 | } break; |
| 90 | case Variant::INT: { |
| 91 | switch (p_prev_value.get_type()) { |
| 92 | case Variant::INT: { |
| 93 | value = p_prev_value; |
| 94 | } break; |
| 95 | case Variant::FLOAT: { |
| 96 | value = (int)p_prev_value; |
| 97 | } break; |
| 98 | case Variant::VECTOR2: { |
| 99 | Vector2 pv = p_prev_value; |
| 100 | value = (int)pv.x; |
| 101 | } break; |
| 102 | case Variant::VECTOR3: { |
| 103 | Vector3 pv = p_prev_value; |
| 104 | value = (int)pv.x; |
| 105 | } break; |
| 106 | case Variant::QUATERNION: { |
| 107 | Quaternion pv = p_prev_value; |
| 108 | value = (int)pv.x; |
| 109 | } break; |
| 110 | default: |
| 111 | break; |
| 112 | } |
| 113 | } break; |
| 114 | case Variant::VECTOR2: { |
| 115 | switch (p_prev_value.get_type()) { |
| 116 | case Variant::INT: { |
| 117 | float pv = (float)(int)p_prev_value; |
| 118 | value = Vector2(pv, pv); |
| 119 | } break; |
| 120 | case Variant::FLOAT: { |
| 121 | float pv = p_prev_value; |
| 122 | value = Vector2(pv, pv); |
| 123 | } break; |
| 124 | case Variant::VECTOR2: { |
| 125 | value = p_prev_value; |
| 126 | } break; |
| 127 | case Variant::VECTOR3: { |
| 128 | Vector3 pv = p_prev_value; |
| 129 | value = Vector2(pv.x, pv.y); |
| 130 | } break; |
| 131 | case Variant::QUATERNION: { |
| 132 | Quaternion pv = p_prev_value; |
| 133 | value = Vector2(pv.x, pv.y); |
| 134 | } break; |
| 135 | default: |
| 136 | break; |
| 137 | } |
| 138 | } break; |
| 139 | case Variant::VECTOR3: { |
| 140 | switch (p_prev_value.get_type()) { |
| 141 | case Variant::INT: { |
| 142 | float pv = (float)(int)p_prev_value; |
| 143 | value = Vector3(pv, pv, pv); |
| 144 | } break; |
| 145 | case Variant::FLOAT: { |
| 146 | float pv = p_prev_value; |
| 147 | value = Vector3(pv, pv, pv); |
| 148 | } break; |
| 149 | case Variant::VECTOR2: { |
| 150 | Vector2 pv = p_prev_value; |
| 151 | value = Vector3(pv.x, pv.y, pv.y); |
| 152 | } break; |
| 153 | case Variant::VECTOR3: { |
| 154 | value = p_prev_value; |
| 155 | } break; |
| 156 | case Variant::QUATERNION: { |
| 157 | Quaternion pv = p_prev_value; |
| 158 | value = Vector3(pv.x, pv.y, pv.z); |
| 159 | } break; |
| 160 | default: |
| 161 | break; |
| 162 | } |
| 163 | } break; |
| 164 | case Variant::QUATERNION: { |
| 165 | switch (p_prev_value.get_type()) { |
| 166 | case Variant::INT: { |
| 167 | float pv = (float)(int)p_prev_value; |
| 168 | value = Quaternion(pv, pv, pv, pv); |
| 169 | } break; |
| 170 | case Variant::FLOAT: { |
| 171 | float pv = p_prev_value; |
| 172 | value = Quaternion(pv, pv, pv, pv); |
| 173 | } break; |
| 174 | case Variant::VECTOR2: { |
| 175 | Vector2 pv = p_prev_value; |
| 176 | value = Quaternion(pv.x, pv.y, pv.y, pv.y); |
| 177 | } break; |
| 178 | case Variant::VECTOR3: { |
| 179 | Vector3 pv = p_prev_value; |
| 180 | value = Quaternion(pv.x, pv.y, pv.z, pv.z); |
| 181 | } break; |
| 182 | case Variant::QUATERNION: { |
| 183 | value = p_prev_value; |
| 184 | } break; |
| 185 | default: |
| 186 | break; |
| 187 | } |
| 188 | } break; |
| 189 | default: |
| 190 | break; |
| 191 | } |
| 192 | } |
| 193 | default_input_values[p_port] = value; |
| 194 | emit_changed(); |
| 195 | } |
| 196 | |
| 197 | Variant VisualShaderNode::get_input_port_default_value(int p_port) const { |
| 198 | if (default_input_values.has(p_port)) { |
| 199 | return default_input_values[p_port]; |
| 200 | } |
| 201 | |
| 202 | return Variant(); |
| 203 | } |
| 204 | |
| 205 | void VisualShaderNode::remove_input_port_default_value(int p_port) { |
| 206 | if (default_input_values.has(p_port)) { |
| 207 | default_input_values.erase(p_port); |
| 208 | emit_changed(); |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | void VisualShaderNode::clear_default_input_values() { |
| 213 | if (!default_input_values.is_empty()) { |
| 214 | default_input_values.clear(); |
| 215 | emit_changed(); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | bool VisualShaderNode::is_port_separator(int p_index) const { |
| 220 | return false; |
| 221 | } |
| 222 | |
| 223 | bool VisualShaderNode::is_output_port_connected(int p_port) const { |
| 224 | if (connected_output_ports.has(p_port)) { |
| 225 | return connected_output_ports[p_port] > 0; |
| 226 | } |
| 227 | return false; |
| 228 | } |
| 229 | |
| 230 | void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { |
| 231 | if (p_connected) { |
| 232 | connected_output_ports[p_port]++; |
| 233 | } else { |
| 234 | connected_output_ports[p_port]--; |
| 235 | } |
| 236 | } |
| 237 | |
| 238 | bool VisualShaderNode::is_input_port_connected(int p_port) const { |
| 239 | if (connected_input_ports.has(p_port)) { |
| 240 | return connected_input_ports[p_port]; |
| 241 | } |
| 242 | return false; |
| 243 | } |
| 244 | |
| 245 | void VisualShaderNode::set_input_port_connected(int p_port, bool p_connected) { |
| 246 | connected_input_ports[p_port] = p_connected; |
| 247 | } |
| 248 | |
| 249 | bool VisualShaderNode::is_generate_input_var(int p_port) const { |
| 250 | return true; |
| 251 | } |
| 252 | |
| 253 | bool VisualShaderNode::is_output_port_expandable(int p_port) const { |
| 254 | return false; |
| 255 | } |
| 256 | |
| 257 | bool VisualShaderNode::has_output_port_preview(int p_port) const { |
| 258 | return true; |
| 259 | } |
| 260 | |
| 261 | void VisualShaderNode::_set_output_ports_expanded(const Array &p_values) { |
| 262 | for (int i = 0; i < p_values.size(); i++) { |
| 263 | expanded_output_ports[p_values[i]] = true; |
| 264 | } |
| 265 | emit_changed(); |
| 266 | } |
| 267 | |
| 268 | Array VisualShaderNode::_get_output_ports_expanded() const { |
| 269 | Array arr; |
| 270 | for (int i = 0; i < get_output_port_count(); i++) { |
| 271 | if (_is_output_port_expanded(i)) { |
| 272 | arr.push_back(i); |
| 273 | } |
| 274 | } |
| 275 | return arr; |
| 276 | } |
| 277 | |
| 278 | void VisualShaderNode::_set_output_port_expanded(int p_port, bool p_expanded) { |
| 279 | expanded_output_ports[p_port] = p_expanded; |
| 280 | emit_changed(); |
| 281 | } |
| 282 | |
| 283 | bool VisualShaderNode::_is_output_port_expanded(int p_port) const { |
| 284 | if (expanded_output_ports.has(p_port)) { |
| 285 | return expanded_output_ports[p_port]; |
| 286 | } |
| 287 | return false; |
| 288 | } |
| 289 | |
| 290 | int VisualShaderNode::get_expanded_output_port_count() const { |
| 291 | int count = get_output_port_count(); |
| 292 | int count2 = count; |
| 293 | for (int i = 0; i < count; i++) { |
| 294 | if (is_output_port_expandable(i) && _is_output_port_expanded(i)) { |
| 295 | switch (get_output_port_type(i)) { |
| 296 | case PORT_TYPE_VECTOR_2D: { |
| 297 | count2 += 2; |
| 298 | } break; |
| 299 | case PORT_TYPE_VECTOR_3D: { |
| 300 | count2 += 3; |
| 301 | } break; |
| 302 | case PORT_TYPE_VECTOR_4D: { |
| 303 | count2 += 4; |
| 304 | } break; |
| 305 | default: |
| 306 | break; |
| 307 | } |
| 308 | } |
| 309 | } |
| 310 | return count2; |
| 311 | } |
| 312 | |
| 313 | bool VisualShaderNode::is_code_generated() const { |
| 314 | return true; |
| 315 | } |
| 316 | |
| 317 | bool VisualShaderNode::is_show_prop_names() const { |
| 318 | return false; |
| 319 | } |
| 320 | |
| 321 | bool VisualShaderNode::is_use_prop_slots() const { |
| 322 | return false; |
| 323 | } |
| 324 | |
| 325 | bool VisualShaderNode::is_disabled() const { |
| 326 | return disabled; |
| 327 | } |
| 328 | |
| 329 | void VisualShaderNode::set_disabled(bool p_disabled) { |
| 330 | disabled = p_disabled; |
| 331 | } |
| 332 | |
| 333 | bool VisualShaderNode::is_closable() const { |
| 334 | return closable; |
| 335 | } |
| 336 | |
| 337 | void VisualShaderNode::set_closable(bool p_closable) { |
| 338 | closable = p_closable; |
| 339 | } |
| 340 | |
| 341 | Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 342 | return Vector<VisualShader::DefaultTextureParam>(); |
| 343 | } |
| 344 | |
| 345 | String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 346 | return String(); |
| 347 | } |
| 348 | |
| 349 | String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 350 | return String(); |
| 351 | } |
| 352 | |
| 353 | String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 354 | return String(); |
| 355 | } |
| 356 | |
| 357 | Vector<StringName> VisualShaderNode::get_editable_properties() const { |
| 358 | return Vector<StringName>(); |
| 359 | } |
| 360 | |
| 361 | HashMap<StringName, String> VisualShaderNode::get_editable_properties_names() const { |
| 362 | return HashMap<StringName, String>(); |
| 363 | } |
| 364 | |
| 365 | Array VisualShaderNode::get_default_input_values() const { |
| 366 | Array ret; |
| 367 | for (const KeyValue<int, Variant> &E : default_input_values) { |
| 368 | ret.push_back(E.key); |
| 369 | ret.push_back(E.value); |
| 370 | } |
| 371 | return ret; |
| 372 | } |
| 373 | |
| 374 | void VisualShaderNode::set_default_input_values(const Array &p_values) { |
| 375 | if (p_values.size() % 2 == 0) { |
| 376 | for (int i = 0; i < p_values.size(); i += 2) { |
| 377 | default_input_values[p_values[i + 0]] = p_values[i + 1]; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | emit_changed(); |
| 382 | } |
| 383 | |
| 384 | String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 385 | return String(); |
| 386 | } |
| 387 | |
| 388 | bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 389 | return false; |
| 390 | } |
| 391 | |
| 392 | void VisualShaderNode::_bind_methods() { |
| 393 | ClassDB::bind_method(D_METHOD("get_default_input_port" , "type" ), &VisualShaderNode::get_default_input_port); |
| 394 | |
| 395 | ClassDB::bind_method(D_METHOD("set_output_port_for_preview" , "port" ), &VisualShaderNode::set_output_port_for_preview); |
| 396 | ClassDB::bind_method(D_METHOD("get_output_port_for_preview" ), &VisualShaderNode::get_output_port_for_preview); |
| 397 | |
| 398 | ClassDB::bind_method(D_METHOD("_set_output_port_expanded" , "port" ), &VisualShaderNode::_set_output_port_expanded); |
| 399 | ClassDB::bind_method(D_METHOD("_is_output_port_expanded" ), &VisualShaderNode::_is_output_port_expanded); |
| 400 | |
| 401 | ClassDB::bind_method(D_METHOD("_set_output_ports_expanded" , "values" ), &VisualShaderNode::_set_output_ports_expanded); |
| 402 | ClassDB::bind_method(D_METHOD("_get_output_ports_expanded" ), &VisualShaderNode::_get_output_ports_expanded); |
| 403 | |
| 404 | ClassDB::bind_method(D_METHOD("set_input_port_default_value" , "port" , "value" , "prev_value" ), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant())); |
| 405 | ClassDB::bind_method(D_METHOD("get_input_port_default_value" , "port" ), &VisualShaderNode::get_input_port_default_value); |
| 406 | |
| 407 | ClassDB::bind_method(D_METHOD("remove_input_port_default_value" , "port" ), &VisualShaderNode::remove_input_port_default_value); |
| 408 | ClassDB::bind_method(D_METHOD("clear_default_input_values" ), &VisualShaderNode::clear_default_input_values); |
| 409 | |
| 410 | ClassDB::bind_method(D_METHOD("set_default_input_values" , "values" ), &VisualShaderNode::set_default_input_values); |
| 411 | ClassDB::bind_method(D_METHOD("get_default_input_values" ), &VisualShaderNode::get_default_input_values); |
| 412 | |
| 413 | ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview" ), "set_output_port_for_preview" , "get_output_port_for_preview" ); |
| 414 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values" , "get_default_input_values" ); |
| 415 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded" , "_get_output_ports_expanded" ); |
| 416 | |
| 417 | BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); |
| 418 | BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); |
| 419 | BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_UINT); |
| 420 | BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); |
| 421 | BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); |
| 422 | BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_4D); |
| 423 | BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); |
| 424 | BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); |
| 425 | BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); |
| 426 | BIND_ENUM_CONSTANT(PORT_TYPE_MAX); |
| 427 | } |
| 428 | |
| 429 | VisualShaderNode::VisualShaderNode() { |
| 430 | } |
| 431 | |
| 432 | ///////////////////////////////////////////////////////// |
| 433 | |
| 434 | void VisualShaderNodeCustom::update_ports() { |
| 435 | { |
| 436 | input_ports.clear(); |
| 437 | int input_port_count; |
| 438 | if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) { |
| 439 | for (int i = 0; i < input_port_count; i++) { |
| 440 | Port port; |
| 441 | if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) { |
| 442 | port.name = "in" + itos(i); |
| 443 | } |
| 444 | PortType port_type; |
| 445 | if (GDVIRTUAL_CALL(_get_input_port_type, i, port_type)) { |
| 446 | port.type = (int)port_type; |
| 447 | } else { |
| 448 | port.type = (int)PortType::PORT_TYPE_SCALAR; |
| 449 | } |
| 450 | |
| 451 | input_ports.push_back(port); |
| 452 | } |
| 453 | } |
| 454 | } |
| 455 | |
| 456 | { |
| 457 | output_ports.clear(); |
| 458 | int output_port_count; |
| 459 | if (GDVIRTUAL_CALL(_get_output_port_count, output_port_count)) { |
| 460 | for (int i = 0; i < output_port_count; i++) { |
| 461 | Port port; |
| 462 | if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) { |
| 463 | port.name = "out" + itos(i); |
| 464 | } |
| 465 | PortType port_type; |
| 466 | if (GDVIRTUAL_CALL(_get_output_port_type, i, port_type)) { |
| 467 | port.type = (int)port_type; |
| 468 | } else { |
| 469 | port.type = (int)PortType::PORT_TYPE_SCALAR; |
| 470 | } |
| 471 | |
| 472 | output_ports.push_back(port); |
| 473 | } |
| 474 | } |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | String VisualShaderNodeCustom::get_caption() const { |
| 479 | String ret = "Unnamed" ; |
| 480 | GDVIRTUAL_CALL(_get_name, ret); |
| 481 | return ret; |
| 482 | } |
| 483 | |
| 484 | int VisualShaderNodeCustom::get_input_port_count() const { |
| 485 | return input_ports.size(); |
| 486 | } |
| 487 | |
| 488 | VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_input_port_type(int p_port) const { |
| 489 | ERR_FAIL_INDEX_V(p_port, input_ports.size(), PORT_TYPE_SCALAR); |
| 490 | return (PortType)input_ports[p_port].type; |
| 491 | } |
| 492 | |
| 493 | String VisualShaderNodeCustom::get_input_port_name(int p_port) const { |
| 494 | ERR_FAIL_INDEX_V(p_port, input_ports.size(), "" ); |
| 495 | return input_ports[p_port].name; |
| 496 | } |
| 497 | |
| 498 | int VisualShaderNodeCustom::get_default_input_port(PortType p_type) const { |
| 499 | int ret = 0; |
| 500 | GDVIRTUAL_CALL(_get_default_input_port, p_type, ret); |
| 501 | return ret; |
| 502 | } |
| 503 | |
| 504 | int VisualShaderNodeCustom::get_output_port_count() const { |
| 505 | return output_ports.size(); |
| 506 | } |
| 507 | |
| 508 | VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_output_port_type(int p_port) const { |
| 509 | ERR_FAIL_INDEX_V(p_port, output_ports.size(), PORT_TYPE_SCALAR); |
| 510 | return (PortType)output_ports[p_port].type; |
| 511 | } |
| 512 | |
| 513 | String VisualShaderNodeCustom::get_output_port_name(int p_port) const { |
| 514 | ERR_FAIL_INDEX_V(p_port, output_ports.size(), "" ); |
| 515 | return output_ports[p_port].name; |
| 516 | } |
| 517 | |
| 518 | String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 519 | ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "" ); |
| 520 | TypedArray<String> input_vars; |
| 521 | for (int i = 0; i < get_input_port_count(); i++) { |
| 522 | input_vars.push_back(p_input_vars[i]); |
| 523 | } |
| 524 | TypedArray<String> output_vars; |
| 525 | for (int i = 0; i < get_output_port_count(); i++) { |
| 526 | output_vars.push_back(p_output_vars[i]); |
| 527 | } |
| 528 | |
| 529 | String _code; |
| 530 | GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code); |
| 531 | if (_is_valid_code(_code)) { |
| 532 | String code = " {\n" ; |
| 533 | bool nend = _code.ends_with("\n" ); |
| 534 | _code = _code.insert(0, " " ); |
| 535 | _code = _code.replace("\n" , "\n " ); |
| 536 | code += _code; |
| 537 | if (!nend) { |
| 538 | code += "\n }" ; |
| 539 | } else { |
| 540 | code.remove_at(code.size() - 1); |
| 541 | code += "}" ; |
| 542 | } |
| 543 | code += "\n" ; |
| 544 | return code; |
| 545 | } |
| 546 | return String(); |
| 547 | } |
| 548 | |
| 549 | String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 550 | String _code; |
| 551 | if (GDVIRTUAL_CALL(_get_global_code, p_mode, _code)) { |
| 552 | if (_is_valid_code(_code)) { |
| 553 | String code = "// " + get_caption() + "\n" ; |
| 554 | code += _code; |
| 555 | code += "\n" ; |
| 556 | return code; |
| 557 | } |
| 558 | } |
| 559 | return String(); |
| 560 | } |
| 561 | |
| 562 | String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 563 | String _code; |
| 564 | if (GDVIRTUAL_CALL(_get_func_code, p_mode, p_type, _code)) { |
| 565 | if (_is_valid_code(_code)) { |
| 566 | bool nend = _code.ends_with("\n" ); |
| 567 | String code = "// " + get_caption() + "\n" ; |
| 568 | code += " {\n" ; |
| 569 | _code = _code.insert(0, " " ); |
| 570 | _code = _code.replace("\n" , "\n " ); |
| 571 | code += _code; |
| 572 | if (!nend) { |
| 573 | code += "\n }" ; |
| 574 | } else { |
| 575 | code.remove_at(code.size() - 1); |
| 576 | code += "}" ; |
| 577 | } |
| 578 | code += "\n" ; |
| 579 | return code; |
| 580 | } |
| 581 | } |
| 582 | return String(); |
| 583 | } |
| 584 | |
| 585 | bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 586 | bool ret = true; |
| 587 | GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret); |
| 588 | return ret; |
| 589 | } |
| 590 | |
| 591 | void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { |
| 592 | if (!is_initialized) { |
| 593 | VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value); |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) { |
| 598 | if (!is_initialized) { |
| 599 | VisualShaderNode::set_default_input_values(p_values); |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | void VisualShaderNodeCustom::remove_input_port_default_value(int p_port) { |
| 604 | if (!is_initialized) { |
| 605 | VisualShaderNode::remove_input_port_default_value(p_port); |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | void VisualShaderNodeCustom::clear_default_input_values() { |
| 610 | if (!is_initialized) { |
| 611 | VisualShaderNode::clear_default_input_values(); |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) { |
| 616 | VisualShaderNode::set_input_port_default_value(p_port, p_value); |
| 617 | } |
| 618 | |
| 619 | bool VisualShaderNodeCustom::_is_valid_code(const String &p_code) const { |
| 620 | if (p_code.is_empty() || p_code == "null" ) { |
| 621 | return false; |
| 622 | } |
| 623 | return true; |
| 624 | } |
| 625 | |
| 626 | bool VisualShaderNodeCustom::_is_initialized() { |
| 627 | return is_initialized; |
| 628 | } |
| 629 | |
| 630 | void VisualShaderNodeCustom::_set_initialized(bool p_enabled) { |
| 631 | is_initialized = p_enabled; |
| 632 | } |
| 633 | |
| 634 | String VisualShaderNodeCustom::_get_name() const { |
| 635 | String ret; |
| 636 | GDVIRTUAL_CALL(_get_name, ret); |
| 637 | return ret; |
| 638 | } |
| 639 | |
| 640 | String VisualShaderNodeCustom::_get_description() const { |
| 641 | String ret; |
| 642 | GDVIRTUAL_CALL(_get_description, ret); |
| 643 | return ret; |
| 644 | } |
| 645 | |
| 646 | String VisualShaderNodeCustom::_get_category() const { |
| 647 | String ret; |
| 648 | GDVIRTUAL_CALL(_get_category, ret); |
| 649 | return ret; |
| 650 | } |
| 651 | |
| 652 | VisualShaderNodeCustom::PortType VisualShaderNodeCustom::_get_return_icon_type() const { |
| 653 | PortType ret = PORT_TYPE_SCALAR; |
| 654 | GDVIRTUAL_CALL(_get_return_icon_type, ret); |
| 655 | return ret; |
| 656 | } |
| 657 | |
| 658 | bool VisualShaderNodeCustom::_is_highend() const { |
| 659 | bool ret = false; |
| 660 | GDVIRTUAL_CALL(_is_highend, ret); |
| 661 | return ret; |
| 662 | } |
| 663 | |
| 664 | void VisualShaderNodeCustom::_bind_methods() { |
| 665 | GDVIRTUAL_BIND(_get_name); |
| 666 | GDVIRTUAL_BIND(_get_description); |
| 667 | GDVIRTUAL_BIND(_get_category); |
| 668 | GDVIRTUAL_BIND(_get_return_icon_type); |
| 669 | GDVIRTUAL_BIND(_get_input_port_count); |
| 670 | GDVIRTUAL_BIND(_get_input_port_type, "port" ); |
| 671 | GDVIRTUAL_BIND(_get_input_port_name, "port" ); |
| 672 | GDVIRTUAL_BIND(_get_default_input_port, "type" ); |
| 673 | GDVIRTUAL_BIND(_get_output_port_count); |
| 674 | GDVIRTUAL_BIND(_get_output_port_type, "port" ); |
| 675 | GDVIRTUAL_BIND(_get_output_port_name, "port" ); |
| 676 | GDVIRTUAL_BIND(_get_code, "input_vars" , "output_vars" , "mode" , "type" ); |
| 677 | GDVIRTUAL_BIND(_get_func_code, "mode" , "type" ); |
| 678 | GDVIRTUAL_BIND(_get_global_code, "mode" ); |
| 679 | GDVIRTUAL_BIND(_is_highend); |
| 680 | GDVIRTUAL_BIND(_is_available, "mode" , "type" ); |
| 681 | |
| 682 | ClassDB::bind_method(D_METHOD("_set_initialized" , "enabled" ), &VisualShaderNodeCustom::_set_initialized); |
| 683 | ClassDB::bind_method(D_METHOD("_is_initialized" ), &VisualShaderNodeCustom::_is_initialized); |
| 684 | ClassDB::bind_method(D_METHOD("_set_input_port_default_value" , "port" , "value" ), &VisualShaderNodeCustom::_set_input_port_default_value); |
| 685 | |
| 686 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized" , "_is_initialized" ); |
| 687 | } |
| 688 | |
| 689 | VisualShaderNodeCustom::VisualShaderNodeCustom() { |
| 690 | simple_decl = false; |
| 691 | } |
| 692 | |
| 693 | ///////////////////////////////////////////////////////// |
| 694 | |
| 695 | void VisualShader::set_shader_type(Type p_type) { |
| 696 | current_type = p_type; |
| 697 | } |
| 698 | |
| 699 | VisualShader::Type VisualShader::get_shader_type() const { |
| 700 | return current_type; |
| 701 | } |
| 702 | |
| 703 | void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) { |
| 704 | ERR_FAIL_COND(!p_name.is_valid_identifier()); |
| 705 | ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX); |
| 706 | ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX); |
| 707 | ERR_FAIL_COND(varyings.has(p_name)); |
| 708 | Varying var = Varying(p_name, p_mode, p_type); |
| 709 | varyings[p_name] = var; |
| 710 | varyings_list.push_back(var); |
| 711 | _queue_update(); |
| 712 | } |
| 713 | |
| 714 | void VisualShader::remove_varying(const String &p_name) { |
| 715 | ERR_FAIL_COND(!varyings.has(p_name)); |
| 716 | varyings.erase(p_name); |
| 717 | for (List<Varying>::Element *E = varyings_list.front(); E; E = E->next()) { |
| 718 | if (E->get().name == p_name) { |
| 719 | varyings_list.erase(E); |
| 720 | break; |
| 721 | } |
| 722 | } |
| 723 | _queue_update(); |
| 724 | } |
| 725 | |
| 726 | bool VisualShader::has_varying(const String &p_name) const { |
| 727 | return varyings.has(p_name); |
| 728 | } |
| 729 | |
| 730 | int VisualShader::get_varyings_count() const { |
| 731 | return varyings_list.size(); |
| 732 | } |
| 733 | |
| 734 | const VisualShader::Varying *VisualShader::get_varying_by_index(int p_idx) const { |
| 735 | ERR_FAIL_INDEX_V(p_idx, varyings_list.size(), nullptr); |
| 736 | return &varyings_list[p_idx]; |
| 737 | } |
| 738 | |
| 739 | void VisualShader::set_varying_mode(const String &p_name, VaryingMode p_mode) { |
| 740 | ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX); |
| 741 | ERR_FAIL_COND(!varyings.has(p_name)); |
| 742 | if (varyings[p_name].mode == p_mode) { |
| 743 | return; |
| 744 | } |
| 745 | varyings[p_name].mode = p_mode; |
| 746 | _queue_update(); |
| 747 | } |
| 748 | |
| 749 | VisualShader::VaryingMode VisualShader::get_varying_mode(const String &p_name) { |
| 750 | ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_MODE_MAX); |
| 751 | return varyings[p_name].mode; |
| 752 | } |
| 753 | |
| 754 | void VisualShader::set_varying_type(const String &p_name, VaryingType p_type) { |
| 755 | ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX); |
| 756 | ERR_FAIL_COND(!varyings.has(p_name)); |
| 757 | if (varyings[p_name].type == p_type) { |
| 758 | return; |
| 759 | } |
| 760 | varyings[p_name].type = p_type; |
| 761 | _queue_update(); |
| 762 | } |
| 763 | |
| 764 | VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) { |
| 765 | ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_TYPE_MAX); |
| 766 | return varyings[p_name].type; |
| 767 | } |
| 768 | |
| 769 | void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { |
| 770 | ERR_FAIL_COND(p_node.is_null()); |
| 771 | ERR_FAIL_COND(p_id < 2); |
| 772 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 773 | Graph *g = &graph[p_type]; |
| 774 | ERR_FAIL_COND(g->nodes.has(p_id)); |
| 775 | Node n; |
| 776 | n.node = p_node; |
| 777 | n.position = p_position; |
| 778 | |
| 779 | Ref<VisualShaderNodeParameter> parameter = n.node; |
| 780 | if (parameter.is_valid()) { |
| 781 | String valid_name = validate_parameter_name(parameter->get_parameter_name(), parameter); |
| 782 | parameter->set_parameter_name(valid_name); |
| 783 | } |
| 784 | |
| 785 | Ref<VisualShaderNodeInput> input = n.node; |
| 786 | if (input.is_valid()) { |
| 787 | input->shader_mode = shader_mode; |
| 788 | input->shader_type = p_type; |
| 789 | } |
| 790 | |
| 791 | n.node->connect_changed(callable_mp(this, &VisualShader::_queue_update)); |
| 792 | |
| 793 | Ref<VisualShaderNodeCustom> custom = n.node; |
| 794 | if (custom.is_valid()) { |
| 795 | custom->update_ports(); |
| 796 | } |
| 797 | |
| 798 | g->nodes[p_id] = n; |
| 799 | |
| 800 | _queue_update(); |
| 801 | } |
| 802 | |
| 803 | void VisualShader::set_node_position(Type p_type, int p_id, const Vector2 &p_position) { |
| 804 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 805 | Graph *g = &graph[p_type]; |
| 806 | ERR_FAIL_COND(!g->nodes.has(p_id)); |
| 807 | g->nodes[p_id].position = p_position; |
| 808 | } |
| 809 | |
| 810 | Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { |
| 811 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Vector2()); |
| 812 | const Graph *g = &graph[p_type]; |
| 813 | ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2()); |
| 814 | return g->nodes[p_id].position; |
| 815 | } |
| 816 | |
| 817 | Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const { |
| 818 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>()); |
| 819 | const Graph *g = &graph[p_type]; |
| 820 | ERR_FAIL_COND_V(!g->nodes.has(p_id), Ref<VisualShaderNode>()); |
| 821 | return g->nodes[p_id].node; |
| 822 | } |
| 823 | |
| 824 | Vector<int> VisualShader::get_node_list(Type p_type) const { |
| 825 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Vector<int>()); |
| 826 | const Graph *g = &graph[p_type]; |
| 827 | |
| 828 | Vector<int> ret; |
| 829 | for (const KeyValue<int, Node> &E : g->nodes) { |
| 830 | ret.push_back(E.key); |
| 831 | } |
| 832 | |
| 833 | return ret; |
| 834 | } |
| 835 | |
| 836 | int VisualShader::get_valid_node_id(Type p_type) const { |
| 837 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, NODE_ID_INVALID); |
| 838 | const Graph *g = &graph[p_type]; |
| 839 | return g->nodes.size() ? MAX(2, g->nodes.back()->key() + 1) : 2; |
| 840 | } |
| 841 | |
| 842 | int VisualShader::find_node_id(Type p_type, const Ref<VisualShaderNode> &p_node) const { |
| 843 | for (const KeyValue<int, Node> &E : graph[p_type].nodes) { |
| 844 | if (E.value.node == p_node) { |
| 845 | return E.key; |
| 846 | } |
| 847 | } |
| 848 | |
| 849 | return NODE_ID_INVALID; |
| 850 | } |
| 851 | |
| 852 | void VisualShader::remove_node(Type p_type, int p_id) { |
| 853 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 854 | ERR_FAIL_COND(p_id < 2); |
| 855 | Graph *g = &graph[p_type]; |
| 856 | ERR_FAIL_COND(!g->nodes.has(p_id)); |
| 857 | |
| 858 | g->nodes[p_id].node->disconnect_changed(callable_mp(this, &VisualShader::_queue_update)); |
| 859 | |
| 860 | g->nodes.erase(p_id); |
| 861 | |
| 862 | for (List<Connection>::Element *E = g->connections.front(); E;) { |
| 863 | List<Connection>::Element *N = E->next(); |
| 864 | if (E->get().from_node == p_id || E->get().to_node == p_id) { |
| 865 | g->connections.erase(E); |
| 866 | if (E->get().from_node == p_id) { |
| 867 | g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); |
| 868 | g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); |
| 869 | } else if (E->get().to_node == p_id) { |
| 870 | g->nodes[E->get().from_node].next_connected_nodes.erase(p_id); |
| 871 | } |
| 872 | } |
| 873 | E = N; |
| 874 | } |
| 875 | |
| 876 | _queue_update(); |
| 877 | } |
| 878 | |
| 879 | void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_class) { |
| 880 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 881 | ERR_FAIL_COND(p_id < 2); |
| 882 | Graph *g = &graph[p_type]; |
| 883 | ERR_FAIL_COND(!g->nodes.has(p_id)); |
| 884 | |
| 885 | if (g->nodes[p_id].node->get_class_name() == p_new_class) { |
| 886 | return; |
| 887 | } |
| 888 | VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(p_new_class)); |
| 889 | VisualShaderNode *prev_vsn = g->nodes[p_id].node.ptr(); |
| 890 | |
| 891 | // Update connection data. |
| 892 | for (int i = 0; i < vsn->get_output_port_count(); i++) { |
| 893 | if (i < prev_vsn->get_output_port_count()) { |
| 894 | if (prev_vsn->is_output_port_connected(i)) { |
| 895 | vsn->set_output_port_connected(i, true); |
| 896 | } |
| 897 | |
| 898 | if (prev_vsn->is_output_port_expandable(i) && prev_vsn->_is_output_port_expanded(i) && vsn->is_output_port_expandable(i)) { |
| 899 | vsn->_set_output_port_expanded(i, true); |
| 900 | |
| 901 | int component_count = 0; |
| 902 | switch (prev_vsn->get_output_port_type(i)) { |
| 903 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: |
| 904 | component_count = 2; |
| 905 | break; |
| 906 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: |
| 907 | component_count = 3; |
| 908 | break; |
| 909 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: |
| 910 | component_count = 4; |
| 911 | break; |
| 912 | default: |
| 913 | break; |
| 914 | } |
| 915 | |
| 916 | for (int j = 0; j < component_count; j++) { |
| 917 | int sub_port = i + 1 + j; |
| 918 | |
| 919 | if (prev_vsn->is_output_port_connected(sub_port)) { |
| 920 | vsn->set_output_port_connected(sub_port, true); |
| 921 | } |
| 922 | } |
| 923 | |
| 924 | i += component_count; |
| 925 | } |
| 926 | } else { |
| 927 | break; |
| 928 | } |
| 929 | } |
| 930 | |
| 931 | vsn->connect_changed(callable_mp(this, &VisualShader::_queue_update)); |
| 932 | g->nodes[p_id].node = Ref<VisualShaderNode>(vsn); |
| 933 | |
| 934 | _queue_update(); |
| 935 | } |
| 936 | |
| 937 | bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { |
| 938 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); |
| 939 | const Graph *g = &graph[p_type]; |
| 940 | |
| 941 | for (const Connection &E : g->connections) { |
| 942 | if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { |
| 943 | return true; |
| 944 | } |
| 945 | } |
| 946 | |
| 947 | return false; |
| 948 | } |
| 949 | |
| 950 | bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_node, int p_target) const { |
| 951 | bool result = false; |
| 952 | |
| 953 | const VisualShader::Node &node = p_graph->nodes[p_node]; |
| 954 | |
| 955 | for (const int &E : node.prev_connected_nodes) { |
| 956 | if (E == p_target) { |
| 957 | return true; |
| 958 | } |
| 959 | |
| 960 | result = is_nodes_connected_relatively(p_graph, E, p_target); |
| 961 | if (result) { |
| 962 | break; |
| 963 | } |
| 964 | } |
| 965 | return result; |
| 966 | } |
| 967 | |
| 968 | bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { |
| 969 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); |
| 970 | const Graph *g = &graph[p_type]; |
| 971 | |
| 972 | if (!g->nodes.has(p_from_node)) { |
| 973 | return false; |
| 974 | } |
| 975 | |
| 976 | if (p_from_node == p_to_node) { |
| 977 | return false; |
| 978 | } |
| 979 | |
| 980 | if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_expanded_output_port_count()) { |
| 981 | return false; |
| 982 | } |
| 983 | |
| 984 | if (!g->nodes.has(p_to_node)) { |
| 985 | return false; |
| 986 | } |
| 987 | |
| 988 | if (p_to_port < 0 || p_to_port >= g->nodes[p_to_node].node->get_input_port_count()) { |
| 989 | return false; |
| 990 | } |
| 991 | |
| 992 | VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); |
| 993 | VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); |
| 994 | |
| 995 | if (!is_port_types_compatible(from_port_type, to_port_type)) { |
| 996 | return false; |
| 997 | } |
| 998 | |
| 999 | for (const Connection &E : g->connections) { |
| 1000 | if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { |
| 1001 | return false; |
| 1002 | } |
| 1003 | } |
| 1004 | |
| 1005 | if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) { |
| 1006 | return false; |
| 1007 | } |
| 1008 | |
| 1009 | return true; |
| 1010 | } |
| 1011 | |
| 1012 | bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { |
| 1013 | return MAX(0, p_a - (int)VisualShaderNode::PORT_TYPE_BOOLEAN) == (MAX(0, p_b - (int)VisualShaderNode::PORT_TYPE_BOOLEAN)); |
| 1014 | } |
| 1015 | |
| 1016 | void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { |
| 1017 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 1018 | Graph *g = &graph[p_type]; |
| 1019 | |
| 1020 | ERR_FAIL_COND(!g->nodes.has(p_from_node)); |
| 1021 | ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count()); |
| 1022 | ERR_FAIL_COND(!g->nodes.has(p_to_node)); |
| 1023 | ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count()); |
| 1024 | |
| 1025 | for (const Connection &E : g->connections) { |
| 1026 | if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { |
| 1027 | return; |
| 1028 | } |
| 1029 | } |
| 1030 | |
| 1031 | Connection c; |
| 1032 | c.from_node = p_from_node; |
| 1033 | c.from_port = p_from_port; |
| 1034 | c.to_node = p_to_node; |
| 1035 | c.to_port = p_to_port; |
| 1036 | g->connections.push_back(c); |
| 1037 | g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node); |
| 1038 | g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); |
| 1039 | g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); |
| 1040 | g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); |
| 1041 | |
| 1042 | _queue_update(); |
| 1043 | } |
| 1044 | |
| 1045 | Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { |
| 1046 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT); |
| 1047 | Graph *g = &graph[p_type]; |
| 1048 | |
| 1049 | ERR_FAIL_COND_V(!g->nodes.has(p_from_node), ERR_INVALID_PARAMETER); |
| 1050 | ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count(), ERR_INVALID_PARAMETER); |
| 1051 | ERR_FAIL_COND_V(!g->nodes.has(p_to_node), ERR_INVALID_PARAMETER); |
| 1052 | ERR_FAIL_INDEX_V(p_to_port, g->nodes[p_to_node].node->get_input_port_count(), ERR_INVALID_PARAMETER); |
| 1053 | |
| 1054 | VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); |
| 1055 | VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); |
| 1056 | |
| 1057 | ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform." ); |
| 1058 | |
| 1059 | for (const Connection &E : g->connections) { |
| 1060 | if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { |
| 1061 | ERR_FAIL_V(ERR_ALREADY_EXISTS); |
| 1062 | } |
| 1063 | } |
| 1064 | |
| 1065 | Connection c; |
| 1066 | c.from_node = p_from_node; |
| 1067 | c.from_port = p_from_port; |
| 1068 | c.to_node = p_to_node; |
| 1069 | c.to_port = p_to_port; |
| 1070 | g->connections.push_back(c); |
| 1071 | g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node); |
| 1072 | g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); |
| 1073 | g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); |
| 1074 | g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); |
| 1075 | |
| 1076 | _queue_update(); |
| 1077 | return OK; |
| 1078 | } |
| 1079 | |
| 1080 | void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { |
| 1081 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 1082 | Graph *g = &graph[p_type]; |
| 1083 | |
| 1084 | for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { |
| 1085 | if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { |
| 1086 | g->connections.erase(E); |
| 1087 | g->nodes[p_from_node].next_connected_nodes.erase(p_to_node); |
| 1088 | g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); |
| 1089 | g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); |
| 1090 | g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); |
| 1091 | _queue_update(); |
| 1092 | return; |
| 1093 | } |
| 1094 | } |
| 1095 | } |
| 1096 | |
| 1097 | TypedArray<Dictionary> VisualShader::_get_node_connections(Type p_type) const { |
| 1098 | ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Array()); |
| 1099 | const Graph *g = &graph[p_type]; |
| 1100 | |
| 1101 | TypedArray<Dictionary> ret; |
| 1102 | for (const Connection &E : g->connections) { |
| 1103 | Dictionary d; |
| 1104 | d["from_node" ] = E.from_node; |
| 1105 | d["from_port" ] = E.from_port; |
| 1106 | d["to_node" ] = E.to_node; |
| 1107 | d["to_port" ] = E.to_port; |
| 1108 | ret.push_back(d); |
| 1109 | } |
| 1110 | |
| 1111 | return ret; |
| 1112 | } |
| 1113 | |
| 1114 | void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const { |
| 1115 | ERR_FAIL_INDEX(p_type, TYPE_MAX); |
| 1116 | const Graph *g = &graph[p_type]; |
| 1117 | |
| 1118 | for (const Connection &E : g->connections) { |
| 1119 | r_connections->push_back(E); |
| 1120 | } |
| 1121 | } |
| 1122 | |
| 1123 | void VisualShader::set_mode(Mode p_mode) { |
| 1124 | ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d." , p_mode)); |
| 1125 | |
| 1126 | if (shader_mode == p_mode) { |
| 1127 | return; |
| 1128 | } |
| 1129 | |
| 1130 | //erase input/output connections |
| 1131 | modes.clear(); |
| 1132 | flags.clear(); |
| 1133 | shader_mode = p_mode; |
| 1134 | for (int i = 0; i < TYPE_MAX; i++) { |
| 1135 | for (KeyValue<int, Node> &E : graph[i].nodes) { |
| 1136 | Ref<VisualShaderNodeInput> input = E.value.node; |
| 1137 | if (input.is_valid()) { |
| 1138 | input->shader_mode = shader_mode; |
| 1139 | //input->input_index = 0; |
| 1140 | } |
| 1141 | } |
| 1142 | |
| 1143 | Ref<VisualShaderNodeOutput> output = graph[i].nodes[NODE_ID_OUTPUT].node; |
| 1144 | output->shader_mode = shader_mode; |
| 1145 | |
| 1146 | // clear connections since they are no longer valid |
| 1147 | for (List<Connection>::Element *E = graph[i].connections.front(); E;) { |
| 1148 | bool keep = true; |
| 1149 | |
| 1150 | List<Connection>::Element *N = E->next(); |
| 1151 | |
| 1152 | int from = E->get().from_node; |
| 1153 | int to = E->get().to_node; |
| 1154 | |
| 1155 | if (!graph[i].nodes.has(from)) { |
| 1156 | keep = false; |
| 1157 | } else { |
| 1158 | Ref<VisualShaderNode> from_node = graph[i].nodes[from].node; |
| 1159 | if (from_node->is_class("VisualShaderNodeOutput" ) || from_node->is_class("VisualShaderNodeInput" )) { |
| 1160 | keep = false; |
| 1161 | } |
| 1162 | } |
| 1163 | |
| 1164 | if (!graph[i].nodes.has(to)) { |
| 1165 | keep = false; |
| 1166 | } else { |
| 1167 | Ref<VisualShaderNode> to_node = graph[i].nodes[to].node; |
| 1168 | if (to_node->is_class("VisualShaderNodeOutput" ) || to_node->is_class("VisualShaderNodeInput" )) { |
| 1169 | keep = false; |
| 1170 | } |
| 1171 | } |
| 1172 | |
| 1173 | if (!keep) { |
| 1174 | graph[i].connections.erase(E); |
| 1175 | } |
| 1176 | E = N; |
| 1177 | } |
| 1178 | } |
| 1179 | |
| 1180 | _queue_update(); |
| 1181 | notify_property_list_changed(); |
| 1182 | } |
| 1183 | |
| 1184 | void VisualShader::set_graph_offset(const Vector2 &p_offset) { |
| 1185 | graph_offset = p_offset; |
| 1186 | } |
| 1187 | |
| 1188 | Vector2 VisualShader::get_graph_offset() const { |
| 1189 | return graph_offset; |
| 1190 | } |
| 1191 | |
| 1192 | Shader::Mode VisualShader::get_mode() const { |
| 1193 | return shader_mode; |
| 1194 | } |
| 1195 | |
| 1196 | bool VisualShader::is_text_shader() const { |
| 1197 | return false; |
| 1198 | } |
| 1199 | |
| 1200 | String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { |
| 1201 | Ref<VisualShaderNode> node = get_node(p_type, p_node); |
| 1202 | ERR_FAIL_COND_V(!node.is_valid(), String()); |
| 1203 | ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_expanded_output_port_count(), String()); |
| 1204 | ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String()); |
| 1205 | |
| 1206 | StringBuilder global_code; |
| 1207 | StringBuilder global_code_per_node; |
| 1208 | HashMap<Type, StringBuilder> global_code_per_func; |
| 1209 | StringBuilder shader_code; |
| 1210 | HashSet<StringName> classes; |
| 1211 | |
| 1212 | global_code += String() + "shader_type canvas_item;\n" ; |
| 1213 | |
| 1214 | String global_expressions; |
| 1215 | for (int i = 0, index = 0; i < TYPE_MAX; i++) { |
| 1216 | for (const KeyValue<int, Node> &E : graph[i].nodes) { |
| 1217 | Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node; |
| 1218 | if (global_expression.is_valid()) { |
| 1219 | String expr = "" ; |
| 1220 | expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n" ; |
| 1221 | expr += global_expression->generate_global(get_mode(), Type(i), -1); |
| 1222 | expr = expr.replace("\n" , "\n " ); |
| 1223 | expr += "\n" ; |
| 1224 | global_expressions += expr; |
| 1225 | } |
| 1226 | } |
| 1227 | } |
| 1228 | |
| 1229 | global_code += "\n" ; |
| 1230 | global_code += global_expressions; |
| 1231 | |
| 1232 | //make it faster to go around through shader |
| 1233 | VMap<ConnectionKey, const List<Connection>::Element *> input_connections; |
| 1234 | VMap<ConnectionKey, const List<Connection>::Element *> output_connections; |
| 1235 | |
| 1236 | for (const List<Connection>::Element *E = graph[p_type].connections.front(); E; E = E->next()) { |
| 1237 | ConnectionKey from_key; |
| 1238 | from_key.node = E->get().from_node; |
| 1239 | from_key.port = E->get().from_port; |
| 1240 | |
| 1241 | output_connections.insert(from_key, E); |
| 1242 | |
| 1243 | ConnectionKey to_key; |
| 1244 | to_key.node = E->get().to_node; |
| 1245 | to_key.port = E->get().to_port; |
| 1246 | |
| 1247 | input_connections.insert(to_key, E); |
| 1248 | } |
| 1249 | |
| 1250 | shader_code += "\nvoid fragment() {\n" ; |
| 1251 | |
| 1252 | HashSet<int> processed; |
| 1253 | Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, shader_code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); |
| 1254 | ERR_FAIL_COND_V(err != OK, String()); |
| 1255 | |
| 1256 | switch (node->get_output_port_type(p_port)) { |
| 1257 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1258 | shader_code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n" ; |
| 1259 | } break; |
| 1260 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1261 | shader_code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n" ; |
| 1262 | } break; |
| 1263 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1264 | shader_code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n" ; |
| 1265 | } break; |
| 1266 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1267 | shader_code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n" ; |
| 1268 | } break; |
| 1269 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1270 | shader_code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n" ; |
| 1271 | } break; |
| 1272 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1273 | shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n" ; |
| 1274 | } break; |
| 1275 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1276 | shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n" ; |
| 1277 | } break; |
| 1278 | default: { |
| 1279 | shader_code += " COLOR.rgb = vec3(0.0);\n" ; |
| 1280 | } break; |
| 1281 | } |
| 1282 | |
| 1283 | shader_code += "}\n" ; |
| 1284 | |
| 1285 | //set code secretly |
| 1286 | global_code += "\n\n" ; |
| 1287 | String final_code = global_code; |
| 1288 | final_code += global_code_per_node; |
| 1289 | final_code += shader_code; |
| 1290 | return final_code; |
| 1291 | } |
| 1292 | |
| 1293 | String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const { |
| 1294 | String port_name = p_port_name; |
| 1295 | |
| 1296 | if (port_name.is_empty()) { |
| 1297 | return String(); |
| 1298 | } |
| 1299 | |
| 1300 | while (port_name.length() && !is_ascii_char(port_name[0])) { |
| 1301 | port_name = port_name.substr(1, port_name.length() - 1); |
| 1302 | } |
| 1303 | |
| 1304 | if (!port_name.is_empty()) { |
| 1305 | String valid_name; |
| 1306 | |
| 1307 | for (int i = 0; i < port_name.length(); i++) { |
| 1308 | if (is_ascii_identifier_char(port_name[i])) { |
| 1309 | valid_name += String::chr(port_name[i]); |
| 1310 | } else if (port_name[i] == ' ') { |
| 1311 | valid_name += "_" ; |
| 1312 | } |
| 1313 | } |
| 1314 | |
| 1315 | port_name = valid_name; |
| 1316 | } else { |
| 1317 | return String(); |
| 1318 | } |
| 1319 | |
| 1320 | List<String> input_names; |
| 1321 | List<String> output_names; |
| 1322 | |
| 1323 | for (int i = 0; i < p_node->get_input_port_count(); i++) { |
| 1324 | if (!p_output && i == p_port_id) { |
| 1325 | continue; |
| 1326 | } |
| 1327 | if (port_name == p_node->get_input_port_name(i)) { |
| 1328 | return String(); |
| 1329 | } |
| 1330 | } |
| 1331 | for (int i = 0; i < p_node->get_output_port_count(); i++) { |
| 1332 | if (p_output && i == p_port_id) { |
| 1333 | continue; |
| 1334 | } |
| 1335 | if (port_name == p_node->get_output_port_name(i)) { |
| 1336 | return String(); |
| 1337 | } |
| 1338 | } |
| 1339 | |
| 1340 | return port_name; |
| 1341 | } |
| 1342 | |
| 1343 | String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const { |
| 1344 | String param_name = p_name; //validate name first |
| 1345 | while (param_name.length() && !is_ascii_char(param_name[0])) { |
| 1346 | param_name = param_name.substr(1, param_name.length() - 1); |
| 1347 | } |
| 1348 | if (!param_name.is_empty()) { |
| 1349 | String valid_name; |
| 1350 | |
| 1351 | for (int i = 0; i < param_name.length(); i++) { |
| 1352 | if (is_ascii_identifier_char(param_name[i])) { |
| 1353 | valid_name += String::chr(param_name[i]); |
| 1354 | } else if (param_name[i] == ' ') { |
| 1355 | valid_name += "_" ; |
| 1356 | } |
| 1357 | } |
| 1358 | |
| 1359 | param_name = valid_name; |
| 1360 | } |
| 1361 | |
| 1362 | if (param_name.is_empty()) { |
| 1363 | param_name = p_parameter->get_caption(); |
| 1364 | } |
| 1365 | |
| 1366 | int attempt = 1; |
| 1367 | |
| 1368 | while (true) { |
| 1369 | bool exists = false; |
| 1370 | for (int i = 0; i < TYPE_MAX; i++) { |
| 1371 | for (const KeyValue<int, Node> &E : graph[i].nodes) { |
| 1372 | Ref<VisualShaderNodeParameter> node = E.value.node; |
| 1373 | if (node == p_parameter) { //do not test on self |
| 1374 | continue; |
| 1375 | } |
| 1376 | if (node.is_valid() && node->get_parameter_name() == param_name) { |
| 1377 | exists = true; |
| 1378 | break; |
| 1379 | } |
| 1380 | } |
| 1381 | if (exists) { |
| 1382 | break; |
| 1383 | } |
| 1384 | } |
| 1385 | |
| 1386 | if (exists) { |
| 1387 | //remove numbers, put new and try again |
| 1388 | attempt++; |
| 1389 | while (param_name.length() && is_digit(param_name[param_name.length() - 1])) { |
| 1390 | param_name = param_name.substr(0, param_name.length() - 1); |
| 1391 | } |
| 1392 | ERR_FAIL_COND_V(param_name.is_empty(), String()); |
| 1393 | param_name += itos(attempt); |
| 1394 | } else { |
| 1395 | break; |
| 1396 | } |
| 1397 | } |
| 1398 | |
| 1399 | return param_name; |
| 1400 | } |
| 1401 | |
| 1402 | static const char *type_string[VisualShader::TYPE_MAX] = { |
| 1403 | "vertex" , |
| 1404 | "fragment" , |
| 1405 | "light" , |
| 1406 | "start" , |
| 1407 | "process" , |
| 1408 | "collide" , |
| 1409 | "start_custom" , |
| 1410 | "process_custom" , |
| 1411 | "sky" , |
| 1412 | "fog" , |
| 1413 | }; |
| 1414 | |
| 1415 | bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { |
| 1416 | String prop_name = p_name; |
| 1417 | if (prop_name == "mode" ) { |
| 1418 | set_mode(Shader::Mode(int(p_value))); |
| 1419 | return true; |
| 1420 | } else if (prop_name.begins_with("flags/" )) { |
| 1421 | StringName flag = prop_name.get_slicec('/', 1); |
| 1422 | bool enable = p_value; |
| 1423 | if (enable) { |
| 1424 | flags.insert(flag); |
| 1425 | } else { |
| 1426 | flags.erase(flag); |
| 1427 | } |
| 1428 | _queue_update(); |
| 1429 | return true; |
| 1430 | } else if (prop_name.begins_with("modes/" )) { |
| 1431 | String mode_name = prop_name.get_slicec('/', 1); |
| 1432 | int value = p_value; |
| 1433 | if (value == 0) { |
| 1434 | modes.erase(mode_name); //means it's default anyway, so don't store it |
| 1435 | } else { |
| 1436 | modes[mode_name] = value; |
| 1437 | } |
| 1438 | _queue_update(); |
| 1439 | return true; |
| 1440 | } else if (prop_name.begins_with("varyings/" )) { |
| 1441 | String var_name = prop_name.get_slicec('/', 1); |
| 1442 | Varying value = Varying(); |
| 1443 | value.name = var_name; |
| 1444 | if (value.from_string(p_value) && !varyings.has(var_name)) { |
| 1445 | varyings[var_name] = value; |
| 1446 | varyings_list.push_back(value); |
| 1447 | } |
| 1448 | _queue_update(); |
| 1449 | return true; |
| 1450 | } else if (prop_name.begins_with("nodes/" )) { |
| 1451 | String typestr = prop_name.get_slicec('/', 1); |
| 1452 | Type type = TYPE_VERTEX; |
| 1453 | for (int i = 0; i < TYPE_MAX; i++) { |
| 1454 | if (typestr == type_string[i]) { |
| 1455 | type = Type(i); |
| 1456 | break; |
| 1457 | } |
| 1458 | } |
| 1459 | |
| 1460 | String index = prop_name.get_slicec('/', 2); |
| 1461 | if (index == "connections" ) { |
| 1462 | Vector<int> conns = p_value; |
| 1463 | if (conns.size() % 4 == 0) { |
| 1464 | for (int i = 0; i < conns.size(); i += 4) { |
| 1465 | connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); |
| 1466 | } |
| 1467 | } |
| 1468 | return true; |
| 1469 | } |
| 1470 | |
| 1471 | int id = index.to_int(); |
| 1472 | String what = prop_name.get_slicec('/', 3); |
| 1473 | |
| 1474 | if (what == "node" ) { |
| 1475 | add_node(type, p_value, Vector2(), id); |
| 1476 | return true; |
| 1477 | } else if (what == "position" ) { |
| 1478 | set_node_position(type, id, p_value); |
| 1479 | return true; |
| 1480 | } else if (what == "size" ) { |
| 1481 | ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value); |
| 1482 | return true; |
| 1483 | } else if (what == "input_ports" ) { |
| 1484 | ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); |
| 1485 | return true; |
| 1486 | } else if (what == "output_ports" ) { |
| 1487 | ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value); |
| 1488 | return true; |
| 1489 | } else if (what == "expression" ) { |
| 1490 | ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value); |
| 1491 | return true; |
| 1492 | } |
| 1493 | } |
| 1494 | return false; |
| 1495 | } |
| 1496 | |
| 1497 | bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { |
| 1498 | String prop_name = p_name; |
| 1499 | if (prop_name == "mode" ) { |
| 1500 | r_ret = get_mode(); |
| 1501 | return true; |
| 1502 | } else if (prop_name.begins_with("flags/" )) { |
| 1503 | StringName flag = prop_name.get_slicec('/', 1); |
| 1504 | r_ret = flags.has(flag); |
| 1505 | return true; |
| 1506 | } else if (prop_name.begins_with("modes/" )) { |
| 1507 | String mode_name = prop_name.get_slicec('/', 1); |
| 1508 | if (modes.has(mode_name)) { |
| 1509 | r_ret = modes[mode_name]; |
| 1510 | } else { |
| 1511 | r_ret = 0; |
| 1512 | } |
| 1513 | return true; |
| 1514 | } else if (prop_name.begins_with("varyings/" )) { |
| 1515 | String var_name = prop_name.get_slicec('/', 1); |
| 1516 | if (varyings.has(var_name)) { |
| 1517 | r_ret = varyings[var_name].to_string(); |
| 1518 | } else { |
| 1519 | r_ret = String(); |
| 1520 | } |
| 1521 | return true; |
| 1522 | } else if (prop_name.begins_with("nodes/" )) { |
| 1523 | String typestr = prop_name.get_slicec('/', 1); |
| 1524 | Type type = TYPE_VERTEX; |
| 1525 | for (int i = 0; i < TYPE_MAX; i++) { |
| 1526 | if (typestr == type_string[i]) { |
| 1527 | type = Type(i); |
| 1528 | break; |
| 1529 | } |
| 1530 | } |
| 1531 | |
| 1532 | String index = prop_name.get_slicec('/', 2); |
| 1533 | if (index == "connections" ) { |
| 1534 | Vector<int> conns; |
| 1535 | for (const Connection &E : graph[type].connections) { |
| 1536 | conns.push_back(E.from_node); |
| 1537 | conns.push_back(E.from_port); |
| 1538 | conns.push_back(E.to_node); |
| 1539 | conns.push_back(E.to_port); |
| 1540 | } |
| 1541 | |
| 1542 | r_ret = conns; |
| 1543 | return true; |
| 1544 | } |
| 1545 | |
| 1546 | int id = index.to_int(); |
| 1547 | String what = prop_name.get_slicec('/', 3); |
| 1548 | |
| 1549 | if (what == "node" ) { |
| 1550 | r_ret = get_node(type, id); |
| 1551 | return true; |
| 1552 | } else if (what == "position" ) { |
| 1553 | r_ret = get_node_position(type, id); |
| 1554 | return true; |
| 1555 | } else if (what == "size" ) { |
| 1556 | r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size(); |
| 1557 | return true; |
| 1558 | } else if (what == "input_ports" ) { |
| 1559 | r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); |
| 1560 | return true; |
| 1561 | } else if (what == "output_ports" ) { |
| 1562 | r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs(); |
| 1563 | return true; |
| 1564 | } else if (what == "expression" ) { |
| 1565 | r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression(); |
| 1566 | return true; |
| 1567 | } |
| 1568 | } |
| 1569 | return false; |
| 1570 | } |
| 1571 | |
| 1572 | void VisualShader::reset_state() { |
| 1573 | // TODO: Everything needs to be cleared here. |
| 1574 | emit_changed(); |
| 1575 | } |
| 1576 | |
| 1577 | void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { |
| 1578 | //mode |
| 1579 | p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode" ), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog" )); |
| 1580 | //render modes |
| 1581 | |
| 1582 | HashMap<String, String> blend_mode_enums; |
| 1583 | HashSet<String> toggles; |
| 1584 | |
| 1585 | const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)); |
| 1586 | |
| 1587 | for (int i = 0; i < rmodes.size(); i++) { |
| 1588 | const ShaderLanguage::ModeInfo &info = rmodes[i]; |
| 1589 | |
| 1590 | if (!info.options.is_empty()) { |
| 1591 | const String begin = String(info.name); |
| 1592 | |
| 1593 | for (int j = 0; j < info.options.size(); j++) { |
| 1594 | const String option = String(info.options[j]).capitalize(); |
| 1595 | |
| 1596 | if (!blend_mode_enums.has(begin)) { |
| 1597 | blend_mode_enums[begin] = option; |
| 1598 | } else { |
| 1599 | blend_mode_enums[begin] += "," + option; |
| 1600 | } |
| 1601 | } |
| 1602 | } else { |
| 1603 | toggles.insert(String(info.name)); |
| 1604 | } |
| 1605 | } |
| 1606 | |
| 1607 | for (const KeyValue<String, String> &E : blend_mode_enums) { |
| 1608 | p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%s" , PNAME("modes" ), E.key), PROPERTY_HINT_ENUM, E.value)); |
| 1609 | } |
| 1610 | |
| 1611 | for (const String &E : toggles) { |
| 1612 | p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%s/%s" , PNAME("flags" ), E))); |
| 1613 | } |
| 1614 | |
| 1615 | for (const KeyValue<String, Varying> &E : varyings) { |
| 1616 | p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s" , PNAME("varyings" ), E.key))); |
| 1617 | } |
| 1618 | |
| 1619 | for (int i = 0; i < TYPE_MAX; i++) { |
| 1620 | for (const KeyValue<int, Node> &E : graph[i].nodes) { |
| 1621 | String prop_name = "nodes/" ; |
| 1622 | prop_name += type_string[i]; |
| 1623 | prop_name += "/" + itos(E.key); |
| 1624 | |
| 1625 | if (E.key != NODE_ID_OUTPUT) { |
| 1626 | p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node" , PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE)); |
| 1627 | } |
| 1628 | p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
| 1629 | |
| 1630 | if (Object::cast_to<VisualShaderNodeGroupBase>(E.value.node.ptr()) != nullptr) { |
| 1631 | p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
| 1632 | p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
| 1633 | p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
| 1634 | } |
| 1635 | if (Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()) != nullptr) { |
| 1636 | p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
| 1637 | } |
| 1638 | } |
| 1639 | p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "nodes/" + String(type_string[i]) + "/connections" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
| 1640 | } |
| 1641 | } |
| 1642 | |
| 1643 | Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringBuilder *p_global_code_per_node, HashMap<Type, StringBuilder> *p_global_code_per_func, StringBuilder &r_code, Vector<VisualShader::DefaultTextureParam> &r_def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &p_input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &p_output_connections, int p_node, HashSet<int> &r_processed, bool p_for_preview, HashSet<StringName> &r_classes) const { |
| 1644 | const Ref<VisualShaderNode> vsnode = graph[type].nodes[p_node].node; |
| 1645 | |
| 1646 | if (vsnode->is_disabled()) { |
| 1647 | r_code += "// " + vsnode->get_caption() + ":" + itos(p_node) + "\n" ; |
| 1648 | r_code += " // Node is disabled and code is not generated.\n" ; |
| 1649 | return OK; |
| 1650 | } |
| 1651 | |
| 1652 | //check inputs recursively first |
| 1653 | int input_count = vsnode->get_input_port_count(); |
| 1654 | for (int i = 0; i < input_count; i++) { |
| 1655 | ConnectionKey ck; |
| 1656 | ck.node = p_node; |
| 1657 | ck.port = i; |
| 1658 | |
| 1659 | if (p_input_connections.has(ck)) { |
| 1660 | int from_node = p_input_connections[ck]->get().from_node; |
| 1661 | if (r_processed.has(from_node)) { |
| 1662 | continue; |
| 1663 | } |
| 1664 | |
| 1665 | Error err = _write_node(type, p_global_code, p_global_code_per_node, p_global_code_per_func, r_code, r_def_tex_params, p_input_connections, p_output_connections, from_node, r_processed, p_for_preview, r_classes); |
| 1666 | if (err) { |
| 1667 | return err; |
| 1668 | } |
| 1669 | } |
| 1670 | } |
| 1671 | |
| 1672 | // then this node |
| 1673 | |
| 1674 | Vector<VisualShader::DefaultTextureParam> params = vsnode->get_default_texture_parameters(type, p_node); |
| 1675 | for (int i = 0; i < params.size(); i++) { |
| 1676 | r_def_tex_params.push_back(params[i]); |
| 1677 | } |
| 1678 | |
| 1679 | Ref<VisualShaderNodeInput> input = vsnode; |
| 1680 | bool skip_global = input.is_valid() && p_for_preview; |
| 1681 | |
| 1682 | if (!skip_global) { |
| 1683 | Ref<VisualShaderNodeParameter> parameter = vsnode; |
| 1684 | if (!parameter.is_valid() || !parameter->is_global_code_generated()) { |
| 1685 | if (p_global_code) { |
| 1686 | *p_global_code += vsnode->generate_global(get_mode(), type, p_node); |
| 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | String class_name = vsnode->get_class_name(); |
| 1691 | if (class_name == "VisualShaderNodeCustom" ) { |
| 1692 | class_name = vsnode->get_script_instance()->get_script()->get_path(); |
| 1693 | } |
| 1694 | if (!r_classes.has(class_name)) { |
| 1695 | if (p_global_code_per_node) { |
| 1696 | *p_global_code_per_node += vsnode->generate_global_per_node(get_mode(), p_node); |
| 1697 | } |
| 1698 | for (int i = 0; i < TYPE_MAX; i++) { |
| 1699 | if (p_global_code_per_func) { |
| 1700 | (*p_global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), p_node); |
| 1701 | } |
| 1702 | } |
| 1703 | r_classes.insert(class_name); |
| 1704 | } |
| 1705 | } |
| 1706 | |
| 1707 | if (!vsnode->is_code_generated()) { // just generate globals and ignore locals |
| 1708 | r_processed.insert(p_node); |
| 1709 | return OK; |
| 1710 | } |
| 1711 | |
| 1712 | String node_name = "// " + vsnode->get_caption() + ":" + itos(p_node) + "\n" ; |
| 1713 | String node_code; |
| 1714 | Vector<String> input_vars; |
| 1715 | |
| 1716 | input_vars.resize(vsnode->get_input_port_count()); |
| 1717 | String *inputs = input_vars.ptrw(); |
| 1718 | |
| 1719 | for (int i = 0; i < input_count; i++) { |
| 1720 | ConnectionKey ck; |
| 1721 | ck.node = p_node; |
| 1722 | ck.port = i; |
| 1723 | |
| 1724 | if (p_input_connections.has(ck)) { |
| 1725 | //connected to something, use that output |
| 1726 | int from_node = p_input_connections[ck]->get().from_node; |
| 1727 | |
| 1728 | if (graph[type].nodes[from_node].node->is_disabled()) { |
| 1729 | continue; |
| 1730 | } |
| 1731 | |
| 1732 | int from_port = p_input_connections[ck]->get().from_port; |
| 1733 | |
| 1734 | VisualShaderNode::PortType in_type = vsnode->get_input_port_type(i); |
| 1735 | VisualShaderNode::PortType out_type = graph[type].nodes[from_node].node->get_output_port_type(from_port); |
| 1736 | |
| 1737 | String src_var = "n_out" + itos(from_node) + "p" + itos(from_port); |
| 1738 | |
| 1739 | if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) { |
| 1740 | VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr()); |
| 1741 | if (ptr->has_method("get_input_real_name" )) { |
| 1742 | inputs[i] = ptr->call("get_input_real_name" ); |
| 1743 | } else if (ptr->has_method("get_parameter_name" )) { |
| 1744 | inputs[i] = ptr->call("get_parameter_name" ); |
| 1745 | } else { |
| 1746 | inputs[i] = "" ; |
| 1747 | } |
| 1748 | } else if (in_type == out_type) { |
| 1749 | inputs[i] = src_var; |
| 1750 | } else { |
| 1751 | switch (in_type) { |
| 1752 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1753 | switch (out_type) { |
| 1754 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1755 | inputs[i] = "float(" + src_var + ")" ; |
| 1756 | } break; |
| 1757 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1758 | inputs[i] = "float(" + src_var + ")" ; |
| 1759 | } break; |
| 1760 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1761 | inputs[i] = "(" + src_var + " ? 1.0 : 0.0)" ; |
| 1762 | } break; |
| 1763 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1764 | inputs[i] = src_var + ".x" ; |
| 1765 | } break; |
| 1766 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1767 | inputs[i] = src_var + ".x" ; |
| 1768 | } break; |
| 1769 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1770 | inputs[i] = src_var + ".x" ; |
| 1771 | } break; |
| 1772 | default: |
| 1773 | break; |
| 1774 | } |
| 1775 | } break; |
| 1776 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1777 | switch (out_type) { |
| 1778 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1779 | inputs[i] = "int(" + src_var + ")" ; |
| 1780 | } break; |
| 1781 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1782 | inputs[i] = "int(" + src_var + ")" ; |
| 1783 | } break; |
| 1784 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1785 | inputs[i] = "(" + src_var + " ? 1 : 0)" ; |
| 1786 | } break; |
| 1787 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1788 | inputs[i] = "int(" + src_var + ".x)" ; |
| 1789 | } break; |
| 1790 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1791 | inputs[i] = "int(" + src_var + ".x)" ; |
| 1792 | } break; |
| 1793 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1794 | inputs[i] = "int(" + src_var + ".x)" ; |
| 1795 | } break; |
| 1796 | default: |
| 1797 | break; |
| 1798 | } |
| 1799 | } break; |
| 1800 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1801 | switch (out_type) { |
| 1802 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1803 | inputs[i] = "uint(" + src_var + ")" ; |
| 1804 | } break; |
| 1805 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1806 | inputs[i] = "uint(" + src_var + ")" ; |
| 1807 | } break; |
| 1808 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1809 | inputs[i] = "(" + src_var + " ? 1u : 0u)" ; |
| 1810 | } break; |
| 1811 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1812 | inputs[i] = "uint(" + src_var + ".x)" ; |
| 1813 | } break; |
| 1814 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1815 | inputs[i] = "uint(" + src_var + ".x)" ; |
| 1816 | } break; |
| 1817 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1818 | inputs[i] = "uint(" + src_var + ".x)" ; |
| 1819 | } break; |
| 1820 | default: |
| 1821 | break; |
| 1822 | } |
| 1823 | } break; |
| 1824 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1825 | switch (out_type) { |
| 1826 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1827 | inputs[i] = src_var + " > 0.0 ? true : false" ; |
| 1828 | } break; |
| 1829 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1830 | inputs[i] = src_var + " > 0 ? true : false" ; |
| 1831 | } break; |
| 1832 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1833 | inputs[i] = src_var + " > 0u ? true : false" ; |
| 1834 | } break; |
| 1835 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1836 | inputs[i] = "all(bvec2(" + src_var + "))" ; |
| 1837 | } break; |
| 1838 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1839 | inputs[i] = "all(bvec3(" + src_var + "))" ; |
| 1840 | } break; |
| 1841 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1842 | inputs[i] = "all(bvec4(" + src_var + "))" ; |
| 1843 | } break; |
| 1844 | default: |
| 1845 | break; |
| 1846 | } |
| 1847 | } break; |
| 1848 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1849 | switch (out_type) { |
| 1850 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1851 | inputs[i] = "vec2(" + src_var + ")" ; |
| 1852 | } break; |
| 1853 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1854 | inputs[i] = "vec2(float(" + src_var + "))" ; |
| 1855 | } break; |
| 1856 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1857 | inputs[i] = "vec2(float(" + src_var + "))" ; |
| 1858 | } break; |
| 1859 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1860 | inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)" ; |
| 1861 | } break; |
| 1862 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: |
| 1863 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1864 | inputs[i] = "vec2(" + src_var + ".xy)" ; |
| 1865 | } break; |
| 1866 | default: |
| 1867 | break; |
| 1868 | } |
| 1869 | } break; |
| 1870 | |
| 1871 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1872 | switch (out_type) { |
| 1873 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1874 | inputs[i] = "vec3(" + src_var + ")" ; |
| 1875 | } break; |
| 1876 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1877 | inputs[i] = "vec3(float(" + src_var + "))" ; |
| 1878 | } break; |
| 1879 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1880 | inputs[i] = "vec3(float(" + src_var + "))" ; |
| 1881 | } break; |
| 1882 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1883 | inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)" ; |
| 1884 | } break; |
| 1885 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1886 | inputs[i] = "vec3(" + src_var + ", 0.0)" ; |
| 1887 | } break; |
| 1888 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1889 | inputs[i] = "vec3(" + src_var + ".xyz)" ; |
| 1890 | } break; |
| 1891 | default: |
| 1892 | break; |
| 1893 | } |
| 1894 | } break; |
| 1895 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1896 | switch (out_type) { |
| 1897 | case VisualShaderNode::PORT_TYPE_SCALAR: { |
| 1898 | inputs[i] = "vec4(" + src_var + ")" ; |
| 1899 | } break; |
| 1900 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: { |
| 1901 | inputs[i] = "vec4(float(" + src_var + "))" ; |
| 1902 | } break; |
| 1903 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: { |
| 1904 | inputs[i] = "vec4(float(" + src_var + "))" ; |
| 1905 | } break; |
| 1906 | case VisualShaderNode::PORT_TYPE_BOOLEAN: { |
| 1907 | inputs[i] = "vec4(" + src_var + " ? 1.0 : 0.0)" ; |
| 1908 | } break; |
| 1909 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1910 | inputs[i] = "vec4(" + src_var + ", 0.0, 0.0)" ; |
| 1911 | } break; |
| 1912 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1913 | inputs[i] = "vec4(" + src_var + ", 0.0)" ; |
| 1914 | } break; |
| 1915 | default: |
| 1916 | break; |
| 1917 | } |
| 1918 | } break; |
| 1919 | default: |
| 1920 | break; |
| 1921 | } |
| 1922 | } |
| 1923 | } else { |
| 1924 | if (!vsnode->is_generate_input_var(i)) { |
| 1925 | continue; |
| 1926 | } |
| 1927 | |
| 1928 | Variant defval = vsnode->get_input_port_default_value(i); |
| 1929 | if (defval.get_type() == Variant::FLOAT) { |
| 1930 | float val = defval; |
| 1931 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1932 | node_code += " float " + inputs[i] + " = " + vformat("%.5f" , val) + ";\n" ; |
| 1933 | } else if (defval.get_type() == Variant::INT) { |
| 1934 | int val = defval; |
| 1935 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1936 | if (vsnode->get_input_port_type(i) == VisualShaderNode::PORT_TYPE_SCALAR_UINT) { |
| 1937 | node_code += " uint " + inputs[i] + " = " + itos(val) + "u;\n" ; |
| 1938 | } else { |
| 1939 | node_code += " int " + inputs[i] + " = " + itos(val) + ";\n" ; |
| 1940 | } |
| 1941 | } else if (defval.get_type() == Variant::BOOL) { |
| 1942 | bool val = defval; |
| 1943 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1944 | node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false" ) + ";\n" ; |
| 1945 | } else if (defval.get_type() == Variant::VECTOR2) { |
| 1946 | Vector2 val = defval; |
| 1947 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1948 | node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n" , val.x, val.y); |
| 1949 | } else if (defval.get_type() == Variant::VECTOR3) { |
| 1950 | Vector3 val = defval; |
| 1951 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1952 | node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n" , val.x, val.y, val.z); |
| 1953 | } else if (defval.get_type() == Variant::QUATERNION) { |
| 1954 | Quaternion val = defval; |
| 1955 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1956 | node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n" , val.x, val.y, val.z, val.w); |
| 1957 | } else if (defval.get_type() == Variant::TRANSFORM3D) { |
| 1958 | Transform3D val = defval; |
| 1959 | val.basis.transpose(); |
| 1960 | inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |
| 1961 | Array values; |
| 1962 | for (int j = 0; j < 3; j++) { |
| 1963 | values.push_back(val.basis[j].x); |
| 1964 | values.push_back(val.basis[j].y); |
| 1965 | values.push_back(val.basis[j].z); |
| 1966 | } |
| 1967 | values.push_back(val.origin.x); |
| 1968 | values.push_back(val.origin.y); |
| 1969 | values.push_back(val.origin.z); |
| 1970 | bool err = false; |
| 1971 | node_code += " mat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n" ).sprintf(values, &err); |
| 1972 | } else { |
| 1973 | //will go empty, node is expected to know what it is doing at this point and handle it |
| 1974 | } |
| 1975 | } |
| 1976 | } |
| 1977 | |
| 1978 | int output_count = vsnode->get_output_port_count(); |
| 1979 | int initial_output_count = output_count; |
| 1980 | |
| 1981 | HashMap<int, bool> expanded_output_ports; |
| 1982 | |
| 1983 | for (int i = 0; i < initial_output_count; i++) { |
| 1984 | bool expanded = false; |
| 1985 | |
| 1986 | if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) { |
| 1987 | expanded = true; |
| 1988 | |
| 1989 | switch (vsnode->get_output_port_type(i)) { |
| 1990 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 1991 | output_count += 2; |
| 1992 | } break; |
| 1993 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 1994 | output_count += 3; |
| 1995 | } break; |
| 1996 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 1997 | output_count += 4; |
| 1998 | } break; |
| 1999 | default: |
| 2000 | break; |
| 2001 | } |
| 2002 | } |
| 2003 | expanded_output_ports.insert(i, expanded); |
| 2004 | } |
| 2005 | |
| 2006 | Vector<String> output_vars; |
| 2007 | output_vars.resize(output_count); |
| 2008 | String *outputs = output_vars.ptrw(); |
| 2009 | |
| 2010 | if (vsnode->is_simple_decl()) { // less code to generate for some simple_decl nodes |
| 2011 | for (int i = 0, j = 0; i < initial_output_count; i++, j++) { |
| 2012 | String var_name = "n_out" + itos(p_node) + "p" + itos(j); |
| 2013 | switch (vsnode->get_output_port_type(i)) { |
| 2014 | case VisualShaderNode::PORT_TYPE_SCALAR: |
| 2015 | outputs[i] = "float " + var_name; |
| 2016 | break; |
| 2017 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: |
| 2018 | outputs[i] = "int " + var_name; |
| 2019 | break; |
| 2020 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: |
| 2021 | outputs[i] = "uint " + var_name; |
| 2022 | break; |
| 2023 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: |
| 2024 | outputs[i] = "vec2 " + var_name; |
| 2025 | break; |
| 2026 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: |
| 2027 | outputs[i] = "vec3 " + var_name; |
| 2028 | break; |
| 2029 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: |
| 2030 | outputs[i] = "vec4 " + var_name; |
| 2031 | break; |
| 2032 | case VisualShaderNode::PORT_TYPE_BOOLEAN: |
| 2033 | outputs[i] = "bool " + var_name; |
| 2034 | break; |
| 2035 | case VisualShaderNode::PORT_TYPE_TRANSFORM: |
| 2036 | outputs[i] = "mat4 " + var_name; |
| 2037 | break; |
| 2038 | default: |
| 2039 | break; |
| 2040 | } |
| 2041 | if (expanded_output_ports[i]) { |
| 2042 | switch (vsnode->get_output_port_type(i)) { |
| 2043 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 2044 | j += 2; |
| 2045 | } break; |
| 2046 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 2047 | j += 3; |
| 2048 | } break; |
| 2049 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 2050 | j += 4; |
| 2051 | } break; |
| 2052 | default: |
| 2053 | break; |
| 2054 | } |
| 2055 | } |
| 2056 | } |
| 2057 | |
| 2058 | } else { |
| 2059 | for (int i = 0, j = 0; i < initial_output_count; i++, j++) { |
| 2060 | outputs[i] = "n_out" + itos(p_node) + "p" + itos(j); |
| 2061 | switch (vsnode->get_output_port_type(i)) { |
| 2062 | case VisualShaderNode::PORT_TYPE_SCALAR: |
| 2063 | r_code += " float " + outputs[i] + ";\n" ; |
| 2064 | break; |
| 2065 | case VisualShaderNode::PORT_TYPE_SCALAR_INT: |
| 2066 | r_code += " int " + outputs[i] + ";\n" ; |
| 2067 | break; |
| 2068 | case VisualShaderNode::PORT_TYPE_SCALAR_UINT: |
| 2069 | r_code += " uint " + outputs[i] + ";\n" ; |
| 2070 | break; |
| 2071 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: |
| 2072 | r_code += " vec2 " + outputs[i] + ";\n" ; |
| 2073 | break; |
| 2074 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: |
| 2075 | r_code += " vec3 " + outputs[i] + ";\n" ; |
| 2076 | break; |
| 2077 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: |
| 2078 | r_code += " vec4 " + outputs[i] + ";\n" ; |
| 2079 | break; |
| 2080 | case VisualShaderNode::PORT_TYPE_BOOLEAN: |
| 2081 | r_code += " bool " + outputs[i] + ";\n" ; |
| 2082 | break; |
| 2083 | case VisualShaderNode::PORT_TYPE_TRANSFORM: |
| 2084 | r_code += " mat4 " + outputs[i] + ";\n" ; |
| 2085 | break; |
| 2086 | default: |
| 2087 | break; |
| 2088 | } |
| 2089 | if (expanded_output_ports[i]) { |
| 2090 | switch (vsnode->get_output_port_type(i)) { |
| 2091 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 2092 | j += 2; |
| 2093 | } break; |
| 2094 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 2095 | j += 3; |
| 2096 | } break; |
| 2097 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 2098 | j += 4; |
| 2099 | } break; |
| 2100 | default: |
| 2101 | break; |
| 2102 | } |
| 2103 | } |
| 2104 | } |
| 2105 | } |
| 2106 | |
| 2107 | node_code += vsnode->generate_code(get_mode(), type, p_node, inputs, outputs, p_for_preview); |
| 2108 | if (!node_code.is_empty()) { |
| 2109 | r_code += node_name; |
| 2110 | r_code += node_code; |
| 2111 | } |
| 2112 | |
| 2113 | for (int i = 0; i < output_count; i++) { |
| 2114 | if (expanded_output_ports[i]) { |
| 2115 | switch (vsnode->get_output_port_type(i)) { |
| 2116 | case VisualShaderNode::PORT_TYPE_VECTOR_2D: { |
| 2117 | if (vsnode->is_output_port_connected(i + 1) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component |
| 2118 | String r = "n_out" + itos(p_node) + "p" + itos(i + 1); |
| 2119 | r_code += " float " + r + " = n_out" + itos(p_node) + "p" + itos(i) + ".r;\n" ; |
| 2120 | outputs[i + 1] = r; |
| 2121 | } |
| 2122 | |
| 2123 | if (vsnode->is_output_port_connected(i + 2) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component |
| 2124 | String g = "n_out" + itos(p_node) + "p" + itos(i + 2); |
| 2125 | r_code += " float " + g + " = n_out" + itos(p_node) + "p" + itos(i) + ".g;\n" ; |
| 2126 | outputs[i + 2] = g; |
| 2127 | } |
| 2128 | |
| 2129 | i += 2; |
| 2130 | } break; |
| 2131 | case VisualShaderNode::PORT_TYPE_VECTOR_3D: { |
| 2132 | if (vsnode->is_output_port_connected(i + 1) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component |
| 2133 | String r = "n_out" + itos(p_node) + "p" + itos(i + 1); |
| 2134 | r_code += " float " + r + " = n_out" + itos(p_node) + "p" + itos(i) + ".r;\n" ; |
| 2135 | outputs[i + 1] = r; |
| 2136 | } |
| 2137 | |
| 2138 | if (vsnode->is_output_port_connected(i + 2) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component |
| 2139 | String g = "n_out" + itos(p_node) + "p" + itos(i + 2); |
| 2140 | r_code += " float " + g + " = n_out" + itos(p_node) + "p" + itos(i) + ".g;\n" ; |
| 2141 | outputs[i + 2] = g; |
| 2142 | } |
| 2143 | |
| 2144 | if (vsnode->is_output_port_connected(i + 3) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component |
| 2145 | String b = "n_out" + itos(p_node) + "p" + itos(i + 3); |
| 2146 | r_code += " float " + b + " = n_out" + itos(p_node) + "p" + itos(i) + ".b;\n" ; |
| 2147 | outputs[i + 3] = b; |
| 2148 | } |
| 2149 | |
| 2150 | i += 3; |
| 2151 | } break; |
| 2152 | case VisualShaderNode::PORT_TYPE_VECTOR_4D: { |
| 2153 | if (vsnode->is_output_port_connected(i + 1) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component |
| 2154 | String r = "n_out" + itos(p_node) + "p" + itos(i + 1); |
| 2155 | r_code += " float " + r + " = n_out" + itos(p_node) + "p" + itos(i) + ".r;\n" ; |
| 2156 | outputs[i + 1] = r; |
| 2157 | } |
| 2158 | |
| 2159 | if (vsnode->is_output_port_connected(i + 2) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component |
| 2160 | String g = "n_out" + itos(p_node) + "p" + itos(i + 2); |
| 2161 | r_code += " float " + g + " = n_out" + itos(p_node) + "p" + itos(i) + ".g;\n" ; |
| 2162 | outputs[i + 2] = g; |
| 2163 | } |
| 2164 | |
| 2165 | if (vsnode->is_output_port_connected(i + 3) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component |
| 2166 | String b = "n_out" + itos(p_node) + "p" + itos(i + 3); |
| 2167 | r_code += " float " + b + " = n_out" + itos(p_node) + "p" + itos(i) + ".b;\n" ; |
| 2168 | outputs[i + 3] = b; |
| 2169 | } |
| 2170 | |
| 2171 | if (vsnode->is_output_port_connected(i + 4) || (p_for_preview && vsnode->get_output_port_for_preview() == (i + 4))) { // alpha-component |
| 2172 | String a = "n_out" + itos(p_node) + "p" + itos(i + 4); |
| 2173 | r_code += " float " + a + " = n_out" + itos(p_node) + "p" + itos(i) + ".a;\n" ; |
| 2174 | outputs[i + 4] = a; |
| 2175 | } |
| 2176 | |
| 2177 | i += 4; |
| 2178 | } break; |
| 2179 | default: |
| 2180 | break; |
| 2181 | } |
| 2182 | } |
| 2183 | } |
| 2184 | |
| 2185 | if (!node_code.is_empty()) { |
| 2186 | r_code += "\n\n" ; |
| 2187 | } |
| 2188 | |
| 2189 | r_processed.insert(p_node); |
| 2190 | |
| 2191 | return OK; |
| 2192 | } |
| 2193 | |
| 2194 | bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const { |
| 2195 | if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) { |
| 2196 | if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) { |
| 2197 | if (p_func_name == "start_custom" || p_func_name == "process_custom" || p_func_name == "collide" ) { |
| 2198 | return true; |
| 2199 | } |
| 2200 | } |
| 2201 | return false; |
| 2202 | } |
| 2203 | |
| 2204 | return true; |
| 2205 | } |
| 2206 | |
| 2207 | void VisualShader::_update_shader() const { |
| 2208 | if (!dirty.is_set()) { |
| 2209 | return; |
| 2210 | } |
| 2211 | |
| 2212 | dirty.clear(); |
| 2213 | |
| 2214 | StringBuilder global_code; |
| 2215 | StringBuilder global_code_per_node; |
| 2216 | HashMap<Type, StringBuilder> global_code_per_func; |
| 2217 | StringBuilder shader_code; |
| 2218 | Vector<VisualShader::DefaultTextureParam> default_tex_params; |
| 2219 | HashSet<StringName> classes; |
| 2220 | HashMap<int, int> insertion_pos; |
| 2221 | static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial" , "canvas_item" , "particles" , "sky" , "fog" }; |
| 2222 | |
| 2223 | global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n" ; |
| 2224 | |
| 2225 | String render_mode; |
| 2226 | |
| 2227 | { |
| 2228 | const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)); |
| 2229 | Vector<String> flag_names; |
| 2230 | |
| 2231 | // Add enum modes first. |
| 2232 | for (int i = 0; i < rmodes.size(); i++) { |
| 2233 | const ShaderLanguage::ModeInfo &info = rmodes[i]; |
| 2234 | const String temp = String(info.name); |
| 2235 | |
| 2236 | if (!info.options.is_empty()) { |
| 2237 | if (!render_mode.is_empty()) { |
| 2238 | render_mode += ", " ; |
| 2239 | } |
| 2240 | // Always write out a render_mode for the enumerated modes as having no render mode is not always |
| 2241 | // the same as the default. i.e. for depth_draw_opaque, the render mode has to be declared for it |
| 2242 | // to work properly, no render mode is an invalid option. |
| 2243 | if (modes.has(temp) && modes[temp] < info.options.size()) { |
| 2244 | render_mode += temp + "_" + info.options[modes[temp]]; |
| 2245 | } else { |
| 2246 | // Use the default. |
| 2247 | render_mode += temp + "_" + info.options[0]; |
| 2248 | } |
| 2249 | } else if (flags.has(temp)) { |
| 2250 | flag_names.push_back(temp); |
| 2251 | } |
| 2252 | } |
| 2253 | |
| 2254 | // Add flags afterward. |
| 2255 | for (int i = 0; i < flag_names.size(); i++) { |
| 2256 | if (!render_mode.is_empty()) { |
| 2257 | render_mode += ", " ; |
| 2258 | } |
| 2259 | render_mode += flag_names[i]; |
| 2260 | } |
| 2261 | } |
| 2262 | |
| 2263 | if (!render_mode.is_empty()) { |
| 2264 | global_code += "render_mode " + render_mode + ";\n\n" ; |
| 2265 | } |
| 2266 | |
| 2267 | static const char *func_name[TYPE_MAX] = { "vertex" , "fragment" , "light" , "start" , "process" , "collide" , "start_custom" , "process_custom" , "sky" , "fog" }; |
| 2268 | |
| 2269 | String global_expressions; |
| 2270 | HashSet<String> used_parameter_names; |
| 2271 | List<VisualShaderNodeParameter *> parameters; |
| 2272 | HashMap<int, List<int>> emitters; |
| 2273 | HashMap<int, List<int>> varying_setters; |
| 2274 | |
| 2275 | for (int i = 0, index = 0; i < TYPE_MAX; i++) { |
| 2276 | if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { |
| 2277 | continue; |
| 2278 | } |
| 2279 | |
| 2280 | for (const KeyValue<int, Node> &E : graph[i].nodes) { |
| 2281 | Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node; |
| 2282 | if (global_expression.is_valid()) { |
| 2283 | String expr = "" ; |
| 2284 | expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n" ; |
| 2285 | expr += global_expression->generate_global(get_mode(), Type(i), -1); |
| 2286 | expr = expr.replace("\n" , "\n " ); |
| 2287 | expr += "\n" ; |
| 2288 | global_expressions += expr; |
| 2289 | } |
| 2290 | Ref<VisualShaderNodeParameterRef> parameter_ref = E.value.node; |
| 2291 | if (parameter_ref.is_valid()) { |
| 2292 | used_parameter_names.insert(parameter_ref->get_parameter_name()); |
| 2293 | } |
| 2294 | Ref<VisualShaderNodeParameter> parameter = E.value.node; |
| 2295 | if (parameter.is_valid()) { |
| 2296 | parameters.push_back(parameter.ptr()); |
| 2297 | } |
| 2298 | Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node; |
| 2299 | if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) { |
| 2300 | if (!varying_setters.has(i)) { |
| 2301 | varying_setters.insert(i, List<int>()); |
| 2302 | } |
| 2303 | varying_setters[i].push_back(E.key); |
| 2304 | } |
| 2305 | Ref<VisualShaderNodeParticleEmit> emit_particle = E.value.node; |
| 2306 | if (emit_particle.is_valid()) { |
| 2307 | if (!emitters.has(i)) { |
| 2308 | emitters.insert(i, List<int>()); |
| 2309 | } |
| 2310 | emitters[i].push_back(E.key); |
| 2311 | } |
| 2312 | } |
| 2313 | } |
| 2314 | |
| 2315 | for (int i = 0; i < parameters.size(); i++) { |
| 2316 | VisualShaderNodeParameter *parameter = parameters[i]; |
| 2317 | if (used_parameter_names.has(parameter->get_parameter_name())) { |
| 2318 | global_code += parameter->generate_global(get_mode(), Type(i), -1); |
| 2319 | const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(true); |
| 2320 | } else { |
| 2321 | const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(false); |
| 2322 | } |
| 2323 | } |
| 2324 | |
| 2325 | if (!varyings.is_empty()) { |
| 2326 | global_code += "\n// Varyings\n" ; |
| 2327 | |
| 2328 | for (const KeyValue<String, Varying> &E : varyings) { |
| 2329 | global_code += "varying " ; |
| 2330 | switch (E.value.type) { |
| 2331 | case VaryingType::VARYING_TYPE_FLOAT: |
| 2332 | global_code += "float " ; |
| 2333 | break; |
| 2334 | case VaryingType::VARYING_TYPE_INT: |
| 2335 | if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) { |
| 2336 | global_code += "flat " ; |
| 2337 | } |
| 2338 | global_code += "int " ; |
| 2339 | break; |
| 2340 | case VaryingType::VARYING_TYPE_UINT: |
| 2341 | if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) { |
| 2342 | global_code += "flat " ; |
| 2343 | } |
| 2344 | global_code += "uint " ; |
| 2345 | break; |
| 2346 | case VaryingType::VARYING_TYPE_VECTOR_2D: |
| 2347 | global_code += "vec2 " ; |
| 2348 | break; |
| 2349 | case VaryingType::VARYING_TYPE_VECTOR_3D: |
| 2350 | global_code += "vec3 " ; |
| 2351 | break; |
| 2352 | case VaryingType::VARYING_TYPE_VECTOR_4D: |
| 2353 | global_code += "vec4 " ; |
| 2354 | break; |
| 2355 | case VaryingType::VARYING_TYPE_BOOLEAN: |
| 2356 | if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) { |
| 2357 | global_code += "flat " ; |
| 2358 | } |
| 2359 | global_code += "bool " ; |
| 2360 | break; |
| 2361 | case VaryingType::VARYING_TYPE_TRANSFORM: |
| 2362 | global_code += "mat4 " ; |
| 2363 | break; |
| 2364 | default: |
| 2365 | break; |
| 2366 | } |
| 2367 | global_code += E.key + ";\n" ; |
| 2368 | } |
| 2369 | |
| 2370 | global_code += "\n" ; |
| 2371 | } |
| 2372 | |
| 2373 | HashMap<int, String> code_map; |
| 2374 | HashSet<int> empty_funcs; |
| 2375 | |
| 2376 | for (int i = 0; i < TYPE_MAX; i++) { |
| 2377 | if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { |
| 2378 | continue; |
| 2379 | } |
| 2380 | |
| 2381 | //make it faster to go around through shader |
| 2382 | VMap<ConnectionKey, const List<Connection>::Element *> input_connections; |
| 2383 | VMap<ConnectionKey, const List<Connection>::Element *> output_connections; |
| 2384 | |
| 2385 | StringBuilder func_code; |
| 2386 | HashSet<int> processed; |
| 2387 | |
| 2388 | bool is_empty_func = false; |
| 2389 | if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) { |
| 2390 | is_empty_func = true; |
| 2391 | } |
| 2392 | |
| 2393 | String varying_code; |
| 2394 | if (shader_mode == Shader::MODE_SPATIAL || shader_mode == Shader::MODE_CANVAS_ITEM) { |
| 2395 | for (const KeyValue<String, Varying> &E : varyings) { |
| 2396 | if ((E.value.mode == VARYING_MODE_VERTEX_TO_FRAG_LIGHT && i == TYPE_VERTEX) || (E.value.mode == VARYING_MODE_FRAG_TO_LIGHT && i == TYPE_FRAGMENT)) { |
| 2397 | bool found = false; |
| 2398 | for (int key : varying_setters[i]) { |
| 2399 | Ref<VisualShaderNodeVaryingSetter> setter = Object::cast_to<VisualShaderNodeVaryingSetter>(const_cast<VisualShaderNode *>(graph[i].nodes[key].node.ptr())); |
| 2400 | if (setter.is_valid() && E.value.name == setter->get_varying_name()) { |
| 2401 | found = true; |
| 2402 | break; |
| 2403 | } |
| 2404 | } |
| 2405 | |
| 2406 | if (!found) { |
| 2407 | String code2; |
| 2408 | switch (E.value.type) { |
| 2409 | case VaryingType::VARYING_TYPE_FLOAT: |
| 2410 | code2 += "0.0" ; |
| 2411 | break; |
| 2412 | case VaryingType::VARYING_TYPE_INT: |
| 2413 | code2 += "0" ; |
| 2414 | break; |
| 2415 | case VaryingType::VARYING_TYPE_UINT: |
| 2416 | code2 += "0u" ; |
| 2417 | break; |
| 2418 | case VaryingType::VARYING_TYPE_VECTOR_2D: |
| 2419 | code2 += "vec2(0.0)" ; |
| 2420 | break; |
| 2421 | case VaryingType::VARYING_TYPE_VECTOR_3D: |
| 2422 | code2 += "vec3(0.0)" ; |
| 2423 | break; |
| 2424 | case VaryingType::VARYING_TYPE_VECTOR_4D: |
| 2425 | code2 += "vec4(0.0)" ; |
| 2426 | break; |
| 2427 | case VaryingType::VARYING_TYPE_BOOLEAN: |
| 2428 | code2 += "false" ; |
| 2429 | break; |
| 2430 | case VaryingType::VARYING_TYPE_TRANSFORM: |
| 2431 | code2 += "mat4(1.0)" ; |
| 2432 | break; |
| 2433 | default: |
| 2434 | break; |
| 2435 | } |
| 2436 | varying_code += vformat(" %s = %s;\n" , E.key, code2); |
| 2437 | } |
| 2438 | is_empty_func = false; |
| 2439 | } |
| 2440 | } |
| 2441 | } |
| 2442 | |
| 2443 | for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { |
| 2444 | ConnectionKey from_key; |
| 2445 | from_key.node = E->get().from_node; |
| 2446 | from_key.port = E->get().from_port; |
| 2447 | |
| 2448 | output_connections.insert(from_key, E); |
| 2449 | |
| 2450 | ConnectionKey to_key; |
| 2451 | to_key.node = E->get().to_node; |
| 2452 | to_key.port = E->get().to_port; |
| 2453 | |
| 2454 | input_connections.insert(to_key, E); |
| 2455 | |
| 2456 | if (is_empty_func && to_key.node == NODE_ID_OUTPUT) { |
| 2457 | is_empty_func = false; |
| 2458 | } |
| 2459 | } |
| 2460 | |
| 2461 | if (is_empty_func) { |
| 2462 | empty_funcs.insert(i); |
| 2463 | continue; |
| 2464 | } |
| 2465 | |
| 2466 | if (shader_mode != Shader::MODE_PARTICLES) { |
| 2467 | func_code += "\nvoid " + String(func_name[i]) + "() {\n" ; |
| 2468 | } |
| 2469 | insertion_pos.insert(i, shader_code.get_string_length() + func_code.get_string_length()); |
| 2470 | |
| 2471 | Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); |
| 2472 | ERR_FAIL_COND(err != OK); |
| 2473 | |
| 2474 | if (varying_setters.has(i)) { |
| 2475 | for (int &E : varying_setters[i]) { |
| 2476 | err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes); |
| 2477 | ERR_FAIL_COND(err != OK); |
| 2478 | } |
| 2479 | } |
| 2480 | |
| 2481 | if (emitters.has(i)) { |
| 2482 | for (int &E : emitters[i]) { |
| 2483 | err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes); |
| 2484 | ERR_FAIL_COND(err != OK); |
| 2485 | } |
| 2486 | } |
| 2487 | |
| 2488 | if (shader_mode == Shader::MODE_PARTICLES) { |
| 2489 | code_map.insert(i, func_code); |
| 2490 | } else { |
| 2491 | func_code += varying_code; |
| 2492 | func_code += "}\n" ; |
| 2493 | shader_code += func_code; |
| 2494 | } |
| 2495 | } |
| 2496 | |
| 2497 | String global_compute_code; |
| 2498 | |
| 2499 | if (shader_mode == Shader::MODE_PARTICLES) { |
| 2500 | bool has_start_custom = !code_map[TYPE_START_CUSTOM].is_empty(); |
| 2501 | bool has_process = !code_map[TYPE_PROCESS].is_empty(); |
| 2502 | bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty(); |
| 2503 | bool has_collide = !code_map[TYPE_COLLIDE].is_empty(); |
| 2504 | |
| 2505 | shader_code += "void start() {\n" ; |
| 2506 | shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n" ; |
| 2507 | shader_code += "\n" ; |
| 2508 | shader_code += " {\n" ; |
| 2509 | shader_code += code_map[TYPE_START].replace("\n " , "\n " ); |
| 2510 | shader_code += " }\n" ; |
| 2511 | if (has_start_custom) { |
| 2512 | shader_code += " \n" ; |
| 2513 | shader_code += " {\n" ; |
| 2514 | shader_code += code_map[TYPE_START_CUSTOM].replace("\n " , "\n " ); |
| 2515 | shader_code += " }\n" ; |
| 2516 | } |
| 2517 | shader_code += "}\n\n" ; |
| 2518 | |
| 2519 | if (has_process || has_process_custom || has_collide) { |
| 2520 | shader_code += "void process() {\n" ; |
| 2521 | shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n" ; |
| 2522 | shader_code += "\n" ; |
| 2523 | if (has_process || has_collide) { |
| 2524 | shader_code += " {\n" ; |
| 2525 | } |
| 2526 | String tab = " " ; |
| 2527 | if (has_collide) { |
| 2528 | shader_code += " if (COLLIDED) {\n\n" ; |
| 2529 | shader_code += code_map[TYPE_COLLIDE].replace("\n " , "\n " ); |
| 2530 | if (has_process) { |
| 2531 | shader_code += " } else {\n\n" ; |
| 2532 | tab += " " ; |
| 2533 | } |
| 2534 | } |
| 2535 | if (has_process) { |
| 2536 | shader_code += code_map[TYPE_PROCESS].replace("\n " , "\n " + tab); |
| 2537 | } |
| 2538 | if (has_collide) { |
| 2539 | shader_code += " }\n" ; |
| 2540 | } |
| 2541 | if (has_process || has_collide) { |
| 2542 | shader_code += " }\n" ; |
| 2543 | } |
| 2544 | |
| 2545 | if (has_process_custom) { |
| 2546 | if (has_process || has_collide) { |
| 2547 | shader_code += " \n" ; |
| 2548 | } |
| 2549 | shader_code += " {\n" ; |
| 2550 | shader_code += code_map[TYPE_PROCESS_CUSTOM].replace("\n " , "\n " ); |
| 2551 | shader_code += " }\n" ; |
| 2552 | } |
| 2553 | |
| 2554 | shader_code += "}\n\n" ; |
| 2555 | } |
| 2556 | |
| 2557 | global_compute_code += "float __rand_from_seed(inout uint seed) {\n" ; |
| 2558 | global_compute_code += " int k;\n" ; |
| 2559 | global_compute_code += " int s = int(seed);\n" ; |
| 2560 | global_compute_code += " if (s == 0)\n" ; |
| 2561 | global_compute_code += " s = 305420679;\n" ; |
| 2562 | global_compute_code += " k = s / 127773;\n" ; |
| 2563 | global_compute_code += " s = 16807 * (s - k * 127773) - 2836 * k;\n" ; |
| 2564 | global_compute_code += " if (s < 0)\n" ; |
| 2565 | global_compute_code += " s += 2147483647;\n" ; |
| 2566 | global_compute_code += " seed = uint(s);\n" ; |
| 2567 | global_compute_code += " return float(seed % uint(65536)) / 65535.0;\n" ; |
| 2568 | global_compute_code += "}\n\n" ; |
| 2569 | |
| 2570 | global_compute_code += "float __rand_from_seed_m1_p1(inout uint seed) {\n" ; |
| 2571 | global_compute_code += " return __rand_from_seed(seed) * 2.0 - 1.0;\n" ; |
| 2572 | global_compute_code += "}\n\n" ; |
| 2573 | |
| 2574 | global_compute_code += "float __randf_range(inout uint seed, float from, float to) {\n" ; |
| 2575 | global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n" ; |
| 2576 | global_compute_code += "}\n\n" ; |
| 2577 | |
| 2578 | global_compute_code += "uint __hash(uint x) {\n" ; |
| 2579 | global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n" ; |
| 2580 | global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n" ; |
| 2581 | global_compute_code += " x = (x >> uint(16)) ^ x;\n" ; |
| 2582 | global_compute_code += " return x;\n" ; |
| 2583 | global_compute_code += "}\n\n" ; |
| 2584 | |
| 2585 | global_compute_code += "mat3 __build_rotation_mat3(vec3 axis, float angle) {\n" ; |
| 2586 | global_compute_code += " axis = normalize(axis);\n" ; |
| 2587 | global_compute_code += " float s = sin(angle);\n" ; |
| 2588 | global_compute_code += " float c = cos(angle);\n" ; |
| 2589 | global_compute_code += " float oc = 1.0 - c;\n" ; |
| 2590 | global_compute_code += " return mat3(vec3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s), vec3(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s), vec3(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c));\n" ; |
| 2591 | global_compute_code += "}\n\n" ; |
| 2592 | |
| 2593 | global_compute_code += "mat4 __build_rotation_mat4(vec3 axis, float angle) {\n" ; |
| 2594 | global_compute_code += " axis = normalize(axis);\n" ; |
| 2595 | global_compute_code += " float s = sin(angle);\n" ; |
| 2596 | global_compute_code += " float c = cos(angle);\n" ; |
| 2597 | global_compute_code += " float oc = 1.0 - c;\n" ; |
| 2598 | global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n" ; |
| 2599 | global_compute_code += "}\n\n" ; |
| 2600 | |
| 2601 | global_compute_code += "vec2 __get_random_unit_vec2(inout uint seed) {\n" ; |
| 2602 | global_compute_code += " return normalize(vec2(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n" ; |
| 2603 | global_compute_code += "}\n\n" ; |
| 2604 | |
| 2605 | global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n" ; |
| 2606 | global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n" ; |
| 2607 | global_compute_code += "}\n\n" ; |
| 2608 | } |
| 2609 | |
| 2610 | //set code secretly |
| 2611 | global_code += "\n\n" ; |
| 2612 | String final_code = global_code; |
| 2613 | final_code += global_compute_code; |
| 2614 | final_code += global_code_per_node; |
| 2615 | final_code += global_expressions; |
| 2616 | String tcode = shader_code; |
| 2617 | for (int i = 0; i < TYPE_MAX; i++) { |
| 2618 | if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { |
| 2619 | continue; |
| 2620 | } |
| 2621 | String func_code = global_code_per_func[Type(i)].as_string(); |
| 2622 | if (empty_funcs.has(Type(i)) && !func_code.is_empty()) { |
| 2623 | func_code = vformat("%s%s%s" , String("\nvoid " + String(func_name[i]) + "() {\n" ), func_code, "}\n" ); |
| 2624 | } |
| 2625 | tcode = tcode.insert(insertion_pos[i], func_code); |
| 2626 | } |
| 2627 | final_code += tcode; |
| 2628 | |
| 2629 | const_cast<VisualShader *>(this)->set_code(final_code); |
| 2630 | for (int i = 0; i < default_tex_params.size(); i++) { |
| 2631 | for (int j = 0; j < default_tex_params[i].params.size(); j++) { |
| 2632 | const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, default_tex_params[i].params[j], j); |
| 2633 | } |
| 2634 | } |
| 2635 | if (previous_code != final_code) { |
| 2636 | const_cast<VisualShader *>(this)->emit_signal(SNAME("changed" )); |
| 2637 | } |
| 2638 | previous_code = final_code; |
| 2639 | } |
| 2640 | |
| 2641 | void VisualShader::_queue_update() { |
| 2642 | if (dirty.is_set()) { |
| 2643 | return; |
| 2644 | } |
| 2645 | |
| 2646 | dirty.set(); |
| 2647 | call_deferred(SNAME("_update_shader" )); |
| 2648 | } |
| 2649 | |
| 2650 | void VisualShader::rebuild() { |
| 2651 | dirty.set(); |
| 2652 | _update_shader(); |
| 2653 | } |
| 2654 | |
| 2655 | void VisualShader::_bind_methods() { |
| 2656 | ClassDB::bind_method(D_METHOD("set_mode" , "mode" ), &VisualShader::set_mode); |
| 2657 | |
| 2658 | ClassDB::bind_method(D_METHOD("add_node" , "type" , "node" , "position" , "id" ), &VisualShader::add_node); |
| 2659 | ClassDB::bind_method(D_METHOD("get_node" , "type" , "id" ), &VisualShader::get_node); |
| 2660 | |
| 2661 | ClassDB::bind_method(D_METHOD("set_node_position" , "type" , "id" , "position" ), &VisualShader::set_node_position); |
| 2662 | ClassDB::bind_method(D_METHOD("get_node_position" , "type" , "id" ), &VisualShader::get_node_position); |
| 2663 | |
| 2664 | ClassDB::bind_method(D_METHOD("get_node_list" , "type" ), &VisualShader::get_node_list); |
| 2665 | ClassDB::bind_method(D_METHOD("get_valid_node_id" , "type" ), &VisualShader::get_valid_node_id); |
| 2666 | |
| 2667 | ClassDB::bind_method(D_METHOD("remove_node" , "type" , "id" ), &VisualShader::remove_node); |
| 2668 | ClassDB::bind_method(D_METHOD("replace_node" , "type" , "id" , "new_class" ), &VisualShader::replace_node); |
| 2669 | |
| 2670 | ClassDB::bind_method(D_METHOD("is_node_connection" , "type" , "from_node" , "from_port" , "to_node" , "to_port" ), &VisualShader::is_node_connection); |
| 2671 | ClassDB::bind_method(D_METHOD("can_connect_nodes" , "type" , "from_node" , "from_port" , "to_node" , "to_port" ), &VisualShader::can_connect_nodes); |
| 2672 | |
| 2673 | ClassDB::bind_method(D_METHOD("connect_nodes" , "type" , "from_node" , "from_port" , "to_node" , "to_port" ), &VisualShader::connect_nodes); |
| 2674 | ClassDB::bind_method(D_METHOD("disconnect_nodes" , "type" , "from_node" , "from_port" , "to_node" , "to_port" ), &VisualShader::disconnect_nodes); |
| 2675 | ClassDB::bind_method(D_METHOD("connect_nodes_forced" , "type" , "from_node" , "from_port" , "to_node" , "to_port" ), &VisualShader::connect_nodes_forced); |
| 2676 | |
| 2677 | ClassDB::bind_method(D_METHOD("get_node_connections" , "type" ), &VisualShader::_get_node_connections); |
| 2678 | |
| 2679 | ClassDB::bind_method(D_METHOD("set_graph_offset" , "offset" ), &VisualShader::set_graph_offset); |
| 2680 | ClassDB::bind_method(D_METHOD("get_graph_offset" ), &VisualShader::get_graph_offset); |
| 2681 | |
| 2682 | ClassDB::bind_method(D_METHOD("add_varying" , "name" , "mode" , "type" ), &VisualShader::add_varying); |
| 2683 | ClassDB::bind_method(D_METHOD("remove_varying" , "name" ), &VisualShader::remove_varying); |
| 2684 | ClassDB::bind_method(D_METHOD("has_varying" , "name" ), &VisualShader::has_varying); |
| 2685 | |
| 2686 | ClassDB::bind_method(D_METHOD("_update_shader" ), &VisualShader::_update_shader); |
| 2687 | |
| 2688 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_graph_offset" , "get_graph_offset" ); |
| 2689 | |
| 2690 | ADD_PROPERTY_DEFAULT("code" , "" ); // Inherited from Shader, prevents showing default code as override in docs. |
| 2691 | |
| 2692 | BIND_ENUM_CONSTANT(TYPE_VERTEX); |
| 2693 | BIND_ENUM_CONSTANT(TYPE_FRAGMENT); |
| 2694 | BIND_ENUM_CONSTANT(TYPE_LIGHT); |
| 2695 | BIND_ENUM_CONSTANT(TYPE_START); |
| 2696 | BIND_ENUM_CONSTANT(TYPE_PROCESS); |
| 2697 | BIND_ENUM_CONSTANT(TYPE_COLLIDE); |
| 2698 | BIND_ENUM_CONSTANT(TYPE_START_CUSTOM); |
| 2699 | BIND_ENUM_CONSTANT(TYPE_PROCESS_CUSTOM); |
| 2700 | BIND_ENUM_CONSTANT(TYPE_SKY); |
| 2701 | BIND_ENUM_CONSTANT(TYPE_FOG); |
| 2702 | BIND_ENUM_CONSTANT(TYPE_MAX); |
| 2703 | |
| 2704 | BIND_ENUM_CONSTANT(VARYING_MODE_VERTEX_TO_FRAG_LIGHT); |
| 2705 | BIND_ENUM_CONSTANT(VARYING_MODE_FRAG_TO_LIGHT); |
| 2706 | BIND_ENUM_CONSTANT(VARYING_MODE_MAX); |
| 2707 | |
| 2708 | BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT); |
| 2709 | BIND_ENUM_CONSTANT(VARYING_TYPE_INT); |
| 2710 | BIND_ENUM_CONSTANT(VARYING_TYPE_UINT); |
| 2711 | BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D); |
| 2712 | BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D); |
| 2713 | BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D); |
| 2714 | BIND_ENUM_CONSTANT(VARYING_TYPE_BOOLEAN); |
| 2715 | BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM); |
| 2716 | BIND_ENUM_CONSTANT(VARYING_TYPE_MAX); |
| 2717 | |
| 2718 | BIND_CONSTANT(NODE_ID_INVALID); |
| 2719 | BIND_CONSTANT(NODE_ID_OUTPUT); |
| 2720 | } |
| 2721 | |
| 2722 | VisualShader::VisualShader() { |
| 2723 | dirty.set(); |
| 2724 | for (int i = 0; i < TYPE_MAX; i++) { |
| 2725 | if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) { |
| 2726 | Ref<VisualShaderNodeParticleOutput> output; |
| 2727 | output.instantiate(); |
| 2728 | output->shader_type = Type(i); |
| 2729 | output->shader_mode = shader_mode; |
| 2730 | graph[i].nodes[NODE_ID_OUTPUT].node = output; |
| 2731 | } else { |
| 2732 | Ref<VisualShaderNodeOutput> output; |
| 2733 | output.instantiate(); |
| 2734 | output->shader_type = Type(i); |
| 2735 | output->shader_mode = shader_mode; |
| 2736 | graph[i].nodes[NODE_ID_OUTPUT].node = output; |
| 2737 | } |
| 2738 | |
| 2739 | graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); |
| 2740 | } |
| 2741 | } |
| 2742 | |
| 2743 | /////////////////////////////////////////////////////////// |
| 2744 | |
| 2745 | const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { |
| 2746 | // Node3D |
| 2747 | |
| 2748 | // Node3D, Vertex |
| 2749 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex" , "VERTEX" }, |
| 2750 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id" , "VERTEX_ID" }, |
| 2751 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "NORMAL" }, |
| 2752 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent" , "TANGENT" }, |
| 2753 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal" , "BINORMAL" }, |
| 2754 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 2755 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2" , "UV2" }, |
| 2756 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2757 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size" , "POINT_SIZE" }, |
| 2758 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id" , "INSTANCE_ID" }, |
| 2759 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "instance_custom" , "INSTANCE_CUSTOM" }, |
| 2760 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness" , "ROUGHNESS" }, |
| 2761 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix" , "MODEL_MATRIX" }, |
| 2762 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview_matrix" , "MODELVIEW_MATRIX" }, |
| 2763 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix" , "INV_VIEW_MATRIX" }, |
| 2764 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix" , "VIEW_MATRIX" }, |
| 2765 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix" , "PROJECTION_MATRIX" }, |
| 2766 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix" , "INV_PROJECTION_MATRIX" }, |
| 2767 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2768 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "exposure" , "EXPOSURE" }, |
| 2769 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size" , "VIEWPORT_SIZE" }, |
| 2770 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb" , "OUTPUT_IS_SRGB" }, |
| 2771 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index" , "VIEW_INDEX" }, |
| 2772 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left" , "VIEW_MONO_LEFT" }, |
| 2773 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right" , "VIEW_RIGHT" }, |
| 2774 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eye_offset" , "EYE_OFFSET" }, |
| 2775 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world" , "NODE_POSITION_WORLD" }, |
| 2776 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world" , "CAMERA_POSITION_WORLD" }, |
| 2777 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world" , "CAMERA_DIRECTION_WORLD" }, |
| 2778 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "camera_visible_layers" , "CAMERA_VISIBLE_LAYERS" }, |
| 2779 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view" , "NODE_POSITION_VIEW" }, |
| 2780 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom0" , "CUSTOM0" }, |
| 2781 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom1" , "CUSTOM1" }, |
| 2782 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom2" , "CUSTOM2" }, |
| 2783 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom3" , "CUSTOM3" }, |
| 2784 | |
| 2785 | // Node3D, Fragment |
| 2786 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 2787 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex" , "VERTEX" }, |
| 2788 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "NORMAL" }, |
| 2789 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent" , "TANGENT" }, |
| 2790 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal" , "BINORMAL" }, |
| 2791 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view" , "VIEW" }, |
| 2792 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 2793 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2" , "UV2" }, |
| 2794 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2795 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord" , "POINT_COORD" }, |
| 2796 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 2797 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix" , "MODEL_MATRIX" }, |
| 2798 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix" , "VIEW_MATRIX" }, |
| 2799 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix" , "INV_VIEW_MATRIX" }, |
| 2800 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix" , "PROJECTION_MATRIX" }, |
| 2801 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix" , "INV_PROJECTION_MATRIX" }, |
| 2802 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2803 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "exposure" , "EXPOSURE" }, |
| 2804 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size" , "VIEWPORT_SIZE" }, |
| 2805 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb" , "OUTPUT_IS_SRGB" }, |
| 2806 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing" , "FRONT_FACING" }, |
| 2807 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index" , "VIEW_INDEX" }, |
| 2808 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left" , "VIEW_MONO_LEFT" }, |
| 2809 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right" , "VIEW_RIGHT" }, |
| 2810 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eye_offset" , "EYE_OFFSET" }, |
| 2811 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world" , "NODE_POSITION_WORLD" }, |
| 2812 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world" , "CAMERA_POSITION_WORLD" }, |
| 2813 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world" , "CAMERA_DIRECTION_WORLD" }, |
| 2814 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "camera_visible_layers" , "CAMERA_VISIBLE_LAYERS" }, |
| 2815 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view" , "NODE_POSITION_VIEW" }, |
| 2816 | |
| 2817 | // Node3D, Light |
| 2818 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 2819 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "NORMAL" }, |
| 2820 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 2821 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2" , "UV2" }, |
| 2822 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view" , "VIEW" }, |
| 2823 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light" , "LIGHT" }, |
| 2824 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color" , "LIGHT_COLOR" }, |
| 2825 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional" , "LIGHT_IS_DIRECTIONAL" }, |
| 2826 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation" , "ATTENUATION" }, |
| 2827 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo" , "ALBEDO" }, |
| 2828 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight" , "BACKLIGHT" }, |
| 2829 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse" , "DIFFUSE_LIGHT" }, |
| 2830 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular" , "SPECULAR_LIGHT" }, |
| 2831 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness" , "ROUGHNESS" }, |
| 2832 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic" , "METALLIC" }, |
| 2833 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix" , "MODEL_MATRIX" }, |
| 2834 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix" , "VIEW_MATRIX" }, |
| 2835 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix" , "INV_VIEW_MATRIX" }, |
| 2836 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix" , "PROJECTION_MATRIX" }, |
| 2837 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix" , "INV_PROJECTION_MATRIX" }, |
| 2838 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2839 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "exposure" , "EXPOSURE" }, |
| 2840 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size" , "VIEWPORT_SIZE" }, |
| 2841 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb" , "OUTPUT_IS_SRGB" }, |
| 2842 | |
| 2843 | // Canvas Item |
| 2844 | |
| 2845 | // Canvas Item, Vertex |
| 2846 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex" , "VERTEX" }, |
| 2847 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 2848 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2849 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size" , "POINT_SIZE" }, |
| 2850 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size" , "TEXTURE_PIXEL_SIZE" }, |
| 2851 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix" , "MODEL_MATRIX" }, |
| 2852 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas_matrix" , "CANVAS_MATRIX" }, |
| 2853 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen_matrix" , "SCREEN_MATRIX" }, |
| 2854 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2855 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass" , "AT_LIGHT_PASS" }, |
| 2856 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "instance_custom" , "INSTANCE_CUSTOM" }, |
| 2857 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id" , "INSTANCE_ID" }, |
| 2858 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id" , "VERTEX_ID" }, |
| 2859 | |
| 2860 | // Canvas Item, Fragment |
| 2861 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 2862 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 2863 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2864 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 2865 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size" , "TEXTURE_PIXEL_SIZE" }, |
| 2866 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size" , "SCREEN_PIXEL_SIZE" }, |
| 2867 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord" , "POINT_COORD" }, |
| 2868 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2869 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass" , "AT_LIGHT_PASS" }, |
| 2870 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture" , "TEXTURE" }, |
| 2871 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture" , "NORMAL_TEXTURE" }, |
| 2872 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess" , "SPECULAR_SHININESS" }, |
| 2873 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture" , "SPECULAR_SHININESS_TEXTURE" }, |
| 2874 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex" , "VERTEX" }, |
| 2875 | |
| 2876 | // Canvas Item, Light |
| 2877 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 2878 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 2879 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "NORMAL" }, |
| 2880 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2881 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light" , "LIGHT" }, |
| 2882 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color" , "LIGHT_COLOR" }, |
| 2883 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position" , "LIGHT_POSITION" }, |
| 2884 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction" , "LIGHT_DIRECTION" }, |
| 2885 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional" , "LIGHT_IS_DIRECTIONAL" }, |
| 2886 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy" , "LIGHT_ENERGY" }, |
| 2887 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex" , "LIGHT_VERTEX" }, |
| 2888 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow" , "SHADOW_MODULATE" }, |
| 2889 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 2890 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size" , "TEXTURE_PIXEL_SIZE" }, |
| 2891 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord" , "POINT_COORD" }, |
| 2892 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2893 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture" , "TEXTURE" }, |
| 2894 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess" , "SPECULAR_SHININESS" }, |
| 2895 | |
| 2896 | // Particles, Start |
| 2897 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force" , "ATTRACTOR_FORCE" }, |
| 2898 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2899 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity" , "VELOCITY" }, |
| 2900 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart" , "RESTART" }, |
| 2901 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active" , "ACTIVE" }, |
| 2902 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom" , "CUSTOM" }, |
| 2903 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform" , "TRANSFORM" }, |
| 2904 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta" , "DELTA" }, |
| 2905 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime" , "LIFETIME" }, |
| 2906 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "index" , "INDEX" }, |
| 2907 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "number" , "NUMBER" }, |
| 2908 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "random_seed" , "RANDOM_SEED" }, |
| 2909 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform" , "EMISSION_TRANSFORM" }, |
| 2910 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2911 | |
| 2912 | // Particles, Start (Custom) |
| 2913 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force" , "ATTRACTOR_FORCE" }, |
| 2914 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2915 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity" , "VELOCITY" }, |
| 2916 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart" , "RESTART" }, |
| 2917 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active" , "ACTIVE" }, |
| 2918 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom" , "CUSTOM" }, |
| 2919 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform" , "TRANSFORM" }, |
| 2920 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta" , "DELTA" }, |
| 2921 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime" , "LIFETIME" }, |
| 2922 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "index" , "INDEX" }, |
| 2923 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "number" , "NUMBER" }, |
| 2924 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "random_seed" , "RANDOM_SEED" }, |
| 2925 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform" , "EMISSION_TRANSFORM" }, |
| 2926 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2927 | |
| 2928 | // Particles, Process |
| 2929 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force" , "ATTRACTOR_FORCE" }, |
| 2930 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2931 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity" , "VELOCITY" }, |
| 2932 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart" , "RESTART" }, |
| 2933 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active" , "ACTIVE" }, |
| 2934 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom" , "CUSTOM" }, |
| 2935 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform" , "TRANSFORM" }, |
| 2936 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta" , "DELTA" }, |
| 2937 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime" , "LIFETIME" }, |
| 2938 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "index" , "INDEX" }, |
| 2939 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "number" , "NUMBER" }, |
| 2940 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "random_seed" , "RANDOM_SEED" }, |
| 2941 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform" , "EMISSION_TRANSFORM" }, |
| 2942 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2943 | |
| 2944 | // Particles, Process (Custom) |
| 2945 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force" , "ATTRACTOR_FORCE" }, |
| 2946 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2947 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity" , "VELOCITY" }, |
| 2948 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart" , "RESTART" }, |
| 2949 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active" , "ACTIVE" }, |
| 2950 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom" , "CUSTOM" }, |
| 2951 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform" , "TRANSFORM" }, |
| 2952 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta" , "DELTA" }, |
| 2953 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime" , "LIFETIME" }, |
| 2954 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "index" , "INDEX" }, |
| 2955 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "number" , "NUMBER" }, |
| 2956 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "random_seed" , "RANDOM_SEED" }, |
| 2957 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform" , "EMISSION_TRANSFORM" }, |
| 2958 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2959 | |
| 2960 | // Particles, Collide |
| 2961 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force" , "ATTRACTOR_FORCE" }, |
| 2962 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth" , "COLLISION_DEPTH" }, |
| 2963 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal" , "COLLISION_NORMAL" }, |
| 2964 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "COLOR" }, |
| 2965 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity" , "VELOCITY" }, |
| 2966 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart" , "RESTART" }, |
| 2967 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active" , "ACTIVE" }, |
| 2968 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom" , "CUSTOM" }, |
| 2969 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform" , "TRANSFORM" }, |
| 2970 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta" , "DELTA" }, |
| 2971 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime" , "LIFETIME" }, |
| 2972 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "index" , "INDEX" }, |
| 2973 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "number" , "NUMBER" }, |
| 2974 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR_UINT, "random_seed" , "RANDOM_SEED" }, |
| 2975 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform" , "EMISSION_TRANSFORM" }, |
| 2976 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 2977 | |
| 2978 | // Sky, Sky |
| 2979 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass" , "AT_CUBEMAP_PASS" }, |
| 2980 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass" , "AT_HALF_RES_PASS" }, |
| 2981 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass" , "AT_QUARTER_RES_PASS" }, |
| 2982 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir" , "EYEDIR" }, |
| 2983 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "half_res_color" , "HALF_RES_COLOR" }, |
| 2984 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color" , "LIGHT0_COLOR" }, |
| 2985 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction" , "LIGHT0_DIRECTION" }, |
| 2986 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled" , "LIGHT0_ENABLED" }, |
| 2987 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy" , "LIGHT0_ENERGY" }, |
| 2988 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color" , "LIGHT1_COLOR" }, |
| 2989 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction" , "LIGHT1_DIRECTION" }, |
| 2990 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled" , "LIGHT1_ENABLED" }, |
| 2991 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy" , "LIGHT1_ENERGY" }, |
| 2992 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color" , "LIGHT2_COLOR" }, |
| 2993 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction" , "LIGHT2_DIRECTION" }, |
| 2994 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled" , "LIGHT2_ENABLED" }, |
| 2995 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy" , "LIGHT2_ENERGY" }, |
| 2996 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color" , "LIGHT3_COLOR" }, |
| 2997 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction" , "LIGHT3_DIRECTION" }, |
| 2998 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled" , "LIGHT3_ENABLED" }, |
| 2999 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy" , "LIGHT3_ENERGY" }, |
| 3000 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position" , "POSITION" }, |
| 3001 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "quarter_res_color" , "QUARTER_RES_COLOR" }, |
| 3002 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance" , "RADIANCE" }, |
| 3003 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 3004 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 3005 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords" , "SKY_COORDS" }, |
| 3006 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3007 | |
| 3008 | // Fog, Fog |
| 3009 | |
| 3010 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position" , "WORLD_POSITION" }, |
| 3011 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position" , "OBJECT_POSITION" }, |
| 3012 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw" , "UVW" }, |
| 3013 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "size" , "SIZE" }, |
| 3014 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf" , "SDF" }, |
| 3015 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3016 | |
| 3017 | { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, |
| 3018 | }; |
| 3019 | |
| 3020 | const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { |
| 3021 | // Spatial, Vertex |
| 3022 | |
| 3023 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "vec3(0.0, 0.0, 1.0)" }, |
| 3024 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent" , "vec3(0.0, 1.0, 0.0)" }, |
| 3025 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal" , "vec3(1.0, 0.0, 0.0)" }, |
| 3026 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 3027 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2" , "UV" }, |
| 3028 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "vec4(1.0)" }, |
| 3029 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha" , "1.0" }, |
| 3030 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size" , "vec2(1.0)" }, |
| 3031 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3032 | |
| 3033 | // Spatial, Fragment |
| 3034 | |
| 3035 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 3036 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "vec3(0.0, 0.0, 1.0)" }, |
| 3037 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent" , "vec3(0.0, 1.0, 0.0)" }, |
| 3038 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal" , "vec3(1.0, 0.0, 0.0)" }, |
| 3039 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 3040 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2" , "UV" }, |
| 3041 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "vec4(1.0)" }, |
| 3042 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha" , "1.0" }, |
| 3043 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 3044 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size" , "vec2(1.0)" }, |
| 3045 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3046 | |
| 3047 | // Spatial, Light |
| 3048 | |
| 3049 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 3050 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "vec3(0.0, 0.0, 1.0)" }, |
| 3051 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 3052 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2" , "UV" }, |
| 3053 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size" , "vec2(1.0)" }, |
| 3054 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3055 | |
| 3056 | // Canvas Item, Vertex |
| 3057 | |
| 3058 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex" , "VERTEX" }, |
| 3059 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 3060 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "vec4(1.0)" }, |
| 3061 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha" , "1.0" }, |
| 3062 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3063 | |
| 3064 | // Canvas Item, Fragment |
| 3065 | |
| 3066 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 3067 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 3068 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "vec3(1.0)" }, |
| 3069 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha" , "1.0" }, |
| 3070 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 3071 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3072 | |
| 3073 | // Canvas Item, Light |
| 3074 | |
| 3075 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord" , "FRAGCOORD" }, |
| 3076 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv" , "UV" }, |
| 3077 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal" , "vec3(0.0, 0.0, 1.0)" }, |
| 3078 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color" , "vec4(1.0)" }, |
| 3079 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha" , "1.0" }, |
| 3080 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 3081 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3082 | |
| 3083 | // Particles |
| 3084 | |
| 3085 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3086 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3087 | { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3088 | { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3089 | { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3090 | |
| 3091 | // Sky |
| 3092 | |
| 3093 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv" , "SCREEN_UV" }, |
| 3094 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3095 | |
| 3096 | // Fog |
| 3097 | |
| 3098 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time" , "TIME" }, |
| 3099 | |
| 3100 | { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, |
| 3101 | }; |
| 3102 | |
| 3103 | int VisualShaderNodeInput::get_input_port_count() const { |
| 3104 | return 0; |
| 3105 | } |
| 3106 | |
| 3107 | VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const { |
| 3108 | return PORT_TYPE_SCALAR; |
| 3109 | } |
| 3110 | |
| 3111 | String VisualShaderNodeInput::get_input_port_name(int p_port) const { |
| 3112 | return "" ; |
| 3113 | } |
| 3114 | |
| 3115 | int VisualShaderNodeInput::get_output_port_count() const { |
| 3116 | return 1; |
| 3117 | } |
| 3118 | |
| 3119 | VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { |
| 3120 | return p_port == 0 ? get_input_type_by_name(input_name) : PORT_TYPE_SCALAR; |
| 3121 | } |
| 3122 | |
| 3123 | String VisualShaderNodeInput::get_output_port_name(int p_port) const { |
| 3124 | return "" ; |
| 3125 | } |
| 3126 | |
| 3127 | String VisualShaderNodeInput::get_caption() const { |
| 3128 | return "Input" ; |
| 3129 | } |
| 3130 | |
| 3131 | bool VisualShaderNodeInput::is_output_port_expandable(int p_port) const { |
| 3132 | if (p_port == 0) { |
| 3133 | switch (get_input_type_by_name(input_name)) { |
| 3134 | case PORT_TYPE_VECTOR_2D: |
| 3135 | return true; |
| 3136 | case PORT_TYPE_VECTOR_3D: |
| 3137 | return true; |
| 3138 | case PORT_TYPE_VECTOR_4D: |
| 3139 | return true; |
| 3140 | default: |
| 3141 | return false; |
| 3142 | } |
| 3143 | } |
| 3144 | return false; |
| 3145 | } |
| 3146 | |
| 3147 | String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3148 | if (get_output_port_type(0) == PORT_TYPE_SAMPLER) { |
| 3149 | return "" ; |
| 3150 | } |
| 3151 | |
| 3152 | if (p_for_preview) { |
| 3153 | int idx = 0; |
| 3154 | |
| 3155 | String code; |
| 3156 | |
| 3157 | while (preview_ports[idx].mode != Shader::MODE_MAX) { |
| 3158 | if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) { |
| 3159 | code = " " + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n" ; |
| 3160 | break; |
| 3161 | } |
| 3162 | idx++; |
| 3163 | } |
| 3164 | |
| 3165 | if (code.is_empty()) { |
| 3166 | switch (get_output_port_type(0)) { |
| 3167 | case PORT_TYPE_SCALAR: { |
| 3168 | code = " " + p_output_vars[0] + " = 0.0;\n" ; |
| 3169 | } break; |
| 3170 | case PORT_TYPE_SCALAR_INT: { |
| 3171 | code = " " + p_output_vars[0] + " = 0;\n" ; |
| 3172 | } break; |
| 3173 | case PORT_TYPE_VECTOR_2D: { |
| 3174 | code = " " + p_output_vars[0] + " = vec2(0.0);\n" ; |
| 3175 | } break; |
| 3176 | case PORT_TYPE_VECTOR_3D: { |
| 3177 | code = " " + p_output_vars[0] + " = vec3(0.0);\n" ; |
| 3178 | } break; |
| 3179 | case PORT_TYPE_VECTOR_4D: { |
| 3180 | code = " " + p_output_vars[0] + " = vec4(0.0);\n" ; |
| 3181 | } break; |
| 3182 | case PORT_TYPE_BOOLEAN: { |
| 3183 | code = " " + p_output_vars[0] + " = false;\n" ; |
| 3184 | } break; |
| 3185 | default: |
| 3186 | break; |
| 3187 | } |
| 3188 | } |
| 3189 | |
| 3190 | return code; |
| 3191 | |
| 3192 | } else { |
| 3193 | int idx = 0; |
| 3194 | |
| 3195 | String code; |
| 3196 | |
| 3197 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3198 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) { |
| 3199 | code = " " + p_output_vars[0] + " = " + ports[idx].string + ";\n" ; |
| 3200 | break; |
| 3201 | } |
| 3202 | idx++; |
| 3203 | } |
| 3204 | |
| 3205 | if (code.is_empty()) { |
| 3206 | code = " " + p_output_vars[0] + " = 0.0;\n" ; //default (none found) is scalar |
| 3207 | } |
| 3208 | |
| 3209 | return code; |
| 3210 | } |
| 3211 | } |
| 3212 | |
| 3213 | void VisualShaderNodeInput::set_input_name(String p_name) { |
| 3214 | PortType prev_type = get_input_type_by_name(input_name); |
| 3215 | input_name = p_name; |
| 3216 | emit_changed(); |
| 3217 | if (get_input_type_by_name(input_name) != prev_type) { |
| 3218 | emit_signal(SNAME("input_type_changed" )); |
| 3219 | } |
| 3220 | } |
| 3221 | |
| 3222 | String VisualShaderNodeInput::get_input_name() const { |
| 3223 | return input_name; |
| 3224 | } |
| 3225 | |
| 3226 | String VisualShaderNodeInput::get_input_real_name() const { |
| 3227 | int idx = 0; |
| 3228 | |
| 3229 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3230 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) { |
| 3231 | return String(ports[idx].string); |
| 3232 | } |
| 3233 | idx++; |
| 3234 | } |
| 3235 | |
| 3236 | return "" ; |
| 3237 | } |
| 3238 | |
| 3239 | VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const { |
| 3240 | int idx = 0; |
| 3241 | |
| 3242 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3243 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == p_name) { |
| 3244 | return ports[idx].type; |
| 3245 | } |
| 3246 | idx++; |
| 3247 | } |
| 3248 | |
| 3249 | return PORT_TYPE_SCALAR; |
| 3250 | } |
| 3251 | |
| 3252 | int VisualShaderNodeInput::get_input_index_count() const { |
| 3253 | int idx = 0; |
| 3254 | int count = 0; |
| 3255 | |
| 3256 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3257 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3258 | count++; |
| 3259 | } |
| 3260 | idx++; |
| 3261 | } |
| 3262 | |
| 3263 | return count; |
| 3264 | } |
| 3265 | |
| 3266 | VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_index_type(int p_index) const { |
| 3267 | int idx = 0; |
| 3268 | int count = 0; |
| 3269 | |
| 3270 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3271 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3272 | if (count == p_index) { |
| 3273 | return ports[idx].type; |
| 3274 | } |
| 3275 | count++; |
| 3276 | } |
| 3277 | idx++; |
| 3278 | } |
| 3279 | |
| 3280 | return PORT_TYPE_SCALAR; |
| 3281 | } |
| 3282 | |
| 3283 | String VisualShaderNodeInput::get_input_index_name(int p_index) const { |
| 3284 | int idx = 0; |
| 3285 | int count = 0; |
| 3286 | |
| 3287 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3288 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3289 | if (count == p_index) { |
| 3290 | return ports[idx].name; |
| 3291 | } |
| 3292 | count++; |
| 3293 | } |
| 3294 | idx++; |
| 3295 | } |
| 3296 | |
| 3297 | return "" ; |
| 3298 | } |
| 3299 | |
| 3300 | void VisualShaderNodeInput::_validate_property(PropertyInfo &p_property) const { |
| 3301 | if (p_property.name == "input_name" ) { |
| 3302 | String port_list; |
| 3303 | |
| 3304 | int idx = 0; |
| 3305 | |
| 3306 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3307 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3308 | if (!port_list.is_empty()) { |
| 3309 | port_list += "," ; |
| 3310 | } |
| 3311 | port_list += ports[idx].name; |
| 3312 | } |
| 3313 | idx++; |
| 3314 | } |
| 3315 | |
| 3316 | if (port_list.is_empty()) { |
| 3317 | port_list = RTR("None" ); |
| 3318 | } |
| 3319 | p_property.hint_string = port_list; |
| 3320 | } |
| 3321 | } |
| 3322 | |
| 3323 | Vector<StringName> VisualShaderNodeInput::get_editable_properties() const { |
| 3324 | Vector<StringName> props; |
| 3325 | props.push_back("input_name" ); |
| 3326 | return props; |
| 3327 | } |
| 3328 | |
| 3329 | void VisualShaderNodeInput::set_shader_type(VisualShader::Type p_shader_type) { |
| 3330 | shader_type = p_shader_type; |
| 3331 | } |
| 3332 | |
| 3333 | void VisualShaderNodeInput::set_shader_mode(Shader::Mode p_shader_mode) { |
| 3334 | shader_mode = p_shader_mode; |
| 3335 | } |
| 3336 | |
| 3337 | void VisualShaderNodeInput::_bind_methods() { |
| 3338 | ClassDB::bind_method(D_METHOD("set_input_name" , "name" ), &VisualShaderNodeInput::set_input_name); |
| 3339 | ClassDB::bind_method(D_METHOD("get_input_name" ), &VisualShaderNodeInput::get_input_name); |
| 3340 | ClassDB::bind_method(D_METHOD("get_input_real_name" ), &VisualShaderNodeInput::get_input_real_name); |
| 3341 | |
| 3342 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name" , PROPERTY_HINT_ENUM, "" ), "set_input_name" , "get_input_name" ); |
| 3343 | ADD_SIGNAL(MethodInfo("input_type_changed" )); |
| 3344 | } |
| 3345 | |
| 3346 | VisualShaderNodeInput::VisualShaderNodeInput() { |
| 3347 | } |
| 3348 | |
| 3349 | ////////////// ParameterRef |
| 3350 | |
| 3351 | RBMap<RID, List<VisualShaderNodeParameterRef::Parameter>> parameters; |
| 3352 | |
| 3353 | void VisualShaderNodeParameterRef::add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type) { |
| 3354 | parameters[p_shader_rid].push_back({ p_name, p_type }); |
| 3355 | } |
| 3356 | |
| 3357 | void VisualShaderNodeParameterRef::clear_parameters(RID p_shader_rid) { |
| 3358 | parameters[p_shader_rid].clear(); |
| 3359 | } |
| 3360 | |
| 3361 | bool VisualShaderNodeParameterRef::has_parameter(RID p_shader_rid, const String &p_name) { |
| 3362 | for (const VisualShaderNodeParameterRef::Parameter &E : parameters[p_shader_rid]) { |
| 3363 | if (E.name == p_name) { |
| 3364 | return true; |
| 3365 | } |
| 3366 | } |
| 3367 | return false; |
| 3368 | } |
| 3369 | |
| 3370 | String VisualShaderNodeParameterRef::get_caption() const { |
| 3371 | return "ParameterRef" ; |
| 3372 | } |
| 3373 | |
| 3374 | int VisualShaderNodeParameterRef::get_input_port_count() const { |
| 3375 | return 0; |
| 3376 | } |
| 3377 | |
| 3378 | VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_input_port_type(int p_port) const { |
| 3379 | return PortType::PORT_TYPE_SCALAR; |
| 3380 | } |
| 3381 | |
| 3382 | String VisualShaderNodeParameterRef::get_input_port_name(int p_port) const { |
| 3383 | return "" ; |
| 3384 | } |
| 3385 | |
| 3386 | int VisualShaderNodeParameterRef::get_output_port_count() const { |
| 3387 | switch (param_type) { |
| 3388 | case PARAMETER_TYPE_FLOAT: |
| 3389 | return 1; |
| 3390 | case PARAMETER_TYPE_INT: |
| 3391 | return 1; |
| 3392 | case PARAMETER_TYPE_UINT: |
| 3393 | return 1; |
| 3394 | case PARAMETER_TYPE_BOOLEAN: |
| 3395 | return 1; |
| 3396 | case PARAMETER_TYPE_VECTOR2: |
| 3397 | return 1; |
| 3398 | case PARAMETER_TYPE_VECTOR3: |
| 3399 | return 1; |
| 3400 | case PARAMETER_TYPE_VECTOR4: |
| 3401 | return 1; |
| 3402 | case PARAMETER_TYPE_TRANSFORM: |
| 3403 | return 1; |
| 3404 | case PARAMETER_TYPE_COLOR: |
| 3405 | return 2; |
| 3406 | case UNIFORM_TYPE_SAMPLER: |
| 3407 | return 1; |
| 3408 | default: |
| 3409 | break; |
| 3410 | } |
| 3411 | return 1; |
| 3412 | } |
| 3413 | |
| 3414 | VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_output_port_type(int p_port) const { |
| 3415 | switch (param_type) { |
| 3416 | case PARAMETER_TYPE_FLOAT: |
| 3417 | return PortType::PORT_TYPE_SCALAR; |
| 3418 | case PARAMETER_TYPE_INT: |
| 3419 | return PortType::PORT_TYPE_SCALAR_INT; |
| 3420 | case PARAMETER_TYPE_UINT: |
| 3421 | return PortType::PORT_TYPE_SCALAR_UINT; |
| 3422 | case PARAMETER_TYPE_BOOLEAN: |
| 3423 | return PortType::PORT_TYPE_BOOLEAN; |
| 3424 | case PARAMETER_TYPE_VECTOR2: |
| 3425 | return PortType::PORT_TYPE_VECTOR_2D; |
| 3426 | case PARAMETER_TYPE_VECTOR3: |
| 3427 | return PortType::PORT_TYPE_VECTOR_3D; |
| 3428 | case PARAMETER_TYPE_VECTOR4: |
| 3429 | return PortType::PORT_TYPE_VECTOR_4D; |
| 3430 | case PARAMETER_TYPE_TRANSFORM: |
| 3431 | return PortType::PORT_TYPE_TRANSFORM; |
| 3432 | case PARAMETER_TYPE_COLOR: |
| 3433 | if (p_port == 0) { |
| 3434 | return PortType::PORT_TYPE_VECTOR_3D; |
| 3435 | } else if (p_port == 1) { |
| 3436 | return PORT_TYPE_SCALAR; |
| 3437 | } |
| 3438 | break; |
| 3439 | case UNIFORM_TYPE_SAMPLER: |
| 3440 | return PortType::PORT_TYPE_SAMPLER; |
| 3441 | default: |
| 3442 | break; |
| 3443 | } |
| 3444 | return PORT_TYPE_SCALAR; |
| 3445 | } |
| 3446 | |
| 3447 | String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const { |
| 3448 | switch (param_type) { |
| 3449 | case PARAMETER_TYPE_FLOAT: |
| 3450 | return "" ; |
| 3451 | case PARAMETER_TYPE_INT: |
| 3452 | return "" ; |
| 3453 | case PARAMETER_TYPE_UINT: |
| 3454 | return "" ; |
| 3455 | case PARAMETER_TYPE_BOOLEAN: |
| 3456 | return "" ; |
| 3457 | case PARAMETER_TYPE_VECTOR2: |
| 3458 | return "" ; |
| 3459 | case PARAMETER_TYPE_VECTOR3: |
| 3460 | return "" ; |
| 3461 | case PARAMETER_TYPE_VECTOR4: |
| 3462 | return "" ; |
| 3463 | case PARAMETER_TYPE_TRANSFORM: |
| 3464 | return "" ; |
| 3465 | case PARAMETER_TYPE_COLOR: |
| 3466 | if (p_port == 0) { |
| 3467 | return "rgb" ; |
| 3468 | } else if (p_port == 1) { |
| 3469 | return "alpha" ; |
| 3470 | } |
| 3471 | break; |
| 3472 | case UNIFORM_TYPE_SAMPLER: |
| 3473 | return "" ; |
| 3474 | break; |
| 3475 | default: |
| 3476 | break; |
| 3477 | } |
| 3478 | return "" ; |
| 3479 | } |
| 3480 | |
| 3481 | void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) { |
| 3482 | shader_rid = p_shader_rid; |
| 3483 | } |
| 3484 | |
| 3485 | void VisualShaderNodeParameterRef::set_parameter_name(const String &p_name) { |
| 3486 | parameter_name = p_name; |
| 3487 | if (shader_rid.is_valid()) { |
| 3488 | update_parameter_type(); |
| 3489 | } |
| 3490 | emit_changed(); |
| 3491 | } |
| 3492 | |
| 3493 | void VisualShaderNodeParameterRef::update_parameter_type() { |
| 3494 | if (parameter_name != "[None]" ) { |
| 3495 | param_type = get_parameter_type_by_name(parameter_name); |
| 3496 | } else { |
| 3497 | param_type = PARAMETER_TYPE_FLOAT; |
| 3498 | } |
| 3499 | } |
| 3500 | |
| 3501 | String VisualShaderNodeParameterRef::get_parameter_name() const { |
| 3502 | return parameter_name; |
| 3503 | } |
| 3504 | |
| 3505 | int VisualShaderNodeParameterRef::get_parameters_count() const { |
| 3506 | ERR_FAIL_COND_V(!shader_rid.is_valid(), 0); |
| 3507 | |
| 3508 | return parameters[shader_rid].size(); |
| 3509 | } |
| 3510 | |
| 3511 | String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) const { |
| 3512 | ERR_FAIL_COND_V(!shader_rid.is_valid(), String()); |
| 3513 | |
| 3514 | if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) { |
| 3515 | return parameters[shader_rid][p_idx].name; |
| 3516 | } |
| 3517 | return "" ; |
| 3518 | } |
| 3519 | |
| 3520 | VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_name(const String &p_name) const { |
| 3521 | ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT); |
| 3522 | |
| 3523 | for (int i = 0; i < parameters[shader_rid].size(); i++) { |
| 3524 | if (parameters[shader_rid][i].name == p_name) { |
| 3525 | return parameters[shader_rid][i].type; |
| 3526 | } |
| 3527 | } |
| 3528 | return PARAMETER_TYPE_FLOAT; |
| 3529 | } |
| 3530 | |
| 3531 | VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_index(int p_idx) const { |
| 3532 | ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT); |
| 3533 | |
| 3534 | if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) { |
| 3535 | return parameters[shader_rid][p_idx].type; |
| 3536 | } |
| 3537 | return PARAMETER_TYPE_FLOAT; |
| 3538 | } |
| 3539 | |
| 3540 | VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_port_type_by_index(int p_idx) const { |
| 3541 | ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR); |
| 3542 | |
| 3543 | if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) { |
| 3544 | switch (parameters[shader_rid][p_idx].type) { |
| 3545 | case PARAMETER_TYPE_FLOAT: |
| 3546 | return PORT_TYPE_SCALAR; |
| 3547 | case PARAMETER_TYPE_INT: |
| 3548 | return PORT_TYPE_SCALAR_INT; |
| 3549 | case PARAMETER_TYPE_UINT: |
| 3550 | return PORT_TYPE_SCALAR_UINT; |
| 3551 | case UNIFORM_TYPE_SAMPLER: |
| 3552 | return PORT_TYPE_SAMPLER; |
| 3553 | case PARAMETER_TYPE_VECTOR2: |
| 3554 | return PORT_TYPE_VECTOR_2D; |
| 3555 | case PARAMETER_TYPE_VECTOR3: |
| 3556 | return PORT_TYPE_VECTOR_3D; |
| 3557 | case PARAMETER_TYPE_VECTOR4: |
| 3558 | return PORT_TYPE_VECTOR_4D; |
| 3559 | case PARAMETER_TYPE_TRANSFORM: |
| 3560 | return PORT_TYPE_TRANSFORM; |
| 3561 | case PARAMETER_TYPE_COLOR: |
| 3562 | return PORT_TYPE_VECTOR_3D; |
| 3563 | default: |
| 3564 | break; |
| 3565 | } |
| 3566 | } |
| 3567 | return PORT_TYPE_SCALAR; |
| 3568 | } |
| 3569 | |
| 3570 | String VisualShaderNodeParameterRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3571 | switch (param_type) { |
| 3572 | case PARAMETER_TYPE_FLOAT: |
| 3573 | if (parameter_name == "[None]" ) { |
| 3574 | return " " + p_output_vars[0] + " = 0.0;\n" ; |
| 3575 | } |
| 3576 | break; |
| 3577 | case PARAMETER_TYPE_COLOR: { |
| 3578 | String code = " " + p_output_vars[0] + " = " + get_parameter_name() + ".rgb;\n" ; |
| 3579 | code += " " + p_output_vars[1] + " = " + get_parameter_name() + ".a;\n" ; |
| 3580 | return code; |
| 3581 | } break; |
| 3582 | case UNIFORM_TYPE_SAMPLER: |
| 3583 | return String(); |
| 3584 | default: |
| 3585 | break; |
| 3586 | } |
| 3587 | |
| 3588 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 3589 | } |
| 3590 | |
| 3591 | void VisualShaderNodeParameterRef::_set_parameter_type(int p_type) { |
| 3592 | param_type = (ParameterType)p_type; |
| 3593 | } |
| 3594 | |
| 3595 | int VisualShaderNodeParameterRef::_get_parameter_type() const { |
| 3596 | return (int)param_type; |
| 3597 | } |
| 3598 | |
| 3599 | void VisualShaderNodeParameterRef::_bind_methods() { |
| 3600 | ClassDB::bind_method(D_METHOD("set_parameter_name" , "name" ), &VisualShaderNodeParameterRef::set_parameter_name); |
| 3601 | ClassDB::bind_method(D_METHOD("get_parameter_name" ), &VisualShaderNodeParameterRef::get_parameter_name); |
| 3602 | |
| 3603 | ClassDB::bind_method(D_METHOD("_set_parameter_type" , "type" ), &VisualShaderNodeParameterRef::_set_parameter_type); |
| 3604 | ClassDB::bind_method(D_METHOD("_get_parameter_type" ), &VisualShaderNodeParameterRef::_get_parameter_type); |
| 3605 | |
| 3606 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name" , PROPERTY_HINT_ENUM, "" ), "set_parameter_name" , "get_parameter_name" ); |
| 3607 | ADD_PROPERTY(PropertyInfo(Variant::INT, "param_type" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_parameter_type" , "_get_parameter_type" ); |
| 3608 | } |
| 3609 | |
| 3610 | Vector<StringName> VisualShaderNodeParameterRef::get_editable_properties() const { |
| 3611 | Vector<StringName> props; |
| 3612 | props.push_back("parameter_name" ); |
| 3613 | props.push_back("param_type" ); |
| 3614 | return props; |
| 3615 | } |
| 3616 | |
| 3617 | VisualShaderNodeParameterRef::VisualShaderNodeParameterRef() { |
| 3618 | } |
| 3619 | |
| 3620 | //////////////////////////////////////////// |
| 3621 | |
| 3622 | const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { |
| 3623 | //////////////////////////////////////////////////////////////////////// |
| 3624 | // Node3D. |
| 3625 | //////////////////////////////////////////////////////////////////////// |
| 3626 | // Node3D, Vertex. |
| 3627 | //////////////////////////////////////////////////////////////////////// |
| 3628 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Vertex" , "VERTEX" }, |
| 3629 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal" , "NORMAL" }, |
| 3630 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Tangent" , "TANGENT" }, |
| 3631 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Binormal" , "BINORMAL" }, |
| 3632 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV" , "UV" }, |
| 3633 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV2" , "UV2" }, |
| 3634 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color" , "COLOR.rgb" }, |
| 3635 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha" , "COLOR.a" }, |
| 3636 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness" , "ROUGHNESS" }, |
| 3637 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size" , "POINT_SIZE" }, |
| 3638 | { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "Model View Matrix" , "MODELVIEW_MATRIX" }, |
| 3639 | //////////////////////////////////////////////////////////////////////// |
| 3640 | // Node3D, Fragment. |
| 3641 | //////////////////////////////////////////////////////////////////////// |
| 3642 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Albedo" , "ALBEDO" }, |
| 3643 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha" , "ALPHA" }, |
| 3644 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Metallic" , "METALLIC" }, |
| 3645 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Roughness" , "ROUGHNESS" }, |
| 3646 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Specular" , "SPECULAR" }, |
| 3647 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Emission" , "EMISSION" }, |
| 3648 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "AO" , "AO" }, |
| 3649 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "AO Light Affect" , "AO_LIGHT_AFFECT" }, |
| 3650 | |
| 3651 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal" , "NORMAL" }, |
| 3652 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal Map" , "NORMAL_MAP" }, |
| 3653 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Normal Map Depth" , "NORMAL_MAP_DEPTH" }, |
| 3654 | |
| 3655 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Rim" , "RIM" }, |
| 3656 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Rim Tint" , "RIM_TINT" }, |
| 3657 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Clearcoat" , "CLEARCOAT" }, |
| 3658 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Clearcoat Roughness" , "CLEARCOAT_ROUGHNESS" }, |
| 3659 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Anisotropy" , "ANISOTROPY" }, |
| 3660 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Anisotropy Flow" , "ANISOTROPY_FLOW" }, |
| 3661 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Subsurf Scatter" , "SSS_STRENGTH" }, |
| 3662 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Backlight" , "BACKLIGHT" }, |
| 3663 | |
| 3664 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha Scissor Threshold" , "ALPHA_SCISSOR_THRESHOLD" }, |
| 3665 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha Hash Scale" , "ALPHA_HASH_SCALE" }, |
| 3666 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha AA Edge" , "ALPHA_ANTIALIASING_EDGE" }, |
| 3667 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Alpha UV" , "ALPHA_TEXTURE_COORDINATE" }, |
| 3668 | |
| 3669 | { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Depth" , "DEPTH" }, |
| 3670 | |
| 3671 | //////////////////////////////////////////////////////////////////////// |
| 3672 | // Node3D, Light. |
| 3673 | //////////////////////////////////////////////////////////////////////// |
| 3674 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Diffuse" , "DIFFUSE_LIGHT" }, |
| 3675 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Specular" , "SPECULAR_LIGHT" }, |
| 3676 | { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha" , "ALPHA" }, |
| 3677 | |
| 3678 | //////////////////////////////////////////////////////////////////////// |
| 3679 | // Canvas Item. |
| 3680 | //////////////////////////////////////////////////////////////////////// |
| 3681 | // Canvas Item, Vertex. |
| 3682 | //////////////////////////////////////////////////////////////////////// |
| 3683 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Vertex" , "VERTEX" }, |
| 3684 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "UV" , "UV" }, |
| 3685 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color" , "COLOR.rgb" }, |
| 3686 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha" , "COLOR.a" }, |
| 3687 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "Point Size" , "POINT_SIZE" }, |
| 3688 | //////////////////////////////////////////////////////////////////////// |
| 3689 | // Canvas Item, Fragment. |
| 3690 | //////////////////////////////////////////////////////////////////////// |
| 3691 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color" , "COLOR.rgb" }, |
| 3692 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha" , "COLOR.a" }, |
| 3693 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal" , "NORMAL" }, |
| 3694 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Normal Map" , "NORMAL_MAP" }, |
| 3695 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Normal Map Depth" , "NORMAL_MAP_DEPTH" }, |
| 3696 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Light Vertex" , "LIGHT_VERTEX" }, |
| 3697 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Shadow Vertex" , "SHADOW_VERTEX" }, |
| 3698 | //////////////////////////////////////////////////////////////////////// |
| 3699 | // Canvas Item, Light. |
| 3700 | //////////////////////////////////////////////////////////////////////// |
| 3701 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Light" , "LIGHT.rgb" }, |
| 3702 | { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "Light Alpha" , "LIGHT.a" }, |
| 3703 | |
| 3704 | //////////////////////////////////////////////////////////////////////// |
| 3705 | // Sky, Sky. |
| 3706 | //////////////////////////////////////////////////////////////////////// |
| 3707 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Color" , "COLOR" }, |
| 3708 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha" , "ALPHA" }, |
| 3709 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Fog" , "FOG.rgb" }, |
| 3710 | { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "Fog Alpha" , "FOG.a" }, |
| 3711 | |
| 3712 | //////////////////////////////////////////////////////////////////////// |
| 3713 | // Fog, Fog. |
| 3714 | //////////////////////////////////////////////////////////////////////// |
| 3715 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "Density" , "DENSITY" }, |
| 3716 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Albedo" , "ALBEDO" }, |
| 3717 | { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "Emission" , "EMISSION" }, |
| 3718 | |
| 3719 | //////////////////////////////////////////////////////////////////////// |
| 3720 | { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, |
| 3721 | }; |
| 3722 | |
| 3723 | int VisualShaderNodeOutput::get_input_port_count() const { |
| 3724 | int idx = 0; |
| 3725 | int count = 0; |
| 3726 | |
| 3727 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3728 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3729 | count++; |
| 3730 | } |
| 3731 | idx++; |
| 3732 | } |
| 3733 | |
| 3734 | return count; |
| 3735 | } |
| 3736 | |
| 3737 | VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int p_port) const { |
| 3738 | int idx = 0; |
| 3739 | int count = 0; |
| 3740 | |
| 3741 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3742 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3743 | if (count == p_port) { |
| 3744 | return ports[idx].type; |
| 3745 | } |
| 3746 | count++; |
| 3747 | } |
| 3748 | idx++; |
| 3749 | } |
| 3750 | |
| 3751 | return PORT_TYPE_SCALAR; |
| 3752 | } |
| 3753 | |
| 3754 | String VisualShaderNodeOutput::get_input_port_name(int p_port) const { |
| 3755 | int idx = 0; |
| 3756 | int count = 0; |
| 3757 | |
| 3758 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3759 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3760 | if (count == p_port) { |
| 3761 | return String(ports[idx].name); |
| 3762 | } |
| 3763 | count++; |
| 3764 | } |
| 3765 | idx++; |
| 3766 | } |
| 3767 | |
| 3768 | return String(); |
| 3769 | } |
| 3770 | |
| 3771 | Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const { |
| 3772 | return Variant(); |
| 3773 | } |
| 3774 | |
| 3775 | int VisualShaderNodeOutput::get_output_port_count() const { |
| 3776 | return 0; |
| 3777 | } |
| 3778 | |
| 3779 | VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const { |
| 3780 | return PORT_TYPE_SCALAR; |
| 3781 | } |
| 3782 | |
| 3783 | String VisualShaderNodeOutput::get_output_port_name(int p_port) const { |
| 3784 | return String(); |
| 3785 | } |
| 3786 | |
| 3787 | bool VisualShaderNodeOutput::is_port_separator(int p_index) const { |
| 3788 | if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_VERTEX) { |
| 3789 | String port_name = get_input_port_name(p_index); |
| 3790 | return bool(port_name == "Model View Matrix" ); |
| 3791 | } |
| 3792 | if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { |
| 3793 | String port_name = get_input_port_name(p_index); |
| 3794 | return bool(port_name == "AO" || port_name == "Normal" || port_name == "Rim" || port_name == "Clearcoat" || port_name == "Anisotropy" || port_name == "Subsurf Scatter" || port_name == "Alpha Scissor Threshold" || port_name == "Depth" ); |
| 3795 | } |
| 3796 | return false; |
| 3797 | } |
| 3798 | |
| 3799 | String VisualShaderNodeOutput::get_caption() const { |
| 3800 | return "Output" ; |
| 3801 | } |
| 3802 | |
| 3803 | String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3804 | int idx = 0; |
| 3805 | int count = 0; |
| 3806 | |
| 3807 | String shader_code; |
| 3808 | while (ports[idx].mode != Shader::MODE_MAX) { |
| 3809 | if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) { |
| 3810 | if (!p_input_vars[count].is_empty()) { |
| 3811 | String s = ports[idx].string; |
| 3812 | if (s.contains(":" )) { |
| 3813 | shader_code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n" ; |
| 3814 | } else { |
| 3815 | shader_code += " " + s + " = " + p_input_vars[count] + ";\n" ; |
| 3816 | } |
| 3817 | } |
| 3818 | count++; |
| 3819 | } |
| 3820 | idx++; |
| 3821 | } |
| 3822 | |
| 3823 | return shader_code; |
| 3824 | } |
| 3825 | |
| 3826 | VisualShaderNodeOutput::VisualShaderNodeOutput() { |
| 3827 | } |
| 3828 | |
| 3829 | /////////////////////////// |
| 3830 | |
| 3831 | void VisualShaderNodeParameter::set_parameter_name(const String &p_name) { |
| 3832 | parameter_name = p_name; |
| 3833 | emit_signal(SNAME("name_changed" )); |
| 3834 | emit_changed(); |
| 3835 | } |
| 3836 | |
| 3837 | String VisualShaderNodeParameter::get_parameter_name() const { |
| 3838 | return parameter_name; |
| 3839 | } |
| 3840 | |
| 3841 | void VisualShaderNodeParameter::set_qualifier(VisualShaderNodeParameter::Qualifier p_qual) { |
| 3842 | ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX)); |
| 3843 | if (qualifier == p_qual) { |
| 3844 | return; |
| 3845 | } |
| 3846 | qualifier = p_qual; |
| 3847 | emit_changed(); |
| 3848 | } |
| 3849 | |
| 3850 | VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier() const { |
| 3851 | return qualifier; |
| 3852 | } |
| 3853 | |
| 3854 | void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) { |
| 3855 | global_code_generated = p_enabled; |
| 3856 | } |
| 3857 | |
| 3858 | bool VisualShaderNodeParameter::is_global_code_generated() const { |
| 3859 | return global_code_generated; |
| 3860 | } |
| 3861 | |
| 3862 | #ifndef DISABLE_DEPRECATED |
| 3863 | // Kept for compatibility from 3.x to 4.0. |
| 3864 | bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) { |
| 3865 | if (p_name == "uniform_name" ) { |
| 3866 | set_parameter_name(p_value); |
| 3867 | return true; |
| 3868 | } |
| 3869 | return false; |
| 3870 | } |
| 3871 | #endif |
| 3872 | |
| 3873 | void VisualShaderNodeParameter::_bind_methods() { |
| 3874 | ClassDB::bind_method(D_METHOD("set_parameter_name" , "name" ), &VisualShaderNodeParameter::set_parameter_name); |
| 3875 | ClassDB::bind_method(D_METHOD("get_parameter_name" ), &VisualShaderNodeParameter::get_parameter_name); |
| 3876 | |
| 3877 | ClassDB::bind_method(D_METHOD("set_qualifier" , "qualifier" ), &VisualShaderNodeParameter::set_qualifier); |
| 3878 | ClassDB::bind_method(D_METHOD("get_qualifier" ), &VisualShaderNodeParameter::get_qualifier); |
| 3879 | |
| 3880 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name" ), "set_parameter_name" , "get_parameter_name" ); |
| 3881 | ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier" , PROPERTY_HINT_ENUM, "None,Global,Instance" ), "set_qualifier" , "get_qualifier" ); |
| 3882 | |
| 3883 | BIND_ENUM_CONSTANT(QUAL_NONE); |
| 3884 | BIND_ENUM_CONSTANT(QUAL_GLOBAL); |
| 3885 | BIND_ENUM_CONSTANT(QUAL_INSTANCE); |
| 3886 | BIND_ENUM_CONSTANT(QUAL_MAX); |
| 3887 | } |
| 3888 | |
| 3889 | String VisualShaderNodeParameter::_get_qual_str() const { |
| 3890 | if (is_qualifier_supported(qualifier)) { |
| 3891 | switch (qualifier) { |
| 3892 | case QUAL_NONE: |
| 3893 | break; |
| 3894 | case QUAL_GLOBAL: |
| 3895 | return "global " ; |
| 3896 | case QUAL_INSTANCE: |
| 3897 | return "instance " ; |
| 3898 | default: |
| 3899 | break; |
| 3900 | } |
| 3901 | } |
| 3902 | return String(); |
| 3903 | } |
| 3904 | |
| 3905 | String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 3906 | List<String> keyword_list; |
| 3907 | ShaderLanguage::get_keyword_list(&keyword_list); |
| 3908 | if (keyword_list.find(parameter_name)) { |
| 3909 | return RTR("Shader keywords cannot be used as parameter names.\nChoose another name." ); |
| 3910 | } |
| 3911 | if (!is_qualifier_supported(qualifier)) { |
| 3912 | String qualifier_str; |
| 3913 | switch (qualifier) { |
| 3914 | case QUAL_NONE: |
| 3915 | break; |
| 3916 | case QUAL_GLOBAL: |
| 3917 | qualifier_str = "global" ; |
| 3918 | break; |
| 3919 | case QUAL_INSTANCE: |
| 3920 | qualifier_str = "instance" ; |
| 3921 | break; |
| 3922 | default: |
| 3923 | break; |
| 3924 | } |
| 3925 | return vformat(RTR("This parameter type does not support the '%s' qualifier." ), qualifier_str); |
| 3926 | } else if (qualifier == Qualifier::QUAL_GLOBAL) { |
| 3927 | RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(parameter_name); |
| 3928 | if (gvt == RS::GLOBAL_VAR_TYPE_MAX) { |
| 3929 | return vformat(RTR("Global parameter '%s' does not exist.\nCreate it in the Project Settings." ), parameter_name); |
| 3930 | } |
| 3931 | bool incompatible_type = false; |
| 3932 | switch (gvt) { |
| 3933 | case RS::GLOBAL_VAR_TYPE_FLOAT: { |
| 3934 | if (!Object::cast_to<VisualShaderNodeFloatParameter>(this)) { |
| 3935 | incompatible_type = true; |
| 3936 | } |
| 3937 | } break; |
| 3938 | case RS::GLOBAL_VAR_TYPE_INT: { |
| 3939 | if (!Object::cast_to<VisualShaderNodeIntParameter>(this)) { |
| 3940 | incompatible_type = true; |
| 3941 | } |
| 3942 | } break; |
| 3943 | case RS::GLOBAL_VAR_TYPE_BOOL: { |
| 3944 | if (!Object::cast_to<VisualShaderNodeBooleanParameter>(this)) { |
| 3945 | incompatible_type = true; |
| 3946 | } |
| 3947 | } break; |
| 3948 | case RS::GLOBAL_VAR_TYPE_COLOR: { |
| 3949 | if (!Object::cast_to<VisualShaderNodeColorParameter>(this)) { |
| 3950 | incompatible_type = true; |
| 3951 | } |
| 3952 | } break; |
| 3953 | case RS::GLOBAL_VAR_TYPE_VEC3: { |
| 3954 | if (!Object::cast_to<VisualShaderNodeVec3Parameter>(this)) { |
| 3955 | incompatible_type = true; |
| 3956 | } |
| 3957 | } break; |
| 3958 | case RS::GLOBAL_VAR_TYPE_VEC4: { |
| 3959 | if (!Object::cast_to<VisualShaderNodeVec4Parameter>(this)) { |
| 3960 | incompatible_type = true; |
| 3961 | } |
| 3962 | } break; |
| 3963 | case RS::GLOBAL_VAR_TYPE_TRANSFORM: { |
| 3964 | if (!Object::cast_to<VisualShaderNodeTransformParameter>(this)) { |
| 3965 | incompatible_type = true; |
| 3966 | } |
| 3967 | } break; |
| 3968 | case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { |
| 3969 | if (!Object::cast_to<VisualShaderNodeTextureParameter>(this)) { |
| 3970 | incompatible_type = true; |
| 3971 | } |
| 3972 | } break; |
| 3973 | case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { |
| 3974 | if (!Object::cast_to<VisualShaderNodeTexture3DParameter>(this)) { |
| 3975 | incompatible_type = true; |
| 3976 | } |
| 3977 | } break; |
| 3978 | case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { |
| 3979 | if (!Object::cast_to<VisualShaderNodeTexture2DArrayParameter>(this)) { |
| 3980 | incompatible_type = true; |
| 3981 | } |
| 3982 | } break; |
| 3983 | case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { |
| 3984 | if (!Object::cast_to<VisualShaderNodeCubemapParameter>(this)) { |
| 3985 | incompatible_type = true; |
| 3986 | } |
| 3987 | } break; |
| 3988 | default: |
| 3989 | break; |
| 3990 | } |
| 3991 | if (incompatible_type) { |
| 3992 | return vformat(RTR("Global parameter '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings." ), parameter_name); |
| 3993 | } |
| 3994 | } |
| 3995 | |
| 3996 | return String(); |
| 3997 | } |
| 3998 | |
| 3999 | Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const { |
| 4000 | Vector<StringName> props; |
| 4001 | props.push_back("qualifier" ); |
| 4002 | return props; |
| 4003 | } |
| 4004 | |
| 4005 | VisualShaderNodeParameter::VisualShaderNodeParameter() { |
| 4006 | } |
| 4007 | |
| 4008 | ////////////// ResizeableBase |
| 4009 | |
| 4010 | void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) { |
| 4011 | size = p_size; |
| 4012 | } |
| 4013 | |
| 4014 | Size2 VisualShaderNodeResizableBase::get_size() const { |
| 4015 | return size; |
| 4016 | } |
| 4017 | |
| 4018 | void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) { |
| 4019 | allow_v_resize = p_enabled; |
| 4020 | } |
| 4021 | |
| 4022 | bool VisualShaderNodeResizableBase::is_allow_v_resize() const { |
| 4023 | return allow_v_resize; |
| 4024 | } |
| 4025 | |
| 4026 | void VisualShaderNodeResizableBase::_bind_methods() { |
| 4027 | ClassDB::bind_method(D_METHOD("set_size" , "size" ), &VisualShaderNodeResizableBase::set_size); |
| 4028 | ClassDB::bind_method(D_METHOD("get_size" ), &VisualShaderNodeResizableBase::get_size); |
| 4029 | |
| 4030 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size" ), "set_size" , "get_size" ); |
| 4031 | } |
| 4032 | |
| 4033 | VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { |
| 4034 | set_allow_v_resize(true); |
| 4035 | } |
| 4036 | |
| 4037 | ////////////// Comment |
| 4038 | |
| 4039 | String VisualShaderNodeComment::() const { |
| 4040 | return title; |
| 4041 | } |
| 4042 | |
| 4043 | int VisualShaderNodeComment::() const { |
| 4044 | return 0; |
| 4045 | } |
| 4046 | |
| 4047 | VisualShaderNodeComment::PortType VisualShaderNodeComment::(int p_port) const { |
| 4048 | return PortType::PORT_TYPE_SCALAR; |
| 4049 | } |
| 4050 | |
| 4051 | String VisualShaderNodeComment::(int p_port) const { |
| 4052 | return String(); |
| 4053 | } |
| 4054 | |
| 4055 | int VisualShaderNodeComment::() const { |
| 4056 | return 0; |
| 4057 | } |
| 4058 | |
| 4059 | VisualShaderNodeComment::PortType VisualShaderNodeComment::(int p_port) const { |
| 4060 | return PortType::PORT_TYPE_SCALAR; |
| 4061 | } |
| 4062 | |
| 4063 | String VisualShaderNodeComment::(int p_port) const { |
| 4064 | return String(); |
| 4065 | } |
| 4066 | |
| 4067 | void VisualShaderNodeComment::(const String &p_title) { |
| 4068 | title = p_title; |
| 4069 | } |
| 4070 | |
| 4071 | String VisualShaderNodeComment::() const { |
| 4072 | return title; |
| 4073 | } |
| 4074 | |
| 4075 | void VisualShaderNodeComment::(const String &p_description) { |
| 4076 | description = p_description; |
| 4077 | } |
| 4078 | |
| 4079 | String VisualShaderNodeComment::() const { |
| 4080 | return description; |
| 4081 | } |
| 4082 | |
| 4083 | String VisualShaderNodeComment::(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4084 | return String(); |
| 4085 | } |
| 4086 | |
| 4087 | void VisualShaderNodeComment::() { |
| 4088 | ClassDB::bind_method(D_METHOD("set_title" , "title" ), &VisualShaderNodeComment::set_title); |
| 4089 | ClassDB::bind_method(D_METHOD("get_title" ), &VisualShaderNodeComment::get_title); |
| 4090 | |
| 4091 | ClassDB::bind_method(D_METHOD("set_description" , "description" ), &VisualShaderNodeComment::set_description); |
| 4092 | ClassDB::bind_method(D_METHOD("get_description" ), &VisualShaderNodeComment::get_description); |
| 4093 | |
| 4094 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "title" ), "set_title" , "get_title" ); |
| 4095 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "description" ), "set_description" , "get_description" ); |
| 4096 | } |
| 4097 | |
| 4098 | VisualShaderNodeComment::() { |
| 4099 | } |
| 4100 | |
| 4101 | ////////////// GroupBase |
| 4102 | |
| 4103 | void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { |
| 4104 | if (inputs == p_inputs) { |
| 4105 | return; |
| 4106 | } |
| 4107 | |
| 4108 | clear_input_ports(); |
| 4109 | |
| 4110 | inputs = p_inputs; |
| 4111 | |
| 4112 | Vector<String> input_strings = inputs.split(";" , false); |
| 4113 | |
| 4114 | int input_port_count = input_strings.size(); |
| 4115 | |
| 4116 | for (int i = 0; i < input_port_count; i++) { |
| 4117 | Vector<String> arr = input_strings[i].split("," ); |
| 4118 | ERR_FAIL_COND(arr.size() != 3); |
| 4119 | |
| 4120 | int port_idx = arr[0].to_int(); |
| 4121 | int port_type = arr[1].to_int(); |
| 4122 | String port_name = arr[2]; |
| 4123 | |
| 4124 | Port port; |
| 4125 | port.type = (PortType)port_type; |
| 4126 | port.name = port_name; |
| 4127 | input_ports[port_idx] = port; |
| 4128 | } |
| 4129 | } |
| 4130 | |
| 4131 | String VisualShaderNodeGroupBase::get_inputs() const { |
| 4132 | return inputs; |
| 4133 | } |
| 4134 | |
| 4135 | void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { |
| 4136 | if (outputs == p_outputs) { |
| 4137 | return; |
| 4138 | } |
| 4139 | |
| 4140 | clear_output_ports(); |
| 4141 | |
| 4142 | outputs = p_outputs; |
| 4143 | |
| 4144 | Vector<String> output_strings = outputs.split(";" , false); |
| 4145 | |
| 4146 | int output_port_count = output_strings.size(); |
| 4147 | |
| 4148 | for (int i = 0; i < output_port_count; i++) { |
| 4149 | Vector<String> arr = output_strings[i].split("," ); |
| 4150 | ERR_FAIL_COND(arr.size() != 3); |
| 4151 | |
| 4152 | int port_idx = arr[0].to_int(); |
| 4153 | int port_type = arr[1].to_int(); |
| 4154 | String port_name = arr[2]; |
| 4155 | |
| 4156 | Port port; |
| 4157 | port.type = (PortType)port_type; |
| 4158 | port.name = port_name; |
| 4159 | output_ports[port_idx] = port; |
| 4160 | } |
| 4161 | } |
| 4162 | |
| 4163 | String VisualShaderNodeGroupBase::get_outputs() const { |
| 4164 | return outputs; |
| 4165 | } |
| 4166 | |
| 4167 | bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { |
| 4168 | if (!p_name.is_valid_identifier()) { |
| 4169 | return false; |
| 4170 | } |
| 4171 | for (int i = 0; i < get_input_port_count(); i++) { |
| 4172 | if (get_input_port_name(i) == p_name) { |
| 4173 | return false; |
| 4174 | } |
| 4175 | } |
| 4176 | for (int i = 0; i < get_output_port_count(); i++) { |
| 4177 | if (get_output_port_name(i) == p_name) { |
| 4178 | return false; |
| 4179 | } |
| 4180 | } |
| 4181 | return true; |
| 4182 | } |
| 4183 | |
| 4184 | void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { |
| 4185 | ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); |
| 4186 | ERR_FAIL_COND(!is_valid_port_name(p_name)); |
| 4187 | |
| 4188 | String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";" ; |
| 4189 | Vector<String> inputs_strings = inputs.split(";" , false); |
| 4190 | int index = 0; |
| 4191 | if (p_id < inputs_strings.size()) { |
| 4192 | for (int i = 0; i < inputs_strings.size(); i++) { |
| 4193 | if (i == p_id) { |
| 4194 | inputs = inputs.insert(index, str); |
| 4195 | break; |
| 4196 | } |
| 4197 | index += inputs_strings[i].size(); |
| 4198 | } |
| 4199 | } else { |
| 4200 | inputs += str; |
| 4201 | } |
| 4202 | |
| 4203 | inputs_strings = inputs.split(";" , false); |
| 4204 | index = 0; |
| 4205 | |
| 4206 | for (int i = 0; i < inputs_strings.size(); i++) { |
| 4207 | int count = 0; |
| 4208 | for (int j = 0; j < inputs_strings[i].size(); j++) { |
| 4209 | if (inputs_strings[i][j] == ',') { |
| 4210 | break; |
| 4211 | } |
| 4212 | count++; |
| 4213 | } |
| 4214 | |
| 4215 | inputs = inputs.left(index) + inputs.substr(index + count); |
| 4216 | inputs = inputs.insert(index, itos(i)); |
| 4217 | index += inputs_strings[i].size(); |
| 4218 | } |
| 4219 | |
| 4220 | _apply_port_changes(); |
| 4221 | emit_changed(); |
| 4222 | } |
| 4223 | |
| 4224 | void VisualShaderNodeGroupBase::remove_input_port(int p_id) { |
| 4225 | ERR_FAIL_COND(!has_input_port(p_id)); |
| 4226 | |
| 4227 | Vector<String> inputs_strings = inputs.split(";" , false); |
| 4228 | int count = 0; |
| 4229 | int index = 0; |
| 4230 | for (int i = 0; i < inputs_strings.size(); i++) { |
| 4231 | Vector<String> arr = inputs_strings[i].split("," ); |
| 4232 | if (arr[0].to_int() == p_id) { |
| 4233 | count = inputs_strings[i].size(); |
| 4234 | break; |
| 4235 | } |
| 4236 | index += inputs_strings[i].size(); |
| 4237 | } |
| 4238 | inputs = inputs.left(index) + inputs.substr(index + count); |
| 4239 | |
| 4240 | inputs_strings = inputs.split(";" , false); |
| 4241 | inputs = inputs.substr(0, index); |
| 4242 | |
| 4243 | for (int i = p_id; i < inputs_strings.size(); i++) { |
| 4244 | inputs += inputs_strings[i].replace_first(inputs_strings[i].split("," )[0], itos(i)) + ";" ; |
| 4245 | } |
| 4246 | |
| 4247 | _apply_port_changes(); |
| 4248 | emit_changed(); |
| 4249 | } |
| 4250 | |
| 4251 | int VisualShaderNodeGroupBase::get_input_port_count() const { |
| 4252 | return input_ports.size(); |
| 4253 | } |
| 4254 | |
| 4255 | bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { |
| 4256 | return input_ports.has(p_id); |
| 4257 | } |
| 4258 | |
| 4259 | void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { |
| 4260 | ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); |
| 4261 | ERR_FAIL_COND(!is_valid_port_name(p_name)); |
| 4262 | |
| 4263 | String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";" ; |
| 4264 | Vector<String> outputs_strings = outputs.split(";" , false); |
| 4265 | int index = 0; |
| 4266 | if (p_id < outputs_strings.size()) { |
| 4267 | for (int i = 0; i < outputs_strings.size(); i++) { |
| 4268 | if (i == p_id) { |
| 4269 | outputs = outputs.insert(index, str); |
| 4270 | break; |
| 4271 | } |
| 4272 | index += outputs_strings[i].size(); |
| 4273 | } |
| 4274 | } else { |
| 4275 | outputs += str; |
| 4276 | } |
| 4277 | |
| 4278 | outputs_strings = outputs.split(";" , false); |
| 4279 | index = 0; |
| 4280 | |
| 4281 | for (int i = 0; i < outputs_strings.size(); i++) { |
| 4282 | int count = 0; |
| 4283 | for (int j = 0; j < outputs_strings[i].size(); j++) { |
| 4284 | if (outputs_strings[i][j] == ',') { |
| 4285 | break; |
| 4286 | } |
| 4287 | count++; |
| 4288 | } |
| 4289 | |
| 4290 | outputs = outputs.left(index) + outputs.substr(index + count); |
| 4291 | outputs = outputs.insert(index, itos(i)); |
| 4292 | index += outputs_strings[i].size(); |
| 4293 | } |
| 4294 | |
| 4295 | _apply_port_changes(); |
| 4296 | emit_changed(); |
| 4297 | } |
| 4298 | |
| 4299 | void VisualShaderNodeGroupBase::remove_output_port(int p_id) { |
| 4300 | ERR_FAIL_COND(!has_output_port(p_id)); |
| 4301 | |
| 4302 | Vector<String> outputs_strings = outputs.split(";" , false); |
| 4303 | int count = 0; |
| 4304 | int index = 0; |
| 4305 | for (int i = 0; i < outputs_strings.size(); i++) { |
| 4306 | Vector<String> arr = outputs_strings[i].split("," ); |
| 4307 | if (arr[0].to_int() == p_id) { |
| 4308 | count = outputs_strings[i].size(); |
| 4309 | break; |
| 4310 | } |
| 4311 | index += outputs_strings[i].size(); |
| 4312 | } |
| 4313 | outputs = outputs.left(index) + outputs.substr(index + count); |
| 4314 | |
| 4315 | outputs_strings = outputs.split(";" , false); |
| 4316 | outputs = outputs.substr(0, index); |
| 4317 | |
| 4318 | for (int i = p_id; i < outputs_strings.size(); i++) { |
| 4319 | outputs += outputs_strings[i].replace_first(outputs_strings[i].split("," )[0], itos(i)) + ";" ; |
| 4320 | } |
| 4321 | |
| 4322 | _apply_port_changes(); |
| 4323 | emit_changed(); |
| 4324 | } |
| 4325 | |
| 4326 | int VisualShaderNodeGroupBase::get_output_port_count() const { |
| 4327 | return output_ports.size(); |
| 4328 | } |
| 4329 | |
| 4330 | bool VisualShaderNodeGroupBase::has_output_port(int p_id) const { |
| 4331 | return output_ports.has(p_id); |
| 4332 | } |
| 4333 | |
| 4334 | void VisualShaderNodeGroupBase::clear_input_ports() { |
| 4335 | input_ports.clear(); |
| 4336 | } |
| 4337 | |
| 4338 | void VisualShaderNodeGroupBase::clear_output_ports() { |
| 4339 | output_ports.clear(); |
| 4340 | } |
| 4341 | |
| 4342 | void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { |
| 4343 | ERR_FAIL_COND(!has_input_port(p_id)); |
| 4344 | ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); |
| 4345 | |
| 4346 | if (input_ports[p_id].type == p_type) { |
| 4347 | return; |
| 4348 | } |
| 4349 | |
| 4350 | Vector<String> inputs_strings = inputs.split(";" , false); |
| 4351 | int count = 0; |
| 4352 | int index = 0; |
| 4353 | for (int i = 0; i < inputs_strings.size(); i++) { |
| 4354 | Vector<String> arr = inputs_strings[i].split("," ); |
| 4355 | ERR_FAIL_COND(arr.size() != 3); |
| 4356 | |
| 4357 | if (arr[0].to_int() == p_id) { |
| 4358 | index += arr[0].size(); |
| 4359 | count = arr[1].size() - 1; |
| 4360 | break; |
| 4361 | } |
| 4362 | index += inputs_strings[i].size(); |
| 4363 | } |
| 4364 | |
| 4365 | inputs = inputs.left(index) + inputs.substr(index + count); |
| 4366 | inputs = inputs.insert(index, itos(p_type)); |
| 4367 | |
| 4368 | _apply_port_changes(); |
| 4369 | emit_changed(); |
| 4370 | } |
| 4371 | |
| 4372 | VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const { |
| 4373 | ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0); |
| 4374 | return input_ports[p_id].type; |
| 4375 | } |
| 4376 | |
| 4377 | void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { |
| 4378 | ERR_FAIL_COND(!has_input_port(p_id)); |
| 4379 | ERR_FAIL_COND(!is_valid_port_name(p_name)); |
| 4380 | |
| 4381 | if (input_ports[p_id].name == p_name) { |
| 4382 | return; |
| 4383 | } |
| 4384 | |
| 4385 | Vector<String> inputs_strings = inputs.split(";" , false); |
| 4386 | int count = 0; |
| 4387 | int index = 0; |
| 4388 | for (int i = 0; i < inputs_strings.size(); i++) { |
| 4389 | Vector<String> arr = inputs_strings[i].split("," ); |
| 4390 | ERR_FAIL_COND(arr.size() != 3); |
| 4391 | |
| 4392 | if (arr[0].to_int() == p_id) { |
| 4393 | index += arr[0].size() + arr[1].size(); |
| 4394 | count = arr[2].size() - 1; |
| 4395 | break; |
| 4396 | } |
| 4397 | index += inputs_strings[i].size(); |
| 4398 | } |
| 4399 | |
| 4400 | inputs = inputs.left(index) + inputs.substr(index + count); |
| 4401 | inputs = inputs.insert(index, p_name); |
| 4402 | |
| 4403 | _apply_port_changes(); |
| 4404 | emit_changed(); |
| 4405 | } |
| 4406 | |
| 4407 | String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { |
| 4408 | ERR_FAIL_COND_V(!input_ports.has(p_id), "" ); |
| 4409 | return input_ports[p_id].name; |
| 4410 | } |
| 4411 | |
| 4412 | void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { |
| 4413 | ERR_FAIL_COND(!has_output_port(p_id)); |
| 4414 | ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); |
| 4415 | |
| 4416 | if (output_ports[p_id].type == p_type) { |
| 4417 | return; |
| 4418 | } |
| 4419 | |
| 4420 | Vector<String> output_strings = outputs.split(";" , false); |
| 4421 | int count = 0; |
| 4422 | int index = 0; |
| 4423 | for (int i = 0; i < output_strings.size(); i++) { |
| 4424 | Vector<String> arr = output_strings[i].split("," ); |
| 4425 | ERR_FAIL_COND(arr.size() != 3); |
| 4426 | |
| 4427 | if (arr[0].to_int() == p_id) { |
| 4428 | index += arr[0].size(); |
| 4429 | count = arr[1].size() - 1; |
| 4430 | break; |
| 4431 | } |
| 4432 | index += output_strings[i].size(); |
| 4433 | } |
| 4434 | |
| 4435 | outputs = outputs.left(index) + outputs.substr(index + count); |
| 4436 | |
| 4437 | outputs = outputs.insert(index, itos(p_type)); |
| 4438 | |
| 4439 | _apply_port_changes(); |
| 4440 | emit_changed(); |
| 4441 | } |
| 4442 | |
| 4443 | VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const { |
| 4444 | ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0); |
| 4445 | return output_ports[p_id].type; |
| 4446 | } |
| 4447 | |
| 4448 | void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { |
| 4449 | ERR_FAIL_COND(!has_output_port(p_id)); |
| 4450 | ERR_FAIL_COND(!is_valid_port_name(p_name)); |
| 4451 | |
| 4452 | if (output_ports[p_id].name == p_name) { |
| 4453 | return; |
| 4454 | } |
| 4455 | |
| 4456 | Vector<String> output_strings = outputs.split(";" , false); |
| 4457 | int count = 0; |
| 4458 | int index = 0; |
| 4459 | for (int i = 0; i < output_strings.size(); i++) { |
| 4460 | Vector<String> arr = output_strings[i].split("," ); |
| 4461 | ERR_FAIL_COND(arr.size() != 3); |
| 4462 | |
| 4463 | if (arr[0].to_int() == p_id) { |
| 4464 | index += arr[0].size() + arr[1].size(); |
| 4465 | count = arr[2].size() - 1; |
| 4466 | break; |
| 4467 | } |
| 4468 | index += output_strings[i].size(); |
| 4469 | } |
| 4470 | |
| 4471 | outputs = outputs.left(index) + outputs.substr(index + count); |
| 4472 | |
| 4473 | outputs = outputs.insert(index, p_name); |
| 4474 | |
| 4475 | _apply_port_changes(); |
| 4476 | emit_changed(); |
| 4477 | } |
| 4478 | |
| 4479 | String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const { |
| 4480 | ERR_FAIL_COND_V(!output_ports.has(p_id), "" ); |
| 4481 | return output_ports[p_id].name; |
| 4482 | } |
| 4483 | |
| 4484 | int VisualShaderNodeGroupBase::get_free_input_port_id() const { |
| 4485 | return input_ports.size(); |
| 4486 | } |
| 4487 | |
| 4488 | int VisualShaderNodeGroupBase::get_free_output_port_id() const { |
| 4489 | return output_ports.size(); |
| 4490 | } |
| 4491 | |
| 4492 | void VisualShaderNodeGroupBase::set_ctrl_pressed(Control *p_control, int p_index) { |
| 4493 | controls[p_index] = p_control; |
| 4494 | } |
| 4495 | |
| 4496 | Control *VisualShaderNodeGroupBase::is_ctrl_pressed(int p_index) { |
| 4497 | ERR_FAIL_COND_V(!controls.has(p_index), nullptr); |
| 4498 | return controls[p_index]; |
| 4499 | } |
| 4500 | |
| 4501 | void VisualShaderNodeGroupBase::_apply_port_changes() { |
| 4502 | Vector<String> inputs_strings = inputs.split(";" , false); |
| 4503 | Vector<String> outputs_strings = outputs.split(";" , false); |
| 4504 | |
| 4505 | clear_input_ports(); |
| 4506 | clear_output_ports(); |
| 4507 | |
| 4508 | for (int i = 0; i < inputs_strings.size(); i++) { |
| 4509 | Vector<String> arr = inputs_strings[i].split("," ); |
| 4510 | ERR_FAIL_COND(arr.size() != 3); |
| 4511 | |
| 4512 | Port port; |
| 4513 | port.type = (PortType)arr[1].to_int(); |
| 4514 | port.name = arr[2]; |
| 4515 | input_ports[i] = port; |
| 4516 | } |
| 4517 | for (int i = 0; i < outputs_strings.size(); i++) { |
| 4518 | Vector<String> arr = outputs_strings[i].split("," ); |
| 4519 | ERR_FAIL_COND(arr.size() != 3); |
| 4520 | |
| 4521 | Port port; |
| 4522 | port.type = (PortType)arr[1].to_int(); |
| 4523 | port.name = arr[2]; |
| 4524 | output_ports[i] = port; |
| 4525 | } |
| 4526 | } |
| 4527 | |
| 4528 | void VisualShaderNodeGroupBase::set_editable(bool p_enabled) { |
| 4529 | editable = p_enabled; |
| 4530 | } |
| 4531 | |
| 4532 | bool VisualShaderNodeGroupBase::is_editable() const { |
| 4533 | return editable; |
| 4534 | } |
| 4535 | |
| 4536 | void VisualShaderNodeGroupBase::_bind_methods() { |
| 4537 | ClassDB::bind_method(D_METHOD("set_inputs" , "inputs" ), &VisualShaderNodeGroupBase::set_inputs); |
| 4538 | ClassDB::bind_method(D_METHOD("get_inputs" ), &VisualShaderNodeGroupBase::get_inputs); |
| 4539 | |
| 4540 | ClassDB::bind_method(D_METHOD("set_outputs" , "outputs" ), &VisualShaderNodeGroupBase::set_outputs); |
| 4541 | ClassDB::bind_method(D_METHOD("get_outputs" ), &VisualShaderNodeGroupBase::get_outputs); |
| 4542 | |
| 4543 | ClassDB::bind_method(D_METHOD("is_valid_port_name" , "name" ), &VisualShaderNodeGroupBase::is_valid_port_name); |
| 4544 | |
| 4545 | ClassDB::bind_method(D_METHOD("add_input_port" , "id" , "type" , "name" ), &VisualShaderNodeGroupBase::add_input_port); |
| 4546 | ClassDB::bind_method(D_METHOD("remove_input_port" , "id" ), &VisualShaderNodeGroupBase::remove_input_port); |
| 4547 | ClassDB::bind_method(D_METHOD("get_input_port_count" ), &VisualShaderNodeGroupBase::get_input_port_count); |
| 4548 | ClassDB::bind_method(D_METHOD("has_input_port" , "id" ), &VisualShaderNodeGroupBase::has_input_port); |
| 4549 | ClassDB::bind_method(D_METHOD("clear_input_ports" ), &VisualShaderNodeGroupBase::clear_input_ports); |
| 4550 | |
| 4551 | ClassDB::bind_method(D_METHOD("add_output_port" , "id" , "type" , "name" ), &VisualShaderNodeGroupBase::add_output_port); |
| 4552 | ClassDB::bind_method(D_METHOD("remove_output_port" , "id" ), &VisualShaderNodeGroupBase::remove_output_port); |
| 4553 | ClassDB::bind_method(D_METHOD("get_output_port_count" ), &VisualShaderNodeGroupBase::get_output_port_count); |
| 4554 | ClassDB::bind_method(D_METHOD("has_output_port" , "id" ), &VisualShaderNodeGroupBase::has_output_port); |
| 4555 | ClassDB::bind_method(D_METHOD("clear_output_ports" ), &VisualShaderNodeGroupBase::clear_output_ports); |
| 4556 | |
| 4557 | ClassDB::bind_method(D_METHOD("set_input_port_name" , "id" , "name" ), &VisualShaderNodeGroupBase::set_input_port_name); |
| 4558 | ClassDB::bind_method(D_METHOD("set_input_port_type" , "id" , "type" ), &VisualShaderNodeGroupBase::set_input_port_type); |
| 4559 | ClassDB::bind_method(D_METHOD("set_output_port_name" , "id" , "name" ), &VisualShaderNodeGroupBase::set_output_port_name); |
| 4560 | ClassDB::bind_method(D_METHOD("set_output_port_type" , "id" , "type" ), &VisualShaderNodeGroupBase::set_output_port_type); |
| 4561 | |
| 4562 | ClassDB::bind_method(D_METHOD("get_free_input_port_id" ), &VisualShaderNodeGroupBase::get_free_input_port_id); |
| 4563 | ClassDB::bind_method(D_METHOD("get_free_output_port_id" ), &VisualShaderNodeGroupBase::get_free_output_port_id); |
| 4564 | } |
| 4565 | |
| 4566 | String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4567 | return "" ; |
| 4568 | } |
| 4569 | |
| 4570 | VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { |
| 4571 | simple_decl = false; |
| 4572 | } |
| 4573 | |
| 4574 | ////////////// Expression |
| 4575 | |
| 4576 | String VisualShaderNodeExpression::get_caption() const { |
| 4577 | return "Expression" ; |
| 4578 | } |
| 4579 | |
| 4580 | void VisualShaderNodeExpression::set_expression(const String &p_expression) { |
| 4581 | expression = p_expression; |
| 4582 | emit_changed(); |
| 4583 | } |
| 4584 | |
| 4585 | String VisualShaderNodeExpression::get_expression() const { |
| 4586 | return expression; |
| 4587 | } |
| 4588 | |
| 4589 | String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4590 | String _expression = expression; |
| 4591 | |
| 4592 | _expression = _expression.insert(0, "\n" ); |
| 4593 | _expression = _expression.replace("\n" , "\n " ); |
| 4594 | |
| 4595 | static Vector<String> pre_symbols; |
| 4596 | if (pre_symbols.is_empty()) { |
| 4597 | pre_symbols.push_back(" " ); |
| 4598 | pre_symbols.push_back("," ); |
| 4599 | pre_symbols.push_back(";" ); |
| 4600 | pre_symbols.push_back("{" ); |
| 4601 | pre_symbols.push_back("[" ); |
| 4602 | pre_symbols.push_back("]" ); |
| 4603 | pre_symbols.push_back("(" ); |
| 4604 | pre_symbols.push_back(" " ); |
| 4605 | pre_symbols.push_back("-" ); |
| 4606 | pre_symbols.push_back("*" ); |
| 4607 | pre_symbols.push_back("/" ); |
| 4608 | pre_symbols.push_back("+" ); |
| 4609 | pre_symbols.push_back("=" ); |
| 4610 | pre_symbols.push_back("&" ); |
| 4611 | pre_symbols.push_back("|" ); |
| 4612 | pre_symbols.push_back("!" ); |
| 4613 | } |
| 4614 | |
| 4615 | static Vector<String> post_symbols; |
| 4616 | if (post_symbols.is_empty()) { |
| 4617 | post_symbols.push_back(" " ); |
| 4618 | post_symbols.push_back("\n" ); |
| 4619 | post_symbols.push_back("," ); |
| 4620 | post_symbols.push_back(";" ); |
| 4621 | post_symbols.push_back("}" ); |
| 4622 | post_symbols.push_back("[" ); |
| 4623 | post_symbols.push_back("]" ); |
| 4624 | post_symbols.push_back(")" ); |
| 4625 | post_symbols.push_back(" " ); |
| 4626 | post_symbols.push_back("." ); |
| 4627 | post_symbols.push_back("-" ); |
| 4628 | post_symbols.push_back("*" ); |
| 4629 | post_symbols.push_back("/" ); |
| 4630 | post_symbols.push_back("+" ); |
| 4631 | post_symbols.push_back("=" ); |
| 4632 | post_symbols.push_back("&" ); |
| 4633 | post_symbols.push_back("|" ); |
| 4634 | post_symbols.push_back("!" ); |
| 4635 | } |
| 4636 | |
| 4637 | for (int i = 0; i < get_input_port_count(); i++) { |
| 4638 | for (int j = 0; j < pre_symbols.size(); j++) { |
| 4639 | for (int k = 0; k < post_symbols.size(); k++) { |
| 4640 | _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]); |
| 4641 | } |
| 4642 | } |
| 4643 | } |
| 4644 | for (int i = 0; i < get_output_port_count(); i++) { |
| 4645 | for (int j = 0; j < pre_symbols.size(); j++) { |
| 4646 | for (int k = 0; k < post_symbols.size(); k++) { |
| 4647 | _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]); |
| 4648 | } |
| 4649 | } |
| 4650 | } |
| 4651 | |
| 4652 | String output_initializer; |
| 4653 | |
| 4654 | for (int i = 0; i < get_output_port_count(); i++) { |
| 4655 | int port_type = get_output_port_type(i); |
| 4656 | String tk = "" ; |
| 4657 | switch (port_type) { |
| 4658 | case PORT_TYPE_SCALAR: |
| 4659 | tk = "0.0" ; |
| 4660 | break; |
| 4661 | case PORT_TYPE_SCALAR_INT: |
| 4662 | tk = "0" ; |
| 4663 | break; |
| 4664 | case PORT_TYPE_VECTOR_2D: |
| 4665 | tk = "vec2(0.0, 0.0)" ; |
| 4666 | break; |
| 4667 | case PORT_TYPE_VECTOR_3D: |
| 4668 | tk = "vec3(0.0, 0.0, 0.0)" ; |
| 4669 | break; |
| 4670 | case PORT_TYPE_VECTOR_4D: |
| 4671 | tk = "vec4(0.0, 0.0, 0.0, 0.0)" ; |
| 4672 | break; |
| 4673 | case PORT_TYPE_BOOLEAN: |
| 4674 | tk = "false" ; |
| 4675 | break; |
| 4676 | case PORT_TYPE_TRANSFORM: |
| 4677 | tk = "mat4(1.0)" ; |
| 4678 | break; |
| 4679 | default: |
| 4680 | continue; |
| 4681 | } |
| 4682 | output_initializer += " " + p_output_vars[i] + " = " + tk + ";\n" ; |
| 4683 | } |
| 4684 | |
| 4685 | String code; |
| 4686 | code += output_initializer; |
| 4687 | code += " {" ; |
| 4688 | code += _expression; |
| 4689 | code += "\n }\n" ; |
| 4690 | |
| 4691 | return code; |
| 4692 | } |
| 4693 | |
| 4694 | void VisualShaderNodeExpression::_bind_methods() { |
| 4695 | ClassDB::bind_method(D_METHOD("set_expression" , "expression" ), &VisualShaderNodeExpression::set_expression); |
| 4696 | ClassDB::bind_method(D_METHOD("get_expression" ), &VisualShaderNodeExpression::get_expression); |
| 4697 | |
| 4698 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression" ), "set_expression" , "get_expression" ); |
| 4699 | } |
| 4700 | |
| 4701 | VisualShaderNodeExpression::VisualShaderNodeExpression() { |
| 4702 | set_editable(true); |
| 4703 | } |
| 4704 | |
| 4705 | ////////////// Global Expression |
| 4706 | |
| 4707 | String VisualShaderNodeGlobalExpression::get_caption() const { |
| 4708 | return "GlobalExpression" ; |
| 4709 | } |
| 4710 | |
| 4711 | String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 4712 | return expression; |
| 4713 | } |
| 4714 | |
| 4715 | VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() { |
| 4716 | set_editable(false); |
| 4717 | } |
| 4718 | |
| 4719 | ////////////// Varying |
| 4720 | |
| 4721 | List<VisualShaderNodeVarying::Varying> varyings; |
| 4722 | |
| 4723 | void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static |
| 4724 | varyings.push_back({ p_name, p_mode, p_type }); |
| 4725 | } |
| 4726 | |
| 4727 | void VisualShaderNodeVarying::clear_varyings() { // static |
| 4728 | varyings.clear(); |
| 4729 | } |
| 4730 | |
| 4731 | bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static |
| 4732 | for (const VisualShaderNodeVarying::Varying &E : varyings) { |
| 4733 | if (E.name == p_name) { |
| 4734 | return true; |
| 4735 | } |
| 4736 | } |
| 4737 | return false; |
| 4738 | } |
| 4739 | |
| 4740 | int VisualShaderNodeVarying::get_varyings_count() const { |
| 4741 | return varyings.size(); |
| 4742 | } |
| 4743 | |
| 4744 | String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const { |
| 4745 | if (p_idx >= 0 && p_idx < varyings.size()) { |
| 4746 | return varyings[p_idx].name; |
| 4747 | } |
| 4748 | return "" ; |
| 4749 | } |
| 4750 | |
| 4751 | VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const { |
| 4752 | for (int i = 0; i < varyings.size(); i++) { |
| 4753 | if (varyings[i].name == p_name) { |
| 4754 | return varyings[i].type; |
| 4755 | } |
| 4756 | } |
| 4757 | return VisualShader::VARYING_TYPE_FLOAT; |
| 4758 | } |
| 4759 | |
| 4760 | VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const { |
| 4761 | if (p_idx >= 0 && p_idx < varyings.size()) { |
| 4762 | return varyings[p_idx].type; |
| 4763 | } |
| 4764 | return VisualShader::VARYING_TYPE_FLOAT; |
| 4765 | } |
| 4766 | |
| 4767 | VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const { |
| 4768 | for (int i = 0; i < varyings.size(); i++) { |
| 4769 | if (varyings[i].name == p_name) { |
| 4770 | return varyings[i].mode; |
| 4771 | } |
| 4772 | } |
| 4773 | return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT; |
| 4774 | } |
| 4775 | |
| 4776 | VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const { |
| 4777 | if (p_idx >= 0 && p_idx < varyings.size()) { |
| 4778 | return varyings[p_idx].mode; |
| 4779 | } |
| 4780 | return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT; |
| 4781 | } |
| 4782 | |
| 4783 | VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const { |
| 4784 | if (p_idx >= 0 && p_idx < varyings.size()) { |
| 4785 | return get_port_type(varyings[p_idx].type, 0); |
| 4786 | } |
| 4787 | return PORT_TYPE_SCALAR; |
| 4788 | } |
| 4789 | |
| 4790 | ////////////// |
| 4791 | |
| 4792 | void VisualShaderNodeVarying::_bind_methods() { |
| 4793 | ClassDB::bind_method(D_METHOD("set_varying_name" , "name" ), &VisualShaderNodeVarying::set_varying_name); |
| 4794 | ClassDB::bind_method(D_METHOD("get_varying_name" ), &VisualShaderNodeVarying::get_varying_name); |
| 4795 | |
| 4796 | ClassDB::bind_method(D_METHOD("set_varying_type" , "type" ), &VisualShaderNodeVarying::set_varying_type); |
| 4797 | ClassDB::bind_method(D_METHOD("get_varying_type" ), &VisualShaderNodeVarying::get_varying_type); |
| 4798 | |
| 4799 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name" ), "set_varying_name" , "get_varying_name" ); |
| 4800 | ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type" , PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform" ), "set_varying_type" , "get_varying_type" ); |
| 4801 | } |
| 4802 | |
| 4803 | String VisualShaderNodeVarying::get_type_str() const { |
| 4804 | switch (varying_type) { |
| 4805 | case VisualShader::VARYING_TYPE_FLOAT: |
| 4806 | return "float" ; |
| 4807 | case VisualShader::VARYING_TYPE_INT: |
| 4808 | return "int" ; |
| 4809 | case VisualShader::VARYING_TYPE_UINT: |
| 4810 | return "uint" ; |
| 4811 | case VisualShader::VARYING_TYPE_VECTOR_2D: |
| 4812 | return "vec2" ; |
| 4813 | case VisualShader::VARYING_TYPE_VECTOR_3D: |
| 4814 | return "vec3" ; |
| 4815 | case VisualShader::VARYING_TYPE_VECTOR_4D: |
| 4816 | return "vec4" ; |
| 4817 | case VisualShader::VARYING_TYPE_BOOLEAN: |
| 4818 | return "bool" ; |
| 4819 | case VisualShader::VARYING_TYPE_TRANSFORM: |
| 4820 | return "mat4" ; |
| 4821 | default: |
| 4822 | break; |
| 4823 | } |
| 4824 | return "" ; |
| 4825 | } |
| 4826 | |
| 4827 | VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const { |
| 4828 | switch (p_type) { |
| 4829 | case VisualShader::VARYING_TYPE_INT: |
| 4830 | return PORT_TYPE_SCALAR_INT; |
| 4831 | case VisualShader::VARYING_TYPE_UINT: |
| 4832 | return PORT_TYPE_SCALAR_UINT; |
| 4833 | case VisualShader::VARYING_TYPE_VECTOR_2D: |
| 4834 | return PORT_TYPE_VECTOR_2D; |
| 4835 | case VisualShader::VARYING_TYPE_VECTOR_3D: |
| 4836 | return PORT_TYPE_VECTOR_3D; |
| 4837 | case VisualShader::VARYING_TYPE_VECTOR_4D: |
| 4838 | return PORT_TYPE_VECTOR_4D; |
| 4839 | case VisualShader::VARYING_TYPE_BOOLEAN: |
| 4840 | return PORT_TYPE_BOOLEAN; |
| 4841 | case VisualShader::VARYING_TYPE_TRANSFORM: |
| 4842 | return PORT_TYPE_TRANSFORM; |
| 4843 | default: |
| 4844 | break; |
| 4845 | } |
| 4846 | return PORT_TYPE_SCALAR; |
| 4847 | } |
| 4848 | |
| 4849 | void VisualShaderNodeVarying::set_varying_name(String p_varying_name) { |
| 4850 | if (varying_name == p_varying_name) { |
| 4851 | return; |
| 4852 | } |
| 4853 | varying_name = p_varying_name; |
| 4854 | emit_changed(); |
| 4855 | } |
| 4856 | |
| 4857 | String VisualShaderNodeVarying::get_varying_name() const { |
| 4858 | return varying_name; |
| 4859 | } |
| 4860 | |
| 4861 | void VisualShaderNodeVarying::set_varying_type(VisualShader::VaryingType p_varying_type) { |
| 4862 | ERR_FAIL_INDEX(p_varying_type, VisualShader::VARYING_TYPE_MAX); |
| 4863 | if (varying_type == p_varying_type) { |
| 4864 | return; |
| 4865 | } |
| 4866 | varying_type = p_varying_type; |
| 4867 | emit_changed(); |
| 4868 | } |
| 4869 | |
| 4870 | VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type() const { |
| 4871 | return varying_type; |
| 4872 | } |
| 4873 | |
| 4874 | VisualShaderNodeVarying::VisualShaderNodeVarying() { |
| 4875 | } |
| 4876 | |
| 4877 | ////////////// Varying Setter |
| 4878 | |
| 4879 | String VisualShaderNodeVaryingSetter::get_caption() const { |
| 4880 | return "VaryingSetter" ; |
| 4881 | } |
| 4882 | |
| 4883 | int VisualShaderNodeVaryingSetter::get_input_port_count() const { |
| 4884 | return 1; |
| 4885 | } |
| 4886 | |
| 4887 | VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input_port_type(int p_port) const { |
| 4888 | return get_port_type(varying_type, p_port); |
| 4889 | } |
| 4890 | |
| 4891 | String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const { |
| 4892 | return "" ; |
| 4893 | } |
| 4894 | |
| 4895 | int VisualShaderNodeVaryingSetter::get_output_port_count() const { |
| 4896 | return 0; |
| 4897 | } |
| 4898 | |
| 4899 | VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_output_port_type(int p_port) const { |
| 4900 | return PORT_TYPE_SCALAR; |
| 4901 | } |
| 4902 | |
| 4903 | String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const { |
| 4904 | return "" ; |
| 4905 | } |
| 4906 | |
| 4907 | String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4908 | String code; |
| 4909 | if (varying_name == "[None]" ) { |
| 4910 | return code; |
| 4911 | } |
| 4912 | code += vformat(" %s = %s;\n" , varying_name, p_input_vars[0]); |
| 4913 | return code; |
| 4914 | } |
| 4915 | |
| 4916 | VisualShaderNodeVaryingSetter::VisualShaderNodeVaryingSetter() { |
| 4917 | } |
| 4918 | |
| 4919 | ////////////// Varying Getter |
| 4920 | |
| 4921 | String VisualShaderNodeVaryingGetter::get_caption() const { |
| 4922 | return "VaryingGetter" ; |
| 4923 | } |
| 4924 | |
| 4925 | int VisualShaderNodeVaryingGetter::get_input_port_count() const { |
| 4926 | return 0; |
| 4927 | } |
| 4928 | |
| 4929 | VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_input_port_type(int p_port) const { |
| 4930 | return PORT_TYPE_SCALAR; |
| 4931 | } |
| 4932 | |
| 4933 | String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const { |
| 4934 | return "" ; |
| 4935 | } |
| 4936 | |
| 4937 | int VisualShaderNodeVaryingGetter::get_output_port_count() const { |
| 4938 | return 1; |
| 4939 | } |
| 4940 | |
| 4941 | VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_output_port_type(int p_port) const { |
| 4942 | return get_port_type(varying_type, p_port); |
| 4943 | } |
| 4944 | |
| 4945 | String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const { |
| 4946 | return "" ; |
| 4947 | } |
| 4948 | |
| 4949 | bool VisualShaderNodeVaryingGetter::has_output_port_preview(int p_port) const { |
| 4950 | return false; |
| 4951 | } |
| 4952 | |
| 4953 | String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4954 | String from = varying_name; |
| 4955 | String from2; |
| 4956 | |
| 4957 | if (varying_name == "[None]" ) { |
| 4958 | switch (varying_type) { |
| 4959 | case VisualShader::VARYING_TYPE_FLOAT: |
| 4960 | from = "0.0" ; |
| 4961 | break; |
| 4962 | case VisualShader::VARYING_TYPE_INT: |
| 4963 | from = "0" ; |
| 4964 | break; |
| 4965 | case VisualShader::VARYING_TYPE_UINT: |
| 4966 | from = "0u" ; |
| 4967 | break; |
| 4968 | case VisualShader::VARYING_TYPE_VECTOR_2D: |
| 4969 | from = "vec2(0.0)" ; |
| 4970 | break; |
| 4971 | case VisualShader::VARYING_TYPE_VECTOR_3D: |
| 4972 | from = "vec3(0.0)" ; |
| 4973 | break; |
| 4974 | case VisualShader::VARYING_TYPE_VECTOR_4D: |
| 4975 | from = "vec4(0.0)" ; |
| 4976 | break; |
| 4977 | case VisualShader::VARYING_TYPE_BOOLEAN: |
| 4978 | from = "false" ; |
| 4979 | break; |
| 4980 | case VisualShader::VARYING_TYPE_TRANSFORM: |
| 4981 | from = "mat4(1.0)" ; |
| 4982 | break; |
| 4983 | default: |
| 4984 | break; |
| 4985 | } |
| 4986 | } |
| 4987 | return vformat(" %s = %s;\n" , p_output_vars[0], from); |
| 4988 | } |
| 4989 | |
| 4990 | VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() { |
| 4991 | varying_name = "[None]" ; |
| 4992 | } |
| 4993 | |