1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Renderer/BsRendererUtility.h" |
4 | #include "RenderAPI/BsRenderAPI.h" |
5 | #include "Mesh/BsMesh.h" |
6 | #include "RenderAPI/BsVertexDataDesc.h" |
7 | #include "Material/BsMaterial.h" |
8 | #include "Material/BsGpuParamsSet.h" |
9 | #include "Material/BsPass.h" |
10 | #include "RenderAPI/BsGpuParams.h" |
11 | #include "Utility/BsShapeMeshes3D.h" |
12 | #include "Renderer/BsLight.h" |
13 | #include "Material/BsShader.h" |
14 | #include "Renderer/BsIBLUtility.h" |
15 | #include "Math/BsAABox.h" |
16 | |
17 | namespace bs { namespace ct |
18 | { |
19 | RendererUtility::RendererUtility() |
20 | { |
21 | { |
22 | mFullscreenQuadVDesc = bs_shared_ptr_new<VertexDataDesc>(); |
23 | mFullscreenQuadVDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
24 | mFullscreenQuadVDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD); |
25 | |
26 | INDEX_BUFFER_DESC ibDesc; |
27 | ibDesc.indexType = IT_32BIT; |
28 | ibDesc.numIndices = 6; |
29 | ibDesc.usage = GBU_DYNAMIC; |
30 | |
31 | mFullScreenQuadIB = IndexBuffer::create(ibDesc); |
32 | mFullscreenQuadVDecl = VertexDeclaration::create(mFullscreenQuadVDesc); |
33 | |
34 | VERTEX_BUFFER_DESC vbDesc; |
35 | vbDesc.vertexSize = mFullscreenQuadVDecl->getProperties().getVertexSize(0); |
36 | vbDesc.numVerts = 4 * NUM_QUAD_VB_SLOTS; |
37 | vbDesc.usage = GBU_DYNAMIC; |
38 | |
39 | mFullScreenQuadVB = VertexBuffer::create(vbDesc); |
40 | |
41 | UINT32 indices[] { 0, 1, 2, 1, 3, 2 }; |
42 | mFullScreenQuadIB->writeData(0, sizeof(indices), indices, BWT_DISCARD); |
43 | } |
44 | |
45 | { |
46 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
47 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
48 | |
49 | UINT32 numVertices = 0; |
50 | UINT32 numIndices = 0; |
51 | |
52 | ShapeMeshes3D::getNumElementsSphere(3, numVertices, numIndices); |
53 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
54 | |
55 | UINT32* indexData = meshData->getIndices32(); |
56 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
57 | |
58 | Sphere localSphere(Vector3::ZERO, 1.0f); |
59 | ShapeMeshes3D::solidSphere(localSphere, positionData, nullptr, nullptr, 0, |
60 | vertexDesc->getVertexStride(), indexData, 0, 3); |
61 | |
62 | mUnitSphereStencilMesh = Mesh::create(meshData); |
63 | } |
64 | |
65 | { |
66 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
67 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
68 | |
69 | UINT32 numVertices = 0; |
70 | UINT32 numIndices = 0; |
71 | |
72 | ShapeMeshes3D::getNumElementsAABox(numVertices, numIndices); |
73 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
74 | |
75 | UINT32* indexData = meshData->getIndices32(); |
76 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
77 | |
78 | AABox localBox(-Vector3::ONE, Vector3::ONE); |
79 | ShapeMeshes3D::solidAABox(localBox, positionData, nullptr, nullptr, 0, |
80 | vertexDesc->getVertexStride(), indexData, 0); |
81 | |
82 | mUnitBoxStencilMesh = Mesh::create(meshData); |
83 | } |
84 | |
85 | { |
86 | UINT32 numSides = Light::LIGHT_CONE_NUM_SIDES; |
87 | UINT32 numSlices = Light::LIGHT_CONE_NUM_SLICES; |
88 | |
89 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
90 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
91 | |
92 | UINT32 numVertices = numSides * numSlices * 2; |
93 | UINT32 numIndices = ((numSides * 2) * (numSlices - 1) * 2) * 3; |
94 | |
95 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
96 | |
97 | UINT32* indexData = meshData->getIndices32(); |
98 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
99 | UINT32 stride = vertexDesc->getVertexStride(); |
100 | |
101 | // Dummy vertex positions, actual ones generated in shader |
102 | for (UINT32 i = 0; i < numVertices; i++) |
103 | { |
104 | memcpy(positionData, &Vector3::ZERO, sizeof(Vector3)); |
105 | positionData += stride; |
106 | } |
107 | |
108 | // Cone indices |
109 | UINT32 curIdx = 0; |
110 | for (UINT32 sliceIdx = 0; sliceIdx < (numSlices - 1); sliceIdx++) |
111 | { |
112 | for (UINT32 sideIdx = 0; sideIdx < numSides; sideIdx++) |
113 | { |
114 | indexData[curIdx++] = sliceIdx * numSides + sideIdx; |
115 | indexData[curIdx++] = sliceIdx * numSides + (sideIdx + 1) % numSides; |
116 | indexData[curIdx++] = (sliceIdx + 1) * numSides + sideIdx; |
117 | |
118 | indexData[curIdx++] = sliceIdx * numSides + (sideIdx + 1) % numSides; |
119 | indexData[curIdx++] = (sliceIdx + 1) * numSides + (sideIdx + 1) % numSides; |
120 | indexData[curIdx++] = (sliceIdx + 1) * numSides + sideIdx; |
121 | } |
122 | } |
123 | |
124 | // Sphere cap indices |
125 | UINT32 coneOffset = numSides * numSlices; |
126 | for (UINT32 sliceIdx = 0; sliceIdx < (numSlices - 1); sliceIdx++) |
127 | { |
128 | for (UINT32 sideIdx = 0; sideIdx < numSides; sideIdx++) |
129 | { |
130 | indexData[curIdx++] = coneOffset + sliceIdx * numSides + sideIdx; |
131 | indexData[curIdx++] = coneOffset + sliceIdx * numSides + (sideIdx + 1) % numSides; |
132 | indexData[curIdx++] = coneOffset + (sliceIdx + 1) * numSides + sideIdx; |
133 | |
134 | indexData[curIdx++] = coneOffset + sliceIdx * numSides + (sideIdx + 1) % numSides; |
135 | indexData[curIdx++] = coneOffset + (sliceIdx + 1) * numSides + (sideIdx + 1) % numSides; |
136 | indexData[curIdx++] = coneOffset + (sliceIdx + 1) * numSides + sideIdx; |
137 | } |
138 | } |
139 | |
140 | mSpotLightStencilMesh = Mesh::create(meshData); |
141 | } |
142 | |
143 | { |
144 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
145 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
146 | |
147 | UINT32 numVertices = 0; |
148 | UINT32 numIndices = 0; |
149 | |
150 | ShapeMeshes3D::getNumElementsAABox(numVertices, numIndices); |
151 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
152 | |
153 | UINT32* indexData = meshData->getIndices32(); |
154 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
155 | |
156 | AABox localBox(-Vector3::ONE * 1500.0f, Vector3::ONE * 1500.0f); |
157 | ShapeMeshes3D::solidAABox(localBox, positionData, nullptr, nullptr, 0, |
158 | vertexDesc->getVertexStride(), indexData, 0); |
159 | |
160 | mSkyBoxMesh = Mesh::create(meshData); |
161 | } |
162 | } |
163 | |
164 | void RendererUtility::setPass(const SPtr<Material>& material, UINT32 passIdx, UINT32 techniqueIdx) |
165 | { |
166 | RenderAPI& rapi = RenderAPI::instance(); |
167 | |
168 | SPtr<Pass> pass = material->getPass(passIdx, techniqueIdx); |
169 | rapi.setGraphicsPipeline(pass->getGraphicsPipelineState()); |
170 | rapi.setStencilRef(pass->getStencilRefValue()); |
171 | } |
172 | |
173 | void RendererUtility::setComputePass(const SPtr<Material>& material, UINT32 passIdx) |
174 | { |
175 | RenderAPI& rapi = RenderAPI::instance(); |
176 | |
177 | SPtr<Pass> pass = material->getPass(passIdx); |
178 | rapi.setComputePipeline(pass->getComputePipelineState()); |
179 | } |
180 | |
181 | void RendererUtility::setPassParams(const SPtr<GpuParamsSet>& params, UINT32 passIdx) |
182 | { |
183 | SPtr<GpuParams> gpuParams = params->getGpuParams(passIdx); |
184 | if (gpuParams == nullptr) |
185 | return; |
186 | |
187 | RenderAPI& rapi = RenderAPI::instance(); |
188 | rapi.setGpuParams(gpuParams); |
189 | } |
190 | |
191 | void RendererUtility::draw(const SPtr<MeshBase>& mesh, UINT32 numInstances) |
192 | { |
193 | draw(mesh, mesh->getProperties().getSubMesh(0), numInstances); |
194 | } |
195 | |
196 | void RendererUtility::draw(const SPtr<MeshBase>& mesh, const SubMesh& subMesh, UINT32 numInstances) |
197 | { |
198 | RenderAPI& rapi = RenderAPI::instance(); |
199 | SPtr<VertexData> vertexData = mesh->getVertexData(); |
200 | |
201 | rapi.setVertexDeclaration(mesh->getVertexData()->vertexDeclaration); |
202 | |
203 | auto& vertexBuffers = vertexData->getBuffers(); |
204 | if (vertexBuffers.size() > 0) |
205 | { |
206 | SPtr<VertexBuffer> buffers[BS_MAX_BOUND_VERTEX_BUFFERS]; |
207 | |
208 | UINT32 endSlot = 0; |
209 | UINT32 startSlot = BS_MAX_BOUND_VERTEX_BUFFERS; |
210 | for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter) |
211 | { |
212 | if (iter->first >= BS_MAX_BOUND_VERTEX_BUFFERS) |
213 | BS_EXCEPT(InvalidParametersException, "Buffer index out of range" ); |
214 | |
215 | startSlot = std::min(iter->first, startSlot); |
216 | endSlot = std::max(iter->first, endSlot); |
217 | } |
218 | |
219 | for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter) |
220 | { |
221 | buffers[iter->first - startSlot] = iter->second; |
222 | } |
223 | |
224 | rapi.setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1); |
225 | } |
226 | |
227 | SPtr<IndexBuffer> indexBuffer = mesh->getIndexBuffer(); |
228 | rapi.setIndexBuffer(indexBuffer); |
229 | |
230 | rapi.setDrawOperation(subMesh.drawOp); |
231 | |
232 | UINT32 indexCount = subMesh.indexCount; |
233 | rapi.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), |
234 | vertexData->vertexCount, numInstances); |
235 | |
236 | mesh->_notifyUsedOnGPU(); |
237 | } |
238 | |
239 | void RendererUtility::drawMorph(const SPtr<MeshBase>& mesh, const SubMesh& subMesh, |
240 | const SPtr<VertexBuffer>& morphVertices, const SPtr<VertexDeclaration>& morphVertexDeclaration) |
241 | { |
242 | // Bind buffers and draw |
243 | RenderAPI& rapi = RenderAPI::instance(); |
244 | |
245 | SPtr<VertexData> vertexData = mesh->getVertexData(); |
246 | rapi.setVertexDeclaration(morphVertexDeclaration); |
247 | |
248 | auto& meshBuffers = vertexData->getBuffers(); |
249 | SPtr<VertexBuffer> allBuffers[BS_MAX_BOUND_VERTEX_BUFFERS]; |
250 | |
251 | UINT32 endSlot = 0; |
252 | UINT32 startSlot = BS_MAX_BOUND_VERTEX_BUFFERS; |
253 | for (auto iter = meshBuffers.begin(); iter != meshBuffers.end(); ++iter) |
254 | { |
255 | if (iter->first >= BS_MAX_BOUND_VERTEX_BUFFERS) |
256 | BS_EXCEPT(InvalidParametersException, "Buffer index out of range" ); |
257 | |
258 | startSlot = std::min(iter->first, startSlot); |
259 | endSlot = std::max(iter->first, endSlot); |
260 | } |
261 | |
262 | startSlot = std::min(1U, startSlot); |
263 | endSlot = std::max(1U, endSlot); |
264 | |
265 | for (auto iter = meshBuffers.begin(); iter != meshBuffers.end(); ++iter) |
266 | allBuffers[iter->first - startSlot] = iter->second; |
267 | |
268 | allBuffers[1] = morphVertices; |
269 | rapi.setVertexBuffers(startSlot, allBuffers, endSlot - startSlot + 1); |
270 | |
271 | SPtr<IndexBuffer> indexBuffer = mesh->getIndexBuffer(); |
272 | rapi.setIndexBuffer(indexBuffer); |
273 | |
274 | rapi.setDrawOperation(subMesh.drawOp); |
275 | |
276 | UINT32 indexCount = subMesh.indexCount; |
277 | rapi.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), |
278 | vertexData->vertexCount, 1); |
279 | |
280 | mesh->_notifyUsedOnGPU(); |
281 | } |
282 | |
283 | void RendererUtility::blit(const SPtr<Texture>& texture, const Rect2I& area, bool flipUV, bool isDepth) |
284 | { |
285 | auto& texProps = texture->getProperties(); |
286 | |
287 | Rect2 fArea((float)area.x, (float)area.y, (float)area.width, (float)area.height); |
288 | if (area.width == 0 || area.height == 0) |
289 | { |
290 | fArea.x = 0.0f; |
291 | fArea.y = 0.0f; |
292 | fArea.width = (float)texProps.getWidth(); |
293 | fArea.height = (float)texProps.getHeight(); |
294 | } |
295 | |
296 | BlitMat* blitMat = BlitMat::getVariation(texProps.getNumSamples(), !isDepth); |
297 | blitMat->execute(texture, fArea, flipUV); |
298 | } |
299 | |
300 | void RendererUtility::drawScreenQuad(const Rect2& uv, const Vector2I& textureSize, UINT32 numInstances, bool flipUV) |
301 | { |
302 | // Note: Consider drawing the quad using a single large triangle for possibly better performance |
303 | // Note2: Consider setting quad size in shader instead of rebuilding the mesh every time |
304 | |
305 | const Conventions& rapiConventions = gCaps().conventions; |
306 | Vector3 vertices[4]; |
307 | |
308 | if (rapiConventions.ndcYAxis == Conventions::Axis::Down) |
309 | { |
310 | vertices[0] = Vector3(-1.0f, -1.0f, 0.0f); |
311 | vertices[1] = Vector3(1.0f, -1.0f, 0.0f); |
312 | vertices[2] = Vector3(-1.0f, 1.0f, 0.0f); |
313 | vertices[3] = Vector3(1.0f, 1.0f, 0.0f); |
314 | } |
315 | else |
316 | { |
317 | vertices[0] = Vector3(-1.0f, 1.0f, 0.0f); |
318 | vertices[1] = Vector3(1.0f, 1.0f, 0.0f); |
319 | vertices[2] = Vector3(-1.0f, -1.0f, 0.0f); |
320 | vertices[3] = Vector3(1.0f, -1.0f, 0.0f); |
321 | } |
322 | |
323 | Vector2 uvs[4]; |
324 | if ((rapiConventions.uvYAxis == Conventions::Axis::Up) ^ flipUV) |
325 | { |
326 | uvs[0] = Vector2(uv.x, uv.y + uv.height); |
327 | uvs[1] = Vector2(uv.x + uv.width, uv.y + uv.height); |
328 | uvs[2] = Vector2(uv.x, uv.y); |
329 | uvs[3] = Vector2(uv.x + uv.width, uv.y); |
330 | } |
331 | else |
332 | { |
333 | uvs[0] = Vector2(uv.x, uv.y); |
334 | uvs[1] = Vector2(uv.x + uv.width, uv.y); |
335 | uvs[2] = Vector2(uv.x, uv.y + uv.height); |
336 | uvs[3] = Vector2(uv.x + uv.width, uv.y + uv.height); |
337 | } |
338 | |
339 | for (int i = 0; i < 4; i++) |
340 | { |
341 | uvs[i].x /= (float)textureSize.x; |
342 | uvs[i].y /= (float)textureSize.y; |
343 | } |
344 | |
345 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(4, 6, mFullscreenQuadVDesc); |
346 | |
347 | auto vecIter = meshData->getVec3DataIter(VES_POSITION); |
348 | for (UINT32 i = 0; i < 4; i++) |
349 | vecIter.addValue(vertices[i]); |
350 | |
351 | auto uvIter = meshData->getVec2DataIter(VES_TEXCOORD); |
352 | for (UINT32 i = 0; i < 4; i++) |
353 | uvIter.addValue(uvs[i]); |
354 | |
355 | UINT32 bufferSize = meshData->getStreamSize(0); |
356 | UINT8* srcVertBufferData = meshData->getStreamData(0); |
357 | |
358 | void* dstData = mFullScreenQuadVB->lock(mNextQuadVBSlot * bufferSize, bufferSize, GBL_WRITE_ONLY_NO_OVERWRITE); |
359 | memcpy(dstData, srcVertBufferData, bufferSize); |
360 | mFullScreenQuadVB->unlock(); |
361 | |
362 | RenderAPI& rapi = RenderAPI::instance(); |
363 | |
364 | rapi.setVertexDeclaration(mFullscreenQuadVDecl); |
365 | rapi.setVertexBuffers(0, &mFullScreenQuadVB, 1); |
366 | rapi.setIndexBuffer(mFullScreenQuadIB); |
367 | rapi.setDrawOperation(DOT_TRIANGLE_LIST); |
368 | rapi.drawIndexed(0, 6, mNextQuadVBSlot * 4, 4, numInstances); |
369 | |
370 | mNextQuadVBSlot = (mNextQuadVBSlot + 1) % NUM_QUAD_VB_SLOTS; |
371 | } |
372 | |
373 | void RendererUtility::clear(UINT32 value) |
374 | { |
375 | ClearMat* clearMat = ClearMat::get(); |
376 | clearMat->execute(value); |
377 | } |
378 | |
379 | RendererUtility& gRendererUtility() |
380 | { |
381 | return RendererUtility::instance(); |
382 | } |
383 | |
384 | BlitMat::BlitMat() |
385 | { |
386 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSource" , mSource); |
387 | } |
388 | |
389 | void BlitMat::execute(const SPtr<Texture>& source, const Rect2& area, bool flipUV) |
390 | { |
391 | BS_RENMAT_PROFILE_BLOCK |
392 | |
393 | mSource.set(source); |
394 | bind(); |
395 | |
396 | gRendererUtility().drawScreenQuad(area, Vector2I(1, 1), 1, flipUV); |
397 | } |
398 | |
399 | BlitMat* BlitMat::getVariation(UINT32 msaaCount, bool isColor) |
400 | { |
401 | if (msaaCount > 1) |
402 | { |
403 | if(isColor) |
404 | { |
405 | switch(msaaCount) |
406 | { |
407 | case 2: |
408 | return get(getVariation<2, true>()); |
409 | case 4: |
410 | return get(getVariation<4, true>()); |
411 | default: |
412 | case 8: |
413 | return get(getVariation<8, true>()); |
414 | } |
415 | } |
416 | else |
417 | { |
418 | switch(msaaCount) |
419 | { |
420 | case 2: |
421 | return get(getVariation<2, false>()); |
422 | case 4: |
423 | return get(getVariation<4, false>()); |
424 | default: |
425 | case 8: |
426 | return get(getVariation<8, false>()); |
427 | } |
428 | } |
429 | } |
430 | else |
431 | return get(getVariation<1, true>()); |
432 | } |
433 | |
434 | ClearParamDef gClearParamDef; |
435 | |
436 | ClearMat::ClearMat() |
437 | { |
438 | mParamBuffer = gClearParamDef.createBuffer(); |
439 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
440 | } |
441 | |
442 | void ClearMat::execute(UINT32 value) |
443 | { |
444 | BS_RENMAT_PROFILE_BLOCK |
445 | |
446 | gClearParamDef.gClearValue.set(mParamBuffer, value); |
447 | |
448 | bind(); |
449 | gRendererUtility().drawScreenQuad(); |
450 | } |
451 | }} |
452 | |