| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Renderer/BsRendererUtility.h" |
| 4 | #include "RenderAPI/BsRenderAPI.h" |
| 5 | #include "Mesh/BsMesh.h" |
| 6 | #include "RenderAPI/BsVertexDataDesc.h" |
| 7 | #include "Material/BsMaterial.h" |
| 8 | #include "Material/BsGpuParamsSet.h" |
| 9 | #include "Material/BsPass.h" |
| 10 | #include "RenderAPI/BsGpuParams.h" |
| 11 | #include "Utility/BsShapeMeshes3D.h" |
| 12 | #include "Renderer/BsLight.h" |
| 13 | #include "Material/BsShader.h" |
| 14 | #include "Renderer/BsIBLUtility.h" |
| 15 | #include "Math/BsAABox.h" |
| 16 | |
| 17 | namespace bs { namespace ct |
| 18 | { |
| 19 | RendererUtility::RendererUtility() |
| 20 | { |
| 21 | { |
| 22 | mFullscreenQuadVDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 23 | mFullscreenQuadVDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
| 24 | mFullscreenQuadVDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD); |
| 25 | |
| 26 | INDEX_BUFFER_DESC ibDesc; |
| 27 | ibDesc.indexType = IT_32BIT; |
| 28 | ibDesc.numIndices = 6; |
| 29 | ibDesc.usage = GBU_DYNAMIC; |
| 30 | |
| 31 | mFullScreenQuadIB = IndexBuffer::create(ibDesc); |
| 32 | mFullscreenQuadVDecl = VertexDeclaration::create(mFullscreenQuadVDesc); |
| 33 | |
| 34 | VERTEX_BUFFER_DESC vbDesc; |
| 35 | vbDesc.vertexSize = mFullscreenQuadVDecl->getProperties().getVertexSize(0); |
| 36 | vbDesc.numVerts = 4 * NUM_QUAD_VB_SLOTS; |
| 37 | vbDesc.usage = GBU_DYNAMIC; |
| 38 | |
| 39 | mFullScreenQuadVB = VertexBuffer::create(vbDesc); |
| 40 | |
| 41 | UINT32 indices[] { 0, 1, 2, 1, 3, 2 }; |
| 42 | mFullScreenQuadIB->writeData(0, sizeof(indices), indices, BWT_DISCARD); |
| 43 | } |
| 44 | |
| 45 | { |
| 46 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 47 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
| 48 | |
| 49 | UINT32 numVertices = 0; |
| 50 | UINT32 numIndices = 0; |
| 51 | |
| 52 | ShapeMeshes3D::getNumElementsSphere(3, numVertices, numIndices); |
| 53 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
| 54 | |
| 55 | UINT32* indexData = meshData->getIndices32(); |
| 56 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 57 | |
| 58 | Sphere localSphere(Vector3::ZERO, 1.0f); |
| 59 | ShapeMeshes3D::solidSphere(localSphere, positionData, nullptr, nullptr, 0, |
| 60 | vertexDesc->getVertexStride(), indexData, 0, 3); |
| 61 | |
| 62 | mUnitSphereStencilMesh = Mesh::create(meshData); |
| 63 | } |
| 64 | |
| 65 | { |
| 66 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 67 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
| 68 | |
| 69 | UINT32 numVertices = 0; |
| 70 | UINT32 numIndices = 0; |
| 71 | |
| 72 | ShapeMeshes3D::getNumElementsAABox(numVertices, numIndices); |
| 73 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
| 74 | |
| 75 | UINT32* indexData = meshData->getIndices32(); |
| 76 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 77 | |
| 78 | AABox localBox(-Vector3::ONE, Vector3::ONE); |
| 79 | ShapeMeshes3D::solidAABox(localBox, positionData, nullptr, nullptr, 0, |
| 80 | vertexDesc->getVertexStride(), indexData, 0); |
| 81 | |
| 82 | mUnitBoxStencilMesh = Mesh::create(meshData); |
| 83 | } |
| 84 | |
| 85 | { |
| 86 | UINT32 numSides = Light::LIGHT_CONE_NUM_SIDES; |
| 87 | UINT32 numSlices = Light::LIGHT_CONE_NUM_SLICES; |
| 88 | |
| 89 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 90 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
| 91 | |
| 92 | UINT32 numVertices = numSides * numSlices * 2; |
| 93 | UINT32 numIndices = ((numSides * 2) * (numSlices - 1) * 2) * 3; |
| 94 | |
| 95 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
| 96 | |
| 97 | UINT32* indexData = meshData->getIndices32(); |
| 98 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 99 | UINT32 stride = vertexDesc->getVertexStride(); |
| 100 | |
| 101 | // Dummy vertex positions, actual ones generated in shader |
| 102 | for (UINT32 i = 0; i < numVertices; i++) |
| 103 | { |
| 104 | memcpy(positionData, &Vector3::ZERO, sizeof(Vector3)); |
| 105 | positionData += stride; |
| 106 | } |
| 107 | |
| 108 | // Cone indices |
| 109 | UINT32 curIdx = 0; |
| 110 | for (UINT32 sliceIdx = 0; sliceIdx < (numSlices - 1); sliceIdx++) |
| 111 | { |
| 112 | for (UINT32 sideIdx = 0; sideIdx < numSides; sideIdx++) |
| 113 | { |
| 114 | indexData[curIdx++] = sliceIdx * numSides + sideIdx; |
| 115 | indexData[curIdx++] = sliceIdx * numSides + (sideIdx + 1) % numSides; |
| 116 | indexData[curIdx++] = (sliceIdx + 1) * numSides + sideIdx; |
| 117 | |
| 118 | indexData[curIdx++] = sliceIdx * numSides + (sideIdx + 1) % numSides; |
| 119 | indexData[curIdx++] = (sliceIdx + 1) * numSides + (sideIdx + 1) % numSides; |
| 120 | indexData[curIdx++] = (sliceIdx + 1) * numSides + sideIdx; |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | // Sphere cap indices |
| 125 | UINT32 coneOffset = numSides * numSlices; |
| 126 | for (UINT32 sliceIdx = 0; sliceIdx < (numSlices - 1); sliceIdx++) |
| 127 | { |
| 128 | for (UINT32 sideIdx = 0; sideIdx < numSides; sideIdx++) |
| 129 | { |
| 130 | indexData[curIdx++] = coneOffset + sliceIdx * numSides + sideIdx; |
| 131 | indexData[curIdx++] = coneOffset + sliceIdx * numSides + (sideIdx + 1) % numSides; |
| 132 | indexData[curIdx++] = coneOffset + (sliceIdx + 1) * numSides + sideIdx; |
| 133 | |
| 134 | indexData[curIdx++] = coneOffset + sliceIdx * numSides + (sideIdx + 1) % numSides; |
| 135 | indexData[curIdx++] = coneOffset + (sliceIdx + 1) * numSides + (sideIdx + 1) % numSides; |
| 136 | indexData[curIdx++] = coneOffset + (sliceIdx + 1) * numSides + sideIdx; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | mSpotLightStencilMesh = Mesh::create(meshData); |
| 141 | } |
| 142 | |
| 143 | { |
| 144 | SPtr<VertexDataDesc> vertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 145 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION); |
| 146 | |
| 147 | UINT32 numVertices = 0; |
| 148 | UINT32 numIndices = 0; |
| 149 | |
| 150 | ShapeMeshes3D::getNumElementsAABox(numVertices, numIndices); |
| 151 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc); |
| 152 | |
| 153 | UINT32* indexData = meshData->getIndices32(); |
| 154 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 155 | |
| 156 | AABox localBox(-Vector3::ONE * 1500.0f, Vector3::ONE * 1500.0f); |
| 157 | ShapeMeshes3D::solidAABox(localBox, positionData, nullptr, nullptr, 0, |
| 158 | vertexDesc->getVertexStride(), indexData, 0); |
| 159 | |
| 160 | mSkyBoxMesh = Mesh::create(meshData); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | void RendererUtility::setPass(const SPtr<Material>& material, UINT32 passIdx, UINT32 techniqueIdx) |
| 165 | { |
| 166 | RenderAPI& rapi = RenderAPI::instance(); |
| 167 | |
| 168 | SPtr<Pass> pass = material->getPass(passIdx, techniqueIdx); |
| 169 | rapi.setGraphicsPipeline(pass->getGraphicsPipelineState()); |
| 170 | rapi.setStencilRef(pass->getStencilRefValue()); |
| 171 | } |
| 172 | |
| 173 | void RendererUtility::setComputePass(const SPtr<Material>& material, UINT32 passIdx) |
| 174 | { |
| 175 | RenderAPI& rapi = RenderAPI::instance(); |
| 176 | |
| 177 | SPtr<Pass> pass = material->getPass(passIdx); |
| 178 | rapi.setComputePipeline(pass->getComputePipelineState()); |
| 179 | } |
| 180 | |
| 181 | void RendererUtility::setPassParams(const SPtr<GpuParamsSet>& params, UINT32 passIdx) |
| 182 | { |
| 183 | SPtr<GpuParams> gpuParams = params->getGpuParams(passIdx); |
| 184 | if (gpuParams == nullptr) |
| 185 | return; |
| 186 | |
| 187 | RenderAPI& rapi = RenderAPI::instance(); |
| 188 | rapi.setGpuParams(gpuParams); |
| 189 | } |
| 190 | |
| 191 | void RendererUtility::draw(const SPtr<MeshBase>& mesh, UINT32 numInstances) |
| 192 | { |
| 193 | draw(mesh, mesh->getProperties().getSubMesh(0), numInstances); |
| 194 | } |
| 195 | |
| 196 | void RendererUtility::draw(const SPtr<MeshBase>& mesh, const SubMesh& subMesh, UINT32 numInstances) |
| 197 | { |
| 198 | RenderAPI& rapi = RenderAPI::instance(); |
| 199 | SPtr<VertexData> vertexData = mesh->getVertexData(); |
| 200 | |
| 201 | rapi.setVertexDeclaration(mesh->getVertexData()->vertexDeclaration); |
| 202 | |
| 203 | auto& vertexBuffers = vertexData->getBuffers(); |
| 204 | if (vertexBuffers.size() > 0) |
| 205 | { |
| 206 | SPtr<VertexBuffer> buffers[BS_MAX_BOUND_VERTEX_BUFFERS]; |
| 207 | |
| 208 | UINT32 endSlot = 0; |
| 209 | UINT32 startSlot = BS_MAX_BOUND_VERTEX_BUFFERS; |
| 210 | for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter) |
| 211 | { |
| 212 | if (iter->first >= BS_MAX_BOUND_VERTEX_BUFFERS) |
| 213 | BS_EXCEPT(InvalidParametersException, "Buffer index out of range" ); |
| 214 | |
| 215 | startSlot = std::min(iter->first, startSlot); |
| 216 | endSlot = std::max(iter->first, endSlot); |
| 217 | } |
| 218 | |
| 219 | for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter) |
| 220 | { |
| 221 | buffers[iter->first - startSlot] = iter->second; |
| 222 | } |
| 223 | |
| 224 | rapi.setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1); |
| 225 | } |
| 226 | |
| 227 | SPtr<IndexBuffer> indexBuffer = mesh->getIndexBuffer(); |
| 228 | rapi.setIndexBuffer(indexBuffer); |
| 229 | |
| 230 | rapi.setDrawOperation(subMesh.drawOp); |
| 231 | |
| 232 | UINT32 indexCount = subMesh.indexCount; |
| 233 | rapi.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), |
| 234 | vertexData->vertexCount, numInstances); |
| 235 | |
| 236 | mesh->_notifyUsedOnGPU(); |
| 237 | } |
| 238 | |
| 239 | void RendererUtility::drawMorph(const SPtr<MeshBase>& mesh, const SubMesh& subMesh, |
| 240 | const SPtr<VertexBuffer>& morphVertices, const SPtr<VertexDeclaration>& morphVertexDeclaration) |
| 241 | { |
| 242 | // Bind buffers and draw |
| 243 | RenderAPI& rapi = RenderAPI::instance(); |
| 244 | |
| 245 | SPtr<VertexData> vertexData = mesh->getVertexData(); |
| 246 | rapi.setVertexDeclaration(morphVertexDeclaration); |
| 247 | |
| 248 | auto& meshBuffers = vertexData->getBuffers(); |
| 249 | SPtr<VertexBuffer> allBuffers[BS_MAX_BOUND_VERTEX_BUFFERS]; |
| 250 | |
| 251 | UINT32 endSlot = 0; |
| 252 | UINT32 startSlot = BS_MAX_BOUND_VERTEX_BUFFERS; |
| 253 | for (auto iter = meshBuffers.begin(); iter != meshBuffers.end(); ++iter) |
| 254 | { |
| 255 | if (iter->first >= BS_MAX_BOUND_VERTEX_BUFFERS) |
| 256 | BS_EXCEPT(InvalidParametersException, "Buffer index out of range" ); |
| 257 | |
| 258 | startSlot = std::min(iter->first, startSlot); |
| 259 | endSlot = std::max(iter->first, endSlot); |
| 260 | } |
| 261 | |
| 262 | startSlot = std::min(1U, startSlot); |
| 263 | endSlot = std::max(1U, endSlot); |
| 264 | |
| 265 | for (auto iter = meshBuffers.begin(); iter != meshBuffers.end(); ++iter) |
| 266 | allBuffers[iter->first - startSlot] = iter->second; |
| 267 | |
| 268 | allBuffers[1] = morphVertices; |
| 269 | rapi.setVertexBuffers(startSlot, allBuffers, endSlot - startSlot + 1); |
| 270 | |
| 271 | SPtr<IndexBuffer> indexBuffer = mesh->getIndexBuffer(); |
| 272 | rapi.setIndexBuffer(indexBuffer); |
| 273 | |
| 274 | rapi.setDrawOperation(subMesh.drawOp); |
| 275 | |
| 276 | UINT32 indexCount = subMesh.indexCount; |
| 277 | rapi.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), |
| 278 | vertexData->vertexCount, 1); |
| 279 | |
| 280 | mesh->_notifyUsedOnGPU(); |
| 281 | } |
| 282 | |
| 283 | void RendererUtility::blit(const SPtr<Texture>& texture, const Rect2I& area, bool flipUV, bool isDepth) |
| 284 | { |
| 285 | auto& texProps = texture->getProperties(); |
| 286 | |
| 287 | Rect2 fArea((float)area.x, (float)area.y, (float)area.width, (float)area.height); |
| 288 | if (area.width == 0 || area.height == 0) |
| 289 | { |
| 290 | fArea.x = 0.0f; |
| 291 | fArea.y = 0.0f; |
| 292 | fArea.width = (float)texProps.getWidth(); |
| 293 | fArea.height = (float)texProps.getHeight(); |
| 294 | } |
| 295 | |
| 296 | BlitMat* blitMat = BlitMat::getVariation(texProps.getNumSamples(), !isDepth); |
| 297 | blitMat->execute(texture, fArea, flipUV); |
| 298 | } |
| 299 | |
| 300 | void RendererUtility::drawScreenQuad(const Rect2& uv, const Vector2I& textureSize, UINT32 numInstances, bool flipUV) |
| 301 | { |
| 302 | // Note: Consider drawing the quad using a single large triangle for possibly better performance |
| 303 | // Note2: Consider setting quad size in shader instead of rebuilding the mesh every time |
| 304 | |
| 305 | const Conventions& rapiConventions = gCaps().conventions; |
| 306 | Vector3 vertices[4]; |
| 307 | |
| 308 | if (rapiConventions.ndcYAxis == Conventions::Axis::Down) |
| 309 | { |
| 310 | vertices[0] = Vector3(-1.0f, -1.0f, 0.0f); |
| 311 | vertices[1] = Vector3(1.0f, -1.0f, 0.0f); |
| 312 | vertices[2] = Vector3(-1.0f, 1.0f, 0.0f); |
| 313 | vertices[3] = Vector3(1.0f, 1.0f, 0.0f); |
| 314 | } |
| 315 | else |
| 316 | { |
| 317 | vertices[0] = Vector3(-1.0f, 1.0f, 0.0f); |
| 318 | vertices[1] = Vector3(1.0f, 1.0f, 0.0f); |
| 319 | vertices[2] = Vector3(-1.0f, -1.0f, 0.0f); |
| 320 | vertices[3] = Vector3(1.0f, -1.0f, 0.0f); |
| 321 | } |
| 322 | |
| 323 | Vector2 uvs[4]; |
| 324 | if ((rapiConventions.uvYAxis == Conventions::Axis::Up) ^ flipUV) |
| 325 | { |
| 326 | uvs[0] = Vector2(uv.x, uv.y + uv.height); |
| 327 | uvs[1] = Vector2(uv.x + uv.width, uv.y + uv.height); |
| 328 | uvs[2] = Vector2(uv.x, uv.y); |
| 329 | uvs[3] = Vector2(uv.x + uv.width, uv.y); |
| 330 | } |
| 331 | else |
| 332 | { |
| 333 | uvs[0] = Vector2(uv.x, uv.y); |
| 334 | uvs[1] = Vector2(uv.x + uv.width, uv.y); |
| 335 | uvs[2] = Vector2(uv.x, uv.y + uv.height); |
| 336 | uvs[3] = Vector2(uv.x + uv.width, uv.y + uv.height); |
| 337 | } |
| 338 | |
| 339 | for (int i = 0; i < 4; i++) |
| 340 | { |
| 341 | uvs[i].x /= (float)textureSize.x; |
| 342 | uvs[i].y /= (float)textureSize.y; |
| 343 | } |
| 344 | |
| 345 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(4, 6, mFullscreenQuadVDesc); |
| 346 | |
| 347 | auto vecIter = meshData->getVec3DataIter(VES_POSITION); |
| 348 | for (UINT32 i = 0; i < 4; i++) |
| 349 | vecIter.addValue(vertices[i]); |
| 350 | |
| 351 | auto uvIter = meshData->getVec2DataIter(VES_TEXCOORD); |
| 352 | for (UINT32 i = 0; i < 4; i++) |
| 353 | uvIter.addValue(uvs[i]); |
| 354 | |
| 355 | UINT32 bufferSize = meshData->getStreamSize(0); |
| 356 | UINT8* srcVertBufferData = meshData->getStreamData(0); |
| 357 | |
| 358 | void* dstData = mFullScreenQuadVB->lock(mNextQuadVBSlot * bufferSize, bufferSize, GBL_WRITE_ONLY_NO_OVERWRITE); |
| 359 | memcpy(dstData, srcVertBufferData, bufferSize); |
| 360 | mFullScreenQuadVB->unlock(); |
| 361 | |
| 362 | RenderAPI& rapi = RenderAPI::instance(); |
| 363 | |
| 364 | rapi.setVertexDeclaration(mFullscreenQuadVDecl); |
| 365 | rapi.setVertexBuffers(0, &mFullScreenQuadVB, 1); |
| 366 | rapi.setIndexBuffer(mFullScreenQuadIB); |
| 367 | rapi.setDrawOperation(DOT_TRIANGLE_LIST); |
| 368 | rapi.drawIndexed(0, 6, mNextQuadVBSlot * 4, 4, numInstances); |
| 369 | |
| 370 | mNextQuadVBSlot = (mNextQuadVBSlot + 1) % NUM_QUAD_VB_SLOTS; |
| 371 | } |
| 372 | |
| 373 | void RendererUtility::clear(UINT32 value) |
| 374 | { |
| 375 | ClearMat* clearMat = ClearMat::get(); |
| 376 | clearMat->execute(value); |
| 377 | } |
| 378 | |
| 379 | RendererUtility& gRendererUtility() |
| 380 | { |
| 381 | return RendererUtility::instance(); |
| 382 | } |
| 383 | |
| 384 | BlitMat::BlitMat() |
| 385 | { |
| 386 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSource" , mSource); |
| 387 | } |
| 388 | |
| 389 | void BlitMat::execute(const SPtr<Texture>& source, const Rect2& area, bool flipUV) |
| 390 | { |
| 391 | BS_RENMAT_PROFILE_BLOCK |
| 392 | |
| 393 | mSource.set(source); |
| 394 | bind(); |
| 395 | |
| 396 | gRendererUtility().drawScreenQuad(area, Vector2I(1, 1), 1, flipUV); |
| 397 | } |
| 398 | |
| 399 | BlitMat* BlitMat::getVariation(UINT32 msaaCount, bool isColor) |
| 400 | { |
| 401 | if (msaaCount > 1) |
| 402 | { |
| 403 | if(isColor) |
| 404 | { |
| 405 | switch(msaaCount) |
| 406 | { |
| 407 | case 2: |
| 408 | return get(getVariation<2, true>()); |
| 409 | case 4: |
| 410 | return get(getVariation<4, true>()); |
| 411 | default: |
| 412 | case 8: |
| 413 | return get(getVariation<8, true>()); |
| 414 | } |
| 415 | } |
| 416 | else |
| 417 | { |
| 418 | switch(msaaCount) |
| 419 | { |
| 420 | case 2: |
| 421 | return get(getVariation<2, false>()); |
| 422 | case 4: |
| 423 | return get(getVariation<4, false>()); |
| 424 | default: |
| 425 | case 8: |
| 426 | return get(getVariation<8, false>()); |
| 427 | } |
| 428 | } |
| 429 | } |
| 430 | else |
| 431 | return get(getVariation<1, true>()); |
| 432 | } |
| 433 | |
| 434 | ClearParamDef gClearParamDef; |
| 435 | |
| 436 | ClearMat::ClearMat() |
| 437 | { |
| 438 | mParamBuffer = gClearParamDef.createBuffer(); |
| 439 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 440 | } |
| 441 | |
| 442 | void ClearMat::execute(UINT32 value) |
| 443 | { |
| 444 | BS_RENMAT_PROFILE_BLOCK |
| 445 | |
| 446 | gClearParamDef.gClearValue.set(mParamBuffer, value); |
| 447 | |
| 448 | bind(); |
| 449 | gRendererUtility().drawScreenQuad(); |
| 450 | } |
| 451 | }} |
| 452 | |