| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsPostProcessing.h" |
| 4 | #include "RenderAPI/BsRenderTexture.h" |
| 5 | #include "Renderer/BsRendererUtility.h" |
| 6 | #include "Renderer/BsCamera.h" |
| 7 | #include "Material/BsGpuParamsSet.h" |
| 8 | #include "Image/BsPixelUtil.h" |
| 9 | #include "Utility/BsBitwise.h" |
| 10 | #include "Renderer/BsGpuResourcePool.h" |
| 11 | #include "BsRendererView.h" |
| 12 | #include "BsRenderBeast.h" |
| 13 | |
| 14 | namespace bs { namespace ct |
| 15 | { |
| 16 | void setSamplerState(const SPtr<GpuParams>& params, GpuProgramType gpType, const String& name, |
| 17 | const String& secondaryName, const SPtr<SamplerState>& samplerState, bool optional = false) |
| 18 | { |
| 19 | if (params->hasSamplerState(gpType, name)) |
| 20 | params->setSamplerState(gpType, name, samplerState); |
| 21 | else |
| 22 | { |
| 23 | if(optional) |
| 24 | { |
| 25 | if (params->hasSamplerState(gpType, secondaryName)) |
| 26 | params->setSamplerState(gpType, secondaryName, samplerState); |
| 27 | } |
| 28 | else |
| 29 | params->setSamplerState(gpType, secondaryName, samplerState); |
| 30 | } |
| 31 | } |
| 32 | |
| 33 | DownsampleParamDef gDownsampleParamDef; |
| 34 | |
| 35 | DownsampleMat::DownsampleMat() |
| 36 | { |
| 37 | mParamBuffer = gDownsampleParamDef.createBuffer(); |
| 38 | |
| 39 | if(mParams->hasParamBlock(GPT_FRAGMENT_PROGRAM, "Input" )) |
| 40 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 41 | |
| 42 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 43 | } |
| 44 | |
| 45 | void DownsampleMat::execute(const SPtr<Texture>& input, const SPtr<RenderTarget>& output) |
| 46 | { |
| 47 | BS_RENMAT_PROFILE_BLOCK |
| 48 | |
| 49 | // Set parameters |
| 50 | mInputTexture.set(input); |
| 51 | |
| 52 | const TextureProperties& rtProps = input->getProperties(); |
| 53 | |
| 54 | bool MSAA = mVariation.getInt("MSAA" ) > 0; |
| 55 | if(MSAA) |
| 56 | { |
| 57 | gDownsampleParamDef.gOffsets.set(mParamBuffer, Vector2(-1.0f, -1.0f)); |
| 58 | gDownsampleParamDef.gOffsets.set(mParamBuffer, Vector2(1.0f, -1.0f)); |
| 59 | gDownsampleParamDef.gOffsets.set(mParamBuffer, Vector2(-1.0f, 1.0f)); |
| 60 | gDownsampleParamDef.gOffsets.set(mParamBuffer, Vector2(1.0f, 1.0f)); |
| 61 | } |
| 62 | else |
| 63 | { |
| 64 | Vector2 invTextureSize(1.0f / rtProps.getWidth(), 1.0f / rtProps.getHeight()); |
| 65 | |
| 66 | gDownsampleParamDef.gOffsets.set(mParamBuffer, invTextureSize * Vector2(-1.0f, -1.0f)); |
| 67 | gDownsampleParamDef.gOffsets.set(mParamBuffer, invTextureSize * Vector2(1.0f, -1.0f)); |
| 68 | gDownsampleParamDef.gOffsets.set(mParamBuffer, invTextureSize * Vector2(-1.0f, 1.0f)); |
| 69 | gDownsampleParamDef.gOffsets.set(mParamBuffer, invTextureSize * Vector2(1.0f, 1.0f)); |
| 70 | } |
| 71 | |
| 72 | RenderAPI& rapi = RenderAPI::instance(); |
| 73 | rapi.setRenderTarget(output, FBT_DEPTH | FBT_STENCIL); |
| 74 | |
| 75 | bind(); |
| 76 | |
| 77 | if (MSAA) |
| 78 | gRendererUtility().drawScreenQuad(Rect2(0.0f, 0.0f, (float)rtProps.getWidth(), (float)rtProps.getHeight())); |
| 79 | else |
| 80 | gRendererUtility().drawScreenQuad(); |
| 81 | |
| 82 | rapi.setRenderTarget(nullptr); |
| 83 | } |
| 84 | |
| 85 | POOLED_RENDER_TEXTURE_DESC DownsampleMat::getOutputDesc(const SPtr<Texture>& target) |
| 86 | { |
| 87 | const TextureProperties& rtProps = target->getProperties(); |
| 88 | |
| 89 | UINT32 width = std::max(1, Math::ceilToInt(rtProps.getWidth() * 0.5f)); |
| 90 | UINT32 height = std::max(1, Math::ceilToInt(rtProps.getHeight() * 0.5f)); |
| 91 | |
| 92 | return POOLED_RENDER_TEXTURE_DESC::create2D(rtProps.getFormat(), width, height, TU_RENDERTARGET); |
| 93 | } |
| 94 | |
| 95 | DownsampleMat* DownsampleMat::getVariation(UINT32 quality, bool msaa) |
| 96 | { |
| 97 | if(quality == 0) |
| 98 | { |
| 99 | if (msaa) |
| 100 | return get(getVariation<0, true>()); |
| 101 | else |
| 102 | return get(getVariation<0, false>()); |
| 103 | } |
| 104 | else |
| 105 | { |
| 106 | if (msaa) |
| 107 | return get(getVariation<1, true>()); |
| 108 | else |
| 109 | return get(getVariation<1, false>()); |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | EyeAdaptHistogramParamDef gEyeAdaptHistogramParamDef; |
| 114 | |
| 115 | EyeAdaptHistogramMat::EyeAdaptHistogramMat() |
| 116 | { |
| 117 | mParamBuffer = gEyeAdaptHistogramParamDef.createBuffer(); |
| 118 | |
| 119 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 120 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gSceneColorTex" , mSceneColor); |
| 121 | mParams->getLoadStoreTextureParam(GPT_COMPUTE_PROGRAM, "gOutputTex" , mOutputTex); |
| 122 | } |
| 123 | |
| 124 | void EyeAdaptHistogramMat::_initDefines(ShaderDefines& defines) |
| 125 | { |
| 126 | defines.set("THREADGROUP_SIZE_X" , THREAD_GROUP_SIZE_X); |
| 127 | defines.set("THREADGROUP_SIZE_Y" , THREAD_GROUP_SIZE_Y); |
| 128 | defines.set("LOOP_COUNT_X" , LOOP_COUNT_X); |
| 129 | defines.set("LOOP_COUNT_Y" , LOOP_COUNT_Y); |
| 130 | } |
| 131 | |
| 132 | void EyeAdaptHistogramMat::execute(const SPtr<Texture>& input, const SPtr<Texture>& output, |
| 133 | const AutoExposureSettings& settings) |
| 134 | { |
| 135 | BS_RENMAT_PROFILE_BLOCK |
| 136 | |
| 137 | // Set parameters |
| 138 | mSceneColor.set(input); |
| 139 | |
| 140 | const TextureProperties& props = input->getProperties(); |
| 141 | Vector4I offsetAndSize(0, 0, (INT32)props.getWidth(), (INT32)props.getHeight()); |
| 142 | |
| 143 | gEyeAdaptHistogramParamDef.gHistogramParams.set(mParamBuffer, getHistogramScaleOffset(settings)); |
| 144 | gEyeAdaptHistogramParamDef.gPixelOffsetAndSize.set(mParamBuffer, offsetAndSize); |
| 145 | |
| 146 | Vector2I threadGroupCount = getThreadGroupCount(input); |
| 147 | gEyeAdaptHistogramParamDef.gThreadGroupCount.set(mParamBuffer, threadGroupCount); |
| 148 | |
| 149 | // Dispatch |
| 150 | mOutputTex.set(output); |
| 151 | |
| 152 | bind(); |
| 153 | |
| 154 | RenderAPI& rapi = RenderAPI::instance(); |
| 155 | rapi.dispatchCompute(threadGroupCount.x, threadGroupCount.y); |
| 156 | } |
| 157 | |
| 158 | POOLED_RENDER_TEXTURE_DESC EyeAdaptHistogramMat::getOutputDesc(const SPtr<Texture>& target) |
| 159 | { |
| 160 | Vector2I threadGroupCount = getThreadGroupCount(target); |
| 161 | UINT32 numHistograms = threadGroupCount.x * threadGroupCount.y; |
| 162 | |
| 163 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_RGBA16F, HISTOGRAM_NUM_TEXELS, numHistograms, |
| 164 | TU_LOADSTORE); |
| 165 | } |
| 166 | |
| 167 | Vector2I EyeAdaptHistogramMat::getThreadGroupCount(const SPtr<Texture>& target) |
| 168 | { |
| 169 | const UINT32 texelsPerThreadGroupX = THREAD_GROUP_SIZE_X * LOOP_COUNT_X; |
| 170 | const UINT32 texelsPerThreadGroupY = THREAD_GROUP_SIZE_Y * LOOP_COUNT_Y; |
| 171 | |
| 172 | const TextureProperties& props = target->getProperties(); |
| 173 | |
| 174 | Vector2I threadGroupCount; |
| 175 | threadGroupCount.x = ((INT32)props.getWidth() + texelsPerThreadGroupX - 1) / texelsPerThreadGroupX; |
| 176 | threadGroupCount.y = ((INT32)props.getHeight() + texelsPerThreadGroupY - 1) / texelsPerThreadGroupY; |
| 177 | |
| 178 | return threadGroupCount; |
| 179 | } |
| 180 | |
| 181 | Vector2 EyeAdaptHistogramMat::getHistogramScaleOffset(const AutoExposureSettings& settings) |
| 182 | { |
| 183 | float diff = settings.histogramLog2Max - settings.histogramLog2Min; |
| 184 | float scale = 1.0f / diff; |
| 185 | float offset = -settings.histogramLog2Min * scale; |
| 186 | |
| 187 | return Vector2(scale, offset); |
| 188 | } |
| 189 | |
| 190 | EyeAdaptHistogramReduceParamDef gEyeAdaptHistogramReduceParamDef; |
| 191 | |
| 192 | EyeAdaptHistogramReduceMat::EyeAdaptHistogramReduceMat() |
| 193 | { |
| 194 | mParamBuffer = gEyeAdaptHistogramReduceParamDef.createBuffer(); |
| 195 | |
| 196 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 197 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gHistogramTex" , mHistogramTex); |
| 198 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gEyeAdaptationTex" , mEyeAdaptationTex); |
| 199 | } |
| 200 | |
| 201 | void EyeAdaptHistogramReduceMat::execute(const SPtr<Texture>& sceneColor, const SPtr<Texture>& histogram, |
| 202 | const SPtr<Texture>& prevFrame, const SPtr<RenderTarget>& output) |
| 203 | { |
| 204 | BS_RENMAT_PROFILE_BLOCK |
| 205 | |
| 206 | // Set parameters |
| 207 | mHistogramTex.set(histogram); |
| 208 | |
| 209 | SPtr<Texture> eyeAdaptationTex; |
| 210 | if (prevFrame == nullptr) // Could be that this is the first run |
| 211 | eyeAdaptationTex = Texture::WHITE; |
| 212 | else |
| 213 | eyeAdaptationTex = prevFrame; |
| 214 | |
| 215 | mEyeAdaptationTex.set(eyeAdaptationTex); |
| 216 | |
| 217 | Vector2I threadGroupCount = EyeAdaptHistogramMat::getThreadGroupCount(sceneColor); |
| 218 | UINT32 numHistograms = threadGroupCount.x * threadGroupCount.y; |
| 219 | |
| 220 | gEyeAdaptHistogramReduceParamDef.gThreadGroupCount.set(mParamBuffer, numHistograms); |
| 221 | |
| 222 | RenderAPI& rapi = RenderAPI::instance(); |
| 223 | rapi.setRenderTarget(output, FBT_DEPTH | FBT_STENCIL); |
| 224 | |
| 225 | bind(); |
| 226 | |
| 227 | Rect2 drawUV(0.0f, 0.0f, (float)EyeAdaptHistogramMat::HISTOGRAM_NUM_TEXELS, 2.0f); |
| 228 | gRendererUtility().drawScreenQuad(drawUV); |
| 229 | |
| 230 | rapi.setRenderTarget(nullptr); |
| 231 | } |
| 232 | |
| 233 | POOLED_RENDER_TEXTURE_DESC EyeAdaptHistogramReduceMat::getOutputDesc() |
| 234 | { |
| 235 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_RGBA16F, EyeAdaptHistogramMat::HISTOGRAM_NUM_TEXELS, 2, |
| 236 | TU_RENDERTARGET); |
| 237 | } |
| 238 | |
| 239 | EyeAdaptationParamDef gEyeAdaptationParamDef; |
| 240 | |
| 241 | EyeAdaptationMat::EyeAdaptationMat() |
| 242 | { |
| 243 | mParamBuffer = gEyeAdaptationParamDef.createBuffer(); |
| 244 | |
| 245 | mParams->setParamBlockBuffer("EyeAdaptationParams" , mParamBuffer); |
| 246 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gHistogramTex" , mReducedHistogramTex); |
| 247 | } |
| 248 | |
| 249 | void EyeAdaptationMat::_initDefines(ShaderDefines& defines) |
| 250 | { |
| 251 | defines.set("THREADGROUP_SIZE_X" , EyeAdaptHistogramMat::THREAD_GROUP_SIZE_X); |
| 252 | defines.set("THREADGROUP_SIZE_Y" , EyeAdaptHistogramMat::THREAD_GROUP_SIZE_Y); |
| 253 | } |
| 254 | |
| 255 | void EyeAdaptationMat::execute(const SPtr<Texture>& reducedHistogram, const SPtr<RenderTarget>& output, |
| 256 | float frameDelta, const AutoExposureSettings& settings, float exposureScale) |
| 257 | { |
| 258 | BS_RENMAT_PROFILE_BLOCK |
| 259 | |
| 260 | // Set parameters |
| 261 | mReducedHistogramTex.set(reducedHistogram); |
| 262 | |
| 263 | populateParams(mParamBuffer, frameDelta, settings, exposureScale); |
| 264 | |
| 265 | // Render |
| 266 | RenderAPI& rapi = RenderAPI::instance(); |
| 267 | rapi.setRenderTarget(output, FBT_DEPTH | FBT_STENCIL); |
| 268 | |
| 269 | bind(); |
| 270 | gRendererUtility().drawScreenQuad(); |
| 271 | |
| 272 | rapi.setRenderTarget(nullptr); |
| 273 | } |
| 274 | |
| 275 | POOLED_RENDER_TEXTURE_DESC EyeAdaptationMat::getOutputDesc() |
| 276 | { |
| 277 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_R32F, 1, 1, TU_RENDERTARGET); |
| 278 | } |
| 279 | |
| 280 | void EyeAdaptationMat::populateParams(const SPtr<GpuParamBlockBuffer>& paramBuffer, float frameDelta, |
| 281 | const AutoExposureSettings& settings, float exposureScale) |
| 282 | { |
| 283 | Vector2 histogramScaleAndOffset = EyeAdaptHistogramMat::getHistogramScaleOffset(settings); |
| 284 | |
| 285 | Vector4 eyeAdaptationParams[3]; |
| 286 | eyeAdaptationParams[0].x = histogramScaleAndOffset.x; |
| 287 | eyeAdaptationParams[0].y = histogramScaleAndOffset.y; |
| 288 | |
| 289 | float histogramPctHigh = Math::clamp01(settings.histogramPctHigh); |
| 290 | |
| 291 | eyeAdaptationParams[0].z = std::min(Math::clamp01(settings.histogramPctLow), histogramPctHigh); |
| 292 | eyeAdaptationParams[0].w = histogramPctHigh; |
| 293 | |
| 294 | eyeAdaptationParams[1].x = std::min(settings.minEyeAdaptation, settings.maxEyeAdaptation); |
| 295 | eyeAdaptationParams[1].y = settings.maxEyeAdaptation; |
| 296 | |
| 297 | eyeAdaptationParams[1].z = settings.eyeAdaptationSpeedUp; |
| 298 | eyeAdaptationParams[1].w = settings.eyeAdaptationSpeedDown; |
| 299 | |
| 300 | eyeAdaptationParams[2].x = Math::pow(2.0f, exposureScale); |
| 301 | eyeAdaptationParams[2].y = frameDelta; |
| 302 | |
| 303 | eyeAdaptationParams[2].z = Math::pow(2.0f, settings.histogramLog2Min); |
| 304 | eyeAdaptationParams[2].w = 0.0f; // Unused |
| 305 | |
| 306 | gEyeAdaptationParamDef.gEyeAdaptationParams.set(paramBuffer, eyeAdaptationParams[0], 0); |
| 307 | gEyeAdaptationParamDef.gEyeAdaptationParams.set(paramBuffer, eyeAdaptationParams[1], 1); |
| 308 | gEyeAdaptationParamDef.gEyeAdaptationParams.set(paramBuffer, eyeAdaptationParams[2], 2); |
| 309 | } |
| 310 | |
| 311 | EyeAdaptationBasicSetupMat::EyeAdaptationBasicSetupMat() |
| 312 | { |
| 313 | mParamBuffer = gEyeAdaptationParamDef.createBuffer(); |
| 314 | |
| 315 | mParams->setParamBlockBuffer("EyeAdaptationParams" , mParamBuffer); |
| 316 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTex); |
| 317 | |
| 318 | SAMPLER_STATE_DESC desc; |
| 319 | desc.minFilter = FO_POINT; |
| 320 | desc.magFilter = FO_POINT; |
| 321 | desc.mipFilter = FO_POINT; |
| 322 | |
| 323 | SPtr<SamplerState> samplerState = SamplerState::create(desc); |
| 324 | setSamplerState(mParams, GPT_FRAGMENT_PROGRAM, "gInputSamp" , "gInputTex" , samplerState); |
| 325 | } |
| 326 | |
| 327 | void EyeAdaptationBasicSetupMat::execute(const SPtr<Texture>& input, const SPtr<RenderTarget>& output, |
| 328 | float frameDelta, const AutoExposureSettings& settings, float exposureScale) |
| 329 | { |
| 330 | BS_RENMAT_PROFILE_BLOCK |
| 331 | |
| 332 | // Set parameters |
| 333 | mInputTex.set(input); |
| 334 | |
| 335 | EyeAdaptationMat::populateParams(mParamBuffer, frameDelta, settings, exposureScale); |
| 336 | |
| 337 | // Render |
| 338 | RenderAPI& rapi = RenderAPI::instance(); |
| 339 | rapi.setRenderTarget(output); |
| 340 | |
| 341 | bind(); |
| 342 | gRendererUtility().drawScreenQuad(); |
| 343 | |
| 344 | rapi.setRenderTarget(nullptr); |
| 345 | } |
| 346 | |
| 347 | POOLED_RENDER_TEXTURE_DESC EyeAdaptationBasicSetupMat::getOutputDesc(const SPtr<Texture>& input) |
| 348 | { |
| 349 | auto& props = input->getProperties(); |
| 350 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_RGBA16F, props.getWidth(), props.getHeight(), TU_RENDERTARGET); |
| 351 | } |
| 352 | |
| 353 | EyeAdaptationBasicParamsMatDef gEyeAdaptationBasicParamsMatDef; |
| 354 | |
| 355 | EyeAdaptationBasicMat::EyeAdaptationBasicMat() |
| 356 | { |
| 357 | mEyeAdaptationParamsBuffer = gEyeAdaptationParamDef.createBuffer(); |
| 358 | mParamsBuffer = gEyeAdaptationBasicParamsMatDef.createBuffer(); |
| 359 | |
| 360 | mParams->setParamBlockBuffer("EyeAdaptationParams" , mEyeAdaptationParamsBuffer); |
| 361 | mParams->setParamBlockBuffer("Input" , mParamsBuffer); |
| 362 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gCurFrameTex" , mCurFrameTexParam); |
| 363 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gPrevFrameTex" , mPrevFrameTexParam); |
| 364 | } |
| 365 | |
| 366 | void EyeAdaptationBasicMat::execute(const SPtr<Texture>& curFrame, const SPtr<Texture>& prevFrame, |
| 367 | const SPtr<RenderTarget>& output, float frameDelta, const AutoExposureSettings& settings, float exposureScale) |
| 368 | { |
| 369 | BS_RENMAT_PROFILE_BLOCK |
| 370 | |
| 371 | // Set parameters |
| 372 | mCurFrameTexParam.set(curFrame); |
| 373 | |
| 374 | if (prevFrame == nullptr) // Could be that this is the first run |
| 375 | mPrevFrameTexParam.set(Texture::WHITE); |
| 376 | else |
| 377 | mPrevFrameTexParam.set(prevFrame); |
| 378 | |
| 379 | EyeAdaptationMat::populateParams(mEyeAdaptationParamsBuffer, frameDelta, settings, exposureScale); |
| 380 | |
| 381 | auto& texProps = curFrame->getProperties(); |
| 382 | Vector2I texSize = { (INT32)texProps.getWidth(), (INT32)texProps.getHeight() }; |
| 383 | |
| 384 | gEyeAdaptationBasicParamsMatDef.gInputTexSize.set(mParamsBuffer, texSize); |
| 385 | |
| 386 | // Render |
| 387 | RenderAPI& rapi = RenderAPI::instance(); |
| 388 | rapi.setRenderTarget(output); |
| 389 | |
| 390 | bind(); |
| 391 | gRendererUtility().drawScreenQuad(); |
| 392 | |
| 393 | rapi.setRenderTarget(nullptr); |
| 394 | } |
| 395 | |
| 396 | POOLED_RENDER_TEXTURE_DESC EyeAdaptationBasicMat::getOutputDesc() |
| 397 | { |
| 398 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_R32F, 1, 1, TU_RENDERTARGET); |
| 399 | } |
| 400 | |
| 401 | CreateTonemapLUTParamDef gCreateTonemapLUTParamDef; |
| 402 | WhiteBalanceParamDef gWhiteBalanceParamDef; |
| 403 | |
| 404 | CreateTonemapLUTMat::CreateTonemapLUTMat() |
| 405 | { |
| 406 | mIs3D = mVariation.getBool("VOLUME_LUT" ); |
| 407 | |
| 408 | mParamBuffer = gCreateTonemapLUTParamDef.createBuffer(); |
| 409 | mWhiteBalanceParamBuffer = gWhiteBalanceParamDef.createBuffer(); |
| 410 | |
| 411 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 412 | mParams->setParamBlockBuffer("WhiteBalanceInput" , mWhiteBalanceParamBuffer); |
| 413 | |
| 414 | if(mIs3D) |
| 415 | mParams->getLoadStoreTextureParam(GPT_COMPUTE_PROGRAM, "gOutputTex" , mOutputTex); |
| 416 | } |
| 417 | |
| 418 | void CreateTonemapLUTMat::_initDefines(ShaderDefines& defines) |
| 419 | { |
| 420 | defines.set("LUT_SIZE" , LUT_SIZE); |
| 421 | } |
| 422 | |
| 423 | void CreateTonemapLUTMat::execute3D(const SPtr<Texture>& output, const RenderSettings& settings) |
| 424 | { |
| 425 | assert(mIs3D); |
| 426 | BS_RENMAT_PROFILE_BLOCK |
| 427 | |
| 428 | populateParamBuffers(settings); |
| 429 | |
| 430 | // Dispatch |
| 431 | mOutputTex.set(output); |
| 432 | |
| 433 | bind(); |
| 434 | |
| 435 | RenderAPI& rapi = RenderAPI::instance(); |
| 436 | rapi.dispatchCompute(LUT_SIZE / 8, LUT_SIZE / 8, LUT_SIZE); |
| 437 | } |
| 438 | |
| 439 | void CreateTonemapLUTMat::execute2D(const SPtr<RenderTexture>& output, const RenderSettings& settings) |
| 440 | { |
| 441 | assert(!mIs3D); |
| 442 | BS_RENMAT_PROFILE_BLOCK |
| 443 | |
| 444 | populateParamBuffers(settings); |
| 445 | |
| 446 | // Render |
| 447 | RenderAPI& rapi = RenderAPI::instance(); |
| 448 | rapi.setRenderTarget(output); |
| 449 | |
| 450 | bind(); |
| 451 | gRendererUtility().drawScreenQuad(); |
| 452 | |
| 453 | rapi.setRenderTarget(nullptr); |
| 454 | } |
| 455 | |
| 456 | void CreateTonemapLUTMat::populateParamBuffers(const RenderSettings& settings) |
| 457 | { |
| 458 | // Set parameters |
| 459 | gCreateTonemapLUTParamDef.gGammaAdjustment.set(mParamBuffer, 2.2f / settings.gamma); |
| 460 | |
| 461 | // Note: Assuming sRGB (PC monitor) for now, change to Rec.709 when running on console (value 1), or to raw 2.2 |
| 462 | // gamma when running on Mac (value 2) |
| 463 | gCreateTonemapLUTParamDef.gGammaCorrectionType.set(mParamBuffer, 0); |
| 464 | |
| 465 | Vector4 tonemapParams[2]; |
| 466 | tonemapParams[0].x = settings.tonemapping.filmicCurveShoulderStrength; |
| 467 | tonemapParams[0].y = settings.tonemapping.filmicCurveLinearStrength; |
| 468 | tonemapParams[0].z = settings.tonemapping.filmicCurveLinearAngle; |
| 469 | tonemapParams[0].w = settings.tonemapping.filmicCurveToeStrength; |
| 470 | |
| 471 | tonemapParams[1].x = settings.tonemapping.filmicCurveToeNumerator; |
| 472 | tonemapParams[1].y = settings.tonemapping.filmicCurveToeDenominator; |
| 473 | tonemapParams[1].z = settings.tonemapping.filmicCurveLinearWhitePoint; |
| 474 | tonemapParams[1].w = 0.0f; // Unused |
| 475 | |
| 476 | gCreateTonemapLUTParamDef.gTonemapParams.set(mParamBuffer, tonemapParams[0], 0); |
| 477 | gCreateTonemapLUTParamDef.gTonemapParams.set(mParamBuffer, tonemapParams[1], 1); |
| 478 | |
| 479 | // Set color grading params |
| 480 | gCreateTonemapLUTParamDef.gSaturation.set(mParamBuffer, settings.colorGrading.saturation); |
| 481 | gCreateTonemapLUTParamDef.gContrast.set(mParamBuffer, settings.colorGrading.contrast); |
| 482 | gCreateTonemapLUTParamDef.gGain.set(mParamBuffer, settings.colorGrading.gain); |
| 483 | gCreateTonemapLUTParamDef.gOffset.set(mParamBuffer, settings.colorGrading.offset); |
| 484 | |
| 485 | // Set white balance params |
| 486 | gWhiteBalanceParamDef.gWhiteTemp.set(mWhiteBalanceParamBuffer, settings.whiteBalance.temperature); |
| 487 | gWhiteBalanceParamDef.gWhiteOffset.set(mWhiteBalanceParamBuffer, settings.whiteBalance.tint); |
| 488 | } |
| 489 | |
| 490 | POOLED_RENDER_TEXTURE_DESC CreateTonemapLUTMat::getOutputDesc() const |
| 491 | { |
| 492 | if(mIs3D) |
| 493 | return POOLED_RENDER_TEXTURE_DESC::create3D(PF_RGBA8, LUT_SIZE, LUT_SIZE, LUT_SIZE, TU_LOADSTORE); |
| 494 | |
| 495 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_RGBA8, LUT_SIZE * LUT_SIZE, LUT_SIZE, TU_RENDERTARGET); |
| 496 | } |
| 497 | |
| 498 | CreateTonemapLUTMat* CreateTonemapLUTMat::getVariation(bool is3D) |
| 499 | { |
| 500 | if(is3D) |
| 501 | return get(getVariation<true>()); |
| 502 | |
| 503 | return get(getVariation<false>()); |
| 504 | } |
| 505 | |
| 506 | TonemappingParamDef gTonemappingParamDef; |
| 507 | |
| 508 | TonemappingMat::TonemappingMat() |
| 509 | { |
| 510 | mParamBuffer = gTonemappingParamDef.createBuffer(); |
| 511 | |
| 512 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 513 | mParams->getTextureParam(GPT_VERTEX_PROGRAM, "gEyeAdaptationTex" , mEyeAdaptationTex); |
| 514 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTex); |
| 515 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gBloomTex" , mBloomTex); |
| 516 | |
| 517 | if(!mVariation.getBool("GAMMA_ONLY" )) |
| 518 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gColorLUT" , mColorLUT); |
| 519 | } |
| 520 | |
| 521 | void TonemappingMat::_initDefines(ShaderDefines& defines) |
| 522 | { |
| 523 | defines.set("LUT_SIZE" , CreateTonemapLUTMat::LUT_SIZE); |
| 524 | } |
| 525 | |
| 526 | void TonemappingMat::execute(const SPtr<Texture>& sceneColor, const SPtr<Texture>& eyeAdaptation, |
| 527 | const SPtr<Texture>& bloom, const SPtr<Texture>& colorLUT, const SPtr<RenderTarget>& output, |
| 528 | const RenderSettings& settings) |
| 529 | { |
| 530 | BS_RENMAT_PROFILE_BLOCK |
| 531 | |
| 532 | const TextureProperties& texProps = sceneColor->getProperties(); |
| 533 | |
| 534 | gTonemappingParamDef.gRawGamma.set(mParamBuffer, 1.0f / settings.gamma); |
| 535 | gTonemappingParamDef.gManualExposureScale.set(mParamBuffer, Math::pow(2.0f, settings.exposureScale)); |
| 536 | gTonemappingParamDef.gTexSize.set(mParamBuffer, Vector2((float)texProps.getWidth(), (float)texProps.getHeight())); |
| 537 | gTonemappingParamDef.gBloomTint.set(mParamBuffer, settings.bloom.tint); |
| 538 | gTonemappingParamDef.gNumSamples.set(mParamBuffer, texProps.getNumSamples()); |
| 539 | |
| 540 | // Set parameters |
| 541 | mInputTex.set(sceneColor); |
| 542 | mColorLUT.set(colorLUT); |
| 543 | mEyeAdaptationTex.set(eyeAdaptation); |
| 544 | mBloomTex.set(bloom != nullptr ? bloom : Texture::BLACK); |
| 545 | |
| 546 | // Render |
| 547 | RenderAPI& rapi = RenderAPI::instance(); |
| 548 | rapi.setRenderTarget(output); |
| 549 | |
| 550 | bind(); |
| 551 | gRendererUtility().drawScreenQuad(); |
| 552 | } |
| 553 | |
| 554 | TonemappingMat* TonemappingMat::getVariation(bool volumeLUT, bool gammaOnly, bool autoExposure, bool MSAA) |
| 555 | { |
| 556 | if(volumeLUT) |
| 557 | { |
| 558 | if (gammaOnly) |
| 559 | { |
| 560 | if (autoExposure) |
| 561 | { |
| 562 | if (MSAA) |
| 563 | return get(getVariation<true, true, true, true>()); |
| 564 | else |
| 565 | return get(getVariation<true, true, true, false>()); |
| 566 | } |
| 567 | else |
| 568 | { |
| 569 | if (MSAA) |
| 570 | return get(getVariation<true, true, false, true>()); |
| 571 | else |
| 572 | return get(getVariation<true, true, false, false>()); |
| 573 | } |
| 574 | } |
| 575 | else |
| 576 | { |
| 577 | if (autoExposure) |
| 578 | { |
| 579 | if (MSAA) |
| 580 | return get(getVariation<true, false, true, true>()); |
| 581 | else |
| 582 | return get(getVariation<true, false, true, false>()); |
| 583 | } |
| 584 | else |
| 585 | { |
| 586 | if (MSAA) |
| 587 | return get(getVariation<true, false, false, true>()); |
| 588 | else |
| 589 | return get(getVariation<true, false, false, false>()); |
| 590 | } |
| 591 | } |
| 592 | } |
| 593 | else |
| 594 | { |
| 595 | if (gammaOnly) |
| 596 | { |
| 597 | if (autoExposure) |
| 598 | { |
| 599 | if (MSAA) |
| 600 | return get(getVariation<false, true, true, true>()); |
| 601 | else |
| 602 | return get(getVariation<false, true, true, false>()); |
| 603 | } |
| 604 | else |
| 605 | { |
| 606 | if (MSAA) |
| 607 | return get(getVariation<false, true, false, true>()); |
| 608 | else |
| 609 | return get(getVariation<false, true, false, false>()); |
| 610 | } |
| 611 | } |
| 612 | else |
| 613 | { |
| 614 | if (autoExposure) |
| 615 | { |
| 616 | if (MSAA) |
| 617 | return get(getVariation<false, false, true, true>()); |
| 618 | else |
| 619 | return get(getVariation<false, false, true, false>()); |
| 620 | } |
| 621 | else |
| 622 | { |
| 623 | if (MSAA) |
| 624 | return get(getVariation<false, false, false, true>()); |
| 625 | else |
| 626 | return get(getVariation<false, false, false, false>()); |
| 627 | } |
| 628 | } |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | BloomClipParamDef gBloomClipParamDef; |
| 633 | |
| 634 | BloomClipMat::BloomClipMat() |
| 635 | { |
| 636 | mParamBuffer = gBloomClipParamDef.createBuffer(); |
| 637 | |
| 638 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 639 | mParams->getTextureParam(GPT_VERTEX_PROGRAM, "gEyeAdaptationTex" , mEyeAdaptationTex); |
| 640 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTex); |
| 641 | } |
| 642 | |
| 643 | void BloomClipMat::execute(const SPtr<Texture>& input, float threshold, const SPtr<Texture>& eyeAdaptation, |
| 644 | const RenderSettings& settings, const SPtr<RenderTarget>& output) |
| 645 | { |
| 646 | BS_RENMAT_PROFILE_BLOCK |
| 647 | |
| 648 | gBloomClipParamDef.gThreshold.set(mParamBuffer, threshold); |
| 649 | gBloomClipParamDef.gManualExposureScale.set(mParamBuffer, Math::pow(2.0f, settings.exposureScale)); |
| 650 | |
| 651 | // Set parameters |
| 652 | mInputTex.set(input); |
| 653 | mEyeAdaptationTex.set(eyeAdaptation); |
| 654 | |
| 655 | // Render |
| 656 | RenderAPI& rapi = RenderAPI::instance(); |
| 657 | |
| 658 | rapi.setRenderTarget(output); |
| 659 | |
| 660 | bind(); |
| 661 | gRendererUtility().drawScreenQuad(); |
| 662 | } |
| 663 | |
| 664 | BloomClipMat* BloomClipMat::getVariation(bool autoExposure) |
| 665 | { |
| 666 | if (autoExposure) |
| 667 | return get(getVariation<true>()); |
| 668 | |
| 669 | return get(getVariation<false>()); |
| 670 | } |
| 671 | |
| 672 | GaussianBlurParamDef gGaussianBlurParamDef; |
| 673 | |
| 674 | GaussianBlurMat::GaussianBlurMat() |
| 675 | { |
| 676 | mParamBuffer = gGaussianBlurParamDef.createBuffer(); |
| 677 | mIsAdditive = mVariation.getBool("ADDITIVE" ); |
| 678 | |
| 679 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 680 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 681 | |
| 682 | if(mIsAdditive) |
| 683 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gAdditiveTex" , mAdditiveTexture); |
| 684 | } |
| 685 | |
| 686 | void GaussianBlurMat::_initDefines(ShaderDefines& defines) |
| 687 | { |
| 688 | defines.set("MAX_NUM_SAMPLES" , MAX_BLUR_SAMPLES); |
| 689 | } |
| 690 | |
| 691 | void GaussianBlurMat::execute(const SPtr<Texture>& source, float filterSize, const SPtr<RenderTexture>& destination, |
| 692 | const Color& tint, const SPtr<Texture>& additive) |
| 693 | { |
| 694 | BS_RENMAT_PROFILE_BLOCK |
| 695 | |
| 696 | const TextureProperties& srcProps = source->getProperties(); |
| 697 | const RenderTextureProperties& dstProps = destination->getProperties(); |
| 698 | |
| 699 | Vector2 invTexSize(1.0f / srcProps.getWidth(), 1.0f / srcProps.getHeight()); |
| 700 | |
| 701 | std::array<float, MAX_BLUR_SAMPLES> sampleOffsets; |
| 702 | std::array<float, MAX_BLUR_SAMPLES> sampleWeights; |
| 703 | |
| 704 | POOLED_RENDER_TEXTURE_DESC tempTextureDesc = POOLED_RENDER_TEXTURE_DESC::create2D(srcProps.getFormat(), |
| 705 | dstProps.width, dstProps.height, TU_RENDERTARGET); |
| 706 | SPtr<PooledRenderTexture> tempTexture = GpuResourcePool::instance().get(tempTextureDesc); |
| 707 | |
| 708 | const auto updateParamBuffer = |
| 709 | [&source, &filterSize, &sampleWeights, &sampleOffsets, &invTexSize, ¶mBuffer = mParamBuffer] |
| 710 | (Direction direction, const Color& tint) |
| 711 | { |
| 712 | const float kernelRadius = calcKernelRadius(source, filterSize, direction); |
| 713 | const UINT32 numSamples = calcStdDistribution(kernelRadius, sampleWeights, sampleOffsets); |
| 714 | |
| 715 | for(UINT32 i = 0; i < numSamples; ++i) |
| 716 | { |
| 717 | Vector4 weight(tint.r, tint.g, tint.b, tint.a); |
| 718 | weight *= sampleWeights[i]; |
| 719 | |
| 720 | gGaussianBlurParamDef.gSampleWeights.set(paramBuffer, weight, i); |
| 721 | } |
| 722 | |
| 723 | UINT32 axis0 = direction == DirHorizontal ? 0 : 1; |
| 724 | UINT32 axis1 = (axis0 + 1) % 2; |
| 725 | |
| 726 | for(UINT32 i = 0; i < (numSamples + 1) / 2; ++i) |
| 727 | { |
| 728 | UINT32 remainder = std::min(2U, numSamples - i * 2); |
| 729 | |
| 730 | Vector4 offset; |
| 731 | offset[axis0] = sampleOffsets[i * 2 + 0] * invTexSize[axis0]; |
| 732 | offset[axis1] = 0.0f; |
| 733 | |
| 734 | if(remainder == 2) |
| 735 | { |
| 736 | offset[axis0 + 2] = sampleOffsets[i * 2 + 1] * invTexSize[axis0]; |
| 737 | offset[axis1 + 2] = 0.0f; |
| 738 | } |
| 739 | else |
| 740 | { |
| 741 | offset[axis0 + 2] = 0.0f; |
| 742 | offset[axis1 + 2] = 0.0f; |
| 743 | } |
| 744 | |
| 745 | gGaussianBlurParamDef.gSampleOffsets.set(paramBuffer, offset, i); |
| 746 | } |
| 747 | |
| 748 | gGaussianBlurParamDef.gNumSamples.set(paramBuffer, numSamples); |
| 749 | }; |
| 750 | |
| 751 | // Horizontal pass |
| 752 | { |
| 753 | updateParamBuffer(DirHorizontal, Color::White); |
| 754 | mInputTexture.set(source); |
| 755 | |
| 756 | if(mIsAdditive) |
| 757 | mAdditiveTexture.set(Texture::BLACK); |
| 758 | |
| 759 | RenderAPI& rapi = RenderAPI::instance(); |
| 760 | rapi.setRenderTarget(tempTexture->renderTexture); |
| 761 | |
| 762 | bind(); |
| 763 | gRendererUtility().drawScreenQuad(); |
| 764 | } |
| 765 | |
| 766 | // Vertical pass |
| 767 | { |
| 768 | updateParamBuffer(DirVertical, tint); |
| 769 | mInputTexture.set(tempTexture->texture); |
| 770 | |
| 771 | if(mIsAdditive) |
| 772 | { |
| 773 | if(additive) |
| 774 | mAdditiveTexture.set(additive); |
| 775 | else |
| 776 | mAdditiveTexture.set(Texture::BLACK); |
| 777 | } |
| 778 | |
| 779 | RenderAPI& rapi = RenderAPI::instance(); |
| 780 | rapi.setRenderTarget(destination); |
| 781 | |
| 782 | bind(); |
| 783 | gRendererUtility().drawScreenQuad(); |
| 784 | } |
| 785 | |
| 786 | GpuResourcePool::instance().release(tempTexture); |
| 787 | } |
| 788 | |
| 789 | UINT32 GaussianBlurMat::calcStdDistribution(float filterRadius, std::array<float, MAX_BLUR_SAMPLES>& weights, |
| 790 | std::array<float, MAX_BLUR_SAMPLES>& offsets) |
| 791 | { |
| 792 | filterRadius = Math::clamp(filterRadius, 0.00001f, (float)(MAX_BLUR_SAMPLES - 1)); |
| 793 | INT32 intFilterRadius = std::min(Math::ceilToInt(filterRadius), MAX_BLUR_SAMPLES - 1); |
| 794 | |
| 795 | // Note: Does not include the scaling factor since we normalize later anyway |
| 796 | auto normalDistribution = [](int i, float scale) |
| 797 | { |
| 798 | // Higher value gives more weight to samples near the center |
| 799 | constexpr float CENTER_BIAS = 30; |
| 800 | |
| 801 | // Mathematica visualization: Manipulate[Plot[E^(-0.5*centerBias*(Abs[x]*(1/radius))^2), {x, -radius, radius}], |
| 802 | // {centerBias, 1, 30}, {radius, 1, 72}] |
| 803 | float samplePos = fabs((float)i) * scale; |
| 804 | return exp(-0.5f * CENTER_BIAS * samplePos * samplePos); |
| 805 | }; |
| 806 | |
| 807 | // We make use of the hardware linear filtering, and therefore only generate half the number of samples. |
| 808 | // The weights and the sampling location needs to be adjusted in order to get the same results as if we |
| 809 | // perform two samples separately: |
| 810 | // |
| 811 | // Original formula is: t1*w1 + t2*w2 |
| 812 | // With hardware filtering it's: (t1 + (t2 - t1) * o) * w3 |
| 813 | // Or expanded: t1*w3 - t1*o*w3 + t2*o*w3 = t1 * (w3 - o*w3) + t2 * (o*w3) |
| 814 | // |
| 815 | // These two need to equal, which means this follows: |
| 816 | // w1 = w3 - o*w3 |
| 817 | // w2 = o*w3 |
| 818 | // |
| 819 | // From the second equation get the offset o: |
| 820 | // o = w2/w3 |
| 821 | // |
| 822 | // From the first equation and o, get w3: |
| 823 | // w1 = w3 - w2 |
| 824 | // w3 = w1 + w2 |
| 825 | |
| 826 | float scale = 1.0f / filterRadius; |
| 827 | UINT32 numSamples = 0; |
| 828 | float totalWeight = 0.0f; |
| 829 | for(int i = -intFilterRadius; i < intFilterRadius; i += 2) |
| 830 | { |
| 831 | float w1 = normalDistribution(i, scale); |
| 832 | float w2 = normalDistribution(i + 1, scale); |
| 833 | |
| 834 | float w3 = w1 + w2; |
| 835 | float o = (float)i + w2/w3; // Relative to first sample |
| 836 | |
| 837 | weights[numSamples] = w3; |
| 838 | offsets[numSamples] = o; |
| 839 | |
| 840 | numSamples++; |
| 841 | totalWeight += w3; |
| 842 | } |
| 843 | |
| 844 | // Special case for last weight, as it doesn't have a matching pair |
| 845 | float w = normalDistribution(intFilterRadius, scale); |
| 846 | weights[numSamples] = w; |
| 847 | offsets[numSamples] = (float)(intFilterRadius - 1); |
| 848 | |
| 849 | numSamples++; |
| 850 | totalWeight += w; |
| 851 | |
| 852 | // Normalize weights |
| 853 | float invTotalWeight = 1.0f / totalWeight; |
| 854 | for(UINT32 i = 0; i < numSamples; i++) |
| 855 | weights[i] *= invTotalWeight; |
| 856 | |
| 857 | return numSamples; |
| 858 | } |
| 859 | |
| 860 | float GaussianBlurMat::calcKernelRadius(const SPtr<Texture>& source, float scale, Direction filterDir) |
| 861 | { |
| 862 | scale = Math::clamp01(scale); |
| 863 | |
| 864 | UINT32 length; |
| 865 | if (filterDir == DirHorizontal) |
| 866 | length = source->getProperties().getWidth(); |
| 867 | else |
| 868 | length = source->getProperties().getHeight(); |
| 869 | |
| 870 | // Divide by two because we need the radius |
| 871 | return std::min(length * scale / 2, (float)MAX_BLUR_SAMPLES - 1); |
| 872 | } |
| 873 | |
| 874 | GaussianBlurMat* GaussianBlurMat::getVariation(bool additive) |
| 875 | { |
| 876 | if(additive) |
| 877 | return get(getVariation<true>()); |
| 878 | |
| 879 | return get(getVariation<false>()); |
| 880 | } |
| 881 | |
| 882 | GaussianDOFParamDef gGaussianDOFParamDef; |
| 883 | |
| 884 | GaussianDOFSeparateMat::GaussianDOFSeparateMat() |
| 885 | { |
| 886 | mParamBuffer = gGaussianDOFParamDef.createBuffer(); |
| 887 | |
| 888 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 889 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gColorTex" , mColorTexture); |
| 890 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthTex" , mDepthTexture); |
| 891 | |
| 892 | SAMPLER_STATE_DESC desc; |
| 893 | desc.minFilter = FO_POINT; |
| 894 | desc.magFilter = FO_POINT; |
| 895 | desc.mipFilter = FO_POINT; |
| 896 | desc.addressMode.u = TAM_CLAMP; |
| 897 | desc.addressMode.v = TAM_CLAMP; |
| 898 | desc.addressMode.w = TAM_CLAMP; |
| 899 | |
| 900 | SPtr<SamplerState> samplerState = SamplerState::create(desc); |
| 901 | setSamplerState(mParams, GPT_FRAGMENT_PROGRAM, "gColorSamp" , "gColorTex" , samplerState); |
| 902 | } |
| 903 | |
| 904 | void GaussianDOFSeparateMat::execute(const SPtr<Texture>& color, const SPtr<Texture>& depth, |
| 905 | const RendererView& view, const DepthOfFieldSettings& settings) |
| 906 | { |
| 907 | BS_RENMAT_PROFILE_BLOCK |
| 908 | |
| 909 | const TextureProperties& srcProps = color->getProperties(); |
| 910 | |
| 911 | UINT32 outputWidth = std::max(1U, srcProps.getWidth() / 2); |
| 912 | UINT32 outputHeight = std::max(1U, srcProps.getHeight() / 2); |
| 913 | |
| 914 | POOLED_RENDER_TEXTURE_DESC outputTexDesc = POOLED_RENDER_TEXTURE_DESC::create2D(srcProps.getFormat(), |
| 915 | outputWidth, outputHeight, TU_RENDERTARGET); |
| 916 | mOutput0 = GpuResourcePool::instance().get(outputTexDesc); |
| 917 | |
| 918 | bool near = mVariation.getBool("NEAR" ); |
| 919 | bool far = mVariation.getBool("FAR" ); |
| 920 | |
| 921 | SPtr<RenderTexture> rt; |
| 922 | if (near && far) |
| 923 | { |
| 924 | mOutput1 = GpuResourcePool::instance().get(outputTexDesc); |
| 925 | |
| 926 | RENDER_TEXTURE_DESC rtDesc; |
| 927 | rtDesc.colorSurfaces[0].texture = mOutput0->texture; |
| 928 | rtDesc.colorSurfaces[1].texture = mOutput1->texture; |
| 929 | |
| 930 | rt = RenderTexture::create(rtDesc); |
| 931 | } |
| 932 | else |
| 933 | rt = mOutput0->renderTexture; |
| 934 | |
| 935 | Vector2 invTexSize(1.0f / srcProps.getWidth(), 1.0f / srcProps.getHeight()); |
| 936 | |
| 937 | gGaussianDOFParamDef.gHalfPixelOffset.set(mParamBuffer, invTexSize * 0.5f); |
| 938 | gGaussianDOFParamDef.gNearBlurPlane.set(mParamBuffer, settings.focalDistance - settings.focalRange * 0.5f); |
| 939 | gGaussianDOFParamDef.gFarBlurPlane.set(mParamBuffer, settings.focalDistance + settings.focalRange * 0.5f); |
| 940 | gGaussianDOFParamDef.gInvNearBlurRange.set(mParamBuffer, 1.0f / settings.nearTransitionRange); |
| 941 | gGaussianDOFParamDef.gInvFarBlurRange.set(mParamBuffer, 1.0f / settings.farTransitionRange); |
| 942 | |
| 943 | mColorTexture.set(color); |
| 944 | mDepthTexture.set(depth); |
| 945 | |
| 946 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 947 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 948 | |
| 949 | RenderAPI& rapi = RenderAPI::instance(); |
| 950 | rapi.setRenderTarget(rt); |
| 951 | |
| 952 | bind(); |
| 953 | gRendererUtility().drawScreenQuad(); |
| 954 | } |
| 955 | |
| 956 | SPtr<PooledRenderTexture> GaussianDOFSeparateMat::getOutput(UINT32 idx) |
| 957 | { |
| 958 | if (idx == 0) |
| 959 | return mOutput0; |
| 960 | else if (idx == 1) |
| 961 | return mOutput1; |
| 962 | |
| 963 | return nullptr; |
| 964 | } |
| 965 | |
| 966 | void GaussianDOFSeparateMat::release() |
| 967 | { |
| 968 | if (mOutput0 != nullptr) |
| 969 | GpuResourcePool::instance().release(mOutput0); |
| 970 | |
| 971 | if (mOutput1 != nullptr) |
| 972 | GpuResourcePool::instance().release(mOutput1); |
| 973 | } |
| 974 | |
| 975 | GaussianDOFSeparateMat* GaussianDOFSeparateMat::getVariation(bool near, bool far) |
| 976 | { |
| 977 | if (near) |
| 978 | { |
| 979 | if (far) |
| 980 | return get(getVariation<true, true>()); |
| 981 | else |
| 982 | return get(getVariation<true, false>()); |
| 983 | } |
| 984 | else |
| 985 | return get(getVariation<false, true>()); |
| 986 | } |
| 987 | |
| 988 | GaussianDOFCombineMat::GaussianDOFCombineMat() |
| 989 | { |
| 990 | mParamBuffer = gGaussianDOFParamDef.createBuffer(); |
| 991 | |
| 992 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 993 | |
| 994 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gFocusedTex" , mFocusedTexture); |
| 995 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthTex" , mDepthTexture); |
| 996 | |
| 997 | if(mParams->hasTexture(GPT_FRAGMENT_PROGRAM, "gNearTex" )) |
| 998 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gNearTex" , mNearTexture); |
| 999 | |
| 1000 | if(mParams->hasTexture(GPT_FRAGMENT_PROGRAM, "gFarTex" )) |
| 1001 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gFarTex" , mFarTexture); |
| 1002 | } |
| 1003 | |
| 1004 | void GaussianDOFCombineMat::execute(const SPtr<Texture>& focused, const SPtr<Texture>& near, |
| 1005 | const SPtr<Texture>& far, const SPtr<Texture>& depth, const SPtr<RenderTarget>& output, |
| 1006 | const RendererView& view, const DepthOfFieldSettings& settings) |
| 1007 | { |
| 1008 | BS_RENMAT_PROFILE_BLOCK |
| 1009 | |
| 1010 | const TextureProperties& srcProps = focused->getProperties(); |
| 1011 | |
| 1012 | Vector2 invTexSize(1.0f / srcProps.getWidth(), 1.0f / srcProps.getHeight()); |
| 1013 | |
| 1014 | gGaussianDOFParamDef.gHalfPixelOffset.set(mParamBuffer, invTexSize * 0.5f); |
| 1015 | gGaussianDOFParamDef.gNearBlurPlane.set(mParamBuffer, settings.focalDistance - settings.focalRange * 0.5f); |
| 1016 | gGaussianDOFParamDef.gFarBlurPlane.set(mParamBuffer, settings.focalDistance + settings.focalRange * 0.5f); |
| 1017 | gGaussianDOFParamDef.gInvNearBlurRange.set(mParamBuffer, 1.0f / settings.nearTransitionRange); |
| 1018 | gGaussianDOFParamDef.gInvFarBlurRange.set(mParamBuffer, 1.0f / settings.farTransitionRange); |
| 1019 | |
| 1020 | mFocusedTexture.set(focused); |
| 1021 | mNearTexture.set(near); |
| 1022 | mFarTexture.set(far); |
| 1023 | mDepthTexture.set(depth); |
| 1024 | |
| 1025 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1026 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1027 | |
| 1028 | RenderAPI& rapi = RenderAPI::instance(); |
| 1029 | rapi.setRenderTarget(output); |
| 1030 | |
| 1031 | bind(); |
| 1032 | gRendererUtility().drawScreenQuad(); |
| 1033 | } |
| 1034 | |
| 1035 | GaussianDOFCombineMat* GaussianDOFCombineMat::getVariation(bool near, bool far) |
| 1036 | { |
| 1037 | if (near) |
| 1038 | { |
| 1039 | if (far) |
| 1040 | return get(getVariation<true, true>()); |
| 1041 | else |
| 1042 | return get(getVariation<true, false>()); |
| 1043 | } |
| 1044 | else |
| 1045 | return get(getVariation<false, true>()); |
| 1046 | } |
| 1047 | |
| 1048 | BuildHiZFParamDef gBuildHiZParamDef; |
| 1049 | |
| 1050 | BuildHiZMat::BuildHiZMat() |
| 1051 | { |
| 1052 | mNoTextureViews = mVariation.getBool("NO_TEXTURE_VIEWS" ); |
| 1053 | |
| 1054 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthTex" , mInputTexture); |
| 1055 | |
| 1056 | // If no texture view support, we must manually pick a valid mip level in the shader |
| 1057 | if(mNoTextureViews) |
| 1058 | { |
| 1059 | mParamBuffer = gBuildHiZParamDef.createBuffer(); |
| 1060 | mParams->setParamBlockBuffer(GPT_FRAGMENT_PROGRAM, "Input" , mParamBuffer); |
| 1061 | |
| 1062 | SAMPLER_STATE_DESC inputSampDesc; |
| 1063 | inputSampDesc.minFilter = FO_POINT; |
| 1064 | inputSampDesc.magFilter = FO_POINT; |
| 1065 | inputSampDesc.mipFilter = FO_POINT; |
| 1066 | |
| 1067 | SPtr<SamplerState> inputSampState = SamplerState::create(inputSampDesc); |
| 1068 | setSamplerState(mParams, GPT_FRAGMENT_PROGRAM, "gDepthSamp" , "gDepthTex" , inputSampState); |
| 1069 | } |
| 1070 | } |
| 1071 | |
| 1072 | void BuildHiZMat::execute(const SPtr<Texture>& source, UINT32 srcMip, const Rect2& srcRect, const Rect2& dstRect, |
| 1073 | const SPtr<RenderTexture>& output) |
| 1074 | { |
| 1075 | BS_RENMAT_PROFILE_BLOCK |
| 1076 | |
| 1077 | RenderAPI& rapi = RenderAPI::instance(); |
| 1078 | |
| 1079 | // If no texture view support, we must manually pick a valid mip level in the shader |
| 1080 | if(mNoTextureViews) |
| 1081 | { |
| 1082 | mInputTexture.set(source); |
| 1083 | |
| 1084 | auto& props = source->getProperties(); |
| 1085 | float pixelWidth = (float)props.getWidth(); |
| 1086 | float pixelHeight = (float)props.getHeight(); |
| 1087 | |
| 1088 | Vector2 halfPixelOffset(0.5f / pixelWidth, 0.5f / pixelHeight); |
| 1089 | |
| 1090 | gBuildHiZParamDef.gHalfPixelOffset.set(mParamBuffer, halfPixelOffset); |
| 1091 | gBuildHiZParamDef.gMipLevel.set(mParamBuffer, srcMip); |
| 1092 | } |
| 1093 | else |
| 1094 | mInputTexture.set(source, TextureSurface(srcMip)); |
| 1095 | |
| 1096 | rapi.setRenderTarget(output); |
| 1097 | rapi.setViewport(dstRect); |
| 1098 | |
| 1099 | bind(); |
| 1100 | gRendererUtility().drawScreenQuad(srcRect); |
| 1101 | |
| 1102 | rapi.setViewport(Rect2(0, 0, 1, 1)); |
| 1103 | } |
| 1104 | |
| 1105 | BuildHiZMat* BuildHiZMat::getVariation(bool noTextureViews) |
| 1106 | { |
| 1107 | if (noTextureViews) |
| 1108 | return get(getVariation<true>()); |
| 1109 | |
| 1110 | return get(getVariation<false>()); |
| 1111 | } |
| 1112 | |
| 1113 | FXAAParamDef gFXAAParamDef; |
| 1114 | |
| 1115 | FXAAMat::FXAAMat() |
| 1116 | { |
| 1117 | mParamBuffer = gFXAAParamDef.createBuffer(); |
| 1118 | |
| 1119 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 1120 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 1121 | } |
| 1122 | |
| 1123 | void FXAAMat::execute(const SPtr<Texture>& source, const SPtr<RenderTarget>& destination) |
| 1124 | { |
| 1125 | BS_RENMAT_PROFILE_BLOCK |
| 1126 | |
| 1127 | const TextureProperties& srcProps = source->getProperties(); |
| 1128 | |
| 1129 | Vector2 invTexSize(1.0f / srcProps.getWidth(), 1.0f / srcProps.getHeight()); |
| 1130 | gFXAAParamDef.gInvTexSize.set(mParamBuffer, invTexSize); |
| 1131 | |
| 1132 | mInputTexture.set(source); |
| 1133 | |
| 1134 | RenderAPI& rapi = RenderAPI::instance(); |
| 1135 | rapi.setRenderTarget(destination); |
| 1136 | |
| 1137 | bind(); |
| 1138 | gRendererUtility().drawScreenQuad(); |
| 1139 | } |
| 1140 | |
| 1141 | SSAOParamDef gSSAOParamDef; |
| 1142 | |
| 1143 | SSAOMat::SSAOMat() |
| 1144 | { |
| 1145 | bool isFinal = mVariation.getBool("FINAL_AO" ); |
| 1146 | bool mixWithUpsampled = mVariation.getBool("MIX_WITH_UPSAMPLED" ); |
| 1147 | |
| 1148 | mParamBuffer = gSSAOParamDef.createBuffer(); |
| 1149 | |
| 1150 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 1151 | |
| 1152 | if (isFinal) |
| 1153 | { |
| 1154 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthTex" , mDepthTexture); |
| 1155 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gNormalsTex" , mNormalsTexture); |
| 1156 | } |
| 1157 | |
| 1158 | if(!isFinal || mixWithUpsampled) |
| 1159 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSetupAO" , mSetupAOTexture); |
| 1160 | |
| 1161 | if(mixWithUpsampled) |
| 1162 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDownsampledAO" , mDownsampledAOTexture); |
| 1163 | |
| 1164 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gRandomTex" , mRandomTexture); |
| 1165 | |
| 1166 | SAMPLER_STATE_DESC inputSampDesc; |
| 1167 | inputSampDesc.minFilter = FO_POINT; |
| 1168 | inputSampDesc.magFilter = FO_POINT; |
| 1169 | inputSampDesc.mipFilter = FO_POINT; |
| 1170 | inputSampDesc.addressMode.u = TAM_CLAMP; |
| 1171 | inputSampDesc.addressMode.v = TAM_CLAMP; |
| 1172 | inputSampDesc.addressMode.w = TAM_CLAMP; |
| 1173 | |
| 1174 | SPtr<SamplerState> inputSampState = SamplerState::create(inputSampDesc); |
| 1175 | if(mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gInputSamp" )) |
| 1176 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gInputSamp" , inputSampState); |
| 1177 | else |
| 1178 | { |
| 1179 | if (isFinal) |
| 1180 | { |
| 1181 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gDepthTex" , inputSampState); |
| 1182 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gNormalsTex" , inputSampState); |
| 1183 | } |
| 1184 | |
| 1185 | if(!isFinal || mixWithUpsampled) |
| 1186 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gSetupAO" , inputSampState); |
| 1187 | |
| 1188 | if(mixWithUpsampled) |
| 1189 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gDownsampledAO" , inputSampState); |
| 1190 | } |
| 1191 | |
| 1192 | SAMPLER_STATE_DESC randomSampDesc; |
| 1193 | randomSampDesc.minFilter = FO_POINT; |
| 1194 | randomSampDesc.magFilter = FO_POINT; |
| 1195 | randomSampDesc.mipFilter = FO_POINT; |
| 1196 | randomSampDesc.addressMode.u = TAM_WRAP; |
| 1197 | randomSampDesc.addressMode.v = TAM_WRAP; |
| 1198 | randomSampDesc.addressMode.w = TAM_WRAP; |
| 1199 | |
| 1200 | SPtr<SamplerState> randomSampState = SamplerState::create(randomSampDesc); |
| 1201 | setSamplerState(mParams, GPT_FRAGMENT_PROGRAM, "gRandomSamp" , "gRandomTex" , randomSampState); |
| 1202 | } |
| 1203 | |
| 1204 | void SSAOMat::execute(const RendererView& view, const SSAOTextureInputs& textures, |
| 1205 | const SPtr<RenderTexture>& destination, const AmbientOcclusionSettings& settings) |
| 1206 | { |
| 1207 | BS_RENMAT_PROFILE_BLOCK |
| 1208 | |
| 1209 | // Scale that can be used to adjust how quickly does AO radius increase with downsampled AO. This yields a very |
| 1210 | // small AO radius at highest level, and very large radius at lowest level |
| 1211 | static const float DOWNSAMPLE_SCALE = 4.0f; |
| 1212 | |
| 1213 | const RendererViewProperties& viewProps = view.getProperties(); |
| 1214 | const RenderTargetProperties& rtProps = destination->getProperties(); |
| 1215 | |
| 1216 | Vector2 tanHalfFOV; |
| 1217 | tanHalfFOV.x = 1.0f / viewProps.projTransform[0][0]; |
| 1218 | tanHalfFOV.y = 1.0f / viewProps.projTransform[1][1]; |
| 1219 | |
| 1220 | float cotHalfFOV = viewProps.projTransform[0][0]; |
| 1221 | |
| 1222 | // Downsampled AO uses a larger AO radius (in higher resolutions this would cause too much cache trashing). This |
| 1223 | // means if only full res AO is used, then only AO from nearby geometry will be calculated. |
| 1224 | float viewScale = viewProps.target.viewRect.width / (float)rtProps.width; |
| 1225 | |
| 1226 | // Ramp up the radius exponentially. c^log2(x) function chosen arbitrarily, as it ramps up the radius in a nice way |
| 1227 | float scale = pow(DOWNSAMPLE_SCALE, Math::log2(viewScale)); |
| 1228 | |
| 1229 | // Determine maximum radius scale (division by 4 because we don't downsample more than quarter-size) |
| 1230 | float maxScale = pow(DOWNSAMPLE_SCALE, Math::log2(4.0f)); |
| 1231 | |
| 1232 | // Normalize the scale in [0, 1] range |
| 1233 | scale /= maxScale; |
| 1234 | |
| 1235 | float radius = settings.radius * scale; |
| 1236 | |
| 1237 | // Factors used for scaling the AO contribution with range |
| 1238 | Vector2 fadeMultiplyAdd; |
| 1239 | fadeMultiplyAdd.x = 1.0f / settings.fadeRange; |
| 1240 | fadeMultiplyAdd.y = -settings.fadeDistance / settings.fadeRange; |
| 1241 | |
| 1242 | gSSAOParamDef.gSampleRadius.set(mParamBuffer, radius); |
| 1243 | gSSAOParamDef.gCotHalfFOV.set(mParamBuffer, cotHalfFOV); |
| 1244 | gSSAOParamDef.gTanHalfFOV.set(mParamBuffer, tanHalfFOV); |
| 1245 | gSSAOParamDef.gWorldSpaceRadiusMask.set(mParamBuffer, 1.0f); |
| 1246 | gSSAOParamDef.gBias.set(mParamBuffer, (settings.bias * viewScale) / 1000.0f); |
| 1247 | gSSAOParamDef.gFadeMultiplyAdd.set(mParamBuffer, fadeMultiplyAdd); |
| 1248 | gSSAOParamDef.gPower.set(mParamBuffer, settings.power); |
| 1249 | gSSAOParamDef.gIntensity.set(mParamBuffer, settings.intensity); |
| 1250 | |
| 1251 | bool upsample = mVariation.getBool("MIX_WITH_UPSAMPLED" ); |
| 1252 | if(upsample) |
| 1253 | { |
| 1254 | const TextureProperties& props = textures.aoDownsampled->getProperties(); |
| 1255 | |
| 1256 | Vector2 downsampledPixelSize; |
| 1257 | downsampledPixelSize.x = 1.0f / props.getWidth(); |
| 1258 | downsampledPixelSize.y = 1.0f / props.getHeight(); |
| 1259 | |
| 1260 | gSSAOParamDef.gDownsampledPixelSize.set(mParamBuffer, downsampledPixelSize); |
| 1261 | } |
| 1262 | |
| 1263 | // Generate a scale which we need to use in order to achieve tiling |
| 1264 | const TextureProperties& rndProps = textures.randomRotations->getProperties(); |
| 1265 | UINT32 rndWidth = rndProps.getWidth(); |
| 1266 | UINT32 rndHeight = rndProps.getHeight(); |
| 1267 | |
| 1268 | //// Multiple of random texture size, rounded up |
| 1269 | UINT32 scaleWidth = (rtProps.width + rndWidth - 1) / rndWidth; |
| 1270 | UINT32 scaleHeight = (rtProps.height + rndHeight - 1) / rndHeight; |
| 1271 | |
| 1272 | Vector2 randomTileScale((float)scaleWidth, (float)scaleHeight); |
| 1273 | gSSAOParamDef.gRandomTileScale.set(mParamBuffer, randomTileScale); |
| 1274 | |
| 1275 | mSetupAOTexture.set(textures.aoSetup); |
| 1276 | |
| 1277 | bool finalPass = mVariation.getBool("FINAL_AO" ); |
| 1278 | if (finalPass) |
| 1279 | { |
| 1280 | mDepthTexture.set(textures.sceneDepth); |
| 1281 | mNormalsTexture.set(textures.sceneNormals); |
| 1282 | } |
| 1283 | |
| 1284 | if (upsample) |
| 1285 | mDownsampledAOTexture.set(textures.aoDownsampled); |
| 1286 | |
| 1287 | mRandomTexture.set(textures.randomRotations); |
| 1288 | |
| 1289 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1290 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1291 | |
| 1292 | RenderAPI& rapi = RenderAPI::instance(); |
| 1293 | rapi.setRenderTarget(destination); |
| 1294 | |
| 1295 | bind(); |
| 1296 | gRendererUtility().drawScreenQuad(); |
| 1297 | } |
| 1298 | |
| 1299 | SSAOMat* SSAOMat::getVariation(bool upsample, bool finalPass, int quality) |
| 1300 | { |
| 1301 | #define PICK_MATERIAL(QUALITY) \ |
| 1302 | if(upsample) \ |
| 1303 | if(finalPass) \ |
| 1304 | return get(getVariation<true, true, QUALITY>()); \ |
| 1305 | else \ |
| 1306 | return get(getVariation<true, false, QUALITY>()); \ |
| 1307 | else \ |
| 1308 | if(finalPass) \ |
| 1309 | return get(getVariation<false, true, QUALITY>()); \ |
| 1310 | else \ |
| 1311 | return get(getVariation<false, false, QUALITY>()); \ |
| 1312 | |
| 1313 | switch(quality) |
| 1314 | { |
| 1315 | case 0: |
| 1316 | PICK_MATERIAL(0) |
| 1317 | case 1: |
| 1318 | PICK_MATERIAL(1) |
| 1319 | case 2: |
| 1320 | PICK_MATERIAL(2) |
| 1321 | case 3: |
| 1322 | PICK_MATERIAL(3) |
| 1323 | default: |
| 1324 | case 4: |
| 1325 | PICK_MATERIAL(4) |
| 1326 | } |
| 1327 | |
| 1328 | #undef PICK_MATERIAL |
| 1329 | } |
| 1330 | |
| 1331 | SSAODownsampleParamDef gSSAODownsampleParamDef; |
| 1332 | |
| 1333 | SSAODownsampleMat::SSAODownsampleMat() |
| 1334 | { |
| 1335 | mParamBuffer = gSSAODownsampleParamDef.createBuffer(); |
| 1336 | |
| 1337 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 1338 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthTex" , mDepthTexture); |
| 1339 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gNormalsTex" , mNormalsTexture); |
| 1340 | |
| 1341 | SAMPLER_STATE_DESC inputSampDesc; |
| 1342 | inputSampDesc.minFilter = FO_LINEAR; |
| 1343 | inputSampDesc.magFilter = FO_LINEAR; |
| 1344 | inputSampDesc.mipFilter = FO_LINEAR; |
| 1345 | inputSampDesc.addressMode.u = TAM_CLAMP; |
| 1346 | inputSampDesc.addressMode.v = TAM_CLAMP; |
| 1347 | inputSampDesc.addressMode.w = TAM_CLAMP; |
| 1348 | |
| 1349 | SPtr<SamplerState> inputSampState = SamplerState::create(inputSampDesc); |
| 1350 | |
| 1351 | if(mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gInputSamp" )) |
| 1352 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gInputSamp" , inputSampState); |
| 1353 | else |
| 1354 | { |
| 1355 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gDepthTex" , inputSampState); |
| 1356 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gNormalsTex" , inputSampState); |
| 1357 | } |
| 1358 | } |
| 1359 | |
| 1360 | void SSAODownsampleMat::execute(const RendererView& view, const SPtr<Texture>& depth, const SPtr<Texture>& normals, |
| 1361 | const SPtr<RenderTexture>& destination, float depthRange) |
| 1362 | { |
| 1363 | BS_RENMAT_PROFILE_BLOCK |
| 1364 | |
| 1365 | const RendererViewProperties& viewProps = view.getProperties(); |
| 1366 | const RenderTargetProperties& rtProps = destination->getProperties(); |
| 1367 | |
| 1368 | Vector2 pixelSize; |
| 1369 | pixelSize.x = 1.0f / rtProps.width; |
| 1370 | pixelSize.y = 1.0f / rtProps.height; |
| 1371 | |
| 1372 | float scale = viewProps.target.viewRect.width / (float)rtProps.width; |
| 1373 | |
| 1374 | gSSAODownsampleParamDef.gPixelSize.set(mParamBuffer, pixelSize); |
| 1375 | gSSAODownsampleParamDef.gInvDepthThreshold.set(mParamBuffer, (1.0f / depthRange) / scale); |
| 1376 | |
| 1377 | mDepthTexture.set(depth); |
| 1378 | mNormalsTexture.set(normals); |
| 1379 | |
| 1380 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1381 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1382 | |
| 1383 | RenderAPI& rapi = RenderAPI::instance(); |
| 1384 | rapi.setRenderTarget(destination); |
| 1385 | |
| 1386 | bind(); |
| 1387 | gRendererUtility().drawScreenQuad(); |
| 1388 | } |
| 1389 | |
| 1390 | SSAOBlurParamDef gSSAOBlurParamDef; |
| 1391 | |
| 1392 | SSAOBlurMat::SSAOBlurMat() |
| 1393 | { |
| 1394 | mParamBuffer = gSSAOBlurParamDef.createBuffer(); |
| 1395 | |
| 1396 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 1397 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mAOTexture); |
| 1398 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthTex" , mDepthTexture); |
| 1399 | |
| 1400 | SAMPLER_STATE_DESC inputSampDesc; |
| 1401 | inputSampDesc.minFilter = FO_POINT; |
| 1402 | inputSampDesc.magFilter = FO_POINT; |
| 1403 | inputSampDesc.mipFilter = FO_POINT; |
| 1404 | inputSampDesc.addressMode.u = TAM_CLAMP; |
| 1405 | inputSampDesc.addressMode.v = TAM_CLAMP; |
| 1406 | inputSampDesc.addressMode.w = TAM_CLAMP; |
| 1407 | |
| 1408 | SPtr<SamplerState> inputSampState = SamplerState::create(inputSampDesc); |
| 1409 | if(mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gInputSamp" )) |
| 1410 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gInputSamp" , inputSampState); |
| 1411 | else |
| 1412 | { |
| 1413 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gInputTex" , inputSampState); |
| 1414 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gDepthTex" , inputSampState); |
| 1415 | } |
| 1416 | } |
| 1417 | |
| 1418 | void SSAOBlurMat::execute(const RendererView& view, const SPtr<Texture>& ao, const SPtr<Texture>& depth, |
| 1419 | const SPtr<RenderTexture>& destination, float depthRange) |
| 1420 | { |
| 1421 | BS_RENMAT_PROFILE_BLOCK |
| 1422 | |
| 1423 | const RendererViewProperties& viewProps = view.getProperties(); |
| 1424 | const TextureProperties& texProps = ao->getProperties(); |
| 1425 | |
| 1426 | Vector2 pixelSize; |
| 1427 | pixelSize.x = 1.0f / texProps.getWidth(); |
| 1428 | pixelSize.y = 1.0f / texProps.getHeight(); |
| 1429 | |
| 1430 | Vector2 pixelOffset(BsZero); |
| 1431 | if (mVariation.getBool("DIR_HORZ" )) |
| 1432 | pixelOffset.x = pixelSize.x; |
| 1433 | else |
| 1434 | pixelOffset.y = pixelSize.y; |
| 1435 | |
| 1436 | float scale = viewProps.target.viewRect.width / (float)texProps.getWidth(); |
| 1437 | |
| 1438 | gSSAOBlurParamDef.gPixelSize.set(mParamBuffer, pixelSize); |
| 1439 | gSSAOBlurParamDef.gPixelOffset.set(mParamBuffer, pixelOffset); |
| 1440 | gSSAOBlurParamDef.gInvDepthThreshold.set(mParamBuffer, (1.0f / depthRange) / scale); |
| 1441 | |
| 1442 | mAOTexture.set(ao); |
| 1443 | mDepthTexture.set(depth); |
| 1444 | |
| 1445 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1446 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1447 | |
| 1448 | RenderAPI& rapi = RenderAPI::instance(); |
| 1449 | rapi.setRenderTarget(destination); |
| 1450 | |
| 1451 | bind(); |
| 1452 | gRendererUtility().drawScreenQuad(); |
| 1453 | } |
| 1454 | |
| 1455 | SSAOBlurMat* SSAOBlurMat::getVariation(bool horizontal) |
| 1456 | { |
| 1457 | if (horizontal) |
| 1458 | return get(getVariation<true>()); |
| 1459 | |
| 1460 | return get(getVariation<false>()); |
| 1461 | } |
| 1462 | |
| 1463 | SSRStencilParamDef gSSRStencilParamDef; |
| 1464 | |
| 1465 | SSRStencilMat::SSRStencilMat() |
| 1466 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 1467 | { |
| 1468 | mParamBuffer = gSSRStencilParamDef.createBuffer(); |
| 1469 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 1470 | } |
| 1471 | |
| 1472 | void SSRStencilMat::execute(const RendererView& view, GBufferTextures gbuffer, |
| 1473 | const ScreenSpaceReflectionsSettings& settings) |
| 1474 | { |
| 1475 | BS_RENMAT_PROFILE_BLOCK |
| 1476 | |
| 1477 | mGBufferParams.bind(gbuffer); |
| 1478 | |
| 1479 | Vector2 roughnessScaleBias = SSRTraceMat::calcRoughnessFadeScaleBias(settings.maxRoughness); |
| 1480 | gSSRStencilParamDef.gRoughnessScaleBias.set(mParamBuffer, roughnessScaleBias); |
| 1481 | |
| 1482 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1483 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1484 | |
| 1485 | const RendererViewProperties& viewProps = view.getProperties(); |
| 1486 | const Rect2I& viewRect = viewProps.target.viewRect; |
| 1487 | bind(); |
| 1488 | |
| 1489 | if(viewProps.target.numSamples > 1) |
| 1490 | gRendererUtility().drawScreenQuad(Rect2(0.0f, 0.0f, (float)viewRect.width, (float)viewRect.height)); |
| 1491 | else |
| 1492 | gRendererUtility().drawScreenQuad(); |
| 1493 | } |
| 1494 | |
| 1495 | SSRStencilMat* SSRStencilMat::getVariation(bool msaa, bool singleSampleMSAA) |
| 1496 | { |
| 1497 | if (msaa) |
| 1498 | { |
| 1499 | if (singleSampleMSAA) |
| 1500 | return get(getVariation<true, true>()); |
| 1501 | |
| 1502 | return get(getVariation<true, false>()); |
| 1503 | } |
| 1504 | else |
| 1505 | return get(getVariation<false, false>()); |
| 1506 | } |
| 1507 | |
| 1508 | SSRTraceParamDef gSSRTraceParamDef; |
| 1509 | |
| 1510 | SSRTraceMat::SSRTraceMat() |
| 1511 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 1512 | { |
| 1513 | mParamBuffer = gSSRTraceParamDef.createBuffer(); |
| 1514 | |
| 1515 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSceneColor" , mSceneColorTexture); |
| 1516 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gHiZ" , mHiZTexture); |
| 1517 | |
| 1518 | if(mParams->hasParamBlock(GPT_FRAGMENT_PROGRAM, "Input" )) |
| 1519 | mParams->setParamBlockBuffer(GPT_FRAGMENT_PROGRAM, "Input" , mParamBuffer); |
| 1520 | |
| 1521 | SAMPLER_STATE_DESC desc; |
| 1522 | desc.minFilter = FO_POINT; |
| 1523 | desc.magFilter = FO_POINT; |
| 1524 | desc.mipFilter = FO_POINT; |
| 1525 | desc.addressMode.u = TAM_CLAMP; |
| 1526 | desc.addressMode.v = TAM_CLAMP; |
| 1527 | desc.addressMode.w = TAM_CLAMP; |
| 1528 | |
| 1529 | SPtr<SamplerState> hiZSamplerState = SamplerState::create(desc); |
| 1530 | if (mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gHiZSamp" )) |
| 1531 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gHiZSamp" , hiZSamplerState); |
| 1532 | else if(mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gHiZ" )) |
| 1533 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gHiZ" , hiZSamplerState); |
| 1534 | } |
| 1535 | |
| 1536 | void SSRTraceMat::execute(const RendererView& view, GBufferTextures gbuffer, const SPtr<Texture>& sceneColor, |
| 1537 | const SPtr<Texture>& hiZ, const ScreenSpaceReflectionsSettings& settings, |
| 1538 | const SPtr<RenderTarget>& destination) |
| 1539 | { |
| 1540 | BS_RENMAT_PROFILE_BLOCK |
| 1541 | |
| 1542 | const RendererViewProperties& viewProps = view.getProperties(); |
| 1543 | |
| 1544 | const TextureProperties& hiZProps = hiZ->getProperties(); |
| 1545 | |
| 1546 | mGBufferParams.bind(gbuffer); |
| 1547 | mSceneColorTexture.set(sceneColor); |
| 1548 | mHiZTexture.set(hiZ); |
| 1549 | |
| 1550 | Rect2I viewRect = viewProps.target.viewRect; |
| 1551 | |
| 1552 | // Maps from NDC to UV [0, 1] |
| 1553 | Vector4 ndcToHiZUV; |
| 1554 | ndcToHiZUV.x = 0.5f; |
| 1555 | ndcToHiZUV.y = -0.5f; |
| 1556 | ndcToHiZUV.z = 0.5f; |
| 1557 | ndcToHiZUV.w = 0.5f; |
| 1558 | |
| 1559 | // Either of these flips the Y axis, but if they're both true they cancel out |
| 1560 | const Conventions& rapiConventions = gCaps().conventions; |
| 1561 | |
| 1562 | if ((rapiConventions.uvYAxis == Conventions::Axis::Up) ^ (rapiConventions.ndcYAxis == Conventions::Axis::Down)) |
| 1563 | ndcToHiZUV.y = -ndcToHiZUV.y; |
| 1564 | |
| 1565 | // Maps from [0, 1] to area of HiZ where depth is stored in |
| 1566 | ndcToHiZUV.x *= (float)viewRect.width / hiZProps.getWidth(); |
| 1567 | ndcToHiZUV.y *= (float)viewRect.height / hiZProps.getHeight(); |
| 1568 | ndcToHiZUV.z *= (float)viewRect.width / hiZProps.getWidth(); |
| 1569 | ndcToHiZUV.w *= (float)viewRect.height / hiZProps.getHeight(); |
| 1570 | |
| 1571 | // Maps from HiZ UV to [0, 1] UV |
| 1572 | Vector2 HiZUVToScreenUV; |
| 1573 | HiZUVToScreenUV.x = hiZProps.getWidth() / (float)viewRect.width; |
| 1574 | HiZUVToScreenUV.y = hiZProps.getHeight() / (float)viewRect.height; |
| 1575 | |
| 1576 | // Used for roughness fading |
| 1577 | Vector2 roughnessScaleBias = calcRoughnessFadeScaleBias(settings.maxRoughness); |
| 1578 | |
| 1579 | UINT32 temporalJitter = (viewProps.frameIdx % 8) * 1503; |
| 1580 | |
| 1581 | Vector2I bufferSize(viewRect.width, viewRect.height); |
| 1582 | gSSRTraceParamDef.gHiZSize.set(mParamBuffer, bufferSize); |
| 1583 | gSSRTraceParamDef.gHiZNumMips.set(mParamBuffer, hiZProps.getNumMipmaps()); |
| 1584 | gSSRTraceParamDef.gNDCToHiZUV.set(mParamBuffer, ndcToHiZUV); |
| 1585 | gSSRTraceParamDef.gHiZUVToScreenUV.set(mParamBuffer, HiZUVToScreenUV); |
| 1586 | gSSRTraceParamDef.gIntensity.set(mParamBuffer, settings.intensity); |
| 1587 | gSSRTraceParamDef.gRoughnessScaleBias.set(mParamBuffer, roughnessScaleBias); |
| 1588 | gSSRTraceParamDef.gTemporalJitter.set(mParamBuffer, temporalJitter); |
| 1589 | |
| 1590 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1591 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1592 | |
| 1593 | RenderAPI& rapi = RenderAPI::instance(); |
| 1594 | rapi.setRenderTarget(destination, FBT_DEPTH | FBT_STENCIL, RT_DEPTH_STENCIL); |
| 1595 | |
| 1596 | bind(); |
| 1597 | |
| 1598 | if(viewProps.target.numSamples > 1) |
| 1599 | gRendererUtility().drawScreenQuad(Rect2(0.0f, 0.0f, (float)viewRect.width, (float)viewRect.height)); |
| 1600 | else |
| 1601 | gRendererUtility().drawScreenQuad(); |
| 1602 | } |
| 1603 | |
| 1604 | Vector2 SSRTraceMat::calcRoughnessFadeScaleBias(float maxRoughness) |
| 1605 | { |
| 1606 | const static float RANGE_SCALE = 2.0f; |
| 1607 | |
| 1608 | Vector2 scaleBias; |
| 1609 | scaleBias.x = -RANGE_SCALE / (-1.0f + maxRoughness); |
| 1610 | scaleBias.y = (RANGE_SCALE * maxRoughness) / (-1.0f + maxRoughness); |
| 1611 | |
| 1612 | return scaleBias; |
| 1613 | } |
| 1614 | |
| 1615 | SSRTraceMat* SSRTraceMat::getVariation(UINT32 quality, bool msaa, bool singleSampleMSAA) |
| 1616 | { |
| 1617 | #define PICK_MATERIAL(QUALITY) \ |
| 1618 | if(msaa) \ |
| 1619 | if(singleSampleMSAA) \ |
| 1620 | return get(getVariation<QUALITY, true, true>()); \ |
| 1621 | else \ |
| 1622 | return get(getVariation<QUALITY, true, false>()); \ |
| 1623 | else \ |
| 1624 | return get(getVariation<QUALITY, false, false>()); \ |
| 1625 | |
| 1626 | switch(quality) |
| 1627 | { |
| 1628 | case 0: |
| 1629 | PICK_MATERIAL(0) |
| 1630 | case 1: |
| 1631 | PICK_MATERIAL(1) |
| 1632 | case 2: |
| 1633 | PICK_MATERIAL(2) |
| 1634 | case 3: |
| 1635 | PICK_MATERIAL(3) |
| 1636 | default: |
| 1637 | case 4: |
| 1638 | PICK_MATERIAL(4) |
| 1639 | } |
| 1640 | |
| 1641 | #undef PICK_MATERIAL |
| 1642 | } |
| 1643 | |
| 1644 | TemporalResolveParamDef gTemporalResolveParamDef; |
| 1645 | SSRResolveParamDef gSSRResolveParamDef; |
| 1646 | |
| 1647 | SSRResolveMat::SSRResolveMat() |
| 1648 | { |
| 1649 | mSSRParamBuffer = gSSRResolveParamDef.createBuffer(); |
| 1650 | mTemporalParamBuffer = gTemporalResolveParamDef.createBuffer(); |
| 1651 | |
| 1652 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSceneDepth" , mSceneDepthTexture); |
| 1653 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSceneColor" , mSceneColorTexture); |
| 1654 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gPrevColor" , mPrevColorTexture); |
| 1655 | |
| 1656 | mParams->setParamBlockBuffer(GPT_FRAGMENT_PROGRAM, "Input" , mSSRParamBuffer); |
| 1657 | mParams->setParamBlockBuffer(GPT_FRAGMENT_PROGRAM, "TemporalInput" , mTemporalParamBuffer); |
| 1658 | |
| 1659 | SAMPLER_STATE_DESC pointSampDesc; |
| 1660 | pointSampDesc.minFilter = FO_POINT; |
| 1661 | pointSampDesc.magFilter = FO_POINT; |
| 1662 | pointSampDesc.mipFilter = FO_POINT; |
| 1663 | pointSampDesc.addressMode.u = TAM_CLAMP; |
| 1664 | pointSampDesc.addressMode.v = TAM_CLAMP; |
| 1665 | pointSampDesc.addressMode.w = TAM_CLAMP; |
| 1666 | |
| 1667 | SPtr<SamplerState> pointSampState = SamplerState::create(pointSampDesc); |
| 1668 | |
| 1669 | if(mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gPointSampler" )) |
| 1670 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gPointSampler" , pointSampState); |
| 1671 | else |
| 1672 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gSceneDepth" , pointSampState); |
| 1673 | |
| 1674 | SAMPLER_STATE_DESC linearSampDesc; |
| 1675 | linearSampDesc.minFilter = FO_POINT; |
| 1676 | linearSampDesc.magFilter = FO_POINT; |
| 1677 | linearSampDesc.mipFilter = FO_POINT; |
| 1678 | linearSampDesc.addressMode.u = TAM_CLAMP; |
| 1679 | linearSampDesc.addressMode.v = TAM_CLAMP; |
| 1680 | linearSampDesc.addressMode.w = TAM_CLAMP; |
| 1681 | |
| 1682 | SPtr<SamplerState> linearSampState = SamplerState::create(linearSampDesc); |
| 1683 | if(mParams->hasSamplerState(GPT_FRAGMENT_PROGRAM, "gLinearSampler" )) |
| 1684 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gLinearSampler" , linearSampState); |
| 1685 | else |
| 1686 | { |
| 1687 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gSceneColor" , linearSampState); |
| 1688 | mParams->setSamplerState(GPT_FRAGMENT_PROGRAM, "gPrevColor" , linearSampState); |
| 1689 | } |
| 1690 | } |
| 1691 | |
| 1692 | void SSRResolveMat::execute(const RendererView& view, const SPtr<Texture>& prevFrame, |
| 1693 | const SPtr<Texture>& curFrame, const SPtr<Texture>& sceneDepth, const SPtr<RenderTarget>& destination) |
| 1694 | { |
| 1695 | BS_RENMAT_PROFILE_BLOCK |
| 1696 | |
| 1697 | // Note: This shader should not be called when temporal AA is turned on |
| 1698 | // Note: This shader doesn't have velocity texture enabled and will only account for camera movement (can be easily |
| 1699 | // enabled when velocity texture is added) |
| 1700 | // - WHen added, velocity should use a 16-bit SNORM format |
| 1701 | |
| 1702 | mPrevColorTexture.set(prevFrame); |
| 1703 | mSceneColorTexture.set(curFrame); |
| 1704 | mSceneDepthTexture.set(sceneDepth); |
| 1705 | |
| 1706 | auto& colorProps = curFrame->getProperties(); // Assuming prev and current frame are the same size |
| 1707 | auto& depthProps = sceneDepth->getProperties(); |
| 1708 | |
| 1709 | Vector2 colorPixelSize(1.0f / colorProps.getWidth(), 1.0f / colorProps.getHeight()); |
| 1710 | Vector2 depthPixelSize(1.0f / depthProps.getWidth(), 1.0f / depthProps.getHeight()); |
| 1711 | |
| 1712 | gSSRResolveParamDef.gSceneColorTexelSize.set(mSSRParamBuffer, colorPixelSize); |
| 1713 | gSSRResolveParamDef.gSceneDepthTexelSize.set(mSSRParamBuffer, depthPixelSize); |
| 1714 | gSSRResolveParamDef.gManualExposure.set(mSSRParamBuffer, 1.0f); |
| 1715 | |
| 1716 | // Generate samples |
| 1717 | // Note: Move this code to a more general spot where it can be used by other temporal shaders. |
| 1718 | |
| 1719 | float sampleWeights[9]; |
| 1720 | float sampleWeightsLowPass[9]; |
| 1721 | |
| 1722 | float totalWeights = 0.0f; |
| 1723 | float totalWeightsLowPass = 0.0f; |
| 1724 | |
| 1725 | Vector2 jitter(BsZero); // Only relevant for general case, not using this type of jitter for SSR |
| 1726 | |
| 1727 | // Weights are generated using an exponential fit to Blackman-Harris 3.3 |
| 1728 | bool useYCoCg = false; // Only relevant for general case, not using it for SSR |
| 1729 | float sharpness = 1.0f; // Make this a customizable parameter eventually |
| 1730 | if(useYCoCg) |
| 1731 | { |
| 1732 | static const Vector2 sampleOffsets[] = |
| 1733 | { |
| 1734 | { 0.0f, -1.0f }, |
| 1735 | { -1.0f, 0.0f }, |
| 1736 | { 0.0f, 0.0f }, |
| 1737 | { 1.0f, 0.0f }, |
| 1738 | { 0.0f, 1.0f }, |
| 1739 | }; |
| 1740 | |
| 1741 | for (UINT32 i = 0; i < 5; ++i) |
| 1742 | { |
| 1743 | // Get rid of jitter introduced by the projection matrix |
| 1744 | Vector2 offset = sampleOffsets[i] - jitter; |
| 1745 | |
| 1746 | offset *= 1.0f + sharpness * 0.5f; |
| 1747 | sampleWeights[i] = exp(-2.29f * offset.dot(offset)); |
| 1748 | totalWeights += sampleWeights[i]; |
| 1749 | } |
| 1750 | |
| 1751 | for (UINT32 i = 5; i < 9; ++i) |
| 1752 | sampleWeights[i] = 0.0f; |
| 1753 | |
| 1754 | memset(sampleWeightsLowPass, 0, sizeof(sampleWeightsLowPass)); |
| 1755 | totalWeightsLowPass = 1.0f; |
| 1756 | } |
| 1757 | else |
| 1758 | { |
| 1759 | static const Vector2 sampleOffsets[] = |
| 1760 | { |
| 1761 | { -1.0f, -1.0f }, |
| 1762 | { 0.0f, -1.0f }, |
| 1763 | { 1.0f, -1.0f }, |
| 1764 | { -1.0f, 0.0f }, |
| 1765 | { 0.0f, 0.0f }, |
| 1766 | { 1.0f, 0.0f }, |
| 1767 | { -1.0f, 1.0f }, |
| 1768 | { 0.0f, 1.0f }, |
| 1769 | { 1.0f, 1.0f }, |
| 1770 | }; |
| 1771 | |
| 1772 | for (UINT32 i = 0; i < 9; ++i) |
| 1773 | { |
| 1774 | // Get rid of jitter introduced by the projection matrix |
| 1775 | Vector2 offset = sampleOffsets[i] - jitter; |
| 1776 | |
| 1777 | offset *= 1.0f + sharpness * 0.5f; |
| 1778 | sampleWeights[i] = exp(-2.29f * offset.dot(offset)); |
| 1779 | totalWeights += sampleWeights[i]; |
| 1780 | |
| 1781 | // Low pass |
| 1782 | offset *= 0.25f; |
| 1783 | sampleWeightsLowPass[i] = exp(-2.29f * offset.dot(offset)); |
| 1784 | totalWeightsLowPass += sampleWeightsLowPass[i]; |
| 1785 | } |
| 1786 | } |
| 1787 | |
| 1788 | for (UINT32 i = 0; i < 9; ++i) |
| 1789 | { |
| 1790 | gTemporalResolveParamDef.gSampleWeights.set(mTemporalParamBuffer, sampleWeights[i] / totalWeights, i); |
| 1791 | gTemporalResolveParamDef.gSampleWeightsLowpass.set(mTemporalParamBuffer, sampleWeightsLowPass[i] / totalWeightsLowPass, i); |
| 1792 | } |
| 1793 | |
| 1794 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1795 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1796 | |
| 1797 | RenderAPI& rapi = RenderAPI::instance(); |
| 1798 | rapi.setRenderTarget(destination); |
| 1799 | |
| 1800 | const RendererViewProperties& viewProps = view.getProperties(); |
| 1801 | const Rect2I& viewRect = viewProps.target.viewRect; |
| 1802 | |
| 1803 | bind(); |
| 1804 | |
| 1805 | if(viewProps.target.numSamples > 1) |
| 1806 | gRendererUtility().drawScreenQuad(Rect2(0.0f, 0.0f, (float)viewRect.width, (float)viewRect.height)); |
| 1807 | else |
| 1808 | gRendererUtility().drawScreenQuad(); |
| 1809 | } |
| 1810 | |
| 1811 | SSRResolveMat* SSRResolveMat::getVariation(bool msaa) |
| 1812 | { |
| 1813 | if (msaa) |
| 1814 | return get(getVariation<true>()); |
| 1815 | else |
| 1816 | return get(getVariation<false>()); |
| 1817 | } |
| 1818 | |
| 1819 | EncodeDepthParamDef gEncodeDepthParamDef; |
| 1820 | |
| 1821 | EncodeDepthMat::EncodeDepthMat() |
| 1822 | { |
| 1823 | mParamBuffer = gEncodeDepthParamDef.createBuffer(); |
| 1824 | |
| 1825 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 1826 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 1827 | |
| 1828 | SAMPLER_STATE_DESC sampDesc; |
| 1829 | sampDesc.minFilter = FO_POINT; |
| 1830 | sampDesc.magFilter = FO_POINT; |
| 1831 | sampDesc.mipFilter = FO_POINT; |
| 1832 | sampDesc.addressMode.u = TAM_CLAMP; |
| 1833 | sampDesc.addressMode.v = TAM_CLAMP; |
| 1834 | sampDesc.addressMode.w = TAM_CLAMP; |
| 1835 | |
| 1836 | SPtr<SamplerState> samplerState = SamplerState::create(sampDesc); |
| 1837 | setSamplerState(mParams, GPT_FRAGMENT_PROGRAM, "gInputSamp" , "gInputTex" , samplerState); |
| 1838 | } |
| 1839 | |
| 1840 | void EncodeDepthMat::execute(const SPtr<Texture>& depth, float near, float far, const SPtr<RenderTarget>& output) |
| 1841 | { |
| 1842 | BS_RENMAT_PROFILE_BLOCK |
| 1843 | |
| 1844 | mInputTexture.set(depth); |
| 1845 | |
| 1846 | gEncodeDepthParamDef.gNear.set(mParamBuffer, near); |
| 1847 | gEncodeDepthParamDef.gFar.set(mParamBuffer, far); |
| 1848 | |
| 1849 | RenderAPI& rapi = RenderAPI::instance(); |
| 1850 | rapi.setRenderTarget(output, 0, RT_COLOR0); |
| 1851 | |
| 1852 | bind(); |
| 1853 | gRendererUtility().drawScreenQuad(); |
| 1854 | } |
| 1855 | |
| 1856 | MSAACoverageMat::MSAACoverageMat() |
| 1857 | :mGBufferParams(GPT_FRAGMENT_PROGRAM, mParams) |
| 1858 | { } |
| 1859 | |
| 1860 | void MSAACoverageMat::execute(const RendererView& view, GBufferTextures gbuffer) |
| 1861 | { |
| 1862 | BS_RENMAT_PROFILE_BLOCK |
| 1863 | |
| 1864 | mGBufferParams.bind(gbuffer); |
| 1865 | |
| 1866 | const Rect2I& viewRect = view.getProperties().target.viewRect; |
| 1867 | SPtr<GpuParamBlockBuffer> perView = view.getPerViewBuffer(); |
| 1868 | mParams->setParamBlockBuffer("PerCamera" , perView); |
| 1869 | |
| 1870 | bind(); |
| 1871 | gRendererUtility().drawScreenQuad(Rect2(0, 0, (float)viewRect.width, (float)viewRect.height)); |
| 1872 | } |
| 1873 | |
| 1874 | MSAACoverageMat* MSAACoverageMat::getVariation(UINT32 msaaCount) |
| 1875 | { |
| 1876 | switch(msaaCount) |
| 1877 | { |
| 1878 | case 2: |
| 1879 | return get(getVariation<2>()); |
| 1880 | case 4: |
| 1881 | return get(getVariation<4>()); |
| 1882 | case 8: |
| 1883 | default: |
| 1884 | return get(getVariation<8>()); |
| 1885 | } |
| 1886 | } |
| 1887 | |
| 1888 | MSAACoverageStencilMat::MSAACoverageStencilMat() |
| 1889 | { |
| 1890 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gMSAACoverage" , mCoverageTexParam); |
| 1891 | } |
| 1892 | |
| 1893 | void MSAACoverageStencilMat::execute(const RendererView& view, const SPtr<Texture>& coverage) |
| 1894 | { |
| 1895 | BS_RENMAT_PROFILE_BLOCK |
| 1896 | |
| 1897 | const Rect2I& viewRect = view.getProperties().target.viewRect; |
| 1898 | mCoverageTexParam.set(coverage); |
| 1899 | |
| 1900 | bind(); |
| 1901 | gRendererUtility().drawScreenQuad(Rect2(0, 0, (float)viewRect.width, (float)viewRect.height)); |
| 1902 | } |
| 1903 | }} |
| 1904 | |