| 1 | /**************************************************************************/ |
| 2 | /* particles_storage.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifdef GLES3_ENABLED |
| 32 | |
| 33 | #include "particles_storage.h" |
| 34 | #include "material_storage.h" |
| 35 | #include "mesh_storage.h" |
| 36 | #include "texture_storage.h" |
| 37 | #include "utilities.h" |
| 38 | |
| 39 | #include "servers/rendering/rendering_server_default.h" |
| 40 | |
| 41 | using namespace GLES3; |
| 42 | |
| 43 | ParticlesStorage *ParticlesStorage::singleton = nullptr; |
| 44 | |
| 45 | ParticlesStorage *ParticlesStorage::get_singleton() { |
| 46 | return singleton; |
| 47 | } |
| 48 | |
| 49 | ParticlesStorage::ParticlesStorage() { |
| 50 | singleton = this; |
| 51 | GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); |
| 52 | |
| 53 | { |
| 54 | String global_defines; |
| 55 | global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n" ; // TODO: this is arbitrary for now |
| 56 | material_storage->shaders.particles_process_shader.initialize(global_defines, 1); |
| 57 | } |
| 58 | { |
| 59 | // default material and shader for particles shader |
| 60 | particles_shader.default_shader = material_storage->shader_allocate(); |
| 61 | material_storage->shader_initialize(particles_shader.default_shader); |
| 62 | material_storage->shader_set_code(particles_shader.default_shader, R"( |
| 63 | // Default particles shader. |
| 64 | |
| 65 | shader_type particles; |
| 66 | |
| 67 | void process() { |
| 68 | COLOR = vec4(1.0); |
| 69 | } |
| 70 | )" ); |
| 71 | particles_shader.default_material = material_storage->material_allocate(); |
| 72 | material_storage->material_initialize(particles_shader.default_material); |
| 73 | material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader); |
| 74 | } |
| 75 | { |
| 76 | particles_shader.copy_shader.initialize(); |
| 77 | particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | ParticlesStorage::~ParticlesStorage() { |
| 82 | singleton = nullptr; |
| 83 | GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); |
| 84 | |
| 85 | material_storage->material_free(particles_shader.default_material); |
| 86 | material_storage->shader_free(particles_shader.default_shader); |
| 87 | particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); |
| 88 | } |
| 89 | |
| 90 | /* PARTICLES */ |
| 91 | |
| 92 | RID ParticlesStorage::particles_allocate() { |
| 93 | return particles_owner.allocate_rid(); |
| 94 | } |
| 95 | |
| 96 | void ParticlesStorage::particles_initialize(RID p_rid) { |
| 97 | particles_owner.initialize_rid(p_rid, Particles()); |
| 98 | } |
| 99 | |
| 100 | void ParticlesStorage::particles_free(RID p_rid) { |
| 101 | update_particles(); |
| 102 | Particles *particles = particles_owner.get_or_null(p_rid); |
| 103 | particles->dependency.deleted_notify(p_rid); |
| 104 | _particles_free_data(particles); |
| 105 | particles_owner.free(p_rid); |
| 106 | } |
| 107 | |
| 108 | void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { |
| 109 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 110 | ERR_FAIL_NULL(particles); |
| 111 | if (particles->mode == p_mode) { |
| 112 | return; |
| 113 | } |
| 114 | |
| 115 | _particles_free_data(particles); |
| 116 | |
| 117 | particles->mode = p_mode; |
| 118 | } |
| 119 | |
| 120 | void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) { |
| 121 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 122 | ERR_FAIL_NULL(particles); |
| 123 | |
| 124 | particles->emitting = p_emitting; |
| 125 | } |
| 126 | |
| 127 | bool ParticlesStorage::particles_get_emitting(RID p_particles) { |
| 128 | ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer." ); |
| 129 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 130 | ERR_FAIL_NULL_V(particles, false); |
| 131 | |
| 132 | return particles->emitting; |
| 133 | } |
| 134 | |
| 135 | void ParticlesStorage::_particles_free_data(Particles *particles) { |
| 136 | particles->userdata_count = 0; |
| 137 | particles->instance_buffer_size_cache = 0; |
| 138 | particles->instance_buffer_stride_cache = 0; |
| 139 | particles->num_attrib_arrays_cache = 0; |
| 140 | particles->process_buffer_stride_cache = 0; |
| 141 | |
| 142 | if (particles->front_process_buffer != 0) { |
| 143 | glDeleteVertexArrays(1, &particles->front_vertex_array); |
| 144 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->front_process_buffer); |
| 145 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->front_instance_buffer); |
| 146 | particles->front_vertex_array = 0; |
| 147 | particles->front_process_buffer = 0; |
| 148 | particles->front_instance_buffer = 0; |
| 149 | |
| 150 | glDeleteVertexArrays(1, &particles->back_vertex_array); |
| 151 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->back_process_buffer); |
| 152 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->back_instance_buffer); |
| 153 | particles->back_vertex_array = 0; |
| 154 | particles->back_process_buffer = 0; |
| 155 | particles->back_instance_buffer = 0; |
| 156 | } |
| 157 | |
| 158 | if (particles->sort_buffer != 0) { |
| 159 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->last_frame_buffer); |
| 160 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->sort_buffer); |
| 161 | particles->last_frame_buffer = 0; |
| 162 | particles->sort_buffer = 0; |
| 163 | particles->sort_buffer_filled = false; |
| 164 | particles->last_frame_buffer_filled = false; |
| 165 | } |
| 166 | |
| 167 | if (particles->frame_params_ubo != 0) { |
| 168 | GLES3::Utilities::get_singleton()->buffer_free_data(particles->frame_params_ubo); |
| 169 | particles->frame_params_ubo = 0; |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { |
| 174 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 175 | ERR_FAIL_NULL(particles); |
| 176 | |
| 177 | if (particles->amount == p_amount) { |
| 178 | return; |
| 179 | } |
| 180 | |
| 181 | _particles_free_data(particles); |
| 182 | |
| 183 | particles->amount = p_amount; |
| 184 | |
| 185 | particles->prev_ticks = 0; |
| 186 | particles->phase = 0; |
| 187 | particles->prev_phase = 0; |
| 188 | particles->clear = true; |
| 189 | |
| 190 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
| 191 | } |
| 192 | |
| 193 | void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { |
| 194 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 195 | ERR_FAIL_NULL(particles); |
| 196 | particles->lifetime = p_lifetime; |
| 197 | } |
| 198 | |
| 199 | void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) { |
| 200 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 201 | ERR_FAIL_NULL(particles); |
| 202 | particles->one_shot = p_one_shot; |
| 203 | } |
| 204 | |
| 205 | void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) { |
| 206 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 207 | ERR_FAIL_NULL(particles); |
| 208 | particles->pre_process_time = p_time; |
| 209 | } |
| 210 | void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { |
| 211 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 212 | ERR_FAIL_NULL(particles); |
| 213 | particles->explosiveness = p_ratio; |
| 214 | } |
| 215 | void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { |
| 216 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 217 | ERR_FAIL_NULL(particles); |
| 218 | particles->randomness = p_ratio; |
| 219 | } |
| 220 | |
| 221 | void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { |
| 222 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 223 | ERR_FAIL_NULL(particles); |
| 224 | particles->custom_aabb = p_aabb; |
| 225 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
| 226 | } |
| 227 | |
| 228 | void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { |
| 229 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 230 | ERR_FAIL_NULL(particles); |
| 231 | |
| 232 | particles->speed_scale = p_scale; |
| 233 | } |
| 234 | void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { |
| 235 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 236 | ERR_FAIL_NULL(particles); |
| 237 | |
| 238 | particles->use_local_coords = p_enable; |
| 239 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
| 240 | } |
| 241 | |
| 242 | void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { |
| 243 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 244 | ERR_FAIL_NULL(particles); |
| 245 | |
| 246 | particles->fixed_fps = p_fps; |
| 247 | |
| 248 | _particles_free_data(particles); |
| 249 | |
| 250 | particles->prev_ticks = 0; |
| 251 | particles->phase = 0; |
| 252 | particles->prev_phase = 0; |
| 253 | particles->clear = true; |
| 254 | |
| 255 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
| 256 | } |
| 257 | |
| 258 | void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { |
| 259 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 260 | ERR_FAIL_NULL(particles); |
| 261 | |
| 262 | particles->interpolate = p_enable; |
| 263 | } |
| 264 | |
| 265 | void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) { |
| 266 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 267 | ERR_FAIL_NULL(particles); |
| 268 | |
| 269 | particles->fractional_delta = p_enable; |
| 270 | } |
| 271 | |
| 272 | void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) { |
| 273 | if (p_enable) { |
| 274 | WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support particle trails." ); |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { |
| 279 | if (p_bind_poses.size() != 0) { |
| 280 | WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support particle trails." ); |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { |
| 285 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 286 | ERR_FAIL_NULL(particles); |
| 287 | |
| 288 | particles->collision_base_size = p_size; |
| 289 | } |
| 290 | |
| 291 | void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { |
| 292 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 293 | ERR_FAIL_NULL(particles); |
| 294 | |
| 295 | particles->transform_align = p_transform_align; |
| 296 | } |
| 297 | |
| 298 | void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) { |
| 299 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 300 | ERR_FAIL_NULL(particles); |
| 301 | |
| 302 | particles->process_material = p_material; |
| 303 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed |
| 304 | } |
| 305 | |
| 306 | RID ParticlesStorage::particles_get_process_material(RID p_particles) const { |
| 307 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 308 | ERR_FAIL_NULL_V(particles, RID()); |
| 309 | |
| 310 | return particles->process_material; |
| 311 | } |
| 312 | |
| 313 | void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { |
| 314 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 315 | ERR_FAIL_NULL(particles); |
| 316 | |
| 317 | particles->draw_order = p_order; |
| 318 | } |
| 319 | |
| 320 | void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) { |
| 321 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 322 | ERR_FAIL_NULL(particles); |
| 323 | |
| 324 | particles->draw_passes.resize(p_passes); |
| 325 | } |
| 326 | |
| 327 | void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { |
| 328 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 329 | ERR_FAIL_NULL(particles); |
| 330 | ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); |
| 331 | particles->draw_passes.write[p_pass] = p_mesh; |
| 332 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
| 333 | } |
| 334 | |
| 335 | void ParticlesStorage::particles_restart(RID p_particles) { |
| 336 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 337 | ERR_FAIL_NULL(particles); |
| 338 | |
| 339 | particles->restart_request = true; |
| 340 | } |
| 341 | |
| 342 | void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { |
| 343 | if (p_subemitter_particles.is_valid()) { |
| 344 | WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support particle sub-emitters." ); |
| 345 | } |
| 346 | } |
| 347 | |
| 348 | void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { |
| 349 | WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support manually emitting particles." ); |
| 350 | } |
| 351 | |
| 352 | void ParticlesStorage::particles_request_process(RID p_particles) { |
| 353 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 354 | ERR_FAIL_NULL(particles); |
| 355 | |
| 356 | if (!particles->dirty) { |
| 357 | particles->dirty = true; |
| 358 | particles->update_list = particle_update_list; |
| 359 | particle_update_list = particles; |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { |
| 364 | if (RSG::threaded) { |
| 365 | WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care." ); |
| 366 | } |
| 367 | |
| 368 | const Particles *particles = particles_owner.get_or_null(p_particles); |
| 369 | ERR_FAIL_NULL_V(particles, AABB()); |
| 370 | |
| 371 | int total_amount = particles->amount; |
| 372 | |
| 373 | // If available, read from the sort buffer which should be 2 frames out of date. |
| 374 | // This will help alleviate GPU stalls. |
| 375 | GLuint read_buffer = particles->sort_buffer_filled ? particles->sort_buffer : particles->back_instance_buffer; |
| 376 | |
| 377 | Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, read_buffer, total_amount * sizeof(ParticleInstanceData3D)); |
| 378 | ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleInstanceData3D)), AABB()); |
| 379 | |
| 380 | Transform3D inv = particles->emission_transform.affine_inverse(); |
| 381 | |
| 382 | AABB aabb; |
| 383 | if (buffer.size()) { |
| 384 | bool first = true; |
| 385 | |
| 386 | const uint8_t *data_ptr = (const uint8_t *)buffer.ptr(); |
| 387 | uint32_t particle_data_size = sizeof(ParticleInstanceData3D) + sizeof(float) * particles->userdata_count; |
| 388 | |
| 389 | for (int i = 0; i < total_amount; i++) { |
| 390 | const ParticleInstanceData3D &particle_data = *(const ParticleInstanceData3D *)&data_ptr[particle_data_size * i]; |
| 391 | // If scale is 0.0, we assume the particle is inactive. |
| 392 | if (particle_data.xform[0] > 0.0) { |
| 393 | Vector3 pos = Vector3(particle_data.xform[3], particle_data.xform[7], particle_data.xform[11]); |
| 394 | if (!particles->use_local_coords) { |
| 395 | pos = inv.xform(pos); |
| 396 | } |
| 397 | if (first) { |
| 398 | aabb.position = pos; |
| 399 | first = false; |
| 400 | } else { |
| 401 | aabb.expand_to(pos); |
| 402 | } |
| 403 | } |
| 404 | } |
| 405 | } |
| 406 | |
| 407 | float longest_axis_size = 0; |
| 408 | for (int i = 0; i < particles->draw_passes.size(); i++) { |
| 409 | if (particles->draw_passes[i].is_valid()) { |
| 410 | AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID()); |
| 411 | longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); |
| 412 | } |
| 413 | } |
| 414 | |
| 415 | aabb.grow_by(longest_axis_size); |
| 416 | |
| 417 | return aabb; |
| 418 | } |
| 419 | |
| 420 | AABB ParticlesStorage::particles_get_aabb(RID p_particles) const { |
| 421 | const Particles *particles = particles_owner.get_or_null(p_particles); |
| 422 | ERR_FAIL_NULL_V(particles, AABB()); |
| 423 | |
| 424 | return particles->custom_aabb; |
| 425 | } |
| 426 | |
| 427 | void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { |
| 428 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 429 | ERR_FAIL_NULL(particles); |
| 430 | |
| 431 | particles->emission_transform = p_transform; |
| 432 | } |
| 433 | |
| 434 | int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { |
| 435 | const Particles *particles = particles_owner.get_or_null(p_particles); |
| 436 | ERR_FAIL_NULL_V(particles, 0); |
| 437 | |
| 438 | return particles->draw_passes.size(); |
| 439 | } |
| 440 | |
| 441 | RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { |
| 442 | const Particles *particles = particles_owner.get_or_null(p_particles); |
| 443 | ERR_FAIL_NULL_V(particles, RID()); |
| 444 | ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); |
| 445 | |
| 446 | return particles->draw_passes[p_pass]; |
| 447 | } |
| 448 | |
| 449 | void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { |
| 450 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 451 | ERR_FAIL_NULL(particles); |
| 452 | particles->collisions.insert(p_particles_collision_instance); |
| 453 | } |
| 454 | |
| 455 | void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { |
| 456 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 457 | ERR_FAIL_NULL(particles); |
| 458 | particles->collisions.erase(p_particles_collision_instance); |
| 459 | } |
| 460 | |
| 461 | void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, GLuint p_texture) { |
| 462 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 463 | ERR_FAIL_NULL(particles); |
| 464 | particles->has_sdf_collision = p_enable; |
| 465 | particles->sdf_collision_transform = p_xform; |
| 466 | particles->sdf_collision_to_screen = p_to_screen; |
| 467 | particles->sdf_collision_texture = p_texture; |
| 468 | } |
| 469 | |
| 470 | // Does one step of processing particles by reading from back_process_buffer and writing to front_process_buffer. |
| 471 | void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) { |
| 472 | GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); |
| 473 | GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); |
| 474 | |
| 475 | double new_phase = Math::fmod(p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0); |
| 476 | |
| 477 | //update current frame |
| 478 | ParticlesFrameParams frame_params; |
| 479 | |
| 480 | if (p_particles->clear) { |
| 481 | p_particles->cycle_number = 0; |
| 482 | p_particles->random_seed = Math::rand(); |
| 483 | } else if (new_phase < p_particles->phase) { |
| 484 | if (p_particles->one_shot) { |
| 485 | p_particles->emitting = false; |
| 486 | } |
| 487 | p_particles->cycle_number++; |
| 488 | } |
| 489 | |
| 490 | frame_params.emitting = p_particles->emitting; |
| 491 | frame_params.system_phase = new_phase; |
| 492 | frame_params.prev_system_phase = p_particles->phase; |
| 493 | |
| 494 | p_particles->phase = new_phase; |
| 495 | |
| 496 | frame_params.time = RSG::rasterizer->get_total_time(); |
| 497 | frame_params.delta = p_delta * p_particles->speed_scale; |
| 498 | frame_params.random_seed = p_particles->random_seed; |
| 499 | frame_params.explosiveness = p_particles->explosiveness; |
| 500 | frame_params.randomness = p_particles->randomness; |
| 501 | |
| 502 | if (p_particles->use_local_coords) { |
| 503 | GLES3::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform); |
| 504 | } else { |
| 505 | GLES3::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform); |
| 506 | } |
| 507 | |
| 508 | frame_params.cycle = p_particles->cycle_number; |
| 509 | frame_params.frame = p_particles->frame_counter++; |
| 510 | frame_params.pad0 = 0; |
| 511 | frame_params.pad1 = 0; |
| 512 | frame_params.pad2 = 0; |
| 513 | |
| 514 | { //collision and attractors |
| 515 | |
| 516 | frame_params.collider_count = 0; |
| 517 | frame_params.attractor_count = 0; |
| 518 | frame_params.particle_size = p_particles->collision_base_size; |
| 519 | |
| 520 | GLuint collision_heightmap_texture = 0; |
| 521 | |
| 522 | Transform3D to_particles; |
| 523 | if (p_particles->use_local_coords) { |
| 524 | to_particles = p_particles->emission_transform.affine_inverse(); |
| 525 | } |
| 526 | |
| 527 | if (p_particles->has_sdf_collision && p_particles->sdf_collision_texture != 0) { |
| 528 | //2D collision |
| 529 | |
| 530 | Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand |
| 531 | |
| 532 | if (!p_particles->use_local_coords) { |
| 533 | Transform2D emission; |
| 534 | emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y); |
| 535 | emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y); |
| 536 | emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y)); |
| 537 | xform = xform * emission.affine_inverse(); |
| 538 | } |
| 539 | |
| 540 | Transform2D revert = xform.affine_inverse(); |
| 541 | frame_params.collider_count = 1; |
| 542 | frame_params.colliders[0].transform[0] = xform.columns[0][0]; |
| 543 | frame_params.colliders[0].transform[1] = xform.columns[0][1]; |
| 544 | frame_params.colliders[0].transform[2] = 0; |
| 545 | frame_params.colliders[0].transform[3] = xform.columns[2][0]; |
| 546 | |
| 547 | frame_params.colliders[0].transform[4] = xform.columns[1][0]; |
| 548 | frame_params.colliders[0].transform[5] = xform.columns[1][1]; |
| 549 | frame_params.colliders[0].transform[6] = 0; |
| 550 | frame_params.colliders[0].transform[7] = xform.columns[2][1]; |
| 551 | |
| 552 | frame_params.colliders[0].transform[8] = revert.columns[0][0]; |
| 553 | frame_params.colliders[0].transform[9] = revert.columns[0][1]; |
| 554 | frame_params.colliders[0].transform[10] = 0; |
| 555 | frame_params.colliders[0].transform[11] = revert.columns[2][0]; |
| 556 | |
| 557 | frame_params.colliders[0].transform[12] = revert.columns[1][0]; |
| 558 | frame_params.colliders[0].transform[13] = revert.columns[1][1]; |
| 559 | frame_params.colliders[0].transform[14] = 0; |
| 560 | frame_params.colliders[0].transform[15] = revert.columns[2][1]; |
| 561 | |
| 562 | frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x; |
| 563 | frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y; |
| 564 | frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x; |
| 565 | frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y; |
| 566 | frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF; |
| 567 | |
| 568 | collision_heightmap_texture = p_particles->sdf_collision_texture; |
| 569 | } |
| 570 | |
| 571 | for (const RID &E : p_particles->collisions) { |
| 572 | ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E); |
| 573 | if (!pci || !pci->active) { |
| 574 | continue; |
| 575 | } |
| 576 | ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision); |
| 577 | ERR_CONTINUE(!pc); |
| 578 | |
| 579 | Transform3D to_collider = pci->transform; |
| 580 | if (p_particles->use_local_coords) { |
| 581 | to_collider = to_particles * to_collider; |
| 582 | } |
| 583 | Vector3 scale = to_collider.basis.get_scale(); |
| 584 | to_collider.basis.orthonormalize(); |
| 585 | |
| 586 | if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) { |
| 587 | //attractor |
| 588 | if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) { |
| 589 | continue; |
| 590 | } |
| 591 | |
| 592 | ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; |
| 593 | |
| 594 | GLES3::MaterialStorage::store_transform(to_collider, attr.transform); |
| 595 | attr.strength = pc->attractor_strength; |
| 596 | attr.attenuation = pc->attractor_attenuation; |
| 597 | attr.directionality = pc->attractor_directionality; |
| 598 | |
| 599 | switch (pc->type) { |
| 600 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: { |
| 601 | attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE; |
| 602 | float radius = pc->radius; |
| 603 | radius *= (scale.x + scale.y + scale.z) / 3.0; |
| 604 | attr.extents[0] = radius; |
| 605 | attr.extents[1] = radius; |
| 606 | attr.extents[2] = radius; |
| 607 | } break; |
| 608 | case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: { |
| 609 | attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX; |
| 610 | Vector3 extents = pc->extents * scale; |
| 611 | attr.extents[0] = extents.x; |
| 612 | attr.extents[1] = extents.y; |
| 613 | attr.extents[2] = extents.z; |
| 614 | } break; |
| 615 | case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: { |
| 616 | WARN_PRINT_ONCE_ED("Vector field particle attractors are not available in the GL Compatibility rendering backend." ); |
| 617 | } break; |
| 618 | default: { |
| 619 | } |
| 620 | } |
| 621 | |
| 622 | frame_params.attractor_count++; |
| 623 | } else { |
| 624 | //collider |
| 625 | if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) { |
| 626 | continue; |
| 627 | } |
| 628 | |
| 629 | ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; |
| 630 | |
| 631 | GLES3::MaterialStorage::store_transform(to_collider, col.transform); |
| 632 | switch (pc->type) { |
| 633 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { |
| 634 | col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; |
| 635 | float radius = pc->radius; |
| 636 | radius *= (scale.x + scale.y + scale.z) / 3.0; |
| 637 | col.extents[0] = radius; |
| 638 | col.extents[1] = radius; |
| 639 | col.extents[2] = radius; |
| 640 | } break; |
| 641 | case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: { |
| 642 | col.type = ParticlesFrameParams::COLLISION_TYPE_BOX; |
| 643 | Vector3 extents = pc->extents * scale; |
| 644 | col.extents[0] = extents.x; |
| 645 | col.extents[1] = extents.y; |
| 646 | col.extents[2] = extents.z; |
| 647 | } break; |
| 648 | case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: { |
| 649 | WARN_PRINT_ONCE_ED("SDF Particle Colliders are not available in the GL Compatibility rendering backend." ); |
| 650 | } break; |
| 651 | case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: { |
| 652 | if (collision_heightmap_texture != 0) { //already taken |
| 653 | continue; |
| 654 | } |
| 655 | |
| 656 | col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD; |
| 657 | Vector3 extents = pc->extents * scale; |
| 658 | col.extents[0] = extents.x; |
| 659 | col.extents[1] = extents.y; |
| 660 | col.extents[2] = extents.z; |
| 661 | collision_heightmap_texture = pc->heightfield_texture; |
| 662 | } break; |
| 663 | default: { |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | frame_params.collider_count++; |
| 668 | } |
| 669 | } |
| 670 | |
| 671 | // Bind heightmap or SDF texture. |
| 672 | GLuint heightmap = collision_heightmap_texture; |
| 673 | if (heightmap == 0) { |
| 674 | GLES3::Texture *tex = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_BLACK)); |
| 675 | heightmap = tex->tex_id; |
| 676 | } |
| 677 | glActiveTexture(GL_TEXTURE0); |
| 678 | glBindTexture(GL_TEXTURE_2D, heightmap); |
| 679 | } |
| 680 | |
| 681 | if (p_particles->frame_params_ubo == 0) { |
| 682 | glGenBuffers(1, &p_particles->frame_params_ubo); |
| 683 | glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_FRAME_UNIFORM_LOCATION, p_particles->frame_params_ubo); |
| 684 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_UNIFORM_BUFFER, p_particles->frame_params_ubo, sizeof(ParticlesFrameParams), &frame_params, GL_STREAM_DRAW, "Particle Frame UBO" ); |
| 685 | } else { |
| 686 | // Update per-frame UBO. |
| 687 | glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_FRAME_UNIFORM_LOCATION, p_particles->frame_params_ubo); |
| 688 | glBufferData(GL_UNIFORM_BUFFER, sizeof(ParticlesFrameParams), &frame_params, GL_STREAM_DRAW); |
| 689 | } |
| 690 | |
| 691 | // Get shader and set shader uniforms; |
| 692 | ParticleProcessMaterialData *m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(p_particles->process_material, RS::SHADER_PARTICLES)); |
| 693 | if (!m) { |
| 694 | m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, RS::SHADER_PARTICLES)); |
| 695 | } |
| 696 | |
| 697 | ERR_FAIL_NULL(m); |
| 698 | |
| 699 | ParticlesShaderGLES3::ShaderVariant variant = ParticlesShaderGLES3::MODE_DEFAULT; |
| 700 | |
| 701 | uint32_t specialization = 0; |
| 702 | for (uint32_t i = 0; i < p_particles->userdata_count; i++) { |
| 703 | specialization |= (1 << i); |
| 704 | } |
| 705 | |
| 706 | if (p_particles->mode == RS::ParticlesMode::PARTICLES_MODE_3D) { |
| 707 | specialization |= ParticlesShaderGLES3::MODE_3D; |
| 708 | } |
| 709 | |
| 710 | RID version = particles_shader.default_shader_version; |
| 711 | if (m->shader_data->version.is_valid() && m->shader_data->valid) { |
| 712 | // Bind material uniform buffer and textures. |
| 713 | m->bind_uniforms(); |
| 714 | version = m->shader_data->version; |
| 715 | } |
| 716 | |
| 717 | bool success = material_storage->shaders.particles_process_shader.version_bind_shader(version, variant, specialization); |
| 718 | if (!success) { |
| 719 | return; |
| 720 | } |
| 721 | |
| 722 | material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::LIFETIME, p_particles->lifetime, version, variant, specialization); |
| 723 | material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::CLEAR, p_particles->clear, version, variant, specialization); |
| 724 | material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::TOTAL_PARTICLES, uint32_t(p_particles->amount), version, variant, specialization); |
| 725 | material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::USE_FRACTIONAL_DELTA, p_particles->fractional_delta, version, variant, specialization); |
| 726 | |
| 727 | p_particles->clear = false; |
| 728 | |
| 729 | p_particles->has_collision_cache = m->shader_data->uses_collision; |
| 730 | |
| 731 | glBindVertexArray(p_particles->back_vertex_array); |
| 732 | |
| 733 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->front_process_buffer); |
| 734 | |
| 735 | glBeginTransformFeedback(GL_POINTS); |
| 736 | glDrawArrays(GL_POINTS, 0, p_particles->amount); |
| 737 | glEndTransformFeedback(); |
| 738 | |
| 739 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
| 740 | glBindVertexArray(0); |
| 741 | |
| 742 | SWAP(p_particles->front_process_buffer, p_particles->back_process_buffer); |
| 743 | SWAP(p_particles->front_vertex_array, p_particles->back_vertex_array); |
| 744 | } |
| 745 | |
| 746 | void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { |
| 747 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 748 | ERR_FAIL_NULL(particles); |
| 749 | |
| 750 | if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { |
| 751 | return; |
| 752 | } |
| 753 | |
| 754 | if (particles->front_process_buffer == 0) { |
| 755 | return; //particles have not processed yet |
| 756 | } |
| 757 | |
| 758 | Vector3 axis = -p_axis; // cameras look to z negative |
| 759 | |
| 760 | if (particles->use_local_coords) { |
| 761 | axis = particles->emission_transform.basis.xform_inv(axis).normalized(); |
| 762 | } |
| 763 | |
| 764 | // Sort will be done on CPU since we don't have compute shaders. |
| 765 | // If the sort_buffer has valid data |
| 766 | // Use a buffer that is 2 frames out of date to avoid stalls. |
| 767 | if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->sort_buffer_filled) { |
| 768 | glBindBuffer(GL_ARRAY_BUFFER, particles->sort_buffer); |
| 769 | |
| 770 | ParticleInstanceData3D *particle_array; |
| 771 | #ifndef __EMSCRIPTEN__ |
| 772 | particle_array = static_cast<ParticleInstanceData3D *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
| 773 | ERR_FAIL_NULL(particle_array); |
| 774 | #else |
| 775 | LocalVector<ParticleInstanceData3D> particle_vector; |
| 776 | particle_vector.resize(particles->amount); |
| 777 | particle_array = particle_vector.ptr(); |
| 778 | glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), particle_array); |
| 779 | #endif |
| 780 | SortArray<ParticleInstanceData3D, ParticlesViewSort> sorter; |
| 781 | sorter.compare.z_dir = axis; |
| 782 | sorter.sort(particle_array, particles->amount); |
| 783 | |
| 784 | #ifndef __EMSCRIPTEN__ |
| 785 | glUnmapBuffer(GL_ARRAY_BUFFER); |
| 786 | #else |
| 787 | glBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), particle_vector.ptr()); |
| 788 | #endif |
| 789 | } |
| 790 | |
| 791 | glEnable(GL_RASTERIZER_DISCARD); |
| 792 | _particles_update_instance_buffer(particles, axis, p_up_axis); |
| 793 | glDisable(GL_RASTERIZER_DISCARD); |
| 794 | } |
| 795 | |
| 796 | void ParticlesStorage::_particles_update_buffers(Particles *particles) { |
| 797 | GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton(); |
| 798 | uint32_t userdata_count = 0; |
| 799 | |
| 800 | if (particles->process_material.is_valid()) { |
| 801 | GLES3::ParticleProcessMaterialData *material_data = static_cast<GLES3::ParticleProcessMaterialData *>(material_storage->material_get_data(particles->process_material, RS::SHADER_PARTICLES)); |
| 802 | if (material_data && material_data->shader_data->version.is_valid() && material_data->shader_data->valid) { |
| 803 | userdata_count = material_data->shader_data->userdata_count; |
| 804 | } |
| 805 | } |
| 806 | |
| 807 | if (userdata_count != particles->userdata_count) { |
| 808 | // Mismatch userdata, re-create buffers. |
| 809 | _particles_free_data(particles); |
| 810 | } |
| 811 | |
| 812 | if (particles->amount > 0 && particles->front_process_buffer == 0) { |
| 813 | int total_amount = particles->amount; |
| 814 | |
| 815 | particles->userdata_count = userdata_count; |
| 816 | |
| 817 | uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3; |
| 818 | particles->instance_buffer_stride_cache = sizeof(float) * 4 * (xform_size + 1); |
| 819 | particles->instance_buffer_size_cache = particles->instance_buffer_stride_cache * total_amount; |
| 820 | particles->num_attrib_arrays_cache = 5 + userdata_count + (xform_size - 2); |
| 821 | particles->process_buffer_stride_cache = sizeof(float) * 4 * particles->num_attrib_arrays_cache; |
| 822 | |
| 823 | PackedByteArray data; |
| 824 | data.resize_zeroed(particles->process_buffer_stride_cache * total_amount); |
| 825 | |
| 826 | PackedByteArray instance_data; |
| 827 | instance_data.resize_zeroed(particles->instance_buffer_size_cache); |
| 828 | |
| 829 | { |
| 830 | glGenVertexArrays(1, &particles->front_vertex_array); |
| 831 | glBindVertexArray(particles->front_vertex_array); |
| 832 | glGenBuffers(1, &particles->front_process_buffer); |
| 833 | glGenBuffers(1, &particles->front_instance_buffer); |
| 834 | |
| 835 | glBindBuffer(GL_ARRAY_BUFFER, particles->front_process_buffer); |
| 836 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_process_buffer, particles->process_buffer_stride_cache * total_amount, data.ptr(), GL_DYNAMIC_COPY, "Particles front process buffer" ); |
| 837 | |
| 838 | for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) { |
| 839 | glEnableVertexAttribArray(j); |
| 840 | glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, particles->process_buffer_stride_cache, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * j)); |
| 841 | } |
| 842 | glBindVertexArray(0); |
| 843 | |
| 844 | glBindBuffer(GL_ARRAY_BUFFER, particles->front_instance_buffer); |
| 845 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_instance_buffer, particles->instance_buffer_size_cache, instance_data.ptr(), GL_DYNAMIC_COPY, "Particles front instance buffer" ); |
| 846 | } |
| 847 | |
| 848 | { |
| 849 | glGenVertexArrays(1, &particles->back_vertex_array); |
| 850 | glBindVertexArray(particles->back_vertex_array); |
| 851 | glGenBuffers(1, &particles->back_process_buffer); |
| 852 | glGenBuffers(1, &particles->back_instance_buffer); |
| 853 | |
| 854 | glBindBuffer(GL_ARRAY_BUFFER, particles->back_process_buffer); |
| 855 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_process_buffer, particles->process_buffer_stride_cache * total_amount, data.ptr(), GL_DYNAMIC_COPY, "Particles back process buffer" ); |
| 856 | |
| 857 | for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) { |
| 858 | glEnableVertexAttribArray(j); |
| 859 | glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, particles->process_buffer_stride_cache, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * j)); |
| 860 | } |
| 861 | glBindVertexArray(0); |
| 862 | |
| 863 | glBindBuffer(GL_ARRAY_BUFFER, particles->back_instance_buffer); |
| 864 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_instance_buffer, particles->instance_buffer_size_cache, instance_data.ptr(), GL_DYNAMIC_COPY, "Particles back instance buffer" ); |
| 865 | } |
| 866 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 867 | } |
| 868 | } |
| 869 | |
| 870 | void ParticlesStorage::_particles_allocate_history_buffers(Particles *particles) { |
| 871 | if (particles->sort_buffer == 0) { |
| 872 | glGenBuffers(1, &particles->last_frame_buffer); |
| 873 | glBindBuffer(GL_ARRAY_BUFFER, particles->last_frame_buffer); |
| 874 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->last_frame_buffer, particles->instance_buffer_size_cache, nullptr, GL_DYNAMIC_READ, "Particles last frame buffer" ); |
| 875 | |
| 876 | glGenBuffers(1, &particles->sort_buffer); |
| 877 | glBindBuffer(GL_ARRAY_BUFFER, particles->sort_buffer); |
| 878 | GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->sort_buffer, particles->instance_buffer_size_cache, nullptr, GL_DYNAMIC_READ, "Particles sort buffer" ); |
| 879 | |
| 880 | particles->sort_buffer_filled = false; |
| 881 | particles->last_frame_buffer_filled = false; |
| 882 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 883 | } |
| 884 | } |
| 885 | void ParticlesStorage::_particles_update_instance_buffer(Particles *particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { |
| 886 | ParticlesCopyShaderGLES3::ShaderVariant variant = ParticlesCopyShaderGLES3::MODE_DEFAULT; |
| 887 | |
| 888 | uint64_t specialization = 0; |
| 889 | if (particles->mode == RS::ParticlesMode::PARTICLES_MODE_3D) { |
| 890 | specialization |= ParticlesCopyShaderGLES3::MODE_3D; |
| 891 | } |
| 892 | |
| 893 | bool success = particles_shader.copy_shader.version_bind_shader(particles_shader.copy_shader_version, variant, specialization); |
| 894 | if (!success) { |
| 895 | return; |
| 896 | } |
| 897 | |
| 898 | // Affect 2D only. |
| 899 | if (particles->use_local_coords) { |
| 900 | // In local mode, particle positions are calculated locally (relative to the node position) |
| 901 | // and they're also drawn locally. |
| 902 | // It works as expected, so we just pass an identity transform. |
| 903 | particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::INV_EMISSION_TRANSFORM, Transform3D(), particles_shader.copy_shader_version, variant, specialization); |
| 904 | } else { |
| 905 | // In global mode, particle positions are calculated globally (relative to the canvas origin) |
| 906 | // but they're drawn locally. |
| 907 | // So, we need to pass the inverse of the emission transform to bring the |
| 908 | // particles to local coordinates before drawing. |
| 909 | Transform3D inv = particles->emission_transform.affine_inverse(); |
| 910 | particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::INV_EMISSION_TRANSFORM, inv, particles_shader.copy_shader_version, variant, specialization); |
| 911 | } |
| 912 | |
| 913 | particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::FRAME_REMAINDER, particles->interpolate ? particles->frame_remainder : 0.0, particles_shader.copy_shader_version, variant, specialization); |
| 914 | particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::ALIGN_MODE, uint32_t(particles->transform_align), particles_shader.copy_shader_version, variant, specialization); |
| 915 | particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::ALIGN_UP, p_up_axis, particles_shader.copy_shader_version, variant, specialization); |
| 916 | particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::SORT_DIRECTION, p_axis, particles_shader.copy_shader_version, variant, specialization); |
| 917 | |
| 918 | glBindVertexArray(particles->back_vertex_array); |
| 919 | glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->front_instance_buffer, 0, particles->instance_buffer_size_cache); |
| 920 | glBeginTransformFeedback(GL_POINTS); |
| 921 | |
| 922 | if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME) { |
| 923 | uint32_t lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount; |
| 924 | uint32_t stride = particles->process_buffer_stride_cache; |
| 925 | |
| 926 | glBindBuffer(GL_ARRAY_BUFFER, particles->back_process_buffer); |
| 927 | |
| 928 | // Offset VBO so you render starting at the newest particle. |
| 929 | if (particles->amount - lifetime_split > 0) { |
| 930 | glEnableVertexAttribArray(0); // Color. |
| 931 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 0)); |
| 932 | glEnableVertexAttribArray(1); // .xyz: velocity. .z: flags. |
| 933 | glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 1)); |
| 934 | glEnableVertexAttribArray(2); // Custom. |
| 935 | glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 2)); |
| 936 | glEnableVertexAttribArray(3); // Xform1. |
| 937 | glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 3)); |
| 938 | glEnableVertexAttribArray(4); // Xform2. |
| 939 | glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 4)); |
| 940 | if (particles->mode == RS::PARTICLES_MODE_3D) { |
| 941 | glEnableVertexAttribArray(5); // Xform3. |
| 942 | glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 5)); |
| 943 | } |
| 944 | |
| 945 | uint32_t to_draw = particles->amount - lifetime_split; |
| 946 | glDrawArrays(GL_POINTS, 0, to_draw); |
| 947 | } |
| 948 | |
| 949 | // Then render from index 0 up intil the newest particle. |
| 950 | if (lifetime_split > 0) { |
| 951 | glEndTransformFeedback(); |
| 952 | // Now output to the second portion of the instance buffer. |
| 953 | glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->front_instance_buffer, particles->instance_buffer_stride_cache * (particles->amount - lifetime_split), particles->instance_buffer_stride_cache * (lifetime_split)); |
| 954 | glBeginTransformFeedback(GL_POINTS); |
| 955 | // Reset back to normal. |
| 956 | for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) { |
| 957 | glEnableVertexAttribArray(j); |
| 958 | glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * j)); |
| 959 | } |
| 960 | |
| 961 | glDrawArrays(GL_POINTS, 0, lifetime_split); |
| 962 | } |
| 963 | } else { |
| 964 | glDrawArrays(GL_POINTS, 0, particles->amount); |
| 965 | } |
| 966 | |
| 967 | glEndTransformFeedback(); |
| 968 | glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0, 0, 0); |
| 969 | glBindVertexArray(0); |
| 970 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 971 | } |
| 972 | |
| 973 | void ParticlesStorage::update_particles() { |
| 974 | glEnable(GL_RASTERIZER_DISCARD); |
| 975 | |
| 976 | GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer(); |
| 977 | |
| 978 | glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_GLOBALS_UNIFORM_LOCATION, global_buffer); |
| 979 | glBindBuffer(GL_UNIFORM_BUFFER, 0); |
| 980 | |
| 981 | while (particle_update_list) { |
| 982 | // Use transform feedback to process particles. |
| 983 | |
| 984 | Particles *particles = particle_update_list; |
| 985 | |
| 986 | particle_update_list = particles->update_list; |
| 987 | particles->update_list = nullptr; |
| 988 | particles->dirty = false; |
| 989 | |
| 990 | _particles_update_buffers(particles); |
| 991 | |
| 992 | if (particles->restart_request) { |
| 993 | particles->prev_ticks = 0; |
| 994 | particles->phase = 0; |
| 995 | particles->prev_phase = 0; |
| 996 | particles->clear = true; |
| 997 | particles->restart_request = false; |
| 998 | } |
| 999 | |
| 1000 | if (particles->inactive && !particles->emitting) { |
| 1001 | //go next |
| 1002 | continue; |
| 1003 | } |
| 1004 | |
| 1005 | if (particles->emitting) { |
| 1006 | if (particles->inactive) { |
| 1007 | //restart system from scratch |
| 1008 | particles->prev_ticks = 0; |
| 1009 | particles->phase = 0; |
| 1010 | particles->prev_phase = 0; |
| 1011 | particles->clear = true; |
| 1012 | } |
| 1013 | particles->inactive = false; |
| 1014 | particles->inactive_time = 0; |
| 1015 | } else { |
| 1016 | particles->inactive_time += particles->speed_scale * RSG::rasterizer->get_frame_delta_time(); |
| 1017 | if (particles->inactive_time > particles->lifetime * 1.2) { |
| 1018 | particles->inactive = true; |
| 1019 | continue; |
| 1020 | } |
| 1021 | } |
| 1022 | |
| 1023 | // Copy the instance buffer that was last used into the last_frame buffer. |
| 1024 | // sort_buffer should now be 2 frames out of date. |
| 1025 | if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME) { |
| 1026 | _particles_allocate_history_buffers(particles); |
| 1027 | SWAP(particles->last_frame_buffer, particles->sort_buffer); |
| 1028 | |
| 1029 | glBindBuffer(GL_COPY_READ_BUFFER, particles->back_instance_buffer); |
| 1030 | glBindBuffer(GL_COPY_WRITE_BUFFER, particles->last_frame_buffer); |
| 1031 | glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, particles->instance_buffer_size_cache); |
| 1032 | |
| 1033 | // Last frame's last_frame turned into this frame's sort buffer. |
| 1034 | particles->sort_buffer_filled = particles->last_frame_buffer_filled; |
| 1035 | particles->sort_buffer_phase = particles->last_frame_phase; |
| 1036 | particles->last_frame_buffer_filled = true; |
| 1037 | particles->last_frame_phase = particles->phase; |
| 1038 | glBindBuffer(GL_COPY_READ_BUFFER, 0); |
| 1039 | glBindBuffer(GL_COPY_WRITE_BUFFER, 0); |
| 1040 | } |
| 1041 | |
| 1042 | int fixed_fps = 0; |
| 1043 | if (particles->fixed_fps > 0) { |
| 1044 | fixed_fps = particles->fixed_fps; |
| 1045 | } |
| 1046 | |
| 1047 | bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; |
| 1048 | |
| 1049 | if (particles->clear && particles->pre_process_time > 0.0) { |
| 1050 | double frame_time; |
| 1051 | if (fixed_fps > 0) { |
| 1052 | frame_time = 1.0 / fixed_fps; |
| 1053 | } else { |
| 1054 | frame_time = 1.0 / 30.0; |
| 1055 | } |
| 1056 | |
| 1057 | double todo = particles->pre_process_time; |
| 1058 | |
| 1059 | while (todo >= 0) { |
| 1060 | _particles_process(particles, frame_time); |
| 1061 | todo -= frame_time; |
| 1062 | } |
| 1063 | } |
| 1064 | |
| 1065 | if (fixed_fps > 0) { |
| 1066 | double frame_time; |
| 1067 | double decr; |
| 1068 | if (zero_time_scale) { |
| 1069 | frame_time = 0.0; |
| 1070 | decr = 1.0 / fixed_fps; |
| 1071 | } else { |
| 1072 | frame_time = 1.0 / fixed_fps; |
| 1073 | decr = frame_time; |
| 1074 | } |
| 1075 | double delta = RSG::rasterizer->get_frame_delta_time(); |
| 1076 | if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 |
| 1077 | delta = 0.1; |
| 1078 | } else if (delta <= 0.0) { //unlikely but.. |
| 1079 | delta = 0.001; |
| 1080 | } |
| 1081 | double todo = particles->frame_remainder + delta; |
| 1082 | |
| 1083 | while (todo >= frame_time) { |
| 1084 | _particles_process(particles, frame_time); |
| 1085 | todo -= decr; |
| 1086 | } |
| 1087 | |
| 1088 | particles->frame_remainder = todo; |
| 1089 | |
| 1090 | } else { |
| 1091 | if (zero_time_scale) { |
| 1092 | _particles_process(particles, 0.0); |
| 1093 | } else { |
| 1094 | _particles_process(particles, RSG::rasterizer->get_frame_delta_time()); |
| 1095 | } |
| 1096 | } |
| 1097 | |
| 1098 | // Copy particles to instance buffer and pack Color/Custom. |
| 1099 | // We don't have camera information here, so don't copy here if we need camera information for view depth or align mode. |
| 1100 | if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { |
| 1101 | _particles_update_instance_buffer(particles, Vector3(0.0, 0.0, 0.0), Vector3(0.0, 0.0, 0.0)); |
| 1102 | |
| 1103 | if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME && particles->sort_buffer_filled) { |
| 1104 | if (particles->mode == RS::ParticlesMode::PARTICLES_MODE_2D) { |
| 1105 | _particles_reverse_lifetime_sort<ParticleInstanceData2D>(particles); |
| 1106 | } else { |
| 1107 | _particles_reverse_lifetime_sort<ParticleInstanceData3D>(particles); |
| 1108 | } |
| 1109 | } |
| 1110 | } |
| 1111 | |
| 1112 | SWAP(particles->front_instance_buffer, particles->back_instance_buffer); |
| 1113 | |
| 1114 | // At the end of update, the back_buffer contains the most up-to-date-information to read from. |
| 1115 | |
| 1116 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
| 1117 | } |
| 1118 | |
| 1119 | glDisable(GL_RASTERIZER_DISCARD); |
| 1120 | } |
| 1121 | |
| 1122 | template <typename ParticleInstanceData> |
| 1123 | void ParticlesStorage::_particles_reverse_lifetime_sort(Particles *particles) { |
| 1124 | glBindBuffer(GL_ARRAY_BUFFER, particles->sort_buffer); |
| 1125 | |
| 1126 | ParticleInstanceData *particle_array; |
| 1127 | uint32_t buffer_size = particles->amount * sizeof(ParticleInstanceData); |
| 1128 | #ifndef __EMSCRIPTEN__ |
| 1129 | particle_array = static_cast<ParticleInstanceData *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, buffer_size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
| 1130 | |
| 1131 | ERR_FAIL_NULL(particle_array); |
| 1132 | #else |
| 1133 | LocalVector<ParticleInstanceData> particle_vector; |
| 1134 | particle_vector.resize(particles->amount); |
| 1135 | particle_array = particle_vector.ptr(); |
| 1136 | glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_array); |
| 1137 | #endif |
| 1138 | |
| 1139 | uint32_t lifetime_split = (MIN(int(particles->amount * particles->sort_buffer_phase), particles->amount - 1) + 1) % particles->amount; |
| 1140 | for (uint32_t i = 0; i < lifetime_split / 2; i++) { |
| 1141 | SWAP(particle_array[i], particle_array[lifetime_split - i - 1]); |
| 1142 | } |
| 1143 | |
| 1144 | for (uint32_t i = 0; i < (particles->amount - lifetime_split) / 2; i++) { |
| 1145 | SWAP(particle_array[lifetime_split + i], particle_array[particles->amount - 1 - i]); |
| 1146 | } |
| 1147 | |
| 1148 | #ifndef __EMSCRIPTEN__ |
| 1149 | glUnmapBuffer(GL_ARRAY_BUFFER); |
| 1150 | #else |
| 1151 | glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_vector.ptr()); |
| 1152 | #endif |
| 1153 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 1154 | } |
| 1155 | |
| 1156 | Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const { |
| 1157 | Particles *particles = particles_owner.get_or_null(p_particles); |
| 1158 | ERR_FAIL_NULL_V(particles, nullptr); |
| 1159 | |
| 1160 | return &particles->dependency; |
| 1161 | } |
| 1162 | |
| 1163 | bool ParticlesStorage::particles_is_inactive(RID p_particles) const { |
| 1164 | ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer." ); |
| 1165 | const Particles *particles = particles_owner.get_or_null(p_particles); |
| 1166 | ERR_FAIL_NULL_V(particles, false); |
| 1167 | return !particles->emitting && particles->inactive; |
| 1168 | } |
| 1169 | |
| 1170 | /* PARTICLES COLLISION API */ |
| 1171 | |
| 1172 | RID ParticlesStorage::particles_collision_allocate() { |
| 1173 | return particles_collision_owner.allocate_rid(); |
| 1174 | } |
| 1175 | void ParticlesStorage::particles_collision_initialize(RID p_rid) { |
| 1176 | particles_collision_owner.initialize_rid(p_rid, ParticlesCollision()); |
| 1177 | } |
| 1178 | |
| 1179 | void ParticlesStorage::particles_collision_free(RID p_rid) { |
| 1180 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid); |
| 1181 | |
| 1182 | if (particles_collision->heightfield_texture != 0) { |
| 1183 | GLES3::Utilities::get_singleton()->texture_free_data(particles_collision->heightfield_texture); |
| 1184 | particles_collision->heightfield_texture = 0; |
| 1185 | glDeleteFramebuffers(1, &particles_collision->heightfield_fb); |
| 1186 | particles_collision->heightfield_fb = 0; |
| 1187 | } |
| 1188 | particles_collision->dependency.deleted_notify(p_rid); |
| 1189 | particles_collision_owner.free(p_rid); |
| 1190 | } |
| 1191 | |
| 1192 | GLuint ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { |
| 1193 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1194 | ERR_FAIL_NULL_V(particles_collision, 0); |
| 1195 | ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, 0); |
| 1196 | |
| 1197 | if (particles_collision->heightfield_texture == 0) { |
| 1198 | //create |
| 1199 | const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 }; |
| 1200 | Size2i size; |
| 1201 | if (particles_collision->extents.x > particles_collision->extents.z) { |
| 1202 | size.x = resolutions[particles_collision->heightfield_resolution]; |
| 1203 | size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x); |
| 1204 | } else { |
| 1205 | size.y = resolutions[particles_collision->heightfield_resolution]; |
| 1206 | size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y); |
| 1207 | } |
| 1208 | |
| 1209 | glGenTextures(1, &particles_collision->heightfield_texture); |
| 1210 | glActiveTexture(GL_TEXTURE0); |
| 1211 | glBindTexture(GL_TEXTURE_2D, particles_collision->heightfield_texture); |
| 1212 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, size.x, size.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); |
| 1213 | |
| 1214 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1215 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1216 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 1217 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1218 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1219 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1220 | |
| 1221 | glGenFramebuffers(1, &particles_collision->heightfield_fb); |
| 1222 | glBindFramebuffer(GL_FRAMEBUFFER, particles_collision->heightfield_fb); |
| 1223 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, particles_collision->heightfield_texture, 0); |
| 1224 | #ifdef DEBUG_ENABLED |
| 1225 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 1226 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 1227 | WARN_PRINT("Could create heightmap texture status: " + GLES3::TextureStorage::get_singleton()->get_framebuffer_error(status)); |
| 1228 | } |
| 1229 | #endif |
| 1230 | GLES3::Utilities::get_singleton()->texture_allocated_data(particles_collision->heightfield_texture, size.x * size.y * 4, "Particles collision heightfield texture" ); |
| 1231 | |
| 1232 | particles_collision->heightfield_fb_size = size; |
| 1233 | |
| 1234 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1235 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1236 | } |
| 1237 | |
| 1238 | return particles_collision->heightfield_fb; |
| 1239 | } |
| 1240 | |
| 1241 | void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { |
| 1242 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1243 | ERR_FAIL_NULL(particles_collision); |
| 1244 | |
| 1245 | if (p_type == particles_collision->type) { |
| 1246 | return; |
| 1247 | } |
| 1248 | |
| 1249 | if (particles_collision->heightfield_texture != 0) { |
| 1250 | GLES3::Utilities::get_singleton()->texture_free_data(particles_collision->heightfield_texture); |
| 1251 | particles_collision->heightfield_texture = 0; |
| 1252 | glDeleteFramebuffers(1, &particles_collision->heightfield_fb); |
| 1253 | particles_collision->heightfield_fb = 0; |
| 1254 | } |
| 1255 | |
| 1256 | particles_collision->type = p_type; |
| 1257 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
| 1258 | } |
| 1259 | |
| 1260 | void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { |
| 1261 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1262 | ERR_FAIL_NULL(particles_collision); |
| 1263 | particles_collision->cull_mask = p_cull_mask; |
| 1264 | } |
| 1265 | |
| 1266 | void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { |
| 1267 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1268 | ERR_FAIL_NULL(particles_collision); |
| 1269 | |
| 1270 | particles_collision->radius = p_radius; |
| 1271 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
| 1272 | } |
| 1273 | |
| 1274 | void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { |
| 1275 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1276 | ERR_FAIL_NULL(particles_collision); |
| 1277 | |
| 1278 | particles_collision->extents = p_extents; |
| 1279 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
| 1280 | } |
| 1281 | |
| 1282 | void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { |
| 1283 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1284 | ERR_FAIL_NULL(particles_collision); |
| 1285 | |
| 1286 | particles_collision->attractor_strength = p_strength; |
| 1287 | } |
| 1288 | |
| 1289 | void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { |
| 1290 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1291 | ERR_FAIL_NULL(particles_collision); |
| 1292 | |
| 1293 | particles_collision->attractor_directionality = p_directionality; |
| 1294 | } |
| 1295 | |
| 1296 | void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { |
| 1297 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1298 | ERR_FAIL_NULL(particles_collision); |
| 1299 | |
| 1300 | particles_collision->attractor_attenuation = p_curve; |
| 1301 | } |
| 1302 | |
| 1303 | void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { |
| 1304 | WARN_PRINT_ONCE_ED("The GL Compatibility rendering backend does not support SDF collisions in 3D particle shaders" ); |
| 1305 | } |
| 1306 | |
| 1307 | void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { |
| 1308 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1309 | ERR_FAIL_NULL(particles_collision); |
| 1310 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
| 1311 | } |
| 1312 | |
| 1313 | void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { |
| 1314 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1315 | ERR_FAIL_NULL(particles_collision); |
| 1316 | ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); |
| 1317 | |
| 1318 | if (particles_collision->heightfield_resolution == p_resolution) { |
| 1319 | return; |
| 1320 | } |
| 1321 | |
| 1322 | particles_collision->heightfield_resolution = p_resolution; |
| 1323 | |
| 1324 | if (particles_collision->heightfield_texture != 0) { |
| 1325 | GLES3::Utilities::get_singleton()->texture_free_data(particles_collision->heightfield_texture); |
| 1326 | particles_collision->heightfield_texture = 0; |
| 1327 | glDeleteFramebuffers(1, &particles_collision->heightfield_fb); |
| 1328 | particles_collision->heightfield_fb = 0; |
| 1329 | } |
| 1330 | } |
| 1331 | |
| 1332 | AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const { |
| 1333 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1334 | ERR_FAIL_NULL_V(particles_collision, AABB()); |
| 1335 | |
| 1336 | switch (particles_collision->type) { |
| 1337 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: |
| 1338 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { |
| 1339 | AABB aabb; |
| 1340 | aabb.position = -Vector3(1, 1, 1) * particles_collision->radius; |
| 1341 | aabb.size = Vector3(2, 2, 2) * particles_collision->radius; |
| 1342 | return aabb; |
| 1343 | } |
| 1344 | default: { |
| 1345 | AABB aabb; |
| 1346 | aabb.position = -particles_collision->extents; |
| 1347 | aabb.size = particles_collision->extents * 2; |
| 1348 | return aabb; |
| 1349 | } |
| 1350 | } |
| 1351 | } |
| 1352 | |
| 1353 | Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const { |
| 1354 | const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1355 | ERR_FAIL_NULL_V(particles_collision, Vector3()); |
| 1356 | return particles_collision->extents; |
| 1357 | } |
| 1358 | |
| 1359 | bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const { |
| 1360 | const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
| 1361 | ERR_FAIL_NULL_V(particles_collision, false); |
| 1362 | return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; |
| 1363 | } |
| 1364 | |
| 1365 | Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const { |
| 1366 | ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision); |
| 1367 | ERR_FAIL_NULL_V(pc, nullptr); |
| 1368 | |
| 1369 | return &pc->dependency; |
| 1370 | } |
| 1371 | |
| 1372 | /* Particles collision instance */ |
| 1373 | |
| 1374 | RID ParticlesStorage::particles_collision_instance_create(RID p_collision) { |
| 1375 | ParticlesCollisionInstance pci; |
| 1376 | pci.collision = p_collision; |
| 1377 | return particles_collision_instance_owner.make_rid(pci); |
| 1378 | } |
| 1379 | |
| 1380 | void ParticlesStorage::particles_collision_instance_free(RID p_rid) { |
| 1381 | particles_collision_instance_owner.free(p_rid); |
| 1382 | } |
| 1383 | |
| 1384 | void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { |
| 1385 | ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); |
| 1386 | ERR_FAIL_NULL(pci); |
| 1387 | pci->transform = p_transform; |
| 1388 | } |
| 1389 | |
| 1390 | void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { |
| 1391 | ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); |
| 1392 | ERR_FAIL_NULL(pci); |
| 1393 | pci->active = p_active; |
| 1394 | } |
| 1395 | |
| 1396 | #endif // GLES3_ENABLED |
| 1397 | |