1 | /**************************************************************************/ |
2 | /* audio_stream_player_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_stream_player_3d.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "scene/3d/area_3d.h" |
35 | #include "scene/3d/audio_listener_3d.h" |
36 | #include "scene/3d/camera_3d.h" |
37 | #include "scene/main/viewport.h" |
38 | #include "scene/scene_string_names.h" |
39 | |
40 | // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) |
41 | // Speaker-Placement Correction Amplitude Panning (SPCAP) |
42 | class Spcap { |
43 | private: |
44 | struct Speaker { |
45 | Vector3 direction; |
46 | real_t effective_number_of_speakers = 0; // precalculated |
47 | mutable real_t squared_gain = 0; // temporary |
48 | }; |
49 | |
50 | Vector<Speaker> speakers; |
51 | |
52 | public: |
53 | Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) { |
54 | this->speakers.resize(speaker_count); |
55 | Speaker *w = this->speakers.ptrw(); |
56 | for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) { |
57 | w[speaker_num].direction = speaker_directions[speaker_num]; |
58 | w[speaker_num].squared_gain = 0.0; |
59 | w[speaker_num].effective_number_of_speakers = 0.0; |
60 | for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) { |
61 | w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction)); |
62 | } |
63 | } |
64 | } |
65 | |
66 | unsigned int get_speaker_count() const { |
67 | return (unsigned int)this->speakers.size(); |
68 | } |
69 | |
70 | Vector3 get_speaker_direction(unsigned int index) const { |
71 | return this->speakers.ptr()[index].direction; |
72 | } |
73 | |
74 | void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const { |
75 | const Speaker *r = this->speakers.ptr(); |
76 | real_t sum_squared_gains = 0.0; |
77 | for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) { |
78 | real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers; |
79 | r[speaker_num].squared_gain = initial_gain * initial_gain; |
80 | sum_squared_gains += r[speaker_num].squared_gain; |
81 | } |
82 | |
83 | for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) { |
84 | volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains); |
85 | } |
86 | } |
87 | }; |
88 | |
89 | //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable |
90 | static const Vector3 speaker_directions[7] = { |
91 | Vector3(-1.0, 0.0, -1.0).normalized(), // front-left |
92 | Vector3(1.0, 0.0, -1.0).normalized(), // front-right |
93 | Vector3(0.0, 0.0, -1.0).normalized(), // center |
94 | Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left |
95 | Vector3(1.0, 0.0, 1.0).normalized(), // rear-right |
96 | Vector3(-1.0, 0.0, 0.0).normalized(), // side-left |
97 | Vector3(1.0, 0.0, 0.0).normalized(), // side-right |
98 | }; |
99 | |
100 | void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) { |
101 | unsigned int speaker_count = 0; // only main speakers (no LFE) |
102 | switch (AudioServer::get_singleton()->get_speaker_mode()) { |
103 | case AudioServer::SPEAKER_MODE_STEREO: |
104 | speaker_count = 2; |
105 | break; |
106 | case AudioServer::SPEAKER_SURROUND_31: |
107 | speaker_count = 3; |
108 | break; |
109 | case AudioServer::SPEAKER_SURROUND_51: |
110 | speaker_count = 5; |
111 | break; |
112 | case AudioServer::SPEAKER_SURROUND_71: |
113 | speaker_count = 7; |
114 | break; |
115 | } |
116 | |
117 | Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes |
118 | real_t volumes[7]; |
119 | spcap.calculate(source_dir, tightness, speaker_count, volumes); |
120 | |
121 | switch (AudioServer::get_singleton()->get_speaker_mode()) { |
122 | case AudioServer::SPEAKER_SURROUND_71: |
123 | output.write[3].l = volumes[5]; // side-left |
124 | output.write[3].r = volumes[6]; // side-right |
125 | [[fallthrough]]; |
126 | case AudioServer::SPEAKER_SURROUND_51: |
127 | output.write[2].l = volumes[3]; // rear-left |
128 | output.write[2].r = volumes[4]; // rear-right |
129 | [[fallthrough]]; |
130 | case AudioServer::SPEAKER_SURROUND_31: |
131 | output.write[1].r = 1.0; // LFE - always full power |
132 | output.write[1].l = volumes[2]; // center |
133 | [[fallthrough]]; |
134 | case AudioServer::SPEAKER_MODE_STEREO: |
135 | output.write[0].r = volumes[1]; // front-right |
136 | output.write[0].l = volumes[0]; // front-left |
137 | break; |
138 | } |
139 | } |
140 | |
141 | void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) { |
142 | reverb_vol.resize(4); |
143 | reverb_vol.write[0] = AudioFrame(0, 0); |
144 | reverb_vol.write[1] = AudioFrame(0, 0); |
145 | reverb_vol.write[2] = AudioFrame(0, 0); |
146 | reverb_vol.write[3] = AudioFrame(0, 0); |
147 | |
148 | float uniformity = area->get_reverb_uniformity(); |
149 | float area_send = area->get_reverb_amount(); |
150 | |
151 | if (uniformity > 0.0) { |
152 | float distance = listener_area_pos.length(); |
153 | float attenuation = Math::db_to_linear(_get_attenuation_db(distance)); |
154 | |
155 | // Determine the fraction of sound that would come from each speaker if they were all driven uniformly. |
156 | float center_val[3] = { 0.5f, 0.25f, 0.16666f }; |
157 | int channel_count = AudioServer::get_singleton()->get_channel_count(); |
158 | AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]); |
159 | |
160 | if (attenuation < 1.0) { |
161 | //pan the uniform sound |
162 | Vector3 rev_pos = listener_area_pos; |
163 | rev_pos.y = 0; |
164 | rev_pos.normalize(); |
165 | |
166 | // Stereo pair. |
167 | float c = rev_pos.x * 0.5 + 0.5; |
168 | reverb_vol.write[0].l = 1.0 - c; |
169 | reverb_vol.write[0].r = c; |
170 | |
171 | if (channel_count >= 3) { |
172 | // Center pair + Side pair |
173 | float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; |
174 | float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; |
175 | |
176 | reverb_vol.write[1].l = xl; |
177 | reverb_vol.write[1].r = xr; |
178 | reverb_vol.write[2].l = 1.0 - xr; |
179 | reverb_vol.write[2].r = 1.0 - xl; |
180 | } |
181 | |
182 | if (channel_count >= 4) { |
183 | // Rear pair |
184 | // FIXME: Not sure what math should be done here |
185 | reverb_vol.write[3].l = 1.0 - c; |
186 | reverb_vol.write[3].r = c; |
187 | } |
188 | |
189 | for (int i = 0; i < channel_count; i++) { |
190 | reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation); |
191 | } |
192 | } else { |
193 | for (int i = 0; i < channel_count; i++) { |
194 | reverb_vol.write[i] = center_frame; |
195 | } |
196 | } |
197 | |
198 | for (int i = 0; i < channel_count; i++) { |
199 | reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity); |
200 | reverb_vol.write[i] *= area_send; |
201 | } |
202 | |
203 | } else { |
204 | for (int i = 0; i < 4; i++) { |
205 | reverb_vol.write[i] = direct_path_vol[i] * area_send; |
206 | } |
207 | } |
208 | } |
209 | |
210 | float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { |
211 | float att = 0; |
212 | switch (attenuation_model) { |
213 | case ATTENUATION_INVERSE_DISTANCE: { |
214 | att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON)); |
215 | } break; |
216 | case ATTENUATION_INVERSE_SQUARE_DISTANCE: { |
217 | float d = (p_distance / unit_size); |
218 | d *= d; |
219 | att = Math::linear_to_db(1.0 / (d + CMP_EPSILON)); |
220 | } break; |
221 | case ATTENUATION_LOGARITHMIC: { |
222 | att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); |
223 | } break; |
224 | case ATTENUATION_DISABLED: |
225 | break; |
226 | default: { |
227 | ERR_PRINT("Unknown attenuation type" ); |
228 | break; |
229 | } |
230 | } |
231 | |
232 | att += volume_db; |
233 | if (att > max_db) { |
234 | att = max_db; |
235 | } |
236 | |
237 | return att; |
238 | } |
239 | |
240 | void AudioStreamPlayer3D::_notification(int p_what) { |
241 | switch (p_what) { |
242 | case NOTIFICATION_ENTER_TREE: { |
243 | velocity_tracker->reset(get_global_transform().origin); |
244 | AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); |
245 | if (autoplay && !Engine::get_singleton()->is_editor_hint()) { |
246 | play(); |
247 | } |
248 | set_stream_paused(false); |
249 | } break; |
250 | |
251 | case NOTIFICATION_EXIT_TREE: { |
252 | set_stream_paused(true); |
253 | AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); |
254 | } break; |
255 | |
256 | case NOTIFICATION_PREDELETE: { |
257 | stop(); |
258 | } break; |
259 | |
260 | case NOTIFICATION_PAUSED: { |
261 | if (!can_process()) { |
262 | // Node can't process so we start fading out to silence. |
263 | set_stream_paused(true); |
264 | } |
265 | } break; |
266 | |
267 | case NOTIFICATION_UNPAUSED: { |
268 | set_stream_paused(false); |
269 | } break; |
270 | |
271 | case NOTIFICATION_TRANSFORM_CHANGED: { |
272 | if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { |
273 | velocity_tracker->update_position(get_global_transform().origin); |
274 | } |
275 | } break; |
276 | |
277 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
278 | // Update anything related to position first, if possible of course. |
279 | Vector<AudioFrame> volume_vector; |
280 | if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { |
281 | force_update_panning = false; |
282 | volume_vector = _update_panning(); |
283 | } |
284 | |
285 | if (setplayback.is_valid() && setplay.get() >= 0) { |
286 | active.set(); |
287 | HashMap<StringName, Vector<AudioFrame>> bus_map; |
288 | bus_map[_get_actual_bus()] = volume_vector; |
289 | AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); |
290 | setplayback.unref(); |
291 | setplay.set(-1); |
292 | } |
293 | |
294 | if (!stream_playbacks.is_empty() && active.is_set()) { |
295 | // Stop playing if no longer active. |
296 | Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; |
297 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
298 | if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { |
299 | playbacks_to_remove.push_back(playback); |
300 | } |
301 | } |
302 | // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. |
303 | for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { |
304 | stream_playbacks.erase(playback); |
305 | } |
306 | if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { |
307 | // This node is no longer actively playing audio. |
308 | active.clear(); |
309 | set_physics_process_internal(false); |
310 | } |
311 | if (!playbacks_to_remove.is_empty()) { |
312 | emit_signal(SNAME("finished" )); |
313 | } |
314 | } |
315 | |
316 | while (stream_playbacks.size() > max_polyphony) { |
317 | AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); |
318 | stream_playbacks.remove_at(0); |
319 | } |
320 | } break; |
321 | } |
322 | } |
323 | |
324 | // Interacts with PhysicsServer3D, so can only be called during _physics_process |
325 | Area3D *AudioStreamPlayer3D::_get_overriding_area() { |
326 | //check if any area is diverting sound into a bus |
327 | Ref<World3D> world_3d = get_world_3d(); |
328 | ERR_FAIL_COND_V(world_3d.is_null(), nullptr); |
329 | |
330 | Vector3 global_pos = get_global_transform().origin; |
331 | |
332 | PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); |
333 | |
334 | PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; |
335 | |
336 | PhysicsDirectSpaceState3D::PointParameters point_params; |
337 | point_params.position = global_pos; |
338 | point_params.collision_mask = area_mask; |
339 | point_params.collide_with_bodies = false; |
340 | point_params.collide_with_areas = true; |
341 | |
342 | int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); |
343 | |
344 | for (int i = 0; i < areas; i++) { |
345 | if (!sr[i].collider) { |
346 | continue; |
347 | } |
348 | |
349 | Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider); |
350 | if (!tarea) { |
351 | continue; |
352 | } |
353 | |
354 | if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) { |
355 | continue; |
356 | } |
357 | |
358 | return tarea; |
359 | } |
360 | return nullptr; |
361 | } |
362 | |
363 | // Interacts with PhysicsServer3D, so can only be called during _physics_process |
364 | StringName AudioStreamPlayer3D::_get_actual_bus() { |
365 | Area3D *overriding_area = _get_overriding_area(); |
366 | if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) { |
367 | return overriding_area->get_audio_bus_name(); |
368 | } |
369 | return bus; |
370 | } |
371 | |
372 | // Interacts with PhysicsServer3D, so can only be called during _physics_process |
373 | Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { |
374 | Vector<AudioFrame> output_volume_vector; |
375 | output_volume_vector.resize(4); |
376 | for (AudioFrame &frame : output_volume_vector) { |
377 | frame = AudioFrame(0, 0); |
378 | } |
379 | |
380 | if (!active.is_set() || stream.is_null()) { |
381 | return output_volume_vector; |
382 | } |
383 | |
384 | Vector3 linear_velocity; |
385 | |
386 | //compute linear velocity for doppler |
387 | if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { |
388 | linear_velocity = velocity_tracker->get_tracked_linear_velocity(); |
389 | } |
390 | |
391 | Vector3 global_pos = get_global_transform().origin; |
392 | |
393 | Ref<World3D> world_3d = get_world_3d(); |
394 | ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector); |
395 | |
396 | HashSet<Camera3D *> cameras = world_3d->get_cameras(); |
397 | cameras.insert(get_viewport()->get_camera_3d()); |
398 | |
399 | PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); |
400 | |
401 | for (Camera3D *camera : cameras) { |
402 | if (!camera) { |
403 | continue; |
404 | } |
405 | Viewport *vp = camera->get_viewport(); |
406 | if (!vp) { |
407 | continue; |
408 | } |
409 | if (!vp->is_audio_listener_3d()) { |
410 | continue; |
411 | } |
412 | |
413 | bool listener_is_camera = true; |
414 | Node3D *listener_node = camera; |
415 | |
416 | AudioListener3D *listener = vp->get_audio_listener_3d(); |
417 | if (listener) { |
418 | listener_node = listener; |
419 | listener_is_camera = false; |
420 | } |
421 | |
422 | Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos); |
423 | |
424 | float dist = local_pos.length(); |
425 | |
426 | Vector3 area_sound_pos; |
427 | Vector3 listener_area_pos; |
428 | |
429 | Area3D *area = _get_overriding_area(); |
430 | |
431 | if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { |
432 | area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin); |
433 | listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos); |
434 | } |
435 | |
436 | if (max_distance > 0) { |
437 | float total_max = max_distance; |
438 | |
439 | if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { |
440 | total_max = MAX(total_max, listener_area_pos.length()); |
441 | } |
442 | if (total_max > max_distance) { |
443 | continue; //can't hear this sound in this listener |
444 | } |
445 | } |
446 | |
447 | float multiplier = Math::db_to_linear(_get_attenuation_db(dist)); |
448 | if (max_distance > 0) { |
449 | multiplier *= MAX(0, 1.0 - (dist / max_distance)); |
450 | } |
451 | |
452 | float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db; |
453 | |
454 | if (emission_angle_enabled) { |
455 | Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; |
456 | float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative |
457 | float angle = Math::rad_to_deg(Math::acos(c)); |
458 | if (angle > emission_angle) { |
459 | db_att -= -emission_angle_filter_attenuation_db; |
460 | } |
461 | } |
462 | |
463 | linear_attenuation = Math::db_to_linear(db_att); |
464 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
465 | AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); |
466 | } |
467 | // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0. |
468 | float tightness = cached_global_panning_strength * 2.0f; |
469 | tightness *= panning_strength; |
470 | _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector); |
471 | |
472 | for (unsigned int k = 0; k < 4; k++) { |
473 | output_volume_vector.write[k] = multiplier * output_volume_vector[k]; |
474 | } |
475 | |
476 | HashMap<StringName, Vector<AudioFrame>> bus_volumes; |
477 | if (area) { |
478 | if (area->is_overriding_audio_bus()) { |
479 | //override audio bus |
480 | bus_volumes[area->get_audio_bus_name()] = output_volume_vector; |
481 | } |
482 | |
483 | if (area->is_using_reverb_bus()) { |
484 | StringName reverb_bus_name = area->get_reverb_bus_name(); |
485 | Vector<AudioFrame> reverb_vol; |
486 | _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol); |
487 | bus_volumes[reverb_bus_name] = reverb_vol; |
488 | } |
489 | } else { |
490 | bus_volumes[bus] = output_volume_vector; |
491 | } |
492 | |
493 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
494 | AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes); |
495 | } |
496 | |
497 | if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { |
498 | Vector3 listener_velocity; |
499 | |
500 | if (listener_is_camera) { |
501 | listener_velocity = camera->get_doppler_tracked_velocity(); |
502 | } |
503 | |
504 | Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity); |
505 | |
506 | if (local_velocity != Vector3()) { |
507 | float approaching = local_pos.normalized().dot(local_velocity.normalized()); |
508 | float velocity = local_velocity.length(); |
509 | float speed_of_sound = 343.0; |
510 | |
511 | float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching); |
512 | doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff |
513 | |
514 | actual_pitch_scale = doppler_pitch_scale; |
515 | } else { |
516 | actual_pitch_scale = pitch_scale; |
517 | } |
518 | } else { |
519 | actual_pitch_scale = pitch_scale; |
520 | } |
521 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
522 | AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale); |
523 | } |
524 | } |
525 | return output_volume_vector; |
526 | } |
527 | |
528 | void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { |
529 | stop(); |
530 | stream = p_stream; |
531 | } |
532 | |
533 | Ref<AudioStream> AudioStreamPlayer3D::get_stream() const { |
534 | return stream; |
535 | } |
536 | |
537 | void AudioStreamPlayer3D::set_volume_db(float p_volume) { |
538 | volume_db = p_volume; |
539 | } |
540 | |
541 | float AudioStreamPlayer3D::get_volume_db() const { |
542 | return volume_db; |
543 | } |
544 | |
545 | void AudioStreamPlayer3D::set_unit_size(float p_volume) { |
546 | unit_size = p_volume; |
547 | update_gizmos(); |
548 | } |
549 | |
550 | float AudioStreamPlayer3D::get_unit_size() const { |
551 | return unit_size; |
552 | } |
553 | |
554 | void AudioStreamPlayer3D::set_max_db(float p_boost) { |
555 | max_db = p_boost; |
556 | } |
557 | |
558 | float AudioStreamPlayer3D::get_max_db() const { |
559 | return max_db; |
560 | } |
561 | |
562 | void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) { |
563 | ERR_FAIL_COND(!(p_pitch_scale > 0.0)); |
564 | pitch_scale = p_pitch_scale; |
565 | } |
566 | |
567 | float AudioStreamPlayer3D::get_pitch_scale() const { |
568 | return pitch_scale; |
569 | } |
570 | |
571 | void AudioStreamPlayer3D::play(float p_from_pos) { |
572 | if (stream.is_null()) { |
573 | return; |
574 | } |
575 | ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree" ); |
576 | if (stream->is_monophonic() && is_playing()) { |
577 | stop(); |
578 | } |
579 | Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); |
580 | ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback." ); |
581 | |
582 | stream_playbacks.push_back(stream_playback); |
583 | setplayback = stream_playback; |
584 | setplay.set(p_from_pos); |
585 | active.set(); |
586 | set_physics_process_internal(true); |
587 | } |
588 | |
589 | void AudioStreamPlayer3D::seek(float p_seconds) { |
590 | if (is_playing()) { |
591 | stop(); |
592 | play(p_seconds); |
593 | } |
594 | } |
595 | |
596 | void AudioStreamPlayer3D::stop() { |
597 | setplay.set(-1); |
598 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
599 | AudioServer::get_singleton()->stop_playback_stream(playback); |
600 | } |
601 | stream_playbacks.clear(); |
602 | active.clear(); |
603 | set_physics_process_internal(false); |
604 | } |
605 | |
606 | bool AudioStreamPlayer3D::is_playing() const { |
607 | for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
608 | if (AudioServer::get_singleton()->is_playback_active(playback)) { |
609 | return true; |
610 | } |
611 | } |
612 | if (setplay.get() >= 0) { |
613 | return true; // play() has been called this frame, but no playback exists just yet. |
614 | } |
615 | return false; |
616 | } |
617 | |
618 | float AudioStreamPlayer3D::get_playback_position() { |
619 | // Return the playback position of the most recently started playback stream. |
620 | if (!stream_playbacks.is_empty()) { |
621 | return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); |
622 | } |
623 | return 0; |
624 | } |
625 | |
626 | void AudioStreamPlayer3D::set_bus(const StringName &p_bus) { |
627 | //if audio is active, must lock this |
628 | AudioServer::get_singleton()->lock(); |
629 | bus = p_bus; |
630 | AudioServer::get_singleton()->unlock(); |
631 | } |
632 | |
633 | StringName AudioStreamPlayer3D::get_bus() const { |
634 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
635 | if (AudioServer::get_singleton()->get_bus_name(i) == bus) { |
636 | return bus; |
637 | } |
638 | } |
639 | return SceneStringNames::get_singleton()->Master; |
640 | } |
641 | |
642 | void AudioStreamPlayer3D::set_autoplay(bool p_enable) { |
643 | autoplay = p_enable; |
644 | } |
645 | |
646 | bool AudioStreamPlayer3D::is_autoplay_enabled() { |
647 | return autoplay; |
648 | } |
649 | |
650 | void AudioStreamPlayer3D::_set_playing(bool p_enable) { |
651 | if (p_enable) { |
652 | play(); |
653 | } else { |
654 | stop(); |
655 | } |
656 | } |
657 | |
658 | bool AudioStreamPlayer3D::_is_active() const { |
659 | return active.is_set(); |
660 | } |
661 | |
662 | void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const { |
663 | if (p_property.name == "bus" ) { |
664 | String options; |
665 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
666 | if (i > 0) { |
667 | options += "," ; |
668 | } |
669 | String name = AudioServer::get_singleton()->get_bus_name(i); |
670 | options += name; |
671 | } |
672 | |
673 | p_property.hint_string = options; |
674 | } |
675 | } |
676 | |
677 | void AudioStreamPlayer3D::_bus_layout_changed() { |
678 | notify_property_list_changed(); |
679 | } |
680 | |
681 | void AudioStreamPlayer3D::set_max_distance(float p_metres) { |
682 | ERR_FAIL_COND(p_metres < 0.0); |
683 | max_distance = p_metres; |
684 | update_gizmos(); |
685 | } |
686 | |
687 | float AudioStreamPlayer3D::get_max_distance() const { |
688 | return max_distance; |
689 | } |
690 | |
691 | void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) { |
692 | area_mask = p_mask; |
693 | } |
694 | |
695 | uint32_t AudioStreamPlayer3D::get_area_mask() const { |
696 | return area_mask; |
697 | } |
698 | |
699 | void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) { |
700 | emission_angle_enabled = p_enable; |
701 | update_gizmos(); |
702 | } |
703 | |
704 | bool AudioStreamPlayer3D::is_emission_angle_enabled() const { |
705 | return emission_angle_enabled; |
706 | } |
707 | |
708 | void AudioStreamPlayer3D::set_emission_angle(float p_angle) { |
709 | ERR_FAIL_COND(p_angle < 0 || p_angle > 90); |
710 | emission_angle = p_angle; |
711 | update_gizmos(); |
712 | } |
713 | |
714 | float AudioStreamPlayer3D::get_emission_angle() const { |
715 | return emission_angle; |
716 | } |
717 | |
718 | void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) { |
719 | emission_angle_filter_attenuation_db = p_angle_attenuation_db; |
720 | } |
721 | |
722 | float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const { |
723 | return emission_angle_filter_attenuation_db; |
724 | } |
725 | |
726 | void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) { |
727 | attenuation_filter_cutoff_hz = p_hz; |
728 | } |
729 | |
730 | float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const { |
731 | return attenuation_filter_cutoff_hz; |
732 | } |
733 | |
734 | void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) { |
735 | attenuation_filter_db = p_db; |
736 | } |
737 | |
738 | float AudioStreamPlayer3D::get_attenuation_filter_db() const { |
739 | return attenuation_filter_db; |
740 | } |
741 | |
742 | void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) { |
743 | ERR_FAIL_INDEX((int)p_model, 4); |
744 | attenuation_model = p_model; |
745 | update_gizmos(); |
746 | } |
747 | |
748 | AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const { |
749 | return attenuation_model; |
750 | } |
751 | |
752 | void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) { |
753 | if (doppler_tracking == p_tracking) { |
754 | return; |
755 | } |
756 | |
757 | doppler_tracking = p_tracking; |
758 | |
759 | if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { |
760 | set_notify_transform(true); |
761 | velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP); |
762 | if (is_inside_tree()) { |
763 | velocity_tracker->reset(get_global_transform().origin); |
764 | } |
765 | } else { |
766 | set_notify_transform(false); |
767 | } |
768 | } |
769 | |
770 | AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const { |
771 | return doppler_tracking; |
772 | } |
773 | |
774 | void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { |
775 | // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. |
776 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
777 | AudioServer::get_singleton()->set_playback_paused(playback, p_pause); |
778 | } |
779 | } |
780 | |
781 | bool AudioStreamPlayer3D::get_stream_paused() const { |
782 | // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. |
783 | if (!stream_playbacks.is_empty()) { |
784 | return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); |
785 | } |
786 | return false; |
787 | } |
788 | |
789 | bool AudioStreamPlayer3D::has_stream_playback() { |
790 | return !stream_playbacks.is_empty(); |
791 | } |
792 | |
793 | Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { |
794 | ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()." ); |
795 | return stream_playbacks[stream_playbacks.size() - 1]; |
796 | } |
797 | |
798 | void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) { |
799 | if (p_max_polyphony > 0) { |
800 | max_polyphony = p_max_polyphony; |
801 | } |
802 | } |
803 | |
804 | int AudioStreamPlayer3D::get_max_polyphony() const { |
805 | return max_polyphony; |
806 | } |
807 | |
808 | void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) { |
809 | ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number." ); |
810 | panning_strength = p_panning_strength; |
811 | } |
812 | |
813 | float AudioStreamPlayer3D::get_panning_strength() const { |
814 | return panning_strength; |
815 | } |
816 | |
817 | void AudioStreamPlayer3D::_bind_methods() { |
818 | ClassDB::bind_method(D_METHOD("set_stream" , "stream" ), &AudioStreamPlayer3D::set_stream); |
819 | ClassDB::bind_method(D_METHOD("get_stream" ), &AudioStreamPlayer3D::get_stream); |
820 | |
821 | ClassDB::bind_method(D_METHOD("set_volume_db" , "volume_db" ), &AudioStreamPlayer3D::set_volume_db); |
822 | ClassDB::bind_method(D_METHOD("get_volume_db" ), &AudioStreamPlayer3D::get_volume_db); |
823 | |
824 | ClassDB::bind_method(D_METHOD("set_unit_size" , "unit_size" ), &AudioStreamPlayer3D::set_unit_size); |
825 | ClassDB::bind_method(D_METHOD("get_unit_size" ), &AudioStreamPlayer3D::get_unit_size); |
826 | |
827 | ClassDB::bind_method(D_METHOD("set_max_db" , "max_db" ), &AudioStreamPlayer3D::set_max_db); |
828 | ClassDB::bind_method(D_METHOD("get_max_db" ), &AudioStreamPlayer3D::get_max_db); |
829 | |
830 | ClassDB::bind_method(D_METHOD("set_pitch_scale" , "pitch_scale" ), &AudioStreamPlayer3D::set_pitch_scale); |
831 | ClassDB::bind_method(D_METHOD("get_pitch_scale" ), &AudioStreamPlayer3D::get_pitch_scale); |
832 | |
833 | ClassDB::bind_method(D_METHOD("play" , "from_position" ), &AudioStreamPlayer3D::play, DEFVAL(0.0)); |
834 | ClassDB::bind_method(D_METHOD("seek" , "to_position" ), &AudioStreamPlayer3D::seek); |
835 | ClassDB::bind_method(D_METHOD("stop" ), &AudioStreamPlayer3D::stop); |
836 | |
837 | ClassDB::bind_method(D_METHOD("is_playing" ), &AudioStreamPlayer3D::is_playing); |
838 | ClassDB::bind_method(D_METHOD("get_playback_position" ), &AudioStreamPlayer3D::get_playback_position); |
839 | |
840 | ClassDB::bind_method(D_METHOD("set_bus" , "bus" ), &AudioStreamPlayer3D::set_bus); |
841 | ClassDB::bind_method(D_METHOD("get_bus" ), &AudioStreamPlayer3D::get_bus); |
842 | |
843 | ClassDB::bind_method(D_METHOD("set_autoplay" , "enable" ), &AudioStreamPlayer3D::set_autoplay); |
844 | ClassDB::bind_method(D_METHOD("is_autoplay_enabled" ), &AudioStreamPlayer3D::is_autoplay_enabled); |
845 | |
846 | ClassDB::bind_method(D_METHOD("_set_playing" , "enable" ), &AudioStreamPlayer3D::_set_playing); |
847 | ClassDB::bind_method(D_METHOD("_is_active" ), &AudioStreamPlayer3D::_is_active); |
848 | |
849 | ClassDB::bind_method(D_METHOD("set_max_distance" , "meters" ), &AudioStreamPlayer3D::set_max_distance); |
850 | ClassDB::bind_method(D_METHOD("get_max_distance" ), &AudioStreamPlayer3D::get_max_distance); |
851 | |
852 | ClassDB::bind_method(D_METHOD("set_area_mask" , "mask" ), &AudioStreamPlayer3D::set_area_mask); |
853 | ClassDB::bind_method(D_METHOD("get_area_mask" ), &AudioStreamPlayer3D::get_area_mask); |
854 | |
855 | ClassDB::bind_method(D_METHOD("set_emission_angle" , "degrees" ), &AudioStreamPlayer3D::set_emission_angle); |
856 | ClassDB::bind_method(D_METHOD("get_emission_angle" ), &AudioStreamPlayer3D::get_emission_angle); |
857 | |
858 | ClassDB::bind_method(D_METHOD("set_emission_angle_enabled" , "enabled" ), &AudioStreamPlayer3D::set_emission_angle_enabled); |
859 | ClassDB::bind_method(D_METHOD("is_emission_angle_enabled" ), &AudioStreamPlayer3D::is_emission_angle_enabled); |
860 | |
861 | ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db" , "db" ), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db); |
862 | ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db" ), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db); |
863 | |
864 | ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz" , "degrees" ), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz); |
865 | ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz" ), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz); |
866 | |
867 | ClassDB::bind_method(D_METHOD("set_attenuation_filter_db" , "db" ), &AudioStreamPlayer3D::set_attenuation_filter_db); |
868 | ClassDB::bind_method(D_METHOD("get_attenuation_filter_db" ), &AudioStreamPlayer3D::get_attenuation_filter_db); |
869 | |
870 | ClassDB::bind_method(D_METHOD("set_attenuation_model" , "model" ), &AudioStreamPlayer3D::set_attenuation_model); |
871 | ClassDB::bind_method(D_METHOD("get_attenuation_model" ), &AudioStreamPlayer3D::get_attenuation_model); |
872 | |
873 | ClassDB::bind_method(D_METHOD("set_doppler_tracking" , "mode" ), &AudioStreamPlayer3D::set_doppler_tracking); |
874 | ClassDB::bind_method(D_METHOD("get_doppler_tracking" ), &AudioStreamPlayer3D::get_doppler_tracking); |
875 | |
876 | ClassDB::bind_method(D_METHOD("set_stream_paused" , "pause" ), &AudioStreamPlayer3D::set_stream_paused); |
877 | ClassDB::bind_method(D_METHOD("get_stream_paused" ), &AudioStreamPlayer3D::get_stream_paused); |
878 | |
879 | ClassDB::bind_method(D_METHOD("set_max_polyphony" , "max_polyphony" ), &AudioStreamPlayer3D::set_max_polyphony); |
880 | ClassDB::bind_method(D_METHOD("get_max_polyphony" ), &AudioStreamPlayer3D::get_max_polyphony); |
881 | |
882 | ClassDB::bind_method(D_METHOD("set_panning_strength" , "panning_strength" ), &AudioStreamPlayer3D::set_panning_strength); |
883 | ClassDB::bind_method(D_METHOD("get_panning_strength" ), &AudioStreamPlayer3D::get_panning_strength); |
884 | |
885 | ClassDB::bind_method(D_METHOD("has_stream_playback" ), &AudioStreamPlayer3D::has_stream_playback); |
886 | ClassDB::bind_method(D_METHOD("get_stream_playback" ), &AudioStreamPlayer3D::get_stream_playback); |
887 | |
888 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream" , PROPERTY_HINT_RESOURCE_TYPE, "AudioStream" ), "set_stream" , "get_stream" ); |
889 | ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model" , PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled" ), "set_attenuation_model" , "get_attenuation_model" ); |
890 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db" , PROPERTY_HINT_RANGE, "-80,80,suffix:dB" ), "set_volume_db" , "get_volume_db" ); |
891 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size" , PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater" ), "set_unit_size" , "get_unit_size" ); |
892 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db" , PROPERTY_HINT_RANGE, "-24,6,suffix:dB" ), "set_max_db" , "get_max_db" ); |
893 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale" , PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater" ), "set_pitch_scale" , "get_pitch_scale" ); |
894 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_EDITOR), "_set_playing" , "is_playing" ); |
895 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay" ), "set_autoplay" , "is_autoplay_enabled" ); |
896 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused" , PROPERTY_HINT_NONE, "" ), "set_stream_paused" , "get_stream_paused" ); |
897 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance" , PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m" ), "set_max_distance" , "get_max_distance" ); |
898 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony" , PROPERTY_HINT_NONE, "" ), "set_max_polyphony" , "get_max_polyphony" ); |
899 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength" , PROPERTY_HINT_RANGE, "0,3,0.01,or_greater" ), "set_panning_strength" , "get_panning_strength" ); |
900 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus" , PROPERTY_HINT_ENUM, "" ), "set_bus" , "get_bus" ); |
901 | ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask" , "get_area_mask" ); |
902 | ADD_GROUP("Emission Angle" , "emission_angle" ); |
903 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled" ), "set_emission_angle_enabled" , "is_emission_angle_enabled" ); |
904 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees" , PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees" ), "set_emission_angle" , "get_emission_angle" ); |
905 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db" , PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB" ), "set_emission_angle_filter_attenuation_db" , "get_emission_angle_filter_attenuation_db" ); |
906 | ADD_GROUP("Attenuation Filter" , "attenuation_filter_" ); |
907 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_attenuation_filter_cutoff_hz" , "get_attenuation_filter_cutoff_hz" ); |
908 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db" , PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB" ), "set_attenuation_filter_db" , "get_attenuation_filter_db" ); |
909 | ADD_GROUP("Doppler" , "doppler_" ); |
910 | ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking" , PROPERTY_HINT_ENUM, "Disabled,Idle,Physics" ), "set_doppler_tracking" , "get_doppler_tracking" ); |
911 | |
912 | BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE); |
913 | BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE); |
914 | BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC); |
915 | BIND_ENUM_CONSTANT(ATTENUATION_DISABLED); |
916 | |
917 | BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); |
918 | BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); |
919 | BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); |
920 | |
921 | ADD_SIGNAL(MethodInfo("finished" )); |
922 | } |
923 | |
924 | AudioStreamPlayer3D::AudioStreamPlayer3D() { |
925 | velocity_tracker.instantiate(); |
926 | AudioServer::get_singleton()->connect("bus_layout_changed" , callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed)); |
927 | set_disable_scale(true); |
928 | cached_global_panning_strength = GLOBAL_GET("audio/general/3d_panning_strength" ); |
929 | } |
930 | |
931 | AudioStreamPlayer3D::~AudioStreamPlayer3D() { |
932 | } |
933 | |