| 1 | /**************************************************************************/ |
| 2 | /* render_forward_clustered.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDER_FORWARD_CLUSTERED_H |
| 32 | #define RENDER_FORWARD_CLUSTERED_H |
| 33 | |
| 34 | #include "core/templates/paged_allocator.h" |
| 35 | #include "servers/rendering/renderer_rd/cluster_builder_rd.h" |
| 36 | #include "servers/rendering/renderer_rd/effects/resolve.h" |
| 37 | #include "servers/rendering/renderer_rd/effects/ss_effects.h" |
| 38 | #include "servers/rendering/renderer_rd/effects/taa.h" |
| 39 | #include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h" |
| 40 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
| 41 | #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" |
| 42 | #include "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl.gen.h" |
| 43 | #include "servers/rendering/renderer_rd/storage_rd/utilities.h" |
| 44 | |
| 45 | #define RB_SCOPE_FORWARD_CLUSTERED SNAME("forward_clustered") |
| 46 | |
| 47 | #define RB_TEX_SPECULAR SNAME("specular") |
| 48 | #define RB_TEX_SPECULAR_MSAA SNAME("specular_msaa") |
| 49 | #define RB_TEX_ROUGHNESS SNAME("normal_roughnesss") |
| 50 | #define RB_TEX_ROUGHNESS_MSAA SNAME("normal_roughnesss_msaa") |
| 51 | #define RB_TEX_VOXEL_GI SNAME("voxel_gi") |
| 52 | #define RB_TEX_VOXEL_GI_MSAA SNAME("voxel_gi_msaa") |
| 53 | |
| 54 | namespace RendererSceneRenderImplementation { |
| 55 | |
| 56 | class RenderForwardClustered : public RendererSceneRenderRD { |
| 57 | friend SceneShaderForwardClustered; |
| 58 | |
| 59 | enum { |
| 60 | SCENE_UNIFORM_SET = 0, |
| 61 | RENDER_PASS_UNIFORM_SET = 1, |
| 62 | TRANSFORMS_UNIFORM_SET = 2, |
| 63 | MATERIAL_UNIFORM_SET = 3, |
| 64 | }; |
| 65 | |
| 66 | const int SAMPLERS_BINDING_FIRST_INDEX = 16; |
| 67 | |
| 68 | enum { |
| 69 | SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 6, |
| 70 | SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 7, |
| 71 | SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 8, |
| 72 | SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 9, |
| 73 | SPEC_CONSTANT_DECAL_FILTER = 10, |
| 74 | SPEC_CONSTANT_PROJECTOR_FILTER = 11, |
| 75 | }; |
| 76 | |
| 77 | enum { |
| 78 | SDFGI_MAX_CASCADES = 8, |
| 79 | MAX_VOXEL_GI_INSTANCESS = 8, |
| 80 | MAX_LIGHTMAPS = 8, |
| 81 | MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE = 2, |
| 82 | INSTANCE_DATA_BUFFER_MIN_SIZE = 4096 |
| 83 | }; |
| 84 | |
| 85 | enum RenderListType { |
| 86 | RENDER_LIST_OPAQUE, //used for opaque objects |
| 87 | RENDER_LIST_ALPHA, //used for transparent objects |
| 88 | RENDER_LIST_SECONDARY, //used for shadows and other objects |
| 89 | RENDER_LIST_MAX |
| 90 | }; |
| 91 | |
| 92 | /* Scene Shader */ |
| 93 | |
| 94 | SceneShaderForwardClustered scene_shader; |
| 95 | |
| 96 | /* Framebuffer */ |
| 97 | |
| 98 | class RenderBufferDataForwardClustered : public RenderBufferCustomDataRD { |
| 99 | GDCLASS(RenderBufferDataForwardClustered, RenderBufferCustomDataRD) |
| 100 | |
| 101 | private: |
| 102 | RenderSceneBuffersRD *render_buffers = nullptr; |
| 103 | |
| 104 | public: |
| 105 | ClusterBuilderRD *cluster_builder = nullptr; |
| 106 | |
| 107 | struct SSEffectsData { |
| 108 | Projection last_frame_projections[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 109 | Transform3D last_frame_transform; |
| 110 | |
| 111 | RendererRD::SSEffects::SSILRenderBuffers ssil; |
| 112 | RendererRD::SSEffects::SSAORenderBuffers ssao; |
| 113 | RendererRD::SSEffects::SSRRenderBuffers ssr; |
| 114 | } ss_effects_data; |
| 115 | |
| 116 | enum DepthFrameBufferType { |
| 117 | DEPTH_FB, |
| 118 | DEPTH_FB_ROUGHNESS, |
| 119 | DEPTH_FB_ROUGHNESS_VOXELGI |
| 120 | }; |
| 121 | |
| 122 | RID render_sdfgi_uniform_set; |
| 123 | |
| 124 | void ensure_specular(); |
| 125 | bool has_specular() const { return render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR); } |
| 126 | RID get_specular() const { return render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR); } |
| 127 | RID get_specular(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR, p_layer, 0); } |
| 128 | RID get_specular_msaa(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR_MSAA, p_layer, 0); } |
| 129 | |
| 130 | void ensure_normal_roughness_texture(); |
| 131 | bool has_normal_roughness() const { return render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS); } |
| 132 | RID get_normal_roughness() const { return render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS); } |
| 133 | RID get_normal_roughness(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS, p_layer, 0); } |
| 134 | RID get_normal_roughness_msaa() const { return render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS_MSAA); } |
| 135 | RID get_normal_roughness_msaa(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS_MSAA, p_layer, 0); } |
| 136 | |
| 137 | void ensure_voxelgi(); |
| 138 | bool has_voxelgi() const { return render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI); } |
| 139 | RID get_voxelgi() const { return render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI); } |
| 140 | RID get_voxelgi(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI, p_layer, 0); } |
| 141 | RID get_voxelgi_msaa(uint32_t p_layer) { return render_buffers->get_texture_slice(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI_MSAA, p_layer, 0); } |
| 142 | |
| 143 | RID get_color_only_fb(); |
| 144 | RID get_color_pass_fb(uint32_t p_color_pass_flags); |
| 145 | RID get_depth_fb(DepthFrameBufferType p_type = DEPTH_FB); |
| 146 | RID get_specular_only_fb(); |
| 147 | |
| 148 | virtual void configure(RenderSceneBuffersRD *p_render_buffers) override; |
| 149 | virtual void free_data() override; |
| 150 | }; |
| 151 | |
| 152 | virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) override; |
| 153 | |
| 154 | RID render_base_uniform_set; |
| 155 | |
| 156 | uint64_t lightmap_texture_array_version = 0xFFFFFFFF; |
| 157 | |
| 158 | bool base_uniform_set_updated = false; |
| 159 | void _update_render_base_uniform_set(); |
| 160 | RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); |
| 161 | RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); |
| 162 | |
| 163 | enum PassMode { |
| 164 | PASS_MODE_COLOR, |
| 165 | PASS_MODE_SHADOW, |
| 166 | PASS_MODE_SHADOW_DP, |
| 167 | PASS_MODE_DEPTH, |
| 168 | PASS_MODE_DEPTH_NORMAL_ROUGHNESS, |
| 169 | PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI, |
| 170 | PASS_MODE_DEPTH_MATERIAL, |
| 171 | PASS_MODE_SDF, |
| 172 | }; |
| 173 | |
| 174 | enum ColorPassFlags { |
| 175 | COLOR_PASS_FLAG_TRANSPARENT = 1 << 0, |
| 176 | COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1, |
| 177 | COLOR_PASS_FLAG_MULTIVIEW = 1 << 2, |
| 178 | COLOR_PASS_FLAG_MOTION_VECTORS = 1 << 3, |
| 179 | }; |
| 180 | |
| 181 | struct GeometryInstanceSurfaceDataCache; |
| 182 | struct RenderElementInfo; |
| 183 | |
| 184 | struct RenderListParameters { |
| 185 | GeometryInstanceSurfaceDataCache **elements = nullptr; |
| 186 | RenderElementInfo *element_info = nullptr; |
| 187 | int element_count = 0; |
| 188 | bool reverse_cull = false; |
| 189 | PassMode pass_mode = PASS_MODE_COLOR; |
| 190 | uint32_t color_pass_flags = 0; |
| 191 | bool no_gi = false; |
| 192 | uint32_t view_count = 1; |
| 193 | RID render_pass_uniform_set; |
| 194 | bool force_wireframe = false; |
| 195 | Vector2 uv_offset; |
| 196 | float lod_distance_multiplier = 0.0; |
| 197 | float screen_mesh_lod_threshold = 0.0; |
| 198 | RD::FramebufferFormatID framebuffer_format = 0; |
| 199 | uint32_t element_offset = 0; |
| 200 | uint32_t barrier = RD::BARRIER_MASK_ALL_BARRIERS; |
| 201 | bool use_directional_soft_shadow = false; |
| 202 | |
| 203 | RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS) { |
| 204 | elements = p_elements; |
| 205 | element_info = p_element_info; |
| 206 | element_count = p_element_count; |
| 207 | reverse_cull = p_reverse_cull; |
| 208 | pass_mode = p_pass_mode; |
| 209 | color_pass_flags = p_color_pass_flags; |
| 210 | no_gi = p_no_gi; |
| 211 | view_count = p_view_count; |
| 212 | render_pass_uniform_set = p_render_pass_uniform_set; |
| 213 | force_wireframe = p_force_wireframe; |
| 214 | uv_offset = p_uv_offset; |
| 215 | lod_distance_multiplier = p_lod_distance_multiplier; |
| 216 | screen_mesh_lod_threshold = p_screen_mesh_lod_threshold; |
| 217 | element_offset = p_element_offset; |
| 218 | barrier = p_barrier; |
| 219 | use_directional_soft_shadow = p_use_directional_soft_shadows; |
| 220 | } |
| 221 | }; |
| 222 | |
| 223 | struct LightmapData { |
| 224 | float normal_xform[12]; |
| 225 | float pad[3]; |
| 226 | float exposure_normalization; |
| 227 | }; |
| 228 | |
| 229 | struct LightmapCaptureData { |
| 230 | float sh[9 * 4]; |
| 231 | }; |
| 232 | |
| 233 | // When changing any of these enums, remember to change the corresponding enums in the shader files as well. |
| 234 | enum { |
| 235 | INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4, |
| 236 | INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 5, |
| 237 | INSTANCE_DATA_FLAG_USE_SDFGI = 1 << 6, |
| 238 | INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 7, |
| 239 | INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 8, |
| 240 | INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 9, |
| 241 | INSTANCE_DATA_FLAG_USE_VOXEL_GI = 1 << 10, |
| 242 | INSTANCE_DATA_FLAG_PARTICLES = 1 << 11, |
| 243 | INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12, |
| 244 | INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13, |
| 245 | INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14, |
| 246 | INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15, |
| 247 | INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16, |
| 248 | INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF, |
| 249 | INSTANCE_DATA_FLAGS_FADE_SHIFT = 24, |
| 250 | INSTANCE_DATA_FLAGS_FADE_MASK = 0xFFUL << INSTANCE_DATA_FLAGS_FADE_SHIFT |
| 251 | }; |
| 252 | |
| 253 | struct SceneState { |
| 254 | // This struct is loaded into Set 1 - Binding 1, populated at start of rendering a frame, must match with shader code |
| 255 | struct UBO { |
| 256 | uint32_t cluster_shift; |
| 257 | uint32_t cluster_width; |
| 258 | uint32_t cluster_type_size; |
| 259 | uint32_t max_cluster_element_count_div_32; |
| 260 | |
| 261 | uint32_t ss_effects_flags; |
| 262 | float ssao_light_affect; |
| 263 | float ssao_ao_affect; |
| 264 | uint32_t pad1; |
| 265 | |
| 266 | float sdf_to_bounds[16]; |
| 267 | |
| 268 | int32_t sdf_offset[3]; |
| 269 | uint32_t pad2; |
| 270 | |
| 271 | int32_t sdf_size[3]; |
| 272 | uint32_t gi_upscale_for_msaa; |
| 273 | |
| 274 | uint32_t volumetric_fog_enabled; |
| 275 | float volumetric_fog_inv_length; |
| 276 | float volumetric_fog_detail_spread; |
| 277 | uint32_t volumetric_fog_pad; |
| 278 | }; |
| 279 | |
| 280 | struct PushConstant { |
| 281 | uint32_t base_index; // |
| 282 | uint32_t uv_offset; //packed |
| 283 | uint32_t multimesh_motion_vectors_current_offset; |
| 284 | uint32_t multimesh_motion_vectors_previous_offset; |
| 285 | }; |
| 286 | |
| 287 | struct InstanceData { |
| 288 | float transform[16]; |
| 289 | float prev_transform[16]; |
| 290 | uint32_t flags; |
| 291 | uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables |
| 292 | uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index) |
| 293 | uint32_t layer_mask; |
| 294 | float lightmap_uv_scale[4]; |
| 295 | }; |
| 296 | |
| 297 | UBO ubo; |
| 298 | |
| 299 | LocalVector<RID> uniform_buffers; |
| 300 | LocalVector<RID> implementation_uniform_buffers; |
| 301 | |
| 302 | LightmapData lightmaps[MAX_LIGHTMAPS]; |
| 303 | RID lightmap_ids[MAX_LIGHTMAPS]; |
| 304 | bool lightmap_has_sh[MAX_LIGHTMAPS]; |
| 305 | uint32_t lightmaps_used = 0; |
| 306 | uint32_t max_lightmaps; |
| 307 | RID lightmap_buffer; |
| 308 | |
| 309 | RID instance_buffer[RENDER_LIST_MAX]; |
| 310 | uint32_t instance_buffer_size[RENDER_LIST_MAX] = { 0, 0, 0 }; |
| 311 | LocalVector<InstanceData> instance_data[RENDER_LIST_MAX]; |
| 312 | |
| 313 | LightmapCaptureData *lightmap_captures = nullptr; |
| 314 | uint32_t max_lightmap_captures; |
| 315 | RID lightmap_capture_buffer; |
| 316 | |
| 317 | RID voxelgi_ids[MAX_VOXEL_GI_INSTANCESS]; |
| 318 | uint32_t voxelgis_used = 0; |
| 319 | |
| 320 | bool used_screen_texture = false; |
| 321 | bool used_normal_texture = false; |
| 322 | bool used_depth_texture = false; |
| 323 | bool used_sss = false; |
| 324 | bool used_lightmap = false; |
| 325 | |
| 326 | struct ShadowPass { |
| 327 | uint32_t element_from; |
| 328 | uint32_t element_count; |
| 329 | bool flip_cull; |
| 330 | PassMode pass_mode; |
| 331 | |
| 332 | RID rp_uniform_set; |
| 333 | Plane camera_plane; |
| 334 | float lod_distance_multiplier; |
| 335 | float screen_mesh_lod_threshold; |
| 336 | |
| 337 | RID framebuffer; |
| 338 | RD::InitialAction initial_depth_action; |
| 339 | RD::FinalAction final_depth_action; |
| 340 | Rect2i rect; |
| 341 | }; |
| 342 | |
| 343 | LocalVector<ShadowPass> shadow_passes; |
| 344 | |
| 345 | } scene_state; |
| 346 | |
| 347 | static RenderForwardClustered *singleton; |
| 348 | |
| 349 | void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); |
| 350 | void _setup_voxelgis(const PagedArray<RID> &p_voxelgis); |
| 351 | void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform); |
| 352 | |
| 353 | struct RenderElementInfo { |
| 354 | enum { MAX_REPEATS = (1 << 20) - 1 }; |
| 355 | uint32_t repeat : 20; |
| 356 | uint32_t uses_projector : 1; |
| 357 | uint32_t uses_softshadow : 1; |
| 358 | uint32_t uses_lightmap : 1; |
| 359 | uint32_t uses_forward_gi : 1; |
| 360 | uint32_t lod_index : 8; |
| 361 | }; |
| 362 | |
| 363 | template <PassMode p_pass_mode, uint32_t p_color_pass_flags = 0> |
| 364 | _FORCE_INLINE_ void _render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); |
| 365 | |
| 366 | void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); |
| 367 | |
| 368 | LocalVector<RD::DrawListID> thread_draw_lists; |
| 369 | void _render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params); |
| 370 | void _render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); |
| 371 | |
| 372 | uint32_t render_list_thread_threshold = 500; |
| 373 | |
| 374 | void _update_instance_data_buffer(RenderListType p_render_list); |
| 375 | void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true); |
| 376 | void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false); |
| 377 | |
| 378 | HashMap<Size2i, RID> sdfgi_framebuffer_size_cache; |
| 379 | |
| 380 | struct GeometryInstanceData; |
| 381 | class GeometryInstanceForwardClustered; |
| 382 | |
| 383 | struct GeometryInstanceLightmapSH { |
| 384 | Color sh[9]; |
| 385 | }; |
| 386 | |
| 387 | // Cached data for drawing surfaces |
| 388 | struct GeometryInstanceSurfaceDataCache { |
| 389 | enum { |
| 390 | FLAG_PASS_DEPTH = 1, |
| 391 | FLAG_PASS_OPAQUE = 2, |
| 392 | FLAG_PASS_ALPHA = 4, |
| 393 | FLAG_PASS_SHADOW = 8, |
| 394 | FLAG_USES_SHARED_SHADOW_MATERIAL = 128, |
| 395 | FLAG_USES_SUBSURFACE_SCATTERING = 2048, |
| 396 | FLAG_USES_SCREEN_TEXTURE = 4096, |
| 397 | FLAG_USES_DEPTH_TEXTURE = 8192, |
| 398 | FLAG_USES_NORMAL_TEXTURE = 16384, |
| 399 | FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768, |
| 400 | FLAG_USES_PARTICLE_TRAILS = 65536, |
| 401 | }; |
| 402 | |
| 403 | union { |
| 404 | struct { |
| 405 | uint64_t lod_index : 8; |
| 406 | uint64_t surface_index : 8; |
| 407 | uint64_t geometry_id : 32; |
| 408 | uint64_t material_id_low : 16; |
| 409 | |
| 410 | uint64_t material_id_hi : 16; |
| 411 | uint64_t shader_id : 32; |
| 412 | uint64_t uses_softshadow : 1; |
| 413 | uint64_t uses_projector : 1; |
| 414 | uint64_t uses_forward_gi : 1; |
| 415 | uint64_t uses_lightmap : 1; |
| 416 | uint64_t depth_layer : 4; |
| 417 | uint64_t priority : 8; |
| 418 | }; |
| 419 | struct { |
| 420 | uint64_t sort_key1; |
| 421 | uint64_t sort_key2; |
| 422 | }; |
| 423 | } sort; |
| 424 | |
| 425 | RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; |
| 426 | uint32_t flags = 0; |
| 427 | uint32_t surface_index = 0; |
| 428 | |
| 429 | void *surface = nullptr; |
| 430 | RID material_uniform_set; |
| 431 | SceneShaderForwardClustered::ShaderData *shader = nullptr; |
| 432 | SceneShaderForwardClustered::MaterialData *material = nullptr; |
| 433 | |
| 434 | void *surface_shadow = nullptr; |
| 435 | RID material_uniform_set_shadow; |
| 436 | SceneShaderForwardClustered::ShaderData *shader_shadow = nullptr; |
| 437 | |
| 438 | GeometryInstanceSurfaceDataCache *next = nullptr; |
| 439 | GeometryInstanceForwardClustered *owner = nullptr; |
| 440 | }; |
| 441 | |
| 442 | class GeometryInstanceForwardClustered : public RenderGeometryInstanceBase { |
| 443 | public: |
| 444 | // lightmap |
| 445 | RID lightmap_instance; |
| 446 | Rect2 lightmap_uv_scale; |
| 447 | uint32_t lightmap_slice_index; |
| 448 | GeometryInstanceLightmapSH *lightmap_sh = nullptr; |
| 449 | |
| 450 | //used during rendering |
| 451 | |
| 452 | uint32_t gi_offset_cache = 0; |
| 453 | bool store_transform_cache = true; |
| 454 | RID transforms_uniform_set; |
| 455 | uint32_t instance_count = 0; |
| 456 | uint32_t trail_steps = 1; |
| 457 | bool can_sdfgi = false; |
| 458 | bool using_projectors = false; |
| 459 | bool using_softshadows = false; |
| 460 | |
| 461 | //used during setup |
| 462 | uint64_t prev_transform_change_frame = 0xFFFFFFFF; |
| 463 | bool prev_transform_dirty = true; |
| 464 | Transform3D prev_transform; |
| 465 | RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE]; |
| 466 | GeometryInstanceSurfaceDataCache *surface_caches = nullptr; |
| 467 | SelfList<GeometryInstanceForwardClustered> dirty_list_element; |
| 468 | |
| 469 | GeometryInstanceForwardClustered() : |
| 470 | dirty_list_element(this) {} |
| 471 | |
| 472 | virtual void _mark_dirty() override; |
| 473 | |
| 474 | virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override; |
| 475 | virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override; |
| 476 | virtual void set_lightmap_capture(const Color *p_sh9) override; |
| 477 | |
| 478 | virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override {} |
| 479 | virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} |
| 480 | virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} |
| 481 | virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override; |
| 482 | |
| 483 | virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override; |
| 484 | }; |
| 485 | |
| 486 | static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); |
| 487 | static void _geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker); |
| 488 | |
| 489 | SelfList<GeometryInstanceForwardClustered>::List geometry_instance_dirty_list; |
| 490 | |
| 491 | PagedAllocator<GeometryInstanceForwardClustered> geometry_instance_alloc; |
| 492 | PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; |
| 493 | PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; |
| 494 | |
| 495 | void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); |
| 496 | void _geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, RID p_mat_src, RID p_mesh); |
| 497 | void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); |
| 498 | void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance); |
| 499 | void _update_dirty_geometry_instances(); |
| 500 | |
| 501 | /* Render List */ |
| 502 | |
| 503 | struct RenderList { |
| 504 | LocalVector<GeometryInstanceSurfaceDataCache *> elements; |
| 505 | LocalVector<RenderElementInfo> element_info; |
| 506 | |
| 507 | void clear() { |
| 508 | elements.clear(); |
| 509 | element_info.clear(); |
| 510 | } |
| 511 | |
| 512 | //should eventually be replaced by radix |
| 513 | |
| 514 | struct SortByKey { |
| 515 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { |
| 516 | return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); |
| 517 | } |
| 518 | }; |
| 519 | |
| 520 | void sort_by_key() { |
| 521 | SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; |
| 522 | sorter.sort(elements.ptr(), elements.size()); |
| 523 | } |
| 524 | |
| 525 | void sort_by_key_range(uint32_t p_from, uint32_t p_size) { |
| 526 | SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; |
| 527 | sorter.sort(elements.ptr() + p_from, p_size); |
| 528 | } |
| 529 | |
| 530 | struct SortByDepth { |
| 531 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { |
| 532 | return (A->owner->depth < B->owner->depth); |
| 533 | } |
| 534 | }; |
| 535 | |
| 536 | void sort_by_depth() { //used for shadows |
| 537 | |
| 538 | SortArray<GeometryInstanceSurfaceDataCache *, SortByDepth> sorter; |
| 539 | sorter.sort(elements.ptr(), elements.size()); |
| 540 | } |
| 541 | |
| 542 | struct SortByReverseDepthAndPriority { |
| 543 | _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { |
| 544 | return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); |
| 545 | } |
| 546 | }; |
| 547 | |
| 548 | void sort_by_reverse_depth_and_priority() { //used for alpha |
| 549 | |
| 550 | SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter; |
| 551 | sorter.sort(elements.ptr(), elements.size()); |
| 552 | } |
| 553 | |
| 554 | _FORCE_INLINE_ void add_element(GeometryInstanceSurfaceDataCache *p_element) { |
| 555 | elements.push_back(p_element); |
| 556 | } |
| 557 | }; |
| 558 | |
| 559 | RenderList render_list[RENDER_LIST_MAX]; |
| 560 | |
| 561 | virtual void _update_shader_quality_settings() override; |
| 562 | |
| 563 | /* Effects */ |
| 564 | |
| 565 | RendererRD::Resolve *resolve_effects = nullptr; |
| 566 | RendererRD::TAA *taa = nullptr; |
| 567 | RendererRD::SSEffects *ss_effects = nullptr; |
| 568 | |
| 569 | /* Cluster builder */ |
| 570 | |
| 571 | ClusterBuilderSharedDataRD cluster_builder_shared; |
| 572 | ClusterBuilderRD *current_cluster_builder = nullptr; |
| 573 | |
| 574 | /* SDFGI */ |
| 575 | void _update_sdfgi(RenderDataRD *p_render_data); |
| 576 | |
| 577 | /* Volumetric fog */ |
| 578 | RID shadow_sampler; |
| 579 | |
| 580 | void _update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes); |
| 581 | |
| 582 | /* Render shadows */ |
| 583 | |
| 584 | void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr); |
| 585 | void _render_shadow_begin(); |
| 586 | void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr); |
| 587 | void _render_shadow_process(); |
| 588 | void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); |
| 589 | |
| 590 | /* Render Scene */ |
| 591 | void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections); |
| 592 | void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections, const Transform3D &p_transform); |
| 593 | void _copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers); |
| 594 | void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer); |
| 595 | void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive); |
| 596 | void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera); |
| 597 | |
| 598 | /* Debug */ |
| 599 | void _debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers); |
| 600 | |
| 601 | protected: |
| 602 | /* setup */ |
| 603 | |
| 604 | virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; |
| 605 | virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; |
| 606 | |
| 607 | virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; |
| 608 | virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; |
| 609 | virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; |
| 610 | |
| 611 | virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; |
| 612 | virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; |
| 613 | |
| 614 | /* Rendering */ |
| 615 | |
| 616 | virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; |
| 617 | virtual void _render_buffers_debug_draw(const RenderDataRD *p_render_data) override; |
| 618 | |
| 619 | virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) override; |
| 620 | virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; |
| 621 | virtual void _render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) override; |
| 622 | virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) override; |
| 623 | |
| 624 | public: |
| 625 | static RenderForwardClustered *get_singleton() { return singleton; } |
| 626 | |
| 627 | ClusterBuilderSharedDataRD *get_cluster_builder_shared() { return &cluster_builder_shared; } |
| 628 | RendererRD::SSEffects *get_ss_effects() { return ss_effects; } |
| 629 | |
| 630 | /* callback from updating our lighting UBOs, used to populate cluster builder */ |
| 631 | virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) override; |
| 632 | virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) override; |
| 633 | virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) override; |
| 634 | |
| 635 | virtual void base_uniforms_changed() override; |
| 636 | _FORCE_INLINE_ virtual void update_uniform_sets() override { |
| 637 | base_uniform_set_updated = true; |
| 638 | _update_render_base_uniform_set(); |
| 639 | } |
| 640 | |
| 641 | /* SDFGI UPDATE */ |
| 642 | |
| 643 | virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override; |
| 644 | virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override; |
| 645 | virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override; |
| 646 | virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override; |
| 647 | RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; } |
| 648 | |
| 649 | /* GEOMETRY INSTANCE */ |
| 650 | |
| 651 | virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override; |
| 652 | virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override; |
| 653 | |
| 654 | virtual uint32_t geometry_instance_get_pair_mask() override; |
| 655 | |
| 656 | virtual bool free(RID p_rid) override; |
| 657 | |
| 658 | RenderForwardClustered(); |
| 659 | ~RenderForwardClustered(); |
| 660 | }; |
| 661 | } // namespace RendererSceneRenderImplementation |
| 662 | |
| 663 | #endif // RENDER_FORWARD_CLUSTERED_H |
| 664 | |