| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/gl/builders/GrGLProgramBuilder.h" |
| 9 | |
| 10 | #include "include/gpu/GrContext.h" |
| 11 | #include "src/core/SkATrace.h" |
| 12 | #include "src/core/SkAutoMalloc.h" |
| 13 | #include "src/core/SkReader32.h" |
| 14 | #include "src/core/SkTraceEvent.h" |
| 15 | #include "src/core/SkWriter32.h" |
| 16 | #include "src/gpu/GrAutoLocaleSetter.h" |
| 17 | #include "src/gpu/GrContextPriv.h" |
| 18 | #include "src/gpu/GrCoordTransform.h" |
| 19 | #include "src/gpu/GrPersistentCacheUtils.h" |
| 20 | #include "src/gpu/GrProgramDesc.h" |
| 21 | #include "src/gpu/GrShaderCaps.h" |
| 22 | #include "src/gpu/GrShaderUtils.h" |
| 23 | #include "src/gpu/GrSwizzle.h" |
| 24 | #include "src/gpu/gl/GrGLGpu.h" |
| 25 | #include "src/gpu/gl/GrGLProgram.h" |
| 26 | #include "src/gpu/gl/builders/GrGLProgramBuilder.h" |
| 27 | #include "src/gpu/gl/builders/GrGLShaderStringBuilder.h" |
| 28 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 29 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| 30 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 31 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| 32 | |
| 33 | #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| 34 | #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
| 35 | |
| 36 | static void cleanup_shaders(GrGLGpu* gpu, const SkTDArray<GrGLuint>& shaderIDs) { |
| 37 | for (int i = 0; i < shaderIDs.count(); ++i) { |
| 38 | GR_GL_CALL(gpu->glInterface(), DeleteShader(shaderIDs[i])); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, |
| 43 | const SkTDArray<GrGLuint>& shaderIDs) { |
| 44 | GR_GL_CALL(gpu->glInterface(), DeleteProgram(programID)); |
| 45 | cleanup_shaders(gpu, shaderIDs); |
| 46 | } |
| 47 | |
| 48 | sk_sp<GrGLProgram> GrGLProgramBuilder::CreateProgram( |
| 49 | GrGLGpu* gpu, |
| 50 | GrRenderTarget* renderTarget, |
| 51 | const GrProgramDesc& desc, |
| 52 | const GrProgramInfo& programInfo, |
| 53 | const GrGLPrecompiledProgram* precompiledProgram) { |
| 54 | ATRACE_ANDROID_FRAMEWORK_ALWAYS("shader_compile" ); |
| 55 | GrAutoLocaleSetter als("C" ); |
| 56 | |
| 57 | // create a builder. This will be handed off to effects so they can use it to add |
| 58 | // uniforms, varyings, textures, etc |
| 59 | GrGLProgramBuilder builder(gpu, renderTarget, desc, programInfo); |
| 60 | |
| 61 | auto persistentCache = gpu->getContext()->priv().getPersistentCache(); |
| 62 | if (persistentCache && !precompiledProgram) { |
| 63 | sk_sp<SkData> key = SkData::MakeWithoutCopy(desc.asKey(), desc.keyLength()); |
| 64 | builder.fCached = persistentCache->load(*key); |
| 65 | // the eventual end goal is to completely skip emitAndInstallProcs on a cache hit, but it's |
| 66 | // doing necessary setup in addition to generating the SkSL code. Currently we are only able |
| 67 | // to skip the SkSL->GLSL step on a cache hit. |
| 68 | } |
| 69 | if (!builder.emitAndInstallProcs()) { |
| 70 | return nullptr; |
| 71 | } |
| 72 | return builder.finalize(precompiledProgram); |
| 73 | } |
| 74 | |
| 75 | ///////////////////////////////////////////////////////////////////////////// |
| 76 | |
| 77 | GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, |
| 78 | GrRenderTarget* renderTarget, |
| 79 | const GrProgramDesc& desc, |
| 80 | const GrProgramInfo& programInfo) |
| 81 | : INHERITED(renderTarget, desc, programInfo) |
| 82 | , fGpu(gpu) |
| 83 | , fVaryingHandler(this) |
| 84 | , fUniformHandler(this) |
| 85 | , fVertexAttributeCnt(0) |
| 86 | , fInstanceAttributeCnt(0) |
| 87 | , fVertexStride(0) |
| 88 | , fInstanceStride(0) {} |
| 89 | |
| 90 | const GrCaps* GrGLProgramBuilder::caps() const { |
| 91 | return fGpu->caps(); |
| 92 | } |
| 93 | |
| 94 | bool GrGLProgramBuilder::compileAndAttachShaders(const SkSL::String& glsl, |
| 95 | GrGLuint programId, |
| 96 | GrGLenum type, |
| 97 | SkTDArray<GrGLuint>* shaderIds, |
| 98 | GrContextOptions::ShaderErrorHandler* errHandler) { |
| 99 | GrGLGpu* gpu = this->gpu(); |
| 100 | GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(), |
| 101 | programId, |
| 102 | type, |
| 103 | glsl, |
| 104 | gpu->stats(), |
| 105 | errHandler); |
| 106 | if (!shaderId) { |
| 107 | return false; |
| 108 | } |
| 109 | |
| 110 | *shaderIds->append() = shaderId; |
| 111 | return true; |
| 112 | } |
| 113 | |
| 114 | void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, |
| 115 | const GrPrimitiveProcessor& primProc, |
| 116 | bool bindAttribLocations) { |
| 117 | fVertexAttributeCnt = primProc.numVertexAttributes(); |
| 118 | fInstanceAttributeCnt = primProc.numInstanceAttributes(); |
| 119 | fAttributes.reset( |
| 120 | new GrGLProgram::Attribute[fVertexAttributeCnt + fInstanceAttributeCnt]); |
| 121 | auto addAttr = [&](int i, const auto& a, size_t* stride) { |
| 122 | fAttributes[i].fCPUType = a.cpuType(); |
| 123 | fAttributes[i].fGPUType = a.gpuType(); |
| 124 | fAttributes[i].fOffset = *stride; |
| 125 | *stride += a.sizeAlign4(); |
| 126 | fAttributes[i].fLocation = i; |
| 127 | if (bindAttribLocations) { |
| 128 | GL_CALL(BindAttribLocation(programID, i, a.name())); |
| 129 | } |
| 130 | }; |
| 131 | fVertexStride = 0; |
| 132 | int i = 0; |
| 133 | for (const auto& attr : primProc.vertexAttributes()) { |
| 134 | addAttr(i++, attr, &fVertexStride); |
| 135 | } |
| 136 | SkASSERT(fVertexStride == primProc.vertexStride()); |
| 137 | fInstanceStride = 0; |
| 138 | for (const auto& attr : primProc.instanceAttributes()) { |
| 139 | addAttr(i++, attr, &fInstanceStride); |
| 140 | } |
| 141 | SkASSERT(fInstanceStride == primProc.instanceStride()); |
| 142 | } |
| 143 | |
| 144 | void GrGLProgramBuilder::addInputVars(const SkSL::Program::Inputs& inputs) { |
| 145 | if (inputs.fRTWidth) { |
| 146 | this->addRTWidthUniform(SKSL_RTWIDTH_NAME); |
| 147 | } |
| 148 | if (inputs.fRTHeight) { |
| 149 | this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | static constexpr SkFourByteTag kSKSL_Tag = SkSetFourByteTag('S', 'K', 'S', 'L'); |
| 154 | static constexpr SkFourByteTag kGLSL_Tag = SkSetFourByteTag('G', 'L', 'S', 'L'); |
| 155 | static constexpr SkFourByteTag kGLPB_Tag = SkSetFourByteTag('G', 'L', 'P', 'B'); |
| 156 | |
| 157 | void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, |
| 158 | const SkSL::String shaders[], bool isSkSL, |
| 159 | SkSL::Program::Settings* settings) { |
| 160 | if (!this->gpu()->getContext()->priv().getPersistentCache()) { |
| 161 | return; |
| 162 | } |
| 163 | sk_sp<SkData> key = SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().keyLength()); |
| 164 | if (fGpu->glCaps().programBinarySupport()) { |
| 165 | // binary cache |
| 166 | GrGLsizei length = 0; |
| 167 | GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); |
| 168 | if (length > 0) { |
| 169 | SkWriter32 writer; |
| 170 | writer.write32(kGLPB_Tag); |
| 171 | |
| 172 | writer.writePad(&inputs, sizeof(inputs)); |
| 173 | writer.write32(length); |
| 174 | |
| 175 | void* binary = writer.reservePad(length); |
| 176 | GrGLenum binaryFormat; |
| 177 | GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary)); |
| 178 | writer.write32(binaryFormat); |
| 179 | |
| 180 | auto data = writer.snapshotAsData(); |
| 181 | this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data); |
| 182 | } |
| 183 | } else { |
| 184 | // source cache, plus metadata to allow for a complete precompile |
| 185 | GrPersistentCacheUtils::ShaderMetadata meta; |
| 186 | meta.fSettings = settings; |
| 187 | meta.fHasCustomColorOutput = fFS.hasCustomColorOutput(); |
| 188 | meta.fHasSecondaryColorOutput = fFS.hasSecondaryOutput(); |
| 189 | for (const auto& attr : this->primitiveProcessor().vertexAttributes()) { |
| 190 | meta.fAttributeNames.emplace_back(attr.name()); |
| 191 | } |
| 192 | for (const auto& attr : this->primitiveProcessor().instanceAttributes()) { |
| 193 | meta.fAttributeNames.emplace_back(attr.name()); |
| 194 | } |
| 195 | |
| 196 | auto data = GrPersistentCacheUtils::PackCachedShaders(isSkSL ? kSKSL_Tag : kGLSL_Tag, |
| 197 | shaders, &inputs, 1, &meta); |
| 198 | this->gpu()->getContext()->priv().getPersistentCache()->store(*key, *data); |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | sk_sp<GrGLProgram> GrGLProgramBuilder::finalize(const GrGLPrecompiledProgram* precompiledProgram) { |
| 203 | TRACE_EVENT0("skia.gpu" , TRACE_FUNC); |
| 204 | |
| 205 | // verify we can get a program id |
| 206 | GrGLuint programID; |
| 207 | if (precompiledProgram) { |
| 208 | programID = precompiledProgram->fProgramID; |
| 209 | } else { |
| 210 | GL_CALL_RET(programID, CreateProgram()); |
| 211 | } |
| 212 | if (0 == programID) { |
| 213 | return nullptr; |
| 214 | } |
| 215 | |
| 216 | if (this->gpu()->glCaps().programBinarySupport() && |
| 217 | this->gpu()->glCaps().programParameterSupport() && |
| 218 | this->gpu()->getContext()->priv().getPersistentCache() && |
| 219 | !precompiledProgram) { |
| 220 | GL_CALL(ProgramParameteri(programID, GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GR_GL_TRUE)); |
| 221 | } |
| 222 | |
| 223 | this->finalizeShaders(); |
| 224 | |
| 225 | // compile shaders and bind attributes / uniforms |
| 226 | auto errorHandler = this->gpu()->getContext()->priv().getShaderErrorHandler(); |
| 227 | const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
| 228 | SkSL::Program::Settings settings; |
| 229 | settings.fCaps = this->gpu()->glCaps().shaderCaps(); |
| 230 | settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin; |
| 231 | settings.fSharpenTextures = |
| 232 | this->gpu()->getContext()->priv().options().fSharpenMipmappedTextures; |
| 233 | settings.fFragColorIsInOut = this->fragColorIsInOut(); |
| 234 | |
| 235 | SkSL::Program::Inputs inputs; |
| 236 | SkTDArray<GrGLuint> shadersToDelete; |
| 237 | |
| 238 | bool checkLinked = !fGpu->glCaps().skipErrorChecks(); |
| 239 | |
| 240 | bool cached = fCached.get() != nullptr; |
| 241 | bool usedProgramBinaries = false; |
| 242 | SkSL::String glsl[kGrShaderTypeCount]; |
| 243 | SkSL::String* sksl[kGrShaderTypeCount] = { |
| 244 | &fVS.fCompilerString, |
| 245 | &fGS.fCompilerString, |
| 246 | &fFS.fCompilerString, |
| 247 | }; |
| 248 | SkSL::String cached_sksl[kGrShaderTypeCount]; |
| 249 | if (precompiledProgram) { |
| 250 | // This is very similar to when we get program binaries. We even set that flag, as it's |
| 251 | // used to prevent other compile work later, and to force re-querying uniform locations. |
| 252 | this->addInputVars(precompiledProgram->fInputs); |
| 253 | this->computeCountsAndStrides(programID, primProc, false); |
| 254 | usedProgramBinaries = true; |
| 255 | } else if (cached) { |
| 256 | ATRACE_ANDROID_FRAMEWORK_ALWAYS("cache_hit" ); |
| 257 | SkReader32 reader(fCached->data(), fCached->size()); |
| 258 | SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader); |
| 259 | |
| 260 | switch (shaderType) { |
| 261 | case kGLPB_Tag: { |
| 262 | // Program binary cache hit. We may opt not to use this if we don't trust program |
| 263 | // binaries on this driver |
| 264 | if (!fGpu->glCaps().programBinarySupport()) { |
| 265 | cached = false; |
| 266 | break; |
| 267 | } |
| 268 | reader.read(&inputs, sizeof(inputs)); |
| 269 | GrGLsizei length = reader.readInt(); |
| 270 | const void* binary = reader.skip(length); |
| 271 | GrGLenum binaryFormat = reader.readU32(); |
| 272 | GrGLClearErr(this->gpu()->glInterface()); |
| 273 | GR_GL_CALL_NOERRCHECK(this->gpu()->glInterface(), |
| 274 | ProgramBinary(programID, binaryFormat, |
| 275 | const_cast<void*>(binary), length)); |
| 276 | if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) { |
| 277 | if (checkLinked) { |
| 278 | cached = this->checkLinkStatus(programID, errorHandler, nullptr, nullptr); |
| 279 | } |
| 280 | if (cached) { |
| 281 | this->addInputVars(inputs); |
| 282 | this->computeCountsAndStrides(programID, primProc, false); |
| 283 | } |
| 284 | } else { |
| 285 | cached = false; |
| 286 | } |
| 287 | usedProgramBinaries = cached; |
| 288 | break; |
| 289 | } |
| 290 | |
| 291 | case kGLSL_Tag: |
| 292 | // Source cache hit, we don't need to compile the SkSL->GLSL |
| 293 | GrPersistentCacheUtils::UnpackCachedShaders(&reader, glsl, &inputs, 1); |
| 294 | break; |
| 295 | |
| 296 | case kSKSL_Tag: |
| 297 | // SkSL cache hit, this should only happen in tools overriding the generated SkSL |
| 298 | GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, &inputs, 1); |
| 299 | for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| 300 | sksl[i] = &cached_sksl[i]; |
| 301 | } |
| 302 | break; |
| 303 | } |
| 304 | } |
| 305 | if (!usedProgramBinaries) { |
| 306 | ATRACE_ANDROID_FRAMEWORK_ALWAYS("cache_miss" ); |
| 307 | // Either a cache miss, or we got something other than binaries from the cache |
| 308 | |
| 309 | /* |
| 310 | Fragment Shader |
| 311 | */ |
| 312 | if (glsl[kFragment_GrShaderType].empty()) { |
| 313 | // Don't have cached GLSL, need to compile SkSL->GLSL |
| 314 | if (fFS.fForceHighPrecision) { |
| 315 | settings.fForceHighPrecision = true; |
| 316 | } |
| 317 | std::unique_ptr<SkSL::Program> fs = GrSkSLtoGLSL(gpu()->glContext(), |
| 318 | SkSL::Program::kFragment_Kind, |
| 319 | *sksl[kFragment_GrShaderType], |
| 320 | settings, |
| 321 | &glsl[kFragment_GrShaderType], |
| 322 | errorHandler); |
| 323 | if (!fs) { |
| 324 | cleanup_program(fGpu, programID, shadersToDelete); |
| 325 | return nullptr; |
| 326 | } |
| 327 | inputs = fs->fInputs; |
| 328 | } |
| 329 | |
| 330 | this->addInputVars(inputs); |
| 331 | if (!this->compileAndAttachShaders(glsl[kFragment_GrShaderType], programID, |
| 332 | GR_GL_FRAGMENT_SHADER, &shadersToDelete, errorHandler)) { |
| 333 | cleanup_program(fGpu, programID, shadersToDelete); |
| 334 | return nullptr; |
| 335 | } |
| 336 | |
| 337 | /* |
| 338 | Vertex Shader |
| 339 | */ |
| 340 | if (glsl[kVertex_GrShaderType].empty()) { |
| 341 | // Don't have cached GLSL, need to compile SkSL->GLSL |
| 342 | std::unique_ptr<SkSL::Program> vs = GrSkSLtoGLSL(gpu()->glContext(), |
| 343 | SkSL::Program::kVertex_Kind, |
| 344 | *sksl[kVertex_GrShaderType], |
| 345 | settings, |
| 346 | &glsl[kVertex_GrShaderType], |
| 347 | errorHandler); |
| 348 | if (!vs) { |
| 349 | cleanup_program(fGpu, programID, shadersToDelete); |
| 350 | return nullptr; |
| 351 | } |
| 352 | } |
| 353 | if (!this->compileAndAttachShaders(glsl[kVertex_GrShaderType], programID, |
| 354 | GR_GL_VERTEX_SHADER, &shadersToDelete, errorHandler)) { |
| 355 | cleanup_program(fGpu, programID, shadersToDelete); |
| 356 | return nullptr; |
| 357 | } |
| 358 | |
| 359 | // This also binds vertex attribute locations. NVPR doesn't really use vertices, |
| 360 | // even though it requires a vertex shader in the program. |
| 361 | if (!primProc.isPathRendering()) { |
| 362 | this->computeCountsAndStrides(programID, primProc, true); |
| 363 | } |
| 364 | |
| 365 | /* |
| 366 | Tessellation Shaders |
| 367 | */ |
| 368 | if (fProgramInfo.primProc().willUseTessellationShaders()) { |
| 369 | // Tessellation shaders are not currently supported by SkSL. So here, we temporarily |
| 370 | // generate GLSL strings directly using back door methods on GrPrimitiveProcessor, and |
| 371 | // pass those raw strings on to the driver. |
| 372 | SkString versionAndExtensionDecls; |
| 373 | versionAndExtensionDecls.appendf("%s\n" , this->shaderCaps()->versionDeclString()); |
| 374 | if (const char* extensionString = this->shaderCaps()->tessellationExtensionString()) { |
| 375 | versionAndExtensionDecls.appendf("#extension %s : require\n" , extensionString); |
| 376 | } |
| 377 | |
| 378 | SkString tessControlShader = primProc.getTessControlShaderGLSL( |
| 379 | versionAndExtensionDecls.c_str(), *this->shaderCaps()); |
| 380 | if (!this->compileAndAttachShaders(tessControlShader.c_str(), programID, |
| 381 | GR_GL_TESS_CONTROL_SHADER, &shadersToDelete, |
| 382 | errorHandler)) { |
| 383 | cleanup_program(fGpu, programID, shadersToDelete); |
| 384 | return nullptr; |
| 385 | } |
| 386 | |
| 387 | SkString tessEvaluationShader = primProc.getTessEvaluationShaderGLSL( |
| 388 | versionAndExtensionDecls.c_str(), *this->shaderCaps()); |
| 389 | if (!this->compileAndAttachShaders(tessEvaluationShader.c_str(), programID, |
| 390 | GR_GL_TESS_EVALUATION_SHADER, &shadersToDelete, |
| 391 | errorHandler)) { |
| 392 | cleanup_program(fGpu, programID, shadersToDelete); |
| 393 | return nullptr; |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | /* |
| 398 | Geometry Shader |
| 399 | */ |
| 400 | if (primProc.willUseGeoShader()) { |
| 401 | if (glsl[kGeometry_GrShaderType].empty()) { |
| 402 | // Don't have cached GLSL, need to compile SkSL->GLSL |
| 403 | std::unique_ptr<SkSL::Program> gs; |
| 404 | gs = GrSkSLtoGLSL(gpu()->glContext(), |
| 405 | SkSL::Program::kGeometry_Kind, |
| 406 | *sksl[kGeometry_GrShaderType], |
| 407 | settings, |
| 408 | &glsl[kGeometry_GrShaderType], |
| 409 | errorHandler); |
| 410 | if (!gs) { |
| 411 | cleanup_program(fGpu, programID, shadersToDelete); |
| 412 | return nullptr; |
| 413 | } |
| 414 | } |
| 415 | if (!this->compileAndAttachShaders(glsl[kGeometry_GrShaderType], programID, |
| 416 | GR_GL_GEOMETRY_SHADER, &shadersToDelete, |
| 417 | errorHandler)) { |
| 418 | cleanup_program(fGpu, programID, shadersToDelete); |
| 419 | return nullptr; |
| 420 | } |
| 421 | } |
| 422 | this->bindProgramResourceLocations(programID); |
| 423 | |
| 424 | GL_CALL(LinkProgram(programID)); |
| 425 | if (checkLinked) { |
| 426 | if (!this->checkLinkStatus(programID, errorHandler, sksl, glsl)) { |
| 427 | cleanup_program(fGpu, programID, shadersToDelete); |
| 428 | return nullptr; |
| 429 | } |
| 430 | } |
| 431 | } |
| 432 | this->resolveProgramResourceLocations(programID, usedProgramBinaries); |
| 433 | |
| 434 | cleanup_shaders(fGpu, shadersToDelete); |
| 435 | |
| 436 | // We temporarily can't cache tessellation shaders while using back door GLSL. |
| 437 | // |
| 438 | // We also can't cache SkSL or GLSL if we were given a precompiled program, but there's not |
| 439 | // much point in doing so. |
| 440 | if (!cached && !primProc.willUseTessellationShaders() && !precompiledProgram) { |
| 441 | // FIXME: Remove the check for tessellation shaders in the above 'if' once the back door |
| 442 | // GLSL mechanism is removed. |
| 443 | (void)&GrPrimitiveProcessor::getTessControlShaderGLSL; |
| 444 | bool isSkSL = false; |
| 445 | if (fGpu->getContext()->priv().options().fShaderCacheStrategy == |
| 446 | GrContextOptions::ShaderCacheStrategy::kSkSL) { |
| 447 | for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| 448 | glsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]); |
| 449 | } |
| 450 | isSkSL = true; |
| 451 | } |
| 452 | this->storeShaderInCache(inputs, programID, glsl, isSkSL, &settings); |
| 453 | } |
| 454 | return this->createProgram(programID); |
| 455 | } |
| 456 | |
| 457 | void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { |
| 458 | fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); |
| 459 | |
| 460 | const GrGLCaps& caps = this->gpu()->glCaps(); |
| 461 | if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) { |
| 462 | GL_CALL(BindFragDataLocation(programID, 0, |
| 463 | GrGLSLFragmentShaderBuilder::DeclaredColorOutputName())); |
| 464 | } |
| 465 | if (fFS.hasSecondaryOutput() && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) { |
| 466 | GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, |
| 467 | GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName())); |
| 468 | } |
| 469 | |
| 470 | // handle NVPR separable varyings |
| 471 | if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || |
| 472 | !fGpu->glPathRendering()->shouldBindFragmentInputs()) { |
| 473 | return; |
| 474 | } |
| 475 | int i = 0; |
| 476 | for (auto& varying : fVaryingHandler.fPathProcVaryingInfos.items()) { |
| 477 | GL_CALL(BindFragmentInputLocation(programID, i, varying.fVariable.c_str())); |
| 478 | varying.fLocation = i; |
| 479 | ++i; |
| 480 | } |
| 481 | } |
| 482 | |
| 483 | bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID, |
| 484 | GrContextOptions::ShaderErrorHandler* errorHandler, |
| 485 | SkSL::String* sksl[], const SkSL::String glsl[]) { |
| 486 | GrGLint linked = GR_GL_INIT_ZERO; |
| 487 | GL_CALL(GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); |
| 488 | if (!linked) { |
| 489 | SkSL::String allShaders; |
| 490 | if (sksl) { |
| 491 | allShaders.appendf("// Vertex SKSL\n%s\n" , sksl[kVertex_GrShaderType]->c_str()); |
| 492 | if (!sksl[kGeometry_GrShaderType]->empty()) { |
| 493 | allShaders.appendf("// Geometry SKSL\n%s\n" , sksl[kGeometry_GrShaderType]->c_str()); |
| 494 | } |
| 495 | allShaders.appendf("// Fragment SKSL\n%s\n" , sksl[kFragment_GrShaderType]->c_str()); |
| 496 | } |
| 497 | if (glsl) { |
| 498 | allShaders.appendf("// Vertex GLSL\n%s\n" , glsl[kVertex_GrShaderType].c_str()); |
| 499 | if (!glsl[kGeometry_GrShaderType].empty()) { |
| 500 | allShaders.appendf("// Geometry GLSL\n%s\n" , glsl[kGeometry_GrShaderType].c_str()); |
| 501 | } |
| 502 | allShaders.appendf("// Fragment GLSL\n%s\n" , glsl[kFragment_GrShaderType].c_str()); |
| 503 | } |
| 504 | GrGLint infoLen = GR_GL_INIT_ZERO; |
| 505 | GL_CALL(GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
| 506 | SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| 507 | if (infoLen > 0) { |
| 508 | // retrieve length even though we don't need it to workaround |
| 509 | // bug in chrome cmd buffer param validation. |
| 510 | GrGLsizei length = GR_GL_INIT_ZERO; |
| 511 | GL_CALL(GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get())); |
| 512 | } |
| 513 | errorHandler->compileError(allShaders.c_str(), infoLen > 0 ? (const char*)log.get() : "" ); |
| 514 | } |
| 515 | return SkToBool(linked); |
| 516 | } |
| 517 | |
| 518 | void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { |
| 519 | fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force); |
| 520 | |
| 521 | // handle NVPR separable varyings |
| 522 | if (!fGpu->glCaps().shaderCaps()->pathRenderingSupport() || |
| 523 | fGpu->glPathRendering()->shouldBindFragmentInputs()) { |
| 524 | return; |
| 525 | } |
| 526 | for (auto& varying : fVaryingHandler.fPathProcVaryingInfos.items()) { |
| 527 | GrGLint location; |
| 528 | GL_CALL_RET(location, GetProgramResourceLocation( |
| 529 | programID, |
| 530 | GR_GL_FRAGMENT_INPUT, |
| 531 | varying.fVariable.c_str())); |
| 532 | varying.fLocation = location; |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { |
| 537 | return sk_sp<GrGLProgram>(new GrGLProgram(fGpu, |
| 538 | fUniformHandles, |
| 539 | programID, |
| 540 | fUniformHandler.fUniforms, |
| 541 | fUniformHandler.fSamplers, |
| 542 | fVaryingHandler.fPathProcVaryingInfos, |
| 543 | std::move(fGeometryProcessor), |
| 544 | std::move(fXferProcessor), |
| 545 | std::move(fFragmentProcessors), |
| 546 | fFragmentProcessorCnt, |
| 547 | std::move(fAttributes), |
| 548 | fVertexAttributeCnt, |
| 549 | fInstanceAttributeCnt, |
| 550 | fVertexStride, |
| 551 | fInstanceStride)); |
| 552 | } |
| 553 | |
| 554 | bool GrGLProgramBuilder::PrecompileProgram(GrGLPrecompiledProgram* precompiledProgram, |
| 555 | GrGLGpu* gpu, |
| 556 | const SkData& cachedData) { |
| 557 | SkReader32 reader(cachedData.data(), cachedData.size()); |
| 558 | SkFourByteTag shaderType = GrPersistentCacheUtils::GetType(&reader); |
| 559 | if (shaderType != kSKSL_Tag) { |
| 560 | // TODO: Support GLSL, and maybe even program binaries, too? |
| 561 | return false; |
| 562 | } |
| 563 | |
| 564 | const GrGLInterface* gl = gpu->glInterface(); |
| 565 | auto errorHandler = gpu->getContext()->priv().getShaderErrorHandler(); |
| 566 | GrGLuint programID; |
| 567 | GR_GL_CALL_RET(gl, programID, CreateProgram()); |
| 568 | if (0 == programID) { |
| 569 | return false; |
| 570 | } |
| 571 | |
| 572 | SkTDArray<GrGLuint> shadersToDelete; |
| 573 | |
| 574 | SkSL::Program::Settings settings; |
| 575 | const GrGLCaps& caps = gpu->glCaps(); |
| 576 | settings.fCaps = caps.shaderCaps(); |
| 577 | settings.fSharpenTextures = gpu->getContext()->priv().options().fSharpenMipmappedTextures; |
| 578 | GrPersistentCacheUtils::ShaderMetadata meta; |
| 579 | meta.fSettings = &settings; |
| 580 | |
| 581 | SkSL::String shaders[kGrShaderTypeCount]; |
| 582 | SkSL::Program::Inputs inputs; |
| 583 | GrPersistentCacheUtils::UnpackCachedShaders(&reader, shaders, &inputs, 1, &meta); |
| 584 | |
| 585 | auto compileShader = [&](SkSL::Program::Kind kind, const SkSL::String& sksl, GrGLenum type) { |
| 586 | SkSL::String glsl; |
| 587 | auto program = GrSkSLtoGLSL(gpu->glContext(), kind, sksl, settings, &glsl, errorHandler); |
| 588 | if (!program) { |
| 589 | return false; |
| 590 | } |
| 591 | |
| 592 | if (GrGLuint shaderID = GrGLCompileAndAttachShader(gpu->glContext(), programID, type, glsl, |
| 593 | gpu->stats(), errorHandler)) { |
| 594 | shadersToDelete.push_back(shaderID); |
| 595 | return true; |
| 596 | } else { |
| 597 | return false; |
| 598 | } |
| 599 | }; |
| 600 | |
| 601 | if (!compileShader(SkSL::Program::kFragment_Kind, |
| 602 | shaders[kFragment_GrShaderType], |
| 603 | GR_GL_FRAGMENT_SHADER) || |
| 604 | !compileShader(SkSL::Program::kVertex_Kind, |
| 605 | shaders[kVertex_GrShaderType], |
| 606 | GR_GL_VERTEX_SHADER) || |
| 607 | (!shaders[kGeometry_GrShaderType].empty() && |
| 608 | !compileShader(SkSL::Program::kGeometry_Kind, |
| 609 | shaders[kGeometry_GrShaderType], |
| 610 | GR_GL_GEOMETRY_SHADER))) { |
| 611 | cleanup_program(gpu, programID, shadersToDelete); |
| 612 | return false; |
| 613 | } |
| 614 | |
| 615 | for (int i = 0; i < meta.fAttributeNames.count(); ++i) { |
| 616 | GR_GL_CALL(gpu->glInterface(), BindAttribLocation(programID, i, |
| 617 | meta.fAttributeNames[i].c_str())); |
| 618 | } |
| 619 | |
| 620 | if (meta.fHasCustomColorOutput && caps.bindFragDataLocationSupport()) { |
| 621 | GR_GL_CALL(gpu->glInterface(), BindFragDataLocation(programID, 0, |
| 622 | GrGLSLFragmentShaderBuilder::DeclaredColorOutputName())); |
| 623 | } |
| 624 | if (meta.fHasSecondaryColorOutput && caps.shaderCaps()->mustDeclareFragmentShaderOutput()) { |
| 625 | GR_GL_CALL(gpu->glInterface(), BindFragDataLocationIndexed(programID, 0, 1, |
| 626 | GrGLSLFragmentShaderBuilder::DeclaredSecondaryColorOutputName())); |
| 627 | } |
| 628 | |
| 629 | GR_GL_CALL(gpu->glInterface(), LinkProgram(programID)); |
| 630 | GrGLint linked = GR_GL_INIT_ZERO; |
| 631 | GR_GL_CALL(gpu->glInterface(), GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); |
| 632 | if (!linked) { |
| 633 | cleanup_program(gpu, programID, shadersToDelete); |
| 634 | return false; |
| 635 | } |
| 636 | |
| 637 | cleanup_shaders(gpu, shadersToDelete); |
| 638 | |
| 639 | precompiledProgram->fProgramID = programID; |
| 640 | precompiledProgram->fInputs = inputs; |
| 641 | return true; |
| 642 | } |
| 643 | |