1 | // SuperTux - A Jump'n Run |
2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "worldmap/worldmap.hpp" |
19 | |
20 | #include <physfs.h> |
21 | |
22 | #include "audio/sound_manager.hpp" |
23 | #include "control/input_manager.hpp" |
24 | #include "gui/menu_manager.hpp" |
25 | #include "object/ambient_light.hpp" |
26 | #include "object/decal.hpp" |
27 | #include "object/display_effect.hpp" |
28 | #include "object/music_object.hpp" |
29 | #include "object/tilemap.hpp" |
30 | #include "physfs/ifile_stream.hpp" |
31 | #include "physfs/physfs_file_system.hpp" |
32 | #include "sprite/sprite.hpp" |
33 | #include "squirrel/squirrel_environment.hpp" |
34 | #include "supertux/d_scope.hpp" |
35 | #include "supertux/debug.hpp" |
36 | #include "supertux/fadetoblack.hpp" |
37 | #include "supertux/game_manager.hpp" |
38 | #include "supertux/game_session.hpp" |
39 | #include "supertux/gameconfig.hpp" |
40 | #include "supertux/level.hpp" |
41 | #include "supertux/menu/menu_storage.hpp" |
42 | #include "supertux/player_status_hud.hpp" |
43 | #include "supertux/resources.hpp" |
44 | #include "supertux/savegame.hpp" |
45 | #include "supertux/screen_manager.hpp" |
46 | #include "supertux/shrinkfade.hpp" |
47 | #include "supertux/tile.hpp" |
48 | #include "supertux/tile_manager.hpp" |
49 | #include "util/file_system.hpp" |
50 | #include "util/reader.hpp" |
51 | #include "util/reader_document.hpp" |
52 | #include "util/reader_mapping.hpp" |
53 | #include "video/compositor.hpp" |
54 | #include "video/video_system.hpp" |
55 | #include "video/video_system.hpp" |
56 | #include "video/viewport.hpp" |
57 | #include "worldmap/camera.hpp" |
58 | #include "worldmap/level_tile.hpp" |
59 | #include "worldmap/spawn_point.hpp" |
60 | #include "worldmap/special_tile.hpp" |
61 | #include "worldmap/sprite_change.hpp" |
62 | #include "worldmap/teleporter.hpp" |
63 | #include "worldmap/tux.hpp" |
64 | #include "worldmap/worldmap_parser.hpp" |
65 | #include "worldmap/worldmap_screen.hpp" |
66 | #include "worldmap/worldmap_state.hpp" |
67 | |
68 | namespace worldmap { |
69 | |
70 | WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) : |
71 | m_squirrel_environment(new SquirrelEnvironment(SquirrelVirtualMachine::current()->get_vm(), "worldmap" )), |
72 | m_camera(new Camera), |
73 | m_enter_level(false), |
74 | m_tux(), |
75 | m_savegame(savegame), |
76 | m_tileset(nullptr), |
77 | m_name("<no title>" ), |
78 | m_init_script(), |
79 | m_passive_message_timer(), |
80 | m_passive_message(), |
81 | m_map_filename(), |
82 | m_levels_path(), |
83 | m_spawn_points(), |
84 | m_force_spawnpoint(force_spawnpoint_), |
85 | m_main_is_default(true), |
86 | m_initial_fade_tilemap(), |
87 | m_fade_direction(), |
88 | m_in_level(false) |
89 | { |
90 | m_tux = &add<Tux>(this); |
91 | add<PlayerStatusHUD>(m_savegame.get_player_status()); |
92 | |
93 | SoundManager::current()->preload("sounds/warp.wav" ); |
94 | |
95 | BIND_WORLDMAP(*this); |
96 | |
97 | // load worldmap objects |
98 | WorldMapParser parser(*this); |
99 | parser.load_worldmap(filename); |
100 | } |
101 | |
102 | WorldMap::~WorldMap() |
103 | { |
104 | clear_objects(); |
105 | m_spawn_points.clear(); |
106 | } |
107 | |
108 | void |
109 | WorldMap::finish_construction() |
110 | { |
111 | if (!get_object_by_type<AmbientLight>()) { |
112 | add<AmbientLight>(Color::WHITE); |
113 | } |
114 | |
115 | if (!get_object_by_type<MusicObject>()) { |
116 | add<MusicObject>(); |
117 | } |
118 | |
119 | if (!get_object_by_type<DisplayEffect>()) { |
120 | add<DisplayEffect>("Effect" ); |
121 | } |
122 | |
123 | flush_game_objects(); |
124 | } |
125 | |
126 | bool |
127 | WorldMap::before_object_add(GameObject& object) |
128 | { |
129 | m_squirrel_environment->try_expose(object); |
130 | return true; |
131 | } |
132 | |
133 | void |
134 | WorldMap::before_object_remove(GameObject& object) |
135 | { |
136 | m_squirrel_environment->try_unexpose(object); |
137 | } |
138 | |
139 | void |
140 | WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan, bool main_as_default) |
141 | { |
142 | auto sp = get_spawnpoint_by_name(spawnpoint); |
143 | if (sp != nullptr) { |
144 | Vector p = sp->get_pos(); |
145 | m_tux->set_tile_pos(p); |
146 | m_tux->set_direction(sp->get_auto_dir()); |
147 | if (pan) { |
148 | m_camera->pan(); |
149 | } |
150 | return; |
151 | } |
152 | |
153 | log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl; |
154 | if (spawnpoint != "main" && main_as_default) { |
155 | move_to_spawnpoint("main" ); |
156 | } |
157 | } |
158 | |
159 | void |
160 | WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_) |
161 | { |
162 | m_savegame.get_player_status().last_worldmap = filename; |
163 | ScreenManager::current()->pop_screen(); |
164 | ScreenManager::current()->push_screen(std::make_unique<WorldMapScreen>( |
165 | std::make_unique<WorldMap>(filename, m_savegame, force_spawnpoint_))); |
166 | } |
167 | |
168 | void |
169 | WorldMap::on_escape_press() |
170 | { |
171 | // Show or hide the menu |
172 | if (!MenuManager::instance().is_active()) { |
173 | MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU); |
174 | m_tux->set_direction(Direction::NONE); // stop tux movement when menu is called |
175 | } else { |
176 | MenuManager::instance().clear_menu_stack(); |
177 | } |
178 | } |
179 | |
180 | Vector |
181 | WorldMap::get_next_tile(const Vector& pos, const Direction& direction) const |
182 | { |
183 | auto position = pos; |
184 | switch (direction) { |
185 | case Direction::WEST: |
186 | position.x -= 1; |
187 | break; |
188 | case Direction::EAST: |
189 | position.x += 1; |
190 | break; |
191 | case Direction::NORTH: |
192 | position.y -= 1; |
193 | break; |
194 | case Direction::SOUTH: |
195 | position.y += 1; |
196 | break; |
197 | case Direction::NONE: |
198 | break; |
199 | } |
200 | return position; |
201 | } |
202 | |
203 | bool |
204 | WorldMap::path_ok(const Direction& direction, const Vector& old_pos, Vector* new_pos) const |
205 | { |
206 | *new_pos = get_next_tile(old_pos, direction); |
207 | |
208 | if (!(new_pos->x >= 0 && new_pos->x < get_tiles_width() |
209 | && new_pos->y >= 0 && new_pos->y < get_tiles_height())) |
210 | { // New position is outsite the tilemap |
211 | return false; |
212 | } |
213 | else |
214 | { // Check if the tile allows us to go to new_pos |
215 | int old_tile_data = tile_data_at(old_pos); |
216 | int new_tile_data = tile_data_at(*new_pos); |
217 | switch (direction) |
218 | { |
219 | case Direction::WEST: |
220 | return (old_tile_data & Tile::WORLDMAP_WEST |
221 | && new_tile_data & Tile::WORLDMAP_EAST); |
222 | |
223 | case Direction::EAST: |
224 | return (old_tile_data & Tile::WORLDMAP_EAST |
225 | && new_tile_data & Tile::WORLDMAP_WEST); |
226 | |
227 | case Direction::NORTH: |
228 | return (old_tile_data & Tile::WORLDMAP_NORTH |
229 | && new_tile_data & Tile::WORLDMAP_SOUTH); |
230 | |
231 | case Direction::SOUTH: |
232 | return (old_tile_data & Tile::WORLDMAP_SOUTH |
233 | && new_tile_data & Tile::WORLDMAP_NORTH); |
234 | |
235 | case Direction::NONE: |
236 | log_warning << "path_ok() can't walk if direction is NONE" << std::endl; |
237 | assert(false); |
238 | } |
239 | return false; |
240 | } |
241 | } |
242 | |
243 | void |
244 | WorldMap::finished_level(Level* gamelevel) |
245 | { |
246 | // TODO use Level* parameter here? |
247 | auto level = at_level(); |
248 | |
249 | if (level == nullptr) { |
250 | return; |
251 | } |
252 | |
253 | bool old_level_state = level->is_solved(); |
254 | level->set_solved(true); |
255 | |
256 | // deal with statistics |
257 | level->get_statistics().update(gamelevel->m_stats); |
258 | |
259 | if (level->get_statistics().completed(level->get_statistics(), level->get_target_time())) { |
260 | level->set_perfect(true); |
261 | } |
262 | |
263 | save_state(); |
264 | |
265 | if (old_level_state != level->is_solved()) { |
266 | // Try to detect the next direction to which we should walk |
267 | // FIXME: Mostly a hack |
268 | Direction dir = Direction::NONE; |
269 | |
270 | int dirdata = available_directions_at(m_tux->get_tile_pos()); |
271 | // first, test for crossroads |
272 | if (dirdata == Tile::WORLDMAP_CNSE || |
273 | dirdata == Tile::WORLDMAP_CNSW || |
274 | dirdata == Tile::WORLDMAP_CNEW || |
275 | dirdata == Tile::WORLDMAP_CSEW || |
276 | dirdata == Tile::WORLDMAP_CNSEW) |
277 | dir = Direction::NONE; |
278 | else if (dirdata & Tile::WORLDMAP_NORTH |
279 | && m_tux->m_back_direction != Direction::NORTH) |
280 | dir = Direction::NORTH; |
281 | else if (dirdata & Tile::WORLDMAP_SOUTH |
282 | && m_tux->m_back_direction != Direction::SOUTH) |
283 | dir = Direction::SOUTH; |
284 | else if (dirdata & Tile::WORLDMAP_EAST |
285 | && m_tux->m_back_direction != Direction::EAST) |
286 | dir = Direction::EAST; |
287 | else if (dirdata & Tile::WORLDMAP_WEST |
288 | && m_tux->m_back_direction != Direction::WEST) |
289 | dir = Direction::WEST; |
290 | |
291 | if (dir != Direction::NONE) { |
292 | m_tux->set_direction(dir); |
293 | } |
294 | } |
295 | |
296 | if (!level->get_extro_script().empty()) { |
297 | try { |
298 | run_script(level->get_extro_script(), "worldmap:extro_script" ); |
299 | } catch(std::exception& e) { |
300 | log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl; |
301 | } |
302 | } |
303 | } |
304 | |
305 | void |
306 | WorldMap::process_input(const Controller& controller) |
307 | { |
308 | m_enter_level = false; |
309 | |
310 | if (controller.pressed(Control::ACTION) || |
311 | controller.pressed(Control::JUMP) || |
312 | controller.pressed(Control::MENU_SELECT)) |
313 | { |
314 | // some people define UP and JUMP on the same key... |
315 | if (!controller.pressed(Control::UP)) { |
316 | m_enter_level = true; |
317 | } |
318 | } |
319 | |
320 | if (controller.pressed(Control::START) || |
321 | controller.pressed(Control::ESCAPE)) |
322 | { |
323 | on_escape_press(); |
324 | } |
325 | |
326 | if (controller.pressed(Control::CHEAT_MENU) && |
327 | g_config->developer_mode) |
328 | { |
329 | MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU); |
330 | } |
331 | |
332 | if (controller.pressed(Control::DEBUG_MENU) && |
333 | g_config->developer_mode) |
334 | { |
335 | MenuManager::instance().set_menu(MenuStorage::DEBUG_MENU); |
336 | } |
337 | } |
338 | |
339 | void |
340 | WorldMap::update(float dt_sec) |
341 | { |
342 | BIND_WORLDMAP(*this); |
343 | |
344 | if (m_in_level) return; |
345 | if (MenuManager::instance().is_active()) return; |
346 | |
347 | GameObjectManager::update(dt_sec); |
348 | |
349 | m_camera->update(dt_sec); |
350 | |
351 | { |
352 | // check for teleporters |
353 | auto teleporter = at_teleporter(m_tux->get_tile_pos()); |
354 | if (teleporter && (teleporter->is_automatic() || (m_enter_level && (!m_tux->is_moving())))) { |
355 | m_enter_level = false; |
356 | if (!teleporter->get_worldmap().empty()) { |
357 | change(teleporter->get_worldmap(), teleporter->get_spawnpoint()); |
358 | } else { |
359 | // TODO: an animation, camera scrolling or a fading would be a nice touch |
360 | SoundManager::current()->play("sounds/warp.wav" ); |
361 | m_tux->m_back_direction = Direction::NONE; |
362 | move_to_spawnpoint(teleporter->get_spawnpoint(), true); |
363 | } |
364 | } |
365 | } |
366 | |
367 | { |
368 | // check for auto-play levels |
369 | auto level = at_level(); |
370 | if (level && level->is_auto_play() && !level->is_solved() && !m_tux->is_moving()) { |
371 | m_enter_level = true; |
372 | // automatically mark these levels as solved in case player aborts |
373 | level->set_solved(true); |
374 | } |
375 | } |
376 | |
377 | { |
378 | if (m_enter_level && !m_tux->is_moving()) |
379 | { |
380 | /* Check level action */ |
381 | auto level_ = at_level(); |
382 | if (!level_) { |
383 | //Respawn if player on a tile with no level and nowhere to go. |
384 | int tile_data = tile_data_at(m_tux->get_tile_pos()); |
385 | if (!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){ |
386 | log_warning << "Player at illegal position " << m_tux->get_tile_pos().x << ", " << m_tux->get_tile_pos().y << " respawning." << std::endl; |
387 | move_to_spawnpoint("main" ); |
388 | return; |
389 | } |
390 | log_warning << "No level to enter at: " << m_tux->get_tile_pos().x << ", " << m_tux->get_tile_pos().y << std::endl; |
391 | return; |
392 | } |
393 | |
394 | if (level_->get_pos() == m_tux->get_tile_pos()) { |
395 | try { |
396 | Vector shrinkpos = Vector(level_->get_pos().x * 32 + 16 - m_camera->get_offset().x, |
397 | level_->get_pos().y * 32 + 8 - m_camera->get_offset().y); |
398 | std::string levelfile = m_levels_path + level_->get_level_filename(); |
399 | |
400 | // update state and savegame |
401 | save_state(); |
402 | ScreenManager::current()->push_screen(std::make_unique<GameSession>(levelfile, m_savegame, &level_->get_statistics()), |
403 | std::make_unique<ShrinkFade>(shrinkpos, 1.0f)); |
404 | m_in_level = true; |
405 | } catch(std::exception& e) { |
406 | log_fatal << "Couldn't load level: " << e.what() << std::endl; |
407 | } |
408 | } |
409 | } |
410 | else |
411 | { |
412 | // tux->set_direction(input_direction); |
413 | } |
414 | } |
415 | } |
416 | |
417 | int |
418 | WorldMap::tile_data_at(const Vector& p) const |
419 | { |
420 | int dirs = 0; |
421 | |
422 | for (const auto& tilemap : get_solid_tilemaps()) { |
423 | const Tile& tile = tilemap->get_tile(static_cast<int>(p.x), static_cast<int>(p.y)); |
424 | int dirdata = tile.get_data(); |
425 | dirs |= dirdata; |
426 | } |
427 | |
428 | return dirs; |
429 | } |
430 | |
431 | int |
432 | WorldMap::available_directions_at(const Vector& p) const |
433 | { |
434 | return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK; |
435 | } |
436 | |
437 | LevelTile* |
438 | WorldMap::at_level() const |
439 | { |
440 | for (auto& level : get_objects_by_type<LevelTile>()) { |
441 | if (level.get_pos() == m_tux->get_tile_pos()) |
442 | return &level; |
443 | } |
444 | |
445 | return nullptr; |
446 | } |
447 | |
448 | SpecialTile* |
449 | WorldMap::at_special_tile() const |
450 | { |
451 | for (auto& special_tile : get_objects_by_type<SpecialTile>()) { |
452 | if (special_tile.get_pos() == m_tux->get_tile_pos()) |
453 | return &special_tile; |
454 | } |
455 | |
456 | return nullptr; |
457 | } |
458 | |
459 | SpriteChange* |
460 | WorldMap::at_sprite_change(const Vector& pos) const |
461 | { |
462 | for (auto& sprite_change : get_objects_by_type<SpriteChange>()) { |
463 | if (sprite_change.get_pos() == pos) |
464 | return &sprite_change; |
465 | } |
466 | |
467 | return nullptr; |
468 | } |
469 | |
470 | Teleporter* |
471 | WorldMap::at_teleporter(const Vector& pos) const |
472 | { |
473 | for (auto& teleporter : get_objects_by_type<Teleporter>()) { |
474 | if (teleporter.get_pos() == pos) |
475 | return &teleporter; |
476 | } |
477 | |
478 | return nullptr; |
479 | } |
480 | |
481 | void |
482 | WorldMap::draw(DrawingContext& context) |
483 | { |
484 | BIND_WORLDMAP(*this); |
485 | |
486 | if (get_width() < static_cast<float>(context.get_width()) || |
487 | get_height() < static_cast<float>(context.get_height())) |
488 | { |
489 | context.color().draw_filled_rect(Rectf(0, 0, |
490 | static_cast<float>(context.get_width()), |
491 | static_cast<float>(context.get_height())), |
492 | Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0); |
493 | } |
494 | |
495 | context.push_transform(); |
496 | context.set_translation(m_camera->get_offset()); |
497 | |
498 | GameObjectManager::draw(context); |
499 | |
500 | if (g_debug.show_worldmap_path) |
501 | { |
502 | for (int x = 0; x < static_cast<int>(get_tiles_width()); x++) { |
503 | for (int y = 0; y < static_cast<int>(get_tiles_height()); y++) { |
504 | const int data = tile_data_at(Vector(static_cast<float>(x), static_cast<float>(y))); |
505 | const int px = x * 32; |
506 | const int py = y * 32; |
507 | const int W = 4; |
508 | const int layer = LAYER_FOREGROUND1 + 1000; |
509 | const Color color(1.0f, 0.0f, 1.0f, 0.5f); |
510 | if (data & Tile::WORLDMAP_NORTH) context.color().draw_filled_rect(Rect(px + 16-W, py , px + 16+W, py + 16-W), color, layer); |
511 | if (data & Tile::WORLDMAP_SOUTH) context.color().draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32 ), color, layer); |
512 | if (data & Tile::WORLDMAP_EAST) context.color().draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32 , py + 16+W), color, layer); |
513 | if (data & Tile::WORLDMAP_WEST) context.color().draw_filled_rect(Rect(px , py + 16-W, px + 16-W, py + 16+W), color, layer); |
514 | if (data & Tile::WORLDMAP_DIR_MASK) context.color().draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), color, layer); |
515 | if (data & Tile::WORLDMAP_STOP) context.color().draw_filled_rect(Rect(px + 4 , py + 4 , px + 28 , py + 28 ), color, layer); |
516 | } |
517 | } |
518 | } |
519 | |
520 | draw_status(context); |
521 | context.pop_transform(); |
522 | } |
523 | |
524 | void |
525 | WorldMap::draw_status(DrawingContext& context) |
526 | { |
527 | context.push_transform(); |
528 | context.set_translation(Vector(0, 0)); |
529 | |
530 | if (!m_tux->is_moving()) { |
531 | for (auto& level : get_objects_by_type<LevelTile>()) { |
532 | if (level.get_pos() == m_tux->get_tile_pos()) { |
533 | context.color().draw_text(Resources::normal_font, level.get_title(), |
534 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
535 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 10), |
536 | ALIGN_CENTER, LAYER_HUD, level.get_title_color()); |
537 | |
538 | if (g_config->developer_mode) { |
539 | context.color().draw_text(Resources::small_font, FileSystem::join(level.get_basedir(), level.get_level_filename()), |
540 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
541 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 25), |
542 | ALIGN_CENTER, LAYER_HUD, level.get_title_color()); |
543 | } |
544 | |
545 | // if level is solved, draw level picture behind stats |
546 | /* |
547 | if (level.solved) { |
548 | if (const Surface* picture = level.get_picture()) { |
549 | Vector pos = Vector(context.get_width() - picture->get_width(), context.get_height() - picture->get_height()); |
550 | context.push_transform(); |
551 | context.set_alpha(0.5); |
552 | context.color().draw_surface(picture, pos, LAYER_FOREGROUND1-1); |
553 | context.pop_transform(); |
554 | } |
555 | } |
556 | */ |
557 | level.get_statistics().draw_worldmap_info(context, level.get_target_time()); |
558 | break; |
559 | } |
560 | } |
561 | |
562 | for (auto& special_tile : get_objects_by_type<SpecialTile>()) { |
563 | if (special_tile.get_pos() == m_tux->get_tile_pos()) { |
564 | /* Display an in-map message in the map, if any as been selected */ |
565 | if (!special_tile.get_map_message().empty() && !special_tile.is_passive_message()) |
566 | context.color().draw_text(Resources::normal_font, special_tile.get_map_message(), |
567 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
568 | static_cast<float>(context.get_height()) - static_cast<float>(Resources::normal_font->get_height()) - 60.0f), |
569 | ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color); |
570 | break; |
571 | } |
572 | } |
573 | |
574 | // display teleporter messages |
575 | auto teleporter = at_teleporter(m_tux->get_tile_pos()); |
576 | if (teleporter && (!teleporter->get_message().empty())) { |
577 | Vector pos = Vector(static_cast<float>(context.get_width()) / 2.0f, |
578 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 30.0f); |
579 | context.color().draw_text(Resources::normal_font, teleporter->get_message(), pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color); |
580 | } |
581 | } |
582 | |
583 | /* Display a passive message in the map, if needed */ |
584 | if (m_passive_message_timer.started()) |
585 | context.color().draw_text(Resources::normal_font, m_passive_message, |
586 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
587 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 60.0f), |
588 | ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color); |
589 | |
590 | context.pop_transform(); |
591 | } |
592 | |
593 | void |
594 | WorldMap::setup() |
595 | { |
596 | auto& music_object = get_singleton_by_type<MusicObject>(); |
597 | music_object.play_music(MusicType::LEVEL_MUSIC); |
598 | |
599 | MenuManager::instance().clear_menu_stack(); |
600 | ScreenManager::current()->set_screen_fade(std::make_unique<FadeToBlack>(FadeToBlack::FADEIN, 1.0f)); |
601 | |
602 | load_state(); |
603 | |
604 | // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint |
605 | if (!m_force_spawnpoint.empty()) { |
606 | move_to_spawnpoint(m_force_spawnpoint, false, m_main_is_default); |
607 | m_force_spawnpoint = "" ; |
608 | m_main_is_default = true; |
609 | } |
610 | |
611 | // If we specified a fade tilemap, let's fade it: |
612 | if (!m_initial_fade_tilemap.empty()) |
613 | { |
614 | auto tilemap = get_object_by_name<TileMap>(m_initial_fade_tilemap); |
615 | if (tilemap != nullptr) |
616 | { |
617 | if (m_fade_direction == 0) |
618 | { |
619 | tilemap->fade(1.0, 1); |
620 | } |
621 | else |
622 | { |
623 | tilemap->fade(0.0, 1); |
624 | } |
625 | } |
626 | m_initial_fade_tilemap = "" ; |
627 | } |
628 | |
629 | m_tux->setup(); |
630 | |
631 | // register worldmap_table as worldmap in scripting |
632 | m_squirrel_environment->expose_self(); |
633 | |
634 | //Run default.nut just before init script |
635 | try { |
636 | IFileStream in(m_levels_path + "default.nut" ); |
637 | m_squirrel_environment->run_script(in, "WorldMap::default.nut" ); |
638 | } catch(std::exception& ) { |
639 | // doesn't exist or erroneous; do nothing |
640 | } |
641 | |
642 | if (!m_init_script.empty()) { |
643 | m_squirrel_environment->run_script(m_init_script, "WorldMap::init" ); |
644 | } |
645 | m_tux->process_special_tile( at_special_tile() ); |
646 | } |
647 | |
648 | void |
649 | WorldMap::leave() |
650 | { |
651 | // save state of world and player |
652 | save_state(); |
653 | |
654 | // remove worldmap_table from roottable |
655 | m_squirrel_environment->unexpose_self(); |
656 | |
657 | GameManager::current()->load_next_worldmap(); |
658 | } |
659 | |
660 | void |
661 | WorldMap::set_levels_solved(bool solved, bool perfect) |
662 | { |
663 | for (auto& level : get_objects_by_type<LevelTile>()) |
664 | { |
665 | level.set_solved(solved); |
666 | level.set_perfect(perfect); |
667 | } |
668 | } |
669 | |
670 | size_t |
671 | WorldMap::level_count() const |
672 | { |
673 | return get_object_count<LevelTile>(); |
674 | } |
675 | |
676 | size_t |
677 | WorldMap::solved_level_count() const |
678 | { |
679 | size_t count = 0; |
680 | for (auto& level : get_objects_by_type<LevelTile>()) { |
681 | if (level.is_solved()) { |
682 | count++; |
683 | } |
684 | } |
685 | |
686 | return count; |
687 | } |
688 | |
689 | void |
690 | WorldMap::load_state() |
691 | { |
692 | WorldMapState state(*this); |
693 | state.load_state(); |
694 | } |
695 | |
696 | void |
697 | WorldMap::save_state() |
698 | { |
699 | WorldMapState state(*this); |
700 | state.save_state(); |
701 | } |
702 | |
703 | void |
704 | WorldMap::run_script(const std::string& script, const std::string& sourcename) |
705 | { |
706 | m_squirrel_environment->run_script(script, sourcename); |
707 | } |
708 | |
709 | void |
710 | WorldMap::set_passive_message(const std::string& message, float time) |
711 | { |
712 | m_passive_message = message; |
713 | m_passive_message_timer.start(time); |
714 | } |
715 | |
716 | } // namespace worldmap |
717 | |
718 | /* EOF */ |
719 | |