| 1 | // SuperTux - A Jump'n Run |
| 2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "worldmap/worldmap.hpp" |
| 19 | |
| 20 | #include <physfs.h> |
| 21 | |
| 22 | #include "audio/sound_manager.hpp" |
| 23 | #include "control/input_manager.hpp" |
| 24 | #include "gui/menu_manager.hpp" |
| 25 | #include "object/ambient_light.hpp" |
| 26 | #include "object/decal.hpp" |
| 27 | #include "object/display_effect.hpp" |
| 28 | #include "object/music_object.hpp" |
| 29 | #include "object/tilemap.hpp" |
| 30 | #include "physfs/ifile_stream.hpp" |
| 31 | #include "physfs/physfs_file_system.hpp" |
| 32 | #include "sprite/sprite.hpp" |
| 33 | #include "squirrel/squirrel_environment.hpp" |
| 34 | #include "supertux/d_scope.hpp" |
| 35 | #include "supertux/debug.hpp" |
| 36 | #include "supertux/fadetoblack.hpp" |
| 37 | #include "supertux/game_manager.hpp" |
| 38 | #include "supertux/game_session.hpp" |
| 39 | #include "supertux/gameconfig.hpp" |
| 40 | #include "supertux/level.hpp" |
| 41 | #include "supertux/menu/menu_storage.hpp" |
| 42 | #include "supertux/player_status_hud.hpp" |
| 43 | #include "supertux/resources.hpp" |
| 44 | #include "supertux/savegame.hpp" |
| 45 | #include "supertux/screen_manager.hpp" |
| 46 | #include "supertux/shrinkfade.hpp" |
| 47 | #include "supertux/tile.hpp" |
| 48 | #include "supertux/tile_manager.hpp" |
| 49 | #include "util/file_system.hpp" |
| 50 | #include "util/reader.hpp" |
| 51 | #include "util/reader_document.hpp" |
| 52 | #include "util/reader_mapping.hpp" |
| 53 | #include "video/compositor.hpp" |
| 54 | #include "video/video_system.hpp" |
| 55 | #include "video/video_system.hpp" |
| 56 | #include "video/viewport.hpp" |
| 57 | #include "worldmap/camera.hpp" |
| 58 | #include "worldmap/level_tile.hpp" |
| 59 | #include "worldmap/spawn_point.hpp" |
| 60 | #include "worldmap/special_tile.hpp" |
| 61 | #include "worldmap/sprite_change.hpp" |
| 62 | #include "worldmap/teleporter.hpp" |
| 63 | #include "worldmap/tux.hpp" |
| 64 | #include "worldmap/worldmap_parser.hpp" |
| 65 | #include "worldmap/worldmap_screen.hpp" |
| 66 | #include "worldmap/worldmap_state.hpp" |
| 67 | |
| 68 | namespace worldmap { |
| 69 | |
| 70 | WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) : |
| 71 | m_squirrel_environment(new SquirrelEnvironment(SquirrelVirtualMachine::current()->get_vm(), "worldmap" )), |
| 72 | m_camera(new Camera), |
| 73 | m_enter_level(false), |
| 74 | m_tux(), |
| 75 | m_savegame(savegame), |
| 76 | m_tileset(nullptr), |
| 77 | m_name("<no title>" ), |
| 78 | m_init_script(), |
| 79 | m_passive_message_timer(), |
| 80 | m_passive_message(), |
| 81 | m_map_filename(), |
| 82 | m_levels_path(), |
| 83 | m_spawn_points(), |
| 84 | m_force_spawnpoint(force_spawnpoint_), |
| 85 | m_main_is_default(true), |
| 86 | m_initial_fade_tilemap(), |
| 87 | m_fade_direction(), |
| 88 | m_in_level(false) |
| 89 | { |
| 90 | m_tux = &add<Tux>(this); |
| 91 | add<PlayerStatusHUD>(m_savegame.get_player_status()); |
| 92 | |
| 93 | SoundManager::current()->preload("sounds/warp.wav" ); |
| 94 | |
| 95 | BIND_WORLDMAP(*this); |
| 96 | |
| 97 | // load worldmap objects |
| 98 | WorldMapParser parser(*this); |
| 99 | parser.load_worldmap(filename); |
| 100 | } |
| 101 | |
| 102 | WorldMap::~WorldMap() |
| 103 | { |
| 104 | clear_objects(); |
| 105 | m_spawn_points.clear(); |
| 106 | } |
| 107 | |
| 108 | void |
| 109 | WorldMap::finish_construction() |
| 110 | { |
| 111 | if (!get_object_by_type<AmbientLight>()) { |
| 112 | add<AmbientLight>(Color::WHITE); |
| 113 | } |
| 114 | |
| 115 | if (!get_object_by_type<MusicObject>()) { |
| 116 | add<MusicObject>(); |
| 117 | } |
| 118 | |
| 119 | if (!get_object_by_type<DisplayEffect>()) { |
| 120 | add<DisplayEffect>("Effect" ); |
| 121 | } |
| 122 | |
| 123 | flush_game_objects(); |
| 124 | } |
| 125 | |
| 126 | bool |
| 127 | WorldMap::before_object_add(GameObject& object) |
| 128 | { |
| 129 | m_squirrel_environment->try_expose(object); |
| 130 | return true; |
| 131 | } |
| 132 | |
| 133 | void |
| 134 | WorldMap::before_object_remove(GameObject& object) |
| 135 | { |
| 136 | m_squirrel_environment->try_unexpose(object); |
| 137 | } |
| 138 | |
| 139 | void |
| 140 | WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan, bool main_as_default) |
| 141 | { |
| 142 | auto sp = get_spawnpoint_by_name(spawnpoint); |
| 143 | if (sp != nullptr) { |
| 144 | Vector p = sp->get_pos(); |
| 145 | m_tux->set_tile_pos(p); |
| 146 | m_tux->set_direction(sp->get_auto_dir()); |
| 147 | if (pan) { |
| 148 | m_camera->pan(); |
| 149 | } |
| 150 | return; |
| 151 | } |
| 152 | |
| 153 | log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl; |
| 154 | if (spawnpoint != "main" && main_as_default) { |
| 155 | move_to_spawnpoint("main" ); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | void |
| 160 | WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_) |
| 161 | { |
| 162 | m_savegame.get_player_status().last_worldmap = filename; |
| 163 | ScreenManager::current()->pop_screen(); |
| 164 | ScreenManager::current()->push_screen(std::make_unique<WorldMapScreen>( |
| 165 | std::make_unique<WorldMap>(filename, m_savegame, force_spawnpoint_))); |
| 166 | } |
| 167 | |
| 168 | void |
| 169 | WorldMap::on_escape_press() |
| 170 | { |
| 171 | // Show or hide the menu |
| 172 | if (!MenuManager::instance().is_active()) { |
| 173 | MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU); |
| 174 | m_tux->set_direction(Direction::NONE); // stop tux movement when menu is called |
| 175 | } else { |
| 176 | MenuManager::instance().clear_menu_stack(); |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | Vector |
| 181 | WorldMap::get_next_tile(const Vector& pos, const Direction& direction) const |
| 182 | { |
| 183 | auto position = pos; |
| 184 | switch (direction) { |
| 185 | case Direction::WEST: |
| 186 | position.x -= 1; |
| 187 | break; |
| 188 | case Direction::EAST: |
| 189 | position.x += 1; |
| 190 | break; |
| 191 | case Direction::NORTH: |
| 192 | position.y -= 1; |
| 193 | break; |
| 194 | case Direction::SOUTH: |
| 195 | position.y += 1; |
| 196 | break; |
| 197 | case Direction::NONE: |
| 198 | break; |
| 199 | } |
| 200 | return position; |
| 201 | } |
| 202 | |
| 203 | bool |
| 204 | WorldMap::path_ok(const Direction& direction, const Vector& old_pos, Vector* new_pos) const |
| 205 | { |
| 206 | *new_pos = get_next_tile(old_pos, direction); |
| 207 | |
| 208 | if (!(new_pos->x >= 0 && new_pos->x < get_tiles_width() |
| 209 | && new_pos->y >= 0 && new_pos->y < get_tiles_height())) |
| 210 | { // New position is outsite the tilemap |
| 211 | return false; |
| 212 | } |
| 213 | else |
| 214 | { // Check if the tile allows us to go to new_pos |
| 215 | int old_tile_data = tile_data_at(old_pos); |
| 216 | int new_tile_data = tile_data_at(*new_pos); |
| 217 | switch (direction) |
| 218 | { |
| 219 | case Direction::WEST: |
| 220 | return (old_tile_data & Tile::WORLDMAP_WEST |
| 221 | && new_tile_data & Tile::WORLDMAP_EAST); |
| 222 | |
| 223 | case Direction::EAST: |
| 224 | return (old_tile_data & Tile::WORLDMAP_EAST |
| 225 | && new_tile_data & Tile::WORLDMAP_WEST); |
| 226 | |
| 227 | case Direction::NORTH: |
| 228 | return (old_tile_data & Tile::WORLDMAP_NORTH |
| 229 | && new_tile_data & Tile::WORLDMAP_SOUTH); |
| 230 | |
| 231 | case Direction::SOUTH: |
| 232 | return (old_tile_data & Tile::WORLDMAP_SOUTH |
| 233 | && new_tile_data & Tile::WORLDMAP_NORTH); |
| 234 | |
| 235 | case Direction::NONE: |
| 236 | log_warning << "path_ok() can't walk if direction is NONE" << std::endl; |
| 237 | assert(false); |
| 238 | } |
| 239 | return false; |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | void |
| 244 | WorldMap::finished_level(Level* gamelevel) |
| 245 | { |
| 246 | // TODO use Level* parameter here? |
| 247 | auto level = at_level(); |
| 248 | |
| 249 | if (level == nullptr) { |
| 250 | return; |
| 251 | } |
| 252 | |
| 253 | bool old_level_state = level->is_solved(); |
| 254 | level->set_solved(true); |
| 255 | |
| 256 | // deal with statistics |
| 257 | level->get_statistics().update(gamelevel->m_stats); |
| 258 | |
| 259 | if (level->get_statistics().completed(level->get_statistics(), level->get_target_time())) { |
| 260 | level->set_perfect(true); |
| 261 | } |
| 262 | |
| 263 | save_state(); |
| 264 | |
| 265 | if (old_level_state != level->is_solved()) { |
| 266 | // Try to detect the next direction to which we should walk |
| 267 | // FIXME: Mostly a hack |
| 268 | Direction dir = Direction::NONE; |
| 269 | |
| 270 | int dirdata = available_directions_at(m_tux->get_tile_pos()); |
| 271 | // first, test for crossroads |
| 272 | if (dirdata == Tile::WORLDMAP_CNSE || |
| 273 | dirdata == Tile::WORLDMAP_CNSW || |
| 274 | dirdata == Tile::WORLDMAP_CNEW || |
| 275 | dirdata == Tile::WORLDMAP_CSEW || |
| 276 | dirdata == Tile::WORLDMAP_CNSEW) |
| 277 | dir = Direction::NONE; |
| 278 | else if (dirdata & Tile::WORLDMAP_NORTH |
| 279 | && m_tux->m_back_direction != Direction::NORTH) |
| 280 | dir = Direction::NORTH; |
| 281 | else if (dirdata & Tile::WORLDMAP_SOUTH |
| 282 | && m_tux->m_back_direction != Direction::SOUTH) |
| 283 | dir = Direction::SOUTH; |
| 284 | else if (dirdata & Tile::WORLDMAP_EAST |
| 285 | && m_tux->m_back_direction != Direction::EAST) |
| 286 | dir = Direction::EAST; |
| 287 | else if (dirdata & Tile::WORLDMAP_WEST |
| 288 | && m_tux->m_back_direction != Direction::WEST) |
| 289 | dir = Direction::WEST; |
| 290 | |
| 291 | if (dir != Direction::NONE) { |
| 292 | m_tux->set_direction(dir); |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | if (!level->get_extro_script().empty()) { |
| 297 | try { |
| 298 | run_script(level->get_extro_script(), "worldmap:extro_script" ); |
| 299 | } catch(std::exception& e) { |
| 300 | log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl; |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | void |
| 306 | WorldMap::process_input(const Controller& controller) |
| 307 | { |
| 308 | m_enter_level = false; |
| 309 | |
| 310 | if (controller.pressed(Control::ACTION) || |
| 311 | controller.pressed(Control::JUMP) || |
| 312 | controller.pressed(Control::MENU_SELECT)) |
| 313 | { |
| 314 | // some people define UP and JUMP on the same key... |
| 315 | if (!controller.pressed(Control::UP)) { |
| 316 | m_enter_level = true; |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | if (controller.pressed(Control::START) || |
| 321 | controller.pressed(Control::ESCAPE)) |
| 322 | { |
| 323 | on_escape_press(); |
| 324 | } |
| 325 | |
| 326 | if (controller.pressed(Control::CHEAT_MENU) && |
| 327 | g_config->developer_mode) |
| 328 | { |
| 329 | MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU); |
| 330 | } |
| 331 | |
| 332 | if (controller.pressed(Control::DEBUG_MENU) && |
| 333 | g_config->developer_mode) |
| 334 | { |
| 335 | MenuManager::instance().set_menu(MenuStorage::DEBUG_MENU); |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | void |
| 340 | WorldMap::update(float dt_sec) |
| 341 | { |
| 342 | BIND_WORLDMAP(*this); |
| 343 | |
| 344 | if (m_in_level) return; |
| 345 | if (MenuManager::instance().is_active()) return; |
| 346 | |
| 347 | GameObjectManager::update(dt_sec); |
| 348 | |
| 349 | m_camera->update(dt_sec); |
| 350 | |
| 351 | { |
| 352 | // check for teleporters |
| 353 | auto teleporter = at_teleporter(m_tux->get_tile_pos()); |
| 354 | if (teleporter && (teleporter->is_automatic() || (m_enter_level && (!m_tux->is_moving())))) { |
| 355 | m_enter_level = false; |
| 356 | if (!teleporter->get_worldmap().empty()) { |
| 357 | change(teleporter->get_worldmap(), teleporter->get_spawnpoint()); |
| 358 | } else { |
| 359 | // TODO: an animation, camera scrolling or a fading would be a nice touch |
| 360 | SoundManager::current()->play("sounds/warp.wav" ); |
| 361 | m_tux->m_back_direction = Direction::NONE; |
| 362 | move_to_spawnpoint(teleporter->get_spawnpoint(), true); |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | { |
| 368 | // check for auto-play levels |
| 369 | auto level = at_level(); |
| 370 | if (level && level->is_auto_play() && !level->is_solved() && !m_tux->is_moving()) { |
| 371 | m_enter_level = true; |
| 372 | // automatically mark these levels as solved in case player aborts |
| 373 | level->set_solved(true); |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | { |
| 378 | if (m_enter_level && !m_tux->is_moving()) |
| 379 | { |
| 380 | /* Check level action */ |
| 381 | auto level_ = at_level(); |
| 382 | if (!level_) { |
| 383 | //Respawn if player on a tile with no level and nowhere to go. |
| 384 | int tile_data = tile_data_at(m_tux->get_tile_pos()); |
| 385 | if (!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){ |
| 386 | log_warning << "Player at illegal position " << m_tux->get_tile_pos().x << ", " << m_tux->get_tile_pos().y << " respawning." << std::endl; |
| 387 | move_to_spawnpoint("main" ); |
| 388 | return; |
| 389 | } |
| 390 | log_warning << "No level to enter at: " << m_tux->get_tile_pos().x << ", " << m_tux->get_tile_pos().y << std::endl; |
| 391 | return; |
| 392 | } |
| 393 | |
| 394 | if (level_->get_pos() == m_tux->get_tile_pos()) { |
| 395 | try { |
| 396 | Vector shrinkpos = Vector(level_->get_pos().x * 32 + 16 - m_camera->get_offset().x, |
| 397 | level_->get_pos().y * 32 + 8 - m_camera->get_offset().y); |
| 398 | std::string levelfile = m_levels_path + level_->get_level_filename(); |
| 399 | |
| 400 | // update state and savegame |
| 401 | save_state(); |
| 402 | ScreenManager::current()->push_screen(std::make_unique<GameSession>(levelfile, m_savegame, &level_->get_statistics()), |
| 403 | std::make_unique<ShrinkFade>(shrinkpos, 1.0f)); |
| 404 | m_in_level = true; |
| 405 | } catch(std::exception& e) { |
| 406 | log_fatal << "Couldn't load level: " << e.what() << std::endl; |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | else |
| 411 | { |
| 412 | // tux->set_direction(input_direction); |
| 413 | } |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | int |
| 418 | WorldMap::tile_data_at(const Vector& p) const |
| 419 | { |
| 420 | int dirs = 0; |
| 421 | |
| 422 | for (const auto& tilemap : get_solid_tilemaps()) { |
| 423 | const Tile& tile = tilemap->get_tile(static_cast<int>(p.x), static_cast<int>(p.y)); |
| 424 | int dirdata = tile.get_data(); |
| 425 | dirs |= dirdata; |
| 426 | } |
| 427 | |
| 428 | return dirs; |
| 429 | } |
| 430 | |
| 431 | int |
| 432 | WorldMap::available_directions_at(const Vector& p) const |
| 433 | { |
| 434 | return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK; |
| 435 | } |
| 436 | |
| 437 | LevelTile* |
| 438 | WorldMap::at_level() const |
| 439 | { |
| 440 | for (auto& level : get_objects_by_type<LevelTile>()) { |
| 441 | if (level.get_pos() == m_tux->get_tile_pos()) |
| 442 | return &level; |
| 443 | } |
| 444 | |
| 445 | return nullptr; |
| 446 | } |
| 447 | |
| 448 | SpecialTile* |
| 449 | WorldMap::at_special_tile() const |
| 450 | { |
| 451 | for (auto& special_tile : get_objects_by_type<SpecialTile>()) { |
| 452 | if (special_tile.get_pos() == m_tux->get_tile_pos()) |
| 453 | return &special_tile; |
| 454 | } |
| 455 | |
| 456 | return nullptr; |
| 457 | } |
| 458 | |
| 459 | SpriteChange* |
| 460 | WorldMap::at_sprite_change(const Vector& pos) const |
| 461 | { |
| 462 | for (auto& sprite_change : get_objects_by_type<SpriteChange>()) { |
| 463 | if (sprite_change.get_pos() == pos) |
| 464 | return &sprite_change; |
| 465 | } |
| 466 | |
| 467 | return nullptr; |
| 468 | } |
| 469 | |
| 470 | Teleporter* |
| 471 | WorldMap::at_teleporter(const Vector& pos) const |
| 472 | { |
| 473 | for (auto& teleporter : get_objects_by_type<Teleporter>()) { |
| 474 | if (teleporter.get_pos() == pos) |
| 475 | return &teleporter; |
| 476 | } |
| 477 | |
| 478 | return nullptr; |
| 479 | } |
| 480 | |
| 481 | void |
| 482 | WorldMap::draw(DrawingContext& context) |
| 483 | { |
| 484 | BIND_WORLDMAP(*this); |
| 485 | |
| 486 | if (get_width() < static_cast<float>(context.get_width()) || |
| 487 | get_height() < static_cast<float>(context.get_height())) |
| 488 | { |
| 489 | context.color().draw_filled_rect(Rectf(0, 0, |
| 490 | static_cast<float>(context.get_width()), |
| 491 | static_cast<float>(context.get_height())), |
| 492 | Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0); |
| 493 | } |
| 494 | |
| 495 | context.push_transform(); |
| 496 | context.set_translation(m_camera->get_offset()); |
| 497 | |
| 498 | GameObjectManager::draw(context); |
| 499 | |
| 500 | if (g_debug.show_worldmap_path) |
| 501 | { |
| 502 | for (int x = 0; x < static_cast<int>(get_tiles_width()); x++) { |
| 503 | for (int y = 0; y < static_cast<int>(get_tiles_height()); y++) { |
| 504 | const int data = tile_data_at(Vector(static_cast<float>(x), static_cast<float>(y))); |
| 505 | const int px = x * 32; |
| 506 | const int py = y * 32; |
| 507 | const int W = 4; |
| 508 | const int layer = LAYER_FOREGROUND1 + 1000; |
| 509 | const Color color(1.0f, 0.0f, 1.0f, 0.5f); |
| 510 | if (data & Tile::WORLDMAP_NORTH) context.color().draw_filled_rect(Rect(px + 16-W, py , px + 16+W, py + 16-W), color, layer); |
| 511 | if (data & Tile::WORLDMAP_SOUTH) context.color().draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32 ), color, layer); |
| 512 | if (data & Tile::WORLDMAP_EAST) context.color().draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32 , py + 16+W), color, layer); |
| 513 | if (data & Tile::WORLDMAP_WEST) context.color().draw_filled_rect(Rect(px , py + 16-W, px + 16-W, py + 16+W), color, layer); |
| 514 | if (data & Tile::WORLDMAP_DIR_MASK) context.color().draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), color, layer); |
| 515 | if (data & Tile::WORLDMAP_STOP) context.color().draw_filled_rect(Rect(px + 4 , py + 4 , px + 28 , py + 28 ), color, layer); |
| 516 | } |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | draw_status(context); |
| 521 | context.pop_transform(); |
| 522 | } |
| 523 | |
| 524 | void |
| 525 | WorldMap::draw_status(DrawingContext& context) |
| 526 | { |
| 527 | context.push_transform(); |
| 528 | context.set_translation(Vector(0, 0)); |
| 529 | |
| 530 | if (!m_tux->is_moving()) { |
| 531 | for (auto& level : get_objects_by_type<LevelTile>()) { |
| 532 | if (level.get_pos() == m_tux->get_tile_pos()) { |
| 533 | context.color().draw_text(Resources::normal_font, level.get_title(), |
| 534 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
| 535 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 10), |
| 536 | ALIGN_CENTER, LAYER_HUD, level.get_title_color()); |
| 537 | |
| 538 | if (g_config->developer_mode) { |
| 539 | context.color().draw_text(Resources::small_font, FileSystem::join(level.get_basedir(), level.get_level_filename()), |
| 540 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
| 541 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 25), |
| 542 | ALIGN_CENTER, LAYER_HUD, level.get_title_color()); |
| 543 | } |
| 544 | |
| 545 | // if level is solved, draw level picture behind stats |
| 546 | /* |
| 547 | if (level.solved) { |
| 548 | if (const Surface* picture = level.get_picture()) { |
| 549 | Vector pos = Vector(context.get_width() - picture->get_width(), context.get_height() - picture->get_height()); |
| 550 | context.push_transform(); |
| 551 | context.set_alpha(0.5); |
| 552 | context.color().draw_surface(picture, pos, LAYER_FOREGROUND1-1); |
| 553 | context.pop_transform(); |
| 554 | } |
| 555 | } |
| 556 | */ |
| 557 | level.get_statistics().draw_worldmap_info(context, level.get_target_time()); |
| 558 | break; |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | for (auto& special_tile : get_objects_by_type<SpecialTile>()) { |
| 563 | if (special_tile.get_pos() == m_tux->get_tile_pos()) { |
| 564 | /* Display an in-map message in the map, if any as been selected */ |
| 565 | if (!special_tile.get_map_message().empty() && !special_tile.is_passive_message()) |
| 566 | context.color().draw_text(Resources::normal_font, special_tile.get_map_message(), |
| 567 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
| 568 | static_cast<float>(context.get_height()) - static_cast<float>(Resources::normal_font->get_height()) - 60.0f), |
| 569 | ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color); |
| 570 | break; |
| 571 | } |
| 572 | } |
| 573 | |
| 574 | // display teleporter messages |
| 575 | auto teleporter = at_teleporter(m_tux->get_tile_pos()); |
| 576 | if (teleporter && (!teleporter->get_message().empty())) { |
| 577 | Vector pos = Vector(static_cast<float>(context.get_width()) / 2.0f, |
| 578 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 30.0f); |
| 579 | context.color().draw_text(Resources::normal_font, teleporter->get_message(), pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color); |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | /* Display a passive message in the map, if needed */ |
| 584 | if (m_passive_message_timer.started()) |
| 585 | context.color().draw_text(Resources::normal_font, m_passive_message, |
| 586 | Vector(static_cast<float>(context.get_width()) / 2.0f, |
| 587 | static_cast<float>(context.get_height()) - Resources::normal_font->get_height() - 60.0f), |
| 588 | ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color); |
| 589 | |
| 590 | context.pop_transform(); |
| 591 | } |
| 592 | |
| 593 | void |
| 594 | WorldMap::setup() |
| 595 | { |
| 596 | auto& music_object = get_singleton_by_type<MusicObject>(); |
| 597 | music_object.play_music(MusicType::LEVEL_MUSIC); |
| 598 | |
| 599 | MenuManager::instance().clear_menu_stack(); |
| 600 | ScreenManager::current()->set_screen_fade(std::make_unique<FadeToBlack>(FadeToBlack::FADEIN, 1.0f)); |
| 601 | |
| 602 | load_state(); |
| 603 | |
| 604 | // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint |
| 605 | if (!m_force_spawnpoint.empty()) { |
| 606 | move_to_spawnpoint(m_force_spawnpoint, false, m_main_is_default); |
| 607 | m_force_spawnpoint = "" ; |
| 608 | m_main_is_default = true; |
| 609 | } |
| 610 | |
| 611 | // If we specified a fade tilemap, let's fade it: |
| 612 | if (!m_initial_fade_tilemap.empty()) |
| 613 | { |
| 614 | auto tilemap = get_object_by_name<TileMap>(m_initial_fade_tilemap); |
| 615 | if (tilemap != nullptr) |
| 616 | { |
| 617 | if (m_fade_direction == 0) |
| 618 | { |
| 619 | tilemap->fade(1.0, 1); |
| 620 | } |
| 621 | else |
| 622 | { |
| 623 | tilemap->fade(0.0, 1); |
| 624 | } |
| 625 | } |
| 626 | m_initial_fade_tilemap = "" ; |
| 627 | } |
| 628 | |
| 629 | m_tux->setup(); |
| 630 | |
| 631 | // register worldmap_table as worldmap in scripting |
| 632 | m_squirrel_environment->expose_self(); |
| 633 | |
| 634 | //Run default.nut just before init script |
| 635 | try { |
| 636 | IFileStream in(m_levels_path + "default.nut" ); |
| 637 | m_squirrel_environment->run_script(in, "WorldMap::default.nut" ); |
| 638 | } catch(std::exception& ) { |
| 639 | // doesn't exist or erroneous; do nothing |
| 640 | } |
| 641 | |
| 642 | if (!m_init_script.empty()) { |
| 643 | m_squirrel_environment->run_script(m_init_script, "WorldMap::init" ); |
| 644 | } |
| 645 | m_tux->process_special_tile( at_special_tile() ); |
| 646 | } |
| 647 | |
| 648 | void |
| 649 | WorldMap::leave() |
| 650 | { |
| 651 | // save state of world and player |
| 652 | save_state(); |
| 653 | |
| 654 | // remove worldmap_table from roottable |
| 655 | m_squirrel_environment->unexpose_self(); |
| 656 | |
| 657 | GameManager::current()->load_next_worldmap(); |
| 658 | } |
| 659 | |
| 660 | void |
| 661 | WorldMap::set_levels_solved(bool solved, bool perfect) |
| 662 | { |
| 663 | for (auto& level : get_objects_by_type<LevelTile>()) |
| 664 | { |
| 665 | level.set_solved(solved); |
| 666 | level.set_perfect(perfect); |
| 667 | } |
| 668 | } |
| 669 | |
| 670 | size_t |
| 671 | WorldMap::level_count() const |
| 672 | { |
| 673 | return get_object_count<LevelTile>(); |
| 674 | } |
| 675 | |
| 676 | size_t |
| 677 | WorldMap::solved_level_count() const |
| 678 | { |
| 679 | size_t count = 0; |
| 680 | for (auto& level : get_objects_by_type<LevelTile>()) { |
| 681 | if (level.is_solved()) { |
| 682 | count++; |
| 683 | } |
| 684 | } |
| 685 | |
| 686 | return count; |
| 687 | } |
| 688 | |
| 689 | void |
| 690 | WorldMap::load_state() |
| 691 | { |
| 692 | WorldMapState state(*this); |
| 693 | state.load_state(); |
| 694 | } |
| 695 | |
| 696 | void |
| 697 | WorldMap::save_state() |
| 698 | { |
| 699 | WorldMapState state(*this); |
| 700 | state.save_state(); |
| 701 | } |
| 702 | |
| 703 | void |
| 704 | WorldMap::run_script(const std::string& script, const std::string& sourcename) |
| 705 | { |
| 706 | m_squirrel_environment->run_script(script, sourcename); |
| 707 | } |
| 708 | |
| 709 | void |
| 710 | WorldMap::set_passive_message(const std::string& message, float time) |
| 711 | { |
| 712 | m_passive_message = message; |
| 713 | m_passive_message_timer.start(time); |
| 714 | } |
| 715 | |
| 716 | } // namespace worldmap |
| 717 | |
| 718 | /* EOF */ |
| 719 | |