| 1 | /**************************************************************************/ |
| 2 | /* rasterizer_gles3.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "rasterizer_gles3.h" |
| 32 | #include "storage/utilities.h" |
| 33 | |
| 34 | #ifdef GLES3_ENABLED |
| 35 | |
| 36 | #include "core/config/project_settings.h" |
| 37 | #include "core/io/dir_access.h" |
| 38 | #include "core/os/os.h" |
| 39 | #include "storage/texture_storage.h" |
| 40 | |
| 41 | #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
| 42 | #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
| 43 | #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
| 44 | #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
| 45 | #define _EXT_DEBUG_SOURCE_API_ARB 0x8246 |
| 46 | #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
| 47 | #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
| 48 | #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
| 49 | #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
| 50 | #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B |
| 51 | #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C |
| 52 | #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
| 53 | #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
| 54 | #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
| 55 | #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
| 56 | #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251 |
| 57 | #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
| 58 | #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
| 59 | #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
| 60 | #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
| 61 | #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
| 62 | #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 |
| 63 | #define _EXT_DEBUG_OUTPUT 0x92E0 |
| 64 | |
| 65 | #ifndef GLAPIENTRY |
| 66 | #if defined(WINDOWS_ENABLED) |
| 67 | #define GLAPIENTRY APIENTRY |
| 68 | #else |
| 69 | #define GLAPIENTRY |
| 70 | #endif |
| 71 | #endif |
| 72 | |
| 73 | #if !defined(IOS_ENABLED) && !defined(WEB_ENABLED) |
| 74 | // We include EGL below to get debug callback on GLES2 platforms, |
| 75 | // but EGL is not available on iOS. |
| 76 | #define CAN_DEBUG |
| 77 | #endif |
| 78 | |
| 79 | #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG) |
| 80 | #include <GLES3/gl3.h> |
| 81 | #include <GLES3/gl3ext.h> |
| 82 | #include <GLES3/gl3platform.h> |
| 83 | |
| 84 | #include <EGL/egl.h> |
| 85 | #include <EGL/eglext.h> |
| 86 | #endif |
| 87 | |
| 88 | #if defined(MINGW_ENABLED) || defined(_MSC_VER) |
| 89 | #define strcpy strcpy_s |
| 90 | #endif |
| 91 | |
| 92 | void RasterizerGLES3::begin_frame(double frame_step) { |
| 93 | frame++; |
| 94 | delta = frame_step; |
| 95 | |
| 96 | time_total += frame_step; |
| 97 | |
| 98 | double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs" ); |
| 99 | time_total = Math::fmod(time_total, time_roll_over); |
| 100 | |
| 101 | canvas->set_time(time_total); |
| 102 | scene->set_time(time_total, frame_step); |
| 103 | |
| 104 | GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); |
| 105 | utils->_capture_timestamps_begin(); |
| 106 | |
| 107 | //scene->iteration(); |
| 108 | } |
| 109 | |
| 110 | void RasterizerGLES3::end_frame(bool p_swap_buffers) { |
| 111 | if (p_swap_buffers) { |
| 112 | DisplayServer::get_singleton()->swap_buffers(); |
| 113 | } else { |
| 114 | glFinish(); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | #ifdef CAN_DEBUG |
| 119 | static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { |
| 120 | if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { |
| 121 | return; |
| 122 | } |
| 123 | |
| 124 | if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { |
| 125 | return; //these are ultimately annoying, so removing for now |
| 126 | } |
| 127 | |
| 128 | char debSource[256], debType[256], debSev[256]; |
| 129 | |
| 130 | if (source == _EXT_DEBUG_SOURCE_API_ARB) { |
| 131 | strcpy(debSource, "OpenGL" ); |
| 132 | } else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) { |
| 133 | strcpy(debSource, "Windows" ); |
| 134 | } else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) { |
| 135 | strcpy(debSource, "Shader Compiler" ); |
| 136 | } else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) { |
| 137 | strcpy(debSource, "Third Party" ); |
| 138 | } else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) { |
| 139 | strcpy(debSource, "Application" ); |
| 140 | } else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) { |
| 141 | strcpy(debSource, "Other" ); |
| 142 | } |
| 143 | |
| 144 | if (type == _EXT_DEBUG_TYPE_ERROR_ARB) { |
| 145 | strcpy(debType, "Error" ); |
| 146 | } else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) { |
| 147 | strcpy(debType, "Deprecated behavior" ); |
| 148 | } else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) { |
| 149 | strcpy(debType, "Undefined behavior" ); |
| 150 | } else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) { |
| 151 | strcpy(debType, "Portability" ); |
| 152 | } else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { |
| 153 | strcpy(debType, "Performance" ); |
| 154 | } else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { |
| 155 | strcpy(debType, "Other" ); |
| 156 | } |
| 157 | |
| 158 | if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) { |
| 159 | strcpy(debSev, "High" ); |
| 160 | } else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) { |
| 161 | strcpy(debSev, "Medium" ); |
| 162 | } else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) { |
| 163 | strcpy(debSev, "Low" ); |
| 164 | } |
| 165 | |
| 166 | String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; |
| 167 | |
| 168 | ERR_PRINT(output); |
| 169 | } |
| 170 | #endif |
| 171 | |
| 172 | typedef void (*DEBUGPROCARB)(GLenum source, |
| 173 | GLenum type, |
| 174 | GLuint id, |
| 175 | GLenum severity, |
| 176 | GLsizei length, |
| 177 | const char *message, |
| 178 | const void *userParam); |
| 179 | |
| 180 | typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); |
| 181 | |
| 182 | void RasterizerGLES3::initialize() { |
| 183 | print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s" , RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name())); |
| 184 | } |
| 185 | |
| 186 | void RasterizerGLES3::finalize() { |
| 187 | memdelete(scene); |
| 188 | memdelete(canvas); |
| 189 | memdelete(gi); |
| 190 | memdelete(fog); |
| 191 | memdelete(copy_effects); |
| 192 | memdelete(light_storage); |
| 193 | memdelete(particles_storage); |
| 194 | memdelete(mesh_storage); |
| 195 | memdelete(material_storage); |
| 196 | memdelete(texture_storage); |
| 197 | memdelete(utilities); |
| 198 | memdelete(config); |
| 199 | } |
| 200 | |
| 201 | RasterizerGLES3 *RasterizerGLES3::singleton = nullptr; |
| 202 | |
| 203 | RasterizerGLES3::RasterizerGLES3() { |
| 204 | singleton = this; |
| 205 | |
| 206 | #ifdef GLAD_ENABLED |
| 207 | if (!gladLoaderLoadGL()) { |
| 208 | ERR_PRINT("Error initializing GLAD" ); |
| 209 | // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of |
| 210 | // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally, |
| 211 | // or we need to actually test for this situation before constructing this. |
| 212 | return; |
| 213 | } |
| 214 | #endif |
| 215 | |
| 216 | #ifdef GLAD_ENABLED |
| 217 | if (OS::get_singleton()->is_stdout_verbose()) { |
| 218 | if (GLAD_GL_ARB_debug_output) { |
| 219 | glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
| 220 | glDebugMessageCallbackARB(_gl_debug_print, nullptr); |
| 221 | glEnable(_EXT_DEBUG_OUTPUT); |
| 222 | } else { |
| 223 | print_line("OpenGL debugging not supported!" ); |
| 224 | } |
| 225 | } |
| 226 | #endif // GLAD_ENABLED |
| 227 | |
| 228 | // For debugging |
| 229 | #ifdef CAN_DEBUG |
| 230 | #ifdef GLES_OVER_GL |
| 231 | if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { |
| 232 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
| 233 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
| 234 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
| 235 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
| 236 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
| 237 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
| 238 | // glDebugMessageInsertARB( |
| 239 | // GL_DEBUG_SOURCE_API_ARB, |
| 240 | // GL_DEBUG_TYPE_OTHER_ARB, 1, |
| 241 | // GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); |
| 242 | } |
| 243 | #else |
| 244 | if (OS::get_singleton()->is_stdout_verbose()) { |
| 245 | DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback" ); |
| 246 | if (!callback) { |
| 247 | callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR" ); |
| 248 | } |
| 249 | |
| 250 | if (callback) { |
| 251 | print_line("godot: ENABLING GL DEBUG" ); |
| 252 | glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
| 253 | callback(_gl_debug_print, NULL); |
| 254 | glEnable(_EXT_DEBUG_OUTPUT); |
| 255 | } |
| 256 | } |
| 257 | #endif // GLES_OVER_GL |
| 258 | #endif // CAN_DEBUG |
| 259 | |
| 260 | { |
| 261 | String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path(); |
| 262 | if (shader_cache_dir.is_empty()) { |
| 263 | shader_cache_dir = "user://" ; |
| 264 | } |
| 265 | Ref<DirAccess> da = DirAccess::open(shader_cache_dir); |
| 266 | if (da.is_null()) { |
| 267 | ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); |
| 268 | } else { |
| 269 | Error err = da->change_dir("shader_cache" ); |
| 270 | if (err != OK) { |
| 271 | err = da->make_dir("shader_cache" ); |
| 272 | } |
| 273 | if (err != OK) { |
| 274 | ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); |
| 275 | } else { |
| 276 | shader_cache_dir = shader_cache_dir.path_join("shader_cache" ); |
| 277 | |
| 278 | bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled" ); |
| 279 | if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) { |
| 280 | shader_cache_dir = String(); //disable only if not editor |
| 281 | } |
| 282 | |
| 283 | if (!shader_cache_dir.is_empty()) { |
| 284 | ShaderGLES3::set_shader_cache_dir(shader_cache_dir); |
| 285 | } |
| 286 | } |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | // OpenGL needs to be initialized before initializing the Rasterizers |
| 291 | config = memnew(GLES3::Config); |
| 292 | utilities = memnew(GLES3::Utilities); |
| 293 | texture_storage = memnew(GLES3::TextureStorage); |
| 294 | material_storage = memnew(GLES3::MaterialStorage); |
| 295 | mesh_storage = memnew(GLES3::MeshStorage); |
| 296 | particles_storage = memnew(GLES3::ParticlesStorage); |
| 297 | light_storage = memnew(GLES3::LightStorage); |
| 298 | copy_effects = memnew(GLES3::CopyEffects); |
| 299 | gi = memnew(GLES3::GI); |
| 300 | fog = memnew(GLES3::Fog); |
| 301 | canvas = memnew(RasterizerCanvasGLES3()); |
| 302 | scene = memnew(RasterizerSceneGLES3()); |
| 303 | } |
| 304 | |
| 305 | RasterizerGLES3::~RasterizerGLES3() { |
| 306 | } |
| 307 | |
| 308 | void RasterizerGLES3::prepare_for_blitting_render_targets() { |
| 309 | // This is a hack, but this function is called one time after all viewports have been updated. |
| 310 | // So it marks the end of the frame for all viewports |
| 311 | // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the |
| 312 | // buffers for each window before proceeding to the next. |
| 313 | // This allows us to only increment the frame after all viewports are done. |
| 314 | GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); |
| 315 | utils->capture_timestamps_end(); |
| 316 | } |
| 317 | |
| 318 | void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) { |
| 319 | GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target); |
| 320 | |
| 321 | ERR_FAIL_NULL(rt); |
| 322 | |
| 323 | // We normally render to the render target upside down, so flip Y when blitting to the screen. |
| 324 | bool flip_y = true; |
| 325 | if (rt->overridden.color.is_valid()) { |
| 326 | // If we've overridden the render target's color texture, that means we |
| 327 | // didn't render upside down, so we don't need to flip it. |
| 328 | // We're probably rendering directly to an XR device. |
| 329 | flip_y = false; |
| 330 | } |
| 331 | |
| 332 | GLuint read_fbo = 0; |
| 333 | glGenFramebuffers(1, &read_fbo); |
| 334 | glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo); |
| 335 | |
| 336 | if (rt->view_count > 1) { |
| 337 | glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, p_layer); |
| 338 | } else { |
| 339 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); |
| 340 | } |
| 341 | |
| 342 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 343 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); |
| 344 | |
| 345 | if (p_first) { |
| 346 | Size2i win_size = DisplayServer::get_singleton()->window_get_size(); |
| 347 | if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) { |
| 348 | // Viewport doesn't cover entire window so clear window to black before blitting. |
| 349 | glViewport(0, 0, win_size.width, win_size.height); |
| 350 | glClearColor(0.0, 0.0, 0.0, 1.0); |
| 351 | glClear(GL_COLOR_BUFFER_BIT); |
| 352 | } |
| 353 | } |
| 354 | |
| 355 | Vector2i screen_rect_end = p_screen_rect.get_end(); |
| 356 | glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, |
| 357 | p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, |
| 358 | GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 359 | |
| 360 | if (read_fbo != 0) { |
| 361 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 362 | glDeleteFramebuffers(1, &read_fbo); |
| 363 | } |
| 364 | } |
| 365 | |
| 366 | // is this p_screen useless in a multi window environment? |
| 367 | void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { |
| 368 | for (int i = 0; i < p_amount; i++) { |
| 369 | const BlitToScreen &blit = p_render_targets[i]; |
| 370 | |
| 371 | RID rid_rt = blit.render_target; |
| 372 | |
| 373 | Rect2 dst_rect = blit.dst_rect; |
| 374 | _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0); |
| 375 | } |
| 376 | } |
| 377 | |
| 378 | void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { |
| 379 | if (p_image.is_null() || p_image->is_empty()) { |
| 380 | return; |
| 381 | } |
| 382 | |
| 383 | Size2i win_size = DisplayServer::get_singleton()->window_get_size(); |
| 384 | |
| 385 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 386 | glViewport(0, 0, win_size.width, win_size.height); |
| 387 | glEnable(GL_BLEND); |
| 388 | glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); |
| 389 | glDepthMask(GL_FALSE); |
| 390 | glClearColor(p_color.r, p_color.g, p_color.b, 1.0); |
| 391 | glClear(GL_COLOR_BUFFER_BIT); |
| 392 | |
| 393 | RID texture = texture_storage->texture_allocate(); |
| 394 | texture_storage->texture_2d_initialize(texture, p_image); |
| 395 | |
| 396 | Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); |
| 397 | Rect2 screenrect; |
| 398 | if (p_scale) { |
| 399 | if (win_size.width > win_size.height) { |
| 400 | //scale horizontally |
| 401 | screenrect.size.y = win_size.height; |
| 402 | screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y; |
| 403 | screenrect.position.x = (win_size.width - screenrect.size.x) / 2; |
| 404 | |
| 405 | } else { |
| 406 | //scale vertically |
| 407 | screenrect.size.x = win_size.width; |
| 408 | screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x; |
| 409 | screenrect.position.y = (win_size.height - screenrect.size.y) / 2; |
| 410 | } |
| 411 | } else { |
| 412 | screenrect = imgrect; |
| 413 | screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); |
| 414 | } |
| 415 | |
| 416 | // Flip Y. |
| 417 | screenrect.position.y = win_size.y - screenrect.position.y; |
| 418 | screenrect.size.y = -screenrect.size.y; |
| 419 | |
| 420 | // Normalize texture coordinates to window size. |
| 421 | screenrect.position /= win_size; |
| 422 | screenrect.size /= win_size; |
| 423 | |
| 424 | GLES3::Texture *t = texture_storage->get_texture(texture); |
| 425 | t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
| 426 | glActiveTexture(GL_TEXTURE0); |
| 427 | glBindTexture(GL_TEXTURE_2D, t->tex_id); |
| 428 | copy_effects->copy_to_rect(screenrect); |
| 429 | glBindTexture(GL_TEXTURE_2D, 0); |
| 430 | |
| 431 | end_frame(true); |
| 432 | |
| 433 | texture_storage->texture_free(texture); |
| 434 | } |
| 435 | |
| 436 | #endif // GLES3_ENABLED |
| 437 | |