| 1 | /**************************************************************************/ | 
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| 2 | /*  rasterizer_gles3.cpp                                                  */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "rasterizer_gles3.h" | 
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| 32 | #include "storage/utilities.h" | 
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| 33 |  | 
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| 34 | #ifdef GLES3_ENABLED | 
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| 35 |  | 
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| 36 | #include "core/config/project_settings.h" | 
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| 37 | #include "core/io/dir_access.h" | 
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| 38 | #include "core/os/os.h" | 
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| 39 | #include "storage/texture_storage.h" | 
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| 40 |  | 
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| 41 | #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 | 
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| 42 | #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 | 
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| 43 | #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 | 
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| 44 | #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 | 
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| 45 | #define _EXT_DEBUG_SOURCE_API_ARB 0x8246 | 
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| 46 | #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 | 
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| 47 | #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 | 
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| 48 | #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 | 
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| 49 | #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A | 
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| 50 | #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B | 
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| 51 | #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C | 
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| 52 | #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D | 
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| 53 | #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E | 
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| 54 | #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F | 
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| 55 | #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 | 
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| 56 | #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251 | 
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| 57 | #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 | 
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| 58 | #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 | 
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| 59 | #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145 | 
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| 60 | #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146 | 
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| 61 | #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 | 
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| 62 | #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 | 
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| 63 | #define _EXT_DEBUG_OUTPUT 0x92E0 | 
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| 64 |  | 
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| 65 | #ifndef GLAPIENTRY | 
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| 66 | #if defined(WINDOWS_ENABLED) | 
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| 67 | #define GLAPIENTRY APIENTRY | 
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| 68 | #else | 
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| 69 | #define GLAPIENTRY | 
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| 70 | #endif | 
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| 71 | #endif | 
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| 72 |  | 
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| 73 | #if !defined(IOS_ENABLED) && !defined(WEB_ENABLED) | 
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| 74 | // We include EGL below to get debug callback on GLES2 platforms, | 
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| 75 | // but EGL is not available on iOS. | 
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| 76 | #define CAN_DEBUG | 
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| 77 | #endif | 
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| 78 |  | 
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| 79 | #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG) | 
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| 80 | #include <GLES3/gl3.h> | 
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| 81 | #include <GLES3/gl3ext.h> | 
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| 82 | #include <GLES3/gl3platform.h> | 
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| 83 |  | 
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| 84 | #include <EGL/egl.h> | 
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| 85 | #include <EGL/eglext.h> | 
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| 86 | #endif | 
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| 87 |  | 
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| 88 | #if defined(MINGW_ENABLED) || defined(_MSC_VER) | 
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| 89 | #define strcpy strcpy_s | 
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| 90 | #endif | 
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| 91 |  | 
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| 92 | void RasterizerGLES3::begin_frame(double frame_step) { | 
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| 93 | frame++; | 
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| 94 | delta = frame_step; | 
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| 95 |  | 
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| 96 | time_total += frame_step; | 
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| 97 |  | 
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| 98 | double time_roll_over = GLOBAL_GET( "rendering/limits/time/time_rollover_secs"); | 
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| 99 | time_total = Math::fmod(time_total, time_roll_over); | 
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| 100 |  | 
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| 101 | canvas->set_time(time_total); | 
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| 102 | scene->set_time(time_total, frame_step); | 
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| 103 |  | 
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| 104 | GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); | 
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| 105 | utils->_capture_timestamps_begin(); | 
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| 106 |  | 
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| 107 | //scene->iteration(); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void RasterizerGLES3::end_frame(bool p_swap_buffers) { | 
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| 111 | if (p_swap_buffers) { | 
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| 112 | DisplayServer::get_singleton()->swap_buffers(); | 
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| 113 | } else { | 
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| 114 | glFinish(); | 
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| 115 | } | 
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| 116 | } | 
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| 117 |  | 
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| 118 | #ifdef CAN_DEBUG | 
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| 119 | static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { | 
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| 120 | if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { | 
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| 121 | return; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { | 
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| 125 | return; //these are ultimately annoying, so removing for now | 
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| 126 | } | 
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| 127 |  | 
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| 128 | char debSource[256], debType[256], debSev[256]; | 
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| 129 |  | 
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| 130 | if (source == _EXT_DEBUG_SOURCE_API_ARB) { | 
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| 131 | strcpy(debSource, "OpenGL"); | 
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| 132 | } else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) { | 
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| 133 | strcpy(debSource, "Windows"); | 
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| 134 | } else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) { | 
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| 135 | strcpy(debSource, "Shader Compiler"); | 
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| 136 | } else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) { | 
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| 137 | strcpy(debSource, "Third Party"); | 
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| 138 | } else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) { | 
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| 139 | strcpy(debSource, "Application"); | 
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| 140 | } else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) { | 
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| 141 | strcpy(debSource, "Other"); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | if (type == _EXT_DEBUG_TYPE_ERROR_ARB) { | 
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| 145 | strcpy(debType, "Error"); | 
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| 146 | } else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) { | 
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| 147 | strcpy(debType, "Deprecated behavior"); | 
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| 148 | } else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) { | 
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| 149 | strcpy(debType, "Undefined behavior"); | 
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| 150 | } else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) { | 
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| 151 | strcpy(debType, "Portability"); | 
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| 152 | } else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { | 
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| 153 | strcpy(debType, "Performance"); | 
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| 154 | } else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { | 
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| 155 | strcpy(debType, "Other"); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) { | 
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| 159 | strcpy(debSev, "High"); | 
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| 160 | } else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) { | 
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| 161 | strcpy(debSev, "Medium"); | 
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| 162 | } else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) { | 
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| 163 | strcpy(debSev, "Low"); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | String output = String() + "GL ERROR: Source: "+ debSource + "\tType: "+ debType + "\tID: "+ itos(id) + "\tSeverity: "+ debSev + "\tMessage: "+ message; | 
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| 167 |  | 
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| 168 | ERR_PRINT(output); | 
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| 169 | } | 
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| 170 | #endif | 
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| 171 |  | 
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| 172 | typedef void (*DEBUGPROCARB)(GLenum source, | 
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| 173 | GLenum type, | 
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| 174 | GLuint id, | 
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| 175 | GLenum severity, | 
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| 176 | GLsizei length, | 
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| 177 | const char *message, | 
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| 178 | const void *userParam); | 
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| 179 |  | 
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| 180 | typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); | 
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| 181 |  | 
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| 182 | void RasterizerGLES3::initialize() { | 
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| 183 | print_line(vformat( "OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name())); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | void RasterizerGLES3::finalize() { | 
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| 187 | memdelete(scene); | 
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| 188 | memdelete(canvas); | 
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| 189 | memdelete(gi); | 
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| 190 | memdelete(fog); | 
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| 191 | memdelete(copy_effects); | 
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| 192 | memdelete(light_storage); | 
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| 193 | memdelete(particles_storage); | 
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| 194 | memdelete(mesh_storage); | 
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| 195 | memdelete(material_storage); | 
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| 196 | memdelete(texture_storage); | 
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| 197 | memdelete(utilities); | 
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| 198 | memdelete(config); | 
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| 199 | } | 
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| 200 |  | 
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| 201 | RasterizerGLES3 *RasterizerGLES3::singleton = nullptr; | 
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| 202 |  | 
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| 203 | RasterizerGLES3::RasterizerGLES3() { | 
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| 204 | singleton = this; | 
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| 205 |  | 
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| 206 | #ifdef GLAD_ENABLED | 
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| 207 | if (!gladLoaderLoadGL()) { | 
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| 208 | ERR_PRINT( "Error initializing GLAD"); | 
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| 209 | // FIXME this is an early return from a constructor.  Any other code using this instance will crash or the finalizer will crash, because none of | 
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| 210 | // the members of this instance are initialized, so this just makes debugging harder.  It should either crash here intentionally, | 
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| 211 | // or we need to actually test for this situation before constructing this. | 
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| 212 | return; | 
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| 213 | } | 
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| 214 | #endif | 
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| 215 |  | 
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| 216 | #ifdef GLAD_ENABLED | 
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| 217 | if (OS::get_singleton()->is_stdout_verbose()) { | 
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| 218 | if (GLAD_GL_ARB_debug_output) { | 
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| 219 | glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); | 
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| 220 | glDebugMessageCallbackARB(_gl_debug_print, nullptr); | 
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| 221 | glEnable(_EXT_DEBUG_OUTPUT); | 
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| 222 | } else { | 
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| 223 | print_line( "OpenGL debugging not supported!"); | 
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| 224 | } | 
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| 225 | } | 
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| 226 | #endif // GLAD_ENABLED | 
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| 227 |  | 
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| 228 | // For debugging | 
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| 229 | #ifdef CAN_DEBUG | 
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| 230 | #ifdef GLES_OVER_GL | 
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| 231 | if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { | 
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| 232 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); | 
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| 233 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); | 
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| 234 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); | 
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| 235 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); | 
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| 236 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); | 
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| 237 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); | 
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| 238 | //		 glDebugMessageInsertARB( | 
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| 239 | //			GL_DEBUG_SOURCE_API_ARB, | 
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| 240 | //			GL_DEBUG_TYPE_OTHER_ARB, 1, | 
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| 241 | //			GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); | 
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| 242 | } | 
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| 243 | #else | 
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| 244 | if (OS::get_singleton()->is_stdout_verbose()) { | 
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| 245 | DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress( "glDebugMessageCallback"); | 
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| 246 | if (!callback) { | 
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| 247 | callback = (DebugMessageCallbackARB)eglGetProcAddress( "glDebugMessageCallbackKHR"); | 
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| 248 | } | 
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| 249 |  | 
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| 250 | if (callback) { | 
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| 251 | print_line( "godot: ENABLING GL DEBUG"); | 
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| 252 | glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); | 
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| 253 | callback(_gl_debug_print, NULL); | 
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| 254 | glEnable(_EXT_DEBUG_OUTPUT); | 
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| 255 | } | 
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| 256 | } | 
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| 257 | #endif // GLES_OVER_GL | 
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| 258 | #endif // CAN_DEBUG | 
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| 259 |  | 
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| 260 | { | 
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| 261 | String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path(); | 
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| 262 | if (shader_cache_dir.is_empty()) { | 
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| 263 | shader_cache_dir = "user://"; | 
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| 264 | } | 
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| 265 | Ref<DirAccess> da = DirAccess::open(shader_cache_dir); | 
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| 266 | if (da.is_null()) { | 
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| 267 | ERR_PRINT( "Can't create shader cache folder, no shader caching will happen: "+ shader_cache_dir); | 
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| 268 | } else { | 
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| 269 | Error err = da->change_dir( "shader_cache"); | 
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| 270 | if (err != OK) { | 
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| 271 | err = da->make_dir( "shader_cache"); | 
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| 272 | } | 
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| 273 | if (err != OK) { | 
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| 274 | ERR_PRINT( "Can't create shader cache folder, no shader caching will happen: "+ shader_cache_dir); | 
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| 275 | } else { | 
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| 276 | shader_cache_dir = shader_cache_dir.path_join( "shader_cache"); | 
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| 277 |  | 
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| 278 | bool shader_cache_enabled = GLOBAL_GET( "rendering/shader_compiler/shader_cache/enabled"); | 
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| 279 | if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) { | 
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| 280 | shader_cache_dir = String(); //disable only if not editor | 
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| 281 | } | 
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| 282 |  | 
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| 283 | if (!shader_cache_dir.is_empty()) { | 
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| 284 | ShaderGLES3::set_shader_cache_dir(shader_cache_dir); | 
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| 285 | } | 
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| 286 | } | 
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| 287 | } | 
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| 288 | } | 
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| 289 |  | 
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| 290 | // OpenGL needs to be initialized before initializing the Rasterizers | 
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| 291 | config = memnew(GLES3::Config); | 
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| 292 | utilities = memnew(GLES3::Utilities); | 
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| 293 | texture_storage = memnew(GLES3::TextureStorage); | 
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| 294 | material_storage = memnew(GLES3::MaterialStorage); | 
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| 295 | mesh_storage = memnew(GLES3::MeshStorage); | 
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| 296 | particles_storage = memnew(GLES3::ParticlesStorage); | 
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| 297 | light_storage = memnew(GLES3::LightStorage); | 
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| 298 | copy_effects = memnew(GLES3::CopyEffects); | 
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| 299 | gi = memnew(GLES3::GI); | 
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| 300 | fog = memnew(GLES3::Fog); | 
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| 301 | canvas = memnew(RasterizerCanvasGLES3()); | 
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| 302 | scene = memnew(RasterizerSceneGLES3()); | 
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| 303 | } | 
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| 304 |  | 
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| 305 | RasterizerGLES3::~RasterizerGLES3() { | 
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| 306 | } | 
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| 307 |  | 
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| 308 | void RasterizerGLES3::prepare_for_blitting_render_targets() { | 
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| 309 | // This is a hack, but this function is called one time after all viewports have been updated. | 
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| 310 | // So it marks the end of the frame for all viewports | 
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| 311 | // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the | 
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| 312 | // buffers for each window before proceeding to the next. | 
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| 313 | // This allows us to only increment the frame after all viewports are done. | 
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| 314 | GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); | 
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| 315 | utils->capture_timestamps_end(); | 
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| 316 | } | 
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| 317 |  | 
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| 318 | void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) { | 
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| 319 | GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target); | 
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| 320 |  | 
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| 321 | ERR_FAIL_NULL(rt); | 
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| 322 |  | 
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| 323 | // We normally render to the render target upside down, so flip Y when blitting to the screen. | 
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| 324 | bool flip_y = true; | 
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| 325 | if (rt->overridden.color.is_valid()) { | 
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| 326 | // If we've overridden the render target's color texture, that means we | 
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| 327 | // didn't render upside down, so we don't need to flip it. | 
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| 328 | // We're probably rendering directly to an XR device. | 
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| 329 | flip_y = false; | 
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| 330 | } | 
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| 331 |  | 
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| 332 | GLuint read_fbo = 0; | 
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| 333 | glGenFramebuffers(1, &read_fbo); | 
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| 334 | glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo); | 
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| 335 |  | 
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| 336 | if (rt->view_count > 1) { | 
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| 337 | glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, p_layer); | 
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| 338 | } else { | 
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| 339 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | glReadBuffer(GL_COLOR_ATTACHMENT0); | 
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| 343 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); | 
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| 344 |  | 
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| 345 | if (p_first) { | 
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| 346 | Size2i win_size = DisplayServer::get_singleton()->window_get_size(); | 
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| 347 | if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) { | 
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| 348 | // Viewport doesn't cover entire window so clear window to black before blitting. | 
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| 349 | glViewport(0, 0, win_size.width, win_size.height); | 
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| 350 | glClearColor(0.0, 0.0, 0.0, 1.0); | 
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| 351 | glClear(GL_COLOR_BUFFER_BIT); | 
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| 352 | } | 
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| 353 | } | 
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| 354 |  | 
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| 355 | Vector2i screen_rect_end = p_screen_rect.get_end(); | 
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| 356 | glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, | 
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| 357 | p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, | 
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| 358 | GL_COLOR_BUFFER_BIT, GL_NEAREST); | 
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| 359 |  | 
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| 360 | if (read_fbo != 0) { | 
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| 361 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | 
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| 362 | glDeleteFramebuffers(1, &read_fbo); | 
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| 363 | } | 
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| 364 | } | 
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| 365 |  | 
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| 366 | // is this p_screen useless in a multi window environment? | 
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| 367 | void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { | 
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| 368 | for (int i = 0; i < p_amount; i++) { | 
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| 369 | const BlitToScreen &blit = p_render_targets[i]; | 
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| 370 |  | 
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| 371 | RID rid_rt = blit.render_target; | 
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| 372 |  | 
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| 373 | Rect2 dst_rect = blit.dst_rect; | 
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| 374 | _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0); | 
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| 375 | } | 
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| 376 | } | 
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| 377 |  | 
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| 378 | void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { | 
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| 379 | if (p_image.is_null() || p_image->is_empty()) { | 
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| 380 | return; | 
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| 381 | } | 
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| 382 |  | 
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| 383 | Size2i win_size = DisplayServer::get_singleton()->window_get_size(); | 
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| 384 |  | 
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| 385 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
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| 386 | glViewport(0, 0, win_size.width, win_size.height); | 
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| 387 | glEnable(GL_BLEND); | 
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| 388 | glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); | 
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| 389 | glDepthMask(GL_FALSE); | 
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| 390 | glClearColor(p_color.r, p_color.g, p_color.b, 1.0); | 
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| 391 | glClear(GL_COLOR_BUFFER_BIT); | 
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| 392 |  | 
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| 393 | RID texture = texture_storage->texture_allocate(); | 
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| 394 | texture_storage->texture_2d_initialize(texture, p_image); | 
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| 395 |  | 
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| 396 | Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); | 
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| 397 | Rect2 screenrect; | 
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| 398 | if (p_scale) { | 
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| 399 | if (win_size.width > win_size.height) { | 
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| 400 | //scale horizontally | 
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| 401 | screenrect.size.y = win_size.height; | 
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| 402 | screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y; | 
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| 403 | screenrect.position.x = (win_size.width - screenrect.size.x) / 2; | 
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| 404 |  | 
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| 405 | } else { | 
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| 406 | //scale vertically | 
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| 407 | screenrect.size.x = win_size.width; | 
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| 408 | screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x; | 
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| 409 | screenrect.position.y = (win_size.height - screenrect.size.y) / 2; | 
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| 410 | } | 
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| 411 | } else { | 
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| 412 | screenrect = imgrect; | 
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| 413 | screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); | 
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| 414 | } | 
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| 415 |  | 
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| 416 | // Flip Y. | 
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| 417 | screenrect.position.y = win_size.y - screenrect.position.y; | 
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| 418 | screenrect.size.y = -screenrect.size.y; | 
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| 419 |  | 
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| 420 | // Normalize texture coordinates to window size. | 
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| 421 | screenrect.position /= win_size; | 
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| 422 | screenrect.size /= win_size; | 
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| 423 |  | 
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| 424 | GLES3::Texture *t = texture_storage->get_texture(texture); | 
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| 425 | t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); | 
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| 426 | glActiveTexture(GL_TEXTURE0); | 
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| 427 | glBindTexture(GL_TEXTURE_2D, t->tex_id); | 
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| 428 | copy_effects->copy_to_rect(screenrect); | 
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| 429 | glBindTexture(GL_TEXTURE_2D, 0); | 
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| 430 |  | 
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| 431 | end_frame(true); | 
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| 432 |  | 
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| 433 | texture_storage->texture_free(texture); | 
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| 434 | } | 
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| 435 |  | 
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| 436 | #endif // GLES3_ENABLED | 
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| 437 |  | 
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