1 | /**************************************************************************/ |
2 | /* rasterizer_gles3.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "rasterizer_gles3.h" |
32 | #include "storage/utilities.h" |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/config/project_settings.h" |
37 | #include "core/io/dir_access.h" |
38 | #include "core/os/os.h" |
39 | #include "storage/texture_storage.h" |
40 | |
41 | #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
42 | #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
43 | #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
44 | #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
45 | #define _EXT_DEBUG_SOURCE_API_ARB 0x8246 |
46 | #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
47 | #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
48 | #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
49 | #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
50 | #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B |
51 | #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C |
52 | #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
53 | #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
54 | #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
55 | #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
56 | #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251 |
57 | #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
58 | #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
59 | #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
60 | #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
61 | #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
62 | #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 |
63 | #define _EXT_DEBUG_OUTPUT 0x92E0 |
64 | |
65 | #ifndef GLAPIENTRY |
66 | #if defined(WINDOWS_ENABLED) |
67 | #define GLAPIENTRY APIENTRY |
68 | #else |
69 | #define GLAPIENTRY |
70 | #endif |
71 | #endif |
72 | |
73 | #if !defined(IOS_ENABLED) && !defined(WEB_ENABLED) |
74 | // We include EGL below to get debug callback on GLES2 platforms, |
75 | // but EGL is not available on iOS. |
76 | #define CAN_DEBUG |
77 | #endif |
78 | |
79 | #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG) |
80 | #include <GLES3/gl3.h> |
81 | #include <GLES3/gl3ext.h> |
82 | #include <GLES3/gl3platform.h> |
83 | |
84 | #include <EGL/egl.h> |
85 | #include <EGL/eglext.h> |
86 | #endif |
87 | |
88 | #if defined(MINGW_ENABLED) || defined(_MSC_VER) |
89 | #define strcpy strcpy_s |
90 | #endif |
91 | |
92 | void RasterizerGLES3::begin_frame(double frame_step) { |
93 | frame++; |
94 | delta = frame_step; |
95 | |
96 | time_total += frame_step; |
97 | |
98 | double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs" ); |
99 | time_total = Math::fmod(time_total, time_roll_over); |
100 | |
101 | canvas->set_time(time_total); |
102 | scene->set_time(time_total, frame_step); |
103 | |
104 | GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); |
105 | utils->_capture_timestamps_begin(); |
106 | |
107 | //scene->iteration(); |
108 | } |
109 | |
110 | void RasterizerGLES3::end_frame(bool p_swap_buffers) { |
111 | if (p_swap_buffers) { |
112 | DisplayServer::get_singleton()->swap_buffers(); |
113 | } else { |
114 | glFinish(); |
115 | } |
116 | } |
117 | |
118 | #ifdef CAN_DEBUG |
119 | static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { |
120 | if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { |
121 | return; |
122 | } |
123 | |
124 | if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { |
125 | return; //these are ultimately annoying, so removing for now |
126 | } |
127 | |
128 | char debSource[256], debType[256], debSev[256]; |
129 | |
130 | if (source == _EXT_DEBUG_SOURCE_API_ARB) { |
131 | strcpy(debSource, "OpenGL" ); |
132 | } else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) { |
133 | strcpy(debSource, "Windows" ); |
134 | } else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) { |
135 | strcpy(debSource, "Shader Compiler" ); |
136 | } else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) { |
137 | strcpy(debSource, "Third Party" ); |
138 | } else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) { |
139 | strcpy(debSource, "Application" ); |
140 | } else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) { |
141 | strcpy(debSource, "Other" ); |
142 | } |
143 | |
144 | if (type == _EXT_DEBUG_TYPE_ERROR_ARB) { |
145 | strcpy(debType, "Error" ); |
146 | } else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) { |
147 | strcpy(debType, "Deprecated behavior" ); |
148 | } else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) { |
149 | strcpy(debType, "Undefined behavior" ); |
150 | } else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) { |
151 | strcpy(debType, "Portability" ); |
152 | } else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) { |
153 | strcpy(debType, "Performance" ); |
154 | } else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) { |
155 | strcpy(debType, "Other" ); |
156 | } |
157 | |
158 | if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) { |
159 | strcpy(debSev, "High" ); |
160 | } else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) { |
161 | strcpy(debSev, "Medium" ); |
162 | } else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) { |
163 | strcpy(debSev, "Low" ); |
164 | } |
165 | |
166 | String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; |
167 | |
168 | ERR_PRINT(output); |
169 | } |
170 | #endif |
171 | |
172 | typedef void (*DEBUGPROCARB)(GLenum source, |
173 | GLenum type, |
174 | GLuint id, |
175 | GLenum severity, |
176 | GLsizei length, |
177 | const char *message, |
178 | const void *userParam); |
179 | |
180 | typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); |
181 | |
182 | void RasterizerGLES3::initialize() { |
183 | print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s" , RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name())); |
184 | } |
185 | |
186 | void RasterizerGLES3::finalize() { |
187 | memdelete(scene); |
188 | memdelete(canvas); |
189 | memdelete(gi); |
190 | memdelete(fog); |
191 | memdelete(copy_effects); |
192 | memdelete(light_storage); |
193 | memdelete(particles_storage); |
194 | memdelete(mesh_storage); |
195 | memdelete(material_storage); |
196 | memdelete(texture_storage); |
197 | memdelete(utilities); |
198 | memdelete(config); |
199 | } |
200 | |
201 | RasterizerGLES3 *RasterizerGLES3::singleton = nullptr; |
202 | |
203 | RasterizerGLES3::RasterizerGLES3() { |
204 | singleton = this; |
205 | |
206 | #ifdef GLAD_ENABLED |
207 | if (!gladLoaderLoadGL()) { |
208 | ERR_PRINT("Error initializing GLAD" ); |
209 | // FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of |
210 | // the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally, |
211 | // or we need to actually test for this situation before constructing this. |
212 | return; |
213 | } |
214 | #endif |
215 | |
216 | #ifdef GLAD_ENABLED |
217 | if (OS::get_singleton()->is_stdout_verbose()) { |
218 | if (GLAD_GL_ARB_debug_output) { |
219 | glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
220 | glDebugMessageCallbackARB(_gl_debug_print, nullptr); |
221 | glEnable(_EXT_DEBUG_OUTPUT); |
222 | } else { |
223 | print_line("OpenGL debugging not supported!" ); |
224 | } |
225 | } |
226 | #endif // GLAD_ENABLED |
227 | |
228 | // For debugging |
229 | #ifdef CAN_DEBUG |
230 | #ifdef GLES_OVER_GL |
231 | if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { |
232 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
233 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
234 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
235 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
236 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
237 | glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE); |
238 | // glDebugMessageInsertARB( |
239 | // GL_DEBUG_SOURCE_API_ARB, |
240 | // GL_DEBUG_TYPE_OTHER_ARB, 1, |
241 | // GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); |
242 | } |
243 | #else |
244 | if (OS::get_singleton()->is_stdout_verbose()) { |
245 | DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback" ); |
246 | if (!callback) { |
247 | callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR" ); |
248 | } |
249 | |
250 | if (callback) { |
251 | print_line("godot: ENABLING GL DEBUG" ); |
252 | glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
253 | callback(_gl_debug_print, NULL); |
254 | glEnable(_EXT_DEBUG_OUTPUT); |
255 | } |
256 | } |
257 | #endif // GLES_OVER_GL |
258 | #endif // CAN_DEBUG |
259 | |
260 | { |
261 | String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path(); |
262 | if (shader_cache_dir.is_empty()) { |
263 | shader_cache_dir = "user://" ; |
264 | } |
265 | Ref<DirAccess> da = DirAccess::open(shader_cache_dir); |
266 | if (da.is_null()) { |
267 | ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); |
268 | } else { |
269 | Error err = da->change_dir("shader_cache" ); |
270 | if (err != OK) { |
271 | err = da->make_dir("shader_cache" ); |
272 | } |
273 | if (err != OK) { |
274 | ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); |
275 | } else { |
276 | shader_cache_dir = shader_cache_dir.path_join("shader_cache" ); |
277 | |
278 | bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled" ); |
279 | if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) { |
280 | shader_cache_dir = String(); //disable only if not editor |
281 | } |
282 | |
283 | if (!shader_cache_dir.is_empty()) { |
284 | ShaderGLES3::set_shader_cache_dir(shader_cache_dir); |
285 | } |
286 | } |
287 | } |
288 | } |
289 | |
290 | // OpenGL needs to be initialized before initializing the Rasterizers |
291 | config = memnew(GLES3::Config); |
292 | utilities = memnew(GLES3::Utilities); |
293 | texture_storage = memnew(GLES3::TextureStorage); |
294 | material_storage = memnew(GLES3::MaterialStorage); |
295 | mesh_storage = memnew(GLES3::MeshStorage); |
296 | particles_storage = memnew(GLES3::ParticlesStorage); |
297 | light_storage = memnew(GLES3::LightStorage); |
298 | copy_effects = memnew(GLES3::CopyEffects); |
299 | gi = memnew(GLES3::GI); |
300 | fog = memnew(GLES3::Fog); |
301 | canvas = memnew(RasterizerCanvasGLES3()); |
302 | scene = memnew(RasterizerSceneGLES3()); |
303 | } |
304 | |
305 | RasterizerGLES3::~RasterizerGLES3() { |
306 | } |
307 | |
308 | void RasterizerGLES3::prepare_for_blitting_render_targets() { |
309 | // This is a hack, but this function is called one time after all viewports have been updated. |
310 | // So it marks the end of the frame for all viewports |
311 | // In the OpenGL renderer we have to call end_frame for each viewport so we can swap the |
312 | // buffers for each window before proceeding to the next. |
313 | // This allows us to only increment the frame after all viewports are done. |
314 | GLES3::Utilities *utils = GLES3::Utilities::get_singleton(); |
315 | utils->capture_timestamps_end(); |
316 | } |
317 | |
318 | void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) { |
319 | GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target); |
320 | |
321 | ERR_FAIL_NULL(rt); |
322 | |
323 | // We normally render to the render target upside down, so flip Y when blitting to the screen. |
324 | bool flip_y = true; |
325 | if (rt->overridden.color.is_valid()) { |
326 | // If we've overridden the render target's color texture, that means we |
327 | // didn't render upside down, so we don't need to flip it. |
328 | // We're probably rendering directly to an XR device. |
329 | flip_y = false; |
330 | } |
331 | |
332 | GLuint read_fbo = 0; |
333 | glGenFramebuffers(1, &read_fbo); |
334 | glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo); |
335 | |
336 | if (rt->view_count > 1) { |
337 | glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, p_layer); |
338 | } else { |
339 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); |
340 | } |
341 | |
342 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
343 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); |
344 | |
345 | if (p_first) { |
346 | Size2i win_size = DisplayServer::get_singleton()->window_get_size(); |
347 | if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) { |
348 | // Viewport doesn't cover entire window so clear window to black before blitting. |
349 | glViewport(0, 0, win_size.width, win_size.height); |
350 | glClearColor(0.0, 0.0, 0.0, 1.0); |
351 | glClear(GL_COLOR_BUFFER_BIT); |
352 | } |
353 | } |
354 | |
355 | Vector2i screen_rect_end = p_screen_rect.get_end(); |
356 | glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, |
357 | p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, |
358 | GL_COLOR_BUFFER_BIT, GL_NEAREST); |
359 | |
360 | if (read_fbo != 0) { |
361 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
362 | glDeleteFramebuffers(1, &read_fbo); |
363 | } |
364 | } |
365 | |
366 | // is this p_screen useless in a multi window environment? |
367 | void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { |
368 | for (int i = 0; i < p_amount; i++) { |
369 | const BlitToScreen &blit = p_render_targets[i]; |
370 | |
371 | RID rid_rt = blit.render_target; |
372 | |
373 | Rect2 dst_rect = blit.dst_rect; |
374 | _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0); |
375 | } |
376 | } |
377 | |
378 | void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { |
379 | if (p_image.is_null() || p_image->is_empty()) { |
380 | return; |
381 | } |
382 | |
383 | Size2i win_size = DisplayServer::get_singleton()->window_get_size(); |
384 | |
385 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
386 | glViewport(0, 0, win_size.width, win_size.height); |
387 | glEnable(GL_BLEND); |
388 | glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); |
389 | glDepthMask(GL_FALSE); |
390 | glClearColor(p_color.r, p_color.g, p_color.b, 1.0); |
391 | glClear(GL_COLOR_BUFFER_BIT); |
392 | |
393 | RID texture = texture_storage->texture_allocate(); |
394 | texture_storage->texture_2d_initialize(texture, p_image); |
395 | |
396 | Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); |
397 | Rect2 screenrect; |
398 | if (p_scale) { |
399 | if (win_size.width > win_size.height) { |
400 | //scale horizontally |
401 | screenrect.size.y = win_size.height; |
402 | screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y; |
403 | screenrect.position.x = (win_size.width - screenrect.size.x) / 2; |
404 | |
405 | } else { |
406 | //scale vertically |
407 | screenrect.size.x = win_size.width; |
408 | screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x; |
409 | screenrect.position.y = (win_size.height - screenrect.size.y) / 2; |
410 | } |
411 | } else { |
412 | screenrect = imgrect; |
413 | screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor(); |
414 | } |
415 | |
416 | // Flip Y. |
417 | screenrect.position.y = win_size.y - screenrect.position.y; |
418 | screenrect.size.y = -screenrect.size.y; |
419 | |
420 | // Normalize texture coordinates to window size. |
421 | screenrect.position /= win_size; |
422 | screenrect.size /= win_size; |
423 | |
424 | GLES3::Texture *t = texture_storage->get_texture(texture); |
425 | t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
426 | glActiveTexture(GL_TEXTURE0); |
427 | glBindTexture(GL_TEXTURE_2D, t->tex_id); |
428 | copy_effects->copy_to_rect(screenrect); |
429 | glBindTexture(GL_TEXTURE_2D, 0); |
430 | |
431 | end_frame(true); |
432 | |
433 | texture_storage->texture_free(texture); |
434 | } |
435 | |
436 | #endif // GLES3_ENABLED |
437 | |