1 | /**************************************************************************/ |
2 | /* rasterizer_gles3.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RASTERIZER_GLES3_H |
32 | #define RASTERIZER_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "effects/copy_effects.h" |
37 | #include "environment/fog.h" |
38 | #include "environment/gi.h" |
39 | #include "rasterizer_canvas_gles3.h" |
40 | #include "rasterizer_scene_gles3.h" |
41 | #include "servers/rendering/renderer_compositor.h" |
42 | #include "storage/config.h" |
43 | #include "storage/light_storage.h" |
44 | #include "storage/material_storage.h" |
45 | #include "storage/mesh_storage.h" |
46 | #include "storage/particles_storage.h" |
47 | #include "storage/texture_storage.h" |
48 | #include "storage/utilities.h" |
49 | |
50 | class RasterizerGLES3 : public RendererCompositor { |
51 | private: |
52 | uint64_t frame = 1; |
53 | float delta = 0; |
54 | |
55 | double time_total = 0.0; |
56 | |
57 | protected: |
58 | GLES3::Config *config = nullptr; |
59 | GLES3::Utilities *utilities = nullptr; |
60 | GLES3::TextureStorage *texture_storage = nullptr; |
61 | GLES3::MaterialStorage *material_storage = nullptr; |
62 | GLES3::MeshStorage *mesh_storage = nullptr; |
63 | GLES3::ParticlesStorage *particles_storage = nullptr; |
64 | GLES3::LightStorage *light_storage = nullptr; |
65 | GLES3::GI *gi = nullptr; |
66 | GLES3::Fog *fog = nullptr; |
67 | GLES3::CopyEffects *copy_effects = nullptr; |
68 | RasterizerCanvasGLES3 *canvas = nullptr; |
69 | RasterizerSceneGLES3 *scene = nullptr; |
70 | static RasterizerGLES3 *singleton; |
71 | |
72 | void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true); |
73 | |
74 | public: |
75 | RendererUtilities *get_utilities() { return utilities; } |
76 | RendererLightStorage *get_light_storage() { return light_storage; } |
77 | RendererMaterialStorage *get_material_storage() { return material_storage; } |
78 | RendererMeshStorage *get_mesh_storage() { return mesh_storage; } |
79 | RendererParticlesStorage *get_particles_storage() { return particles_storage; } |
80 | RendererTextureStorage *get_texture_storage() { return texture_storage; } |
81 | RendererGI *get_gi() { return gi; } |
82 | RendererFog *get_fog() { return fog; } |
83 | RendererCanvasRender *get_canvas() { return canvas; } |
84 | RendererSceneRender *get_scene() { return scene; } |
85 | |
86 | void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); |
87 | |
88 | void initialize(); |
89 | void begin_frame(double frame_step); |
90 | |
91 | void prepare_for_blitting_render_targets(); |
92 | void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount); |
93 | |
94 | void end_frame(bool p_swap_buffers); |
95 | |
96 | void finalize(); |
97 | |
98 | static RendererCompositor *_create_current() { |
99 | return memnew(RasterizerGLES3); |
100 | } |
101 | |
102 | static void make_current() { |
103 | _create_func = _create_current; |
104 | low_end = true; |
105 | } |
106 | |
107 | _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; } |
108 | _ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; } |
109 | _ALWAYS_INLINE_ double get_total_time() const { return time_total; } |
110 | |
111 | static RasterizerGLES3 *get_singleton() { return singleton; } |
112 | RasterizerGLES3(); |
113 | ~RasterizerGLES3(); |
114 | }; |
115 | |
116 | #endif // GLES3_ENABLED |
117 | |
118 | #endif // RASTERIZER_GLES3_H |
119 | |