1/**************************************************************************/
2/* rasterizer_gles3.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
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17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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29/**************************************************************************/
30
31#ifndef RASTERIZER_GLES3_H
32#define RASTERIZER_GLES3_H
33
34#ifdef GLES3_ENABLED
35
36#include "effects/copy_effects.h"
37#include "environment/fog.h"
38#include "environment/gi.h"
39#include "rasterizer_canvas_gles3.h"
40#include "rasterizer_scene_gles3.h"
41#include "servers/rendering/renderer_compositor.h"
42#include "storage/config.h"
43#include "storage/light_storage.h"
44#include "storage/material_storage.h"
45#include "storage/mesh_storage.h"
46#include "storage/particles_storage.h"
47#include "storage/texture_storage.h"
48#include "storage/utilities.h"
49
50class RasterizerGLES3 : public RendererCompositor {
51private:
52 uint64_t frame = 1;
53 float delta = 0;
54
55 double time_total = 0.0;
56
57protected:
58 GLES3::Config *config = nullptr;
59 GLES3::Utilities *utilities = nullptr;
60 GLES3::TextureStorage *texture_storage = nullptr;
61 GLES3::MaterialStorage *material_storage = nullptr;
62 GLES3::MeshStorage *mesh_storage = nullptr;
63 GLES3::ParticlesStorage *particles_storage = nullptr;
64 GLES3::LightStorage *light_storage = nullptr;
65 GLES3::GI *gi = nullptr;
66 GLES3::Fog *fog = nullptr;
67 GLES3::CopyEffects *copy_effects = nullptr;
68 RasterizerCanvasGLES3 *canvas = nullptr;
69 RasterizerSceneGLES3 *scene = nullptr;
70 static RasterizerGLES3 *singleton;
71
72 void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
73
74public:
75 RendererUtilities *get_utilities() { return utilities; }
76 RendererLightStorage *get_light_storage() { return light_storage; }
77 RendererMaterialStorage *get_material_storage() { return material_storage; }
78 RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
79 RendererParticlesStorage *get_particles_storage() { return particles_storage; }
80 RendererTextureStorage *get_texture_storage() { return texture_storage; }
81 RendererGI *get_gi() { return gi; }
82 RendererFog *get_fog() { return fog; }
83 RendererCanvasRender *get_canvas() { return canvas; }
84 RendererSceneRender *get_scene() { return scene; }
85
86 void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
87
88 void initialize();
89 void begin_frame(double frame_step);
90
91 void prepare_for_blitting_render_targets();
92 void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
93
94 void end_frame(bool p_swap_buffers);
95
96 void finalize();
97
98 static RendererCompositor *_create_current() {
99 return memnew(RasterizerGLES3);
100 }
101
102 static void make_current() {
103 _create_func = _create_current;
104 low_end = true;
105 }
106
107 _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
108 _ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
109 _ALWAYS_INLINE_ double get_total_time() const { return time_total; }
110
111 static RasterizerGLES3 *get_singleton() { return singleton; }
112 RasterizerGLES3();
113 ~RasterizerGLES3();
114};
115
116#endif // GLES3_ENABLED
117
118#endif // RASTERIZER_GLES3_H
119