1 | /**************************************************************************/ |
2 | /* mesh_library_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "mesh_library_editor_plugin.h" |
32 | |
33 | #include "editor/editor_interface.h" |
34 | #include "editor/editor_node.h" |
35 | #include "editor/editor_settings.h" |
36 | #include "editor/editor_string_names.h" |
37 | #include "editor/gui/editor_file_dialog.h" |
38 | #include "editor/inspector_dock.h" |
39 | #include "editor/plugins/node_3d_editor_plugin.h" |
40 | #include "main/main.h" |
41 | #include "scene/3d/mesh_instance_3d.h" |
42 | #include "scene/3d/navigation_region_3d.h" |
43 | #include "scene/3d/physics_body_3d.h" |
44 | #include "scene/gui/menu_button.h" |
45 | #include "scene/main/window.h" |
46 | #include "scene/resources/packed_scene.h" |
47 | |
48 | void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) { |
49 | mesh_library = p_mesh_library; |
50 | if (mesh_library.is_valid()) { |
51 | menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene" )); |
52 | } |
53 | } |
54 | |
55 | void MeshLibraryEditor::() { |
56 | switch (option) { |
57 | case MENU_OPTION_REMOVE_ITEM: { |
58 | mesh_library->remove_item(to_erase); |
59 | } break; |
60 | default: { |
61 | }; |
62 | } |
63 | } |
64 | |
65 | void MeshLibraryEditor::(bool p_apply_xforms) { |
66 | cd_update->hide(); |
67 | apply_xforms = p_apply_xforms; |
68 | String existing = mesh_library->get_meta("_editor_source_scene" ); |
69 | ERR_FAIL_COND(existing.is_empty()); |
70 | _import_scene_cbk(existing); |
71 | } |
72 | |
73 | void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) { |
74 | if (!p_merge) { |
75 | p_library->clear(); |
76 | } |
77 | |
78 | HashMap<int, MeshInstance3D *> mesh_instances; |
79 | |
80 | for (int i = 0; i < p_scene->get_child_count(); i++) { |
81 | Node *child = p_scene->get_child(i); |
82 | |
83 | if (!Object::cast_to<MeshInstance3D>(child)) { |
84 | if (child->get_child_count() > 0) { |
85 | child = child->get_child(0); |
86 | if (!Object::cast_to<MeshInstance3D>(child)) { |
87 | continue; |
88 | } |
89 | |
90 | } else { |
91 | continue; |
92 | } |
93 | } |
94 | |
95 | MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(child); |
96 | Ref<Mesh> mesh = mi->get_mesh(); |
97 | if (mesh.is_null()) { |
98 | continue; |
99 | } |
100 | |
101 | mesh = mesh->duplicate(); |
102 | for (int j = 0; j < mesh->get_surface_count(); ++j) { |
103 | Ref<Material> mat = mi->get_surface_override_material(j); |
104 | |
105 | if (mat.is_valid()) { |
106 | mesh->surface_set_material(j, mat); |
107 | } |
108 | } |
109 | |
110 | int id = p_library->find_item_by_name(mi->get_name()); |
111 | if (id < 0) { |
112 | id = p_library->get_last_unused_item_id(); |
113 | p_library->create_item(id); |
114 | p_library->set_item_name(id, mi->get_name()); |
115 | } |
116 | |
117 | p_library->set_item_mesh(id, mesh); |
118 | |
119 | if (p_apply_xforms) { |
120 | p_library->set_item_mesh_transform(id, mi->get_transform()); |
121 | } else { |
122 | p_library->set_item_mesh_transform(id, Transform3D()); |
123 | } |
124 | |
125 | mesh_instances[id] = mi; |
126 | |
127 | Vector<MeshLibrary::ShapeData> collisions; |
128 | |
129 | for (int j = 0; j < mi->get_child_count(); j++) { |
130 | Node *child2 = mi->get_child(j); |
131 | if (!Object::cast_to<StaticBody3D>(child2)) { |
132 | continue; |
133 | } |
134 | |
135 | StaticBody3D *sb = Object::cast_to<StaticBody3D>(child2); |
136 | List<uint32_t> shapes; |
137 | sb->get_shape_owners(&shapes); |
138 | |
139 | for (uint32_t &E : shapes) { |
140 | if (sb->is_shape_owner_disabled(E)) { |
141 | continue; |
142 | } |
143 | |
144 | Transform3D shape_transform; |
145 | if (p_apply_xforms) { |
146 | shape_transform = mi->get_transform(); |
147 | } |
148 | shape_transform *= sb->get_transform() * sb->shape_owner_get_transform(E); |
149 | |
150 | for (int k = 0; k < sb->shape_owner_get_shape_count(E); k++) { |
151 | Ref<Shape3D> collision = sb->shape_owner_get_shape(E, k); |
152 | if (!collision.is_valid()) { |
153 | continue; |
154 | } |
155 | MeshLibrary::ShapeData shape_data; |
156 | shape_data.shape = collision; |
157 | shape_data.local_transform = shape_transform; |
158 | collisions.push_back(shape_data); |
159 | } |
160 | } |
161 | } |
162 | |
163 | p_library->set_item_shapes(id, collisions); |
164 | |
165 | Ref<NavigationMesh> navigation_mesh; |
166 | Transform3D navigation_mesh_transform; |
167 | for (int j = 0; j < mi->get_child_count(); j++) { |
168 | Node *child2 = mi->get_child(j); |
169 | if (!Object::cast_to<NavigationRegion3D>(child2)) { |
170 | continue; |
171 | } |
172 | NavigationRegion3D *sb = Object::cast_to<NavigationRegion3D>(child2); |
173 | navigation_mesh = sb->get_navigation_mesh(); |
174 | navigation_mesh_transform = sb->get_transform(); |
175 | if (!navigation_mesh.is_null()) { |
176 | break; |
177 | } |
178 | } |
179 | if (!navigation_mesh.is_null()) { |
180 | p_library->set_item_navigation_mesh(id, navigation_mesh); |
181 | p_library->set_item_navigation_mesh_transform(id, navigation_mesh_transform); |
182 | } |
183 | } |
184 | |
185 | //generate previews! |
186 | |
187 | if (true) { |
188 | Vector<Ref<Mesh>> meshes; |
189 | Vector<Transform3D> transforms; |
190 | Vector<int> ids = p_library->get_item_list(); |
191 | for (int i = 0; i < ids.size(); i++) { |
192 | if (mesh_instances.find(ids[i])) { |
193 | meshes.push_back(p_library->get_item_mesh(ids[i])); |
194 | transforms.push_back(mesh_instances[ids[i]]->get_transform()); |
195 | } |
196 | } |
197 | |
198 | Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EDITOR_GET("editors/grid_map/preview_size" )); |
199 | int j = 0; |
200 | for (int i = 0; i < ids.size(); i++) { |
201 | if (mesh_instances.find(ids[i])) { |
202 | p_library->set_item_preview(ids[i], textures[j]); |
203 | j++; |
204 | } |
205 | } |
206 | } |
207 | } |
208 | |
209 | void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { |
210 | Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene" ); |
211 | ERR_FAIL_COND(ps.is_null()); |
212 | Node *scene = ps->instantiate(); |
213 | |
214 | ERR_FAIL_NULL_MSG(scene, "Cannot create an instance from PackedScene '" + p_str + "'." ); |
215 | |
216 | _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms); |
217 | |
218 | memdelete(scene); |
219 | mesh_library->set_meta("_editor_source_scene" , p_str); |
220 | |
221 | menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); |
222 | } |
223 | |
224 | Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) { |
225 | _import_scene(p_base_scene, ml, p_merge, p_apply_xforms); |
226 | return OK; |
227 | } |
228 | |
229 | void MeshLibraryEditor::(int p_option) { |
230 | option = p_option; |
231 | switch (p_option) { |
232 | case MENU_OPTION_ADD_ITEM: { |
233 | mesh_library->create_item(mesh_library->get_last_unused_item_id()); |
234 | } break; |
235 | case MENU_OPTION_REMOVE_ITEM: { |
236 | String p = InspectorDock::get_inspector_singleton()->get_selected_path(); |
237 | if (p.begins_with("item" ) && p.get_slice_count("/" ) >= 2) { |
238 | to_erase = p.get_slice("/" , 1).to_int(); |
239 | cd_remove->set_text(vformat(TTR("Remove item %d?" ), to_erase)); |
240 | cd_remove->popup_centered(Size2(300, 60)); |
241 | } |
242 | } break; |
243 | case MENU_OPTION_IMPORT_FROM_SCENE: { |
244 | apply_xforms = false; |
245 | file->popup_file_dialog(); |
246 | } break; |
247 | case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: { |
248 | apply_xforms = true; |
249 | file->popup_file_dialog(); |
250 | } break; |
251 | case MENU_OPTION_UPDATE_FROM_SCENE: { |
252 | cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s" ), String(mesh_library->get_meta("_editor_source_scene" )))); |
253 | cd_update->popup_centered(Size2(500, 60)); |
254 | } break; |
255 | } |
256 | } |
257 | |
258 | void MeshLibraryEditor::_bind_methods() { |
259 | } |
260 | |
261 | MeshLibraryEditor::MeshLibraryEditor() { |
262 | file = memnew(EditorFileDialog); |
263 | file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); |
264 | //not for now? |
265 | List<String> extensions; |
266 | ResourceLoader::get_recognized_extensions_for_type("PackedScene" , &extensions); |
267 | file->clear_filters(); |
268 | file->set_title(TTR("Import Scene" )); |
269 | for (int i = 0; i < extensions.size(); i++) { |
270 | file->add_filter("*." + extensions[i], extensions[i].to_upper()); |
271 | } |
272 | add_child(file); |
273 | file->connect("file_selected" , callable_mp(this, &MeshLibraryEditor::_import_scene_cbk)); |
274 | |
275 | menu = memnew(MenuButton); |
276 | Node3DEditor::get_singleton()->add_control_to_menu_panel(menu); |
277 | menu->set_position(Point2(1, 1)); |
278 | menu->set_text(TTR("MeshLibrary" )); |
279 | menu->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MeshLibrary" ), EditorStringName(EditorIcons))); |
280 | menu->get_popup()->add_item(TTR("Add Item" ), MENU_OPTION_ADD_ITEM); |
281 | menu->get_popup()->add_item(TTR("Remove Selected Item" ), MENU_OPTION_REMOVE_ITEM); |
282 | menu->get_popup()->add_separator(); |
283 | menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)" ), MENU_OPTION_IMPORT_FROM_SCENE); |
284 | menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)" ), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS); |
285 | menu->get_popup()->add_item(TTR("Update from Scene" ), MENU_OPTION_UPDATE_FROM_SCENE); |
286 | menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); |
287 | menu->get_popup()->connect("id_pressed" , callable_mp(this, &MeshLibraryEditor::_menu_cbk)); |
288 | menu->hide(); |
289 | |
290 | cd_remove = memnew(ConfirmationDialog); |
291 | add_child(cd_remove); |
292 | cd_remove->get_ok_button()->connect("pressed" , callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm)); |
293 | cd_update = memnew(ConfirmationDialog); |
294 | add_child(cd_update); |
295 | cd_update->set_ok_button_text(TTR("Apply without Transforms" )); |
296 | cd_update->get_ok_button()->connect("pressed" , callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false)); |
297 | cd_update->add_button(TTR("Apply with Transforms" ))->connect("pressed" , callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true)); |
298 | } |
299 | |
300 | void MeshLibraryEditorPlugin::edit(Object *p_node) { |
301 | if (Object::cast_to<MeshLibrary>(p_node)) { |
302 | mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node)); |
303 | mesh_library_editor->show(); |
304 | } else { |
305 | mesh_library_editor->edit(Ref<MeshLibrary>()); |
306 | mesh_library_editor->hide(); |
307 | } |
308 | } |
309 | |
310 | bool MeshLibraryEditorPlugin::handles(Object *p_node) const { |
311 | return p_node->is_class("MeshLibrary" ); |
312 | } |
313 | |
314 | void MeshLibraryEditorPlugin::make_visible(bool p_visible) { |
315 | if (p_visible) { |
316 | mesh_library_editor->show(); |
317 | mesh_library_editor->get_menu_button()->show(); |
318 | } else { |
319 | mesh_library_editor->hide(); |
320 | mesh_library_editor->get_menu_button()->hide(); |
321 | } |
322 | } |
323 | |
324 | MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() { |
325 | mesh_library_editor = memnew(MeshLibraryEditor); |
326 | |
327 | EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_library_editor); |
328 | mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); |
329 | mesh_library_editor->set_end(Point2(0, 22)); |
330 | mesh_library_editor->hide(); |
331 | } |
332 | |