| 1 | /**************************************************************************/ |
| 2 | /* sprite_2d_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "sprite_2d_editor_plugin.h" |
| 32 | |
| 33 | #include "canvas_item_editor_plugin.h" |
| 34 | #include "core/math/geometry_2d.h" |
| 35 | #include "editor/editor_node.h" |
| 36 | #include "editor/editor_scale.h" |
| 37 | #include "editor/editor_undo_redo_manager.h" |
| 38 | #include "editor/scene_tree_dock.h" |
| 39 | #include "scene/2d/collision_polygon_2d.h" |
| 40 | #include "scene/2d/light_occluder_2d.h" |
| 41 | #include "scene/2d/mesh_instance_2d.h" |
| 42 | #include "scene/2d/polygon_2d.h" |
| 43 | #include "scene/gui/box_container.h" |
| 44 | #include "scene/gui/menu_button.h" |
| 45 | #include "thirdparty/misc/clipper.hpp" |
| 46 | |
| 47 | void Sprite2DEditor::_node_removed(Node *p_node) { |
| 48 | if (p_node == node) { |
| 49 | node = nullptr; |
| 50 | options->hide(); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | void Sprite2DEditor::edit(Sprite2D *p_sprite) { |
| 55 | node = p_sprite; |
| 56 | } |
| 57 | |
| 58 | #define PRECISION 10.0 |
| 59 | |
| 60 | Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) { |
| 61 | int size = points.size(); |
| 62 | ERR_FAIL_COND_V(size < 2, Vector<Vector2>()); |
| 63 | |
| 64 | ClipperLib::Path subj; |
| 65 | ClipperLib::PolyTree solution; |
| 66 | ClipperLib::PolyTree out; |
| 67 | |
| 68 | for (int i = 0; i < points.size(); i++) { |
| 69 | subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION); |
| 70 | } |
| 71 | ClipperLib::ClipperOffset co; |
| 72 | co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon); |
| 73 | co.Execute(solution, epsilon * PRECISION); |
| 74 | |
| 75 | ClipperLib::PolyNode *p = solution.GetFirst(); |
| 76 | |
| 77 | ERR_FAIL_NULL_V(p, points); |
| 78 | |
| 79 | while (p->IsHole()) { |
| 80 | p = p->GetNext(); |
| 81 | } |
| 82 | |
| 83 | //turn the result into simply polygon (AKA, fix overlap) |
| 84 | |
| 85 | //clamp into the specified rect |
| 86 | ClipperLib::Clipper cl; |
| 87 | cl.StrictlySimple(true); |
| 88 | cl.AddPath(p->Contour, ClipperLib::ptSubject, true); |
| 89 | //create the clipping rect |
| 90 | ClipperLib::Path clamp; |
| 91 | clamp.push_back(ClipperLib::IntPoint(0, 0)); |
| 92 | clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0)); |
| 93 | clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION)); |
| 94 | clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION)); |
| 95 | cl.AddPath(clamp, ClipperLib::ptClip, true); |
| 96 | cl.Execute(ClipperLib::ctIntersection, out); |
| 97 | |
| 98 | Vector<Vector2> outPoints; |
| 99 | ClipperLib::PolyNode *p2 = out.GetFirst(); |
| 100 | ERR_FAIL_NULL_V(p2, points); |
| 101 | |
| 102 | while (p2->IsHole()) { |
| 103 | p2 = p2->GetNext(); |
| 104 | } |
| 105 | |
| 106 | int lasti = p2->Contour.size() - 1; |
| 107 | Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION); |
| 108 | for (uint64_t i = 0; i < p2->Contour.size(); i++) { |
| 109 | Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION); |
| 110 | if (cur.distance_to(prev) > 0.5) { |
| 111 | outPoints.push_back(cur); |
| 112 | prev = cur; |
| 113 | } |
| 114 | } |
| 115 | return outPoints; |
| 116 | } |
| 117 | |
| 118 | void Sprite2DEditor::(int p_option) { |
| 119 | if (!node) { |
| 120 | return; |
| 121 | } |
| 122 | |
| 123 | selected_menu_item = (Menu)p_option; |
| 124 | |
| 125 | switch (p_option) { |
| 126 | case MENU_OPTION_CONVERT_TO_MESH_2D: { |
| 127 | debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D" )); |
| 128 | debug_uv_dialog->set_title(TTR("MeshInstance2D Preview" )); |
| 129 | |
| 130 | _update_mesh_data(); |
| 131 | debug_uv_dialog->popup_centered(); |
| 132 | debug_uv->queue_redraw(); |
| 133 | |
| 134 | } break; |
| 135 | case MENU_OPTION_CONVERT_TO_POLYGON_2D: { |
| 136 | debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D" )); |
| 137 | debug_uv_dialog->set_title(TTR("Polygon2D Preview" )); |
| 138 | |
| 139 | _update_mesh_data(); |
| 140 | debug_uv_dialog->popup_centered(); |
| 141 | debug_uv->queue_redraw(); |
| 142 | } break; |
| 143 | case MENU_OPTION_CREATE_COLLISION_POLY_2D: { |
| 144 | debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D" )); |
| 145 | debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview" )); |
| 146 | |
| 147 | _update_mesh_data(); |
| 148 | debug_uv_dialog->popup_centered(); |
| 149 | debug_uv->queue_redraw(); |
| 150 | |
| 151 | } break; |
| 152 | case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { |
| 153 | debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D" )); |
| 154 | debug_uv_dialog->set_title(TTR("LightOccluder2D Preview" )); |
| 155 | |
| 156 | _update_mesh_data(); |
| 157 | debug_uv_dialog->popup_centered(); |
| 158 | debug_uv->queue_redraw(); |
| 159 | |
| 160 | } break; |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | void Sprite2DEditor::_update_mesh_data() { |
| 165 | if (node->get_owner() != get_tree()->get_edited_scene_root()) { |
| 166 | err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene." )); |
| 167 | err_dialog->popup_centered(); |
| 168 | } |
| 169 | |
| 170 | Ref<Texture2D> texture = node->get_texture(); |
| 171 | if (texture.is_null()) { |
| 172 | err_dialog->set_text(TTR("Sprite2D is empty!" )); |
| 173 | err_dialog->popup_centered(); |
| 174 | return; |
| 175 | } |
| 176 | |
| 177 | if (node->get_hframes() > 1 || node->get_vframes() > 1) { |
| 178 | err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh." )); |
| 179 | err_dialog->popup_centered(); |
| 180 | return; |
| 181 | } |
| 182 | |
| 183 | Ref<Image> image = texture->get_image(); |
| 184 | ERR_FAIL_COND(image.is_null()); |
| 185 | |
| 186 | if (image->is_compressed()) { |
| 187 | image->decompress(); |
| 188 | } |
| 189 | |
| 190 | Rect2 rect; |
| 191 | if (node->is_region_enabled()) { |
| 192 | rect = node->get_region_rect(); |
| 193 | } else { |
| 194 | rect.size = image->get_size(); |
| 195 | } |
| 196 | |
| 197 | Ref<BitMap> bm; |
| 198 | bm.instantiate(); |
| 199 | bm->create_from_image_alpha(image); |
| 200 | |
| 201 | int shrink = shrink_pixels->get_value(); |
| 202 | if (shrink > 0) { |
| 203 | bm->shrink_mask(shrink, rect); |
| 204 | } |
| 205 | |
| 206 | int grow = grow_pixels->get_value(); |
| 207 | if (grow > 0) { |
| 208 | bm->grow_mask(grow, rect); |
| 209 | } |
| 210 | |
| 211 | float epsilon = simplification->get_value(); |
| 212 | |
| 213 | Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon); |
| 214 | |
| 215 | uv_lines.clear(); |
| 216 | |
| 217 | computed_vertices.clear(); |
| 218 | computed_uv.clear(); |
| 219 | computed_indices.clear(); |
| 220 | |
| 221 | Size2 img_size = image->get_size(); |
| 222 | for (int i = 0; i < lines.size(); i++) { |
| 223 | lines.write[i] = expand(lines[i], rect, epsilon); |
| 224 | } |
| 225 | |
| 226 | if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) { |
| 227 | for (int j = 0; j < lines.size(); j++) { |
| 228 | int index_ofs = computed_vertices.size(); |
| 229 | |
| 230 | for (int i = 0; i < lines[j].size(); i++) { |
| 231 | Vector2 vtx = lines[j][i]; |
| 232 | computed_uv.push_back(vtx / img_size); |
| 233 | |
| 234 | vtx -= rect.position; //offset by rect position |
| 235 | |
| 236 | //flip if flipped |
| 237 | if (node->is_flipped_h()) { |
| 238 | vtx.x = rect.size.x - vtx.x - 1.0; |
| 239 | } |
| 240 | if (node->is_flipped_v()) { |
| 241 | vtx.y = rect.size.y - vtx.y - 1.0; |
| 242 | } |
| 243 | |
| 244 | if (node->is_centered()) { |
| 245 | vtx -= rect.size / 2.0; |
| 246 | } |
| 247 | |
| 248 | computed_vertices.push_back(vtx); |
| 249 | } |
| 250 | |
| 251 | Vector<int> poly = Geometry2D::triangulate_polygon(lines[j]); |
| 252 | |
| 253 | for (int i = 0; i < poly.size(); i += 3) { |
| 254 | for (int k = 0; k < 3; k++) { |
| 255 | int idx = i + k; |
| 256 | int idxn = i + (k + 1) % 3; |
| 257 | uv_lines.push_back(lines[j][poly[idx]]); |
| 258 | uv_lines.push_back(lines[j][poly[idxn]]); |
| 259 | |
| 260 | computed_indices.push_back(poly[idx] + index_ofs); |
| 261 | } |
| 262 | } |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | outline_lines.clear(); |
| 267 | computed_outline_lines.clear(); |
| 268 | |
| 269 | if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) { |
| 270 | outline_lines.resize(lines.size()); |
| 271 | computed_outline_lines.resize(lines.size()); |
| 272 | for (int pi = 0; pi < lines.size(); pi++) { |
| 273 | Vector<Vector2> ol; |
| 274 | Vector<Vector2> col; |
| 275 | |
| 276 | ol.resize(lines[pi].size()); |
| 277 | col.resize(lines[pi].size()); |
| 278 | |
| 279 | for (int i = 0; i < lines[pi].size(); i++) { |
| 280 | Vector2 vtx = lines[pi][i]; |
| 281 | |
| 282 | ol.write[i] = vtx; |
| 283 | |
| 284 | vtx -= rect.position; //offset by rect position |
| 285 | |
| 286 | //flip if flipped |
| 287 | if (node->is_flipped_h()) { |
| 288 | vtx.x = rect.size.x - vtx.x - 1.0; |
| 289 | } |
| 290 | if (node->is_flipped_v()) { |
| 291 | vtx.y = rect.size.y - vtx.y - 1.0; |
| 292 | } |
| 293 | |
| 294 | if (node->is_centered()) { |
| 295 | vtx -= rect.size / 2.0; |
| 296 | } |
| 297 | |
| 298 | col.write[i] = vtx; |
| 299 | } |
| 300 | |
| 301 | outline_lines.write[pi] = ol; |
| 302 | computed_outline_lines.write[pi] = col; |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | debug_uv->queue_redraw(); |
| 307 | } |
| 308 | |
| 309 | void Sprite2DEditor::_create_node() { |
| 310 | switch (selected_menu_item) { |
| 311 | case MENU_OPTION_CONVERT_TO_MESH_2D: { |
| 312 | _convert_to_mesh_2d_node(); |
| 313 | } break; |
| 314 | case MENU_OPTION_CONVERT_TO_POLYGON_2D: { |
| 315 | _convert_to_polygon_2d_node(); |
| 316 | } break; |
| 317 | case MENU_OPTION_CREATE_COLLISION_POLY_2D: { |
| 318 | _create_collision_polygon_2d_node(); |
| 319 | } break; |
| 320 | case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { |
| 321 | _create_light_occluder_2d_node(); |
| 322 | } break; |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | void Sprite2DEditor::_convert_to_mesh_2d_node() { |
| 327 | if (computed_vertices.size() < 3) { |
| 328 | err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh." )); |
| 329 | err_dialog->popup_centered(); |
| 330 | return; |
| 331 | } |
| 332 | |
| 333 | Ref<ArrayMesh> mesh; |
| 334 | mesh.instantiate(); |
| 335 | |
| 336 | Array a; |
| 337 | a.resize(Mesh::ARRAY_MAX); |
| 338 | a[Mesh::ARRAY_VERTEX] = computed_vertices; |
| 339 | a[Mesh::ARRAY_TEX_UV] = computed_uv; |
| 340 | a[Mesh::ARRAY_INDEX] = computed_indices; |
| 341 | |
| 342 | mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES); |
| 343 | |
| 344 | MeshInstance2D *mesh_instance = memnew(MeshInstance2D); |
| 345 | mesh_instance->set_mesh(mesh); |
| 346 | |
| 347 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 348 | ur->create_action(TTR("Convert to MeshInstance2D" )); |
| 349 | SceneTreeDock::get_singleton()->replace_node(node, mesh_instance); |
| 350 | ur->commit_action(false); |
| 351 | } |
| 352 | |
| 353 | void Sprite2DEditor::_convert_to_polygon_2d_node() { |
| 354 | if (computed_outline_lines.is_empty()) { |
| 355 | err_dialog->set_text(TTR("Invalid geometry, can't create polygon." )); |
| 356 | err_dialog->popup_centered(); |
| 357 | return; |
| 358 | } |
| 359 | |
| 360 | Polygon2D *polygon_2d_instance = memnew(Polygon2D); |
| 361 | |
| 362 | int total_point_count = 0; |
| 363 | for (int i = 0; i < computed_outline_lines.size(); i++) { |
| 364 | total_point_count += computed_outline_lines[i].size(); |
| 365 | } |
| 366 | |
| 367 | PackedVector2Array polygon; |
| 368 | polygon.resize(total_point_count); |
| 369 | Vector2 *polygon_write = polygon.ptrw(); |
| 370 | |
| 371 | PackedVector2Array uvs; |
| 372 | uvs.resize(total_point_count); |
| 373 | Vector2 *uvs_write = uvs.ptrw(); |
| 374 | |
| 375 | int current_point_index = 0; |
| 376 | |
| 377 | Array polys; |
| 378 | polys.resize(computed_outline_lines.size()); |
| 379 | |
| 380 | for (int i = 0; i < computed_outline_lines.size(); i++) { |
| 381 | Vector<Vector2> outline = computed_outline_lines[i]; |
| 382 | Vector<Vector2> uv_outline = outline_lines[i]; |
| 383 | |
| 384 | PackedInt32Array pia; |
| 385 | pia.resize(outline.size()); |
| 386 | int *pia_write = pia.ptrw(); |
| 387 | |
| 388 | for (int pi = 0; pi < outline.size(); pi++) { |
| 389 | polygon_write[current_point_index] = outline[pi]; |
| 390 | uvs_write[current_point_index] = uv_outline[pi]; |
| 391 | pia_write[pi] = current_point_index; |
| 392 | current_point_index++; |
| 393 | } |
| 394 | |
| 395 | polys[i] = pia; |
| 396 | } |
| 397 | |
| 398 | polygon_2d_instance->set_uv(uvs); |
| 399 | polygon_2d_instance->set_polygon(polygon); |
| 400 | polygon_2d_instance->set_polygons(polys); |
| 401 | |
| 402 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 403 | ur->create_action(TTR("Convert to Polygon2D" )); |
| 404 | SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance); |
| 405 | ur->commit_action(false); |
| 406 | } |
| 407 | |
| 408 | void Sprite2DEditor::_create_collision_polygon_2d_node() { |
| 409 | if (computed_outline_lines.is_empty()) { |
| 410 | err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon." )); |
| 411 | err_dialog->popup_centered(); |
| 412 | return; |
| 413 | } |
| 414 | |
| 415 | for (int i = 0; i < computed_outline_lines.size(); i++) { |
| 416 | Vector<Vector2> outline = computed_outline_lines[i]; |
| 417 | |
| 418 | CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D); |
| 419 | collision_polygon_2d_instance->set_polygon(outline); |
| 420 | |
| 421 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 422 | ur->create_action(TTR("Create CollisionPolygon2D Sibling" )); |
| 423 | ur->add_do_method(this, "_add_as_sibling_or_child" , node, collision_polygon_2d_instance); |
| 424 | ur->add_do_reference(collision_polygon_2d_instance); |
| 425 | ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child" , collision_polygon_2d_instance); |
| 426 | ur->commit_action(); |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | void Sprite2DEditor::_create_light_occluder_2d_node() { |
| 431 | if (computed_outline_lines.is_empty()) { |
| 432 | err_dialog->set_text(TTR("Invalid geometry, can't create light occluder." )); |
| 433 | err_dialog->popup_centered(); |
| 434 | return; |
| 435 | } |
| 436 | |
| 437 | for (int i = 0; i < computed_outline_lines.size(); i++) { |
| 438 | Vector<Vector2> outline = computed_outline_lines[i]; |
| 439 | |
| 440 | Ref<OccluderPolygon2D> polygon; |
| 441 | polygon.instantiate(); |
| 442 | |
| 443 | PackedVector2Array a; |
| 444 | a.resize(outline.size()); |
| 445 | Vector2 *aw = a.ptrw(); |
| 446 | for (int io = 0; io < outline.size(); io++) { |
| 447 | aw[io] = outline[io]; |
| 448 | } |
| 449 | polygon->set_polygon(a); |
| 450 | |
| 451 | LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D); |
| 452 | light_occluder_2d_instance->set_occluder_polygon(polygon); |
| 453 | |
| 454 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 455 | ur->create_action(TTR("Create LightOccluder2D Sibling" )); |
| 456 | ur->add_do_method(this, "_add_as_sibling_or_child" , node, light_occluder_2d_instance); |
| 457 | ur->add_do_reference(light_occluder_2d_instance); |
| 458 | ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child" , light_occluder_2d_instance); |
| 459 | ur->commit_action(); |
| 460 | } |
| 461 | } |
| 462 | |
| 463 | void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) { |
| 464 | // Can't make sibling if own node is scene root |
| 465 | if (p_own_node != this->get_tree()->get_edited_scene_root()) { |
| 466 | p_own_node->get_parent()->add_child(p_new_node, true); |
| 467 | Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform()); |
| 468 | } else { |
| 469 | p_own_node->add_child(p_new_node, true); |
| 470 | } |
| 471 | |
| 472 | p_new_node->set_owner(this->get_tree()->get_edited_scene_root()); |
| 473 | } |
| 474 | |
| 475 | void Sprite2DEditor::_debug_uv_draw() { |
| 476 | Ref<Texture2D> tex = node->get_texture(); |
| 477 | ERR_FAIL_COND(!tex.is_valid()); |
| 478 | |
| 479 | Point2 draw_pos_offset = Point2(1.0, 1.0); |
| 480 | Size2 draw_size_offset = Size2(2.0, 2.0); |
| 481 | |
| 482 | debug_uv->set_clip_contents(true); |
| 483 | debug_uv->draw_texture(tex, draw_pos_offset); |
| 484 | debug_uv->set_custom_minimum_size(tex->get_size() + draw_size_offset); |
| 485 | debug_uv->draw_set_transform(draw_pos_offset, 0, Size2(1.0, 1.0)); |
| 486 | |
| 487 | Color color = Color(1.0, 0.8, 0.7); |
| 488 | |
| 489 | if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) { |
| 490 | debug_uv->draw_multiline(uv_lines, color); |
| 491 | |
| 492 | } else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) { |
| 493 | for (int i = 0; i < outline_lines.size(); i++) { |
| 494 | Vector<Vector2> outline = outline_lines[i]; |
| 495 | |
| 496 | debug_uv->draw_polyline(outline, color); |
| 497 | debug_uv->draw_line(outline[0], outline[outline.size() - 1], color); |
| 498 | } |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | void Sprite2DEditor::_notification(int p_what) { |
| 503 | switch (p_what) { |
| 504 | case NOTIFICATION_ENTER_TREE: |
| 505 | case NOTIFICATION_THEME_CHANGED: { |
| 506 | options->set_icon(get_editor_theme_icon(SNAME("Sprite2D" ))); |
| 507 | |
| 508 | options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_MESH_2D, get_editor_theme_icon(SNAME("MeshInstance2D" ))); |
| 509 | options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_POLYGON_2D, get_editor_theme_icon(SNAME("Polygon2D" ))); |
| 510 | options->get_popup()->set_item_icon(MENU_OPTION_CREATE_COLLISION_POLY_2D, get_editor_theme_icon(SNAME("CollisionPolygon2D" ))); |
| 511 | options->get_popup()->set_item_icon(MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D, get_editor_theme_icon(SNAME("LightOccluder2D" ))); |
| 512 | } break; |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | void Sprite2DEditor::_bind_methods() { |
| 517 | ClassDB::bind_method("_add_as_sibling_or_child" , &Sprite2DEditor::_add_as_sibling_or_child); |
| 518 | } |
| 519 | |
| 520 | Sprite2DEditor::Sprite2DEditor() { |
| 521 | options = memnew(MenuButton); |
| 522 | |
| 523 | CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); |
| 524 | |
| 525 | options->set_text(TTR("Sprite2D" )); |
| 526 | |
| 527 | options->get_popup()->add_item(TTR("Convert to MeshInstance2D" ), MENU_OPTION_CONVERT_TO_MESH_2D); |
| 528 | options->get_popup()->add_item(TTR("Convert to Polygon2D" ), MENU_OPTION_CONVERT_TO_POLYGON_2D); |
| 529 | options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling" ), MENU_OPTION_CREATE_COLLISION_POLY_2D); |
| 530 | options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling" ), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); |
| 531 | options->set_switch_on_hover(true); |
| 532 | |
| 533 | options->get_popup()->connect("id_pressed" , callable_mp(this, &Sprite2DEditor::_menu_option)); |
| 534 | |
| 535 | err_dialog = memnew(AcceptDialog); |
| 536 | add_child(err_dialog); |
| 537 | |
| 538 | debug_uv_dialog = memnew(ConfirmationDialog); |
| 539 | VBoxContainer *vb = memnew(VBoxContainer); |
| 540 | debug_uv_dialog->add_child(vb); |
| 541 | ScrollContainer *scroll = memnew(ScrollContainer); |
| 542 | scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE); |
| 543 | vb->add_margin_child(TTR("Preview:" ), scroll, true); |
| 544 | debug_uv = memnew(Control); |
| 545 | debug_uv->connect("draw" , callable_mp(this, &Sprite2DEditor::_debug_uv_draw)); |
| 546 | scroll->add_child(debug_uv); |
| 547 | debug_uv_dialog->connect("confirmed" , callable_mp(this, &Sprite2DEditor::_create_node)); |
| 548 | |
| 549 | HBoxContainer *hb = memnew(HBoxContainer); |
| 550 | hb->add_child(memnew(Label(TTR("Simplification:" )))); |
| 551 | simplification = memnew(SpinBox); |
| 552 | simplification->set_min(0.01); |
| 553 | simplification->set_max(10.00); |
| 554 | simplification->set_step(0.01); |
| 555 | simplification->set_value(2); |
| 556 | hb->add_child(simplification); |
| 557 | hb->add_spacer(); |
| 558 | hb->add_child(memnew(Label(TTR("Shrink (Pixels):" )))); |
| 559 | shrink_pixels = memnew(SpinBox); |
| 560 | shrink_pixels->set_min(0); |
| 561 | shrink_pixels->set_max(10); |
| 562 | shrink_pixels->set_step(1); |
| 563 | shrink_pixels->set_value(0); |
| 564 | hb->add_child(shrink_pixels); |
| 565 | hb->add_spacer(); |
| 566 | hb->add_child(memnew(Label(TTR("Grow (Pixels):" )))); |
| 567 | grow_pixels = memnew(SpinBox); |
| 568 | grow_pixels->set_min(0); |
| 569 | grow_pixels->set_max(10); |
| 570 | grow_pixels->set_step(1); |
| 571 | grow_pixels->set_value(2); |
| 572 | hb->add_child(grow_pixels); |
| 573 | hb->add_spacer(); |
| 574 | update_preview = memnew(Button); |
| 575 | update_preview->set_text(TTR("Update Preview" )); |
| 576 | update_preview->connect("pressed" , callable_mp(this, &Sprite2DEditor::_update_mesh_data)); |
| 577 | hb->add_child(update_preview); |
| 578 | vb->add_margin_child(TTR("Settings:" ), hb); |
| 579 | |
| 580 | add_child(debug_uv_dialog); |
| 581 | } |
| 582 | |
| 583 | void Sprite2DEditorPlugin::edit(Object *p_object) { |
| 584 | sprite_editor->edit(Object::cast_to<Sprite2D>(p_object)); |
| 585 | } |
| 586 | |
| 587 | bool Sprite2DEditorPlugin::handles(Object *p_object) const { |
| 588 | return p_object->is_class("Sprite2D" ); |
| 589 | } |
| 590 | |
| 591 | void Sprite2DEditorPlugin::make_visible(bool p_visible) { |
| 592 | if (p_visible) { |
| 593 | sprite_editor->options->show(); |
| 594 | } else { |
| 595 | sprite_editor->options->hide(); |
| 596 | sprite_editor->edit(nullptr); |
| 597 | } |
| 598 | } |
| 599 | |
| 600 | Sprite2DEditorPlugin::Sprite2DEditorPlugin() { |
| 601 | sprite_editor = memnew(Sprite2DEditor); |
| 602 | EditorNode::get_singleton()->get_main_screen_control()->add_child(sprite_editor); |
| 603 | make_visible(false); |
| 604 | |
| 605 | //sprite_editor->options->hide(); |
| 606 | } |
| 607 | |
| 608 | Sprite2DEditorPlugin::~Sprite2DEditorPlugin() { |
| 609 | } |
| 610 | |