1 | /**************************************************************************/ |
2 | /* animation_player.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "animation_player.h" |
32 | |
33 | #include "core/config/engine.h" |
34 | #include "core/object/message_queue.h" |
35 | #include "scene/scene_string_names.h" |
36 | #include "servers/audio/audio_stream.h" |
37 | |
38 | #ifdef TOOLS_ENABLED |
39 | #include "editor/editor_node.h" |
40 | #include "editor/editor_undo_redo_manager.h" |
41 | #include "scene/2d/skeleton_2d.h" |
42 | |
43 | void AnimatedValuesBackup::update_skeletons() { |
44 | for (int i = 0; i < entries.size(); i++) { |
45 | if (entries[i].bone_idx != -1) { |
46 | // 3D bone |
47 | Object::cast_to<Skeleton3D>(entries[i].object)->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON); |
48 | } else { |
49 | Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object); |
50 | if (bone && bone->skeleton) { |
51 | // 2D bone |
52 | bone->skeleton->_update_transform(); |
53 | } |
54 | } |
55 | } |
56 | } |
57 | |
58 | void AnimatedValuesBackup::restore() const { |
59 | for (int i = 0; i < entries.size(); i++) { |
60 | const AnimatedValuesBackup::Entry *entry = &entries[i]; |
61 | if (entry->bone_idx == -1) { |
62 | entry->object->set_indexed(entry->subpath, entry->value); |
63 | } else { |
64 | Array arr = entry->value; |
65 | if (arr.size() == 3) { |
66 | Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); |
67 | Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); |
68 | Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]); |
69 | } |
70 | } |
71 | } |
72 | } |
73 | |
74 | void AnimatedValuesBackup::_bind_methods() { |
75 | ClassDB::bind_method(D_METHOD("restore" ), &AnimatedValuesBackup::restore); |
76 | } |
77 | #endif |
78 | |
79 | bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { |
80 | String name = p_name; |
81 | |
82 | if (name.begins_with("playback/play" )) { // bw compatibility |
83 | |
84 | set_current_animation(p_value); |
85 | |
86 | } else if (name.begins_with("anims/" )) { |
87 | // Backwards compatibility with 3.x, add them to "default" library. |
88 | String which = name.get_slicec('/', 1); |
89 | |
90 | Ref<Animation> anim = p_value; |
91 | Ref<AnimationLibrary> al; |
92 | if (!has_animation_library(StringName())) { |
93 | al.instantiate(); |
94 | add_animation_library(StringName(), al); |
95 | } else { |
96 | al = get_animation_library(StringName()); |
97 | } |
98 | al->add_animation(which, anim); |
99 | |
100 | } else if (name.begins_with("libraries" )) { |
101 | Dictionary d = p_value; |
102 | while (animation_libraries.size()) { |
103 | remove_animation_library(animation_libraries[0].name); |
104 | } |
105 | List<Variant> keys; |
106 | d.get_key_list(&keys); |
107 | for (const Variant &K : keys) { |
108 | StringName lib_name = K; |
109 | Ref<AnimationLibrary> lib = d[lib_name]; |
110 | add_animation_library(lib_name, lib); |
111 | } |
112 | emit_signal("animation_libraries_updated" ); |
113 | } else if (name.begins_with("next/" )) { |
114 | String which = name.get_slicec('/', 1); |
115 | animation_set_next(which, p_value); |
116 | |
117 | } else if (p_name == SceneStringNames::get_singleton()->blend_times) { |
118 | Array array = p_value; |
119 | int len = array.size(); |
120 | ERR_FAIL_COND_V(len % 3, false); |
121 | |
122 | for (int i = 0; i < len / 3; i++) { |
123 | StringName from = array[i * 3 + 0]; |
124 | StringName to = array[i * 3 + 1]; |
125 | float time = array[i * 3 + 2]; |
126 | |
127 | set_blend_time(from, to, time); |
128 | } |
129 | |
130 | } else { |
131 | return false; |
132 | } |
133 | |
134 | return true; |
135 | } |
136 | |
137 | bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { |
138 | String name = p_name; |
139 | |
140 | if (name == "playback/play" ) { // bw compatibility |
141 | |
142 | r_ret = get_current_animation(); |
143 | |
144 | } else if (name.begins_with("libraries" )) { |
145 | Dictionary d; |
146 | for (const AnimationLibraryData &lib : animation_libraries) { |
147 | d[lib.name] = lib.library; |
148 | } |
149 | |
150 | r_ret = d; |
151 | |
152 | } else if (name.begins_with("next/" )) { |
153 | String which = name.get_slicec('/', 1); |
154 | |
155 | r_ret = animation_get_next(which); |
156 | |
157 | } else if (name == "blend_times" ) { |
158 | Vector<BlendKey> keys; |
159 | for (const KeyValue<BlendKey, double> &E : blend_times) { |
160 | keys.ordered_insert(E.key); |
161 | } |
162 | |
163 | Array array; |
164 | for (int i = 0; i < keys.size(); i++) { |
165 | array.push_back(keys[i].from); |
166 | array.push_back(keys[i].to); |
167 | array.push_back(blend_times.get(keys[i])); |
168 | } |
169 | |
170 | r_ret = array; |
171 | } else { |
172 | return false; |
173 | } |
174 | |
175 | return true; |
176 | } |
177 | |
178 | void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { |
179 | if (p_property.name == "current_animation" ) { |
180 | List<String> names; |
181 | |
182 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
183 | names.push_back(E.key); |
184 | } |
185 | names.sort(); |
186 | names.push_front("[stop]" ); |
187 | String hint; |
188 | for (List<String>::Element *E = names.front(); E; E = E->next()) { |
189 | if (E != names.front()) { |
190 | hint += "," ; |
191 | } |
192 | hint += E->get(); |
193 | } |
194 | |
195 | p_property.hint_string = hint; |
196 | } |
197 | } |
198 | |
199 | void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { |
200 | List<PropertyInfo> anim_names; |
201 | |
202 | anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries" ))); |
203 | |
204 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
205 | if (E.value.next != StringName()) { |
206 | anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); |
207 | } |
208 | } |
209 | |
210 | anim_names.sort(); |
211 | |
212 | for (const PropertyInfo &E : anim_names) { |
213 | p_list->push_back(E); |
214 | } |
215 | |
216 | p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); |
217 | } |
218 | |
219 | void AnimationPlayer::advance(double p_time) { |
220 | _animation_process(p_time); |
221 | } |
222 | |
223 | void AnimationPlayer::_notification(int p_what) { |
224 | switch (p_what) { |
225 | case NOTIFICATION_ENTER_TREE: { |
226 | if (!processing) { |
227 | //make sure that a previous process state was not saved |
228 | //only process if "processing" is set |
229 | set_physics_process_internal(false); |
230 | set_process_internal(false); |
231 | } |
232 | clear_caches(); |
233 | } break; |
234 | |
235 | case NOTIFICATION_READY: { |
236 | if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) { |
237 | play(autoplay); |
238 | _animation_process(0); |
239 | } |
240 | } break; |
241 | |
242 | case NOTIFICATION_INTERNAL_PROCESS: { |
243 | if (process_callback == ANIMATION_PROCESS_PHYSICS) { |
244 | break; |
245 | } |
246 | |
247 | if (processing) { |
248 | _animation_process(get_process_delta_time()); |
249 | } |
250 | } break; |
251 | |
252 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
253 | if (process_callback == ANIMATION_PROCESS_IDLE) { |
254 | break; |
255 | } |
256 | |
257 | if (processing) { |
258 | _animation_process(get_physics_process_delta_time()); |
259 | } |
260 | } break; |
261 | |
262 | case NOTIFICATION_EXIT_TREE: { |
263 | clear_caches(); |
264 | } break; |
265 | } |
266 | } |
267 | |
268 | void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) { |
269 | // Already cached? |
270 | if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) { |
271 | return; |
272 | } |
273 | |
274 | Node *parent = p_root_override ? p_root_override : get_node_or_null(root); |
275 | |
276 | ERR_FAIL_NULL(parent); |
277 | |
278 | Animation *a = p_anim->animation.operator->(); |
279 | |
280 | p_anim->node_cache.resize(a->get_track_count()); |
281 | |
282 | setup_pass++; |
283 | |
284 | for (int i = 0; i < a->get_track_count(); i++) { |
285 | p_anim->node_cache.write[i] = nullptr; |
286 | |
287 | if (!a->track_is_enabled(i)) { |
288 | continue; |
289 | } |
290 | |
291 | Ref<Resource> resource; |
292 | Vector<StringName> leftover_path; |
293 | Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); |
294 | ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'." ); // couldn't find the child node |
295 | ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); |
296 | int bone_idx = -1; |
297 | int blend_shape_idx = -1; |
298 | |
299 | #ifndef _3D_DISABLED |
300 | if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) { |
301 | Skeleton3D *sk = Object::cast_to<Skeleton3D>(child); |
302 | bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); |
303 | if (bone_idx == -1) { |
304 | continue; |
305 | } |
306 | } |
307 | |
308 | if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { |
309 | MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child); |
310 | if (!mi_3d) { |
311 | continue; |
312 | } |
313 | if (a->track_get_path(i).get_subname_count() != 1) { |
314 | continue; |
315 | } |
316 | |
317 | blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0)); |
318 | if (blend_shape_idx == -1) { |
319 | continue; |
320 | } |
321 | } |
322 | |
323 | #endif // _3D_DISABLED |
324 | |
325 | if (!child->is_connected("tree_exiting" , callable_mp(this, &AnimationPlayer::_node_removed))) { |
326 | child->connect("tree_exiting" , callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); |
327 | } |
328 | |
329 | TrackNodeCacheKey key; |
330 | key.id = id; |
331 | key.bone_idx = bone_idx; |
332 | key.blend_shape_idx = blend_shape_idx; |
333 | |
334 | if (!node_cache_map.has(key)) { |
335 | node_cache_map[key] = TrackNodeCache(); |
336 | } |
337 | |
338 | TrackNodeCache *node_cache = &node_cache_map[key]; |
339 | p_anim->node_cache.write[i] = node_cache; |
340 | |
341 | node_cache->path = a->track_get_path(i); |
342 | node_cache->node = child; |
343 | node_cache->resource = resource; |
344 | node_cache->node_2d = Object::cast_to<Node2D>(child); |
345 | #ifndef _3D_DISABLED |
346 | if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { |
347 | // special cases and caches for transform tracks |
348 | |
349 | if (node_cache->last_setup_pass != setup_pass) { |
350 | node_cache->loc_used = false; |
351 | node_cache->rot_used = false; |
352 | node_cache->scale_used = false; |
353 | } |
354 | |
355 | // cache node_3d |
356 | node_cache->node_3d = Object::cast_to<Node3D>(child); |
357 | // cache skeleton |
358 | node_cache->skeleton = Object::cast_to<Skeleton3D>(child); |
359 | if (node_cache->skeleton) { |
360 | if (a->track_get_path(i).get_subname_count() == 1) { |
361 | StringName bone_name = a->track_get_path(i).get_subname(0); |
362 | |
363 | node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); |
364 | if (node_cache->bone_idx < 0) { |
365 | // broken track (nonexistent bone) |
366 | node_cache->skeleton = nullptr; |
367 | node_cache->node_3d = nullptr; |
368 | ERR_CONTINUE(node_cache->bone_idx < 0); |
369 | } |
370 | Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx); |
371 | node_cache->init_loc = rest.origin; |
372 | node_cache->init_rot = rest.basis.get_rotation_quaternion(); |
373 | node_cache->init_scale = rest.basis.get_scale(); |
374 | } else { |
375 | // Not a skeleton, the node can be accessed with the node_3d member. |
376 | node_cache->skeleton = nullptr; |
377 | } |
378 | } |
379 | |
380 | switch (a->track_get_type(i)) { |
381 | case Animation::TYPE_POSITION_3D: { |
382 | node_cache->loc_used = true; |
383 | } break; |
384 | case Animation::TYPE_ROTATION_3D: { |
385 | node_cache->rot_used = true; |
386 | } break; |
387 | case Animation::TYPE_SCALE_3D: { |
388 | node_cache->scale_used = true; |
389 | } break; |
390 | default: { |
391 | } |
392 | } |
393 | } |
394 | |
395 | if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { |
396 | // special cases and caches for transform tracks |
397 | node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child); |
398 | node_cache->blend_shape_idx = blend_shape_idx; |
399 | } |
400 | |
401 | #endif // _3D_DISABLED |
402 | |
403 | if (a->track_get_type(i) == Animation::TYPE_VALUE) { |
404 | if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { |
405 | TrackNodeCache::PropertyAnim pa; |
406 | pa.subpath = leftover_path; |
407 | pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; |
408 | pa.special = SP_NONE; |
409 | pa.owner = p_anim->node_cache[i]; |
410 | if (false && node_cache->node_2d) { |
411 | if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { |
412 | pa.special = SP_NODE2D_POS; |
413 | } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { |
414 | pa.special = SP_NODE2D_ROT; |
415 | } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) { |
416 | pa.special = SP_NODE2D_SCALE; |
417 | } |
418 | } |
419 | node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; |
420 | } |
421 | } |
422 | |
423 | if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { |
424 | if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { |
425 | TrackNodeCache::BezierAnim ba; |
426 | ba.bezier_property = leftover_path; |
427 | ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; |
428 | ba.owner = p_anim->node_cache[i]; |
429 | |
430 | node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; |
431 | } |
432 | } |
433 | |
434 | if (a->track_get_type(i) == Animation::TYPE_AUDIO) { |
435 | if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) { |
436 | TrackNodeCache::AudioAnim aa; |
437 | aa.object = (Object *)child; |
438 | aa.audio_stream.instantiate(); |
439 | aa.audio_stream->set_polyphony(audio_max_polyphony); |
440 | |
441 | node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa; |
442 | } |
443 | } |
444 | |
445 | node_cache->last_setup_pass = setup_pass; |
446 | } |
447 | } |
448 | |
449 | static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) { |
450 | // Separate function to use alloca() more efficiently |
451 | const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size()); |
452 | const Variant *args = p_params.ptr(); |
453 | uint32_t argcount = p_params.size(); |
454 | for (uint32_t i = 0; i < argcount; i++) { |
455 | argptrs[i] = &args[i]; |
456 | } |
457 | if (p_deferred) { |
458 | MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount); |
459 | } else { |
460 | Callable::CallError ce; |
461 | p_object->callp(p_method, argptrs, argcount, ce); |
462 | } |
463 | } |
464 | |
465 | Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { |
466 | Variant res; |
467 | if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) { |
468 | return res; |
469 | } |
470 | |
471 | return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx); |
472 | } |
473 | |
474 | Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { |
475 | switch (p_anim->track_get_type(p_track)) { |
476 | #ifndef _3D_DISABLED |
477 | case Animation::TYPE_POSITION_3D: { |
478 | if (p_object_idx >= 0) { |
479 | const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); |
480 | return Vector3(p_value) * skel->get_motion_scale(); |
481 | } |
482 | return p_value; |
483 | } break; |
484 | #endif // _3D_DISABLED |
485 | default: { |
486 | } break; |
487 | } |
488 | return p_value; |
489 | } |
490 | |
491 | void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) { |
492 | _ensure_node_caches(p_anim); |
493 | ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); |
494 | |
495 | Animation *a = p_anim->animation.operator->(); |
496 | #ifdef TOOLS_ENABLED |
497 | bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); |
498 | #endif // TOOLS_ENABLED |
499 | bool backward = signbit(p_delta); |
500 | |
501 | for (int i = 0; i < a->get_track_count(); i++) { |
502 | // If an animation changes this animation (or it animates itself) |
503 | // we need to recreate our animation cache |
504 | if (p_anim->node_cache.size() != a->get_track_count()) { |
505 | _ensure_node_caches(p_anim); |
506 | } |
507 | |
508 | TrackNodeCache *nc = p_anim->node_cache[i]; |
509 | |
510 | if (!nc) { |
511 | continue; // no node cache for this track, skip it |
512 | } |
513 | |
514 | if (!a->track_is_enabled(i)) { |
515 | continue; // do nothing if the track is disabled |
516 | } |
517 | |
518 | if (a->track_get_key_count(i) == 0) { |
519 | continue; // do nothing if track is empty |
520 | } |
521 | |
522 | switch (a->track_get_type(i)) { |
523 | case Animation::TYPE_POSITION_3D: { |
524 | #ifndef _3D_DISABLED |
525 | if (!nc->node_3d) { |
526 | continue; |
527 | } |
528 | |
529 | Vector3 loc; |
530 | |
531 | Error err = a->try_position_track_interpolate(i, p_time, &loc); |
532 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
533 | |
534 | if (err != OK) { |
535 | continue; |
536 | } |
537 | loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); |
538 | |
539 | if (nc->accum_pass != accum_pass) { |
540 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
541 | cache_update[cache_update_size++] = nc; |
542 | nc->accum_pass = accum_pass; |
543 | nc->loc_accum = loc; |
544 | nc->rot_accum = nc->init_rot; |
545 | nc->scale_accum = nc->init_scale; |
546 | } else { |
547 | nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); |
548 | } |
549 | #endif // _3D_DISABLED |
550 | } break; |
551 | case Animation::TYPE_ROTATION_3D: { |
552 | #ifndef _3D_DISABLED |
553 | if (!nc->node_3d) { |
554 | continue; |
555 | } |
556 | |
557 | Quaternion rot; |
558 | |
559 | Error err = a->try_rotation_track_interpolate(i, p_time, &rot); |
560 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
561 | |
562 | if (err != OK) { |
563 | continue; |
564 | } |
565 | rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); |
566 | |
567 | if (nc->accum_pass != accum_pass) { |
568 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
569 | cache_update[cache_update_size++] = nc; |
570 | nc->accum_pass = accum_pass; |
571 | nc->loc_accum = nc->init_loc; |
572 | nc->rot_accum = rot; |
573 | nc->scale_accum = nc->init_scale; |
574 | } else { |
575 | nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); |
576 | } |
577 | #endif // _3D_DISABLED |
578 | } break; |
579 | case Animation::TYPE_SCALE_3D: { |
580 | #ifndef _3D_DISABLED |
581 | if (!nc->node_3d) { |
582 | continue; |
583 | } |
584 | |
585 | Vector3 scale; |
586 | |
587 | Error err = a->try_scale_track_interpolate(i, p_time, &scale); |
588 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
589 | |
590 | if (err != OK) { |
591 | continue; |
592 | } |
593 | scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); |
594 | |
595 | if (nc->accum_pass != accum_pass) { |
596 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
597 | cache_update[cache_update_size++] = nc; |
598 | nc->accum_pass = accum_pass; |
599 | nc->loc_accum = nc->init_loc; |
600 | nc->rot_accum = nc->init_rot; |
601 | nc->scale_accum = scale; |
602 | } else { |
603 | nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); |
604 | } |
605 | #endif // _3D_DISABLED |
606 | } break; |
607 | case Animation::TYPE_BLEND_SHAPE: { |
608 | #ifndef _3D_DISABLED |
609 | if (!nc->node_blend_shape) { |
610 | continue; |
611 | } |
612 | |
613 | float blend; |
614 | |
615 | Error err = a->try_blend_shape_track_interpolate(i, p_time, &blend); |
616 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
617 | |
618 | if (err != OK) { |
619 | continue; |
620 | } |
621 | blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); |
622 | |
623 | if (nc->accum_pass != accum_pass) { |
624 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
625 | nc->accum_pass = accum_pass; |
626 | cache_update[cache_update_size++] = nc; |
627 | nc->blend_shape_accum = blend; |
628 | } else { |
629 | nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp); |
630 | } |
631 | #endif // _3D_DISABLED |
632 | } break; |
633 | case Animation::TYPE_VALUE: { |
634 | if (!nc->node) { |
635 | continue; |
636 | } |
637 | |
638 | //StringName property=a->track_get_path(i).get_property(); |
639 | |
640 | HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); |
641 | ERR_CONTINUE(!E); //should it continue, or create a new one? |
642 | |
643 | TrackNodeCache::PropertyAnim *pa = &E->value; |
644 | |
645 | Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); |
646 | |
647 | if (update_mode == Animation::UPDATE_CAPTURE) { |
648 | if (p_started || pa->capture == Variant()) { |
649 | pa->capture = pa->object->get_indexed(pa->subpath); |
650 | } |
651 | |
652 | int key_count = a->track_get_key_count(i); |
653 | if (key_count == 0) { |
654 | continue; //eeh not worth it |
655 | } |
656 | |
657 | double first_key_time = a->track_get_key_time(i, 0); |
658 | double transition = 1.0; |
659 | int first_key = 0; |
660 | |
661 | if (first_key_time == 0.0) { |
662 | //ignore, use for transition |
663 | if (key_count == 1) { |
664 | continue; //with one key we can't do anything |
665 | } |
666 | transition = (double)a->track_get_key_transition(i, 0); |
667 | first_key_time = a->track_get_key_time(i, 1); |
668 | first_key = 1; |
669 | } |
670 | |
671 | if (p_time < first_key_time) { |
672 | double c = Math::ease(p_time / first_key_time, transition); |
673 | Variant first_value = a->track_get_key_value(i, first_key); |
674 | first_value = post_process_key_value(a, i, first_value, nc->node); |
675 | Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); |
676 | if (pa->accum_pass != accum_pass) { |
677 | ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); |
678 | cache_update_prop[cache_update_prop_size++] = pa; |
679 | pa->value_accum = interp_value; |
680 | pa->accum_pass = accum_pass; |
681 | } else { |
682 | pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); |
683 | } |
684 | |
685 | continue; //handled |
686 | } |
687 | } |
688 | |
689 | if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { |
690 | Variant value = a->value_track_interpolate(i, p_time); |
691 | |
692 | if (value == Variant()) { |
693 | continue; |
694 | } |
695 | value = post_process_key_value(a, i, value, nc->node); |
696 | |
697 | if (pa->accum_pass != accum_pass) { |
698 | ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); |
699 | cache_update_prop[cache_update_prop_size++] = pa; |
700 | pa->value_accum = value; |
701 | pa->accum_pass = accum_pass; |
702 | } else { |
703 | pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); |
704 | } |
705 | |
706 | } else { |
707 | List<int> indices; |
708 | |
709 | if (p_seeked) { |
710 | int found_key = a->track_find_key(i, p_time); |
711 | if (found_key >= 0) { |
712 | indices.push_back(found_key); |
713 | } |
714 | } else { |
715 | if (p_started) { |
716 | int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); |
717 | if (first_key >= 0) { |
718 | indices.push_back(first_key); |
719 | } |
720 | } |
721 | a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); |
722 | } |
723 | |
724 | for (int &F : indices) { |
725 | Variant value = a->track_get_key_value(i, F); |
726 | value = post_process_key_value(a, i, value, nc->node); |
727 | switch (pa->special) { |
728 | case SP_NONE: { |
729 | bool valid; |
730 | pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul |
731 | #ifdef DEBUG_ENABLED |
732 | if (!valid) { |
733 | ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'." ); |
734 | } |
735 | #endif |
736 | |
737 | } break; |
738 | case SP_NODE2D_POS: { |
739 | #ifdef DEBUG_ENABLED |
740 | if (value.get_type() != Variant::VECTOR2) { |
741 | ERR_PRINT("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'." ); |
742 | } |
743 | #endif |
744 | static_cast<Node2D *>(pa->object)->set_position(value); |
745 | } break; |
746 | case SP_NODE2D_ROT: { |
747 | #ifdef DEBUG_ENABLED |
748 | if (value.is_num()) { |
749 | ERR_PRINT("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'." ); |
750 | } |
751 | #endif |
752 | |
753 | static_cast<Node2D *>(pa->object)->set_rotation((double)value); |
754 | } break; |
755 | case SP_NODE2D_SCALE: { |
756 | #ifdef DEBUG_ENABLED |
757 | if (value.get_type() != Variant::VECTOR2) { |
758 | ERR_PRINT("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'." ); |
759 | } |
760 | #endif |
761 | |
762 | static_cast<Node2D *>(pa->object)->set_scale(value); |
763 | } break; |
764 | } |
765 | } |
766 | } |
767 | |
768 | } break; |
769 | case Animation::TYPE_METHOD: { |
770 | #ifdef TOOLS_ENABLED |
771 | if (!can_call) { |
772 | continue; |
773 | } |
774 | #endif // TOOLS_ENABLED |
775 | if (!p_is_current || !nc->node || is_stopping) { |
776 | continue; |
777 | } |
778 | |
779 | List<int> indices; |
780 | |
781 | if (p_seeked) { |
782 | int found_key = a->track_find_key(i, p_time, Animation::FIND_MODE_EXACT); |
783 | if (found_key >= 0) { |
784 | indices.push_back(found_key); |
785 | } |
786 | } else { |
787 | if (p_started) { |
788 | int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); |
789 | if (first_key >= 0) { |
790 | indices.push_back(first_key); |
791 | } |
792 | } |
793 | a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); |
794 | } |
795 | |
796 | for (int &E : indices) { |
797 | StringName method = a->method_track_get_name(i, E); |
798 | Vector<Variant> params = a->method_track_get_params(i, E); |
799 | #ifdef DEBUG_ENABLED |
800 | if (!nc->node->has_method(method)) { |
801 | ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'." ); |
802 | } |
803 | #endif |
804 | _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED); |
805 | } |
806 | |
807 | } break; |
808 | case Animation::TYPE_BEZIER: { |
809 | if (!nc->node) { |
810 | continue; |
811 | } |
812 | |
813 | HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); |
814 | ERR_CONTINUE(!E); //should it continue, or create a new one? |
815 | |
816 | TrackNodeCache::BezierAnim *ba = &E->value; |
817 | |
818 | real_t bezier = a->bezier_track_interpolate(i, p_time); |
819 | bezier = post_process_key_value(a, i, bezier, nc->node); |
820 | if (ba->accum_pass != accum_pass) { |
821 | ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); |
822 | cache_update_bezier[cache_update_bezier_size++] = ba; |
823 | ba->bezier_accum = bezier; |
824 | ba->accum_pass = accum_pass; |
825 | } else { |
826 | ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp); |
827 | } |
828 | |
829 | } break; |
830 | case Animation::TYPE_AUDIO: { |
831 | if (!nc->node || is_stopping) { |
832 | continue; |
833 | } |
834 | #ifdef TOOLS_ENABLED |
835 | if (p_seeked && !can_call) { |
836 | continue; // To avoid spamming the preview in editor. |
837 | } |
838 | #endif // TOOLS_ENABLED |
839 | HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names()); |
840 | ERR_CONTINUE(!E); //should it continue, or create a new one? |
841 | |
842 | TrackNodeCache::AudioAnim *aa = &E->value; |
843 | Node *asp = Object::cast_to<Node>(aa->object); |
844 | if (!asp) { |
845 | continue; |
846 | } |
847 | aa->length = a->get_length(); |
848 | aa->time = p_time; |
849 | aa->loop = a->get_loop_mode() != Animation::LOOP_NONE; |
850 | aa->backward = backward; |
851 | if (aa->accum_pass != accum_pass) { |
852 | ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX); |
853 | cache_update_audio[cache_update_audio_size++] = aa; |
854 | aa->accum_pass = accum_pass; |
855 | } |
856 | |
857 | HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams; |
858 | // Find stream. |
859 | int idx = -1; |
860 | if (p_seeked || p_started) { |
861 | idx = a->track_find_key(i, p_time); |
862 | // Discard previous stream when seeking. |
863 | if (map.has(idx)) { |
864 | aa->audio_stream_playback->stop_stream(map[idx].index); |
865 | map.erase(idx); |
866 | } |
867 | } else { |
868 | List<int> to_play; |
869 | |
870 | a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); |
871 | if (to_play.size()) { |
872 | idx = to_play.back()->get(); |
873 | } |
874 | } |
875 | if (idx < 0) { |
876 | continue; |
877 | } |
878 | |
879 | // Play stream. |
880 | Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); |
881 | if (stream.is_valid()) { |
882 | double start_ofs = a->audio_track_get_key_start_offset(i, idx); |
883 | double end_ofs = a->audio_track_get_key_end_offset(i, idx); |
884 | double len = stream->get_length(); |
885 | |
886 | if (p_seeked || p_started) { |
887 | start_ofs += p_time - a->track_get_key_time(i, idx); |
888 | } |
889 | |
890 | if (aa->object->call(SNAME("get_stream" )) != aa->audio_stream) { |
891 | aa->object->call(SNAME("set_stream" ), aa->audio_stream); |
892 | aa->audio_stream_playback.unref(); |
893 | if (!playing_audio_stream_players.has(asp)) { |
894 | playing_audio_stream_players.push_back(asp); |
895 | } |
896 | } |
897 | if (!aa->object->call(SNAME("is_playing" ))) { |
898 | aa->object->call(SNAME("play" )); |
899 | } |
900 | if (!aa->object->call(SNAME("has_stream_playback" ))) { |
901 | aa->audio_stream_playback.unref(); |
902 | continue; |
903 | } |
904 | if (aa->audio_stream_playback.is_null()) { |
905 | aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback" )); |
906 | } |
907 | |
908 | TrackNodeCache::PlayingAudioStreamInfo pasi; |
909 | pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs); |
910 | pasi.start = p_time; |
911 | if (len && end_ofs > 0) { // Force an end at a time. |
912 | pasi.len = len - start_ofs - end_ofs; |
913 | } else { |
914 | pasi.len = 0; |
915 | } |
916 | map[idx] = pasi; |
917 | } |
918 | |
919 | } break; |
920 | case Animation::TYPE_ANIMATION: { |
921 | if (is_stopping) { |
922 | continue; |
923 | } |
924 | |
925 | AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node); |
926 | if (!player) { |
927 | continue; |
928 | } |
929 | |
930 | if (p_seeked) { |
931 | //seek |
932 | int idx = a->track_find_key(i, p_time); |
933 | if (idx < 0) { |
934 | continue; |
935 | } |
936 | |
937 | double pos = a->track_get_key_time(i, idx); |
938 | |
939 | StringName anim_name = a->animation_track_get_key_animation(i, idx); |
940 | if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { |
941 | continue; |
942 | } |
943 | |
944 | Ref<Animation> anim = player->get_animation(anim_name); |
945 | |
946 | double at_anim_pos = 0.0; |
947 | |
948 | switch (anim->get_loop_mode()) { |
949 | case Animation::LOOP_NONE: { |
950 | at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end |
951 | } break; |
952 | |
953 | case Animation::LOOP_LINEAR: { |
954 | at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop |
955 | } break; |
956 | |
957 | case Animation::LOOP_PINGPONG: { |
958 | at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length()); |
959 | } break; |
960 | |
961 | default: |
962 | break; |
963 | } |
964 | |
965 | if (player->is_playing()) { |
966 | player->seek(at_anim_pos); |
967 | player->play(anim_name); |
968 | nc->animation_playing = true; |
969 | playing_caches.insert(nc); |
970 | } else { |
971 | player->set_assigned_animation(anim_name); |
972 | player->seek(at_anim_pos, true); |
973 | } |
974 | } else { |
975 | //find stuff to play |
976 | List<int> to_play; |
977 | if (p_started) { |
978 | int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); |
979 | if (first_key >= 0) { |
980 | to_play.push_back(first_key); |
981 | } |
982 | } |
983 | a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); |
984 | if (to_play.size()) { |
985 | int idx = to_play.back()->get(); |
986 | |
987 | StringName anim_name = a->animation_track_get_key_animation(i, idx); |
988 | if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { |
989 | if (playing_caches.has(nc)) { |
990 | playing_caches.erase(nc); |
991 | player->stop(); |
992 | nc->animation_playing = false; |
993 | } |
994 | } else { |
995 | player->seek(0.0); |
996 | player->play(anim_name); |
997 | nc->animation_playing = true; |
998 | playing_caches.insert(nc); |
999 | } |
1000 | } |
1001 | } |
1002 | |
1003 | } break; |
1004 | } |
1005 | } |
1006 | } |
1007 | |
1008 | void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) { |
1009 | double delta = p_delta * speed_scale * cd.speed_scale; |
1010 | double next_pos = cd.pos + delta; |
1011 | bool backwards = signbit(delta); // Negative zero means playing backwards too. |
1012 | |
1013 | real_t len = cd.from->animation->get_length(); |
1014 | Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; |
1015 | |
1016 | switch (cd.from->animation->get_loop_mode()) { |
1017 | case Animation::LOOP_NONE: { |
1018 | if (next_pos < 0) { |
1019 | next_pos = 0; |
1020 | } else if (next_pos > len) { |
1021 | next_pos = len; |
1022 | } |
1023 | delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here). |
1024 | } break; |
1025 | |
1026 | case Animation::LOOP_LINEAR: { |
1027 | if (next_pos < 0 && cd.pos >= 0) { |
1028 | looped_flag = Animation::LOOPED_FLAG_START; |
1029 | } |
1030 | if (next_pos > len && cd.pos <= len) { |
1031 | looped_flag = Animation::LOOPED_FLAG_END; |
1032 | } |
1033 | next_pos = Math::fposmod(next_pos, (double)len); |
1034 | } break; |
1035 | |
1036 | case Animation::LOOP_PINGPONG: { |
1037 | if (next_pos < 0 && cd.pos >= 0) { |
1038 | cd.speed_scale *= -1.0; |
1039 | looped_flag = Animation::LOOPED_FLAG_START; |
1040 | } |
1041 | if (next_pos > len && cd.pos <= len) { |
1042 | cd.speed_scale *= -1.0; |
1043 | looped_flag = Animation::LOOPED_FLAG_END; |
1044 | } |
1045 | next_pos = Math::pingpong(next_pos, (double)len); |
1046 | } break; |
1047 | |
1048 | default: |
1049 | break; |
1050 | } |
1051 | |
1052 | double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process. |
1053 | cd.pos = next_pos; |
1054 | |
1055 | AnimationData *prev_from = cd.from; |
1056 | _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag); |
1057 | |
1058 | // End detection. |
1059 | if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) { |
1060 | if (prev_from != playback.current.from) { |
1061 | return; // Animation has been changed in the process (may be caused by method track), abort process. |
1062 | } |
1063 | if (!backwards && prev_pos <= len && next_pos == len) { |
1064 | // Playback finished. |
1065 | end_reached = true; |
1066 | end_notify = prev_pos < len; // Notify only if not already at the end. |
1067 | } |
1068 | if (backwards && prev_pos >= 0 && next_pos == 0) { |
1069 | // Playback finished. |
1070 | end_reached = true; |
1071 | end_notify = prev_pos > 0; // Notify only if not already at the beginning. |
1072 | } |
1073 | } |
1074 | } |
1075 | |
1076 | void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { |
1077 | Playback &c = playback; |
1078 | |
1079 | accum_pass++; |
1080 | |
1081 | bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process. |
1082 | |
1083 | if (p_delta != 0) { |
1084 | c.seeked = false; |
1085 | } |
1086 | |
1087 | float blend = 1.0; // First animation we play at 100% blend |
1088 | |
1089 | List<Blend>::Element *next = NULL; |
1090 | for (List<Blend>::Element *E = c.blend.front(); E; E = next) { |
1091 | Blend &b = E->get(); |
1092 | // Note: There may be issues if an animation event triggers an animation change while this blend is active, |
1093 | // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations. |
1094 | _animation_process_data(b.data, p_delta, blend, false, false); |
1095 | blend = 1.0 - b.blend_left / b.blend_time; // This is how much to blend the NEXT animation |
1096 | b.blend_left -= Math::absf(speed_scale * p_delta); |
1097 | next = E->next(); |
1098 | if (b.blend_left < 0) { |
1099 | // If the blend of this has finished, we need to remove ALL the previous blends |
1100 | List<Blend>::Element *prev; |
1101 | while (E) { |
1102 | prev = E->prev(); |
1103 | c.blend.erase(E); |
1104 | E = prev; |
1105 | } |
1106 | } |
1107 | } |
1108 | |
1109 | _animation_process_data(c.current, p_delta, blend, seeked, p_started); |
1110 | } |
1111 | |
1112 | void AnimationPlayer::_animation_update_transforms() { |
1113 | { |
1114 | Transform3D t; |
1115 | for (int i = 0; i < cache_update_size; i++) { |
1116 | TrackNodeCache *nc = cache_update[i]; |
1117 | |
1118 | ERR_CONTINUE(nc->accum_pass != accum_pass); |
1119 | #ifndef _3D_DISABLED |
1120 | if (nc->skeleton && nc->bone_idx >= 0) { |
1121 | if (nc->loc_used) { |
1122 | nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); |
1123 | } |
1124 | if (nc->rot_used) { |
1125 | nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); |
1126 | } |
1127 | if (nc->scale_used) { |
1128 | nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); |
1129 | } |
1130 | |
1131 | } else if (nc->node_blend_shape) { |
1132 | nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum); |
1133 | } else if (nc->node_3d) { |
1134 | if (nc->loc_used) { |
1135 | nc->node_3d->set_position(nc->loc_accum); |
1136 | } |
1137 | if (nc->rot_used) { |
1138 | nc->node_3d->set_rotation(nc->rot_accum.get_euler()); |
1139 | } |
1140 | if (nc->scale_used) { |
1141 | nc->node_3d->set_scale(nc->scale_accum); |
1142 | } |
1143 | } |
1144 | |
1145 | #endif // _3D_DISABLED |
1146 | } |
1147 | } |
1148 | |
1149 | for (int i = 0; i < cache_update_prop_size; i++) { |
1150 | TrackNodeCache::PropertyAnim *pa = cache_update_prop[i]; |
1151 | |
1152 | ERR_CONTINUE(pa->accum_pass != accum_pass); |
1153 | |
1154 | switch (pa->special) { |
1155 | case SP_NONE: { |
1156 | bool valid; |
1157 | pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul |
1158 | #ifdef DEBUG_ENABLED |
1159 | |
1160 | if (!valid) { |
1161 | // Get subpath as string for printing the error |
1162 | // Cannot use `String::join(Vector<String>)` because this is a vector of StringName |
1163 | String key_debug; |
1164 | if (pa->subpath.size() > 0) { |
1165 | key_debug = pa->subpath[0]; |
1166 | for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) { |
1167 | key_debug += "." ; |
1168 | key_debug += pa->subpath[subpath_index]; |
1169 | } |
1170 | } |
1171 | ERR_PRINT("Failed setting key '" + key_debug + |
1172 | "' at time " + rtos(playback.current.pos) + |
1173 | " in Animation '" + get_current_animation() + |
1174 | "' at Node '" + get_path() + |
1175 | "', Track '" + String(pa->owner->path) + |
1176 | "'. Check if the property exists or the type of key is right for the property." ); |
1177 | } |
1178 | #endif |
1179 | |
1180 | } break; |
1181 | case SP_NODE2D_POS: { |
1182 | #ifdef DEBUG_ENABLED |
1183 | if (pa->value_accum.get_type() != Variant::VECTOR2) { |
1184 | ERR_PRINT("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()" ); |
1185 | } |
1186 | #endif |
1187 | static_cast<Node2D *>(pa->object)->set_position(pa->value_accum); |
1188 | } break; |
1189 | case SP_NODE2D_ROT: { |
1190 | #ifdef DEBUG_ENABLED |
1191 | if (pa->value_accum.is_num()) { |
1192 | ERR_PRINT("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical" ); |
1193 | } |
1194 | #endif |
1195 | |
1196 | static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); |
1197 | } break; |
1198 | case SP_NODE2D_SCALE: { |
1199 | #ifdef DEBUG_ENABLED |
1200 | if (pa->value_accum.get_type() != Variant::VECTOR2) { |
1201 | ERR_PRINT("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()" ); |
1202 | } |
1203 | #endif |
1204 | |
1205 | static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum); |
1206 | } break; |
1207 | } |
1208 | } |
1209 | |
1210 | for (int i = 0; i < cache_update_bezier_size; i++) { |
1211 | TrackNodeCache::BezierAnim *ba = cache_update_bezier[i]; |
1212 | |
1213 | ERR_CONTINUE(ba->accum_pass != accum_pass); |
1214 | ba->object->set_indexed(ba->bezier_property, ba->bezier_accum); |
1215 | } |
1216 | |
1217 | for (int i = 0; i < cache_update_audio_size; i++) { |
1218 | TrackNodeCache::AudioAnim *aa = cache_update_audio[i]; |
1219 | |
1220 | ERR_CONTINUE(aa->accum_pass != accum_pass); |
1221 | |
1222 | // Audio ending process. |
1223 | LocalVector<int> erase_list; |
1224 | for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) { |
1225 | TrackNodeCache::PlayingAudioStreamInfo pasi = K.value; |
1226 | |
1227 | bool stop = false; |
1228 | if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) { |
1229 | stop = true; |
1230 | } |
1231 | if (!aa->loop) { |
1232 | if (!aa->backward) { |
1233 | if (aa->time < pasi.start) { |
1234 | stop = true; |
1235 | } |
1236 | } else { |
1237 | if (aa->time > pasi.start) { |
1238 | stop = true; |
1239 | } |
1240 | } |
1241 | } |
1242 | if (pasi.len > 0) { |
1243 | double len = 0.0; |
1244 | if (!aa->backward) { |
1245 | len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start; |
1246 | } else { |
1247 | len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time; |
1248 | } |
1249 | if (len > pasi.len) { |
1250 | stop = true; |
1251 | } |
1252 | } |
1253 | if (stop) { |
1254 | // Time to stop. |
1255 | aa->audio_stream_playback->stop_stream(pasi.index); |
1256 | erase_list.push_back(K.key); |
1257 | } |
1258 | } |
1259 | for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) { |
1260 | aa->playing_streams.erase(erase_list[erase_idx]); |
1261 | } |
1262 | } |
1263 | } |
1264 | |
1265 | void AnimationPlayer::_animation_process(double p_delta) { |
1266 | if (playback.current.from) { |
1267 | end_reached = false; |
1268 | end_notify = false; |
1269 | |
1270 | bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process. |
1271 | if (playback.started) { |
1272 | playback.started = false; |
1273 | } |
1274 | |
1275 | cache_update_size = 0; |
1276 | cache_update_prop_size = 0; |
1277 | cache_update_bezier_size = 0; |
1278 | cache_update_audio_size = 0; |
1279 | |
1280 | AnimationData *prev_from = playback.current.from; |
1281 | _animation_process2(p_delta, started); |
1282 | if (prev_from != playback.current.from) { |
1283 | return; // Animation has been changed in the process (may be caused by method track), abort process. |
1284 | } |
1285 | _animation_update_transforms(); |
1286 | |
1287 | if (end_reached) { |
1288 | _clear_audio_streams(); |
1289 | _stop_playing_caches(false); |
1290 | if (queued.size()) { |
1291 | String old = playback.assigned; |
1292 | play(queued.front()->get()); |
1293 | String new_name = playback.assigned; |
1294 | queued.pop_front(); |
1295 | if (end_notify) { |
1296 | emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); |
1297 | } |
1298 | } else { |
1299 | playing = false; |
1300 | _set_process(false); |
1301 | if (end_notify) { |
1302 | emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); |
1303 | |
1304 | if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie" )) { |
1305 | print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s" , get_path())); |
1306 | get_tree()->quit(); |
1307 | } |
1308 | } |
1309 | } |
1310 | end_reached = false; |
1311 | } |
1312 | |
1313 | } else { |
1314 | _set_process(false); |
1315 | } |
1316 | } |
1317 | |
1318 | void AnimationPlayer::_animation_set_cache_update() { |
1319 | // Relatively fast function to update all animations. |
1320 | |
1321 | animation_set_update_pass++; |
1322 | bool clear_cache_needed = false; |
1323 | |
1324 | // Update changed and add otherwise |
1325 | for (const AnimationLibraryData &lib : animation_libraries) { |
1326 | for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) { |
1327 | StringName key = lib.name == StringName() ? K.key : StringName(String(lib.name) + "/" + String(K.key)); |
1328 | if (!animation_set.has(key)) { |
1329 | AnimationData ad; |
1330 | ad.animation = K.value; |
1331 | ad.animation_library = lib.name; |
1332 | ad.name = key; |
1333 | ad.last_update = animation_set_update_pass; |
1334 | animation_set.insert(ad.name, ad); |
1335 | } else { |
1336 | AnimationData &ad = animation_set[key]; |
1337 | if (ad.last_update != animation_set_update_pass) { |
1338 | // Was not updated, update. If the animation is duplicated, the second one will be ignored. |
1339 | if (ad.animation != K.value || ad.animation_library != lib.name) { |
1340 | // Animation changed, update and clear caches. |
1341 | clear_cache_needed = true; |
1342 | ad.animation = K.value; |
1343 | ad.animation_library = lib.name; |
1344 | } |
1345 | |
1346 | ad.last_update = animation_set_update_pass; |
1347 | } |
1348 | } |
1349 | } |
1350 | } |
1351 | |
1352 | // Check removed |
1353 | List<StringName> to_erase; |
1354 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
1355 | if (E.value.last_update != animation_set_update_pass) { |
1356 | // Was not updated, must be erased |
1357 | to_erase.push_back(E.key); |
1358 | clear_cache_needed = true; |
1359 | } |
1360 | } |
1361 | |
1362 | while (to_erase.size()) { |
1363 | animation_set.erase(to_erase.front()->get()); |
1364 | to_erase.pop_front(); |
1365 | } |
1366 | |
1367 | if (clear_cache_needed) { |
1368 | // If something was modified or removed, caches need to be cleared |
1369 | clear_caches(); |
1370 | } |
1371 | |
1372 | emit_signal(SNAME("animation_list_changed" )); |
1373 | } |
1374 | |
1375 | void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { |
1376 | _animation_set_cache_update(); |
1377 | } |
1378 | |
1379 | void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { |
1380 | StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); |
1381 | |
1382 | if (!animation_set.has(name)) { |
1383 | return; // No need to update because not the one from the library being used. |
1384 | } |
1385 | |
1386 | _animation_set_cache_update(); |
1387 | |
1388 | // Erase blends if needed |
1389 | List<BlendKey> to_erase; |
1390 | for (const KeyValue<BlendKey, double> &E : blend_times) { |
1391 | BlendKey bk = E.key; |
1392 | if (bk.from == name || bk.to == name) { |
1393 | to_erase.push_back(bk); |
1394 | } |
1395 | } |
1396 | |
1397 | while (to_erase.size()) { |
1398 | blend_times.erase(to_erase.front()->get()); |
1399 | to_erase.pop_front(); |
1400 | } |
1401 | } |
1402 | |
1403 | void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { |
1404 | // Rename autoplay or blends if needed. |
1405 | List<BlendKey> to_erase; |
1406 | HashMap<BlendKey, double, BlendKey> to_insert; |
1407 | for (const KeyValue<BlendKey, double> &E : blend_times) { |
1408 | BlendKey bk = E.key; |
1409 | BlendKey new_bk = bk; |
1410 | bool erase = false; |
1411 | if (bk.from == p_from_name) { |
1412 | new_bk.from = p_to_name; |
1413 | erase = true; |
1414 | } |
1415 | if (bk.to == p_from_name) { |
1416 | new_bk.to = p_to_name; |
1417 | erase = true; |
1418 | } |
1419 | |
1420 | if (erase) { |
1421 | to_erase.push_back(bk); |
1422 | to_insert[new_bk] = E.value; |
1423 | } |
1424 | } |
1425 | |
1426 | while (to_erase.size()) { |
1427 | blend_times.erase(to_erase.front()->get()); |
1428 | to_erase.pop_front(); |
1429 | } |
1430 | |
1431 | while (to_insert.size()) { |
1432 | blend_times[to_insert.begin()->key] = to_insert.begin()->value; |
1433 | to_insert.remove(to_insert.begin()); |
1434 | } |
1435 | |
1436 | if (autoplay == p_from_name) { |
1437 | autoplay = p_to_name; |
1438 | } |
1439 | } |
1440 | |
1441 | void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) { |
1442 | StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); |
1443 | StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name)); |
1444 | |
1445 | if (!animation_set.has(from_name)) { |
1446 | return; // No need to update because not the one from the library being used. |
1447 | } |
1448 | _animation_set_cache_update(); |
1449 | |
1450 | _rename_animation(from_name, to_name); |
1451 | } |
1452 | |
1453 | Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) { |
1454 | ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER); |
1455 | #ifdef DEBUG_ENABLED |
1456 | ERR_FAIL_COND_V_MSG(String(p_name).contains("/" ) || String(p_name).contains(":" ) || String(p_name).contains("," ) || String(p_name).contains("[" ), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "." ); |
1457 | #endif |
1458 | |
1459 | int insert_pos = 0; |
1460 | |
1461 | for (const AnimationLibraryData &lib : animation_libraries) { |
1462 | ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name)); |
1463 | ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'." ); |
1464 | |
1465 | if (lib.name.operator String() >= p_name.operator String()) { |
1466 | break; |
1467 | } |
1468 | |
1469 | insert_pos++; |
1470 | } |
1471 | |
1472 | AnimationLibraryData ald; |
1473 | ald.name = p_name; |
1474 | ald.library = p_animation_library; |
1475 | |
1476 | animation_libraries.insert(insert_pos, ald); |
1477 | |
1478 | ald.library->connect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); |
1479 | ald.library->connect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); |
1480 | ald.library->connect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); |
1481 | ald.library->connect(SNAME("animation_changed" ), callable_mp(this, &AnimationPlayer::_animation_changed)); |
1482 | |
1483 | _animation_set_cache_update(); |
1484 | |
1485 | notify_property_list_changed(); |
1486 | |
1487 | return OK; |
1488 | } |
1489 | |
1490 | void AnimationPlayer::remove_animation_library(const StringName &p_name) { |
1491 | int at_pos = -1; |
1492 | |
1493 | for (uint32_t i = 0; i < animation_libraries.size(); i++) { |
1494 | if (animation_libraries[i].name == p_name) { |
1495 | at_pos = i; |
1496 | break; |
1497 | } |
1498 | } |
1499 | |
1500 | ERR_FAIL_COND(at_pos == -1); |
1501 | |
1502 | animation_libraries[at_pos].library->disconnect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added)); |
1503 | animation_libraries[at_pos].library->disconnect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed)); |
1504 | animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed)); |
1505 | animation_libraries[at_pos].library->disconnect(SNAME("animation_changed" ), callable_mp(this, &AnimationPlayer::_animation_changed)); |
1506 | |
1507 | stop(); |
1508 | |
1509 | animation_libraries.remove_at(at_pos); |
1510 | _animation_set_cache_update(); |
1511 | |
1512 | notify_property_list_changed(); |
1513 | } |
1514 | |
1515 | void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) { |
1516 | if (p_name == p_new_name) { |
1517 | return; |
1518 | } |
1519 | #ifdef DEBUG_ENABLED |
1520 | ERR_FAIL_COND_MSG(String(p_new_name).contains("/" ) || String(p_new_name).contains(":" ) || String(p_new_name).contains("," ) || String(p_new_name).contains("[" ), "Invalid animation library name: " + String(p_new_name) + "." ); |
1521 | #endif |
1522 | |
1523 | bool found = false; |
1524 | for (AnimationLibraryData &lib : animation_libraries) { |
1525 | ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name)); |
1526 | if (lib.name == p_name) { |
1527 | found = true; |
1528 | lib.name = p_new_name; |
1529 | // rename connections |
1530 | lib.library->disconnect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added)); |
1531 | lib.library->disconnect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed)); |
1532 | lib.library->disconnect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed)); |
1533 | |
1534 | lib.library->connect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); |
1535 | lib.library->connect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); |
1536 | lib.library->connect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); |
1537 | |
1538 | for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) { |
1539 | StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key)); |
1540 | StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key)); |
1541 | _rename_animation(old_name, new_name); |
1542 | } |
1543 | } |
1544 | } |
1545 | |
1546 | ERR_FAIL_COND(!found); |
1547 | |
1548 | stop(); |
1549 | |
1550 | animation_libraries.sort(); // Must keep alphabetical order. |
1551 | |
1552 | _animation_set_cache_update(); // Update cache. |
1553 | |
1554 | notify_property_list_changed(); |
1555 | } |
1556 | |
1557 | bool AnimationPlayer::has_animation_library(const StringName &p_name) const { |
1558 | for (const AnimationLibraryData &lib : animation_libraries) { |
1559 | if (lib.name == p_name) { |
1560 | return true; |
1561 | } |
1562 | } |
1563 | |
1564 | return false; |
1565 | } |
1566 | |
1567 | Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const { |
1568 | for (const AnimationLibraryData &lib : animation_libraries) { |
1569 | if (lib.name == p_name) { |
1570 | return lib.library; |
1571 | } |
1572 | } |
1573 | ERR_FAIL_V(Ref<AnimationLibrary>()); |
1574 | } |
1575 | |
1576 | TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const { |
1577 | TypedArray<StringName> ret; |
1578 | for (const AnimationLibraryData &lib : animation_libraries) { |
1579 | ret.push_back(lib.name); |
1580 | } |
1581 | return ret; |
1582 | } |
1583 | |
1584 | void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const { |
1585 | for (const AnimationLibraryData &lib : animation_libraries) { |
1586 | p_libraries->push_back(lib.name); |
1587 | } |
1588 | } |
1589 | |
1590 | bool AnimationPlayer::has_animation(const StringName &p_name) const { |
1591 | return animation_set.has(p_name); |
1592 | } |
1593 | |
1594 | Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { |
1595 | ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\"." , p_name)); |
1596 | |
1597 | const AnimationData &anim_data = animation_set[p_name]; |
1598 | |
1599 | return anim_data.animation; |
1600 | } |
1601 | |
1602 | void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { |
1603 | List<String> anims; |
1604 | |
1605 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
1606 | anims.push_back(E.key); |
1607 | } |
1608 | |
1609 | anims.sort(); |
1610 | |
1611 | for (const String &E : anims) { |
1612 | p_animations->push_back(E); |
1613 | } |
1614 | } |
1615 | |
1616 | void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { |
1617 | ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s." , p_animation1)); |
1618 | ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s." , p_animation2)); |
1619 | ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0." ); |
1620 | |
1621 | BlendKey bk; |
1622 | bk.from = p_animation1; |
1623 | bk.to = p_animation2; |
1624 | if (p_time == 0) { |
1625 | blend_times.erase(bk); |
1626 | } else { |
1627 | blend_times[bk] = p_time; |
1628 | } |
1629 | } |
1630 | |
1631 | double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { |
1632 | BlendKey bk; |
1633 | bk.from = p_animation1; |
1634 | bk.to = p_animation2; |
1635 | |
1636 | if (blend_times.has(bk)) { |
1637 | return blend_times[bk]; |
1638 | } else { |
1639 | return 0; |
1640 | } |
1641 | } |
1642 | |
1643 | void AnimationPlayer::queue(const StringName &p_name) { |
1644 | if (!is_playing()) { |
1645 | play(p_name); |
1646 | } else { |
1647 | queued.push_back(p_name); |
1648 | } |
1649 | } |
1650 | |
1651 | Vector<String> AnimationPlayer::get_queue() { |
1652 | Vector<String> ret; |
1653 | for (const StringName &E : queued) { |
1654 | ret.push_back(E); |
1655 | } |
1656 | |
1657 | return ret; |
1658 | } |
1659 | |
1660 | void AnimationPlayer::clear_queue() { |
1661 | queued.clear(); |
1662 | } |
1663 | |
1664 | void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { |
1665 | play(p_name, p_custom_blend, -1, true); |
1666 | } |
1667 | |
1668 | void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { |
1669 | StringName name = p_name; |
1670 | |
1671 | if (String(name) == "" ) { |
1672 | name = playback.assigned; |
1673 | } |
1674 | |
1675 | ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s." , name)); |
1676 | |
1677 | Playback &c = playback; |
1678 | |
1679 | if (c.current.from) { |
1680 | double blend_time = 0.0; |
1681 | // find if it can blend |
1682 | BlendKey bk; |
1683 | bk.from = c.current.from->name; |
1684 | bk.to = name; |
1685 | |
1686 | if (p_custom_blend >= 0) { |
1687 | blend_time = p_custom_blend; |
1688 | } else if (blend_times.has(bk)) { |
1689 | blend_time = blend_times[bk]; |
1690 | } else { |
1691 | bk.from = "*" ; |
1692 | if (blend_times.has(bk)) { |
1693 | blend_time = blend_times[bk]; |
1694 | } else { |
1695 | bk.from = c.current.from->name; |
1696 | bk.to = "*" ; |
1697 | |
1698 | if (blend_times.has(bk)) { |
1699 | blend_time = blend_times[bk]; |
1700 | } |
1701 | } |
1702 | } |
1703 | |
1704 | if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) { |
1705 | blend_time = default_blend_time; |
1706 | } |
1707 | if (blend_time > 0) { |
1708 | Blend b; |
1709 | b.data = c.current; |
1710 | b.blend_time = b.blend_left = blend_time; |
1711 | c.blend.push_back(b); |
1712 | } else { |
1713 | c.blend.clear(); |
1714 | } |
1715 | } |
1716 | |
1717 | if (get_current_animation() != p_name) { |
1718 | _clear_audio_streams(); |
1719 | _stop_playing_caches(false); |
1720 | } |
1721 | |
1722 | c.current.from = &animation_set[name]; |
1723 | |
1724 | if (c.assigned != name) { // reset |
1725 | c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; |
1726 | } else { |
1727 | if (p_from_end && c.current.pos == 0) { |
1728 | // Animation reset BUT played backwards, set position to the end |
1729 | c.current.pos = c.current.from->animation->get_length(); |
1730 | } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { |
1731 | // Animation resumed but already ended, set position to the beginning |
1732 | c.current.pos = 0; |
1733 | } |
1734 | } |
1735 | |
1736 | c.current.speed_scale = p_custom_scale; |
1737 | c.assigned = name; |
1738 | c.seeked = false; |
1739 | c.started = true; |
1740 | |
1741 | if (!end_reached) { |
1742 | queued.clear(); |
1743 | } |
1744 | _set_process(true); // always process when starting an animation |
1745 | playing = true; |
1746 | |
1747 | emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned); |
1748 | |
1749 | if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { |
1750 | return; // no next in this case |
1751 | } |
1752 | |
1753 | StringName next = animation_get_next(p_name); |
1754 | if (next != StringName() && animation_set.has(next)) { |
1755 | queue(next); |
1756 | } |
1757 | } |
1758 | |
1759 | bool AnimationPlayer::is_playing() const { |
1760 | return playing; |
1761 | } |
1762 | |
1763 | void AnimationPlayer::set_current_animation(const String &p_anim) { |
1764 | if (p_anim == "[stop]" || p_anim.is_empty()) { |
1765 | stop(); |
1766 | } else if (!is_playing()) { |
1767 | play(p_anim); |
1768 | } else if (playback.assigned != p_anim) { |
1769 | float speed = playback.current.speed_scale; |
1770 | play(p_anim, -1.0, speed, signbit(speed)); |
1771 | } else { |
1772 | // Same animation, do not replay from start |
1773 | } |
1774 | } |
1775 | |
1776 | String AnimationPlayer::get_current_animation() const { |
1777 | return (is_playing() ? playback.assigned : "" ); |
1778 | } |
1779 | |
1780 | void AnimationPlayer::set_assigned_animation(const String &p_anim) { |
1781 | if (is_playing()) { |
1782 | float speed = playback.current.speed_scale; |
1783 | play(p_anim, -1.0, speed, signbit(speed)); |
1784 | } else { |
1785 | ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s." , p_anim)); |
1786 | playback.current.pos = 0; |
1787 | playback.current.from = &animation_set[p_anim]; |
1788 | playback.assigned = p_anim; |
1789 | } |
1790 | } |
1791 | |
1792 | String AnimationPlayer::get_assigned_animation() const { |
1793 | return playback.assigned; |
1794 | } |
1795 | |
1796 | void AnimationPlayer::pause() { |
1797 | _stop_internal(false, false); |
1798 | } |
1799 | |
1800 | void AnimationPlayer::stop(bool p_keep_state) { |
1801 | _stop_internal(true, p_keep_state); |
1802 | } |
1803 | |
1804 | void AnimationPlayer::set_speed_scale(float p_speed) { |
1805 | speed_scale = p_speed; |
1806 | } |
1807 | |
1808 | float AnimationPlayer::get_speed_scale() const { |
1809 | return speed_scale; |
1810 | } |
1811 | |
1812 | float AnimationPlayer::get_playing_speed() const { |
1813 | if (!playing) { |
1814 | return 0; |
1815 | } |
1816 | return speed_scale * playback.current.speed_scale; |
1817 | } |
1818 | |
1819 | void AnimationPlayer::seek(double p_time, bool p_update) { |
1820 | playback.current.pos = p_time; |
1821 | |
1822 | if (!playback.current.from) { |
1823 | if (playback.assigned) { |
1824 | ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s." , playback.assigned)); |
1825 | playback.current.from = &animation_set[playback.assigned]; |
1826 | } |
1827 | if (!playback.current.from) { |
1828 | return; // There is no animation. |
1829 | } |
1830 | } |
1831 | |
1832 | playback.seeked = true; |
1833 | if (p_update) { |
1834 | _animation_process(0); |
1835 | } |
1836 | } |
1837 | |
1838 | void AnimationPlayer::seek_delta(double p_time, double p_delta) { |
1839 | playback.current.pos = p_time - p_delta; |
1840 | |
1841 | if (!playback.current.from) { |
1842 | if (playback.assigned) { |
1843 | ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s." , playback.assigned)); |
1844 | playback.current.from = &animation_set[playback.assigned]; |
1845 | } |
1846 | if (!playback.current.from) { |
1847 | return; // There is no animation. |
1848 | } |
1849 | } |
1850 | |
1851 | if (speed_scale != 0.0) { |
1852 | p_delta /= speed_scale; |
1853 | } |
1854 | _animation_process(p_delta); |
1855 | } |
1856 | |
1857 | bool AnimationPlayer::is_valid() const { |
1858 | return (playback.current.from); |
1859 | } |
1860 | |
1861 | double AnimationPlayer::get_current_animation_position() const { |
1862 | ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation" ); |
1863 | return playback.current.pos; |
1864 | } |
1865 | |
1866 | double AnimationPlayer::get_current_animation_length() const { |
1867 | ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation" ); |
1868 | return playback.current.from->animation->get_length(); |
1869 | } |
1870 | |
1871 | void AnimationPlayer::_animation_changed(const StringName &p_name) { |
1872 | clear_caches(); |
1873 | if (is_playing()) { |
1874 | playback.seeked = true; //need to restart stuff, like audio |
1875 | } |
1876 | } |
1877 | |
1878 | void AnimationPlayer::_stop_playing_caches(bool p_reset) { |
1879 | for (TrackNodeCache *E : playing_caches) { |
1880 | if (E->node && E->audio_playing) { |
1881 | E->node->call(SNAME("stop" )); |
1882 | } |
1883 | if (E->node && E->animation_playing) { |
1884 | AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node); |
1885 | if (!player) { |
1886 | continue; |
1887 | } |
1888 | |
1889 | if (p_reset) { |
1890 | player->stop(); |
1891 | } else { |
1892 | player->pause(); |
1893 | } |
1894 | } |
1895 | } |
1896 | |
1897 | playing_caches.clear(); |
1898 | } |
1899 | |
1900 | void AnimationPlayer::_node_removed(Node *p_node) { |
1901 | clear_caches(); // nodes contained here are being removed, clear the caches |
1902 | } |
1903 | |
1904 | void AnimationPlayer::clear_caches() { |
1905 | _clear_audio_streams(); |
1906 | _stop_playing_caches(true); |
1907 | |
1908 | node_cache_map.clear(); |
1909 | |
1910 | for (KeyValue<StringName, AnimationData> &E : animation_set) { |
1911 | E.value.node_cache.clear(); |
1912 | } |
1913 | |
1914 | cache_update_size = 0; |
1915 | cache_update_prop_size = 0; |
1916 | cache_update_bezier_size = 0; |
1917 | cache_update_audio_size = 0; |
1918 | |
1919 | emit_signal(SNAME("caches_cleared" )); |
1920 | } |
1921 | |
1922 | void AnimationPlayer::_clear_audio_streams() { |
1923 | for (int i = 0; i < playing_audio_stream_players.size(); i++) { |
1924 | playing_audio_stream_players[i]->call(SNAME("stop" )); |
1925 | playing_audio_stream_players[i]->call(SNAME("set_stream" ), Ref<AudioStream>()); |
1926 | } |
1927 | playing_audio_stream_players.clear(); |
1928 | } |
1929 | |
1930 | void AnimationPlayer::set_active(bool p_active) { |
1931 | if (active == p_active) { |
1932 | return; |
1933 | } |
1934 | |
1935 | active = p_active; |
1936 | _set_process(processing, true); |
1937 | } |
1938 | |
1939 | bool AnimationPlayer::is_active() const { |
1940 | return active; |
1941 | } |
1942 | |
1943 | StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { |
1944 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
1945 | if (E.value.animation == p_animation) { |
1946 | return E.key; |
1947 | } |
1948 | } |
1949 | |
1950 | return StringName(); |
1951 | } |
1952 | |
1953 | StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const { |
1954 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
1955 | if (E.value.animation == p_animation) { |
1956 | return E.value.animation_library; |
1957 | } |
1958 | } |
1959 | return StringName(); |
1960 | } |
1961 | |
1962 | void AnimationPlayer::set_autoplay(const String &p_name) { |
1963 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
1964 | WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect." ); |
1965 | } |
1966 | |
1967 | autoplay = p_name; |
1968 | } |
1969 | |
1970 | String AnimationPlayer::get_autoplay() const { |
1971 | return autoplay; |
1972 | } |
1973 | |
1974 | void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) { |
1975 | reset_on_save = p_enabled; |
1976 | } |
1977 | |
1978 | bool AnimationPlayer::is_reset_on_save_enabled() const { |
1979 | return reset_on_save; |
1980 | } |
1981 | |
1982 | void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) { |
1983 | if (process_callback == p_mode) { |
1984 | return; |
1985 | } |
1986 | |
1987 | bool pr = processing; |
1988 | if (pr) { |
1989 | _set_process(false); |
1990 | } |
1991 | process_callback = p_mode; |
1992 | if (pr) { |
1993 | _set_process(true); |
1994 | } |
1995 | } |
1996 | |
1997 | AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const { |
1998 | return process_callback; |
1999 | } |
2000 | |
2001 | void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) { |
2002 | method_call_mode = p_mode; |
2003 | } |
2004 | |
2005 | AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const { |
2006 | return method_call_mode; |
2007 | } |
2008 | |
2009 | void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) { |
2010 | ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128); |
2011 | audio_max_polyphony = p_audio_max_polyphony; |
2012 | } |
2013 | |
2014 | int AnimationPlayer::get_audio_max_polyphony() const { |
2015 | return audio_max_polyphony; |
2016 | } |
2017 | |
2018 | void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { |
2019 | movie_quit_on_finish = p_enabled; |
2020 | } |
2021 | |
2022 | bool AnimationPlayer::is_movie_quit_on_finish_enabled() const { |
2023 | return movie_quit_on_finish; |
2024 | } |
2025 | |
2026 | void AnimationPlayer::_set_process(bool p_process, bool p_force) { |
2027 | if (processing == p_process && !p_force) { |
2028 | return; |
2029 | } |
2030 | |
2031 | switch (process_callback) { |
2032 | case ANIMATION_PROCESS_PHYSICS: |
2033 | set_physics_process_internal(p_process && active); |
2034 | break; |
2035 | case ANIMATION_PROCESS_IDLE: |
2036 | set_process_internal(p_process && active); |
2037 | break; |
2038 | case ANIMATION_PROCESS_MANUAL: |
2039 | break; |
2040 | } |
2041 | |
2042 | processing = p_process; |
2043 | } |
2044 | |
2045 | void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { |
2046 | _clear_audio_streams(); |
2047 | _stop_playing_caches(p_reset); |
2048 | Playback &c = playback; |
2049 | c.blend.clear(); |
2050 | if (p_reset) { |
2051 | if (p_keep_state) { |
2052 | c.current.pos = 0; |
2053 | } else { |
2054 | is_stopping = true; |
2055 | seek(0, true); |
2056 | is_stopping = false; |
2057 | } |
2058 | c.current.from = nullptr; |
2059 | c.current.speed_scale = 1; |
2060 | } |
2061 | _set_process(false); |
2062 | queued.clear(); |
2063 | playing = false; |
2064 | } |
2065 | |
2066 | void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { |
2067 | ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s." , p_animation)); |
2068 | animation_set[p_animation].next = p_next; |
2069 | } |
2070 | |
2071 | StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const { |
2072 | if (!animation_set.has(p_animation)) { |
2073 | return StringName(); |
2074 | } |
2075 | return animation_set[p_animation].next; |
2076 | } |
2077 | |
2078 | void AnimationPlayer::set_default_blend_time(double p_default) { |
2079 | default_blend_time = p_default; |
2080 | } |
2081 | |
2082 | double AnimationPlayer::get_default_blend_time() const { |
2083 | return default_blend_time; |
2084 | } |
2085 | |
2086 | void AnimationPlayer::set_root(const NodePath &p_root) { |
2087 | root = p_root; |
2088 | clear_caches(); |
2089 | } |
2090 | |
2091 | NodePath AnimationPlayer::get_root() const { |
2092 | return root; |
2093 | } |
2094 | |
2095 | void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
2096 | String pf = p_function; |
2097 | if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue" )) { |
2098 | List<StringName> al; |
2099 | get_animation_list(&al); |
2100 | for (const StringName &name : al) { |
2101 | r_options->push_back(String(name).quote()); |
2102 | } |
2103 | } |
2104 | Node::get_argument_options(p_function, p_idx, r_options); |
2105 | } |
2106 | |
2107 | #ifdef TOOLS_ENABLED |
2108 | Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) { |
2109 | Ref<AnimatedValuesBackup> backup; |
2110 | if (!playback.current.from) { |
2111 | return backup; |
2112 | } |
2113 | |
2114 | _ensure_node_caches(playback.current.from, p_root_override); |
2115 | |
2116 | backup.instantiate(); |
2117 | for (int i = 0; i < playback.current.from->node_cache.size(); i++) { |
2118 | TrackNodeCache *nc = playback.current.from->node_cache[i]; |
2119 | if (!nc) { |
2120 | continue; |
2121 | } |
2122 | |
2123 | if (nc->skeleton) { |
2124 | if (nc->bone_idx == -1) { |
2125 | continue; |
2126 | } |
2127 | |
2128 | AnimatedValuesBackup::Entry entry; |
2129 | entry.object = nc->skeleton; |
2130 | entry.bone_idx = nc->bone_idx; |
2131 | Array arr; |
2132 | arr.resize(3); |
2133 | arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); |
2134 | arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); |
2135 | arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); |
2136 | entry.value = nc; |
2137 | backup->entries.push_back(entry); |
2138 | } else { |
2139 | if (nc->node_3d) { |
2140 | AnimatedValuesBackup::Entry entry; |
2141 | entry.object = nc->node_3d; |
2142 | entry.subpath.push_back("transform" ); |
2143 | entry.value = nc->node_3d->get_transform(); |
2144 | entry.bone_idx = -1; |
2145 | backup->entries.push_back(entry); |
2146 | } else { |
2147 | for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) { |
2148 | AnimatedValuesBackup::Entry entry; |
2149 | entry.object = E.value.object; |
2150 | entry.subpath = E.value.subpath; |
2151 | bool valid; |
2152 | entry.value = E.value.object->get_indexed(E.value.subpath, &valid); |
2153 | entry.bone_idx = -1; |
2154 | if (valid) { |
2155 | backup->entries.push_back(entry); |
2156 | } |
2157 | } |
2158 | } |
2159 | } |
2160 | } |
2161 | |
2162 | return backup; |
2163 | } |
2164 | |
2165 | Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { |
2166 | ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>()); |
2167 | |
2168 | Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation; |
2169 | ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>()); |
2170 | |
2171 | Node *root_node = get_node_or_null(root); |
2172 | ERR_FAIL_NULL_V(root_node, Ref<AnimatedValuesBackup>()); |
2173 | |
2174 | AnimationPlayer *aux_player = memnew(AnimationPlayer); |
2175 | EditorNode::get_singleton()->add_child(aux_player); |
2176 | Ref<AnimationLibrary> al; |
2177 | al.instantiate(); |
2178 | al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); |
2179 | aux_player->add_animation_library("" , al); |
2180 | aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); |
2181 | // Forcing the use of the original root because the scene where original player belongs may be not the active one |
2182 | Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root())); |
2183 | aux_player->seek(0.0f, true); |
2184 | aux_player->queue_free(); |
2185 | |
2186 | if (p_user_initiated) { |
2187 | Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); |
2188 | old_values->restore(); |
2189 | |
2190 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
2191 | ur->create_action(TTR("Animation Apply Reset" )); |
2192 | ur->add_do_method(new_values.ptr(), "restore" ); |
2193 | ur->add_undo_method(old_values.ptr(), "restore" ); |
2194 | ur->commit_action(); |
2195 | } |
2196 | |
2197 | return old_values; |
2198 | } |
2199 | |
2200 | bool AnimationPlayer::can_apply_reset() const { |
2201 | return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET; |
2202 | } |
2203 | #endif // TOOLS_ENABLED |
2204 | |
2205 | void AnimationPlayer::_bind_methods() { |
2206 | ClassDB::bind_method(D_METHOD("add_animation_library" , "name" , "library" ), &AnimationPlayer::add_animation_library); |
2207 | ClassDB::bind_method(D_METHOD("remove_animation_library" , "name" ), &AnimationPlayer::remove_animation_library); |
2208 | ClassDB::bind_method(D_METHOD("rename_animation_library" , "name" , "newname" ), &AnimationPlayer::rename_animation_library); |
2209 | ClassDB::bind_method(D_METHOD("has_animation_library" , "name" ), &AnimationPlayer::has_animation_library); |
2210 | ClassDB::bind_method(D_METHOD("get_animation_library" , "name" ), &AnimationPlayer::get_animation_library); |
2211 | ClassDB::bind_method(D_METHOD("get_animation_library_list" ), &AnimationPlayer::_get_animation_library_list); |
2212 | |
2213 | ClassDB::bind_method(D_METHOD("has_animation" , "name" ), &AnimationPlayer::has_animation); |
2214 | ClassDB::bind_method(D_METHOD("get_animation" , "name" ), &AnimationPlayer::get_animation); |
2215 | ClassDB::bind_method(D_METHOD("get_animation_list" ), &AnimationPlayer::_get_animation_list); |
2216 | |
2217 | ClassDB::bind_method(D_METHOD("animation_set_next" , "anim_from" , "anim_to" ), &AnimationPlayer::animation_set_next); |
2218 | ClassDB::bind_method(D_METHOD("animation_get_next" , "anim_from" ), &AnimationPlayer::animation_get_next); |
2219 | |
2220 | ClassDB::bind_method(D_METHOD("set_blend_time" , "anim_from" , "anim_to" , "sec" ), &AnimationPlayer::set_blend_time); |
2221 | ClassDB::bind_method(D_METHOD("get_blend_time" , "anim_from" , "anim_to" ), &AnimationPlayer::get_blend_time); |
2222 | |
2223 | ClassDB::bind_method(D_METHOD("set_default_blend_time" , "sec" ), &AnimationPlayer::set_default_blend_time); |
2224 | ClassDB::bind_method(D_METHOD("get_default_blend_time" ), &AnimationPlayer::get_default_blend_time); |
2225 | |
2226 | ClassDB::bind_method(D_METHOD("play" , "name" , "custom_blend" , "custom_speed" , "from_end" ), &AnimationPlayer::play, DEFVAL("" ), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); |
2227 | ClassDB::bind_method(D_METHOD("play_backwards" , "name" , "custom_blend" ), &AnimationPlayer::play_backwards, DEFVAL("" ), DEFVAL(-1)); |
2228 | ClassDB::bind_method(D_METHOD("pause" ), &AnimationPlayer::pause); |
2229 | ClassDB::bind_method(D_METHOD("stop" , "keep_state" ), &AnimationPlayer::stop, DEFVAL(false)); |
2230 | ClassDB::bind_method(D_METHOD("is_playing" ), &AnimationPlayer::is_playing); |
2231 | |
2232 | ClassDB::bind_method(D_METHOD("set_current_animation" , "anim" ), &AnimationPlayer::set_current_animation); |
2233 | ClassDB::bind_method(D_METHOD("get_current_animation" ), &AnimationPlayer::get_current_animation); |
2234 | ClassDB::bind_method(D_METHOD("set_assigned_animation" , "anim" ), &AnimationPlayer::set_assigned_animation); |
2235 | ClassDB::bind_method(D_METHOD("get_assigned_animation" ), &AnimationPlayer::get_assigned_animation); |
2236 | ClassDB::bind_method(D_METHOD("queue" , "name" ), &AnimationPlayer::queue); |
2237 | ClassDB::bind_method(D_METHOD("get_queue" ), &AnimationPlayer::get_queue); |
2238 | ClassDB::bind_method(D_METHOD("clear_queue" ), &AnimationPlayer::clear_queue); |
2239 | |
2240 | ClassDB::bind_method(D_METHOD("set_active" , "active" ), &AnimationPlayer::set_active); |
2241 | ClassDB::bind_method(D_METHOD("is_active" ), &AnimationPlayer::is_active); |
2242 | |
2243 | ClassDB::bind_method(D_METHOD("set_speed_scale" , "speed" ), &AnimationPlayer::set_speed_scale); |
2244 | ClassDB::bind_method(D_METHOD("get_speed_scale" ), &AnimationPlayer::get_speed_scale); |
2245 | ClassDB::bind_method(D_METHOD("get_playing_speed" ), &AnimationPlayer::get_playing_speed); |
2246 | |
2247 | ClassDB::bind_method(D_METHOD("set_autoplay" , "name" ), &AnimationPlayer::set_autoplay); |
2248 | ClassDB::bind_method(D_METHOD("get_autoplay" ), &AnimationPlayer::get_autoplay); |
2249 | |
2250 | ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled" , "enabled" ), &AnimationPlayer::set_reset_on_save_enabled); |
2251 | ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled" ), &AnimationPlayer::is_reset_on_save_enabled); |
2252 | |
2253 | ClassDB::bind_method(D_METHOD("set_root" , "path" ), &AnimationPlayer::set_root); |
2254 | ClassDB::bind_method(D_METHOD("get_root" ), &AnimationPlayer::get_root); |
2255 | |
2256 | ClassDB::bind_method(D_METHOD("find_animation" , "animation" ), &AnimationPlayer::find_animation); |
2257 | ClassDB::bind_method(D_METHOD("find_animation_library" , "animation" ), &AnimationPlayer::find_animation_library); |
2258 | |
2259 | ClassDB::bind_method(D_METHOD("clear_caches" ), &AnimationPlayer::clear_caches); |
2260 | |
2261 | ClassDB::bind_method(D_METHOD("set_process_callback" , "mode" ), &AnimationPlayer::set_process_callback); |
2262 | ClassDB::bind_method(D_METHOD("get_process_callback" ), &AnimationPlayer::get_process_callback); |
2263 | |
2264 | ClassDB::bind_method(D_METHOD("set_method_call_mode" , "mode" ), &AnimationPlayer::set_method_call_mode); |
2265 | ClassDB::bind_method(D_METHOD("get_method_call_mode" ), &AnimationPlayer::get_method_call_mode); |
2266 | |
2267 | ClassDB::bind_method(D_METHOD("set_audio_max_polyphony" , "max_polyphony" ), &AnimationPlayer::set_audio_max_polyphony); |
2268 | ClassDB::bind_method(D_METHOD("get_audio_max_polyphony" ), &AnimationPlayer::get_audio_max_polyphony); |
2269 | |
2270 | ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled" , "enabled" ), &AnimationPlayer::set_movie_quit_on_finish_enabled); |
2271 | ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled" ), &AnimationPlayer::is_movie_quit_on_finish_enabled); |
2272 | |
2273 | ClassDB::bind_method(D_METHOD("get_current_animation_position" ), &AnimationPlayer::get_current_animation_position); |
2274 | ClassDB::bind_method(D_METHOD("get_current_animation_length" ), &AnimationPlayer::get_current_animation_length); |
2275 | |
2276 | ClassDB::bind_method(D_METHOD("seek" , "seconds" , "update" ), &AnimationPlayer::seek, DEFVAL(false)); |
2277 | ClassDB::bind_method(D_METHOD("advance" , "delta" ), &AnimationPlayer::advance); |
2278 | |
2279 | GDVIRTUAL_BIND(_post_process_key_value, "animation" , "track" , "value" , "object" , "object_idx" ); |
2280 | |
2281 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node" ), "set_root" , "get_root" ); |
2282 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation" , PROPERTY_HINT_ENUM, "" , PROPERTY_USAGE_EDITOR), "set_current_animation" , "get_current_animation" ); |
2283 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_assigned_animation" , "get_assigned_animation" ); |
2284 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_autoplay" , "get_autoplay" ); |
2285 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save" , PROPERTY_HINT_NONE, "" ), "set_reset_on_save_enabled" , "is_reset_on_save_enabled" ); |
2286 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_current_animation_length" ); |
2287 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_current_animation_position" ); |
2288 | |
2289 | ADD_GROUP("Playback Options" , "playback_" ); |
2290 | ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode" , PROPERTY_HINT_ENUM, "Physics,Idle,Manual" ), "set_process_callback" , "get_process_callback" ); |
2291 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time" , PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s" ), "set_default_blend_time" , "get_default_blend_time" ); |
2292 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_active" , "is_active" ); |
2293 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale" , PROPERTY_HINT_RANGE, "-64,64,0.01" ), "set_speed_scale" , "get_speed_scale" ); |
2294 | ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode" , PROPERTY_HINT_ENUM, "Deferred,Immediate" ), "set_method_call_mode" , "get_method_call_mode" ); |
2295 | ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony" , PROPERTY_HINT_RANGE, "1,127,1" ), "set_audio_max_polyphony" , "get_audio_max_polyphony" ); |
2296 | |
2297 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish" ), "set_movie_quit_on_finish_enabled" , "is_movie_quit_on_finish_enabled" ); |
2298 | |
2299 | ADD_SIGNAL(MethodInfo("animation_finished" , PropertyInfo(Variant::STRING_NAME, "anim_name" ))); |
2300 | ADD_SIGNAL(MethodInfo("animation_changed" , PropertyInfo(Variant::STRING_NAME, "old_name" ), PropertyInfo(Variant::STRING_NAME, "new_name" ))); |
2301 | ADD_SIGNAL(MethodInfo("animation_started" , PropertyInfo(Variant::STRING_NAME, "anim_name" ))); |
2302 | ADD_SIGNAL(MethodInfo("animation_list_changed" )); |
2303 | ADD_SIGNAL(MethodInfo("animation_libraries_updated" )); |
2304 | ADD_SIGNAL(MethodInfo("caches_cleared" )); |
2305 | |
2306 | BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); |
2307 | BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); |
2308 | BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); |
2309 | |
2310 | BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED); |
2311 | BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE); |
2312 | } |
2313 | |
2314 | AnimationPlayer::AnimationPlayer() { |
2315 | root = SceneStringNames::get_singleton()->path_pp; |
2316 | } |
2317 | |
2318 | AnimationPlayer::~AnimationPlayer() { |
2319 | } |
2320 | |