| 1 | /**************************************************************************/ |
| 2 | /* animation_player.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "animation_player.h" |
| 32 | |
| 33 | #include "core/config/engine.h" |
| 34 | #include "core/object/message_queue.h" |
| 35 | #include "scene/scene_string_names.h" |
| 36 | #include "servers/audio/audio_stream.h" |
| 37 | |
| 38 | #ifdef TOOLS_ENABLED |
| 39 | #include "editor/editor_node.h" |
| 40 | #include "editor/editor_undo_redo_manager.h" |
| 41 | #include "scene/2d/skeleton_2d.h" |
| 42 | |
| 43 | void AnimatedValuesBackup::update_skeletons() { |
| 44 | for (int i = 0; i < entries.size(); i++) { |
| 45 | if (entries[i].bone_idx != -1) { |
| 46 | // 3D bone |
| 47 | Object::cast_to<Skeleton3D>(entries[i].object)->notification(Skeleton3D::NOTIFICATION_UPDATE_SKELETON); |
| 48 | } else { |
| 49 | Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object); |
| 50 | if (bone && bone->skeleton) { |
| 51 | // 2D bone |
| 52 | bone->skeleton->_update_transform(); |
| 53 | } |
| 54 | } |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | void AnimatedValuesBackup::restore() const { |
| 59 | for (int i = 0; i < entries.size(); i++) { |
| 60 | const AnimatedValuesBackup::Entry *entry = &entries[i]; |
| 61 | if (entry->bone_idx == -1) { |
| 62 | entry->object->set_indexed(entry->subpath, entry->value); |
| 63 | } else { |
| 64 | Array arr = entry->value; |
| 65 | if (arr.size() == 3) { |
| 66 | Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); |
| 67 | Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); |
| 68 | Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | void AnimatedValuesBackup::_bind_methods() { |
| 75 | ClassDB::bind_method(D_METHOD("restore" ), &AnimatedValuesBackup::restore); |
| 76 | } |
| 77 | #endif |
| 78 | |
| 79 | bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { |
| 80 | String name = p_name; |
| 81 | |
| 82 | if (name.begins_with("playback/play" )) { // bw compatibility |
| 83 | |
| 84 | set_current_animation(p_value); |
| 85 | |
| 86 | } else if (name.begins_with("anims/" )) { |
| 87 | // Backwards compatibility with 3.x, add them to "default" library. |
| 88 | String which = name.get_slicec('/', 1); |
| 89 | |
| 90 | Ref<Animation> anim = p_value; |
| 91 | Ref<AnimationLibrary> al; |
| 92 | if (!has_animation_library(StringName())) { |
| 93 | al.instantiate(); |
| 94 | add_animation_library(StringName(), al); |
| 95 | } else { |
| 96 | al = get_animation_library(StringName()); |
| 97 | } |
| 98 | al->add_animation(which, anim); |
| 99 | |
| 100 | } else if (name.begins_with("libraries" )) { |
| 101 | Dictionary d = p_value; |
| 102 | while (animation_libraries.size()) { |
| 103 | remove_animation_library(animation_libraries[0].name); |
| 104 | } |
| 105 | List<Variant> keys; |
| 106 | d.get_key_list(&keys); |
| 107 | for (const Variant &K : keys) { |
| 108 | StringName lib_name = K; |
| 109 | Ref<AnimationLibrary> lib = d[lib_name]; |
| 110 | add_animation_library(lib_name, lib); |
| 111 | } |
| 112 | emit_signal("animation_libraries_updated" ); |
| 113 | } else if (name.begins_with("next/" )) { |
| 114 | String which = name.get_slicec('/', 1); |
| 115 | animation_set_next(which, p_value); |
| 116 | |
| 117 | } else if (p_name == SceneStringNames::get_singleton()->blend_times) { |
| 118 | Array array = p_value; |
| 119 | int len = array.size(); |
| 120 | ERR_FAIL_COND_V(len % 3, false); |
| 121 | |
| 122 | for (int i = 0; i < len / 3; i++) { |
| 123 | StringName from = array[i * 3 + 0]; |
| 124 | StringName to = array[i * 3 + 1]; |
| 125 | float time = array[i * 3 + 2]; |
| 126 | |
| 127 | set_blend_time(from, to, time); |
| 128 | } |
| 129 | |
| 130 | } else { |
| 131 | return false; |
| 132 | } |
| 133 | |
| 134 | return true; |
| 135 | } |
| 136 | |
| 137 | bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { |
| 138 | String name = p_name; |
| 139 | |
| 140 | if (name == "playback/play" ) { // bw compatibility |
| 141 | |
| 142 | r_ret = get_current_animation(); |
| 143 | |
| 144 | } else if (name.begins_with("libraries" )) { |
| 145 | Dictionary d; |
| 146 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 147 | d[lib.name] = lib.library; |
| 148 | } |
| 149 | |
| 150 | r_ret = d; |
| 151 | |
| 152 | } else if (name.begins_with("next/" )) { |
| 153 | String which = name.get_slicec('/', 1); |
| 154 | |
| 155 | r_ret = animation_get_next(which); |
| 156 | |
| 157 | } else if (name == "blend_times" ) { |
| 158 | Vector<BlendKey> keys; |
| 159 | for (const KeyValue<BlendKey, double> &E : blend_times) { |
| 160 | keys.ordered_insert(E.key); |
| 161 | } |
| 162 | |
| 163 | Array array; |
| 164 | for (int i = 0; i < keys.size(); i++) { |
| 165 | array.push_back(keys[i].from); |
| 166 | array.push_back(keys[i].to); |
| 167 | array.push_back(blend_times.get(keys[i])); |
| 168 | } |
| 169 | |
| 170 | r_ret = array; |
| 171 | } else { |
| 172 | return false; |
| 173 | } |
| 174 | |
| 175 | return true; |
| 176 | } |
| 177 | |
| 178 | void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { |
| 179 | if (p_property.name == "current_animation" ) { |
| 180 | List<String> names; |
| 181 | |
| 182 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
| 183 | names.push_back(E.key); |
| 184 | } |
| 185 | names.sort(); |
| 186 | names.push_front("[stop]" ); |
| 187 | String hint; |
| 188 | for (List<String>::Element *E = names.front(); E; E = E->next()) { |
| 189 | if (E != names.front()) { |
| 190 | hint += "," ; |
| 191 | } |
| 192 | hint += E->get(); |
| 193 | } |
| 194 | |
| 195 | p_property.hint_string = hint; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { |
| 200 | List<PropertyInfo> anim_names; |
| 201 | |
| 202 | anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries" ))); |
| 203 | |
| 204 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
| 205 | if (E.value.next != StringName()) { |
| 206 | anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | anim_names.sort(); |
| 211 | |
| 212 | for (const PropertyInfo &E : anim_names) { |
| 213 | p_list->push_back(E); |
| 214 | } |
| 215 | |
| 216 | p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); |
| 217 | } |
| 218 | |
| 219 | void AnimationPlayer::advance(double p_time) { |
| 220 | _animation_process(p_time); |
| 221 | } |
| 222 | |
| 223 | void AnimationPlayer::_notification(int p_what) { |
| 224 | switch (p_what) { |
| 225 | case NOTIFICATION_ENTER_TREE: { |
| 226 | if (!processing) { |
| 227 | //make sure that a previous process state was not saved |
| 228 | //only process if "processing" is set |
| 229 | set_physics_process_internal(false); |
| 230 | set_process_internal(false); |
| 231 | } |
| 232 | clear_caches(); |
| 233 | } break; |
| 234 | |
| 235 | case NOTIFICATION_READY: { |
| 236 | if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) { |
| 237 | play(autoplay); |
| 238 | _animation_process(0); |
| 239 | } |
| 240 | } break; |
| 241 | |
| 242 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 243 | if (process_callback == ANIMATION_PROCESS_PHYSICS) { |
| 244 | break; |
| 245 | } |
| 246 | |
| 247 | if (processing) { |
| 248 | _animation_process(get_process_delta_time()); |
| 249 | } |
| 250 | } break; |
| 251 | |
| 252 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 253 | if (process_callback == ANIMATION_PROCESS_IDLE) { |
| 254 | break; |
| 255 | } |
| 256 | |
| 257 | if (processing) { |
| 258 | _animation_process(get_physics_process_delta_time()); |
| 259 | } |
| 260 | } break; |
| 261 | |
| 262 | case NOTIFICATION_EXIT_TREE: { |
| 263 | clear_caches(); |
| 264 | } break; |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) { |
| 269 | // Already cached? |
| 270 | if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) { |
| 271 | return; |
| 272 | } |
| 273 | |
| 274 | Node *parent = p_root_override ? p_root_override : get_node_or_null(root); |
| 275 | |
| 276 | ERR_FAIL_NULL(parent); |
| 277 | |
| 278 | Animation *a = p_anim->animation.operator->(); |
| 279 | |
| 280 | p_anim->node_cache.resize(a->get_track_count()); |
| 281 | |
| 282 | setup_pass++; |
| 283 | |
| 284 | for (int i = 0; i < a->get_track_count(); i++) { |
| 285 | p_anim->node_cache.write[i] = nullptr; |
| 286 | |
| 287 | if (!a->track_is_enabled(i)) { |
| 288 | continue; |
| 289 | } |
| 290 | |
| 291 | Ref<Resource> resource; |
| 292 | Vector<StringName> leftover_path; |
| 293 | Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); |
| 294 | ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'." ); // couldn't find the child node |
| 295 | ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); |
| 296 | int bone_idx = -1; |
| 297 | int blend_shape_idx = -1; |
| 298 | |
| 299 | #ifndef _3D_DISABLED |
| 300 | if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) { |
| 301 | Skeleton3D *sk = Object::cast_to<Skeleton3D>(child); |
| 302 | bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); |
| 303 | if (bone_idx == -1) { |
| 304 | continue; |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { |
| 309 | MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child); |
| 310 | if (!mi_3d) { |
| 311 | continue; |
| 312 | } |
| 313 | if (a->track_get_path(i).get_subname_count() != 1) { |
| 314 | continue; |
| 315 | } |
| 316 | |
| 317 | blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0)); |
| 318 | if (blend_shape_idx == -1) { |
| 319 | continue; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | #endif // _3D_DISABLED |
| 324 | |
| 325 | if (!child->is_connected("tree_exiting" , callable_mp(this, &AnimationPlayer::_node_removed))) { |
| 326 | child->connect("tree_exiting" , callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); |
| 327 | } |
| 328 | |
| 329 | TrackNodeCacheKey key; |
| 330 | key.id = id; |
| 331 | key.bone_idx = bone_idx; |
| 332 | key.blend_shape_idx = blend_shape_idx; |
| 333 | |
| 334 | if (!node_cache_map.has(key)) { |
| 335 | node_cache_map[key] = TrackNodeCache(); |
| 336 | } |
| 337 | |
| 338 | TrackNodeCache *node_cache = &node_cache_map[key]; |
| 339 | p_anim->node_cache.write[i] = node_cache; |
| 340 | |
| 341 | node_cache->path = a->track_get_path(i); |
| 342 | node_cache->node = child; |
| 343 | node_cache->resource = resource; |
| 344 | node_cache->node_2d = Object::cast_to<Node2D>(child); |
| 345 | #ifndef _3D_DISABLED |
| 346 | if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { |
| 347 | // special cases and caches for transform tracks |
| 348 | |
| 349 | if (node_cache->last_setup_pass != setup_pass) { |
| 350 | node_cache->loc_used = false; |
| 351 | node_cache->rot_used = false; |
| 352 | node_cache->scale_used = false; |
| 353 | } |
| 354 | |
| 355 | // cache node_3d |
| 356 | node_cache->node_3d = Object::cast_to<Node3D>(child); |
| 357 | // cache skeleton |
| 358 | node_cache->skeleton = Object::cast_to<Skeleton3D>(child); |
| 359 | if (node_cache->skeleton) { |
| 360 | if (a->track_get_path(i).get_subname_count() == 1) { |
| 361 | StringName bone_name = a->track_get_path(i).get_subname(0); |
| 362 | |
| 363 | node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); |
| 364 | if (node_cache->bone_idx < 0) { |
| 365 | // broken track (nonexistent bone) |
| 366 | node_cache->skeleton = nullptr; |
| 367 | node_cache->node_3d = nullptr; |
| 368 | ERR_CONTINUE(node_cache->bone_idx < 0); |
| 369 | } |
| 370 | Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx); |
| 371 | node_cache->init_loc = rest.origin; |
| 372 | node_cache->init_rot = rest.basis.get_rotation_quaternion(); |
| 373 | node_cache->init_scale = rest.basis.get_scale(); |
| 374 | } else { |
| 375 | // Not a skeleton, the node can be accessed with the node_3d member. |
| 376 | node_cache->skeleton = nullptr; |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | switch (a->track_get_type(i)) { |
| 381 | case Animation::TYPE_POSITION_3D: { |
| 382 | node_cache->loc_used = true; |
| 383 | } break; |
| 384 | case Animation::TYPE_ROTATION_3D: { |
| 385 | node_cache->rot_used = true; |
| 386 | } break; |
| 387 | case Animation::TYPE_SCALE_3D: { |
| 388 | node_cache->scale_used = true; |
| 389 | } break; |
| 390 | default: { |
| 391 | } |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { |
| 396 | // special cases and caches for transform tracks |
| 397 | node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child); |
| 398 | node_cache->blend_shape_idx = blend_shape_idx; |
| 399 | } |
| 400 | |
| 401 | #endif // _3D_DISABLED |
| 402 | |
| 403 | if (a->track_get_type(i) == Animation::TYPE_VALUE) { |
| 404 | if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { |
| 405 | TrackNodeCache::PropertyAnim pa; |
| 406 | pa.subpath = leftover_path; |
| 407 | pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; |
| 408 | pa.special = SP_NONE; |
| 409 | pa.owner = p_anim->node_cache[i]; |
| 410 | if (false && node_cache->node_2d) { |
| 411 | if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { |
| 412 | pa.special = SP_NODE2D_POS; |
| 413 | } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { |
| 414 | pa.special = SP_NODE2D_ROT; |
| 415 | } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) { |
| 416 | pa.special = SP_NODE2D_SCALE; |
| 417 | } |
| 418 | } |
| 419 | node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { |
| 424 | if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { |
| 425 | TrackNodeCache::BezierAnim ba; |
| 426 | ba.bezier_property = leftover_path; |
| 427 | ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; |
| 428 | ba.owner = p_anim->node_cache[i]; |
| 429 | |
| 430 | node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; |
| 431 | } |
| 432 | } |
| 433 | |
| 434 | if (a->track_get_type(i) == Animation::TYPE_AUDIO) { |
| 435 | if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) { |
| 436 | TrackNodeCache::AudioAnim aa; |
| 437 | aa.object = (Object *)child; |
| 438 | aa.audio_stream.instantiate(); |
| 439 | aa.audio_stream->set_polyphony(audio_max_polyphony); |
| 440 | |
| 441 | node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa; |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | node_cache->last_setup_pass = setup_pass; |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) { |
| 450 | // Separate function to use alloca() more efficiently |
| 451 | const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size()); |
| 452 | const Variant *args = p_params.ptr(); |
| 453 | uint32_t argcount = p_params.size(); |
| 454 | for (uint32_t i = 0; i < argcount; i++) { |
| 455 | argptrs[i] = &args[i]; |
| 456 | } |
| 457 | if (p_deferred) { |
| 458 | MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount); |
| 459 | } else { |
| 460 | Callable::CallError ce; |
| 461 | p_object->callp(p_method, argptrs, argcount, ce); |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { |
| 466 | Variant res; |
| 467 | if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) { |
| 468 | return res; |
| 469 | } |
| 470 | |
| 471 | return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx); |
| 472 | } |
| 473 | |
| 474 | Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { |
| 475 | switch (p_anim->track_get_type(p_track)) { |
| 476 | #ifndef _3D_DISABLED |
| 477 | case Animation::TYPE_POSITION_3D: { |
| 478 | if (p_object_idx >= 0) { |
| 479 | const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); |
| 480 | return Vector3(p_value) * skel->get_motion_scale(); |
| 481 | } |
| 482 | return p_value; |
| 483 | } break; |
| 484 | #endif // _3D_DISABLED |
| 485 | default: { |
| 486 | } break; |
| 487 | } |
| 488 | return p_value; |
| 489 | } |
| 490 | |
| 491 | void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) { |
| 492 | _ensure_node_caches(p_anim); |
| 493 | ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); |
| 494 | |
| 495 | Animation *a = p_anim->animation.operator->(); |
| 496 | #ifdef TOOLS_ENABLED |
| 497 | bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); |
| 498 | #endif // TOOLS_ENABLED |
| 499 | bool backward = signbit(p_delta); |
| 500 | |
| 501 | for (int i = 0; i < a->get_track_count(); i++) { |
| 502 | // If an animation changes this animation (or it animates itself) |
| 503 | // we need to recreate our animation cache |
| 504 | if (p_anim->node_cache.size() != a->get_track_count()) { |
| 505 | _ensure_node_caches(p_anim); |
| 506 | } |
| 507 | |
| 508 | TrackNodeCache *nc = p_anim->node_cache[i]; |
| 509 | |
| 510 | if (!nc) { |
| 511 | continue; // no node cache for this track, skip it |
| 512 | } |
| 513 | |
| 514 | if (!a->track_is_enabled(i)) { |
| 515 | continue; // do nothing if the track is disabled |
| 516 | } |
| 517 | |
| 518 | if (a->track_get_key_count(i) == 0) { |
| 519 | continue; // do nothing if track is empty |
| 520 | } |
| 521 | |
| 522 | switch (a->track_get_type(i)) { |
| 523 | case Animation::TYPE_POSITION_3D: { |
| 524 | #ifndef _3D_DISABLED |
| 525 | if (!nc->node_3d) { |
| 526 | continue; |
| 527 | } |
| 528 | |
| 529 | Vector3 loc; |
| 530 | |
| 531 | Error err = a->try_position_track_interpolate(i, p_time, &loc); |
| 532 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
| 533 | |
| 534 | if (err != OK) { |
| 535 | continue; |
| 536 | } |
| 537 | loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); |
| 538 | |
| 539 | if (nc->accum_pass != accum_pass) { |
| 540 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
| 541 | cache_update[cache_update_size++] = nc; |
| 542 | nc->accum_pass = accum_pass; |
| 543 | nc->loc_accum = loc; |
| 544 | nc->rot_accum = nc->init_rot; |
| 545 | nc->scale_accum = nc->init_scale; |
| 546 | } else { |
| 547 | nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); |
| 548 | } |
| 549 | #endif // _3D_DISABLED |
| 550 | } break; |
| 551 | case Animation::TYPE_ROTATION_3D: { |
| 552 | #ifndef _3D_DISABLED |
| 553 | if (!nc->node_3d) { |
| 554 | continue; |
| 555 | } |
| 556 | |
| 557 | Quaternion rot; |
| 558 | |
| 559 | Error err = a->try_rotation_track_interpolate(i, p_time, &rot); |
| 560 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
| 561 | |
| 562 | if (err != OK) { |
| 563 | continue; |
| 564 | } |
| 565 | rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); |
| 566 | |
| 567 | if (nc->accum_pass != accum_pass) { |
| 568 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
| 569 | cache_update[cache_update_size++] = nc; |
| 570 | nc->accum_pass = accum_pass; |
| 571 | nc->loc_accum = nc->init_loc; |
| 572 | nc->rot_accum = rot; |
| 573 | nc->scale_accum = nc->init_scale; |
| 574 | } else { |
| 575 | nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); |
| 576 | } |
| 577 | #endif // _3D_DISABLED |
| 578 | } break; |
| 579 | case Animation::TYPE_SCALE_3D: { |
| 580 | #ifndef _3D_DISABLED |
| 581 | if (!nc->node_3d) { |
| 582 | continue; |
| 583 | } |
| 584 | |
| 585 | Vector3 scale; |
| 586 | |
| 587 | Error err = a->try_scale_track_interpolate(i, p_time, &scale); |
| 588 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
| 589 | |
| 590 | if (err != OK) { |
| 591 | continue; |
| 592 | } |
| 593 | scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); |
| 594 | |
| 595 | if (nc->accum_pass != accum_pass) { |
| 596 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
| 597 | cache_update[cache_update_size++] = nc; |
| 598 | nc->accum_pass = accum_pass; |
| 599 | nc->loc_accum = nc->init_loc; |
| 600 | nc->rot_accum = nc->init_rot; |
| 601 | nc->scale_accum = scale; |
| 602 | } else { |
| 603 | nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); |
| 604 | } |
| 605 | #endif // _3D_DISABLED |
| 606 | } break; |
| 607 | case Animation::TYPE_BLEND_SHAPE: { |
| 608 | #ifndef _3D_DISABLED |
| 609 | if (!nc->node_blend_shape) { |
| 610 | continue; |
| 611 | } |
| 612 | |
| 613 | float blend; |
| 614 | |
| 615 | Error err = a->try_blend_shape_track_interpolate(i, p_time, &blend); |
| 616 | //ERR_CONTINUE(err!=OK); //used for testing, should be removed |
| 617 | |
| 618 | if (err != OK) { |
| 619 | continue; |
| 620 | } |
| 621 | blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); |
| 622 | |
| 623 | if (nc->accum_pass != accum_pass) { |
| 624 | ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); |
| 625 | nc->accum_pass = accum_pass; |
| 626 | cache_update[cache_update_size++] = nc; |
| 627 | nc->blend_shape_accum = blend; |
| 628 | } else { |
| 629 | nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp); |
| 630 | } |
| 631 | #endif // _3D_DISABLED |
| 632 | } break; |
| 633 | case Animation::TYPE_VALUE: { |
| 634 | if (!nc->node) { |
| 635 | continue; |
| 636 | } |
| 637 | |
| 638 | //StringName property=a->track_get_path(i).get_property(); |
| 639 | |
| 640 | HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); |
| 641 | ERR_CONTINUE(!E); //should it continue, or create a new one? |
| 642 | |
| 643 | TrackNodeCache::PropertyAnim *pa = &E->value; |
| 644 | |
| 645 | Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); |
| 646 | |
| 647 | if (update_mode == Animation::UPDATE_CAPTURE) { |
| 648 | if (p_started || pa->capture == Variant()) { |
| 649 | pa->capture = pa->object->get_indexed(pa->subpath); |
| 650 | } |
| 651 | |
| 652 | int key_count = a->track_get_key_count(i); |
| 653 | if (key_count == 0) { |
| 654 | continue; //eeh not worth it |
| 655 | } |
| 656 | |
| 657 | double first_key_time = a->track_get_key_time(i, 0); |
| 658 | double transition = 1.0; |
| 659 | int first_key = 0; |
| 660 | |
| 661 | if (first_key_time == 0.0) { |
| 662 | //ignore, use for transition |
| 663 | if (key_count == 1) { |
| 664 | continue; //with one key we can't do anything |
| 665 | } |
| 666 | transition = (double)a->track_get_key_transition(i, 0); |
| 667 | first_key_time = a->track_get_key_time(i, 1); |
| 668 | first_key = 1; |
| 669 | } |
| 670 | |
| 671 | if (p_time < first_key_time) { |
| 672 | double c = Math::ease(p_time / first_key_time, transition); |
| 673 | Variant first_value = a->track_get_key_value(i, first_key); |
| 674 | first_value = post_process_key_value(a, i, first_value, nc->node); |
| 675 | Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); |
| 676 | if (pa->accum_pass != accum_pass) { |
| 677 | ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); |
| 678 | cache_update_prop[cache_update_prop_size++] = pa; |
| 679 | pa->value_accum = interp_value; |
| 680 | pa->accum_pass = accum_pass; |
| 681 | } else { |
| 682 | pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); |
| 683 | } |
| 684 | |
| 685 | continue; //handled |
| 686 | } |
| 687 | } |
| 688 | |
| 689 | if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { |
| 690 | Variant value = a->value_track_interpolate(i, p_time); |
| 691 | |
| 692 | if (value == Variant()) { |
| 693 | continue; |
| 694 | } |
| 695 | value = post_process_key_value(a, i, value, nc->node); |
| 696 | |
| 697 | if (pa->accum_pass != accum_pass) { |
| 698 | ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); |
| 699 | cache_update_prop[cache_update_prop_size++] = pa; |
| 700 | pa->value_accum = value; |
| 701 | pa->accum_pass = accum_pass; |
| 702 | } else { |
| 703 | pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); |
| 704 | } |
| 705 | |
| 706 | } else { |
| 707 | List<int> indices; |
| 708 | |
| 709 | if (p_seeked) { |
| 710 | int found_key = a->track_find_key(i, p_time); |
| 711 | if (found_key >= 0) { |
| 712 | indices.push_back(found_key); |
| 713 | } |
| 714 | } else { |
| 715 | if (p_started) { |
| 716 | int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); |
| 717 | if (first_key >= 0) { |
| 718 | indices.push_back(first_key); |
| 719 | } |
| 720 | } |
| 721 | a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); |
| 722 | } |
| 723 | |
| 724 | for (int &F : indices) { |
| 725 | Variant value = a->track_get_key_value(i, F); |
| 726 | value = post_process_key_value(a, i, value, nc->node); |
| 727 | switch (pa->special) { |
| 728 | case SP_NONE: { |
| 729 | bool valid; |
| 730 | pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul |
| 731 | #ifdef DEBUG_ENABLED |
| 732 | if (!valid) { |
| 733 | ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'." ); |
| 734 | } |
| 735 | #endif |
| 736 | |
| 737 | } break; |
| 738 | case SP_NODE2D_POS: { |
| 739 | #ifdef DEBUG_ENABLED |
| 740 | if (value.get_type() != Variant::VECTOR2) { |
| 741 | ERR_PRINT("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'." ); |
| 742 | } |
| 743 | #endif |
| 744 | static_cast<Node2D *>(pa->object)->set_position(value); |
| 745 | } break; |
| 746 | case SP_NODE2D_ROT: { |
| 747 | #ifdef DEBUG_ENABLED |
| 748 | if (value.is_num()) { |
| 749 | ERR_PRINT("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'." ); |
| 750 | } |
| 751 | #endif |
| 752 | |
| 753 | static_cast<Node2D *>(pa->object)->set_rotation((double)value); |
| 754 | } break; |
| 755 | case SP_NODE2D_SCALE: { |
| 756 | #ifdef DEBUG_ENABLED |
| 757 | if (value.get_type() != Variant::VECTOR2) { |
| 758 | ERR_PRINT("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'." ); |
| 759 | } |
| 760 | #endif |
| 761 | |
| 762 | static_cast<Node2D *>(pa->object)->set_scale(value); |
| 763 | } break; |
| 764 | } |
| 765 | } |
| 766 | } |
| 767 | |
| 768 | } break; |
| 769 | case Animation::TYPE_METHOD: { |
| 770 | #ifdef TOOLS_ENABLED |
| 771 | if (!can_call) { |
| 772 | continue; |
| 773 | } |
| 774 | #endif // TOOLS_ENABLED |
| 775 | if (!p_is_current || !nc->node || is_stopping) { |
| 776 | continue; |
| 777 | } |
| 778 | |
| 779 | List<int> indices; |
| 780 | |
| 781 | if (p_seeked) { |
| 782 | int found_key = a->track_find_key(i, p_time, Animation::FIND_MODE_EXACT); |
| 783 | if (found_key >= 0) { |
| 784 | indices.push_back(found_key); |
| 785 | } |
| 786 | } else { |
| 787 | if (p_started) { |
| 788 | int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); |
| 789 | if (first_key >= 0) { |
| 790 | indices.push_back(first_key); |
| 791 | } |
| 792 | } |
| 793 | a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag); |
| 794 | } |
| 795 | |
| 796 | for (int &E : indices) { |
| 797 | StringName method = a->method_track_get_name(i, E); |
| 798 | Vector<Variant> params = a->method_track_get_params(i, E); |
| 799 | #ifdef DEBUG_ENABLED |
| 800 | if (!nc->node->has_method(method)) { |
| 801 | ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'." ); |
| 802 | } |
| 803 | #endif |
| 804 | _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED); |
| 805 | } |
| 806 | |
| 807 | } break; |
| 808 | case Animation::TYPE_BEZIER: { |
| 809 | if (!nc->node) { |
| 810 | continue; |
| 811 | } |
| 812 | |
| 813 | HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); |
| 814 | ERR_CONTINUE(!E); //should it continue, or create a new one? |
| 815 | |
| 816 | TrackNodeCache::BezierAnim *ba = &E->value; |
| 817 | |
| 818 | real_t bezier = a->bezier_track_interpolate(i, p_time); |
| 819 | bezier = post_process_key_value(a, i, bezier, nc->node); |
| 820 | if (ba->accum_pass != accum_pass) { |
| 821 | ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); |
| 822 | cache_update_bezier[cache_update_bezier_size++] = ba; |
| 823 | ba->bezier_accum = bezier; |
| 824 | ba->accum_pass = accum_pass; |
| 825 | } else { |
| 826 | ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp); |
| 827 | } |
| 828 | |
| 829 | } break; |
| 830 | case Animation::TYPE_AUDIO: { |
| 831 | if (!nc->node || is_stopping) { |
| 832 | continue; |
| 833 | } |
| 834 | #ifdef TOOLS_ENABLED |
| 835 | if (p_seeked && !can_call) { |
| 836 | continue; // To avoid spamming the preview in editor. |
| 837 | } |
| 838 | #endif // TOOLS_ENABLED |
| 839 | HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names()); |
| 840 | ERR_CONTINUE(!E); //should it continue, or create a new one? |
| 841 | |
| 842 | TrackNodeCache::AudioAnim *aa = &E->value; |
| 843 | Node *asp = Object::cast_to<Node>(aa->object); |
| 844 | if (!asp) { |
| 845 | continue; |
| 846 | } |
| 847 | aa->length = a->get_length(); |
| 848 | aa->time = p_time; |
| 849 | aa->loop = a->get_loop_mode() != Animation::LOOP_NONE; |
| 850 | aa->backward = backward; |
| 851 | if (aa->accum_pass != accum_pass) { |
| 852 | ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX); |
| 853 | cache_update_audio[cache_update_audio_size++] = aa; |
| 854 | aa->accum_pass = accum_pass; |
| 855 | } |
| 856 | |
| 857 | HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams; |
| 858 | // Find stream. |
| 859 | int idx = -1; |
| 860 | if (p_seeked || p_started) { |
| 861 | idx = a->track_find_key(i, p_time); |
| 862 | // Discard previous stream when seeking. |
| 863 | if (map.has(idx)) { |
| 864 | aa->audio_stream_playback->stop_stream(map[idx].index); |
| 865 | map.erase(idx); |
| 866 | } |
| 867 | } else { |
| 868 | List<int> to_play; |
| 869 | |
| 870 | a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); |
| 871 | if (to_play.size()) { |
| 872 | idx = to_play.back()->get(); |
| 873 | } |
| 874 | } |
| 875 | if (idx < 0) { |
| 876 | continue; |
| 877 | } |
| 878 | |
| 879 | // Play stream. |
| 880 | Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); |
| 881 | if (stream.is_valid()) { |
| 882 | double start_ofs = a->audio_track_get_key_start_offset(i, idx); |
| 883 | double end_ofs = a->audio_track_get_key_end_offset(i, idx); |
| 884 | double len = stream->get_length(); |
| 885 | |
| 886 | if (p_seeked || p_started) { |
| 887 | start_ofs += p_time - a->track_get_key_time(i, idx); |
| 888 | } |
| 889 | |
| 890 | if (aa->object->call(SNAME("get_stream" )) != aa->audio_stream) { |
| 891 | aa->object->call(SNAME("set_stream" ), aa->audio_stream); |
| 892 | aa->audio_stream_playback.unref(); |
| 893 | if (!playing_audio_stream_players.has(asp)) { |
| 894 | playing_audio_stream_players.push_back(asp); |
| 895 | } |
| 896 | } |
| 897 | if (!aa->object->call(SNAME("is_playing" ))) { |
| 898 | aa->object->call(SNAME("play" )); |
| 899 | } |
| 900 | if (!aa->object->call(SNAME("has_stream_playback" ))) { |
| 901 | aa->audio_stream_playback.unref(); |
| 902 | continue; |
| 903 | } |
| 904 | if (aa->audio_stream_playback.is_null()) { |
| 905 | aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback" )); |
| 906 | } |
| 907 | |
| 908 | TrackNodeCache::PlayingAudioStreamInfo pasi; |
| 909 | pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs); |
| 910 | pasi.start = p_time; |
| 911 | if (len && end_ofs > 0) { // Force an end at a time. |
| 912 | pasi.len = len - start_ofs - end_ofs; |
| 913 | } else { |
| 914 | pasi.len = 0; |
| 915 | } |
| 916 | map[idx] = pasi; |
| 917 | } |
| 918 | |
| 919 | } break; |
| 920 | case Animation::TYPE_ANIMATION: { |
| 921 | if (is_stopping) { |
| 922 | continue; |
| 923 | } |
| 924 | |
| 925 | AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node); |
| 926 | if (!player) { |
| 927 | continue; |
| 928 | } |
| 929 | |
| 930 | if (p_seeked) { |
| 931 | //seek |
| 932 | int idx = a->track_find_key(i, p_time); |
| 933 | if (idx < 0) { |
| 934 | continue; |
| 935 | } |
| 936 | |
| 937 | double pos = a->track_get_key_time(i, idx); |
| 938 | |
| 939 | StringName anim_name = a->animation_track_get_key_animation(i, idx); |
| 940 | if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { |
| 941 | continue; |
| 942 | } |
| 943 | |
| 944 | Ref<Animation> anim = player->get_animation(anim_name); |
| 945 | |
| 946 | double at_anim_pos = 0.0; |
| 947 | |
| 948 | switch (anim->get_loop_mode()) { |
| 949 | case Animation::LOOP_NONE: { |
| 950 | at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end |
| 951 | } break; |
| 952 | |
| 953 | case Animation::LOOP_LINEAR: { |
| 954 | at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop |
| 955 | } break; |
| 956 | |
| 957 | case Animation::LOOP_PINGPONG: { |
| 958 | at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length()); |
| 959 | } break; |
| 960 | |
| 961 | default: |
| 962 | break; |
| 963 | } |
| 964 | |
| 965 | if (player->is_playing()) { |
| 966 | player->seek(at_anim_pos); |
| 967 | player->play(anim_name); |
| 968 | nc->animation_playing = true; |
| 969 | playing_caches.insert(nc); |
| 970 | } else { |
| 971 | player->set_assigned_animation(anim_name); |
| 972 | player->seek(at_anim_pos, true); |
| 973 | } |
| 974 | } else { |
| 975 | //find stuff to play |
| 976 | List<int> to_play; |
| 977 | if (p_started) { |
| 978 | int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); |
| 979 | if (first_key >= 0) { |
| 980 | to_play.push_back(first_key); |
| 981 | } |
| 982 | } |
| 983 | a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); |
| 984 | if (to_play.size()) { |
| 985 | int idx = to_play.back()->get(); |
| 986 | |
| 987 | StringName anim_name = a->animation_track_get_key_animation(i, idx); |
| 988 | if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { |
| 989 | if (playing_caches.has(nc)) { |
| 990 | playing_caches.erase(nc); |
| 991 | player->stop(); |
| 992 | nc->animation_playing = false; |
| 993 | } |
| 994 | } else { |
| 995 | player->seek(0.0); |
| 996 | player->play(anim_name); |
| 997 | nc->animation_playing = true; |
| 998 | playing_caches.insert(nc); |
| 999 | } |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | } break; |
| 1004 | } |
| 1005 | } |
| 1006 | } |
| 1007 | |
| 1008 | void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) { |
| 1009 | double delta = p_delta * speed_scale * cd.speed_scale; |
| 1010 | double next_pos = cd.pos + delta; |
| 1011 | bool backwards = signbit(delta); // Negative zero means playing backwards too. |
| 1012 | |
| 1013 | real_t len = cd.from->animation->get_length(); |
| 1014 | Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; |
| 1015 | |
| 1016 | switch (cd.from->animation->get_loop_mode()) { |
| 1017 | case Animation::LOOP_NONE: { |
| 1018 | if (next_pos < 0) { |
| 1019 | next_pos = 0; |
| 1020 | } else if (next_pos > len) { |
| 1021 | next_pos = len; |
| 1022 | } |
| 1023 | delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here). |
| 1024 | } break; |
| 1025 | |
| 1026 | case Animation::LOOP_LINEAR: { |
| 1027 | if (next_pos < 0 && cd.pos >= 0) { |
| 1028 | looped_flag = Animation::LOOPED_FLAG_START; |
| 1029 | } |
| 1030 | if (next_pos > len && cd.pos <= len) { |
| 1031 | looped_flag = Animation::LOOPED_FLAG_END; |
| 1032 | } |
| 1033 | next_pos = Math::fposmod(next_pos, (double)len); |
| 1034 | } break; |
| 1035 | |
| 1036 | case Animation::LOOP_PINGPONG: { |
| 1037 | if (next_pos < 0 && cd.pos >= 0) { |
| 1038 | cd.speed_scale *= -1.0; |
| 1039 | looped_flag = Animation::LOOPED_FLAG_START; |
| 1040 | } |
| 1041 | if (next_pos > len && cd.pos <= len) { |
| 1042 | cd.speed_scale *= -1.0; |
| 1043 | looped_flag = Animation::LOOPED_FLAG_END; |
| 1044 | } |
| 1045 | next_pos = Math::pingpong(next_pos, (double)len); |
| 1046 | } break; |
| 1047 | |
| 1048 | default: |
| 1049 | break; |
| 1050 | } |
| 1051 | |
| 1052 | double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process. |
| 1053 | cd.pos = next_pos; |
| 1054 | |
| 1055 | AnimationData *prev_from = cd.from; |
| 1056 | _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag); |
| 1057 | |
| 1058 | // End detection. |
| 1059 | if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) { |
| 1060 | if (prev_from != playback.current.from) { |
| 1061 | return; // Animation has been changed in the process (may be caused by method track), abort process. |
| 1062 | } |
| 1063 | if (!backwards && prev_pos <= len && next_pos == len) { |
| 1064 | // Playback finished. |
| 1065 | end_reached = true; |
| 1066 | end_notify = prev_pos < len; // Notify only if not already at the end. |
| 1067 | } |
| 1068 | if (backwards && prev_pos >= 0 && next_pos == 0) { |
| 1069 | // Playback finished. |
| 1070 | end_reached = true; |
| 1071 | end_notify = prev_pos > 0; // Notify only if not already at the beginning. |
| 1072 | } |
| 1073 | } |
| 1074 | } |
| 1075 | |
| 1076 | void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { |
| 1077 | Playback &c = playback; |
| 1078 | |
| 1079 | accum_pass++; |
| 1080 | |
| 1081 | bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process. |
| 1082 | |
| 1083 | if (p_delta != 0) { |
| 1084 | c.seeked = false; |
| 1085 | } |
| 1086 | |
| 1087 | float blend = 1.0; // First animation we play at 100% blend |
| 1088 | |
| 1089 | List<Blend>::Element *next = NULL; |
| 1090 | for (List<Blend>::Element *E = c.blend.front(); E; E = next) { |
| 1091 | Blend &b = E->get(); |
| 1092 | // Note: There may be issues if an animation event triggers an animation change while this blend is active, |
| 1093 | // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations. |
| 1094 | _animation_process_data(b.data, p_delta, blend, false, false); |
| 1095 | blend = 1.0 - b.blend_left / b.blend_time; // This is how much to blend the NEXT animation |
| 1096 | b.blend_left -= Math::absf(speed_scale * p_delta); |
| 1097 | next = E->next(); |
| 1098 | if (b.blend_left < 0) { |
| 1099 | // If the blend of this has finished, we need to remove ALL the previous blends |
| 1100 | List<Blend>::Element *prev; |
| 1101 | while (E) { |
| 1102 | prev = E->prev(); |
| 1103 | c.blend.erase(E); |
| 1104 | E = prev; |
| 1105 | } |
| 1106 | } |
| 1107 | } |
| 1108 | |
| 1109 | _animation_process_data(c.current, p_delta, blend, seeked, p_started); |
| 1110 | } |
| 1111 | |
| 1112 | void AnimationPlayer::_animation_update_transforms() { |
| 1113 | { |
| 1114 | Transform3D t; |
| 1115 | for (int i = 0; i < cache_update_size; i++) { |
| 1116 | TrackNodeCache *nc = cache_update[i]; |
| 1117 | |
| 1118 | ERR_CONTINUE(nc->accum_pass != accum_pass); |
| 1119 | #ifndef _3D_DISABLED |
| 1120 | if (nc->skeleton && nc->bone_idx >= 0) { |
| 1121 | if (nc->loc_used) { |
| 1122 | nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); |
| 1123 | } |
| 1124 | if (nc->rot_used) { |
| 1125 | nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); |
| 1126 | } |
| 1127 | if (nc->scale_used) { |
| 1128 | nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); |
| 1129 | } |
| 1130 | |
| 1131 | } else if (nc->node_blend_shape) { |
| 1132 | nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum); |
| 1133 | } else if (nc->node_3d) { |
| 1134 | if (nc->loc_used) { |
| 1135 | nc->node_3d->set_position(nc->loc_accum); |
| 1136 | } |
| 1137 | if (nc->rot_used) { |
| 1138 | nc->node_3d->set_rotation(nc->rot_accum.get_euler()); |
| 1139 | } |
| 1140 | if (nc->scale_used) { |
| 1141 | nc->node_3d->set_scale(nc->scale_accum); |
| 1142 | } |
| 1143 | } |
| 1144 | |
| 1145 | #endif // _3D_DISABLED |
| 1146 | } |
| 1147 | } |
| 1148 | |
| 1149 | for (int i = 0; i < cache_update_prop_size; i++) { |
| 1150 | TrackNodeCache::PropertyAnim *pa = cache_update_prop[i]; |
| 1151 | |
| 1152 | ERR_CONTINUE(pa->accum_pass != accum_pass); |
| 1153 | |
| 1154 | switch (pa->special) { |
| 1155 | case SP_NONE: { |
| 1156 | bool valid; |
| 1157 | pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul |
| 1158 | #ifdef DEBUG_ENABLED |
| 1159 | |
| 1160 | if (!valid) { |
| 1161 | // Get subpath as string for printing the error |
| 1162 | // Cannot use `String::join(Vector<String>)` because this is a vector of StringName |
| 1163 | String key_debug; |
| 1164 | if (pa->subpath.size() > 0) { |
| 1165 | key_debug = pa->subpath[0]; |
| 1166 | for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) { |
| 1167 | key_debug += "." ; |
| 1168 | key_debug += pa->subpath[subpath_index]; |
| 1169 | } |
| 1170 | } |
| 1171 | ERR_PRINT("Failed setting key '" + key_debug + |
| 1172 | "' at time " + rtos(playback.current.pos) + |
| 1173 | " in Animation '" + get_current_animation() + |
| 1174 | "' at Node '" + get_path() + |
| 1175 | "', Track '" + String(pa->owner->path) + |
| 1176 | "'. Check if the property exists or the type of key is right for the property." ); |
| 1177 | } |
| 1178 | #endif |
| 1179 | |
| 1180 | } break; |
| 1181 | case SP_NODE2D_POS: { |
| 1182 | #ifdef DEBUG_ENABLED |
| 1183 | if (pa->value_accum.get_type() != Variant::VECTOR2) { |
| 1184 | ERR_PRINT("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()" ); |
| 1185 | } |
| 1186 | #endif |
| 1187 | static_cast<Node2D *>(pa->object)->set_position(pa->value_accum); |
| 1188 | } break; |
| 1189 | case SP_NODE2D_ROT: { |
| 1190 | #ifdef DEBUG_ENABLED |
| 1191 | if (pa->value_accum.is_num()) { |
| 1192 | ERR_PRINT("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical" ); |
| 1193 | } |
| 1194 | #endif |
| 1195 | |
| 1196 | static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); |
| 1197 | } break; |
| 1198 | case SP_NODE2D_SCALE: { |
| 1199 | #ifdef DEBUG_ENABLED |
| 1200 | if (pa->value_accum.get_type() != Variant::VECTOR2) { |
| 1201 | ERR_PRINT("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()" ); |
| 1202 | } |
| 1203 | #endif |
| 1204 | |
| 1205 | static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum); |
| 1206 | } break; |
| 1207 | } |
| 1208 | } |
| 1209 | |
| 1210 | for (int i = 0; i < cache_update_bezier_size; i++) { |
| 1211 | TrackNodeCache::BezierAnim *ba = cache_update_bezier[i]; |
| 1212 | |
| 1213 | ERR_CONTINUE(ba->accum_pass != accum_pass); |
| 1214 | ba->object->set_indexed(ba->bezier_property, ba->bezier_accum); |
| 1215 | } |
| 1216 | |
| 1217 | for (int i = 0; i < cache_update_audio_size; i++) { |
| 1218 | TrackNodeCache::AudioAnim *aa = cache_update_audio[i]; |
| 1219 | |
| 1220 | ERR_CONTINUE(aa->accum_pass != accum_pass); |
| 1221 | |
| 1222 | // Audio ending process. |
| 1223 | LocalVector<int> erase_list; |
| 1224 | for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) { |
| 1225 | TrackNodeCache::PlayingAudioStreamInfo pasi = K.value; |
| 1226 | |
| 1227 | bool stop = false; |
| 1228 | if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) { |
| 1229 | stop = true; |
| 1230 | } |
| 1231 | if (!aa->loop) { |
| 1232 | if (!aa->backward) { |
| 1233 | if (aa->time < pasi.start) { |
| 1234 | stop = true; |
| 1235 | } |
| 1236 | } else { |
| 1237 | if (aa->time > pasi.start) { |
| 1238 | stop = true; |
| 1239 | } |
| 1240 | } |
| 1241 | } |
| 1242 | if (pasi.len > 0) { |
| 1243 | double len = 0.0; |
| 1244 | if (!aa->backward) { |
| 1245 | len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start; |
| 1246 | } else { |
| 1247 | len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time; |
| 1248 | } |
| 1249 | if (len > pasi.len) { |
| 1250 | stop = true; |
| 1251 | } |
| 1252 | } |
| 1253 | if (stop) { |
| 1254 | // Time to stop. |
| 1255 | aa->audio_stream_playback->stop_stream(pasi.index); |
| 1256 | erase_list.push_back(K.key); |
| 1257 | } |
| 1258 | } |
| 1259 | for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) { |
| 1260 | aa->playing_streams.erase(erase_list[erase_idx]); |
| 1261 | } |
| 1262 | } |
| 1263 | } |
| 1264 | |
| 1265 | void AnimationPlayer::_animation_process(double p_delta) { |
| 1266 | if (playback.current.from) { |
| 1267 | end_reached = false; |
| 1268 | end_notify = false; |
| 1269 | |
| 1270 | bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process. |
| 1271 | if (playback.started) { |
| 1272 | playback.started = false; |
| 1273 | } |
| 1274 | |
| 1275 | cache_update_size = 0; |
| 1276 | cache_update_prop_size = 0; |
| 1277 | cache_update_bezier_size = 0; |
| 1278 | cache_update_audio_size = 0; |
| 1279 | |
| 1280 | AnimationData *prev_from = playback.current.from; |
| 1281 | _animation_process2(p_delta, started); |
| 1282 | if (prev_from != playback.current.from) { |
| 1283 | return; // Animation has been changed in the process (may be caused by method track), abort process. |
| 1284 | } |
| 1285 | _animation_update_transforms(); |
| 1286 | |
| 1287 | if (end_reached) { |
| 1288 | _clear_audio_streams(); |
| 1289 | _stop_playing_caches(false); |
| 1290 | if (queued.size()) { |
| 1291 | String old = playback.assigned; |
| 1292 | play(queued.front()->get()); |
| 1293 | String new_name = playback.assigned; |
| 1294 | queued.pop_front(); |
| 1295 | if (end_notify) { |
| 1296 | emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); |
| 1297 | } |
| 1298 | } else { |
| 1299 | playing = false; |
| 1300 | _set_process(false); |
| 1301 | if (end_notify) { |
| 1302 | emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); |
| 1303 | |
| 1304 | if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie" )) { |
| 1305 | print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s" , get_path())); |
| 1306 | get_tree()->quit(); |
| 1307 | } |
| 1308 | } |
| 1309 | } |
| 1310 | end_reached = false; |
| 1311 | } |
| 1312 | |
| 1313 | } else { |
| 1314 | _set_process(false); |
| 1315 | } |
| 1316 | } |
| 1317 | |
| 1318 | void AnimationPlayer::_animation_set_cache_update() { |
| 1319 | // Relatively fast function to update all animations. |
| 1320 | |
| 1321 | animation_set_update_pass++; |
| 1322 | bool clear_cache_needed = false; |
| 1323 | |
| 1324 | // Update changed and add otherwise |
| 1325 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 1326 | for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) { |
| 1327 | StringName key = lib.name == StringName() ? K.key : StringName(String(lib.name) + "/" + String(K.key)); |
| 1328 | if (!animation_set.has(key)) { |
| 1329 | AnimationData ad; |
| 1330 | ad.animation = K.value; |
| 1331 | ad.animation_library = lib.name; |
| 1332 | ad.name = key; |
| 1333 | ad.last_update = animation_set_update_pass; |
| 1334 | animation_set.insert(ad.name, ad); |
| 1335 | } else { |
| 1336 | AnimationData &ad = animation_set[key]; |
| 1337 | if (ad.last_update != animation_set_update_pass) { |
| 1338 | // Was not updated, update. If the animation is duplicated, the second one will be ignored. |
| 1339 | if (ad.animation != K.value || ad.animation_library != lib.name) { |
| 1340 | // Animation changed, update and clear caches. |
| 1341 | clear_cache_needed = true; |
| 1342 | ad.animation = K.value; |
| 1343 | ad.animation_library = lib.name; |
| 1344 | } |
| 1345 | |
| 1346 | ad.last_update = animation_set_update_pass; |
| 1347 | } |
| 1348 | } |
| 1349 | } |
| 1350 | } |
| 1351 | |
| 1352 | // Check removed |
| 1353 | List<StringName> to_erase; |
| 1354 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
| 1355 | if (E.value.last_update != animation_set_update_pass) { |
| 1356 | // Was not updated, must be erased |
| 1357 | to_erase.push_back(E.key); |
| 1358 | clear_cache_needed = true; |
| 1359 | } |
| 1360 | } |
| 1361 | |
| 1362 | while (to_erase.size()) { |
| 1363 | animation_set.erase(to_erase.front()->get()); |
| 1364 | to_erase.pop_front(); |
| 1365 | } |
| 1366 | |
| 1367 | if (clear_cache_needed) { |
| 1368 | // If something was modified or removed, caches need to be cleared |
| 1369 | clear_caches(); |
| 1370 | } |
| 1371 | |
| 1372 | emit_signal(SNAME("animation_list_changed" )); |
| 1373 | } |
| 1374 | |
| 1375 | void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { |
| 1376 | _animation_set_cache_update(); |
| 1377 | } |
| 1378 | |
| 1379 | void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { |
| 1380 | StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); |
| 1381 | |
| 1382 | if (!animation_set.has(name)) { |
| 1383 | return; // No need to update because not the one from the library being used. |
| 1384 | } |
| 1385 | |
| 1386 | _animation_set_cache_update(); |
| 1387 | |
| 1388 | // Erase blends if needed |
| 1389 | List<BlendKey> to_erase; |
| 1390 | for (const KeyValue<BlendKey, double> &E : blend_times) { |
| 1391 | BlendKey bk = E.key; |
| 1392 | if (bk.from == name || bk.to == name) { |
| 1393 | to_erase.push_back(bk); |
| 1394 | } |
| 1395 | } |
| 1396 | |
| 1397 | while (to_erase.size()) { |
| 1398 | blend_times.erase(to_erase.front()->get()); |
| 1399 | to_erase.pop_front(); |
| 1400 | } |
| 1401 | } |
| 1402 | |
| 1403 | void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { |
| 1404 | // Rename autoplay or blends if needed. |
| 1405 | List<BlendKey> to_erase; |
| 1406 | HashMap<BlendKey, double, BlendKey> to_insert; |
| 1407 | for (const KeyValue<BlendKey, double> &E : blend_times) { |
| 1408 | BlendKey bk = E.key; |
| 1409 | BlendKey new_bk = bk; |
| 1410 | bool erase = false; |
| 1411 | if (bk.from == p_from_name) { |
| 1412 | new_bk.from = p_to_name; |
| 1413 | erase = true; |
| 1414 | } |
| 1415 | if (bk.to == p_from_name) { |
| 1416 | new_bk.to = p_to_name; |
| 1417 | erase = true; |
| 1418 | } |
| 1419 | |
| 1420 | if (erase) { |
| 1421 | to_erase.push_back(bk); |
| 1422 | to_insert[new_bk] = E.value; |
| 1423 | } |
| 1424 | } |
| 1425 | |
| 1426 | while (to_erase.size()) { |
| 1427 | blend_times.erase(to_erase.front()->get()); |
| 1428 | to_erase.pop_front(); |
| 1429 | } |
| 1430 | |
| 1431 | while (to_insert.size()) { |
| 1432 | blend_times[to_insert.begin()->key] = to_insert.begin()->value; |
| 1433 | to_insert.remove(to_insert.begin()); |
| 1434 | } |
| 1435 | |
| 1436 | if (autoplay == p_from_name) { |
| 1437 | autoplay = p_to_name; |
| 1438 | } |
| 1439 | } |
| 1440 | |
| 1441 | void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) { |
| 1442 | StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); |
| 1443 | StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name)); |
| 1444 | |
| 1445 | if (!animation_set.has(from_name)) { |
| 1446 | return; // No need to update because not the one from the library being used. |
| 1447 | } |
| 1448 | _animation_set_cache_update(); |
| 1449 | |
| 1450 | _rename_animation(from_name, to_name); |
| 1451 | } |
| 1452 | |
| 1453 | Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) { |
| 1454 | ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER); |
| 1455 | #ifdef DEBUG_ENABLED |
| 1456 | ERR_FAIL_COND_V_MSG(String(p_name).contains("/" ) || String(p_name).contains(":" ) || String(p_name).contains("," ) || String(p_name).contains("[" ), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "." ); |
| 1457 | #endif |
| 1458 | |
| 1459 | int insert_pos = 0; |
| 1460 | |
| 1461 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 1462 | ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name)); |
| 1463 | ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'." ); |
| 1464 | |
| 1465 | if (lib.name.operator String() >= p_name.operator String()) { |
| 1466 | break; |
| 1467 | } |
| 1468 | |
| 1469 | insert_pos++; |
| 1470 | } |
| 1471 | |
| 1472 | AnimationLibraryData ald; |
| 1473 | ald.name = p_name; |
| 1474 | ald.library = p_animation_library; |
| 1475 | |
| 1476 | animation_libraries.insert(insert_pos, ald); |
| 1477 | |
| 1478 | ald.library->connect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); |
| 1479 | ald.library->connect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); |
| 1480 | ald.library->connect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); |
| 1481 | ald.library->connect(SNAME("animation_changed" ), callable_mp(this, &AnimationPlayer::_animation_changed)); |
| 1482 | |
| 1483 | _animation_set_cache_update(); |
| 1484 | |
| 1485 | notify_property_list_changed(); |
| 1486 | |
| 1487 | return OK; |
| 1488 | } |
| 1489 | |
| 1490 | void AnimationPlayer::remove_animation_library(const StringName &p_name) { |
| 1491 | int at_pos = -1; |
| 1492 | |
| 1493 | for (uint32_t i = 0; i < animation_libraries.size(); i++) { |
| 1494 | if (animation_libraries[i].name == p_name) { |
| 1495 | at_pos = i; |
| 1496 | break; |
| 1497 | } |
| 1498 | } |
| 1499 | |
| 1500 | ERR_FAIL_COND(at_pos == -1); |
| 1501 | |
| 1502 | animation_libraries[at_pos].library->disconnect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added)); |
| 1503 | animation_libraries[at_pos].library->disconnect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed)); |
| 1504 | animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed)); |
| 1505 | animation_libraries[at_pos].library->disconnect(SNAME("animation_changed" ), callable_mp(this, &AnimationPlayer::_animation_changed)); |
| 1506 | |
| 1507 | stop(); |
| 1508 | |
| 1509 | animation_libraries.remove_at(at_pos); |
| 1510 | _animation_set_cache_update(); |
| 1511 | |
| 1512 | notify_property_list_changed(); |
| 1513 | } |
| 1514 | |
| 1515 | void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) { |
| 1516 | if (p_name == p_new_name) { |
| 1517 | return; |
| 1518 | } |
| 1519 | #ifdef DEBUG_ENABLED |
| 1520 | ERR_FAIL_COND_MSG(String(p_new_name).contains("/" ) || String(p_new_name).contains(":" ) || String(p_new_name).contains("," ) || String(p_new_name).contains("[" ), "Invalid animation library name: " + String(p_new_name) + "." ); |
| 1521 | #endif |
| 1522 | |
| 1523 | bool found = false; |
| 1524 | for (AnimationLibraryData &lib : animation_libraries) { |
| 1525 | ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name)); |
| 1526 | if (lib.name == p_name) { |
| 1527 | found = true; |
| 1528 | lib.name = p_new_name; |
| 1529 | // rename connections |
| 1530 | lib.library->disconnect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added)); |
| 1531 | lib.library->disconnect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed)); |
| 1532 | lib.library->disconnect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed)); |
| 1533 | |
| 1534 | lib.library->connect(SNAME("animation_added" ), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); |
| 1535 | lib.library->connect(SNAME("animation_removed" ), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); |
| 1536 | lib.library->connect(SNAME("animation_renamed" ), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); |
| 1537 | |
| 1538 | for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) { |
| 1539 | StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key)); |
| 1540 | StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key)); |
| 1541 | _rename_animation(old_name, new_name); |
| 1542 | } |
| 1543 | } |
| 1544 | } |
| 1545 | |
| 1546 | ERR_FAIL_COND(!found); |
| 1547 | |
| 1548 | stop(); |
| 1549 | |
| 1550 | animation_libraries.sort(); // Must keep alphabetical order. |
| 1551 | |
| 1552 | _animation_set_cache_update(); // Update cache. |
| 1553 | |
| 1554 | notify_property_list_changed(); |
| 1555 | } |
| 1556 | |
| 1557 | bool AnimationPlayer::has_animation_library(const StringName &p_name) const { |
| 1558 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 1559 | if (lib.name == p_name) { |
| 1560 | return true; |
| 1561 | } |
| 1562 | } |
| 1563 | |
| 1564 | return false; |
| 1565 | } |
| 1566 | |
| 1567 | Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const { |
| 1568 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 1569 | if (lib.name == p_name) { |
| 1570 | return lib.library; |
| 1571 | } |
| 1572 | } |
| 1573 | ERR_FAIL_V(Ref<AnimationLibrary>()); |
| 1574 | } |
| 1575 | |
| 1576 | TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const { |
| 1577 | TypedArray<StringName> ret; |
| 1578 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 1579 | ret.push_back(lib.name); |
| 1580 | } |
| 1581 | return ret; |
| 1582 | } |
| 1583 | |
| 1584 | void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const { |
| 1585 | for (const AnimationLibraryData &lib : animation_libraries) { |
| 1586 | p_libraries->push_back(lib.name); |
| 1587 | } |
| 1588 | } |
| 1589 | |
| 1590 | bool AnimationPlayer::has_animation(const StringName &p_name) const { |
| 1591 | return animation_set.has(p_name); |
| 1592 | } |
| 1593 | |
| 1594 | Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { |
| 1595 | ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\"." , p_name)); |
| 1596 | |
| 1597 | const AnimationData &anim_data = animation_set[p_name]; |
| 1598 | |
| 1599 | return anim_data.animation; |
| 1600 | } |
| 1601 | |
| 1602 | void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { |
| 1603 | List<String> anims; |
| 1604 | |
| 1605 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
| 1606 | anims.push_back(E.key); |
| 1607 | } |
| 1608 | |
| 1609 | anims.sort(); |
| 1610 | |
| 1611 | for (const String &E : anims) { |
| 1612 | p_animations->push_back(E); |
| 1613 | } |
| 1614 | } |
| 1615 | |
| 1616 | void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { |
| 1617 | ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s." , p_animation1)); |
| 1618 | ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s." , p_animation2)); |
| 1619 | ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0." ); |
| 1620 | |
| 1621 | BlendKey bk; |
| 1622 | bk.from = p_animation1; |
| 1623 | bk.to = p_animation2; |
| 1624 | if (p_time == 0) { |
| 1625 | blend_times.erase(bk); |
| 1626 | } else { |
| 1627 | blend_times[bk] = p_time; |
| 1628 | } |
| 1629 | } |
| 1630 | |
| 1631 | double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { |
| 1632 | BlendKey bk; |
| 1633 | bk.from = p_animation1; |
| 1634 | bk.to = p_animation2; |
| 1635 | |
| 1636 | if (blend_times.has(bk)) { |
| 1637 | return blend_times[bk]; |
| 1638 | } else { |
| 1639 | return 0; |
| 1640 | } |
| 1641 | } |
| 1642 | |
| 1643 | void AnimationPlayer::queue(const StringName &p_name) { |
| 1644 | if (!is_playing()) { |
| 1645 | play(p_name); |
| 1646 | } else { |
| 1647 | queued.push_back(p_name); |
| 1648 | } |
| 1649 | } |
| 1650 | |
| 1651 | Vector<String> AnimationPlayer::get_queue() { |
| 1652 | Vector<String> ret; |
| 1653 | for (const StringName &E : queued) { |
| 1654 | ret.push_back(E); |
| 1655 | } |
| 1656 | |
| 1657 | return ret; |
| 1658 | } |
| 1659 | |
| 1660 | void AnimationPlayer::clear_queue() { |
| 1661 | queued.clear(); |
| 1662 | } |
| 1663 | |
| 1664 | void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { |
| 1665 | play(p_name, p_custom_blend, -1, true); |
| 1666 | } |
| 1667 | |
| 1668 | void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { |
| 1669 | StringName name = p_name; |
| 1670 | |
| 1671 | if (String(name) == "" ) { |
| 1672 | name = playback.assigned; |
| 1673 | } |
| 1674 | |
| 1675 | ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s." , name)); |
| 1676 | |
| 1677 | Playback &c = playback; |
| 1678 | |
| 1679 | if (c.current.from) { |
| 1680 | double blend_time = 0.0; |
| 1681 | // find if it can blend |
| 1682 | BlendKey bk; |
| 1683 | bk.from = c.current.from->name; |
| 1684 | bk.to = name; |
| 1685 | |
| 1686 | if (p_custom_blend >= 0) { |
| 1687 | blend_time = p_custom_blend; |
| 1688 | } else if (blend_times.has(bk)) { |
| 1689 | blend_time = blend_times[bk]; |
| 1690 | } else { |
| 1691 | bk.from = "*" ; |
| 1692 | if (blend_times.has(bk)) { |
| 1693 | blend_time = blend_times[bk]; |
| 1694 | } else { |
| 1695 | bk.from = c.current.from->name; |
| 1696 | bk.to = "*" ; |
| 1697 | |
| 1698 | if (blend_times.has(bk)) { |
| 1699 | blend_time = blend_times[bk]; |
| 1700 | } |
| 1701 | } |
| 1702 | } |
| 1703 | |
| 1704 | if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) { |
| 1705 | blend_time = default_blend_time; |
| 1706 | } |
| 1707 | if (blend_time > 0) { |
| 1708 | Blend b; |
| 1709 | b.data = c.current; |
| 1710 | b.blend_time = b.blend_left = blend_time; |
| 1711 | c.blend.push_back(b); |
| 1712 | } else { |
| 1713 | c.blend.clear(); |
| 1714 | } |
| 1715 | } |
| 1716 | |
| 1717 | if (get_current_animation() != p_name) { |
| 1718 | _clear_audio_streams(); |
| 1719 | _stop_playing_caches(false); |
| 1720 | } |
| 1721 | |
| 1722 | c.current.from = &animation_set[name]; |
| 1723 | |
| 1724 | if (c.assigned != name) { // reset |
| 1725 | c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; |
| 1726 | } else { |
| 1727 | if (p_from_end && c.current.pos == 0) { |
| 1728 | // Animation reset BUT played backwards, set position to the end |
| 1729 | c.current.pos = c.current.from->animation->get_length(); |
| 1730 | } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { |
| 1731 | // Animation resumed but already ended, set position to the beginning |
| 1732 | c.current.pos = 0; |
| 1733 | } |
| 1734 | } |
| 1735 | |
| 1736 | c.current.speed_scale = p_custom_scale; |
| 1737 | c.assigned = name; |
| 1738 | c.seeked = false; |
| 1739 | c.started = true; |
| 1740 | |
| 1741 | if (!end_reached) { |
| 1742 | queued.clear(); |
| 1743 | } |
| 1744 | _set_process(true); // always process when starting an animation |
| 1745 | playing = true; |
| 1746 | |
| 1747 | emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned); |
| 1748 | |
| 1749 | if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { |
| 1750 | return; // no next in this case |
| 1751 | } |
| 1752 | |
| 1753 | StringName next = animation_get_next(p_name); |
| 1754 | if (next != StringName() && animation_set.has(next)) { |
| 1755 | queue(next); |
| 1756 | } |
| 1757 | } |
| 1758 | |
| 1759 | bool AnimationPlayer::is_playing() const { |
| 1760 | return playing; |
| 1761 | } |
| 1762 | |
| 1763 | void AnimationPlayer::set_current_animation(const String &p_anim) { |
| 1764 | if (p_anim == "[stop]" || p_anim.is_empty()) { |
| 1765 | stop(); |
| 1766 | } else if (!is_playing()) { |
| 1767 | play(p_anim); |
| 1768 | } else if (playback.assigned != p_anim) { |
| 1769 | float speed = playback.current.speed_scale; |
| 1770 | play(p_anim, -1.0, speed, signbit(speed)); |
| 1771 | } else { |
| 1772 | // Same animation, do not replay from start |
| 1773 | } |
| 1774 | } |
| 1775 | |
| 1776 | String AnimationPlayer::get_current_animation() const { |
| 1777 | return (is_playing() ? playback.assigned : "" ); |
| 1778 | } |
| 1779 | |
| 1780 | void AnimationPlayer::set_assigned_animation(const String &p_anim) { |
| 1781 | if (is_playing()) { |
| 1782 | float speed = playback.current.speed_scale; |
| 1783 | play(p_anim, -1.0, speed, signbit(speed)); |
| 1784 | } else { |
| 1785 | ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s." , p_anim)); |
| 1786 | playback.current.pos = 0; |
| 1787 | playback.current.from = &animation_set[p_anim]; |
| 1788 | playback.assigned = p_anim; |
| 1789 | } |
| 1790 | } |
| 1791 | |
| 1792 | String AnimationPlayer::get_assigned_animation() const { |
| 1793 | return playback.assigned; |
| 1794 | } |
| 1795 | |
| 1796 | void AnimationPlayer::pause() { |
| 1797 | _stop_internal(false, false); |
| 1798 | } |
| 1799 | |
| 1800 | void AnimationPlayer::stop(bool p_keep_state) { |
| 1801 | _stop_internal(true, p_keep_state); |
| 1802 | } |
| 1803 | |
| 1804 | void AnimationPlayer::set_speed_scale(float p_speed) { |
| 1805 | speed_scale = p_speed; |
| 1806 | } |
| 1807 | |
| 1808 | float AnimationPlayer::get_speed_scale() const { |
| 1809 | return speed_scale; |
| 1810 | } |
| 1811 | |
| 1812 | float AnimationPlayer::get_playing_speed() const { |
| 1813 | if (!playing) { |
| 1814 | return 0; |
| 1815 | } |
| 1816 | return speed_scale * playback.current.speed_scale; |
| 1817 | } |
| 1818 | |
| 1819 | void AnimationPlayer::seek(double p_time, bool p_update) { |
| 1820 | playback.current.pos = p_time; |
| 1821 | |
| 1822 | if (!playback.current.from) { |
| 1823 | if (playback.assigned) { |
| 1824 | ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s." , playback.assigned)); |
| 1825 | playback.current.from = &animation_set[playback.assigned]; |
| 1826 | } |
| 1827 | if (!playback.current.from) { |
| 1828 | return; // There is no animation. |
| 1829 | } |
| 1830 | } |
| 1831 | |
| 1832 | playback.seeked = true; |
| 1833 | if (p_update) { |
| 1834 | _animation_process(0); |
| 1835 | } |
| 1836 | } |
| 1837 | |
| 1838 | void AnimationPlayer::seek_delta(double p_time, double p_delta) { |
| 1839 | playback.current.pos = p_time - p_delta; |
| 1840 | |
| 1841 | if (!playback.current.from) { |
| 1842 | if (playback.assigned) { |
| 1843 | ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s." , playback.assigned)); |
| 1844 | playback.current.from = &animation_set[playback.assigned]; |
| 1845 | } |
| 1846 | if (!playback.current.from) { |
| 1847 | return; // There is no animation. |
| 1848 | } |
| 1849 | } |
| 1850 | |
| 1851 | if (speed_scale != 0.0) { |
| 1852 | p_delta /= speed_scale; |
| 1853 | } |
| 1854 | _animation_process(p_delta); |
| 1855 | } |
| 1856 | |
| 1857 | bool AnimationPlayer::is_valid() const { |
| 1858 | return (playback.current.from); |
| 1859 | } |
| 1860 | |
| 1861 | double AnimationPlayer::get_current_animation_position() const { |
| 1862 | ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation" ); |
| 1863 | return playback.current.pos; |
| 1864 | } |
| 1865 | |
| 1866 | double AnimationPlayer::get_current_animation_length() const { |
| 1867 | ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation" ); |
| 1868 | return playback.current.from->animation->get_length(); |
| 1869 | } |
| 1870 | |
| 1871 | void AnimationPlayer::_animation_changed(const StringName &p_name) { |
| 1872 | clear_caches(); |
| 1873 | if (is_playing()) { |
| 1874 | playback.seeked = true; //need to restart stuff, like audio |
| 1875 | } |
| 1876 | } |
| 1877 | |
| 1878 | void AnimationPlayer::_stop_playing_caches(bool p_reset) { |
| 1879 | for (TrackNodeCache *E : playing_caches) { |
| 1880 | if (E->node && E->audio_playing) { |
| 1881 | E->node->call(SNAME("stop" )); |
| 1882 | } |
| 1883 | if (E->node && E->animation_playing) { |
| 1884 | AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node); |
| 1885 | if (!player) { |
| 1886 | continue; |
| 1887 | } |
| 1888 | |
| 1889 | if (p_reset) { |
| 1890 | player->stop(); |
| 1891 | } else { |
| 1892 | player->pause(); |
| 1893 | } |
| 1894 | } |
| 1895 | } |
| 1896 | |
| 1897 | playing_caches.clear(); |
| 1898 | } |
| 1899 | |
| 1900 | void AnimationPlayer::_node_removed(Node *p_node) { |
| 1901 | clear_caches(); // nodes contained here are being removed, clear the caches |
| 1902 | } |
| 1903 | |
| 1904 | void AnimationPlayer::clear_caches() { |
| 1905 | _clear_audio_streams(); |
| 1906 | _stop_playing_caches(true); |
| 1907 | |
| 1908 | node_cache_map.clear(); |
| 1909 | |
| 1910 | for (KeyValue<StringName, AnimationData> &E : animation_set) { |
| 1911 | E.value.node_cache.clear(); |
| 1912 | } |
| 1913 | |
| 1914 | cache_update_size = 0; |
| 1915 | cache_update_prop_size = 0; |
| 1916 | cache_update_bezier_size = 0; |
| 1917 | cache_update_audio_size = 0; |
| 1918 | |
| 1919 | emit_signal(SNAME("caches_cleared" )); |
| 1920 | } |
| 1921 | |
| 1922 | void AnimationPlayer::_clear_audio_streams() { |
| 1923 | for (int i = 0; i < playing_audio_stream_players.size(); i++) { |
| 1924 | playing_audio_stream_players[i]->call(SNAME("stop" )); |
| 1925 | playing_audio_stream_players[i]->call(SNAME("set_stream" ), Ref<AudioStream>()); |
| 1926 | } |
| 1927 | playing_audio_stream_players.clear(); |
| 1928 | } |
| 1929 | |
| 1930 | void AnimationPlayer::set_active(bool p_active) { |
| 1931 | if (active == p_active) { |
| 1932 | return; |
| 1933 | } |
| 1934 | |
| 1935 | active = p_active; |
| 1936 | _set_process(processing, true); |
| 1937 | } |
| 1938 | |
| 1939 | bool AnimationPlayer::is_active() const { |
| 1940 | return active; |
| 1941 | } |
| 1942 | |
| 1943 | StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { |
| 1944 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
| 1945 | if (E.value.animation == p_animation) { |
| 1946 | return E.key; |
| 1947 | } |
| 1948 | } |
| 1949 | |
| 1950 | return StringName(); |
| 1951 | } |
| 1952 | |
| 1953 | StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const { |
| 1954 | for (const KeyValue<StringName, AnimationData> &E : animation_set) { |
| 1955 | if (E.value.animation == p_animation) { |
| 1956 | return E.value.animation_library; |
| 1957 | } |
| 1958 | } |
| 1959 | return StringName(); |
| 1960 | } |
| 1961 | |
| 1962 | void AnimationPlayer::set_autoplay(const String &p_name) { |
| 1963 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 1964 | WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect." ); |
| 1965 | } |
| 1966 | |
| 1967 | autoplay = p_name; |
| 1968 | } |
| 1969 | |
| 1970 | String AnimationPlayer::get_autoplay() const { |
| 1971 | return autoplay; |
| 1972 | } |
| 1973 | |
| 1974 | void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) { |
| 1975 | reset_on_save = p_enabled; |
| 1976 | } |
| 1977 | |
| 1978 | bool AnimationPlayer::is_reset_on_save_enabled() const { |
| 1979 | return reset_on_save; |
| 1980 | } |
| 1981 | |
| 1982 | void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) { |
| 1983 | if (process_callback == p_mode) { |
| 1984 | return; |
| 1985 | } |
| 1986 | |
| 1987 | bool pr = processing; |
| 1988 | if (pr) { |
| 1989 | _set_process(false); |
| 1990 | } |
| 1991 | process_callback = p_mode; |
| 1992 | if (pr) { |
| 1993 | _set_process(true); |
| 1994 | } |
| 1995 | } |
| 1996 | |
| 1997 | AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const { |
| 1998 | return process_callback; |
| 1999 | } |
| 2000 | |
| 2001 | void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) { |
| 2002 | method_call_mode = p_mode; |
| 2003 | } |
| 2004 | |
| 2005 | AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const { |
| 2006 | return method_call_mode; |
| 2007 | } |
| 2008 | |
| 2009 | void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) { |
| 2010 | ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128); |
| 2011 | audio_max_polyphony = p_audio_max_polyphony; |
| 2012 | } |
| 2013 | |
| 2014 | int AnimationPlayer::get_audio_max_polyphony() const { |
| 2015 | return audio_max_polyphony; |
| 2016 | } |
| 2017 | |
| 2018 | void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { |
| 2019 | movie_quit_on_finish = p_enabled; |
| 2020 | } |
| 2021 | |
| 2022 | bool AnimationPlayer::is_movie_quit_on_finish_enabled() const { |
| 2023 | return movie_quit_on_finish; |
| 2024 | } |
| 2025 | |
| 2026 | void AnimationPlayer::_set_process(bool p_process, bool p_force) { |
| 2027 | if (processing == p_process && !p_force) { |
| 2028 | return; |
| 2029 | } |
| 2030 | |
| 2031 | switch (process_callback) { |
| 2032 | case ANIMATION_PROCESS_PHYSICS: |
| 2033 | set_physics_process_internal(p_process && active); |
| 2034 | break; |
| 2035 | case ANIMATION_PROCESS_IDLE: |
| 2036 | set_process_internal(p_process && active); |
| 2037 | break; |
| 2038 | case ANIMATION_PROCESS_MANUAL: |
| 2039 | break; |
| 2040 | } |
| 2041 | |
| 2042 | processing = p_process; |
| 2043 | } |
| 2044 | |
| 2045 | void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { |
| 2046 | _clear_audio_streams(); |
| 2047 | _stop_playing_caches(p_reset); |
| 2048 | Playback &c = playback; |
| 2049 | c.blend.clear(); |
| 2050 | if (p_reset) { |
| 2051 | if (p_keep_state) { |
| 2052 | c.current.pos = 0; |
| 2053 | } else { |
| 2054 | is_stopping = true; |
| 2055 | seek(0, true); |
| 2056 | is_stopping = false; |
| 2057 | } |
| 2058 | c.current.from = nullptr; |
| 2059 | c.current.speed_scale = 1; |
| 2060 | } |
| 2061 | _set_process(false); |
| 2062 | queued.clear(); |
| 2063 | playing = false; |
| 2064 | } |
| 2065 | |
| 2066 | void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { |
| 2067 | ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s." , p_animation)); |
| 2068 | animation_set[p_animation].next = p_next; |
| 2069 | } |
| 2070 | |
| 2071 | StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const { |
| 2072 | if (!animation_set.has(p_animation)) { |
| 2073 | return StringName(); |
| 2074 | } |
| 2075 | return animation_set[p_animation].next; |
| 2076 | } |
| 2077 | |
| 2078 | void AnimationPlayer::set_default_blend_time(double p_default) { |
| 2079 | default_blend_time = p_default; |
| 2080 | } |
| 2081 | |
| 2082 | double AnimationPlayer::get_default_blend_time() const { |
| 2083 | return default_blend_time; |
| 2084 | } |
| 2085 | |
| 2086 | void AnimationPlayer::set_root(const NodePath &p_root) { |
| 2087 | root = p_root; |
| 2088 | clear_caches(); |
| 2089 | } |
| 2090 | |
| 2091 | NodePath AnimationPlayer::get_root() const { |
| 2092 | return root; |
| 2093 | } |
| 2094 | |
| 2095 | void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
| 2096 | String pf = p_function; |
| 2097 | if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue" )) { |
| 2098 | List<StringName> al; |
| 2099 | get_animation_list(&al); |
| 2100 | for (const StringName &name : al) { |
| 2101 | r_options->push_back(String(name).quote()); |
| 2102 | } |
| 2103 | } |
| 2104 | Node::get_argument_options(p_function, p_idx, r_options); |
| 2105 | } |
| 2106 | |
| 2107 | #ifdef TOOLS_ENABLED |
| 2108 | Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) { |
| 2109 | Ref<AnimatedValuesBackup> backup; |
| 2110 | if (!playback.current.from) { |
| 2111 | return backup; |
| 2112 | } |
| 2113 | |
| 2114 | _ensure_node_caches(playback.current.from, p_root_override); |
| 2115 | |
| 2116 | backup.instantiate(); |
| 2117 | for (int i = 0; i < playback.current.from->node_cache.size(); i++) { |
| 2118 | TrackNodeCache *nc = playback.current.from->node_cache[i]; |
| 2119 | if (!nc) { |
| 2120 | continue; |
| 2121 | } |
| 2122 | |
| 2123 | if (nc->skeleton) { |
| 2124 | if (nc->bone_idx == -1) { |
| 2125 | continue; |
| 2126 | } |
| 2127 | |
| 2128 | AnimatedValuesBackup::Entry entry; |
| 2129 | entry.object = nc->skeleton; |
| 2130 | entry.bone_idx = nc->bone_idx; |
| 2131 | Array arr; |
| 2132 | arr.resize(3); |
| 2133 | arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); |
| 2134 | arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); |
| 2135 | arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); |
| 2136 | entry.value = nc; |
| 2137 | backup->entries.push_back(entry); |
| 2138 | } else { |
| 2139 | if (nc->node_3d) { |
| 2140 | AnimatedValuesBackup::Entry entry; |
| 2141 | entry.object = nc->node_3d; |
| 2142 | entry.subpath.push_back("transform" ); |
| 2143 | entry.value = nc->node_3d->get_transform(); |
| 2144 | entry.bone_idx = -1; |
| 2145 | backup->entries.push_back(entry); |
| 2146 | } else { |
| 2147 | for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) { |
| 2148 | AnimatedValuesBackup::Entry entry; |
| 2149 | entry.object = E.value.object; |
| 2150 | entry.subpath = E.value.subpath; |
| 2151 | bool valid; |
| 2152 | entry.value = E.value.object->get_indexed(E.value.subpath, &valid); |
| 2153 | entry.bone_idx = -1; |
| 2154 | if (valid) { |
| 2155 | backup->entries.push_back(entry); |
| 2156 | } |
| 2157 | } |
| 2158 | } |
| 2159 | } |
| 2160 | } |
| 2161 | |
| 2162 | return backup; |
| 2163 | } |
| 2164 | |
| 2165 | Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { |
| 2166 | ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>()); |
| 2167 | |
| 2168 | Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation; |
| 2169 | ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>()); |
| 2170 | |
| 2171 | Node *root_node = get_node_or_null(root); |
| 2172 | ERR_FAIL_NULL_V(root_node, Ref<AnimatedValuesBackup>()); |
| 2173 | |
| 2174 | AnimationPlayer *aux_player = memnew(AnimationPlayer); |
| 2175 | EditorNode::get_singleton()->add_child(aux_player); |
| 2176 | Ref<AnimationLibrary> al; |
| 2177 | al.instantiate(); |
| 2178 | al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); |
| 2179 | aux_player->add_animation_library("" , al); |
| 2180 | aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); |
| 2181 | // Forcing the use of the original root because the scene where original player belongs may be not the active one |
| 2182 | Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root())); |
| 2183 | aux_player->seek(0.0f, true); |
| 2184 | aux_player->queue_free(); |
| 2185 | |
| 2186 | if (p_user_initiated) { |
| 2187 | Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); |
| 2188 | old_values->restore(); |
| 2189 | |
| 2190 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 2191 | ur->create_action(TTR("Animation Apply Reset" )); |
| 2192 | ur->add_do_method(new_values.ptr(), "restore" ); |
| 2193 | ur->add_undo_method(old_values.ptr(), "restore" ); |
| 2194 | ur->commit_action(); |
| 2195 | } |
| 2196 | |
| 2197 | return old_values; |
| 2198 | } |
| 2199 | |
| 2200 | bool AnimationPlayer::can_apply_reset() const { |
| 2201 | return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET; |
| 2202 | } |
| 2203 | #endif // TOOLS_ENABLED |
| 2204 | |
| 2205 | void AnimationPlayer::_bind_methods() { |
| 2206 | ClassDB::bind_method(D_METHOD("add_animation_library" , "name" , "library" ), &AnimationPlayer::add_animation_library); |
| 2207 | ClassDB::bind_method(D_METHOD("remove_animation_library" , "name" ), &AnimationPlayer::remove_animation_library); |
| 2208 | ClassDB::bind_method(D_METHOD("rename_animation_library" , "name" , "newname" ), &AnimationPlayer::rename_animation_library); |
| 2209 | ClassDB::bind_method(D_METHOD("has_animation_library" , "name" ), &AnimationPlayer::has_animation_library); |
| 2210 | ClassDB::bind_method(D_METHOD("get_animation_library" , "name" ), &AnimationPlayer::get_animation_library); |
| 2211 | ClassDB::bind_method(D_METHOD("get_animation_library_list" ), &AnimationPlayer::_get_animation_library_list); |
| 2212 | |
| 2213 | ClassDB::bind_method(D_METHOD("has_animation" , "name" ), &AnimationPlayer::has_animation); |
| 2214 | ClassDB::bind_method(D_METHOD("get_animation" , "name" ), &AnimationPlayer::get_animation); |
| 2215 | ClassDB::bind_method(D_METHOD("get_animation_list" ), &AnimationPlayer::_get_animation_list); |
| 2216 | |
| 2217 | ClassDB::bind_method(D_METHOD("animation_set_next" , "anim_from" , "anim_to" ), &AnimationPlayer::animation_set_next); |
| 2218 | ClassDB::bind_method(D_METHOD("animation_get_next" , "anim_from" ), &AnimationPlayer::animation_get_next); |
| 2219 | |
| 2220 | ClassDB::bind_method(D_METHOD("set_blend_time" , "anim_from" , "anim_to" , "sec" ), &AnimationPlayer::set_blend_time); |
| 2221 | ClassDB::bind_method(D_METHOD("get_blend_time" , "anim_from" , "anim_to" ), &AnimationPlayer::get_blend_time); |
| 2222 | |
| 2223 | ClassDB::bind_method(D_METHOD("set_default_blend_time" , "sec" ), &AnimationPlayer::set_default_blend_time); |
| 2224 | ClassDB::bind_method(D_METHOD("get_default_blend_time" ), &AnimationPlayer::get_default_blend_time); |
| 2225 | |
| 2226 | ClassDB::bind_method(D_METHOD("play" , "name" , "custom_blend" , "custom_speed" , "from_end" ), &AnimationPlayer::play, DEFVAL("" ), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); |
| 2227 | ClassDB::bind_method(D_METHOD("play_backwards" , "name" , "custom_blend" ), &AnimationPlayer::play_backwards, DEFVAL("" ), DEFVAL(-1)); |
| 2228 | ClassDB::bind_method(D_METHOD("pause" ), &AnimationPlayer::pause); |
| 2229 | ClassDB::bind_method(D_METHOD("stop" , "keep_state" ), &AnimationPlayer::stop, DEFVAL(false)); |
| 2230 | ClassDB::bind_method(D_METHOD("is_playing" ), &AnimationPlayer::is_playing); |
| 2231 | |
| 2232 | ClassDB::bind_method(D_METHOD("set_current_animation" , "anim" ), &AnimationPlayer::set_current_animation); |
| 2233 | ClassDB::bind_method(D_METHOD("get_current_animation" ), &AnimationPlayer::get_current_animation); |
| 2234 | ClassDB::bind_method(D_METHOD("set_assigned_animation" , "anim" ), &AnimationPlayer::set_assigned_animation); |
| 2235 | ClassDB::bind_method(D_METHOD("get_assigned_animation" ), &AnimationPlayer::get_assigned_animation); |
| 2236 | ClassDB::bind_method(D_METHOD("queue" , "name" ), &AnimationPlayer::queue); |
| 2237 | ClassDB::bind_method(D_METHOD("get_queue" ), &AnimationPlayer::get_queue); |
| 2238 | ClassDB::bind_method(D_METHOD("clear_queue" ), &AnimationPlayer::clear_queue); |
| 2239 | |
| 2240 | ClassDB::bind_method(D_METHOD("set_active" , "active" ), &AnimationPlayer::set_active); |
| 2241 | ClassDB::bind_method(D_METHOD("is_active" ), &AnimationPlayer::is_active); |
| 2242 | |
| 2243 | ClassDB::bind_method(D_METHOD("set_speed_scale" , "speed" ), &AnimationPlayer::set_speed_scale); |
| 2244 | ClassDB::bind_method(D_METHOD("get_speed_scale" ), &AnimationPlayer::get_speed_scale); |
| 2245 | ClassDB::bind_method(D_METHOD("get_playing_speed" ), &AnimationPlayer::get_playing_speed); |
| 2246 | |
| 2247 | ClassDB::bind_method(D_METHOD("set_autoplay" , "name" ), &AnimationPlayer::set_autoplay); |
| 2248 | ClassDB::bind_method(D_METHOD("get_autoplay" ), &AnimationPlayer::get_autoplay); |
| 2249 | |
| 2250 | ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled" , "enabled" ), &AnimationPlayer::set_reset_on_save_enabled); |
| 2251 | ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled" ), &AnimationPlayer::is_reset_on_save_enabled); |
| 2252 | |
| 2253 | ClassDB::bind_method(D_METHOD("set_root" , "path" ), &AnimationPlayer::set_root); |
| 2254 | ClassDB::bind_method(D_METHOD("get_root" ), &AnimationPlayer::get_root); |
| 2255 | |
| 2256 | ClassDB::bind_method(D_METHOD("find_animation" , "animation" ), &AnimationPlayer::find_animation); |
| 2257 | ClassDB::bind_method(D_METHOD("find_animation_library" , "animation" ), &AnimationPlayer::find_animation_library); |
| 2258 | |
| 2259 | ClassDB::bind_method(D_METHOD("clear_caches" ), &AnimationPlayer::clear_caches); |
| 2260 | |
| 2261 | ClassDB::bind_method(D_METHOD("set_process_callback" , "mode" ), &AnimationPlayer::set_process_callback); |
| 2262 | ClassDB::bind_method(D_METHOD("get_process_callback" ), &AnimationPlayer::get_process_callback); |
| 2263 | |
| 2264 | ClassDB::bind_method(D_METHOD("set_method_call_mode" , "mode" ), &AnimationPlayer::set_method_call_mode); |
| 2265 | ClassDB::bind_method(D_METHOD("get_method_call_mode" ), &AnimationPlayer::get_method_call_mode); |
| 2266 | |
| 2267 | ClassDB::bind_method(D_METHOD("set_audio_max_polyphony" , "max_polyphony" ), &AnimationPlayer::set_audio_max_polyphony); |
| 2268 | ClassDB::bind_method(D_METHOD("get_audio_max_polyphony" ), &AnimationPlayer::get_audio_max_polyphony); |
| 2269 | |
| 2270 | ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled" , "enabled" ), &AnimationPlayer::set_movie_quit_on_finish_enabled); |
| 2271 | ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled" ), &AnimationPlayer::is_movie_quit_on_finish_enabled); |
| 2272 | |
| 2273 | ClassDB::bind_method(D_METHOD("get_current_animation_position" ), &AnimationPlayer::get_current_animation_position); |
| 2274 | ClassDB::bind_method(D_METHOD("get_current_animation_length" ), &AnimationPlayer::get_current_animation_length); |
| 2275 | |
| 2276 | ClassDB::bind_method(D_METHOD("seek" , "seconds" , "update" ), &AnimationPlayer::seek, DEFVAL(false)); |
| 2277 | ClassDB::bind_method(D_METHOD("advance" , "delta" ), &AnimationPlayer::advance); |
| 2278 | |
| 2279 | GDVIRTUAL_BIND(_post_process_key_value, "animation" , "track" , "value" , "object" , "object_idx" ); |
| 2280 | |
| 2281 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node" ), "set_root" , "get_root" ); |
| 2282 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation" , PROPERTY_HINT_ENUM, "" , PROPERTY_USAGE_EDITOR), "set_current_animation" , "get_current_animation" ); |
| 2283 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_assigned_animation" , "get_assigned_animation" ); |
| 2284 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_autoplay" , "get_autoplay" ); |
| 2285 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save" , PROPERTY_HINT_NONE, "" ), "set_reset_on_save_enabled" , "is_reset_on_save_enabled" ); |
| 2286 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_current_animation_length" ); |
| 2287 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "" , "get_current_animation_position" ); |
| 2288 | |
| 2289 | ADD_GROUP("Playback Options" , "playback_" ); |
| 2290 | ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode" , PROPERTY_HINT_ENUM, "Physics,Idle,Manual" ), "set_process_callback" , "get_process_callback" ); |
| 2291 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time" , PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s" ), "set_default_blend_time" , "get_default_blend_time" ); |
| 2292 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_active" , "is_active" ); |
| 2293 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale" , PROPERTY_HINT_RANGE, "-64,64,0.01" ), "set_speed_scale" , "get_speed_scale" ); |
| 2294 | ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode" , PROPERTY_HINT_ENUM, "Deferred,Immediate" ), "set_method_call_mode" , "get_method_call_mode" ); |
| 2295 | ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony" , PROPERTY_HINT_RANGE, "1,127,1" ), "set_audio_max_polyphony" , "get_audio_max_polyphony" ); |
| 2296 | |
| 2297 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish" ), "set_movie_quit_on_finish_enabled" , "is_movie_quit_on_finish_enabled" ); |
| 2298 | |
| 2299 | ADD_SIGNAL(MethodInfo("animation_finished" , PropertyInfo(Variant::STRING_NAME, "anim_name" ))); |
| 2300 | ADD_SIGNAL(MethodInfo("animation_changed" , PropertyInfo(Variant::STRING_NAME, "old_name" ), PropertyInfo(Variant::STRING_NAME, "new_name" ))); |
| 2301 | ADD_SIGNAL(MethodInfo("animation_started" , PropertyInfo(Variant::STRING_NAME, "anim_name" ))); |
| 2302 | ADD_SIGNAL(MethodInfo("animation_list_changed" )); |
| 2303 | ADD_SIGNAL(MethodInfo("animation_libraries_updated" )); |
| 2304 | ADD_SIGNAL(MethodInfo("caches_cleared" )); |
| 2305 | |
| 2306 | BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); |
| 2307 | BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); |
| 2308 | BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); |
| 2309 | |
| 2310 | BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED); |
| 2311 | BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE); |
| 2312 | } |
| 2313 | |
| 2314 | AnimationPlayer::AnimationPlayer() { |
| 2315 | root = SceneStringNames::get_singleton()->path_pp; |
| 2316 | } |
| 2317 | |
| 2318 | AnimationPlayer::~AnimationPlayer() { |
| 2319 | } |
| 2320 | |