| 1 | /**************************************************************************/ |
| 2 | /* renderer_compositor_rd.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "renderer_compositor_rd.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/io/dir_access.h" |
| 35 | |
| 36 | void RendererCompositorRD::prepare_for_blitting_render_targets() { |
| 37 | RD::get_singleton()->prepare_screen_for_drawing(); |
| 38 | } |
| 39 | |
| 40 | void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { |
| 41 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen); |
| 42 | if (draw_list == RD::INVALID_ID) { |
| 43 | return; // Window is minimized and does not have valid swapchain, skip drawing without printing errors. |
| 44 | } |
| 45 | |
| 46 | for (int i = 0; i < p_amount; i++) { |
| 47 | RID rd_texture = texture_storage->render_target_get_rd_texture(p_render_targets[i].render_target); |
| 48 | ERR_CONTINUE(rd_texture.is_null()); |
| 49 | |
| 50 | if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) { |
| 51 | Vector<RD::Uniform> uniforms; |
| 52 | RD::Uniform u; |
| 53 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; |
| 54 | u.binding = 0; |
| 55 | u.append_id(blit.sampler); |
| 56 | u.append_id(rd_texture); |
| 57 | uniforms.push_back(u); |
| 58 | RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0); |
| 59 | |
| 60 | render_target_descriptors[rd_texture] = uniform_set; |
| 61 | } |
| 62 | |
| 63 | Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen)); |
| 64 | BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : (p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER : BLIT_MODE_NORMAL); |
| 65 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[mode]); |
| 66 | RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array); |
| 67 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0); |
| 68 | |
| 69 | blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x; |
| 70 | blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y; |
| 71 | blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width; |
| 72 | blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height; |
| 73 | blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width; |
| 74 | blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height; |
| 75 | blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width; |
| 76 | blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height; |
| 77 | blit.push_constant.layer = p_render_targets[i].multi_view.layer; |
| 78 | blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x; |
| 79 | blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y; |
| 80 | blit.push_constant.k1 = p_render_targets[i].lens_distortion.k1; |
| 81 | blit.push_constant.k2 = p_render_targets[i].lens_distortion.k2; |
| 82 | blit.push_constant.upscale = p_render_targets[i].lens_distortion.upscale; |
| 83 | blit.push_constant.aspect_ratio = p_render_targets[i].lens_distortion.aspect_ratio; |
| 84 | blit.push_constant.convert_to_srgb = texture_storage->render_target_is_using_hdr(p_render_targets[i].render_target); |
| 85 | |
| 86 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant)); |
| 87 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 88 | } |
| 89 | |
| 90 | RD::get_singleton()->draw_list_end(); |
| 91 | } |
| 92 | |
| 93 | void RendererCompositorRD::begin_frame(double frame_step) { |
| 94 | frame++; |
| 95 | delta = frame_step; |
| 96 | time += frame_step; |
| 97 | |
| 98 | double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs" ); |
| 99 | time = Math::fmod(time, time_roll_over); |
| 100 | |
| 101 | canvas->set_time(time); |
| 102 | scene->set_time(time, frame_step); |
| 103 | } |
| 104 | |
| 105 | void RendererCompositorRD::end_frame(bool p_swap_buffers) { |
| 106 | // TODO: Likely pass a bool to swap buffers to avoid display? |
| 107 | RD::get_singleton()->swap_buffers(); |
| 108 | } |
| 109 | |
| 110 | void RendererCompositorRD::initialize() { |
| 111 | { |
| 112 | // Initialize blit |
| 113 | Vector<String> blit_modes; |
| 114 | blit_modes.push_back("\n" ); |
| 115 | blit_modes.push_back("\n#define USE_LAYER\n" ); |
| 116 | blit_modes.push_back("\n#define USE_LAYER\n#define APPLY_LENS_DISTORTION\n" ); |
| 117 | blit_modes.push_back("\n" ); |
| 118 | |
| 119 | blit.shader.initialize(blit_modes); |
| 120 | |
| 121 | blit.shader_version = blit.shader.version_create(); |
| 122 | |
| 123 | for (int i = 0; i < BLIT_MODE_MAX; i++) { |
| 124 | blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), i == BLIT_MODE_NORMAL_ALPHA ? RenderingDevice::PipelineColorBlendState::create_blend() : RenderingDevice::PipelineColorBlendState::create_disabled(), 0); |
| 125 | } |
| 126 | |
| 127 | //create index array for copy shader |
| 128 | Vector<uint8_t> pv; |
| 129 | pv.resize(6 * 2); |
| 130 | { |
| 131 | uint8_t *w = pv.ptrw(); |
| 132 | uint16_t *p16 = (uint16_t *)w; |
| 133 | p16[0] = 0; |
| 134 | p16[1] = 1; |
| 135 | p16[2] = 2; |
| 136 | p16[3] = 0; |
| 137 | p16[4] = 2; |
| 138 | p16[5] = 3; |
| 139 | } |
| 140 | blit.index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv); |
| 141 | blit.array = RD::get_singleton()->index_array_create(blit.index_buffer, 0, 6); |
| 142 | |
| 143 | blit.sampler = RD::get_singleton()->sampler_create(RD::SamplerState()); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | uint64_t RendererCompositorRD::frame = 1; |
| 148 | |
| 149 | void RendererCompositorRD::finalize() { |
| 150 | memdelete(scene); |
| 151 | memdelete(canvas); |
| 152 | memdelete(fog); |
| 153 | memdelete(particles_storage); |
| 154 | memdelete(light_storage); |
| 155 | memdelete(mesh_storage); |
| 156 | memdelete(material_storage); |
| 157 | memdelete(texture_storage); |
| 158 | memdelete(utilities); |
| 159 | |
| 160 | //only need to erase these, the rest are erased by cascade |
| 161 | blit.shader.version_free(blit.shader_version); |
| 162 | RD::get_singleton()->free(blit.index_buffer); |
| 163 | RD::get_singleton()->free(blit.sampler); |
| 164 | } |
| 165 | |
| 166 | void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { |
| 167 | if (p_image.is_null() || p_image->is_empty()) { |
| 168 | return; |
| 169 | } |
| 170 | |
| 171 | RD::get_singleton()->prepare_screen_for_drawing(); |
| 172 | |
| 173 | RID texture = texture_storage->texture_allocate(); |
| 174 | texture_storage->texture_2d_initialize(texture, p_image); |
| 175 | RID rd_texture = texture_storage->texture_get_rd_texture(texture, false); |
| 176 | |
| 177 | RD::SamplerState sampler_state; |
| 178 | sampler_state.min_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST; |
| 179 | sampler_state.mag_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST; |
| 180 | sampler_state.max_lod = 0; |
| 181 | RID sampler = RD::get_singleton()->sampler_create(sampler_state); |
| 182 | |
| 183 | RID uset; |
| 184 | { |
| 185 | Vector<RD::Uniform> uniforms; |
| 186 | RD::Uniform u; |
| 187 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; |
| 188 | u.binding = 0; |
| 189 | u.append_id(sampler); |
| 190 | u.append_id(rd_texture); |
| 191 | uniforms.push_back(u); |
| 192 | uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0); |
| 193 | } |
| 194 | |
| 195 | Size2 window_size = DisplayServer::get_singleton()->window_get_size(); |
| 196 | |
| 197 | Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); |
| 198 | Rect2 screenrect; |
| 199 | if (p_scale) { |
| 200 | if (window_size.width > window_size.height) { |
| 201 | //scale horizontally |
| 202 | screenrect.size.y = window_size.height; |
| 203 | screenrect.size.x = imgrect.size.x * window_size.height / imgrect.size.y; |
| 204 | screenrect.position.x = (window_size.width - screenrect.size.x) / 2; |
| 205 | |
| 206 | } else { |
| 207 | //scale vertically |
| 208 | screenrect.size.x = window_size.width; |
| 209 | screenrect.size.y = imgrect.size.y * window_size.width / imgrect.size.x; |
| 210 | screenrect.position.y = (window_size.height - screenrect.size.y) / 2; |
| 211 | } |
| 212 | } else { |
| 213 | screenrect = imgrect; |
| 214 | screenrect.position += ((window_size - screenrect.size) / 2.0).floor(); |
| 215 | } |
| 216 | |
| 217 | screenrect.position /= window_size; |
| 218 | screenrect.size /= window_size; |
| 219 | |
| 220 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(DisplayServer::MAIN_WINDOW_ID, p_color); |
| 221 | |
| 222 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[BLIT_MODE_NORMAL_ALPHA]); |
| 223 | RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array); |
| 224 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0); |
| 225 | |
| 226 | blit.push_constant.src_rect[0] = 0.0; |
| 227 | blit.push_constant.src_rect[1] = 0.0; |
| 228 | blit.push_constant.src_rect[2] = 1.0; |
| 229 | blit.push_constant.src_rect[3] = 1.0; |
| 230 | blit.push_constant.dst_rect[0] = screenrect.position.x; |
| 231 | blit.push_constant.dst_rect[1] = screenrect.position.y; |
| 232 | blit.push_constant.dst_rect[2] = screenrect.size.width; |
| 233 | blit.push_constant.dst_rect[3] = screenrect.size.height; |
| 234 | blit.push_constant.layer = 0; |
| 235 | blit.push_constant.eye_center[0] = 0; |
| 236 | blit.push_constant.eye_center[1] = 0; |
| 237 | blit.push_constant.k1 = 0; |
| 238 | blit.push_constant.k2 = 0; |
| 239 | blit.push_constant.upscale = 1.0; |
| 240 | blit.push_constant.aspect_ratio = 1.0; |
| 241 | blit.push_constant.convert_to_srgb = false; |
| 242 | |
| 243 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant)); |
| 244 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 245 | |
| 246 | RD::get_singleton()->draw_list_end(); |
| 247 | |
| 248 | RD::get_singleton()->swap_buffers(); |
| 249 | |
| 250 | texture_storage->texture_free(texture); |
| 251 | RD::get_singleton()->free(sampler); |
| 252 | } |
| 253 | |
| 254 | RendererCompositorRD *RendererCompositorRD::singleton = nullptr; |
| 255 | |
| 256 | RendererCompositorRD::RendererCompositorRD() { |
| 257 | uniform_set_cache = memnew(UniformSetCacheRD); |
| 258 | framebuffer_cache = memnew(FramebufferCacheRD); |
| 259 | |
| 260 | { |
| 261 | String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path(); |
| 262 | if (shader_cache_dir.is_empty()) { |
| 263 | shader_cache_dir = "user://" ; |
| 264 | } |
| 265 | Ref<DirAccess> da = DirAccess::open(shader_cache_dir); |
| 266 | if (da.is_null()) { |
| 267 | ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); |
| 268 | } else { |
| 269 | Error err = da->change_dir("shader_cache" ); |
| 270 | if (err != OK) { |
| 271 | err = da->make_dir("shader_cache" ); |
| 272 | } |
| 273 | if (err != OK) { |
| 274 | ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir); |
| 275 | } else { |
| 276 | shader_cache_dir = shader_cache_dir.path_join("shader_cache" ); |
| 277 | |
| 278 | bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled" ); |
| 279 | if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) { |
| 280 | shader_cache_dir = String(); //disable only if not editor |
| 281 | } |
| 282 | |
| 283 | if (!shader_cache_dir.is_empty()) { |
| 284 | bool compress = GLOBAL_GET("rendering/shader_compiler/shader_cache/compress" ); |
| 285 | bool use_zstd = GLOBAL_GET("rendering/shader_compiler/shader_cache/use_zstd_compression" ); |
| 286 | bool strip_debug = GLOBAL_GET("rendering/shader_compiler/shader_cache/strip_debug" ); |
| 287 | |
| 288 | ShaderRD::set_shader_cache_dir(shader_cache_dir); |
| 289 | ShaderRD::set_shader_cache_save_compressed(compress); |
| 290 | ShaderRD::set_shader_cache_save_compressed_zstd(use_zstd); |
| 291 | ShaderRD::set_shader_cache_save_debug(!strip_debug); |
| 292 | } |
| 293 | } |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | singleton = this; |
| 298 | |
| 299 | utilities = memnew(RendererRD::Utilities); |
| 300 | texture_storage = memnew(RendererRD::TextureStorage); |
| 301 | material_storage = memnew(RendererRD::MaterialStorage); |
| 302 | mesh_storage = memnew(RendererRD::MeshStorage); |
| 303 | light_storage = memnew(RendererRD::LightStorage); |
| 304 | particles_storage = memnew(RendererRD::ParticlesStorage); |
| 305 | fog = memnew(RendererRD::Fog); |
| 306 | canvas = memnew(RendererCanvasRenderRD()); |
| 307 | |
| 308 | String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method" ); |
| 309 | uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); |
| 310 | |
| 311 | if (rendering_method == "mobile" || textures_per_stage < 48) { |
| 312 | scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile()); |
| 313 | if (rendering_method == "forward_plus" ) { |
| 314 | WARN_PRINT_ONCE("Platform supports less than 48 textures per stage which is less than required by the Clustered renderer. Defaulting to Mobile renderer." ); |
| 315 | } |
| 316 | } else if (rendering_method == "forward_plus" ) { |
| 317 | // default to our high end renderer |
| 318 | scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered()); |
| 319 | } else { |
| 320 | ERR_FAIL_MSG("Cannot instantiate RenderingDevice-based renderer with renderer type " + rendering_method); |
| 321 | } |
| 322 | |
| 323 | scene->init(); |
| 324 | } |
| 325 | |
| 326 | RendererCompositorRD::~RendererCompositorRD() { |
| 327 | memdelete(uniform_set_cache); |
| 328 | memdelete(framebuffer_cache); |
| 329 | ShaderRD::set_shader_cache_dir(String()); |
| 330 | } |
| 331 | |