1 | /**************************************************************************/ |
2 | /* scene_tree_editor.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "scene_tree_editor.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/object/message_queue.h" |
35 | #include "core/object/script_language.h" |
36 | #include "editor/editor_file_system.h" |
37 | #include "editor/editor_node.h" |
38 | #include "editor/editor_scale.h" |
39 | #include "editor/editor_settings.h" |
40 | #include "editor/editor_string_names.h" |
41 | #include "editor/editor_undo_redo_manager.h" |
42 | #include "editor/node_dock.h" |
43 | #include "editor/plugins/animation_player_editor_plugin.h" |
44 | #include "editor/plugins/canvas_item_editor_plugin.h" |
45 | #include "editor/plugins/script_editor_plugin.h" |
46 | #include "scene/gui/flow_container.h" |
47 | #include "scene/gui/label.h" |
48 | #include "scene/gui/tab_container.h" |
49 | #include "scene/gui/texture_rect.h" |
50 | #include "scene/main/window.h" |
51 | #include "scene/resources/packed_scene.h" |
52 | |
53 | Node *SceneTreeEditor::get_scene_node() { |
54 | ERR_FAIL_COND_V(!is_inside_tree(), nullptr); |
55 | |
56 | return get_tree()->get_edited_scene_root(); |
57 | } |
58 | |
59 | void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { |
60 | if (p_button != MouseButton::LEFT) { |
61 | return; |
62 | } |
63 | |
64 | if (connect_to_script_mode) { |
65 | return; //don't do anything in this mode |
66 | } |
67 | |
68 | TreeItem *item = Object::cast_to<TreeItem>(p_item); |
69 | ERR_FAIL_NULL(item); |
70 | |
71 | NodePath np = item->get_metadata(0); |
72 | |
73 | Node *n = get_node(np); |
74 | ERR_FAIL_NULL(n); |
75 | |
76 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
77 | if (p_id == BUTTON_SUBSCENE) { |
78 | if (n == get_scene_node()) { |
79 | if (n && n->get_scene_inherited_state().is_valid()) { |
80 | emit_signal(SNAME("open" ), n->get_scene_inherited_state()->get_path()); |
81 | } |
82 | } else { |
83 | emit_signal(SNAME("open" ), n->get_scene_file_path()); |
84 | } |
85 | } else if (p_id == BUTTON_SCRIPT) { |
86 | Ref<Script> script_typed = n->get_script(); |
87 | if (!script_typed.is_null()) { |
88 | emit_signal(SNAME("open_script" ), script_typed); |
89 | } |
90 | |
91 | } else if (p_id == BUTTON_VISIBILITY) { |
92 | undo_redo->create_action(TTR("Toggle Visible" )); |
93 | _toggle_visible(n); |
94 | List<Node *> selection = editor_selection->get_selected_node_list(); |
95 | if (selection.size() > 1 && selection.find(n) != nullptr) { |
96 | for (Node *nv : selection) { |
97 | ERR_FAIL_NULL(nv); |
98 | if (nv == n) { |
99 | continue; |
100 | } |
101 | _toggle_visible(nv); |
102 | } |
103 | } |
104 | undo_redo->commit_action(); |
105 | } else if (p_id == BUTTON_LOCK) { |
106 | undo_redo->create_action(TTR("Unlock Node" )); |
107 | |
108 | if (n->is_class("CanvasItem" ) || n->is_class("Node3D" )) { |
109 | undo_redo->add_do_method(n, "remove_meta" , "_edit_lock_" ); |
110 | undo_redo->add_undo_method(n, "set_meta" , "_edit_lock_" , true); |
111 | undo_redo->add_do_method(this, "_update_tree" ); |
112 | undo_redo->add_undo_method(this, "_update_tree" ); |
113 | undo_redo->add_do_method(this, "emit_signal" , "node_changed" ); |
114 | undo_redo->add_undo_method(this, "emit_signal" , "node_changed" ); |
115 | } |
116 | undo_redo->commit_action(); |
117 | } else if (p_id == BUTTON_PIN) { |
118 | if (n->is_class("AnimationPlayer" )) { |
119 | AnimationPlayerEditor::get_singleton()->unpin(); |
120 | _update_tree(); |
121 | } |
122 | |
123 | } else if (p_id == BUTTON_GROUP) { |
124 | undo_redo->create_action(TTR("Button Group" )); |
125 | |
126 | if (n->is_class("CanvasItem" ) || n->is_class("Node3D" )) { |
127 | undo_redo->add_do_method(n, "remove_meta" , "_edit_group_" ); |
128 | undo_redo->add_undo_method(n, "set_meta" , "_edit_group_" , true); |
129 | undo_redo->add_do_method(this, "_update_tree" ); |
130 | undo_redo->add_undo_method(this, "_update_tree" ); |
131 | undo_redo->add_do_method(this, "emit_signal" , "node_changed" ); |
132 | undo_redo->add_undo_method(this, "emit_signal" , "node_changed" ); |
133 | } |
134 | undo_redo->commit_action(); |
135 | } else if (p_id == BUTTON_WARNING) { |
136 | String config_err = n->get_configuration_warnings_as_string(); |
137 | if (config_err.is_empty()) { |
138 | return; |
139 | } |
140 | |
141 | const PackedInt32Array boundaries = TS->string_get_word_breaks(config_err, "" , 80); |
142 | PackedStringArray lines; |
143 | for (int i = 0; i < boundaries.size(); i += 2) { |
144 | const int start = boundaries[i]; |
145 | const int end = boundaries[i + 1]; |
146 | lines.append(config_err.substr(start, end - start + 1)); |
147 | } |
148 | |
149 | warning->set_text(String("\n" ).join(lines)); |
150 | warning->popup_centered(); |
151 | |
152 | } else if (p_id == BUTTON_SIGNALS) { |
153 | editor_selection->clear(); |
154 | editor_selection->add_node(n); |
155 | |
156 | set_selected(n); |
157 | |
158 | TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); |
159 | NodeDock::get_singleton()->get_parent()->call("set_current_tab" , tab_container->get_tab_idx_from_control(NodeDock::get_singleton())); |
160 | NodeDock::get_singleton()->show_connections(); |
161 | |
162 | } else if (p_id == BUTTON_GROUPS) { |
163 | editor_selection->clear(); |
164 | editor_selection->add_node(n); |
165 | |
166 | set_selected(n); |
167 | |
168 | TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent()); |
169 | NodeDock::get_singleton()->get_parent()->call("set_current_tab" , tab_container->get_tab_idx_from_control(NodeDock::get_singleton())); |
170 | NodeDock::get_singleton()->show_groups(); |
171 | } else if (p_id == BUTTON_UNIQUE) { |
172 | undo_redo->create_action(TTR("Disable Scene Unique Name" )); |
173 | undo_redo->add_do_method(n, "set_unique_name_in_owner" , false); |
174 | undo_redo->add_undo_method(n, "set_unique_name_in_owner" , true); |
175 | undo_redo->add_do_method(this, "_update_tree" ); |
176 | undo_redo->add_undo_method(this, "_update_tree" ); |
177 | undo_redo->commit_action(); |
178 | } |
179 | } |
180 | |
181 | void SceneTreeEditor::_toggle_visible(Node *p_node) { |
182 | if (p_node->has_method("is_visible" ) && p_node->has_method("set_visible" )) { |
183 | bool v = bool(p_node->call("is_visible" )); |
184 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
185 | undo_redo->add_do_method(p_node, "set_visible" , !v); |
186 | undo_redo->add_undo_method(p_node, "set_visible" , v); |
187 | } |
188 | } |
189 | |
190 | void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { |
191 | if (!p_node) { |
192 | return; |
193 | } |
194 | |
195 | // only owned nodes are editable, since nodes can create their own (manually owned) child nodes, |
196 | // which the editor needs not to know about. |
197 | |
198 | bool part_of_subscene = false; |
199 | |
200 | if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) { |
201 | if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) { |
202 | part_of_subscene = true; |
203 | //allow |
204 | } else { |
205 | return; |
206 | } |
207 | } else { |
208 | part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0; |
209 | } |
210 | |
211 | TreeItem *item = tree->create_item(p_parent); |
212 | |
213 | item->set_text(0, p_node->get_name()); |
214 | if (can_rename && !part_of_subscene) { |
215 | item->set_editable(0, true); |
216 | } |
217 | |
218 | item->set_selectable(0, true); |
219 | if (can_rename) { |
220 | bool collapsed = p_node->is_displayed_folded(); |
221 | if (collapsed) { |
222 | item->set_collapsed(true); |
223 | } |
224 | } |
225 | |
226 | Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node" ); |
227 | item->set_icon(0, icon); |
228 | item->set_metadata(0, p_node->get_path()); |
229 | |
230 | if (connect_to_script_mode) { |
231 | Color accent = get_theme_color(SNAME("accent_color" ), EditorStringName(Editor)); |
232 | |
233 | Ref<Script> scr = p_node->get_script(); |
234 | if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) { |
235 | //has script |
236 | item->add_button(0, get_editor_theme_icon(SNAME("Script" )), BUTTON_SCRIPT); |
237 | } else { |
238 | //has no script (or script is a custom type) |
239 | _set_item_custom_color(item, get_theme_color(SNAME("disabled_font_color" ), EditorStringName(Editor))); |
240 | item->set_selectable(0, false); |
241 | |
242 | if (!scr.is_null()) { // make sure to mark the script if a custom type |
243 | item->add_button(0, get_editor_theme_icon(SNAME("Script" )), BUTTON_SCRIPT); |
244 | item->set_button_disabled(0, item->get_button_count(0) - 1, true); |
245 | } |
246 | |
247 | accent.a *= 0.7; |
248 | } |
249 | |
250 | if (marked.has(p_node)) { |
251 | String node_name = p_node->get_name(); |
252 | if (connecting_signal) { |
253 | node_name += " " + TTR("(Connecting From)" ); |
254 | } |
255 | item->set_text(0, node_name); |
256 | _set_item_custom_color(item, accent); |
257 | } |
258 | } else if (part_of_subscene) { |
259 | if (valid_types.size() == 0) { |
260 | _set_item_custom_color(item, get_theme_color(SNAME("warning_color" ), EditorStringName(Editor))); |
261 | } |
262 | } else if (marked.has(p_node)) { |
263 | String node_name = p_node->get_name(); |
264 | if (connecting_signal) { |
265 | node_name += " " + TTR("(Connecting From)" ); |
266 | } |
267 | item->set_text(0, node_name); |
268 | item->set_selectable(0, marked_selectable); |
269 | _set_item_custom_color(item, get_theme_color(SNAME("accent_color" ), EditorStringName(Editor))); |
270 | } else if (!p_node->can_process()) { |
271 | _set_item_custom_color(item, get_theme_color(SNAME("disabled_font_color" ), EditorStringName(Editor))); |
272 | } else if (!marked_selectable && !marked_children_selectable) { |
273 | Node *node = p_node; |
274 | while (node) { |
275 | if (marked.has(node)) { |
276 | item->set_selectable(0, false); |
277 | _set_item_custom_color(item, get_theme_color(SNAME("error_color" ), EditorStringName(Editor))); |
278 | break; |
279 | } |
280 | node = node->get_parent(); |
281 | } |
282 | } |
283 | |
284 | if (can_rename) { //should be can edit.. |
285 | |
286 | String conf_warning = p_node->get_configuration_warnings_as_string(); |
287 | if (!conf_warning.is_empty()) { |
288 | const int num_warnings = p_node->get_configuration_warnings().size(); |
289 | String warning_icon; |
290 | if (num_warnings == 1) { |
291 | warning_icon = SNAME("NodeWarning" ); |
292 | } else if (num_warnings <= 3) { |
293 | warning_icon = vformat("NodeWarnings%d" , num_warnings); |
294 | } else { |
295 | warning_icon = SNAME("NodeWarnings4Plus" ); |
296 | } |
297 | |
298 | // Improve looks on tooltip, extra spacing on non-bullet point newlines. |
299 | const String bullet_point = U"• " ; |
300 | int next_newline = 0; |
301 | while (next_newline != -1) { |
302 | next_newline = conf_warning.find("\n" , next_newline + 2); |
303 | if (conf_warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) { |
304 | conf_warning = conf_warning.insert(next_newline + 1, " " ); |
305 | } |
306 | } |
307 | |
308 | String newline = (num_warnings == 1 ? "\n" : "\n\n" ); |
309 | |
310 | item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:" ) + newline + conf_warning); |
311 | } |
312 | |
313 | if (p_node->is_unique_name_in_owner()) { |
314 | item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName" )), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this." ), UNIQUE_NODE_PREFIX)); |
315 | } |
316 | |
317 | int num_connections = p_node->get_persistent_signal_connection_count(); |
318 | int num_groups = p_node->get_persistent_group_count(); |
319 | |
320 | String msg_temp; |
321 | if (num_connections >= 1) { |
322 | Array arr; |
323 | arr.push_back(num_connections); |
324 | msg_temp += TTRN("Node has one connection." , "Node has {num} connections." , num_connections).format(arr, "{num}" ); |
325 | if (num_groups >= 1) { |
326 | msg_temp += "\n" ; |
327 | } |
328 | } |
329 | if (num_groups >= 1) { |
330 | msg_temp += TTRN("Node is in this group:" , "Node is in the following groups:" , num_groups) + "\n" ; |
331 | |
332 | List<GroupInfo> groups; |
333 | p_node->get_groups(&groups); |
334 | for (const GroupInfo &E : groups) { |
335 | if (E.persistent) { |
336 | msg_temp += String::utf8("• " ) + String(E.name) + "\n" ; |
337 | } |
338 | } |
339 | } |
340 | if (num_connections >= 1 || num_groups >= 1) { |
341 | if (num_groups < 1) { |
342 | msg_temp += "\n" ; |
343 | } |
344 | msg_temp += TTR("Click to show signals dock." ); |
345 | } |
346 | |
347 | Ref<Texture2D> icon_temp; |
348 | SceneTreeEditorButton signal_temp = BUTTON_SIGNALS; |
349 | if (num_connections >= 1 && num_groups >= 1) { |
350 | icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups" )); |
351 | } else if (num_connections >= 1) { |
352 | icon_temp = get_editor_theme_icon(SNAME("Signals" )); |
353 | } else if (num_groups >= 1) { |
354 | icon_temp = get_editor_theme_icon(SNAME("Groups" )); |
355 | signal_temp = BUTTON_GROUPS; |
356 | } |
357 | |
358 | if (num_connections >= 1 || num_groups >= 1) { |
359 | item->add_button(0, icon_temp, signal_temp, false, msg_temp); |
360 | } |
361 | } |
362 | |
363 | { |
364 | // Display the node name in all tooltips so that long node names can be previewed |
365 | // without having to rename them. |
366 | String tooltip = String(p_node->get_name()); |
367 | |
368 | if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) { |
369 | item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions" )), BUTTON_SUBSCENE, false, TTR("Open in Editor" )); |
370 | tooltip += String("\n" + TTR("Inherits:" ) + " " + p_node->get_scene_inherited_state()->get_path()); |
371 | } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) { |
372 | item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions" )), BUTTON_SUBSCENE, false, TTR("Open in Editor" )); |
373 | tooltip += String("\n" + TTR("Instance:" ) + " " + p_node->get_scene_file_path()); |
374 | } |
375 | |
376 | StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node); |
377 | tooltip += String("\n" + TTR("Type:" ) + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class())); |
378 | |
379 | if (!p_node->get_editor_description().is_empty()) { |
380 | const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "" , 80); |
381 | tooltip += "\n" ; |
382 | |
383 | for (int i = 0; i < boundaries.size(); i += 2) { |
384 | const int start = boundaries[i]; |
385 | const int end = boundaries[i + 1]; |
386 | tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n" ); |
387 | } |
388 | } |
389 | |
390 | item->set_tooltip_text(0, tooltip); |
391 | } |
392 | |
393 | if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes. |
394 | if (!p_node->is_connected("script_changed" , callable_mp(this, &SceneTreeEditor::_node_script_changed))) { |
395 | p_node->connect("script_changed" , callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node)); |
396 | } |
397 | |
398 | Ref<Script> scr = p_node->get_script(); |
399 | if (!scr.is_null()) { |
400 | String additional_notes; |
401 | Color button_color = Color(1, 1, 1); |
402 | // Can't set tooltip after adding button, need to do it before. |
403 | if (scr->is_tool()) { |
404 | additional_notes += "\n" + TTR("This script is currently running in the editor." ); |
405 | button_color = get_theme_color(SNAME("accent_color" ), EditorStringName(Editor)); |
406 | } |
407 | if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) { |
408 | additional_notes += "\n" + TTR("This script is a custom type." ); |
409 | button_color.a = 0.5; |
410 | } |
411 | item->add_button(0, get_editor_theme_icon(SNAME("Script" )), BUTTON_SCRIPT, false, TTR("Open Script:" ) + " " + scr->get_path() + additional_notes); |
412 | item->set_button_color(0, item->get_button_count(0) - 1, button_color); |
413 | } |
414 | |
415 | if (p_node->is_class("CanvasItem" )) { |
416 | if (p_node->has_meta("_edit_lock_" )) { |
417 | item->add_button(0, get_editor_theme_icon(SNAME("Lock" )), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it." )); |
418 | } |
419 | |
420 | if (p_node->has_meta("_edit_group_" )) { |
421 | item->add_button(0, get_editor_theme_icon(SNAME("Group" )), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable." )); |
422 | } |
423 | |
424 | bool v = p_node->call("is_visible" ); |
425 | if (v) { |
426 | item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible" )), BUTTON_VISIBILITY, false, TTR("Toggle Visibility" )); |
427 | } else { |
428 | item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden" )), BUTTON_VISIBILITY, false, TTR("Toggle Visibility" )); |
429 | } |
430 | |
431 | if (!p_node->is_connected("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { |
432 | p_node->connect("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); |
433 | } |
434 | |
435 | _update_visibility_color(p_node, item); |
436 | } else if (p_node->is_class("CanvasLayer" ) || p_node->is_class("Window" )) { |
437 | bool v = p_node->call("is_visible" ); |
438 | if (v) { |
439 | item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible" )), BUTTON_VISIBILITY, false, TTR("Toggle Visibility" )); |
440 | } else { |
441 | item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden" )), BUTTON_VISIBILITY, false, TTR("Toggle Visibility" )); |
442 | } |
443 | |
444 | if (!p_node->is_connected("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { |
445 | p_node->connect("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); |
446 | } |
447 | } else if (p_node->is_class("Node3D" )) { |
448 | if (p_node->has_meta("_edit_lock_" )) { |
449 | item->add_button(0, get_editor_theme_icon(SNAME("Lock" )), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it." )); |
450 | } |
451 | |
452 | if (p_node->has_meta("_edit_group_" )) { |
453 | item->add_button(0, get_editor_theme_icon(SNAME("Group" )), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable." )); |
454 | } |
455 | |
456 | bool v = p_node->call("is_visible" ); |
457 | if (v) { |
458 | item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible" )), BUTTON_VISIBILITY, false, TTR("Toggle Visibility" )); |
459 | } else { |
460 | item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden" )), BUTTON_VISIBILITY, false, TTR("Toggle Visibility" )); |
461 | } |
462 | |
463 | if (!p_node->is_connected("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { |
464 | p_node->connect("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node)); |
465 | } |
466 | |
467 | _update_visibility_color(p_node, item); |
468 | } else if (p_node->is_class("AnimationPlayer" )) { |
469 | bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned(); |
470 | |
471 | if (is_pinned) { |
472 | item->add_button(0, get_editor_theme_icon(SNAME("Pin" )), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin." )); |
473 | } |
474 | } |
475 | } |
476 | |
477 | if (editor_selection) { |
478 | if (editor_selection->is_selected(p_node)) { |
479 | item->select(0); |
480 | } |
481 | } |
482 | |
483 | if (selected == p_node) { |
484 | if (!editor_selection) { |
485 | item->select(0); |
486 | } |
487 | item->set_as_cursor(0); |
488 | } |
489 | |
490 | for (int i = 0; i < p_node->get_child_count(); i++) { |
491 | _add_nodes(p_node->get_child(i), item); |
492 | } |
493 | |
494 | if (valid_types.size()) { |
495 | bool valid = false; |
496 | for (const StringName &E : valid_types) { |
497 | if (p_node->is_class(E) || |
498 | EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) { |
499 | valid = true; |
500 | break; |
501 | } |
502 | } |
503 | |
504 | if (!valid) { |
505 | _set_item_custom_color(item, get_theme_color(SNAME("disabled_font_color" ), EditorStringName(Editor))); |
506 | item->set_selectable(0, false); |
507 | } |
508 | } |
509 | } |
510 | |
511 | void SceneTreeEditor::_node_visibility_changed(Node *p_node) { |
512 | if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) { |
513 | return; |
514 | } |
515 | |
516 | TreeItem *item = _find(tree->get_root(), p_node->get_path()); |
517 | |
518 | if (!item) { |
519 | return; |
520 | } |
521 | |
522 | int idx = item->get_button_by_id(0, BUTTON_VISIBILITY); |
523 | ERR_FAIL_COND(idx == -1); |
524 | |
525 | bool node_visible = false; |
526 | |
527 | if (p_node->is_class("CanvasItem" ) || p_node->is_class("CanvasLayer" ) || p_node->is_class("Window" )) { |
528 | node_visible = p_node->call("is_visible" ); |
529 | CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw(); |
530 | } else if (p_node->is_class("Node3D" )) { |
531 | node_visible = p_node->call("is_visible" ); |
532 | } |
533 | |
534 | if (node_visible) { |
535 | item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible" ))); |
536 | } else { |
537 | item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden" ))); |
538 | } |
539 | |
540 | _update_visibility_color(p_node, item); |
541 | } |
542 | |
543 | void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) { |
544 | if (p_node->is_class("CanvasItem" ) || p_node->is_class("Node3D" )) { |
545 | Color color(1, 1, 1, 1); |
546 | bool visible_on_screen = p_node->call("is_visible_in_tree" ); |
547 | if (!visible_on_screen) { |
548 | color.a = 0.6; |
549 | } |
550 | int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY); |
551 | p_item->set_button_color(0, idx, color); |
552 | } |
553 | } |
554 | |
555 | void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) { |
556 | p_item->set_custom_color(0, p_color); |
557 | p_item->set_meta(SNAME("custom_color" ), p_color); |
558 | } |
559 | |
560 | void SceneTreeEditor::_node_script_changed(Node *p_node) { |
561 | if (tree_dirty) { |
562 | return; |
563 | } |
564 | |
565 | MessageQueue::get_singleton()->push_call(this, "_update_tree" ); |
566 | tree_dirty = true; |
567 | } |
568 | |
569 | void SceneTreeEditor::_node_removed(Node *p_node) { |
570 | if (EditorNode::get_singleton()->is_exiting()) { |
571 | return; //speed up exit |
572 | } |
573 | |
574 | if (p_node->is_connected("script_changed" , callable_mp(this, &SceneTreeEditor::_node_script_changed))) { |
575 | p_node->disconnect("script_changed" , callable_mp(this, &SceneTreeEditor::_node_script_changed)); |
576 | } |
577 | |
578 | if (p_node->is_class("Node3D" ) || p_node->is_class("CanvasItem" ) || p_node->is_class("CanvasLayer" ) || p_node->is_class("Window" )) { |
579 | if (p_node->is_connected("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) { |
580 | p_node->disconnect("visibility_changed" , callable_mp(this, &SceneTreeEditor::_node_visibility_changed)); |
581 | } |
582 | } |
583 | |
584 | if (p_node == selected) { |
585 | selected = nullptr; |
586 | emit_signal(SNAME("node_selected" )); |
587 | } |
588 | } |
589 | |
590 | void SceneTreeEditor::_node_renamed(Node *p_node) { |
591 | if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) { |
592 | return; |
593 | } |
594 | |
595 | emit_signal(SNAME("node_renamed" )); |
596 | |
597 | if (!tree_dirty) { |
598 | MessageQueue::get_singleton()->push_call(this, "_update_tree" ); |
599 | tree_dirty = true; |
600 | } |
601 | } |
602 | |
603 | void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { |
604 | if (!is_inside_tree()) { |
605 | tree_dirty = false; |
606 | return; |
607 | } |
608 | |
609 | if (tree->is_editing()) { |
610 | return; |
611 | } |
612 | |
613 | updating_tree = true; |
614 | tree->clear(); |
615 | if (get_scene_node()) { |
616 | _add_nodes(get_scene_node(), nullptr); |
617 | last_hash = hash_djb2_one_64(0); |
618 | _compute_hash(get_scene_node(), last_hash); |
619 | } |
620 | updating_tree = false; |
621 | tree_dirty = false; |
622 | |
623 | if (!filter.strip_edges().is_empty() || !show_all_nodes) { |
624 | _update_filter(nullptr, p_scroll_to_selected); |
625 | } |
626 | } |
627 | |
628 | bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) { |
629 | if (!p_parent) { |
630 | p_parent = tree->get_root(); |
631 | filter_term_warning.clear(); |
632 | } |
633 | |
634 | if (!p_parent) { |
635 | // Tree is empty, nothing to do here. |
636 | return false; |
637 | } |
638 | |
639 | bool keep_for_children = false; |
640 | for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) { |
641 | // Always keep if at least one of the children are kept. |
642 | keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children; |
643 | } |
644 | |
645 | // Now find other reasons to keep this Node, too. |
646 | PackedStringArray terms = filter.to_lower().split_spaces(); |
647 | bool keep = _item_matches_all_terms(p_parent, terms); |
648 | |
649 | bool selectable = keep; |
650 | if (keep && !valid_types.is_empty()) { |
651 | selectable = false; |
652 | Node *n = get_node(p_parent->get_metadata(0)); |
653 | |
654 | for (const StringName &E : valid_types) { |
655 | if (n->is_class(E) || |
656 | EditorNode::get_singleton()->is_object_of_custom_type(n, E)) { |
657 | selectable = true; |
658 | break; |
659 | } |
660 | } |
661 | } |
662 | |
663 | if (show_all_nodes) { |
664 | p_parent->set_visible(keep_for_children || keep); |
665 | } else { |
666 | // Show only selectable nodes, or parents of selectable. |
667 | p_parent->set_visible(keep_for_children || selectable); |
668 | } |
669 | |
670 | if (selectable) { |
671 | Color custom_color = p_parent->get_meta(SNAME("custom_color" ), Color(0, 0, 0, 0)); |
672 | if (custom_color == Color(0, 0, 0, 0)) { |
673 | p_parent->clear_custom_color(0); |
674 | } else { |
675 | p_parent->set_custom_color(0, custom_color); |
676 | } |
677 | p_parent->set_selectable(0, true); |
678 | } else if (keep_for_children) { |
679 | p_parent->set_custom_color(0, get_theme_color(SNAME("disabled_font_color" ), EditorStringName(Editor))); |
680 | p_parent->set_selectable(0, false); |
681 | p_parent->deselect(0); |
682 | } |
683 | |
684 | if (editor_selection) { |
685 | Node *n = get_node(p_parent->get_metadata(0)); |
686 | if (selectable) { |
687 | if (p_scroll_to_selected && n && editor_selection->is_selected(n)) { |
688 | tree->scroll_to_item(p_parent); |
689 | } |
690 | } else { |
691 | if (n && p_parent->is_selected(0)) { |
692 | editor_selection->remove_node(n); |
693 | p_parent->deselect(0); |
694 | } |
695 | } |
696 | } |
697 | |
698 | return p_parent->is_visible(); |
699 | } |
700 | |
701 | bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms) { |
702 | if (p_terms.is_empty()) { |
703 | return true; |
704 | } |
705 | |
706 | for (int i = 0; i < p_terms.size(); i++) { |
707 | String term = p_terms[i]; |
708 | |
709 | // Recognize special filter. |
710 | if (term.contains(":" ) && !term.get_slicec(':', 0).is_empty()) { |
711 | String parameter = term.get_slicec(':', 0); |
712 | String argument = term.get_slicec(':', 1); |
713 | |
714 | if (parameter == "type" || parameter == "t" ) { |
715 | // Filter by Type. |
716 | String type = get_node(p_item->get_metadata(0))->get_class(); |
717 | bool term_in_inherited_class = false; |
718 | // Every Node is is a Node, duh! |
719 | while (type != "Node" ) { |
720 | if (type.to_lower().contains(argument)) { |
721 | term_in_inherited_class = true; |
722 | break; |
723 | } |
724 | |
725 | type = ClassDB::get_parent_class(type); |
726 | } |
727 | if (!term_in_inherited_class) { |
728 | return false; |
729 | } |
730 | } else if (parameter == "group" || parameter == "g" ) { |
731 | // Filter by Group. |
732 | Node *node = get_node(p_item->get_metadata(0)); |
733 | |
734 | if (argument.is_empty()) { |
735 | // When argument is empty, match all Nodes belonging to any exposed group. |
736 | if (node->get_persistent_group_count() == 0) { |
737 | return false; |
738 | } |
739 | } else { |
740 | List<Node::GroupInfo> group_info_list; |
741 | node->get_groups(&group_info_list); |
742 | |
743 | bool term_in_groups = false; |
744 | for (int j = 0; j < group_info_list.size(); j++) { |
745 | if (!group_info_list[j].persistent) { |
746 | continue; // Ignore internal groups. |
747 | } |
748 | if (String(group_info_list[j].name).to_lower().contains(argument)) { |
749 | term_in_groups = true; |
750 | break; |
751 | } |
752 | } |
753 | if (!term_in_groups) { |
754 | return false; |
755 | } |
756 | } |
757 | } else if (filter_term_warning.is_empty()) { |
758 | filter_term_warning = vformat(TTR("\"%s\" is not a known filter." ), parameter); |
759 | continue; |
760 | } |
761 | } else { |
762 | // Default. |
763 | if (!p_item->get_text(0).to_lower().contains(term)) { |
764 | return false; |
765 | } |
766 | } |
767 | } |
768 | |
769 | return true; |
770 | } |
771 | |
772 | void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) { |
773 | hash = hash_djb2_one_64(p_node->get_instance_id(), hash); |
774 | if (p_node->get_parent()) { |
775 | hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash |
776 | } |
777 | |
778 | for (int i = 0; i < p_node->get_child_count(); i++) { |
779 | _compute_hash(p_node->get_child(i), hash); |
780 | } |
781 | } |
782 | |
783 | void SceneTreeEditor::_test_update_tree() { |
784 | pending_test_update = false; |
785 | |
786 | if (!is_inside_tree()) { |
787 | return; |
788 | } |
789 | |
790 | if (tree_dirty) { |
791 | return; // don't even bother |
792 | } |
793 | |
794 | uint64_t hash = hash_djb2_one_64(0); |
795 | if (get_scene_node()) { |
796 | _compute_hash(get_scene_node(), hash); |
797 | } |
798 | //test hash |
799 | if (hash == last_hash) { |
800 | return; // did not change |
801 | } |
802 | |
803 | MessageQueue::get_singleton()->push_call(this, "_update_tree" ); |
804 | tree_dirty = true; |
805 | } |
806 | |
807 | void SceneTreeEditor::_tree_process_mode_changed() { |
808 | MessageQueue::get_singleton()->push_call(this, "_update_tree" ); |
809 | tree_dirty = true; |
810 | } |
811 | |
812 | void SceneTreeEditor::_tree_changed() { |
813 | if (EditorNode::get_singleton()->is_exiting()) { |
814 | return; //speed up exit |
815 | } |
816 | if (pending_test_update) { |
817 | return; |
818 | } |
819 | if (tree_dirty) { |
820 | return; |
821 | } |
822 | |
823 | MessageQueue::get_singleton()->push_call(this, "_test_update_tree" ); |
824 | pending_test_update = true; |
825 | } |
826 | |
827 | void SceneTreeEditor::_selected_changed() { |
828 | TreeItem *s = tree->get_selected(); |
829 | ERR_FAIL_NULL(s); |
830 | NodePath np = s->get_metadata(0); |
831 | |
832 | Node *n = get_node(np); |
833 | |
834 | if (n == selected) { |
835 | return; |
836 | } |
837 | |
838 | selected = get_node(np); |
839 | |
840 | blocked++; |
841 | emit_signal(SNAME("node_selected" )); |
842 | blocked--; |
843 | } |
844 | |
845 | void SceneTreeEditor::_deselect_items() { |
846 | // Clear currently selected items in scene tree dock. |
847 | if (editor_selection) { |
848 | editor_selection->clear(); |
849 | emit_signal(SNAME("node_changed" )); |
850 | } |
851 | } |
852 | |
853 | void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) { |
854 | TreeItem *item = Object::cast_to<TreeItem>(p_object); |
855 | ERR_FAIL_NULL(item); |
856 | |
857 | if (!item->is_visible()) { |
858 | return; |
859 | } |
860 | |
861 | NodePath np = item->get_metadata(0); |
862 | |
863 | Node *n = get_node(np); |
864 | |
865 | if (!n) { |
866 | return; |
867 | } |
868 | |
869 | if (!editor_selection) { |
870 | return; |
871 | } |
872 | |
873 | if (p_selected) { |
874 | editor_selection->add_node(n); |
875 | |
876 | } else { |
877 | editor_selection->remove_node(n); |
878 | } |
879 | |
880 | // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed" |
881 | if (editor_selection->get_selected_nodes().size() > 1) { |
882 | emit_signal(SNAME("node_changed" )); |
883 | } |
884 | } |
885 | |
886 | void SceneTreeEditor::_notification(int p_what) { |
887 | switch (p_what) { |
888 | case NOTIFICATION_ENTER_TREE: { |
889 | get_tree()->connect("tree_changed" , callable_mp(this, &SceneTreeEditor::_tree_changed)); |
890 | get_tree()->connect("tree_process_mode_changed" , callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); |
891 | get_tree()->connect("node_removed" , callable_mp(this, &SceneTreeEditor::_node_removed)); |
892 | get_tree()->connect("node_renamed" , callable_mp(this, &SceneTreeEditor::_node_renamed)); |
893 | get_tree()->connect("node_configuration_warning_changed" , callable_mp(this, &SceneTreeEditor::_warning_changed)); |
894 | |
895 | tree->connect("item_collapsed" , callable_mp(this, &SceneTreeEditor::_cell_collapsed)); |
896 | |
897 | _update_tree(); |
898 | } break; |
899 | |
900 | case NOTIFICATION_EXIT_TREE: { |
901 | get_tree()->disconnect("tree_changed" , callable_mp(this, &SceneTreeEditor::_tree_changed)); |
902 | get_tree()->disconnect("tree_process_mode_changed" , callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed)); |
903 | get_tree()->disconnect("node_removed" , callable_mp(this, &SceneTreeEditor::_node_removed)); |
904 | get_tree()->disconnect("node_renamed" , callable_mp(this, &SceneTreeEditor::_node_renamed)); |
905 | tree->disconnect("item_collapsed" , callable_mp(this, &SceneTreeEditor::_cell_collapsed)); |
906 | get_tree()->disconnect("node_configuration_warning_changed" , callable_mp(this, &SceneTreeEditor::_warning_changed)); |
907 | } break; |
908 | |
909 | case NOTIFICATION_THEME_CHANGED: { |
910 | tree->add_theme_constant_override("icon_max_width" , get_theme_constant(SNAME("class_icon_size" ), EditorStringName(Editor))); |
911 | |
912 | _update_tree(); |
913 | } break; |
914 | } |
915 | } |
916 | |
917 | TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) { |
918 | if (!p_node) { |
919 | return nullptr; |
920 | } |
921 | |
922 | NodePath np = p_node->get_metadata(0); |
923 | if (np == p_path) { |
924 | return p_node; |
925 | } |
926 | |
927 | TreeItem *children = p_node->get_first_child(); |
928 | while (children) { |
929 | TreeItem *n = _find(children, p_path); |
930 | if (n) { |
931 | return n; |
932 | } |
933 | children = children->get_next(); |
934 | } |
935 | |
936 | return nullptr; |
937 | } |
938 | |
939 | void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) { |
940 | ERR_FAIL_COND(blocked > 0); |
941 | |
942 | if (pending_test_update) { |
943 | _test_update_tree(); |
944 | } |
945 | if (tree_dirty) { |
946 | _update_tree(); |
947 | } |
948 | |
949 | if (selected == p_node) { |
950 | return; |
951 | } |
952 | |
953 | TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr; |
954 | |
955 | if (item) { |
956 | if (auto_expand_selected) { |
957 | // Make visible when it's collapsed. |
958 | TreeItem *node = item->get_parent(); |
959 | while (node && node != tree->get_root()) { |
960 | node->set_collapsed(false); |
961 | node = node->get_parent(); |
962 | } |
963 | item->select(0); |
964 | item->set_as_cursor(0); |
965 | selected = p_node; |
966 | tree->ensure_cursor_is_visible(); |
967 | } |
968 | } else { |
969 | if (!p_node) { |
970 | selected = nullptr; |
971 | } |
972 | _update_tree(); |
973 | selected = p_node; |
974 | } |
975 | |
976 | if (p_emit_selected) { |
977 | emit_signal(SNAME("node_selected" )); |
978 | } |
979 | } |
980 | |
981 | void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) { |
982 | TreeItem *item = _find(tree->get_root(), p_node->get_path()); |
983 | ERR_FAIL_NULL(item); |
984 | String new_name = p_name.validate_node_name(); |
985 | |
986 | if (new_name != p_name) { |
987 | String text = TTR("Invalid node name, the following characters are not allowed:" ) + "\n" + String::get_invalid_node_name_characters(); |
988 | if (error->is_visible()) { |
989 | if (!error->get_meta("invalid_character" , false)) { |
990 | error->set_text(error->get_text() + "\n\n" + text); |
991 | error->set_meta("invalid_character" , true); |
992 | } |
993 | } else { |
994 | error->set_text(text); |
995 | error->set_meta("invalid_character" , true); |
996 | error->set_meta("same_unique_name" , false); |
997 | error->popup_centered(); |
998 | } |
999 | } |
1000 | |
1001 | // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`. |
1002 | new_name = new_name.strip_edges(); |
1003 | if (new_name.is_empty()) { |
1004 | // If name is empty, fallback to class name. |
1005 | if (GLOBAL_GET("editor/naming/node_name_casing" ).operator int() != NAME_CASING_PASCAL_CASE) { |
1006 | new_name = Node::adjust_name_casing(p_node->get_class()); |
1007 | } else { |
1008 | new_name = p_node->get_class(); |
1009 | } |
1010 | } |
1011 | |
1012 | if (new_name == p_node->get_name()) { |
1013 | if (item->get_text(0).is_empty()) { |
1014 | item->set_text(0, new_name); |
1015 | } |
1016 | return; |
1017 | } |
1018 | |
1019 | // We previously made sure name is not the same as current name so that it won't complain about already used unique name when not changing name. |
1020 | if (p_node->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) { |
1021 | String text = TTR("Another node already uses this unique name in the scene." ); |
1022 | if (error->is_visible()) { |
1023 | if (!error->get_meta("same_unique_name" , false)) { |
1024 | error->set_text(error->get_text() + "\n\n" + text); |
1025 | error->set_meta("same_unique_name" , true); |
1026 | } |
1027 | } else { |
1028 | error->set_text(text); |
1029 | error->set_meta("same_unique_name" , true); |
1030 | error->set_meta("invalid_character" , false); |
1031 | error->popup_centered(); |
1032 | } |
1033 | item->set_text(0, p_node->get_name()); |
1034 | return; |
1035 | } |
1036 | |
1037 | if (!is_scene_tree_dock) { |
1038 | p_node->set_name(new_name); |
1039 | item->set_metadata(0, p_node->get_path()); |
1040 | emit_signal(SNAME("node_renamed" )); |
1041 | } else { |
1042 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
1043 | undo_redo->create_action("Rename Node" , UndoRedo::MERGE_DISABLE, p_node); |
1044 | |
1045 | emit_signal(SNAME("node_prerename" ), p_node, new_name); |
1046 | |
1047 | undo_redo->add_undo_method(p_node, "set_name" , p_node->get_name()); |
1048 | undo_redo->add_undo_method(item, "set_metadata" , 0, p_node->get_path()); |
1049 | undo_redo->add_undo_method(item, "set_text" , 0, p_node->get_name()); |
1050 | |
1051 | p_node->set_name(new_name); |
1052 | undo_redo->add_do_method(p_node, "set_name" , new_name); |
1053 | undo_redo->add_do_method(item, "set_metadata" , 0, p_node->get_path()); |
1054 | undo_redo->add_do_method(item, "set_text" , 0, new_name); |
1055 | |
1056 | undo_redo->commit_action(); |
1057 | } |
1058 | } |
1059 | |
1060 | void SceneTreeEditor::_renamed() { |
1061 | TreeItem *which = tree->get_edited(); |
1062 | |
1063 | ERR_FAIL_NULL(which); |
1064 | NodePath np = which->get_metadata(0); |
1065 | Node *n = get_node(np); |
1066 | ERR_FAIL_NULL(n); |
1067 | |
1068 | String new_name = which->get_text(0); |
1069 | |
1070 | _rename_node(n, new_name); |
1071 | } |
1072 | |
1073 | Node *SceneTreeEditor::get_selected() { |
1074 | return selected; |
1075 | } |
1076 | |
1077 | void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) { |
1078 | if (tree_dirty) { |
1079 | _update_tree(); |
1080 | } |
1081 | marked = p_marked; |
1082 | marked_selectable = p_selectable; |
1083 | marked_children_selectable = p_children_selectable; |
1084 | _update_tree(); |
1085 | } |
1086 | |
1087 | void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) { |
1088 | HashSet<Node *> s; |
1089 | if (p_marked) { |
1090 | s.insert(p_marked); |
1091 | } |
1092 | set_marked(s, p_selectable, p_children_selectable); |
1093 | } |
1094 | |
1095 | void SceneTreeEditor::set_filter(const String &p_filter) { |
1096 | filter = p_filter; |
1097 | _update_filter(nullptr, true); |
1098 | } |
1099 | |
1100 | String SceneTreeEditor::get_filter() const { |
1101 | return filter; |
1102 | } |
1103 | |
1104 | String SceneTreeEditor::get_filter_term_warning() { |
1105 | return filter_term_warning; |
1106 | } |
1107 | |
1108 | void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) { |
1109 | show_all_nodes = p_show_all_nodes; |
1110 | _update_filter(nullptr, true); |
1111 | } |
1112 | |
1113 | void SceneTreeEditor::set_as_scene_tree_dock() { |
1114 | is_scene_tree_dock = true; |
1115 | } |
1116 | |
1117 | void SceneTreeEditor::set_display_foreign_nodes(bool p_display) { |
1118 | display_foreign = p_display; |
1119 | _update_tree(); |
1120 | } |
1121 | |
1122 | void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) { |
1123 | valid_types = p_valid; |
1124 | } |
1125 | |
1126 | void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) { |
1127 | editor_selection = p_selection; |
1128 | tree->set_select_mode(Tree::SELECT_MULTI); |
1129 | tree->set_cursor_can_exit_tree(false); |
1130 | editor_selection->connect("selection_changed" , callable_mp(this, &SceneTreeEditor::_selection_changed)); |
1131 | } |
1132 | |
1133 | void SceneTreeEditor::_update_selection(TreeItem *item) { |
1134 | ERR_FAIL_NULL(item); |
1135 | |
1136 | NodePath np = item->get_metadata(0); |
1137 | |
1138 | if (!has_node(np)) { |
1139 | return; |
1140 | } |
1141 | |
1142 | Node *n = get_node(np); |
1143 | |
1144 | if (!n) { |
1145 | return; |
1146 | } |
1147 | |
1148 | if (editor_selection->is_selected(n)) { |
1149 | if (!item->is_selected(0)) { |
1150 | item->select(0); |
1151 | } |
1152 | } else { |
1153 | if (item->is_selected(0)) { |
1154 | TreeItem *previous_cursor_item = tree->get_selected(); |
1155 | item->deselect(0); |
1156 | previous_cursor_item->set_as_cursor(0); |
1157 | } |
1158 | } |
1159 | |
1160 | TreeItem *c = item->get_first_child(); |
1161 | |
1162 | while (c) { |
1163 | _update_selection(c); |
1164 | c = c->get_next(); |
1165 | } |
1166 | } |
1167 | |
1168 | void SceneTreeEditor::_selection_changed() { |
1169 | if (!editor_selection) { |
1170 | return; |
1171 | } |
1172 | |
1173 | TreeItem *root = tree->get_root(); |
1174 | |
1175 | if (!root) { |
1176 | return; |
1177 | } |
1178 | _update_selection(root); |
1179 | } |
1180 | |
1181 | void SceneTreeEditor::_cell_collapsed(Object *p_obj) { |
1182 | if (updating_tree) { |
1183 | return; |
1184 | } |
1185 | if (!can_rename) { |
1186 | return; |
1187 | } |
1188 | |
1189 | TreeItem *ti = Object::cast_to<TreeItem>(p_obj); |
1190 | if (!ti) { |
1191 | return; |
1192 | } |
1193 | |
1194 | bool collapsed = ti->is_collapsed(); |
1195 | |
1196 | NodePath np = ti->get_metadata(0); |
1197 | |
1198 | Node *n = get_node(np); |
1199 | ERR_FAIL_NULL(n); |
1200 | |
1201 | n->set_display_folded(collapsed); |
1202 | } |
1203 | |
1204 | Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { |
1205 | if (!can_rename) { |
1206 | return Variant(); //not editable tree |
1207 | } |
1208 | |
1209 | if (tree->get_button_id_at_position(p_point) != -1) { |
1210 | return Variant(); //dragging from button |
1211 | } |
1212 | |
1213 | Vector<Node *> selected_nodes; |
1214 | Vector<Ref<Texture2D>> icons; |
1215 | TreeItem *next = tree->get_next_selected(nullptr); |
1216 | while (next) { |
1217 | NodePath np = next->get_metadata(0); |
1218 | |
1219 | Node *n = get_node(np); |
1220 | if (n) { |
1221 | // Only allow selection if not part of an instantiated scene. |
1222 | if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) { |
1223 | selected_nodes.push_back(n); |
1224 | icons.push_back(next->get_icon(0)); |
1225 | } |
1226 | } |
1227 | next = tree->get_next_selected(next); |
1228 | } |
1229 | |
1230 | if (selected_nodes.is_empty()) { |
1231 | return Variant(); |
1232 | } |
1233 | |
1234 | VBoxContainer *vb = memnew(VBoxContainer); |
1235 | Array objs; |
1236 | int list_max = 10; |
1237 | float opacity_step = 1.0f / list_max; |
1238 | float opacity_item = 1.0f; |
1239 | for (int i = 0; i < selected_nodes.size(); i++) { |
1240 | if (i < list_max) { |
1241 | HBoxContainer *hb = memnew(HBoxContainer); |
1242 | TextureRect *tf = memnew(TextureRect); |
1243 | int icon_size = get_theme_constant(SNAME("class_icon_size" ), EditorStringName(Editor)); |
1244 | tf->set_custom_minimum_size(Size2(icon_size, icon_size)); |
1245 | tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); |
1246 | tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); |
1247 | tf->set_texture(icons[i]); |
1248 | hb->add_child(tf); |
1249 | Label *label = memnew(Label(selected_nodes[i]->get_name())); |
1250 | hb->add_child(label); |
1251 | vb->add_child(hb); |
1252 | hb->set_modulate(Color(1, 1, 1, opacity_item)); |
1253 | opacity_item -= opacity_step; |
1254 | } |
1255 | NodePath p = selected_nodes[i]->get_path(); |
1256 | objs.push_back(p); |
1257 | } |
1258 | |
1259 | set_drag_preview(vb); |
1260 | Dictionary drag_data; |
1261 | drag_data["type" ] = "nodes" ; |
1262 | drag_data["nodes" ] = objs; |
1263 | |
1264 | tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); |
1265 | emit_signal(SNAME("nodes_dragged" )); |
1266 | |
1267 | return drag_data; |
1268 | } |
1269 | |
1270 | bool SceneTreeEditor::_is_script_type(const StringName &p_type) const { |
1271 | return (script_types->find(p_type)); |
1272 | } |
1273 | |
1274 | bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { |
1275 | if (!can_rename) { |
1276 | return false; //not editable tree |
1277 | } |
1278 | |
1279 | Dictionary d = p_data; |
1280 | if (!d.has("type" )) { |
1281 | return false; |
1282 | } |
1283 | |
1284 | TreeItem *item = tree->get_item_at_position(p_point); |
1285 | if (!item) { |
1286 | return false; |
1287 | } |
1288 | |
1289 | int section = tree->get_drop_section_at_position(p_point); |
1290 | if (section < -1 || (section == -1 && !item->get_parent())) { |
1291 | return false; |
1292 | } |
1293 | |
1294 | if (String(d["type" ]) == "files" ) { |
1295 | Vector<String> files = d["files" ]; |
1296 | |
1297 | if (files.size() == 0) { |
1298 | return false; //weird |
1299 | } |
1300 | |
1301 | if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) { |
1302 | tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); |
1303 | return true; |
1304 | } |
1305 | |
1306 | bool scene_drop = true; |
1307 | for (int i = 0; i < files.size(); i++) { |
1308 | String file = files[i]; |
1309 | String ftype = EditorFileSystem::get_singleton()->get_file_type(file); |
1310 | if (ftype != "PackedScene" ) { |
1311 | scene_drop = false; |
1312 | break; |
1313 | } |
1314 | } |
1315 | |
1316 | if (scene_drop) { |
1317 | tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); |
1318 | } else { |
1319 | if (files.size() > 1) { |
1320 | return false; |
1321 | } |
1322 | tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); |
1323 | } |
1324 | |
1325 | return true; |
1326 | } |
1327 | |
1328 | if (String(d["type" ]) == "script_list_element" ) { |
1329 | ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element" ]); |
1330 | if (se) { |
1331 | String sp = se->get_edited_resource()->get_path(); |
1332 | if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) { |
1333 | tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM); |
1334 | return true; |
1335 | } |
1336 | } |
1337 | } |
1338 | |
1339 | return String(d["type" ]) == "nodes" && filter.is_empty(); |
1340 | } |
1341 | |
1342 | void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { |
1343 | if (!can_drop_data_fw(p_point, p_data, p_from)) { |
1344 | return; |
1345 | } |
1346 | |
1347 | TreeItem *item = tree->get_item_at_position(p_point); |
1348 | if (!item) { |
1349 | return; |
1350 | } |
1351 | int section = tree->get_drop_section_at_position(p_point); |
1352 | if (section < -1) { |
1353 | return; |
1354 | } |
1355 | |
1356 | NodePath np = item->get_metadata(0); |
1357 | Node *n = get_node(np); |
1358 | if (!n) { |
1359 | return; |
1360 | } |
1361 | |
1362 | Dictionary d = p_data; |
1363 | |
1364 | if (String(d["type" ]) == "nodes" ) { |
1365 | Array nodes = d["nodes" ]; |
1366 | emit_signal(SNAME("nodes_rearranged" ), nodes, np, section); |
1367 | } |
1368 | |
1369 | if (String(d["type" ]) == "files" ) { |
1370 | Vector<String> files = d["files" ]; |
1371 | |
1372 | String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]); |
1373 | if (_is_script_type(ftype)) { |
1374 | emit_signal(SNAME("script_dropped" ), files[0], np); |
1375 | } else { |
1376 | emit_signal(SNAME("files_dropped" ), files, np, section); |
1377 | } |
1378 | } |
1379 | |
1380 | if (String(d["type" ]) == "script_list_element" ) { |
1381 | ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element" ]); |
1382 | if (se) { |
1383 | String sp = se->get_edited_resource()->get_path(); |
1384 | if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) { |
1385 | emit_signal(SNAME("script_dropped" ), sp, np); |
1386 | } |
1387 | } |
1388 | } |
1389 | } |
1390 | |
1391 | void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) { |
1392 | if (p_button != MouseButton::RIGHT) { |
1393 | return; |
1394 | } |
1395 | _rmb_select(p_pos); |
1396 | } |
1397 | |
1398 | void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) { |
1399 | if (p_button != MouseButton::RIGHT) { |
1400 | return; |
1401 | } |
1402 | emit_signal(SNAME("rmb_pressed" ), tree->get_screen_position() + p_pos); |
1403 | } |
1404 | |
1405 | void SceneTreeEditor::update_warning() { |
1406 | _warning_changed(nullptr); |
1407 | } |
1408 | |
1409 | void SceneTreeEditor::_warning_changed(Node *p_for_node) { |
1410 | //should use a timer |
1411 | update_timer->start(); |
1412 | } |
1413 | |
1414 | void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) { |
1415 | if (p_update_settings) { |
1416 | EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected" , p_auto); |
1417 | } |
1418 | auto_expand_selected = p_auto; |
1419 | } |
1420 | |
1421 | void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) { |
1422 | connect_to_script_mode = p_enable; |
1423 | update_tree(); |
1424 | } |
1425 | |
1426 | void SceneTreeEditor::set_connecting_signal(bool p_enable) { |
1427 | connecting_signal = p_enable; |
1428 | update_tree(); |
1429 | } |
1430 | |
1431 | void SceneTreeEditor::_bind_methods() { |
1432 | ClassDB::bind_method(D_METHOD("_update_tree" ), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo. |
1433 | ClassDB::bind_method("_rename_node" , &SceneTreeEditor::_rename_node); |
1434 | ClassDB::bind_method("_test_update_tree" , &SceneTreeEditor::_test_update_tree); |
1435 | |
1436 | ClassDB::bind_method(D_METHOD("update_tree" ), &SceneTreeEditor::update_tree); |
1437 | |
1438 | ADD_SIGNAL(MethodInfo("node_selected" )); |
1439 | ADD_SIGNAL(MethodInfo("node_renamed" )); |
1440 | ADD_SIGNAL(MethodInfo("node_prerename" )); |
1441 | ADD_SIGNAL(MethodInfo("node_changed" )); |
1442 | ADD_SIGNAL(MethodInfo("nodes_dragged" )); |
1443 | ADD_SIGNAL(MethodInfo("nodes_rearranged" , PropertyInfo(Variant::ARRAY, "paths" ), PropertyInfo(Variant::NODE_PATH, "to_path" ), PropertyInfo(Variant::INT, "type" ))); |
1444 | ADD_SIGNAL(MethodInfo("files_dropped" , PropertyInfo(Variant::PACKED_STRING_ARRAY, "files" ), PropertyInfo(Variant::NODE_PATH, "to_path" ), PropertyInfo(Variant::INT, "type" ))); |
1445 | ADD_SIGNAL(MethodInfo("script_dropped" , PropertyInfo(Variant::STRING, "file" ), PropertyInfo(Variant::NODE_PATH, "to_path" ))); |
1446 | ADD_SIGNAL(MethodInfo("rmb_pressed" , PropertyInfo(Variant::VECTOR2, "position" ))); |
1447 | |
1448 | ADD_SIGNAL(MethodInfo("open" )); |
1449 | ADD_SIGNAL(MethodInfo("open_script" )); |
1450 | } |
1451 | |
1452 | SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) { |
1453 | selected = nullptr; |
1454 | |
1455 | can_rename = p_can_rename; |
1456 | can_open_instance = p_can_open_instance; |
1457 | editor_selection = nullptr; |
1458 | |
1459 | if (p_label) { |
1460 | Label *label = memnew(Label); |
1461 | label->set_theme_type_variation("HeaderSmall" ); |
1462 | label->set_position(Point2(10, 0)); |
1463 | label->set_text(TTR("Scene Tree (Nodes):" )); |
1464 | |
1465 | add_child(label); |
1466 | } |
1467 | |
1468 | tree = memnew(Tree); |
1469 | tree->set_anchor(SIDE_RIGHT, ANCHOR_END); |
1470 | tree->set_anchor(SIDE_BOTTOM, ANCHOR_END); |
1471 | tree->set_begin(Point2(0, p_label ? 18 : 0)); |
1472 | tree->set_end(Point2(0, 0)); |
1473 | tree->set_allow_reselect(true); |
1474 | tree->add_theme_constant_override("button_margin" , 0); |
1475 | |
1476 | add_child(tree); |
1477 | |
1478 | SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor); |
1479 | if (p_can_rename) { |
1480 | tree->set_allow_rmb_select(true); |
1481 | tree->connect("item_mouse_selected" , callable_mp(this, &SceneTreeEditor::_rmb_select)); |
1482 | tree->connect("empty_clicked" , callable_mp(this, &SceneTreeEditor::_empty_clicked)); |
1483 | } |
1484 | |
1485 | tree->connect("cell_selected" , callable_mp(this, &SceneTreeEditor::_selected_changed)); |
1486 | tree->connect("item_edited" , callable_mp(this, &SceneTreeEditor::_renamed)); |
1487 | tree->connect("multi_selected" , callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); |
1488 | tree->connect("button_clicked" , callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); |
1489 | tree->connect("nothing_selected" , callable_mp(this, &SceneTreeEditor::_deselect_items)); |
1490 | |
1491 | error = memnew(AcceptDialog); |
1492 | add_child(error); |
1493 | |
1494 | warning = memnew(AcceptDialog); |
1495 | add_child(warning); |
1496 | warning->set_title(TTR("Node Configuration Warning!" )); |
1497 | |
1498 | last_hash = 0; |
1499 | blocked = 0; |
1500 | |
1501 | update_timer = memnew(Timer); |
1502 | update_timer->connect("timeout" , callable_mp(this, &SceneTreeEditor::_update_tree).bind(false)); |
1503 | update_timer->set_one_shot(true); |
1504 | update_timer->set_wait_time(0.5); |
1505 | add_child(update_timer); |
1506 | |
1507 | script_types = memnew(List<StringName>); |
1508 | ClassDB::get_inheriters_from_class("Script" , script_types); |
1509 | } |
1510 | |
1511 | SceneTreeEditor::~SceneTreeEditor() { |
1512 | memdelete(script_types); |
1513 | } |
1514 | |
1515 | /******** DIALOG *********/ |
1516 | |
1517 | void SceneTreeDialog::() { |
1518 | popup_centered_clamped(Size2(350, 700) * EDSCALE); |
1519 | } |
1520 | |
1521 | void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) { |
1522 | EditorSettings::get_singleton()->set_project_metadata("editor_metadata" , "show_all_nodes_for_node_selection" , p_button_pressed); |
1523 | tree->set_show_all_nodes(p_button_pressed); |
1524 | } |
1525 | |
1526 | void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) { |
1527 | if (p_valid.is_empty()) { |
1528 | return; |
1529 | } |
1530 | |
1531 | tree->set_valid_types(p_valid); |
1532 | |
1533 | HBoxContainer *hbox = memnew(HBoxContainer); |
1534 | content->add_child(hbox); |
1535 | content->move_child(hbox, 0); |
1536 | |
1537 | { |
1538 | Label *label = memnew(Label); |
1539 | hbox->add_child(label); |
1540 | label->set_text(TTR("Allowed:" )); |
1541 | } |
1542 | |
1543 | HFlowContainer *hflow = memnew(HFlowContainer); |
1544 | hbox->add_child(hflow); |
1545 | hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
1546 | |
1547 | for (const StringName &type : p_valid) { |
1548 | HBoxContainer *hb = memnew(HBoxContainer); |
1549 | hflow->add_child(hb); |
1550 | |
1551 | TextureRect *trect = memnew(TextureRect); |
1552 | hb->add_child(trect); |
1553 | trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); |
1554 | trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); |
1555 | trect->set_meta("type" , type); |
1556 | valid_type_icons.push_back(trect); |
1557 | |
1558 | Label *label = memnew(Label); |
1559 | hb->add_child(label); |
1560 | label->set_text(type); |
1561 | label->set_auto_translate(false); |
1562 | } |
1563 | |
1564 | show_all_nodes->show(); |
1565 | } |
1566 | |
1567 | void SceneTreeDialog::_update_theme() { |
1568 | filter->set_right_icon(tree->get_editor_theme_icon(SNAME("Search" ))); |
1569 | for (TextureRect *trect : valid_type_icons) { |
1570 | trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size" ), EditorStringName(Editor)), 0)); |
1571 | trect->set_texture(EditorNode::get_singleton()->get_class_icon(trect->get_meta("type" ))); |
1572 | } |
1573 | } |
1574 | |
1575 | void SceneTreeDialog::_notification(int p_what) { |
1576 | switch (p_what) { |
1577 | case NOTIFICATION_VISIBILITY_CHANGED: { |
1578 | if (is_visible()) { |
1579 | tree->update_tree(); |
1580 | |
1581 | // Select the search bar by default. |
1582 | filter->call_deferred(SNAME("grab_focus" )); |
1583 | } |
1584 | } break; |
1585 | |
1586 | case NOTIFICATION_ENTER_TREE: { |
1587 | connect("confirmed" , callable_mp(this, &SceneTreeDialog::_select)); |
1588 | _update_theme(); |
1589 | } break; |
1590 | |
1591 | case NOTIFICATION_THEME_CHANGED: { |
1592 | _update_theme(); |
1593 | } break; |
1594 | |
1595 | case NOTIFICATION_EXIT_TREE: { |
1596 | disconnect("confirmed" , callable_mp(this, &SceneTreeDialog::_select)); |
1597 | } break; |
1598 | } |
1599 | } |
1600 | |
1601 | void SceneTreeDialog::_cancel() { |
1602 | hide(); |
1603 | } |
1604 | |
1605 | void SceneTreeDialog::_select() { |
1606 | if (tree->get_selected()) { |
1607 | // The signal may cause another dialog to be displayed, so be sure to hide this one first. |
1608 | hide(); |
1609 | emit_signal(SNAME("selected" ), tree->get_selected()->get_path()); |
1610 | } |
1611 | } |
1612 | |
1613 | void SceneTreeDialog::_selected_changed() { |
1614 | get_ok_button()->set_disabled(!tree->get_selected()); |
1615 | } |
1616 | |
1617 | void SceneTreeDialog::_filter_changed(const String &p_filter) { |
1618 | tree->set_filter(p_filter); |
1619 | } |
1620 | |
1621 | void SceneTreeDialog::_bind_methods() { |
1622 | ClassDB::bind_method("_cancel" , &SceneTreeDialog::_cancel); |
1623 | |
1624 | ADD_SIGNAL(MethodInfo("selected" , PropertyInfo(Variant::NODE_PATH, "path" ))); |
1625 | } |
1626 | |
1627 | SceneTreeDialog::SceneTreeDialog() { |
1628 | set_title(TTR("Select a Node" )); |
1629 | content = memnew(VBoxContainer); |
1630 | add_child(content); |
1631 | |
1632 | HBoxContainer *filter_hbc = memnew(HBoxContainer); |
1633 | content->add_child(filter_hbc); |
1634 | |
1635 | filter = memnew(LineEdit); |
1636 | filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
1637 | filter->set_placeholder(TTR("Filter Nodes" )); |
1638 | filter->set_clear_button_enabled(true); |
1639 | filter->add_theme_constant_override("minimum_character_width" , 0); |
1640 | filter->connect("text_changed" , callable_mp(this, &SceneTreeDialog::_filter_changed)); |
1641 | filter_hbc->add_child(filter); |
1642 | |
1643 | // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined. |
1644 | show_all_nodes = memnew(CheckButton); |
1645 | show_all_nodes->set_text(TTR("Show All" )); |
1646 | show_all_nodes->connect("toggled" , callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed)); |
1647 | show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN); |
1648 | show_all_nodes->hide(); |
1649 | filter_hbc->add_child(show_all_nodes); |
1650 | |
1651 | tree = memnew(SceneTreeEditor(false, false, true)); |
1652 | tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
1653 | tree->get_scene_tree()->connect("item_activated" , callable_mp(this, &SceneTreeDialog::_select)); |
1654 | // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag. |
1655 | // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering. |
1656 | show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata" , "show_all_nodes_for_node_selection" , false)); |
1657 | content->add_child(tree); |
1658 | |
1659 | // Disable the OK button when no node is selected. |
1660 | get_ok_button()->set_disabled(!tree->get_selected()); |
1661 | tree->connect("node_selected" , callable_mp(this, &SceneTreeDialog::_selected_changed)); |
1662 | } |
1663 | |
1664 | SceneTreeDialog::~SceneTreeDialog() { |
1665 | } |
1666 | |