| 1 | /**************************************************************************/ | 
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| 2 | /*  renderer_viewport.cpp                                                 */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "renderer_viewport.h" | 
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| 32 |  | 
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| 33 | #include "core/config/project_settings.h" | 
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| 34 | #include "core/object/worker_thread_pool.h" | 
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| 35 | #include "renderer_canvas_cull.h" | 
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| 36 | #include "renderer_scene_cull.h" | 
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| 37 | #include "rendering_server_globals.h" | 
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| 38 | #include "storage/texture_storage.h" | 
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| 39 |  | 
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| 40 | static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, RendererCanvasCull::Canvas *p_canvas, RendererViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) { | 
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| 41 | Transform2D xf = p_viewport->global_transform; | 
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| 42 |  | 
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| 43 | float scale = 1.0; | 
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| 44 | if (p_viewport->canvas_map.has(p_canvas->parent)) { | 
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| 45 | Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform; | 
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| 46 | if (p_viewport->snap_2d_transforms_to_pixel) { | 
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| 47 | c_xform.columns[2] = c_xform.columns[2].floor(); | 
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| 48 | } | 
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| 49 | xf = xf * c_xform; | 
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| 50 | scale = p_canvas->parent_scale; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | Transform2D c_xform = p_canvas_data->transform; | 
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| 54 |  | 
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| 55 | if (p_viewport->snap_2d_transforms_to_pixel) { | 
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| 56 | c_xform.columns[2] = c_xform.columns[2].floor(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | xf = xf * c_xform; | 
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| 60 |  | 
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| 61 | if (scale != 1.0 && !RSG::canvas->disable_scale) { | 
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| 62 | Vector2 pivot = p_vp_size * 0.5; | 
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| 63 | Transform2D xfpivot; | 
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| 64 | xfpivot.set_origin(pivot); | 
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| 65 | Transform2D xfscale; | 
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| 66 | xfscale.scale(Vector2(scale, scale)); | 
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| 67 |  | 
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| 68 | xf = xfpivot.affine_inverse() * xf; | 
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| 69 | xf = xfscale * xf; | 
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| 70 | xf = xfpivot * xf; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | return xf; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() { | 
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| 77 | // We need to sort the viewports in a "topological order", children first and | 
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| 78 | // parents last. We also need to keep sibling viewports in the original order | 
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| 79 | // from top to bottom. | 
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| 80 |  | 
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| 81 | Vector<Viewport *> result; | 
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| 82 | List<Viewport *> nodes; | 
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| 83 |  | 
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| 84 | for (int i = active_viewports.size() - 1; i >= 0; --i) { | 
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| 85 | Viewport *viewport = active_viewports[i]; | 
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| 86 | if (viewport->parent.is_valid()) { | 
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| 87 | continue; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | nodes.push_back(viewport); | 
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| 91 | result.insert(0, viewport); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | while (!nodes.is_empty()) { | 
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| 95 | const Viewport *node = nodes[0]; | 
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| 96 | nodes.pop_front(); | 
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| 97 |  | 
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| 98 | for (int i = active_viewports.size() - 1; i >= 0; --i) { | 
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| 99 | Viewport *child = active_viewports[i]; | 
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| 100 | if (child->parent != node->self) { | 
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| 101 | continue; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | if (!nodes.find(child)) { | 
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| 105 | nodes.push_back(child); | 
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| 106 | result.insert(0, child); | 
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| 107 | } | 
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| 108 | } | 
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| 109 | } | 
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| 110 |  | 
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| 111 | return result; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { | 
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| 115 | if (p_viewport->render_buffers.is_valid()) { | 
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| 116 | if (p_viewport->size.width == 0 || p_viewport->size.height == 0) { | 
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| 117 | p_viewport->render_buffers.unref(); | 
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| 118 | } else { | 
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| 119 | float scaling_3d_scale = p_viewport->scaling_3d_scale; | 
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| 120 | RS::ViewportScaling3DMode scaling_3d_mode = p_viewport->scaling_3d_mode; | 
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| 121 |  | 
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| 122 | if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && (scaling_3d_scale > 1.0)) { | 
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| 123 | // FSR is not designed for downsampling. | 
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| 124 | // Fall back to bilinear scaling. | 
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| 125 | scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | if ((scaling_3d_mode == RS::VIEWPORT_SCALING_3D_MODE_FSR) && !p_viewport->fsr_enabled) { | 
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| 129 | // FSR is not actually available. | 
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| 130 | // Fall back to bilinear scaling. | 
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| 131 | WARN_PRINT_ONCE( "FSR 1.0 3D resolution scaling is not available. Falling back to bilinear 3D resolution scaling."); | 
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| 132 | scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_BILINEAR; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | if (scaling_3d_scale == 1.0) { | 
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| 136 | scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | int width; | 
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| 140 | int height; | 
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| 141 | int render_width; | 
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| 142 | int render_height; | 
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| 143 |  | 
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| 144 | switch (scaling_3d_mode) { | 
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| 145 | case RS::VIEWPORT_SCALING_3D_MODE_BILINEAR: | 
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| 146 | // Clamp 3D rendering resolution to reasonable values supported on most hardware. | 
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| 147 | // This prevents freezing the engine or outright crashing on lower-end GPUs. | 
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| 148 | width = CLAMP(p_viewport->size.width * scaling_3d_scale, 1, 16384); | 
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| 149 | height = CLAMP(p_viewport->size.height * scaling_3d_scale, 1, 16384); | 
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| 150 | render_width = width; | 
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| 151 | render_height = height; | 
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| 152 | break; | 
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| 153 | case RS::VIEWPORT_SCALING_3D_MODE_FSR: | 
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| 154 | width = p_viewport->size.width; | 
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| 155 | height = p_viewport->size.height; | 
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| 156 | render_width = MAX(width * scaling_3d_scale, 1.0); // width / (width * scaling) | 
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| 157 | render_height = MAX(height * scaling_3d_scale, 1.0); | 
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| 158 | break; | 
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| 159 | case RS::VIEWPORT_SCALING_3D_MODE_OFF: | 
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| 160 | width = p_viewport->size.width; | 
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| 161 | height = p_viewport->size.height; | 
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| 162 | render_width = width; | 
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| 163 | render_height = height; | 
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| 164 | break; | 
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| 165 | default: | 
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| 166 | // This is an unknown mode. | 
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| 167 | WARN_PRINT_ONCE(vformat( "Unknown scaling mode: %d. Disabling 3D resolution scaling.", scaling_3d_mode)); | 
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| 168 | scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF; | 
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| 169 | scaling_3d_scale = 1.0; | 
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| 170 | width = p_viewport->size.width; | 
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| 171 | height = p_viewport->size.height; | 
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| 172 | render_width = width; | 
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| 173 | render_height = height; | 
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| 174 | break; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | p_viewport->internal_size = Size2(render_width, render_height); | 
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| 178 |  | 
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| 179 | // At resolution scales lower than 1.0, use negative texture mipmap bias | 
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| 180 | // to compensate for the loss of sharpness. | 
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| 181 | const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias; | 
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| 182 |  | 
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| 183 | RenderSceneBuffersConfiguration rb_config; | 
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| 184 | rb_config.set_render_target(p_viewport->render_target); | 
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| 185 | rb_config.set_internal_size(Size2i(render_width, render_height)); | 
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| 186 | rb_config.set_target_size(Size2(width, height)); | 
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| 187 | rb_config.set_view_count(p_viewport->view_count); | 
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| 188 | rb_config.set_scaling_3d_mode(scaling_3d_mode); | 
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| 189 | rb_config.set_msaa_3d(p_viewport->msaa_3d); | 
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| 190 | rb_config.set_screen_space_aa(p_viewport->screen_space_aa); | 
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| 191 | rb_config.set_fsr_sharpness(p_viewport->fsr_sharpness); | 
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| 192 | rb_config.set_texture_mipmap_bias(texture_mipmap_bias); | 
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| 193 | rb_config.set_use_taa(p_viewport->use_taa); | 
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| 194 |  | 
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| 195 | p_viewport->render_buffers->configure(&rb_config); | 
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| 196 | } | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | void RendererViewport::_draw_3d(Viewport *p_viewport) { | 
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| 201 | RENDER_TIMESTAMP( "> Render 3D Scene"); | 
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| 202 |  | 
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| 203 | Ref<XRInterface> xr_interface; | 
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| 204 | if (p_viewport->use_xr && XRServer::get_singleton() != nullptr) { | 
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| 205 | xr_interface = XRServer::get_singleton()->get_primary_interface(); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | if (p_viewport->use_occlusion_culling) { | 
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| 209 | if (p_viewport->occlusion_buffer_dirty) { | 
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| 210 | float aspect = p_viewport->size.aspect(); | 
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| 211 | int max_size = occlusion_rays_per_thread * WorkerThreadPool::get_singleton()->get_thread_count(); | 
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| 212 |  | 
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| 213 | int viewport_size = p_viewport->size.width * p_viewport->size.height; | 
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| 214 | max_size = CLAMP(max_size, viewport_size / (32 * 32), viewport_size / (2 * 2)); // At least one depth pixel for every 16x16 region. At most one depth pixel for every 2x2 region. | 
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| 215 |  | 
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| 216 | float height = Math::sqrt(max_size / aspect); | 
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| 217 | Size2i new_size = Size2i(height * aspect, height); | 
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| 218 | RendererSceneOcclusionCull::get_singleton()->buffer_set_size(p_viewport->self, new_size); | 
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| 219 | p_viewport->occlusion_buffer_dirty = false; | 
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| 220 | } | 
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| 221 | } | 
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| 222 |  | 
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| 223 | float screen_mesh_lod_threshold = p_viewport->mesh_lod_threshold / float(p_viewport->size.width); | 
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| 224 | RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->internal_size, p_viewport->use_taa, screen_mesh_lod_threshold, p_viewport->shadow_atlas, xr_interface, &p_viewport->render_info); | 
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| 225 |  | 
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| 226 | RENDER_TIMESTAMP( "< Render 3D Scene"); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | void RendererViewport::_draw_viewport(Viewport *p_viewport) { | 
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| 230 | if (p_viewport->measure_render_time) { | 
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| 231 | String rt_id = "vp_begin_"+ itos(p_viewport->self.get_id()); | 
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| 232 | RSG::utilities->capture_timestamp(rt_id); | 
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| 233 | timestamp_vp_map[rt_id] = p_viewport->self; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { | 
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| 237 | // This is currently needed for GLES to keep the current window being rendered to up to date | 
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| 238 | DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | /* Camera should always be BEFORE any other 3D */ | 
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| 242 |  | 
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| 243 | bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front | 
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| 244 | int scenario_canvas_max_layer = 0; | 
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| 245 | bool force_clear_render_target = false; | 
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| 246 |  | 
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| 247 | for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_TYPE_MAX; i++) { | 
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| 248 | for (int j = 0; j < RS::VIEWPORT_RENDER_INFO_MAX; j++) { | 
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| 249 | p_viewport->render_info.info[i][j] = 0; | 
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| 250 | } | 
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| 251 | } | 
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| 252 |  | 
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| 253 | if (RSG::scene->is_scenario(p_viewport->scenario)) { | 
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| 254 | RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario); | 
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| 255 | if (RSG::scene->is_environment(environment)) { | 
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| 256 | if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport)) { | 
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| 257 | scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS; | 
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| 258 | scenario_canvas_max_layer = RSG::scene->environment_get_canvas_max_layer(environment); | 
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| 259 | } else if (RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS) { | 
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| 260 | // The scene renderer will still copy over the last frame, so we need to clear the render target. | 
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| 261 | force_clear_render_target = true; | 
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| 262 | } | 
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| 263 | } | 
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| 264 | } | 
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| 265 |  | 
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| 266 | bool can_draw_3d = RSG::scene->is_camera(p_viewport->camera) && !p_viewport->disable_3d; | 
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| 267 |  | 
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| 268 | if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) { | 
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| 269 | //wants to draw 3D but there is no render buffer, create | 
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| 270 | p_viewport->render_buffers = RSG::scene->render_buffers_create(); | 
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| 271 |  | 
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| 272 | _configure_3d_render_buffers(p_viewport); | 
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| 273 | } | 
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| 274 |  | 
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| 275 | Color bgcolor = p_viewport->transparent_bg ? Color(0, 0, 0, 0) : RSG::texture_storage->get_default_clear_color(); | 
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| 276 |  | 
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| 277 | if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) { | 
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| 278 | RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor); | 
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| 279 | if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { | 
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| 280 | p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER; | 
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| 281 | } | 
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| 282 | } | 
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| 283 |  | 
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| 284 | if (!scenario_draw_canvas_bg && can_draw_3d) { | 
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| 285 | if (force_clear_render_target) { | 
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| 286 | RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); | 
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| 287 | } | 
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| 288 | _draw_3d(p_viewport); | 
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| 289 | } | 
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| 290 |  | 
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| 291 | if (!p_viewport->disable_2d) { | 
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| 292 | RBMap<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map; | 
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| 293 |  | 
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| 294 | Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y); | 
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| 295 | RendererCanvasRender::Light *lights = nullptr; | 
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| 296 | RendererCanvasRender::Light *lights_with_shadow = nullptr; | 
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| 297 |  | 
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| 298 | RendererCanvasRender::Light *directional_lights = nullptr; | 
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| 299 | RendererCanvasRender::Light *directional_lights_with_shadow = nullptr; | 
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| 300 |  | 
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| 301 | if (p_viewport->sdf_active) { | 
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| 302 | // Process SDF. | 
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| 303 |  | 
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| 304 | Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target); | 
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| 305 |  | 
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| 306 | RendererCanvasRender::LightOccluderInstance *occluders = nullptr; | 
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| 307 |  | 
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| 308 | // Make list of occluders. | 
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| 309 | for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { | 
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| 310 | RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); | 
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| 311 | Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); | 
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| 312 |  | 
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| 313 | for (RendererCanvasRender::LightOccluderInstance *F : canvas->occluders) { | 
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| 314 | if (!F->enabled) { | 
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| 315 | continue; | 
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| 316 | } | 
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| 317 | F->xform_cache = xf * F->xform; | 
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| 318 |  | 
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| 319 | if (sdf_rect.intersects_transformed(F->xform_cache, F->aabb_cache)) { | 
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| 320 | F->next = occluders; | 
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| 321 | occluders = F; | 
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| 322 | } | 
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| 323 | } | 
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| 324 | } | 
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| 325 |  | 
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| 326 | RSG::canvas_render->render_sdf(p_viewport->render_target, occluders); | 
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| 327 | RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true); | 
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| 328 |  | 
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| 329 | p_viewport->sdf_active = false; // If used, gets set active again. | 
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| 330 | } else { | 
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| 331 | RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | Rect2 shadow_rect; | 
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| 335 |  | 
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| 336 | int shadow_count = 0; | 
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| 337 | int directional_light_count = 0; | 
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| 338 |  | 
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| 339 | RENDER_TIMESTAMP( "Cull 2D Lights"); | 
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| 340 | for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { | 
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| 341 | RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); | 
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| 342 |  | 
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| 343 | Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); | 
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| 344 |  | 
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| 345 | // Find lights in canvas. | 
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| 346 |  | 
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| 347 | for (RendererCanvasRender::Light *F : canvas->lights) { | 
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| 348 | RendererCanvasRender::Light *cl = F; | 
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| 349 | if (cl->enabled && cl->texture.is_valid()) { | 
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| 350 | //not super efficient.. | 
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| 351 | Size2 tsize = RSG::texture_storage->texture_size_with_proxy(cl->texture); | 
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| 352 | tsize *= cl->scale; | 
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| 353 |  | 
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| 354 | Vector2 offset = tsize / 2.0; | 
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| 355 | cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize); | 
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| 356 | cl->xform_cache = xf * cl->xform; | 
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| 357 |  | 
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| 358 | if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) { | 
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| 359 | cl->filter_next_ptr = lights; | 
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| 360 | lights = cl; | 
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| 361 | Transform2D scale; | 
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| 362 | scale.scale(cl->rect_cache.size); | 
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| 363 | scale.columns[2] = cl->rect_cache.position; | 
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| 364 | cl->light_shader_xform = xf * cl->xform * scale; | 
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| 365 | if (cl->use_shadow) { | 
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| 366 | cl->shadows_next_ptr = lights_with_shadow; | 
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| 367 | if (lights_with_shadow == nullptr) { | 
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| 368 | shadow_rect = cl->xform_cache.xform(cl->rect_cache); | 
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| 369 | } else { | 
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| 370 | shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache)); | 
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| 371 | } | 
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| 372 | lights_with_shadow = cl; | 
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| 373 | cl->radius_cache = cl->rect_cache.size.length(); | 
|---|
| 374 | } | 
|---|
| 375 | } | 
|---|
| 376 | } | 
|---|
| 377 | } | 
|---|
| 378 |  | 
|---|
| 379 | for (RendererCanvasRender::Light *F : canvas->directional_lights) { | 
|---|
| 380 | RendererCanvasRender::Light *cl = F; | 
|---|
| 381 | if (cl->enabled) { | 
|---|
| 382 | cl->filter_next_ptr = directional_lights; | 
|---|
| 383 | directional_lights = cl; | 
|---|
| 384 | cl->xform_cache = xf * cl->xform; | 
|---|
| 385 | cl->xform_cache.columns[2] = Vector2(); //translation is pointless | 
|---|
| 386 | if (cl->use_shadow) { | 
|---|
| 387 | cl->shadows_next_ptr = directional_lights_with_shadow; | 
|---|
| 388 | directional_lights_with_shadow = cl; | 
|---|
| 389 | } | 
|---|
| 390 |  | 
|---|
| 391 | directional_light_count++; | 
|---|
| 392 |  | 
|---|
| 393 | if (directional_light_count == RS::MAX_2D_DIRECTIONAL_LIGHTS) { | 
|---|
| 394 | break; | 
|---|
| 395 | } | 
|---|
| 396 | } | 
|---|
| 397 | } | 
|---|
| 398 |  | 
|---|
| 399 | canvas_map[Viewport::CanvasKey(E.key, E.value.layer, E.value.sublayer)] = &E.value; | 
|---|
| 400 | } | 
|---|
| 401 |  | 
|---|
| 402 | if (lights_with_shadow) { | 
|---|
| 403 | //update shadows if any | 
|---|
| 404 |  | 
|---|
| 405 | RendererCanvasRender::LightOccluderInstance *occluders = nullptr; | 
|---|
| 406 |  | 
|---|
| 407 | RENDER_TIMESTAMP( "> Render PointLight2D Shadows"); | 
|---|
| 408 | RENDER_TIMESTAMP( "Cull LightOccluder2Ds"); | 
|---|
| 409 |  | 
|---|
| 410 | //make list of occluders | 
|---|
| 411 | for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { | 
|---|
| 412 | RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); | 
|---|
| 413 | Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); | 
|---|
| 414 |  | 
|---|
| 415 | for (RendererCanvasRender::LightOccluderInstance *F : canvas->occluders) { | 
|---|
| 416 | if (!F->enabled) { | 
|---|
| 417 | continue; | 
|---|
| 418 | } | 
|---|
| 419 | F->xform_cache = xf * F->xform; | 
|---|
| 420 | if (shadow_rect.intersects_transformed(F->xform_cache, F->aabb_cache)) { | 
|---|
| 421 | F->next = occluders; | 
|---|
| 422 | occluders = F; | 
|---|
| 423 | } | 
|---|
| 424 | } | 
|---|
| 425 | } | 
|---|
| 426 | //update the light shadowmaps with them | 
|---|
| 427 |  | 
|---|
| 428 | RendererCanvasRender::Light *light = lights_with_shadow; | 
|---|
| 429 | while (light) { | 
|---|
| 430 | RENDER_TIMESTAMP( "Render PointLight2D Shadow"); | 
|---|
| 431 |  | 
|---|
| 432 | RSG::canvas_render->light_update_shadow(light->light_internal, shadow_count++, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders); | 
|---|
| 433 | light = light->shadows_next_ptr; | 
|---|
| 434 | } | 
|---|
| 435 |  | 
|---|
| 436 | RENDER_TIMESTAMP( "< Render PointLight2D Shadows"); | 
|---|
| 437 | } | 
|---|
| 438 |  | 
|---|
| 439 | if (directional_lights_with_shadow) { | 
|---|
| 440 | //update shadows if any | 
|---|
| 441 | RendererCanvasRender::Light *light = directional_lights_with_shadow; | 
|---|
| 442 | while (light) { | 
|---|
| 443 | Vector2 light_dir = -light->xform_cache.columns[1].normalized(); // Y is light direction | 
|---|
| 444 | float cull_distance = light->directional_distance; | 
|---|
| 445 |  | 
|---|
| 446 | Vector2 light_dir_sign; | 
|---|
| 447 | light_dir_sign.x = (ABS(light_dir.x) < CMP_EPSILON) ? 0.0 : ((light_dir.x > 0.0) ? 1.0 : -1.0); | 
|---|
| 448 | light_dir_sign.y = (ABS(light_dir.y) < CMP_EPSILON) ? 0.0 : ((light_dir.y > 0.0) ? 1.0 : -1.0); | 
|---|
| 449 |  | 
|---|
| 450 | Vector2 points[6]; | 
|---|
| 451 | int point_count = 0; | 
|---|
| 452 |  | 
|---|
| 453 | for (int j = 0; j < 4; j++) { | 
|---|
| 454 | static const Vector2 signs[4] = { Vector2(1, 1), Vector2(1, 0), Vector2(0, 0), Vector2(0, 1) }; | 
|---|
| 455 | Vector2 sign_cmp = signs[j] * 2.0 - Vector2(1.0, 1.0); | 
|---|
| 456 | Vector2 point = clip_rect.position + clip_rect.size * signs[j]; | 
|---|
| 457 |  | 
|---|
| 458 | if (sign_cmp == light_dir_sign) { | 
|---|
| 459 | //both point in same direction, plot offsetted | 
|---|
| 460 | points[point_count++] = point + light_dir * cull_distance; | 
|---|
| 461 | } else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) { | 
|---|
| 462 | int next_j = (j + 1) % 4; | 
|---|
| 463 | Vector2 next_sign_cmp = signs[next_j] * 2.0 - Vector2(1.0, 1.0); | 
|---|
| 464 |  | 
|---|
| 465 | //one point in the same direction, plot segment | 
|---|
| 466 |  | 
|---|
| 467 | if (next_sign_cmp.x == light_dir_sign.x || next_sign_cmp.y == light_dir_sign.y) { | 
|---|
| 468 | if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) { | 
|---|
| 469 | points[point_count++] = point; | 
|---|
| 470 | } | 
|---|
| 471 | points[point_count++] = point + light_dir * cull_distance; | 
|---|
| 472 | } else { | 
|---|
| 473 | points[point_count++] = point + light_dir * cull_distance; | 
|---|
| 474 | if (light_dir_sign.x != 0.0 || light_dir_sign.y != 0.0) { | 
|---|
| 475 | points[point_count++] = point; | 
|---|
| 476 | } | 
|---|
| 477 | } | 
|---|
| 478 | } else { | 
|---|
| 479 | //plot normally | 
|---|
| 480 | points[point_count++] = point; | 
|---|
| 481 | } | 
|---|
| 482 | } | 
|---|
| 483 |  | 
|---|
| 484 | Vector2 xf_points[6]; | 
|---|
| 485 |  | 
|---|
| 486 | RendererCanvasRender::LightOccluderInstance *occluders = nullptr; | 
|---|
| 487 |  | 
|---|
| 488 | RENDER_TIMESTAMP( "> Render DirectionalLight2D Shadows"); | 
|---|
| 489 |  | 
|---|
| 490 | // Make list of occluders. | 
|---|
| 491 | for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) { | 
|---|
| 492 | RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas); | 
|---|
| 493 | Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size); | 
|---|
| 494 |  | 
|---|
| 495 | for (RendererCanvasRender::LightOccluderInstance *F : canvas->occluders) { | 
|---|
| 496 | if (!F->enabled) { | 
|---|
| 497 | continue; | 
|---|
| 498 | } | 
|---|
| 499 | F->xform_cache = xf * F->xform; | 
|---|
| 500 | Transform2D localizer = F->xform_cache.affine_inverse(); | 
|---|
| 501 |  | 
|---|
| 502 | for (int j = 0; j < point_count; j++) { | 
|---|
| 503 | xf_points[j] = localizer.xform(points[j]); | 
|---|
| 504 | } | 
|---|
| 505 | if (F->aabb_cache.intersects_filled_polygon(xf_points, point_count)) { | 
|---|
| 506 | F->next = occluders; | 
|---|
| 507 | occluders = F; | 
|---|
| 508 | } | 
|---|
| 509 | } | 
|---|
| 510 | } | 
|---|
| 511 |  | 
|---|
| 512 | RSG::canvas_render->light_update_directional_shadow(light->light_internal, shadow_count++, light->xform_cache, light->item_shadow_mask, cull_distance, clip_rect, occluders); | 
|---|
| 513 |  | 
|---|
| 514 | light = light->shadows_next_ptr; | 
|---|
| 515 | } | 
|---|
| 516 |  | 
|---|
| 517 | RENDER_TIMESTAMP( "< Render DirectionalLight2D Shadows"); | 
|---|
| 518 | } | 
|---|
| 519 |  | 
|---|
| 520 | if (scenario_draw_canvas_bg && canvas_map.begin() && canvas_map.begin()->key.get_layer() > scenario_canvas_max_layer) { | 
|---|
| 521 | // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. | 
|---|
| 522 | // Clear now otherwise we copy over garbage from the render target. | 
|---|
| 523 | RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); | 
|---|
| 524 | if (!can_draw_3d) { | 
|---|
| 525 | RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); | 
|---|
| 526 | } else { | 
|---|
| 527 | _draw_3d(p_viewport); | 
|---|
| 528 | } | 
|---|
| 529 | scenario_draw_canvas_bg = false; | 
|---|
| 530 | } | 
|---|
| 531 |  | 
|---|
| 532 | for (const KeyValue<Viewport::CanvasKey, Viewport::CanvasData *> &E : canvas_map) { | 
|---|
| 533 | RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value->canvas); | 
|---|
| 534 |  | 
|---|
| 535 | Transform2D xform = _canvas_get_transform(p_viewport, canvas, E.value, clip_rect.size); | 
|---|
| 536 |  | 
|---|
| 537 | RendererCanvasRender::Light *canvas_lights = nullptr; | 
|---|
| 538 | RendererCanvasRender::Light *canvas_directional_lights = nullptr; | 
|---|
| 539 |  | 
|---|
| 540 | RendererCanvasRender::Light *ptr = lights; | 
|---|
| 541 | while (ptr) { | 
|---|
| 542 | if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) { | 
|---|
| 543 | ptr->next_ptr = canvas_lights; | 
|---|
| 544 | canvas_lights = ptr; | 
|---|
| 545 | } | 
|---|
| 546 | ptr = ptr->filter_next_ptr; | 
|---|
| 547 | } | 
|---|
| 548 |  | 
|---|
| 549 | ptr = directional_lights; | 
|---|
| 550 | while (ptr) { | 
|---|
| 551 | if (E.value->layer >= ptr->layer_min && E.value->layer <= ptr->layer_max) { | 
|---|
| 552 | ptr->next_ptr = canvas_directional_lights; | 
|---|
| 553 | canvas_directional_lights = ptr; | 
|---|
| 554 | } | 
|---|
| 555 | ptr = ptr->filter_next_ptr; | 
|---|
| 556 | } | 
|---|
| 557 |  | 
|---|
| 558 | RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, canvas_directional_lights, clip_rect, p_viewport->texture_filter, p_viewport->texture_repeat, p_viewport->snap_2d_transforms_to_pixel, p_viewport->snap_2d_vertices_to_pixel, p_viewport->canvas_cull_mask); | 
|---|
| 559 | if (RSG::canvas->was_sdf_used()) { | 
|---|
| 560 | p_viewport->sdf_active = true; | 
|---|
| 561 | } | 
|---|
| 562 |  | 
|---|
| 563 | if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) { | 
|---|
| 564 | // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. | 
|---|
| 565 | // Clear now otherwise we copy over garbage from the render target. | 
|---|
| 566 | RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); | 
|---|
| 567 | if (!can_draw_3d) { | 
|---|
| 568 | RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); | 
|---|
| 569 | } else { | 
|---|
| 570 | _draw_3d(p_viewport); | 
|---|
| 571 | } | 
|---|
| 572 |  | 
|---|
| 573 | scenario_draw_canvas_bg = false; | 
|---|
| 574 | } | 
|---|
| 575 | } | 
|---|
| 576 |  | 
|---|
| 577 | if (scenario_draw_canvas_bg) { | 
|---|
| 578 | // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. | 
|---|
| 579 | // Clear now otherwise we copy over garbage from the render target. | 
|---|
| 580 | RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); | 
|---|
| 581 | if (!can_draw_3d) { | 
|---|
| 582 | RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); | 
|---|
| 583 | } else { | 
|---|
| 584 | _draw_3d(p_viewport); | 
|---|
| 585 | } | 
|---|
| 586 | } | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 | if (RSG::texture_storage->render_target_is_clear_requested(p_viewport->render_target)) { | 
|---|
| 590 | //was never cleared in the end, force clear it | 
|---|
| 591 | RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); | 
|---|
| 592 | } | 
|---|
| 593 |  | 
|---|
| 594 | if (p_viewport->measure_render_time) { | 
|---|
| 595 | String rt_id = "vp_end_"+ itos(p_viewport->self.get_id()); | 
|---|
| 596 | RSG::utilities->capture_timestamp(rt_id); | 
|---|
| 597 | timestamp_vp_map[rt_id] = p_viewport->self; | 
|---|
| 598 | } | 
|---|
| 599 | } | 
|---|
| 600 |  | 
|---|
| 601 | void RendererViewport::draw_viewports() { | 
|---|
| 602 | timestamp_vp_map.clear(); | 
|---|
| 603 |  | 
|---|
| 604 | // get our xr interface in case we need it | 
|---|
| 605 | Ref<XRInterface> xr_interface; | 
|---|
| 606 | XRServer *xr_server = XRServer::get_singleton(); | 
|---|
| 607 | if (xr_server != nullptr) { | 
|---|
| 608 | // let our XR server know we're about to render our frames so we can get our frame timing | 
|---|
| 609 | xr_server->pre_render(); | 
|---|
| 610 |  | 
|---|
| 611 | // retrieve the interface responsible for rendering | 
|---|
| 612 | xr_interface = xr_server->get_primary_interface(); | 
|---|
| 613 | } | 
|---|
| 614 |  | 
|---|
| 615 | if (Engine::get_singleton()->is_editor_hint()) { | 
|---|
| 616 | set_default_clear_color(GLOBAL_GET( "rendering/environment/defaults/default_clear_color")); | 
|---|
| 617 | } | 
|---|
| 618 |  | 
|---|
| 619 | if (sorted_active_viewports_dirty) { | 
|---|
| 620 | sorted_active_viewports = _sort_active_viewports(); | 
|---|
| 621 | sorted_active_viewports_dirty = false; | 
|---|
| 622 | } | 
|---|
| 623 |  | 
|---|
| 624 | HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list; | 
|---|
| 625 | //draw viewports | 
|---|
| 626 | RENDER_TIMESTAMP( "> Render Viewports"); | 
|---|
| 627 |  | 
|---|
| 628 | //determine what is visible | 
|---|
| 629 | draw_viewports_pass++; | 
|---|
| 630 |  | 
|---|
| 631 | for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order | 
|---|
| 632 |  | 
|---|
| 633 | Viewport *vp = sorted_active_viewports[i]; | 
|---|
| 634 |  | 
|---|
| 635 | if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) { | 
|---|
| 636 | continue; | 
|---|
| 637 | } | 
|---|
| 638 |  | 
|---|
| 639 | if (!vp->render_target.is_valid()) { | 
|---|
| 640 | continue; | 
|---|
| 641 | } | 
|---|
| 642 | //ERR_CONTINUE(!vp->render_target.is_valid()); | 
|---|
| 643 |  | 
|---|
| 644 | bool visible = vp->viewport_to_screen_rect != Rect2(); | 
|---|
| 645 |  | 
|---|
| 646 | if (vp->use_xr) { | 
|---|
| 647 | if (xr_interface.is_valid()) { | 
|---|
| 648 | // Ignore update mode we have to commit frames to our XR interface | 
|---|
| 649 | visible = true; | 
|---|
| 650 |  | 
|---|
| 651 | // Override our size, make sure it matches our required size and is created as a stereo target | 
|---|
| 652 | Size2 xr_size = xr_interface->get_render_target_size(); | 
|---|
| 653 | _viewport_set_size(vp, xr_size.width, xr_size.height, xr_interface->get_view_count()); | 
|---|
| 654 | } else { | 
|---|
| 655 | // don't render anything | 
|---|
| 656 | visible = false; | 
|---|
| 657 | vp->size = Size2(); | 
|---|
| 658 | } | 
|---|
| 659 | } else { | 
|---|
| 660 | if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { | 
|---|
| 661 | visible = true; | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 | if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) { | 
|---|
| 665 | visible = true; | 
|---|
| 666 | } | 
|---|
| 667 |  | 
|---|
| 668 | if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) { | 
|---|
| 669 | Viewport *parent = viewport_owner.get_or_null(vp->parent); | 
|---|
| 670 | if (parent && parent->last_pass == draw_viewports_pass) { | 
|---|
| 671 | visible = true; | 
|---|
| 672 | } | 
|---|
| 673 | } | 
|---|
| 674 | } | 
|---|
| 675 |  | 
|---|
| 676 | visible = visible && vp->size.x > 1 && vp->size.y > 1; | 
|---|
| 677 |  | 
|---|
| 678 | if (visible) { | 
|---|
| 679 | vp->last_pass = draw_viewports_pass; | 
|---|
| 680 | } | 
|---|
| 681 | } | 
|---|
| 682 |  | 
|---|
| 683 | int vertices_drawn = 0; | 
|---|
| 684 | int objects_drawn = 0; | 
|---|
| 685 | int draw_calls_used = 0; | 
|---|
| 686 |  | 
|---|
| 687 | for (int i = 0; i < sorted_active_viewports.size(); i++) { | 
|---|
| 688 | Viewport *vp = sorted_active_viewports[i]; | 
|---|
| 689 |  | 
|---|
| 690 | if (vp->last_pass != draw_viewports_pass) { | 
|---|
| 691 | continue; //should not draw | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 | RENDER_TIMESTAMP( "> Render Viewport "+ itos(i)); | 
|---|
| 695 |  | 
|---|
| 696 | RSG::texture_storage->render_target_set_as_unused(vp->render_target); | 
|---|
| 697 | if (vp->use_xr && xr_interface.is_valid()) { | 
|---|
| 698 | // Inform XR interface we're about to render its viewport, | 
|---|
| 699 | // if this returns false we don't render. | 
|---|
| 700 | // This usually is a result of the player taking off their headset and OpenXR telling us to skip | 
|---|
| 701 | // rendering frames. | 
|---|
| 702 | if (xr_interface->pre_draw_viewport(vp->render_target)) { | 
|---|
| 703 | RSG::texture_storage->render_target_set_override(vp->render_target, | 
|---|
| 704 | xr_interface->get_color_texture(), | 
|---|
| 705 | xr_interface->get_depth_texture(), | 
|---|
| 706 | xr_interface->get_velocity_texture()); | 
|---|
| 707 |  | 
|---|
| 708 | // render... | 
|---|
| 709 | RSG::scene->set_debug_draw_mode(vp->debug_draw); | 
|---|
| 710 |  | 
|---|
| 711 | // and draw viewport | 
|---|
| 712 | _draw_viewport(vp); | 
|---|
| 713 |  | 
|---|
| 714 | // commit our eyes | 
|---|
| 715 | Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); | 
|---|
| 716 | if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) { | 
|---|
| 717 | if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { | 
|---|
| 718 | if (blits.size() > 0) { | 
|---|
| 719 | RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size()); | 
|---|
| 720 | } | 
|---|
| 721 | RSG::rasterizer->end_frame(true); | 
|---|
| 722 | } else if (blits.size() > 0) { | 
|---|
| 723 | if (!blit_to_screen_list.has(vp->viewport_to_screen)) { | 
|---|
| 724 | blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); | 
|---|
| 725 | } | 
|---|
| 726 |  | 
|---|
| 727 | for (int b = 0; b < blits.size(); b++) { | 
|---|
| 728 | blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]); | 
|---|
| 729 | } | 
|---|
| 730 | } | 
|---|
| 731 | } | 
|---|
| 732 | } | 
|---|
| 733 | } else { | 
|---|
| 734 | RSG::texture_storage->render_target_set_override(vp->render_target, RID(), RID(), RID()); | 
|---|
| 735 |  | 
|---|
| 736 | RSG::scene->set_debug_draw_mode(vp->debug_draw); | 
|---|
| 737 |  | 
|---|
| 738 | // render standard mono camera | 
|---|
| 739 | _draw_viewport(vp); | 
|---|
| 740 |  | 
|---|
| 741 | if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) { | 
|---|
| 742 | //copy to screen if set as such | 
|---|
| 743 | BlitToScreen blit; | 
|---|
| 744 | blit.render_target = vp->render_target; | 
|---|
| 745 | if (vp->viewport_to_screen_rect != Rect2()) { | 
|---|
| 746 | blit.dst_rect = vp->viewport_to_screen_rect; | 
|---|
| 747 | } else { | 
|---|
| 748 | blit.dst_rect.position = Vector2(); | 
|---|
| 749 | blit.dst_rect.size = vp->size; | 
|---|
| 750 | } | 
|---|
| 751 |  | 
|---|
| 752 | if (!blit_to_screen_list.has(vp->viewport_to_screen)) { | 
|---|
| 753 | blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { | 
|---|
| 757 | Vector<BlitToScreen> blit_to_screen_vec; | 
|---|
| 758 | blit_to_screen_vec.push_back(blit); | 
|---|
| 759 | RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1); | 
|---|
| 760 | RSG::rasterizer->end_frame(true); | 
|---|
| 761 | } else { | 
|---|
| 762 | blit_to_screen_list[vp->viewport_to_screen].push_back(blit); | 
|---|
| 763 | } | 
|---|
| 764 | } | 
|---|
| 765 | } | 
|---|
| 766 |  | 
|---|
| 767 | if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) { | 
|---|
| 768 | vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED; | 
|---|
| 769 | } | 
|---|
| 770 |  | 
|---|
| 771 | RENDER_TIMESTAMP( "< Render Viewport "+ itos(i)); | 
|---|
| 772 |  | 
|---|
| 773 | objects_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]; | 
|---|
| 774 | vertices_drawn += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]; | 
|---|
| 775 | draw_calls_used += vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] + vp->render_info.info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]; | 
|---|
| 776 | } | 
|---|
| 777 | RSG::scene->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED); | 
|---|
| 778 |  | 
|---|
| 779 | total_objects_drawn = objects_drawn; | 
|---|
| 780 | total_vertices_drawn = vertices_drawn; | 
|---|
| 781 | total_draw_calls_used = draw_calls_used; | 
|---|
| 782 |  | 
|---|
| 783 | RENDER_TIMESTAMP( "< Render Viewports"); | 
|---|
| 784 | //this needs to be called to make screen swapping more efficient | 
|---|
| 785 | RSG::rasterizer->prepare_for_blitting_render_targets(); | 
|---|
| 786 |  | 
|---|
| 787 | for (const KeyValue<int, Vector<BlitToScreen>> &E : blit_to_screen_list) { | 
|---|
| 788 | RSG::rasterizer->blit_render_targets_to_screen(E.key, E.value.ptr(), E.value.size()); | 
|---|
| 789 | } | 
|---|
| 790 | } | 
|---|
| 791 |  | 
|---|
| 792 | RID RendererViewport::viewport_allocate() { | 
|---|
| 793 | return viewport_owner.allocate_rid(); | 
|---|
| 794 | } | 
|---|
| 795 |  | 
|---|
| 796 | void RendererViewport::viewport_initialize(RID p_rid) { | 
|---|
| 797 | viewport_owner.initialize_rid(p_rid); | 
|---|
| 798 | Viewport *viewport = viewport_owner.get_or_null(p_rid); | 
|---|
| 799 | viewport->self = p_rid; | 
|---|
| 800 | viewport->render_target = RSG::texture_storage->render_target_create(); | 
|---|
| 801 | viewport->shadow_atlas = RSG::light_storage->shadow_atlas_create(); | 
|---|
| 802 | viewport->viewport_render_direct_to_screen = false; | 
|---|
| 803 |  | 
|---|
| 804 | viewport->fsr_enabled = !RSG::rasterizer->is_low_end() && !viewport->disable_3d; | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { | 
|---|
| 808 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 809 | ERR_FAIL_COND(!viewport); | 
|---|
| 810 |  | 
|---|
| 811 | if (viewport->use_xr == p_use_xr) { | 
|---|
| 812 | return; | 
|---|
| 813 | } | 
|---|
| 814 |  | 
|---|
| 815 | viewport->use_xr = p_use_xr; | 
|---|
| 816 |  | 
|---|
| 817 | // Re-configure the 3D render buffers when disabling XR. They'll get | 
|---|
| 818 | // re-configured when enabling XR in draw_viewports(). | 
|---|
| 819 | if (!p_use_xr) { | 
|---|
| 820 | viewport->view_count = 1; | 
|---|
| 821 | _configure_3d_render_buffers(viewport); | 
|---|
| 822 | } | 
|---|
| 823 | } | 
|---|
| 824 |  | 
|---|
| 825 | void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) { | 
|---|
| 826 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 827 | ERR_FAIL_COND(!viewport); | 
|---|
| 828 |  | 
|---|
| 829 | viewport->scaling_3d_mode = p_mode; | 
|---|
| 830 | _configure_3d_render_buffers(viewport); | 
|---|
| 831 | } | 
|---|
| 832 |  | 
|---|
| 833 | void RendererViewport::viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness) { | 
|---|
| 834 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 835 | ERR_FAIL_COND(!viewport); | 
|---|
| 836 |  | 
|---|
| 837 | viewport->fsr_sharpness = p_sharpness; | 
|---|
| 838 | if (viewport->render_buffers.is_valid()) { | 
|---|
| 839 | viewport->render_buffers->set_fsr_sharpness(p_sharpness); | 
|---|
| 840 | } | 
|---|
| 841 | } | 
|---|
| 842 |  | 
|---|
| 843 | void RendererViewport::viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias) { | 
|---|
| 844 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 845 | ERR_FAIL_COND(!viewport); | 
|---|
| 846 |  | 
|---|
| 847 | viewport->texture_mipmap_bias = p_mipmap_bias; | 
|---|
| 848 | if (viewport->render_buffers.is_valid()) { | 
|---|
| 849 | viewport->render_buffers->set_texture_mipmap_bias(p_mipmap_bias); | 
|---|
| 850 | } | 
|---|
| 851 | } | 
|---|
| 852 |  | 
|---|
| 853 | void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale) { | 
|---|
| 854 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 855 | ERR_FAIL_COND(!viewport); | 
|---|
| 856 |  | 
|---|
| 857 | // Clamp to reasonable values that are actually useful. | 
|---|
| 858 | // Values above 2.0 don't serve a practical purpose since the viewport | 
|---|
| 859 | // isn't displayed with mipmaps. | 
|---|
| 860 | if (viewport->scaling_3d_scale == CLAMP(p_scaling_3d_scale, 0.1, 2.0)) { | 
|---|
| 861 | return; | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 | viewport->scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0); | 
|---|
| 865 | _configure_3d_render_buffers(viewport); | 
|---|
| 866 | } | 
|---|
| 867 |  | 
|---|
| 868 | void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { | 
|---|
| 869 | ERR_FAIL_COND(p_width < 0 || p_height < 0); | 
|---|
| 870 |  | 
|---|
| 871 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 872 | ERR_FAIL_COND(!viewport); | 
|---|
| 873 | ERR_FAIL_COND_MSG(viewport->use_xr, "Cannot set viewport size when using XR"); | 
|---|
| 874 |  | 
|---|
| 875 | _viewport_set_size(viewport, p_width, p_height, 1); | 
|---|
| 876 | } | 
|---|
| 877 |  | 
|---|
| 878 | void RendererViewport::_viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count) { | 
|---|
| 879 | Size2i new_size(p_width, p_height); | 
|---|
| 880 | if (p_viewport->size != new_size || p_viewport->view_count != p_view_count) { | 
|---|
| 881 | p_viewport->size = new_size; | 
|---|
| 882 | p_viewport->view_count = p_view_count; | 
|---|
| 883 |  | 
|---|
| 884 | RSG::texture_storage->render_target_set_size(p_viewport->render_target, p_width, p_height, p_view_count); | 
|---|
| 885 | _configure_3d_render_buffers(p_viewport); | 
|---|
| 886 |  | 
|---|
| 887 | p_viewport->occlusion_buffer_dirty = true; | 
|---|
| 888 | } | 
|---|
| 889 | } | 
|---|
| 890 |  | 
|---|
| 891 | void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { | 
|---|
| 892 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 893 | ERR_FAIL_COND(!viewport); | 
|---|
| 894 |  | 
|---|
| 895 | if (p_active) { | 
|---|
| 896 | ERR_FAIL_COND_MSG(active_viewports.has(viewport), "Can't make active a Viewport that is already active."); | 
|---|
| 897 | viewport->occlusion_buffer_dirty = true; | 
|---|
| 898 | active_viewports.push_back(viewport); | 
|---|
| 899 | } else { | 
|---|
| 900 | active_viewports.erase(viewport); | 
|---|
| 901 | } | 
|---|
| 902 |  | 
|---|
| 903 | sorted_active_viewports_dirty = true; | 
|---|
| 904 | } | 
|---|
| 905 |  | 
|---|
| 906 | void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { | 
|---|
| 907 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 908 | ERR_FAIL_COND(!viewport); | 
|---|
| 909 |  | 
|---|
| 910 | viewport->parent = p_parent_viewport; | 
|---|
| 911 | } | 
|---|
| 912 |  | 
|---|
| 913 | void RendererViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) { | 
|---|
| 914 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 915 | ERR_FAIL_COND(!viewport); | 
|---|
| 916 |  | 
|---|
| 917 | viewport->clear_mode = p_clear_mode; | 
|---|
| 918 | } | 
|---|
| 919 |  | 
|---|
| 920 | void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) { | 
|---|
| 921 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 922 | ERR_FAIL_COND(!viewport); | 
|---|
| 923 |  | 
|---|
| 924 | if (p_screen != DisplayServer::INVALID_WINDOW_ID) { | 
|---|
| 925 | // If using OpenGL we can optimize this operation by rendering directly to system_fbo | 
|---|
| 926 | // instead of rendering to fbo and copying to system_fbo after | 
|---|
| 927 | if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { | 
|---|
| 928 | RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->view_count); | 
|---|
| 929 | RSG::texture_storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y); | 
|---|
| 930 | } | 
|---|
| 931 |  | 
|---|
| 932 | viewport->viewport_to_screen_rect = p_rect; | 
|---|
| 933 | viewport->viewport_to_screen = p_screen; | 
|---|
| 934 | } else { | 
|---|
| 935 | // if render_direct_to_screen was used, reset size and position | 
|---|
| 936 | if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { | 
|---|
| 937 | RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0); | 
|---|
| 938 | RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->view_count); | 
|---|
| 939 | } | 
|---|
| 940 |  | 
|---|
| 941 | viewport->viewport_to_screen_rect = Rect2(); | 
|---|
| 942 | viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID; | 
|---|
| 943 | } | 
|---|
| 944 | } | 
|---|
| 945 |  | 
|---|
| 946 | void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) { | 
|---|
| 947 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 948 | ERR_FAIL_COND(!viewport); | 
|---|
| 949 |  | 
|---|
| 950 | if (p_enable == viewport->viewport_render_direct_to_screen) { | 
|---|
| 951 | return; | 
|---|
| 952 | } | 
|---|
| 953 |  | 
|---|
| 954 | // if disabled, reset render_target size and position | 
|---|
| 955 | if (!p_enable) { | 
|---|
| 956 | RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0); | 
|---|
| 957 | RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->view_count); | 
|---|
| 958 | } | 
|---|
| 959 |  | 
|---|
| 960 | RSG::texture_storage->render_target_set_direct_to_screen(viewport->render_target, p_enable); | 
|---|
| 961 | viewport->viewport_render_direct_to_screen = p_enable; | 
|---|
| 962 |  | 
|---|
| 963 | // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation | 
|---|
| 964 | if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) { | 
|---|
| 965 | RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->view_count); | 
|---|
| 966 | RSG::texture_storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y); | 
|---|
| 967 | } | 
|---|
| 968 | } | 
|---|
| 969 |  | 
|---|
| 970 | void RendererViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) { | 
|---|
| 971 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 972 | ERR_FAIL_COND(!viewport); | 
|---|
| 973 |  | 
|---|
| 974 | viewport->update_mode = p_mode; | 
|---|
| 975 | } | 
|---|
| 976 |  | 
|---|
| 977 | RID RendererViewport::viewport_get_render_target(RID p_viewport) const { | 
|---|
| 978 | const Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 979 | ERR_FAIL_COND_V(!viewport, RID()); | 
|---|
| 980 |  | 
|---|
| 981 | return viewport->render_target; | 
|---|
| 982 | } | 
|---|
| 983 |  | 
|---|
| 984 | RID RendererViewport::viewport_get_texture(RID p_viewport) const { | 
|---|
| 985 | const Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 986 | ERR_FAIL_COND_V(!viewport, RID()); | 
|---|
| 987 |  | 
|---|
| 988 | return RSG::texture_storage->render_target_get_texture(viewport->render_target); | 
|---|
| 989 | } | 
|---|
| 990 |  | 
|---|
| 991 | RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const { | 
|---|
| 992 | const Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 993 | ERR_FAIL_COND_V(!viewport, RID()); | 
|---|
| 994 |  | 
|---|
| 995 | if (viewport->use_occlusion_culling && viewport->debug_draw == RenderingServer::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { | 
|---|
| 996 | return RendererSceneOcclusionCull::get_singleton()->buffer_get_debug_texture(p_viewport); | 
|---|
| 997 | } | 
|---|
| 998 | return RID(); | 
|---|
| 999 | } | 
|---|
| 1000 |  | 
|---|
| 1001 | void RendererViewport::viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data) { | 
|---|
| 1002 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1003 | ERR_FAIL_COND(!viewport); | 
|---|
| 1004 | uint64_t frame = RSG::rasterizer->get_frame_number(); | 
|---|
| 1005 | if (viewport->prev_camera_data_frame != frame) { | 
|---|
| 1006 | viewport->prev_camera_data = *p_camera_data; | 
|---|
| 1007 | viewport->prev_camera_data_frame = frame; | 
|---|
| 1008 | } | 
|---|
| 1009 | } | 
|---|
| 1010 |  | 
|---|
| 1011 | const RendererSceneRender::CameraData *RendererViewport::viewport_get_prev_camera_data(RID p_viewport) { | 
|---|
| 1012 | const Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1013 | ERR_FAIL_COND_V(!viewport, nullptr); | 
|---|
| 1014 | return &viewport->prev_camera_data; | 
|---|
| 1015 | } | 
|---|
| 1016 |  | 
|---|
| 1017 | void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) { | 
|---|
| 1018 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1019 | ERR_FAIL_COND(!viewport); | 
|---|
| 1020 |  | 
|---|
| 1021 | viewport->disable_2d = p_disable; | 
|---|
| 1022 | } | 
|---|
| 1023 |  | 
|---|
| 1024 | void RendererViewport::viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode) { | 
|---|
| 1025 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1026 | ERR_FAIL_COND(!viewport); | 
|---|
| 1027 |  | 
|---|
| 1028 | viewport->disable_environment = p_mode; | 
|---|
| 1029 | } | 
|---|
| 1030 |  | 
|---|
| 1031 | bool RendererViewport::viewport_is_environment_disabled(Viewport *viewport) { | 
|---|
| 1032 | ERR_FAIL_COND_V(!viewport, false); | 
|---|
| 1033 |  | 
|---|
| 1034 | if (viewport->parent.is_valid() && viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_INHERIT) { | 
|---|
| 1035 | Viewport *parent = viewport_owner.get_or_null(viewport->parent); | 
|---|
| 1036 | return viewport_is_environment_disabled(parent); | 
|---|
| 1037 | } | 
|---|
| 1038 | return viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_DISABLED; | 
|---|
| 1039 | } | 
|---|
| 1040 |  | 
|---|
| 1041 | void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) { | 
|---|
| 1042 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1043 | ERR_FAIL_COND(!viewport); | 
|---|
| 1044 |  | 
|---|
| 1045 | viewport->disable_3d = p_disable; | 
|---|
| 1046 | } | 
|---|
| 1047 |  | 
|---|
| 1048 | void RendererViewport::viewport_attach_camera(RID p_viewport, RID p_camera) { | 
|---|
| 1049 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1050 | ERR_FAIL_COND(!viewport); | 
|---|
| 1051 |  | 
|---|
| 1052 | viewport->camera = p_camera; | 
|---|
| 1053 | } | 
|---|
| 1054 |  | 
|---|
| 1055 | void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) { | 
|---|
| 1056 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1057 | ERR_FAIL_COND(!viewport); | 
|---|
| 1058 |  | 
|---|
| 1059 | if (viewport->scenario.is_valid()) { | 
|---|
| 1060 | RSG::scene->scenario_remove_viewport_visibility_mask(viewport->scenario, p_viewport); | 
|---|
| 1061 | } | 
|---|
| 1062 |  | 
|---|
| 1063 | viewport->scenario = p_scenario; | 
|---|
| 1064 | if (viewport->use_occlusion_culling) { | 
|---|
| 1065 | RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, p_scenario); | 
|---|
| 1066 | } | 
|---|
| 1067 | } | 
|---|
| 1068 |  | 
|---|
| 1069 | void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) { | 
|---|
| 1070 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1071 | ERR_FAIL_COND(!viewport); | 
|---|
| 1072 |  | 
|---|
| 1073 | ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); | 
|---|
| 1074 | RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas); | 
|---|
| 1075 | ERR_FAIL_COND(!canvas); | 
|---|
| 1076 |  | 
|---|
| 1077 | canvas->viewports.insert(p_viewport); | 
|---|
| 1078 | viewport->canvas_map[p_canvas] = Viewport::CanvasData(); | 
|---|
| 1079 | viewport->canvas_map[p_canvas].layer = 0; | 
|---|
| 1080 | viewport->canvas_map[p_canvas].sublayer = 0; | 
|---|
| 1081 | viewport->canvas_map[p_canvas].canvas = canvas; | 
|---|
| 1082 | } | 
|---|
| 1083 |  | 
|---|
| 1084 | void RendererViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) { | 
|---|
| 1085 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1086 | ERR_FAIL_COND(!viewport); | 
|---|
| 1087 |  | 
|---|
| 1088 | RendererCanvasCull::Canvas *canvas = RSG::canvas->canvas_owner.get_or_null(p_canvas); | 
|---|
| 1089 | ERR_FAIL_COND(!canvas); | 
|---|
| 1090 |  | 
|---|
| 1091 | viewport->canvas_map.erase(p_canvas); | 
|---|
| 1092 | canvas->viewports.erase(p_viewport); | 
|---|
| 1093 | } | 
|---|
| 1094 |  | 
|---|
| 1095 | void RendererViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) { | 
|---|
| 1096 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1097 | ERR_FAIL_COND(!viewport); | 
|---|
| 1098 |  | 
|---|
| 1099 | ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas)); | 
|---|
| 1100 | viewport->canvas_map[p_canvas].transform = p_offset; | 
|---|
| 1101 | } | 
|---|
| 1102 |  | 
|---|
| 1103 | void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { | 
|---|
| 1104 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1105 | ERR_FAIL_COND(!viewport); | 
|---|
| 1106 |  | 
|---|
| 1107 | RSG::texture_storage->render_target_set_transparent(viewport->render_target, p_enabled); | 
|---|
| 1108 | viewport->transparent_bg = p_enabled; | 
|---|
| 1109 | } | 
|---|
| 1110 |  | 
|---|
| 1111 | void RendererViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { | 
|---|
| 1112 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1113 | ERR_FAIL_COND(!viewport); | 
|---|
| 1114 |  | 
|---|
| 1115 | viewport->global_transform = p_transform; | 
|---|
| 1116 | } | 
|---|
| 1117 |  | 
|---|
| 1118 | void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) { | 
|---|
| 1119 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1120 | ERR_FAIL_COND(!viewport); | 
|---|
| 1121 |  | 
|---|
| 1122 | ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas)); | 
|---|
| 1123 | viewport->canvas_map[p_canvas].layer = p_layer; | 
|---|
| 1124 | viewport->canvas_map[p_canvas].sublayer = p_sublayer; | 
|---|
| 1125 | } | 
|---|
| 1126 |  | 
|---|
| 1127 | void RendererViewport::viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) { | 
|---|
| 1128 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1129 | ERR_FAIL_COND(!viewport); | 
|---|
| 1130 |  | 
|---|
| 1131 | viewport->shadow_atlas_size = p_size; | 
|---|
| 1132 | viewport->shadow_atlas_16_bits = p_16_bits; | 
|---|
| 1133 |  | 
|---|
| 1134 | RSG::light_storage->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits); | 
|---|
| 1135 | } | 
|---|
| 1136 |  | 
|---|
| 1137 | void RendererViewport::viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { | 
|---|
| 1138 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1139 | ERR_FAIL_COND(!viewport); | 
|---|
| 1140 |  | 
|---|
| 1141 | RSG::light_storage->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); | 
|---|
| 1142 | } | 
|---|
| 1143 |  | 
|---|
| 1144 | void RendererViewport::viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa) { | 
|---|
| 1145 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1146 | ERR_FAIL_COND(!viewport); | 
|---|
| 1147 |  | 
|---|
| 1148 | if (viewport->msaa_2d == p_msaa) { | 
|---|
| 1149 | return; | 
|---|
| 1150 | } | 
|---|
| 1151 | viewport->msaa_2d = p_msaa; | 
|---|
| 1152 | RSG::texture_storage->render_target_set_msaa(viewport->render_target, p_msaa); | 
|---|
| 1153 | } | 
|---|
| 1154 |  | 
|---|
| 1155 | void RendererViewport::viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa) { | 
|---|
| 1156 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1157 | ERR_FAIL_COND(!viewport); | 
|---|
| 1158 |  | 
|---|
| 1159 | if (viewport->msaa_3d == p_msaa) { | 
|---|
| 1160 | return; | 
|---|
| 1161 | } | 
|---|
| 1162 | viewport->msaa_3d = p_msaa; | 
|---|
| 1163 | _configure_3d_render_buffers(viewport); | 
|---|
| 1164 | } | 
|---|
| 1165 |  | 
|---|
| 1166 | void RendererViewport::viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d) { | 
|---|
| 1167 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1168 | ERR_FAIL_COND(!viewport); | 
|---|
| 1169 |  | 
|---|
| 1170 | if (viewport->use_hdr_2d == p_use_hdr_2d) { | 
|---|
| 1171 | return; | 
|---|
| 1172 | } | 
|---|
| 1173 | viewport->use_hdr_2d = p_use_hdr_2d; | 
|---|
| 1174 | RSG::texture_storage->render_target_set_use_hdr(viewport->render_target, p_use_hdr_2d); | 
|---|
| 1175 | } | 
|---|
| 1176 |  | 
|---|
| 1177 | void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) { | 
|---|
| 1178 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1179 | ERR_FAIL_COND(!viewport); | 
|---|
| 1180 |  | 
|---|
| 1181 | if (viewport->screen_space_aa == p_mode) { | 
|---|
| 1182 | return; | 
|---|
| 1183 | } | 
|---|
| 1184 | viewport->screen_space_aa = p_mode; | 
|---|
| 1185 | _configure_3d_render_buffers(viewport); | 
|---|
| 1186 | } | 
|---|
| 1187 |  | 
|---|
| 1188 | void RendererViewport::viewport_set_use_taa(RID p_viewport, bool p_use_taa) { | 
|---|
| 1189 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1190 | ERR_FAIL_COND(!viewport); | 
|---|
| 1191 | ERR_FAIL_COND_EDMSG(OS::get_singleton()->get_current_rendering_method() != "forward_plus", "TAA is only available when using the Forward+ renderer."); | 
|---|
| 1192 |  | 
|---|
| 1193 | if (viewport->use_taa == p_use_taa) { | 
|---|
| 1194 | return; | 
|---|
| 1195 | } | 
|---|
| 1196 | viewport->use_taa = p_use_taa; | 
|---|
| 1197 | num_viewports_with_motion_vectors += p_use_taa ? 1 : -1; | 
|---|
| 1198 | _configure_3d_render_buffers(viewport); | 
|---|
| 1199 | } | 
|---|
| 1200 |  | 
|---|
| 1201 | void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) { | 
|---|
| 1202 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1203 | ERR_FAIL_COND(!viewport); | 
|---|
| 1204 |  | 
|---|
| 1205 | if (viewport->use_debanding == p_use_debanding) { | 
|---|
| 1206 | return; | 
|---|
| 1207 | } | 
|---|
| 1208 | viewport->use_debanding = p_use_debanding; | 
|---|
| 1209 | if (viewport->render_buffers.is_valid()) { | 
|---|
| 1210 | viewport->render_buffers->set_use_debanding(p_use_debanding); | 
|---|
| 1211 | } | 
|---|
| 1212 | } | 
|---|
| 1213 |  | 
|---|
| 1214 | void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) { | 
|---|
| 1215 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1216 | ERR_FAIL_COND(!viewport); | 
|---|
| 1217 |  | 
|---|
| 1218 | if (viewport->use_occlusion_culling == p_use_occlusion_culling) { | 
|---|
| 1219 | return; | 
|---|
| 1220 | } | 
|---|
| 1221 | viewport->use_occlusion_culling = p_use_occlusion_culling; | 
|---|
| 1222 |  | 
|---|
| 1223 | if (viewport->use_occlusion_culling) { | 
|---|
| 1224 | RendererSceneOcclusionCull::get_singleton()->add_buffer(p_viewport); | 
|---|
| 1225 | RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, viewport->scenario); | 
|---|
| 1226 | } else { | 
|---|
| 1227 | RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_viewport); | 
|---|
| 1228 | } | 
|---|
| 1229 |  | 
|---|
| 1230 | viewport->occlusion_buffer_dirty = true; | 
|---|
| 1231 | } | 
|---|
| 1232 |  | 
|---|
| 1233 | void RendererViewport::viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) { | 
|---|
| 1234 | if (occlusion_rays_per_thread == p_rays_per_thread) { | 
|---|
| 1235 | return; | 
|---|
| 1236 | } | 
|---|
| 1237 |  | 
|---|
| 1238 | occlusion_rays_per_thread = p_rays_per_thread; | 
|---|
| 1239 |  | 
|---|
| 1240 | for (int i = 0; i < active_viewports.size(); i++) { | 
|---|
| 1241 | active_viewports[i]->occlusion_buffer_dirty = true; | 
|---|
| 1242 | } | 
|---|
| 1243 | } | 
|---|
| 1244 |  | 
|---|
| 1245 | void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) { | 
|---|
| 1246 | RendererSceneOcclusionCull::get_singleton()->set_build_quality(p_quality); | 
|---|
| 1247 | } | 
|---|
| 1248 |  | 
|---|
| 1249 | void RendererViewport::viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) { | 
|---|
| 1250 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1251 | ERR_FAIL_COND(!viewport); | 
|---|
| 1252 |  | 
|---|
| 1253 | viewport->mesh_lod_threshold = p_pixels; | 
|---|
| 1254 | } | 
|---|
| 1255 |  | 
|---|
| 1256 | int RendererViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info) { | 
|---|
| 1257 | ERR_FAIL_INDEX_V(p_type, RS::VIEWPORT_RENDER_INFO_TYPE_MAX, -1); | 
|---|
| 1258 | ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1); | 
|---|
| 1259 |  | 
|---|
| 1260 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1261 | if (!viewport) { | 
|---|
| 1262 | return 0; //there should be a lock here.. | 
|---|
| 1263 | } | 
|---|
| 1264 |  | 
|---|
| 1265 | return viewport->render_info.info[p_type][p_info]; | 
|---|
| 1266 | } | 
|---|
| 1267 |  | 
|---|
| 1268 | void RendererViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) { | 
|---|
| 1269 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1270 | ERR_FAIL_COND(!viewport); | 
|---|
| 1271 |  | 
|---|
| 1272 | viewport->debug_draw = p_draw; | 
|---|
| 1273 | } | 
|---|
| 1274 |  | 
|---|
| 1275 | void RendererViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) { | 
|---|
| 1276 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1277 | ERR_FAIL_COND(!viewport); | 
|---|
| 1278 |  | 
|---|
| 1279 | viewport->measure_render_time = p_enable; | 
|---|
| 1280 | } | 
|---|
| 1281 |  | 
|---|
| 1282 | float RendererViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const { | 
|---|
| 1283 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1284 | ERR_FAIL_COND_V(!viewport, 0); | 
|---|
| 1285 |  | 
|---|
| 1286 | return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0; | 
|---|
| 1287 | } | 
|---|
| 1288 |  | 
|---|
| 1289 | float RendererViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const { | 
|---|
| 1290 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1291 | ERR_FAIL_COND_V(!viewport, 0); | 
|---|
| 1292 |  | 
|---|
| 1293 | return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0; | 
|---|
| 1294 | } | 
|---|
| 1295 |  | 
|---|
| 1296 | void RendererViewport::viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled) { | 
|---|
| 1297 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1298 | ERR_FAIL_COND(!viewport); | 
|---|
| 1299 | viewport->snap_2d_transforms_to_pixel = p_enabled; | 
|---|
| 1300 | } | 
|---|
| 1301 |  | 
|---|
| 1302 | void RendererViewport::viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled) { | 
|---|
| 1303 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1304 | ERR_FAIL_COND(!viewport); | 
|---|
| 1305 | viewport->snap_2d_vertices_to_pixel = p_enabled; | 
|---|
| 1306 | } | 
|---|
| 1307 |  | 
|---|
| 1308 | void RendererViewport::viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter) { | 
|---|
| 1309 | ERR_FAIL_COND_MSG(p_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, "Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).)"); | 
|---|
| 1310 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1311 | ERR_FAIL_COND(!viewport); | 
|---|
| 1312 |  | 
|---|
| 1313 | viewport->texture_filter = p_filter; | 
|---|
| 1314 | } | 
|---|
| 1315 | void RendererViewport::viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat) { | 
|---|
| 1316 | ERR_FAIL_COND_MSG(p_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, "Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).)"); | 
|---|
| 1317 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1318 | ERR_FAIL_COND(!viewport); | 
|---|
| 1319 |  | 
|---|
| 1320 | viewport->texture_repeat = p_repeat; | 
|---|
| 1321 | } | 
|---|
| 1322 |  | 
|---|
| 1323 | void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { | 
|---|
| 1324 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1325 | ERR_FAIL_COND(!viewport); | 
|---|
| 1326 |  | 
|---|
| 1327 | RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale); | 
|---|
| 1328 | } | 
|---|
| 1329 |  | 
|---|
| 1330 | RID RendererViewport::viewport_find_from_screen_attachment(DisplayServer::WindowID p_id) const { | 
|---|
| 1331 | RID *rids = nullptr; | 
|---|
| 1332 | uint32_t rid_count = viewport_owner.get_rid_count(); | 
|---|
| 1333 | rids = (RID *)alloca(sizeof(RID *) * rid_count); | 
|---|
| 1334 | viewport_owner.fill_owned_buffer(rids); | 
|---|
| 1335 | for (uint32_t i = 0; i < rid_count; i++) { | 
|---|
| 1336 | Viewport *viewport = viewport_owner.get_or_null(rids[i]); | 
|---|
| 1337 | if (viewport->viewport_to_screen == p_id) { | 
|---|
| 1338 | return rids[i]; | 
|---|
| 1339 | } | 
|---|
| 1340 | } | 
|---|
| 1341 | return RID(); | 
|---|
| 1342 | } | 
|---|
| 1343 |  | 
|---|
| 1344 | void RendererViewport::viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode) { | 
|---|
| 1345 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1346 | ERR_FAIL_COND(!viewport); | 
|---|
| 1347 |  | 
|---|
| 1348 | RSG::texture_storage->render_target_set_vrs_mode(viewport->render_target, p_mode); | 
|---|
| 1349 | _configure_3d_render_buffers(viewport); | 
|---|
| 1350 | } | 
|---|
| 1351 |  | 
|---|
| 1352 | void RendererViewport::viewport_set_vrs_texture(RID p_viewport, RID p_texture) { | 
|---|
| 1353 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1354 | ERR_FAIL_COND(!viewport); | 
|---|
| 1355 |  | 
|---|
| 1356 | RSG::texture_storage->render_target_set_vrs_texture(viewport->render_target, p_texture); | 
|---|
| 1357 | _configure_3d_render_buffers(viewport); | 
|---|
| 1358 | } | 
|---|
| 1359 |  | 
|---|
| 1360 | bool RendererViewport::free(RID p_rid) { | 
|---|
| 1361 | if (viewport_owner.owns(p_rid)) { | 
|---|
| 1362 | Viewport *viewport = viewport_owner.get_or_null(p_rid); | 
|---|
| 1363 |  | 
|---|
| 1364 | RSG::texture_storage->render_target_free(viewport->render_target); | 
|---|
| 1365 | RSG::light_storage->shadow_atlas_free(viewport->shadow_atlas); | 
|---|
| 1366 | if (viewport->render_buffers.is_valid()) { | 
|---|
| 1367 | viewport->render_buffers.unref(); | 
|---|
| 1368 | } | 
|---|
| 1369 |  | 
|---|
| 1370 | while (viewport->canvas_map.begin()) { | 
|---|
| 1371 | viewport_remove_canvas(p_rid, viewport->canvas_map.begin()->key); | 
|---|
| 1372 | } | 
|---|
| 1373 |  | 
|---|
| 1374 | viewport_set_scenario(p_rid, RID()); | 
|---|
| 1375 | active_viewports.erase(viewport); | 
|---|
| 1376 | sorted_active_viewports_dirty = true; | 
|---|
| 1377 |  | 
|---|
| 1378 | if (viewport->use_occlusion_culling) { | 
|---|
| 1379 | RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid); | 
|---|
| 1380 | } | 
|---|
| 1381 |  | 
|---|
| 1382 | if (viewport->use_taa) { | 
|---|
| 1383 | num_viewports_with_motion_vectors--; | 
|---|
| 1384 | } | 
|---|
| 1385 |  | 
|---|
| 1386 | viewport_owner.free(p_rid); | 
|---|
| 1387 |  | 
|---|
| 1388 | return true; | 
|---|
| 1389 | } | 
|---|
| 1390 |  | 
|---|
| 1391 | return false; | 
|---|
| 1392 | } | 
|---|
| 1393 |  | 
|---|
| 1394 | void RendererViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) { | 
|---|
| 1395 | RID *vp = timestamp_vp_map.getptr(p_timestamp); | 
|---|
| 1396 | if (!vp) { | 
|---|
| 1397 | return; | 
|---|
| 1398 | } | 
|---|
| 1399 |  | 
|---|
| 1400 | Viewport *viewport = viewport_owner.get_or_null(*vp); | 
|---|
| 1401 | if (!viewport) { | 
|---|
| 1402 | return; | 
|---|
| 1403 | } | 
|---|
| 1404 |  | 
|---|
| 1405 | if (p_timestamp.begins_with( "vp_begin")) { | 
|---|
| 1406 | viewport->time_cpu_begin = p_cpu_time; | 
|---|
| 1407 | viewport->time_gpu_begin = p_gpu_time; | 
|---|
| 1408 | } | 
|---|
| 1409 |  | 
|---|
| 1410 | if (p_timestamp.begins_with( "vp_end")) { | 
|---|
| 1411 | viewport->time_cpu_end = p_cpu_time; | 
|---|
| 1412 | viewport->time_gpu_end = p_gpu_time; | 
|---|
| 1413 | } | 
|---|
| 1414 | } | 
|---|
| 1415 |  | 
|---|
| 1416 | void RendererViewport::set_default_clear_color(const Color &p_color) { | 
|---|
| 1417 | RSG::texture_storage->set_default_clear_color(p_color); | 
|---|
| 1418 | } | 
|---|
| 1419 |  | 
|---|
| 1420 | void RendererViewport::viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask) { | 
|---|
| 1421 | Viewport *viewport = viewport_owner.get_or_null(p_viewport); | 
|---|
| 1422 | ERR_FAIL_COND(!viewport); | 
|---|
| 1423 | viewport->canvas_cull_mask = p_canvas_cull_mask; | 
|---|
| 1424 | } | 
|---|
| 1425 |  | 
|---|
| 1426 | // Workaround for setting this on thread. | 
|---|
| 1427 | void RendererViewport::call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window) { | 
|---|
| 1428 | DisplayServer::get_singleton()->window_set_vsync_mode(p_mode, p_window); | 
|---|
| 1429 | } | 
|---|
| 1430 |  | 
|---|
| 1431 | int RendererViewport::get_total_objects_drawn() const { | 
|---|
| 1432 | return total_objects_drawn; | 
|---|
| 1433 | } | 
|---|
| 1434 | int RendererViewport::get_total_primitives_drawn() const { | 
|---|
| 1435 | return total_vertices_drawn; | 
|---|
| 1436 | } | 
|---|
| 1437 | int RendererViewport::get_total_draw_calls_used() const { | 
|---|
| 1438 | return total_draw_calls_used; | 
|---|
| 1439 | } | 
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| 1440 |  | 
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| 1441 | int RendererViewport::get_num_viewports_with_motion_vectors() const { | 
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| 1442 | return num_viewports_with_motion_vectors; | 
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| 1443 | } | 
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| 1444 |  | 
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| 1445 | RendererViewport::RendererViewport() { | 
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| 1446 | occlusion_rays_per_thread = GLOBAL_GET( "rendering/occlusion_culling/occlusion_rays_per_thread"); | 
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| 1447 | } | 
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| 1448 |  | 
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