| 1 | /**************************************************************************/ |
| 2 | /* material_storage.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "material_storage.h" |
| 32 | #include "core/config/engine.h" |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/io/resource_loader.h" |
| 35 | #include "servers/rendering/storage/variant_converters.h" |
| 36 | #include "texture_storage.h" |
| 37 | |
| 38 | using namespace RendererRD; |
| 39 | |
| 40 | /////////////////////////////////////////////////////////////////////////// |
| 41 | // UBI helper functions |
| 42 | |
| 43 | static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) { |
| 44 | switch (type) { |
| 45 | case ShaderLanguage::TYPE_BOOL: { |
| 46 | uint32_t *gui = (uint32_t *)data; |
| 47 | |
| 48 | if (p_array_size > 0) { |
| 49 | PackedInt32Array ba = value; |
| 50 | for (int i = 0; i < ba.size(); i++) { |
| 51 | ba.set(i, ba[i] ? 1 : 0); |
| 52 | } |
| 53 | write_array_std140<int32_t>(ba, gui, p_array_size, 4); |
| 54 | } else { |
| 55 | bool v = value; |
| 56 | gui[0] = v ? 1 : 0; |
| 57 | } |
| 58 | } break; |
| 59 | case ShaderLanguage::TYPE_BVEC2: { |
| 60 | uint32_t *gui = (uint32_t *)data; |
| 61 | |
| 62 | if (p_array_size > 0) { |
| 63 | PackedInt32Array ba = convert_array_std140<Vector2i, int32_t>(value); |
| 64 | for (int i = 0; i < ba.size(); i++) { |
| 65 | ba.set(i, ba[i] ? 1 : 0); |
| 66 | } |
| 67 | write_array_std140<Vector2i>(ba, gui, p_array_size, 4); |
| 68 | } else { |
| 69 | uint32_t v = value; |
| 70 | gui[0] = v & 1 ? 1 : 0; |
| 71 | gui[1] = v & 2 ? 1 : 0; |
| 72 | } |
| 73 | } break; |
| 74 | case ShaderLanguage::TYPE_BVEC3: { |
| 75 | uint32_t *gui = (uint32_t *)data; |
| 76 | |
| 77 | if (p_array_size > 0) { |
| 78 | PackedInt32Array ba = convert_array_std140<Vector3i, int32_t>(value); |
| 79 | for (int i = 0; i < ba.size(); i++) { |
| 80 | ba.set(i, ba[i] ? 1 : 0); |
| 81 | } |
| 82 | write_array_std140<Vector3i>(ba, gui, p_array_size, 4); |
| 83 | } else { |
| 84 | uint32_t v = value; |
| 85 | gui[0] = (v & 1) ? 1 : 0; |
| 86 | gui[1] = (v & 2) ? 1 : 0; |
| 87 | gui[2] = (v & 4) ? 1 : 0; |
| 88 | } |
| 89 | } break; |
| 90 | case ShaderLanguage::TYPE_BVEC4: { |
| 91 | uint32_t *gui = (uint32_t *)data; |
| 92 | |
| 93 | if (p_array_size > 0) { |
| 94 | PackedInt32Array ba = convert_array_std140<Vector4i, int32_t>(value); |
| 95 | for (int i = 0; i < ba.size(); i++) { |
| 96 | ba.set(i, ba[i] ? 1 : 0); |
| 97 | } |
| 98 | write_array_std140<Vector4i>(ba, gui, p_array_size, 4); |
| 99 | } else { |
| 100 | uint32_t v = value; |
| 101 | gui[0] = (v & 1) ? 1 : 0; |
| 102 | gui[1] = (v & 2) ? 1 : 0; |
| 103 | gui[2] = (v & 4) ? 1 : 0; |
| 104 | gui[3] = (v & 8) ? 1 : 0; |
| 105 | } |
| 106 | } break; |
| 107 | case ShaderLanguage::TYPE_INT: { |
| 108 | int32_t *gui = (int32_t *)data; |
| 109 | |
| 110 | if (p_array_size > 0) { |
| 111 | const PackedInt32Array &iv = value; |
| 112 | write_array_std140<int32_t>(iv, gui, p_array_size, 4); |
| 113 | } else { |
| 114 | int v = value; |
| 115 | gui[0] = v; |
| 116 | } |
| 117 | } break; |
| 118 | case ShaderLanguage::TYPE_IVEC2: { |
| 119 | int32_t *gui = (int32_t *)data; |
| 120 | |
| 121 | if (p_array_size > 0) { |
| 122 | const PackedInt32Array &iv = convert_array_std140<Vector2i, int32_t>(value); |
| 123 | write_array_std140<Vector2i>(iv, gui, p_array_size, 4); |
| 124 | } else { |
| 125 | Vector2i v = convert_to_vector<Vector2i>(value); |
| 126 | gui[0] = v.x; |
| 127 | gui[1] = v.y; |
| 128 | } |
| 129 | } break; |
| 130 | case ShaderLanguage::TYPE_IVEC3: { |
| 131 | int32_t *gui = (int32_t *)data; |
| 132 | |
| 133 | if (p_array_size > 0) { |
| 134 | const PackedInt32Array &iv = convert_array_std140<Vector3i, int32_t>(value); |
| 135 | write_array_std140<Vector3i>(iv, gui, p_array_size, 4); |
| 136 | } else { |
| 137 | Vector3i v = convert_to_vector<Vector3i>(value); |
| 138 | gui[0] = v.x; |
| 139 | gui[1] = v.y; |
| 140 | gui[2] = v.z; |
| 141 | } |
| 142 | } break; |
| 143 | case ShaderLanguage::TYPE_IVEC4: { |
| 144 | int32_t *gui = (int32_t *)data; |
| 145 | |
| 146 | if (p_array_size > 0) { |
| 147 | const PackedInt32Array &iv = convert_array_std140<Vector4i, int32_t>(value); |
| 148 | write_array_std140<Vector4i>(iv, gui, p_array_size, 4); |
| 149 | } else { |
| 150 | Vector4i v = convert_to_vector<Vector4i>(value); |
| 151 | gui[0] = v.x; |
| 152 | gui[1] = v.y; |
| 153 | gui[2] = v.z; |
| 154 | gui[3] = v.w; |
| 155 | } |
| 156 | } break; |
| 157 | case ShaderLanguage::TYPE_UINT: { |
| 158 | uint32_t *gui = (uint32_t *)data; |
| 159 | |
| 160 | if (p_array_size > 0) { |
| 161 | const PackedInt32Array &iv = value; |
| 162 | write_array_std140<uint32_t>(iv, gui, p_array_size, 4); |
| 163 | } else { |
| 164 | int v = value; |
| 165 | gui[0] = v; |
| 166 | } |
| 167 | } break; |
| 168 | case ShaderLanguage::TYPE_UVEC2: { |
| 169 | uint32_t *gui = (uint32_t *)data; |
| 170 | |
| 171 | if (p_array_size > 0) { |
| 172 | const PackedInt32Array &iv = convert_array_std140<Vector2i, int32_t>(value); |
| 173 | write_array_std140<Vector2i>(iv, gui, p_array_size, 4); |
| 174 | } else { |
| 175 | Vector2i v = convert_to_vector<Vector2i>(value); |
| 176 | gui[0] = v.x; |
| 177 | gui[1] = v.y; |
| 178 | } |
| 179 | } break; |
| 180 | case ShaderLanguage::TYPE_UVEC3: { |
| 181 | uint32_t *gui = (uint32_t *)data; |
| 182 | |
| 183 | if (p_array_size > 0) { |
| 184 | const PackedInt32Array &iv = convert_array_std140<Vector3i, int32_t>(value); |
| 185 | write_array_std140<Vector3i>(iv, gui, p_array_size, 4); |
| 186 | } else { |
| 187 | Vector3i v = convert_to_vector<Vector3i>(value); |
| 188 | gui[0] = v.x; |
| 189 | gui[1] = v.y; |
| 190 | gui[2] = v.z; |
| 191 | } |
| 192 | } break; |
| 193 | case ShaderLanguage::TYPE_UVEC4: { |
| 194 | uint32_t *gui = (uint32_t *)data; |
| 195 | |
| 196 | if (p_array_size > 0) { |
| 197 | const PackedInt32Array &iv = convert_array_std140<Vector4i, int32_t>(value); |
| 198 | write_array_std140<Vector4i>(iv, gui, p_array_size, 4); |
| 199 | } else { |
| 200 | Vector4i v = convert_to_vector<Vector4i>(value); |
| 201 | gui[0] = v.x; |
| 202 | gui[1] = v.y; |
| 203 | gui[2] = v.z; |
| 204 | gui[3] = v.w; |
| 205 | } |
| 206 | } break; |
| 207 | case ShaderLanguage::TYPE_FLOAT: { |
| 208 | float *gui = reinterpret_cast<float *>(data); |
| 209 | |
| 210 | if (p_array_size > 0) { |
| 211 | const PackedFloat32Array &a = value; |
| 212 | write_array_std140<float>(a, gui, p_array_size, 4); |
| 213 | } else { |
| 214 | float v = value; |
| 215 | gui[0] = v; |
| 216 | } |
| 217 | } break; |
| 218 | case ShaderLanguage::TYPE_VEC2: { |
| 219 | float *gui = reinterpret_cast<float *>(data); |
| 220 | |
| 221 | if (p_array_size > 0) { |
| 222 | const PackedFloat32Array &a = convert_array_std140<Vector2, float>(value); |
| 223 | write_array_std140<Vector2>(a, gui, p_array_size, 4); |
| 224 | } else { |
| 225 | Vector2 v = convert_to_vector<Vector2>(value); |
| 226 | gui[0] = v.x; |
| 227 | gui[1] = v.y; |
| 228 | } |
| 229 | } break; |
| 230 | case ShaderLanguage::TYPE_VEC3: { |
| 231 | float *gui = reinterpret_cast<float *>(data); |
| 232 | |
| 233 | if (p_array_size > 0) { |
| 234 | const PackedFloat32Array &a = convert_array_std140<Vector3, float>(value, p_linear_color); |
| 235 | write_array_std140<Vector3>(a, gui, p_array_size, 4); |
| 236 | } else { |
| 237 | Vector3 v = convert_to_vector<Vector3>(value, p_linear_color); |
| 238 | gui[0] = v.x; |
| 239 | gui[1] = v.y; |
| 240 | gui[2] = v.z; |
| 241 | } |
| 242 | } break; |
| 243 | case ShaderLanguage::TYPE_VEC4: { |
| 244 | float *gui = reinterpret_cast<float *>(data); |
| 245 | |
| 246 | if (p_array_size > 0) { |
| 247 | const PackedFloat32Array &a = convert_array_std140<Vector4, float>(value, p_linear_color); |
| 248 | write_array_std140<Vector4>(a, gui, p_array_size, 4); |
| 249 | } else { |
| 250 | Vector4 v = convert_to_vector<Vector4>(value, p_linear_color); |
| 251 | gui[0] = v.x; |
| 252 | gui[1] = v.y; |
| 253 | gui[2] = v.z; |
| 254 | gui[3] = v.w; |
| 255 | } |
| 256 | } break; |
| 257 | case ShaderLanguage::TYPE_MAT2: { |
| 258 | float *gui = reinterpret_cast<float *>(data); |
| 259 | |
| 260 | if (p_array_size > 0) { |
| 261 | const PackedFloat32Array &a = value; |
| 262 | int s = a.size(); |
| 263 | |
| 264 | for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) { |
| 265 | if (i + 3 < s) { |
| 266 | gui[j] = a[i]; |
| 267 | gui[j + 1] = a[i + 1]; |
| 268 | |
| 269 | gui[j + 4] = a[i + 2]; |
| 270 | gui[j + 5] = a[i + 3]; |
| 271 | } else { |
| 272 | gui[j] = 1; |
| 273 | gui[j + 1] = 0; |
| 274 | |
| 275 | gui[j + 4] = 0; |
| 276 | gui[j + 5] = 1; |
| 277 | } |
| 278 | gui[j + 2] = 0; // ignored |
| 279 | gui[j + 3] = 0; // ignored |
| 280 | gui[j + 6] = 0; // ignored |
| 281 | gui[j + 7] = 0; // ignored |
| 282 | } |
| 283 | } else { |
| 284 | Transform2D v = value; |
| 285 | |
| 286 | //in std140 members of mat2 are treated as vec4s |
| 287 | gui[0] = v.columns[0][0]; |
| 288 | gui[1] = v.columns[0][1]; |
| 289 | gui[2] = 0; // ignored |
| 290 | gui[3] = 0; // ignored |
| 291 | |
| 292 | gui[4] = v.columns[1][0]; |
| 293 | gui[5] = v.columns[1][1]; |
| 294 | gui[6] = 0; // ignored |
| 295 | gui[7] = 0; // ignored |
| 296 | } |
| 297 | } break; |
| 298 | case ShaderLanguage::TYPE_MAT3: { |
| 299 | float *gui = reinterpret_cast<float *>(data); |
| 300 | |
| 301 | if (p_array_size > 0) { |
| 302 | const PackedFloat32Array &a = convert_array_std140<Basis, float>(value); |
| 303 | const Basis default_basis; |
| 304 | const int s = a.size(); |
| 305 | |
| 306 | for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) { |
| 307 | if (i + 8 < s) { |
| 308 | gui[j] = a[i]; |
| 309 | gui[j + 1] = a[i + 1]; |
| 310 | gui[j + 2] = a[i + 2]; |
| 311 | gui[j + 3] = 0; // Ignored. |
| 312 | |
| 313 | gui[j + 4] = a[i + 3]; |
| 314 | gui[j + 5] = a[i + 4]; |
| 315 | gui[j + 6] = a[i + 5]; |
| 316 | gui[j + 7] = 0; // Ignored. |
| 317 | |
| 318 | gui[j + 8] = a[i + 6]; |
| 319 | gui[j + 9] = a[i + 7]; |
| 320 | gui[j + 10] = a[i + 8]; |
| 321 | gui[j + 11] = 0; // Ignored. |
| 322 | } else { |
| 323 | convert_item_std140(default_basis, gui + j); |
| 324 | } |
| 325 | } |
| 326 | } else { |
| 327 | convert_item_std140<Basis>(value, gui); |
| 328 | } |
| 329 | } break; |
| 330 | case ShaderLanguage::TYPE_MAT4: { |
| 331 | float *gui = reinterpret_cast<float *>(data); |
| 332 | |
| 333 | if (p_array_size > 0) { |
| 334 | const PackedFloat32Array &a = convert_array_std140<Projection, float>(value); |
| 335 | write_array_std140<Projection>(a, gui, p_array_size, 16); |
| 336 | } else { |
| 337 | convert_item_std140<Projection>(value, gui); |
| 338 | } |
| 339 | } break; |
| 340 | default: { |
| 341 | } |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) { |
| 346 | switch (type) { |
| 347 | case ShaderLanguage::TYPE_BOOL: { |
| 348 | uint32_t *gui = (uint32_t *)data; |
| 349 | gui[0] = value[0].boolean ? 1 : 0; |
| 350 | } break; |
| 351 | case ShaderLanguage::TYPE_BVEC2: { |
| 352 | uint32_t *gui = (uint32_t *)data; |
| 353 | gui[0] = value[0].boolean ? 1 : 0; |
| 354 | gui[1] = value[1].boolean ? 1 : 0; |
| 355 | |
| 356 | } break; |
| 357 | case ShaderLanguage::TYPE_BVEC3: { |
| 358 | uint32_t *gui = (uint32_t *)data; |
| 359 | gui[0] = value[0].boolean ? 1 : 0; |
| 360 | gui[1] = value[1].boolean ? 1 : 0; |
| 361 | gui[2] = value[2].boolean ? 1 : 0; |
| 362 | |
| 363 | } break; |
| 364 | case ShaderLanguage::TYPE_BVEC4: { |
| 365 | uint32_t *gui = (uint32_t *)data; |
| 366 | gui[0] = value[0].boolean ? 1 : 0; |
| 367 | gui[1] = value[1].boolean ? 1 : 0; |
| 368 | gui[2] = value[2].boolean ? 1 : 0; |
| 369 | gui[3] = value[3].boolean ? 1 : 0; |
| 370 | |
| 371 | } break; |
| 372 | case ShaderLanguage::TYPE_INT: { |
| 373 | int32_t *gui = (int32_t *)data; |
| 374 | gui[0] = value[0].sint; |
| 375 | |
| 376 | } break; |
| 377 | case ShaderLanguage::TYPE_IVEC2: { |
| 378 | int32_t *gui = (int32_t *)data; |
| 379 | |
| 380 | for (int i = 0; i < 2; i++) { |
| 381 | gui[i] = value[i].sint; |
| 382 | } |
| 383 | |
| 384 | } break; |
| 385 | case ShaderLanguage::TYPE_IVEC3: { |
| 386 | int32_t *gui = (int32_t *)data; |
| 387 | |
| 388 | for (int i = 0; i < 3; i++) { |
| 389 | gui[i] = value[i].sint; |
| 390 | } |
| 391 | |
| 392 | } break; |
| 393 | case ShaderLanguage::TYPE_IVEC4: { |
| 394 | int32_t *gui = (int32_t *)data; |
| 395 | |
| 396 | for (int i = 0; i < 4; i++) { |
| 397 | gui[i] = value[i].sint; |
| 398 | } |
| 399 | |
| 400 | } break; |
| 401 | case ShaderLanguage::TYPE_UINT: { |
| 402 | uint32_t *gui = (uint32_t *)data; |
| 403 | gui[0] = value[0].uint; |
| 404 | |
| 405 | } break; |
| 406 | case ShaderLanguage::TYPE_UVEC2: { |
| 407 | int32_t *gui = (int32_t *)data; |
| 408 | |
| 409 | for (int i = 0; i < 2; i++) { |
| 410 | gui[i] = value[i].uint; |
| 411 | } |
| 412 | } break; |
| 413 | case ShaderLanguage::TYPE_UVEC3: { |
| 414 | int32_t *gui = (int32_t *)data; |
| 415 | |
| 416 | for (int i = 0; i < 3; i++) { |
| 417 | gui[i] = value[i].uint; |
| 418 | } |
| 419 | |
| 420 | } break; |
| 421 | case ShaderLanguage::TYPE_UVEC4: { |
| 422 | int32_t *gui = (int32_t *)data; |
| 423 | |
| 424 | for (int i = 0; i < 4; i++) { |
| 425 | gui[i] = value[i].uint; |
| 426 | } |
| 427 | } break; |
| 428 | case ShaderLanguage::TYPE_FLOAT: { |
| 429 | float *gui = reinterpret_cast<float *>(data); |
| 430 | gui[0] = value[0].real; |
| 431 | |
| 432 | } break; |
| 433 | case ShaderLanguage::TYPE_VEC2: { |
| 434 | float *gui = reinterpret_cast<float *>(data); |
| 435 | |
| 436 | for (int i = 0; i < 2; i++) { |
| 437 | gui[i] = value[i].real; |
| 438 | } |
| 439 | |
| 440 | } break; |
| 441 | case ShaderLanguage::TYPE_VEC3: { |
| 442 | float *gui = reinterpret_cast<float *>(data); |
| 443 | |
| 444 | for (int i = 0; i < 3; i++) { |
| 445 | gui[i] = value[i].real; |
| 446 | } |
| 447 | |
| 448 | } break; |
| 449 | case ShaderLanguage::TYPE_VEC4: { |
| 450 | float *gui = reinterpret_cast<float *>(data); |
| 451 | |
| 452 | for (int i = 0; i < 4; i++) { |
| 453 | gui[i] = value[i].real; |
| 454 | } |
| 455 | } break; |
| 456 | case ShaderLanguage::TYPE_MAT2: { |
| 457 | float *gui = reinterpret_cast<float *>(data); |
| 458 | |
| 459 | //in std140 members of mat2 are treated as vec4s |
| 460 | gui[0] = value[0].real; |
| 461 | gui[1] = value[1].real; |
| 462 | gui[2] = 0; |
| 463 | gui[3] = 0; |
| 464 | gui[4] = value[2].real; |
| 465 | gui[5] = value[3].real; |
| 466 | gui[6] = 0; |
| 467 | gui[7] = 0; |
| 468 | } break; |
| 469 | case ShaderLanguage::TYPE_MAT3: { |
| 470 | float *gui = reinterpret_cast<float *>(data); |
| 471 | |
| 472 | gui[0] = value[0].real; |
| 473 | gui[1] = value[1].real; |
| 474 | gui[2] = value[2].real; |
| 475 | gui[3] = 0; |
| 476 | gui[4] = value[3].real; |
| 477 | gui[5] = value[4].real; |
| 478 | gui[6] = value[5].real; |
| 479 | gui[7] = 0; |
| 480 | gui[8] = value[6].real; |
| 481 | gui[9] = value[7].real; |
| 482 | gui[10] = value[8].real; |
| 483 | gui[11] = 0; |
| 484 | } break; |
| 485 | case ShaderLanguage::TYPE_MAT4: { |
| 486 | float *gui = reinterpret_cast<float *>(data); |
| 487 | |
| 488 | for (int i = 0; i < 16; i++) { |
| 489 | gui[i] = value[i].real; |
| 490 | } |
| 491 | } break; |
| 492 | default: { |
| 493 | } |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) { |
| 498 | if (p_array_size <= 0) { |
| 499 | p_array_size = 1; |
| 500 | } |
| 501 | |
| 502 | switch (type) { |
| 503 | case ShaderLanguage::TYPE_BOOL: |
| 504 | case ShaderLanguage::TYPE_INT: |
| 505 | case ShaderLanguage::TYPE_UINT: |
| 506 | case ShaderLanguage::TYPE_FLOAT: { |
| 507 | memset(data, 0, 4 * p_array_size); |
| 508 | } break; |
| 509 | case ShaderLanguage::TYPE_BVEC2: |
| 510 | case ShaderLanguage::TYPE_IVEC2: |
| 511 | case ShaderLanguage::TYPE_UVEC2: |
| 512 | case ShaderLanguage::TYPE_VEC2: { |
| 513 | memset(data, 0, 8 * p_array_size); |
| 514 | } break; |
| 515 | case ShaderLanguage::TYPE_BVEC3: |
| 516 | case ShaderLanguage::TYPE_IVEC3: |
| 517 | case ShaderLanguage::TYPE_UVEC3: |
| 518 | case ShaderLanguage::TYPE_VEC3: { |
| 519 | memset(data, 0, 12 * p_array_size); |
| 520 | } break; |
| 521 | case ShaderLanguage::TYPE_BVEC4: |
| 522 | case ShaderLanguage::TYPE_IVEC4: |
| 523 | case ShaderLanguage::TYPE_UVEC4: |
| 524 | case ShaderLanguage::TYPE_VEC4: { |
| 525 | memset(data, 0, 16 * p_array_size); |
| 526 | } break; |
| 527 | case ShaderLanguage::TYPE_MAT2: { |
| 528 | memset(data, 0, 32 * p_array_size); |
| 529 | } break; |
| 530 | case ShaderLanguage::TYPE_MAT3: { |
| 531 | memset(data, 0, 48 * p_array_size); |
| 532 | } break; |
| 533 | case ShaderLanguage::TYPE_MAT4: { |
| 534 | memset(data, 0, 64 * p_array_size); |
| 535 | } break; |
| 536 | |
| 537 | default: { |
| 538 | } |
| 539 | } |
| 540 | } |
| 541 | |
| 542 | /////////////////////////////////////////////////////////////////////////// |
| 543 | // MaterialStorage::ShaderData |
| 544 | |
| 545 | void MaterialStorage::ShaderData::set_path_hint(const String &p_hint) { |
| 546 | path = p_hint; |
| 547 | } |
| 548 | |
| 549 | void MaterialStorage::ShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) { |
| 550 | if (!p_texture.is_valid()) { |
| 551 | if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { |
| 552 | default_texture_params[p_name].erase(p_index); |
| 553 | |
| 554 | if (default_texture_params[p_name].is_empty()) { |
| 555 | default_texture_params.erase(p_name); |
| 556 | } |
| 557 | } |
| 558 | } else { |
| 559 | if (!default_texture_params.has(p_name)) { |
| 560 | default_texture_params[p_name] = HashMap<int, RID>(); |
| 561 | } |
| 562 | default_texture_params[p_name][p_index] = p_texture; |
| 563 | } |
| 564 | } |
| 565 | |
| 566 | Variant MaterialStorage::ShaderData::get_default_parameter(const StringName &p_parameter) const { |
| 567 | if (uniforms.has(p_parameter)) { |
| 568 | ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; |
| 569 | Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; |
| 570 | return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); |
| 571 | } |
| 572 | return Variant(); |
| 573 | } |
| 574 | |
| 575 | void MaterialStorage::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const { |
| 576 | SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter; |
| 577 | LocalVector<Pair<StringName, int>> filtered_uniforms; |
| 578 | |
| 579 | for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { |
| 580 | if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { |
| 581 | continue; |
| 582 | } |
| 583 | if (E.value.texture_order >= 0) { |
| 584 | filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.texture_order + 100000)); |
| 585 | } else { |
| 586 | filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.order)); |
| 587 | } |
| 588 | } |
| 589 | int uniform_count = filtered_uniforms.size(); |
| 590 | sorter.sort(filtered_uniforms.ptr(), uniform_count); |
| 591 | |
| 592 | String last_group; |
| 593 | for (int i = 0; i < uniform_count; i++) { |
| 594 | const StringName &uniform_name = filtered_uniforms[i].first; |
| 595 | const ShaderLanguage::ShaderNode::Uniform &uniform = uniforms[uniform_name]; |
| 596 | |
| 597 | String group = uniform.group; |
| 598 | if (!uniform.subgroup.is_empty()) { |
| 599 | group += "::" + uniform.subgroup; |
| 600 | } |
| 601 | |
| 602 | if (group != last_group) { |
| 603 | PropertyInfo pi; |
| 604 | pi.usage = PROPERTY_USAGE_GROUP; |
| 605 | pi.name = group; |
| 606 | p_param_list->push_back(pi); |
| 607 | |
| 608 | last_group = group; |
| 609 | } |
| 610 | |
| 611 | PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform); |
| 612 | pi.name = uniform_name; |
| 613 | p_param_list->push_back(pi); |
| 614 | } |
| 615 | } |
| 616 | |
| 617 | void MaterialStorage::ShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const { |
| 618 | for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { |
| 619 | if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { |
| 620 | continue; |
| 621 | } |
| 622 | |
| 623 | RendererMaterialStorage::InstanceShaderParam p; |
| 624 | p.info = ShaderLanguage::uniform_to_property_info(E.value); |
| 625 | p.info.name = E.key; //supply name |
| 626 | p.index = E.value.instance_index; |
| 627 | p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); |
| 628 | p_param_list->push_back(p); |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | bool MaterialStorage::ShaderData::is_parameter_texture(const StringName &p_param) const { |
| 633 | if (!uniforms.has(p_param)) { |
| 634 | return false; |
| 635 | } |
| 636 | |
| 637 | return uniforms[p_param].texture_order >= 0; |
| 638 | } |
| 639 | |
| 640 | /////////////////////////////////////////////////////////////////////////// |
| 641 | // MaterialStorage::MaterialData |
| 642 | |
| 643 | void MaterialStorage::MaterialData::update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) { |
| 644 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 645 | bool uses_global_buffer = false; |
| 646 | |
| 647 | for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) { |
| 648 | if (E.value.order < 0) { |
| 649 | continue; // texture, does not go here |
| 650 | } |
| 651 | |
| 652 | if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { |
| 653 | continue; //instance uniforms don't appear in the buffer |
| 654 | } |
| 655 | |
| 656 | if (E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE || |
| 657 | E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE || |
| 658 | E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 659 | continue; |
| 660 | } |
| 661 | |
| 662 | if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) { |
| 663 | //this is a global variable, get the index to it |
| 664 | GlobalShaderUniforms::Variable *gv = material_storage->global_shader_uniforms.variables.getptr(E.key); |
| 665 | uint32_t index = 0; |
| 666 | if (gv) { |
| 667 | index = gv->buffer_index; |
| 668 | } else { |
| 669 | WARN_PRINT("Shader uses global parameter '" + E.key + "', but it was removed at some point. Material will not display correctly." ); |
| 670 | } |
| 671 | |
| 672 | uint32_t offset = p_uniform_offsets[E.value.order]; |
| 673 | uint32_t *intptr = (uint32_t *)&p_buffer[offset]; |
| 674 | *intptr = index; |
| 675 | uses_global_buffer = true; |
| 676 | continue; |
| 677 | } |
| 678 | |
| 679 | //regular uniform |
| 680 | uint32_t offset = p_uniform_offsets[E.value.order]; |
| 681 | #ifdef DEBUG_ENABLED |
| 682 | uint32_t size = 0U; |
| 683 | // The following code enforces a 16-byte alignment of uniform arrays. |
| 684 | if (E.value.array_size > 0) { |
| 685 | size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size; |
| 686 | int m = (16 * E.value.array_size); |
| 687 | if ((size % m) != 0U) { |
| 688 | size += m - (size % m); |
| 689 | } |
| 690 | } else { |
| 691 | size = ShaderLanguage::get_datatype_size(E.value.type); |
| 692 | } |
| 693 | ERR_CONTINUE(offset + size > p_buffer_size); |
| 694 | #endif |
| 695 | uint8_t *data = &p_buffer[offset]; |
| 696 | HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(E.key); |
| 697 | |
| 698 | if (V) { |
| 699 | //user provided |
| 700 | _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->value, data, p_use_linear_color); |
| 701 | |
| 702 | } else if (E.value.default_value.size()) { |
| 703 | //default value |
| 704 | _fill_std140_ubo_value(E.value.type, E.value.default_value, data); |
| 705 | //value=E.value.default_value; |
| 706 | } else { |
| 707 | //zero because it was not provided |
| 708 | if ((E.value.type == ShaderLanguage::TYPE_VEC3 || E.value.type == ShaderLanguage::TYPE_VEC4) && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) { |
| 709 | //colors must be set as black, with alpha as 1.0 |
| 710 | _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color); |
| 711 | } else { |
| 712 | //else just zero it out |
| 713 | _fill_std140_ubo_empty(E.value.type, E.value.array_size, data); |
| 714 | } |
| 715 | } |
| 716 | } |
| 717 | |
| 718 | if (uses_global_buffer != (global_buffer_E != nullptr)) { |
| 719 | if (uses_global_buffer) { |
| 720 | global_buffer_E = material_storage->global_shader_uniforms.materials_using_buffer.push_back(self); |
| 721 | } else { |
| 722 | material_storage->global_shader_uniforms.materials_using_buffer.erase(global_buffer_E); |
| 723 | global_buffer_E = nullptr; |
| 724 | } |
| 725 | } |
| 726 | } |
| 727 | |
| 728 | MaterialStorage::MaterialData::~MaterialData() { |
| 729 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 730 | |
| 731 | if (global_buffer_E) { |
| 732 | //unregister global buffers |
| 733 | material_storage->global_shader_uniforms.materials_using_buffer.erase(global_buffer_E); |
| 734 | } |
| 735 | |
| 736 | if (global_texture_E) { |
| 737 | //unregister global textures |
| 738 | |
| 739 | for (const KeyValue<StringName, uint64_t> &E : used_global_textures) { |
| 740 | GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(E.key); |
| 741 | if (v) { |
| 742 | v->texture_materials.erase(self); |
| 743 | } |
| 744 | } |
| 745 | //unregister material from those using global textures |
| 746 | material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E); |
| 747 | } |
| 748 | |
| 749 | if (uniform_buffer.is_valid()) { |
| 750 | RD::get_singleton()->free(uniform_buffer); |
| 751 | } |
| 752 | } |
| 753 | |
| 754 | void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color, bool p_3d_material) { |
| 755 | TextureStorage *texture_storage = TextureStorage::get_singleton(); |
| 756 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 757 | |
| 758 | #ifdef TOOLS_ENABLED |
| 759 | TextureStorage::Texture *roughness_detect_texture = nullptr; |
| 760 | RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R; |
| 761 | TextureStorage::Texture *normal_detect_texture = nullptr; |
| 762 | #endif |
| 763 | |
| 764 | bool uses_global_textures = false; |
| 765 | global_textures_pass++; |
| 766 | |
| 767 | for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) { |
| 768 | const StringName &uniform_name = p_texture_uniforms[i].name; |
| 769 | int uniform_array_size = p_texture_uniforms[i].array_size; |
| 770 | |
| 771 | Vector<RID> textures; |
| 772 | |
| 773 | if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE || |
| 774 | p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE || |
| 775 | p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { |
| 776 | continue; |
| 777 | } |
| 778 | |
| 779 | if (p_texture_uniforms[i].global) { |
| 780 | uses_global_textures = true; |
| 781 | |
| 782 | GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(uniform_name); |
| 783 | if (v) { |
| 784 | if (v->buffer_index >= 0) { |
| 785 | WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!." ); |
| 786 | |
| 787 | } else { |
| 788 | HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name); |
| 789 | if (!E) { |
| 790 | E = used_global_textures.insert(uniform_name, global_textures_pass); |
| 791 | v->texture_materials.insert(self); |
| 792 | } else { |
| 793 | E->value = global_textures_pass; |
| 794 | } |
| 795 | |
| 796 | textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value); |
| 797 | } |
| 798 | |
| 799 | } else { |
| 800 | WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly." ); |
| 801 | } |
| 802 | } else { |
| 803 | HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name); |
| 804 | if (V) { |
| 805 | if (V->value.is_array()) { |
| 806 | Array array = (Array)V->value; |
| 807 | if (uniform_array_size > 0) { |
| 808 | for (int j = 0; j < array.size(); j++) { |
| 809 | textures.push_back(array[j]); |
| 810 | } |
| 811 | } else { |
| 812 | if (array.size() > 0) { |
| 813 | textures.push_back(array[0]); |
| 814 | } |
| 815 | } |
| 816 | } else { |
| 817 | textures.push_back(V->value); |
| 818 | } |
| 819 | } |
| 820 | |
| 821 | if (uniform_array_size > 0) { |
| 822 | if (textures.size() < uniform_array_size) { |
| 823 | HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name); |
| 824 | for (int j = textures.size(); j < uniform_array_size; j++) { |
| 825 | if (W && W->value.has(j)) { |
| 826 | textures.push_back(W->value[j]); |
| 827 | } else { |
| 828 | textures.push_back(RID()); |
| 829 | } |
| 830 | } |
| 831 | } |
| 832 | } else if (textures.is_empty()) { |
| 833 | HashMap<StringName, HashMap<int, RID>>::ConstIterator W = p_default_textures.find(uniform_name); |
| 834 | if (W && W->value.has(0)) { |
| 835 | textures.push_back(W->value[0]); |
| 836 | } |
| 837 | } |
| 838 | } |
| 839 | |
| 840 | RID rd_texture; |
| 841 | |
| 842 | if (textures.is_empty()) { |
| 843 | //check default usage |
| 844 | switch (p_texture_uniforms[i].type) { |
| 845 | case ShaderLanguage::TYPE_ISAMPLER2D: |
| 846 | case ShaderLanguage::TYPE_USAMPLER2D: |
| 847 | case ShaderLanguage::TYPE_SAMPLER2D: { |
| 848 | switch (p_texture_uniforms[i].hint) { |
| 849 | case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { |
| 850 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 851 | } break; |
| 852 | case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: { |
| 853 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_TRANSPARENT); |
| 854 | } break; |
| 855 | case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { |
| 856 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_ANISO); |
| 857 | } break; |
| 858 | case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { |
| 859 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); |
| 860 | } break; |
| 861 | case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: { |
| 862 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); |
| 863 | } break; |
| 864 | default: { |
| 865 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE); |
| 866 | } break; |
| 867 | } |
| 868 | } break; |
| 869 | |
| 870 | case ShaderLanguage::TYPE_SAMPLERCUBE: { |
| 871 | switch (p_texture_uniforms[i].hint) { |
| 872 | case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { |
| 873 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); |
| 874 | } break; |
| 875 | default: { |
| 876 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE); |
| 877 | } break; |
| 878 | } |
| 879 | } break; |
| 880 | case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { |
| 881 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); |
| 882 | } break; |
| 883 | |
| 884 | case ShaderLanguage::TYPE_ISAMPLER3D: |
| 885 | case ShaderLanguage::TYPE_USAMPLER3D: |
| 886 | case ShaderLanguage::TYPE_SAMPLER3D: { |
| 887 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 888 | } break; |
| 889 | |
| 890 | case ShaderLanguage::TYPE_ISAMPLER2DARRAY: |
| 891 | case ShaderLanguage::TYPE_USAMPLER2DARRAY: |
| 892 | case ShaderLanguage::TYPE_SAMPLER2DARRAY: { |
| 893 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
| 894 | } break; |
| 895 | |
| 896 | default: { |
| 897 | } |
| 898 | } |
| 899 | #ifdef TOOLS_ENABLED |
| 900 | if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) { |
| 901 | roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); |
| 902 | } |
| 903 | #endif |
| 904 | if (uniform_array_size > 0) { |
| 905 | for (int j = 0; j < uniform_array_size; j++) { |
| 906 | p_textures[k++] = rd_texture; |
| 907 | } |
| 908 | } else { |
| 909 | p_textures[k++] = rd_texture; |
| 910 | } |
| 911 | } else { |
| 912 | bool srgb = p_use_linear_color && p_texture_uniforms[i].use_color; |
| 913 | |
| 914 | for (int j = 0; j < textures.size(); j++) { |
| 915 | TextureStorage::Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]); |
| 916 | |
| 917 | if (tex) { |
| 918 | rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; |
| 919 | #ifdef TOOLS_ENABLED |
| 920 | if (tex->detect_3d_callback && p_3d_material) { |
| 921 | tex->detect_3d_callback(tex->detect_3d_callback_ud); |
| 922 | } |
| 923 | if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { |
| 924 | if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) { |
| 925 | normal_detect_texture = tex; |
| 926 | } |
| 927 | tex->detect_normal_callback(tex->detect_normal_callback_ud); |
| 928 | } |
| 929 | if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) { |
| 930 | //find the normal texture |
| 931 | roughness_detect_texture = tex; |
| 932 | roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); |
| 933 | } |
| 934 | if (tex->render_target) { |
| 935 | tex->render_target->was_used = true; |
| 936 | render_target_cache.push_back(tex->render_target); |
| 937 | } |
| 938 | #endif |
| 939 | } |
| 940 | if (rd_texture.is_null()) { |
| 941 | rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE); |
| 942 | } |
| 943 | #ifdef TOOLS_ENABLED |
| 944 | if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) { |
| 945 | roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel); |
| 946 | } |
| 947 | #endif |
| 948 | p_textures[k++] = rd_texture; |
| 949 | } |
| 950 | } |
| 951 | } |
| 952 | { |
| 953 | //for textures no longer used, unregister them |
| 954 | List<StringName> to_delete; |
| 955 | for (KeyValue<StringName, uint64_t> &E : used_global_textures) { |
| 956 | if (E.value != global_textures_pass) { |
| 957 | to_delete.push_back(E.key); |
| 958 | |
| 959 | GlobalShaderUniforms::Variable *v = material_storage->global_shader_uniforms.variables.getptr(E.key); |
| 960 | if (v) { |
| 961 | v->texture_materials.erase(self); |
| 962 | } |
| 963 | } |
| 964 | } |
| 965 | |
| 966 | while (to_delete.front()) { |
| 967 | used_global_textures.erase(to_delete.front()->get()); |
| 968 | to_delete.pop_front(); |
| 969 | } |
| 970 | //handle registering/unregistering global textures |
| 971 | if (uses_global_textures != (global_texture_E != nullptr)) { |
| 972 | if (uses_global_textures) { |
| 973 | global_texture_E = material_storage->global_shader_uniforms.materials_using_texture.push_back(self); |
| 974 | } else { |
| 975 | material_storage->global_shader_uniforms.materials_using_texture.erase(global_texture_E); |
| 976 | global_texture_E = nullptr; |
| 977 | } |
| 978 | } |
| 979 | } |
| 980 | } |
| 981 | |
| 982 | void MaterialStorage::MaterialData::free_parameters_uniform_set(RID p_uniform_set) { |
| 983 | if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) { |
| 984 | RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr); |
| 985 | RD::get_singleton()->free(p_uniform_set); |
| 986 | } |
| 987 | } |
| 988 | |
| 989 | bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material, uint32_t p_barrier) { |
| 990 | if ((uint32_t)ubo_data.size() != p_ubo_size) { |
| 991 | p_uniform_dirty = true; |
| 992 | if (uniform_buffer.is_valid()) { |
| 993 | RD::get_singleton()->free(uniform_buffer); |
| 994 | uniform_buffer = RID(); |
| 995 | } |
| 996 | |
| 997 | ubo_data.resize(p_ubo_size); |
| 998 | if (ubo_data.size()) { |
| 999 | uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); |
| 1000 | memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear |
| 1001 | } |
| 1002 | |
| 1003 | //clear previous uniform set |
| 1004 | if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { |
| 1005 | RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr); |
| 1006 | RD::get_singleton()->free(uniform_set); |
| 1007 | uniform_set = RID(); |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | //check whether buffer changed |
| 1012 | if (p_uniform_dirty && ubo_data.size()) { |
| 1013 | update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), p_use_linear_color); |
| 1014 | RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier); |
| 1015 | } |
| 1016 | |
| 1017 | uint32_t tex_uniform_count = 0U; |
| 1018 | for (int i = 0; i < p_texture_uniforms.size(); i++) { |
| 1019 | tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1); |
| 1020 | } |
| 1021 | |
| 1022 | if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) { |
| 1023 | texture_cache.resize(tex_uniform_count); |
| 1024 | render_target_cache.clear(); |
| 1025 | p_textures_dirty = true; |
| 1026 | |
| 1027 | //clear previous uniform set |
| 1028 | if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { |
| 1029 | RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr); |
| 1030 | RD::get_singleton()->free(uniform_set); |
| 1031 | uniform_set = RID(); |
| 1032 | } |
| 1033 | } |
| 1034 | |
| 1035 | if (p_textures_dirty && tex_uniform_count) { |
| 1036 | update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), p_use_linear_color, p_3d_material); |
| 1037 | } |
| 1038 | |
| 1039 | if (p_ubo_size == 0 && (p_texture_uniforms.size() == 0)) { |
| 1040 | // This material does not require an uniform set, so don't create it. |
| 1041 | return false; |
| 1042 | } |
| 1043 | |
| 1044 | if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { |
| 1045 | //no reason to update uniform set, only UBO (or nothing) was needed to update |
| 1046 | return false; |
| 1047 | } |
| 1048 | |
| 1049 | Vector<RD::Uniform> uniforms; |
| 1050 | |
| 1051 | { |
| 1052 | if (p_ubo_size) { |
| 1053 | RD::Uniform u; |
| 1054 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 1055 | u.binding = 0; |
| 1056 | u.append_id(uniform_buffer); |
| 1057 | uniforms.push_back(u); |
| 1058 | } |
| 1059 | |
| 1060 | const RID *textures = texture_cache.ptrw(); |
| 1061 | for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) { |
| 1062 | const int array_size = p_texture_uniforms[i].array_size; |
| 1063 | |
| 1064 | RD::Uniform u; |
| 1065 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1066 | u.binding = 1 + k; |
| 1067 | if (array_size > 0) { |
| 1068 | for (int j = 0; j < array_size; j++) { |
| 1069 | u.append_id(textures[k++]); |
| 1070 | } |
| 1071 | } else { |
| 1072 | u.append_id(textures[k++]); |
| 1073 | } |
| 1074 | uniforms.push_back(u); |
| 1075 | } |
| 1076 | } |
| 1077 | |
| 1078 | uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set); |
| 1079 | |
| 1080 | RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, MaterialStorage::_material_uniform_set_erased, &self); |
| 1081 | |
| 1082 | return true; |
| 1083 | } |
| 1084 | |
| 1085 | void MaterialStorage::MaterialData::set_as_used() { |
| 1086 | for (int i = 0; i < render_target_cache.size(); i++) { |
| 1087 | render_target_cache[i]->was_used = true; |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | /////////////////////////////////////////////////////////////////////////// |
| 1092 | // MaterialStorage |
| 1093 | |
| 1094 | MaterialStorage *MaterialStorage::singleton = nullptr; |
| 1095 | |
| 1096 | MaterialStorage *MaterialStorage::get_singleton() { |
| 1097 | return singleton; |
| 1098 | } |
| 1099 | |
| 1100 | MaterialStorage::MaterialStorage() { |
| 1101 | singleton = this; |
| 1102 | |
| 1103 | //default samplers |
| 1104 | for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { |
| 1105 | for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { |
| 1106 | RD::SamplerState sampler_state; |
| 1107 | switch (i) { |
| 1108 | case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { |
| 1109 | sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1110 | sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1111 | sampler_state.max_lod = 0; |
| 1112 | } break; |
| 1113 | case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { |
| 1114 | sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1115 | sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1116 | sampler_state.max_lod = 0; |
| 1117 | } break; |
| 1118 | case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { |
| 1119 | sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1120 | sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1121 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1122 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1123 | } else { |
| 1124 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1125 | } |
| 1126 | } break; |
| 1127 | case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { |
| 1128 | sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1129 | sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1130 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1131 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1132 | } else { |
| 1133 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1134 | } |
| 1135 | |
| 1136 | } break; |
| 1137 | case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { |
| 1138 | sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1139 | sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1140 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1141 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1142 | } else { |
| 1143 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1144 | } |
| 1145 | sampler_state.use_anisotropy = true; |
| 1146 | sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level" )); |
| 1147 | } break; |
| 1148 | case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { |
| 1149 | sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1150 | sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1151 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1152 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1153 | } else { |
| 1154 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1155 | } |
| 1156 | sampler_state.use_anisotropy = true; |
| 1157 | sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level" )); |
| 1158 | |
| 1159 | } break; |
| 1160 | default: { |
| 1161 | } |
| 1162 | } |
| 1163 | switch (j) { |
| 1164 | case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { |
| 1165 | sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 1166 | sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 1167 | sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 1168 | |
| 1169 | } break; |
| 1170 | case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { |
| 1171 | sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; |
| 1172 | sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; |
| 1173 | sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; |
| 1174 | } break; |
| 1175 | case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { |
| 1176 | sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; |
| 1177 | sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; |
| 1178 | sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; |
| 1179 | } break; |
| 1180 | default: { |
| 1181 | } |
| 1182 | } |
| 1183 | |
| 1184 | default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); |
| 1185 | } |
| 1186 | } |
| 1187 | |
| 1188 | //custom sampler |
| 1189 | sampler_rd_configure_custom(0.0f); |
| 1190 | |
| 1191 | // buffers |
| 1192 | { //create index array for copy shaders |
| 1193 | Vector<uint8_t> pv; |
| 1194 | pv.resize(6 * 2); |
| 1195 | { |
| 1196 | uint8_t *w = pv.ptrw(); |
| 1197 | uint16_t *p16 = (uint16_t *)w; |
| 1198 | p16[0] = 0; |
| 1199 | p16[1] = 1; |
| 1200 | p16[2] = 2; |
| 1201 | p16[3] = 0; |
| 1202 | p16[4] = 2; |
| 1203 | p16[5] = 3; |
| 1204 | } |
| 1205 | quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv); |
| 1206 | quad_index_array = RD::get_singleton()->index_array_create(quad_index_buffer, 0, 6); |
| 1207 | } |
| 1208 | |
| 1209 | // Shaders |
| 1210 | for (int i = 0; i < SHADER_TYPE_MAX; i++) { |
| 1211 | shader_data_request_func[i] = nullptr; |
| 1212 | } |
| 1213 | |
| 1214 | static_assert(sizeof(GlobalShaderUniforms::Value) == 16); |
| 1215 | |
| 1216 | global_shader_uniforms.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size" )); |
| 1217 | global_shader_uniforms.buffer_values = memnew_arr(GlobalShaderUniforms::Value, global_shader_uniforms.buffer_size); |
| 1218 | memset(global_shader_uniforms.buffer_values, 0, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size); |
| 1219 | global_shader_uniforms.buffer_usage = memnew_arr(GlobalShaderUniforms::ValueUsage, global_shader_uniforms.buffer_size); |
| 1220 | global_shader_uniforms.buffer_dirty_regions = memnew_arr(bool, global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE); |
| 1221 | memset(global_shader_uniforms.buffer_dirty_regions, 0, sizeof(bool) * global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE); |
| 1222 | global_shader_uniforms.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size); |
| 1223 | } |
| 1224 | |
| 1225 | MaterialStorage::~MaterialStorage() { |
| 1226 | memdelete_arr(global_shader_uniforms.buffer_values); |
| 1227 | memdelete_arr(global_shader_uniforms.buffer_usage); |
| 1228 | memdelete_arr(global_shader_uniforms.buffer_dirty_regions); |
| 1229 | RD::get_singleton()->free(global_shader_uniforms.buffer); |
| 1230 | |
| 1231 | // buffers |
| 1232 | |
| 1233 | RD::get_singleton()->free(quad_index_buffer); //array gets freed as dependency |
| 1234 | |
| 1235 | //def samplers |
| 1236 | for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { |
| 1237 | for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { |
| 1238 | RD::get_singleton()->free(default_rd_samplers[i][j]); |
| 1239 | } |
| 1240 | } |
| 1241 | |
| 1242 | //custom samplers |
| 1243 | for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { |
| 1244 | for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { |
| 1245 | if (custom_rd_samplers[i][j].is_valid()) { |
| 1246 | RD::get_singleton()->free(custom_rd_samplers[i][j]); |
| 1247 | } |
| 1248 | } |
| 1249 | } |
| 1250 | |
| 1251 | singleton = nullptr; |
| 1252 | } |
| 1253 | |
| 1254 | bool MaterialStorage::free(RID p_rid) { |
| 1255 | if (owns_shader(p_rid)) { |
| 1256 | shader_free(p_rid); |
| 1257 | return true; |
| 1258 | } else if (owns_material(p_rid)) { |
| 1259 | material_free(p_rid); |
| 1260 | return true; |
| 1261 | } |
| 1262 | |
| 1263 | return false; |
| 1264 | } |
| 1265 | |
| 1266 | /* Samplers */ |
| 1267 | |
| 1268 | void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) { |
| 1269 | for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { |
| 1270 | for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { |
| 1271 | RD::SamplerState sampler_state; |
| 1272 | switch (i) { |
| 1273 | case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { |
| 1274 | sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1275 | sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1276 | sampler_state.max_lod = 0; |
| 1277 | } break; |
| 1278 | case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: { |
| 1279 | sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1280 | sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1281 | sampler_state.max_lod = 0; |
| 1282 | } break; |
| 1283 | case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { |
| 1284 | sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1285 | sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1286 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1287 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1288 | } else { |
| 1289 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1290 | } |
| 1291 | sampler_state.lod_bias = p_mipmap_bias; |
| 1292 | } break; |
| 1293 | case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: { |
| 1294 | sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1295 | sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1296 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1297 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1298 | } else { |
| 1299 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1300 | } |
| 1301 | sampler_state.lod_bias = p_mipmap_bias; |
| 1302 | |
| 1303 | } break; |
| 1304 | case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { |
| 1305 | sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1306 | sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1307 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1308 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1309 | } else { |
| 1310 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1311 | } |
| 1312 | sampler_state.lod_bias = p_mipmap_bias; |
| 1313 | sampler_state.use_anisotropy = true; |
| 1314 | sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level" )); |
| 1315 | } break; |
| 1316 | case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { |
| 1317 | sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1318 | sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1319 | if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" )) { |
| 1320 | sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; |
| 1321 | } else { |
| 1322 | sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR; |
| 1323 | } |
| 1324 | sampler_state.lod_bias = p_mipmap_bias; |
| 1325 | sampler_state.use_anisotropy = true; |
| 1326 | sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level" )); |
| 1327 | |
| 1328 | } break; |
| 1329 | default: { |
| 1330 | } |
| 1331 | } |
| 1332 | switch (j) { |
| 1333 | case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { |
| 1334 | sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 1335 | sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 1336 | sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
| 1337 | |
| 1338 | } break; |
| 1339 | case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { |
| 1340 | sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; |
| 1341 | sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; |
| 1342 | sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; |
| 1343 | } break; |
| 1344 | case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { |
| 1345 | sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; |
| 1346 | sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; |
| 1347 | sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; |
| 1348 | } break; |
| 1349 | default: { |
| 1350 | } |
| 1351 | } |
| 1352 | |
| 1353 | if (custom_rd_samplers[i][j].is_valid()) { |
| 1354 | RD::get_singleton()->free(custom_rd_samplers[i][j]); |
| 1355 | } |
| 1356 | |
| 1357 | custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state); |
| 1358 | } |
| 1359 | } |
| 1360 | } |
| 1361 | |
| 1362 | /* GLOBAL SHADER UNIFORM API */ |
| 1363 | |
| 1364 | int32_t MaterialStorage::_global_shader_uniform_allocate(uint32_t p_elements) { |
| 1365 | int32_t idx = 0; |
| 1366 | while (idx + p_elements <= global_shader_uniforms.buffer_size) { |
| 1367 | if (global_shader_uniforms.buffer_usage[idx].elements == 0) { |
| 1368 | bool valid = true; |
| 1369 | for (uint32_t i = 1; i < p_elements; i++) { |
| 1370 | if (global_shader_uniforms.buffer_usage[idx + i].elements > 0) { |
| 1371 | valid = false; |
| 1372 | idx += i + global_shader_uniforms.buffer_usage[idx + i].elements; |
| 1373 | break; |
| 1374 | } |
| 1375 | } |
| 1376 | |
| 1377 | if (!valid) { |
| 1378 | continue; //if not valid, idx is in new position |
| 1379 | } |
| 1380 | |
| 1381 | return idx; |
| 1382 | } else { |
| 1383 | idx += global_shader_uniforms.buffer_usage[idx].elements; |
| 1384 | } |
| 1385 | } |
| 1386 | |
| 1387 | return -1; |
| 1388 | } |
| 1389 | |
| 1390 | void MaterialStorage::_global_shader_uniform_store_in_buffer(int32_t p_index, RS::GlobalShaderParameterType p_type, const Variant &p_value) { |
| 1391 | switch (p_type) { |
| 1392 | case RS::GLOBAL_VAR_TYPE_BOOL: { |
| 1393 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1394 | bool b = p_value; |
| 1395 | bv.x = b ? 1.0 : 0.0; |
| 1396 | bv.y = 0.0; |
| 1397 | bv.z = 0.0; |
| 1398 | bv.w = 0.0; |
| 1399 | |
| 1400 | } break; |
| 1401 | case RS::GLOBAL_VAR_TYPE_BVEC2: { |
| 1402 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1403 | uint32_t bvec = p_value; |
| 1404 | bv.x = (bvec & 1) ? 1.0 : 0.0; |
| 1405 | bv.y = (bvec & 2) ? 1.0 : 0.0; |
| 1406 | bv.z = 0.0; |
| 1407 | bv.w = 0.0; |
| 1408 | } break; |
| 1409 | case RS::GLOBAL_VAR_TYPE_BVEC3: { |
| 1410 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1411 | uint32_t bvec = p_value; |
| 1412 | bv.x = (bvec & 1) ? 1.0 : 0.0; |
| 1413 | bv.y = (bvec & 2) ? 1.0 : 0.0; |
| 1414 | bv.z = (bvec & 4) ? 1.0 : 0.0; |
| 1415 | bv.w = 0.0; |
| 1416 | } break; |
| 1417 | case RS::GLOBAL_VAR_TYPE_BVEC4: { |
| 1418 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1419 | uint32_t bvec = p_value; |
| 1420 | bv.x = (bvec & 1) ? 1.0 : 0.0; |
| 1421 | bv.y = (bvec & 2) ? 1.0 : 0.0; |
| 1422 | bv.z = (bvec & 4) ? 1.0 : 0.0; |
| 1423 | bv.w = (bvec & 8) ? 1.0 : 0.0; |
| 1424 | } break; |
| 1425 | case RS::GLOBAL_VAR_TYPE_INT: { |
| 1426 | GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1427 | int32_t v = p_value; |
| 1428 | bv.x = v; |
| 1429 | bv.y = 0; |
| 1430 | bv.z = 0; |
| 1431 | bv.w = 0; |
| 1432 | } break; |
| 1433 | case RS::GLOBAL_VAR_TYPE_IVEC2: { |
| 1434 | GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1435 | Vector2i v = convert_to_vector<Vector2i>(p_value); |
| 1436 | bv.x = v.x; |
| 1437 | bv.y = v.y; |
| 1438 | bv.z = 0; |
| 1439 | bv.w = 0; |
| 1440 | } break; |
| 1441 | case RS::GLOBAL_VAR_TYPE_IVEC3: { |
| 1442 | GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1443 | Vector3i v = convert_to_vector<Vector3i>(p_value); |
| 1444 | bv.x = v.x; |
| 1445 | bv.y = v.y; |
| 1446 | bv.z = v.z; |
| 1447 | bv.w = 0; |
| 1448 | } break; |
| 1449 | case RS::GLOBAL_VAR_TYPE_IVEC4: { |
| 1450 | GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1451 | Vector4i v = convert_to_vector<Vector4i>(p_value); |
| 1452 | bv.x = v.x; |
| 1453 | bv.y = v.y; |
| 1454 | bv.z = v.z; |
| 1455 | bv.w = v.w; |
| 1456 | } break; |
| 1457 | case RS::GLOBAL_VAR_TYPE_RECT2I: { |
| 1458 | GlobalShaderUniforms::ValueInt &bv = *(GlobalShaderUniforms::ValueInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1459 | Rect2i v = p_value; |
| 1460 | bv.x = v.position.x; |
| 1461 | bv.y = v.position.y; |
| 1462 | bv.z = v.size.x; |
| 1463 | bv.w = v.size.y; |
| 1464 | } break; |
| 1465 | case RS::GLOBAL_VAR_TYPE_UINT: { |
| 1466 | GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1467 | uint32_t v = p_value; |
| 1468 | bv.x = v; |
| 1469 | bv.y = 0; |
| 1470 | bv.z = 0; |
| 1471 | bv.w = 0; |
| 1472 | } break; |
| 1473 | case RS::GLOBAL_VAR_TYPE_UVEC2: { |
| 1474 | GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1475 | Vector2i v = convert_to_vector<Vector2i>(p_value); |
| 1476 | bv.x = v.x; |
| 1477 | bv.y = v.y; |
| 1478 | bv.z = 0; |
| 1479 | bv.w = 0; |
| 1480 | } break; |
| 1481 | case RS::GLOBAL_VAR_TYPE_UVEC3: { |
| 1482 | GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1483 | Vector3i v = convert_to_vector<Vector3i>(p_value); |
| 1484 | bv.x = v.x; |
| 1485 | bv.y = v.y; |
| 1486 | bv.z = v.z; |
| 1487 | bv.w = 0; |
| 1488 | } break; |
| 1489 | case RS::GLOBAL_VAR_TYPE_UVEC4: { |
| 1490 | GlobalShaderUniforms::ValueUInt &bv = *(GlobalShaderUniforms::ValueUInt *)&global_shader_uniforms.buffer_values[p_index]; |
| 1491 | Vector4i v = convert_to_vector<Vector4i>(p_value); |
| 1492 | bv.x = v.x; |
| 1493 | bv.y = v.y; |
| 1494 | bv.z = v.z; |
| 1495 | bv.w = v.w; |
| 1496 | } break; |
| 1497 | case RS::GLOBAL_VAR_TYPE_FLOAT: { |
| 1498 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1499 | float v = p_value; |
| 1500 | bv.x = v; |
| 1501 | bv.y = 0; |
| 1502 | bv.z = 0; |
| 1503 | bv.w = 0; |
| 1504 | } break; |
| 1505 | case RS::GLOBAL_VAR_TYPE_VEC2: { |
| 1506 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1507 | Vector2 v = convert_to_vector<Vector2>(p_value); |
| 1508 | bv.x = v.x; |
| 1509 | bv.y = v.y; |
| 1510 | bv.z = 0; |
| 1511 | bv.w = 0; |
| 1512 | } break; |
| 1513 | case RS::GLOBAL_VAR_TYPE_VEC3: { |
| 1514 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1515 | Vector3 v = convert_to_vector<Vector3>(p_value); |
| 1516 | bv.x = v.x; |
| 1517 | bv.y = v.y; |
| 1518 | bv.z = v.z; |
| 1519 | bv.w = 0; |
| 1520 | } break; |
| 1521 | case RS::GLOBAL_VAR_TYPE_VEC4: { |
| 1522 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1523 | Vector4 v = convert_to_vector<Vector4>(p_value); |
| 1524 | bv.x = v.x; |
| 1525 | bv.y = v.y; |
| 1526 | bv.z = v.z; |
| 1527 | bv.w = v.w; |
| 1528 | } break; |
| 1529 | case RS::GLOBAL_VAR_TYPE_COLOR: { |
| 1530 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1531 | Color v = p_value; |
| 1532 | bv.x = v.r; |
| 1533 | bv.y = v.g; |
| 1534 | bv.z = v.b; |
| 1535 | bv.w = v.a; |
| 1536 | |
| 1537 | GlobalShaderUniforms::Value &bv_linear = global_shader_uniforms.buffer_values[p_index + 1]; |
| 1538 | v = v.srgb_to_linear(); |
| 1539 | bv_linear.x = v.r; |
| 1540 | bv_linear.y = v.g; |
| 1541 | bv_linear.z = v.b; |
| 1542 | bv_linear.w = v.a; |
| 1543 | |
| 1544 | } break; |
| 1545 | case RS::GLOBAL_VAR_TYPE_RECT2: { |
| 1546 | GlobalShaderUniforms::Value &bv = global_shader_uniforms.buffer_values[p_index]; |
| 1547 | Rect2 v = p_value; |
| 1548 | bv.x = v.position.x; |
| 1549 | bv.y = v.position.y; |
| 1550 | bv.z = v.size.x; |
| 1551 | bv.w = v.size.y; |
| 1552 | } break; |
| 1553 | case RS::GLOBAL_VAR_TYPE_MAT2: { |
| 1554 | GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; |
| 1555 | Vector<float> m2 = p_value; |
| 1556 | if (m2.size() < 4) { |
| 1557 | m2.resize(4); |
| 1558 | } |
| 1559 | bv[0].x = m2[0]; |
| 1560 | bv[0].y = m2[1]; |
| 1561 | bv[0].z = 0; |
| 1562 | bv[0].w = 0; |
| 1563 | |
| 1564 | bv[1].x = m2[2]; |
| 1565 | bv[1].y = m2[3]; |
| 1566 | bv[1].z = 0; |
| 1567 | bv[1].w = 0; |
| 1568 | |
| 1569 | } break; |
| 1570 | case RS::GLOBAL_VAR_TYPE_MAT3: { |
| 1571 | GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; |
| 1572 | Basis v = p_value; |
| 1573 | convert_item_std140<Basis>(v, &bv->x); |
| 1574 | |
| 1575 | } break; |
| 1576 | case RS::GLOBAL_VAR_TYPE_MAT4: { |
| 1577 | GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; |
| 1578 | Projection m = p_value; |
| 1579 | convert_item_std140<Projection>(m, &bv->x); |
| 1580 | |
| 1581 | } break; |
| 1582 | case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: { |
| 1583 | GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; |
| 1584 | Transform2D v = p_value; |
| 1585 | convert_item_std140<Transform2D>(v, &bv->x); |
| 1586 | |
| 1587 | } break; |
| 1588 | case RS::GLOBAL_VAR_TYPE_TRANSFORM: { |
| 1589 | GlobalShaderUniforms::Value *bv = &global_shader_uniforms.buffer_values[p_index]; |
| 1590 | Transform3D v = p_value; |
| 1591 | convert_item_std140<Transform3D>(v, &bv->x); |
| 1592 | |
| 1593 | } break; |
| 1594 | default: { |
| 1595 | ERR_FAIL(); |
| 1596 | } |
| 1597 | } |
| 1598 | } |
| 1599 | |
| 1600 | void MaterialStorage::_global_shader_uniform_mark_buffer_dirty(int32_t p_index, int32_t p_elements) { |
| 1601 | int32_t prev_chunk = -1; |
| 1602 | |
| 1603 | for (int32_t i = 0; i < p_elements; i++) { |
| 1604 | int32_t chunk = (p_index + i) / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE; |
| 1605 | if (chunk != prev_chunk) { |
| 1606 | if (!global_shader_uniforms.buffer_dirty_regions[chunk]) { |
| 1607 | global_shader_uniforms.buffer_dirty_regions[chunk] = true; |
| 1608 | global_shader_uniforms.buffer_dirty_region_count++; |
| 1609 | } |
| 1610 | } |
| 1611 | |
| 1612 | prev_chunk = chunk; |
| 1613 | } |
| 1614 | } |
| 1615 | |
| 1616 | void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) { |
| 1617 | ERR_FAIL_COND(global_shader_uniforms.variables.has(p_name)); |
| 1618 | GlobalShaderUniforms::Variable gv; |
| 1619 | gv.type = p_type; |
| 1620 | gv.value = p_value; |
| 1621 | gv.buffer_index = -1; |
| 1622 | |
| 1623 | if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) { |
| 1624 | //is texture |
| 1625 | global_shader_uniforms.must_update_texture_materials = true; //normally there are none |
| 1626 | } else { |
| 1627 | gv.buffer_elements = 1; |
| 1628 | if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) { |
| 1629 | //color needs to elements to store srgb and linear |
| 1630 | gv.buffer_elements = 2; |
| 1631 | } |
| 1632 | if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) { |
| 1633 | //color needs to elements to store srgb and linear |
| 1634 | gv.buffer_elements = 3; |
| 1635 | } |
| 1636 | if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) { |
| 1637 | //color needs to elements to store srgb and linear |
| 1638 | gv.buffer_elements = 4; |
| 1639 | } |
| 1640 | |
| 1641 | //is vector, allocate in buffer and update index |
| 1642 | gv.buffer_index = _global_shader_uniform_allocate(gv.buffer_elements); |
| 1643 | ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings." , String(p_name))); |
| 1644 | global_shader_uniforms.buffer_usage[gv.buffer_index].elements = gv.buffer_elements; |
| 1645 | _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value); |
| 1646 | _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); |
| 1647 | |
| 1648 | global_shader_uniforms.must_update_buffer_materials = true; //normally there are none |
| 1649 | } |
| 1650 | |
| 1651 | global_shader_uniforms.variables[p_name] = gv; |
| 1652 | } |
| 1653 | |
| 1654 | void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) { |
| 1655 | if (!global_shader_uniforms.variables.has(p_name)) { |
| 1656 | return; |
| 1657 | } |
| 1658 | const GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name]; |
| 1659 | |
| 1660 | if (gv.buffer_index >= 0) { |
| 1661 | global_shader_uniforms.buffer_usage[gv.buffer_index].elements = 0; |
| 1662 | global_shader_uniforms.must_update_buffer_materials = true; |
| 1663 | } else { |
| 1664 | global_shader_uniforms.must_update_texture_materials = true; |
| 1665 | } |
| 1666 | |
| 1667 | global_shader_uniforms.variables.erase(p_name); |
| 1668 | } |
| 1669 | |
| 1670 | Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const { |
| 1671 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 1672 | ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance." ); |
| 1673 | } |
| 1674 | |
| 1675 | Vector<StringName> names; |
| 1676 | for (const KeyValue<StringName, GlobalShaderUniforms::Variable> &E : global_shader_uniforms.variables) { |
| 1677 | names.push_back(E.key); |
| 1678 | } |
| 1679 | names.sort_custom<StringName::AlphCompare>(); |
| 1680 | return names; |
| 1681 | } |
| 1682 | |
| 1683 | void MaterialStorage::global_shader_parameter_set(const StringName &p_name, const Variant &p_value) { |
| 1684 | ERR_FAIL_COND(!global_shader_uniforms.variables.has(p_name)); |
| 1685 | GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name]; |
| 1686 | gv.value = p_value; |
| 1687 | if (gv.override.get_type() == Variant::NIL) { |
| 1688 | if (gv.buffer_index >= 0) { |
| 1689 | //buffer |
| 1690 | _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value); |
| 1691 | _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); |
| 1692 | } else { |
| 1693 | //texture |
| 1694 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1695 | for (const RID &E : gv.texture_materials) { |
| 1696 | Material *material = material_storage->get_material(E); |
| 1697 | ERR_CONTINUE(!material); |
| 1698 | material_storage->_material_queue_update(material, false, true); |
| 1699 | } |
| 1700 | } |
| 1701 | } |
| 1702 | } |
| 1703 | |
| 1704 | void MaterialStorage::global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) { |
| 1705 | if (!global_shader_uniforms.variables.has(p_name)) { |
| 1706 | return; //variable may not exist |
| 1707 | } |
| 1708 | |
| 1709 | ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); |
| 1710 | |
| 1711 | GlobalShaderUniforms::Variable &gv = global_shader_uniforms.variables[p_name]; |
| 1712 | |
| 1713 | gv.override = p_value; |
| 1714 | |
| 1715 | if (gv.buffer_index >= 0) { |
| 1716 | //buffer |
| 1717 | if (gv.override.get_type() == Variant::NIL) { |
| 1718 | _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.value); |
| 1719 | } else { |
| 1720 | _global_shader_uniform_store_in_buffer(gv.buffer_index, gv.type, gv.override); |
| 1721 | } |
| 1722 | |
| 1723 | _global_shader_uniform_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); |
| 1724 | } else { |
| 1725 | //texture |
| 1726 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1727 | for (const RID &E : gv.texture_materials) { |
| 1728 | Material *material = material_storage->get_material(E); |
| 1729 | ERR_CONTINUE(!material); |
| 1730 | material_storage->_material_queue_update(material, false, true); |
| 1731 | } |
| 1732 | } |
| 1733 | } |
| 1734 | |
| 1735 | Variant MaterialStorage::global_shader_parameter_get(const StringName &p_name) const { |
| 1736 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 1737 | ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance." ); |
| 1738 | } |
| 1739 | |
| 1740 | if (!global_shader_uniforms.variables.has(p_name)) { |
| 1741 | return Variant(); |
| 1742 | } |
| 1743 | |
| 1744 | return global_shader_uniforms.variables[p_name].value; |
| 1745 | } |
| 1746 | |
| 1747 | RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type_internal(const StringName &p_name) const { |
| 1748 | if (!global_shader_uniforms.variables.has(p_name)) { |
| 1749 | return RS::GLOBAL_VAR_TYPE_MAX; |
| 1750 | } |
| 1751 | |
| 1752 | return global_shader_uniforms.variables[p_name].type; |
| 1753 | } |
| 1754 | |
| 1755 | RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const { |
| 1756 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 1757 | ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance." ); |
| 1758 | } |
| 1759 | |
| 1760 | return global_shader_parameter_get_type_internal(p_name); |
| 1761 | } |
| 1762 | |
| 1763 | void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) { |
| 1764 | List<PropertyInfo> settings; |
| 1765 | ProjectSettings::get_singleton()->get_property_list(&settings); |
| 1766 | |
| 1767 | for (const PropertyInfo &E : settings) { |
| 1768 | if (E.name.begins_with("shader_globals/" )) { |
| 1769 | StringName name = E.name.get_slice("/" , 1); |
| 1770 | Dictionary d = GLOBAL_GET(E.name); |
| 1771 | |
| 1772 | ERR_CONTINUE(!d.has("type" )); |
| 1773 | ERR_CONTINUE(!d.has("value" )); |
| 1774 | |
| 1775 | String type = d["type" ]; |
| 1776 | |
| 1777 | static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = { |
| 1778 | "bool" , |
| 1779 | "bvec2" , |
| 1780 | "bvec3" , |
| 1781 | "bvec4" , |
| 1782 | "int" , |
| 1783 | "ivec2" , |
| 1784 | "ivec3" , |
| 1785 | "ivec4" , |
| 1786 | "rect2i" , |
| 1787 | "uint" , |
| 1788 | "uvec2" , |
| 1789 | "uvec3" , |
| 1790 | "uvec4" , |
| 1791 | "float" , |
| 1792 | "vec2" , |
| 1793 | "vec3" , |
| 1794 | "vec4" , |
| 1795 | "color" , |
| 1796 | "rect2" , |
| 1797 | "mat2" , |
| 1798 | "mat3" , |
| 1799 | "mat4" , |
| 1800 | "transform_2d" , |
| 1801 | "transform" , |
| 1802 | "sampler2D" , |
| 1803 | "sampler2DArray" , |
| 1804 | "sampler3D" , |
| 1805 | "samplerCube" , |
| 1806 | }; |
| 1807 | |
| 1808 | RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX; |
| 1809 | |
| 1810 | for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) { |
| 1811 | if (global_var_type_names[i] == type) { |
| 1812 | gvtype = RS::GlobalShaderParameterType(i); |
| 1813 | break; |
| 1814 | } |
| 1815 | } |
| 1816 | |
| 1817 | ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid |
| 1818 | |
| 1819 | Variant value = d["value" ]; |
| 1820 | |
| 1821 | if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) { |
| 1822 | //textire |
| 1823 | if (!p_load_textures) { |
| 1824 | continue; |
| 1825 | } |
| 1826 | |
| 1827 | String path = value; |
| 1828 | if (path.is_empty()) { |
| 1829 | value = RID(); |
| 1830 | } else { |
| 1831 | Ref<Resource> resource = ResourceLoader::load(path); |
| 1832 | value = resource; |
| 1833 | } |
| 1834 | } |
| 1835 | |
| 1836 | if (global_shader_uniforms.variables.has(name)) { |
| 1837 | //has it, update it |
| 1838 | global_shader_parameter_set(name, value); |
| 1839 | } else { |
| 1840 | global_shader_parameter_add(name, gvtype, value); |
| 1841 | } |
| 1842 | } |
| 1843 | } |
| 1844 | } |
| 1845 | |
| 1846 | void MaterialStorage::global_shader_parameters_clear() { |
| 1847 | global_shader_uniforms.variables.clear(); //not right but for now enough |
| 1848 | } |
| 1849 | |
| 1850 | RID MaterialStorage::global_shader_uniforms_get_storage_buffer() const { |
| 1851 | return global_shader_uniforms.buffer; |
| 1852 | } |
| 1853 | |
| 1854 | int32_t MaterialStorage::global_shader_parameters_instance_allocate(RID p_instance) { |
| 1855 | ERR_FAIL_COND_V(global_shader_uniforms.instance_buffer_pos.has(p_instance), -1); |
| 1856 | int32_t pos = _global_shader_uniform_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); |
| 1857 | global_shader_uniforms.instance_buffer_pos[p_instance] = pos; //save anyway |
| 1858 | ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings." ); |
| 1859 | global_shader_uniforms.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES; |
| 1860 | return pos; |
| 1861 | } |
| 1862 | |
| 1863 | void MaterialStorage::global_shader_parameters_instance_free(RID p_instance) { |
| 1864 | ERR_FAIL_COND(!global_shader_uniforms.instance_buffer_pos.has(p_instance)); |
| 1865 | int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance]; |
| 1866 | if (pos >= 0) { |
| 1867 | global_shader_uniforms.buffer_usage[pos].elements = 0; |
| 1868 | } |
| 1869 | global_shader_uniforms.instance_buffer_pos.erase(p_instance); |
| 1870 | } |
| 1871 | |
| 1872 | void MaterialStorage::global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count) { |
| 1873 | if (!global_shader_uniforms.instance_buffer_pos.has(p_instance)) { |
| 1874 | return; //just not allocated, ignore |
| 1875 | } |
| 1876 | int32_t pos = global_shader_uniforms.instance_buffer_pos[p_instance]; |
| 1877 | |
| 1878 | if (pos < 0) { |
| 1879 | return; //again, not allocated, ignore |
| 1880 | } |
| 1881 | ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES); |
| 1882 | |
| 1883 | Variant::Type value_type = p_value.get_type(); |
| 1884 | ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported |
| 1885 | |
| 1886 | const ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = { |
| 1887 | ShaderLanguage::TYPE_MAX, //nil |
| 1888 | ShaderLanguage::TYPE_BOOL, //bool |
| 1889 | ShaderLanguage::TYPE_INT, //int |
| 1890 | ShaderLanguage::TYPE_FLOAT, //float |
| 1891 | ShaderLanguage::TYPE_MAX, //string |
| 1892 | ShaderLanguage::TYPE_VEC2, //vec2 |
| 1893 | ShaderLanguage::TYPE_IVEC2, //vec2i |
| 1894 | ShaderLanguage::TYPE_VEC4, //rect2 |
| 1895 | ShaderLanguage::TYPE_IVEC4, //rect2i |
| 1896 | ShaderLanguage::TYPE_VEC3, // vec3 |
| 1897 | ShaderLanguage::TYPE_IVEC3, //vec3i |
| 1898 | ShaderLanguage::TYPE_MAX, //xform2d not supported here |
| 1899 | ShaderLanguage::TYPE_VEC4, //vec4 |
| 1900 | ShaderLanguage::TYPE_IVEC4, //vec4i |
| 1901 | ShaderLanguage::TYPE_VEC4, //plane |
| 1902 | ShaderLanguage::TYPE_VEC4, //quat |
| 1903 | ShaderLanguage::TYPE_MAX, //aabb not supported here |
| 1904 | ShaderLanguage::TYPE_MAX, //basis not supported here |
| 1905 | ShaderLanguage::TYPE_MAX, //xform not supported here |
| 1906 | ShaderLanguage::TYPE_MAX, //projection not supported here |
| 1907 | ShaderLanguage::TYPE_VEC4 //color |
| 1908 | }; |
| 1909 | |
| 1910 | ShaderLanguage::DataType datatype = ShaderLanguage::TYPE_MAX; |
| 1911 | if (value_type == Variant::INT && p_flags_count > 0) { |
| 1912 | switch (p_flags_count) { |
| 1913 | case 1: |
| 1914 | datatype = ShaderLanguage::TYPE_BVEC2; |
| 1915 | break; |
| 1916 | case 2: |
| 1917 | datatype = ShaderLanguage::TYPE_BVEC3; |
| 1918 | break; |
| 1919 | case 3: |
| 1920 | datatype = ShaderLanguage::TYPE_BVEC4; |
| 1921 | break; |
| 1922 | } |
| 1923 | } else { |
| 1924 | datatype = datatype_from_value[value_type]; |
| 1925 | } |
| 1926 | ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(value_type)); //anything greater not supported |
| 1927 | |
| 1928 | pos += p_index; |
| 1929 | |
| 1930 | _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_shader_uniforms.buffer_values[pos], true); //instances always use linear color in this renderer |
| 1931 | _global_shader_uniform_mark_buffer_dirty(pos, 1); |
| 1932 | } |
| 1933 | |
| 1934 | void MaterialStorage::_update_global_shader_uniforms() { |
| 1935 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1936 | if (global_shader_uniforms.buffer_dirty_region_count > 0) { |
| 1937 | uint32_t total_regions = global_shader_uniforms.buffer_size / GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE; |
| 1938 | if (total_regions / global_shader_uniforms.buffer_dirty_region_count <= 4) { |
| 1939 | // 25% of regions dirty, just update all buffer |
| 1940 | RD::get_singleton()->buffer_update(global_shader_uniforms.buffer, 0, sizeof(GlobalShaderUniforms::Value) * global_shader_uniforms.buffer_size, global_shader_uniforms.buffer_values); |
| 1941 | memset(global_shader_uniforms.buffer_dirty_regions, 0, sizeof(bool) * total_regions); |
| 1942 | } else { |
| 1943 | uint32_t region_byte_size = sizeof(GlobalShaderUniforms::Value) * GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE; |
| 1944 | |
| 1945 | for (uint32_t i = 0; i < total_regions; i++) { |
| 1946 | if (global_shader_uniforms.buffer_dirty_regions[i]) { |
| 1947 | RD::get_singleton()->buffer_update(global_shader_uniforms.buffer, i * region_byte_size, region_byte_size, &global_shader_uniforms.buffer_values[i * GlobalShaderUniforms::BUFFER_DIRTY_REGION_SIZE]); |
| 1948 | |
| 1949 | global_shader_uniforms.buffer_dirty_regions[i] = false; |
| 1950 | } |
| 1951 | } |
| 1952 | } |
| 1953 | |
| 1954 | global_shader_uniforms.buffer_dirty_region_count = 0; |
| 1955 | } |
| 1956 | |
| 1957 | if (global_shader_uniforms.must_update_buffer_materials) { |
| 1958 | // only happens in the case of a buffer variable added or removed, |
| 1959 | // so not often. |
| 1960 | for (const RID &E : global_shader_uniforms.materials_using_buffer) { |
| 1961 | Material *material = material_storage->get_material(E); |
| 1962 | ERR_CONTINUE(!material); //wtf |
| 1963 | |
| 1964 | material_storage->_material_queue_update(material, true, false); |
| 1965 | } |
| 1966 | |
| 1967 | global_shader_uniforms.must_update_buffer_materials = false; |
| 1968 | } |
| 1969 | |
| 1970 | if (global_shader_uniforms.must_update_texture_materials) { |
| 1971 | // only happens in the case of a buffer variable added or removed, |
| 1972 | // so not often. |
| 1973 | for (const RID &E : global_shader_uniforms.materials_using_texture) { |
| 1974 | Material *material = material_storage->get_material(E); |
| 1975 | ERR_CONTINUE(!material); //wtf |
| 1976 | |
| 1977 | material_storage->_material_queue_update(material, false, true); |
| 1978 | } |
| 1979 | |
| 1980 | global_shader_uniforms.must_update_texture_materials = false; |
| 1981 | } |
| 1982 | } |
| 1983 | |
| 1984 | /* SHADER API */ |
| 1985 | |
| 1986 | RID MaterialStorage::shader_allocate() { |
| 1987 | return shader_owner.allocate_rid(); |
| 1988 | } |
| 1989 | |
| 1990 | void MaterialStorage::shader_initialize(RID p_rid) { |
| 1991 | Shader shader; |
| 1992 | shader.data = nullptr; |
| 1993 | shader.type = SHADER_TYPE_MAX; |
| 1994 | |
| 1995 | shader_owner.initialize_rid(p_rid, shader); |
| 1996 | } |
| 1997 | |
| 1998 | void MaterialStorage::shader_free(RID p_rid) { |
| 1999 | Shader *shader = shader_owner.get_or_null(p_rid); |
| 2000 | ERR_FAIL_COND(!shader); |
| 2001 | |
| 2002 | //make material unreference this |
| 2003 | while (shader->owners.size()) { |
| 2004 | material_set_shader((*shader->owners.begin())->self, RID()); |
| 2005 | } |
| 2006 | |
| 2007 | //clear data if exists |
| 2008 | if (shader->data) { |
| 2009 | memdelete(shader->data); |
| 2010 | } |
| 2011 | shader_owner.free(p_rid); |
| 2012 | } |
| 2013 | |
| 2014 | void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { |
| 2015 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2016 | ERR_FAIL_COND(!shader); |
| 2017 | |
| 2018 | shader->code = p_code; |
| 2019 | String mode_string = ShaderLanguage::get_shader_type(p_code); |
| 2020 | |
| 2021 | ShaderType new_type; |
| 2022 | if (mode_string == "canvas_item" ) { |
| 2023 | new_type = SHADER_TYPE_2D; |
| 2024 | } else if (mode_string == "particles" ) { |
| 2025 | new_type = SHADER_TYPE_PARTICLES; |
| 2026 | } else if (mode_string == "spatial" ) { |
| 2027 | new_type = SHADER_TYPE_3D; |
| 2028 | } else if (mode_string == "sky" ) { |
| 2029 | new_type = SHADER_TYPE_SKY; |
| 2030 | } else if (mode_string == "fog" ) { |
| 2031 | new_type = SHADER_TYPE_FOG; |
| 2032 | } else { |
| 2033 | new_type = SHADER_TYPE_MAX; |
| 2034 | } |
| 2035 | |
| 2036 | if (new_type != shader->type) { |
| 2037 | if (shader->data) { |
| 2038 | memdelete(shader->data); |
| 2039 | shader->data = nullptr; |
| 2040 | } |
| 2041 | |
| 2042 | for (Material *E : shader->owners) { |
| 2043 | Material *material = E; |
| 2044 | material->shader_type = new_type; |
| 2045 | if (material->data) { |
| 2046 | memdelete(material->data); |
| 2047 | material->data = nullptr; |
| 2048 | } |
| 2049 | } |
| 2050 | |
| 2051 | shader->type = new_type; |
| 2052 | |
| 2053 | if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) { |
| 2054 | shader->data = shader_data_request_func[new_type](); |
| 2055 | } else { |
| 2056 | shader->type = SHADER_TYPE_MAX; //invalid |
| 2057 | } |
| 2058 | |
| 2059 | for (Material *E : shader->owners) { |
| 2060 | Material *material = E; |
| 2061 | if (shader->data) { |
| 2062 | material->data = material_get_data_request_function(new_type)(shader->data); |
| 2063 | material->data->self = material->self; |
| 2064 | material->data->set_next_pass(material->next_pass); |
| 2065 | material->data->set_render_priority(material->priority); |
| 2066 | } |
| 2067 | material->shader_type = new_type; |
| 2068 | } |
| 2069 | |
| 2070 | if (shader->data) { |
| 2071 | for (const KeyValue<StringName, HashMap<int, RID>> &E : shader->default_texture_parameter) { |
| 2072 | for (const KeyValue<int, RID> &E2 : E.value) { |
| 2073 | shader->data->set_default_texture_parameter(E.key, E2.value, E2.key); |
| 2074 | } |
| 2075 | } |
| 2076 | } |
| 2077 | } |
| 2078 | |
| 2079 | if (shader->data) { |
| 2080 | shader->data->set_path_hint(shader->path_hint); |
| 2081 | shader->data->set_code(p_code); |
| 2082 | } |
| 2083 | |
| 2084 | for (Material *E : shader->owners) { |
| 2085 | Material *material = E; |
| 2086 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2087 | _material_queue_update(material, true, true); |
| 2088 | } |
| 2089 | } |
| 2090 | |
| 2091 | void MaterialStorage::shader_set_path_hint(RID p_shader, const String &p_path) { |
| 2092 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2093 | ERR_FAIL_COND(!shader); |
| 2094 | |
| 2095 | shader->path_hint = p_path; |
| 2096 | if (shader->data) { |
| 2097 | shader->data->set_path_hint(p_path); |
| 2098 | } |
| 2099 | } |
| 2100 | |
| 2101 | String MaterialStorage::shader_get_code(RID p_shader) const { |
| 2102 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2103 | ERR_FAIL_COND_V(!shader, String()); |
| 2104 | return shader->code; |
| 2105 | } |
| 2106 | |
| 2107 | void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const { |
| 2108 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2109 | ERR_FAIL_COND(!shader); |
| 2110 | if (shader->data) { |
| 2111 | return shader->data->get_shader_uniform_list(p_param_list); |
| 2112 | } |
| 2113 | } |
| 2114 | |
| 2115 | void MaterialStorage::shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) { |
| 2116 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2117 | ERR_FAIL_COND(!shader); |
| 2118 | |
| 2119 | if (p_texture.is_valid() && TextureStorage::get_singleton()->owns_texture(p_texture)) { |
| 2120 | if (!shader->default_texture_parameter.has(p_name)) { |
| 2121 | shader->default_texture_parameter[p_name] = HashMap<int, RID>(); |
| 2122 | } |
| 2123 | shader->default_texture_parameter[p_name][p_index] = p_texture; |
| 2124 | } else { |
| 2125 | if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) { |
| 2126 | shader->default_texture_parameter[p_name].erase(p_index); |
| 2127 | |
| 2128 | if (shader->default_texture_parameter[p_name].is_empty()) { |
| 2129 | shader->default_texture_parameter.erase(p_name); |
| 2130 | } |
| 2131 | } |
| 2132 | } |
| 2133 | if (shader->data) { |
| 2134 | shader->data->set_default_texture_parameter(p_name, p_texture, p_index); |
| 2135 | } |
| 2136 | for (Material *E : shader->owners) { |
| 2137 | Material *material = E; |
| 2138 | _material_queue_update(material, false, true); |
| 2139 | } |
| 2140 | } |
| 2141 | |
| 2142 | RID MaterialStorage::shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const { |
| 2143 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2144 | ERR_FAIL_COND_V(!shader, RID()); |
| 2145 | if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) { |
| 2146 | return shader->default_texture_parameter[p_name][p_index]; |
| 2147 | } |
| 2148 | |
| 2149 | return RID(); |
| 2150 | } |
| 2151 | |
| 2152 | Variant MaterialStorage::shader_get_parameter_default(RID p_shader, const StringName &p_param) const { |
| 2153 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2154 | ERR_FAIL_COND_V(!shader, Variant()); |
| 2155 | if (shader->data) { |
| 2156 | return shader->data->get_default_parameter(p_param); |
| 2157 | } |
| 2158 | return Variant(); |
| 2159 | } |
| 2160 | |
| 2161 | void MaterialStorage::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) { |
| 2162 | ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); |
| 2163 | shader_data_request_func[p_shader_type] = p_function; |
| 2164 | } |
| 2165 | |
| 2166 | RS::ShaderNativeSourceCode MaterialStorage::shader_get_native_source_code(RID p_shader) const { |
| 2167 | Shader *shader = shader_owner.get_or_null(p_shader); |
| 2168 | ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode()); |
| 2169 | if (shader->data) { |
| 2170 | return shader->data->get_native_source_code(); |
| 2171 | } |
| 2172 | return RS::ShaderNativeSourceCode(); |
| 2173 | } |
| 2174 | |
| 2175 | /* MATERIAL API */ |
| 2176 | |
| 2177 | void MaterialStorage::_material_uniform_set_erased(void *p_material) { |
| 2178 | RID rid = *(RID *)p_material; |
| 2179 | Material *material = MaterialStorage::get_singleton()->get_material(rid); |
| 2180 | if (material) { |
| 2181 | if (material->data) { |
| 2182 | // Uniform set may be gone because a dependency was erased. This happens |
| 2183 | // if a texture is deleted, so re-create it. |
| 2184 | MaterialStorage::get_singleton()->_material_queue_update(material, false, true); |
| 2185 | } |
| 2186 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2187 | } |
| 2188 | } |
| 2189 | |
| 2190 | void MaterialStorage::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { |
| 2191 | material->uniform_dirty = material->uniform_dirty || p_uniform; |
| 2192 | material->texture_dirty = material->texture_dirty || p_texture; |
| 2193 | |
| 2194 | if (material->update_element.in_list()) { |
| 2195 | return; |
| 2196 | } |
| 2197 | |
| 2198 | material_update_list.add(&material->update_element); |
| 2199 | } |
| 2200 | |
| 2201 | void MaterialStorage::_update_queued_materials() { |
| 2202 | while (material_update_list.first()) { |
| 2203 | Material *material = material_update_list.first()->self(); |
| 2204 | bool uniforms_changed = false; |
| 2205 | |
| 2206 | if (material->data) { |
| 2207 | uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty); |
| 2208 | } |
| 2209 | material->texture_dirty = false; |
| 2210 | material->uniform_dirty = false; |
| 2211 | |
| 2212 | material_update_list.remove(&material->update_element); |
| 2213 | |
| 2214 | if (uniforms_changed) { |
| 2215 | //some implementations such as 3D renderer cache the material uniform set, so update is required |
| 2216 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2217 | } |
| 2218 | } |
| 2219 | } |
| 2220 | |
| 2221 | RID MaterialStorage::material_allocate() { |
| 2222 | return material_owner.allocate_rid(); |
| 2223 | } |
| 2224 | |
| 2225 | void MaterialStorage::material_initialize(RID p_rid) { |
| 2226 | material_owner.initialize_rid(p_rid); |
| 2227 | Material *material = material_owner.get_or_null(p_rid); |
| 2228 | material->self = p_rid; |
| 2229 | } |
| 2230 | |
| 2231 | void MaterialStorage::material_free(RID p_rid) { |
| 2232 | Material *material = material_owner.get_or_null(p_rid); |
| 2233 | ERR_FAIL_COND(!material); |
| 2234 | |
| 2235 | // Need to clear texture arrays to prevent spin locking of their RID's. |
| 2236 | // This happens when the app is being closed. |
| 2237 | for (KeyValue<StringName, Variant> &E : material->params) { |
| 2238 | if (E.value.get_type() == Variant::ARRAY) { |
| 2239 | Array(E.value).clear(); |
| 2240 | } |
| 2241 | } |
| 2242 | |
| 2243 | material_set_shader(p_rid, RID()); //clean up shader |
| 2244 | material->dependency.deleted_notify(p_rid); |
| 2245 | |
| 2246 | material_owner.free(p_rid); |
| 2247 | } |
| 2248 | |
| 2249 | void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { |
| 2250 | Material *material = material_owner.get_or_null(p_material); |
| 2251 | ERR_FAIL_COND(!material); |
| 2252 | |
| 2253 | if (material->data) { |
| 2254 | memdelete(material->data); |
| 2255 | material->data = nullptr; |
| 2256 | } |
| 2257 | |
| 2258 | if (material->shader) { |
| 2259 | material->shader->owners.erase(material); |
| 2260 | material->shader = nullptr; |
| 2261 | material->shader_type = SHADER_TYPE_MAX; |
| 2262 | } |
| 2263 | |
| 2264 | if (p_shader.is_null()) { |
| 2265 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2266 | material->shader_id = 0; |
| 2267 | return; |
| 2268 | } |
| 2269 | |
| 2270 | Shader *shader = get_shader(p_shader); |
| 2271 | ERR_FAIL_COND(!shader); |
| 2272 | material->shader = shader; |
| 2273 | material->shader_type = shader->type; |
| 2274 | material->shader_id = p_shader.get_local_index(); |
| 2275 | shader->owners.insert(material); |
| 2276 | |
| 2277 | if (shader->type == SHADER_TYPE_MAX) { |
| 2278 | return; |
| 2279 | } |
| 2280 | |
| 2281 | ERR_FAIL_COND(shader->data == nullptr); |
| 2282 | |
| 2283 | material->data = material_data_request_func[shader->type](shader->data); |
| 2284 | material->data->self = p_material; |
| 2285 | material->data->set_next_pass(material->next_pass); |
| 2286 | material->data->set_render_priority(material->priority); |
| 2287 | //updating happens later |
| 2288 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2289 | _material_queue_update(material, true, true); |
| 2290 | } |
| 2291 | |
| 2292 | MaterialStorage::ShaderData *MaterialStorage::material_get_shader_data(RID p_material) { |
| 2293 | const MaterialStorage::Material *material = MaterialStorage::get_singleton()->get_material(p_material); |
| 2294 | if (material && material->shader && material->shader->data) { |
| 2295 | return material->shader->data; |
| 2296 | } |
| 2297 | |
| 2298 | return nullptr; |
| 2299 | } |
| 2300 | |
| 2301 | void MaterialStorage::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { |
| 2302 | Material *material = material_owner.get_or_null(p_material); |
| 2303 | ERR_FAIL_COND(!material); |
| 2304 | |
| 2305 | if (p_value.get_type() == Variant::NIL) { |
| 2306 | material->params.erase(p_param); |
| 2307 | } else { |
| 2308 | ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed |
| 2309 | material->params[p_param] = p_value; |
| 2310 | } |
| 2311 | |
| 2312 | if (material->shader && material->shader->data) { //shader is valid |
| 2313 | bool is_texture = material->shader->data->is_parameter_texture(p_param); |
| 2314 | _material_queue_update(material, !is_texture, is_texture); |
| 2315 | } else { |
| 2316 | _material_queue_update(material, true, true); |
| 2317 | } |
| 2318 | } |
| 2319 | |
| 2320 | Variant MaterialStorage::material_get_param(RID p_material, const StringName &p_param) const { |
| 2321 | Material *material = material_owner.get_or_null(p_material); |
| 2322 | ERR_FAIL_COND_V(!material, Variant()); |
| 2323 | if (material->params.has(p_param)) { |
| 2324 | return material->params[p_param]; |
| 2325 | } else { |
| 2326 | return Variant(); |
| 2327 | } |
| 2328 | } |
| 2329 | |
| 2330 | void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) { |
| 2331 | Material *material = material_owner.get_or_null(p_material); |
| 2332 | ERR_FAIL_COND(!material); |
| 2333 | |
| 2334 | if (material->next_pass == p_next_material) { |
| 2335 | return; |
| 2336 | } |
| 2337 | |
| 2338 | material->next_pass = p_next_material; |
| 2339 | if (material->data) { |
| 2340 | material->data->set_next_pass(p_next_material); |
| 2341 | } |
| 2342 | |
| 2343 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2344 | } |
| 2345 | |
| 2346 | void MaterialStorage::material_set_render_priority(RID p_material, int priority) { |
| 2347 | Material *material = material_owner.get_or_null(p_material); |
| 2348 | ERR_FAIL_COND(!material); |
| 2349 | material->priority = priority; |
| 2350 | if (material->data) { |
| 2351 | material->data->set_render_priority(priority); |
| 2352 | } |
| 2353 | material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); |
| 2354 | } |
| 2355 | |
| 2356 | bool MaterialStorage::material_is_animated(RID p_material) { |
| 2357 | Material *material = material_owner.get_or_null(p_material); |
| 2358 | ERR_FAIL_COND_V(!material, false); |
| 2359 | if (material->shader && material->shader->data) { |
| 2360 | if (material->shader->data->is_animated()) { |
| 2361 | return true; |
| 2362 | } else if (material->next_pass.is_valid()) { |
| 2363 | return material_is_animated(material->next_pass); |
| 2364 | } |
| 2365 | } |
| 2366 | return false; //by default nothing is animated |
| 2367 | } |
| 2368 | |
| 2369 | bool MaterialStorage::material_casts_shadows(RID p_material) { |
| 2370 | Material *material = material_owner.get_or_null(p_material); |
| 2371 | ERR_FAIL_COND_V(!material, true); |
| 2372 | if (material->shader && material->shader->data) { |
| 2373 | if (material->shader->data->casts_shadows()) { |
| 2374 | return true; |
| 2375 | } else if (material->next_pass.is_valid()) { |
| 2376 | return material_casts_shadows(material->next_pass); |
| 2377 | } |
| 2378 | } |
| 2379 | return true; //by default everything casts shadows |
| 2380 | } |
| 2381 | |
| 2382 | void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) { |
| 2383 | Material *material = material_owner.get_or_null(p_material); |
| 2384 | ERR_FAIL_COND(!material); |
| 2385 | if (material->shader && material->shader->data) { |
| 2386 | material->shader->data->get_instance_param_list(r_parameters); |
| 2387 | |
| 2388 | if (material->next_pass.is_valid()) { |
| 2389 | material_get_instance_shader_parameters(material->next_pass, r_parameters); |
| 2390 | } |
| 2391 | } |
| 2392 | } |
| 2393 | |
| 2394 | void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) { |
| 2395 | Material *material = material_owner.get_or_null(p_material); |
| 2396 | ERR_FAIL_COND(!material); |
| 2397 | p_instance->update_dependency(&material->dependency); |
| 2398 | if (material->next_pass.is_valid()) { |
| 2399 | material_update_dependency(material->next_pass, p_instance); |
| 2400 | } |
| 2401 | } |
| 2402 | |
| 2403 | Vector<RD::Uniform> MaterialStorage::get_default_sampler_uniforms(int first_index) { |
| 2404 | Vector<RD::Uniform> uniforms; |
| 2405 | |
| 2406 | // Binding ids are aligned with samplers_inc.glsl. |
| 2407 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 0, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); |
| 2408 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 1, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); |
| 2409 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 2, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); |
| 2410 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 3, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); |
| 2411 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 4, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); |
| 2412 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 5, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED))); |
| 2413 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 6, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); |
| 2414 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 7, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); |
| 2415 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 8, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); |
| 2416 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 9, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); |
| 2417 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 10, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); |
| 2418 | uniforms.push_back(RD::Uniform(RD::UNIFORM_TYPE_SAMPLER, first_index + 11, sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED))); |
| 2419 | |
| 2420 | return uniforms; |
| 2421 | } |
| 2422 | |
| 2423 | void MaterialStorage::material_set_data_request_function(ShaderType p_shader_type, MaterialStorage::MaterialDataRequestFunction p_function) { |
| 2424 | ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX); |
| 2425 | material_data_request_func[p_shader_type] = p_function; |
| 2426 | } |
| 2427 | |
| 2428 | MaterialStorage::MaterialDataRequestFunction MaterialStorage::material_get_data_request_function(ShaderType p_shader_type) { |
| 2429 | ERR_FAIL_INDEX_V(p_shader_type, SHADER_TYPE_MAX, nullptr); |
| 2430 | return material_data_request_func[p_shader_type]; |
| 2431 | } |
| 2432 | |