| 1 | /**************************************************************************/ |
| 2 | /* gpu_particles_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gpu_particles_2d.h" |
| 32 | |
| 33 | #include "scene/2d/cpu_particles_2d.h" |
| 34 | #include "scene/resources/atlas_texture.h" |
| 35 | #include "scene/resources/curve_texture.h" |
| 36 | #include "scene/resources/gradient_texture.h" |
| 37 | #include "scene/resources/particle_process_material.h" |
| 38 | #include "scene/scene_string_names.h" |
| 39 | |
| 40 | #ifdef TOOLS_ENABLED |
| 41 | #include "core/config/engine.h" |
| 42 | #endif |
| 43 | |
| 44 | void GPUParticles2D::set_emitting(bool p_emitting) { |
| 45 | // Do not return even if `p_emitting == emitting` because `emitting` is just an approximation. |
| 46 | |
| 47 | if (p_emitting && one_shot) { |
| 48 | if (!active && !emitting) { |
| 49 | // Last cycle ended. |
| 50 | active = true; |
| 51 | time = 0; |
| 52 | signal_canceled = false; |
| 53 | emission_time = lifetime; |
| 54 | active_time = lifetime * (2 - explosiveness_ratio); |
| 55 | } else { |
| 56 | signal_canceled = true; |
| 57 | } |
| 58 | set_process_internal(true); |
| 59 | } else if (!p_emitting) { |
| 60 | if (one_shot) { |
| 61 | set_process_internal(true); |
| 62 | } else { |
| 63 | set_process_internal(false); |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | emitting = p_emitting; |
| 68 | RS::get_singleton()->particles_set_emitting(particles, p_emitting); |
| 69 | } |
| 70 | |
| 71 | void GPUParticles2D::set_amount(int p_amount) { |
| 72 | ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1." ); |
| 73 | amount = p_amount; |
| 74 | RS::get_singleton()->particles_set_amount(particles, amount); |
| 75 | } |
| 76 | |
| 77 | void GPUParticles2D::set_lifetime(double p_lifetime) { |
| 78 | ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0." ); |
| 79 | lifetime = p_lifetime; |
| 80 | RS::get_singleton()->particles_set_lifetime(particles, lifetime); |
| 81 | } |
| 82 | |
| 83 | void GPUParticles2D::set_one_shot(bool p_enable) { |
| 84 | one_shot = p_enable; |
| 85 | RS::get_singleton()->particles_set_one_shot(particles, one_shot); |
| 86 | |
| 87 | if (is_emitting()) { |
| 88 | set_process_internal(true); |
| 89 | if (!one_shot) { |
| 90 | RenderingServer::get_singleton()->particles_restart(particles); |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | if (!one_shot) { |
| 95 | set_process_internal(false); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | void GPUParticles2D::set_pre_process_time(double p_time) { |
| 100 | pre_process_time = p_time; |
| 101 | RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); |
| 102 | } |
| 103 | |
| 104 | void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) { |
| 105 | explosiveness_ratio = p_ratio; |
| 106 | RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); |
| 107 | } |
| 108 | |
| 109 | void GPUParticles2D::set_randomness_ratio(real_t p_ratio) { |
| 110 | randomness_ratio = p_ratio; |
| 111 | RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); |
| 112 | } |
| 113 | |
| 114 | void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) { |
| 115 | visibility_rect = p_visibility_rect; |
| 116 | AABB aabb; |
| 117 | aabb.position.x = p_visibility_rect.position.x; |
| 118 | aabb.position.y = p_visibility_rect.position.y; |
| 119 | aabb.size.x = p_visibility_rect.size.x; |
| 120 | aabb.size.y = p_visibility_rect.size.y; |
| 121 | |
| 122 | RS::get_singleton()->particles_set_custom_aabb(particles, aabb); |
| 123 | |
| 124 | queue_redraw(); |
| 125 | } |
| 126 | |
| 127 | void GPUParticles2D::set_use_local_coordinates(bool p_enable) { |
| 128 | local_coords = p_enable; |
| 129 | RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); |
| 130 | set_notify_transform(!p_enable); |
| 131 | if (!p_enable && is_inside_tree()) { |
| 132 | _update_particle_emission_transform(); |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | void GPUParticles2D::_update_particle_emission_transform() { |
| 137 | Transform2D xf2d = get_global_transform(); |
| 138 | Transform3D xf; |
| 139 | xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0)); |
| 140 | xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0)); |
| 141 | xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0)); |
| 142 | |
| 143 | RS::get_singleton()->particles_set_emission_transform(particles, xf); |
| 144 | } |
| 145 | |
| 146 | void GPUParticles2D::set_process_material(const Ref<Material> &p_material) { |
| 147 | process_material = p_material; |
| 148 | Ref<ParticleProcessMaterial> pm = p_material; |
| 149 | if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) { |
| 150 | // Likely a new (3D) material, modify it to match 2D space |
| 151 | pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true); |
| 152 | pm->set_gravity(Vector3(0, 98, 0)); |
| 153 | } |
| 154 | RID material_rid; |
| 155 | if (process_material.is_valid()) { |
| 156 | material_rid = process_material->get_rid(); |
| 157 | } |
| 158 | RS::get_singleton()->particles_set_process_material(particles, material_rid); |
| 159 | |
| 160 | update_configuration_warnings(); |
| 161 | } |
| 162 | |
| 163 | void GPUParticles2D::set_trail_enabled(bool p_enabled) { |
| 164 | trail_enabled = p_enabled; |
| 165 | RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime); |
| 166 | queue_redraw(); |
| 167 | update_configuration_warnings(); |
| 168 | |
| 169 | RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED); |
| 170 | } |
| 171 | |
| 172 | void GPUParticles2D::set_trail_lifetime(double p_seconds) { |
| 173 | ERR_FAIL_COND(p_seconds < 0.01); |
| 174 | trail_lifetime = p_seconds; |
| 175 | RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime); |
| 176 | queue_redraw(); |
| 177 | } |
| 178 | |
| 179 | void GPUParticles2D::set_trail_sections(int p_sections) { |
| 180 | ERR_FAIL_COND(p_sections < 2); |
| 181 | ERR_FAIL_COND(p_sections > 128); |
| 182 | |
| 183 | trail_sections = p_sections; |
| 184 | queue_redraw(); |
| 185 | } |
| 186 | |
| 187 | void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { |
| 188 | ERR_FAIL_COND(p_subdivisions < 1); |
| 189 | ERR_FAIL_COND(p_subdivisions > 1024); |
| 190 | |
| 191 | trail_section_subdivisions = p_subdivisions; |
| 192 | queue_redraw(); |
| 193 | } |
| 194 | |
| 195 | #ifdef TOOLS_ENABLED |
| 196 | void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { |
| 197 | show_visibility_rect = p_show_visibility_rect; |
| 198 | queue_redraw(); |
| 199 | } |
| 200 | #endif |
| 201 | |
| 202 | bool GPUParticles2D::is_trail_enabled() const { |
| 203 | return trail_enabled; |
| 204 | } |
| 205 | |
| 206 | double GPUParticles2D::get_trail_lifetime() const { |
| 207 | return trail_lifetime; |
| 208 | } |
| 209 | |
| 210 | void GPUParticles2D::_update_collision_size() { |
| 211 | real_t csize = collision_base_size; |
| 212 | |
| 213 | if (texture.is_valid()) { |
| 214 | csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius |
| 215 | } |
| 216 | |
| 217 | RS::get_singleton()->particles_set_collision_base_size(particles, csize); |
| 218 | } |
| 219 | |
| 220 | void GPUParticles2D::set_collision_base_size(real_t p_size) { |
| 221 | collision_base_size = p_size; |
| 222 | _update_collision_size(); |
| 223 | } |
| 224 | |
| 225 | real_t GPUParticles2D::get_collision_base_size() const { |
| 226 | return collision_base_size; |
| 227 | } |
| 228 | |
| 229 | void GPUParticles2D::set_speed_scale(double p_scale) { |
| 230 | speed_scale = p_scale; |
| 231 | RS::get_singleton()->particles_set_speed_scale(particles, p_scale); |
| 232 | } |
| 233 | |
| 234 | bool GPUParticles2D::is_emitting() const { |
| 235 | return emitting; |
| 236 | } |
| 237 | |
| 238 | int GPUParticles2D::get_amount() const { |
| 239 | return amount; |
| 240 | } |
| 241 | |
| 242 | double GPUParticles2D::get_lifetime() const { |
| 243 | return lifetime; |
| 244 | } |
| 245 | |
| 246 | int GPUParticles2D::get_trail_sections() const { |
| 247 | return trail_sections; |
| 248 | } |
| 249 | int GPUParticles2D::get_trail_section_subdivisions() const { |
| 250 | return trail_section_subdivisions; |
| 251 | } |
| 252 | |
| 253 | bool GPUParticles2D::get_one_shot() const { |
| 254 | return one_shot; |
| 255 | } |
| 256 | |
| 257 | double GPUParticles2D::get_pre_process_time() const { |
| 258 | return pre_process_time; |
| 259 | } |
| 260 | |
| 261 | real_t GPUParticles2D::get_explosiveness_ratio() const { |
| 262 | return explosiveness_ratio; |
| 263 | } |
| 264 | |
| 265 | real_t GPUParticles2D::get_randomness_ratio() const { |
| 266 | return randomness_ratio; |
| 267 | } |
| 268 | |
| 269 | Rect2 GPUParticles2D::get_visibility_rect() const { |
| 270 | return visibility_rect; |
| 271 | } |
| 272 | |
| 273 | bool GPUParticles2D::get_use_local_coordinates() const { |
| 274 | return local_coords; |
| 275 | } |
| 276 | |
| 277 | Ref<Material> GPUParticles2D::get_process_material() const { |
| 278 | return process_material; |
| 279 | } |
| 280 | |
| 281 | double GPUParticles2D::get_speed_scale() const { |
| 282 | return speed_scale; |
| 283 | } |
| 284 | |
| 285 | void GPUParticles2D::set_draw_order(DrawOrder p_order) { |
| 286 | draw_order = p_order; |
| 287 | RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order)); |
| 288 | } |
| 289 | |
| 290 | GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const { |
| 291 | return draw_order; |
| 292 | } |
| 293 | |
| 294 | void GPUParticles2D::set_fixed_fps(int p_count) { |
| 295 | fixed_fps = p_count; |
| 296 | RS::get_singleton()->particles_set_fixed_fps(particles, p_count); |
| 297 | } |
| 298 | |
| 299 | int GPUParticles2D::get_fixed_fps() const { |
| 300 | return fixed_fps; |
| 301 | } |
| 302 | |
| 303 | void GPUParticles2D::set_fractional_delta(bool p_enable) { |
| 304 | fractional_delta = p_enable; |
| 305 | RS::get_singleton()->particles_set_fractional_delta(particles, p_enable); |
| 306 | } |
| 307 | |
| 308 | bool GPUParticles2D::get_fractional_delta() const { |
| 309 | return fractional_delta; |
| 310 | } |
| 311 | |
| 312 | void GPUParticles2D::set_interpolate(bool p_enable) { |
| 313 | interpolate = p_enable; |
| 314 | RS::get_singleton()->particles_set_interpolate(particles, p_enable); |
| 315 | } |
| 316 | |
| 317 | bool GPUParticles2D::get_interpolate() const { |
| 318 | return interpolate; |
| 319 | } |
| 320 | |
| 321 | PackedStringArray GPUParticles2D::get_configuration_warnings() const { |
| 322 | PackedStringArray warnings = Node2D::get_configuration_warnings(); |
| 323 | |
| 324 | if (process_material.is_null()) { |
| 325 | warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted." )); |
| 326 | } else { |
| 327 | CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); |
| 328 | |
| 329 | if (get_material().is_null() || (mat && !mat->get_particles_animation())) { |
| 330 | const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr()); |
| 331 | if (process && |
| 332 | (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 || |
| 333 | process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) { |
| 334 | warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled." )); |
| 335 | } |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | if (trail_enabled && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
| 340 | warnings.push_back(RTR("Particle trails are only available when using the Forward+ or Mobile rendering backends." )); |
| 341 | } |
| 342 | |
| 343 | if (sub_emitter != NodePath() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
| 344 | warnings.push_back(RTR("Particle sub-emitters are not available when using the GL Compatibility rendering backend." )); |
| 345 | } |
| 346 | |
| 347 | return warnings; |
| 348 | } |
| 349 | |
| 350 | Rect2 GPUParticles2D::capture_rect() const { |
| 351 | AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles); |
| 352 | Rect2 r; |
| 353 | r.position.x = aabb.position.x; |
| 354 | r.position.y = aabb.position.y; |
| 355 | r.size.x = aabb.size.x; |
| 356 | r.size.y = aabb.size.y; |
| 357 | return r; |
| 358 | } |
| 359 | |
| 360 | void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) { |
| 361 | if (texture.is_valid()) { |
| 362 | texture->disconnect_changed(callable_mp(this, &GPUParticles2D::_texture_changed)); |
| 363 | } |
| 364 | |
| 365 | texture = p_texture; |
| 366 | |
| 367 | if (texture.is_valid()) { |
| 368 | texture->connect_changed(callable_mp(this, &GPUParticles2D::_texture_changed)); |
| 369 | } |
| 370 | _update_collision_size(); |
| 371 | queue_redraw(); |
| 372 | } |
| 373 | |
| 374 | Ref<Texture2D> GPUParticles2D::get_texture() const { |
| 375 | return texture; |
| 376 | } |
| 377 | |
| 378 | void GPUParticles2D::_validate_property(PropertyInfo &p_property) const { |
| 379 | } |
| 380 | |
| 381 | void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { |
| 382 | Transform3D emit_transform; |
| 383 | emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0)); |
| 384 | emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0)); |
| 385 | emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0)); |
| 386 | Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0); |
| 387 | |
| 388 | RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags); |
| 389 | } |
| 390 | |
| 391 | void GPUParticles2D::_attach_sub_emitter() { |
| 392 | Node *n = get_node_or_null(sub_emitter); |
| 393 | if (n) { |
| 394 | GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n); |
| 395 | if (sen && sen != this) { |
| 396 | RS::get_singleton()->particles_set_subemitter(particles, sen->particles); |
| 397 | } |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | void GPUParticles2D::_texture_changed() { |
| 402 | // Changes to the texture need to trigger an update to make |
| 403 | // the editor redraw the sprite with the updated texture. |
| 404 | if (texture.is_valid()) { |
| 405 | queue_redraw(); |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | void GPUParticles2D::set_sub_emitter(const NodePath &p_path) { |
| 410 | if (is_inside_tree()) { |
| 411 | RS::get_singleton()->particles_set_subemitter(particles, RID()); |
| 412 | } |
| 413 | |
| 414 | sub_emitter = p_path; |
| 415 | |
| 416 | if (is_inside_tree() && sub_emitter != NodePath()) { |
| 417 | _attach_sub_emitter(); |
| 418 | } |
| 419 | update_configuration_warnings(); |
| 420 | } |
| 421 | |
| 422 | NodePath GPUParticles2D::get_sub_emitter() const { |
| 423 | return sub_emitter; |
| 424 | } |
| 425 | |
| 426 | void GPUParticles2D::restart() { |
| 427 | RS::get_singleton()->particles_restart(particles); |
| 428 | RS::get_singleton()->particles_set_emitting(particles, true); |
| 429 | |
| 430 | emitting = true; |
| 431 | active = true; |
| 432 | signal_canceled = false; |
| 433 | time = 0; |
| 434 | emission_time = lifetime; |
| 435 | active_time = lifetime * (2 - explosiveness_ratio); |
| 436 | if (one_shot) { |
| 437 | set_process_internal(true); |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | void GPUParticles2D::convert_from_particles(Node *p_particles) { |
| 442 | CPUParticles2D *cpu_particles = Object::cast_to<CPUParticles2D>(p_particles); |
| 443 | ERR_FAIL_NULL_MSG(cpu_particles, "Only CPUParticles2D nodes can be converted to GPUParticles2D." ); |
| 444 | |
| 445 | set_emitting(cpu_particles->is_emitting()); |
| 446 | set_amount(cpu_particles->get_amount()); |
| 447 | set_lifetime(cpu_particles->get_lifetime()); |
| 448 | set_one_shot(cpu_particles->get_one_shot()); |
| 449 | set_pre_process_time(cpu_particles->get_pre_process_time()); |
| 450 | set_explosiveness_ratio(cpu_particles->get_explosiveness_ratio()); |
| 451 | set_randomness_ratio(cpu_particles->get_randomness_ratio()); |
| 452 | set_use_local_coordinates(cpu_particles->get_use_local_coordinates()); |
| 453 | set_fixed_fps(cpu_particles->get_fixed_fps()); |
| 454 | set_fractional_delta(cpu_particles->get_fractional_delta()); |
| 455 | set_speed_scale(cpu_particles->get_speed_scale()); |
| 456 | set_draw_order(DrawOrder(cpu_particles->get_draw_order())); |
| 457 | set_texture(cpu_particles->get_texture()); |
| 458 | |
| 459 | Ref<Material> mat = cpu_particles->get_material(); |
| 460 | if (mat.is_valid()) { |
| 461 | set_material(mat); |
| 462 | } |
| 463 | |
| 464 | Ref<ParticleProcessMaterial> proc_mat = memnew(ParticleProcessMaterial); |
| 465 | set_process_material(proc_mat); |
| 466 | Vector2 dir = cpu_particles->get_direction(); |
| 467 | proc_mat->set_direction(Vector3(dir.x, dir.y, 0)); |
| 468 | proc_mat->set_spread(cpu_particles->get_spread()); |
| 469 | proc_mat->set_color(cpu_particles->get_color()); |
| 470 | |
| 471 | Ref<Gradient> color_grad = cpu_particles->get_color_ramp(); |
| 472 | if (color_grad.is_valid()) { |
| 473 | Ref<GradientTexture1D> tex = memnew(GradientTexture1D); |
| 474 | tex->set_gradient(color_grad); |
| 475 | proc_mat->set_color_ramp(tex); |
| 476 | } |
| 477 | |
| 478 | Ref<Gradient> color_init_grad = cpu_particles->get_color_initial_ramp(); |
| 479 | if (color_init_grad.is_valid()) { |
| 480 | Ref<GradientTexture1D> tex = memnew(GradientTexture1D); |
| 481 | tex->set_gradient(color_init_grad); |
| 482 | proc_mat->set_color_initial_ramp(tex); |
| 483 | } |
| 484 | |
| 485 | proc_mat->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, cpu_particles->get_particle_flag(CPUParticles2D::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY)); |
| 486 | |
| 487 | proc_mat->set_emission_shape(ParticleProcessMaterial::EmissionShape(cpu_particles->get_emission_shape())); |
| 488 | proc_mat->set_emission_sphere_radius(cpu_particles->get_emission_sphere_radius()); |
| 489 | |
| 490 | Vector2 rect_extents = cpu_particles->get_emission_rect_extents(); |
| 491 | proc_mat->set_emission_box_extents(Vector3(rect_extents.x, rect_extents.y, 0)); |
| 492 | |
| 493 | if (cpu_particles->get_split_scale()) { |
| 494 | Ref<CurveXYZTexture> scale3D = memnew(CurveXYZTexture); |
| 495 | scale3D->set_curve_x(cpu_particles->get_scale_curve_x()); |
| 496 | scale3D->set_curve_y(cpu_particles->get_scale_curve_y()); |
| 497 | proc_mat->set_param_texture(ParticleProcessMaterial::PARAM_SCALE, scale3D); |
| 498 | } |
| 499 | |
| 500 | Vector2 gravity = cpu_particles->get_gravity(); |
| 501 | proc_mat->set_gravity(Vector3(gravity.x, gravity.y, 0)); |
| 502 | proc_mat->set_lifetime_randomness(cpu_particles->get_lifetime_randomness()); |
| 503 | |
| 504 | #define CONVERT_PARAM(m_param) \ |
| 505 | proc_mat->set_param_min(ParticleProcessMaterial::m_param, cpu_particles->get_param_min(CPUParticles2D::m_param)); \ |
| 506 | { \ |
| 507 | Ref<Curve> curve = cpu_particles->get_param_curve(CPUParticles2D::m_param); \ |
| 508 | if (curve.is_valid()) { \ |
| 509 | Ref<CurveTexture> tex = memnew(CurveTexture); \ |
| 510 | tex->set_curve(curve); \ |
| 511 | proc_mat->set_param_texture(ParticleProcessMaterial::m_param, tex); \ |
| 512 | } \ |
| 513 | } \ |
| 514 | proc_mat->set_param_max(ParticleProcessMaterial::m_param, cpu_particles->get_param_max(CPUParticles2D::m_param)); |
| 515 | |
| 516 | CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); |
| 517 | CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); |
| 518 | CONVERT_PARAM(PARAM_ORBIT_VELOCITY); |
| 519 | CONVERT_PARAM(PARAM_LINEAR_ACCEL); |
| 520 | CONVERT_PARAM(PARAM_RADIAL_ACCEL); |
| 521 | CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL); |
| 522 | CONVERT_PARAM(PARAM_DAMPING); |
| 523 | CONVERT_PARAM(PARAM_ANGLE); |
| 524 | CONVERT_PARAM(PARAM_SCALE); |
| 525 | CONVERT_PARAM(PARAM_HUE_VARIATION); |
| 526 | CONVERT_PARAM(PARAM_ANIM_SPEED); |
| 527 | CONVERT_PARAM(PARAM_ANIM_OFFSET); |
| 528 | |
| 529 | #undef CONVERT_PARAM |
| 530 | } |
| 531 | |
| 532 | void GPUParticles2D::_notification(int p_what) { |
| 533 | switch (p_what) { |
| 534 | case NOTIFICATION_DRAW: { |
| 535 | RID texture_rid; |
| 536 | Size2 size; |
| 537 | if (texture.is_valid()) { |
| 538 | texture_rid = texture->get_rid(); |
| 539 | size = texture->get_size(); |
| 540 | } else { |
| 541 | size = Size2(1, 1); |
| 542 | } |
| 543 | |
| 544 | if (trail_enabled) { |
| 545 | RS::get_singleton()->mesh_clear(mesh); |
| 546 | PackedVector2Array points; |
| 547 | PackedVector2Array uvs; |
| 548 | PackedInt32Array bone_indices; |
| 549 | PackedFloat32Array bone_weights; |
| 550 | PackedInt32Array indices; |
| 551 | |
| 552 | int total_segments = trail_sections * trail_section_subdivisions; |
| 553 | real_t depth = size.height * trail_sections; |
| 554 | |
| 555 | for (int j = 0; j <= total_segments; j++) { |
| 556 | real_t v = j; |
| 557 | v /= total_segments; |
| 558 | |
| 559 | real_t y = depth * v; |
| 560 | y = (depth * 0.5) - y; |
| 561 | |
| 562 | int bone = j / trail_section_subdivisions; |
| 563 | real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions); |
| 564 | |
| 565 | real_t s = size.width; |
| 566 | |
| 567 | points.push_back(Vector2(-s * 0.5, 0)); |
| 568 | points.push_back(Vector2(+s * 0.5, 0)); |
| 569 | |
| 570 | uvs.push_back(Vector2(0, v)); |
| 571 | uvs.push_back(Vector2(1, v)); |
| 572 | |
| 573 | for (int i = 0; i < 2; i++) { |
| 574 | bone_indices.push_back(bone); |
| 575 | bone_indices.push_back(MIN(trail_sections, bone + 1)); |
| 576 | bone_indices.push_back(0); |
| 577 | bone_indices.push_back(0); |
| 578 | |
| 579 | bone_weights.push_back(blend); |
| 580 | bone_weights.push_back(1.0 - blend); |
| 581 | bone_weights.push_back(0); |
| 582 | bone_weights.push_back(0); |
| 583 | } |
| 584 | |
| 585 | if (j > 0) { |
| 586 | int base = j * 2 - 2; |
| 587 | indices.push_back(base + 0); |
| 588 | indices.push_back(base + 1); |
| 589 | indices.push_back(base + 2); |
| 590 | |
| 591 | indices.push_back(base + 1); |
| 592 | indices.push_back(base + 3); |
| 593 | indices.push_back(base + 2); |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | Array arr; |
| 598 | arr.resize(RS::ARRAY_MAX); |
| 599 | arr[RS::ARRAY_VERTEX] = points; |
| 600 | arr[RS::ARRAY_TEX_UV] = uvs; |
| 601 | arr[RS::ARRAY_BONES] = bone_indices; |
| 602 | arr[RS::ARRAY_WEIGHTS] = bone_weights; |
| 603 | arr[RS::ARRAY_INDEX] = indices; |
| 604 | |
| 605 | RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); |
| 606 | |
| 607 | Vector<Transform3D> xforms; |
| 608 | for (int i = 0; i <= trail_sections; i++) { |
| 609 | Transform3D xform; |
| 610 | /* |
| 611 | xform.origin.y = depth / 2.0 - size.height * real_t(i); |
| 612 | xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */ |
| 613 | xforms.push_back(xform); |
| 614 | } |
| 615 | |
| 616 | RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms); |
| 617 | |
| 618 | } else { |
| 619 | RS::get_singleton()->mesh_clear(mesh); |
| 620 | |
| 621 | Vector<Vector2> points = { |
| 622 | Vector2(-size.x / 2.0, -size.y / 2.0), |
| 623 | Vector2(size.x / 2.0, -size.y / 2.0), |
| 624 | Vector2(size.x / 2.0, size.y / 2.0), |
| 625 | Vector2(-size.x / 2.0, size.y / 2.0) |
| 626 | }; |
| 627 | |
| 628 | Vector<Vector2> uvs; |
| 629 | AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); |
| 630 | if (atlas_texure && atlas_texure->get_atlas().is_valid()) { |
| 631 | Rect2 region_rect = atlas_texure->get_region(); |
| 632 | Size2 atlas_size = atlas_texure->get_atlas()->get_size(); |
| 633 | uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y)); |
| 634 | uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y)); |
| 635 | uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); |
| 636 | uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y)); |
| 637 | } else { |
| 638 | uvs.push_back(Vector2(0, 0)); |
| 639 | uvs.push_back(Vector2(1, 0)); |
| 640 | uvs.push_back(Vector2(1, 1)); |
| 641 | uvs.push_back(Vector2(0, 1)); |
| 642 | } |
| 643 | |
| 644 | Vector<int> indices = { 0, 1, 2, 0, 2, 3 }; |
| 645 | |
| 646 | Array arr; |
| 647 | arr.resize(RS::ARRAY_MAX); |
| 648 | arr[RS::ARRAY_VERTEX] = points; |
| 649 | arr[RS::ARRAY_TEX_UV] = uvs; |
| 650 | arr[RS::ARRAY_INDEX] = indices; |
| 651 | |
| 652 | RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); |
| 653 | RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>()); |
| 654 | } |
| 655 | RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid); |
| 656 | |
| 657 | #ifdef TOOLS_ENABLED |
| 658 | if (show_visibility_rect) { |
| 659 | draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false); |
| 660 | } |
| 661 | #endif |
| 662 | } break; |
| 663 | |
| 664 | case NOTIFICATION_ENTER_TREE: { |
| 665 | if (sub_emitter != NodePath()) { |
| 666 | _attach_sub_emitter(); |
| 667 | } |
| 668 | if (can_process()) { |
| 669 | RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); |
| 670 | } else { |
| 671 | RS::get_singleton()->particles_set_speed_scale(particles, 0); |
| 672 | } |
| 673 | } break; |
| 674 | |
| 675 | case NOTIFICATION_EXIT_TREE: { |
| 676 | RS::get_singleton()->particles_set_subemitter(particles, RID()); |
| 677 | } break; |
| 678 | |
| 679 | case NOTIFICATION_PAUSED: |
| 680 | case NOTIFICATION_UNPAUSED: { |
| 681 | if (is_inside_tree()) { |
| 682 | if (can_process()) { |
| 683 | RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); |
| 684 | } else { |
| 685 | RS::get_singleton()->particles_set_speed_scale(particles, 0); |
| 686 | } |
| 687 | } |
| 688 | } break; |
| 689 | |
| 690 | case NOTIFICATION_TRANSFORM_CHANGED: { |
| 691 | _update_particle_emission_transform(); |
| 692 | } break; |
| 693 | |
| 694 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 695 | if (one_shot) { |
| 696 | time += get_process_delta_time(); |
| 697 | if (time > emission_time) { |
| 698 | emitting = false; |
| 699 | if (!active) { |
| 700 | set_process_internal(false); |
| 701 | } |
| 702 | } |
| 703 | if (time > active_time) { |
| 704 | if (active && !signal_canceled) { |
| 705 | emit_signal(SceneStringNames::get_singleton()->finished); |
| 706 | } |
| 707 | active = false; |
| 708 | if (!emitting) { |
| 709 | set_process_internal(false); |
| 710 | } |
| 711 | } |
| 712 | } |
| 713 | } break; |
| 714 | } |
| 715 | } |
| 716 | |
| 717 | void GPUParticles2D::_bind_methods() { |
| 718 | ClassDB::bind_method(D_METHOD("set_emitting" , "emitting" ), &GPUParticles2D::set_emitting); |
| 719 | ClassDB::bind_method(D_METHOD("set_amount" , "amount" ), &GPUParticles2D::set_amount); |
| 720 | ClassDB::bind_method(D_METHOD("set_lifetime" , "secs" ), &GPUParticles2D::set_lifetime); |
| 721 | ClassDB::bind_method(D_METHOD("set_one_shot" , "secs" ), &GPUParticles2D::set_one_shot); |
| 722 | ClassDB::bind_method(D_METHOD("set_pre_process_time" , "secs" ), &GPUParticles2D::set_pre_process_time); |
| 723 | ClassDB::bind_method(D_METHOD("set_explosiveness_ratio" , "ratio" ), &GPUParticles2D::set_explosiveness_ratio); |
| 724 | ClassDB::bind_method(D_METHOD("set_randomness_ratio" , "ratio" ), &GPUParticles2D::set_randomness_ratio); |
| 725 | ClassDB::bind_method(D_METHOD("set_visibility_rect" , "visibility_rect" ), &GPUParticles2D::set_visibility_rect); |
| 726 | ClassDB::bind_method(D_METHOD("set_use_local_coordinates" , "enable" ), &GPUParticles2D::set_use_local_coordinates); |
| 727 | ClassDB::bind_method(D_METHOD("set_fixed_fps" , "fps" ), &GPUParticles2D::set_fixed_fps); |
| 728 | ClassDB::bind_method(D_METHOD("set_fractional_delta" , "enable" ), &GPUParticles2D::set_fractional_delta); |
| 729 | ClassDB::bind_method(D_METHOD("set_interpolate" , "enable" ), &GPUParticles2D::set_interpolate); |
| 730 | ClassDB::bind_method(D_METHOD("set_process_material" , "material" ), &GPUParticles2D::set_process_material); |
| 731 | ClassDB::bind_method(D_METHOD("set_speed_scale" , "scale" ), &GPUParticles2D::set_speed_scale); |
| 732 | ClassDB::bind_method(D_METHOD("set_collision_base_size" , "size" ), &GPUParticles2D::set_collision_base_size); |
| 733 | |
| 734 | ClassDB::bind_method(D_METHOD("is_emitting" ), &GPUParticles2D::is_emitting); |
| 735 | ClassDB::bind_method(D_METHOD("get_amount" ), &GPUParticles2D::get_amount); |
| 736 | ClassDB::bind_method(D_METHOD("get_lifetime" ), &GPUParticles2D::get_lifetime); |
| 737 | ClassDB::bind_method(D_METHOD("get_one_shot" ), &GPUParticles2D::get_one_shot); |
| 738 | ClassDB::bind_method(D_METHOD("get_pre_process_time" ), &GPUParticles2D::get_pre_process_time); |
| 739 | ClassDB::bind_method(D_METHOD("get_explosiveness_ratio" ), &GPUParticles2D::get_explosiveness_ratio); |
| 740 | ClassDB::bind_method(D_METHOD("get_randomness_ratio" ), &GPUParticles2D::get_randomness_ratio); |
| 741 | ClassDB::bind_method(D_METHOD("get_visibility_rect" ), &GPUParticles2D::get_visibility_rect); |
| 742 | ClassDB::bind_method(D_METHOD("get_use_local_coordinates" ), &GPUParticles2D::get_use_local_coordinates); |
| 743 | ClassDB::bind_method(D_METHOD("get_fixed_fps" ), &GPUParticles2D::get_fixed_fps); |
| 744 | ClassDB::bind_method(D_METHOD("get_fractional_delta" ), &GPUParticles2D::get_fractional_delta); |
| 745 | ClassDB::bind_method(D_METHOD("get_interpolate" ), &GPUParticles2D::get_interpolate); |
| 746 | ClassDB::bind_method(D_METHOD("get_process_material" ), &GPUParticles2D::get_process_material); |
| 747 | ClassDB::bind_method(D_METHOD("get_speed_scale" ), &GPUParticles2D::get_speed_scale); |
| 748 | ClassDB::bind_method(D_METHOD("get_collision_base_size" ), &GPUParticles2D::get_collision_base_size); |
| 749 | |
| 750 | ClassDB::bind_method(D_METHOD("set_draw_order" , "order" ), &GPUParticles2D::set_draw_order); |
| 751 | ClassDB::bind_method(D_METHOD("get_draw_order" ), &GPUParticles2D::get_draw_order); |
| 752 | |
| 753 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &GPUParticles2D::set_texture); |
| 754 | ClassDB::bind_method(D_METHOD("get_texture" ), &GPUParticles2D::get_texture); |
| 755 | |
| 756 | ClassDB::bind_method(D_METHOD("capture_rect" ), &GPUParticles2D::capture_rect); |
| 757 | |
| 758 | ClassDB::bind_method(D_METHOD("restart" ), &GPUParticles2D::restart); |
| 759 | |
| 760 | ClassDB::bind_method(D_METHOD("set_sub_emitter" , "path" ), &GPUParticles2D::set_sub_emitter); |
| 761 | ClassDB::bind_method(D_METHOD("get_sub_emitter" ), &GPUParticles2D::get_sub_emitter); |
| 762 | |
| 763 | ClassDB::bind_method(D_METHOD("emit_particle" , "xform" , "velocity" , "color" , "custom" , "flags" ), &GPUParticles2D::emit_particle); |
| 764 | |
| 765 | ClassDB::bind_method(D_METHOD("set_trail_enabled" , "enabled" ), &GPUParticles2D::set_trail_enabled); |
| 766 | ClassDB::bind_method(D_METHOD("set_trail_lifetime" , "secs" ), &GPUParticles2D::set_trail_lifetime); |
| 767 | |
| 768 | ClassDB::bind_method(D_METHOD("is_trail_enabled" ), &GPUParticles2D::is_trail_enabled); |
| 769 | ClassDB::bind_method(D_METHOD("get_trail_lifetime" ), &GPUParticles2D::get_trail_lifetime); |
| 770 | |
| 771 | ClassDB::bind_method(D_METHOD("set_trail_sections" , "sections" ), &GPUParticles2D::set_trail_sections); |
| 772 | ClassDB::bind_method(D_METHOD("get_trail_sections" ), &GPUParticles2D::get_trail_sections); |
| 773 | |
| 774 | ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions" , "subdivisions" ), &GPUParticles2D::set_trail_section_subdivisions); |
| 775 | ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions" ), &GPUParticles2D::get_trail_section_subdivisions); |
| 776 | |
| 777 | ClassDB::bind_method(D_METHOD("convert_from_particles" , "particles" ), &GPUParticles2D::convert_from_particles); |
| 778 | |
| 779 | ADD_SIGNAL(MethodInfo("finished" )); |
| 780 | |
| 781 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting" ), "set_emitting" , "is_emitting" ); |
| 782 | ADD_PROPERTY_DEFAULT("emitting" , true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. |
| 783 | ADD_PROPERTY(PropertyInfo(Variant::INT, "amount" , PROPERTY_HINT_RANGE, "1,1000000,1,exp" ), "set_amount" , "get_amount" ); |
| 784 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D" ), "set_sub_emitter" , "get_sub_emitter" ); |
| 785 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material" , PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial" ), "set_process_material" , "get_process_material" ); |
| 786 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" ); |
| 787 | ADD_GROUP("Time" , "" ); |
| 788 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime" , PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s" ), "set_lifetime" , "get_lifetime" ); |
| 789 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot" ), "set_one_shot" , "get_one_shot" ); |
| 790 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess" , PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s" ), "set_pre_process_time" , "get_pre_process_time" ); |
| 791 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale" , PROPERTY_HINT_RANGE, "0,64,0.01" ), "set_speed_scale" , "get_speed_scale" ); |
| 792 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_explosiveness_ratio" , "get_explosiveness_ratio" ); |
| 793 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_randomness_ratio" , "get_randomness_ratio" ); |
| 794 | ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps" , PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS" ), "set_fixed_fps" , "get_fixed_fps" ); |
| 795 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate" ), "set_interpolate" , "get_interpolate" ); |
| 796 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta" ), "set_fractional_delta" , "get_fractional_delta" ); |
| 797 | ADD_GROUP("Collision" , "collision_" ); |
| 798 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size" , PROPERTY_HINT_RANGE, "0,128,0.01,or_greater" ), "set_collision_base_size" , "get_collision_base_size" ); |
| 799 | ADD_GROUP("Drawing" , "" ); |
| 800 | ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect" , PROPERTY_HINT_NONE, "suffix:px" ), "set_visibility_rect" , "get_visibility_rect" ); |
| 801 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords" ), "set_use_local_coordinates" , "get_use_local_coordinates" ); |
| 802 | ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order" , PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime" ), "set_draw_order" , "get_draw_order" ); |
| 803 | ADD_GROUP("Trails" , "trail_" ); |
| 804 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled" ), "set_trail_enabled" , "is_trail_enabled" ); |
| 805 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime" , PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s" ), "set_trail_lifetime" , "get_trail_lifetime" ); |
| 806 | ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections" , PROPERTY_HINT_RANGE, "2,128,1" ), "set_trail_sections" , "get_trail_sections" ); |
| 807 | ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions" , PROPERTY_HINT_RANGE, "1,1024,1" ), "set_trail_section_subdivisions" , "get_trail_section_subdivisions" ); |
| 808 | |
| 809 | BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); |
| 810 | BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); |
| 811 | BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME); |
| 812 | |
| 813 | BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); |
| 814 | BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE); |
| 815 | BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); |
| 816 | BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); |
| 817 | BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); |
| 818 | } |
| 819 | |
| 820 | GPUParticles2D::GPUParticles2D() { |
| 821 | particles = RS::get_singleton()->particles_create(); |
| 822 | RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D); |
| 823 | |
| 824 | mesh = RS::get_singleton()->mesh_create(); |
| 825 | RS::get_singleton()->particles_set_draw_passes(particles, 1); |
| 826 | RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh); |
| 827 | |
| 828 | one_shot = false; // Needed so that set_emitting doesn't access uninitialized values |
| 829 | set_emitting(true); |
| 830 | set_one_shot(false); |
| 831 | set_amount(8); |
| 832 | set_lifetime(1); |
| 833 | set_fixed_fps(0); |
| 834 | set_fractional_delta(true); |
| 835 | set_interpolate(true); |
| 836 | set_pre_process_time(0); |
| 837 | set_explosiveness_ratio(0); |
| 838 | set_randomness_ratio(0); |
| 839 | set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200))); |
| 840 | set_use_local_coordinates(false); |
| 841 | set_draw_order(DRAW_ORDER_LIFETIME); |
| 842 | set_speed_scale(1); |
| 843 | set_fixed_fps(30); |
| 844 | set_collision_base_size(collision_base_size); |
| 845 | } |
| 846 | |
| 847 | GPUParticles2D::~GPUParticles2D() { |
| 848 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 849 | RS::get_singleton()->free(particles); |
| 850 | RS::get_singleton()->free(mesh); |
| 851 | } |
| 852 | |