1 | /**************************************************************************/ |
2 | /* particles_storage.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "particles_storage.h" |
32 | |
33 | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" |
34 | #include "servers/rendering/rendering_server_globals.h" |
35 | #include "texture_storage.h" |
36 | |
37 | using namespace RendererRD; |
38 | |
39 | ParticlesStorage *ParticlesStorage::singleton = nullptr; |
40 | |
41 | ParticlesStorage *ParticlesStorage::get_singleton() { |
42 | return singleton; |
43 | } |
44 | |
45 | ParticlesStorage::ParticlesStorage() { |
46 | singleton = this; |
47 | |
48 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
49 | |
50 | /* Effects */ |
51 | |
52 | sort_effects = memnew(SortEffects); |
53 | |
54 | /* Particles */ |
55 | |
56 | { |
57 | String defines = "#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n" ; |
58 | // Initialize particles |
59 | Vector<String> particles_modes; |
60 | particles_modes.push_back("" ); |
61 | particles_shader.shader.initialize(particles_modes, defines); |
62 | } |
63 | MaterialStorage::get_singleton()->shader_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); |
64 | MaterialStorage::get_singleton()->material_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); |
65 | |
66 | { |
67 | ShaderCompiler::DefaultIdentifierActions actions; |
68 | |
69 | actions.renames["COLOR" ] = "PARTICLE.color" ; |
70 | actions.renames["VELOCITY" ] = "PARTICLE.velocity" ; |
71 | //actions.renames["MASS"] = "mass"; ? |
72 | actions.renames["ACTIVE" ] = "particle_active" ; |
73 | actions.renames["RESTART" ] = "restart" ; |
74 | actions.renames["CUSTOM" ] = "PARTICLE.custom" ; |
75 | for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { |
76 | String udname = "USERDATA" + itos(i + 1); |
77 | actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1); |
78 | actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n" ; |
79 | } |
80 | actions.renames["TRANSFORM" ] = "PARTICLE.xform" ; |
81 | actions.renames["TIME" ] = "frame_history.data[0].time" ; |
82 | actions.renames["PI" ] = _MKSTR(Math_PI); |
83 | actions.renames["TAU" ] = _MKSTR(Math_TAU); |
84 | actions.renames["E" ] = _MKSTR(Math_E); |
85 | actions.renames["LIFETIME" ] = "params.lifetime" ; |
86 | actions.renames["DELTA" ] = "local_delta" ; |
87 | actions.renames["NUMBER" ] = "particle_number" ; |
88 | actions.renames["INDEX" ] = "index" ; |
89 | //actions.renames["GRAVITY"] = "current_gravity"; |
90 | actions.renames["EMISSION_TRANSFORM" ] = "FRAME.emission_transform" ; |
91 | actions.renames["RANDOM_SEED" ] = "FRAME.random_seed" ; |
92 | actions.renames["FLAG_EMIT_POSITION" ] = "EMISSION_FLAG_HAS_POSITION" ; |
93 | actions.renames["FLAG_EMIT_ROT_SCALE" ] = "EMISSION_FLAG_HAS_ROTATION_SCALE" ; |
94 | actions.renames["FLAG_EMIT_VELOCITY" ] = "EMISSION_FLAG_HAS_VELOCITY" ; |
95 | actions.renames["FLAG_EMIT_COLOR" ] = "EMISSION_FLAG_HAS_COLOR" ; |
96 | actions.renames["FLAG_EMIT_CUSTOM" ] = "EMISSION_FLAG_HAS_CUSTOM" ; |
97 | actions.renames["RESTART_POSITION" ] = "restart_position" ; |
98 | actions.renames["RESTART_ROT_SCALE" ] = "restart_rotation_scale" ; |
99 | actions.renames["RESTART_VELOCITY" ] = "restart_velocity" ; |
100 | actions.renames["RESTART_COLOR" ] = "restart_color" ; |
101 | actions.renames["RESTART_CUSTOM" ] = "restart_custom" ; |
102 | actions.renames["emit_subparticle" ] = "emit_subparticle" ; |
103 | actions.renames["COLLIDED" ] = "collided" ; |
104 | actions.renames["COLLISION_NORMAL" ] = "collision_normal" ; |
105 | actions.renames["COLLISION_DEPTH" ] = "collision_depth" ; |
106 | actions.renames["ATTRACTOR_FORCE" ] = "attractor_force" ; |
107 | |
108 | actions.render_mode_defines["disable_force" ] = "#define DISABLE_FORCE\n" ; |
109 | actions.render_mode_defines["disable_velocity" ] = "#define DISABLE_VELOCITY\n" ; |
110 | actions.render_mode_defines["keep_data" ] = "#define ENABLE_KEEP_DATA\n" ; |
111 | actions.render_mode_defines["collision_use_scale" ] = "#define USE_COLLISION_SCALE\n" ; |
112 | |
113 | actions.base_texture_binding_index = 1; |
114 | actions.texture_layout_set = 3; |
115 | actions.base_uniform_string = "material." ; |
116 | actions.base_varying_index = 10; |
117 | |
118 | actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; |
119 | actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; |
120 | actions.global_buffer_array_variable = "global_shader_uniforms.data" ; |
121 | |
122 | particles_shader.compiler.initialize(actions); |
123 | } |
124 | |
125 | { |
126 | // default material and shader for particles shader |
127 | particles_shader.default_shader = material_storage->shader_allocate(); |
128 | material_storage->shader_initialize(particles_shader.default_shader); |
129 | material_storage->shader_set_code(particles_shader.default_shader, R"( |
130 | // Default particles shader. |
131 | |
132 | shader_type particles; |
133 | |
134 | void process() { |
135 | COLOR = vec4(1.0); |
136 | } |
137 | )" ); |
138 | particles_shader.default_material = material_storage->material_allocate(); |
139 | material_storage->material_initialize(particles_shader.default_material); |
140 | material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader); |
141 | |
142 | ParticleProcessMaterialData *md = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES)); |
143 | particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); |
144 | |
145 | Vector<RD::Uniform> uniforms; |
146 | |
147 | { |
148 | RD::Uniform u; |
149 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
150 | u.binding = 2; |
151 | u.append_id(material_storage->global_shader_uniforms_get_storage_buffer()); |
152 | uniforms.push_back(u); |
153 | } |
154 | |
155 | uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); |
156 | |
157 | particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, BASE_UNIFORM_SET); |
158 | } |
159 | |
160 | { |
161 | Vector<String> copy_modes; |
162 | for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { |
163 | if (i == 0) { |
164 | copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n" ); |
165 | copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n" ); |
166 | copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n" ); |
167 | } else { |
168 | copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n" ); |
169 | copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n" ); |
170 | copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n" ); |
171 | } |
172 | } |
173 | |
174 | particles_shader.copy_shader.initialize(copy_modes); |
175 | |
176 | particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); |
177 | |
178 | for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { |
179 | for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) { |
180 | particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j)); |
181 | } |
182 | } |
183 | } |
184 | } |
185 | |
186 | ParticlesStorage::~ParticlesStorage() { |
187 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
188 | |
189 | particles_shader.copy_shader.version_free(particles_shader.copy_shader_version); |
190 | |
191 | material_storage->material_free(particles_shader.default_material); |
192 | material_storage->shader_free(particles_shader.default_shader); |
193 | |
194 | if (sort_effects) { |
195 | memdelete(sort_effects); |
196 | sort_effects = nullptr; |
197 | } |
198 | |
199 | singleton = nullptr; |
200 | } |
201 | |
202 | bool ParticlesStorage::free(RID p_rid) { |
203 | if (owns_particles(p_rid)) { |
204 | particles_free(p_rid); |
205 | return true; |
206 | } else if (owns_particles_collision(p_rid)) { |
207 | particles_collision_free(p_rid); |
208 | return true; |
209 | } else if (owns_particles_collision_instance(p_rid)) { |
210 | particles_collision_instance_free(p_rid); |
211 | return true; |
212 | } |
213 | |
214 | return false; |
215 | } |
216 | |
217 | /* PARTICLES */ |
218 | |
219 | RID ParticlesStorage::particles_allocate() { |
220 | return particles_owner.allocate_rid(); |
221 | } |
222 | |
223 | void ParticlesStorage::particles_initialize(RID p_rid) { |
224 | particles_owner.initialize_rid(p_rid, Particles()); |
225 | } |
226 | |
227 | void ParticlesStorage::particles_free(RID p_rid) { |
228 | update_particles(); |
229 | Particles *particles = particles_owner.get_or_null(p_rid); |
230 | particles->dependency.deleted_notify(p_rid); |
231 | _particles_free_data(particles); |
232 | particles_owner.free(p_rid); |
233 | } |
234 | |
235 | void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) { |
236 | Particles *particles = particles_owner.get_or_null(p_particles); |
237 | ERR_FAIL_COND(!particles); |
238 | if (particles->mode == p_mode) { |
239 | return; |
240 | } |
241 | |
242 | _particles_free_data(particles); |
243 | |
244 | particles->mode = p_mode; |
245 | } |
246 | |
247 | void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) { |
248 | Particles *particles = particles_owner.get_or_null(p_particles); |
249 | ERR_FAIL_COND(!particles); |
250 | |
251 | particles->emitting = p_emitting; |
252 | } |
253 | |
254 | bool ParticlesStorage::particles_get_emitting(RID p_particles) { |
255 | ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer." ); |
256 | Particles *particles = particles_owner.get_or_null(p_particles); |
257 | ERR_FAIL_COND_V(!particles, false); |
258 | |
259 | return particles->emitting; |
260 | } |
261 | |
262 | void ParticlesStorage::_particles_free_data(Particles *particles) { |
263 | if (particles->particle_buffer.is_valid()) { |
264 | RD::get_singleton()->free(particles->particle_buffer); |
265 | particles->particle_buffer = RID(); |
266 | RD::get_singleton()->free(particles->particle_instance_buffer); |
267 | particles->particle_instance_buffer = RID(); |
268 | } |
269 | |
270 | particles->userdata_count = 0; |
271 | |
272 | if (particles->frame_params_buffer.is_valid()) { |
273 | RD::get_singleton()->free(particles->frame_params_buffer); |
274 | particles->frame_params_buffer = RID(); |
275 | } |
276 | particles->particles_transforms_buffer_uniform_set = RID(); |
277 | |
278 | if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) { |
279 | RD::get_singleton()->free(particles->trail_bind_pose_uniform_set); |
280 | } |
281 | particles->trail_bind_pose_uniform_set = RID(); |
282 | |
283 | if (particles->trail_bind_pose_buffer.is_valid()) { |
284 | RD::get_singleton()->free(particles->trail_bind_pose_buffer); |
285 | particles->trail_bind_pose_buffer = RID(); |
286 | } |
287 | if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) { |
288 | RD::get_singleton()->free(particles->collision_textures_uniform_set); |
289 | } |
290 | particles->collision_textures_uniform_set = RID(); |
291 | |
292 | if (particles->particles_sort_buffer.is_valid()) { |
293 | RD::get_singleton()->free(particles->particles_sort_buffer); |
294 | particles->particles_sort_buffer = RID(); |
295 | particles->particles_sort_uniform_set = RID(); |
296 | } |
297 | |
298 | if (particles->emission_buffer != nullptr) { |
299 | particles->emission_buffer = nullptr; |
300 | particles->emission_buffer_data.clear(); |
301 | RD::get_singleton()->free(particles->emission_storage_buffer); |
302 | particles->emission_storage_buffer = RID(); |
303 | } |
304 | |
305 | if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { |
306 | //will need to be re-created |
307 | RD::get_singleton()->free(particles->particles_material_uniform_set); |
308 | } |
309 | particles->particles_material_uniform_set = RID(); |
310 | } |
311 | |
312 | void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { |
313 | Particles *particles = particles_owner.get_or_null(p_particles); |
314 | ERR_FAIL_COND(!particles); |
315 | |
316 | if (particles->amount == p_amount) { |
317 | return; |
318 | } |
319 | |
320 | _particles_free_data(particles); |
321 | |
322 | particles->amount = p_amount; |
323 | |
324 | particles->prev_ticks = 0; |
325 | particles->phase = 0; |
326 | particles->prev_phase = 0; |
327 | particles->clear = true; |
328 | |
329 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
330 | } |
331 | |
332 | void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { |
333 | Particles *particles = particles_owner.get_or_null(p_particles); |
334 | ERR_FAIL_COND(!particles); |
335 | particles->lifetime = p_lifetime; |
336 | } |
337 | |
338 | void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) { |
339 | Particles *particles = particles_owner.get_or_null(p_particles); |
340 | ERR_FAIL_COND(!particles); |
341 | particles->one_shot = p_one_shot; |
342 | } |
343 | |
344 | void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) { |
345 | Particles *particles = particles_owner.get_or_null(p_particles); |
346 | ERR_FAIL_COND(!particles); |
347 | particles->pre_process_time = p_time; |
348 | } |
349 | void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) { |
350 | Particles *particles = particles_owner.get_or_null(p_particles); |
351 | ERR_FAIL_COND(!particles); |
352 | particles->explosiveness = p_ratio; |
353 | } |
354 | void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) { |
355 | Particles *particles = particles_owner.get_or_null(p_particles); |
356 | ERR_FAIL_COND(!particles); |
357 | particles->randomness = p_ratio; |
358 | } |
359 | |
360 | void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { |
361 | Particles *particles = particles_owner.get_or_null(p_particles); |
362 | ERR_FAIL_COND(!particles); |
363 | particles->custom_aabb = p_aabb; |
364 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
365 | } |
366 | |
367 | void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { |
368 | Particles *particles = particles_owner.get_or_null(p_particles); |
369 | ERR_FAIL_COND(!particles); |
370 | |
371 | particles->speed_scale = p_scale; |
372 | } |
373 | void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { |
374 | Particles *particles = particles_owner.get_or_null(p_particles); |
375 | ERR_FAIL_COND(!particles); |
376 | |
377 | particles->use_local_coords = p_enable; |
378 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
379 | } |
380 | |
381 | void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { |
382 | Particles *particles = particles_owner.get_or_null(p_particles); |
383 | ERR_FAIL_COND(!particles); |
384 | |
385 | particles->fixed_fps = p_fps; |
386 | |
387 | _particles_free_data(particles); |
388 | |
389 | particles->prev_ticks = 0; |
390 | particles->phase = 0; |
391 | particles->prev_phase = 0; |
392 | particles->clear = true; |
393 | |
394 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
395 | } |
396 | |
397 | void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { |
398 | Particles *particles = particles_owner.get_or_null(p_particles); |
399 | ERR_FAIL_COND(!particles); |
400 | |
401 | particles->interpolate = p_enable; |
402 | } |
403 | |
404 | void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) { |
405 | Particles *particles = particles_owner.get_or_null(p_particles); |
406 | ERR_FAIL_COND(!particles); |
407 | |
408 | particles->fractional_delta = p_enable; |
409 | } |
410 | |
411 | void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) { |
412 | Particles *particles = particles_owner.get_or_null(p_particles); |
413 | ERR_FAIL_COND(!particles); |
414 | ERR_FAIL_COND(p_length < 0.01); |
415 | p_length = MIN(10.0, p_length); |
416 | |
417 | particles->trails_enabled = p_enable; |
418 | particles->trail_lifetime = p_length; |
419 | |
420 | _particles_free_data(particles); |
421 | |
422 | particles->prev_ticks = 0; |
423 | particles->phase = 0; |
424 | particles->prev_phase = 0; |
425 | particles->clear = true; |
426 | |
427 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
428 | } |
429 | |
430 | void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { |
431 | Particles *particles = particles_owner.get_or_null(p_particles); |
432 | ERR_FAIL_COND(!particles); |
433 | if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) { |
434 | _particles_free_data(particles); |
435 | |
436 | particles->prev_ticks = 0; |
437 | particles->phase = 0; |
438 | particles->prev_phase = 0; |
439 | particles->clear = true; |
440 | } |
441 | particles->trail_bind_poses = p_bind_poses; |
442 | particles->trail_bind_poses_dirty = true; |
443 | |
444 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); |
445 | } |
446 | |
447 | void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { |
448 | Particles *particles = particles_owner.get_or_null(p_particles); |
449 | ERR_FAIL_COND(!particles); |
450 | |
451 | particles->collision_base_size = p_size; |
452 | } |
453 | |
454 | void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) { |
455 | Particles *particles = particles_owner.get_or_null(p_particles); |
456 | ERR_FAIL_COND(!particles); |
457 | |
458 | particles->transform_align = p_transform_align; |
459 | } |
460 | |
461 | void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) { |
462 | Particles *particles = particles_owner.get_or_null(p_particles); |
463 | ERR_FAIL_COND(!particles); |
464 | |
465 | particles->process_material = p_material; |
466 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed |
467 | } |
468 | |
469 | RID ParticlesStorage::particles_get_process_material(RID p_particles) const { |
470 | Particles *particles = particles_owner.get_or_null(p_particles); |
471 | ERR_FAIL_COND_V(!particles, RID()); |
472 | |
473 | return particles->process_material; |
474 | } |
475 | |
476 | void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { |
477 | Particles *particles = particles_owner.get_or_null(p_particles); |
478 | ERR_FAIL_COND(!particles); |
479 | |
480 | particles->draw_order = p_order; |
481 | } |
482 | |
483 | void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) { |
484 | Particles *particles = particles_owner.get_or_null(p_particles); |
485 | ERR_FAIL_COND(!particles); |
486 | |
487 | particles->draw_passes.resize(p_passes); |
488 | } |
489 | |
490 | void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { |
491 | Particles *particles = particles_owner.get_or_null(p_particles); |
492 | ERR_FAIL_COND(!particles); |
493 | ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); |
494 | particles->draw_passes.write[p_pass] = p_mesh; |
495 | } |
496 | |
497 | void ParticlesStorage::particles_restart(RID p_particles) { |
498 | Particles *particles = particles_owner.get_or_null(p_particles); |
499 | ERR_FAIL_COND(!particles); |
500 | |
501 | particles->restart_request = true; |
502 | } |
503 | |
504 | void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) { |
505 | ERR_FAIL_COND(particles->emission_buffer != nullptr); |
506 | |
507 | particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); |
508 | memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size()); |
509 | particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw()); |
510 | particles->emission_buffer->particle_max = particles->amount; |
511 | |
512 | particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data); |
513 | |
514 | if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { |
515 | //will need to be re-created |
516 | RD::get_singleton()->free(particles->particles_material_uniform_set); |
517 | particles->particles_material_uniform_set = RID(); |
518 | } |
519 | } |
520 | |
521 | void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { |
522 | Particles *particles = particles_owner.get_or_null(p_particles); |
523 | ERR_FAIL_COND(!particles); |
524 | ERR_FAIL_COND(p_particles == p_subemitter_particles); |
525 | |
526 | particles->sub_emitter = p_subemitter_particles; |
527 | |
528 | if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { |
529 | RD::get_singleton()->free(particles->particles_material_uniform_set); |
530 | particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting |
531 | } |
532 | } |
533 | |
534 | void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { |
535 | Particles *particles = particles_owner.get_or_null(p_particles); |
536 | ERR_FAIL_COND(!particles); |
537 | ERR_FAIL_COND(particles->amount == 0); |
538 | |
539 | if (particles->emitting) { |
540 | particles->clear = true; |
541 | particles->emitting = false; |
542 | } |
543 | |
544 | if (particles->emission_buffer == nullptr) { |
545 | _particles_allocate_emission_buffer(particles); |
546 | } |
547 | |
548 | particles->inactive = false; |
549 | particles->inactive_time = 0; |
550 | |
551 | int32_t idx = particles->emission_buffer->particle_count; |
552 | if (idx < particles->emission_buffer->particle_max) { |
553 | RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform); |
554 | |
555 | particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; |
556 | particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; |
557 | particles->emission_buffer->data[idx].velocity[2] = p_velocity.z; |
558 | |
559 | particles->emission_buffer->data[idx].custom[0] = p_custom.r; |
560 | particles->emission_buffer->data[idx].custom[1] = p_custom.g; |
561 | particles->emission_buffer->data[idx].custom[2] = p_custom.b; |
562 | particles->emission_buffer->data[idx].custom[3] = p_custom.a; |
563 | |
564 | particles->emission_buffer->data[idx].color[0] = p_color.r; |
565 | particles->emission_buffer->data[idx].color[1] = p_color.g; |
566 | particles->emission_buffer->data[idx].color[2] = p_color.b; |
567 | particles->emission_buffer->data[idx].color[3] = p_color.a; |
568 | |
569 | particles->emission_buffer->data[idx].flags = p_emit_flags; |
570 | particles->emission_buffer->particle_count++; |
571 | } |
572 | } |
573 | |
574 | void ParticlesStorage::particles_request_process(RID p_particles) { |
575 | Particles *particles = particles_owner.get_or_null(p_particles); |
576 | ERR_FAIL_COND(!particles); |
577 | |
578 | if (!particles->dirty) { |
579 | particles->dirty = true; |
580 | particles->update_list = particle_update_list; |
581 | particle_update_list = particles; |
582 | } |
583 | } |
584 | |
585 | AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) { |
586 | if (RSG::threaded) { |
587 | WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care." ); |
588 | } |
589 | |
590 | const Particles *particles = particles_owner.get_or_null(p_particles); |
591 | ERR_FAIL_COND_V(!particles, AABB()); |
592 | |
593 | int total_amount = particles->amount; |
594 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
595 | total_amount *= particles->trail_bind_poses.size(); |
596 | } |
597 | |
598 | Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); |
599 | ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB()); |
600 | |
601 | Transform3D inv = particles->emission_transform.affine_inverse(); |
602 | |
603 | AABB aabb; |
604 | if (buffer.size()) { |
605 | bool first = true; |
606 | |
607 | const uint8_t *data_ptr = (const uint8_t *)buffer.ptr(); |
608 | uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count; |
609 | |
610 | for (int i = 0; i < total_amount; i++) { |
611 | const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i]; |
612 | if (particle_data.active) { |
613 | Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]); |
614 | if (!particles->use_local_coords) { |
615 | pos = inv.xform(pos); |
616 | } |
617 | if (first) { |
618 | aabb.position = pos; |
619 | first = false; |
620 | } else { |
621 | aabb.expand_to(pos); |
622 | } |
623 | } |
624 | } |
625 | } |
626 | |
627 | float longest_axis_size = 0; |
628 | for (int i = 0; i < particles->draw_passes.size(); i++) { |
629 | if (particles->draw_passes[i].is_valid()) { |
630 | AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID()); |
631 | longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); |
632 | } |
633 | } |
634 | |
635 | aabb.grow_by(longest_axis_size); |
636 | |
637 | return aabb; |
638 | } |
639 | |
640 | AABB ParticlesStorage::particles_get_aabb(RID p_particles) const { |
641 | const Particles *particles = particles_owner.get_or_null(p_particles); |
642 | ERR_FAIL_COND_V(!particles, AABB()); |
643 | |
644 | return particles->custom_aabb; |
645 | } |
646 | |
647 | void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) { |
648 | Particles *particles = particles_owner.get_or_null(p_particles); |
649 | ERR_FAIL_COND(!particles); |
650 | |
651 | particles->emission_transform = p_transform; |
652 | } |
653 | |
654 | int ParticlesStorage::particles_get_draw_passes(RID p_particles) const { |
655 | const Particles *particles = particles_owner.get_or_null(p_particles); |
656 | ERR_FAIL_COND_V(!particles, 0); |
657 | |
658 | return particles->draw_passes.size(); |
659 | } |
660 | |
661 | RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { |
662 | const Particles *particles = particles_owner.get_or_null(p_particles); |
663 | ERR_FAIL_COND_V(!particles, RID()); |
664 | ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); |
665 | |
666 | return particles->draw_passes[p_pass]; |
667 | } |
668 | |
669 | void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) { |
670 | Particles *particles = particles_owner.get_or_null(p_particles); |
671 | ERR_FAIL_COND(!particles); |
672 | p_instance->update_dependency(&particles->dependency); |
673 | } |
674 | |
675 | void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) { |
676 | Particles *particles = particles_owner.get_or_null(p_particles); |
677 | ERR_FAIL_COND(!particles); |
678 | r_current_offset = particles->instance_motion_vectors_current_offset; |
679 | r_prev_offset = particles->instance_motion_vectors_previous_offset; |
680 | } |
681 | |
682 | void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { |
683 | Particles *particles = particles_owner.get_or_null(p_particles); |
684 | ERR_FAIL_COND(!particles); |
685 | particles->collisions.insert(p_particles_collision_instance); |
686 | } |
687 | |
688 | void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { |
689 | Particles *particles = particles_owner.get_or_null(p_particles); |
690 | ERR_FAIL_COND(!particles); |
691 | particles->collisions.erase(p_particles_collision_instance); |
692 | } |
693 | |
694 | void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) { |
695 | Particles *particles = particles_owner.get_or_null(p_particles); |
696 | ERR_FAIL_COND(!particles); |
697 | particles->has_sdf_collision = p_enable; |
698 | particles->sdf_collision_transform = p_xform; |
699 | particles->sdf_collision_to_screen = p_to_screen; |
700 | particles->sdf_collision_texture = p_texture; |
701 | } |
702 | |
703 | void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) { |
704 | TextureStorage *texture_storage = TextureStorage::get_singleton(); |
705 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
706 | |
707 | if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { |
708 | Vector<RD::Uniform> uniforms; |
709 | |
710 | { |
711 | RD::Uniform u; |
712 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
713 | u.binding = 0; |
714 | u.append_id(p_particles->frame_params_buffer); |
715 | uniforms.push_back(u); |
716 | } |
717 | { |
718 | RD::Uniform u; |
719 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
720 | u.binding = 1; |
721 | u.append_id(p_particles->particle_buffer); |
722 | uniforms.push_back(u); |
723 | } |
724 | |
725 | { |
726 | RD::Uniform u; |
727 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
728 | u.binding = 2; |
729 | if (p_particles->emission_storage_buffer.is_valid()) { |
730 | u.append_id(p_particles->emission_storage_buffer); |
731 | } else { |
732 | u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer()); |
733 | } |
734 | uniforms.push_back(u); |
735 | } |
736 | { |
737 | RD::Uniform u; |
738 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
739 | u.binding = 3; |
740 | Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); |
741 | if (sub_emitter) { |
742 | if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer |
743 | _particles_allocate_emission_buffer(sub_emitter); |
744 | } |
745 | u.append_id(sub_emitter->emission_storage_buffer); |
746 | } else { |
747 | u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer()); |
748 | } |
749 | uniforms.push_back(u); |
750 | } |
751 | |
752 | p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); |
753 | } |
754 | |
755 | double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0); |
756 | |
757 | //move back history (if there is any) |
758 | for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) { |
759 | p_particles->frame_history[i] = p_particles->frame_history[i - 1]; |
760 | } |
761 | //update current frame |
762 | ParticlesFrameParams &frame_params = p_particles->frame_history[0]; |
763 | |
764 | if (p_particles->clear) { |
765 | p_particles->cycle_number = 0; |
766 | p_particles->random_seed = Math::rand(); |
767 | } else if (new_phase < p_particles->phase) { |
768 | if (p_particles->one_shot) { |
769 | p_particles->emitting = false; |
770 | } |
771 | p_particles->cycle_number++; |
772 | } |
773 | |
774 | frame_params.emitting = p_particles->emitting; |
775 | frame_params.system_phase = new_phase; |
776 | frame_params.prev_system_phase = p_particles->phase; |
777 | |
778 | p_particles->phase = new_phase; |
779 | |
780 | frame_params.time = RendererCompositorRD::get_singleton()->get_total_time(); |
781 | frame_params.delta = p_delta * p_particles->speed_scale; |
782 | frame_params.random_seed = p_particles->random_seed; |
783 | frame_params.explosiveness = p_particles->explosiveness; |
784 | frame_params.randomness = p_particles->randomness; |
785 | |
786 | if (p_particles->use_local_coords) { |
787 | RendererRD::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform); |
788 | } else { |
789 | RendererRD::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform); |
790 | } |
791 | |
792 | frame_params.cycle = p_particles->cycle_number; |
793 | frame_params.frame = p_particles->frame_counter++; |
794 | frame_params.pad0 = 0; |
795 | frame_params.pad1 = 0; |
796 | frame_params.pad2 = 0; |
797 | |
798 | { //collision and attractors |
799 | |
800 | frame_params.collider_count = 0; |
801 | frame_params.attractor_count = 0; |
802 | frame_params.particle_size = p_particles->collision_base_size; |
803 | |
804 | RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; |
805 | RID collision_heightmap_texture; |
806 | |
807 | Transform3D to_particles; |
808 | if (p_particles->use_local_coords) { |
809 | to_particles = p_particles->emission_transform.affine_inverse(); |
810 | } |
811 | |
812 | if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) { |
813 | //2D collision |
814 | |
815 | Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand |
816 | |
817 | if (!p_particles->use_local_coords) { |
818 | Transform2D emission; |
819 | emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y); |
820 | emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y); |
821 | emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y)); |
822 | xform = xform * emission.affine_inverse(); |
823 | } |
824 | |
825 | Transform2D revert = xform.affine_inverse(); |
826 | frame_params.collider_count = 1; |
827 | frame_params.colliders[0].transform[0] = xform.columns[0][0]; |
828 | frame_params.colliders[0].transform[1] = xform.columns[0][1]; |
829 | frame_params.colliders[0].transform[2] = 0; |
830 | frame_params.colliders[0].transform[3] = xform.columns[2][0]; |
831 | |
832 | frame_params.colliders[0].transform[4] = xform.columns[1][0]; |
833 | frame_params.colliders[0].transform[5] = xform.columns[1][1]; |
834 | frame_params.colliders[0].transform[6] = 0; |
835 | frame_params.colliders[0].transform[7] = xform.columns[2][1]; |
836 | |
837 | frame_params.colliders[0].transform[8] = revert.columns[0][0]; |
838 | frame_params.colliders[0].transform[9] = revert.columns[0][1]; |
839 | frame_params.colliders[0].transform[10] = 0; |
840 | frame_params.colliders[0].transform[11] = revert.columns[2][0]; |
841 | |
842 | frame_params.colliders[0].transform[12] = revert.columns[1][0]; |
843 | frame_params.colliders[0].transform[13] = revert.columns[1][1]; |
844 | frame_params.colliders[0].transform[14] = 0; |
845 | frame_params.colliders[0].transform[15] = revert.columns[2][1]; |
846 | |
847 | frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x; |
848 | frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y; |
849 | frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x; |
850 | frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y; |
851 | frame_params.colliders[0].texture_index = 0; |
852 | frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF; |
853 | |
854 | collision_heightmap_texture = p_particles->sdf_collision_texture; |
855 | |
856 | //replace in all other history frames where used because parameters are no longer valid if screen moves |
857 | for (ParticlesFrameParams ¶ms : p_particles->frame_history) { |
858 | if (params.collider_count > 0 && params.colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) { |
859 | params.colliders[0] = frame_params.colliders[0]; |
860 | } |
861 | } |
862 | } |
863 | |
864 | uint32_t collision_3d_textures_used = 0; |
865 | for (const RID &E : p_particles->collisions) { |
866 | ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E); |
867 | if (!pci || !pci->active) { |
868 | continue; |
869 | } |
870 | ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision); |
871 | ERR_CONTINUE(!pc); |
872 | |
873 | Transform3D to_collider = pci->transform; |
874 | if (p_particles->use_local_coords) { |
875 | to_collider = to_particles * to_collider; |
876 | } |
877 | Vector3 scale = to_collider.basis.get_scale(); |
878 | to_collider.basis.orthonormalize(); |
879 | |
880 | if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) { |
881 | //attractor |
882 | if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) { |
883 | continue; |
884 | } |
885 | |
886 | ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; |
887 | |
888 | RendererRD::MaterialStorage::store_transform(to_collider, attr.transform); |
889 | attr.strength = pc->attractor_strength; |
890 | attr.attenuation = pc->attractor_attenuation; |
891 | attr.directionality = pc->attractor_directionality; |
892 | |
893 | switch (pc->type) { |
894 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: { |
895 | attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE; |
896 | float radius = pc->radius; |
897 | radius *= (scale.x + scale.y + scale.z) / 3.0; |
898 | attr.extents[0] = radius; |
899 | attr.extents[1] = radius; |
900 | attr.extents[2] = radius; |
901 | } break; |
902 | case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: { |
903 | attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX; |
904 | Vector3 extents = pc->extents * scale; |
905 | attr.extents[0] = extents.x; |
906 | attr.extents[1] = extents.y; |
907 | attr.extents[2] = extents.z; |
908 | } break; |
909 | case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: { |
910 | if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { |
911 | continue; |
912 | } |
913 | attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD; |
914 | Vector3 extents = pc->extents * scale; |
915 | attr.extents[0] = extents.x; |
916 | attr.extents[1] = extents.y; |
917 | attr.extents[2] = extents.z; |
918 | attr.texture_index = collision_3d_textures_used; |
919 | |
920 | collision_3d_textures[collision_3d_textures_used] = pc->field_texture; |
921 | collision_3d_textures_used++; |
922 | } break; |
923 | default: { |
924 | } |
925 | } |
926 | |
927 | frame_params.attractor_count++; |
928 | } else { |
929 | //collider |
930 | if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) { |
931 | continue; |
932 | } |
933 | |
934 | ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; |
935 | |
936 | RendererRD::MaterialStorage::store_transform(to_collider, col.transform); |
937 | switch (pc->type) { |
938 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { |
939 | col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; |
940 | float radius = pc->radius; |
941 | radius *= (scale.x + scale.y + scale.z) / 3.0; |
942 | col.extents[0] = radius; |
943 | col.extents[1] = radius; |
944 | col.extents[2] = radius; |
945 | } break; |
946 | case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: { |
947 | col.type = ParticlesFrameParams::COLLISION_TYPE_BOX; |
948 | Vector3 extents = pc->extents * scale; |
949 | col.extents[0] = extents.x; |
950 | col.extents[1] = extents.y; |
951 | col.extents[2] = extents.z; |
952 | } break; |
953 | case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: { |
954 | if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { |
955 | continue; |
956 | } |
957 | col.type = ParticlesFrameParams::COLLISION_TYPE_SDF; |
958 | Vector3 extents = pc->extents * scale; |
959 | col.extents[0] = extents.x; |
960 | col.extents[1] = extents.y; |
961 | col.extents[2] = extents.z; |
962 | col.texture_index = collision_3d_textures_used; |
963 | col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported |
964 | |
965 | collision_3d_textures[collision_3d_textures_used] = pc->field_texture; |
966 | collision_3d_textures_used++; |
967 | } break; |
968 | case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: { |
969 | if (collision_heightmap_texture != RID()) { //already taken |
970 | continue; |
971 | } |
972 | |
973 | col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD; |
974 | Vector3 extents = pc->extents * scale; |
975 | col.extents[0] = extents.x; |
976 | col.extents[1] = extents.y; |
977 | col.extents[2] = extents.z; |
978 | collision_heightmap_texture = pc->heightfield_texture; |
979 | } break; |
980 | default: { |
981 | } |
982 | } |
983 | |
984 | frame_params.collider_count++; |
985 | } |
986 | } |
987 | |
988 | bool different = false; |
989 | if (collision_3d_textures_used == p_particles->collision_3d_textures_used) { |
990 | for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { |
991 | if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) { |
992 | different = true; |
993 | break; |
994 | } |
995 | } |
996 | } |
997 | |
998 | if (collision_heightmap_texture != p_particles->collision_heightmap_texture) { |
999 | different = true; |
1000 | } |
1001 | |
1002 | bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set); |
1003 | |
1004 | if (different || !uniform_set_valid) { |
1005 | if (uniform_set_valid) { |
1006 | RD::get_singleton()->free(p_particles->collision_textures_uniform_set); |
1007 | } |
1008 | |
1009 | Vector<RD::Uniform> uniforms; |
1010 | |
1011 | { |
1012 | RD::Uniform u; |
1013 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
1014 | u.binding = 0; |
1015 | for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { |
1016 | RID rd_tex; |
1017 | if (i < collision_3d_textures_used) { |
1018 | if (TextureStorage::get_singleton()->texture_get_type(collision_3d_textures[i]) == TextureStorage::TYPE_3D) { |
1019 | rd_tex = TextureStorage::get_singleton()->texture_get_rd_texture(collision_3d_textures[i]); |
1020 | } |
1021 | } |
1022 | |
1023 | if (rd_tex == RID()) { |
1024 | rd_tex = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
1025 | } |
1026 | u.append_id(rd_tex); |
1027 | } |
1028 | uniforms.push_back(u); |
1029 | } |
1030 | { |
1031 | RD::Uniform u; |
1032 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
1033 | u.binding = 1; |
1034 | if (collision_heightmap_texture.is_valid()) { |
1035 | u.append_id(collision_heightmap_texture); |
1036 | } else { |
1037 | u.append_id(texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK)); |
1038 | } |
1039 | uniforms.push_back(u); |
1040 | } |
1041 | p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2); |
1042 | p_particles->collision_heightmap_texture = collision_heightmap_texture; |
1043 | } |
1044 | } |
1045 | |
1046 | ParticlesShader::PushConstant push_constant; |
1047 | |
1048 | int process_amount = p_particles->amount; |
1049 | |
1050 | if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { |
1051 | process_amount *= p_particles->trail_bind_poses.size(); |
1052 | } |
1053 | push_constant.clear = p_particles->clear; |
1054 | push_constant.total_particles = p_particles->amount; |
1055 | push_constant.lifetime = p_particles->lifetime; |
1056 | push_constant.trail_size = p_particles->trail_params.size(); |
1057 | push_constant.use_fractional_delta = p_particles->fractional_delta; |
1058 | push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); |
1059 | push_constant.trail_pass = false; |
1060 | |
1061 | p_particles->force_sub_emit = false; //reset |
1062 | |
1063 | Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter); |
1064 | |
1065 | if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { |
1066 | // print_line("updating subemitter buffer"); |
1067 | int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; |
1068 | RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero); |
1069 | push_constant.can_emit = true; |
1070 | |
1071 | if (sub_emitter->emitting) { |
1072 | sub_emitter->emitting = false; |
1073 | sub_emitter->clear = true; //will need to clear if it was emitting, sorry |
1074 | } |
1075 | //make sure the sub emitter processes particles too |
1076 | sub_emitter->inactive = false; |
1077 | sub_emitter->inactive_time = 0; |
1078 | |
1079 | sub_emitter->force_sub_emit = true; |
1080 | |
1081 | } else { |
1082 | push_constant.can_emit = false; |
1083 | } |
1084 | |
1085 | if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { |
1086 | RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer); |
1087 | p_particles->emission_buffer->particle_count = 0; |
1088 | } |
1089 | |
1090 | p_particles->clear = false; |
1091 | |
1092 | if (p_particles->trail_params.size() > 1) { |
1093 | //fill the trail params |
1094 | for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) { |
1095 | uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size(); |
1096 | p_particles->trail_params[i] = p_particles->frame_history[src_idx]; |
1097 | } |
1098 | } else { |
1099 | p_particles->trail_params[0] = p_particles->frame_history[0]; |
1100 | } |
1101 | |
1102 | RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr()); |
1103 | |
1104 | ParticleProcessMaterialData *m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(p_particles->process_material, MaterialStorage::SHADER_TYPE_PARTICLES)); |
1105 | if (!m) { |
1106 | m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES)); |
1107 | } |
1108 | |
1109 | ERR_FAIL_COND(!m); |
1110 | |
1111 | p_particles->has_collision_cache = m->shader_data->uses_collision; |
1112 | |
1113 | //todo should maybe compute all particle systems together? |
1114 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1115 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); |
1116 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, BASE_UNIFORM_SET); |
1117 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, MATERIAL_UNIFORM_SET); |
1118 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, COLLISION_TEXTURTES_UNIFORM_SET); |
1119 | |
1120 | if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) { |
1121 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3); |
1122 | m->set_as_used(); |
1123 | } |
1124 | |
1125 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); |
1126 | |
1127 | if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) { |
1128 | //trails requires two passes in order to catch particle starts |
1129 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1); |
1130 | |
1131 | RD::get_singleton()->compute_list_add_barrier(compute_list); |
1132 | |
1133 | push_constant.trail_pass = true; |
1134 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); |
1135 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1); |
1136 | } else { |
1137 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1); |
1138 | } |
1139 | |
1140 | RD::get_singleton()->compute_list_end(); |
1141 | } |
1142 | |
1143 | void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) { |
1144 | Particles *particles = particles_owner.get_or_null(p_particles); |
1145 | ERR_FAIL_COND(!particles); |
1146 | |
1147 | if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { |
1148 | return; |
1149 | } |
1150 | |
1151 | if (particles->particle_buffer.is_null() || particles->trail_bind_pose_uniform_set.is_null()) { |
1152 | return; //particles have not processed yet |
1153 | } |
1154 | |
1155 | bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH; |
1156 | |
1157 | //copy to sort buffer |
1158 | if (do_sort && particles->particles_sort_buffer == RID()) { |
1159 | uint32_t size = particles->amount; |
1160 | if (size & 1) { |
1161 | size++; //make multiple of 16 |
1162 | } |
1163 | size *= sizeof(float) * 2; |
1164 | particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); |
1165 | |
1166 | { |
1167 | Vector<RD::Uniform> uniforms; |
1168 | |
1169 | { |
1170 | RD::Uniform u; |
1171 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
1172 | u.binding = 0; |
1173 | u.append_id(particles->particles_sort_buffer); |
1174 | uniforms.push_back(u); |
1175 | } |
1176 | |
1177 | particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); |
1178 | } |
1179 | } |
1180 | |
1181 | ParticlesShader::CopyPushConstant copy_push_constant; |
1182 | |
1183 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1184 | int fixed_fps = 60.0; |
1185 | if (particles->fixed_fps > 0) { |
1186 | fixed_fps = particles->fixed_fps; |
1187 | } |
1188 | |
1189 | copy_push_constant.trail_size = particles->trail_bind_poses.size(); |
1190 | copy_push_constant.trail_total = particles->frame_history.size(); |
1191 | copy_push_constant.frame_delta = 1.0 / fixed_fps; |
1192 | } else { |
1193 | copy_push_constant.trail_size = 1; |
1194 | copy_push_constant.trail_total = 1; |
1195 | copy_push_constant.frame_delta = 0.0; |
1196 | } |
1197 | |
1198 | copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); |
1199 | copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount; |
1200 | copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; |
1201 | copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset; |
1202 | |
1203 | copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; |
1204 | copy_push_constant.total_particles = particles->amount; |
1205 | copy_push_constant.copy_mode_2d = false; |
1206 | |
1207 | Vector3 axis = -p_axis; // cameras look to z negative |
1208 | |
1209 | if (particles->use_local_coords) { |
1210 | axis = particles->emission_transform.basis.xform_inv(axis).normalized(); |
1211 | } |
1212 | |
1213 | copy_push_constant.sort_direction[0] = axis.x; |
1214 | copy_push_constant.sort_direction[1] = axis.y; |
1215 | copy_push_constant.sort_direction[2] = axis.z; |
1216 | |
1217 | copy_push_constant.align_up[0] = p_up_axis.x; |
1218 | copy_push_constant.align_up[1] = p_up_axis.y; |
1219 | copy_push_constant.align_up[2] = p_up_axis.z; |
1220 | |
1221 | copy_push_constant.align_mode = particles->transform_align; |
1222 | |
1223 | if (do_sort) { |
1224 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1225 | |
1226 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); |
1227 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); |
1228 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); |
1229 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); |
1230 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); |
1231 | |
1232 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); |
1233 | |
1234 | RD::get_singleton()->compute_list_end(); |
1235 | sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount); |
1236 | } |
1237 | |
1238 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1239 | copy_push_constant.total_particles *= particles->trail_bind_poses.size(); |
1240 | } |
1241 | |
1242 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1243 | uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES; |
1244 | copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX; |
1245 | copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; |
1246 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]); |
1247 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); |
1248 | if (do_sort) { |
1249 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); |
1250 | } |
1251 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); |
1252 | |
1253 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); |
1254 | |
1255 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1); |
1256 | |
1257 | RD::get_singleton()->compute_list_end(); |
1258 | } |
1259 | |
1260 | void ParticlesStorage::_particles_update_buffers(Particles *particles) { |
1261 | uint32_t userdata_count = 0; |
1262 | |
1263 | MaterialStorage::ShaderData *shader_data = MaterialStorage::get_singleton()->material_get_shader_data(particles->process_material); |
1264 | if (shader_data) { |
1265 | const ParticlesShaderData *particle_shader_data = static_cast<const ParticlesShaderData *>(shader_data); |
1266 | userdata_count = particle_shader_data->userdata_count; |
1267 | } |
1268 | |
1269 | bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0; |
1270 | bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX; |
1271 | bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled; |
1272 | bool only_instances_changed = false; |
1273 | |
1274 | if (userdata_count != particles->userdata_count) { |
1275 | // Mismatch userdata, re-create all buffers. |
1276 | _particles_free_data(particles); |
1277 | } else if (enable_motion_vectors) { |
1278 | // Only motion vectors are required, release the transforms buffer and uniform set. |
1279 | if (particles->particle_instance_buffer.is_valid()) { |
1280 | RD::get_singleton()->free(particles->particle_instance_buffer); |
1281 | particles->particle_instance_buffer = RID(); |
1282 | } |
1283 | |
1284 | particles->particles_transforms_buffer_uniform_set = RID(); |
1285 | only_instances_changed = true; |
1286 | } else if (!particles->particle_buffer.is_null()) { |
1287 | // No operation is required because a buffer already exists, return early. |
1288 | return; |
1289 | } |
1290 | |
1291 | if (particles->amount > 0) { |
1292 | int total_amount = particles->amount; |
1293 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1294 | total_amount *= particles->trail_bind_poses.size(); |
1295 | } |
1296 | |
1297 | uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3; |
1298 | if (particles->particle_buffer.is_null()) { |
1299 | particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount); |
1300 | particles->userdata_count = userdata_count; |
1301 | } |
1302 | |
1303 | PackedByteArray data; |
1304 | uint32_t particle_instance_buffer_size = total_amount * (xform_size + 1 + 1) * sizeof(float) * 4; |
1305 | if (uses_motion_vectors) { |
1306 | particle_instance_buffer_size *= 2; |
1307 | particles->instance_motion_vectors_enabled = true; |
1308 | } |
1309 | |
1310 | data.resize_zeroed(particle_instance_buffer_size); |
1311 | |
1312 | particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(particle_instance_buffer_size, data); |
1313 | |
1314 | { |
1315 | Vector<RD::Uniform> uniforms; |
1316 | |
1317 | { |
1318 | RD::Uniform u; |
1319 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
1320 | u.binding = 1; |
1321 | u.append_id(particles->particle_buffer); |
1322 | uniforms.push_back(u); |
1323 | } |
1324 | { |
1325 | RD::Uniform u; |
1326 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
1327 | u.binding = 2; |
1328 | u.append_id(particles->particle_instance_buffer); |
1329 | uniforms.push_back(u); |
1330 | } |
1331 | |
1332 | particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); |
1333 | } |
1334 | |
1335 | particles->instance_motion_vectors_current_offset = 0; |
1336 | particles->instance_motion_vectors_previous_offset = 0; |
1337 | particles->instance_motion_vectors_last_change = -1; |
1338 | |
1339 | if (only_instances_changed) { |
1340 | // Notify the renderer the instances uniform must be retrieved again, as it's the only element that has been changed because motion vectors were enabled. |
1341 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES); |
1342 | } |
1343 | } |
1344 | } |
1345 | void ParticlesStorage::update_particles() { |
1346 | uint32_t frame = RSG::rasterizer->get_frame_number(); |
1347 | bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0; |
1348 | while (particle_update_list) { |
1349 | //use transform feedback to process particles |
1350 | |
1351 | Particles *particles = particle_update_list; |
1352 | |
1353 | //take and remove |
1354 | particle_update_list = particles->update_list; |
1355 | particles->update_list = nullptr; |
1356 | particles->dirty = false; |
1357 | |
1358 | _particles_update_buffers(particles); |
1359 | |
1360 | if (particles->restart_request) { |
1361 | particles->prev_ticks = 0; |
1362 | particles->phase = 0; |
1363 | particles->prev_phase = 0; |
1364 | particles->clear = true; |
1365 | particles->restart_request = false; |
1366 | } |
1367 | |
1368 | if (particles->inactive && !particles->emitting) { |
1369 | //go next |
1370 | continue; |
1371 | } |
1372 | |
1373 | if (particles->emitting) { |
1374 | if (particles->inactive) { |
1375 | //restart system from scratch |
1376 | particles->prev_ticks = 0; |
1377 | particles->phase = 0; |
1378 | particles->prev_phase = 0; |
1379 | particles->clear = true; |
1380 | } |
1381 | particles->inactive = false; |
1382 | particles->inactive_time = 0; |
1383 | } else { |
1384 | particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time(); |
1385 | if (particles->inactive_time > particles->lifetime * 1.2) { |
1386 | particles->inactive = true; |
1387 | continue; |
1388 | } |
1389 | } |
1390 | |
1391 | // TODO: Should use display refresh rate for all this. |
1392 | float screen_hz = 60; |
1393 | |
1394 | int fixed_fps = 0; |
1395 | if (particles->fixed_fps > 0) { |
1396 | fixed_fps = particles->fixed_fps; |
1397 | } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1398 | fixed_fps = screen_hz; |
1399 | } |
1400 | { |
1401 | //update trails |
1402 | int history_size = 1; |
1403 | int trail_steps = 1; |
1404 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1405 | history_size = MAX(1, int(particles->trail_lifetime * fixed_fps)); |
1406 | trail_steps = particles->trail_bind_poses.size(); |
1407 | } |
1408 | |
1409 | if (uint32_t(history_size) != particles->frame_history.size()) { |
1410 | particles->frame_history.resize(history_size); |
1411 | memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size); |
1412 | } |
1413 | |
1414 | if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) { |
1415 | particles->trail_params.resize(trail_steps); |
1416 | if (particles->frame_params_buffer.is_valid()) { |
1417 | RD::get_singleton()->free(particles->frame_params_buffer); |
1418 | } |
1419 | particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps); |
1420 | } |
1421 | |
1422 | if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) { |
1423 | particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size()); |
1424 | particles->trail_bind_poses_dirty = true; |
1425 | } |
1426 | |
1427 | if (particles->trail_bind_pose_uniform_set.is_null()) { |
1428 | Vector<RD::Uniform> uniforms; |
1429 | { |
1430 | RD::Uniform u; |
1431 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
1432 | u.binding = 0; |
1433 | if (particles->trail_bind_pose_buffer.is_valid()) { |
1434 | u.append_id(particles->trail_bind_pose_buffer); |
1435 | } else { |
1436 | u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer()); |
1437 | } |
1438 | uniforms.push_back(u); |
1439 | } |
1440 | |
1441 | particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2); |
1442 | } |
1443 | |
1444 | if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) { |
1445 | if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) { |
1446 | particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16); |
1447 | } |
1448 | |
1449 | for (int i = 0; i < particles->trail_bind_poses.size(); i++) { |
1450 | RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); |
1451 | } |
1452 | |
1453 | RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr()); |
1454 | } |
1455 | } |
1456 | |
1457 | bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; |
1458 | |
1459 | if (particles->clear && particles->pre_process_time > 0.0) { |
1460 | double frame_time; |
1461 | if (fixed_fps > 0) { |
1462 | frame_time = 1.0 / fixed_fps; |
1463 | } else { |
1464 | frame_time = 1.0 / 30.0; |
1465 | } |
1466 | |
1467 | double todo = particles->pre_process_time; |
1468 | |
1469 | while (todo >= 0) { |
1470 | _particles_process(particles, frame_time); |
1471 | todo -= frame_time; |
1472 | } |
1473 | } |
1474 | |
1475 | if (fixed_fps > 0) { |
1476 | double frame_time; |
1477 | double decr; |
1478 | if (zero_time_scale) { |
1479 | frame_time = 0.0; |
1480 | decr = 1.0 / fixed_fps; |
1481 | } else { |
1482 | frame_time = 1.0 / fixed_fps; |
1483 | decr = frame_time; |
1484 | } |
1485 | double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time(); |
1486 | if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 |
1487 | delta = 0.1; |
1488 | } else if (delta <= 0.0) { //unlikely but.. |
1489 | delta = 0.001; |
1490 | } |
1491 | double todo = particles->frame_remainder + delta; |
1492 | |
1493 | while (todo >= frame_time || particles->clear) { |
1494 | _particles_process(particles, frame_time); |
1495 | todo -= decr; |
1496 | } |
1497 | |
1498 | particles->frame_remainder = todo; |
1499 | |
1500 | } else { |
1501 | if (zero_time_scale) { |
1502 | _particles_process(particles, 0.0); |
1503 | } else { |
1504 | _particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time()); |
1505 | } |
1506 | } |
1507 | |
1508 | // Ensure that memory is initialized (the code above should ensure that _particles_process is always called at least once upon clearing). |
1509 | DEV_ASSERT(!particles->clear); |
1510 | |
1511 | int total_amount = particles->amount; |
1512 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1513 | total_amount *= particles->trail_bind_poses.size(); |
1514 | } |
1515 | |
1516 | // Swap offsets for motion vectors. Motion vectors can only be used when the draw order keeps the indices consistent across frames. |
1517 | bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX; |
1518 | particles->instance_motion_vectors_previous_offset = particles->instance_motion_vectors_current_offset; |
1519 | if (uses_motion_vectors && index_draw_order && particles->instance_motion_vectors_enabled && (frame - particles->instance_motion_vectors_last_change) == 1) { |
1520 | particles->instance_motion_vectors_current_offset = total_amount - particles->instance_motion_vectors_current_offset; |
1521 | } |
1522 | |
1523 | particles->instance_motion_vectors_last_change = frame; |
1524 | |
1525 | // Copy particles to instance buffer. |
1526 | if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) { |
1527 | //does not need view dependent operation, do copy here |
1528 | ParticlesShader::CopyPushConstant copy_push_constant; |
1529 | |
1530 | // Affect 2D only. |
1531 | if (particles->use_local_coords) { |
1532 | // In local mode, particle positions are calculated locally (relative to the node position) |
1533 | // and they're also drawn locally. |
1534 | // It works as expected, so we just pass an identity transform. |
1535 | RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform); |
1536 | } else { |
1537 | // In global mode, particle positions are calculated globally (relative to the canvas origin) |
1538 | // but they're drawn locally. |
1539 | // So, we need to pass the inverse of the emission transform to bring the |
1540 | // particles to local coordinates before drawing. |
1541 | Transform3D inv = particles->emission_transform.affine_inverse(); |
1542 | RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform); |
1543 | } |
1544 | |
1545 | copy_push_constant.total_particles = total_amount; |
1546 | copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; |
1547 | copy_push_constant.align_mode = particles->transform_align; |
1548 | copy_push_constant.align_up[0] = 0; |
1549 | copy_push_constant.align_up[1] = 0; |
1550 | copy_push_constant.align_up[2] = 0; |
1551 | |
1552 | if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { |
1553 | copy_push_constant.trail_size = particles->trail_bind_poses.size(); |
1554 | copy_push_constant.trail_total = particles->frame_history.size(); |
1555 | copy_push_constant.frame_delta = 1.0 / fixed_fps; |
1556 | } else { |
1557 | copy_push_constant.trail_size = 1; |
1558 | copy_push_constant.trail_total = 1; |
1559 | copy_push_constant.frame_delta = 0.0; |
1560 | } |
1561 | |
1562 | copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); |
1563 | copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount; |
1564 | copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; |
1565 | copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset; |
1566 | |
1567 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1568 | copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; |
1569 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); |
1570 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); |
1571 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); |
1572 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); |
1573 | |
1574 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1); |
1575 | |
1576 | RD::get_singleton()->compute_list_end(); |
1577 | } |
1578 | |
1579 | particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
1580 | } |
1581 | } |
1582 | |
1583 | Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const { |
1584 | Particles *particles = particles_owner.get_or_null(p_particles); |
1585 | ERR_FAIL_NULL_V(particles, nullptr); |
1586 | |
1587 | return &particles->dependency; |
1588 | } |
1589 | |
1590 | bool ParticlesStorage::particles_is_inactive(RID p_particles) const { |
1591 | ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer." ); |
1592 | const Particles *particles = particles_owner.get_or_null(p_particles); |
1593 | ERR_FAIL_COND_V(!particles, false); |
1594 | return !particles->emitting && particles->inactive; |
1595 | } |
1596 | |
1597 | /* Particles SHADER */ |
1598 | |
1599 | void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) { |
1600 | ParticlesStorage *particles_storage = ParticlesStorage::get_singleton(); |
1601 | //compile |
1602 | |
1603 | code = p_code; |
1604 | valid = false; |
1605 | ubo_size = 0; |
1606 | uniforms.clear(); |
1607 | uses_collision = false; |
1608 | |
1609 | if (code.is_empty()) { |
1610 | return; //just invalid, but no error |
1611 | } |
1612 | |
1613 | ShaderCompiler::GeneratedCode gen_code; |
1614 | ShaderCompiler::IdentifierActions actions; |
1615 | actions.entry_point_stages["start" ] = ShaderCompiler::STAGE_COMPUTE; |
1616 | actions.entry_point_stages["process" ] = ShaderCompiler::STAGE_COMPUTE; |
1617 | |
1618 | /* |
1619 | uses_time = false; |
1620 | |
1621 | actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; |
1622 | actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; |
1623 | |
1624 | actions.usage_flag_pointers["TIME"] = &uses_time; |
1625 | */ |
1626 | |
1627 | actions.usage_flag_pointers["COLLIDED" ] = &uses_collision; |
1628 | |
1629 | userdata_count = 0; |
1630 | for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { |
1631 | userdatas_used[i] = false; |
1632 | actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i]; |
1633 | } |
1634 | |
1635 | actions.uniforms = &uniforms; |
1636 | |
1637 | Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); |
1638 | ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed." ); |
1639 | |
1640 | if (version.is_null()) { |
1641 | version = particles_storage->particles_shader.shader.version_create(); |
1642 | } |
1643 | |
1644 | for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { |
1645 | if (userdatas_used[i]) { |
1646 | userdata_count++; |
1647 | } |
1648 | } |
1649 | |
1650 | particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines); |
1651 | ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version)); |
1652 | |
1653 | ubo_size = gen_code.uniform_total_size; |
1654 | ubo_offsets = gen_code.uniform_offsets; |
1655 | texture_uniforms = gen_code.texture_uniforms; |
1656 | |
1657 | //update pipelines |
1658 | |
1659 | pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0)); |
1660 | |
1661 | valid = true; |
1662 | } |
1663 | |
1664 | bool ParticlesStorage::ParticlesShaderData::is_animated() const { |
1665 | return false; |
1666 | } |
1667 | |
1668 | bool ParticlesStorage::ParticlesShaderData::casts_shadows() const { |
1669 | return false; |
1670 | } |
1671 | |
1672 | RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const { |
1673 | return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version); |
1674 | } |
1675 | |
1676 | ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() { |
1677 | //pipeline variants will clear themselves if shader is gone |
1678 | if (version.is_valid()) { |
1679 | ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version); |
1680 | } |
1681 | } |
1682 | |
1683 | MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() { |
1684 | ParticlesShaderData *shader_data = memnew(ParticlesShaderData); |
1685 | return shader_data; |
1686 | } |
1687 | |
1688 | bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { |
1689 | return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true, false); |
1690 | } |
1691 | |
1692 | ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() { |
1693 | free_parameters_uniform_set(uniform_set); |
1694 | } |
1695 | |
1696 | MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) { |
1697 | ParticleProcessMaterialData *material_data = memnew(ParticleProcessMaterialData); |
1698 | material_data->shader_data = p_shader; |
1699 | //update will happen later anyway so do nothing. |
1700 | return material_data; |
1701 | } |
1702 | //////// |
1703 | |
1704 | /* PARTICLES COLLISION API */ |
1705 | |
1706 | RID ParticlesStorage::particles_collision_allocate() { |
1707 | return particles_collision_owner.allocate_rid(); |
1708 | } |
1709 | void ParticlesStorage::particles_collision_initialize(RID p_rid) { |
1710 | particles_collision_owner.initialize_rid(p_rid, ParticlesCollision()); |
1711 | } |
1712 | |
1713 | void ParticlesStorage::particles_collision_free(RID p_rid) { |
1714 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid); |
1715 | |
1716 | if (particles_collision->heightfield_texture.is_valid()) { |
1717 | RD::get_singleton()->free(particles_collision->heightfield_texture); |
1718 | } |
1719 | particles_collision->dependency.deleted_notify(p_rid); |
1720 | particles_collision_owner.free(p_rid); |
1721 | } |
1722 | |
1723 | RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { |
1724 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1725 | ERR_FAIL_COND_V(!particles_collision, RID()); |
1726 | ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); |
1727 | |
1728 | if (particles_collision->heightfield_texture == RID()) { |
1729 | //create |
1730 | const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 }; |
1731 | Size2i size; |
1732 | if (particles_collision->extents.x > particles_collision->extents.z) { |
1733 | size.x = resolutions[particles_collision->heightfield_resolution]; |
1734 | size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x); |
1735 | } else { |
1736 | size.y = resolutions[particles_collision->heightfield_resolution]; |
1737 | size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y); |
1738 | } |
1739 | |
1740 | RD::TextureFormat tf; |
1741 | tf.format = RD::DATA_FORMAT_D32_SFLOAT; |
1742 | tf.width = size.x; |
1743 | tf.height = size.y; |
1744 | tf.texture_type = RD::TEXTURE_TYPE_2D; |
1745 | tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
1746 | |
1747 | particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
1748 | |
1749 | Vector<RID> fb_tex; |
1750 | fb_tex.push_back(particles_collision->heightfield_texture); |
1751 | particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex); |
1752 | particles_collision->heightfield_fb_size = size; |
1753 | } |
1754 | |
1755 | return particles_collision->heightfield_fb; |
1756 | } |
1757 | |
1758 | void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { |
1759 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1760 | ERR_FAIL_COND(!particles_collision); |
1761 | |
1762 | if (p_type == particles_collision->type) { |
1763 | return; |
1764 | } |
1765 | |
1766 | if (particles_collision->heightfield_texture.is_valid()) { |
1767 | RD::get_singleton()->free(particles_collision->heightfield_texture); |
1768 | particles_collision->heightfield_texture = RID(); |
1769 | } |
1770 | particles_collision->type = p_type; |
1771 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
1772 | } |
1773 | |
1774 | void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { |
1775 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1776 | ERR_FAIL_COND(!particles_collision); |
1777 | particles_collision->cull_mask = p_cull_mask; |
1778 | } |
1779 | |
1780 | void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) { |
1781 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1782 | ERR_FAIL_COND(!particles_collision); |
1783 | |
1784 | particles_collision->radius = p_radius; |
1785 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
1786 | } |
1787 | |
1788 | void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { |
1789 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1790 | ERR_FAIL_COND(!particles_collision); |
1791 | |
1792 | particles_collision->extents = p_extents; |
1793 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
1794 | } |
1795 | |
1796 | void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { |
1797 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1798 | ERR_FAIL_COND(!particles_collision); |
1799 | |
1800 | particles_collision->attractor_strength = p_strength; |
1801 | } |
1802 | |
1803 | void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) { |
1804 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1805 | ERR_FAIL_COND(!particles_collision); |
1806 | |
1807 | particles_collision->attractor_directionality = p_directionality; |
1808 | } |
1809 | |
1810 | void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) { |
1811 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1812 | ERR_FAIL_COND(!particles_collision); |
1813 | |
1814 | particles_collision->attractor_attenuation = p_curve; |
1815 | } |
1816 | |
1817 | void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { |
1818 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1819 | ERR_FAIL_COND(!particles_collision); |
1820 | |
1821 | particles_collision->field_texture = p_texture; |
1822 | } |
1823 | |
1824 | void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { |
1825 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1826 | ERR_FAIL_COND(!particles_collision); |
1827 | particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); |
1828 | } |
1829 | |
1830 | void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { |
1831 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1832 | ERR_FAIL_COND(!particles_collision); |
1833 | ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); |
1834 | |
1835 | if (particles_collision->heightfield_resolution == p_resolution) { |
1836 | return; |
1837 | } |
1838 | |
1839 | particles_collision->heightfield_resolution = p_resolution; |
1840 | |
1841 | if (particles_collision->heightfield_texture.is_valid()) { |
1842 | RD::get_singleton()->free(particles_collision->heightfield_texture); |
1843 | particles_collision->heightfield_texture = RID(); |
1844 | } |
1845 | } |
1846 | |
1847 | AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const { |
1848 | ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1849 | ERR_FAIL_COND_V(!particles_collision, AABB()); |
1850 | |
1851 | switch (particles_collision->type) { |
1852 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: |
1853 | case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { |
1854 | AABB aabb; |
1855 | aabb.position = -Vector3(1, 1, 1) * particles_collision->radius; |
1856 | aabb.size = Vector3(2, 2, 2) * particles_collision->radius; |
1857 | return aabb; |
1858 | } |
1859 | default: { |
1860 | AABB aabb; |
1861 | aabb.position = -particles_collision->extents; |
1862 | aabb.size = particles_collision->extents * 2; |
1863 | return aabb; |
1864 | } |
1865 | } |
1866 | } |
1867 | |
1868 | Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const { |
1869 | const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1870 | ERR_FAIL_COND_V(!particles_collision, Vector3()); |
1871 | return particles_collision->extents; |
1872 | } |
1873 | |
1874 | bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const { |
1875 | const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); |
1876 | ERR_FAIL_COND_V(!particles_collision, false); |
1877 | return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; |
1878 | } |
1879 | |
1880 | Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const { |
1881 | ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision); |
1882 | ERR_FAIL_NULL_V(pc, nullptr); |
1883 | |
1884 | return &pc->dependency; |
1885 | } |
1886 | |
1887 | /* Particles collision instance */ |
1888 | |
1889 | RID ParticlesStorage::particles_collision_instance_create(RID p_collision) { |
1890 | ParticlesCollisionInstance pci; |
1891 | pci.collision = p_collision; |
1892 | return particles_collision_instance_owner.make_rid(pci); |
1893 | } |
1894 | |
1895 | void ParticlesStorage::particles_collision_instance_free(RID p_rid) { |
1896 | particles_collision_instance_owner.free(p_rid); |
1897 | } |
1898 | |
1899 | void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) { |
1900 | ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); |
1901 | ERR_FAIL_COND(!pci); |
1902 | pci->transform = p_transform; |
1903 | } |
1904 | |
1905 | void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { |
1906 | ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance); |
1907 | ERR_FAIL_COND(!pci); |
1908 | pci->active = p_active; |
1909 | } |
1910 | |