1 | /**************************************************************************/ |
2 | /* scene_tree.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "scene_tree.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/debugger/engine_debugger.h" |
35 | #include "core/input/input.h" |
36 | #include "core/io/dir_access.h" |
37 | #include "core/io/image_loader.h" |
38 | #include "core/io/marshalls.h" |
39 | #include "core/io/resource_loader.h" |
40 | #include "core/object/message_queue.h" |
41 | #include "core/object/worker_thread_pool.h" |
42 | #include "core/os/keyboard.h" |
43 | #include "core/os/os.h" |
44 | #include "core/string/print_string.h" |
45 | #include "node.h" |
46 | #include "scene/animation/tween.h" |
47 | #include "scene/debugger/scene_debugger.h" |
48 | #include "scene/gui/control.h" |
49 | #include "scene/main/multiplayer_api.h" |
50 | #include "scene/main/viewport.h" |
51 | #include "scene/resources/environment.h" |
52 | #include "scene/resources/font.h" |
53 | #include "scene/resources/image_texture.h" |
54 | #include "scene/resources/material.h" |
55 | #include "scene/resources/mesh.h" |
56 | #include "scene/resources/packed_scene.h" |
57 | #include "scene/resources/world_2d.h" |
58 | #include "scene/resources/world_3d.h" |
59 | #include "scene/scene_string_names.h" |
60 | #include "servers/display_server.h" |
61 | #include "servers/navigation_server_3d.h" |
62 | #include "servers/physics_server_2d.h" |
63 | #include "servers/physics_server_3d.h" |
64 | #include "window.h" |
65 | #include <stdio.h> |
66 | #include <stdlib.h> |
67 | |
68 | void SceneTreeTimer::_bind_methods() { |
69 | ClassDB::bind_method(D_METHOD("set_time_left" , "time" ), &SceneTreeTimer::set_time_left); |
70 | ClassDB::bind_method(D_METHOD("get_time_left" ), &SceneTreeTimer::get_time_left); |
71 | |
72 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left" , PROPERTY_HINT_NONE, "suffix:s" ), "set_time_left" , "get_time_left" ); |
73 | |
74 | ADD_SIGNAL(MethodInfo("timeout" )); |
75 | } |
76 | |
77 | void SceneTreeTimer::set_time_left(double p_time) { |
78 | time_left = p_time; |
79 | } |
80 | |
81 | double SceneTreeTimer::get_time_left() const { |
82 | return MAX(time_left, 0.0); |
83 | } |
84 | |
85 | void SceneTreeTimer::set_process_always(bool p_process_always) { |
86 | process_always = p_process_always; |
87 | } |
88 | |
89 | bool SceneTreeTimer::is_process_always() { |
90 | return process_always; |
91 | } |
92 | |
93 | void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) { |
94 | process_in_physics = p_process_in_physics; |
95 | } |
96 | |
97 | bool SceneTreeTimer::is_process_in_physics() { |
98 | return process_in_physics; |
99 | } |
100 | |
101 | void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) { |
102 | ignore_time_scale = p_ignore; |
103 | } |
104 | |
105 | bool SceneTreeTimer::is_ignore_time_scale() { |
106 | return ignore_time_scale; |
107 | } |
108 | |
109 | void SceneTreeTimer::release_connections() { |
110 | List<Connection> signal_connections; |
111 | get_all_signal_connections(&signal_connections); |
112 | |
113 | for (const Connection &connection : signal_connections) { |
114 | disconnect(connection.signal.get_name(), connection.callable); |
115 | } |
116 | } |
117 | |
118 | SceneTreeTimer::SceneTreeTimer() {} |
119 | |
120 | void SceneTree::tree_changed() { |
121 | tree_version++; |
122 | emit_signal(tree_changed_name); |
123 | } |
124 | |
125 | void SceneTree::node_added(Node *p_node) { |
126 | emit_signal(node_added_name, p_node); |
127 | } |
128 | |
129 | void SceneTree::node_removed(Node *p_node) { |
130 | // Nodes can only be removed from the main thread. |
131 | if (current_scene == p_node) { |
132 | current_scene = nullptr; |
133 | } |
134 | emit_signal(node_removed_name, p_node); |
135 | if (nodes_removed_on_group_call_lock) { |
136 | nodes_removed_on_group_call.insert(p_node); |
137 | } |
138 | } |
139 | |
140 | void SceneTree::node_renamed(Node *p_node) { |
141 | emit_signal(node_renamed_name, p_node); |
142 | } |
143 | |
144 | SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { |
145 | _THREAD_SAFE_METHOD_ |
146 | |
147 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
148 | if (!E) { |
149 | E = group_map.insert(p_group, Group()); |
150 | } |
151 | |
152 | ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + "." ); |
153 | E->value.nodes.push_back(p_node); |
154 | //E->value.last_tree_version=0; |
155 | E->value.changed = true; |
156 | return &E->value; |
157 | } |
158 | |
159 | void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { |
160 | _THREAD_SAFE_METHOD_ |
161 | |
162 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
163 | ERR_FAIL_COND(!E); |
164 | |
165 | E->value.nodes.erase(p_node); |
166 | if (E->value.nodes.is_empty()) { |
167 | group_map.remove(E); |
168 | } |
169 | } |
170 | |
171 | void SceneTree::make_group_changed(const StringName &p_group) { |
172 | _THREAD_SAFE_METHOD_ |
173 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
174 | if (E) { |
175 | E->value.changed = true; |
176 | } |
177 | } |
178 | |
179 | void SceneTree::flush_transform_notifications() { |
180 | _THREAD_SAFE_METHOD_ |
181 | |
182 | SelfList<Node> *n = xform_change_list.first(); |
183 | while (n) { |
184 | Node *node = n->self(); |
185 | SelfList<Node> *nx = n->next(); |
186 | xform_change_list.remove(n); |
187 | n = nx; |
188 | node->notification(NOTIFICATION_TRANSFORM_CHANGED); |
189 | } |
190 | } |
191 | |
192 | void SceneTree::_flush_ugc() { |
193 | ugc_locked = true; |
194 | |
195 | while (unique_group_calls.size()) { |
196 | HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin(); |
197 | |
198 | const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *)); |
199 | |
200 | for (int i = 0; i < E->value.size(); i++) { |
201 | argptrs[i] = &E->value[i]; |
202 | } |
203 | |
204 | call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size()); |
205 | |
206 | unique_group_calls.remove(E); |
207 | } |
208 | |
209 | ugc_locked = false; |
210 | } |
211 | |
212 | void SceneTree::_update_group_order(Group &g) { |
213 | if (!g.changed) { |
214 | return; |
215 | } |
216 | if (g.nodes.is_empty()) { |
217 | return; |
218 | } |
219 | |
220 | Node **gr_nodes = g.nodes.ptrw(); |
221 | int gr_node_count = g.nodes.size(); |
222 | |
223 | SortArray<Node *, Node::Comparator> node_sort; |
224 | node_sort.sort(gr_nodes, gr_node_count); |
225 | |
226 | g.changed = false; |
227 | } |
228 | |
229 | void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) { |
230 | Vector<Node *> nodes_copy; |
231 | |
232 | { |
233 | _THREAD_SAFE_METHOD_ |
234 | |
235 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
236 | if (!E) { |
237 | return; |
238 | } |
239 | Group &g = E->value; |
240 | if (g.nodes.is_empty()) { |
241 | return; |
242 | } |
243 | |
244 | if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) { |
245 | ERR_FAIL_COND(ugc_locked); |
246 | |
247 | UGCall ug; |
248 | ug.call = p_function; |
249 | ug.group = p_group; |
250 | |
251 | if (unique_group_calls.has(ug)) { |
252 | return; |
253 | } |
254 | |
255 | Vector<Variant> args; |
256 | for (int i = 0; i < p_argcount; i++) { |
257 | args.push_back(*p_args[i]); |
258 | } |
259 | |
260 | unique_group_calls[ug] = args; |
261 | return; |
262 | } |
263 | |
264 | _update_group_order(g); |
265 | nodes_copy = g.nodes; |
266 | } |
267 | |
268 | Node **gr_nodes = nodes_copy.ptrw(); |
269 | int gr_node_count = nodes_copy.size(); |
270 | |
271 | { |
272 | _THREAD_SAFE_METHOD_ |
273 | nodes_removed_on_group_call_lock++; |
274 | } |
275 | |
276 | if (p_call_flags & GROUP_CALL_REVERSE) { |
277 | for (int i = gr_node_count - 1; i >= 0; i--) { |
278 | if (nodes_removed_on_group_call_lock && nodes_removed_on_group_call.has(gr_nodes[i])) { |
279 | continue; |
280 | } |
281 | |
282 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
283 | Callable::CallError ce; |
284 | gr_nodes[i]->callp(p_function, p_args, p_argcount, ce); |
285 | } else { |
286 | MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount); |
287 | } |
288 | } |
289 | |
290 | } else { |
291 | for (int i = 0; i < gr_node_count; i++) { |
292 | if (nodes_removed_on_group_call_lock && nodes_removed_on_group_call.has(gr_nodes[i])) { |
293 | continue; |
294 | } |
295 | |
296 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
297 | Callable::CallError ce; |
298 | gr_nodes[i]->callp(p_function, p_args, p_argcount, ce); |
299 | } else { |
300 | MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount); |
301 | } |
302 | } |
303 | } |
304 | |
305 | { |
306 | _THREAD_SAFE_METHOD_ |
307 | nodes_removed_on_group_call_lock--; |
308 | if (nodes_removed_on_group_call_lock == 0) { |
309 | nodes_removed_on_group_call.clear(); |
310 | } |
311 | } |
312 | } |
313 | |
314 | void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) { |
315 | Vector<Node *> nodes_copy; |
316 | { |
317 | _THREAD_SAFE_METHOD_ |
318 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
319 | if (!E) { |
320 | return; |
321 | } |
322 | Group &g = E->value; |
323 | if (g.nodes.is_empty()) { |
324 | return; |
325 | } |
326 | |
327 | _update_group_order(g); |
328 | |
329 | nodes_copy = g.nodes; |
330 | } |
331 | |
332 | Node **gr_nodes = nodes_copy.ptrw(); |
333 | int gr_node_count = nodes_copy.size(); |
334 | |
335 | { |
336 | _THREAD_SAFE_METHOD_ |
337 | nodes_removed_on_group_call_lock++; |
338 | } |
339 | |
340 | if (p_call_flags & GROUP_CALL_REVERSE) { |
341 | for (int i = gr_node_count - 1; i >= 0; i--) { |
342 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
343 | continue; |
344 | } |
345 | |
346 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
347 | gr_nodes[i]->notification(p_notification, true); |
348 | } else { |
349 | MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification); |
350 | } |
351 | } |
352 | |
353 | } else { |
354 | for (int i = 0; i < gr_node_count; i++) { |
355 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
356 | continue; |
357 | } |
358 | |
359 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
360 | gr_nodes[i]->notification(p_notification); |
361 | } else { |
362 | MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification); |
363 | } |
364 | } |
365 | } |
366 | |
367 | { |
368 | _THREAD_SAFE_METHOD_ |
369 | nodes_removed_on_group_call_lock--; |
370 | if (nodes_removed_on_group_call_lock == 0) { |
371 | nodes_removed_on_group_call.clear(); |
372 | } |
373 | } |
374 | } |
375 | |
376 | void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) { |
377 | Vector<Node *> nodes_copy; |
378 | { |
379 | _THREAD_SAFE_METHOD_ |
380 | |
381 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
382 | if (!E) { |
383 | return; |
384 | } |
385 | Group &g = E->value; |
386 | if (g.nodes.is_empty()) { |
387 | return; |
388 | } |
389 | |
390 | _update_group_order(g); |
391 | |
392 | nodes_copy = g.nodes; |
393 | } |
394 | Node **gr_nodes = nodes_copy.ptrw(); |
395 | int gr_node_count = nodes_copy.size(); |
396 | |
397 | { |
398 | _THREAD_SAFE_METHOD_ |
399 | nodes_removed_on_group_call_lock++; |
400 | } |
401 | |
402 | if (p_call_flags & GROUP_CALL_REVERSE) { |
403 | for (int i = gr_node_count - 1; i >= 0; i--) { |
404 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
405 | continue; |
406 | } |
407 | |
408 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
409 | gr_nodes[i]->set(p_name, p_value); |
410 | } else { |
411 | MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value); |
412 | } |
413 | } |
414 | |
415 | } else { |
416 | for (int i = 0; i < gr_node_count; i++) { |
417 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
418 | continue; |
419 | } |
420 | |
421 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
422 | gr_nodes[i]->set(p_name, p_value); |
423 | } else { |
424 | MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value); |
425 | } |
426 | } |
427 | } |
428 | |
429 | { |
430 | _THREAD_SAFE_METHOD_ |
431 | nodes_removed_on_group_call_lock--; |
432 | if (nodes_removed_on_group_call_lock == 0) { |
433 | nodes_removed_on_group_call.clear(); |
434 | } |
435 | } |
436 | } |
437 | |
438 | void SceneTree::notify_group(const StringName &p_group, int p_notification) { |
439 | notify_group_flags(GROUP_CALL_DEFAULT, p_group, p_notification); |
440 | } |
441 | |
442 | void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) { |
443 | set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value); |
444 | } |
445 | |
446 | void SceneTree::initialize() { |
447 | ERR_FAIL_NULL(root); |
448 | MainLoop::initialize(); |
449 | root->_set_tree(this); |
450 | } |
451 | |
452 | bool SceneTree::physics_process(double p_time) { |
453 | root_lock++; |
454 | |
455 | current_frame++; |
456 | |
457 | flush_transform_notifications(); |
458 | |
459 | if (MainLoop::physics_process(p_time)) { |
460 | _quit = true; |
461 | } |
462 | physics_process_time = p_time; |
463 | |
464 | emit_signal(SNAME("physics_frame" )); |
465 | |
466 | call_group(SNAME("_picking_viewports" ), SNAME("_process_picking" )); |
467 | |
468 | _process(true); |
469 | |
470 | _flush_ugc(); |
471 | MessageQueue::get_singleton()->flush(); //small little hack |
472 | |
473 | process_timers(p_time, true); //go through timers |
474 | |
475 | process_tweens(p_time, true); |
476 | |
477 | flush_transform_notifications(); |
478 | root_lock--; |
479 | |
480 | _flush_delete_queue(); |
481 | _call_idle_callbacks(); |
482 | |
483 | return _quit; |
484 | } |
485 | |
486 | bool SceneTree::process(double p_time) { |
487 | root_lock++; |
488 | |
489 | if (MainLoop::process(p_time)) { |
490 | _quit = true; |
491 | } |
492 | |
493 | process_time = p_time; |
494 | |
495 | if (multiplayer_poll) { |
496 | multiplayer->poll(); |
497 | for (KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) { |
498 | E.value->poll(); |
499 | } |
500 | } |
501 | |
502 | emit_signal(SNAME("process_frame" )); |
503 | |
504 | MessageQueue::get_singleton()->flush(); //small little hack |
505 | |
506 | flush_transform_notifications(); |
507 | |
508 | _process(false); |
509 | |
510 | _flush_ugc(); |
511 | MessageQueue::get_singleton()->flush(); //small little hack |
512 | flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications |
513 | |
514 | root_lock--; |
515 | |
516 | _flush_delete_queue(); |
517 | |
518 | process_timers(p_time, false); //go through timers |
519 | |
520 | process_tweens(p_time, false); |
521 | |
522 | flush_transform_notifications(); //additional transforms after timers update |
523 | |
524 | _call_idle_callbacks(); |
525 | |
526 | #ifdef TOOLS_ENABLED |
527 | #ifndef _3D_DISABLED |
528 | if (Engine::get_singleton()->is_editor_hint()) { |
529 | //simple hack to reload fallback environment if it changed from editor |
530 | String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment" )); |
531 | env_path = env_path.strip_edges(); //user may have added a space or two |
532 | String cpath; |
533 | Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); |
534 | if (fallback.is_valid()) { |
535 | cpath = fallback->get_path(); |
536 | } |
537 | if (cpath != env_path) { |
538 | if (!env_path.is_empty()) { |
539 | fallback = ResourceLoader::load(env_path); |
540 | if (fallback.is_null()) { |
541 | //could not load fallback, set as empty |
542 | ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment" , "" ); |
543 | } |
544 | } else { |
545 | fallback.unref(); |
546 | } |
547 | get_root()->get_world_3d()->set_fallback_environment(fallback); |
548 | } |
549 | } |
550 | #endif // _3D_DISABLED |
551 | #endif // TOOLS_ENABLED |
552 | |
553 | if (unlikely(pending_new_scene)) { |
554 | _flush_scene_change(); |
555 | } |
556 | |
557 | return _quit; |
558 | } |
559 | |
560 | void SceneTree::process_timers(double p_delta, bool p_physics_frame) { |
561 | _THREAD_SAFE_METHOD_ |
562 | List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element |
563 | |
564 | for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { |
565 | List<Ref<SceneTreeTimer>>::Element *N = E->next(); |
566 | if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) { |
567 | if (E == L) { |
568 | break; //break on last, so if new timers were added during list traversal, ignore them. |
569 | } |
570 | E = N; |
571 | continue; |
572 | } |
573 | |
574 | double time_left = E->get()->get_time_left(); |
575 | if (E->get()->is_ignore_time_scale()) { |
576 | time_left -= Engine::get_singleton()->get_process_step(); |
577 | } else { |
578 | time_left -= p_delta; |
579 | } |
580 | E->get()->set_time_left(time_left); |
581 | |
582 | if (time_left <= 0) { |
583 | E->get()->emit_signal(SNAME("timeout" )); |
584 | timers.erase(E); |
585 | } |
586 | if (E == L) { |
587 | break; //break on last, so if new timers were added during list traversal, ignore them. |
588 | } |
589 | E = N; |
590 | } |
591 | } |
592 | |
593 | void SceneTree::process_tweens(double p_delta, bool p_physics) { |
594 | _THREAD_SAFE_METHOD_ |
595 | // This methods works similarly to how SceneTreeTimers are handled. |
596 | List<Ref<Tween>>::Element *L = tweens.back(); |
597 | |
598 | for (List<Ref<Tween>>::Element *E = tweens.front(); E;) { |
599 | List<Ref<Tween>>::Element *N = E->next(); |
600 | // Don't process if paused or process mode doesn't match. |
601 | if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) { |
602 | if (E == L) { |
603 | break; |
604 | } |
605 | E = N; |
606 | continue; |
607 | } |
608 | |
609 | if (!E->get()->step(p_delta)) { |
610 | E->get()->clear(); |
611 | tweens.erase(E); |
612 | } |
613 | if (E == L) { |
614 | break; |
615 | } |
616 | E = N; |
617 | } |
618 | } |
619 | |
620 | void SceneTree::finalize() { |
621 | _flush_delete_queue(); |
622 | |
623 | _flush_ugc(); |
624 | |
625 | if (root) { |
626 | root->_set_tree(nullptr); |
627 | root->_propagate_after_exit_tree(); |
628 | memdelete(root); //delete root |
629 | root = nullptr; |
630 | |
631 | // In case deletion of some objects was queued when destructing the `root`. |
632 | // E.g. if `queue_free()` was called for some node outside the tree when handling NOTIFICATION_PREDELETE for some node in the tree. |
633 | _flush_delete_queue(); |
634 | } |
635 | |
636 | MainLoop::finalize(); |
637 | |
638 | // Cleanup timers. |
639 | for (Ref<SceneTreeTimer> &timer : timers) { |
640 | timer->release_connections(); |
641 | } |
642 | timers.clear(); |
643 | |
644 | // Cleanup tweens. |
645 | for (Ref<Tween> &tween : tweens) { |
646 | tween->clear(); |
647 | } |
648 | tweens.clear(); |
649 | } |
650 | |
651 | void SceneTree::quit(int p_exit_code) { |
652 | _THREAD_SAFE_METHOD_ |
653 | |
654 | OS::get_singleton()->set_exit_code(p_exit_code); |
655 | _quit = true; |
656 | } |
657 | |
658 | void SceneTree::_main_window_close() { |
659 | if (accept_quit) { |
660 | _quit = true; |
661 | } |
662 | } |
663 | |
664 | void SceneTree::_main_window_go_back() { |
665 | if (quit_on_go_back) { |
666 | _quit = true; |
667 | } |
668 | } |
669 | |
670 | void SceneTree::_main_window_focus_in() { |
671 | Input *id = Input::get_singleton(); |
672 | if (id) { |
673 | id->ensure_touch_mouse_raised(); |
674 | } |
675 | } |
676 | |
677 | void SceneTree::_notification(int p_notification) { |
678 | switch (p_notification) { |
679 | case NOTIFICATION_TRANSLATION_CHANGED: { |
680 | if (!Engine::get_singleton()->is_editor_hint()) { |
681 | get_root()->propagate_notification(p_notification); |
682 | } |
683 | } break; |
684 | |
685 | case NOTIFICATION_OS_MEMORY_WARNING: |
686 | case NOTIFICATION_OS_IME_UPDATE: |
687 | case NOTIFICATION_WM_ABOUT: |
688 | case NOTIFICATION_CRASH: |
689 | case NOTIFICATION_APPLICATION_RESUMED: |
690 | case NOTIFICATION_APPLICATION_PAUSED: |
691 | case NOTIFICATION_APPLICATION_FOCUS_IN: |
692 | case NOTIFICATION_APPLICATION_FOCUS_OUT: { |
693 | // Pass these to nodes, since they are mirrored. |
694 | get_root()->propagate_notification(p_notification); |
695 | } break; |
696 | } |
697 | } |
698 | |
699 | bool SceneTree::is_auto_accept_quit() const { |
700 | return accept_quit; |
701 | } |
702 | |
703 | void SceneTree::set_auto_accept_quit(bool p_enable) { |
704 | accept_quit = p_enable; |
705 | } |
706 | |
707 | bool SceneTree::is_quit_on_go_back() const { |
708 | return quit_on_go_back; |
709 | } |
710 | |
711 | void SceneTree::set_quit_on_go_back(bool p_enable) { |
712 | quit_on_go_back = p_enable; |
713 | } |
714 | |
715 | #ifdef TOOLS_ENABLED |
716 | |
717 | bool SceneTree::is_node_being_edited(const Node *p_node) const { |
718 | return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_ancestor_of(p_node) || edited_scene_root == p_node); |
719 | } |
720 | #endif |
721 | |
722 | #ifdef DEBUG_ENABLED |
723 | void SceneTree::set_debug_collisions_hint(bool p_enabled) { |
724 | debug_collisions_hint = p_enabled; |
725 | } |
726 | |
727 | bool SceneTree::is_debugging_collisions_hint() const { |
728 | return debug_collisions_hint; |
729 | } |
730 | |
731 | void SceneTree::set_debug_paths_hint(bool p_enabled) { |
732 | debug_paths_hint = p_enabled; |
733 | } |
734 | |
735 | bool SceneTree::is_debugging_paths_hint() const { |
736 | return debug_paths_hint; |
737 | } |
738 | |
739 | void SceneTree::set_debug_navigation_hint(bool p_enabled) { |
740 | debug_navigation_hint = p_enabled; |
741 | } |
742 | |
743 | bool SceneTree::is_debugging_navigation_hint() const { |
744 | return debug_navigation_hint; |
745 | } |
746 | #endif |
747 | |
748 | void SceneTree::set_debug_collisions_color(const Color &p_color) { |
749 | debug_collisions_color = p_color; |
750 | } |
751 | |
752 | Color SceneTree::get_debug_collisions_color() const { |
753 | return debug_collisions_color; |
754 | } |
755 | |
756 | void SceneTree::set_debug_collision_contact_color(const Color &p_color) { |
757 | debug_collision_contact_color = p_color; |
758 | } |
759 | |
760 | Color SceneTree::get_debug_collision_contact_color() const { |
761 | return debug_collision_contact_color; |
762 | } |
763 | |
764 | void SceneTree::set_debug_paths_color(const Color &p_color) { |
765 | debug_paths_color = p_color; |
766 | } |
767 | |
768 | Color SceneTree::get_debug_paths_color() const { |
769 | return debug_paths_color; |
770 | } |
771 | |
772 | void SceneTree::set_debug_paths_width(float p_width) { |
773 | debug_paths_width = p_width; |
774 | } |
775 | |
776 | float SceneTree::get_debug_paths_width() const { |
777 | return debug_paths_width; |
778 | } |
779 | |
780 | Ref<Material> SceneTree::get_debug_paths_material() { |
781 | _THREAD_SAFE_METHOD_ |
782 | |
783 | if (debug_paths_material.is_valid()) { |
784 | return debug_paths_material; |
785 | } |
786 | |
787 | Ref<StandardMaterial3D> _debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); |
788 | _debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
789 | _debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
790 | _debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
791 | _debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
792 | _debug_material->set_albedo(get_debug_paths_color()); |
793 | |
794 | debug_paths_material = _debug_material; |
795 | |
796 | return debug_paths_material; |
797 | } |
798 | |
799 | Ref<Material> SceneTree::get_debug_collision_material() { |
800 | _THREAD_SAFE_METHOD_ |
801 | |
802 | if (collision_material.is_valid()) { |
803 | return collision_material; |
804 | } |
805 | |
806 | Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); |
807 | line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
808 | line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
809 | line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
810 | line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
811 | line_material->set_albedo(get_debug_collisions_color()); |
812 | |
813 | collision_material = line_material; |
814 | |
815 | return collision_material; |
816 | } |
817 | |
818 | Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { |
819 | _THREAD_SAFE_METHOD_ |
820 | |
821 | if (debug_contact_mesh.is_valid()) { |
822 | return debug_contact_mesh; |
823 | } |
824 | |
825 | debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
826 | |
827 | Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); |
828 | mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
829 | mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
830 | mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
831 | mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
832 | mat->set_albedo(get_debug_collision_contact_color()); |
833 | |
834 | Vector3 diamond[6] = { |
835 | Vector3(-1, 0, 0), |
836 | Vector3(1, 0, 0), |
837 | Vector3(0, -1, 0), |
838 | Vector3(0, 1, 0), |
839 | Vector3(0, 0, -1), |
840 | Vector3(0, 0, 1) |
841 | }; |
842 | |
843 | /* clang-format off */ |
844 | int diamond_faces[8 * 3] = { |
845 | 0, 2, 4, |
846 | 0, 3, 4, |
847 | 1, 2, 4, |
848 | 1, 3, 4, |
849 | 0, 2, 5, |
850 | 0, 3, 5, |
851 | 1, 2, 5, |
852 | 1, 3, 5, |
853 | }; |
854 | /* clang-format on */ |
855 | |
856 | Vector<int> indices; |
857 | for (int i = 0; i < 8 * 3; i++) { |
858 | indices.push_back(diamond_faces[i]); |
859 | } |
860 | |
861 | Vector<Vector3> vertices; |
862 | for (int i = 0; i < 6; i++) { |
863 | vertices.push_back(diamond[i] * 0.1); |
864 | } |
865 | |
866 | Array arr; |
867 | arr.resize(Mesh::ARRAY_MAX); |
868 | arr[Mesh::ARRAY_VERTEX] = vertices; |
869 | arr[Mesh::ARRAY_INDEX] = indices; |
870 | |
871 | debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); |
872 | debug_contact_mesh->surface_set_material(0, mat); |
873 | |
874 | return debug_contact_mesh; |
875 | } |
876 | |
877 | void SceneTree::set_pause(bool p_enabled) { |
878 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Pause can only be set from the main thread." ); |
879 | |
880 | if (p_enabled == paused) { |
881 | return; |
882 | } |
883 | paused = p_enabled; |
884 | PhysicsServer3D::get_singleton()->set_active(!p_enabled); |
885 | PhysicsServer2D::get_singleton()->set_active(!p_enabled); |
886 | if (get_root()) { |
887 | get_root()->_propagate_pause_notification(p_enabled); |
888 | } |
889 | } |
890 | |
891 | bool SceneTree::is_paused() const { |
892 | return paused; |
893 | } |
894 | |
895 | void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) { |
896 | // When reading this function, keep in mind that this code must work in a way where |
897 | // if any node is removed, this needs to continue working. |
898 | |
899 | p_group->call_queue.flush(); // Flush messages before processing. |
900 | |
901 | Vector<Node *> &nodes = p_physics ? p_group->physics_nodes : p_group->nodes; |
902 | if (nodes.is_empty()) { |
903 | return; |
904 | } |
905 | |
906 | if (p_physics) { |
907 | if (p_group->physics_node_order_dirty) { |
908 | nodes.sort_custom<Node::ComparatorWithPhysicsPriority>(); |
909 | p_group->physics_node_order_dirty = false; |
910 | } |
911 | } else { |
912 | if (p_group->node_order_dirty) { |
913 | nodes.sort_custom<Node::ComparatorWithPriority>(); |
914 | p_group->node_order_dirty = false; |
915 | } |
916 | } |
917 | |
918 | // Make a copy, so if nodes are added/removed from process, this does not break |
919 | Vector<Node *> nodes_copy = nodes; |
920 | |
921 | uint32_t node_count = nodes_copy.size(); |
922 | Node **nodes_ptr = (Node **)nodes_copy.ptr(); // Force cast, pointer will not change. |
923 | |
924 | for (uint32_t i = 0; i < node_count; i++) { |
925 | Node *n = nodes_ptr[i]; |
926 | if (nodes_removed_on_group_call.has(n)) { |
927 | // Node may have been removed during process, skip it. |
928 | // Keep in mind removals can only happen on the main thread. |
929 | continue; |
930 | } |
931 | |
932 | if (!n->can_process() || !n->is_inside_tree()) { |
933 | continue; |
934 | } |
935 | |
936 | if (p_physics) { |
937 | if (n->is_physics_processing_internal()) { |
938 | n->notification(Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); |
939 | } |
940 | if (n->is_physics_processing()) { |
941 | n->notification(Node::NOTIFICATION_PHYSICS_PROCESS); |
942 | } |
943 | } else { |
944 | if (n->is_processing_internal()) { |
945 | n->notification(Node::NOTIFICATION_INTERNAL_PROCESS); |
946 | } |
947 | if (n->is_processing()) { |
948 | n->notification(Node::NOTIFICATION_PROCESS); |
949 | } |
950 | } |
951 | } |
952 | |
953 | p_group->call_queue.flush(); // Flush messages also after processing (for potential deferred calls). |
954 | } |
955 | |
956 | void SceneTree::_process_groups_thread(uint32_t p_index, bool p_physics) { |
957 | Node::current_process_thread_group = local_process_group_cache[p_index]->owner; |
958 | _process_group(local_process_group_cache[p_index], p_physics); |
959 | Node::current_process_thread_group = nullptr; |
960 | } |
961 | |
962 | void SceneTree::_process(bool p_physics) { |
963 | if (process_groups_dirty) { |
964 | { |
965 | // First, remove dirty groups. |
966 | // This needs to be done when not processing to avoid problems. |
967 | ProcessGroup **pg_ptr = (ProcessGroup **)process_groups.ptr(); // discard constness. |
968 | uint32_t pg_count = process_groups.size(); |
969 | |
970 | for (uint32_t i = 0; i < pg_count; i++) { |
971 | if (pg_ptr[i]->removed) { |
972 | // Replace removed with last. |
973 | pg_ptr[i] = pg_ptr[pg_count - 1]; |
974 | // Retry |
975 | i--; |
976 | pg_count--; |
977 | } |
978 | } |
979 | if (pg_count != process_groups.size()) { |
980 | process_groups.resize(pg_count); |
981 | } |
982 | } |
983 | { |
984 | // Then, re-sort groups. |
985 | process_groups.sort_custom<ProcessGroupSort>(); |
986 | } |
987 | |
988 | process_groups_dirty = false; |
989 | } |
990 | |
991 | // Cache the group count, because during processing new groups may be added. |
992 | // They will be added at the end, hence for consistency they will be ignored by this process loop. |
993 | // No group will be removed from the array during processing (this is done earlier in this function by marking the groups dirty). |
994 | uint32_t group_count = process_groups.size(); |
995 | |
996 | if (group_count == 0) { |
997 | return; |
998 | } |
999 | |
1000 | process_last_pass++; // Increment pass |
1001 | uint32_t from = 0; |
1002 | uint32_t process_count = 0; |
1003 | nodes_removed_on_group_call_lock++; |
1004 | |
1005 | int current_order = process_groups[0]->owner ? process_groups[0]->owner->data.process_thread_group_order : 0; |
1006 | bool current_threaded = process_groups[0]->owner ? process_groups[0]->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD : false; |
1007 | |
1008 | for (uint32_t i = 0; i <= group_count; i++) { |
1009 | int order = i < group_count && process_groups[i]->owner ? process_groups[i]->owner->data.process_thread_group_order : 0; |
1010 | bool threaded = i < group_count && process_groups[i]->owner ? process_groups[i]->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD : false; |
1011 | |
1012 | if (i == group_count || current_order != order || current_threaded != threaded) { |
1013 | if (process_count > 0) { |
1014 | // Proceed to process the group. |
1015 | bool using_threads = process_groups[from]->owner && process_groups[from]->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD && !node_threading_disabled; |
1016 | |
1017 | if (using_threads) { |
1018 | local_process_group_cache.clear(); |
1019 | } |
1020 | for (uint32_t j = from; j < i; j++) { |
1021 | if (process_groups[j]->last_pass == process_last_pass) { |
1022 | if (using_threads) { |
1023 | local_process_group_cache.push_back(process_groups[j]); |
1024 | } else { |
1025 | _process_group(process_groups[j], p_physics); |
1026 | } |
1027 | } |
1028 | } |
1029 | |
1030 | if (using_threads) { |
1031 | WorkerThreadPool::GroupID id = WorkerThreadPool::get_singleton()->add_template_group_task(this, &SceneTree::_process_groups_thread, p_physics, local_process_group_cache.size(), -1, true); |
1032 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(id); |
1033 | } |
1034 | } |
1035 | |
1036 | if (i == group_count) { |
1037 | // This one is invalid, no longer process |
1038 | break; |
1039 | } |
1040 | |
1041 | from = i; |
1042 | current_threaded = threaded; |
1043 | current_order = order; |
1044 | } |
1045 | |
1046 | if (process_groups[i]->removed) { |
1047 | continue; |
1048 | } |
1049 | |
1050 | ProcessGroup *pg = process_groups[i]; |
1051 | |
1052 | // Validate group for processing |
1053 | bool process_valid = false; |
1054 | if (p_physics) { |
1055 | if (!pg->physics_nodes.is_empty()) { |
1056 | process_valid = true; |
1057 | } else if ((pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES_PHYSICS))) && pg->call_queue.has_messages()) { |
1058 | process_valid = true; |
1059 | } |
1060 | } else { |
1061 | if (!pg->nodes.is_empty()) { |
1062 | process_valid = true; |
1063 | } else if ((pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES))) && pg->call_queue.has_messages()) { |
1064 | process_valid = true; |
1065 | } |
1066 | } |
1067 | |
1068 | if (process_valid) { |
1069 | pg->last_pass = process_last_pass; // Enable for processing |
1070 | process_count++; |
1071 | } |
1072 | } |
1073 | |
1074 | nodes_removed_on_group_call_lock--; |
1075 | if (nodes_removed_on_group_call_lock == 0) { |
1076 | nodes_removed_on_group_call.clear(); |
1077 | } |
1078 | } |
1079 | |
1080 | bool SceneTree::ProcessGroupSort::operator()(const ProcessGroup *p_left, const ProcessGroup *p_right) const { |
1081 | int left_order = p_left->owner ? p_left->owner->data.process_thread_group_order : 0; |
1082 | int right_order = p_right->owner ? p_right->owner->data.process_thread_group_order : 0; |
1083 | |
1084 | if (left_order == right_order) { |
1085 | int left_threaded = p_left->owner != nullptr && p_left->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD ? 0 : 1; |
1086 | int right_threaded = p_right->owner != nullptr && p_right->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD ? 0 : 1; |
1087 | return left_threaded < right_threaded; |
1088 | } else { |
1089 | return left_order < right_order; |
1090 | } |
1091 | } |
1092 | |
1093 | void SceneTree::_remove_process_group(Node *p_node) { |
1094 | _THREAD_SAFE_METHOD_ |
1095 | ProcessGroup *pg = (ProcessGroup *)p_node->data.process_group; |
1096 | ERR_FAIL_NULL(pg); |
1097 | ERR_FAIL_COND(pg->removed); |
1098 | pg->removed = true; |
1099 | pg->owner = nullptr; |
1100 | p_node->data.process_group = nullptr; |
1101 | process_groups_dirty = true; |
1102 | } |
1103 | |
1104 | void SceneTree::_add_process_group(Node *p_node) { |
1105 | _THREAD_SAFE_METHOD_ |
1106 | ERR_FAIL_NULL(p_node); |
1107 | |
1108 | ProcessGroup *pg = memnew(ProcessGroup); |
1109 | |
1110 | pg->owner = p_node; |
1111 | p_node->data.process_group = pg; |
1112 | |
1113 | process_groups.push_back(pg); |
1114 | |
1115 | process_groups_dirty = true; |
1116 | } |
1117 | |
1118 | void SceneTree::_remove_node_from_process_group(Node *p_node, Node *p_owner) { |
1119 | _THREAD_SAFE_METHOD_ |
1120 | ProcessGroup *pg = p_owner ? (ProcessGroup *)p_owner->data.process_group : &default_process_group; |
1121 | |
1122 | if (p_node->is_processing() || p_node->is_processing_internal()) { |
1123 | bool found = pg->nodes.erase(p_node); |
1124 | ERR_FAIL_COND(!found); |
1125 | } |
1126 | |
1127 | if (p_node->is_physics_processing() || p_node->is_physics_processing_internal()) { |
1128 | bool found = pg->physics_nodes.erase(p_node); |
1129 | ERR_FAIL_COND(!found); |
1130 | } |
1131 | } |
1132 | |
1133 | void SceneTree::_add_node_to_process_group(Node *p_node, Node *p_owner) { |
1134 | _THREAD_SAFE_METHOD_ |
1135 | ProcessGroup *pg = p_owner ? (ProcessGroup *)p_owner->data.process_group : &default_process_group; |
1136 | |
1137 | if (p_node->is_processing() || p_node->is_processing_internal()) { |
1138 | pg->nodes.push_back(p_node); |
1139 | pg->node_order_dirty = true; |
1140 | } |
1141 | |
1142 | if (p_node->is_physics_processing() || p_node->is_physics_processing_internal()) { |
1143 | pg->physics_nodes.push_back(p_node); |
1144 | pg->physics_node_order_dirty = true; |
1145 | } |
1146 | } |
1147 | |
1148 | void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) { |
1149 | Vector<Node *> nodes_copy; |
1150 | { |
1151 | _THREAD_SAFE_METHOD_ |
1152 | |
1153 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
1154 | if (!E) { |
1155 | return; |
1156 | } |
1157 | Group &g = E->value; |
1158 | if (g.nodes.is_empty()) { |
1159 | return; |
1160 | } |
1161 | |
1162 | _update_group_order(g); |
1163 | |
1164 | //copy, so copy on write happens in case something is removed from process while being called |
1165 | //performance is not lost because only if something is added/removed the vector is copied. |
1166 | nodes_copy = g.nodes; |
1167 | } |
1168 | |
1169 | int gr_node_count = nodes_copy.size(); |
1170 | Node **gr_nodes = nodes_copy.ptrw(); |
1171 | |
1172 | { |
1173 | _THREAD_SAFE_METHOD_ |
1174 | nodes_removed_on_group_call_lock++; |
1175 | } |
1176 | |
1177 | Vector<ObjectID> no_context_node_ids; // Nodes may be deleted due to this shortcut input. |
1178 | |
1179 | for (int i = gr_node_count - 1; i >= 0; i--) { |
1180 | if (p_viewport->is_input_handled()) { |
1181 | break; |
1182 | } |
1183 | |
1184 | Node *n = gr_nodes[i]; |
1185 | if (nodes_removed_on_group_call.has(n)) { |
1186 | continue; |
1187 | } |
1188 | |
1189 | if (!n->can_process()) { |
1190 | continue; |
1191 | } |
1192 | |
1193 | switch (p_call_type) { |
1194 | case CALL_INPUT_TYPE_INPUT: |
1195 | n->_call_input(p_input); |
1196 | break; |
1197 | case CALL_INPUT_TYPE_SHORTCUT_INPUT: { |
1198 | const Control *c = Object::cast_to<Control>(n); |
1199 | if (c) { |
1200 | // If calling shortcut input on a control, ensure it respects the shortcut context. |
1201 | // Shortcut context (based on focus) only makes sense for controls (UI), so don't need to worry about it for nodes |
1202 | if (c->get_shortcut_context() == nullptr) { |
1203 | no_context_node_ids.append(n->get_instance_id()); |
1204 | continue; |
1205 | } |
1206 | if (!c->is_focus_owner_in_shortcut_context()) { |
1207 | continue; |
1208 | } |
1209 | } |
1210 | n->_call_shortcut_input(p_input); |
1211 | break; |
1212 | } |
1213 | case CALL_INPUT_TYPE_UNHANDLED_INPUT: |
1214 | n->_call_unhandled_input(p_input); |
1215 | break; |
1216 | case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT: |
1217 | n->_call_unhandled_key_input(p_input); |
1218 | break; |
1219 | } |
1220 | } |
1221 | |
1222 | for (const ObjectID &id : no_context_node_ids) { |
1223 | if (p_viewport->is_input_handled()) { |
1224 | break; |
1225 | } |
1226 | Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id)); |
1227 | if (n) { |
1228 | n->_call_shortcut_input(p_input); |
1229 | } |
1230 | } |
1231 | |
1232 | { |
1233 | _THREAD_SAFE_METHOD_ |
1234 | nodes_removed_on_group_call_lock--; |
1235 | if (nodes_removed_on_group_call_lock == 0) { |
1236 | nodes_removed_on_group_call.clear(); |
1237 | } |
1238 | } |
1239 | } |
1240 | |
1241 | void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { |
1242 | r_error.error = Callable::CallError::CALL_OK; |
1243 | |
1244 | ERR_FAIL_COND(p_argcount < 3); |
1245 | ERR_FAIL_COND(!p_args[0]->is_num()); |
1246 | ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING); |
1247 | ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING); |
1248 | |
1249 | int flags = *p_args[0]; |
1250 | StringName group = *p_args[1]; |
1251 | StringName method = *p_args[2]; |
1252 | |
1253 | call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3); |
1254 | } |
1255 | |
1256 | void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { |
1257 | r_error.error = Callable::CallError::CALL_OK; |
1258 | |
1259 | ERR_FAIL_COND(p_argcount < 2); |
1260 | ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING); |
1261 | ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING); |
1262 | |
1263 | StringName group = *p_args[0]; |
1264 | StringName method = *p_args[1]; |
1265 | |
1266 | call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2); |
1267 | } |
1268 | |
1269 | int64_t SceneTree::get_frame() const { |
1270 | return current_frame; |
1271 | } |
1272 | |
1273 | TypedArray<Node> SceneTree::_get_nodes_in_group(const StringName &p_group) { |
1274 | _THREAD_SAFE_METHOD_ |
1275 | TypedArray<Node> ret; |
1276 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
1277 | if (!E) { |
1278 | return ret; |
1279 | } |
1280 | |
1281 | _update_group_order(E->value); //update order just in case |
1282 | int nc = E->value.nodes.size(); |
1283 | if (nc == 0) { |
1284 | return ret; |
1285 | } |
1286 | |
1287 | ret.resize(nc); |
1288 | |
1289 | Node **ptr = E->value.nodes.ptrw(); |
1290 | for (int i = 0; i < nc; i++) { |
1291 | ret[i] = ptr[i]; |
1292 | } |
1293 | |
1294 | return ret; |
1295 | } |
1296 | |
1297 | bool SceneTree::has_group(const StringName &p_identifier) const { |
1298 | _THREAD_SAFE_METHOD_ |
1299 | return group_map.has(p_identifier); |
1300 | } |
1301 | |
1302 | Node *SceneTree::get_first_node_in_group(const StringName &p_group) { |
1303 | _THREAD_SAFE_METHOD_ |
1304 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
1305 | if (!E) { |
1306 | return nullptr; // No group. |
1307 | } |
1308 | |
1309 | _update_group_order(E->value); // Update order just in case. |
1310 | |
1311 | if (E->value.nodes.is_empty()) { |
1312 | return nullptr; |
1313 | } |
1314 | |
1315 | return E->value.nodes[0]; |
1316 | } |
1317 | |
1318 | void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) { |
1319 | _THREAD_SAFE_METHOD_ |
1320 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
1321 | if (!E) { |
1322 | return; |
1323 | } |
1324 | |
1325 | _update_group_order(E->value); //update order just in case |
1326 | int nc = E->value.nodes.size(); |
1327 | if (nc == 0) { |
1328 | return; |
1329 | } |
1330 | Node **ptr = E->value.nodes.ptrw(); |
1331 | for (int i = 0; i < nc; i++) { |
1332 | p_list->push_back(ptr[i]); |
1333 | } |
1334 | } |
1335 | |
1336 | void SceneTree::_flush_delete_queue() { |
1337 | _THREAD_SAFE_METHOD_ |
1338 | |
1339 | while (delete_queue.size()) { |
1340 | Object *obj = ObjectDB::get_instance(delete_queue.front()->get()); |
1341 | if (obj) { |
1342 | memdelete(obj); |
1343 | } |
1344 | delete_queue.pop_front(); |
1345 | } |
1346 | } |
1347 | |
1348 | void SceneTree::queue_delete(Object *p_object) { |
1349 | _THREAD_SAFE_METHOD_ |
1350 | ERR_FAIL_NULL(p_object); |
1351 | p_object->_is_queued_for_deletion = true; |
1352 | delete_queue.push_back(p_object->get_instance_id()); |
1353 | } |
1354 | |
1355 | int SceneTree::get_node_count() const { |
1356 | return nodes_in_tree_count; |
1357 | } |
1358 | |
1359 | void SceneTree::set_edited_scene_root(Node *p_node) { |
1360 | #ifdef TOOLS_ENABLED |
1361 | edited_scene_root = p_node; |
1362 | #endif |
1363 | } |
1364 | |
1365 | Node *SceneTree::get_edited_scene_root() const { |
1366 | #ifdef TOOLS_ENABLED |
1367 | return edited_scene_root; |
1368 | #else |
1369 | return nullptr; |
1370 | #endif |
1371 | } |
1372 | |
1373 | void SceneTree::set_current_scene(Node *p_scene) { |
1374 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Changing scene can only be done from the main thread." ); |
1375 | ERR_FAIL_COND(p_scene && p_scene->get_parent() != root); |
1376 | current_scene = p_scene; |
1377 | } |
1378 | |
1379 | Node *SceneTree::get_current_scene() const { |
1380 | return current_scene; |
1381 | } |
1382 | |
1383 | void SceneTree::_flush_scene_change() { |
1384 | if (prev_scene) { |
1385 | memdelete(prev_scene); |
1386 | prev_scene = nullptr; |
1387 | } |
1388 | current_scene = pending_new_scene; |
1389 | root->add_child(pending_new_scene); |
1390 | pending_new_scene = nullptr; |
1391 | // Update display for cursor instantly. |
1392 | root->update_mouse_cursor_state(); |
1393 | } |
1394 | |
1395 | Error SceneTree::change_scene_to_file(const String &p_path) { |
1396 | ERR_FAIL_COND_V_MSG(!Thread::is_main_thread(), ERR_INVALID_PARAMETER, "Changing scene can only be done from the main thread." ); |
1397 | Ref<PackedScene> new_scene = ResourceLoader::load(p_path); |
1398 | if (new_scene.is_null()) { |
1399 | return ERR_CANT_OPEN; |
1400 | } |
1401 | |
1402 | return change_scene_to_packed(new_scene); |
1403 | } |
1404 | |
1405 | Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) { |
1406 | ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it." ); |
1407 | |
1408 | Node *new_scene = p_scene->instantiate(); |
1409 | ERR_FAIL_NULL_V(new_scene, ERR_CANT_CREATE); |
1410 | |
1411 | // If called again while a change is pending. |
1412 | if (pending_new_scene) { |
1413 | queue_delete(pending_new_scene); |
1414 | pending_new_scene = nullptr; |
1415 | } |
1416 | |
1417 | prev_scene = current_scene; |
1418 | |
1419 | if (current_scene) { |
1420 | // Let as many side effects as possible happen or be queued now, |
1421 | // so they are run before the scene is actually deleted. |
1422 | root->remove_child(current_scene); |
1423 | } |
1424 | DEV_ASSERT(!current_scene); |
1425 | |
1426 | pending_new_scene = new_scene; |
1427 | return OK; |
1428 | } |
1429 | |
1430 | Error SceneTree::reload_current_scene() { |
1431 | ERR_FAIL_COND_V_MSG(!Thread::is_main_thread(), ERR_INVALID_PARAMETER, "Reloading scene can only be done from the main thread." ); |
1432 | ERR_FAIL_NULL_V(current_scene, ERR_UNCONFIGURED); |
1433 | String fname = current_scene->get_scene_file_path(); |
1434 | return change_scene_to_file(fname); |
1435 | } |
1436 | |
1437 | void SceneTree::unload_current_scene() { |
1438 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Unloading the current scene can only be done from the main thread." ); |
1439 | if (current_scene) { |
1440 | memdelete(current_scene); |
1441 | current_scene = nullptr; |
1442 | } |
1443 | } |
1444 | |
1445 | void SceneTree::add_current_scene(Node *p_current) { |
1446 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Adding a current scene can only be done from the main thread." ); |
1447 | current_scene = p_current; |
1448 | root->add_child(p_current); |
1449 | } |
1450 | |
1451 | Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) { |
1452 | _THREAD_SAFE_METHOD_ |
1453 | Ref<SceneTreeTimer> stt; |
1454 | stt.instantiate(); |
1455 | stt->set_process_always(p_process_always); |
1456 | stt->set_time_left(p_delay_sec); |
1457 | stt->set_process_in_physics(p_process_in_physics); |
1458 | stt->set_ignore_time_scale(p_ignore_time_scale); |
1459 | timers.push_back(stt); |
1460 | return stt; |
1461 | } |
1462 | |
1463 | Ref<Tween> SceneTree::create_tween() { |
1464 | _THREAD_SAFE_METHOD_ |
1465 | Ref<Tween> tween = memnew(Tween(true)); |
1466 | tweens.push_back(tween); |
1467 | return tween; |
1468 | } |
1469 | |
1470 | TypedArray<Tween> SceneTree::get_processed_tweens() { |
1471 | _THREAD_SAFE_METHOD_ |
1472 | TypedArray<Tween> ret; |
1473 | ret.resize(tweens.size()); |
1474 | |
1475 | int i = 0; |
1476 | for (const Ref<Tween> &tween : tweens) { |
1477 | ret[i] = tween; |
1478 | i++; |
1479 | } |
1480 | |
1481 | return ret; |
1482 | } |
1483 | |
1484 | Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const { |
1485 | ERR_FAIL_COND_V_MSG(!Thread::is_main_thread(), Ref<MultiplayerAPI>(), "Multiplayer can only be manipulated from the main thread." ); |
1486 | Ref<MultiplayerAPI> out = multiplayer; |
1487 | for (const KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) { |
1488 | const Vector<StringName> snames = E.key.get_names(); |
1489 | const Vector<StringName> tnames = p_for_path.get_names(); |
1490 | if (tnames.size() < snames.size()) { |
1491 | continue; |
1492 | } |
1493 | const StringName *sptr = snames.ptr(); |
1494 | const StringName *nptr = tnames.ptr(); |
1495 | bool valid = true; |
1496 | for (int i = 0; i < snames.size(); i++) { |
1497 | if (sptr[i] != nptr[i]) { |
1498 | valid = false; |
1499 | break; |
1500 | } |
1501 | } |
1502 | if (valid) { |
1503 | out = E.value; |
1504 | break; |
1505 | } |
1506 | } |
1507 | return out; |
1508 | } |
1509 | |
1510 | void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) { |
1511 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Multiplayer can only be manipulated from the main thread." ); |
1512 | if (p_root_path.is_empty()) { |
1513 | ERR_FAIL_COND(!p_multiplayer.is_valid()); |
1514 | if (multiplayer.is_valid()) { |
1515 | multiplayer->object_configuration_remove(nullptr, NodePath("/" + root->get_name())); |
1516 | } |
1517 | multiplayer = p_multiplayer; |
1518 | multiplayer->object_configuration_add(nullptr, NodePath("/" + root->get_name())); |
1519 | } else { |
1520 | if (custom_multiplayers.has(p_root_path)) { |
1521 | custom_multiplayers[p_root_path]->object_configuration_remove(nullptr, p_root_path); |
1522 | } |
1523 | if (p_multiplayer.is_valid()) { |
1524 | custom_multiplayers[p_root_path] = p_multiplayer; |
1525 | p_multiplayer->object_configuration_add(nullptr, p_root_path); |
1526 | } |
1527 | } |
1528 | } |
1529 | |
1530 | void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { |
1531 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Multiplayer can only be manipulated from the main thread." ); |
1532 | multiplayer_poll = p_enabled; |
1533 | } |
1534 | |
1535 | bool SceneTree::is_multiplayer_poll_enabled() const { |
1536 | return multiplayer_poll; |
1537 | } |
1538 | |
1539 | void SceneTree::_bind_methods() { |
1540 | ClassDB::bind_method(D_METHOD("get_root" ), &SceneTree::get_root); |
1541 | ClassDB::bind_method(D_METHOD("has_group" , "name" ), &SceneTree::has_group); |
1542 | |
1543 | ClassDB::bind_method(D_METHOD("is_auto_accept_quit" ), &SceneTree::is_auto_accept_quit); |
1544 | ClassDB::bind_method(D_METHOD("set_auto_accept_quit" , "enabled" ), &SceneTree::set_auto_accept_quit); |
1545 | ClassDB::bind_method(D_METHOD("is_quit_on_go_back" ), &SceneTree::is_quit_on_go_back); |
1546 | ClassDB::bind_method(D_METHOD("set_quit_on_go_back" , "enabled" ), &SceneTree::set_quit_on_go_back); |
1547 | |
1548 | ClassDB::bind_method(D_METHOD("set_debug_collisions_hint" , "enable" ), &SceneTree::set_debug_collisions_hint); |
1549 | ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint" ), &SceneTree::is_debugging_collisions_hint); |
1550 | ClassDB::bind_method(D_METHOD("set_debug_paths_hint" , "enable" ), &SceneTree::set_debug_paths_hint); |
1551 | ClassDB::bind_method(D_METHOD("is_debugging_paths_hint" ), &SceneTree::is_debugging_paths_hint); |
1552 | ClassDB::bind_method(D_METHOD("set_debug_navigation_hint" , "enable" ), &SceneTree::set_debug_navigation_hint); |
1553 | ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint" ), &SceneTree::is_debugging_navigation_hint); |
1554 | |
1555 | ClassDB::bind_method(D_METHOD("set_edited_scene_root" , "scene" ), &SceneTree::set_edited_scene_root); |
1556 | ClassDB::bind_method(D_METHOD("get_edited_scene_root" ), &SceneTree::get_edited_scene_root); |
1557 | |
1558 | ClassDB::bind_method(D_METHOD("set_pause" , "enable" ), &SceneTree::set_pause); |
1559 | ClassDB::bind_method(D_METHOD("is_paused" ), &SceneTree::is_paused); |
1560 | |
1561 | ClassDB::bind_method(D_METHOD("create_timer" , "time_sec" , "process_always" , "process_in_physics" , "ignore_time_scale" ), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false)); |
1562 | ClassDB::bind_method(D_METHOD("create_tween" ), &SceneTree::create_tween); |
1563 | ClassDB::bind_method(D_METHOD("get_processed_tweens" ), &SceneTree::get_processed_tweens); |
1564 | |
1565 | ClassDB::bind_method(D_METHOD("get_node_count" ), &SceneTree::get_node_count); |
1566 | ClassDB::bind_method(D_METHOD("get_frame" ), &SceneTree::get_frame); |
1567 | ClassDB::bind_method(D_METHOD("quit" , "exit_code" ), &SceneTree::quit, DEFVAL(EXIT_SUCCESS)); |
1568 | |
1569 | ClassDB::bind_method(D_METHOD("queue_delete" , "obj" ), &SceneTree::queue_delete); |
1570 | |
1571 | MethodInfo mi; |
1572 | mi.name = "call_group_flags" ; |
1573 | mi.arguments.push_back(PropertyInfo(Variant::INT, "flags" )); |
1574 | mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group" )); |
1575 | mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method" )); |
1576 | |
1577 | ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags" , &SceneTree::_call_group_flags, mi); |
1578 | |
1579 | ClassDB::bind_method(D_METHOD("notify_group_flags" , "call_flags" , "group" , "notification" ), &SceneTree::notify_group_flags); |
1580 | ClassDB::bind_method(D_METHOD("set_group_flags" , "call_flags" , "group" , "property" , "value" ), &SceneTree::set_group_flags); |
1581 | |
1582 | MethodInfo mi2; |
1583 | mi2.name = "call_group" ; |
1584 | mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group" )); |
1585 | mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method" )); |
1586 | |
1587 | ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group" , &SceneTree::_call_group, mi2); |
1588 | |
1589 | ClassDB::bind_method(D_METHOD("notify_group" , "group" , "notification" ), &SceneTree::notify_group); |
1590 | ClassDB::bind_method(D_METHOD("set_group" , "group" , "property" , "value" ), &SceneTree::set_group); |
1591 | |
1592 | ClassDB::bind_method(D_METHOD("get_nodes_in_group" , "group" ), &SceneTree::_get_nodes_in_group); |
1593 | ClassDB::bind_method(D_METHOD("get_first_node_in_group" , "group" ), &SceneTree::get_first_node_in_group); |
1594 | |
1595 | ClassDB::bind_method(D_METHOD("set_current_scene" , "child_node" ), &SceneTree::set_current_scene); |
1596 | ClassDB::bind_method(D_METHOD("get_current_scene" ), &SceneTree::get_current_scene); |
1597 | |
1598 | ClassDB::bind_method(D_METHOD("change_scene_to_file" , "path" ), &SceneTree::change_scene_to_file); |
1599 | ClassDB::bind_method(D_METHOD("change_scene_to_packed" , "packed_scene" ), &SceneTree::change_scene_to_packed); |
1600 | |
1601 | ClassDB::bind_method(D_METHOD("reload_current_scene" ), &SceneTree::reload_current_scene); |
1602 | ClassDB::bind_method(D_METHOD("unload_current_scene" ), &SceneTree::unload_current_scene); |
1603 | |
1604 | ClassDB::bind_method(D_METHOD("set_multiplayer" , "multiplayer" , "root_path" ), &SceneTree::set_multiplayer, DEFVAL(NodePath())); |
1605 | ClassDB::bind_method(D_METHOD("get_multiplayer" , "for_path" ), &SceneTree::get_multiplayer, DEFVAL(NodePath())); |
1606 | ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled" , "enabled" ), &SceneTree::set_multiplayer_poll_enabled); |
1607 | ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled" ), &SceneTree::is_multiplayer_poll_enabled); |
1608 | |
1609 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit" ), "set_auto_accept_quit" , "is_auto_accept_quit" ); |
1610 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back" ), "set_quit_on_go_back" , "is_quit_on_go_back" ); |
1611 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint" ), "set_debug_collisions_hint" , "is_debugging_collisions_hint" ); |
1612 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_paths_hint" ), "set_debug_paths_hint" , "is_debugging_paths_hint" ); |
1613 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint" ), "set_debug_navigation_hint" , "is_debugging_navigation_hint" ); |
1614 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused" ), "set_pause" , "is_paused" ); |
1615 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root" , PROPERTY_HINT_RESOURCE_TYPE, "Node" , PROPERTY_USAGE_NONE), "set_edited_scene_root" , "get_edited_scene_root" ); |
1616 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene" , PROPERTY_HINT_RESOURCE_TYPE, "Node" , PROPERTY_USAGE_NONE), "set_current_scene" , "get_current_scene" ); |
1617 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root" , PROPERTY_HINT_RESOURCE_TYPE, "Node" , PROPERTY_USAGE_NONE), "" , "get_root" ); |
1618 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll" ), "set_multiplayer_poll_enabled" , "is_multiplayer_poll_enabled" ); |
1619 | |
1620 | ADD_SIGNAL(MethodInfo("tree_changed" )); |
1621 | ADD_SIGNAL(MethodInfo("tree_process_mode_changed" )); //editor only signal, but due to API hash it can't be removed in run-time |
1622 | ADD_SIGNAL(MethodInfo("node_added" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
1623 | ADD_SIGNAL(MethodInfo("node_removed" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
1624 | ADD_SIGNAL(MethodInfo("node_renamed" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
1625 | ADD_SIGNAL(MethodInfo("node_configuration_warning_changed" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
1626 | |
1627 | ADD_SIGNAL(MethodInfo("process_frame" )); |
1628 | ADD_SIGNAL(MethodInfo("physics_frame" )); |
1629 | |
1630 | BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT); |
1631 | BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); |
1632 | BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED); |
1633 | BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE); |
1634 | } |
1635 | |
1636 | SceneTree *SceneTree::singleton = nullptr; |
1637 | |
1638 | SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; |
1639 | int SceneTree::idle_callback_count = 0; |
1640 | |
1641 | void SceneTree::_call_idle_callbacks() { |
1642 | for (int i = 0; i < idle_callback_count; i++) { |
1643 | idle_callbacks[i](); |
1644 | } |
1645 | } |
1646 | |
1647 | void SceneTree::add_idle_callback(IdleCallback p_callback) { |
1648 | ERR_FAIL_COND(idle_callback_count >= MAX_IDLE_CALLBACKS); |
1649 | idle_callbacks[idle_callback_count++] = p_callback; |
1650 | } |
1651 | |
1652 | void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
1653 | if (p_function == "change_scene_to_file" ) { |
1654 | Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
1655 | List<String> directories; |
1656 | directories.push_back(dir_access->get_current_dir()); |
1657 | |
1658 | while (!directories.is_empty()) { |
1659 | dir_access->change_dir(directories.back()->get()); |
1660 | directories.pop_back(); |
1661 | |
1662 | dir_access->list_dir_begin(); |
1663 | String filename = dir_access->get_next(); |
1664 | |
1665 | while (!filename.is_empty()) { |
1666 | if (filename == "." || filename == ".." ) { |
1667 | filename = dir_access->get_next(); |
1668 | continue; |
1669 | } |
1670 | |
1671 | if (dir_access->dir_exists(filename)) { |
1672 | directories.push_back(dir_access->get_current_dir().path_join(filename)); |
1673 | } else if (filename.ends_with(".tscn" ) || filename.ends_with(".scn" )) { |
1674 | r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\"" ); |
1675 | } |
1676 | |
1677 | filename = dir_access->get_next(); |
1678 | } |
1679 | } |
1680 | } |
1681 | } |
1682 | |
1683 | void SceneTree::set_disable_node_threading(bool p_disable) { |
1684 | node_threading_disabled = p_disable; |
1685 | } |
1686 | |
1687 | SceneTree::SceneTree() { |
1688 | if (singleton == nullptr) { |
1689 | singleton = this; |
1690 | } |
1691 | debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color" , Color(0.0, 0.6, 0.7, 0.42)); |
1692 | debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color" , Color(1.0, 0.2, 0.1, 0.8)); |
1693 | debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color" , Color(0.1, 1.0, 0.7, 0.4)); |
1694 | debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width" , 2.0); |
1695 | collision_debug_contacts = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed" , PROPERTY_HINT_RANGE, "0,20000,1" ), 10000); |
1696 | |
1697 | GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines" , true); |
1698 | |
1699 | process_group_call_queue_allocator = memnew(CallQueue::Allocator(64)); |
1700 | Math::randomize(); |
1701 | |
1702 | // Create with mainloop. |
1703 | |
1704 | root = memnew(Window); |
1705 | root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242. |
1706 | root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); |
1707 | root->set_name("root" ); |
1708 | root->set_title(GLOBAL_GET("application/config/name" )); |
1709 | |
1710 | if (Engine::get_singleton()->is_editor_hint()) { |
1711 | root->set_wrap_controls(true); |
1712 | } |
1713 | |
1714 | #ifndef _3D_DISABLED |
1715 | if (!root->get_world_3d().is_valid()) { |
1716 | root->set_world_3d(Ref<World3D>(memnew(World3D))); |
1717 | } |
1718 | root->set_as_audio_listener_3d(true); |
1719 | #endif // _3D_DISABLED |
1720 | |
1721 | // Initialize network state. |
1722 | set_multiplayer(MultiplayerAPI::create_default_interface()); |
1723 | |
1724 | root->set_as_audio_listener_2d(true); |
1725 | current_scene = nullptr; |
1726 | |
1727 | const int msaa_mode_2d = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d" , PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)" )), 0); |
1728 | root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d)); |
1729 | |
1730 | const int msaa_mode_3d = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d" , PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)" )), 0); |
1731 | root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d)); |
1732 | |
1733 | const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background" , false); |
1734 | root->set_transparent_background(transparent_background); |
1735 | |
1736 | const bool use_hdr_2d = GLOBAL_DEF_RST_BASIC("rendering/viewport/hdr_2d" , false); |
1737 | root->set_use_hdr_2d(use_hdr_2d); |
1738 | |
1739 | const int ssaa_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa" , PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)" ), 0); |
1740 | root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); |
1741 | |
1742 | const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa" , false); |
1743 | root->set_use_taa(use_taa); |
1744 | |
1745 | const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding" , false); |
1746 | root->set_use_debanding(use_debanding); |
1747 | |
1748 | const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling" , false); |
1749 | root->set_use_occlusion_culling(use_occlusion_culling); |
1750 | |
1751 | float mesh_lod_threshold = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels" , PROPERTY_HINT_RANGE, "0,1024,0.1" ), 1.0); |
1752 | root->set_mesh_lod_threshold(mesh_lod_threshold); |
1753 | |
1754 | bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel" , false); |
1755 | root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); |
1756 | |
1757 | bool snap_2d_vertices = GLOBAL_DEF("rendering/2d/snap/snap_2d_vertices_to_pixel" , false); |
1758 | root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); |
1759 | |
1760 | // We setup VRS for the main viewport here, in the editor this will have little effect. |
1761 | const int vrs_mode = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/vrs/mode" , PROPERTY_HINT_ENUM, String::utf8("Disabled,Texture,XR" )), 0); |
1762 | root->set_vrs_mode(Viewport::VRSMode(vrs_mode)); |
1763 | const String vrs_texture_path = String(GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/vrs/texture" , PROPERTY_HINT_FILE, "*.bmp,*.png,*.tga,*.webp" ), String())).strip_edges(); |
1764 | if (vrs_mode == 1 && !vrs_texture_path.is_empty()) { |
1765 | Ref<Image> vrs_image; |
1766 | vrs_image.instantiate(); |
1767 | Error load_err = ImageLoader::load_image(vrs_texture_path, vrs_image); |
1768 | if (load_err) { |
1769 | ERR_PRINT("Non-existing or invalid VRS texture at '" + vrs_texture_path + "'." ); |
1770 | } else { |
1771 | Ref<ImageTexture> vrs_texture; |
1772 | vrs_texture.instantiate(); |
1773 | vrs_texture->create_from_image(vrs_image); |
1774 | root->set_vrs_texture(vrs_texture); |
1775 | } |
1776 | } |
1777 | |
1778 | int shadowmap_size = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size" , PROPERTY_HINT_RANGE, "256,16384" ), 4096); |
1779 | GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile" , 2048); |
1780 | bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits" , true); |
1781 | int atlas_q0 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 2); |
1782 | int atlas_q1 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 2); |
1783 | int atlas_q2 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 3); |
1784 | int atlas_q3 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 4); |
1785 | |
1786 | root->set_positional_shadow_atlas_size(shadowmap_size); |
1787 | root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits); |
1788 | root->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0)); |
1789 | root->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1)); |
1790 | root->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2)); |
1791 | root->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3)); |
1792 | |
1793 | Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize" , PROPERTY_HINT_ENUM, "100%,120%,150%,200%" ), 1))); |
1794 | root->set_sdf_oversize(sdf_oversize); |
1795 | Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/sdf/scale" , PROPERTY_HINT_ENUM, "100%,50%,25%" ), 1))); |
1796 | root->set_sdf_scale(sdf_scale); |
1797 | |
1798 | #ifndef _3D_DISABLED |
1799 | { // Load default fallback environment. |
1800 | // Get possible extensions. |
1801 | List<String> exts; |
1802 | ResourceLoader::get_recognized_extensions_for_type("Environment" , &exts); |
1803 | String ext_hint; |
1804 | for (const String &E : exts) { |
1805 | if (!ext_hint.is_empty()) { |
1806 | ext_hint += "," ; |
1807 | } |
1808 | ext_hint += "*." + E; |
1809 | } |
1810 | // Get path. |
1811 | String env_path = GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/environment/defaults/default_environment" , PROPERTY_HINT_FILE, ext_hint), "" ); |
1812 | // Setup property. |
1813 | env_path = env_path.strip_edges(); |
1814 | if (!env_path.is_empty()) { |
1815 | Ref<Environment> env = ResourceLoader::load(env_path); |
1816 | if (env.is_valid()) { |
1817 | root->get_world_3d()->set_fallback_environment(env); |
1818 | } else { |
1819 | if (Engine::get_singleton()->is_editor_hint()) { |
1820 | // File was erased, clear the field. |
1821 | ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment" , "" ); |
1822 | } else { |
1823 | // File was erased, notify user. |
1824 | ERR_PRINT(RTR("Default Environment as specified in the project setting \"rendering/environment/defaults/default_environment\" could not be loaded." )); |
1825 | } |
1826 | } |
1827 | } |
1828 | } |
1829 | #endif // _3D_DISABLED |
1830 | |
1831 | root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking" , true)); |
1832 | |
1833 | root->connect("close_requested" , callable_mp(this, &SceneTree::_main_window_close)); |
1834 | root->connect("go_back_requested" , callable_mp(this, &SceneTree::_main_window_go_back)); |
1835 | root->connect("focus_entered" , callable_mp(this, &SceneTree::_main_window_focus_in)); |
1836 | |
1837 | #ifdef TOOLS_ENABLED |
1838 | edited_scene_root = nullptr; |
1839 | #endif |
1840 | |
1841 | process_groups.push_back(&default_process_group); |
1842 | } |
1843 | |
1844 | SceneTree::~SceneTree() { |
1845 | if (prev_scene) { |
1846 | memdelete(prev_scene); |
1847 | prev_scene = nullptr; |
1848 | } |
1849 | if (pending_new_scene) { |
1850 | memdelete(pending_new_scene); |
1851 | pending_new_scene = nullptr; |
1852 | } |
1853 | if (root) { |
1854 | root->_set_tree(nullptr); |
1855 | root->_propagate_after_exit_tree(); |
1856 | memdelete(root); |
1857 | } |
1858 | |
1859 | // Process groups are not deleted immediately, they may remain around. Delete them now. |
1860 | for (uint32_t i = 0; i < process_groups.size(); i++) { |
1861 | if (process_groups[i] != &default_process_group) { |
1862 | memdelete(process_groups[i]); |
1863 | } |
1864 | } |
1865 | |
1866 | memdelete(process_group_call_queue_allocator); |
1867 | |
1868 | if (singleton == this) { |
1869 | singleton = nullptr; |
1870 | } |
1871 | } |
1872 | |