| 1 | /**************************************************************************/ |
| 2 | /* scene_tree.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "scene_tree.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/debugger/engine_debugger.h" |
| 35 | #include "core/input/input.h" |
| 36 | #include "core/io/dir_access.h" |
| 37 | #include "core/io/image_loader.h" |
| 38 | #include "core/io/marshalls.h" |
| 39 | #include "core/io/resource_loader.h" |
| 40 | #include "core/object/message_queue.h" |
| 41 | #include "core/object/worker_thread_pool.h" |
| 42 | #include "core/os/keyboard.h" |
| 43 | #include "core/os/os.h" |
| 44 | #include "core/string/print_string.h" |
| 45 | #include "node.h" |
| 46 | #include "scene/animation/tween.h" |
| 47 | #include "scene/debugger/scene_debugger.h" |
| 48 | #include "scene/gui/control.h" |
| 49 | #include "scene/main/multiplayer_api.h" |
| 50 | #include "scene/main/viewport.h" |
| 51 | #include "scene/resources/environment.h" |
| 52 | #include "scene/resources/font.h" |
| 53 | #include "scene/resources/image_texture.h" |
| 54 | #include "scene/resources/material.h" |
| 55 | #include "scene/resources/mesh.h" |
| 56 | #include "scene/resources/packed_scene.h" |
| 57 | #include "scene/resources/world_2d.h" |
| 58 | #include "scene/resources/world_3d.h" |
| 59 | #include "scene/scene_string_names.h" |
| 60 | #include "servers/display_server.h" |
| 61 | #include "servers/navigation_server_3d.h" |
| 62 | #include "servers/physics_server_2d.h" |
| 63 | #include "servers/physics_server_3d.h" |
| 64 | #include "window.h" |
| 65 | #include <stdio.h> |
| 66 | #include <stdlib.h> |
| 67 | |
| 68 | void SceneTreeTimer::_bind_methods() { |
| 69 | ClassDB::bind_method(D_METHOD("set_time_left" , "time" ), &SceneTreeTimer::set_time_left); |
| 70 | ClassDB::bind_method(D_METHOD("get_time_left" ), &SceneTreeTimer::get_time_left); |
| 71 | |
| 72 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left" , PROPERTY_HINT_NONE, "suffix:s" ), "set_time_left" , "get_time_left" ); |
| 73 | |
| 74 | ADD_SIGNAL(MethodInfo("timeout" )); |
| 75 | } |
| 76 | |
| 77 | void SceneTreeTimer::set_time_left(double p_time) { |
| 78 | time_left = p_time; |
| 79 | } |
| 80 | |
| 81 | double SceneTreeTimer::get_time_left() const { |
| 82 | return MAX(time_left, 0.0); |
| 83 | } |
| 84 | |
| 85 | void SceneTreeTimer::set_process_always(bool p_process_always) { |
| 86 | process_always = p_process_always; |
| 87 | } |
| 88 | |
| 89 | bool SceneTreeTimer::is_process_always() { |
| 90 | return process_always; |
| 91 | } |
| 92 | |
| 93 | void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) { |
| 94 | process_in_physics = p_process_in_physics; |
| 95 | } |
| 96 | |
| 97 | bool SceneTreeTimer::is_process_in_physics() { |
| 98 | return process_in_physics; |
| 99 | } |
| 100 | |
| 101 | void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) { |
| 102 | ignore_time_scale = p_ignore; |
| 103 | } |
| 104 | |
| 105 | bool SceneTreeTimer::is_ignore_time_scale() { |
| 106 | return ignore_time_scale; |
| 107 | } |
| 108 | |
| 109 | void SceneTreeTimer::release_connections() { |
| 110 | List<Connection> signal_connections; |
| 111 | get_all_signal_connections(&signal_connections); |
| 112 | |
| 113 | for (const Connection &connection : signal_connections) { |
| 114 | disconnect(connection.signal.get_name(), connection.callable); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | SceneTreeTimer::SceneTreeTimer() {} |
| 119 | |
| 120 | void SceneTree::tree_changed() { |
| 121 | tree_version++; |
| 122 | emit_signal(tree_changed_name); |
| 123 | } |
| 124 | |
| 125 | void SceneTree::node_added(Node *p_node) { |
| 126 | emit_signal(node_added_name, p_node); |
| 127 | } |
| 128 | |
| 129 | void SceneTree::node_removed(Node *p_node) { |
| 130 | // Nodes can only be removed from the main thread. |
| 131 | if (current_scene == p_node) { |
| 132 | current_scene = nullptr; |
| 133 | } |
| 134 | emit_signal(node_removed_name, p_node); |
| 135 | if (nodes_removed_on_group_call_lock) { |
| 136 | nodes_removed_on_group_call.insert(p_node); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | void SceneTree::node_renamed(Node *p_node) { |
| 141 | emit_signal(node_renamed_name, p_node); |
| 142 | } |
| 143 | |
| 144 | SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) { |
| 145 | _THREAD_SAFE_METHOD_ |
| 146 | |
| 147 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 148 | if (!E) { |
| 149 | E = group_map.insert(p_group, Group()); |
| 150 | } |
| 151 | |
| 152 | ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + "." ); |
| 153 | E->value.nodes.push_back(p_node); |
| 154 | //E->value.last_tree_version=0; |
| 155 | E->value.changed = true; |
| 156 | return &E->value; |
| 157 | } |
| 158 | |
| 159 | void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { |
| 160 | _THREAD_SAFE_METHOD_ |
| 161 | |
| 162 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 163 | ERR_FAIL_COND(!E); |
| 164 | |
| 165 | E->value.nodes.erase(p_node); |
| 166 | if (E->value.nodes.is_empty()) { |
| 167 | group_map.remove(E); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | void SceneTree::make_group_changed(const StringName &p_group) { |
| 172 | _THREAD_SAFE_METHOD_ |
| 173 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 174 | if (E) { |
| 175 | E->value.changed = true; |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | void SceneTree::flush_transform_notifications() { |
| 180 | _THREAD_SAFE_METHOD_ |
| 181 | |
| 182 | SelfList<Node> *n = xform_change_list.first(); |
| 183 | while (n) { |
| 184 | Node *node = n->self(); |
| 185 | SelfList<Node> *nx = n->next(); |
| 186 | xform_change_list.remove(n); |
| 187 | n = nx; |
| 188 | node->notification(NOTIFICATION_TRANSFORM_CHANGED); |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | void SceneTree::_flush_ugc() { |
| 193 | ugc_locked = true; |
| 194 | |
| 195 | while (unique_group_calls.size()) { |
| 196 | HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin(); |
| 197 | |
| 198 | const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *)); |
| 199 | |
| 200 | for (int i = 0; i < E->value.size(); i++) { |
| 201 | argptrs[i] = &E->value[i]; |
| 202 | } |
| 203 | |
| 204 | call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size()); |
| 205 | |
| 206 | unique_group_calls.remove(E); |
| 207 | } |
| 208 | |
| 209 | ugc_locked = false; |
| 210 | } |
| 211 | |
| 212 | void SceneTree::_update_group_order(Group &g) { |
| 213 | if (!g.changed) { |
| 214 | return; |
| 215 | } |
| 216 | if (g.nodes.is_empty()) { |
| 217 | return; |
| 218 | } |
| 219 | |
| 220 | Node **gr_nodes = g.nodes.ptrw(); |
| 221 | int gr_node_count = g.nodes.size(); |
| 222 | |
| 223 | SortArray<Node *, Node::Comparator> node_sort; |
| 224 | node_sort.sort(gr_nodes, gr_node_count); |
| 225 | |
| 226 | g.changed = false; |
| 227 | } |
| 228 | |
| 229 | void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) { |
| 230 | Vector<Node *> nodes_copy; |
| 231 | |
| 232 | { |
| 233 | _THREAD_SAFE_METHOD_ |
| 234 | |
| 235 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 236 | if (!E) { |
| 237 | return; |
| 238 | } |
| 239 | Group &g = E->value; |
| 240 | if (g.nodes.is_empty()) { |
| 241 | return; |
| 242 | } |
| 243 | |
| 244 | if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) { |
| 245 | ERR_FAIL_COND(ugc_locked); |
| 246 | |
| 247 | UGCall ug; |
| 248 | ug.call = p_function; |
| 249 | ug.group = p_group; |
| 250 | |
| 251 | if (unique_group_calls.has(ug)) { |
| 252 | return; |
| 253 | } |
| 254 | |
| 255 | Vector<Variant> args; |
| 256 | for (int i = 0; i < p_argcount; i++) { |
| 257 | args.push_back(*p_args[i]); |
| 258 | } |
| 259 | |
| 260 | unique_group_calls[ug] = args; |
| 261 | return; |
| 262 | } |
| 263 | |
| 264 | _update_group_order(g); |
| 265 | nodes_copy = g.nodes; |
| 266 | } |
| 267 | |
| 268 | Node **gr_nodes = nodes_copy.ptrw(); |
| 269 | int gr_node_count = nodes_copy.size(); |
| 270 | |
| 271 | { |
| 272 | _THREAD_SAFE_METHOD_ |
| 273 | nodes_removed_on_group_call_lock++; |
| 274 | } |
| 275 | |
| 276 | if (p_call_flags & GROUP_CALL_REVERSE) { |
| 277 | for (int i = gr_node_count - 1; i >= 0; i--) { |
| 278 | if (nodes_removed_on_group_call_lock && nodes_removed_on_group_call.has(gr_nodes[i])) { |
| 279 | continue; |
| 280 | } |
| 281 | |
| 282 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
| 283 | Callable::CallError ce; |
| 284 | gr_nodes[i]->callp(p_function, p_args, p_argcount, ce); |
| 285 | } else { |
| 286 | MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount); |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | } else { |
| 291 | for (int i = 0; i < gr_node_count; i++) { |
| 292 | if (nodes_removed_on_group_call_lock && nodes_removed_on_group_call.has(gr_nodes[i])) { |
| 293 | continue; |
| 294 | } |
| 295 | |
| 296 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
| 297 | Callable::CallError ce; |
| 298 | gr_nodes[i]->callp(p_function, p_args, p_argcount, ce); |
| 299 | } else { |
| 300 | MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount); |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | { |
| 306 | _THREAD_SAFE_METHOD_ |
| 307 | nodes_removed_on_group_call_lock--; |
| 308 | if (nodes_removed_on_group_call_lock == 0) { |
| 309 | nodes_removed_on_group_call.clear(); |
| 310 | } |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) { |
| 315 | Vector<Node *> nodes_copy; |
| 316 | { |
| 317 | _THREAD_SAFE_METHOD_ |
| 318 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 319 | if (!E) { |
| 320 | return; |
| 321 | } |
| 322 | Group &g = E->value; |
| 323 | if (g.nodes.is_empty()) { |
| 324 | return; |
| 325 | } |
| 326 | |
| 327 | _update_group_order(g); |
| 328 | |
| 329 | nodes_copy = g.nodes; |
| 330 | } |
| 331 | |
| 332 | Node **gr_nodes = nodes_copy.ptrw(); |
| 333 | int gr_node_count = nodes_copy.size(); |
| 334 | |
| 335 | { |
| 336 | _THREAD_SAFE_METHOD_ |
| 337 | nodes_removed_on_group_call_lock++; |
| 338 | } |
| 339 | |
| 340 | if (p_call_flags & GROUP_CALL_REVERSE) { |
| 341 | for (int i = gr_node_count - 1; i >= 0; i--) { |
| 342 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
| 343 | continue; |
| 344 | } |
| 345 | |
| 346 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
| 347 | gr_nodes[i]->notification(p_notification, true); |
| 348 | } else { |
| 349 | MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification); |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | } else { |
| 354 | for (int i = 0; i < gr_node_count; i++) { |
| 355 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
| 356 | continue; |
| 357 | } |
| 358 | |
| 359 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
| 360 | gr_nodes[i]->notification(p_notification); |
| 361 | } else { |
| 362 | MessageQueue::get_singleton()->push_notification(gr_nodes[i], p_notification); |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | { |
| 368 | _THREAD_SAFE_METHOD_ |
| 369 | nodes_removed_on_group_call_lock--; |
| 370 | if (nodes_removed_on_group_call_lock == 0) { |
| 371 | nodes_removed_on_group_call.clear(); |
| 372 | } |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) { |
| 377 | Vector<Node *> nodes_copy; |
| 378 | { |
| 379 | _THREAD_SAFE_METHOD_ |
| 380 | |
| 381 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 382 | if (!E) { |
| 383 | return; |
| 384 | } |
| 385 | Group &g = E->value; |
| 386 | if (g.nodes.is_empty()) { |
| 387 | return; |
| 388 | } |
| 389 | |
| 390 | _update_group_order(g); |
| 391 | |
| 392 | nodes_copy = g.nodes; |
| 393 | } |
| 394 | Node **gr_nodes = nodes_copy.ptrw(); |
| 395 | int gr_node_count = nodes_copy.size(); |
| 396 | |
| 397 | { |
| 398 | _THREAD_SAFE_METHOD_ |
| 399 | nodes_removed_on_group_call_lock++; |
| 400 | } |
| 401 | |
| 402 | if (p_call_flags & GROUP_CALL_REVERSE) { |
| 403 | for (int i = gr_node_count - 1; i >= 0; i--) { |
| 404 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
| 405 | continue; |
| 406 | } |
| 407 | |
| 408 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
| 409 | gr_nodes[i]->set(p_name, p_value); |
| 410 | } else { |
| 411 | MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value); |
| 412 | } |
| 413 | } |
| 414 | |
| 415 | } else { |
| 416 | for (int i = 0; i < gr_node_count; i++) { |
| 417 | if (nodes_removed_on_group_call.has(gr_nodes[i])) { |
| 418 | continue; |
| 419 | } |
| 420 | |
| 421 | if (!(p_call_flags & GROUP_CALL_DEFERRED)) { |
| 422 | gr_nodes[i]->set(p_name, p_value); |
| 423 | } else { |
| 424 | MessageQueue::get_singleton()->push_set(gr_nodes[i], p_name, p_value); |
| 425 | } |
| 426 | } |
| 427 | } |
| 428 | |
| 429 | { |
| 430 | _THREAD_SAFE_METHOD_ |
| 431 | nodes_removed_on_group_call_lock--; |
| 432 | if (nodes_removed_on_group_call_lock == 0) { |
| 433 | nodes_removed_on_group_call.clear(); |
| 434 | } |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | void SceneTree::notify_group(const StringName &p_group, int p_notification) { |
| 439 | notify_group_flags(GROUP_CALL_DEFAULT, p_group, p_notification); |
| 440 | } |
| 441 | |
| 442 | void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) { |
| 443 | set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value); |
| 444 | } |
| 445 | |
| 446 | void SceneTree::initialize() { |
| 447 | ERR_FAIL_NULL(root); |
| 448 | MainLoop::initialize(); |
| 449 | root->_set_tree(this); |
| 450 | } |
| 451 | |
| 452 | bool SceneTree::physics_process(double p_time) { |
| 453 | root_lock++; |
| 454 | |
| 455 | current_frame++; |
| 456 | |
| 457 | flush_transform_notifications(); |
| 458 | |
| 459 | if (MainLoop::physics_process(p_time)) { |
| 460 | _quit = true; |
| 461 | } |
| 462 | physics_process_time = p_time; |
| 463 | |
| 464 | emit_signal(SNAME("physics_frame" )); |
| 465 | |
| 466 | call_group(SNAME("_picking_viewports" ), SNAME("_process_picking" )); |
| 467 | |
| 468 | _process(true); |
| 469 | |
| 470 | _flush_ugc(); |
| 471 | MessageQueue::get_singleton()->flush(); //small little hack |
| 472 | |
| 473 | process_timers(p_time, true); //go through timers |
| 474 | |
| 475 | process_tweens(p_time, true); |
| 476 | |
| 477 | flush_transform_notifications(); |
| 478 | root_lock--; |
| 479 | |
| 480 | _flush_delete_queue(); |
| 481 | _call_idle_callbacks(); |
| 482 | |
| 483 | return _quit; |
| 484 | } |
| 485 | |
| 486 | bool SceneTree::process(double p_time) { |
| 487 | root_lock++; |
| 488 | |
| 489 | if (MainLoop::process(p_time)) { |
| 490 | _quit = true; |
| 491 | } |
| 492 | |
| 493 | process_time = p_time; |
| 494 | |
| 495 | if (multiplayer_poll) { |
| 496 | multiplayer->poll(); |
| 497 | for (KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) { |
| 498 | E.value->poll(); |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | emit_signal(SNAME("process_frame" )); |
| 503 | |
| 504 | MessageQueue::get_singleton()->flush(); //small little hack |
| 505 | |
| 506 | flush_transform_notifications(); |
| 507 | |
| 508 | _process(false); |
| 509 | |
| 510 | _flush_ugc(); |
| 511 | MessageQueue::get_singleton()->flush(); //small little hack |
| 512 | flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications |
| 513 | |
| 514 | root_lock--; |
| 515 | |
| 516 | _flush_delete_queue(); |
| 517 | |
| 518 | process_timers(p_time, false); //go through timers |
| 519 | |
| 520 | process_tweens(p_time, false); |
| 521 | |
| 522 | flush_transform_notifications(); //additional transforms after timers update |
| 523 | |
| 524 | _call_idle_callbacks(); |
| 525 | |
| 526 | #ifdef TOOLS_ENABLED |
| 527 | #ifndef _3D_DISABLED |
| 528 | if (Engine::get_singleton()->is_editor_hint()) { |
| 529 | //simple hack to reload fallback environment if it changed from editor |
| 530 | String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment" )); |
| 531 | env_path = env_path.strip_edges(); //user may have added a space or two |
| 532 | String cpath; |
| 533 | Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); |
| 534 | if (fallback.is_valid()) { |
| 535 | cpath = fallback->get_path(); |
| 536 | } |
| 537 | if (cpath != env_path) { |
| 538 | if (!env_path.is_empty()) { |
| 539 | fallback = ResourceLoader::load(env_path); |
| 540 | if (fallback.is_null()) { |
| 541 | //could not load fallback, set as empty |
| 542 | ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment" , "" ); |
| 543 | } |
| 544 | } else { |
| 545 | fallback.unref(); |
| 546 | } |
| 547 | get_root()->get_world_3d()->set_fallback_environment(fallback); |
| 548 | } |
| 549 | } |
| 550 | #endif // _3D_DISABLED |
| 551 | #endif // TOOLS_ENABLED |
| 552 | |
| 553 | if (unlikely(pending_new_scene)) { |
| 554 | _flush_scene_change(); |
| 555 | } |
| 556 | |
| 557 | return _quit; |
| 558 | } |
| 559 | |
| 560 | void SceneTree::process_timers(double p_delta, bool p_physics_frame) { |
| 561 | _THREAD_SAFE_METHOD_ |
| 562 | List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element |
| 563 | |
| 564 | for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { |
| 565 | List<Ref<SceneTreeTimer>>::Element *N = E->next(); |
| 566 | if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) { |
| 567 | if (E == L) { |
| 568 | break; //break on last, so if new timers were added during list traversal, ignore them. |
| 569 | } |
| 570 | E = N; |
| 571 | continue; |
| 572 | } |
| 573 | |
| 574 | double time_left = E->get()->get_time_left(); |
| 575 | if (E->get()->is_ignore_time_scale()) { |
| 576 | time_left -= Engine::get_singleton()->get_process_step(); |
| 577 | } else { |
| 578 | time_left -= p_delta; |
| 579 | } |
| 580 | E->get()->set_time_left(time_left); |
| 581 | |
| 582 | if (time_left <= 0) { |
| 583 | E->get()->emit_signal(SNAME("timeout" )); |
| 584 | timers.erase(E); |
| 585 | } |
| 586 | if (E == L) { |
| 587 | break; //break on last, so if new timers were added during list traversal, ignore them. |
| 588 | } |
| 589 | E = N; |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | void SceneTree::process_tweens(double p_delta, bool p_physics) { |
| 594 | _THREAD_SAFE_METHOD_ |
| 595 | // This methods works similarly to how SceneTreeTimers are handled. |
| 596 | List<Ref<Tween>>::Element *L = tweens.back(); |
| 597 | |
| 598 | for (List<Ref<Tween>>::Element *E = tweens.front(); E;) { |
| 599 | List<Ref<Tween>>::Element *N = E->next(); |
| 600 | // Don't process if paused or process mode doesn't match. |
| 601 | if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) { |
| 602 | if (E == L) { |
| 603 | break; |
| 604 | } |
| 605 | E = N; |
| 606 | continue; |
| 607 | } |
| 608 | |
| 609 | if (!E->get()->step(p_delta)) { |
| 610 | E->get()->clear(); |
| 611 | tweens.erase(E); |
| 612 | } |
| 613 | if (E == L) { |
| 614 | break; |
| 615 | } |
| 616 | E = N; |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | void SceneTree::finalize() { |
| 621 | _flush_delete_queue(); |
| 622 | |
| 623 | _flush_ugc(); |
| 624 | |
| 625 | if (root) { |
| 626 | root->_set_tree(nullptr); |
| 627 | root->_propagate_after_exit_tree(); |
| 628 | memdelete(root); //delete root |
| 629 | root = nullptr; |
| 630 | |
| 631 | // In case deletion of some objects was queued when destructing the `root`. |
| 632 | // E.g. if `queue_free()` was called for some node outside the tree when handling NOTIFICATION_PREDELETE for some node in the tree. |
| 633 | _flush_delete_queue(); |
| 634 | } |
| 635 | |
| 636 | MainLoop::finalize(); |
| 637 | |
| 638 | // Cleanup timers. |
| 639 | for (Ref<SceneTreeTimer> &timer : timers) { |
| 640 | timer->release_connections(); |
| 641 | } |
| 642 | timers.clear(); |
| 643 | |
| 644 | // Cleanup tweens. |
| 645 | for (Ref<Tween> &tween : tweens) { |
| 646 | tween->clear(); |
| 647 | } |
| 648 | tweens.clear(); |
| 649 | } |
| 650 | |
| 651 | void SceneTree::quit(int p_exit_code) { |
| 652 | _THREAD_SAFE_METHOD_ |
| 653 | |
| 654 | OS::get_singleton()->set_exit_code(p_exit_code); |
| 655 | _quit = true; |
| 656 | } |
| 657 | |
| 658 | void SceneTree::_main_window_close() { |
| 659 | if (accept_quit) { |
| 660 | _quit = true; |
| 661 | } |
| 662 | } |
| 663 | |
| 664 | void SceneTree::_main_window_go_back() { |
| 665 | if (quit_on_go_back) { |
| 666 | _quit = true; |
| 667 | } |
| 668 | } |
| 669 | |
| 670 | void SceneTree::_main_window_focus_in() { |
| 671 | Input *id = Input::get_singleton(); |
| 672 | if (id) { |
| 673 | id->ensure_touch_mouse_raised(); |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | void SceneTree::_notification(int p_notification) { |
| 678 | switch (p_notification) { |
| 679 | case NOTIFICATION_TRANSLATION_CHANGED: { |
| 680 | if (!Engine::get_singleton()->is_editor_hint()) { |
| 681 | get_root()->propagate_notification(p_notification); |
| 682 | } |
| 683 | } break; |
| 684 | |
| 685 | case NOTIFICATION_OS_MEMORY_WARNING: |
| 686 | case NOTIFICATION_OS_IME_UPDATE: |
| 687 | case NOTIFICATION_WM_ABOUT: |
| 688 | case NOTIFICATION_CRASH: |
| 689 | case NOTIFICATION_APPLICATION_RESUMED: |
| 690 | case NOTIFICATION_APPLICATION_PAUSED: |
| 691 | case NOTIFICATION_APPLICATION_FOCUS_IN: |
| 692 | case NOTIFICATION_APPLICATION_FOCUS_OUT: { |
| 693 | // Pass these to nodes, since they are mirrored. |
| 694 | get_root()->propagate_notification(p_notification); |
| 695 | } break; |
| 696 | } |
| 697 | } |
| 698 | |
| 699 | bool SceneTree::is_auto_accept_quit() const { |
| 700 | return accept_quit; |
| 701 | } |
| 702 | |
| 703 | void SceneTree::set_auto_accept_quit(bool p_enable) { |
| 704 | accept_quit = p_enable; |
| 705 | } |
| 706 | |
| 707 | bool SceneTree::is_quit_on_go_back() const { |
| 708 | return quit_on_go_back; |
| 709 | } |
| 710 | |
| 711 | void SceneTree::set_quit_on_go_back(bool p_enable) { |
| 712 | quit_on_go_back = p_enable; |
| 713 | } |
| 714 | |
| 715 | #ifdef TOOLS_ENABLED |
| 716 | |
| 717 | bool SceneTree::is_node_being_edited(const Node *p_node) const { |
| 718 | return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_ancestor_of(p_node) || edited_scene_root == p_node); |
| 719 | } |
| 720 | #endif |
| 721 | |
| 722 | #ifdef DEBUG_ENABLED |
| 723 | void SceneTree::set_debug_collisions_hint(bool p_enabled) { |
| 724 | debug_collisions_hint = p_enabled; |
| 725 | } |
| 726 | |
| 727 | bool SceneTree::is_debugging_collisions_hint() const { |
| 728 | return debug_collisions_hint; |
| 729 | } |
| 730 | |
| 731 | void SceneTree::set_debug_paths_hint(bool p_enabled) { |
| 732 | debug_paths_hint = p_enabled; |
| 733 | } |
| 734 | |
| 735 | bool SceneTree::is_debugging_paths_hint() const { |
| 736 | return debug_paths_hint; |
| 737 | } |
| 738 | |
| 739 | void SceneTree::set_debug_navigation_hint(bool p_enabled) { |
| 740 | debug_navigation_hint = p_enabled; |
| 741 | } |
| 742 | |
| 743 | bool SceneTree::is_debugging_navigation_hint() const { |
| 744 | return debug_navigation_hint; |
| 745 | } |
| 746 | #endif |
| 747 | |
| 748 | void SceneTree::set_debug_collisions_color(const Color &p_color) { |
| 749 | debug_collisions_color = p_color; |
| 750 | } |
| 751 | |
| 752 | Color SceneTree::get_debug_collisions_color() const { |
| 753 | return debug_collisions_color; |
| 754 | } |
| 755 | |
| 756 | void SceneTree::set_debug_collision_contact_color(const Color &p_color) { |
| 757 | debug_collision_contact_color = p_color; |
| 758 | } |
| 759 | |
| 760 | Color SceneTree::get_debug_collision_contact_color() const { |
| 761 | return debug_collision_contact_color; |
| 762 | } |
| 763 | |
| 764 | void SceneTree::set_debug_paths_color(const Color &p_color) { |
| 765 | debug_paths_color = p_color; |
| 766 | } |
| 767 | |
| 768 | Color SceneTree::get_debug_paths_color() const { |
| 769 | return debug_paths_color; |
| 770 | } |
| 771 | |
| 772 | void SceneTree::set_debug_paths_width(float p_width) { |
| 773 | debug_paths_width = p_width; |
| 774 | } |
| 775 | |
| 776 | float SceneTree::get_debug_paths_width() const { |
| 777 | return debug_paths_width; |
| 778 | } |
| 779 | |
| 780 | Ref<Material> SceneTree::get_debug_paths_material() { |
| 781 | _THREAD_SAFE_METHOD_ |
| 782 | |
| 783 | if (debug_paths_material.is_valid()) { |
| 784 | return debug_paths_material; |
| 785 | } |
| 786 | |
| 787 | Ref<StandardMaterial3D> _debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); |
| 788 | _debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 789 | _debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
| 790 | _debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
| 791 | _debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
| 792 | _debug_material->set_albedo(get_debug_paths_color()); |
| 793 | |
| 794 | debug_paths_material = _debug_material; |
| 795 | |
| 796 | return debug_paths_material; |
| 797 | } |
| 798 | |
| 799 | Ref<Material> SceneTree::get_debug_collision_material() { |
| 800 | _THREAD_SAFE_METHOD_ |
| 801 | |
| 802 | if (collision_material.is_valid()) { |
| 803 | return collision_material; |
| 804 | } |
| 805 | |
| 806 | Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); |
| 807 | line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 808 | line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
| 809 | line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
| 810 | line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
| 811 | line_material->set_albedo(get_debug_collisions_color()); |
| 812 | |
| 813 | collision_material = line_material; |
| 814 | |
| 815 | return collision_material; |
| 816 | } |
| 817 | |
| 818 | Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { |
| 819 | _THREAD_SAFE_METHOD_ |
| 820 | |
| 821 | if (debug_contact_mesh.is_valid()) { |
| 822 | return debug_contact_mesh; |
| 823 | } |
| 824 | |
| 825 | debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
| 826 | |
| 827 | Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); |
| 828 | mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 829 | mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); |
| 830 | mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
| 831 | mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
| 832 | mat->set_albedo(get_debug_collision_contact_color()); |
| 833 | |
| 834 | Vector3 diamond[6] = { |
| 835 | Vector3(-1, 0, 0), |
| 836 | Vector3(1, 0, 0), |
| 837 | Vector3(0, -1, 0), |
| 838 | Vector3(0, 1, 0), |
| 839 | Vector3(0, 0, -1), |
| 840 | Vector3(0, 0, 1) |
| 841 | }; |
| 842 | |
| 843 | /* clang-format off */ |
| 844 | int diamond_faces[8 * 3] = { |
| 845 | 0, 2, 4, |
| 846 | 0, 3, 4, |
| 847 | 1, 2, 4, |
| 848 | 1, 3, 4, |
| 849 | 0, 2, 5, |
| 850 | 0, 3, 5, |
| 851 | 1, 2, 5, |
| 852 | 1, 3, 5, |
| 853 | }; |
| 854 | /* clang-format on */ |
| 855 | |
| 856 | Vector<int> indices; |
| 857 | for (int i = 0; i < 8 * 3; i++) { |
| 858 | indices.push_back(diamond_faces[i]); |
| 859 | } |
| 860 | |
| 861 | Vector<Vector3> vertices; |
| 862 | for (int i = 0; i < 6; i++) { |
| 863 | vertices.push_back(diamond[i] * 0.1); |
| 864 | } |
| 865 | |
| 866 | Array arr; |
| 867 | arr.resize(Mesh::ARRAY_MAX); |
| 868 | arr[Mesh::ARRAY_VERTEX] = vertices; |
| 869 | arr[Mesh::ARRAY_INDEX] = indices; |
| 870 | |
| 871 | debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); |
| 872 | debug_contact_mesh->surface_set_material(0, mat); |
| 873 | |
| 874 | return debug_contact_mesh; |
| 875 | } |
| 876 | |
| 877 | void SceneTree::set_pause(bool p_enabled) { |
| 878 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Pause can only be set from the main thread." ); |
| 879 | |
| 880 | if (p_enabled == paused) { |
| 881 | return; |
| 882 | } |
| 883 | paused = p_enabled; |
| 884 | PhysicsServer3D::get_singleton()->set_active(!p_enabled); |
| 885 | PhysicsServer2D::get_singleton()->set_active(!p_enabled); |
| 886 | if (get_root()) { |
| 887 | get_root()->_propagate_pause_notification(p_enabled); |
| 888 | } |
| 889 | } |
| 890 | |
| 891 | bool SceneTree::is_paused() const { |
| 892 | return paused; |
| 893 | } |
| 894 | |
| 895 | void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) { |
| 896 | // When reading this function, keep in mind that this code must work in a way where |
| 897 | // if any node is removed, this needs to continue working. |
| 898 | |
| 899 | p_group->call_queue.flush(); // Flush messages before processing. |
| 900 | |
| 901 | Vector<Node *> &nodes = p_physics ? p_group->physics_nodes : p_group->nodes; |
| 902 | if (nodes.is_empty()) { |
| 903 | return; |
| 904 | } |
| 905 | |
| 906 | if (p_physics) { |
| 907 | if (p_group->physics_node_order_dirty) { |
| 908 | nodes.sort_custom<Node::ComparatorWithPhysicsPriority>(); |
| 909 | p_group->physics_node_order_dirty = false; |
| 910 | } |
| 911 | } else { |
| 912 | if (p_group->node_order_dirty) { |
| 913 | nodes.sort_custom<Node::ComparatorWithPriority>(); |
| 914 | p_group->node_order_dirty = false; |
| 915 | } |
| 916 | } |
| 917 | |
| 918 | // Make a copy, so if nodes are added/removed from process, this does not break |
| 919 | Vector<Node *> nodes_copy = nodes; |
| 920 | |
| 921 | uint32_t node_count = nodes_copy.size(); |
| 922 | Node **nodes_ptr = (Node **)nodes_copy.ptr(); // Force cast, pointer will not change. |
| 923 | |
| 924 | for (uint32_t i = 0; i < node_count; i++) { |
| 925 | Node *n = nodes_ptr[i]; |
| 926 | if (nodes_removed_on_group_call.has(n)) { |
| 927 | // Node may have been removed during process, skip it. |
| 928 | // Keep in mind removals can only happen on the main thread. |
| 929 | continue; |
| 930 | } |
| 931 | |
| 932 | if (!n->can_process() || !n->is_inside_tree()) { |
| 933 | continue; |
| 934 | } |
| 935 | |
| 936 | if (p_physics) { |
| 937 | if (n->is_physics_processing_internal()) { |
| 938 | n->notification(Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); |
| 939 | } |
| 940 | if (n->is_physics_processing()) { |
| 941 | n->notification(Node::NOTIFICATION_PHYSICS_PROCESS); |
| 942 | } |
| 943 | } else { |
| 944 | if (n->is_processing_internal()) { |
| 945 | n->notification(Node::NOTIFICATION_INTERNAL_PROCESS); |
| 946 | } |
| 947 | if (n->is_processing()) { |
| 948 | n->notification(Node::NOTIFICATION_PROCESS); |
| 949 | } |
| 950 | } |
| 951 | } |
| 952 | |
| 953 | p_group->call_queue.flush(); // Flush messages also after processing (for potential deferred calls). |
| 954 | } |
| 955 | |
| 956 | void SceneTree::_process_groups_thread(uint32_t p_index, bool p_physics) { |
| 957 | Node::current_process_thread_group = local_process_group_cache[p_index]->owner; |
| 958 | _process_group(local_process_group_cache[p_index], p_physics); |
| 959 | Node::current_process_thread_group = nullptr; |
| 960 | } |
| 961 | |
| 962 | void SceneTree::_process(bool p_physics) { |
| 963 | if (process_groups_dirty) { |
| 964 | { |
| 965 | // First, remove dirty groups. |
| 966 | // This needs to be done when not processing to avoid problems. |
| 967 | ProcessGroup **pg_ptr = (ProcessGroup **)process_groups.ptr(); // discard constness. |
| 968 | uint32_t pg_count = process_groups.size(); |
| 969 | |
| 970 | for (uint32_t i = 0; i < pg_count; i++) { |
| 971 | if (pg_ptr[i]->removed) { |
| 972 | // Replace removed with last. |
| 973 | pg_ptr[i] = pg_ptr[pg_count - 1]; |
| 974 | // Retry |
| 975 | i--; |
| 976 | pg_count--; |
| 977 | } |
| 978 | } |
| 979 | if (pg_count != process_groups.size()) { |
| 980 | process_groups.resize(pg_count); |
| 981 | } |
| 982 | } |
| 983 | { |
| 984 | // Then, re-sort groups. |
| 985 | process_groups.sort_custom<ProcessGroupSort>(); |
| 986 | } |
| 987 | |
| 988 | process_groups_dirty = false; |
| 989 | } |
| 990 | |
| 991 | // Cache the group count, because during processing new groups may be added. |
| 992 | // They will be added at the end, hence for consistency they will be ignored by this process loop. |
| 993 | // No group will be removed from the array during processing (this is done earlier in this function by marking the groups dirty). |
| 994 | uint32_t group_count = process_groups.size(); |
| 995 | |
| 996 | if (group_count == 0) { |
| 997 | return; |
| 998 | } |
| 999 | |
| 1000 | process_last_pass++; // Increment pass |
| 1001 | uint32_t from = 0; |
| 1002 | uint32_t process_count = 0; |
| 1003 | nodes_removed_on_group_call_lock++; |
| 1004 | |
| 1005 | int current_order = process_groups[0]->owner ? process_groups[0]->owner->data.process_thread_group_order : 0; |
| 1006 | bool current_threaded = process_groups[0]->owner ? process_groups[0]->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD : false; |
| 1007 | |
| 1008 | for (uint32_t i = 0; i <= group_count; i++) { |
| 1009 | int order = i < group_count && process_groups[i]->owner ? process_groups[i]->owner->data.process_thread_group_order : 0; |
| 1010 | bool threaded = i < group_count && process_groups[i]->owner ? process_groups[i]->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD : false; |
| 1011 | |
| 1012 | if (i == group_count || current_order != order || current_threaded != threaded) { |
| 1013 | if (process_count > 0) { |
| 1014 | // Proceed to process the group. |
| 1015 | bool using_threads = process_groups[from]->owner && process_groups[from]->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD && !node_threading_disabled; |
| 1016 | |
| 1017 | if (using_threads) { |
| 1018 | local_process_group_cache.clear(); |
| 1019 | } |
| 1020 | for (uint32_t j = from; j < i; j++) { |
| 1021 | if (process_groups[j]->last_pass == process_last_pass) { |
| 1022 | if (using_threads) { |
| 1023 | local_process_group_cache.push_back(process_groups[j]); |
| 1024 | } else { |
| 1025 | _process_group(process_groups[j], p_physics); |
| 1026 | } |
| 1027 | } |
| 1028 | } |
| 1029 | |
| 1030 | if (using_threads) { |
| 1031 | WorkerThreadPool::GroupID id = WorkerThreadPool::get_singleton()->add_template_group_task(this, &SceneTree::_process_groups_thread, p_physics, local_process_group_cache.size(), -1, true); |
| 1032 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(id); |
| 1033 | } |
| 1034 | } |
| 1035 | |
| 1036 | if (i == group_count) { |
| 1037 | // This one is invalid, no longer process |
| 1038 | break; |
| 1039 | } |
| 1040 | |
| 1041 | from = i; |
| 1042 | current_threaded = threaded; |
| 1043 | current_order = order; |
| 1044 | } |
| 1045 | |
| 1046 | if (process_groups[i]->removed) { |
| 1047 | continue; |
| 1048 | } |
| 1049 | |
| 1050 | ProcessGroup *pg = process_groups[i]; |
| 1051 | |
| 1052 | // Validate group for processing |
| 1053 | bool process_valid = false; |
| 1054 | if (p_physics) { |
| 1055 | if (!pg->physics_nodes.is_empty()) { |
| 1056 | process_valid = true; |
| 1057 | } else if ((pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES_PHYSICS))) && pg->call_queue.has_messages()) { |
| 1058 | process_valid = true; |
| 1059 | } |
| 1060 | } else { |
| 1061 | if (!pg->nodes.is_empty()) { |
| 1062 | process_valid = true; |
| 1063 | } else if ((pg == &default_process_group || (pg->owner != nullptr && pg->owner->data.process_thread_messages.has_flag(Node::FLAG_PROCESS_THREAD_MESSAGES))) && pg->call_queue.has_messages()) { |
| 1064 | process_valid = true; |
| 1065 | } |
| 1066 | } |
| 1067 | |
| 1068 | if (process_valid) { |
| 1069 | pg->last_pass = process_last_pass; // Enable for processing |
| 1070 | process_count++; |
| 1071 | } |
| 1072 | } |
| 1073 | |
| 1074 | nodes_removed_on_group_call_lock--; |
| 1075 | if (nodes_removed_on_group_call_lock == 0) { |
| 1076 | nodes_removed_on_group_call.clear(); |
| 1077 | } |
| 1078 | } |
| 1079 | |
| 1080 | bool SceneTree::ProcessGroupSort::operator()(const ProcessGroup *p_left, const ProcessGroup *p_right) const { |
| 1081 | int left_order = p_left->owner ? p_left->owner->data.process_thread_group_order : 0; |
| 1082 | int right_order = p_right->owner ? p_right->owner->data.process_thread_group_order : 0; |
| 1083 | |
| 1084 | if (left_order == right_order) { |
| 1085 | int left_threaded = p_left->owner != nullptr && p_left->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD ? 0 : 1; |
| 1086 | int right_threaded = p_right->owner != nullptr && p_right->owner->data.process_thread_group == Node::PROCESS_THREAD_GROUP_SUB_THREAD ? 0 : 1; |
| 1087 | return left_threaded < right_threaded; |
| 1088 | } else { |
| 1089 | return left_order < right_order; |
| 1090 | } |
| 1091 | } |
| 1092 | |
| 1093 | void SceneTree::_remove_process_group(Node *p_node) { |
| 1094 | _THREAD_SAFE_METHOD_ |
| 1095 | ProcessGroup *pg = (ProcessGroup *)p_node->data.process_group; |
| 1096 | ERR_FAIL_NULL(pg); |
| 1097 | ERR_FAIL_COND(pg->removed); |
| 1098 | pg->removed = true; |
| 1099 | pg->owner = nullptr; |
| 1100 | p_node->data.process_group = nullptr; |
| 1101 | process_groups_dirty = true; |
| 1102 | } |
| 1103 | |
| 1104 | void SceneTree::_add_process_group(Node *p_node) { |
| 1105 | _THREAD_SAFE_METHOD_ |
| 1106 | ERR_FAIL_NULL(p_node); |
| 1107 | |
| 1108 | ProcessGroup *pg = memnew(ProcessGroup); |
| 1109 | |
| 1110 | pg->owner = p_node; |
| 1111 | p_node->data.process_group = pg; |
| 1112 | |
| 1113 | process_groups.push_back(pg); |
| 1114 | |
| 1115 | process_groups_dirty = true; |
| 1116 | } |
| 1117 | |
| 1118 | void SceneTree::_remove_node_from_process_group(Node *p_node, Node *p_owner) { |
| 1119 | _THREAD_SAFE_METHOD_ |
| 1120 | ProcessGroup *pg = p_owner ? (ProcessGroup *)p_owner->data.process_group : &default_process_group; |
| 1121 | |
| 1122 | if (p_node->is_processing() || p_node->is_processing_internal()) { |
| 1123 | bool found = pg->nodes.erase(p_node); |
| 1124 | ERR_FAIL_COND(!found); |
| 1125 | } |
| 1126 | |
| 1127 | if (p_node->is_physics_processing() || p_node->is_physics_processing_internal()) { |
| 1128 | bool found = pg->physics_nodes.erase(p_node); |
| 1129 | ERR_FAIL_COND(!found); |
| 1130 | } |
| 1131 | } |
| 1132 | |
| 1133 | void SceneTree::_add_node_to_process_group(Node *p_node, Node *p_owner) { |
| 1134 | _THREAD_SAFE_METHOD_ |
| 1135 | ProcessGroup *pg = p_owner ? (ProcessGroup *)p_owner->data.process_group : &default_process_group; |
| 1136 | |
| 1137 | if (p_node->is_processing() || p_node->is_processing_internal()) { |
| 1138 | pg->nodes.push_back(p_node); |
| 1139 | pg->node_order_dirty = true; |
| 1140 | } |
| 1141 | |
| 1142 | if (p_node->is_physics_processing() || p_node->is_physics_processing_internal()) { |
| 1143 | pg->physics_nodes.push_back(p_node); |
| 1144 | pg->physics_node_order_dirty = true; |
| 1145 | } |
| 1146 | } |
| 1147 | |
| 1148 | void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) { |
| 1149 | Vector<Node *> nodes_copy; |
| 1150 | { |
| 1151 | _THREAD_SAFE_METHOD_ |
| 1152 | |
| 1153 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 1154 | if (!E) { |
| 1155 | return; |
| 1156 | } |
| 1157 | Group &g = E->value; |
| 1158 | if (g.nodes.is_empty()) { |
| 1159 | return; |
| 1160 | } |
| 1161 | |
| 1162 | _update_group_order(g); |
| 1163 | |
| 1164 | //copy, so copy on write happens in case something is removed from process while being called |
| 1165 | //performance is not lost because only if something is added/removed the vector is copied. |
| 1166 | nodes_copy = g.nodes; |
| 1167 | } |
| 1168 | |
| 1169 | int gr_node_count = nodes_copy.size(); |
| 1170 | Node **gr_nodes = nodes_copy.ptrw(); |
| 1171 | |
| 1172 | { |
| 1173 | _THREAD_SAFE_METHOD_ |
| 1174 | nodes_removed_on_group_call_lock++; |
| 1175 | } |
| 1176 | |
| 1177 | Vector<ObjectID> no_context_node_ids; // Nodes may be deleted due to this shortcut input. |
| 1178 | |
| 1179 | for (int i = gr_node_count - 1; i >= 0; i--) { |
| 1180 | if (p_viewport->is_input_handled()) { |
| 1181 | break; |
| 1182 | } |
| 1183 | |
| 1184 | Node *n = gr_nodes[i]; |
| 1185 | if (nodes_removed_on_group_call.has(n)) { |
| 1186 | continue; |
| 1187 | } |
| 1188 | |
| 1189 | if (!n->can_process()) { |
| 1190 | continue; |
| 1191 | } |
| 1192 | |
| 1193 | switch (p_call_type) { |
| 1194 | case CALL_INPUT_TYPE_INPUT: |
| 1195 | n->_call_input(p_input); |
| 1196 | break; |
| 1197 | case CALL_INPUT_TYPE_SHORTCUT_INPUT: { |
| 1198 | const Control *c = Object::cast_to<Control>(n); |
| 1199 | if (c) { |
| 1200 | // If calling shortcut input on a control, ensure it respects the shortcut context. |
| 1201 | // Shortcut context (based on focus) only makes sense for controls (UI), so don't need to worry about it for nodes |
| 1202 | if (c->get_shortcut_context() == nullptr) { |
| 1203 | no_context_node_ids.append(n->get_instance_id()); |
| 1204 | continue; |
| 1205 | } |
| 1206 | if (!c->is_focus_owner_in_shortcut_context()) { |
| 1207 | continue; |
| 1208 | } |
| 1209 | } |
| 1210 | n->_call_shortcut_input(p_input); |
| 1211 | break; |
| 1212 | } |
| 1213 | case CALL_INPUT_TYPE_UNHANDLED_INPUT: |
| 1214 | n->_call_unhandled_input(p_input); |
| 1215 | break; |
| 1216 | case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT: |
| 1217 | n->_call_unhandled_key_input(p_input); |
| 1218 | break; |
| 1219 | } |
| 1220 | } |
| 1221 | |
| 1222 | for (const ObjectID &id : no_context_node_ids) { |
| 1223 | if (p_viewport->is_input_handled()) { |
| 1224 | break; |
| 1225 | } |
| 1226 | Node *n = Object::cast_to<Node>(ObjectDB::get_instance(id)); |
| 1227 | if (n) { |
| 1228 | n->_call_shortcut_input(p_input); |
| 1229 | } |
| 1230 | } |
| 1231 | |
| 1232 | { |
| 1233 | _THREAD_SAFE_METHOD_ |
| 1234 | nodes_removed_on_group_call_lock--; |
| 1235 | if (nodes_removed_on_group_call_lock == 0) { |
| 1236 | nodes_removed_on_group_call.clear(); |
| 1237 | } |
| 1238 | } |
| 1239 | } |
| 1240 | |
| 1241 | void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { |
| 1242 | r_error.error = Callable::CallError::CALL_OK; |
| 1243 | |
| 1244 | ERR_FAIL_COND(p_argcount < 3); |
| 1245 | ERR_FAIL_COND(!p_args[0]->is_num()); |
| 1246 | ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING); |
| 1247 | ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING); |
| 1248 | |
| 1249 | int flags = *p_args[0]; |
| 1250 | StringName group = *p_args[1]; |
| 1251 | StringName method = *p_args[2]; |
| 1252 | |
| 1253 | call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3); |
| 1254 | } |
| 1255 | |
| 1256 | void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { |
| 1257 | r_error.error = Callable::CallError::CALL_OK; |
| 1258 | |
| 1259 | ERR_FAIL_COND(p_argcount < 2); |
| 1260 | ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING); |
| 1261 | ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING); |
| 1262 | |
| 1263 | StringName group = *p_args[0]; |
| 1264 | StringName method = *p_args[1]; |
| 1265 | |
| 1266 | call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2); |
| 1267 | } |
| 1268 | |
| 1269 | int64_t SceneTree::get_frame() const { |
| 1270 | return current_frame; |
| 1271 | } |
| 1272 | |
| 1273 | TypedArray<Node> SceneTree::_get_nodes_in_group(const StringName &p_group) { |
| 1274 | _THREAD_SAFE_METHOD_ |
| 1275 | TypedArray<Node> ret; |
| 1276 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 1277 | if (!E) { |
| 1278 | return ret; |
| 1279 | } |
| 1280 | |
| 1281 | _update_group_order(E->value); //update order just in case |
| 1282 | int nc = E->value.nodes.size(); |
| 1283 | if (nc == 0) { |
| 1284 | return ret; |
| 1285 | } |
| 1286 | |
| 1287 | ret.resize(nc); |
| 1288 | |
| 1289 | Node **ptr = E->value.nodes.ptrw(); |
| 1290 | for (int i = 0; i < nc; i++) { |
| 1291 | ret[i] = ptr[i]; |
| 1292 | } |
| 1293 | |
| 1294 | return ret; |
| 1295 | } |
| 1296 | |
| 1297 | bool SceneTree::has_group(const StringName &p_identifier) const { |
| 1298 | _THREAD_SAFE_METHOD_ |
| 1299 | return group_map.has(p_identifier); |
| 1300 | } |
| 1301 | |
| 1302 | Node *SceneTree::get_first_node_in_group(const StringName &p_group) { |
| 1303 | _THREAD_SAFE_METHOD_ |
| 1304 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 1305 | if (!E) { |
| 1306 | return nullptr; // No group. |
| 1307 | } |
| 1308 | |
| 1309 | _update_group_order(E->value); // Update order just in case. |
| 1310 | |
| 1311 | if (E->value.nodes.is_empty()) { |
| 1312 | return nullptr; |
| 1313 | } |
| 1314 | |
| 1315 | return E->value.nodes[0]; |
| 1316 | } |
| 1317 | |
| 1318 | void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) { |
| 1319 | _THREAD_SAFE_METHOD_ |
| 1320 | HashMap<StringName, Group>::Iterator E = group_map.find(p_group); |
| 1321 | if (!E) { |
| 1322 | return; |
| 1323 | } |
| 1324 | |
| 1325 | _update_group_order(E->value); //update order just in case |
| 1326 | int nc = E->value.nodes.size(); |
| 1327 | if (nc == 0) { |
| 1328 | return; |
| 1329 | } |
| 1330 | Node **ptr = E->value.nodes.ptrw(); |
| 1331 | for (int i = 0; i < nc; i++) { |
| 1332 | p_list->push_back(ptr[i]); |
| 1333 | } |
| 1334 | } |
| 1335 | |
| 1336 | void SceneTree::_flush_delete_queue() { |
| 1337 | _THREAD_SAFE_METHOD_ |
| 1338 | |
| 1339 | while (delete_queue.size()) { |
| 1340 | Object *obj = ObjectDB::get_instance(delete_queue.front()->get()); |
| 1341 | if (obj) { |
| 1342 | memdelete(obj); |
| 1343 | } |
| 1344 | delete_queue.pop_front(); |
| 1345 | } |
| 1346 | } |
| 1347 | |
| 1348 | void SceneTree::queue_delete(Object *p_object) { |
| 1349 | _THREAD_SAFE_METHOD_ |
| 1350 | ERR_FAIL_NULL(p_object); |
| 1351 | p_object->_is_queued_for_deletion = true; |
| 1352 | delete_queue.push_back(p_object->get_instance_id()); |
| 1353 | } |
| 1354 | |
| 1355 | int SceneTree::get_node_count() const { |
| 1356 | return nodes_in_tree_count; |
| 1357 | } |
| 1358 | |
| 1359 | void SceneTree::set_edited_scene_root(Node *p_node) { |
| 1360 | #ifdef TOOLS_ENABLED |
| 1361 | edited_scene_root = p_node; |
| 1362 | #endif |
| 1363 | } |
| 1364 | |
| 1365 | Node *SceneTree::get_edited_scene_root() const { |
| 1366 | #ifdef TOOLS_ENABLED |
| 1367 | return edited_scene_root; |
| 1368 | #else |
| 1369 | return nullptr; |
| 1370 | #endif |
| 1371 | } |
| 1372 | |
| 1373 | void SceneTree::set_current_scene(Node *p_scene) { |
| 1374 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Changing scene can only be done from the main thread." ); |
| 1375 | ERR_FAIL_COND(p_scene && p_scene->get_parent() != root); |
| 1376 | current_scene = p_scene; |
| 1377 | } |
| 1378 | |
| 1379 | Node *SceneTree::get_current_scene() const { |
| 1380 | return current_scene; |
| 1381 | } |
| 1382 | |
| 1383 | void SceneTree::_flush_scene_change() { |
| 1384 | if (prev_scene) { |
| 1385 | memdelete(prev_scene); |
| 1386 | prev_scene = nullptr; |
| 1387 | } |
| 1388 | current_scene = pending_new_scene; |
| 1389 | root->add_child(pending_new_scene); |
| 1390 | pending_new_scene = nullptr; |
| 1391 | // Update display for cursor instantly. |
| 1392 | root->update_mouse_cursor_state(); |
| 1393 | } |
| 1394 | |
| 1395 | Error SceneTree::change_scene_to_file(const String &p_path) { |
| 1396 | ERR_FAIL_COND_V_MSG(!Thread::is_main_thread(), ERR_INVALID_PARAMETER, "Changing scene can only be done from the main thread." ); |
| 1397 | Ref<PackedScene> new_scene = ResourceLoader::load(p_path); |
| 1398 | if (new_scene.is_null()) { |
| 1399 | return ERR_CANT_OPEN; |
| 1400 | } |
| 1401 | |
| 1402 | return change_scene_to_packed(new_scene); |
| 1403 | } |
| 1404 | |
| 1405 | Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) { |
| 1406 | ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it." ); |
| 1407 | |
| 1408 | Node *new_scene = p_scene->instantiate(); |
| 1409 | ERR_FAIL_NULL_V(new_scene, ERR_CANT_CREATE); |
| 1410 | |
| 1411 | // If called again while a change is pending. |
| 1412 | if (pending_new_scene) { |
| 1413 | queue_delete(pending_new_scene); |
| 1414 | pending_new_scene = nullptr; |
| 1415 | } |
| 1416 | |
| 1417 | prev_scene = current_scene; |
| 1418 | |
| 1419 | if (current_scene) { |
| 1420 | // Let as many side effects as possible happen or be queued now, |
| 1421 | // so they are run before the scene is actually deleted. |
| 1422 | root->remove_child(current_scene); |
| 1423 | } |
| 1424 | DEV_ASSERT(!current_scene); |
| 1425 | |
| 1426 | pending_new_scene = new_scene; |
| 1427 | return OK; |
| 1428 | } |
| 1429 | |
| 1430 | Error SceneTree::reload_current_scene() { |
| 1431 | ERR_FAIL_COND_V_MSG(!Thread::is_main_thread(), ERR_INVALID_PARAMETER, "Reloading scene can only be done from the main thread." ); |
| 1432 | ERR_FAIL_NULL_V(current_scene, ERR_UNCONFIGURED); |
| 1433 | String fname = current_scene->get_scene_file_path(); |
| 1434 | return change_scene_to_file(fname); |
| 1435 | } |
| 1436 | |
| 1437 | void SceneTree::unload_current_scene() { |
| 1438 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Unloading the current scene can only be done from the main thread." ); |
| 1439 | if (current_scene) { |
| 1440 | memdelete(current_scene); |
| 1441 | current_scene = nullptr; |
| 1442 | } |
| 1443 | } |
| 1444 | |
| 1445 | void SceneTree::add_current_scene(Node *p_current) { |
| 1446 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Adding a current scene can only be done from the main thread." ); |
| 1447 | current_scene = p_current; |
| 1448 | root->add_child(p_current); |
| 1449 | } |
| 1450 | |
| 1451 | Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) { |
| 1452 | _THREAD_SAFE_METHOD_ |
| 1453 | Ref<SceneTreeTimer> stt; |
| 1454 | stt.instantiate(); |
| 1455 | stt->set_process_always(p_process_always); |
| 1456 | stt->set_time_left(p_delay_sec); |
| 1457 | stt->set_process_in_physics(p_process_in_physics); |
| 1458 | stt->set_ignore_time_scale(p_ignore_time_scale); |
| 1459 | timers.push_back(stt); |
| 1460 | return stt; |
| 1461 | } |
| 1462 | |
| 1463 | Ref<Tween> SceneTree::create_tween() { |
| 1464 | _THREAD_SAFE_METHOD_ |
| 1465 | Ref<Tween> tween = memnew(Tween(true)); |
| 1466 | tweens.push_back(tween); |
| 1467 | return tween; |
| 1468 | } |
| 1469 | |
| 1470 | TypedArray<Tween> SceneTree::get_processed_tweens() { |
| 1471 | _THREAD_SAFE_METHOD_ |
| 1472 | TypedArray<Tween> ret; |
| 1473 | ret.resize(tweens.size()); |
| 1474 | |
| 1475 | int i = 0; |
| 1476 | for (const Ref<Tween> &tween : tweens) { |
| 1477 | ret[i] = tween; |
| 1478 | i++; |
| 1479 | } |
| 1480 | |
| 1481 | return ret; |
| 1482 | } |
| 1483 | |
| 1484 | Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const { |
| 1485 | ERR_FAIL_COND_V_MSG(!Thread::is_main_thread(), Ref<MultiplayerAPI>(), "Multiplayer can only be manipulated from the main thread." ); |
| 1486 | Ref<MultiplayerAPI> out = multiplayer; |
| 1487 | for (const KeyValue<NodePath, Ref<MultiplayerAPI>> &E : custom_multiplayers) { |
| 1488 | const Vector<StringName> snames = E.key.get_names(); |
| 1489 | const Vector<StringName> tnames = p_for_path.get_names(); |
| 1490 | if (tnames.size() < snames.size()) { |
| 1491 | continue; |
| 1492 | } |
| 1493 | const StringName *sptr = snames.ptr(); |
| 1494 | const StringName *nptr = tnames.ptr(); |
| 1495 | bool valid = true; |
| 1496 | for (int i = 0; i < snames.size(); i++) { |
| 1497 | if (sptr[i] != nptr[i]) { |
| 1498 | valid = false; |
| 1499 | break; |
| 1500 | } |
| 1501 | } |
| 1502 | if (valid) { |
| 1503 | out = E.value; |
| 1504 | break; |
| 1505 | } |
| 1506 | } |
| 1507 | return out; |
| 1508 | } |
| 1509 | |
| 1510 | void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) { |
| 1511 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Multiplayer can only be manipulated from the main thread." ); |
| 1512 | if (p_root_path.is_empty()) { |
| 1513 | ERR_FAIL_COND(!p_multiplayer.is_valid()); |
| 1514 | if (multiplayer.is_valid()) { |
| 1515 | multiplayer->object_configuration_remove(nullptr, NodePath("/" + root->get_name())); |
| 1516 | } |
| 1517 | multiplayer = p_multiplayer; |
| 1518 | multiplayer->object_configuration_add(nullptr, NodePath("/" + root->get_name())); |
| 1519 | } else { |
| 1520 | if (custom_multiplayers.has(p_root_path)) { |
| 1521 | custom_multiplayers[p_root_path]->object_configuration_remove(nullptr, p_root_path); |
| 1522 | } |
| 1523 | if (p_multiplayer.is_valid()) { |
| 1524 | custom_multiplayers[p_root_path] = p_multiplayer; |
| 1525 | p_multiplayer->object_configuration_add(nullptr, p_root_path); |
| 1526 | } |
| 1527 | } |
| 1528 | } |
| 1529 | |
| 1530 | void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { |
| 1531 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Multiplayer can only be manipulated from the main thread." ); |
| 1532 | multiplayer_poll = p_enabled; |
| 1533 | } |
| 1534 | |
| 1535 | bool SceneTree::is_multiplayer_poll_enabled() const { |
| 1536 | return multiplayer_poll; |
| 1537 | } |
| 1538 | |
| 1539 | void SceneTree::_bind_methods() { |
| 1540 | ClassDB::bind_method(D_METHOD("get_root" ), &SceneTree::get_root); |
| 1541 | ClassDB::bind_method(D_METHOD("has_group" , "name" ), &SceneTree::has_group); |
| 1542 | |
| 1543 | ClassDB::bind_method(D_METHOD("is_auto_accept_quit" ), &SceneTree::is_auto_accept_quit); |
| 1544 | ClassDB::bind_method(D_METHOD("set_auto_accept_quit" , "enabled" ), &SceneTree::set_auto_accept_quit); |
| 1545 | ClassDB::bind_method(D_METHOD("is_quit_on_go_back" ), &SceneTree::is_quit_on_go_back); |
| 1546 | ClassDB::bind_method(D_METHOD("set_quit_on_go_back" , "enabled" ), &SceneTree::set_quit_on_go_back); |
| 1547 | |
| 1548 | ClassDB::bind_method(D_METHOD("set_debug_collisions_hint" , "enable" ), &SceneTree::set_debug_collisions_hint); |
| 1549 | ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint" ), &SceneTree::is_debugging_collisions_hint); |
| 1550 | ClassDB::bind_method(D_METHOD("set_debug_paths_hint" , "enable" ), &SceneTree::set_debug_paths_hint); |
| 1551 | ClassDB::bind_method(D_METHOD("is_debugging_paths_hint" ), &SceneTree::is_debugging_paths_hint); |
| 1552 | ClassDB::bind_method(D_METHOD("set_debug_navigation_hint" , "enable" ), &SceneTree::set_debug_navigation_hint); |
| 1553 | ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint" ), &SceneTree::is_debugging_navigation_hint); |
| 1554 | |
| 1555 | ClassDB::bind_method(D_METHOD("set_edited_scene_root" , "scene" ), &SceneTree::set_edited_scene_root); |
| 1556 | ClassDB::bind_method(D_METHOD("get_edited_scene_root" ), &SceneTree::get_edited_scene_root); |
| 1557 | |
| 1558 | ClassDB::bind_method(D_METHOD("set_pause" , "enable" ), &SceneTree::set_pause); |
| 1559 | ClassDB::bind_method(D_METHOD("is_paused" ), &SceneTree::is_paused); |
| 1560 | |
| 1561 | ClassDB::bind_method(D_METHOD("create_timer" , "time_sec" , "process_always" , "process_in_physics" , "ignore_time_scale" ), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false)); |
| 1562 | ClassDB::bind_method(D_METHOD("create_tween" ), &SceneTree::create_tween); |
| 1563 | ClassDB::bind_method(D_METHOD("get_processed_tweens" ), &SceneTree::get_processed_tweens); |
| 1564 | |
| 1565 | ClassDB::bind_method(D_METHOD("get_node_count" ), &SceneTree::get_node_count); |
| 1566 | ClassDB::bind_method(D_METHOD("get_frame" ), &SceneTree::get_frame); |
| 1567 | ClassDB::bind_method(D_METHOD("quit" , "exit_code" ), &SceneTree::quit, DEFVAL(EXIT_SUCCESS)); |
| 1568 | |
| 1569 | ClassDB::bind_method(D_METHOD("queue_delete" , "obj" ), &SceneTree::queue_delete); |
| 1570 | |
| 1571 | MethodInfo mi; |
| 1572 | mi.name = "call_group_flags" ; |
| 1573 | mi.arguments.push_back(PropertyInfo(Variant::INT, "flags" )); |
| 1574 | mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group" )); |
| 1575 | mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method" )); |
| 1576 | |
| 1577 | ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags" , &SceneTree::_call_group_flags, mi); |
| 1578 | |
| 1579 | ClassDB::bind_method(D_METHOD("notify_group_flags" , "call_flags" , "group" , "notification" ), &SceneTree::notify_group_flags); |
| 1580 | ClassDB::bind_method(D_METHOD("set_group_flags" , "call_flags" , "group" , "property" , "value" ), &SceneTree::set_group_flags); |
| 1581 | |
| 1582 | MethodInfo mi2; |
| 1583 | mi2.name = "call_group" ; |
| 1584 | mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group" )); |
| 1585 | mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method" )); |
| 1586 | |
| 1587 | ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group" , &SceneTree::_call_group, mi2); |
| 1588 | |
| 1589 | ClassDB::bind_method(D_METHOD("notify_group" , "group" , "notification" ), &SceneTree::notify_group); |
| 1590 | ClassDB::bind_method(D_METHOD("set_group" , "group" , "property" , "value" ), &SceneTree::set_group); |
| 1591 | |
| 1592 | ClassDB::bind_method(D_METHOD("get_nodes_in_group" , "group" ), &SceneTree::_get_nodes_in_group); |
| 1593 | ClassDB::bind_method(D_METHOD("get_first_node_in_group" , "group" ), &SceneTree::get_first_node_in_group); |
| 1594 | |
| 1595 | ClassDB::bind_method(D_METHOD("set_current_scene" , "child_node" ), &SceneTree::set_current_scene); |
| 1596 | ClassDB::bind_method(D_METHOD("get_current_scene" ), &SceneTree::get_current_scene); |
| 1597 | |
| 1598 | ClassDB::bind_method(D_METHOD("change_scene_to_file" , "path" ), &SceneTree::change_scene_to_file); |
| 1599 | ClassDB::bind_method(D_METHOD("change_scene_to_packed" , "packed_scene" ), &SceneTree::change_scene_to_packed); |
| 1600 | |
| 1601 | ClassDB::bind_method(D_METHOD("reload_current_scene" ), &SceneTree::reload_current_scene); |
| 1602 | ClassDB::bind_method(D_METHOD("unload_current_scene" ), &SceneTree::unload_current_scene); |
| 1603 | |
| 1604 | ClassDB::bind_method(D_METHOD("set_multiplayer" , "multiplayer" , "root_path" ), &SceneTree::set_multiplayer, DEFVAL(NodePath())); |
| 1605 | ClassDB::bind_method(D_METHOD("get_multiplayer" , "for_path" ), &SceneTree::get_multiplayer, DEFVAL(NodePath())); |
| 1606 | ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled" , "enabled" ), &SceneTree::set_multiplayer_poll_enabled); |
| 1607 | ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled" ), &SceneTree::is_multiplayer_poll_enabled); |
| 1608 | |
| 1609 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit" ), "set_auto_accept_quit" , "is_auto_accept_quit" ); |
| 1610 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back" ), "set_quit_on_go_back" , "is_quit_on_go_back" ); |
| 1611 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint" ), "set_debug_collisions_hint" , "is_debugging_collisions_hint" ); |
| 1612 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_paths_hint" ), "set_debug_paths_hint" , "is_debugging_paths_hint" ); |
| 1613 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint" ), "set_debug_navigation_hint" , "is_debugging_navigation_hint" ); |
| 1614 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused" ), "set_pause" , "is_paused" ); |
| 1615 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root" , PROPERTY_HINT_RESOURCE_TYPE, "Node" , PROPERTY_USAGE_NONE), "set_edited_scene_root" , "get_edited_scene_root" ); |
| 1616 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene" , PROPERTY_HINT_RESOURCE_TYPE, "Node" , PROPERTY_USAGE_NONE), "set_current_scene" , "get_current_scene" ); |
| 1617 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root" , PROPERTY_HINT_RESOURCE_TYPE, "Node" , PROPERTY_USAGE_NONE), "" , "get_root" ); |
| 1618 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll" ), "set_multiplayer_poll_enabled" , "is_multiplayer_poll_enabled" ); |
| 1619 | |
| 1620 | ADD_SIGNAL(MethodInfo("tree_changed" )); |
| 1621 | ADD_SIGNAL(MethodInfo("tree_process_mode_changed" )); //editor only signal, but due to API hash it can't be removed in run-time |
| 1622 | ADD_SIGNAL(MethodInfo("node_added" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
| 1623 | ADD_SIGNAL(MethodInfo("node_removed" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
| 1624 | ADD_SIGNAL(MethodInfo("node_renamed" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
| 1625 | ADD_SIGNAL(MethodInfo("node_configuration_warning_changed" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
| 1626 | |
| 1627 | ADD_SIGNAL(MethodInfo("process_frame" )); |
| 1628 | ADD_SIGNAL(MethodInfo("physics_frame" )); |
| 1629 | |
| 1630 | BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT); |
| 1631 | BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); |
| 1632 | BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED); |
| 1633 | BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE); |
| 1634 | } |
| 1635 | |
| 1636 | SceneTree *SceneTree::singleton = nullptr; |
| 1637 | |
| 1638 | SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; |
| 1639 | int SceneTree::idle_callback_count = 0; |
| 1640 | |
| 1641 | void SceneTree::_call_idle_callbacks() { |
| 1642 | for (int i = 0; i < idle_callback_count; i++) { |
| 1643 | idle_callbacks[i](); |
| 1644 | } |
| 1645 | } |
| 1646 | |
| 1647 | void SceneTree::add_idle_callback(IdleCallback p_callback) { |
| 1648 | ERR_FAIL_COND(idle_callback_count >= MAX_IDLE_CALLBACKS); |
| 1649 | idle_callbacks[idle_callback_count++] = p_callback; |
| 1650 | } |
| 1651 | |
| 1652 | void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
| 1653 | if (p_function == "change_scene_to_file" ) { |
| 1654 | Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
| 1655 | List<String> directories; |
| 1656 | directories.push_back(dir_access->get_current_dir()); |
| 1657 | |
| 1658 | while (!directories.is_empty()) { |
| 1659 | dir_access->change_dir(directories.back()->get()); |
| 1660 | directories.pop_back(); |
| 1661 | |
| 1662 | dir_access->list_dir_begin(); |
| 1663 | String filename = dir_access->get_next(); |
| 1664 | |
| 1665 | while (!filename.is_empty()) { |
| 1666 | if (filename == "." || filename == ".." ) { |
| 1667 | filename = dir_access->get_next(); |
| 1668 | continue; |
| 1669 | } |
| 1670 | |
| 1671 | if (dir_access->dir_exists(filename)) { |
| 1672 | directories.push_back(dir_access->get_current_dir().path_join(filename)); |
| 1673 | } else if (filename.ends_with(".tscn" ) || filename.ends_with(".scn" )) { |
| 1674 | r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\"" ); |
| 1675 | } |
| 1676 | |
| 1677 | filename = dir_access->get_next(); |
| 1678 | } |
| 1679 | } |
| 1680 | } |
| 1681 | } |
| 1682 | |
| 1683 | void SceneTree::set_disable_node_threading(bool p_disable) { |
| 1684 | node_threading_disabled = p_disable; |
| 1685 | } |
| 1686 | |
| 1687 | SceneTree::SceneTree() { |
| 1688 | if (singleton == nullptr) { |
| 1689 | singleton = this; |
| 1690 | } |
| 1691 | debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color" , Color(0.0, 0.6, 0.7, 0.42)); |
| 1692 | debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color" , Color(1.0, 0.2, 0.1, 0.8)); |
| 1693 | debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color" , Color(0.1, 1.0, 0.7, 0.4)); |
| 1694 | debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width" , 2.0); |
| 1695 | collision_debug_contacts = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed" , PROPERTY_HINT_RANGE, "0,20000,1" ), 10000); |
| 1696 | |
| 1697 | GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines" , true); |
| 1698 | |
| 1699 | process_group_call_queue_allocator = memnew(CallQueue::Allocator(64)); |
| 1700 | Math::randomize(); |
| 1701 | |
| 1702 | // Create with mainloop. |
| 1703 | |
| 1704 | root = memnew(Window); |
| 1705 | root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242. |
| 1706 | root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); |
| 1707 | root->set_name("root" ); |
| 1708 | root->set_title(GLOBAL_GET("application/config/name" )); |
| 1709 | |
| 1710 | if (Engine::get_singleton()->is_editor_hint()) { |
| 1711 | root->set_wrap_controls(true); |
| 1712 | } |
| 1713 | |
| 1714 | #ifndef _3D_DISABLED |
| 1715 | if (!root->get_world_3d().is_valid()) { |
| 1716 | root->set_world_3d(Ref<World3D>(memnew(World3D))); |
| 1717 | } |
| 1718 | root->set_as_audio_listener_3d(true); |
| 1719 | #endif // _3D_DISABLED |
| 1720 | |
| 1721 | // Initialize network state. |
| 1722 | set_multiplayer(MultiplayerAPI::create_default_interface()); |
| 1723 | |
| 1724 | root->set_as_audio_listener_2d(true); |
| 1725 | current_scene = nullptr; |
| 1726 | |
| 1727 | const int msaa_mode_2d = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d" , PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)" )), 0); |
| 1728 | root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d)); |
| 1729 | |
| 1730 | const int msaa_mode_3d = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d" , PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)" )), 0); |
| 1731 | root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d)); |
| 1732 | |
| 1733 | const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background" , false); |
| 1734 | root->set_transparent_background(transparent_background); |
| 1735 | |
| 1736 | const bool use_hdr_2d = GLOBAL_DEF_RST_BASIC("rendering/viewport/hdr_2d" , false); |
| 1737 | root->set_use_hdr_2d(use_hdr_2d); |
| 1738 | |
| 1739 | const int ssaa_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa" , PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)" ), 0); |
| 1740 | root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); |
| 1741 | |
| 1742 | const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa" , false); |
| 1743 | root->set_use_taa(use_taa); |
| 1744 | |
| 1745 | const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding" , false); |
| 1746 | root->set_use_debanding(use_debanding); |
| 1747 | |
| 1748 | const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling" , false); |
| 1749 | root->set_use_occlusion_culling(use_occlusion_culling); |
| 1750 | |
| 1751 | float mesh_lod_threshold = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels" , PROPERTY_HINT_RANGE, "0,1024,0.1" ), 1.0); |
| 1752 | root->set_mesh_lod_threshold(mesh_lod_threshold); |
| 1753 | |
| 1754 | bool snap_2d_transforms = GLOBAL_DEF("rendering/2d/snap/snap_2d_transforms_to_pixel" , false); |
| 1755 | root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); |
| 1756 | |
| 1757 | bool snap_2d_vertices = GLOBAL_DEF("rendering/2d/snap/snap_2d_vertices_to_pixel" , false); |
| 1758 | root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); |
| 1759 | |
| 1760 | // We setup VRS for the main viewport here, in the editor this will have little effect. |
| 1761 | const int vrs_mode = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/vrs/mode" , PROPERTY_HINT_ENUM, String::utf8("Disabled,Texture,XR" )), 0); |
| 1762 | root->set_vrs_mode(Viewport::VRSMode(vrs_mode)); |
| 1763 | const String vrs_texture_path = String(GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/vrs/texture" , PROPERTY_HINT_FILE, "*.bmp,*.png,*.tga,*.webp" ), String())).strip_edges(); |
| 1764 | if (vrs_mode == 1 && !vrs_texture_path.is_empty()) { |
| 1765 | Ref<Image> vrs_image; |
| 1766 | vrs_image.instantiate(); |
| 1767 | Error load_err = ImageLoader::load_image(vrs_texture_path, vrs_image); |
| 1768 | if (load_err) { |
| 1769 | ERR_PRINT("Non-existing or invalid VRS texture at '" + vrs_texture_path + "'." ); |
| 1770 | } else { |
| 1771 | Ref<ImageTexture> vrs_texture; |
| 1772 | vrs_texture.instantiate(); |
| 1773 | vrs_texture->create_from_image(vrs_image); |
| 1774 | root->set_vrs_texture(vrs_texture); |
| 1775 | } |
| 1776 | } |
| 1777 | |
| 1778 | int shadowmap_size = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size" , PROPERTY_HINT_RANGE, "256,16384" ), 4096); |
| 1779 | GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile" , 2048); |
| 1780 | bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits" , true); |
| 1781 | int atlas_q0 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 2); |
| 1782 | int atlas_q1 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 2); |
| 1783 | int atlas_q2 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 3); |
| 1784 | int atlas_q3 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv" , PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows" ), 4); |
| 1785 | |
| 1786 | root->set_positional_shadow_atlas_size(shadowmap_size); |
| 1787 | root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits); |
| 1788 | root->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0)); |
| 1789 | root->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1)); |
| 1790 | root->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2)); |
| 1791 | root->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3)); |
| 1792 | |
| 1793 | Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize" , PROPERTY_HINT_ENUM, "100%,120%,150%,200%" ), 1))); |
| 1794 | root->set_sdf_oversize(sdf_oversize); |
| 1795 | Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/sdf/scale" , PROPERTY_HINT_ENUM, "100%,50%,25%" ), 1))); |
| 1796 | root->set_sdf_scale(sdf_scale); |
| 1797 | |
| 1798 | #ifndef _3D_DISABLED |
| 1799 | { // Load default fallback environment. |
| 1800 | // Get possible extensions. |
| 1801 | List<String> exts; |
| 1802 | ResourceLoader::get_recognized_extensions_for_type("Environment" , &exts); |
| 1803 | String ext_hint; |
| 1804 | for (const String &E : exts) { |
| 1805 | if (!ext_hint.is_empty()) { |
| 1806 | ext_hint += "," ; |
| 1807 | } |
| 1808 | ext_hint += "*." + E; |
| 1809 | } |
| 1810 | // Get path. |
| 1811 | String env_path = GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/environment/defaults/default_environment" , PROPERTY_HINT_FILE, ext_hint), "" ); |
| 1812 | // Setup property. |
| 1813 | env_path = env_path.strip_edges(); |
| 1814 | if (!env_path.is_empty()) { |
| 1815 | Ref<Environment> env = ResourceLoader::load(env_path); |
| 1816 | if (env.is_valid()) { |
| 1817 | root->get_world_3d()->set_fallback_environment(env); |
| 1818 | } else { |
| 1819 | if (Engine::get_singleton()->is_editor_hint()) { |
| 1820 | // File was erased, clear the field. |
| 1821 | ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment" , "" ); |
| 1822 | } else { |
| 1823 | // File was erased, notify user. |
| 1824 | ERR_PRINT(RTR("Default Environment as specified in the project setting \"rendering/environment/defaults/default_environment\" could not be loaded." )); |
| 1825 | } |
| 1826 | } |
| 1827 | } |
| 1828 | } |
| 1829 | #endif // _3D_DISABLED |
| 1830 | |
| 1831 | root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking" , true)); |
| 1832 | |
| 1833 | root->connect("close_requested" , callable_mp(this, &SceneTree::_main_window_close)); |
| 1834 | root->connect("go_back_requested" , callable_mp(this, &SceneTree::_main_window_go_back)); |
| 1835 | root->connect("focus_entered" , callable_mp(this, &SceneTree::_main_window_focus_in)); |
| 1836 | |
| 1837 | #ifdef TOOLS_ENABLED |
| 1838 | edited_scene_root = nullptr; |
| 1839 | #endif |
| 1840 | |
| 1841 | process_groups.push_back(&default_process_group); |
| 1842 | } |
| 1843 | |
| 1844 | SceneTree::~SceneTree() { |
| 1845 | if (prev_scene) { |
| 1846 | memdelete(prev_scene); |
| 1847 | prev_scene = nullptr; |
| 1848 | } |
| 1849 | if (pending_new_scene) { |
| 1850 | memdelete(pending_new_scene); |
| 1851 | pending_new_scene = nullptr; |
| 1852 | } |
| 1853 | if (root) { |
| 1854 | root->_set_tree(nullptr); |
| 1855 | root->_propagate_after_exit_tree(); |
| 1856 | memdelete(root); |
| 1857 | } |
| 1858 | |
| 1859 | // Process groups are not deleted immediately, they may remain around. Delete them now. |
| 1860 | for (uint32_t i = 0; i < process_groups.size(); i++) { |
| 1861 | if (process_groups[i] != &default_process_group) { |
| 1862 | memdelete(process_groups[i]); |
| 1863 | } |
| 1864 | } |
| 1865 | |
| 1866 | memdelete(process_group_call_queue_allocator); |
| 1867 | |
| 1868 | if (singleton == this) { |
| 1869 | singleton = nullptr; |
| 1870 | } |
| 1871 | } |
| 1872 | |