1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22
23/*
24 DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py.
25 NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW.
26 Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add
27 new items to the end of the file, though.
28 Also, this file gets included multiple times, don't add #pragma once, etc.
29*/
30
31// direct jump magic can use these, the rest needs special code.
32#ifndef SDL_DYNAPI_PROC_NO_VARARGS
33SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
34SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),)
35SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
36SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
37SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
38SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
39SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),)
40SDL_DYNAPI_PROC(void,SDL_LogTrace,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
41SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
42SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),)
43SDL_DYNAPI_PROC(bool,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return)
44SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return)
45SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return)
46SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return)
47SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return)
48#endif
49
50// New API symbols are added at the end
51SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
52SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
53SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return)
54SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
55SDL_DYNAPI_PROC(bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
56SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
57SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
58SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, bool b),(a,b),return)
59SDL_DYNAPI_PROC(bool,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
60SDL_DYNAPI_PROC(bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surface *b),(a,b),return)
61SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
62SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
63SDL_DYNAPI_PROC(bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
64SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
65SDL_DYNAPI_PROC(bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
66SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureReadWriteBinding *b, Uint32 c, const SDL_GPUStorageBufferReadWriteBinding *d, Uint32 e),(a,b,c,d,e),return)
67SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return)
68SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, const SDL_GPUColorTargetInfo *b, Uint32 c, const SDL_GPUDepthStencilTargetInfo *d),(a,b,c,d),return)
69SDL_DYNAPI_PROC(bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return)
70SDL_DYNAPI_PROC(bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream * const *b, int c),(a,b,c),return)
71SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),)
72SDL_DYNAPI_PROC(void,SDL_BindGPUComputeSamplers,(SDL_GPUComputePass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
73SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
74SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
75SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
76SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
77SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
78SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),)
79SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, const SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),)
80SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),)
81SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),)
82SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),)
83SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),)
84SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, const SDL_GPUBlitInfo *b),(a,b),)
85SDL_DYNAPI_PROC(bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
86SDL_DYNAPI_PROC(bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return)
87SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
88SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
89SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return)
90SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
91SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
92SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),)
93SDL_DYNAPI_PROC(bool,SDL_CaptureMouse,(bool a),(a),return)
94SDL_DYNAPI_PROC(bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
95SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
96SDL_DYNAPI_PROC(bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
97SDL_DYNAPI_PROC(bool,SDL_ClearClipboardData,(void),(),return)
98SDL_DYNAPI_PROC(bool,SDL_ClearComposition,(SDL_Window *a),(a),return)
99SDL_DYNAPI_PROC(bool,SDL_ClearError,(void),(),return)
100SDL_DYNAPI_PROC(bool,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
101SDL_DYNAPI_PROC(bool,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return)
102SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
103SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),)
104SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
105SDL_DYNAPI_PROC(void,SDL_CloseHaptic,(SDL_Haptic *a),(a),)
106SDL_DYNAPI_PROC(bool,SDL_CloseIO,(SDL_IOStream *a),(a),return)
107SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
108SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
109SDL_DYNAPI_PROC(bool,SDL_CloseStorage,(SDL_Storage *a),(a),return)
110SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
111SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return)
112SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicU32,(SDL_AtomicU32 *a, Uint32 b, Uint32 c),(a,b,c),return)
113SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
114SDL_DYNAPI_PROC(bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
115SDL_DYNAPI_PROC(bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
116SDL_DYNAPI_PROC(bool,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return)
117SDL_DYNAPI_PROC(bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
118SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return)
119SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return)
120SDL_DYNAPI_PROC(bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return)
121SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferLocation *b, const SDL_GPUBufferLocation *c, Uint32 d, bool e),(a,b,c,d,e),)
122SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureLocation *b, const SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, bool g),(a,b,c,d,e,f,g),)
123SDL_DYNAPI_PROC(bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return)
124SDL_DYNAPI_PROC(bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
125SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return)
126SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return)
127SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return)
128SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return)
129SDL_DYNAPI_PROC(bool,SDL_CreateDirectory,(const char *a),(a),return)
130SDL_DYNAPI_PROC(SDL_Environment*,SDL_CreateEnvironment,(bool a),(a),return)
131SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return)
132SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return)
133SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, bool b, const char *c),(a,b,c),return)
134SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return)
135SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, const SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return)
136SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SDL_GPUSamplerCreateInfo *b),(a,b),return)
137SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
138SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
139SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
140SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
141SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
142SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
143SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
144SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcess,(const char * const *a, bool b),(a,b),return)
145SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcessWithProperties,(SDL_PropertiesID a),(a),return)
146SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return)
147SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
148SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b),(a,b),return)
149SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return)
150SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
151SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return)
152SDL_DYNAPI_PROC(bool,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return)
153SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return)
154SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return)
155SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreateSurfacePalette,(SDL_Surface *a),(a),return)
156SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
157SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, SDL_TextureAccess c, int d, int e),(a,b,c,d,e),return)
158SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
159SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
160SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return)
161SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithPropertiesRuntime,(SDL_PropertiesID a, SDL_FunctionPointer b, SDL_FunctionPointer c),(a,b,c),return)
162SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_WindowFlags d),(a,b,c,d),return)
163SDL_DYNAPI_PROC(bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return)
164SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
165SDL_DYNAPI_PROC(bool,SDL_CursorVisible,(void),(),return)
166SDL_DYNAPI_PROC(bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return)
167SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),)
168SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
169SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
170SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
171SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
172SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
173SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
174SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
175SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
176SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
177SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),)
178SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),)
179SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
180SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
181SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),)
182SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
183SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
184SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
185SDL_DYNAPI_PROC(bool,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
186SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
187SDL_DYNAPI_PROC(bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
188SDL_DYNAPI_PROC(bool,SDL_DisableScreenSaver,(void),(),return)
189SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),)
190SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),)
191SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferRegion *b, const SDL_GPUTransferBufferLocation *c),(a,b,c),)
192SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureRegion *b, const SDL_GPUTextureTransferInfo *c),(a,b,c),)
193SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),)
194SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),)
195SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),)
196SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),)
197SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
198SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return)
199SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return)
200SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return)
201SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return)
202SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c, void *d),(a,b,c,d),)
203SDL_DYNAPI_PROC(bool,SDL_EnableScreenSaver,(void),(),return)
204SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),)
205SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),)
206SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),)
207SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return)
208SDL_DYNAPI_PROC(bool,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return)
209SDL_DYNAPI_PROC(bool,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return)
210SDL_DYNAPI_PROC(bool,SDL_EnumerateStorageDirectory,(SDL_Storage *a, const char *b, SDL_EnumerateDirectoryCallback c, void *d),(a,b,c,d),return)
211SDL_DYNAPI_PROC(bool,SDL_EventEnabled,(Uint32 a),(a),return)
212SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return)
213SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return)
214SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),)
215SDL_DYNAPI_PROC(bool,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
216SDL_DYNAPI_PROC(bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return)
217SDL_DYNAPI_PROC(bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
218SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
219SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
220SDL_DYNAPI_PROC(bool,SDL_FlushIO,(SDL_IOStream *a),(a),return)
221SDL_DYNAPI_PROC(bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
222SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),)
223SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
224SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
225SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
226SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
227SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
228SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return)
229SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
230SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
231SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return)
232SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return)
233SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return)
234SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
235SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
236SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return)
237SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return)
238SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
239SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
240SDL_DYNAPI_PROC(bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return)
241SDL_DYNAPI_PROC(bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
242SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
243SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
244SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
245SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
246SDL_DYNAPI_PROC(bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
247SDL_DYNAPI_PROC(bool,SDL_GamepadEventsEnabled,(void),(),return)
248SDL_DYNAPI_PROC(bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
249SDL_DYNAPI_PROC(bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
250SDL_DYNAPI_PROC(bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
251SDL_DYNAPI_PROC(bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
252SDL_DYNAPI_PROC(void,SDL_GenerateMipmapsForGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),)
253SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return)
254SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return)
255SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return)
256SDL_DYNAPI_PROC(Uint32,SDL_GetAndroidExternalStorageState,(void),(),return)
257SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return)
258SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return)
259SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
260SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return)
261SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
262SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
263SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return)
264SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return)
265SDL_DYNAPI_PROC(Uint32,SDL_GetAtomicU32,(SDL_AtomicU32 *a),(a),return)
266SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
267SDL_DYNAPI_PROC(bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
268SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return)
269SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return)
270SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
271SDL_DYNAPI_PROC(const char*,SDL_GetAudioFormatName,(SDL_AudioFormat a),(a),return)
272SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return)
273SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return)
274SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
275SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
276SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return)
277SDL_DYNAPI_PROC(bool,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return)
278SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return)
279SDL_DYNAPI_PROC(float,SDL_GetAudioStreamGain,(SDL_AudioStream *a),(a),return)
280SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
281SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return)
282SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return)
283SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return)
284SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return)
285SDL_DYNAPI_PROC(bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return)
286SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
287SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
288SDL_DYNAPI_PROC(bool,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
289SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return)
290SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
291SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
292SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
293SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
294SDL_DYNAPI_PROC(SDL_CameraSpec**,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
295SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
296SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
297SDL_DYNAPI_PROC(char **,SDL_GetClipboardMimeTypes,(size_t *a),(a),return)
298SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
299SDL_DYNAPI_PROC(bool,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, bool e, SDL_DisplayMode *f),(a,b,c,d,e,f),return)
300SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
301SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
302SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
303SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
304SDL_DYNAPI_PROC(bool,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
305SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
306SDL_DYNAPI_PROC(bool,SDL_GetCurrentTime,(SDL_Time *a),(a),return)
307SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
308SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return)
309SDL_DYNAPI_PROC(bool,SDL_GetDXGIOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
310SDL_DYNAPI_PROC(bool,SDL_GetDateTimeLocalePreferences,(SDL_DateFormat *a, SDL_TimeFormat *b),(a,b),return)
311SDL_DYNAPI_PROC(int,SDL_GetDayOfWeek,(int a, int b, int c),(a,b,c),return)
312SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return)
313SDL_DYNAPI_PROC(int,SDL_GetDaysInMonth,(int a, int b),(a,b),return)
314SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
315SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
316SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
317SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return)
318SDL_DYNAPI_PROC(bool,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
319SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
320SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
321SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
322SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return)
323SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
324SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
325SDL_DYNAPI_PROC(bool,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
326SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
327SDL_DYNAPI_PROC(SDL_Environment*,SDL_GetEnvironment,(void),(),return)
328SDL_DYNAPI_PROC(const char*,SDL_GetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
329SDL_DYNAPI_PROC(char**,SDL_GetEnvironmentVariables,(SDL_Environment *a),(a),return)
330SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
331SDL_DYNAPI_PROC(bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
332SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
333SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
334SDL_DYNAPI_PROC(bool,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return)
335SDL_DYNAPI_PROC(bool,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return)
336SDL_DYNAPI_PROC(const char*,SDL_GetGPUDeviceDriver,(SDL_GPUDevice *a),(a),return)
337SDL_DYNAPI_PROC(const char*,SDL_GetGPUDriver,(int a),(a),return)
338SDL_DYNAPI_PROC(SDL_GPUShaderFormat,SDL_GetGPUShaderFormats,(SDL_GPUDevice *a),(a),return)
339SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
340SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
341SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
342SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
343SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
344SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
345SDL_DYNAPI_PROC(bool,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
346SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
347SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
348SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
349SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return)
350SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
351SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
352SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
353SDL_DYNAPI_PROC(SDL_GUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
354SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
355SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
356SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
357SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return)
358SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
359SDL_DYNAPI_PROC(char **,SDL_GetGamepadMappings,(int *a),(a),return)
360SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
361SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
362SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
363SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return)
364SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
365SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return)
366SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return)
367SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
368SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return)
369SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return)
370SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return)
371SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return)
372SDL_DYNAPI_PROC(bool,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
373SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
374SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return)
375SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
376SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return)
377SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return)
378SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
379SDL_DYNAPI_PROC(bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, bool *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
380SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
381SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return)
382SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
383SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return)
384SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return)
385SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
386SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
387SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
388SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
389SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
390SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
391SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
392SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
393SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
394SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return)
395SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
396SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return)
397SDL_DYNAPI_PROC(bool,SDL_GetHintBoolean,(const char *a, bool b),(a,b),return)
398SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return)
399SDL_DYNAPI_PROC(Sint64,SDL_GetIOSize,(SDL_IOStream *a),(a),return)
400SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return)
401SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return)
402SDL_DYNAPI_PROC(bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)
403SDL_DYNAPI_PROC(bool,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return)
404SDL_DYNAPI_PROC(bool,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
405SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
406SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
407SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
408SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
409SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
410SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return)
411SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_GUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),)
412SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return)
413SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return)
414SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return)
415SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return)
416SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return)
417SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return)
418SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return)
419SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return)
420SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return)
421SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return)
422SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return)
423SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return)
424SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return)
425SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
426SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return)
427SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return)
428SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return)
429SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
430SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
431SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
432SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
433SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, bool c),(a,b,c),return)
434SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
435SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
436SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
437SDL_DYNAPI_PROC(const bool*,SDL_GetKeyboardState,(int *a),(a),return)
438SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
439SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
440SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
441SDL_DYNAPI_PROC(bool,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
442SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
443SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
444SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
445SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
446SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
447SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
448SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
449SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return)
450SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
451SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
452SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
453SDL_DYNAPI_PROC(int,SDL_GetNumCameraDrivers,(void),(),return)
454SDL_DYNAPI_PROC(int,SDL_GetNumGPUDrivers,(void),(),return)
455SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
456SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
457SDL_DYNAPI_PROC(int,SDL_GetNumHapticAxes,(SDL_Haptic *a),(a),return)
458SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return)
459SDL_DYNAPI_PROC(int,SDL_GetNumJoystickBalls,(SDL_Joystick *a),(a),return)
460SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return)
461SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return)
462SDL_DYNAPI_PROC(int,SDL_GetNumLogicalCPUCores,(void),(),return)
463SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return)
464SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
465SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
466SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
467SDL_DYNAPI_PROC(bool,SDL_GetPathInfo,(const char *a, SDL_PathInfo *b),(a,b),return)
468SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
469SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
470SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_PixelFormat a),(a),return)
471SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
472SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return)
473SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
474SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
475SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
476SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
477SDL_DYNAPI_PROC(SDL_Locale**,SDL_GetPreferredLocales,(int *a),(a),return)
478SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
479SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
480SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessInput,(SDL_Process *a),(a),return)
481SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessOutput,(SDL_Process *a),(a),return)
482SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetProcessProperties,(SDL_Process *a),(a),return)
483SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
484SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
485SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
486SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
487SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return)
488SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
489SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
490SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return)
491SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
492SDL_DYNAPI_PROC(bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
493SDL_DYNAPI_PROC(bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
494SDL_DYNAPI_PROC(bool,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
495SDL_DYNAPI_PROC(bool,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
496SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
497SDL_DYNAPI_PROC(bool,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
498SDL_DYNAPI_PROC(bool,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return)
499SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return)
500SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return)
501SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColorFloat,(SDL_Renderer *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
502SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)
503SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d),(a,b,c,d),return)
504SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentationRect,(SDL_Renderer *a, SDL_FRect *b),(a,b),return)
505SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return)
506SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return)
507SDL_DYNAPI_PROC(bool,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
508SDL_DYNAPI_PROC(bool,SDL_GetRenderSafeArea,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
509SDL_DYNAPI_PROC(bool,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
510SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return)
511SDL_DYNAPI_PROC(bool,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
512SDL_DYNAPI_PROC(bool,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
513SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
514SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return)
515SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)
516SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return)
517SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
518SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
519SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
520SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return)
521SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
522SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
523SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
524SDL_DYNAPI_PROC(bool,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
525SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
526SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
527SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
528SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return)
529SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
530SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return)
531SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
532SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
533SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return)
534SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return)
535SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
536SDL_DYNAPI_PROC(bool,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return)
537SDL_DYNAPI_PROC(bool,SDL_GetStoragePathInfo,(SDL_Storage *a, const char *b, SDL_PathInfo *c),(a,b,c),return)
538SDL_DYNAPI_PROC(Uint64,SDL_GetStorageSpaceRemaining,(SDL_Storage *a),(a),return)
539SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
540SDL_DYNAPI_PROC(bool,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return)
541SDL_DYNAPI_PROC(bool,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return)
542SDL_DYNAPI_PROC(bool,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return)
543SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return)
544SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
545SDL_DYNAPI_PROC(SDL_Colorspace,SDL_GetSurfaceColorspace,(SDL_Surface *a),(a),return)
546SDL_DYNAPI_PROC(SDL_Surface**,SDL_GetSurfaceImages,(SDL_Surface *a, int *b),(a,b),return)
547SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetSurfacePalette,(SDL_Surface *a),(a),return)
548SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return)
549SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return)
550SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
551SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID *a),(a),return)
552SDL_DYNAPI_PROC(bool,SDL_GetTextInputArea,(SDL_Window *a, SDL_Rect *b, int *c),(a,b,c),return)
553SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return)
554SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaModFloat,(SDL_Texture *a, float *b),(a,b),return)
555SDL_DYNAPI_PROC(bool,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
556SDL_DYNAPI_PROC(bool,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
557SDL_DYNAPI_PROC(bool,SDL_GetTextureColorModFloat,(SDL_Texture *a, float *b, float *c, float *d),(a,b,c,d),return)
558SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return)
559SDL_DYNAPI_PROC(bool,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
560SDL_DYNAPI_PROC(bool,SDL_GetTextureSize,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
561SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
562SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return)
563SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
564SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
565SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return)
566SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
567SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return)
568SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return)
569SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
570SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return)
571SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
572SDL_DYNAPI_PROC(bool,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return)
573SDL_DYNAPI_PROC(bool,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
574SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
575SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
576SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromEvent,(const SDL_Event *a),(a),return)
577SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return)
578SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
579SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
580SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return)
581SDL_DYNAPI_PROC(bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
582SDL_DYNAPI_PROC(bool,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
583SDL_DYNAPI_PROC(bool,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
584SDL_DYNAPI_PROC(bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
585SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
586SDL_DYNAPI_PROC(float,SDL_GetWindowOpacity,(SDL_Window *a),(a),return)
587SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
588SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
589SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
590SDL_DYNAPI_PROC(bool,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
591SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
592SDL_DYNAPI_PROC(bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return)
593SDL_DYNAPI_PROC(bool,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return)
594SDL_DYNAPI_PROC(bool,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
595SDL_DYNAPI_PROC(bool,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
596SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
597SDL_DYNAPI_PROC(bool,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return)
598SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
599SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return)
600SDL_DYNAPI_PROC(char **,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return)
601SDL_DYNAPI_PROC(char **,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return)
602SDL_DYNAPI_PROC(bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
603SDL_DYNAPI_PROC(bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
604SDL_DYNAPI_PROC(bool,SDL_HasARMSIMD,(void),(),return)
605SDL_DYNAPI_PROC(bool,SDL_HasAVX,(void),(),return)
606SDL_DYNAPI_PROC(bool,SDL_HasAVX2,(void),(),return)
607SDL_DYNAPI_PROC(bool,SDL_HasAVX512F,(void),(),return)
608SDL_DYNAPI_PROC(bool,SDL_HasAltiVec,(void),(),return)
609SDL_DYNAPI_PROC(bool,SDL_HasClipboardData,(const char *a),(a),return)
610SDL_DYNAPI_PROC(bool,SDL_HasClipboardText,(void),(),return)
611SDL_DYNAPI_PROC(bool,SDL_HasEvent,(Uint32 a),(a),return)
612SDL_DYNAPI_PROC(bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return)
613SDL_DYNAPI_PROC(bool,SDL_HasGamepad,(void),(),return)
614SDL_DYNAPI_PROC(bool,SDL_HasJoystick,(void),(),return)
615SDL_DYNAPI_PROC(bool,SDL_HasKeyboard,(void),(),return)
616SDL_DYNAPI_PROC(bool,SDL_HasLASX,(void),(),return)
617SDL_DYNAPI_PROC(bool,SDL_HasLSX,(void),(),return)
618SDL_DYNAPI_PROC(bool,SDL_HasMMX,(void),(),return)
619SDL_DYNAPI_PROC(bool,SDL_HasMouse,(void),(),return)
620SDL_DYNAPI_PROC(bool,SDL_HasNEON,(void),(),return)
621SDL_DYNAPI_PROC(bool,SDL_HasPrimarySelectionText,(void),(),return)
622SDL_DYNAPI_PROC(bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return)
623SDL_DYNAPI_PROC(bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return)
624SDL_DYNAPI_PROC(bool,SDL_HasRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return)
625SDL_DYNAPI_PROC(bool,SDL_HasSSE,(void),(),return)
626SDL_DYNAPI_PROC(bool,SDL_HasSSE2,(void),(),return)
627SDL_DYNAPI_PROC(bool,SDL_HasSSE3,(void),(),return)
628SDL_DYNAPI_PROC(bool,SDL_HasSSE41,(void),(),return)
629SDL_DYNAPI_PROC(bool,SDL_HasSSE42,(void),(),return)
630SDL_DYNAPI_PROC(bool,SDL_HasScreenKeyboardSupport,(void),(),return)
631SDL_DYNAPI_PROC(bool,SDL_HideCursor,(void),(),return)
632SDL_DYNAPI_PROC(bool,SDL_HideWindow,(SDL_Window *a),(a),return)
633SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromConstMem,(const void *a, size_t b),(a,b),return)
634SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromDynamicMem,(void),(),return)
635SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromFile,(const char *a, const char *b),(a,b),return)
636SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromMem,(void *a, size_t b),(a,b),return)
637SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
638SDL_DYNAPI_PROC(bool,SDL_Init,(SDL_InitFlags a),(a),return)
639SDL_DYNAPI_PROC(bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
640SDL_DYNAPI_PROC(bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return)
641SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
642SDL_DYNAPI_PROC(bool,SDL_IsChromebook,(void),(),return)
643SDL_DYNAPI_PROC(bool,SDL_IsDeXMode,(void),(),return)
644SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
645SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
646SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
647SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return)
648SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return)
649SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return)
650SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
651SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return)
652SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return)
653SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
654SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, bool b),(a,b),return)
655SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
656SDL_DYNAPI_PROC(void*,SDL_LoadFile_IO,(SDL_IOStream *a, size_t *b, bool c),(a,b,c),return)
657SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(SDL_SharedObject *a, const char *b),(a,b),return)
658SDL_DYNAPI_PROC(SDL_SharedObject*,SDL_LoadObject,(const char *a),(a),return)
659SDL_DYNAPI_PROC(bool,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
660SDL_DYNAPI_PROC(bool,SDL_LoadWAV_IO,(SDL_IOStream *a, bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
661SDL_DYNAPI_PROC(bool,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return)
662SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
663SDL_DYNAPI_PROC(void,SDL_LockMutex,(SDL_Mutex *a),(a),)
664SDL_DYNAPI_PROC(bool,SDL_LockProperties,(SDL_PropertiesID a),(a),return)
665SDL_DYNAPI_PROC(void,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),)
666SDL_DYNAPI_PROC(void,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),)
667SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),)
668SDL_DYNAPI_PROC(bool,SDL_LockSurface,(SDL_Surface *a),(a),return)
669SDL_DYNAPI_PROC(bool,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
670SDL_DYNAPI_PROC(bool,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
671SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),)
672SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, bool c),(a,b,c),return)
673SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
674SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return)
675SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
676SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGBA,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
677SDL_DYNAPI_PROC(bool,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
678SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
679SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
680SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
681SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
682SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
683SDL_DYNAPI_PROC(bool,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
684SDL_DYNAPI_PROC(bool,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return)
685SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
686SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
687SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),)
688SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
689SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),)
690SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
691SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
692SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
693SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
694SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return)
695SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return)
696SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
697SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return)
698SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return)
699SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return)
700SDL_DYNAPI_PROC(SDL_IOStream*,SDL_OpenIO,(const SDL_IOStreamInterface *a, void *b),(a,b),return)
701SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
702SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
703SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenStorage,(const SDL_StorageInterface *a, void *b),(a,b),return)
704SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenTitleStorage,(const char *a, SDL_PropertiesID b),(a,b),return)
705SDL_DYNAPI_PROC(bool,SDL_OpenURL,(const char *a),(a),return)
706SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
707SDL_DYNAPI_PROC(bool,SDL_OutOfMemory,(void),(),return)
708SDL_DYNAPI_PROC(bool,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
709SDL_DYNAPI_PROC(bool,SDL_PauseAudioStreamDevice,(SDL_AudioStream *a),(a),return)
710SDL_DYNAPI_PROC(bool,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
711SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
712SDL_DYNAPI_PROC(bool,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
713SDL_DYNAPI_PROC(bool,SDL_PollEvent,(SDL_Event *a),(a),return)
714SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),)
715SDL_DYNAPI_PROC(bool,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, bool i),(a,b,c,d,e,f,g,h,i),return)
716SDL_DYNAPI_PROC(bool,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, bool b),(a,b),return)
717SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
718SDL_DYNAPI_PROC(bool,SDL_PushEvent,(SDL_Event *a),(a),return)
719SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
720SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),)
721SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
722SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
723SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
724SDL_DYNAPI_PROC(bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
725SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
726SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
727SDL_DYNAPI_PROC(bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)
728SDL_DYNAPI_PROC(size_t,SDL_ReadIO,(SDL_IOStream *a, void *b, size_t c),(a,b,c),return)
729SDL_DYNAPI_PROC(void*,SDL_ReadProcess,(SDL_Process *a, size_t *b, int *c),(a,b,c),return)
730SDL_DYNAPI_PROC(bool,SDL_ReadS16BE,(SDL_IOStream *a, Sint16 *b),(a,b),return)
731SDL_DYNAPI_PROC(bool,SDL_ReadS16LE,(SDL_IOStream *a, Sint16 *b),(a,b),return)
732SDL_DYNAPI_PROC(bool,SDL_ReadS32BE,(SDL_IOStream *a, Sint32 *b),(a,b),return)
733SDL_DYNAPI_PROC(bool,SDL_ReadS32LE,(SDL_IOStream *a, Sint32 *b),(a,b),return)
734SDL_DYNAPI_PROC(bool,SDL_ReadS64BE,(SDL_IOStream *a, Sint64 *b),(a,b),return)
735SDL_DYNAPI_PROC(bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return)
736SDL_DYNAPI_PROC(bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return)
737SDL_DYNAPI_PROC(bool,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return)
738SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
739SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
740SDL_DYNAPI_PROC(bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
741SDL_DYNAPI_PROC(bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return)
742SDL_DYNAPI_PROC(bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return)
743SDL_DYNAPI_PROC(bool,SDL_ReadU32LE,(SDL_IOStream *a, Uint32 *b),(a,b),return)
744SDL_DYNAPI_PROC(bool,SDL_ReadU64BE,(SDL_IOStream *a, Uint64 *b),(a,b),return)
745SDL_DYNAPI_PROC(bool,SDL_ReadU64LE,(SDL_IOStream *a, Uint64 *b),(a,b),return)
746SDL_DYNAPI_PROC(bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return)
747SDL_DYNAPI_PROC(bool,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
748SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
749SDL_DYNAPI_PROC(void,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),)
750SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),)
751SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),)
752SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),)
753SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),)
754SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),)
755SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),)
756SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),)
757SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
758SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
759SDL_DYNAPI_PROC(bool,SDL_ReloadGamepadMappings,(void),(),return)
760SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),)
761SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
762SDL_DYNAPI_PROC(bool,SDL_RemovePath,(const char *a),(a),return)
763SDL_DYNAPI_PROC(bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
764SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),)
765SDL_DYNAPI_PROC(bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
766SDL_DYNAPI_PROC(bool,SDL_RenamePath,(const char *a, const char *b),(a,b),return)
767SDL_DYNAPI_PROC(bool,SDL_RenameStoragePath,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
768SDL_DYNAPI_PROC(bool,SDL_RenderClear,(SDL_Renderer *a),(a),return)
769SDL_DYNAPI_PROC(bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return)
770SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
771SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
772SDL_DYNAPI_PROC(bool,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
773SDL_DYNAPI_PROC(bool,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
774SDL_DYNAPI_PROC(bool,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return)
775SDL_DYNAPI_PROC(bool,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
776SDL_DYNAPI_PROC(bool,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
777SDL_DYNAPI_PROC(bool,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
778SDL_DYNAPI_PROC(bool,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
779SDL_DYNAPI_PROC(bool,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
780SDL_DYNAPI_PROC(bool,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
781SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
782SDL_DYNAPI_PROC(bool,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
783SDL_DYNAPI_PROC(bool,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
784SDL_DYNAPI_PROC(bool,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
785SDL_DYNAPI_PROC(bool,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, float f, float g, float h, const SDL_FRect *i),(a,b,c,d,e,f,g,h,i),return)
786SDL_DYNAPI_PROC(bool,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, double e, const SDL_FPoint *f, SDL_FlipMode g),(a,b,c,d,e,f,g),return)
787SDL_DYNAPI_PROC(bool,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
788SDL_DYNAPI_PROC(bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
789SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
790SDL_DYNAPI_PROC(bool,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return)
791SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
792SDL_DYNAPI_PROC(bool,SDL_ResetHint,(const char *a),(a),return)
793SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
794SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
795SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),)
796SDL_DYNAPI_PROC(bool,SDL_RestoreWindow,(SDL_Window *a),(a),return)
797SDL_DYNAPI_PROC(bool,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
798SDL_DYNAPI_PROC(bool,SDL_ResumeAudioStreamDevice,(SDL_AudioStream *a),(a),return)
799SDL_DYNAPI_PROC(bool,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
800SDL_DYNAPI_PROC(bool,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
801SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
802SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
803SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
804SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
805SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
806SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
807SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return)
808SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return)
809SDL_DYNAPI_PROC(bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
810SDL_DYNAPI_PROC(bool,SDL_ScreenSaverEnabled,(void),(),return)
811SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return)
812SDL_DYNAPI_PROC(void,SDL_SendAndroidBackButton,(void),(),)
813SDL_DYNAPI_PROC(bool,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return)
814SDL_DYNAPI_PROC(bool,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
815SDL_DYNAPI_PROC(bool,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
816SDL_DYNAPI_PROC(bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
817SDL_DYNAPI_PROC(bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return)
818SDL_DYNAPI_PROC(bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return)
819SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
820SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
821SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return)
822SDL_DYNAPI_PROC(Uint32,SDL_SetAtomicU32,(SDL_AtomicU32 *a, Uint32 b),(a,b),return)
823SDL_DYNAPI_PROC(bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return)
824SDL_DYNAPI_PROC(bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
825SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return)
826SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return)
827SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGain,(SDL_AudioStream *a, float b),(a,b),return)
828SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return)
829SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamInputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return)
830SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamOutputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return)
831SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return)
832SDL_DYNAPI_PROC(bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return)
833SDL_DYNAPI_PROC(bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return)
834SDL_DYNAPI_PROC(bool,SDL_SetClipboardText,(const char *a),(a),return)
835SDL_DYNAPI_PROC(bool,SDL_SetCurrentThreadPriority,(SDL_ThreadPriority a),(a),return)
836SDL_DYNAPI_PROC(bool,SDL_SetCursor,(SDL_Cursor *a),(a),return)
837SDL_DYNAPI_PROC(bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, bool d),(a,b,c,d),return)
838SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, bool b),(a,b),)
839SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
840SDL_DYNAPI_PROC(bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
841SDL_DYNAPI_PROC(void,SDL_SetGPUBlendConstants,(SDL_GPURenderPass *a, SDL_FColor b),(a,b),)
842SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),)
843SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, const SDL_Rect *b),(a,b),)
844SDL_DYNAPI_PROC(void,SDL_SetGPUStencilReference,(SDL_GPURenderPass *a, Uint8 b),(a,b),)
845SDL_DYNAPI_PROC(bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return)
846SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),)
847SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, const SDL_GPUViewport *b),(a,b),)
848SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(bool a),(a),)
849SDL_DYNAPI_PROC(bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
850SDL_DYNAPI_PROC(bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return)
851SDL_DYNAPI_PROC(bool,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),return)
852SDL_DYNAPI_PROC(bool,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, bool c),(a,b,c),return)
853SDL_DYNAPI_PROC(bool,SDL_SetHapticAutocenter,(SDL_Haptic *a, int b),(a,b),return)
854SDL_DYNAPI_PROC(bool,SDL_SetHapticGain,(SDL_Haptic *a, int b),(a,b),return)
855SDL_DYNAPI_PROC(bool,SDL_SetHint,(const char *a, const char *b),(a,b),return)
856SDL_DYNAPI_PROC(bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return)
857SDL_DYNAPI_PROC(void,SDL_SetInitialized,(SDL_InitState *a, bool b),(a,b),)
858SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(bool a),(a),)
859SDL_DYNAPI_PROC(bool,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
860SDL_DYNAPI_PROC(bool,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return)
861SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
862SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return)
863SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, bool c),(a,b,c),return)
864SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
865SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, bool d, float e, float f, float g),(a,b,c,d,e,f,g),return)
866SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return)
867SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
868SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
869SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
870SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
871SDL_DYNAPI_PROC(bool,SDL_SetLogPriorityPrefix,(SDL_LogPriority a, const char *b),(a,b),return)
872SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
873SDL_DYNAPI_PROC(bool,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
874SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)
875SDL_DYNAPI_PROC(bool,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
876SDL_DYNAPI_PROC(bool,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return)
877SDL_DYNAPI_PROC(bool,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
878SDL_DYNAPI_PROC(bool,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
879SDL_DYNAPI_PROC(bool,SDL_SetPrimarySelectionText,(const char *a),(a),return)
880SDL_DYNAPI_PROC(bool,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
881SDL_DYNAPI_PROC(bool,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
882SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
883SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
884SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColorFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
885SDL_DYNAPI_PROC(bool,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d),(a,b,c,d),return)
886SDL_DYNAPI_PROC(bool,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
887SDL_DYNAPI_PROC(bool,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return)
888SDL_DYNAPI_PROC(bool,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return)
889SDL_DYNAPI_PROC(bool,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
890SDL_DYNAPI_PROC(bool,SDL_SetScancodeName,(SDL_Scancode a, const char *b),(a,b),return)
891SDL_DYNAPI_PROC(bool,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return)
892SDL_DYNAPI_PROC(bool,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return)
893SDL_DYNAPI_PROC(bool,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return)
894SDL_DYNAPI_PROC(bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return)
895SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorKey,(SDL_Surface *a, bool b, Uint32 c),(a,b,c),return)
896SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
897SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return)
898SDL_DYNAPI_PROC(bool,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
899SDL_DYNAPI_PROC(bool,SDL_SetSurfaceRLE,(SDL_Surface *a, bool b),(a,b),return)
900SDL_DYNAPI_PROC(bool,SDL_SetTLS,(SDL_TLSID *a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return)
901SDL_DYNAPI_PROC(bool,SDL_SetTextInputArea,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
902SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
903SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),return)
904SDL_DYNAPI_PROC(bool,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
905SDL_DYNAPI_PROC(bool,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
906SDL_DYNAPI_PROC(bool,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float c, float d),(a,b,c,d),return)
907SDL_DYNAPI_PROC(bool,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
908SDL_DYNAPI_PROC(bool,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, bool b),(a,b),return)
909SDL_DYNAPI_PROC(bool,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return)
910SDL_DYNAPI_PROC(bool,SDL_SetWindowBordered,(SDL_Window *a, bool b),(a,b),return)
911SDL_DYNAPI_PROC(bool,SDL_SetWindowFocusable,(SDL_Window *a, bool b),(a,b),return)
912SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreen,(SDL_Window *a, bool b),(a,b),return)
913SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
914SDL_DYNAPI_PROC(bool,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
915SDL_DYNAPI_PROC(bool,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
916SDL_DYNAPI_PROC(bool,SDL_SetWindowKeyboardGrab,(SDL_Window *a, bool b),(a,b),return)
917SDL_DYNAPI_PROC(bool,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
918SDL_DYNAPI_PROC(bool,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
919SDL_DYNAPI_PROC(bool,SDL_SetWindowModal,(SDL_Window *a, bool b),(a,b),return)
920SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseGrab,(SDL_Window *a, bool b),(a,b),return)
921SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
922SDL_DYNAPI_PROC(bool,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
923SDL_DYNAPI_PROC(bool,SDL_SetWindowParent,(SDL_Window *a, SDL_Window *b),(a,b),return)
924SDL_DYNAPI_PROC(bool,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
925SDL_DYNAPI_PROC(bool,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, bool b),(a,b),return)
926SDL_DYNAPI_PROC(bool,SDL_SetWindowResizable,(SDL_Window *a, bool b),(a,b),return)
927SDL_DYNAPI_PROC(bool,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
928SDL_DYNAPI_PROC(bool,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
929SDL_DYNAPI_PROC(bool,SDL_SetWindowSurfaceVSync,(SDL_Window *a, int b),(a,b),return)
930SDL_DYNAPI_PROC(bool,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
931SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
932SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
933SDL_DYNAPI_PROC(bool,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
934SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(bool a),(a),)
935SDL_DYNAPI_PROC(bool,SDL_ShouldInit,(SDL_InitState *a),(a),return)
936SDL_DYNAPI_PROC(bool,SDL_ShouldQuit,(SDL_InitState *a),(a),return)
937SDL_DYNAPI_PROC(bool,SDL_ShowAndroidToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return)
938SDL_DYNAPI_PROC(bool,SDL_ShowCursor,(void),(),return)
939SDL_DYNAPI_PROC(bool,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
940SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, bool g),(a,b,c,d,e,f,g),)
941SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, bool e),(a,b,c,d,e),)
942SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f),(a,b,c,d,e,f),)
943SDL_DYNAPI_PROC(bool,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
944SDL_DYNAPI_PROC(bool,SDL_ShowWindow,(SDL_Window *a),(a),return)
945SDL_DYNAPI_PROC(bool,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
946SDL_DYNAPI_PROC(void,SDL_SignalCondition,(SDL_Condition *a),(a),)
947SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),)
948SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return)
949SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return)
950SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
951SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
952SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
953SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
954SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
955SDL_DYNAPI_PROC(bool,SDL_StorageReady,(SDL_Storage *a),(a),return)
956SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return)
957SDL_DYNAPI_PROC(bool,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return)
958SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return)
959SDL_DYNAPI_PROC(bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return)
960SDL_DYNAPI_PROC(bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
961SDL_DYNAPI_PROC(bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
962SDL_DYNAPI_PROC(bool,SDL_SyncWindow,(SDL_Window *a),(a),return)
963SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return)
964SDL_DYNAPI_PROC(bool,SDL_TextInputActive,(SDL_Window *a),(a),return)
965SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return)
966SDL_DYNAPI_PROC(bool,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, bool c),(a,b,c),return)
967SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),)
968SDL_DYNAPI_PROC(bool,SDL_TryLockMutex,(SDL_Mutex *a),(a),return)
969SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
970SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
971SDL_DYNAPI_PROC(bool,SDL_TryLockSpinlock,(SDL_SpinLock *a),(a),return)
972SDL_DYNAPI_PROC(bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
973SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return)
974SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),)
975SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream * const *a, int b),(a,b),)
976SDL_DYNAPI_PROC(void,SDL_UnloadObject,(SDL_SharedObject *a),(a),)
977SDL_DYNAPI_PROC(bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return)
978SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
979SDL_DYNAPI_PROC(void,SDL_UnlockMutex,(SDL_Mutex *a),(a),)
980SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),)
981SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),)
982SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),)
983SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
984SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
985SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
986SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
987SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
988SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
989SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
990SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
991SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
992SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
993SDL_DYNAPI_PROC(bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return)
994SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
995SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
996SDL_DYNAPI_PROC(bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
997SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUTransferBufferLocation *b, const SDL_GPUBufferRegion *c, bool d),(a,b,c,d),)
998SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureTransferInfo *b, const SDL_GPUTextureRegion *c, bool d),(a,b,c,d),)
999SDL_DYNAPI_PROC(bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return)
1000SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),)
1001SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return)
1002SDL_DYNAPI_PROC(bool,SDL_Vulkan_GetPresentationSupport,(VkInstance a, VkPhysicalDevice b, Uint32 c),(a,b,c),return)
1003SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
1004SDL_DYNAPI_PROC(bool,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
1005SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
1006SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),)
1007SDL_DYNAPI_PROC(bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
1008SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return)
1009SDL_DYNAPI_PROC(bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
1010SDL_DYNAPI_PROC(bool,SDL_WaitForGPUFences,(SDL_GPUDevice *a, bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),return)
1011SDL_DYNAPI_PROC(bool,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),return)
1012SDL_DYNAPI_PROC(bool,SDL_WaitProcess,(SDL_Process *a, bool b, int *c),(a,b,c),return)
1013SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),)
1014SDL_DYNAPI_PROC(bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
1015SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
1016SDL_DYNAPI_PROC(bool,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
1017SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
1018SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return)
1019SDL_DYNAPI_PROC(bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return)
1020SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return)
1021SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return)
1022SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return)
1023SDL_DYNAPI_PROC(bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return)
1024SDL_DYNAPI_PROC(bool,SDL_WriteS16LE,(SDL_IOStream *a, Sint16 b),(a,b),return)
1025SDL_DYNAPI_PROC(bool,SDL_WriteS32BE,(SDL_IOStream *a, Sint32 b),(a,b),return)
1026SDL_DYNAPI_PROC(bool,SDL_WriteS32LE,(SDL_IOStream *a, Sint32 b),(a,b),return)
1027SDL_DYNAPI_PROC(bool,SDL_WriteS64BE,(SDL_IOStream *a, Sint64 b),(a,b),return)
1028SDL_DYNAPI_PROC(bool,SDL_WriteS64LE,(SDL_IOStream *a, Sint64 b),(a,b),return)
1029SDL_DYNAPI_PROC(bool,SDL_WriteS8,(SDL_IOStream *a, Sint8 b),(a,b),return)
1030SDL_DYNAPI_PROC(bool,SDL_WriteStorageFile,(SDL_Storage *a, const char *b, const void *c, Uint64 d),(a,b,c,d),return)
1031SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 d, Uint8 e, Uint8 f, Uint8 g),(a,b,c,d,e,f,g),return)
1032SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixelFloat,(SDL_Surface *a, int b, int c, float d, float e, float f, float g),(a,b,c,d,e,f,g),return)
1033SDL_DYNAPI_PROC(bool,SDL_WriteU16BE,(SDL_IOStream *a, Uint16 b),(a,b),return)
1034SDL_DYNAPI_PROC(bool,SDL_WriteU16LE,(SDL_IOStream *a, Uint16 b),(a,b),return)
1035SDL_DYNAPI_PROC(bool,SDL_WriteU32BE,(SDL_IOStream *a, Uint32 b),(a,b),return)
1036SDL_DYNAPI_PROC(bool,SDL_WriteU32LE,(SDL_IOStream *a, Uint32 b),(a,b),return)
1037SDL_DYNAPI_PROC(bool,SDL_WriteU64BE,(SDL_IOStream *a, Uint64 b),(a,b),return)
1038SDL_DYNAPI_PROC(bool,SDL_WriteU64LE,(SDL_IOStream *a, Uint64 b),(a,b),return)
1039SDL_DYNAPI_PROC(bool,SDL_WriteU8,(SDL_IOStream *a, Uint8 b),(a,b),return)
1040SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
1041SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return)
1042SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return)
1043SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
1044SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
1045SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return)
1046SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return)
1047SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return)
1048SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return)
1049SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return)
1050SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return)
1051SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return)
1052SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return)
1053SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback e),(a,b,c,d,e),return)
1054SDL_DYNAPI_PROC(void*,SDL_bsearch_r,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback_r e, void *f),(a,b,c,d,e,f),return)
1055SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return)
1056SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return)
1057SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return)
1058SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return)
1059SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return)
1060SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return)
1061SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return)
1062SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return)
1063SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return)
1064SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return)
1065SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
1066SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return)
1067SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return)
1068SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return)
1069SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return)
1070SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return)
1071SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return)
1072SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
1073SDL_DYNAPI_PROC(const char*,SDL_getenv,(const char *a),(a),return)
1074SDL_DYNAPI_PROC(const char*,SDL_getenv_unsafe,(const char *a),(a),return)
1075SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(bool a),(a),)
1076SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return)
1077SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
1078SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
1079SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)
1080SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),)
1081SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return)
1082SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
1083SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return)
1084SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
1085SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
1086SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
1087SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
1088SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
1089SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return)
1090SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
1091SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a),(a),return)
1092SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
1093SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return)
1094SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
1095SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
1096SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
1097SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
1098SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
1099SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return)
1100SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return)
1101SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return)
1102SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return)
1103SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return)
1104SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return)
1105SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return)
1106SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return)
1107SDL_DYNAPI_PROC(int,SDL_isinf,(double a),(a),return)
1108SDL_DYNAPI_PROC(int,SDL_isinff,(float a),(a),return)
1109SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return)
1110SDL_DYNAPI_PROC(int,SDL_isnan,(double a),(a),return)
1111SDL_DYNAPI_PROC(int,SDL_isnanf,(float a),(a),return)
1112SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return)
1113SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return)
1114SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return)
1115SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return)
1116SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return)
1117SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return)
1118SDL_DYNAPI_PROC(char*,SDL_lltoa,(long long a, char *b, int c),(a,b,c),return)
1119SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return)
1120SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
1121SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
1122SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return)
1123SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return)
1124SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return)
1125SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return)
1126SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return)
1127SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return)
1128SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
1129SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
1130SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return)
1131SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
1132SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
1133SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
1134SDL_DYNAPI_PROC(Uint32,SDL_murmur3_32,(const void *a, size_t b, Uint32 c),(a,b,c),return)
1135SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return)
1136SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return)
1137SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),)
1138SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),)
1139SDL_DYNAPI_PROC(Sint32,SDL_rand,(Sint32 a),(a),return)
1140SDL_DYNAPI_PROC(Uint32,SDL_rand_bits,(void),(),return)
1141SDL_DYNAPI_PROC(Uint32,SDL_rand_bits_r,(Uint64 *a),(a),return)
1142SDL_DYNAPI_PROC(Sint32,SDL_rand_r,(Uint64 *a, Sint32 b),(a,b),return)
1143SDL_DYNAPI_PROC(float,SDL_randf,(void),(),return)
1144SDL_DYNAPI_PROC(float,SDL_randf_r,(Uint64 *a),(a),return)
1145SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return)
1146SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return)
1147SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return)
1148SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return)
1149SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return)
1150SDL_DYNAPI_PROC(int,SDL_setenv_unsafe,(const char *a, const char *b, int c),(a,b,c),return)
1151SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return)
1152SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return)
1153SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return)
1154SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
1155SDL_DYNAPI_PROC(void,SDL_srand,(Uint64 a),(a),)
1156SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return)
1157SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
1158SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return)
1159SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return)
1160SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return)
1161SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
1162SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
1163SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return)
1164SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return)
1165SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return)
1166SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return)
1167SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return)
1168SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
1169SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
1170SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return)
1171SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return)
1172SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return)
1173SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return)
1174SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return)
1175SDL_DYNAPI_PROC(char*,SDL_strtok_r,(char *a, const char *b, char **c),(a,b,c),return)
1176SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return)
1177SDL_DYNAPI_PROC(long long,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return)
1178SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return)
1179SDL_DYNAPI_PROC(unsigned long long,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return)
1180SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return)
1181SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
1182SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
1183SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return)
1184SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return)
1185SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return)
1186SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return)
1187SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return)
1188SDL_DYNAPI_PROC(char*,SDL_ulltoa,(unsigned long long a, char *b, int c),(a,b,c),return)
1189SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return)
1190SDL_DYNAPI_PROC(int,SDL_unsetenv_unsafe,(const char *a),(a),return)
1191SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return)
1192SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
1193SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
1194SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
1195SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),return)
1196SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
1197SDL_DYNAPI_PROC(int,SDL_vswprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
1198SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
1199SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
1200SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
1201SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
1202SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
1203SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return)
1204SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
1205SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
1206SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
1207SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
1208SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
1209SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
1210SDL_DYNAPI_PROC(Uint32,SDL_StepBackUTF8,(const char *a, const char **b),(a,b),return)
1211SDL_DYNAPI_PROC(void,SDL_DelayPrecise,(Uint64 a),(a),)
1212SDL_DYNAPI_PROC(Uint32,SDL_CalculateGPUTextureFormatSize,(SDL_GPUTextureFormat a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),return)
1213SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_list b),(a,b),return)
1214SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return)
1215SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return)
1216SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return)
1217SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return)
1218SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return)
1219SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return)
1220SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return)
1221SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
1222SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)
1223SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return)
1224SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return)
1225SDL_DYNAPI_PROC(bool,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
1226SDL_DYNAPI_PROC(bool,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
1227SDL_DYNAPI_PROC(bool,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return)
1228SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return)
1229SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
1230SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return)
1231SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return)
1232SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
1233SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return)
1234SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),)
1235SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
1236SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
1237SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)
1238SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return)
1239SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return)
1240SDL_DYNAPI_PROC(bool,SDL_WaitAndAcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a,SDL_Window *b,SDL_GPUTexture **c,Uint32 *d,Uint32 *e),(a,b,c,d,e),return)
1241#ifndef SDL_DYNAPI_PROC_NO_VARARGS
1242SDL_DYNAPI_PROC(bool,SDL_RenderDebugTextFormat,(SDL_Renderer *a,float b,float c,SDL_PRINTF_FORMAT_STRING const char *d,...),(a,b,c,d),return)
1243#endif
1244SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTray,(SDL_Surface *a,const char *b),(a,b),return)
1245SDL_DYNAPI_PROC(void,SDL_SetTrayIcon,(SDL_Tray *a,SDL_Surface *b),(a,b),)
1246SDL_DYNAPI_PROC(void,SDL_SetTrayTooltip,(SDL_Tray *a,const char *b),(a,b),)
1247SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTrayMenu,(SDL_Tray *a),(a),return)
1248SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTraySubmenu,(SDL_TrayEntry *a),(a),return)
1249SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayMenu,(SDL_Tray *a),(a),return)
1250SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTraySubmenu,(SDL_TrayEntry *a),(a),return)
1251SDL_DYNAPI_PROC(const SDL_TrayEntry**,SDL_GetTrayEntries,(SDL_TrayMenu *a,int *b),(a,b),return)
1252SDL_DYNAPI_PROC(void,SDL_RemoveTrayEntry,(SDL_TrayEntry *a),(a),)
1253SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_InsertTrayEntryAt,(SDL_TrayMenu *a,int b,const char *c,SDL_TrayEntryFlags d),(a,b,c,d),return)
1254SDL_DYNAPI_PROC(void,SDL_SetTrayEntryLabel,(SDL_TrayEntry *a,const char *b),(a,b),)
1255SDL_DYNAPI_PROC(const char*,SDL_GetTrayEntryLabel,(SDL_TrayEntry *a),(a),return)
1256SDL_DYNAPI_PROC(void,SDL_SetTrayEntryChecked,(SDL_TrayEntry *a,bool b),(a,b),)
1257SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryChecked,(SDL_TrayEntry *a),(a),return)
1258SDL_DYNAPI_PROC(void,SDL_SetTrayEntryEnabled,(SDL_TrayEntry *a,bool b),(a,b),)
1259SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryEnabled,(SDL_TrayEntry *a),(a),return)
1260SDL_DYNAPI_PROC(void,SDL_SetTrayEntryCallback,(SDL_TrayEntry *a,SDL_TrayCallback b,void *c),(a,b,c),)
1261SDL_DYNAPI_PROC(void,SDL_DestroyTray,(SDL_Tray *a),(a),)
1262SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),return)
1263SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return)
1264SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return)
1265SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return)
1266SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return)
1267SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),)
1268SDL_DYNAPI_PROC(void,SDL_UpdateTrays,(void),(),)
1269SDL_DYNAPI_PROC(bool,SDL_StretchSurface,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c,const SDL_Rect *d,SDL_ScaleMode e),(a,b,c,d,e),return)
1270SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCallback a,void *b),(a,b),return)
1271SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return)
1272SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
1273SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
1274SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return)
1275SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
1276SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
1277SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
1278