1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /* vi: set ts=4 sw=4 expandtab: */ |
23 | |
24 | /* |
25 | DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. |
26 | NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW. |
27 | Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add |
28 | new items to the end of the file, though. |
29 | Also, this file gets included multiple times, don't add #pragma once, etc. |
30 | */ |
31 | |
32 | /* direct jump magic can use these, the rest needs special code. */ |
33 | #if !SDL_DYNAPI_PROC_NO_VARARGS |
34 | SDL_DYNAPI_PROC(int,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return) |
35 | SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),) |
36 | SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
37 | SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
38 | SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
39 | SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
40 | SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
41 | SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
42 | SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),) |
43 | SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return) |
44 | SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return) |
45 | #endif |
46 | |
47 | #ifdef SDL_CreateThread |
48 | #undef SDL_CreateThread |
49 | #endif |
50 | |
51 | #if defined(__WIN32__) |
52 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return) |
53 | #elif defined(__OS2__) |
54 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return) |
55 | #else |
56 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return) |
57 | #endif |
58 | |
59 | #ifdef HAVE_STDIO_H |
60 | SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(FILE *a, SDL_bool b),(a,b),return) |
61 | #else |
62 | SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(void *a, SDL_bool b),(a,b),return) |
63 | #endif |
64 | |
65 | #ifdef __WIN32__ |
66 | SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return) |
67 | SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),) |
68 | SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return) |
69 | SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return) |
70 | #endif |
71 | |
72 | #ifdef __IPHONEOS__ |
73 | SDL_DYNAPI_PROC(int,SDL_iPhoneSetAnimationCallback,(SDL_Window *a, int b, void c, void *d),(a,b,c,d),return) |
74 | SDL_DYNAPI_PROC(void,SDL_iPhoneSetEventPump,(SDL_bool a),(a),) |
75 | #endif |
76 | |
77 | #ifdef __ANDROID__ |
78 | SDL_DYNAPI_PROC(void*,SDL_AndroidGetJNIEnv,(void),(),return) |
79 | SDL_DYNAPI_PROC(void*,SDL_AndroidGetActivity,(void),(),return) |
80 | SDL_DYNAPI_PROC(const char*,SDL_AndroidGetInternalStoragePath,(void),(),return) |
81 | SDL_DYNAPI_PROC(int,SDL_AndroidGetExternalStorageState,(void),(),return) |
82 | SDL_DYNAPI_PROC(const char*,SDL_AndroidGetExternalStoragePath,(void),(),return) |
83 | #endif |
84 | |
85 | SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return) |
86 | SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return) |
87 | SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),) |
88 | SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return) |
89 | SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) |
90 | SDL_DYNAPI_PROC(SDL_assert_state,SDL_ReportAssertion,(SDL_assert_data *a, const char *b, const char *c, int d),(a,b,c,d),return) |
91 | SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) |
92 | SDL_DYNAPI_PROC(const SDL_assert_data*,SDL_GetAssertionReport,(void),(),return) |
93 | SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) |
94 | SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return) |
95 | SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),) |
96 | SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),) |
97 | SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return) |
98 | SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return) |
99 | SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return) |
100 | SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return) |
101 | SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return) |
102 | SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return) |
103 | SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return) |
104 | SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) |
105 | SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) |
106 | SDL_DYNAPI_PROC(int,SDL_AudioInit,(const char *a),(a),return) |
107 | SDL_DYNAPI_PROC(void,SDL_AudioQuit,(void),(),) |
108 | SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) |
109 | SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return) |
110 | SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return) |
111 | SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return) |
112 | SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return) |
113 | SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return) |
114 | SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return) |
115 | SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),) |
116 | SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),) |
117 | SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) |
118 | SDL_DYNAPI_PROC(void,SDL_FreeWAV,(Uint8 *a),(a),) |
119 | SDL_DYNAPI_PROC(int,SDL_BuildAudioCVT,(SDL_AudioCVT *a, SDL_AudioFormat b, Uint8 c, int d, SDL_AudioFormat e, Uint8 f, int g),(a,b,c,d,e,f,g),return) |
120 | SDL_DYNAPI_PROC(int,SDL_ConvertAudio,(SDL_AudioCVT *a),(a),return) |
121 | SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),) |
122 | SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),) |
123 | SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),) |
124 | SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),) |
125 | SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),) |
126 | SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),) |
127 | SDL_DYNAPI_PROC(void,SDL_CloseAudio,(void),(),) |
128 | SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) |
129 | SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return) |
130 | SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) |
131 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return) |
132 | SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return) |
133 | SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) |
134 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasRDTSC,(void),(),return) |
135 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasAltiVec,(void),(),return) |
136 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasMMX,(void),(),return) |
137 | SDL_DYNAPI_PROC(SDL_bool,SDL_Has3DNow,(void),(),return) |
138 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE,(void),(),return) |
139 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE2,(void),(),return) |
140 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return) |
141 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return) |
142 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return) |
143 | SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) |
144 | SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) |
145 | SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),) |
146 | SDL_DYNAPI_PROC(int,SDL_Error,(SDL_errorcode a),(a),return) |
147 | SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) |
148 | SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) |
149 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return) |
150 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) |
151 | SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) |
152 | SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) |
153 | SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return) |
154 | SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return) |
155 | SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, int b),(a,b),return) |
156 | SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return) |
157 | SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) |
158 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) |
159 | SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),) |
160 | SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),) |
161 | SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) |
162 | SDL_DYNAPI_PROC(Uint8,SDL_EventState,(Uint32 a, int b),(a,b),return) |
163 | SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) |
164 | SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return) |
165 | SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) |
166 | SDL_DYNAPI_PROC(int,SDL_GameControllerAddMapping,(const char *a),(a),return) |
167 | SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForGUID,(SDL_JoystickGUID a),(a),return) |
168 | SDL_DYNAPI_PROC(char*,SDL_GameControllerMapping,(SDL_GameController *a),(a),return) |
169 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsGameController,(int a),(a),return) |
170 | SDL_DYNAPI_PROC(const char*,SDL_GameControllerNameForIndex,(int a),(a),return) |
171 | SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerOpen,(int a),(a),return) |
172 | SDL_DYNAPI_PROC(const char*,SDL_GameControllerName,(SDL_GameController *a),(a),return) |
173 | SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerGetAttached,(SDL_GameController *a),(a),return) |
174 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GameControllerGetJoystick,(SDL_GameController *a),(a),return) |
175 | SDL_DYNAPI_PROC(int,SDL_GameControllerEventState,(int a),(a),return) |
176 | SDL_DYNAPI_PROC(void,SDL_GameControllerUpdate,(void),(),) |
177 | SDL_DYNAPI_PROC(SDL_GameControllerAxis,SDL_GameControllerGetAxisFromString,(const char *a),(a),return) |
178 | SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForAxis,(SDL_GameControllerAxis a),(a),return) |
179 | SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return) |
180 | SDL_DYNAPI_PROC(Sint16,SDL_GameControllerGetAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return) |
181 | SDL_DYNAPI_PROC(SDL_GameControllerButton,SDL_GameControllerGetButtonFromString,(const char *a),(a),return) |
182 | SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetStringForButton,(SDL_GameControllerButton a),(a),return) |
183 | SDL_DYNAPI_PROC(SDL_GameControllerButtonBind,SDL_GameControllerGetBindForButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return) |
184 | SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return) |
185 | SDL_DYNAPI_PROC(void,SDL_GameControllerClose,(SDL_GameController *a),(a),) |
186 | SDL_DYNAPI_PROC(int,SDL_RecordGesture,(SDL_TouchID a),(a),return) |
187 | SDL_DYNAPI_PROC(int,SDL_SaveAllDollarTemplates,(SDL_RWops *a),(a),return) |
188 | SDL_DYNAPI_PROC(int,SDL_SaveDollarTemplate,(SDL_GestureID a, SDL_RWops *b),(a,b),return) |
189 | SDL_DYNAPI_PROC(int,SDL_LoadDollarTemplates,(SDL_TouchID a, SDL_RWops *b),(a,b),return) |
190 | SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return) |
191 | SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return) |
192 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return) |
193 | SDL_DYNAPI_PROC(int,SDL_HapticOpened,(int a),(a),return) |
194 | SDL_DYNAPI_PROC(int,SDL_HapticIndex,(SDL_Haptic *a),(a),return) |
195 | SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return) |
196 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromMouse,(void),(),return) |
197 | SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return) |
198 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromJoystick,(SDL_Joystick *a),(a),return) |
199 | SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),) |
200 | SDL_DYNAPI_PROC(int,SDL_HapticNumEffects,(SDL_Haptic *a),(a),return) |
201 | SDL_DYNAPI_PROC(int,SDL_HapticNumEffectsPlaying,(SDL_Haptic *a),(a),return) |
202 | SDL_DYNAPI_PROC(unsigned int,SDL_HapticQuery,(SDL_Haptic *a),(a),return) |
203 | SDL_DYNAPI_PROC(int,SDL_HapticNumAxes,(SDL_Haptic *a),(a),return) |
204 | SDL_DYNAPI_PROC(int,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) |
205 | SDL_DYNAPI_PROC(int,SDL_HapticNewEffect,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return) |
206 | SDL_DYNAPI_PROC(int,SDL_HapticUpdateEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a,b,c),return) |
207 | SDL_DYNAPI_PROC(int,SDL_HapticRunEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) |
208 | SDL_DYNAPI_PROC(int,SDL_HapticStopEffect,(SDL_Haptic *a, int b),(a,b),return) |
209 | SDL_DYNAPI_PROC(void,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),) |
210 | SDL_DYNAPI_PROC(int,SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a,b),return) |
211 | SDL_DYNAPI_PROC(int,SDL_HapticSetGain,(SDL_Haptic *a, int b),(a,b),return) |
212 | SDL_DYNAPI_PROC(int,SDL_HapticSetAutocenter,(SDL_Haptic *a, int b),(a,b),return) |
213 | SDL_DYNAPI_PROC(int,SDL_HapticPause,(SDL_Haptic *a),(a),return) |
214 | SDL_DYNAPI_PROC(int,SDL_HapticUnpause,(SDL_Haptic *a),(a),return) |
215 | SDL_DYNAPI_PROC(int,SDL_HapticStopAll,(SDL_Haptic *a),(a),return) |
216 | SDL_DYNAPI_PROC(int,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) |
217 | SDL_DYNAPI_PROC(int,SDL_HapticRumbleInit,(SDL_Haptic *a),(a),return) |
218 | SDL_DYNAPI_PROC(int,SDL_HapticRumblePlay,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) |
219 | SDL_DYNAPI_PROC(int,SDL_HapticRumbleStop,(SDL_Haptic *a),(a),return) |
220 | SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) |
221 | SDL_DYNAPI_PROC(SDL_bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) |
222 | SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) |
223 | SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) |
224 | SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) |
225 | SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),) |
226 | SDL_DYNAPI_PROC(int,SDL_NumJoysticks,(void),(),return) |
227 | SDL_DYNAPI_PROC(const char*,SDL_JoystickNameForIndex,(int a),(a),return) |
228 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickOpen,(int a),(a),return) |
229 | SDL_DYNAPI_PROC(const char*,SDL_JoystickName,(SDL_Joystick *a),(a),return) |
230 | SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetDeviceGUID,(int a),(a),return) |
231 | SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetGUID,(SDL_Joystick *a),(a),return) |
232 | SDL_DYNAPI_PROC(void,SDL_JoystickGetGUIDString,(SDL_JoystickGUID a, char *b, int c),(a,b,c),) |
233 | SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_JoystickGetGUIDFromString,(const char *a),(a),return) |
234 | SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAttached,(SDL_Joystick *a),(a),return) |
235 | SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickInstanceID,(SDL_Joystick *a),(a),return) |
236 | SDL_DYNAPI_PROC(int,SDL_JoystickNumAxes,(SDL_Joystick *a),(a),return) |
237 | SDL_DYNAPI_PROC(int,SDL_JoystickNumBalls,(SDL_Joystick *a),(a),return) |
238 | SDL_DYNAPI_PROC(int,SDL_JoystickNumHats,(SDL_Joystick *a),(a),return) |
239 | SDL_DYNAPI_PROC(int,SDL_JoystickNumButtons,(SDL_Joystick *a),(a),return) |
240 | SDL_DYNAPI_PROC(void,SDL_JoystickUpdate,(void),(),) |
241 | SDL_DYNAPI_PROC(int,SDL_JoystickEventState,(int a),(a),return) |
242 | SDL_DYNAPI_PROC(Sint16,SDL_JoystickGetAxis,(SDL_Joystick *a, int b),(a,b),return) |
243 | SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetHat,(SDL_Joystick *a, int b),(a,b),return) |
244 | SDL_DYNAPI_PROC(int,SDL_JoystickGetBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) |
245 | SDL_DYNAPI_PROC(Uint8,SDL_JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return) |
246 | SDL_DYNAPI_PROC(void,SDL_JoystickClose,(SDL_Joystick *a),(a),) |
247 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) |
248 | SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return) |
249 | SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) |
250 | SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) |
251 | SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a),(a),return) |
252 | SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return) |
253 | SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) |
254 | SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) |
255 | SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) |
256 | SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) |
257 | SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),) |
258 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsTextInputActive,(void),(),return) |
259 | SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),) |
260 | SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(SDL_Rect *a),(a),) |
261 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return) |
262 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenKeyboardShown,(SDL_Window *a),(a),return) |
263 | SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return) |
264 | SDL_DYNAPI_PROC(void*,SDL_LoadFunction,(void *a, const char *b),(a,b),return) |
265 | SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),) |
266 | SDL_DYNAPI_PROC(void,SDL_LogSetAllPriority,(SDL_LogPriority a),(a),) |
267 | SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),) |
268 | SDL_DYNAPI_PROC(SDL_LogPriority,SDL_LogGetPriority,(int a),(a),return) |
269 | SDL_DYNAPI_PROC(void,SDL_LogResetPriorities,(void),(),) |
270 | SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, const char *c, va_list d),(a,b,c,d),) |
271 | SDL_DYNAPI_PROC(void,SDL_LogGetOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) |
272 | SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) |
273 | SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) |
274 | SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) |
275 | SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) |
276 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) |
277 | SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(int *a, int *b),(a,b),return) |
278 | SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(int *a, int *b),(a,b),return) |
279 | SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, int b, int c),(a,b,c),) |
280 | SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return) |
281 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return) |
282 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) |
283 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) |
284 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) |
285 | SDL_DYNAPI_PROC(void,SDL_SetCursor,(SDL_Cursor *a),(a),) |
286 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) |
287 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) |
288 | SDL_DYNAPI_PROC(void,SDL_FreeCursor,(SDL_Cursor *a),(a),) |
289 | SDL_DYNAPI_PROC(int,SDL_ShowCursor,(int a),(a),return) |
290 | SDL_DYNAPI_PROC(SDL_mutex*,SDL_CreateMutex,(void),(),return) |
291 | SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return) |
292 | SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return) |
293 | SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return) |
294 | SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),) |
295 | SDL_DYNAPI_PROC(SDL_sem*,SDL_CreateSemaphore,(Uint32 a),(a),return) |
296 | SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),) |
297 | SDL_DYNAPI_PROC(int,SDL_SemWait,(SDL_sem *a),(a),return) |
298 | SDL_DYNAPI_PROC(int,SDL_SemTryWait,(SDL_sem *a),(a),return) |
299 | SDL_DYNAPI_PROC(int,SDL_SemWaitTimeout,(SDL_sem *a, Uint32 b),(a,b),return) |
300 | SDL_DYNAPI_PROC(int,SDL_SemPost,(SDL_sem *a),(a),return) |
301 | SDL_DYNAPI_PROC(Uint32,SDL_SemValue,(SDL_sem *a),(a),return) |
302 | SDL_DYNAPI_PROC(SDL_cond*,SDL_CreateCond,(void),(),return) |
303 | SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),) |
304 | SDL_DYNAPI_PROC(int,SDL_CondSignal,(SDL_cond *a),(a),return) |
305 | SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return) |
306 | SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return) |
307 | SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Uint32 c),(a,b,c),return) |
308 | SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(Uint32 a),(a),return) |
309 | SDL_DYNAPI_PROC(SDL_bool,SDL_PixelFormatEnumToMasks,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) |
310 | SDL_DYNAPI_PROC(Uint32,SDL_MasksToPixelFormatEnum,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) |
311 | SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_AllocFormat,(Uint32 a),(a),return) |
312 | SDL_DYNAPI_PROC(void,SDL_FreeFormat,(SDL_PixelFormat *a),(a),) |
313 | SDL_DYNAPI_PROC(SDL_Palette*,SDL_AllocPalette,(int a),(a),return) |
314 | SDL_DYNAPI_PROC(int,SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a,b),return) |
315 | SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) |
316 | SDL_DYNAPI_PROC(void,SDL_FreePalette,(SDL_Palette *a),(a),) |
317 | SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
318 | SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) |
319 | SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),) |
320 | SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) |
321 | SDL_DYNAPI_PROC(void,SDL_CalculateGammaRamp,(float a, Uint16 *b),(a,b),) |
322 | SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) |
323 | SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) |
324 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) |
325 | SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectRect,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) |
326 | SDL_DYNAPI_PROC(void,SDL_UnionRect,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),) |
327 | SDL_DYNAPI_PROC(SDL_bool,SDL_EnclosePoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) |
328 | SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectRectAndLine,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) |
329 | SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) |
330 | SDL_DYNAPI_PROC(int,SDL_GetRenderDriverInfo,(int a, SDL_RendererInfo *b),(a,b),return) |
331 | SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return) |
332 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, int b, Uint32 c),(a,b,c),return) |
333 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) |
334 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) |
335 | SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return) |
336 | SDL_DYNAPI_PROC(int,SDL_GetRendererOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) |
337 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return) |
338 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) |
339 | SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e),return) |
340 | SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
341 | SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) |
342 | SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) |
343 | SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) |
344 | SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) |
345 | SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) |
346 | SDL_DYNAPI_PROC(int,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) |
347 | SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) |
348 | SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) |
349 | SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) |
350 | SDL_DYNAPI_PROC(SDL_bool,SDL_RenderTargetSupported,(SDL_Renderer *a),(a),return) |
351 | SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) |
352 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) |
353 | SDL_DYNAPI_PROC(int,SDL_RenderSetLogicalSize,(SDL_Renderer *a, int b, int c),(a,b,c),return) |
354 | SDL_DYNAPI_PROC(void,SDL_RenderGetLogicalSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),) |
355 | SDL_DYNAPI_PROC(int,SDL_RenderSetViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
356 | SDL_DYNAPI_PROC(void,SDL_RenderGetViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),) |
357 | SDL_DYNAPI_PROC(int,SDL_RenderSetClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
358 | SDL_DYNAPI_PROC(void,SDL_RenderGetClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),) |
359 | SDL_DYNAPI_PROC(int,SDL_RenderSetScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) |
360 | SDL_DYNAPI_PROC(void,SDL_RenderGetScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),) |
361 | SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) |
362 | SDL_DYNAPI_PROC(int,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) |
363 | SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) |
364 | SDL_DYNAPI_PROC(int,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) |
365 | SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return) |
366 | SDL_DYNAPI_PROC(int,SDL_RenderDrawPoint,(SDL_Renderer *a, int b, int c),(a,b,c),return) |
367 | SDL_DYNAPI_PROC(int,SDL_RenderDrawPoints,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) |
368 | SDL_DYNAPI_PROC(int,SDL_RenderDrawLine,(SDL_Renderer *a, int b, int c, int d, int e),(a,b,c,d,e),return) |
369 | SDL_DYNAPI_PROC(int,SDL_RenderDrawLines,(SDL_Renderer *a, const SDL_Point *b, int c),(a,b,c),return) |
370 | SDL_DYNAPI_PROC(int,SDL_RenderDrawRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
371 | SDL_DYNAPI_PROC(int,SDL_RenderDrawRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) |
372 | SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
373 | SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_Rect *b, int c),(a,b,c),return) |
374 | SDL_DYNAPI_PROC(int,SDL_RenderCopy,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d),(a,b,c,d),return) |
375 | SDL_DYNAPI_PROC(int,SDL_RenderCopyEx,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d, const double e, const SDL_Point *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) |
376 | SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return) |
377 | SDL_DYNAPI_PROC(void,SDL_RenderPresent,(SDL_Renderer *a),(a),) |
378 | SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) |
379 | SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) |
380 | SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return) |
381 | SDL_DYNAPI_PROC(int,SDL_GL_UnbindTexture,(SDL_Texture *a),(a),return) |
382 | SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFile,(const char *a, const char *b),(a,b),return) |
383 | SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromMem,(void *a, int b),(a,b),return) |
384 | SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromConstMem,(const void *a, int b),(a,b),return) |
385 | SDL_DYNAPI_PROC(SDL_RWops*,SDL_AllocRW,(void),(),return) |
386 | SDL_DYNAPI_PROC(void,SDL_FreeRW,(SDL_RWops *a),(a),) |
387 | SDL_DYNAPI_PROC(Uint8,SDL_ReadU8,(SDL_RWops *a),(a),return) |
388 | SDL_DYNAPI_PROC(Uint16,SDL_ReadLE16,(SDL_RWops *a),(a),return) |
389 | SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return) |
390 | SDL_DYNAPI_PROC(Uint32,SDL_ReadLE32,(SDL_RWops *a),(a),return) |
391 | SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return) |
392 | SDL_DYNAPI_PROC(Uint64,SDL_ReadLE64,(SDL_RWops *a),(a),return) |
393 | SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return) |
394 | SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return) |
395 | SDL_DYNAPI_PROC(size_t,SDL_WriteLE16,(SDL_RWops *a, Uint16 b),(a,b),return) |
396 | SDL_DYNAPI_PROC(size_t,SDL_WriteBE16,(SDL_RWops *a, Uint16 b),(a,b),return) |
397 | SDL_DYNAPI_PROC(size_t,SDL_WriteLE32,(SDL_RWops *a, Uint32 b),(a,b),return) |
398 | SDL_DYNAPI_PROC(size_t,SDL_WriteBE32,(SDL_RWops *a, Uint32 b),(a,b),return) |
399 | SDL_DYNAPI_PROC(size_t,SDL_WriteLE64,(SDL_RWops *a, Uint64 b),(a,b),return) |
400 | SDL_DYNAPI_PROC(size_t,SDL_WriteBE64,(SDL_RWops *a, Uint64 b),(a,b),return) |
401 | SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, Uint32 f),(a,b,c,d,e,f),return) |
402 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsShapedWindow,(const SDL_Window *a),(a),return) |
403 | SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return) |
404 | SDL_DYNAPI_PROC(int,SDL_GetShapedWindowMode,(SDL_Window *a, SDL_WindowShapeMode *b),(a,b),return) |
405 | SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) |
406 | SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) |
407 | SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) |
408 | SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) |
409 | SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return) |
410 | SDL_DYNAPI_PROC(int,SDL_setenv,(const char *a, const char *b, int c),(a,b,c),return) |
411 | SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (*d)(const void *, const void *)),(a,b,c,d),) |
412 | SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) |
413 | SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) |
414 | SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) |
415 | SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) |
416 | SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) |
417 | SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) |
418 | SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) |
419 | SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) |
420 | SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) |
421 | SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) |
422 | SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
423 | SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
424 | SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) |
425 | SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) |
426 | SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) |
427 | SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) |
428 | SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) |
429 | SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) |
430 | SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) |
431 | SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) |
432 | SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) |
433 | SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) |
434 | SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) |
435 | SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) |
436 | SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) |
437 | SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) |
438 | SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) |
439 | SDL_DYNAPI_PROC(char*,SDL_lltoa,(Sint64 a, char *b, int c),(a,b,c),return) |
440 | SDL_DYNAPI_PROC(char*,SDL_ulltoa,(Uint64 a, char *b, int c),(a,b,c),return) |
441 | SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) |
442 | SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) |
443 | SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) |
444 | SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) |
445 | SDL_DYNAPI_PROC(Sint64,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) |
446 | SDL_DYNAPI_PROC(Uint64,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) |
447 | SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) |
448 | SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) |
449 | SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) |
450 | SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) |
451 | SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) |
452 | SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return) |
453 | SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) |
454 | SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) |
455 | SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) |
456 | SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return) |
457 | SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return) |
458 | SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return) |
459 | SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return) |
460 | SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return) |
461 | SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return) |
462 | SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return) |
463 | SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return) |
464 | SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) |
465 | SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return) |
466 | SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return) |
467 | SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return) |
468 | SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return) |
469 | SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) |
470 | SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) |
471 | SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) |
472 | SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) |
473 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurface,(Uint32 a, int b, int c, int d, Uint32 e, Uint32 f, Uint32 g, Uint32 h),(a,b,c,d,e,f,g,h),return) |
474 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceFrom,(void *a, int b, int c, int d, int e, Uint32 f, Uint32 g, Uint32 h, Uint32 i),(a,b,c,d,e,f,g,h,i),return) |
475 | SDL_DYNAPI_PROC(void,SDL_FreeSurface,(SDL_Surface *a),(a),) |
476 | SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) |
477 | SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return) |
478 | SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) |
479 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return) |
480 | SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return) |
481 | SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return) |
482 | SDL_DYNAPI_PROC(int,SDL_SetColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return) |
483 | SDL_DYNAPI_PROC(int,SDL_GetColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) |
484 | SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
485 | SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) |
486 | SDL_DYNAPI_PROC(int,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) |
487 | SDL_DYNAPI_PROC(int,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) |
488 | SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) |
489 | SDL_DYNAPI_PROC(int,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) |
490 | SDL_DYNAPI_PROC(SDL_bool,SDL_SetClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) |
491 | SDL_DYNAPI_PROC(void,SDL_GetClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),) |
492 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b, Uint32 c),(a,b,c),return) |
493 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b, Uint32 c),(a,b,c),return) |
494 | SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return) |
495 | SDL_DYNAPI_PROC(int,SDL_FillRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) |
496 | SDL_DYNAPI_PROC(int,SDL_FillRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) |
497 | SDL_DYNAPI_PROC(int,SDL_UpperBlit,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) |
498 | SDL_DYNAPI_PROC(int,SDL_LowerBlit,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) |
499 | SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) |
500 | SDL_DYNAPI_PROC(int,SDL_UpperBlitScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) |
501 | SDL_DYNAPI_PROC(int,SDL_LowerBlitScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return) |
502 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b),(a,b),return) |
503 | SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) |
504 | SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return) |
505 | SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) |
506 | SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return) |
507 | SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) |
508 | SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) |
509 | SDL_DYNAPI_PROC(SDL_TLSID,SDL_TLSCreate,(void),(),return) |
510 | SDL_DYNAPI_PROC(void*,SDL_TLSGet,(SDL_TLSID a),(a),return) |
511 | SDL_DYNAPI_PROC(int,SDL_TLSSet,(SDL_TLSID a, const void *b, void (*c)(void*)),(a,b,c),return) |
512 | SDL_DYNAPI_PROC(Uint32,SDL_GetTicks,(void),(),return) |
513 | SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) |
514 | SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) |
515 | SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) |
516 | SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) |
517 | SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) |
518 | SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return) |
519 | SDL_DYNAPI_PROC(SDL_TouchID,SDL_GetTouchDevice,(int a),(a),return) |
520 | SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return) |
521 | SDL_DYNAPI_PROC(SDL_Finger*,SDL_GetTouchFinger,(SDL_TouchID a, int b),(a,b),return) |
522 | SDL_DYNAPI_PROC(void,SDL_GetVersion,(SDL_version *a),(a),) |
523 | SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) |
524 | SDL_DYNAPI_PROC(int,SDL_GetRevisionNumber,(void),(),return) |
525 | SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) |
526 | SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) |
527 | SDL_DYNAPI_PROC(int,SDL_VideoInit,(const char *a),(a),return) |
528 | SDL_DYNAPI_PROC(void,SDL_VideoQuit,(void),(),) |
529 | SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) |
530 | SDL_DYNAPI_PROC(int,SDL_GetNumVideoDisplays,(void),(),return) |
531 | SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(int a),(a),return) |
532 | SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(int a, SDL_Rect *b),(a,b),return) |
533 | SDL_DYNAPI_PROC(int,SDL_GetNumDisplayModes,(int a),(a),return) |
534 | SDL_DYNAPI_PROC(int,SDL_GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return) |
535 | SDL_DYNAPI_PROC(int,SDL_GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) |
536 | SDL_DYNAPI_PROC(int,SDL_GetCurrentDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return) |
537 | SDL_DYNAPI_PROC(SDL_DisplayMode*,SDL_GetClosestDisplayMode,(int a, const SDL_DisplayMode *b, SDL_DisplayMode *c),(a,b,c),return) |
538 | SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayIndex,(SDL_Window *a),(a),return) |
539 | SDL_DYNAPI_PROC(int,SDL_SetWindowDisplayMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) |
540 | SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayMode,(SDL_Window *a, SDL_DisplayMode *b),(a,b),return) |
541 | SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) |
542 | SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) |
543 | SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return) |
544 | SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return) |
545 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return) |
546 | SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return) |
547 | SDL_DYNAPI_PROC(void,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),) |
548 | SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) |
549 | SDL_DYNAPI_PROC(void,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),) |
550 | SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return) |
551 | SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return) |
552 | SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),) |
553 | SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),) |
554 | SDL_DYNAPI_PROC(void,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),) |
555 | SDL_DYNAPI_PROC(void,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),) |
556 | SDL_DYNAPI_PROC(void,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),) |
557 | SDL_DYNAPI_PROC(void,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) |
558 | SDL_DYNAPI_PROC(void,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),) |
559 | SDL_DYNAPI_PROC(void,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),) |
560 | SDL_DYNAPI_PROC(void,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),) |
561 | SDL_DYNAPI_PROC(void,SDL_ShowWindow,(SDL_Window *a),(a),) |
562 | SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),) |
563 | SDL_DYNAPI_PROC(void,SDL_RaiseWindow,(SDL_Window *a),(a),) |
564 | SDL_DYNAPI_PROC(void,SDL_MaximizeWindow,(SDL_Window *a),(a),) |
565 | SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),) |
566 | SDL_DYNAPI_PROC(void,SDL_RestoreWindow,(SDL_Window *a),(a),) |
567 | SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, Uint32 b),(a,b),return) |
568 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) |
569 | SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) |
570 | SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) |
571 | SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),) |
572 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return) |
573 | SDL_DYNAPI_PROC(int,SDL_SetWindowBrightness,(SDL_Window *a, float b),(a,b),return) |
574 | SDL_DYNAPI_PROC(float,SDL_GetWindowBrightness,(SDL_Window *a),(a),return) |
575 | SDL_DYNAPI_PROC(int,SDL_SetWindowGammaRamp,(SDL_Window *a, const Uint16 *b, const Uint16 *c, const Uint16 *d),(a,b,c,d),return) |
576 | SDL_DYNAPI_PROC(int,SDL_GetWindowGammaRamp,(SDL_Window *a, Uint16 *b, Uint16 *c, Uint16 *d),(a,b,c,d),return) |
577 | SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) |
578 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsScreenSaverEnabled,(void),(),return) |
579 | SDL_DYNAPI_PROC(void,SDL_EnableScreenSaver,(void),(),) |
580 | SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),) |
581 | SDL_DYNAPI_PROC(int,SDL_GL_LoadLibrary,(const char *a),(a),return) |
582 | SDL_DYNAPI_PROC(void*,SDL_GL_GetProcAddress,(const char *a),(a),return) |
583 | SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) |
584 | SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) |
585 | SDL_DYNAPI_PROC(int,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return) |
586 | SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return) |
587 | SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) |
588 | SDL_DYNAPI_PROC(int,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) |
589 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) |
590 | SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) |
591 | SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) |
592 | SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return) |
593 | SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return) |
594 | SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),) |
595 | SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),) |
596 | SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return) |
597 | SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return) |
598 | SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) |
599 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) |
600 | SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) |
601 | SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) |
602 | #ifdef __WIN32__ |
603 | SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),return) |
604 | #endif |
605 | SDL_DYNAPI_PROC(SDL_bool,SDL_RenderIsClipEnabled,(SDL_Renderer *a),(a),return) |
606 | #ifdef __WINRT__ |
607 | SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return) |
608 | SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return) |
609 | SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return) |
610 | #endif |
611 | SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(int a, int b),(a,b),return) |
612 | SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return) |
613 | SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return) |
614 | SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return) |
615 | SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) |
616 | SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) |
617 | SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return) |
618 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return) |
619 | SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return) |
620 | SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return) |
621 | SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),) |
622 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) |
623 | #ifdef __WIN32__ |
624 | SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),) |
625 | #endif |
626 | SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return) |
627 | SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return) |
628 | SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return) |
629 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return) |
630 | SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(int a, SDL_Rect *b),(a,b),return) |
631 | SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) |
632 | SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) |
633 | SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return) |
634 | SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return) |
635 | SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return) |
636 | SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return) |
637 | SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return) |
638 | SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return) |
639 | SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),) |
640 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return) |
641 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateRGBSurfaceWithFormatFrom,(void *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return) |
642 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetHintBoolean,(const char *a, SDL_bool b),(a,b),return) |
643 | SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceVendor,(int a),(a),return) |
644 | SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceProduct,(int a),(a),return) |
645 | SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetDeviceProductVersion,(int a),(a),return) |
646 | SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetVendor,(SDL_Joystick *a),(a),return) |
647 | SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetProduct,(SDL_Joystick *a),(a),return) |
648 | SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetProductVersion,(SDL_Joystick *a),(a),return) |
649 | SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetVendor,(SDL_GameController *a),(a),return) |
650 | SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetProduct,(SDL_GameController *a),(a),return) |
651 | SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetProductVersion,(SDL_GameController *a),(a),return) |
652 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasNEON,(void),(),return) |
653 | SDL_DYNAPI_PROC(int,SDL_GameControllerNumMappings,(void),(),return) |
654 | SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForIndex,(int a),(a),return) |
655 | SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickGetAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) |
656 | SDL_DYNAPI_PROC(SDL_JoystickType,SDL_JoystickGetDeviceType,(int a),(a),return) |
657 | SDL_DYNAPI_PROC(SDL_JoystickType,SDL_JoystickGetType,(SDL_Joystick *a),(a),return) |
658 | SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) |
659 | SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) |
660 | SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickGetDeviceInstanceID,(int a),(a),return) |
661 | SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) |
662 | SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return) |
663 | SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) |
664 | SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) |
665 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) |
666 | SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) |
667 | SDL_DYNAPI_PROC(void*,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) |
668 | SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) |
669 | SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned int *b, const char **c),(a,b,c),return) |
670 | SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return) |
671 | SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) |
672 | SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) |
673 | SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) |
674 | SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) |
675 | SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) |
676 | SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) |
677 | SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(const SDL_AudioFormat a, const Uint8 b, const int c, const SDL_AudioFormat d, const Uint8 e, const int f),(a,b,c,d,e,f),return) |
678 | SDL_DYNAPI_PROC(int,SDL_AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) |
679 | SDL_DYNAPI_PROC(int,SDL_AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) |
680 | SDL_DYNAPI_PROC(void,SDL_AudioStreamClear,(SDL_AudioStream *a),(a),) |
681 | SDL_DYNAPI_PROC(int,SDL_AudioStreamAvailable,(SDL_AudioStream *a),(a),return) |
682 | SDL_DYNAPI_PROC(void,SDL_FreeAudioStream,(SDL_AudioStream *a),(a),) |
683 | SDL_DYNAPI_PROC(int,SDL_AudioStreamFlush,(SDL_AudioStream *a),(a),return) |
684 | SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) |
685 | SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) |
686 | SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) |
687 | SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return) |
688 | SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return) |
689 | SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return) |
690 | SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return) |
691 | SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return) |
692 | SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) |
693 | SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) |
694 | SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return) |
695 | SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return) |
696 | SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return) |
697 | SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),) |
698 | SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return) |
699 | SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return) |
700 | SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalLayer,(SDL_Renderer *a),(a),return) |
701 | SDL_DYNAPI_PROC(void*,SDL_RenderGetMetalCommandEncoder,(SDL_Renderer *a),(a),return) |
702 | #ifdef __WINRT__ |
703 | SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return) |
704 | #endif |
705 | #ifdef __ANDROID__ |
706 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return) |
707 | #endif |
708 | SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) |
709 | SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) |
710 | SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForDeviceIndex,(int a),(a),return) |
711 | #ifdef __LINUX__ |
712 | SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return) |
713 | #endif |
714 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return) |
715 | #ifdef __ANDROID__ |
716 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return) |
717 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return) |
718 | SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),) |
719 | #endif |
720 | SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return) |
721 | SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return) |
722 | SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) |
723 | SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
724 | SDL_DYNAPI_PROC(int,SDL_JoystickRumble,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
725 | SDL_DYNAPI_PROC(int,SDL_NumSensors,(void),(),return) |
726 | SDL_DYNAPI_PROC(const char*,SDL_SensorGetDeviceName,(int a),(a),return) |
727 | SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetDeviceType,(int a),(a),return) |
728 | SDL_DYNAPI_PROC(int,SDL_SensorGetDeviceNonPortableType,(int a),(a),return) |
729 | SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetDeviceInstanceID,(int a),(a),return) |
730 | SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorOpen,(int a),(a),return) |
731 | SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorFromInstanceID,(SDL_SensorID a),(a),return) |
732 | SDL_DYNAPI_PROC(const char*,SDL_SensorGetName,(SDL_Sensor *a),(a),return) |
733 | SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetType,(SDL_Sensor *a),(a),return) |
734 | SDL_DYNAPI_PROC(int,SDL_SensorGetNonPortableType,(SDL_Sensor *a),(a),return) |
735 | SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetInstanceID,(SDL_Sensor *a),(a),return) |
736 | SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) |
737 | SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),) |
738 | SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),) |
739 | SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return) |
740 | SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return) |
741 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasColorKey,(SDL_Surface *a),(a),return) |
742 | |
743 | #ifdef SDL_CreateThreadWithStackSize |
744 | #undef SDL_CreateThreadWithStackSize |
745 | #endif |
746 | |
747 | #if defined(__WIN32__) |
748 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f),(a,b,c,d,e,f),return) |
749 | #elif defined(__OS2__) |
750 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d, pfnSDL_CurrentBeginThread e, pfnSDL_CurrentEndThread f),(a,b,c,d,e,f),return) |
751 | #else |
752 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a, const char *b, const size_t c, void *d),(a,b,c,d),return) |
753 | #endif |
754 | |
755 | SDL_DYNAPI_PROC(int,SDL_JoystickGetDevicePlayerIndex,(int a),(a),return) |
756 | SDL_DYNAPI_PROC(int,SDL_JoystickGetPlayerIndex,(SDL_Joystick *a),(a),return) |
757 | SDL_DYNAPI_PROC(int,SDL_GameControllerGetPlayerIndex,(SDL_GameController *a),(a),return) |
758 | SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return) |
759 | SDL_DYNAPI_PROC(int,SDL_RenderDrawPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return) |
760 | SDL_DYNAPI_PROC(int,SDL_RenderDrawPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) |
761 | SDL_DYNAPI_PROC(int,SDL_RenderDrawLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) |
762 | SDL_DYNAPI_PROC(int,SDL_RenderDrawLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) |
763 | SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) |
764 | SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) |
765 | SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) |
766 | SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) |
767 | SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return) |
768 | SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return) |
769 | SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) |
770 | #ifdef __IPHONEOS__ |
771 | SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return) |
772 | #endif |
773 | SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return) |
774 | SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return) |
775 | SDL_DYNAPI_PROC(void,SDL_SIMDFree,(void *a),(a),) |
776 | SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return) |
777 | SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return) |
778 | SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return) |
779 | SDL_DYNAPI_PROC(size_t,SDL_RWread,(SDL_RWops *a, void *b, size_t c, size_t d),(a,b,c,d),return) |
780 | SDL_DYNAPI_PROC(size_t,SDL_RWwrite,(SDL_RWops *a, const void *b, size_t c, size_t d),(a,b,c,d),return) |
781 | SDL_DYNAPI_PROC(int,SDL_RWclose,(SDL_RWops *a),(a),return) |
782 | SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) |
783 | SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) |
784 | SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) |
785 | SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) |
786 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return) |
787 | SDL_DYNAPI_PROC(char*,SDL_strtokr,(char *a, const char *b, char **c),(a,b,c),return) |
788 | SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) |
789 | SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
790 | SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerTypeForIndex,(int a),(a),return) |
791 | SDL_DYNAPI_PROC(SDL_GameControllerType,SDL_GameControllerGetType,(SDL_GameController *a),(a),return) |
792 | SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromPlayerIndex,(int a),(a),return) |
793 | SDL_DYNAPI_PROC(void,SDL_GameControllerSetPlayerIndex,(SDL_GameController *a, int b),(a,b),) |
794 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromPlayerIndex,(int a),(a),return) |
795 | SDL_DYNAPI_PROC(void,SDL_JoystickSetPlayerIndex,(SDL_Joystick *a, int b),(a,b),) |
796 | SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return) |
797 | SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return) |
798 | SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),) |
799 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),) |
800 | SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),) |
801 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),) |
802 | SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),) |
803 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),) |
804 | #ifdef __IPHONEOS__ |
805 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),) |
806 | #endif |
807 | #ifdef __ANDROID__ |
808 | SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return) |
809 | #endif |
810 | SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return) |
811 | SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return) |
812 | SDL_DYNAPI_PROC(int,SDL_JoystickAttachVirtual,(SDL_JoystickType a, int b, int c, int d),(a,b,c,d),return) |
813 | SDL_DYNAPI_PROC(int,SDL_JoystickDetachVirtual,(int a),(a),return) |
814 | SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickIsVirtual,(int a),(a),return) |
815 | SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return) |
816 | SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) |
817 | SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) |
818 | SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return) |
819 | SDL_DYNAPI_PROC(void,SDL_LockSensors,(void),(),) |
820 | SDL_DYNAPI_PROC(void,SDL_UnlockSensors,(void),(),) |
821 | SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) |
822 | SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),) |
823 | SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return) |
824 | SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return) |
825 | SDL_DYNAPI_PROC(SDL_Locale *,SDL_GetPreferredLocales,(void),(),return) |
826 | SDL_DYNAPI_PROC(void*,SDL_SIMDRealloc,(void *a, const size_t b),(a, b),return) |
827 | #ifdef __ANDROID__ |
828 | SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return) |
829 | #endif |
830 | SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return) |
831 | SDL_DYNAPI_PROC(SDL_bool,SDL_HasSurfaceRLE,(SDL_Surface *a),(a),return) |
832 | SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasLED,(SDL_GameController *a),(a),return) |
833 | SDL_DYNAPI_PROC(int,SDL_GameControllerSetLED,(SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
834 | SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return) |
835 | SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
836 | SDL_DYNAPI_PROC(int,SDL_GameControllerRumbleTriggers,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
837 | SDL_DYNAPI_PROC(int,SDL_JoystickRumbleTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
838 | SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasAxis,(SDL_GameController *a, SDL_GameControllerAxis b),(a,b),return) |
839 | SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasButton,(SDL_GameController *a, SDL_GameControllerButton b),(a,b),return) |
840 | SDL_DYNAPI_PROC(int,SDL_GameControllerGetNumTouchpads,(SDL_GameController *a),(a),return) |
841 | SDL_DYNAPI_PROC(int,SDL_GameControllerGetNumTouchpadFingers,(SDL_GameController *a, int b),(a,b),return) |
842 | SDL_DYNAPI_PROC(int,SDL_GameControllerGetTouchpadFinger,(SDL_GameController *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) |
843 | SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return) |
844 | SDL_DYNAPI_PROC(const char*,SDL_GameControllerGetSerial,(SDL_GameController *a),(a),return) |
845 | SDL_DYNAPI_PROC(const char*,SDL_JoystickGetSerial,(SDL_Joystick *a),(a),return) |
846 | SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasSensor,(SDL_GameController *a, SDL_SensorType b),(a,b),return) |
847 | SDL_DYNAPI_PROC(int,SDL_GameControllerSetSensorEnabled,(SDL_GameController *a, SDL_SensorType b, SDL_bool c),(a,b,c),return) |
848 | SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerIsSensorEnabled,(SDL_GameController *a, SDL_SensorType b),(a,b),return) |
849 | SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorData,(SDL_GameController *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) |
850 | SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) |
851 | SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
852 | SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) |
853 | SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return) |
854 | SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return) |
855 | SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return) |
856 | SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) |
857 | #ifdef __WIN32__ |
858 | SDL_DYNAPI_PROC(ID3D11Device*,SDL_RenderGetD3D11Device,(SDL_Renderer *a),(a),return) |
859 | #endif |
860 | SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) |
861 | SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),) |
862 | SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),) |
863 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) |
864 | SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) |
865 | SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) |
866 | SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) |
867 | SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) |
868 | SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return) |
869 | SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return) |
870 | SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return) |
871 | SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return) |
872 | SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return) |
873 | #ifdef __ANDROID__ |
874 | SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return) |
875 | #endif |
876 | SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return) |
877 | SDL_DYNAPI_PROC(void,SDL_TLSCleanup,(void),(),) |
878 | |