1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | |
23 | /* |
24 | DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py. |
25 | NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW. |
26 | Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add |
27 | new items to the end of the file, though. |
28 | Also, this file gets included multiple times, don't add #pragma once, etc. |
29 | */ |
30 | |
31 | // direct jump magic can use these, the rest needs special code. |
32 | #ifndef SDL_DYNAPI_PROC_NO_VARARGS |
33 | SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return) |
34 | SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),) |
35 | SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
36 | SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
37 | SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
38 | SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
39 | SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),) |
40 | SDL_DYNAPI_PROC(void,SDL_LogTrace,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
41 | SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
42 | SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) |
43 | SDL_DYNAPI_PROC(bool,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return) |
44 | SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return) |
45 | SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return) |
46 | SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return) |
47 | SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return) |
48 | #endif |
49 | |
50 | // New API symbols are added at the end |
51 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return) |
52 | SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return) |
53 | SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return) |
54 | SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return) |
55 | SDL_DYNAPI_PROC(bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return) |
56 | SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return) |
57 | SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return) |
58 | SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, bool b),(a,b),return) |
59 | SDL_DYNAPI_PROC(bool,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return) |
60 | SDL_DYNAPI_PROC(bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surface *b),(a,b),return) |
61 | SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) |
62 | SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return) |
63 | SDL_DYNAPI_PROC(bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return) |
64 | SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return) |
65 | SDL_DYNAPI_PROC(bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return) |
66 | SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureReadWriteBinding *b, Uint32 c, const SDL_GPUStorageBufferReadWriteBinding *d, Uint32 e),(a,b,c,d,e),return) |
67 | SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return) |
68 | SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, const SDL_GPUColorTargetInfo *b, Uint32 c, const SDL_GPUDepthStencilTargetInfo *d),(a,b,c,d),return) |
69 | SDL_DYNAPI_PROC(bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return) |
70 | SDL_DYNAPI_PROC(bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream * const *b, int c),(a,b,c),return) |
71 | SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),) |
72 | SDL_DYNAPI_PROC(void,SDL_BindGPUComputeSamplers,(SDL_GPUComputePass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) |
73 | SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) |
74 | SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) |
75 | SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) |
76 | SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) |
77 | SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) |
78 | SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),) |
79 | SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, const SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),) |
80 | SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),) |
81 | SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) |
82 | SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) |
83 | SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) |
84 | SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, const SDL_GPUBlitInfo *b),(a,b),) |
85 | SDL_DYNAPI_PROC(bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) |
86 | SDL_DYNAPI_PROC(bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return) |
87 | SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) |
88 | SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) |
89 | SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return) |
90 | SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) |
91 | SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) |
92 | SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),) |
93 | SDL_DYNAPI_PROC(bool,SDL_CaptureMouse,(bool a),(a),return) |
94 | SDL_DYNAPI_PROC(bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) |
95 | SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) |
96 | SDL_DYNAPI_PROC(bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return) |
97 | SDL_DYNAPI_PROC(bool,SDL_ClearClipboardData,(void),(),return) |
98 | SDL_DYNAPI_PROC(bool,SDL_ClearComposition,(SDL_Window *a),(a),return) |
99 | SDL_DYNAPI_PROC(bool,SDL_ClearError,(void),(),return) |
100 | SDL_DYNAPI_PROC(bool,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return) |
101 | SDL_DYNAPI_PROC(bool,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return) |
102 | SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) |
103 | SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),) |
104 | SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) |
105 | SDL_DYNAPI_PROC(void,SDL_CloseHaptic,(SDL_Haptic *a),(a),) |
106 | SDL_DYNAPI_PROC(bool,SDL_CloseIO,(SDL_IOStream *a),(a),return) |
107 | SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) |
108 | SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) |
109 | SDL_DYNAPI_PROC(bool,SDL_CloseStorage,(SDL_Storage *a),(a),return) |
110 | SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return) |
111 | SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return) |
112 | SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicU32,(SDL_AtomicU32 *a, Uint32 b, Uint32 c),(a,b,c),return) |
113 | SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) |
114 | SDL_DYNAPI_PROC(bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return) |
115 | SDL_DYNAPI_PROC(bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return) |
116 | SDL_DYNAPI_PROC(bool,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return) |
117 | SDL_DYNAPI_PROC(bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) |
118 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return) |
119 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return) |
120 | SDL_DYNAPI_PROC(bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return) |
121 | SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferLocation *b, const SDL_GPUBufferLocation *c, Uint32 d, bool e),(a,b,c,d,e),) |
122 | SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureLocation *b, const SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, bool g),(a,b,c,d,e,f,g),) |
123 | SDL_DYNAPI_PROC(bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return) |
124 | SDL_DYNAPI_PROC(bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) |
125 | SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return) |
126 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) |
127 | SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return) |
128 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) |
129 | SDL_DYNAPI_PROC(bool,SDL_CreateDirectory,(const char *a),(a),return) |
130 | SDL_DYNAPI_PROC(SDL_Environment*,SDL_CreateEnvironment,(bool a),(a),return) |
131 | SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return) |
132 | SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return) |
133 | SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, bool b, const char *c),(a,b,c),return) |
134 | SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return) |
135 | SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, const SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return) |
136 | SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SDL_GPUSamplerCreateInfo *b),(a,b),return) |
137 | SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return) |
138 | SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return) |
139 | SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return) |
140 | SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) |
141 | SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return) |
142 | SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) |
143 | SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return) |
144 | SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcess,(const char * const *a, bool b),(a,b),return) |
145 | SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcessWithProperties,(SDL_PropertiesID a),(a),return) |
146 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return) |
147 | SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return) |
148 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b),(a,b),return) |
149 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return) |
150 | SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return) |
151 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) |
152 | SDL_DYNAPI_PROC(bool,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return) |
153 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return) |
154 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return) |
155 | SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreateSurfacePalette,(SDL_Surface *a),(a),return) |
156 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) |
157 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, SDL_TextureAccess c, int d, int e),(a,b,c,d,e),return) |
158 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) |
159 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return) |
160 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return) |
161 | SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithPropertiesRuntime,(SDL_PropertiesID a, SDL_FunctionPointer b, SDL_FunctionPointer c),(a,b,c),return) |
162 | SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_WindowFlags d),(a,b,c,d),return) |
163 | SDL_DYNAPI_PROC(bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return) |
164 | SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return) |
165 | SDL_DYNAPI_PROC(bool,SDL_CursorVisible,(void),(),return) |
166 | SDL_DYNAPI_PROC(bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return) |
167 | SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) |
168 | SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),) |
169 | SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) |
170 | SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),) |
171 | SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),) |
172 | SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),) |
173 | SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),) |
174 | SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),) |
175 | SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),) |
176 | SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),) |
177 | SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),) |
178 | SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),) |
179 | SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),) |
180 | SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) |
181 | SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),) |
182 | SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),) |
183 | SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) |
184 | SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) |
185 | SDL_DYNAPI_PROC(bool,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return) |
186 | SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) |
187 | SDL_DYNAPI_PROC(bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) |
188 | SDL_DYNAPI_PROC(bool,SDL_DisableScreenSaver,(void),(),return) |
189 | SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),) |
190 | SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),) |
191 | SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferRegion *b, const SDL_GPUTransferBufferLocation *c),(a,b,c),) |
192 | SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureRegion *b, const SDL_GPUTextureTransferInfo *c),(a,b,c),) |
193 | SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),) |
194 | SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),) |
195 | SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),) |
196 | SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),) |
197 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) |
198 | SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return) |
199 | SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return) |
200 | SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return) |
201 | SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return) |
202 | SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c, void *d),(a,b,c,d),) |
203 | SDL_DYNAPI_PROC(bool,SDL_EnableScreenSaver,(void),(),return) |
204 | SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),) |
205 | SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),) |
206 | SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),) |
207 | SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return) |
208 | SDL_DYNAPI_PROC(bool,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return) |
209 | SDL_DYNAPI_PROC(bool,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return) |
210 | SDL_DYNAPI_PROC(bool,SDL_EnumerateStorageDirectory,(SDL_Storage *a, const char *b, SDL_EnumerateDirectoryCallback c, void *d),(a,b,c,d),return) |
211 | SDL_DYNAPI_PROC(bool,SDL_EventEnabled,(Uint32 a),(a),return) |
212 | SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) |
213 | SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) |
214 | SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) |
215 | SDL_DYNAPI_PROC(bool,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return) |
216 | SDL_DYNAPI_PROC(bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return) |
217 | SDL_DYNAPI_PROC(bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) |
218 | SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) |
219 | SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) |
220 | SDL_DYNAPI_PROC(bool,SDL_FlushIO,(SDL_IOStream *a),(a),return) |
221 | SDL_DYNAPI_PROC(bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return) |
222 | SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),) |
223 | SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),) |
224 | SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),) |
225 | SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) |
226 | SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return) |
227 | SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) |
228 | SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return) |
229 | SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) |
230 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) |
231 | SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return) |
232 | SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return) |
233 | SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return) |
234 | SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) |
235 | SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) |
236 | SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return) |
237 | SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return) |
238 | SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) |
239 | SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) |
240 | SDL_DYNAPI_PROC(bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return) |
241 | SDL_DYNAPI_PROC(bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return) |
242 | SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return) |
243 | SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return) |
244 | SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return) |
245 | SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),) |
246 | SDL_DYNAPI_PROC(bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return) |
247 | SDL_DYNAPI_PROC(bool,SDL_GamepadEventsEnabled,(void),(),return) |
248 | SDL_DYNAPI_PROC(bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) |
249 | SDL_DYNAPI_PROC(bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) |
250 | SDL_DYNAPI_PROC(bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) |
251 | SDL_DYNAPI_PROC(bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) |
252 | SDL_DYNAPI_PROC(void,SDL_GenerateMipmapsForGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),) |
253 | SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return) |
254 | SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return) |
255 | SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return) |
256 | SDL_DYNAPI_PROC(Uint32,SDL_GetAndroidExternalStorageState,(void),(),return) |
257 | SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return) |
258 | SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return) |
259 | SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return) |
260 | SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return) |
261 | SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) |
262 | SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return) |
263 | SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return) |
264 | SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return) |
265 | SDL_DYNAPI_PROC(Uint32,SDL_GetAtomicU32,(SDL_AtomicU32 *a),(a),return) |
266 | SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return) |
267 | SDL_DYNAPI_PROC(bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return) |
268 | SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return) |
269 | SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return) |
270 | SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) |
271 | SDL_DYNAPI_PROC(const char*,SDL_GetAudioFormatName,(SDL_AudioFormat a),(a),return) |
272 | SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return) |
273 | SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return) |
274 | SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return) |
275 | SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) |
276 | SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return) |
277 | SDL_DYNAPI_PROC(bool,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return) |
278 | SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return) |
279 | SDL_DYNAPI_PROC(float,SDL_GetAudioStreamGain,(SDL_AudioStream *a),(a),return) |
280 | SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return) |
281 | SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return) |
282 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return) |
283 | SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return) |
284 | SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return) |
285 | SDL_DYNAPI_PROC(bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return) |
286 | SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) |
287 | SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return) |
288 | SDL_DYNAPI_PROC(bool,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return) |
289 | SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return) |
290 | SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return) |
291 | SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return) |
292 | SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return) |
293 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return) |
294 | SDL_DYNAPI_PROC(SDL_CameraSpec**,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return) |
295 | SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return) |
296 | SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return) |
297 | SDL_DYNAPI_PROC(char **,SDL_GetClipboardMimeTypes,(size_t *a),(a),return) |
298 | SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) |
299 | SDL_DYNAPI_PROC(bool,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, bool e, SDL_DisplayMode *f),(a,b,c,d,e,f),return) |
300 | SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) |
301 | SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return) |
302 | SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return) |
303 | SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return) |
304 | SDL_DYNAPI_PROC(bool,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) |
305 | SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return) |
306 | SDL_DYNAPI_PROC(bool,SDL_GetCurrentTime,(SDL_Time *a),(a),return) |
307 | SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) |
308 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) |
309 | SDL_DYNAPI_PROC(bool,SDL_GetDXGIOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return) |
310 | SDL_DYNAPI_PROC(bool,SDL_GetDateTimeLocalePreferences,(SDL_DateFormat *a, SDL_TimeFormat *b),(a,b),return) |
311 | SDL_DYNAPI_PROC(int,SDL_GetDayOfWeek,(int a, int b, int c),(a,b,c),return) |
312 | SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return) |
313 | SDL_DYNAPI_PROC(int,SDL_GetDaysInMonth,(int a, int b),(a,b),return) |
314 | SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) |
315 | SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) |
316 | SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return) |
317 | SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return) |
318 | SDL_DYNAPI_PROC(bool,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) |
319 | SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return) |
320 | SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return) |
321 | SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return) |
322 | SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return) |
323 | SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return) |
324 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return) |
325 | SDL_DYNAPI_PROC(bool,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) |
326 | SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return) |
327 | SDL_DYNAPI_PROC(SDL_Environment*,SDL_GetEnvironment,(void),(),return) |
328 | SDL_DYNAPI_PROC(const char*,SDL_GetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return) |
329 | SDL_DYNAPI_PROC(char**,SDL_GetEnvironmentVariables,(SDL_Environment *a),(a),return) |
330 | SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) |
331 | SDL_DYNAPI_PROC(bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) |
332 | SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) |
333 | SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return) |
334 | SDL_DYNAPI_PROC(bool,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return) |
335 | SDL_DYNAPI_PROC(bool,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return) |
336 | SDL_DYNAPI_PROC(const char*,SDL_GetGPUDeviceDriver,(SDL_GPUDevice *a),(a),return) |
337 | SDL_DYNAPI_PROC(const char*,SDL_GetGPUDriver,(int a),(a),return) |
338 | SDL_DYNAPI_PROC(SDL_GPUShaderFormat,SDL_GetGPUShaderFormats,(SDL_GPUDevice *a),(a),return) |
339 | SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) |
340 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) |
341 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) |
342 | SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) |
343 | SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return) |
344 | SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return) |
345 | SDL_DYNAPI_PROC(bool,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) |
346 | SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return) |
347 | SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) |
348 | SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return) |
349 | SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return) |
350 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) |
351 | SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return) |
352 | SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) |
353 | SDL_DYNAPI_PROC(SDL_GUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return) |
354 | SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return) |
355 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return) |
356 | SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) |
357 | SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return) |
358 | SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return) |
359 | SDL_DYNAPI_PROC(char **,SDL_GetGamepadMappings,(int *a),(a),return) |
360 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) |
361 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return) |
362 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) |
363 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return) |
364 | SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) |
365 | SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return) |
366 | SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return) |
367 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) |
368 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return) |
369 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) |
370 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return) |
371 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return) |
372 | SDL_DYNAPI_PROC(bool,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) |
373 | SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) |
374 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return) |
375 | SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return) |
376 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return) |
377 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return) |
378 | SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return) |
379 | SDL_DYNAPI_PROC(bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, bool *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) |
380 | SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return) |
381 | SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return) |
382 | SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return) |
383 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return) |
384 | SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return) |
385 | SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return) |
386 | SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return) |
387 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return) |
388 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) |
389 | SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return) |
390 | SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return) |
391 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return) |
392 | SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return) |
393 | SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return) |
394 | SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return) |
395 | SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return) |
396 | SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) |
397 | SDL_DYNAPI_PROC(bool,SDL_GetHintBoolean,(const char *a, bool b),(a,b),return) |
398 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return) |
399 | SDL_DYNAPI_PROC(Sint64,SDL_GetIOSize,(SDL_IOStream *a),(a),return) |
400 | SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return) |
401 | SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return) |
402 | SDL_DYNAPI_PROC(bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) |
403 | SDL_DYNAPI_PROC(bool,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) |
404 | SDL_DYNAPI_PROC(bool,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return) |
405 | SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return) |
406 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return) |
407 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return) |
408 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) |
409 | SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return) |
410 | SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return) |
411 | SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_GUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),) |
412 | SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return) |
413 | SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return) |
414 | SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) |
415 | SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return) |
416 | SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) |
417 | SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return) |
418 | SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) |
419 | SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return) |
420 | SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return) |
421 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) |
422 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return) |
423 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) |
424 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return) |
425 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return) |
426 | SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return) |
427 | SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return) |
428 | SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return) |
429 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return) |
430 | SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return) |
431 | SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return) |
432 | SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) |
433 | SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, bool c),(a,b,c),return) |
434 | SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) |
435 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) |
436 | SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return) |
437 | SDL_DYNAPI_PROC(const bool*,SDL_GetKeyboardState,(int *a),(a),return) |
438 | SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return) |
439 | SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) |
440 | SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return) |
441 | SDL_DYNAPI_PROC(bool,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) |
442 | SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return) |
443 | SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return) |
444 | SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) |
445 | SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return) |
446 | SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) |
447 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) |
448 | SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return) |
449 | SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return) |
450 | SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return) |
451 | SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) |
452 | SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) |
453 | SDL_DYNAPI_PROC(int,SDL_GetNumCameraDrivers,(void),(),return) |
454 | SDL_DYNAPI_PROC(int,SDL_GetNumGPUDrivers,(void),(),return) |
455 | SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) |
456 | SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return) |
457 | SDL_DYNAPI_PROC(int,SDL_GetNumHapticAxes,(SDL_Haptic *a),(a),return) |
458 | SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return) |
459 | SDL_DYNAPI_PROC(int,SDL_GetNumJoystickBalls,(SDL_Joystick *a),(a),return) |
460 | SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return) |
461 | SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return) |
462 | SDL_DYNAPI_PROC(int,SDL_GetNumLogicalCPUCores,(void),(),return) |
463 | SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) |
464 | SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) |
465 | SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return) |
466 | SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) |
467 | SDL_DYNAPI_PROC(bool,SDL_GetPathInfo,(const char *a, SDL_PathInfo *b),(a,b),return) |
468 | SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) |
469 | SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) |
470 | SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_PixelFormat a),(a),return) |
471 | SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) |
472 | SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return) |
473 | SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) |
474 | SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return) |
475 | SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) |
476 | SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) |
477 | SDL_DYNAPI_PROC(SDL_Locale**,SDL_GetPreferredLocales,(int *a),(a),return) |
478 | SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return) |
479 | SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) |
480 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessInput,(SDL_Process *a),(a),return) |
481 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessOutput,(SDL_Process *a),(a),return) |
482 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetProcessProperties,(SDL_Process *a),(a),return) |
483 | SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return) |
484 | SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) |
485 | SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),) |
486 | SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return) |
487 | SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return) |
488 | SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) |
489 | SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) |
490 | SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) |
491 | SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return) |
492 | SDL_DYNAPI_PROC(bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) |
493 | SDL_DYNAPI_PROC(bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) |
494 | SDL_DYNAPI_PROC(bool,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) |
495 | SDL_DYNAPI_PROC(bool,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) |
496 | SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return) |
497 | SDL_DYNAPI_PROC(bool,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) |
498 | SDL_DYNAPI_PROC(bool,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return) |
499 | SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) |
500 | SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) |
501 | SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColorFloat,(SDL_Renderer *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) |
502 | SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return) |
503 | SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d),(a,b,c,d),return) |
504 | SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentationRect,(SDL_Renderer *a, SDL_FRect *b),(a,b),return) |
505 | SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return) |
506 | SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return) |
507 | SDL_DYNAPI_PROC(bool,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) |
508 | SDL_DYNAPI_PROC(bool,SDL_GetRenderSafeArea,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) |
509 | SDL_DYNAPI_PROC(bool,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return) |
510 | SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) |
511 | SDL_DYNAPI_PROC(bool,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return) |
512 | SDL_DYNAPI_PROC(bool,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) |
513 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return) |
514 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) |
515 | SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return) |
516 | SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return) |
517 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return) |
518 | SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) |
519 | SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return) |
520 | SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return) |
521 | SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) |
522 | SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) |
523 | SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return) |
524 | SDL_DYNAPI_PROC(bool,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) |
525 | SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return) |
526 | SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return) |
527 | SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return) |
528 | SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return) |
529 | SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return) |
530 | SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return) |
531 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return) |
532 | SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return) |
533 | SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return) |
534 | SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return) |
535 | SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return) |
536 | SDL_DYNAPI_PROC(bool,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return) |
537 | SDL_DYNAPI_PROC(bool,SDL_GetStoragePathInfo,(SDL_Storage *a, const char *b, SDL_PathInfo *c),(a,b,c),return) |
538 | SDL_DYNAPI_PROC(Uint64,SDL_GetStorageSpaceRemaining,(SDL_Storage *a),(a),return) |
539 | SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return) |
540 | SDL_DYNAPI_PROC(bool,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) |
541 | SDL_DYNAPI_PROC(bool,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) |
542 | SDL_DYNAPI_PROC(bool,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return) |
543 | SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) |
544 | SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) |
545 | SDL_DYNAPI_PROC(SDL_Colorspace,SDL_GetSurfaceColorspace,(SDL_Surface *a),(a),return) |
546 | SDL_DYNAPI_PROC(SDL_Surface**,SDL_GetSurfaceImages,(SDL_Surface *a, int *b),(a,b),return) |
547 | SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetSurfacePalette,(SDL_Surface *a),(a),return) |
548 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return) |
549 | SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) |
550 | SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return) |
551 | SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID *a),(a),return) |
552 | SDL_DYNAPI_PROC(bool,SDL_GetTextInputArea,(SDL_Window *a, SDL_Rect *b, int *c),(a,b,c),return) |
553 | SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) |
554 | SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaModFloat,(SDL_Texture *a, float *b),(a,b),return) |
555 | SDL_DYNAPI_PROC(bool,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) |
556 | SDL_DYNAPI_PROC(bool,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) |
557 | SDL_DYNAPI_PROC(bool,SDL_GetTextureColorModFloat,(SDL_Texture *a, float *b, float *c, float *d),(a,b,c,d),return) |
558 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return) |
559 | SDL_DYNAPI_PROC(bool,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return) |
560 | SDL_DYNAPI_PROC(bool,SDL_GetTextureSize,(SDL_Texture *a, float *b, float *c),(a,b,c),return) |
561 | SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) |
562 | SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) |
563 | SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return) |
564 | SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return) |
565 | SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return) |
566 | SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) |
567 | SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return) |
568 | SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return) |
569 | SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return) |
570 | SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return) |
571 | SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) |
572 | SDL_DYNAPI_PROC(bool,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return) |
573 | SDL_DYNAPI_PROC(bool,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) |
574 | SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return) |
575 | SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return) |
576 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromEvent,(const SDL_Event *a),(a),return) |
577 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return) |
578 | SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return) |
579 | SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return) |
580 | SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return) |
581 | SDL_DYNAPI_PROC(bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) |
582 | SDL_DYNAPI_PROC(bool,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) |
583 | SDL_DYNAPI_PROC(bool,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) |
584 | SDL_DYNAPI_PROC(bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) |
585 | SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) |
586 | SDL_DYNAPI_PROC(float,SDL_GetWindowOpacity,(SDL_Window *a),(a),return) |
587 | SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return) |
588 | SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return) |
589 | SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) |
590 | SDL_DYNAPI_PROC(bool,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return) |
591 | SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return) |
592 | SDL_DYNAPI_PROC(bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return) |
593 | SDL_DYNAPI_PROC(bool,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return) |
594 | SDL_DYNAPI_PROC(bool,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) |
595 | SDL_DYNAPI_PROC(bool,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return) |
596 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) |
597 | SDL_DYNAPI_PROC(bool,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return) |
598 | SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) |
599 | SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return) |
600 | SDL_DYNAPI_PROC(char **,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return) |
601 | SDL_DYNAPI_PROC(char **,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return) |
602 | SDL_DYNAPI_PROC(bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) |
603 | SDL_DYNAPI_PROC(bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) |
604 | SDL_DYNAPI_PROC(bool,SDL_HasARMSIMD,(void),(),return) |
605 | SDL_DYNAPI_PROC(bool,SDL_HasAVX,(void),(),return) |
606 | SDL_DYNAPI_PROC(bool,SDL_HasAVX2,(void),(),return) |
607 | SDL_DYNAPI_PROC(bool,SDL_HasAVX512F,(void),(),return) |
608 | SDL_DYNAPI_PROC(bool,SDL_HasAltiVec,(void),(),return) |
609 | SDL_DYNAPI_PROC(bool,SDL_HasClipboardData,(const char *a),(a),return) |
610 | SDL_DYNAPI_PROC(bool,SDL_HasClipboardText,(void),(),return) |
611 | SDL_DYNAPI_PROC(bool,SDL_HasEvent,(Uint32 a),(a),return) |
612 | SDL_DYNAPI_PROC(bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) |
613 | SDL_DYNAPI_PROC(bool,SDL_HasGamepad,(void),(),return) |
614 | SDL_DYNAPI_PROC(bool,SDL_HasJoystick,(void),(),return) |
615 | SDL_DYNAPI_PROC(bool,SDL_HasKeyboard,(void),(),return) |
616 | SDL_DYNAPI_PROC(bool,SDL_HasLASX,(void),(),return) |
617 | SDL_DYNAPI_PROC(bool,SDL_HasLSX,(void),(),return) |
618 | SDL_DYNAPI_PROC(bool,SDL_HasMMX,(void),(),return) |
619 | SDL_DYNAPI_PROC(bool,SDL_HasMouse,(void),(),return) |
620 | SDL_DYNAPI_PROC(bool,SDL_HasNEON,(void),(),return) |
621 | SDL_DYNAPI_PROC(bool,SDL_HasPrimarySelectionText,(void),(),return) |
622 | SDL_DYNAPI_PROC(bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return) |
623 | SDL_DYNAPI_PROC(bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) |
624 | SDL_DYNAPI_PROC(bool,SDL_HasRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return) |
625 | SDL_DYNAPI_PROC(bool,SDL_HasSSE,(void),(),return) |
626 | SDL_DYNAPI_PROC(bool,SDL_HasSSE2,(void),(),return) |
627 | SDL_DYNAPI_PROC(bool,SDL_HasSSE3,(void),(),return) |
628 | SDL_DYNAPI_PROC(bool,SDL_HasSSE41,(void),(),return) |
629 | SDL_DYNAPI_PROC(bool,SDL_HasSSE42,(void),(),return) |
630 | SDL_DYNAPI_PROC(bool,SDL_HasScreenKeyboardSupport,(void),(),return) |
631 | SDL_DYNAPI_PROC(bool,SDL_HideCursor,(void),(),return) |
632 | SDL_DYNAPI_PROC(bool,SDL_HideWindow,(SDL_Window *a),(a),return) |
633 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromConstMem,(const void *a, size_t b),(a,b),return) |
634 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromDynamicMem,(void),(),return) |
635 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromFile,(const char *a, const char *b),(a,b),return) |
636 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromMem,(void *a, size_t b),(a,b),return) |
637 | SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) |
638 | SDL_DYNAPI_PROC(bool,SDL_Init,(SDL_InitFlags a),(a),return) |
639 | SDL_DYNAPI_PROC(bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return) |
640 | SDL_DYNAPI_PROC(bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return) |
641 | SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),) |
642 | SDL_DYNAPI_PROC(bool,SDL_IsChromebook,(void),(),return) |
643 | SDL_DYNAPI_PROC(bool,SDL_IsDeXMode,(void),(),return) |
644 | SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return) |
645 | SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return) |
646 | SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return) |
647 | SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return) |
648 | SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return) |
649 | SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return) |
650 | SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return) |
651 | SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return) |
652 | SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return) |
653 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return) |
654 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, bool b),(a,b),return) |
655 | SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) |
656 | SDL_DYNAPI_PROC(void*,SDL_LoadFile_IO,(SDL_IOStream *a, size_t *b, bool c),(a,b,c),return) |
657 | SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(SDL_SharedObject *a, const char *b),(a,b),return) |
658 | SDL_DYNAPI_PROC(SDL_SharedObject*,SDL_LoadObject,(const char *a),(a),return) |
659 | SDL_DYNAPI_PROC(bool,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return) |
660 | SDL_DYNAPI_PROC(bool,SDL_LoadWAV_IO,(SDL_IOStream *a, bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) |
661 | SDL_DYNAPI_PROC(bool,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return) |
662 | SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) |
663 | SDL_DYNAPI_PROC(void,SDL_LockMutex,(SDL_Mutex *a),(a),) |
664 | SDL_DYNAPI_PROC(bool,SDL_LockProperties,(SDL_PropertiesID a),(a),return) |
665 | SDL_DYNAPI_PROC(void,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),) |
666 | SDL_DYNAPI_PROC(void,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),) |
667 | SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),) |
668 | SDL_DYNAPI_PROC(bool,SDL_LockSurface,(SDL_Surface *a),(a),return) |
669 | SDL_DYNAPI_PROC(bool,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) |
670 | SDL_DYNAPI_PROC(bool,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) |
671 | SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),) |
672 | SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, bool c),(a,b,c),return) |
673 | SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) |
674 | SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return) |
675 | SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
676 | SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGBA,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) |
677 | SDL_DYNAPI_PROC(bool,SDL_MaximizeWindow,(SDL_Window *a),(a),return) |
678 | SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) |
679 | SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) |
680 | SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) |
681 | SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) |
682 | SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) |
683 | SDL_DYNAPI_PROC(bool,SDL_MinimizeWindow,(SDL_Window *a),(a),return) |
684 | SDL_DYNAPI_PROC(bool,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return) |
685 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),) |
686 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),) |
687 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),) |
688 | SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),) |
689 | SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),) |
690 | SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),) |
691 | SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),) |
692 | SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return) |
693 | SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return) |
694 | SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return) |
695 | SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return) |
696 | SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return) |
697 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return) |
698 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return) |
699 | SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return) |
700 | SDL_DYNAPI_PROC(SDL_IOStream*,SDL_OpenIO,(const SDL_IOStreamInterface *a, void *b),(a,b),return) |
701 | SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return) |
702 | SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return) |
703 | SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenStorage,(const SDL_StorageInterface *a, void *b),(a,b),return) |
704 | SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenTitleStorage,(const char *a, SDL_PropertiesID b),(a,b),return) |
705 | SDL_DYNAPI_PROC(bool,SDL_OpenURL,(const char *a),(a),return) |
706 | SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return) |
707 | SDL_DYNAPI_PROC(bool,SDL_OutOfMemory,(void),(),return) |
708 | SDL_DYNAPI_PROC(bool,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return) |
709 | SDL_DYNAPI_PROC(bool,SDL_PauseAudioStreamDevice,(SDL_AudioStream *a),(a),return) |
710 | SDL_DYNAPI_PROC(bool,SDL_PauseHaptic,(SDL_Haptic *a),(a),return) |
711 | SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) |
712 | SDL_DYNAPI_PROC(bool,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) |
713 | SDL_DYNAPI_PROC(bool,SDL_PollEvent,(SDL_Event *a),(a),return) |
714 | SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),) |
715 | SDL_DYNAPI_PROC(bool,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, bool i),(a,b,c,d,e,f,g,h,i),return) |
716 | SDL_DYNAPI_PROC(bool,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, bool b),(a,b),return) |
717 | SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) |
718 | SDL_DYNAPI_PROC(bool,SDL_PushEvent,(SDL_Event *a),(a),return) |
719 | SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) |
720 | SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),) |
721 | SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) |
722 | SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) |
723 | SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) |
724 | SDL_DYNAPI_PROC(bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return) |
725 | SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) |
726 | SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),) |
727 | SDL_DYNAPI_PROC(bool,SDL_RaiseWindow,(SDL_Window *a),(a),return) |
728 | SDL_DYNAPI_PROC(size_t,SDL_ReadIO,(SDL_IOStream *a, void *b, size_t c),(a,b,c),return) |
729 | SDL_DYNAPI_PROC(void*,SDL_ReadProcess,(SDL_Process *a, size_t *b, int *c),(a,b,c),return) |
730 | SDL_DYNAPI_PROC(bool,SDL_ReadS16BE,(SDL_IOStream *a, Sint16 *b),(a,b),return) |
731 | SDL_DYNAPI_PROC(bool,SDL_ReadS16LE,(SDL_IOStream *a, Sint16 *b),(a,b),return) |
732 | SDL_DYNAPI_PROC(bool,SDL_ReadS32BE,(SDL_IOStream *a, Sint32 *b),(a,b),return) |
733 | SDL_DYNAPI_PROC(bool,SDL_ReadS32LE,(SDL_IOStream *a, Sint32 *b),(a,b),return) |
734 | SDL_DYNAPI_PROC(bool,SDL_ReadS64BE,(SDL_IOStream *a, Sint64 *b),(a,b),return) |
735 | SDL_DYNAPI_PROC(bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return) |
736 | SDL_DYNAPI_PROC(bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return) |
737 | SDL_DYNAPI_PROC(bool,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return) |
738 | SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return) |
739 | SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) |
740 | SDL_DYNAPI_PROC(bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return) |
741 | SDL_DYNAPI_PROC(bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return) |
742 | SDL_DYNAPI_PROC(bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return) |
743 | SDL_DYNAPI_PROC(bool,SDL_ReadU32LE,(SDL_IOStream *a, Uint32 *b),(a,b),return) |
744 | SDL_DYNAPI_PROC(bool,SDL_ReadU64BE,(SDL_IOStream *a, Uint64 *b),(a,b),return) |
745 | SDL_DYNAPI_PROC(bool,SDL_ReadU64LE,(SDL_IOStream *a, Uint64 *b),(a,b),return) |
746 | SDL_DYNAPI_PROC(bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return) |
747 | SDL_DYNAPI_PROC(bool,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return) |
748 | SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) |
749 | SDL_DYNAPI_PROC(void,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),) |
750 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),) |
751 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),) |
752 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),) |
753 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),) |
754 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),) |
755 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),) |
756 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),) |
757 | SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) |
758 | SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),) |
759 | SDL_DYNAPI_PROC(bool,SDL_ReloadGamepadMappings,(void),(),return) |
760 | SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),) |
761 | SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) |
762 | SDL_DYNAPI_PROC(bool,SDL_RemovePath,(const char *a),(a),return) |
763 | SDL_DYNAPI_PROC(bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return) |
764 | SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),) |
765 | SDL_DYNAPI_PROC(bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) |
766 | SDL_DYNAPI_PROC(bool,SDL_RenamePath,(const char *a, const char *b),(a,b),return) |
767 | SDL_DYNAPI_PROC(bool,SDL_RenameStoragePath,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) |
768 | SDL_DYNAPI_PROC(bool,SDL_RenderClear,(SDL_Renderer *a),(a),return) |
769 | SDL_DYNAPI_PROC(bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return) |
770 | SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) |
771 | SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) |
772 | SDL_DYNAPI_PROC(bool,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) |
773 | SDL_DYNAPI_PROC(bool,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) |
774 | SDL_DYNAPI_PROC(bool,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return) |
775 | SDL_DYNAPI_PROC(bool,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) |
776 | SDL_DYNAPI_PROC(bool,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) |
777 | SDL_DYNAPI_PROC(bool,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) |
778 | SDL_DYNAPI_PROC(bool,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return) |
779 | SDL_DYNAPI_PROC(bool,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) |
780 | SDL_DYNAPI_PROC(bool,SDL_RenderPresent,(SDL_Renderer *a),(a),return) |
781 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
782 | SDL_DYNAPI_PROC(bool,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) |
783 | SDL_DYNAPI_PROC(bool,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) |
784 | SDL_DYNAPI_PROC(bool,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return) |
785 | SDL_DYNAPI_PROC(bool,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, float f, float g, float h, const SDL_FRect *i),(a,b,c,d,e,f,g,h,i),return) |
786 | SDL_DYNAPI_PROC(bool,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, double e, const SDL_FPoint *f, SDL_FlipMode g),(a,b,c,d,e,f,g),return) |
787 | SDL_DYNAPI_PROC(bool,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return) |
788 | SDL_DYNAPI_PROC(bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return) |
789 | SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return) |
790 | SDL_DYNAPI_PROC(bool,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return) |
791 | SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) |
792 | SDL_DYNAPI_PROC(bool,SDL_ResetHint,(const char *a),(a),return) |
793 | SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) |
794 | SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) |
795 | SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),) |
796 | SDL_DYNAPI_PROC(bool,SDL_RestoreWindow,(SDL_Window *a),(a),return) |
797 | SDL_DYNAPI_PROC(bool,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return) |
798 | SDL_DYNAPI_PROC(bool,SDL_ResumeAudioStreamDevice,(SDL_AudioStream *a),(a),return) |
799 | SDL_DYNAPI_PROC(bool,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return) |
800 | SDL_DYNAPI_PROC(bool,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
801 | SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
802 | SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
803 | SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) |
804 | SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) |
805 | SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) |
806 | SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return) |
807 | SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return) |
808 | SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return) |
809 | SDL_DYNAPI_PROC(bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) |
810 | SDL_DYNAPI_PROC(bool,SDL_ScreenSaverEnabled,(void),(),return) |
811 | SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return) |
812 | SDL_DYNAPI_PROC(void,SDL_SendAndroidBackButton,(void),(),) |
813 | SDL_DYNAPI_PROC(bool,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return) |
814 | SDL_DYNAPI_PROC(bool,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return) |
815 | SDL_DYNAPI_PROC(bool,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return) |
816 | SDL_DYNAPI_PROC(bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return) |
817 | SDL_DYNAPI_PROC(bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return) |
818 | SDL_DYNAPI_PROC(bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return) |
819 | SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) |
820 | SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return) |
821 | SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return) |
822 | SDL_DYNAPI_PROC(Uint32,SDL_SetAtomicU32,(SDL_AtomicU32 *a, Uint32 b),(a,b),return) |
823 | SDL_DYNAPI_PROC(bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return) |
824 | SDL_DYNAPI_PROC(bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return) |
825 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return) |
826 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return) |
827 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGain,(SDL_AudioStream *a, float b),(a,b),return) |
828 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return) |
829 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamInputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return) |
830 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamOutputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return) |
831 | SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return) |
832 | SDL_DYNAPI_PROC(bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return) |
833 | SDL_DYNAPI_PROC(bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return) |
834 | SDL_DYNAPI_PROC(bool,SDL_SetClipboardText,(const char *a),(a),return) |
835 | SDL_DYNAPI_PROC(bool,SDL_SetCurrentThreadPriority,(SDL_ThreadPriority a),(a),return) |
836 | SDL_DYNAPI_PROC(bool,SDL_SetCursor,(SDL_Cursor *a),(a),return) |
837 | SDL_DYNAPI_PROC(bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, bool d),(a,b,c,d),return) |
838 | SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, bool b),(a,b),) |
839 | SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) |
840 | SDL_DYNAPI_PROC(bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) |
841 | SDL_DYNAPI_PROC(void,SDL_SetGPUBlendConstants,(SDL_GPURenderPass *a, SDL_FColor b),(a,b),) |
842 | SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),) |
843 | SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, const SDL_Rect *b),(a,b),) |
844 | SDL_DYNAPI_PROC(void,SDL_SetGPUStencilReference,(SDL_GPURenderPass *a, Uint8 b),(a,b),) |
845 | SDL_DYNAPI_PROC(bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return) |
846 | SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),) |
847 | SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, const SDL_GPUViewport *b),(a,b),) |
848 | SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(bool a),(a),) |
849 | SDL_DYNAPI_PROC(bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
850 | SDL_DYNAPI_PROC(bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return) |
851 | SDL_DYNAPI_PROC(bool,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),return) |
852 | SDL_DYNAPI_PROC(bool,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, bool c),(a,b,c),return) |
853 | SDL_DYNAPI_PROC(bool,SDL_SetHapticAutocenter,(SDL_Haptic *a, int b),(a,b),return) |
854 | SDL_DYNAPI_PROC(bool,SDL_SetHapticGain,(SDL_Haptic *a, int b),(a,b),return) |
855 | SDL_DYNAPI_PROC(bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) |
856 | SDL_DYNAPI_PROC(bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) |
857 | SDL_DYNAPI_PROC(void,SDL_SetInitialized,(SDL_InitState *a, bool b),(a,b),) |
858 | SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(bool a),(a),) |
859 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
860 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return) |
861 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return) |
862 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return) |
863 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, bool c),(a,b,c),return) |
864 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) |
865 | SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, bool d, float e, float f, float g),(a,b,c,d,e,f,g),return) |
866 | SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return) |
867 | SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return) |
868 | SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) |
869 | SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),) |
870 | SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),) |
871 | SDL_DYNAPI_PROC(bool,SDL_SetLogPriorityPrefix,(SDL_LogPriority a, const char *b),(a,b),return) |
872 | SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) |
873 | SDL_DYNAPI_PROC(bool,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) |
874 | SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) |
875 | SDL_DYNAPI_PROC(bool,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return) |
876 | SDL_DYNAPI_PROC(bool,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) |
877 | SDL_DYNAPI_PROC(bool,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return) |
878 | SDL_DYNAPI_PROC(bool,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return) |
879 | SDL_DYNAPI_PROC(bool,SDL_SetPrimarySelectionText,(const char *a),(a),return) |
880 | SDL_DYNAPI_PROC(bool,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
881 | SDL_DYNAPI_PROC(bool,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return) |
882 | SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) |
883 | SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) |
884 | SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColorFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) |
885 | SDL_DYNAPI_PROC(bool,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d),(a,b,c,d),return) |
886 | SDL_DYNAPI_PROC(bool,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) |
887 | SDL_DYNAPI_PROC(bool,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) |
888 | SDL_DYNAPI_PROC(bool,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return) |
889 | SDL_DYNAPI_PROC(bool,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) |
890 | SDL_DYNAPI_PROC(bool,SDL_SetScancodeName,(SDL_Scancode a, const char *b),(a,b),return) |
891 | SDL_DYNAPI_PROC(bool,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return) |
892 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) |
893 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) |
894 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) |
895 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorKey,(SDL_Surface *a, bool b, Uint32 c),(a,b,c),return) |
896 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
897 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return) |
898 | SDL_DYNAPI_PROC(bool,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) |
899 | SDL_DYNAPI_PROC(bool,SDL_SetSurfaceRLE,(SDL_Surface *a, bool b),(a,b),return) |
900 | SDL_DYNAPI_PROC(bool,SDL_SetTLS,(SDL_TLSID *a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return) |
901 | SDL_DYNAPI_PROC(bool,SDL_SetTextInputArea,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) |
902 | SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) |
903 | SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),return) |
904 | SDL_DYNAPI_PROC(bool,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) |
905 | SDL_DYNAPI_PROC(bool,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) |
906 | SDL_DYNAPI_PROC(bool,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float c, float d),(a,b,c,d),return) |
907 | SDL_DYNAPI_PROC(bool,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return) |
908 | SDL_DYNAPI_PROC(bool,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, bool b),(a,b),return) |
909 | SDL_DYNAPI_PROC(bool,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return) |
910 | SDL_DYNAPI_PROC(bool,SDL_SetWindowBordered,(SDL_Window *a, bool b),(a,b),return) |
911 | SDL_DYNAPI_PROC(bool,SDL_SetWindowFocusable,(SDL_Window *a, bool b),(a,b),return) |
912 | SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreen,(SDL_Window *a, bool b),(a,b),return) |
913 | SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) |
914 | SDL_DYNAPI_PROC(bool,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) |
915 | SDL_DYNAPI_PROC(bool,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return) |
916 | SDL_DYNAPI_PROC(bool,SDL_SetWindowKeyboardGrab,(SDL_Window *a, bool b),(a,b),return) |
917 | SDL_DYNAPI_PROC(bool,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return) |
918 | SDL_DYNAPI_PROC(bool,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return) |
919 | SDL_DYNAPI_PROC(bool,SDL_SetWindowModal,(SDL_Window *a, bool b),(a,b),return) |
920 | SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseGrab,(SDL_Window *a, bool b),(a,b),return) |
921 | SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return) |
922 | SDL_DYNAPI_PROC(bool,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) |
923 | SDL_DYNAPI_PROC(bool,SDL_SetWindowParent,(SDL_Window *a, SDL_Window *b),(a,b),return) |
924 | SDL_DYNAPI_PROC(bool,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return) |
925 | SDL_DYNAPI_PROC(bool,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, bool b),(a,b),return) |
926 | SDL_DYNAPI_PROC(bool,SDL_SetWindowResizable,(SDL_Window *a, bool b),(a,b),return) |
927 | SDL_DYNAPI_PROC(bool,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return) |
928 | SDL_DYNAPI_PROC(bool,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return) |
929 | SDL_DYNAPI_PROC(bool,SDL_SetWindowSurfaceVSync,(SDL_Window *a, int b),(a,b),return) |
930 | SDL_DYNAPI_PROC(bool,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return) |
931 | SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),) |
932 | SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),) |
933 | SDL_DYNAPI_PROC(bool,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return) |
934 | SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(bool a),(a),) |
935 | SDL_DYNAPI_PROC(bool,SDL_ShouldInit,(SDL_InitState *a),(a),return) |
936 | SDL_DYNAPI_PROC(bool,SDL_ShouldQuit,(SDL_InitState *a),(a),return) |
937 | SDL_DYNAPI_PROC(bool,SDL_ShowAndroidToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return) |
938 | SDL_DYNAPI_PROC(bool,SDL_ShowCursor,(void),(),return) |
939 | SDL_DYNAPI_PROC(bool,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) |
940 | SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, bool g),(a,b,c,d,e,f,g),) |
941 | SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, bool e),(a,b,c,d,e),) |
942 | SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f),(a,b,c,d,e,f),) |
943 | SDL_DYNAPI_PROC(bool,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) |
944 | SDL_DYNAPI_PROC(bool,SDL_ShowWindow,(SDL_Window *a),(a),return) |
945 | SDL_DYNAPI_PROC(bool,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return) |
946 | SDL_DYNAPI_PROC(void,SDL_SignalCondition,(SDL_Condition *a),(a),) |
947 | SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),) |
948 | SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return) |
949 | SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return) |
950 | SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return) |
951 | SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return) |
952 | SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return) |
953 | SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return) |
954 | SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return) |
955 | SDL_DYNAPI_PROC(bool,SDL_StorageReady,(SDL_Storage *a),(a),return) |
956 | SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return) |
957 | SDL_DYNAPI_PROC(bool,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return) |
958 | SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return) |
959 | SDL_DYNAPI_PROC(bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return) |
960 | SDL_DYNAPI_PROC(bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) |
961 | SDL_DYNAPI_PROC(bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) |
962 | SDL_DYNAPI_PROC(bool,SDL_SyncWindow,(SDL_Window *a),(a),return) |
963 | SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return) |
964 | SDL_DYNAPI_PROC(bool,SDL_TextInputActive,(SDL_Window *a),(a),return) |
965 | SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return) |
966 | SDL_DYNAPI_PROC(bool,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, bool c),(a,b,c),return) |
967 | SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),) |
968 | SDL_DYNAPI_PROC(bool,SDL_TryLockMutex,(SDL_Mutex *a),(a),return) |
969 | SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return) |
970 | SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return) |
971 | SDL_DYNAPI_PROC(bool,SDL_TryLockSpinlock,(SDL_SpinLock *a),(a),return) |
972 | SDL_DYNAPI_PROC(bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return) |
973 | SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return) |
974 | SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),) |
975 | SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream * const *a, int b),(a,b),) |
976 | SDL_DYNAPI_PROC(void,SDL_UnloadObject,(SDL_SharedObject *a),(a),) |
977 | SDL_DYNAPI_PROC(bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return) |
978 | SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) |
979 | SDL_DYNAPI_PROC(void,SDL_UnlockMutex,(SDL_Mutex *a),(a),) |
980 | SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),) |
981 | SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),) |
982 | SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),) |
983 | SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) |
984 | SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) |
985 | SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) |
986 | SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),) |
987 | SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return) |
988 | SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),) |
989 | SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return) |
990 | SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),) |
991 | SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) |
992 | SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),) |
993 | SDL_DYNAPI_PROC(bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) |
994 | SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) |
995 | SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) |
996 | SDL_DYNAPI_PROC(bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) |
997 | SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUTransferBufferLocation *b, const SDL_GPUBufferRegion *c, bool d),(a,b,c,d),) |
998 | SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureTransferInfo *b, const SDL_GPUTextureRegion *c, bool d),(a,b,c,d),) |
999 | SDL_DYNAPI_PROC(bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return) |
1000 | SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),) |
1001 | SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return) |
1002 | SDL_DYNAPI_PROC(bool,SDL_Vulkan_GetPresentationSupport,(VkInstance a, VkPhysicalDevice b, Uint32 c),(a,b,c),return) |
1003 | SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) |
1004 | SDL_DYNAPI_PROC(bool,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) |
1005 | SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) |
1006 | SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),) |
1007 | SDL_DYNAPI_PROC(bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) |
1008 | SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return) |
1009 | SDL_DYNAPI_PROC(bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) |
1010 | SDL_DYNAPI_PROC(bool,SDL_WaitForGPUFences,(SDL_GPUDevice *a, bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),return) |
1011 | SDL_DYNAPI_PROC(bool,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),return) |
1012 | SDL_DYNAPI_PROC(bool,SDL_WaitProcess,(SDL_Process *a, bool b, int *c),(a,b,c),return) |
1013 | SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),) |
1014 | SDL_DYNAPI_PROC(bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) |
1015 | SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) |
1016 | SDL_DYNAPI_PROC(bool,SDL_WarpMouseGlobal,(float a, float b),(a,b),return) |
1017 | SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),) |
1018 | SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return) |
1019 | SDL_DYNAPI_PROC(bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return) |
1020 | SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return) |
1021 | SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return) |
1022 | SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return) |
1023 | SDL_DYNAPI_PROC(bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return) |
1024 | SDL_DYNAPI_PROC(bool,SDL_WriteS16LE,(SDL_IOStream *a, Sint16 b),(a,b),return) |
1025 | SDL_DYNAPI_PROC(bool,SDL_WriteS32BE,(SDL_IOStream *a, Sint32 b),(a,b),return) |
1026 | SDL_DYNAPI_PROC(bool,SDL_WriteS32LE,(SDL_IOStream *a, Sint32 b),(a,b),return) |
1027 | SDL_DYNAPI_PROC(bool,SDL_WriteS64BE,(SDL_IOStream *a, Sint64 b),(a,b),return) |
1028 | SDL_DYNAPI_PROC(bool,SDL_WriteS64LE,(SDL_IOStream *a, Sint64 b),(a,b),return) |
1029 | SDL_DYNAPI_PROC(bool,SDL_WriteS8,(SDL_IOStream *a, Sint8 b),(a,b),return) |
1030 | SDL_DYNAPI_PROC(bool,SDL_WriteStorageFile,(SDL_Storage *a, const char *b, const void *c, Uint64 d),(a,b,c,d),return) |
1031 | SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 d, Uint8 e, Uint8 f, Uint8 g),(a,b,c,d,e,f,g),return) |
1032 | SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixelFloat,(SDL_Surface *a, int b, int c, float d, float e, float f, float g),(a,b,c,d,e,f,g),return) |
1033 | SDL_DYNAPI_PROC(bool,SDL_WriteU16BE,(SDL_IOStream *a, Uint16 b),(a,b),return) |
1034 | SDL_DYNAPI_PROC(bool,SDL_WriteU16LE,(SDL_IOStream *a, Uint16 b),(a,b),return) |
1035 | SDL_DYNAPI_PROC(bool,SDL_WriteU32BE,(SDL_IOStream *a, Uint32 b),(a,b),return) |
1036 | SDL_DYNAPI_PROC(bool,SDL_WriteU32LE,(SDL_IOStream *a, Uint32 b),(a,b),return) |
1037 | SDL_DYNAPI_PROC(bool,SDL_WriteU64BE,(SDL_IOStream *a, Uint64 b),(a,b),return) |
1038 | SDL_DYNAPI_PROC(bool,SDL_WriteU64LE,(SDL_IOStream *a, Uint64 b),(a,b),return) |
1039 | SDL_DYNAPI_PROC(bool,SDL_WriteU8,(SDL_IOStream *a, Uint8 b),(a,b),return) |
1040 | SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) |
1041 | SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) |
1042 | SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) |
1043 | SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return) |
1044 | SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),) |
1045 | SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) |
1046 | SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) |
1047 | SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) |
1048 | SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return) |
1049 | SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return) |
1050 | SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) |
1051 | SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) |
1052 | SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) |
1053 | SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback e),(a,b,c,d,e),return) |
1054 | SDL_DYNAPI_PROC(void*,SDL_bsearch_r,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback_r e, void *f),(a,b,c,d,e,f),return) |
1055 | SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) |
1056 | SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return) |
1057 | SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return) |
1058 | SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return) |
1059 | SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return) |
1060 | SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return) |
1061 | SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return) |
1062 | SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return) |
1063 | SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return) |
1064 | SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return) |
1065 | SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return) |
1066 | SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return) |
1067 | SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return) |
1068 | SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return) |
1069 | SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return) |
1070 | SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return) |
1071 | SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return) |
1072 | SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) |
1073 | SDL_DYNAPI_PROC(const char*,SDL_getenv,(const char *a),(a),return) |
1074 | SDL_DYNAPI_PROC(const char*,SDL_getenv_unsafe,(const char *a),(a),return) |
1075 | SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(bool a),(a),) |
1076 | SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return) |
1077 | SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) |
1078 | SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) |
1079 | SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) |
1080 | SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) |
1081 | SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return) |
1082 | SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) |
1083 | SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return) |
1084 | SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) |
1085 | SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) |
1086 | SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) |
1087 | SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) |
1088 | SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) |
1089 | SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) |
1090 | SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) |
1091 | SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a),(a),return) |
1092 | SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) |
1093 | SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return) |
1094 | SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) |
1095 | SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return) |
1096 | SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) |
1097 | SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) |
1098 | SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) |
1099 | SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) |
1100 | SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) |
1101 | SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) |
1102 | SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) |
1103 | SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) |
1104 | SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return) |
1105 | SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) |
1106 | SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return) |
1107 | SDL_DYNAPI_PROC(int,SDL_isinf,(double a),(a),return) |
1108 | SDL_DYNAPI_PROC(int,SDL_isinff,(float a),(a),return) |
1109 | SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return) |
1110 | SDL_DYNAPI_PROC(int,SDL_isnan,(double a),(a),return) |
1111 | SDL_DYNAPI_PROC(int,SDL_isnanf,(float a),(a),return) |
1112 | SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return) |
1113 | SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return) |
1114 | SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) |
1115 | SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return) |
1116 | SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return) |
1117 | SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) |
1118 | SDL_DYNAPI_PROC(char*,SDL_lltoa,(long long a, char *b, int c),(a,b,c),return) |
1119 | SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return) |
1120 | SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) |
1121 | SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) |
1122 | SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) |
1123 | SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return) |
1124 | SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return) |
1125 | SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) |
1126 | SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) |
1127 | SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) |
1128 | SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) |
1129 | SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) |
1130 | SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) |
1131 | SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return) |
1132 | SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return) |
1133 | SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return) |
1134 | SDL_DYNAPI_PROC(Uint32,SDL_murmur3_32,(const void *a, size_t b, Uint32 c),(a,b,c),return) |
1135 | SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) |
1136 | SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) |
1137 | SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),) |
1138 | SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),) |
1139 | SDL_DYNAPI_PROC(Sint32,SDL_rand,(Sint32 a),(a),return) |
1140 | SDL_DYNAPI_PROC(Uint32,SDL_rand_bits,(void),(),return) |
1141 | SDL_DYNAPI_PROC(Uint32,SDL_rand_bits_r,(Uint64 *a),(a),return) |
1142 | SDL_DYNAPI_PROC(Sint32,SDL_rand_r,(Uint64 *a, Sint32 b),(a,b),return) |
1143 | SDL_DYNAPI_PROC(float,SDL_randf,(void),(),return) |
1144 | SDL_DYNAPI_PROC(float,SDL_randf_r,(Uint64 *a),(a),return) |
1145 | SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) |
1146 | SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) |
1147 | SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return) |
1148 | SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return) |
1149 | SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return) |
1150 | SDL_DYNAPI_PROC(int,SDL_setenv_unsafe,(const char *a, const char *b, int c),(a,b,c),return) |
1151 | SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return) |
1152 | SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return) |
1153 | SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return) |
1154 | SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return) |
1155 | SDL_DYNAPI_PROC(void,SDL_srand,(Uint64 a),(a),) |
1156 | SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) |
1157 | SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return) |
1158 | SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) |
1159 | SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) |
1160 | SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) |
1161 | SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) |
1162 | SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) |
1163 | SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) |
1164 | SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) |
1165 | SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) |
1166 | SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) |
1167 | SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return) |
1168 | SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return) |
1169 | SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return) |
1170 | SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return) |
1171 | SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) |
1172 | SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) |
1173 | SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) |
1174 | SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) |
1175 | SDL_DYNAPI_PROC(char*,SDL_strtok_r,(char *a, const char *b, char **c),(a,b,c),return) |
1176 | SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) |
1177 | SDL_DYNAPI_PROC(long long,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) |
1178 | SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) |
1179 | SDL_DYNAPI_PROC(unsigned long long,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) |
1180 | SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) |
1181 | SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return) |
1182 | SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return) |
1183 | SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) |
1184 | SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) |
1185 | SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return) |
1186 | SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return) |
1187 | SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) |
1188 | SDL_DYNAPI_PROC(char*,SDL_ulltoa,(unsigned long long a, char *b, int c),(a,b,c),return) |
1189 | SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) |
1190 | SDL_DYNAPI_PROC(int,SDL_unsetenv_unsafe,(const char *a),(a),return) |
1191 | SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) |
1192 | SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) |
1193 | SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return) |
1194 | SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) |
1195 | SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),return) |
1196 | SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) |
1197 | SDL_DYNAPI_PROC(int,SDL_vswprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return) |
1198 | SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) |
1199 | SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) |
1200 | SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) |
1201 | SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
1202 | SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
1203 | SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) |
1204 | SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
1205 | SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
1206 | SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return) |
1207 | SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) |
1208 | SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) |
1209 | SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) |
1210 | SDL_DYNAPI_PROC(Uint32,SDL_StepBackUTF8,(const char *a, const char **b),(a,b),return) |
1211 | SDL_DYNAPI_PROC(void,SDL_DelayPrecise,(Uint64 a),(a),) |
1212 | SDL_DYNAPI_PROC(Uint32,SDL_CalculateGPUTextureFormatSize,(SDL_GPUTextureFormat a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),return) |
1213 | SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_list b),(a,b),return) |
1214 | SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return) |
1215 | SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return) |
1216 | SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return) |
1217 | SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return) |
1218 | SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return) |
1219 | SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return) |
1220 | SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return) |
1221 | SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return) |
1222 | SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return) |
1223 | SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return) |
1224 | SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return) |
1225 | SDL_DYNAPI_PROC(bool,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return) |
1226 | SDL_DYNAPI_PROC(bool,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return) |
1227 | SDL_DYNAPI_PROC(bool,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return) |
1228 | SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return) |
1229 | SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),) |
1230 | SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return) |
1231 | SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return) |
1232 | SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),) |
1233 | SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return) |
1234 | SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),) |
1235 | SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return) |
1236 | SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return) |
1237 | SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return) |
1238 | SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return) |
1239 | SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) |
1240 | SDL_DYNAPI_PROC(bool,SDL_WaitAndAcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a,SDL_Window *b,SDL_GPUTexture **c,Uint32 *d,Uint32 *e),(a,b,c,d,e),return) |
1241 | #ifndef SDL_DYNAPI_PROC_NO_VARARGS |
1242 | SDL_DYNAPI_PROC(bool,SDL_RenderDebugTextFormat,(SDL_Renderer *a,float b,float c,SDL_PRINTF_FORMAT_STRING const char *d,...),(a,b,c,d),return) |
1243 | #endif |
1244 | SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTray,(SDL_Surface *a,const char *b),(a,b),return) |
1245 | SDL_DYNAPI_PROC(void,SDL_SetTrayIcon,(SDL_Tray *a,SDL_Surface *b),(a,b),) |
1246 | SDL_DYNAPI_PROC(void,SDL_SetTrayTooltip,(SDL_Tray *a,const char *b),(a,b),) |
1247 | SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTrayMenu,(SDL_Tray *a),(a),return) |
1248 | SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTraySubmenu,(SDL_TrayEntry *a),(a),return) |
1249 | SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayMenu,(SDL_Tray *a),(a),return) |
1250 | SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTraySubmenu,(SDL_TrayEntry *a),(a),return) |
1251 | SDL_DYNAPI_PROC(const SDL_TrayEntry**,SDL_GetTrayEntries,(SDL_TrayMenu *a,int *b),(a,b),return) |
1252 | SDL_DYNAPI_PROC(void,SDL_RemoveTrayEntry,(SDL_TrayEntry *a),(a),) |
1253 | SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_InsertTrayEntryAt,(SDL_TrayMenu *a,int b,const char *c,SDL_TrayEntryFlags d),(a,b,c,d),return) |
1254 | SDL_DYNAPI_PROC(void,SDL_SetTrayEntryLabel,(SDL_TrayEntry *a,const char *b),(a,b),) |
1255 | SDL_DYNAPI_PROC(const char*,SDL_GetTrayEntryLabel,(SDL_TrayEntry *a),(a),return) |
1256 | SDL_DYNAPI_PROC(void,SDL_SetTrayEntryChecked,(SDL_TrayEntry *a,bool b),(a,b),) |
1257 | SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryChecked,(SDL_TrayEntry *a),(a),return) |
1258 | SDL_DYNAPI_PROC(void,SDL_SetTrayEntryEnabled,(SDL_TrayEntry *a,bool b),(a,b),) |
1259 | SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryEnabled,(SDL_TrayEntry *a),(a),return) |
1260 | SDL_DYNAPI_PROC(void,SDL_SetTrayEntryCallback,(SDL_TrayEntry *a,SDL_TrayCallback b,void *c),(a,b,c),) |
1261 | SDL_DYNAPI_PROC(void,SDL_DestroyTray,(SDL_Tray *a),(a),) |
1262 | SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),return) |
1263 | SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return) |
1264 | SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return) |
1265 | SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return) |
1266 | SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return) |
1267 | SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),) |
1268 | SDL_DYNAPI_PROC(void,SDL_UpdateTrays,(void),(),) |
1269 | SDL_DYNAPI_PROC(bool,SDL_StretchSurface,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c,const SDL_Rect *d,SDL_ScaleMode e),(a,b,c,d,e),return) |
1270 | SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCallback a,void *b),(a,b),return) |
1271 | SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return) |
1272 | SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return) |
1273 | SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return) |
1274 | SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return) |
1275 | SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return) |
1276 | SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return) |
1277 | SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),) |
1278 | |