1 | /* |
---|---|
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * Main include header for the SDL library, version 3.3.0 |
24 | * |
25 | * It is almost always best to include just this one header instead of |
26 | * picking out individual headers included here. There are exceptions to |
27 | * this rule--SDL_main.h is special and not included here--but usually |
28 | * letting SDL.h include the kitchen sink for you is the correct approach. |
29 | */ |
30 | |
31 | #ifndef SDL_h_ |
32 | #define SDL_h_ |
33 | |
34 | #include <SDL3/SDL_stdinc.h> |
35 | #include <SDL3/SDL_assert.h> |
36 | #include <SDL3/SDL_asyncio.h> |
37 | #include <SDL3/SDL_atomic.h> |
38 | #include <SDL3/SDL_audio.h> |
39 | #include <SDL3/SDL_bits.h> |
40 | #include <SDL3/SDL_blendmode.h> |
41 | #include <SDL3/SDL_camera.h> |
42 | #include <SDL3/SDL_clipboard.h> |
43 | #include <SDL3/SDL_cpuinfo.h> |
44 | #include <SDL3/SDL_dialog.h> |
45 | #include <SDL3/SDL_endian.h> |
46 | #include <SDL3/SDL_error.h> |
47 | #include <SDL3/SDL_events.h> |
48 | #include <SDL3/SDL_filesystem.h> |
49 | #include <SDL3/SDL_gamepad.h> |
50 | #include <SDL3/SDL_gpu.h> |
51 | #include <SDL3/SDL_guid.h> |
52 | #include <SDL3/SDL_haptic.h> |
53 | #include <SDL3/SDL_hidapi.h> |
54 | #include <SDL3/SDL_hints.h> |
55 | #include <SDL3/SDL_init.h> |
56 | #include <SDL3/SDL_iostream.h> |
57 | #include <SDL3/SDL_joystick.h> |
58 | #include <SDL3/SDL_keyboard.h> |
59 | #include <SDL3/SDL_keycode.h> |
60 | #include <SDL3/SDL_loadso.h> |
61 | #include <SDL3/SDL_locale.h> |
62 | #include <SDL3/SDL_log.h> |
63 | #include <SDL3/SDL_messagebox.h> |
64 | #include <SDL3/SDL_metal.h> |
65 | #include <SDL3/SDL_misc.h> |
66 | #include <SDL3/SDL_mouse.h> |
67 | #include <SDL3/SDL_mutex.h> |
68 | #include <SDL3/SDL_pen.h> |
69 | #include <SDL3/SDL_pixels.h> |
70 | #include <SDL3/SDL_platform.h> |
71 | #include <SDL3/SDL_power.h> |
72 | #include <SDL3/SDL_process.h> |
73 | #include <SDL3/SDL_properties.h> |
74 | #include <SDL3/SDL_rect.h> |
75 | #include <SDL3/SDL_render.h> |
76 | #include <SDL3/SDL_scancode.h> |
77 | #include <SDL3/SDL_sensor.h> |
78 | #include <SDL3/SDL_storage.h> |
79 | #include <SDL3/SDL_surface.h> |
80 | #include <SDL3/SDL_system.h> |
81 | #include <SDL3/SDL_thread.h> |
82 | #include <SDL3/SDL_time.h> |
83 | #include <SDL3/SDL_timer.h> |
84 | #include <SDL3/SDL_tray.h> |
85 | #include <SDL3/SDL_touch.h> |
86 | #include <SDL3/SDL_version.h> |
87 | #include <SDL3/SDL_video.h> |
88 | #include <SDL3/SDL_oldnames.h> |
89 | |
90 | #endif /* SDL_h_ */ |
91 |