| 1 | /**************************************************************************/ |
| 2 | /* sky.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "sky.h" |
| 32 | #include "core/config/project_settings.h" |
| 33 | #include "core/math/math_defs.h" |
| 34 | #include "servers/rendering/renderer_rd/effects/copy_effects.h" |
| 35 | #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" |
| 36 | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" |
| 37 | #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" |
| 38 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 39 | #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" |
| 40 | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" |
| 41 | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" |
| 42 | #include "servers/rendering/rendering_server_default.h" |
| 43 | #include "servers/rendering/rendering_server_globals.h" |
| 44 | |
| 45 | using namespace RendererRD; |
| 46 | |
| 47 | #define RB_SCOPE_SKY SNAME("sky_buffers") |
| 48 | #define RB_HALF_TEXTURE SNAME("half_texture") |
| 49 | #define RB_QUARTER_TEXTURE SNAME("quarter_texture") |
| 50 | |
| 51 | //////////////////////////////////////////////////////////////////////////////// |
| 52 | // SKY SHADER |
| 53 | |
| 54 | void SkyRD::SkyShaderData::set_code(const String &p_code) { |
| 55 | //compile |
| 56 | |
| 57 | code = p_code; |
| 58 | valid = false; |
| 59 | ubo_size = 0; |
| 60 | uniforms.clear(); |
| 61 | |
| 62 | if (code.is_empty()) { |
| 63 | return; //just invalid, but no error |
| 64 | } |
| 65 | |
| 66 | ShaderCompiler::GeneratedCode gen_code; |
| 67 | ShaderCompiler::IdentifierActions actions; |
| 68 | actions.entry_point_stages["sky" ] = ShaderCompiler::STAGE_FRAGMENT; |
| 69 | |
| 70 | uses_time = false; |
| 71 | uses_half_res = false; |
| 72 | uses_quarter_res = false; |
| 73 | uses_position = false; |
| 74 | uses_light = false; |
| 75 | |
| 76 | actions.render_mode_flags["use_half_res_pass" ] = &uses_half_res; |
| 77 | actions.render_mode_flags["use_quarter_res_pass" ] = &uses_quarter_res; |
| 78 | |
| 79 | actions.usage_flag_pointers["TIME" ] = &uses_time; |
| 80 | actions.usage_flag_pointers["POSITION" ] = &uses_position; |
| 81 | actions.usage_flag_pointers["LIGHT0_ENABLED" ] = &uses_light; |
| 82 | actions.usage_flag_pointers["LIGHT0_ENERGY" ] = &uses_light; |
| 83 | actions.usage_flag_pointers["LIGHT0_DIRECTION" ] = &uses_light; |
| 84 | actions.usage_flag_pointers["LIGHT0_COLOR" ] = &uses_light; |
| 85 | actions.usage_flag_pointers["LIGHT0_SIZE" ] = &uses_light; |
| 86 | actions.usage_flag_pointers["LIGHT1_ENABLED" ] = &uses_light; |
| 87 | actions.usage_flag_pointers["LIGHT1_ENERGY" ] = &uses_light; |
| 88 | actions.usage_flag_pointers["LIGHT1_DIRECTION" ] = &uses_light; |
| 89 | actions.usage_flag_pointers["LIGHT1_COLOR" ] = &uses_light; |
| 90 | actions.usage_flag_pointers["LIGHT1_SIZE" ] = &uses_light; |
| 91 | actions.usage_flag_pointers["LIGHT2_ENABLED" ] = &uses_light; |
| 92 | actions.usage_flag_pointers["LIGHT2_ENERGY" ] = &uses_light; |
| 93 | actions.usage_flag_pointers["LIGHT2_DIRECTION" ] = &uses_light; |
| 94 | actions.usage_flag_pointers["LIGHT2_COLOR" ] = &uses_light; |
| 95 | actions.usage_flag_pointers["LIGHT2_SIZE" ] = &uses_light; |
| 96 | actions.usage_flag_pointers["LIGHT3_ENABLED" ] = &uses_light; |
| 97 | actions.usage_flag_pointers["LIGHT3_ENERGY" ] = &uses_light; |
| 98 | actions.usage_flag_pointers["LIGHT3_DIRECTION" ] = &uses_light; |
| 99 | actions.usage_flag_pointers["LIGHT3_COLOR" ] = &uses_light; |
| 100 | actions.usage_flag_pointers["LIGHT3_SIZE" ] = &uses_light; |
| 101 | |
| 102 | actions.uniforms = &uniforms; |
| 103 | |
| 104 | // !BAS! Contemplate making `SkyShader sky` accessible from this struct or even part of this struct. |
| 105 | RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); |
| 106 | |
| 107 | Error err = scene_singleton->sky.sky_shader.compiler.compile(RS::SHADER_SKY, code, &actions, path, gen_code); |
| 108 | ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed." ); |
| 109 | |
| 110 | if (version.is_null()) { |
| 111 | version = scene_singleton->sky.sky_shader.shader.version_create(); |
| 112 | } |
| 113 | |
| 114 | #if 0 |
| 115 | print_line("**compiling shader:" ); |
| 116 | print_line("**defines:\n" ); |
| 117 | for (int i = 0; i < gen_code.defines.size(); i++) { |
| 118 | print_line(gen_code.defines[i]); |
| 119 | } |
| 120 | |
| 121 | HashMap<String, String>::Iterator el = gen_code.code.begin(); |
| 122 | while (el) { |
| 123 | print_line("\n**code " + el->key + ":\n" + el->value); |
| 124 | ++el; |
| 125 | } |
| 126 | |
| 127 | print_line("\n**uniforms:\n" + gen_code.uniforms); |
| 128 | print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]); |
| 129 | print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]); |
| 130 | #endif |
| 131 | |
| 132 | scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines); |
| 133 | ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version)); |
| 134 | |
| 135 | ubo_size = gen_code.uniform_total_size; |
| 136 | ubo_offsets = gen_code.uniform_offsets; |
| 137 | texture_uniforms = gen_code.texture_uniforms; |
| 138 | |
| 139 | //update pipelines |
| 140 | |
| 141 | for (int i = 0; i < SKY_VERSION_MAX; i++) { |
| 142 | RD::PipelineDepthStencilState depth_stencil_state; |
| 143 | depth_stencil_state.enable_depth_test = true; |
| 144 | depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; |
| 145 | |
| 146 | if (scene_singleton->sky.sky_shader.shader.is_variant_enabled(i)) { |
| 147 | RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i); |
| 148 | pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0); |
| 149 | } else { |
| 150 | pipelines[i].clear(); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | valid = true; |
| 155 | } |
| 156 | |
| 157 | bool SkyRD::SkyShaderData::is_animated() const { |
| 158 | return false; |
| 159 | } |
| 160 | |
| 161 | bool SkyRD::SkyShaderData::casts_shadows() const { |
| 162 | return false; |
| 163 | } |
| 164 | |
| 165 | RS::ShaderNativeSourceCode SkyRD::SkyShaderData::get_native_source_code() const { |
| 166 | RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); |
| 167 | |
| 168 | return scene_singleton->sky.sky_shader.shader.version_get_native_source_code(version); |
| 169 | } |
| 170 | |
| 171 | SkyRD::SkyShaderData::~SkyShaderData() { |
| 172 | RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); |
| 173 | ERR_FAIL_COND(!scene_singleton); |
| 174 | //pipeline variants will clear themselves if shader is gone |
| 175 | if (version.is_valid()) { |
| 176 | scene_singleton->sky.sky_shader.shader.version_free(version); |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | //////////////////////////////////////////////////////////////////////////////// |
| 181 | // Sky material |
| 182 | |
| 183 | bool SkyRD::SkyMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { |
| 184 | RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); |
| 185 | |
| 186 | uniform_set_updated = true; |
| 187 | |
| 188 | return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL, true, true); |
| 189 | } |
| 190 | |
| 191 | SkyRD::SkyMaterialData::~SkyMaterialData() { |
| 192 | free_parameters_uniform_set(uniform_set); |
| 193 | } |
| 194 | |
| 195 | //////////////////////////////////////////////////////////////////////////////// |
| 196 | // Render sky |
| 197 | |
| 198 | static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) { |
| 199 | p_array[0] = p_basis.rows[0][0]; |
| 200 | p_array[1] = p_basis.rows[1][0]; |
| 201 | p_array[2] = p_basis.rows[2][0]; |
| 202 | p_array[3] = 0; |
| 203 | p_array[4] = p_basis.rows[0][1]; |
| 204 | p_array[5] = p_basis.rows[1][1]; |
| 205 | p_array[6] = p_basis.rows[2][1]; |
| 206 | p_array[7] = 0; |
| 207 | p_array[8] = p_basis.rows[0][2]; |
| 208 | p_array[9] = p_basis.rows[1][2]; |
| 209 | p_array[10] = p_basis.rows[2][2]; |
| 210 | p_array[11] = 0; |
| 211 | } |
| 212 | |
| 213 | void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier) { |
| 214 | SkyPushConstant sky_push_constant; |
| 215 | |
| 216 | memset(&sky_push_constant, 0, sizeof(SkyPushConstant)); |
| 217 | |
| 218 | // We only need key components of our projection matrix |
| 219 | sky_push_constant.projection[0] = p_projection.columns[2][0]; |
| 220 | sky_push_constant.projection[1] = p_projection.columns[0][0]; |
| 221 | sky_push_constant.projection[2] = p_projection.columns[2][1]; |
| 222 | sky_push_constant.projection[3] = p_projection.columns[1][1]; |
| 223 | |
| 224 | sky_push_constant.position[0] = p_position.x; |
| 225 | sky_push_constant.position[1] = p_position.y; |
| 226 | sky_push_constant.position[2] = p_position.z; |
| 227 | sky_push_constant.time = p_time; |
| 228 | sky_push_constant.luminance_multiplier = p_luminance_multiplier; |
| 229 | store_transform_3x3(p_orientation, sky_push_constant.orientation); |
| 230 | |
| 231 | RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb); |
| 232 | |
| 233 | RD::DrawListID draw_list = p_list; |
| 234 | |
| 235 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format, false, RD::get_singleton()->draw_list_get_current_pass())); |
| 236 | |
| 237 | // Update uniform sets. |
| 238 | { |
| 239 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.uniform_set, SKY_SET_UNIFORMS); |
| 240 | if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) { // Material may not have a uniform set. |
| 241 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, SKY_SET_MATERIAL); |
| 242 | } |
| 243 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, SKY_SET_TEXTURES); |
| 244 | // Fog uniform set can be invalidated before drawing, so validate at draw time |
| 245 | if (sky_scene_state.fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_uniform_set)) { |
| 246 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.fog_uniform_set, SKY_SET_FOG); |
| 247 | } else { |
| 248 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.default_fog_uniform_set, SKY_SET_FOG); |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant)); |
| 253 | |
| 254 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 255 | } |
| 256 | |
| 257 | //////////////////////////////////////////////////////////////////////////////// |
| 258 | // ReflectionData |
| 259 | |
| 260 | void SkyRD::ReflectionData::clear_reflection_data() { |
| 261 | layers.clear(); |
| 262 | radiance_base_cubemap = RID(); |
| 263 | if (downsampled_radiance_cubemap.is_valid()) { |
| 264 | RD::get_singleton()->free(downsampled_radiance_cubemap); |
| 265 | } |
| 266 | downsampled_radiance_cubemap = RID(); |
| 267 | downsampled_layer.mipmaps.clear(); |
| 268 | coefficient_buffer = RID(); |
| 269 | } |
| 270 | |
| 271 | void SkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format) { |
| 272 | //recreate radiance and all data |
| 273 | |
| 274 | int mipmaps = p_mipmaps; |
| 275 | uint32_t w = p_size, h = p_size; |
| 276 | |
| 277 | bool render_buffers_can_be_storage = RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage(); |
| 278 | |
| 279 | if (p_use_array) { |
| 280 | int num_layers = p_low_quality ? 8 : p_roughness_layers; |
| 281 | |
| 282 | for (int i = 0; i < num_layers; i++) { |
| 283 | ReflectionData::Layer layer; |
| 284 | uint32_t mmw = w; |
| 285 | uint32_t mmh = h; |
| 286 | layer.mipmaps.resize(mipmaps); |
| 287 | layer.views.resize(mipmaps); |
| 288 | for (int j = 0; j < mipmaps; j++) { |
| 289 | ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j]; |
| 290 | mm.size.width = mmw; |
| 291 | mm.size.height = mmh; |
| 292 | for (int k = 0; k < 6; k++) { |
| 293 | mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6 + k, j); |
| 294 | Vector<RID> fbtex; |
| 295 | fbtex.push_back(mm.views[k]); |
| 296 | mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); |
| 297 | } |
| 298 | |
| 299 | layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, 1, RD::TEXTURE_SLICE_CUBEMAP); |
| 300 | |
| 301 | mmw = MAX(1u, mmw >> 1); |
| 302 | mmh = MAX(1u, mmh >> 1); |
| 303 | } |
| 304 | |
| 305 | layers.push_back(layer); |
| 306 | } |
| 307 | |
| 308 | } else { |
| 309 | mipmaps = p_low_quality ? 8 : mipmaps; |
| 310 | //regular cubemap, lower quality (aliasing, less memory) |
| 311 | ReflectionData::Layer layer; |
| 312 | uint32_t mmw = w; |
| 313 | uint32_t mmh = h; |
| 314 | layer.mipmaps.resize(mipmaps); |
| 315 | layer.views.resize(mipmaps); |
| 316 | for (int j = 0; j < mipmaps; j++) { |
| 317 | ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j]; |
| 318 | mm.size.width = mmw; |
| 319 | mm.size.height = mmh; |
| 320 | for (int k = 0; k < 6; k++) { |
| 321 | mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + k, j); |
| 322 | Vector<RID> fbtex; |
| 323 | fbtex.push_back(mm.views[k]); |
| 324 | mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); |
| 325 | } |
| 326 | |
| 327 | layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, 1, RD::TEXTURE_SLICE_CUBEMAP); |
| 328 | |
| 329 | mmw = MAX(1u, mmw >> 1); |
| 330 | mmh = MAX(1u, mmh >> 1); |
| 331 | } |
| 332 | |
| 333 | layers.push_back(layer); |
| 334 | } |
| 335 | |
| 336 | radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, 1, RD::TEXTURE_SLICE_CUBEMAP); |
| 337 | RD::get_singleton()->set_resource_name(radiance_base_cubemap, "radiance base cubemap" ); |
| 338 | |
| 339 | RD::TextureFormat tf; |
| 340 | tf.format = p_texture_format; |
| 341 | tf.width = p_low_quality ? 64 : p_size >> 1; // Always 64x64 when using REALTIME. |
| 342 | tf.height = p_low_quality ? 64 : p_size >> 1; |
| 343 | tf.texture_type = RD::TEXTURE_TYPE_CUBE; |
| 344 | tf.array_layers = 6; |
| 345 | tf.mipmaps = p_low_quality ? 7 : mipmaps - 1; |
| 346 | tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 347 | if (render_buffers_can_be_storage) { |
| 348 | tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; |
| 349 | } |
| 350 | |
| 351 | downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 352 | RD::get_singleton()->set_resource_name(downsampled_radiance_cubemap, "downsampled radiance cubemap" ); |
| 353 | { |
| 354 | uint32_t mmw = tf.width; |
| 355 | uint32_t mmh = tf.height; |
| 356 | downsampled_layer.mipmaps.resize(tf.mipmaps); |
| 357 | for (int j = 0; j < downsampled_layer.mipmaps.size(); j++) { |
| 358 | ReflectionData::DownsampleLayer::Mipmap &mm = downsampled_layer.mipmaps.write[j]; |
| 359 | mm.size.width = mmw; |
| 360 | mm.size.height = mmh; |
| 361 | mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, 1, RD::TEXTURE_SLICE_CUBEMAP); |
| 362 | RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " " ); |
| 363 | if (!render_buffers_can_be_storage) { |
| 364 | // we need a framebuffer for each side of our cubemap |
| 365 | |
| 366 | for (int k = 0; k < 6; k++) { |
| 367 | mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, k, j); |
| 368 | RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip: " + itos(j) + " Face: " + itos(k) + " " ); |
| 369 | Vector<RID> fbtex; |
| 370 | fbtex.push_back(mm.views[k]); |
| 371 | mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex); |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | mmw = MAX(1u, mmw >> 1); |
| 376 | mmh = MAX(1u, mmh >> 1); |
| 377 | } |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | void SkyRD::ReflectionData::create_reflection_fast_filter(bool p_use_arrays) { |
| 382 | RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); |
| 383 | ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialized" ); |
| 384 | bool prefer_raster_effects = copy_effects->get_prefer_raster_effects(); |
| 385 | |
| 386 | if (prefer_raster_effects) { |
| 387 | RD::get_singleton()->draw_command_begin_label("Downsample radiance map" ); |
| 388 | for (int k = 0; k < 6; k++) { |
| 389 | copy_effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size); |
| 390 | } |
| 391 | |
| 392 | for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { |
| 393 | for (int k = 0; k < 6; k++) { |
| 394 | copy_effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size); |
| 395 | } |
| 396 | } |
| 397 | RD::get_singleton()->draw_command_end_label(); // Downsample Radiance |
| 398 | |
| 399 | if (p_use_arrays) { |
| 400 | RD::get_singleton()->draw_command_begin_label("filter radiance map into array heads" ); |
| 401 | for (int i = 0; i < layers.size(); i++) { |
| 402 | for (int k = 0; k < 6; k++) { |
| 403 | copy_effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[i].mipmaps[0].framebuffers[k], k, i); |
| 404 | } |
| 405 | } |
| 406 | } else { |
| 407 | RD::get_singleton()->draw_command_begin_label("filter radiance map into mipmaps directly" ); |
| 408 | for (int j = 0; j < layers[0].mipmaps.size(); j++) { |
| 409 | for (int k = 0; k < 6; k++) { |
| 410 | copy_effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[0].mipmaps[j].framebuffers[k], k, j); |
| 411 | } |
| 412 | } |
| 413 | } |
| 414 | RD::get_singleton()->draw_command_end_label(); // Filter radiance |
| 415 | } else { |
| 416 | RD::get_singleton()->draw_command_begin_label("Downsample radiance map" ); |
| 417 | copy_effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size); |
| 418 | |
| 419 | for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { |
| 420 | copy_effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size); |
| 421 | } |
| 422 | RD::get_singleton()->draw_command_end_label(); // Downsample Radiance |
| 423 | Vector<RID> views; |
| 424 | if (p_use_arrays) { |
| 425 | for (int i = 1; i < layers.size(); i++) { |
| 426 | views.push_back(layers[i].views[0]); |
| 427 | } |
| 428 | } else { |
| 429 | for (int i = 1; i < layers[0].views.size(); i++) { |
| 430 | views.push_back(layers[0].views[i]); |
| 431 | } |
| 432 | } |
| 433 | RD::get_singleton()->draw_command_begin_label("Fast filter radiance" ); |
| 434 | copy_effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays); |
| 435 | RD::get_singleton()->draw_command_end_label(); // Filter radiance |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | void SkyRD::ReflectionData::create_reflection_importance_sample(bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) { |
| 440 | RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); |
| 441 | ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialized" ); |
| 442 | bool prefer_raster_effects = copy_effects->get_prefer_raster_effects(); |
| 443 | |
| 444 | if (prefer_raster_effects) { |
| 445 | if (p_base_layer == 1) { |
| 446 | RD::get_singleton()->draw_command_begin_label("Downsample radiance map" ); |
| 447 | for (int k = 0; k < 6; k++) { |
| 448 | copy_effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size); |
| 449 | } |
| 450 | |
| 451 | for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { |
| 452 | for (int k = 0; k < 6; k++) { |
| 453 | copy_effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size); |
| 454 | } |
| 455 | } |
| 456 | RD::get_singleton()->draw_command_end_label(); // Downsample Radiance |
| 457 | } |
| 458 | |
| 459 | RD::get_singleton()->draw_command_begin_label("High Quality filter radiance" ); |
| 460 | if (p_use_arrays) { |
| 461 | for (int k = 0; k < 6; k++) { |
| 462 | copy_effects->cubemap_roughness_raster( |
| 463 | downsampled_radiance_cubemap, |
| 464 | layers[p_base_layer].mipmaps[0].framebuffers[k], |
| 465 | k, |
| 466 | p_sky_ggx_samples_quality, |
| 467 | float(p_base_layer) / (layers.size() - 1.0), |
| 468 | layers[p_base_layer].mipmaps[0].size.x); |
| 469 | } |
| 470 | } else { |
| 471 | for (int k = 0; k < 6; k++) { |
| 472 | copy_effects->cubemap_roughness_raster( |
| 473 | downsampled_radiance_cubemap, |
| 474 | layers[0].mipmaps[p_base_layer].framebuffers[k], |
| 475 | k, |
| 476 | p_sky_ggx_samples_quality, |
| 477 | float(p_base_layer) / (layers[0].mipmaps.size() - 1.0), |
| 478 | layers[0].mipmaps[p_base_layer].size.x); |
| 479 | } |
| 480 | } |
| 481 | } else { |
| 482 | if (p_base_layer == 1) { |
| 483 | RD::get_singleton()->draw_command_begin_label("Downsample radiance map" ); |
| 484 | copy_effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size); |
| 485 | |
| 486 | for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) { |
| 487 | copy_effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size); |
| 488 | } |
| 489 | RD::get_singleton()->draw_command_end_label(); // Downsample Radiance |
| 490 | } |
| 491 | |
| 492 | RD::get_singleton()->draw_command_begin_label("High Quality filter radiance" ); |
| 493 | if (p_use_arrays) { |
| 494 | copy_effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x); |
| 495 | } else { |
| 496 | copy_effects->cubemap_roughness( |
| 497 | downsampled_radiance_cubemap, |
| 498 | layers[0].views[p_base_layer], |
| 499 | p_cube_side, |
| 500 | p_sky_ggx_samples_quality, |
| 501 | float(p_base_layer) / (layers[0].mipmaps.size() - 1.0), |
| 502 | layers[0].mipmaps[p_base_layer].size.x); |
| 503 | } |
| 504 | } |
| 505 | RD::get_singleton()->draw_command_end_label(); // Filter radiance |
| 506 | } |
| 507 | |
| 508 | void SkyRD::ReflectionData::update_reflection_mipmaps(int p_start, int p_end) { |
| 509 | RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); |
| 510 | ERR_FAIL_NULL_MSG(copy_effects, "Effects haven't been initialized" ); |
| 511 | bool prefer_raster_effects = copy_effects->get_prefer_raster_effects(); |
| 512 | |
| 513 | RD::get_singleton()->draw_command_begin_label("Update Radiance Cubemap Array Mipmaps" ); |
| 514 | for (int i = p_start; i < p_end; i++) { |
| 515 | for (int j = 0; j < layers[i].views.size() - 1; j++) { |
| 516 | RID view = layers[i].views[j]; |
| 517 | Size2i size = layers[i].mipmaps[j + 1].size; |
| 518 | if (prefer_raster_effects) { |
| 519 | for (int k = 0; k < 6; k++) { |
| 520 | RID framebuffer = layers[i].mipmaps[j + 1].framebuffers[k]; |
| 521 | copy_effects->cubemap_downsample_raster(view, framebuffer, k, size); |
| 522 | } |
| 523 | } else { |
| 524 | RID texture = layers[i].views[j + 1]; |
| 525 | copy_effects->cubemap_downsample(view, texture, size); |
| 526 | } |
| 527 | } |
| 528 | } |
| 529 | RD::get_singleton()->draw_command_end_label(); |
| 530 | } |
| 531 | |
| 532 | //////////////////////////////////////////////////////////////////////////////// |
| 533 | // SkyRD::Sky |
| 534 | |
| 535 | void SkyRD::Sky::free() { |
| 536 | if (radiance.is_valid()) { |
| 537 | RD::get_singleton()->free(radiance); |
| 538 | radiance = RID(); |
| 539 | } |
| 540 | reflection.clear_reflection_data(); |
| 541 | |
| 542 | if (uniform_buffer.is_valid()) { |
| 543 | RD::get_singleton()->free(uniform_buffer); |
| 544 | uniform_buffer = RID(); |
| 545 | } |
| 546 | |
| 547 | if (material.is_valid()) { |
| 548 | RSG::material_storage->material_free(material); |
| 549 | material = RID(); |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | RID SkyRD::Sky::get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 554 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 555 | |
| 556 | Vector<RD::Uniform> uniforms; |
| 557 | { |
| 558 | RD::Uniform u; |
| 559 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 560 | u.binding = 0; |
| 561 | if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) { |
| 562 | u.append_id(radiance); |
| 563 | } else { |
| 564 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); |
| 565 | } |
| 566 | uniforms.push_back(u); |
| 567 | } |
| 568 | { |
| 569 | RD::Uniform u; |
| 570 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 571 | u.binding = 1; // half res |
| 572 | if (p_version >= SKY_TEXTURE_SET_CUBEMAP) { |
| 573 | if (reflection.layers.size() && reflection.layers[0].views.size() >= 2 && reflection.layers[0].views[1].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_HALF_RES) { |
| 574 | u.append_id(reflection.layers[0].views[1]); |
| 575 | } else { |
| 576 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); |
| 577 | } |
| 578 | } else { |
| 579 | RID half_texture = p_render_buffers->has_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE) ? p_render_buffers->get_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE) : RID(); |
| 580 | if (half_texture.is_valid() && p_version != SKY_TEXTURE_SET_HALF_RES) { |
| 581 | u.append_id(half_texture); |
| 582 | } else { |
| 583 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE)); |
| 584 | } |
| 585 | } |
| 586 | uniforms.push_back(u); |
| 587 | } |
| 588 | { |
| 589 | RD::Uniform u; |
| 590 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 591 | u.binding = 2; // quarter res |
| 592 | if (p_version >= SKY_TEXTURE_SET_CUBEMAP) { |
| 593 | if (reflection.layers.size() && reflection.layers[0].views.size() >= 3 && reflection.layers[0].views[2].is_valid() && p_version != SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES) { |
| 594 | u.append_id(reflection.layers[0].views[2]); |
| 595 | } else { |
| 596 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); |
| 597 | } |
| 598 | } else { |
| 599 | RID quarter_texture = p_render_buffers->has_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE) ? p_render_buffers->get_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE) : RID(); |
| 600 | if (quarter_texture.is_valid() && p_version != SKY_TEXTURE_SET_QUARTER_RES) { |
| 601 | u.append_id(quarter_texture); |
| 602 | } else { |
| 603 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE)); |
| 604 | } |
| 605 | } |
| 606 | uniforms.push_back(u); |
| 607 | } |
| 608 | |
| 609 | return UniformSetCacheRD::get_singleton()->get_cache_vec(p_default_shader_rd, SKY_SET_TEXTURES, uniforms); |
| 610 | } |
| 611 | |
| 612 | bool SkyRD::Sky::set_radiance_size(int p_radiance_size) { |
| 613 | ERR_FAIL_COND_V(p_radiance_size < 32 || p_radiance_size > 2048, false); |
| 614 | if (radiance_size == p_radiance_size) { |
| 615 | return false; |
| 616 | } |
| 617 | radiance_size = p_radiance_size; |
| 618 | |
| 619 | if (mode == RS::SKY_MODE_REALTIME && radiance_size != 256) { |
| 620 | WARN_PRINT("Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally." ); |
| 621 | radiance_size = 256; |
| 622 | } |
| 623 | |
| 624 | if (radiance.is_valid()) { |
| 625 | RD::get_singleton()->free(radiance); |
| 626 | radiance = RID(); |
| 627 | } |
| 628 | reflection.clear_reflection_data(); |
| 629 | |
| 630 | return true; |
| 631 | } |
| 632 | |
| 633 | bool SkyRD::Sky::set_mode(RS::SkyMode p_mode) { |
| 634 | if (mode == p_mode) { |
| 635 | return false; |
| 636 | } |
| 637 | |
| 638 | mode = p_mode; |
| 639 | |
| 640 | if (mode == RS::SKY_MODE_REALTIME && radiance_size != 256) { |
| 641 | WARN_PRINT("Realtime Skies can only use a radiance size of 256. Radiance size will be set to 256 internally." ); |
| 642 | set_radiance_size(256); |
| 643 | } |
| 644 | |
| 645 | if (radiance.is_valid()) { |
| 646 | RD::get_singleton()->free(radiance); |
| 647 | radiance = RID(); |
| 648 | } |
| 649 | reflection.clear_reflection_data(); |
| 650 | |
| 651 | return true; |
| 652 | } |
| 653 | |
| 654 | bool SkyRD::Sky::set_material(RID p_material) { |
| 655 | if (material == p_material) { |
| 656 | return false; |
| 657 | } |
| 658 | |
| 659 | material = p_material; |
| 660 | return true; |
| 661 | } |
| 662 | |
| 663 | Ref<Image> SkyRD::Sky::bake_panorama(float p_energy, int p_roughness_layers, const Size2i &p_size) { |
| 664 | if (radiance.is_valid()) { |
| 665 | RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); |
| 666 | |
| 667 | RD::TextureFormat tf; |
| 668 | tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; // Could be RGBA16 |
| 669 | tf.width = p_size.width; |
| 670 | tf.height = p_size.height; |
| 671 | tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; |
| 672 | |
| 673 | RID rad_tex = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 674 | copy_effects->copy_cubemap_to_panorama(radiance, rad_tex, p_size, p_roughness_layers, reflection.layers.size() > 1); |
| 675 | Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rad_tex, 0); |
| 676 | RD::get_singleton()->free(rad_tex); |
| 677 | |
| 678 | Ref<Image> img = Image::create_from_data(p_size.width, p_size.height, false, Image::FORMAT_RGBAF, data); |
| 679 | for (int i = 0; i < p_size.width; i++) { |
| 680 | for (int j = 0; j < p_size.height; j++) { |
| 681 | Color c = img->get_pixel(i, j); |
| 682 | c.r *= p_energy; |
| 683 | c.g *= p_energy; |
| 684 | c.b *= p_energy; |
| 685 | img->set_pixel(i, j, c); |
| 686 | } |
| 687 | } |
| 688 | return img; |
| 689 | } |
| 690 | |
| 691 | return Ref<Image>(); |
| 692 | } |
| 693 | |
| 694 | //////////////////////////////////////////////////////////////////////////////// |
| 695 | // SkyRD |
| 696 | |
| 697 | RendererRD::MaterialStorage::ShaderData *SkyRD::_create_sky_shader_func() { |
| 698 | SkyShaderData *shader_data = memnew(SkyShaderData); |
| 699 | return shader_data; |
| 700 | } |
| 701 | |
| 702 | RendererRD::MaterialStorage::ShaderData *SkyRD::_create_sky_shader_funcs() { |
| 703 | // !BAS! Why isn't _create_sky_shader_func not just static too? |
| 704 | return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->sky._create_sky_shader_func(); |
| 705 | }; |
| 706 | |
| 707 | RendererRD::MaterialStorage::MaterialData *SkyRD::_create_sky_material_func(SkyShaderData *p_shader) { |
| 708 | SkyMaterialData *material_data = memnew(SkyMaterialData); |
| 709 | material_data->shader_data = p_shader; |
| 710 | //update will happen later anyway so do nothing. |
| 711 | return material_data; |
| 712 | } |
| 713 | |
| 714 | RendererRD::MaterialStorage::MaterialData *SkyRD::_create_sky_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader) { |
| 715 | // !BAS! same here, we could just make _create_sky_material_func static? |
| 716 | return static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton)->sky._create_sky_material_func(static_cast<SkyShaderData *>(p_shader)); |
| 717 | }; |
| 718 | |
| 719 | SkyRD::SkyRD() { |
| 720 | roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers" ); |
| 721 | sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples" ); |
| 722 | sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections" ); |
| 723 | } |
| 724 | |
| 725 | void SkyRD::init() { |
| 726 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 727 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 728 | |
| 729 | { |
| 730 | // Start with the directional lights for the sky |
| 731 | sky_scene_state.max_directional_lights = 4; |
| 732 | uint32_t directional_light_buffer_size = sky_scene_state.max_directional_lights * sizeof(SkyDirectionalLightData); |
| 733 | sky_scene_state.directional_lights = memnew_arr(SkyDirectionalLightData, sky_scene_state.max_directional_lights); |
| 734 | sky_scene_state.last_frame_directional_lights = memnew_arr(SkyDirectionalLightData, sky_scene_state.max_directional_lights); |
| 735 | sky_scene_state.last_frame_directional_light_count = sky_scene_state.max_directional_lights + 1; |
| 736 | sky_scene_state.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); |
| 737 | |
| 738 | String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(sky_scene_state.max_directional_lights) + "\n" ; |
| 739 | defines += "\n#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n" ; |
| 740 | |
| 741 | // Initialize sky |
| 742 | Vector<String> sky_modes; |
| 743 | sky_modes.push_back("" ); // Full size |
| 744 | sky_modes.push_back("\n#define USE_HALF_RES_PASS\n" ); // Half Res |
| 745 | sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n" ); // Quarter res |
| 746 | sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n" ); // Cubemap |
| 747 | sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_HALF_RES_PASS\n" ); // Half Res Cubemap |
| 748 | sky_modes.push_back("\n#define USE_CUBEMAP_PASS\n#define USE_QUARTER_RES_PASS\n" ); // Quarter res Cubemap |
| 749 | |
| 750 | sky_modes.push_back("\n#define USE_MULTIVIEW\n" ); // Full size multiview |
| 751 | sky_modes.push_back("\n#define USE_HALF_RES_PASS\n#define USE_MULTIVIEW\n" ); // Half Res multiview |
| 752 | sky_modes.push_back("\n#define USE_QUARTER_RES_PASS\n#define USE_MULTIVIEW\n" ); // Quarter res multiview |
| 753 | |
| 754 | sky_shader.shader.initialize(sky_modes, defines); |
| 755 | |
| 756 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
| 757 | sky_shader.shader.set_variant_enabled(SKY_VERSION_BACKGROUND_MULTIVIEW, false); |
| 758 | sky_shader.shader.set_variant_enabled(SKY_VERSION_HALF_RES_MULTIVIEW, false); |
| 759 | sky_shader.shader.set_variant_enabled(SKY_VERSION_QUARTER_RES_MULTIVIEW, false); |
| 760 | } |
| 761 | } |
| 762 | |
| 763 | // register our shader funds |
| 764 | material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_SKY, _create_sky_shader_funcs); |
| 765 | material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_SKY, _create_sky_material_funcs); |
| 766 | |
| 767 | { |
| 768 | ShaderCompiler::DefaultIdentifierActions actions; |
| 769 | |
| 770 | actions.renames["COLOR" ] = "color" ; |
| 771 | actions.renames["ALPHA" ] = "alpha" ; |
| 772 | actions.renames["EYEDIR" ] = "cube_normal" ; |
| 773 | actions.renames["POSITION" ] = "params.position" ; |
| 774 | actions.renames["SKY_COORDS" ] = "panorama_coords" ; |
| 775 | actions.renames["SCREEN_UV" ] = "uv" ; |
| 776 | actions.renames["FRAGCOORD" ] = "gl_FragCoord" ; |
| 777 | actions.renames["TIME" ] = "params.time" ; |
| 778 | actions.renames["PI" ] = _MKSTR(Math_PI); |
| 779 | actions.renames["TAU" ] = _MKSTR(Math_TAU); |
| 780 | actions.renames["E" ] = _MKSTR(Math_E); |
| 781 | actions.renames["HALF_RES_COLOR" ] = "half_res_color" ; |
| 782 | actions.renames["QUARTER_RES_COLOR" ] = "quarter_res_color" ; |
| 783 | actions.renames["RADIANCE" ] = "radiance" ; |
| 784 | actions.renames["FOG" ] = "custom_fog" ; |
| 785 | actions.renames["LIGHT0_ENABLED" ] = "directional_lights.data[0].enabled" ; |
| 786 | actions.renames["LIGHT0_DIRECTION" ] = "directional_lights.data[0].direction_energy.xyz" ; |
| 787 | actions.renames["LIGHT0_ENERGY" ] = "directional_lights.data[0].direction_energy.w" ; |
| 788 | actions.renames["LIGHT0_COLOR" ] = "directional_lights.data[0].color_size.xyz" ; |
| 789 | actions.renames["LIGHT0_SIZE" ] = "directional_lights.data[0].color_size.w" ; |
| 790 | actions.renames["LIGHT1_ENABLED" ] = "directional_lights.data[1].enabled" ; |
| 791 | actions.renames["LIGHT1_DIRECTION" ] = "directional_lights.data[1].direction_energy.xyz" ; |
| 792 | actions.renames["LIGHT1_ENERGY" ] = "directional_lights.data[1].direction_energy.w" ; |
| 793 | actions.renames["LIGHT1_COLOR" ] = "directional_lights.data[1].color_size.xyz" ; |
| 794 | actions.renames["LIGHT1_SIZE" ] = "directional_lights.data[1].color_size.w" ; |
| 795 | actions.renames["LIGHT2_ENABLED" ] = "directional_lights.data[2].enabled" ; |
| 796 | actions.renames["LIGHT2_DIRECTION" ] = "directional_lights.data[2].direction_energy.xyz" ; |
| 797 | actions.renames["LIGHT2_ENERGY" ] = "directional_lights.data[2].direction_energy.w" ; |
| 798 | actions.renames["LIGHT2_COLOR" ] = "directional_lights.data[2].color_size.xyz" ; |
| 799 | actions.renames["LIGHT2_SIZE" ] = "directional_lights.data[2].color_size.w" ; |
| 800 | actions.renames["LIGHT3_ENABLED" ] = "directional_lights.data[3].enabled" ; |
| 801 | actions.renames["LIGHT3_DIRECTION" ] = "directional_lights.data[3].direction_energy.xyz" ; |
| 802 | actions.renames["LIGHT3_ENERGY" ] = "directional_lights.data[3].direction_energy.w" ; |
| 803 | actions.renames["LIGHT3_COLOR" ] = "directional_lights.data[3].color_size.xyz" ; |
| 804 | actions.renames["LIGHT3_SIZE" ] = "directional_lights.data[3].color_size.w" ; |
| 805 | actions.renames["AT_CUBEMAP_PASS" ] = "AT_CUBEMAP_PASS" ; |
| 806 | actions.renames["AT_HALF_RES_PASS" ] = "AT_HALF_RES_PASS" ; |
| 807 | actions.renames["AT_QUARTER_RES_PASS" ] = "AT_QUARTER_RES_PASS" ; |
| 808 | actions.custom_samplers["RADIANCE" ] = "SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP" ; |
| 809 | actions.usage_defines["HALF_RES_COLOR" ] = "\n#define USES_HALF_RES_COLOR\n" ; |
| 810 | actions.usage_defines["QUARTER_RES_COLOR" ] = "\n#define USES_QUARTER_RES_COLOR\n" ; |
| 811 | actions.render_mode_defines["disable_fog" ] = "#define DISABLE_FOG\n" ; |
| 812 | actions.render_mode_defines["use_debanding" ] = "#define USE_DEBANDING\n" ; |
| 813 | |
| 814 | actions.base_texture_binding_index = 1; |
| 815 | actions.texture_layout_set = 1; |
| 816 | actions.base_uniform_string = "material." ; |
| 817 | actions.base_varying_index = 10; |
| 818 | |
| 819 | actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; |
| 820 | actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; |
| 821 | actions.global_buffer_array_variable = "global_shader_uniforms.data" ; |
| 822 | |
| 823 | sky_shader.compiler.initialize(actions); |
| 824 | } |
| 825 | |
| 826 | { |
| 827 | // default material and shader for sky shader |
| 828 | sky_shader.default_shader = material_storage->shader_allocate(); |
| 829 | material_storage->shader_initialize(sky_shader.default_shader); |
| 830 | |
| 831 | material_storage->shader_set_code(sky_shader.default_shader, R"( |
| 832 | // Default sky shader. |
| 833 | |
| 834 | shader_type sky; |
| 835 | |
| 836 | void sky() { |
| 837 | COLOR = vec3(0.0); |
| 838 | } |
| 839 | )" ); |
| 840 | |
| 841 | sky_shader.default_material = material_storage->material_allocate(); |
| 842 | material_storage->material_initialize(sky_shader.default_material); |
| 843 | |
| 844 | material_storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader); |
| 845 | |
| 846 | SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 847 | sky_shader.default_shader_rd = sky_shader.shader.version_get_shader(md->shader_data->version, SKY_VERSION_BACKGROUND); |
| 848 | |
| 849 | sky_scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SkySceneState::UBO)); |
| 850 | |
| 851 | Vector<RD::Uniform> uniforms; |
| 852 | |
| 853 | { |
| 854 | RD::Uniform u; |
| 855 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 856 | u.binding = 1; |
| 857 | u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer()); |
| 858 | uniforms.push_back(u); |
| 859 | } |
| 860 | |
| 861 | { |
| 862 | RD::Uniform u; |
| 863 | u.binding = 2; |
| 864 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 865 | u.append_id(sky_scene_state.uniform_buffer); |
| 866 | uniforms.push_back(u); |
| 867 | } |
| 868 | |
| 869 | { |
| 870 | RD::Uniform u; |
| 871 | u.binding = 3; |
| 872 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 873 | u.append_id(sky_scene_state.directional_light_buffer); |
| 874 | uniforms.push_back(u); |
| 875 | } |
| 876 | |
| 877 | uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); |
| 878 | |
| 879 | sky_scene_state.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_UNIFORMS); |
| 880 | } |
| 881 | |
| 882 | { |
| 883 | Vector<RD::Uniform> uniforms; |
| 884 | { |
| 885 | RD::Uniform u; |
| 886 | u.binding = 0; |
| 887 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 888 | RID vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 889 | u.append_id(vfog); |
| 890 | uniforms.push_back(u); |
| 891 | } |
| 892 | |
| 893 | sky_scene_state.default_fog_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG); |
| 894 | } |
| 895 | |
| 896 | { |
| 897 | // Need defaults for using fog with clear color |
| 898 | sky_scene_state.fog_shader = material_storage->shader_allocate(); |
| 899 | material_storage->shader_initialize(sky_scene_state.fog_shader); |
| 900 | |
| 901 | material_storage->shader_set_code(sky_scene_state.fog_shader, R"( |
| 902 | // Default clear color sky shader. |
| 903 | |
| 904 | shader_type sky; |
| 905 | |
| 906 | uniform vec4 clear_color; |
| 907 | |
| 908 | void sky() { |
| 909 | COLOR = clear_color.rgb; |
| 910 | } |
| 911 | )" ); |
| 912 | sky_scene_state.fog_material = material_storage->material_allocate(); |
| 913 | material_storage->material_initialize(sky_scene_state.fog_material); |
| 914 | |
| 915 | material_storage->material_set_shader(sky_scene_state.fog_material, sky_scene_state.fog_shader); |
| 916 | |
| 917 | Vector<RD::Uniform> uniforms; |
| 918 | { |
| 919 | RD::Uniform u; |
| 920 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 921 | u.binding = 0; |
| 922 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); |
| 923 | uniforms.push_back(u); |
| 924 | } |
| 925 | { |
| 926 | RD::Uniform u; |
| 927 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 928 | u.binding = 1; |
| 929 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE)); |
| 930 | uniforms.push_back(u); |
| 931 | } |
| 932 | { |
| 933 | RD::Uniform u; |
| 934 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 935 | u.binding = 2; |
| 936 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE)); |
| 937 | uniforms.push_back(u); |
| 938 | } |
| 939 | |
| 940 | sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES); |
| 941 | } |
| 942 | } |
| 943 | |
| 944 | void SkyRD::set_texture_format(RD::DataFormat p_texture_format) { |
| 945 | texture_format = p_texture_format; |
| 946 | } |
| 947 | |
| 948 | SkyRD::~SkyRD() { |
| 949 | // cleanup anything created in init... |
| 950 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 951 | |
| 952 | SkyMaterialData *md = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 953 | sky_shader.shader.version_free(md->shader_data->version); |
| 954 | RD::get_singleton()->free(sky_scene_state.directional_light_buffer); |
| 955 | RD::get_singleton()->free(sky_scene_state.uniform_buffer); |
| 956 | memdelete_arr(sky_scene_state.directional_lights); |
| 957 | memdelete_arr(sky_scene_state.last_frame_directional_lights); |
| 958 | material_storage->shader_free(sky_shader.default_shader); |
| 959 | material_storage->material_free(sky_shader.default_material); |
| 960 | material_storage->shader_free(sky_scene_state.fog_shader); |
| 961 | material_storage->material_free(sky_scene_state.fog_material); |
| 962 | |
| 963 | if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.uniform_set)) { |
| 964 | RD::get_singleton()->free(sky_scene_state.uniform_set); |
| 965 | } |
| 966 | |
| 967 | if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.default_fog_uniform_set)) { |
| 968 | RD::get_singleton()->free(sky_scene_state.default_fog_uniform_set); |
| 969 | } |
| 970 | |
| 971 | if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_uniform_set)) { |
| 972 | RD::get_singleton()->free(sky_scene_state.fog_only_texture_uniform_set); |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { |
| 977 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 978 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 979 | ERR_FAIL_COND(p_env.is_null()); |
| 980 | |
| 981 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 982 | |
| 983 | // make sure we support our view count |
| 984 | ERR_FAIL_COND(p_view_count == 0); |
| 985 | ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS); |
| 986 | |
| 987 | SkyMaterialData *material = nullptr; |
| 988 | Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 989 | |
| 990 | RID sky_material; |
| 991 | |
| 992 | SkyShaderData *shader_data = nullptr; |
| 993 | |
| 994 | if (sky) { |
| 995 | sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 996 | |
| 997 | if (sky_material.is_valid()) { |
| 998 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 999 | if (!material || !material->shader_data->valid) { |
| 1000 | material = nullptr; |
| 1001 | } |
| 1002 | } |
| 1003 | } |
| 1004 | |
| 1005 | if (!material) { |
| 1006 | sky_material = sky_shader.default_material; |
| 1007 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1008 | } |
| 1009 | |
| 1010 | ERR_FAIL_COND(!material); |
| 1011 | |
| 1012 | shader_data = material->shader_data; |
| 1013 | |
| 1014 | ERR_FAIL_COND(!shader_data); |
| 1015 | |
| 1016 | material->set_as_used(); |
| 1017 | |
| 1018 | if (sky) { |
| 1019 | // Save our screen size; our buffers will already have been cleared. |
| 1020 | sky->screen_size.x = p_screen_size.x < 4 ? 4 : p_screen_size.x; |
| 1021 | sky->screen_size.y = p_screen_size.y < 4 ? 4 : p_screen_size.y; |
| 1022 | |
| 1023 | // Trigger updating radiance buffers. |
| 1024 | if (sky->radiance.is_null()) { |
| 1025 | invalidate_sky(sky); |
| 1026 | update_dirty_skys(); |
| 1027 | } |
| 1028 | |
| 1029 | if (shader_data->uses_time && p_scene_render->time - sky->prev_time > 0.00001) { |
| 1030 | sky->prev_time = p_scene_render->time; |
| 1031 | sky->reflection.dirty = true; |
| 1032 | RenderingServerDefault::redraw_request(); |
| 1033 | } |
| 1034 | |
| 1035 | if (material != sky->prev_material) { |
| 1036 | sky->prev_material = material; |
| 1037 | sky->reflection.dirty = true; |
| 1038 | } |
| 1039 | |
| 1040 | if (material->uniform_set_updated) { |
| 1041 | material->uniform_set_updated = false; |
| 1042 | sky->reflection.dirty = true; |
| 1043 | } |
| 1044 | |
| 1045 | if (!p_cam_transform.origin.is_equal_approx(sky->prev_position) && shader_data->uses_position) { |
| 1046 | sky->prev_position = p_cam_transform.origin; |
| 1047 | sky->reflection.dirty = true; |
| 1048 | } |
| 1049 | } |
| 1050 | |
| 1051 | sky_scene_state.ubo.directional_light_count = 0; |
| 1052 | if (shader_data->uses_light) { |
| 1053 | // Run through the list of lights in the scene and pick out the Directional Lights. |
| 1054 | // This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called |
| 1055 | // after the depth prepass, but this runs before the depth prepass. |
| 1056 | for (int i = 0; i < (int)p_lights.size(); i++) { |
| 1057 | if (!light_storage->owns_light_instance(p_lights[i])) { |
| 1058 | continue; |
| 1059 | } |
| 1060 | RID base = light_storage->light_instance_get_base_light(p_lights[i]); |
| 1061 | |
| 1062 | ERR_CONTINUE(base.is_null()); |
| 1063 | |
| 1064 | RS::LightType type = light_storage->light_get_type(base); |
| 1065 | if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { |
| 1066 | SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count]; |
| 1067 | Transform3D light_transform = light_storage->light_instance_get_base_transform(p_lights[i]); |
| 1068 | Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); |
| 1069 | |
| 1070 | sky_light_data.direction[0] = world_direction.x; |
| 1071 | sky_light_data.direction[1] = world_direction.y; |
| 1072 | sky_light_data.direction[2] = world_direction.z; |
| 1073 | |
| 1074 | float sign = light_storage->light_is_negative(base) ? -1 : 1; |
| 1075 | sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); |
| 1076 | |
| 1077 | if (p_scene_render->is_using_physical_light_units()) { |
| 1078 | sky_light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); |
| 1079 | } |
| 1080 | |
| 1081 | if (p_camera_attributes.is_valid()) { |
| 1082 | sky_light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes); |
| 1083 | } |
| 1084 | |
| 1085 | Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); |
| 1086 | sky_light_data.color[0] = linear_col.r; |
| 1087 | sky_light_data.color[1] = linear_col.g; |
| 1088 | sky_light_data.color[2] = linear_col.b; |
| 1089 | |
| 1090 | sky_light_data.enabled = true; |
| 1091 | |
| 1092 | float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); |
| 1093 | if (angular_diameter > 0.0) { |
| 1094 | // I know tan(0) is 0, but let's not risk it with numerical precision. |
| 1095 | // Technically this will keep expanding until reaching the sun, but all we care about |
| 1096 | // is expanding until we reach the radius of the near plane. There can't be more occluders than that. |
| 1097 | angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter)); |
| 1098 | } else { |
| 1099 | angular_diameter = 0.0; |
| 1100 | } |
| 1101 | sky_light_data.size = angular_diameter; |
| 1102 | sky_scene_state.ubo.directional_light_count++; |
| 1103 | if (sky_scene_state.ubo.directional_light_count >= sky_scene_state.max_directional_lights) { |
| 1104 | break; |
| 1105 | } |
| 1106 | } |
| 1107 | } |
| 1108 | // Check whether the directional_light_buffer changes. |
| 1109 | bool light_data_dirty = false; |
| 1110 | |
| 1111 | // Light buffer is dirty if we have fewer or more lights. |
| 1112 | // If we have fewer lights, make sure that old lights are disabled. |
| 1113 | if (sky_scene_state.ubo.directional_light_count != sky_scene_state.last_frame_directional_light_count) { |
| 1114 | light_data_dirty = true; |
| 1115 | for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) { |
| 1116 | sky_scene_state.directional_lights[i].enabled = false; |
| 1117 | sky_scene_state.last_frame_directional_lights[i].enabled = false; |
| 1118 | } |
| 1119 | } |
| 1120 | |
| 1121 | if (!light_data_dirty) { |
| 1122 | for (uint32_t i = 0; i < sky_scene_state.ubo.directional_light_count; i++) { |
| 1123 | if (sky_scene_state.directional_lights[i].direction[0] != sky_scene_state.last_frame_directional_lights[i].direction[0] || |
| 1124 | sky_scene_state.directional_lights[i].direction[1] != sky_scene_state.last_frame_directional_lights[i].direction[1] || |
| 1125 | sky_scene_state.directional_lights[i].direction[2] != sky_scene_state.last_frame_directional_lights[i].direction[2] || |
| 1126 | sky_scene_state.directional_lights[i].energy != sky_scene_state.last_frame_directional_lights[i].energy || |
| 1127 | sky_scene_state.directional_lights[i].color[0] != sky_scene_state.last_frame_directional_lights[i].color[0] || |
| 1128 | sky_scene_state.directional_lights[i].color[1] != sky_scene_state.last_frame_directional_lights[i].color[1] || |
| 1129 | sky_scene_state.directional_lights[i].color[2] != sky_scene_state.last_frame_directional_lights[i].color[2] || |
| 1130 | sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled || |
| 1131 | sky_scene_state.directional_lights[i].size != sky_scene_state.last_frame_directional_lights[i].size) { |
| 1132 | light_data_dirty = true; |
| 1133 | break; |
| 1134 | } |
| 1135 | } |
| 1136 | } |
| 1137 | |
| 1138 | if (light_data_dirty) { |
| 1139 | RD::get_singleton()->buffer_update(sky_scene_state.directional_light_buffer, 0, sizeof(SkyDirectionalLightData) * sky_scene_state.max_directional_lights, sky_scene_state.directional_lights); |
| 1140 | |
| 1141 | SkyDirectionalLightData *temp = sky_scene_state.last_frame_directional_lights; |
| 1142 | sky_scene_state.last_frame_directional_lights = sky_scene_state.directional_lights; |
| 1143 | sky_scene_state.directional_lights = temp; |
| 1144 | sky_scene_state.last_frame_directional_light_count = sky_scene_state.ubo.directional_light_count; |
| 1145 | if (sky) { |
| 1146 | sky->reflection.dirty = true; |
| 1147 | } |
| 1148 | } |
| 1149 | } |
| 1150 | |
| 1151 | // Setup fog variables. |
| 1152 | sky_scene_state.ubo.volumetric_fog_enabled = false; |
| 1153 | if (p_render_buffers.is_valid()) { |
| 1154 | if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
| 1155 | Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); |
| 1156 | sky_scene_state.ubo.volumetric_fog_enabled = true; |
| 1157 | |
| 1158 | float fog_end = fog->length; |
| 1159 | if (fog_end > 0.0) { |
| 1160 | sky_scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end; |
| 1161 | } else { |
| 1162 | sky_scene_state.ubo.volumetric_fog_inv_length = 1.0; |
| 1163 | } |
| 1164 | |
| 1165 | float fog_detail_spread = fog->spread; // Reverse lookup. |
| 1166 | if (fog_detail_spread > 0.0) { |
| 1167 | sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread; |
| 1168 | } else { |
| 1169 | sky_scene_state.ubo.volumetric_fog_detail_spread = 1.0; |
| 1170 | } |
| 1171 | |
| 1172 | sky_scene_state.fog_uniform_set = fog->sky_uniform_set; |
| 1173 | } |
| 1174 | } |
| 1175 | |
| 1176 | sky_scene_state.view_count = p_view_count; |
| 1177 | sky_scene_state.cam_transform = p_cam_transform; |
| 1178 | sky_scene_state.cam_projection = p_cam_projection; // We only use this when rendering a single view. |
| 1179 | |
| 1180 | // Our info in our UBO is only used if we're rendering stereo. |
| 1181 | for (uint32_t i = 0; i < p_view_count; i++) { |
| 1182 | Projection view_inv_projection = p_view_projections[i].inverse(); |
| 1183 | if (p_view_count > 1) { |
| 1184 | RendererRD::MaterialStorage::store_camera(p_cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]); |
| 1185 | } else { |
| 1186 | Projection ident; |
| 1187 | RendererRD::MaterialStorage::store_camera(ident, sky_scene_state.ubo.combined_reprojection[i]); |
| 1188 | } |
| 1189 | |
| 1190 | RendererRD::MaterialStorage::store_camera(view_inv_projection, sky_scene_state.ubo.view_inv_projections[i]); |
| 1191 | sky_scene_state.ubo.view_eye_offsets[i][0] = p_view_eye_offsets[i].x; |
| 1192 | sky_scene_state.ubo.view_eye_offsets[i][1] = p_view_eye_offsets[i].y; |
| 1193 | sky_scene_state.ubo.view_eye_offsets[i][2] = p_view_eye_offsets[i].z; |
| 1194 | sky_scene_state.ubo.view_eye_offsets[i][3] = 0.0; |
| 1195 | } |
| 1196 | |
| 1197 | sky_scene_state.ubo.z_far = p_view_projections[0].get_z_far(); // Should be the same for all projection. |
| 1198 | sky_scene_state.ubo.fog_enabled = RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_env); |
| 1199 | sky_scene_state.ubo.fog_density = RendererSceneRenderRD::get_singleton()->environment_get_fog_density(p_env); |
| 1200 | sky_scene_state.ubo.fog_aerial_perspective = RendererSceneRenderRD::get_singleton()->environment_get_fog_aerial_perspective(p_env); |
| 1201 | Color fog_color = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_color(p_env).srgb_to_linear(); |
| 1202 | float fog_energy = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_energy(p_env); |
| 1203 | sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; |
| 1204 | sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; |
| 1205 | sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy; |
| 1206 | sky_scene_state.ubo.fog_sun_scatter = RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_env); |
| 1207 | |
| 1208 | sky_scene_state.ubo.fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_fog_sky_affect(p_env); |
| 1209 | sky_scene_state.ubo.volumetric_fog_sky_affect = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_sky_affect(p_env); |
| 1210 | |
| 1211 | RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo); |
| 1212 | } |
| 1213 | |
| 1214 | void SkyRD::update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier) { |
| 1215 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1216 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 1217 | ERR_FAIL_COND(p_env.is_null()); |
| 1218 | |
| 1219 | Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 1220 | ERR_FAIL_COND(!sky); |
| 1221 | |
| 1222 | RID sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 1223 | |
| 1224 | SkyMaterialData *material = nullptr; |
| 1225 | |
| 1226 | if (sky_material.is_valid()) { |
| 1227 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1228 | if (!material || !material->shader_data->valid) { |
| 1229 | material = nullptr; |
| 1230 | } |
| 1231 | } |
| 1232 | |
| 1233 | if (!material) { |
| 1234 | sky_material = sky_shader.default_material; |
| 1235 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1236 | } |
| 1237 | |
| 1238 | ERR_FAIL_COND(!material); |
| 1239 | |
| 1240 | SkyShaderData *shader_data = material->shader_data; |
| 1241 | |
| 1242 | ERR_FAIL_COND(!shader_data); |
| 1243 | |
| 1244 | bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY; |
| 1245 | RS::SkyMode sky_mode = sky->mode; |
| 1246 | |
| 1247 | if (sky_mode == RS::SKY_MODE_AUTOMATIC) { |
| 1248 | if (shader_data->uses_time || shader_data->uses_position) { |
| 1249 | update_single_frame = true; |
| 1250 | sky_mode = RS::SKY_MODE_REALTIME; |
| 1251 | } else if (shader_data->uses_light || shader_data->ubo_size > 0) { |
| 1252 | update_single_frame = false; |
| 1253 | sky_mode = RS::SKY_MODE_INCREMENTAL; |
| 1254 | } else { |
| 1255 | update_single_frame = true; |
| 1256 | sky_mode = RS::SKY_MODE_QUALITY; |
| 1257 | } |
| 1258 | } |
| 1259 | |
| 1260 | if (sky->processing_layer == 0 && sky_mode == RS::SKY_MODE_INCREMENTAL) { |
| 1261 | // On the first frame after creating sky, rebuild in single frame |
| 1262 | update_single_frame = true; |
| 1263 | sky_mode = RS::SKY_MODE_QUALITY; |
| 1264 | } |
| 1265 | |
| 1266 | int max_processing_layer = sky_use_cubemap_array ? sky->reflection.layers.size() : sky->reflection.layers[0].mipmaps.size(); |
| 1267 | |
| 1268 | // Update radiance cubemap |
| 1269 | if (sky->reflection.dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) { |
| 1270 | static const Vector3 view_normals[6] = { |
| 1271 | Vector3(+1, 0, 0), |
| 1272 | Vector3(-1, 0, 0), |
| 1273 | Vector3(0, +1, 0), |
| 1274 | Vector3(0, -1, 0), |
| 1275 | Vector3(0, 0, +1), |
| 1276 | Vector3(0, 0, -1) |
| 1277 | }; |
| 1278 | static const Vector3 view_up[6] = { |
| 1279 | Vector3(0, -1, 0), |
| 1280 | Vector3(0, -1, 0), |
| 1281 | Vector3(0, 0, +1), |
| 1282 | Vector3(0, 0, -1), |
| 1283 | Vector3(0, -1, 0), |
| 1284 | Vector3(0, -1, 0) |
| 1285 | }; |
| 1286 | |
| 1287 | Projection cm; |
| 1288 | cm.set_perspective(90, 1, 0.01, 10.0); |
| 1289 | Projection correction; |
| 1290 | correction.set_depth_correction(true); |
| 1291 | cm = correction * cm; |
| 1292 | |
| 1293 | // Note, we ignore environment_get_sky_orientation here as this is applied when we do our lookup in our scene shader. |
| 1294 | |
| 1295 | if (shader_data->uses_quarter_res && roughness_layers >= 3) { |
| 1296 | RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap" ); |
| 1297 | PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES]; |
| 1298 | |
| 1299 | Vector<Color> clear_colors; |
| 1300 | clear_colors.push_back(Color(0.0, 0.0, 0.0)); |
| 1301 | RD::DrawListID cubemap_draw_list; |
| 1302 | |
| 1303 | for (int i = 0; i < 6; i++) { |
| 1304 | Basis local_view = Basis::looking_at(view_normals[i], view_up[i]); |
| 1305 | RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers); |
| 1306 | |
| 1307 | cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 1308 | _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier); |
| 1309 | RD::get_singleton()->draw_list_end(); |
| 1310 | } |
| 1311 | RD::get_singleton()->draw_command_end_label(); |
| 1312 | } else if (shader_data->uses_quarter_res && roughness_layers < 3) { |
| 1313 | ERR_PRINT_ED("Cannot use quarter res buffer in sky shader when roughness layers is less than 3. Please increase rendering/reflections/sky_reflections/roughness_layers." ); |
| 1314 | } |
| 1315 | |
| 1316 | if (shader_data->uses_half_res && roughness_layers >= 2) { |
| 1317 | RD::get_singleton()->draw_command_begin_label("Render Sky to Half Res Cubemap" ); |
| 1318 | PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES]; |
| 1319 | |
| 1320 | Vector<Color> clear_colors; |
| 1321 | clear_colors.push_back(Color(0.0, 0.0, 0.0)); |
| 1322 | RD::DrawListID cubemap_draw_list; |
| 1323 | |
| 1324 | for (int i = 0; i < 6; i++) { |
| 1325 | Basis local_view = Basis::looking_at(view_normals[i], view_up[i]); |
| 1326 | RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd, p_render_buffers); |
| 1327 | |
| 1328 | cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 1329 | _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier); |
| 1330 | RD::get_singleton()->draw_list_end(); |
| 1331 | } |
| 1332 | RD::get_singleton()->draw_command_end_label(); |
| 1333 | } else if (shader_data->uses_half_res && roughness_layers < 2) { |
| 1334 | ERR_PRINT_ED("Cannot use half res buffer in sky shader when roughness layers is less than 2. Please increase rendering/reflections/sky_reflections/roughness_layers." ); |
| 1335 | } |
| 1336 | |
| 1337 | RD::DrawListID cubemap_draw_list; |
| 1338 | PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP]; |
| 1339 | |
| 1340 | RD::get_singleton()->draw_command_begin_label("Render Sky Cubemap" ); |
| 1341 | for (int i = 0; i < 6; i++) { |
| 1342 | Basis local_view = Basis::looking_at(view_normals[i], view_up[i]); |
| 1343 | RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd, p_render_buffers); |
| 1344 | |
| 1345 | cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 1346 | _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, cm, local_view, p_global_pos, p_luminance_multiplier); |
| 1347 | RD::get_singleton()->draw_list_end(); |
| 1348 | } |
| 1349 | RD::get_singleton()->draw_command_end_label(); |
| 1350 | |
| 1351 | if (sky_mode == RS::SKY_MODE_REALTIME) { |
| 1352 | sky->reflection.create_reflection_fast_filter(sky_use_cubemap_array); |
| 1353 | if (sky_use_cubemap_array) { |
| 1354 | sky->reflection.update_reflection_mipmaps(0, sky->reflection.layers.size()); |
| 1355 | } |
| 1356 | } else { |
| 1357 | if (update_single_frame) { |
| 1358 | for (int i = 1; i < max_processing_layer; i++) { |
| 1359 | sky->reflection.create_reflection_importance_sample(sky_use_cubemap_array, 10, i, sky_ggx_samples_quality); |
| 1360 | } |
| 1361 | if (sky_use_cubemap_array) { |
| 1362 | sky->reflection.update_reflection_mipmaps(0, sky->reflection.layers.size()); |
| 1363 | } |
| 1364 | } else { |
| 1365 | if (sky_use_cubemap_array) { |
| 1366 | // Multi-Frame so just update the first array level |
| 1367 | sky->reflection.update_reflection_mipmaps(0, 1); |
| 1368 | } |
| 1369 | } |
| 1370 | sky->processing_layer = 1; |
| 1371 | } |
| 1372 | sky->baked_exposure = p_luminance_multiplier; |
| 1373 | sky->reflection.dirty = false; |
| 1374 | |
| 1375 | } else { |
| 1376 | if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) { |
| 1377 | sky->reflection.create_reflection_importance_sample(sky_use_cubemap_array, 10, sky->processing_layer, sky_ggx_samples_quality); |
| 1378 | |
| 1379 | if (sky_use_cubemap_array) { |
| 1380 | sky->reflection.update_reflection_mipmaps(sky->processing_layer, sky->processing_layer + 1); |
| 1381 | } |
| 1382 | |
| 1383 | sky->processing_layer++; |
| 1384 | } |
| 1385 | } |
| 1386 | } |
| 1387 | |
| 1388 | void SkyRD::update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier) { |
| 1389 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1390 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 1391 | ERR_FAIL_COND(p_env.is_null()); |
| 1392 | |
| 1393 | Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 1394 | |
| 1395 | SkyMaterialData *material = nullptr; |
| 1396 | RID sky_material; |
| 1397 | |
| 1398 | RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env); |
| 1399 | |
| 1400 | if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) { |
| 1401 | ERR_FAIL_COND(!sky); |
| 1402 | sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 1403 | |
| 1404 | if (sky_material.is_valid()) { |
| 1405 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1406 | if (!material || !material->shader_data->valid) { |
| 1407 | material = nullptr; |
| 1408 | } |
| 1409 | } |
| 1410 | |
| 1411 | if (!material) { |
| 1412 | sky_material = sky_shader.default_material; |
| 1413 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1414 | } |
| 1415 | } |
| 1416 | |
| 1417 | if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) { |
| 1418 | sky_material = sky_scene_state.fog_material; |
| 1419 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1420 | } |
| 1421 | |
| 1422 | ERR_FAIL_COND(!material); |
| 1423 | |
| 1424 | SkyShaderData *shader_data = material->shader_data; |
| 1425 | ERR_FAIL_COND(!shader_data); |
| 1426 | |
| 1427 | if (!shader_data->uses_quarter_res && !shader_data->uses_half_res) { |
| 1428 | return; |
| 1429 | } |
| 1430 | |
| 1431 | material->set_as_used(); |
| 1432 | |
| 1433 | RENDER_TIMESTAMP("Setup Sky Resolution Buffers" ); |
| 1434 | RD::get_singleton()->draw_command_begin_label("Setup Sky Resolution Buffers" ); |
| 1435 | |
| 1436 | Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env); |
| 1437 | sky_transform.invert(); |
| 1438 | |
| 1439 | float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env); |
| 1440 | |
| 1441 | // Camera |
| 1442 | Projection projection = sky_scene_state.cam_projection; |
| 1443 | |
| 1444 | if (custom_fov && sky_scene_state.view_count == 1) { |
| 1445 | // With custom fov we don't support stereo... |
| 1446 | float near_plane = projection.get_z_near(); |
| 1447 | float far_plane = projection.get_z_far(); |
| 1448 | float aspect = projection.get_aspect(); |
| 1449 | |
| 1450 | projection.set_perspective(custom_fov, aspect, near_plane, far_plane); |
| 1451 | } |
| 1452 | |
| 1453 | sky_transform = sky_transform * sky_scene_state.cam_transform.basis; |
| 1454 | |
| 1455 | if (shader_data->uses_quarter_res) { |
| 1456 | PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES]; |
| 1457 | |
| 1458 | // Grab texture and framebuffer from cache, create if needed... |
| 1459 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 1460 | Size2i quarter_size = sky->screen_size / 4; |
| 1461 | RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_QUARTER_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, quarter_size); |
| 1462 | RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture); |
| 1463 | |
| 1464 | RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_QUARTER_RES, sky_shader.default_shader_rd, p_render_buffers); |
| 1465 | |
| 1466 | Vector<Color> clear_colors; |
| 1467 | clear_colors.push_back(Color(0.0, 0.0, 0.0)); |
| 1468 | |
| 1469 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); |
| 1470 | _render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier); |
| 1471 | RD::get_singleton()->draw_list_end(); |
| 1472 | } |
| 1473 | |
| 1474 | if (shader_data->uses_half_res) { |
| 1475 | PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_HALF_RES_MULTIVIEW : SKY_VERSION_HALF_RES]; |
| 1476 | |
| 1477 | // Grab texture and framebuffer from cache, create if needed... |
| 1478 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 1479 | Size2i half_size = sky->screen_size / 2; |
| 1480 | RID texture = p_render_buffers->create_texture(RB_SCOPE_SKY, RB_HALF_TEXTURE, texture_format, usage_bits, RD::TEXTURE_SAMPLES_1, half_size); |
| 1481 | RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache_multiview(sky_scene_state.view_count, texture); |
| 1482 | |
| 1483 | RID texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_HALF_RES, sky_shader.default_shader_rd, p_render_buffers); |
| 1484 | |
| 1485 | Vector<Color> clear_colors; |
| 1486 | clear_colors.push_back(Color(0.0, 0.0, 0.0)); |
| 1487 | |
| 1488 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); |
| 1489 | _render_sky(draw_list, p_time, framebuffer, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier); |
| 1490 | RD::get_singleton()->draw_list_end(); |
| 1491 | } |
| 1492 | |
| 1493 | RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers |
| 1494 | } |
| 1495 | |
| 1496 | void SkyRD::draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier) { |
| 1497 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1498 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 1499 | ERR_FAIL_COND(p_env.is_null()); |
| 1500 | |
| 1501 | Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 1502 | |
| 1503 | SkyMaterialData *material = nullptr; |
| 1504 | RID sky_material; |
| 1505 | |
| 1506 | RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env); |
| 1507 | |
| 1508 | if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) { |
| 1509 | ERR_FAIL_COND(!sky); |
| 1510 | sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env)); |
| 1511 | |
| 1512 | if (sky_material.is_valid()) { |
| 1513 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1514 | if (!material || !material->shader_data->valid) { |
| 1515 | material = nullptr; |
| 1516 | } |
| 1517 | } |
| 1518 | |
| 1519 | if (!material) { |
| 1520 | sky_material = sky_shader.default_material; |
| 1521 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1522 | } |
| 1523 | } |
| 1524 | |
| 1525 | if (background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) { |
| 1526 | sky_material = sky_scene_state.fog_material; |
| 1527 | material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::MaterialStorage::SHADER_TYPE_SKY)); |
| 1528 | } |
| 1529 | |
| 1530 | ERR_FAIL_COND(!material); |
| 1531 | |
| 1532 | SkyShaderData *shader_data = material->shader_data; |
| 1533 | ERR_FAIL_COND(!shader_data); |
| 1534 | |
| 1535 | material->set_as_used(); |
| 1536 | |
| 1537 | Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env); |
| 1538 | sky_transform.invert(); |
| 1539 | |
| 1540 | float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env); |
| 1541 | |
| 1542 | // Camera |
| 1543 | Projection projection = sky_scene_state.cam_projection; |
| 1544 | |
| 1545 | if (custom_fov && sky_scene_state.view_count == 1) { |
| 1546 | // With custom fov we don't support stereo... |
| 1547 | float near_plane = projection.get_z_near(); |
| 1548 | float far_plane = projection.get_z_far(); |
| 1549 | float aspect = projection.get_aspect(); |
| 1550 | |
| 1551 | projection.set_perspective(custom_fov, aspect, near_plane, far_plane); |
| 1552 | } |
| 1553 | |
| 1554 | sky_transform = sky_transform * sky_scene_state.cam_transform.basis; |
| 1555 | |
| 1556 | PipelineCacheRD *pipeline = &shader_data->pipelines[sky_scene_state.view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND]; |
| 1557 | |
| 1558 | RID texture_uniform_set; |
| 1559 | if (sky) { |
| 1560 | texture_uniform_set = sky->get_textures(SKY_TEXTURE_SET_BACKGROUND, sky_shader.default_shader_rd, p_render_buffers); |
| 1561 | } else { |
| 1562 | texture_uniform_set = sky_scene_state.fog_only_texture_uniform_set; |
| 1563 | } |
| 1564 | |
| 1565 | _render_sky(p_draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, projection, sky_transform, sky_scene_state.cam_transform.origin, p_luminance_multiplier); |
| 1566 | } |
| 1567 | |
| 1568 | void SkyRD::invalidate_sky(Sky *p_sky) { |
| 1569 | if (!p_sky->dirty) { |
| 1570 | p_sky->dirty = true; |
| 1571 | p_sky->dirty_list = dirty_sky_list; |
| 1572 | dirty_sky_list = p_sky; |
| 1573 | } |
| 1574 | } |
| 1575 | |
| 1576 | void SkyRD::update_dirty_skys() { |
| 1577 | Sky *sky = dirty_sky_list; |
| 1578 | |
| 1579 | while (sky) { |
| 1580 | //update sky configuration if texture is missing |
| 1581 | |
| 1582 | // TODO See if we can move this into `update_radiance_buffers` and remove our dirty_sky logic. |
| 1583 | // As this is basically a duplicate of the logic in reflection probes we could move this logic |
| 1584 | // into RenderSceneBuffersRD and use that from both places. |
| 1585 | if (sky->radiance.is_null()) { |
| 1586 | int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1; |
| 1587 | |
| 1588 | uint32_t w = sky->radiance_size, h = sky->radiance_size; |
| 1589 | int layers = roughness_layers; |
| 1590 | if (sky->mode == RS::SKY_MODE_REALTIME) { |
| 1591 | layers = 8; |
| 1592 | if (roughness_layers != 8) { |
| 1593 | WARN_PRINT("When using the Real-Time sky update mode (or Automatic with a sky shader using \"TIME\"), \"rendering/reflections/sky_reflections/roughness_layers\" should be set to 8 in the project settings for best quality reflections." ); |
| 1594 | } |
| 1595 | } |
| 1596 | |
| 1597 | if (sky_use_cubemap_array) { |
| 1598 | //array (higher quality, 6 times more memory) |
| 1599 | RD::TextureFormat tf; |
| 1600 | tf.array_layers = layers * 6; |
| 1601 | tf.format = texture_format; |
| 1602 | tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; |
| 1603 | tf.mipmaps = mipmaps; |
| 1604 | tf.width = w; |
| 1605 | tf.height = h; |
| 1606 | tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 1607 | if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { |
| 1608 | tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; |
| 1609 | } |
| 1610 | |
| 1611 | sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 1612 | |
| 1613 | sky->reflection.update_reflection_data(sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format); |
| 1614 | |
| 1615 | } else { |
| 1616 | //regular cubemap, lower quality (aliasing, less memory) |
| 1617 | RD::TextureFormat tf; |
| 1618 | tf.array_layers = 6; |
| 1619 | tf.format = texture_format; |
| 1620 | tf.texture_type = RD::TEXTURE_TYPE_CUBE; |
| 1621 | tf.mipmaps = MIN(mipmaps, layers); |
| 1622 | tf.width = w; |
| 1623 | tf.height = h; |
| 1624 | tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 1625 | if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { |
| 1626 | tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; |
| 1627 | } |
| 1628 | |
| 1629 | sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView()); |
| 1630 | |
| 1631 | sky->reflection.update_reflection_data(sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format); |
| 1632 | } |
| 1633 | } |
| 1634 | |
| 1635 | sky->reflection.dirty = true; |
| 1636 | sky->processing_layer = 0; |
| 1637 | |
| 1638 | Sky *next = sky->dirty_list; |
| 1639 | sky->dirty_list = nullptr; |
| 1640 | sky->dirty = false; |
| 1641 | sky = next; |
| 1642 | } |
| 1643 | |
| 1644 | dirty_sky_list = nullptr; |
| 1645 | } |
| 1646 | |
| 1647 | RID SkyRD::sky_get_material(RID p_sky) const { |
| 1648 | Sky *sky = get_sky(p_sky); |
| 1649 | ERR_FAIL_COND_V(!sky, RID()); |
| 1650 | |
| 1651 | return sky->material; |
| 1652 | } |
| 1653 | |
| 1654 | float SkyRD::sky_get_baked_exposure(RID p_sky) const { |
| 1655 | Sky *sky = get_sky(p_sky); |
| 1656 | ERR_FAIL_COND_V(!sky, 1.0); |
| 1657 | |
| 1658 | return sky->baked_exposure; |
| 1659 | } |
| 1660 | |
| 1661 | RID SkyRD::allocate_sky_rid() { |
| 1662 | return sky_owner.allocate_rid(); |
| 1663 | } |
| 1664 | |
| 1665 | void SkyRD::initialize_sky_rid(RID p_rid) { |
| 1666 | sky_owner.initialize_rid(p_rid, Sky()); |
| 1667 | } |
| 1668 | |
| 1669 | SkyRD::Sky *SkyRD::get_sky(RID p_sky) const { |
| 1670 | return sky_owner.get_or_null(p_sky); |
| 1671 | } |
| 1672 | |
| 1673 | void SkyRD::free_sky(RID p_sky) { |
| 1674 | Sky *sky = get_sky(p_sky); |
| 1675 | ERR_FAIL_COND(!sky); |
| 1676 | |
| 1677 | sky->free(); |
| 1678 | sky_owner.free(p_sky); |
| 1679 | } |
| 1680 | |
| 1681 | void SkyRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) { |
| 1682 | Sky *sky = get_sky(p_sky); |
| 1683 | ERR_FAIL_COND(!sky); |
| 1684 | |
| 1685 | if (sky->set_radiance_size(p_radiance_size)) { |
| 1686 | invalidate_sky(sky); |
| 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | void SkyRD::sky_set_mode(RID p_sky, RS::SkyMode p_mode) { |
| 1691 | Sky *sky = get_sky(p_sky); |
| 1692 | ERR_FAIL_COND(!sky); |
| 1693 | |
| 1694 | if (sky->set_mode(p_mode)) { |
| 1695 | invalidate_sky(sky); |
| 1696 | } |
| 1697 | } |
| 1698 | |
| 1699 | void SkyRD::sky_set_material(RID p_sky, RID p_material) { |
| 1700 | Sky *sky = get_sky(p_sky); |
| 1701 | ERR_FAIL_COND(!sky); |
| 1702 | |
| 1703 | if (sky->set_material(p_material)) { |
| 1704 | invalidate_sky(sky); |
| 1705 | } |
| 1706 | } |
| 1707 | |
| 1708 | Ref<Image> SkyRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { |
| 1709 | Sky *sky = get_sky(p_sky); |
| 1710 | ERR_FAIL_COND_V(!sky, Ref<Image>()); |
| 1711 | |
| 1712 | update_dirty_skys(); |
| 1713 | |
| 1714 | return sky->bake_panorama(p_energy, p_bake_irradiance ? roughness_layers : 0, p_size); |
| 1715 | } |
| 1716 | |
| 1717 | RID SkyRD::sky_get_radiance_texture_rd(RID p_sky) const { |
| 1718 | Sky *sky = get_sky(p_sky); |
| 1719 | ERR_FAIL_COND_V(!sky, RID()); |
| 1720 | |
| 1721 | return sky->radiance; |
| 1722 | } |
| 1723 | |