| 1 | /**************************************************************************/ |
| 2 | /* render_forward_mobile.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "render_forward_mobile.h" |
| 32 | #include "core/config/project_settings.h" |
| 33 | #include "core/object/worker_thread_pool.h" |
| 34 | #include "servers/rendering/renderer_rd/storage_rd/light_storage.h" |
| 35 | #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" |
| 36 | #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" |
| 37 | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" |
| 38 | #include "servers/rendering/rendering_device.h" |
| 39 | #include "servers/rendering/rendering_server_default.h" |
| 40 | |
| 41 | using namespace RendererSceneRenderImplementation; |
| 42 | |
| 43 | RendererRD::ForwardID RenderForwardMobile::ForwardIDStorageMobile::allocate_forward_id(RendererRD::ForwardIDType p_type) { |
| 44 | int32_t index = -1; |
| 45 | for (uint32_t i = 0; i < forward_id_allocators[p_type].allocations.size(); i++) { |
| 46 | if (forward_id_allocators[p_type].allocations[i] == false) { |
| 47 | index = i; |
| 48 | break; |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | if (index == -1) { |
| 53 | index = forward_id_allocators[p_type].allocations.size(); |
| 54 | forward_id_allocators[p_type].allocations.push_back(true); |
| 55 | forward_id_allocators[p_type].map.push_back(0xFF); |
| 56 | } else { |
| 57 | forward_id_allocators[p_type].allocations[index] = true; |
| 58 | } |
| 59 | |
| 60 | return index; |
| 61 | } |
| 62 | void RenderForwardMobile::ForwardIDStorageMobile::free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) { |
| 63 | ERR_FAIL_INDEX(p_id, (RendererRD::ForwardID)forward_id_allocators[p_type].allocations.size()); |
| 64 | forward_id_allocators[p_type].allocations[p_id] = false; |
| 65 | } |
| 66 | |
| 67 | void RenderForwardMobile::ForwardIDStorageMobile::map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) { |
| 68 | forward_id_allocators[p_type].map[p_id] = p_index; |
| 69 | } |
| 70 | |
| 71 | void RenderForwardMobile::ForwardIDStorageMobile::fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) { |
| 72 | // first zero out our indices |
| 73 | |
| 74 | p_push_constant->omni_lights[0] = 0xFFFFFFFF; |
| 75 | p_push_constant->omni_lights[1] = 0xFFFFFFFF; |
| 76 | |
| 77 | p_push_constant->spot_lights[0] = 0xFFFFFFFF; |
| 78 | p_push_constant->spot_lights[1] = 0xFFFFFFFF; |
| 79 | |
| 80 | p_push_constant->decals[0] = 0xFFFFFFFF; |
| 81 | p_push_constant->decals[1] = 0xFFFFFFFF; |
| 82 | |
| 83 | p_push_constant->reflection_probes[0] = 0xFFFFFFFF; |
| 84 | p_push_constant->reflection_probes[1] = 0xFFFFFFFF; |
| 85 | |
| 86 | if (p_instance->omni_light_count == 0) { |
| 87 | spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS; |
| 88 | } |
| 89 | if (p_instance->spot_light_count == 0) { |
| 90 | spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS; |
| 91 | } |
| 92 | if (p_instance->reflection_probe_count == 0) { |
| 93 | spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES; |
| 94 | } |
| 95 | if (p_instance->decals_count == 0) { |
| 96 | spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS; |
| 97 | } |
| 98 | |
| 99 | for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { |
| 100 | uint32_t ofs = i < 4 ? 0 : 1; |
| 101 | uint32_t shift = (i & 0x3) << 3; |
| 102 | uint32_t mask = ~(0xFF << shift); |
| 103 | if (i < p_instance->omni_light_count) { |
| 104 | p_push_constant->omni_lights[ofs] &= mask; |
| 105 | p_push_constant->omni_lights[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift; |
| 106 | } |
| 107 | if (i < p_instance->spot_light_count) { |
| 108 | p_push_constant->spot_lights[ofs] &= mask; |
| 109 | p_push_constant->spot_lights[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift; |
| 110 | } |
| 111 | if (i < p_instance->decals_count) { |
| 112 | p_push_constant->decals[ofs] &= mask; |
| 113 | p_push_constant->decals[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift; |
| 114 | } |
| 115 | if (i < p_instance->reflection_probe_count) { |
| 116 | p_push_constant->reflection_probes[ofs] &= mask; |
| 117 | p_push_constant->reflection_probes[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift; |
| 118 | } |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | /* Render buffer */ |
| 123 | |
| 124 | void RenderForwardMobile::RenderBufferDataForwardMobile::free_data() { |
| 125 | // this should already be done but JIC.. |
| 126 | if (render_buffers) { |
| 127 | render_buffers->clear_context(RB_SCOPE_MOBILE); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RenderSceneBuffersRD *p_render_buffers) { |
| 132 | if (render_buffers) { |
| 133 | // JIC |
| 134 | free_data(); |
| 135 | } |
| 136 | |
| 137 | render_buffers = p_render_buffers; |
| 138 | ERR_FAIL_NULL(render_buffers); // Huh? really? |
| 139 | } |
| 140 | |
| 141 | RID RenderForwardMobile::RenderBufferDataForwardMobile::get_color_fbs(FramebufferConfigType p_config_type) { |
| 142 | ERR_FAIL_NULL_V(render_buffers, RID()); |
| 143 | |
| 144 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 145 | ERR_FAIL_NULL_V(texture_storage, RID()); |
| 146 | |
| 147 | // We use our framebuffer cache here instead of building these in RenderBufferDataForwardMobile::configure |
| 148 | // This approach ensures we only build the framebuffers we actually need for this viewport. |
| 149 | // In the (near) future this means that if we cycle through a texture chain for our render target, we'll also support |
| 150 | // this. |
| 151 | |
| 152 | RS::ViewportMSAA msaa_3d = render_buffers->get_msaa_3d(); |
| 153 | bool use_msaa = msaa_3d != RS::VIEWPORT_MSAA_DISABLED; |
| 154 | |
| 155 | uint32_t view_count = render_buffers->get_view_count(); |
| 156 | |
| 157 | RID vrs_texture; |
| 158 | if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) { |
| 159 | vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); |
| 160 | } |
| 161 | |
| 162 | Vector<RID> textures; |
| 163 | int color_buffer_id = 0; |
| 164 | textures.push_back(use_msaa ? render_buffers->get_color_msaa() : render_buffers->get_internal_texture()); // 0 - color buffer |
| 165 | textures.push_back(use_msaa ? render_buffers->get_depth_msaa() : render_buffers->get_depth_texture()); // 1 - depth buffer |
| 166 | if (vrs_texture.is_valid()) { |
| 167 | textures.push_back(vrs_texture); // 2 - vrs texture |
| 168 | } |
| 169 | if (use_msaa) { |
| 170 | color_buffer_id = textures.size(); |
| 171 | textures.push_back(render_buffers->get_internal_texture()); // color buffer for resolve |
| 172 | |
| 173 | // TODO add support for resolving depth buffer!!! |
| 174 | } |
| 175 | |
| 176 | // Now define our subpasses |
| 177 | Vector<RD::FramebufferPass> passes; |
| 178 | |
| 179 | // Define our base pass, we'll be re-using this |
| 180 | RD::FramebufferPass pass; |
| 181 | pass.color_attachments.push_back(0); |
| 182 | pass.depth_attachment = 1; |
| 183 | if (vrs_texture.is_valid()) { |
| 184 | pass.vrs_attachment = 2; |
| 185 | } |
| 186 | |
| 187 | switch (p_config_type) { |
| 188 | case FB_CONFIG_ONE_PASS: { |
| 189 | // just one pass |
| 190 | if (use_msaa) { |
| 191 | // Add resolve |
| 192 | pass.resolve_attachments.push_back(color_buffer_id); |
| 193 | } |
| 194 | passes.push_back(pass); |
| 195 | |
| 196 | return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, view_count); |
| 197 | } break; |
| 198 | case FB_CONFIG_TWO_SUBPASSES: { |
| 199 | // - opaque pass |
| 200 | passes.push_back(pass); |
| 201 | |
| 202 | // - add sky pass |
| 203 | if (use_msaa) { |
| 204 | // add resolve |
| 205 | pass.resolve_attachments.push_back(color_buffer_id); |
| 206 | } |
| 207 | passes.push_back(pass); |
| 208 | |
| 209 | return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, view_count); |
| 210 | } break; |
| 211 | case FB_CONFIG_THREE_SUBPASSES: { |
| 212 | // - opaque pass |
| 213 | passes.push_back(pass); |
| 214 | |
| 215 | // - add sky pass |
| 216 | passes.push_back(pass); |
| 217 | |
| 218 | // - add alpha pass |
| 219 | if (use_msaa) { |
| 220 | // add resolve |
| 221 | pass.resolve_attachments.push_back(color_buffer_id); |
| 222 | } |
| 223 | passes.push_back(pass); |
| 224 | |
| 225 | return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, view_count); |
| 226 | } break; |
| 227 | case FB_CONFIG_FOUR_SUBPASSES: { |
| 228 | Size2i target_size = render_buffers->get_target_size(); |
| 229 | Size2i internal_size = render_buffers->get_internal_size(); |
| 230 | |
| 231 | // can't do our blit pass if resolutions don't match, this should already have been checked. |
| 232 | ERR_FAIL_COND_V(target_size != internal_size, RID()); |
| 233 | |
| 234 | // - opaque pass |
| 235 | passes.push_back(pass); |
| 236 | |
| 237 | // - add sky pass |
| 238 | passes.push_back(pass); |
| 239 | |
| 240 | // - add alpha pass |
| 241 | if (use_msaa) { |
| 242 | // add resolve |
| 243 | pass.resolve_attachments.push_back(color_buffer_id); |
| 244 | } |
| 245 | passes.push_back(pass); |
| 246 | |
| 247 | // - add blit to 2D pass |
| 248 | RID render_target = render_buffers->get_render_target(); |
| 249 | ERR_FAIL_COND_V(render_target.is_null(), RID()); |
| 250 | RID target_buffer; |
| 251 | if (texture_storage->render_target_get_msaa(render_target) == RS::VIEWPORT_MSAA_DISABLED) { |
| 252 | target_buffer = texture_storage->render_target_get_rd_texture(render_target); |
| 253 | } else { |
| 254 | target_buffer = texture_storage->render_target_get_rd_texture_msaa(render_target); |
| 255 | } |
| 256 | ERR_FAIL_COND_V(target_buffer.is_null(), RID()); |
| 257 | |
| 258 | int target_buffer_id = textures.size(); |
| 259 | textures.push_back(target_buffer); // target buffer |
| 260 | |
| 261 | RD::FramebufferPass blit_pass; |
| 262 | blit_pass.input_attachments.push_back(color_buffer_id); // Read from our (resolved) color buffer |
| 263 | blit_pass.color_attachments.push_back(target_buffer_id); // Write into our target buffer |
| 264 | // this doesn't need VRS |
| 265 | passes.push_back(blit_pass); |
| 266 | |
| 267 | return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, view_count); |
| 268 | } break; |
| 269 | default: |
| 270 | break; |
| 271 | }; |
| 272 | |
| 273 | return RID(); |
| 274 | } |
| 275 | |
| 276 | RID RenderForwardMobile::reflection_probe_create_framebuffer(RID p_color, RID p_depth) { |
| 277 | // Our attachments |
| 278 | Vector<RID> fb; |
| 279 | fb.push_back(p_color); // 0 |
| 280 | fb.push_back(p_depth); // 1 |
| 281 | |
| 282 | // Now define our subpasses |
| 283 | Vector<RD::FramebufferPass> passes; |
| 284 | RD::FramebufferPass pass; |
| 285 | |
| 286 | // re-using the same attachments |
| 287 | pass.color_attachments.push_back(0); |
| 288 | pass.depth_attachment = 1; |
| 289 | |
| 290 | // - opaque pass |
| 291 | passes.push_back(pass); |
| 292 | |
| 293 | // - sky pass |
| 294 | passes.push_back(pass); |
| 295 | |
| 296 | // - alpha pass |
| 297 | passes.push_back(pass); |
| 298 | |
| 299 | return RD::get_singleton()->framebuffer_create_multipass(fb, passes); |
| 300 | } |
| 301 | |
| 302 | void RenderForwardMobile::setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 303 | Ref<RenderBufferDataForwardMobile> data; |
| 304 | data.instantiate(); |
| 305 | |
| 306 | p_render_buffers->set_custom_data(RB_SCOPE_MOBILE, data); |
| 307 | } |
| 308 | |
| 309 | bool RenderForwardMobile::free(RID p_rid) { |
| 310 | if (RendererSceneRenderRD::free(p_rid)) { |
| 311 | return true; |
| 312 | } |
| 313 | return false; |
| 314 | } |
| 315 | |
| 316 | /* Render functions */ |
| 317 | |
| 318 | float RenderForwardMobile::_render_buffers_get_luminance_multiplier() { |
| 319 | // On mobile renderer we need to multiply source colors by 2 due to using a UNORM buffer |
| 320 | // and multiplying by the output color during 3D rendering by 0.5 |
| 321 | return 2.0; |
| 322 | } |
| 323 | |
| 324 | RD::DataFormat RenderForwardMobile::_render_buffers_get_color_format() { |
| 325 | // Using 32bit buffers enables AFBC on mobile devices which should have a definite performance improvement (MALI G710 and newer support this on 64bit RTs) |
| 326 | return RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32; |
| 327 | } |
| 328 | |
| 329 | bool RenderForwardMobile::_render_buffers_can_be_storage() { |
| 330 | // Using 32bit buffers enables AFBC on mobile devices which should have a definite performance improvement (MALI G710 and newer support this on 64bit RTs) |
| 331 | // Doesn't support storage |
| 332 | return false; |
| 333 | } |
| 334 | |
| 335 | RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { |
| 336 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 337 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 338 | |
| 339 | //there should always be enough uniform buffers for render passes, otherwise bugs |
| 340 | ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID()); |
| 341 | |
| 342 | bool is_multiview = false; |
| 343 | |
| 344 | Ref<RenderBufferDataForwardMobile> rb_data; |
| 345 | Ref<RenderSceneBuffersRD> rb; |
| 346 | if (p_render_data && p_render_data->render_buffers.is_valid()) { |
| 347 | rb = p_render_data->render_buffers; |
| 348 | is_multiview = rb->get_view_count() > 1; |
| 349 | if (rb->has_custom_data(RB_SCOPE_MOBILE)) { |
| 350 | // Our forward mobile custom data buffer will only be available when we're rendering our normal view. |
| 351 | // This will not be available when rendering reflection probes. |
| 352 | rb_data = rb->get_custom_data(RB_SCOPE_MOBILE); |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | // default render buffer and scene state uniform set |
| 357 | // loaded into set 1 |
| 358 | |
| 359 | Vector<RD::Uniform> uniforms; |
| 360 | |
| 361 | { |
| 362 | RD::Uniform u; |
| 363 | u.binding = 0; |
| 364 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 365 | u.append_id(scene_state.uniform_buffers[p_index]); |
| 366 | uniforms.push_back(u); |
| 367 | } |
| 368 | |
| 369 | { |
| 370 | RID radiance_texture; |
| 371 | if (p_radiance_texture.is_valid()) { |
| 372 | radiance_texture = p_radiance_texture; |
| 373 | } else { |
| 374 | radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); |
| 375 | } |
| 376 | RD::Uniform u; |
| 377 | u.binding = 2; |
| 378 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 379 | u.append_id(radiance_texture); |
| 380 | uniforms.push_back(u); |
| 381 | } |
| 382 | |
| 383 | { |
| 384 | RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? light_storage->reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); |
| 385 | RD::Uniform u; |
| 386 | u.binding = 3; |
| 387 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 388 | if (ref_texture.is_valid()) { |
| 389 | u.append_id(ref_texture); |
| 390 | } else { |
| 391 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); |
| 392 | } |
| 393 | uniforms.push_back(u); |
| 394 | } |
| 395 | |
| 396 | { |
| 397 | RD::Uniform u; |
| 398 | u.binding = 4; |
| 399 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 400 | RID texture; |
| 401 | if (p_render_data && p_render_data->shadow_atlas.is_valid()) { |
| 402 | texture = light_storage->shadow_atlas_get_texture(p_render_data->shadow_atlas); |
| 403 | } |
| 404 | if (!texture.is_valid()) { |
| 405 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
| 406 | } |
| 407 | u.append_id(texture); |
| 408 | uniforms.push_back(u); |
| 409 | } |
| 410 | { |
| 411 | RD::Uniform u; |
| 412 | u.binding = 5; |
| 413 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 414 | if (p_use_directional_shadow_atlas && light_storage->directional_shadow_get_texture().is_valid()) { |
| 415 | u.append_id(light_storage->directional_shadow_get_texture()); |
| 416 | } else { |
| 417 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH)); |
| 418 | } |
| 419 | uniforms.push_back(u); |
| 420 | } |
| 421 | |
| 422 | /* we have limited ability to keep textures like this so we're moving this to a set we change before drawing geometry and just pushing the needed texture in */ |
| 423 | { |
| 424 | RD::Uniform u; |
| 425 | u.binding = 6; |
| 426 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 427 | |
| 428 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
| 429 | for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { |
| 430 | if (p_render_data && i < p_render_data->lightmaps->size()) { |
| 431 | RID base = light_storage->lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); |
| 432 | RID texture = light_storage->lightmap_get_texture(base); |
| 433 | RID rd_texture = texture_storage->texture_get_rd_texture(texture); |
| 434 | u.append_id(rd_texture); |
| 435 | } else { |
| 436 | u.append_id(default_tex); |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | uniforms.push_back(u); |
| 441 | } |
| 442 | |
| 443 | /* |
| 444 | { |
| 445 | RD::Uniform u; |
| 446 | u.binding = 7; |
| 447 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 448 | u.ids.resize(MAX_VOXEL_GI_INSTANCESS); |
| 449 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 450 | for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { |
| 451 | if (i < (int)p_voxel_gi_instances.size()) { |
| 452 | RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]); |
| 453 | if (!tex.is_valid()) { |
| 454 | tex = default_tex; |
| 455 | } |
| 456 | u.ids.write[i] = tex; |
| 457 | } else { |
| 458 | u.ids.write[i] = default_tex; |
| 459 | } |
| 460 | } |
| 461 | |
| 462 | uniforms.push_back(u); |
| 463 | } |
| 464 | |
| 465 | { |
| 466 | RD::Uniform u; |
| 467 | u.binding = 8; |
| 468 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 469 | RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer; |
| 470 | u.append_id(cb); |
| 471 | uniforms.push_back(u); |
| 472 | } |
| 473 | */ |
| 474 | |
| 475 | { |
| 476 | RD::Uniform u; |
| 477 | u.binding = 9; |
| 478 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 479 | RID texture; |
| 480 | if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { |
| 481 | texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); |
| 482 | } else if (is_multiview) { |
| 483 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH); |
| 484 | } else { |
| 485 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
| 486 | } |
| 487 | u.append_id(texture); |
| 488 | uniforms.push_back(u); |
| 489 | } |
| 490 | { |
| 491 | RD::Uniform u; |
| 492 | u.binding = 10; |
| 493 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 494 | RID texture = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); |
| 495 | if (texture.is_null()) { |
| 496 | if (is_multiview) { |
| 497 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH); |
| 498 | } else { |
| 499 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 500 | } |
| 501 | } |
| 502 | u.append_id(texture); |
| 503 | uniforms.push_back(u); |
| 504 | } |
| 505 | |
| 506 | if (p_index >= (int)render_pass_uniform_sets.size()) { |
| 507 | render_pass_uniform_sets.resize(p_index + 1); |
| 508 | } |
| 509 | |
| 510 | if (render_pass_uniform_sets[p_index].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[p_index])) { |
| 511 | RD::get_singleton()->free(render_pass_uniform_sets[p_index]); |
| 512 | } |
| 513 | |
| 514 | render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET); |
| 515 | return render_pass_uniform_sets[p_index]; |
| 516 | } |
| 517 | |
| 518 | void RenderForwardMobile::_setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) { |
| 519 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 520 | |
| 521 | // This probably needs to change... |
| 522 | scene_state.lightmaps_used = 0; |
| 523 | for (int i = 0; i < (int)p_lightmaps.size(); i++) { |
| 524 | if (i >= (int)scene_state.max_lightmaps) { |
| 525 | break; |
| 526 | } |
| 527 | |
| 528 | RID lightmap = light_storage->lightmap_instance_get_lightmap(p_lightmaps[i]); |
| 529 | |
| 530 | Basis to_lm = light_storage->lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; |
| 531 | to_lm = to_lm.inverse().transposed(); //will transform normals |
| 532 | RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); |
| 533 | scene_state.lightmaps[i].exposure_normalization = 1.0; |
| 534 | if (p_render_data->camera_attributes.is_valid()) { |
| 535 | float baked_exposure = light_storage->lightmap_get_baked_exposure_normalization(lightmap); |
| 536 | float enf = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
| 537 | scene_state.lightmaps[i].exposure_normalization = enf / baked_exposure; |
| 538 | } |
| 539 | |
| 540 | scene_state.lightmap_ids[i] = p_lightmaps[i]; |
| 541 | scene_state.lightmap_has_sh[i] = light_storage->lightmap_uses_spherical_harmonics(lightmap); |
| 542 | |
| 543 | scene_state.lightmaps_used++; |
| 544 | } |
| 545 | if (scene_state.lightmaps_used > 0) { |
| 546 | RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, RD::BARRIER_MASK_RASTER); |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) { |
| 551 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 552 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 553 | |
| 554 | p_render_data->cube_shadows.clear(); |
| 555 | p_render_data->shadows.clear(); |
| 556 | p_render_data->directional_shadows.clear(); |
| 557 | |
| 558 | Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); |
| 559 | float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); |
| 560 | { |
| 561 | for (int i = 0; i < p_render_data->render_shadow_count; i++) { |
| 562 | RID li = p_render_data->render_shadows[i].light; |
| 563 | RID base = light_storage->light_instance_get_base_light(li); |
| 564 | |
| 565 | if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { |
| 566 | p_render_data->directional_shadows.push_back(i); |
| 567 | } else if (light_storage->light_get_type(base) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { |
| 568 | p_render_data->cube_shadows.push_back(i); |
| 569 | } else { |
| 570 | p_render_data->shadows.push_back(i); |
| 571 | } |
| 572 | } |
| 573 | |
| 574 | //cube shadows are rendered in their own way |
| 575 | for (const int &index : p_render_data->cube_shadows) { |
| 576 | _render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); |
| 577 | } |
| 578 | |
| 579 | if (p_render_data->directional_shadows.size()) { |
| 580 | //open the pass for directional shadows |
| 581 | light_storage->update_directional_shadow_atlas(); |
| 582 | RD::get_singleton()->draw_list_begin(light_storage->direction_shadow_get_fb(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); |
| 583 | RD::get_singleton()->draw_list_end(); |
| 584 | } |
| 585 | } |
| 586 | |
| 587 | bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size(); |
| 588 | |
| 589 | //prepare shadow rendering |
| 590 | if (render_shadows) { |
| 591 | RENDER_TIMESTAMP("Render Shadows" ); |
| 592 | |
| 593 | _render_shadow_begin(); |
| 594 | |
| 595 | //render directional shadows |
| 596 | for (uint32_t i = 0; i < p_render_data->directional_shadows.size(); i++) { |
| 597 | _render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info); |
| 598 | } |
| 599 | //render positional shadows |
| 600 | for (uint32_t i = 0; i < p_render_data->shadows.size(); i++) { |
| 601 | _render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info); |
| 602 | } |
| 603 | |
| 604 | _render_shadow_process(); |
| 605 | |
| 606 | _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); |
| 607 | } |
| 608 | |
| 609 | //full barrier here, we need raster, transfer and compute and it depends from the previous work |
| 610 | RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS); |
| 611 | |
| 612 | bool using_shadows = true; |
| 613 | |
| 614 | if (p_render_data->reflection_probe.is_valid()) { |
| 615 | if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { |
| 616 | using_shadows = false; |
| 617 | } |
| 618 | } else { |
| 619 | //do not render reflections when rendering a reflection probe |
| 620 | light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); |
| 621 | } |
| 622 | |
| 623 | uint32_t directional_light_count = 0; |
| 624 | uint32_t positional_light_count = 0; |
| 625 | light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); |
| 626 | texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform); |
| 627 | |
| 628 | p_render_data->directional_light_count = directional_light_count; |
| 629 | } |
| 630 | |
| 631 | void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { |
| 632 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 633 | |
| 634 | ERR_FAIL_NULL(p_render_data); |
| 635 | |
| 636 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
| 637 | ERR_FAIL_COND(rb.is_null()); |
| 638 | |
| 639 | Ref<RenderBufferDataForwardMobile> rb_data; |
| 640 | if (rb->has_custom_data(RB_SCOPE_MOBILE)) { |
| 641 | // Our forward mobile custom data buffer will only be available when we're rendering our normal view. |
| 642 | // This will not be available when rendering reflection probes. |
| 643 | rb_data = rb->get_custom_data(RB_SCOPE_MOBILE); |
| 644 | } |
| 645 | bool is_reflection_probe = p_render_data->reflection_probe.is_valid(); |
| 646 | |
| 647 | RENDER_TIMESTAMP("Prepare 3D Scene" ); |
| 648 | |
| 649 | _update_vrs(rb); |
| 650 | |
| 651 | RENDER_TIMESTAMP("Setup 3D Scene" ); |
| 652 | |
| 653 | /* TODO |
| 654 | // check if we need motion vectors |
| 655 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) { |
| 656 | p_render_data->scene_data->calculate_motion_vectors = true; |
| 657 | } else if (render target has velocity override) { // TODO |
| 658 | p_render_data->scene_data->calculate_motion_vectors = true; |
| 659 | } else { |
| 660 | p_render_data->scene_data->calculate_motion_vectors = false; |
| 661 | } |
| 662 | */ |
| 663 | p_render_data->scene_data->calculate_motion_vectors = false; // for now, not yet supported... |
| 664 | |
| 665 | p_render_data->scene_data->directional_light_count = 0; |
| 666 | p_render_data->scene_data->opaque_prepass_threshold = 0.0; |
| 667 | |
| 668 | // We can only use our full subpass approach if we're: |
| 669 | // - not reading from SCREEN_TEXTURE/DEPTH_TEXTURE |
| 670 | // - not using ssr/sss (currently not supported) |
| 671 | // - not using glow or other post effects (can't do 4th subpass) |
| 672 | // - rendering to a half sized render buffer (can't do 4th subpass) |
| 673 | // We'll need to restrict how far we're going with subpasses based on this. |
| 674 | |
| 675 | Size2i screen_size; |
| 676 | RID framebuffer; |
| 677 | bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0; |
| 678 | bool using_subpass_transparent = true; |
| 679 | bool using_subpass_post_process = true; |
| 680 | |
| 681 | // fill our render lists early so we can find out if we use various features |
| 682 | _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR); |
| 683 | render_list[RENDER_LIST_OPAQUE].sort_by_key(); |
| 684 | render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority(); |
| 685 | _fill_element_info(RENDER_LIST_OPAQUE); |
| 686 | _fill_element_info(RENDER_LIST_ALPHA); |
| 687 | |
| 688 | if (p_render_data->render_info) { |
| 689 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_render_data->instances->size(); |
| 690 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size(); |
| 691 | } |
| 692 | |
| 693 | if (is_reflection_probe) { |
| 694 | uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe); |
| 695 | screen_size.x = resolution; |
| 696 | screen_size.y = resolution; |
| 697 | |
| 698 | framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); |
| 699 | |
| 700 | if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { |
| 701 | p_render_data->environment = RID(); //no environment on interiors |
| 702 | } |
| 703 | |
| 704 | reverse_cull = true; |
| 705 | using_subpass_transparent = true; // we ignore our screen/depth texture here |
| 706 | using_subpass_post_process = false; // not applicable at all for reflection probes. |
| 707 | } else if (rb_data.is_valid()) { |
| 708 | // setup rendering to render buffer |
| 709 | screen_size = p_render_data->render_buffers->get_internal_size(); |
| 710 | |
| 711 | if (rb->get_scaling_3d_mode() != RS::VIEWPORT_SCALING_3D_MODE_OFF) { |
| 712 | // can't do blit subpass because we're scaling |
| 713 | using_subpass_post_process = false; |
| 714 | } else if (p_render_data->environment.is_valid() && (environment_get_glow_enabled(p_render_data->environment) || RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) || RSG::camera_attributes->camera_attributes_uses_dof(p_render_data->camera_attributes))) { |
| 715 | // can't do blit subpass because we're using post processes |
| 716 | using_subpass_post_process = false; |
| 717 | } |
| 718 | |
| 719 | if (scene_state.used_screen_texture || scene_state.used_depth_texture) { |
| 720 | // can't use our last two subpasses because we're reading from screen texture or depth texture |
| 721 | using_subpass_transparent = false; |
| 722 | using_subpass_post_process = false; |
| 723 | } |
| 724 | |
| 725 | if (using_subpass_post_process) { |
| 726 | // all as subpasses |
| 727 | framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_FOUR_SUBPASSES); |
| 728 | } else if (using_subpass_transparent) { |
| 729 | // our tonemap pass is separate |
| 730 | framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_THREE_SUBPASSES); |
| 731 | } else { |
| 732 | // only opaque and sky as subpasses |
| 733 | framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_TWO_SUBPASSES); |
| 734 | } |
| 735 | } else { |
| 736 | ERR_FAIL(); //bug? |
| 737 | } |
| 738 | |
| 739 | p_render_data->scene_data->emissive_exposure_normalization = -1.0; |
| 740 | |
| 741 | RD::get_singleton()->draw_command_begin_label("Render Setup" ); |
| 742 | |
| 743 | _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform); |
| 744 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); |
| 745 | |
| 746 | _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) |
| 747 | |
| 748 | RD::get_singleton()->draw_command_end_label(); // Render Setup |
| 749 | |
| 750 | // setup environment |
| 751 | RID radiance_texture; |
| 752 | bool draw_sky = false; |
| 753 | bool draw_sky_fog_only = false; |
| 754 | // We invert luminance_multiplier for sky so that we can combine it with exposure value. |
| 755 | float inverse_luminance_multiplier = 1.0 / _render_buffers_get_luminance_multiplier(); |
| 756 | float sky_energy_multiplier = inverse_luminance_multiplier; |
| 757 | |
| 758 | Color clear_color = p_default_bg_color; |
| 759 | bool keep_color = false; |
| 760 | |
| 761 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { |
| 762 | clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black |
| 763 | } else if (is_environment(p_render_data->environment)) { |
| 764 | RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment); |
| 765 | float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment); |
| 766 | bg_energy_multiplier *= environment_get_bg_intensity(p_render_data->environment); |
| 767 | |
| 768 | if (p_render_data->camera_attributes.is_valid()) { |
| 769 | bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
| 770 | } |
| 771 | |
| 772 | switch (bg_mode) { |
| 773 | case RS::ENV_BG_CLEAR_COLOR: { |
| 774 | clear_color = p_default_bg_color; |
| 775 | clear_color.r *= bg_energy_multiplier; |
| 776 | clear_color.g *= bg_energy_multiplier; |
| 777 | clear_color.b *= bg_energy_multiplier; |
| 778 | if (environment_get_fog_enabled(p_render_data->environment)) { |
| 779 | draw_sky_fog_only = true; |
| 780 | RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color" , Variant(clear_color.srgb_to_linear())); |
| 781 | } |
| 782 | } break; |
| 783 | case RS::ENV_BG_COLOR: { |
| 784 | clear_color = environment_get_bg_color(p_render_data->environment); |
| 785 | clear_color.r *= bg_energy_multiplier; |
| 786 | clear_color.g *= bg_energy_multiplier; |
| 787 | clear_color.b *= bg_energy_multiplier; |
| 788 | if (environment_get_fog_enabled(p_render_data->environment)) { |
| 789 | draw_sky_fog_only = true; |
| 790 | RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color" , Variant(clear_color.srgb_to_linear())); |
| 791 | } |
| 792 | } break; |
| 793 | case RS::ENV_BG_SKY: { |
| 794 | draw_sky = true; |
| 795 | } break; |
| 796 | case RS::ENV_BG_CANVAS: { |
| 797 | if (rb_data.is_valid()) { |
| 798 | RID dest_framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS); |
| 799 | RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target()); |
| 800 | bool convert_to_linear = !RendererRD::TextureStorage::get_singleton()->render_target_is_using_hdr(rb->get_render_target()); |
| 801 | copy_effects->copy_to_fb_rect(texture, dest_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, convert_to_linear); |
| 802 | } |
| 803 | keep_color = true; |
| 804 | } break; |
| 805 | case RS::ENV_BG_KEEP: { |
| 806 | keep_color = true; |
| 807 | } break; |
| 808 | case RS::ENV_BG_CAMERA_FEED: { |
| 809 | } break; |
| 810 | default: { |
| 811 | } |
| 812 | } |
| 813 | |
| 814 | // setup sky if used for ambient, reflections, or background |
| 815 | if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { |
| 816 | RENDER_TIMESTAMP("Setup Sky" ); |
| 817 | RD::get_singleton()->draw_command_begin_label("Setup Sky" ); |
| 818 | |
| 819 | // Setup our sky render information for this frame/viewport |
| 820 | if (is_reflection_probe) { |
| 821 | Vector3 eye_offset; |
| 822 | Projection correction; |
| 823 | correction.set_depth_correction(true); |
| 824 | Projection projection = correction * p_render_data->scene_data->cam_projection; |
| 825 | |
| 826 | sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, this); |
| 827 | } else { |
| 828 | sky.setup_sky(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, this); |
| 829 | } |
| 830 | |
| 831 | sky_energy_multiplier *= bg_energy_multiplier; |
| 832 | |
| 833 | RID sky_rid = environment_get_sky(p_render_data->environment); |
| 834 | if (sky_rid.is_valid()) { |
| 835 | sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier); |
| 836 | radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid); |
| 837 | } else { |
| 838 | // do not try to draw sky if invalid |
| 839 | draw_sky = false; |
| 840 | } |
| 841 | |
| 842 | if (draw_sky || draw_sky_fog_only) { |
| 843 | // update sky half/quarter res buffers (if required) |
| 844 | sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier); |
| 845 | } |
| 846 | RD::get_singleton()->draw_command_end_label(); // Setup Sky |
| 847 | } |
| 848 | } else { |
| 849 | clear_color = p_default_bg_color; |
| 850 | } |
| 851 | |
| 852 | _pre_opaque_render(p_render_data); |
| 853 | |
| 854 | uint32_t spec_constant_base_flags = 0; |
| 855 | |
| 856 | { |
| 857 | //figure out spec constants |
| 858 | |
| 859 | if (p_render_data->directional_light_count > 0) { |
| 860 | if (p_render_data->directional_light_soft_shadows) { |
| 861 | spec_constant_base_flags |= 1 << SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS; |
| 862 | } |
| 863 | } else { |
| 864 | spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS; |
| 865 | } |
| 866 | |
| 867 | if (!is_environment(p_render_data->environment) || !environment_get_fog_enabled(p_render_data->environment)) { |
| 868 | spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG; |
| 869 | } |
| 870 | } |
| 871 | { |
| 872 | if (rb_data.is_valid()) { |
| 873 | RD::get_singleton()->draw_command_begin_label("Render 3D Pass" ); |
| 874 | } else { |
| 875 | RD::get_singleton()->draw_command_begin_label("Render Reflection Probe Pass" ); |
| 876 | } |
| 877 | |
| 878 | // opaque pass |
| 879 | |
| 880 | RD::get_singleton()->draw_command_begin_label("Render Opaque Subpass" ); |
| 881 | |
| 882 | p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count; |
| 883 | |
| 884 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid()); |
| 885 | |
| 886 | if (using_subpass_transparent && using_subpass_post_process) { |
| 887 | RENDER_TIMESTAMP("Render Opaque + Transparent + Tonemap" ); |
| 888 | } else if (using_subpass_transparent) { |
| 889 | RENDER_TIMESTAMP("Render Opaque + Transparent" ); |
| 890 | } else { |
| 891 | RENDER_TIMESTAMP("Render Opaque" ); |
| 892 | } |
| 893 | |
| 894 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true); |
| 895 | |
| 896 | bool can_continue_color = !using_subpass_transparent && !scene_state.used_screen_texture; |
| 897 | bool can_continue_depth = !using_subpass_transparent && !scene_state.used_depth_texture; |
| 898 | |
| 899 | { |
| 900 | // regular forward for now |
| 901 | Vector<Color> c; |
| 902 | { |
| 903 | Color cc = clear_color.srgb_to_linear() * inverse_luminance_multiplier; |
| 904 | if (rb_data.is_valid()) { |
| 905 | cc.a = 0; // For transparent viewport backgrounds. |
| 906 | } |
| 907 | c.push_back(cc); // Our render buffer. |
| 908 | if (rb_data.is_valid()) { |
| 909 | if (p_render_data->render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 910 | c.push_back(clear_color.srgb_to_linear() * inverse_luminance_multiplier); // Our resolve buffer. |
| 911 | } |
| 912 | if (using_subpass_post_process) { |
| 913 | c.push_back(Color()); // Our 2D buffer we're copying into. |
| 914 | } |
| 915 | } |
| 916 | } |
| 917 | |
| 918 | RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); |
| 919 | RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
| 920 | render_list_params.framebuffer_format = fb_format; |
| 921 | if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { |
| 922 | // secondary command buffers need more testing at this time |
| 923 | //multi threaded |
| 924 | thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
| 925 | RD::get_singleton()->draw_list_begin_split(framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); |
| 926 | |
| 927 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderList" )); |
| 928 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 929 | |
| 930 | } else { |
| 931 | //single threaded |
| 932 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); |
| 933 | _render_list(draw_list, fb_format, &render_list_params, 0, render_list_params.element_count); |
| 934 | } |
| 935 | } |
| 936 | |
| 937 | RD::get_singleton()->draw_command_end_label(); //Render Opaque Subpass |
| 938 | |
| 939 | if (draw_sky || draw_sky_fog_only) { |
| 940 | RD::get_singleton()->draw_command_begin_label("Draw Sky Subpass" ); |
| 941 | |
| 942 | // Note, sky.setup should have been called up above and setup stuff we need. |
| 943 | |
| 944 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass(); |
| 945 | |
| 946 | sky.draw_sky(draw_list, rb, p_render_data->environment, framebuffer, time, sky_energy_multiplier); |
| 947 | |
| 948 | RD::get_singleton()->draw_command_end_label(); // Draw Sky Subpass |
| 949 | |
| 950 | // note, if MSAA is used in 2-subpass approach we should get an automatic resolve here |
| 951 | } else { |
| 952 | // switch to subpass but we do nothing here so basically we skip (though this should trigger resolve with 2-subpass MSAA). |
| 953 | RD::get_singleton()->draw_list_switch_to_next_pass(); |
| 954 | } |
| 955 | |
| 956 | if (!using_subpass_transparent) { |
| 957 | // We're done with our subpasses so end our container pass |
| 958 | RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); |
| 959 | |
| 960 | RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass |
| 961 | } |
| 962 | |
| 963 | if (scene_state.used_screen_texture) { |
| 964 | // Copy screen texture to backbuffer so we can read from it |
| 965 | _render_buffers_copy_screen_texture(p_render_data); |
| 966 | } |
| 967 | |
| 968 | if (scene_state.used_depth_texture) { |
| 969 | // Copy depth texture to backbuffer so we can read from it |
| 970 | _render_buffers_copy_depth_texture(p_render_data); |
| 971 | } |
| 972 | |
| 973 | // transparent pass |
| 974 | |
| 975 | RD::get_singleton()->draw_command_begin_label("Render Transparent Subpass" ); |
| 976 | |
| 977 | rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true); |
| 978 | |
| 979 | if (using_subpass_transparent) { |
| 980 | RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); |
| 981 | RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR_TRANSPARENT, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
| 982 | render_list_params.framebuffer_format = fb_format; |
| 983 | if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { |
| 984 | // secondary command buffers need more testing at this time |
| 985 | //multi threaded |
| 986 | thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
| 987 | RD::get_singleton()->draw_list_switch_to_next_pass_split(thread_draw_lists.size(), thread_draw_lists.ptr()); |
| 988 | render_list_params.subpass = RD::get_singleton()->draw_list_get_current_pass(); |
| 989 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass" )); |
| 990 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 991 | |
| 992 | } else { |
| 993 | //single threaded |
| 994 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass(); |
| 995 | render_list_params.subpass = RD::get_singleton()->draw_list_get_current_pass(); |
| 996 | _render_list(draw_list, fb_format, &render_list_params, 0, render_list_params.element_count); |
| 997 | } |
| 998 | |
| 999 | RD::get_singleton()->draw_command_end_label(); // Render Transparent Subpass |
| 1000 | |
| 1001 | // note if we are using MSAA we should get an automatic resolve through our subpass configuration. |
| 1002 | |
| 1003 | // blit to tonemap |
| 1004 | if (rb_data.is_valid() && using_subpass_post_process) { |
| 1005 | _post_process_subpass(p_render_data->render_buffers->get_internal_texture(), framebuffer, p_render_data); |
| 1006 | } |
| 1007 | |
| 1008 | RD::get_singleton()->draw_command_end_label(); // Render 3D Pass / Render Reflection Probe Pass |
| 1009 | |
| 1010 | RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); |
| 1011 | } else { |
| 1012 | RENDER_TIMESTAMP("Render Transparent" ); |
| 1013 | |
| 1014 | if (rb_data.is_valid()) { |
| 1015 | framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS); |
| 1016 | } |
| 1017 | |
| 1018 | // this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation |
| 1019 | // _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); |
| 1020 | |
| 1021 | RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); |
| 1022 | RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
| 1023 | render_list_params.framebuffer_format = fb_format; |
| 1024 | if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { |
| 1025 | // secondary command buffers need more testing at this time |
| 1026 | //multi threaded |
| 1027 | thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
| 1028 | RD::get_singleton()->draw_list_begin_split(framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); |
| 1029 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, &render_list_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass" )); |
| 1030 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 1031 | |
| 1032 | RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); |
| 1033 | } else { |
| 1034 | //single threaded |
| 1035 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); |
| 1036 | _render_list(draw_list, fb_format, &render_list_params, 0, render_list_params.element_count); |
| 1037 | RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_ALL_BARRIERS); |
| 1038 | } |
| 1039 | |
| 1040 | RD::get_singleton()->draw_command_end_label(); // Render Transparent Subpass |
| 1041 | } |
| 1042 | } |
| 1043 | |
| 1044 | if (rb_data.is_valid() && !using_subpass_post_process) { |
| 1045 | RD::get_singleton()->draw_command_begin_label("Post process pass" ); |
| 1046 | |
| 1047 | // If we need extra effects we do this in its own pass |
| 1048 | RENDER_TIMESTAMP("Tonemap" ); |
| 1049 | |
| 1050 | _render_buffers_post_process_and_tonemap(p_render_data); |
| 1051 | |
| 1052 | RD::get_singleton()->draw_command_end_label(); // Post process pass |
| 1053 | } |
| 1054 | |
| 1055 | if (rb_data.is_valid()) { |
| 1056 | _disable_clear_request(p_render_data); |
| 1057 | } |
| 1058 | |
| 1059 | _render_buffers_debug_draw(p_render_data); |
| 1060 | } |
| 1061 | |
| 1062 | /* these are being called from RendererSceneRenderRD::_pre_opaque_render */ |
| 1063 | |
| 1064 | void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { |
| 1065 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 1066 | |
| 1067 | ERR_FAIL_COND(!light_storage->owns_light_instance(p_light)); |
| 1068 | |
| 1069 | RID base = light_storage->light_instance_get_base_light(p_light); |
| 1070 | |
| 1071 | Rect2i atlas_rect; |
| 1072 | uint32_t atlas_size = 1; |
| 1073 | RID atlas_fb; |
| 1074 | |
| 1075 | bool using_dual_paraboloid = false; |
| 1076 | bool using_dual_paraboloid_flip = false; |
| 1077 | Vector2i dual_paraboloid_offset; |
| 1078 | RID render_fb; |
| 1079 | RID render_texture; |
| 1080 | float zfar; |
| 1081 | |
| 1082 | bool use_pancake = false; |
| 1083 | bool render_cubemap = false; |
| 1084 | bool finalize_cubemap = false; |
| 1085 | |
| 1086 | bool flip_y = false; |
| 1087 | |
| 1088 | Projection light_projection; |
| 1089 | Transform3D light_transform; |
| 1090 | |
| 1091 | if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { |
| 1092 | //set pssm stuff |
| 1093 | uint64_t last_scene_shadow_pass = light_storage->light_instance_get_shadow_pass(p_light); |
| 1094 | if (last_scene_shadow_pass != get_scene_pass()) { |
| 1095 | light_storage->light_instance_set_directional_rect(p_light, light_storage->get_directional_shadow_rect()); |
| 1096 | light_storage->directional_shadow_increase_current_light(); |
| 1097 | light_storage->light_instance_set_shadow_pass(p_light, get_scene_pass()); |
| 1098 | } |
| 1099 | |
| 1100 | use_pancake = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; |
| 1101 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); |
| 1102 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); |
| 1103 | |
| 1104 | atlas_rect = light_storage->light_instance_get_directional_rect(p_light); |
| 1105 | |
| 1106 | if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { |
| 1107 | atlas_rect.size.width /= 2; |
| 1108 | atlas_rect.size.height /= 2; |
| 1109 | |
| 1110 | if (p_pass == 1) { |
| 1111 | atlas_rect.position.x += atlas_rect.size.width; |
| 1112 | } else if (p_pass == 2) { |
| 1113 | atlas_rect.position.y += atlas_rect.size.height; |
| 1114 | } else if (p_pass == 3) { |
| 1115 | atlas_rect.position += atlas_rect.size; |
| 1116 | } |
| 1117 | } else if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { |
| 1118 | atlas_rect.size.height /= 2; |
| 1119 | |
| 1120 | if (p_pass == 0) { |
| 1121 | } else { |
| 1122 | atlas_rect.position.y += atlas_rect.size.height; |
| 1123 | } |
| 1124 | } |
| 1125 | |
| 1126 | float directional_shadow_size = light_storage->directional_shadow_get_size(); |
| 1127 | Rect2 atlas_rect_norm = atlas_rect; |
| 1128 | atlas_rect_norm.position /= directional_shadow_size; |
| 1129 | atlas_rect_norm.size /= directional_shadow_size; |
| 1130 | light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm); |
| 1131 | |
| 1132 | zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); |
| 1133 | |
| 1134 | render_fb = light_storage->direction_shadow_get_fb(); |
| 1135 | render_texture = RID(); |
| 1136 | flip_y = true; |
| 1137 | |
| 1138 | } else { |
| 1139 | //set from shadow atlas |
| 1140 | |
| 1141 | ERR_FAIL_COND(!light_storage->owns_shadow_atlas(p_shadow_atlas)); |
| 1142 | ERR_FAIL_COND(!light_storage->shadow_atlas_owns_light_instance(p_shadow_atlas, p_light)); |
| 1143 | |
| 1144 | RSG::light_storage->shadow_atlas_update(p_shadow_atlas); |
| 1145 | |
| 1146 | uint32_t key = light_storage->shadow_atlas_get_light_instance_key(p_shadow_atlas, p_light); |
| 1147 | |
| 1148 | uint32_t quadrant = (key >> RendererRD::LightStorage::QUADRANT_SHIFT) & 0x3; |
| 1149 | uint32_t shadow = key & RendererRD::LightStorage::SHADOW_INDEX_MASK; |
| 1150 | uint32_t subdivision = light_storage->shadow_atlas_get_quadrant_subdivision(p_shadow_atlas, quadrant); |
| 1151 | |
| 1152 | ERR_FAIL_INDEX((int)shadow, light_storage->shadow_atlas_get_quadrant_shadow_size(p_shadow_atlas, quadrant)); |
| 1153 | |
| 1154 | uint32_t shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); |
| 1155 | uint32_t quadrant_size = shadow_atlas_size >> 1; |
| 1156 | |
| 1157 | atlas_rect.position.x = (quadrant & 1) * quadrant_size; |
| 1158 | atlas_rect.position.y = (quadrant >> 1) * quadrant_size; |
| 1159 | |
| 1160 | uint32_t shadow_size = (quadrant_size / subdivision); |
| 1161 | atlas_rect.position.x += (shadow % subdivision) * shadow_size; |
| 1162 | atlas_rect.position.y += (shadow / subdivision) * shadow_size; |
| 1163 | |
| 1164 | atlas_rect.size.width = shadow_size; |
| 1165 | atlas_rect.size.height = shadow_size; |
| 1166 | |
| 1167 | zfar = light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); |
| 1168 | |
| 1169 | if (light_storage->light_get_type(base) == RS::LIGHT_OMNI) { |
| 1170 | bool wrap = (shadow + 1) % subdivision == 0; |
| 1171 | dual_paraboloid_offset = wrap ? Vector2i(1 - subdivision, 1) : Vector2i(1, 0); |
| 1172 | |
| 1173 | if (light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { |
| 1174 | render_texture = light_storage->get_cubemap(shadow_size / 2); |
| 1175 | render_fb = light_storage->get_cubemap_fb(shadow_size / 2, p_pass); |
| 1176 | |
| 1177 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); |
| 1178 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); |
| 1179 | render_cubemap = true; |
| 1180 | finalize_cubemap = p_pass == 5; |
| 1181 | atlas_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
| 1182 | |
| 1183 | atlas_size = shadow_atlas_size; |
| 1184 | |
| 1185 | if (p_pass == 0) { |
| 1186 | _render_shadow_begin(); |
| 1187 | } |
| 1188 | |
| 1189 | } else { |
| 1190 | atlas_rect.position.x += 1; |
| 1191 | atlas_rect.position.y += 1; |
| 1192 | atlas_rect.size.x -= 2; |
| 1193 | atlas_rect.size.y -= 2; |
| 1194 | |
| 1195 | atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; |
| 1196 | |
| 1197 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); |
| 1198 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); |
| 1199 | |
| 1200 | using_dual_paraboloid = true; |
| 1201 | using_dual_paraboloid_flip = p_pass == 1; |
| 1202 | render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
| 1203 | flip_y = true; |
| 1204 | } |
| 1205 | |
| 1206 | } else if (light_storage->light_get_type(base) == RS::LIGHT_SPOT) { |
| 1207 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); |
| 1208 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); |
| 1209 | |
| 1210 | render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
| 1211 | |
| 1212 | flip_y = true; |
| 1213 | } |
| 1214 | } |
| 1215 | |
| 1216 | if (render_cubemap) { |
| 1217 | //rendering to cubemap |
| 1218 | _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); |
| 1219 | if (finalize_cubemap) { |
| 1220 | _render_shadow_process(); |
| 1221 | _render_shadow_end(RD::BARRIER_MASK_FRAGMENT); |
| 1222 | |
| 1223 | // reblit |
| 1224 | Rect2 atlas_rect_norm = atlas_rect; |
| 1225 | atlas_rect_norm.position /= float(atlas_size); |
| 1226 | atlas_rect_norm.size /= float(atlas_size); |
| 1227 | copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false, RD::BARRIER_MASK_NO_BARRIER); |
| 1228 | atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; |
| 1229 | copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true, RD::BARRIER_MASK_NO_BARRIER); |
| 1230 | |
| 1231 | //restore transform so it can be properly used |
| 1232 | light_storage->light_instance_set_shadow_transform(p_light, Projection(), light_storage->light_instance_get_base_transform(p_light), zfar, 0, 0, 0); |
| 1233 | } |
| 1234 | |
| 1235 | } else { |
| 1236 | //render shadow |
| 1237 | _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); |
| 1238 | } |
| 1239 | } |
| 1240 | |
| 1241 | void RenderForwardMobile::_render_shadow_begin() { |
| 1242 | scene_state.shadow_passes.clear(); |
| 1243 | RD::get_singleton()->draw_command_begin_label("Shadow Setup" ); |
| 1244 | _update_render_base_uniform_set(); |
| 1245 | |
| 1246 | render_list[RENDER_LIST_SECONDARY].clear(); |
| 1247 | } |
| 1248 | |
| 1249 | void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info) { |
| 1250 | uint32_t shadow_pass_index = scene_state.shadow_passes.size(); |
| 1251 | |
| 1252 | SceneState::ShadowPass shadow_pass; |
| 1253 | |
| 1254 | if (p_render_info) { |
| 1255 | p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_instances.size(); |
| 1256 | p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_instances.size(); |
| 1257 | } |
| 1258 | |
| 1259 | RenderSceneDataRD scene_data; |
| 1260 | scene_data.cam_projection = p_projection; |
| 1261 | scene_data.cam_transform = p_transform; |
| 1262 | scene_data.view_projection[0] = p_projection; |
| 1263 | scene_data.z_near = 0.0; |
| 1264 | scene_data.z_far = p_zfar; |
| 1265 | scene_data.lod_distance_multiplier = p_lod_distance_multiplier; |
| 1266 | scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; |
| 1267 | scene_data.opaque_prepass_threshold = 0.1; |
| 1268 | scene_data.time = time; |
| 1269 | scene_data.time_step = time_step; |
| 1270 | |
| 1271 | RenderDataRD render_data; |
| 1272 | render_data.scene_data = &scene_data; |
| 1273 | render_data.instances = &p_instances; |
| 1274 | render_data.render_info = p_render_info; |
| 1275 | |
| 1276 | _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index); |
| 1277 | |
| 1278 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { |
| 1279 | scene_data.screen_mesh_lod_threshold = 0.0; |
| 1280 | } else { |
| 1281 | scene_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold; |
| 1282 | } |
| 1283 | |
| 1284 | PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; |
| 1285 | |
| 1286 | uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size(); |
| 1287 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, true); |
| 1288 | uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from; |
| 1289 | render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size); |
| 1290 | _fill_element_info(RENDER_LIST_SECONDARY, render_list_from, render_list_size); |
| 1291 | |
| 1292 | { |
| 1293 | //regular forward for now |
| 1294 | bool flip_cull = p_use_dp_flip; |
| 1295 | if (p_flip_y) { |
| 1296 | flip_cull = !flip_cull; |
| 1297 | } |
| 1298 | |
| 1299 | shadow_pass.element_from = render_list_from; |
| 1300 | shadow_pass.element_count = render_list_size; |
| 1301 | shadow_pass.flip_cull = flip_cull; |
| 1302 | shadow_pass.pass_mode = pass_mode; |
| 1303 | |
| 1304 | shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete |
| 1305 | shadow_pass.camera_plane = p_camera_plane; |
| 1306 | shadow_pass.screen_mesh_lod_threshold = scene_data.screen_mesh_lod_threshold; |
| 1307 | shadow_pass.lod_distance_multiplier = scene_data.lod_distance_multiplier; |
| 1308 | |
| 1309 | shadow_pass.framebuffer = p_framebuffer; |
| 1310 | shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE); |
| 1311 | shadow_pass.final_depth_action = p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE; |
| 1312 | shadow_pass.rect = p_rect; |
| 1313 | |
| 1314 | scene_state.shadow_passes.push_back(shadow_pass); |
| 1315 | } |
| 1316 | } |
| 1317 | |
| 1318 | void RenderForwardMobile::_render_shadow_process() { |
| 1319 | //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) |
| 1320 | |
| 1321 | for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { |
| 1322 | //render passes need to be configured after instance buffer is done, since they need the latest version |
| 1323 | SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; |
| 1324 | shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID(), false, i); |
| 1325 | } |
| 1326 | |
| 1327 | RD::get_singleton()->draw_command_end_label(); |
| 1328 | } |
| 1329 | |
| 1330 | void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) { |
| 1331 | RD::get_singleton()->draw_command_begin_label("Shadow Render" ); |
| 1332 | |
| 1333 | for (SceneState::ShadowPass &shadow_pass : scene_state.shadow_passes) { |
| 1334 | RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, 0, false, Vector2(), shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); |
| 1335 | _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); |
| 1336 | } |
| 1337 | |
| 1338 | if (p_barrier != RD::BARRIER_MASK_NO_BARRIER) { |
| 1339 | RD::get_singleton()->barrier(RD::BARRIER_MASK_FRAGMENT, p_barrier); |
| 1340 | } |
| 1341 | RD::get_singleton()->draw_command_end_label(); |
| 1342 | } |
| 1343 | |
| 1344 | /* */ |
| 1345 | |
| 1346 | void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) { |
| 1347 | RENDER_TIMESTAMP("Setup Rendering 3D Material" ); |
| 1348 | |
| 1349 | RD::get_singleton()->draw_command_begin_label("Render 3D Material" ); |
| 1350 | |
| 1351 | _update_render_base_uniform_set(); |
| 1352 | |
| 1353 | RenderSceneDataRD scene_data; |
| 1354 | scene_data.cam_projection = p_cam_projection; |
| 1355 | scene_data.cam_transform = p_cam_transform; |
| 1356 | scene_data.view_projection[0] = p_cam_projection; |
| 1357 | scene_data.dual_paraboloid_side = 0; |
| 1358 | scene_data.material_uv2_mode = false; |
| 1359 | scene_data.opaque_prepass_threshold = 0.0f; |
| 1360 | scene_data.emissive_exposure_normalization = p_exposure_normalization; |
| 1361 | scene_data.time = time; |
| 1362 | scene_data.time_step = time_step; |
| 1363 | |
| 1364 | RenderDataRD render_data; |
| 1365 | render_data.scene_data = &scene_data; |
| 1366 | render_data.instances = &p_instances; |
| 1367 | |
| 1368 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
| 1369 | |
| 1370 | PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; |
| 1371 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 1372 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 1373 | _fill_element_info(RENDER_LIST_SECONDARY); |
| 1374 | |
| 1375 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
| 1376 | |
| 1377 | RENDER_TIMESTAMP("Render 3D Material" ); |
| 1378 | |
| 1379 | { |
| 1380 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0); |
| 1381 | //regular forward for now |
| 1382 | Vector<Color> clear = { |
| 1383 | Color(0, 0, 0, 0), |
| 1384 | Color(0, 0, 0, 0), |
| 1385 | Color(0, 0, 0, 0), |
| 1386 | Color(0, 0, 0, 0), |
| 1387 | Color(0, 0, 0, 0) |
| 1388 | }; |
| 1389 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); |
| 1390 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); |
| 1391 | RD::get_singleton()->draw_list_end(); |
| 1392 | } |
| 1393 | |
| 1394 | RD::get_singleton()->draw_command_end_label(); |
| 1395 | } |
| 1396 | |
| 1397 | void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { |
| 1398 | RENDER_TIMESTAMP("Setup Rendering UV2" ); |
| 1399 | |
| 1400 | RD::get_singleton()->draw_command_begin_label("Render UV2" ); |
| 1401 | |
| 1402 | _update_render_base_uniform_set(); |
| 1403 | |
| 1404 | RenderSceneDataRD scene_data; |
| 1405 | scene_data.dual_paraboloid_side = 0; |
| 1406 | scene_data.material_uv2_mode = true; |
| 1407 | scene_data.emissive_exposure_normalization = -1.0; |
| 1408 | |
| 1409 | RenderDataRD render_data; |
| 1410 | render_data.scene_data = &scene_data; |
| 1411 | render_data.instances = &p_instances; |
| 1412 | |
| 1413 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
| 1414 | |
| 1415 | PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; |
| 1416 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 1417 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 1418 | _fill_element_info(RENDER_LIST_SECONDARY); |
| 1419 | |
| 1420 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
| 1421 | |
| 1422 | RENDER_TIMESTAMP("Render 3D Material" ); |
| 1423 | |
| 1424 | { |
| 1425 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, false); |
| 1426 | //regular forward for now |
| 1427 | Vector<Color> clear = { |
| 1428 | Color(0, 0, 0, 0), |
| 1429 | Color(0, 0, 0, 0), |
| 1430 | Color(0, 0, 0, 0), |
| 1431 | Color(0, 0, 0, 0), |
| 1432 | Color(0, 0, 0, 0) |
| 1433 | }; |
| 1434 | |
| 1435 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); |
| 1436 | |
| 1437 | const int uv_offset_count = 9; |
| 1438 | static const Vector2 uv_offsets[uv_offset_count] = { |
| 1439 | Vector2(-1, 1), |
| 1440 | Vector2(1, 1), |
| 1441 | Vector2(1, -1), |
| 1442 | Vector2(-1, -1), |
| 1443 | Vector2(-1, 0), |
| 1444 | Vector2(1, 0), |
| 1445 | Vector2(0, -1), |
| 1446 | Vector2(0, 1), |
| 1447 | Vector2(0, 0), |
| 1448 | |
| 1449 | }; |
| 1450 | |
| 1451 | for (int i = 0; i < uv_offset_count; i++) { |
| 1452 | Vector2 ofs = uv_offsets[i]; |
| 1453 | ofs.x /= p_region.size.width; |
| 1454 | ofs.y /= p_region.size.height; |
| 1455 | render_list_params.uv_offset = ofs; |
| 1456 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative |
| 1457 | } |
| 1458 | render_list_params.uv_offset = Vector2(); |
| 1459 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles |
| 1460 | |
| 1461 | RD::get_singleton()->draw_list_end(); |
| 1462 | } |
| 1463 | |
| 1464 | RD::get_singleton()->draw_command_end_label(); |
| 1465 | } |
| 1466 | |
| 1467 | void RenderForwardMobile::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) { |
| 1468 | // we don't do SDFGI in low end.. |
| 1469 | } |
| 1470 | |
| 1471 | void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) { |
| 1472 | RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D" ); |
| 1473 | |
| 1474 | RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield" ); |
| 1475 | |
| 1476 | _update_render_base_uniform_set(); |
| 1477 | |
| 1478 | RenderSceneDataRD scene_data; |
| 1479 | scene_data.cam_projection = p_cam_projection; |
| 1480 | scene_data.cam_transform = p_cam_transform; |
| 1481 | scene_data.view_projection[0] = p_cam_projection; |
| 1482 | scene_data.z_near = 0.0; |
| 1483 | scene_data.z_far = p_cam_projection.get_z_far(); |
| 1484 | scene_data.dual_paraboloid_side = 0; |
| 1485 | scene_data.opaque_prepass_threshold = 0.0; |
| 1486 | scene_data.time = time; |
| 1487 | scene_data.time_step = time_step; |
| 1488 | |
| 1489 | RenderDataRD render_data; |
| 1490 | render_data.scene_data = &scene_data; |
| 1491 | render_data.instances = &p_instances; |
| 1492 | |
| 1493 | _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false); |
| 1494 | |
| 1495 | PassMode pass_mode = PASS_MODE_SHADOW; |
| 1496 | |
| 1497 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 1498 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 1499 | _fill_element_info(RENDER_LIST_SECONDARY); |
| 1500 | |
| 1501 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
| 1502 | |
| 1503 | RENDER_TIMESTAMP("Render Collider Heightfield" ); |
| 1504 | |
| 1505 | { |
| 1506 | //regular forward for now |
| 1507 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set, 0); |
| 1508 | _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); |
| 1509 | } |
| 1510 | RD::get_singleton()->draw_command_end_label(); |
| 1511 | } |
| 1512 | |
| 1513 | void RenderForwardMobile::base_uniforms_changed() { |
| 1514 | if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { |
| 1515 | RD::get_singleton()->free(render_base_uniform_set); |
| 1516 | } |
| 1517 | render_base_uniform_set = RID(); |
| 1518 | } |
| 1519 | |
| 1520 | void RenderForwardMobile::_update_render_base_uniform_set() { |
| 1521 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 1522 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 1523 | |
| 1524 | if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) { |
| 1525 | if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { |
| 1526 | RD::get_singleton()->free(render_base_uniform_set); |
| 1527 | } |
| 1528 | |
| 1529 | // This is all loaded into set 0 |
| 1530 | |
| 1531 | lightmap_texture_array_version = light_storage->lightmap_array_get_version(); |
| 1532 | |
| 1533 | Vector<RD::Uniform> uniforms; |
| 1534 | |
| 1535 | { |
| 1536 | RD::Uniform u; |
| 1537 | u.binding = 2; |
| 1538 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 1539 | u.append_id(scene_shader.shadow_sampler); |
| 1540 | uniforms.push_back(u); |
| 1541 | } |
| 1542 | |
| 1543 | { |
| 1544 | RD::Uniform u; |
| 1545 | u.binding = 3; |
| 1546 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 1547 | RID sampler; |
| 1548 | switch (decals_get_filter()) { |
| 1549 | case RS::DECAL_FILTER_NEAREST: { |
| 1550 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1551 | } break; |
| 1552 | case RS::DECAL_FILTER_LINEAR: { |
| 1553 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1554 | } break; |
| 1555 | case RS::DECAL_FILTER_NEAREST_MIPMAPS: { |
| 1556 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1557 | } break; |
| 1558 | case RS::DECAL_FILTER_LINEAR_MIPMAPS: { |
| 1559 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1560 | } break; |
| 1561 | case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { |
| 1562 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1563 | } break; |
| 1564 | case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { |
| 1565 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1566 | } break; |
| 1567 | } |
| 1568 | |
| 1569 | u.append_id(sampler); |
| 1570 | uniforms.push_back(u); |
| 1571 | } |
| 1572 | |
| 1573 | { |
| 1574 | RD::Uniform u; |
| 1575 | u.binding = 4; |
| 1576 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 1577 | RID sampler; |
| 1578 | switch (light_projectors_get_filter()) { |
| 1579 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { |
| 1580 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1581 | } break; |
| 1582 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { |
| 1583 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1584 | } break; |
| 1585 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { |
| 1586 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1587 | } break; |
| 1588 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { |
| 1589 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1590 | } break; |
| 1591 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { |
| 1592 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1593 | } break; |
| 1594 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { |
| 1595 | sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1596 | } break; |
| 1597 | } |
| 1598 | |
| 1599 | u.append_id(sampler); |
| 1600 | uniforms.push_back(u); |
| 1601 | } |
| 1602 | |
| 1603 | { |
| 1604 | RD::Uniform u; |
| 1605 | u.binding = 5; |
| 1606 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1607 | u.append_id(RendererRD::LightStorage::get_singleton()->get_omni_light_buffer()); |
| 1608 | uniforms.push_back(u); |
| 1609 | } |
| 1610 | { |
| 1611 | RD::Uniform u; |
| 1612 | u.binding = 6; |
| 1613 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1614 | u.append_id(RendererRD::LightStorage::get_singleton()->get_spot_light_buffer()); |
| 1615 | uniforms.push_back(u); |
| 1616 | } |
| 1617 | |
| 1618 | { |
| 1619 | RD::Uniform u; |
| 1620 | u.binding = 7; |
| 1621 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1622 | u.append_id(RendererRD::LightStorage::get_singleton()->get_reflection_probe_buffer()); |
| 1623 | uniforms.push_back(u); |
| 1624 | } |
| 1625 | { |
| 1626 | RD::Uniform u; |
| 1627 | u.binding = 8; |
| 1628 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 1629 | u.append_id(RendererRD::LightStorage::get_singleton()->get_directional_light_buffer()); |
| 1630 | uniforms.push_back(u); |
| 1631 | } |
| 1632 | { |
| 1633 | RD::Uniform u; |
| 1634 | u.binding = 9; |
| 1635 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1636 | u.append_id(scene_state.lightmap_buffer); |
| 1637 | uniforms.push_back(u); |
| 1638 | } |
| 1639 | { |
| 1640 | RD::Uniform u; |
| 1641 | u.binding = 10; |
| 1642 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1643 | u.append_id(scene_state.lightmap_capture_buffer); |
| 1644 | uniforms.push_back(u); |
| 1645 | } |
| 1646 | { |
| 1647 | RD::Uniform u; |
| 1648 | u.binding = 11; |
| 1649 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1650 | RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); |
| 1651 | u.append_id(decal_atlas); |
| 1652 | uniforms.push_back(u); |
| 1653 | } |
| 1654 | { |
| 1655 | RD::Uniform u; |
| 1656 | u.binding = 12; |
| 1657 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 1658 | RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb(); |
| 1659 | u.append_id(decal_atlas); |
| 1660 | uniforms.push_back(u); |
| 1661 | } |
| 1662 | { |
| 1663 | RD::Uniform u; |
| 1664 | u.binding = 13; |
| 1665 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1666 | u.append_id(RendererRD::TextureStorage::get_singleton()->get_decal_buffer()); |
| 1667 | uniforms.push_back(u); |
| 1668 | } |
| 1669 | |
| 1670 | { |
| 1671 | RD::Uniform u; |
| 1672 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 1673 | u.binding = 14; |
| 1674 | u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer()); |
| 1675 | uniforms.push_back(u); |
| 1676 | } |
| 1677 | |
| 1678 | uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); |
| 1679 | |
| 1680 | render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); |
| 1681 | } |
| 1682 | } |
| 1683 | |
| 1684 | RID RenderForwardMobile::_render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 1685 | return RID(); |
| 1686 | } |
| 1687 | |
| 1688 | RID RenderForwardMobile::_render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 1689 | return RID(); |
| 1690 | } |
| 1691 | |
| 1692 | _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) { |
| 1693 | static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 }; |
| 1694 | static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 }; |
| 1695 | return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; |
| 1696 | } |
| 1697 | |
| 1698 | void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) { |
| 1699 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 1700 | |
| 1701 | if (p_render_list == RENDER_LIST_OPAQUE) { |
| 1702 | scene_state.used_sss = false; |
| 1703 | scene_state.used_screen_texture = false; |
| 1704 | scene_state.used_normal_texture = false; |
| 1705 | scene_state.used_depth_texture = false; |
| 1706 | } |
| 1707 | uint32_t lightmap_captures_used = 0; |
| 1708 | |
| 1709 | Plane near_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); |
| 1710 | near_plane.d += p_render_data->scene_data->cam_projection.get_z_near(); |
| 1711 | float z_max = p_render_data->scene_data->cam_projection.get_z_far() - p_render_data->scene_data->cam_projection.get_z_near(); |
| 1712 | |
| 1713 | RenderList *rl = &render_list[p_render_list]; |
| 1714 | |
| 1715 | // Parse any updates on our geometry, updates surface caches and such |
| 1716 | _update_dirty_geometry_instances(); |
| 1717 | |
| 1718 | if (!p_append) { |
| 1719 | rl->clear(); |
| 1720 | if (p_render_list == RENDER_LIST_OPAQUE) { |
| 1721 | render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too |
| 1722 | } |
| 1723 | } |
| 1724 | |
| 1725 | //fill list |
| 1726 | |
| 1727 | for (int i = 0; i < (int)p_render_data->instances->size(); i++) { |
| 1728 | GeometryInstanceForwardMobile *inst = static_cast<GeometryInstanceForwardMobile *>((*p_render_data->instances)[i]); |
| 1729 | |
| 1730 | Vector3 center = inst->transform.origin; |
| 1731 | if (p_render_data->scene_data->cam_orthogonal) { |
| 1732 | if (inst->use_aabb_center) { |
| 1733 | center = inst->transformed_aabb.get_support(-near_plane.normal); |
| 1734 | } |
| 1735 | inst->depth = near_plane.distance_to(center) - inst->sorting_offset; |
| 1736 | } else { |
| 1737 | if (inst->use_aabb_center) { |
| 1738 | center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5); |
| 1739 | } |
| 1740 | inst->depth = p_render_data->scene_data->cam_transform.origin.distance_to(center) - inst->sorting_offset; |
| 1741 | } |
| 1742 | uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); |
| 1743 | |
| 1744 | uint32_t flags = inst->base_flags; //fill flags if appropriate |
| 1745 | |
| 1746 | if (inst->non_uniform_scale) { |
| 1747 | flags |= INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE; |
| 1748 | } |
| 1749 | |
| 1750 | bool uses_lightmap = false; |
| 1751 | // bool uses_gi = false; |
| 1752 | |
| 1753 | if (p_render_list == RENDER_LIST_OPAQUE) { |
| 1754 | if (inst->lightmap_instance.is_valid()) { |
| 1755 | int32_t lightmap_cull_index = -1; |
| 1756 | for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) { |
| 1757 | if (scene_state.lightmap_ids[j] == inst->lightmap_instance) { |
| 1758 | lightmap_cull_index = j; |
| 1759 | break; |
| 1760 | } |
| 1761 | } |
| 1762 | if (lightmap_cull_index >= 0) { |
| 1763 | inst->gi_offset_cache = inst->lightmap_slice_index << 16; |
| 1764 | inst->gi_offset_cache |= lightmap_cull_index; |
| 1765 | flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; |
| 1766 | if (scene_state.lightmap_has_sh[lightmap_cull_index]) { |
| 1767 | flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; |
| 1768 | } |
| 1769 | uses_lightmap = true; |
| 1770 | } else { |
| 1771 | inst->gi_offset_cache = 0xFFFFFFFF; |
| 1772 | } |
| 1773 | |
| 1774 | } else if (inst->lightmap_sh) { |
| 1775 | if (lightmap_captures_used < scene_state.max_lightmap_captures) { |
| 1776 | const Color *src_capture = inst->lightmap_sh->sh; |
| 1777 | LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; |
| 1778 | for (int j = 0; j < 9; j++) { |
| 1779 | lcd.sh[j * 4 + 0] = src_capture[j].r; |
| 1780 | lcd.sh[j * 4 + 1] = src_capture[j].g; |
| 1781 | lcd.sh[j * 4 + 2] = src_capture[j].b; |
| 1782 | lcd.sh[j * 4 + 3] = src_capture[j].a; |
| 1783 | } |
| 1784 | flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; |
| 1785 | inst->gi_offset_cache = lightmap_captures_used; |
| 1786 | lightmap_captures_used++; |
| 1787 | uses_lightmap = true; |
| 1788 | } |
| 1789 | } |
| 1790 | } |
| 1791 | inst->flags_cache = flags; |
| 1792 | |
| 1793 | GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; |
| 1794 | |
| 1795 | while (surf) { |
| 1796 | surf->sort.uses_lightmap = 0; |
| 1797 | |
| 1798 | // LOD |
| 1799 | |
| 1800 | if (p_render_data->scene_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) { |
| 1801 | // Get the LOD support points on the mesh AABB. |
| 1802 | Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); |
| 1803 | Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); |
| 1804 | |
| 1805 | // Get the distances to those points on the AABB from the camera origin. |
| 1806 | float distance_min = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_min); |
| 1807 | float distance_max = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_max); |
| 1808 | |
| 1809 | float distance = 0.0; |
| 1810 | |
| 1811 | if (distance_min * distance_max < 0.0) { |
| 1812 | //crossing plane |
| 1813 | distance = 0.0; |
| 1814 | } else if (distance_min >= 0.0) { |
| 1815 | distance = distance_min; |
| 1816 | } else if (distance_max <= 0.0) { |
| 1817 | distance = -distance_max; |
| 1818 | } |
| 1819 | |
| 1820 | if (p_render_data->scene_data->cam_orthogonal) { |
| 1821 | distance = 1.0; |
| 1822 | } |
| 1823 | |
| 1824 | uint32_t indices = 0; |
| 1825 | surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices); |
| 1826 | if (p_render_data->render_info) { |
| 1827 | indices = _indices_to_primitives(surf->primitive, indices); |
| 1828 | if (p_render_list == RENDER_LIST_OPAQUE) { //opaque |
| 1829 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; |
| 1830 | } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow |
| 1831 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; |
| 1832 | } |
| 1833 | } |
| 1834 | } else { |
| 1835 | surf->lod_index = 0; |
| 1836 | if (p_render_data->render_info) { |
| 1837 | uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); |
| 1838 | to_draw = _indices_to_primitives(surf->primitive, to_draw); |
| 1839 | to_draw *= inst->instance_count; |
| 1840 | if (p_render_list == RENDER_LIST_OPAQUE) { //opaque |
| 1841 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += to_draw; |
| 1842 | } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow |
| 1843 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += to_draw; |
| 1844 | } |
| 1845 | } |
| 1846 | } |
| 1847 | |
| 1848 | // ADD Element |
| 1849 | if (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) { |
| 1850 | #ifdef DEBUG_ENABLED |
| 1851 | bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW); |
| 1852 | #else |
| 1853 | bool force_alpha = false; |
| 1854 | #endif |
| 1855 | if (!force_alpha && (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { |
| 1856 | rl->add_element(surf); |
| 1857 | } |
| 1858 | if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) { |
| 1859 | render_list[RENDER_LIST_ALPHA].add_element(surf); |
| 1860 | } |
| 1861 | |
| 1862 | if (uses_lightmap) { |
| 1863 | surf->sort.uses_lightmap = 1; // This needs to become our lightmap index but we'll do that in a separate PR. |
| 1864 | } |
| 1865 | |
| 1866 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) { |
| 1867 | scene_state.used_sss = true; |
| 1868 | } |
| 1869 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) { |
| 1870 | scene_state.used_screen_texture = true; |
| 1871 | } |
| 1872 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) { |
| 1873 | scene_state.used_normal_texture = true; |
| 1874 | } |
| 1875 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) { |
| 1876 | scene_state.used_depth_texture = true; |
| 1877 | } |
| 1878 | |
| 1879 | } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { |
| 1880 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { |
| 1881 | rl->add_element(surf); |
| 1882 | } |
| 1883 | } else { |
| 1884 | if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { |
| 1885 | rl->add_element(surf); |
| 1886 | } |
| 1887 | } |
| 1888 | |
| 1889 | surf->sort.depth_layer = depth_layer; |
| 1890 | |
| 1891 | surf = surf->next; |
| 1892 | } |
| 1893 | } |
| 1894 | } |
| 1895 | |
| 1896 | void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { |
| 1897 | RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID(); |
| 1898 | RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); |
| 1899 | |
| 1900 | // May do this earlier in RenderSceneRenderRD::render_scene |
| 1901 | if (p_index >= (int)scene_state.uniform_buffers.size()) { |
| 1902 | uint32_t from = scene_state.uniform_buffers.size(); |
| 1903 | scene_state.uniform_buffers.resize(p_index + 1); |
| 1904 | for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) { |
| 1905 | scene_state.uniform_buffers[i] = p_render_data->scene_data->create_uniform_buffer(); |
| 1906 | } |
| 1907 | } |
| 1908 | |
| 1909 | p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers); |
| 1910 | } |
| 1911 | |
| 1912 | void RenderForwardMobile::_fill_element_info(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements) { |
| 1913 | RenderList *rl = &render_list[p_render_list]; |
| 1914 | uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); |
| 1915 | |
| 1916 | rl->element_info.resize(p_offset + element_total); |
| 1917 | |
| 1918 | for (uint32_t i = 0; i < element_total; i++) { |
| 1919 | GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset]; |
| 1920 | RenderElementInfo &element_info = rl->element_info[p_offset + i]; |
| 1921 | |
| 1922 | element_info.lod_index = surface->lod_index; |
| 1923 | element_info.uses_lightmap = surface->sort.uses_lightmap; |
| 1924 | } |
| 1925 | } |
| 1926 | |
| 1927 | /// RENDERING /// |
| 1928 | |
| 1929 | void RenderForwardMobile::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { |
| 1930 | //use template for faster performance (pass mode comparisons are inlined) |
| 1931 | |
| 1932 | switch (p_params->pass_mode) { |
| 1933 | case PASS_MODE_COLOR: { |
| 1934 | _render_list_template<PASS_MODE_COLOR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 1935 | } break; |
| 1936 | case PASS_MODE_COLOR_TRANSPARENT: { |
| 1937 | _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 1938 | } break; |
| 1939 | case PASS_MODE_SHADOW: { |
| 1940 | _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 1941 | } break; |
| 1942 | case PASS_MODE_SHADOW_DP: { |
| 1943 | _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 1944 | } break; |
| 1945 | case PASS_MODE_DEPTH_MATERIAL: { |
| 1946 | _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 1947 | } break; |
| 1948 | } |
| 1949 | } |
| 1950 | |
| 1951 | void RenderForwardMobile::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { |
| 1952 | uint32_t render_total = p_params->element_count; |
| 1953 | uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); |
| 1954 | uint32_t render_from = p_thread * render_total / total_threads; |
| 1955 | uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads); |
| 1956 | _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); |
| 1957 | } |
| 1958 | |
| 1959 | void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { |
| 1960 | RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); |
| 1961 | p_params->framebuffer_format = fb_format; |
| 1962 | |
| 1963 | if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time |
| 1964 | //multi threaded |
| 1965 | thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
| 1966 | RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); |
| 1967 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardMobile::_render_list_thread_function, p_params, thread_draw_lists.size(), -1, true, SNAME("ForwardMobileRenderSubpass" )); |
| 1968 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 1969 | |
| 1970 | RD::get_singleton()->draw_list_end(p_params->barrier); |
| 1971 | } else { |
| 1972 | //single threaded |
| 1973 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); |
| 1974 | _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); |
| 1975 | RD::get_singleton()->draw_list_end(p_params->barrier); |
| 1976 | } |
| 1977 | } |
| 1978 | |
| 1979 | template <RenderForwardMobile::PassMode p_pass_mode> |
| 1980 | void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { |
| 1981 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 1982 | |
| 1983 | RD::DrawListID draw_list = p_draw_list; |
| 1984 | RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; |
| 1985 | |
| 1986 | //global scope bindings |
| 1987 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); |
| 1988 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); |
| 1989 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); |
| 1990 | |
| 1991 | RID prev_material_uniform_set; |
| 1992 | |
| 1993 | RID prev_vertex_array_rd; |
| 1994 | RID prev_index_array_rd; |
| 1995 | RID prev_pipeline_rd; |
| 1996 | RID prev_xforms_uniform_set; |
| 1997 | bool should_request_redraw = false; |
| 1998 | |
| 1999 | bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); |
| 2000 | |
| 2001 | for (uint32_t i = p_from_element; i < p_to_element; i++) { |
| 2002 | const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; |
| 2003 | const RenderElementInfo &element_info = p_params->element_info[i]; |
| 2004 | const GeometryInstanceForwardMobile *inst = surf->owner; |
| 2005 | |
| 2006 | if (inst->instance_count == 0) { |
| 2007 | continue; |
| 2008 | } |
| 2009 | |
| 2010 | uint32_t base_spec_constants = p_params->spec_constant_base_flags; |
| 2011 | |
| 2012 | // GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant; |
| 2013 | GeometryInstanceForwardMobile::PushConstant push_constant; |
| 2014 | |
| 2015 | if (inst->store_transform_cache) { |
| 2016 | RendererRD::MaterialStorage::store_transform(inst->transform, push_constant.transform); |
| 2017 | |
| 2018 | #ifdef REAL_T_IS_DOUBLE |
| 2019 | // Split the origin into two components, the float approximation and the missing precision |
| 2020 | // In the shader we will combine these back together to restore the lost precision. |
| 2021 | RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &push_constant.transform[12], &push_constant.transform[3]); |
| 2022 | RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &push_constant.transform[13], &push_constant.transform[7]); |
| 2023 | RendererRD::MaterialStorage::split_double(inst->transform.origin.z, &push_constant.transform[14], &push_constant.transform[11]); |
| 2024 | #endif |
| 2025 | } else { |
| 2026 | RendererRD::MaterialStorage::store_transform(Transform3D(), push_constant.transform); |
| 2027 | } |
| 2028 | |
| 2029 | push_constant.flags = inst->flags_cache; |
| 2030 | push_constant.gi_offset = inst->gi_offset_cache; |
| 2031 | push_constant.layer_mask = inst->layer_mask; |
| 2032 | push_constant.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset); |
| 2033 | |
| 2034 | if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { |
| 2035 | // abuse lightmap_uv_scale[0] here, should not be needed here |
| 2036 | push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x; |
| 2037 | push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y; |
| 2038 | } else { |
| 2039 | push_constant.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x; |
| 2040 | push_constant.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y; |
| 2041 | push_constant.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x; |
| 2042 | push_constant.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y; |
| 2043 | }; |
| 2044 | |
| 2045 | RID material_uniform_set; |
| 2046 | SceneShaderForwardMobile::ShaderData *shader; |
| 2047 | void *mesh_surface; |
| 2048 | |
| 2049 | if (shadow_pass) { |
| 2050 | material_uniform_set = surf->material_uniform_set_shadow; |
| 2051 | shader = surf->shader_shadow; |
| 2052 | mesh_surface = surf->surface_shadow; |
| 2053 | |
| 2054 | } else { |
| 2055 | if (inst->use_projector) { |
| 2056 | base_spec_constants |= 1 << SPEC_CONSTANT_USING_PROJECTOR; |
| 2057 | } |
| 2058 | if (inst->use_soft_shadow) { |
| 2059 | base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS; |
| 2060 | } |
| 2061 | forward_id_storage_mobile->fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst); |
| 2062 | |
| 2063 | #ifdef DEBUG_ENABLED |
| 2064 | if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { |
| 2065 | material_uniform_set = scene_shader.default_material_uniform_set; |
| 2066 | shader = scene_shader.default_material_shader_ptr; |
| 2067 | } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW)) { |
| 2068 | material_uniform_set = scene_shader.overdraw_material_uniform_set; |
| 2069 | shader = scene_shader.overdraw_material_shader_ptr; |
| 2070 | } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS)) { |
| 2071 | material_uniform_set = scene_shader.debug_shadow_splits_material_uniform_set; |
| 2072 | shader = scene_shader.debug_shadow_splits_material_shader_ptr; |
| 2073 | } else { |
| 2074 | #endif |
| 2075 | material_uniform_set = surf->material_uniform_set; |
| 2076 | shader = surf->shader; |
| 2077 | surf->material->set_as_used(); |
| 2078 | #ifdef DEBUG_ENABLED |
| 2079 | } |
| 2080 | #endif |
| 2081 | mesh_surface = surf->surface; |
| 2082 | } |
| 2083 | |
| 2084 | if (!mesh_surface) { |
| 2085 | continue; |
| 2086 | } |
| 2087 | |
| 2088 | //request a redraw if one of the shaders uses TIME |
| 2089 | if (shader->uses_time) { |
| 2090 | should_request_redraw = true; |
| 2091 | } |
| 2092 | |
| 2093 | //find cull variant |
| 2094 | SceneShaderForwardMobile::ShaderData::CullVariant cull_variant; |
| 2095 | |
| 2096 | if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { |
| 2097 | cull_variant = SceneShaderForwardMobile::ShaderData::CULL_VARIANT_DOUBLE_SIDED; |
| 2098 | } else { |
| 2099 | bool mirror = surf->owner->mirror; |
| 2100 | if (p_params->reverse_cull) { |
| 2101 | mirror = !mirror; |
| 2102 | } |
| 2103 | cull_variant = mirror ? SceneShaderForwardMobile::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardMobile::ShaderData::CULL_VARIANT_NORMAL; |
| 2104 | } |
| 2105 | |
| 2106 | RS::PrimitiveType primitive = surf->primitive; |
| 2107 | RID xforms_uniform_set = surf->owner->transforms_uniform_set; |
| 2108 | |
| 2109 | SceneShaderForwardMobile::ShaderVersion shader_version = SceneShaderForwardMobile::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. |
| 2110 | |
| 2111 | switch (p_params->pass_mode) { |
| 2112 | case PASS_MODE_COLOR: |
| 2113 | case PASS_MODE_COLOR_TRANSPARENT: { |
| 2114 | if (element_info.uses_lightmap) { |
| 2115 | shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS; |
| 2116 | } else { |
| 2117 | shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS; |
| 2118 | } |
| 2119 | } break; |
| 2120 | case PASS_MODE_SHADOW: { |
| 2121 | shader_version = p_params->view_count > 1 ? SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS_MULTIVIEW : SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS; |
| 2122 | } break; |
| 2123 | case PASS_MODE_SHADOW_DP: { |
| 2124 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass" ); |
| 2125 | shader_version = SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS_DP; |
| 2126 | } break; |
| 2127 | case PASS_MODE_DEPTH_MATERIAL: { |
| 2128 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass" ); |
| 2129 | shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; |
| 2130 | } break; |
| 2131 | } |
| 2132 | |
| 2133 | PipelineCacheRD *pipeline = nullptr; |
| 2134 | |
| 2135 | pipeline = &shader->pipelines[cull_variant][primitive][shader_version]; |
| 2136 | |
| 2137 | RD::VertexFormatID vertex_format = -1; |
| 2138 | RID vertex_array_rd; |
| 2139 | RID index_array_rd; |
| 2140 | |
| 2141 | //skeleton and blend shape |
| 2142 | if (surf->owner->mesh_instance.is_valid()) { |
| 2143 | mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), false, vertex_array_rd, vertex_format); |
| 2144 | } else { |
| 2145 | mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), false, vertex_array_rd, vertex_format); |
| 2146 | } |
| 2147 | |
| 2148 | index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index); |
| 2149 | |
| 2150 | if (prev_vertex_array_rd != vertex_array_rd) { |
| 2151 | RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd); |
| 2152 | prev_vertex_array_rd = vertex_array_rd; |
| 2153 | } |
| 2154 | |
| 2155 | if (prev_index_array_rd != index_array_rd) { |
| 2156 | if (index_array_rd.is_valid()) { |
| 2157 | RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd); |
| 2158 | } |
| 2159 | prev_index_array_rd = index_array_rd; |
| 2160 | } |
| 2161 | |
| 2162 | RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass, base_spec_constants); |
| 2163 | |
| 2164 | if (pipeline_rd != prev_pipeline_rd) { |
| 2165 | // checking with prev shader does not make so much sense, as |
| 2166 | // the pipeline may still be different. |
| 2167 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline_rd); |
| 2168 | prev_pipeline_rd = pipeline_rd; |
| 2169 | } |
| 2170 | |
| 2171 | if (xforms_uniform_set.is_valid() && prev_xforms_uniform_set != xforms_uniform_set) { |
| 2172 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, xforms_uniform_set, TRANSFORMS_UNIFORM_SET); |
| 2173 | prev_xforms_uniform_set = xforms_uniform_set; |
| 2174 | } |
| 2175 | |
| 2176 | if (material_uniform_set != prev_material_uniform_set) { |
| 2177 | // Update uniform set. |
| 2178 | if (material_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_uniform_set)) { // Material may not have a uniform set. |
| 2179 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET); |
| 2180 | } |
| 2181 | |
| 2182 | prev_material_uniform_set = material_uniform_set; |
| 2183 | } |
| 2184 | |
| 2185 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(GeometryInstanceForwardMobile::PushConstant)); |
| 2186 | |
| 2187 | uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : 1; |
| 2188 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) { |
| 2189 | instance_count /= surf->owner->trail_steps; |
| 2190 | } |
| 2191 | |
| 2192 | RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count); |
| 2193 | } |
| 2194 | |
| 2195 | // Make the actual redraw request |
| 2196 | if (should_request_redraw) { |
| 2197 | RenderingServerDefault::redraw_request(); |
| 2198 | } |
| 2199 | } |
| 2200 | |
| 2201 | /* Geometry instance */ |
| 2202 | |
| 2203 | RenderGeometryInstance *RenderForwardMobile::geometry_instance_create(RID p_base) { |
| 2204 | RS::InstanceType type = RSG::utilities->get_base_type(p_base); |
| 2205 | ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); |
| 2206 | |
| 2207 | GeometryInstanceForwardMobile *ginstance = geometry_instance_alloc.alloc(); |
| 2208 | ginstance->data = memnew(GeometryInstanceForwardMobile::Data); |
| 2209 | |
| 2210 | ginstance->data->base = p_base; |
| 2211 | ginstance->data->base_type = type; |
| 2212 | ginstance->data->dependency_tracker.userdata = ginstance; |
| 2213 | ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; |
| 2214 | ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; |
| 2215 | |
| 2216 | ginstance->_mark_dirty(); |
| 2217 | |
| 2218 | return ginstance; |
| 2219 | } |
| 2220 | |
| 2221 | void RenderForwardMobile::GeometryInstanceForwardMobile::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { |
| 2222 | lightmap_instance = p_lightmap_instance; |
| 2223 | lightmap_uv_scale = p_lightmap_uv_scale; |
| 2224 | lightmap_slice_index = p_lightmap_slice_index; |
| 2225 | |
| 2226 | _mark_dirty(); |
| 2227 | } |
| 2228 | |
| 2229 | void RenderForwardMobile::GeometryInstanceForwardMobile::set_lightmap_capture(const Color *p_sh9) { |
| 2230 | if (p_sh9) { |
| 2231 | if (lightmap_sh == nullptr) { |
| 2232 | lightmap_sh = RenderForwardMobile::get_singleton()->geometry_instance_lightmap_sh.alloc(); |
| 2233 | } |
| 2234 | |
| 2235 | memcpy(lightmap_sh->sh, p_sh9, sizeof(Color) * 9); |
| 2236 | } else { |
| 2237 | if (lightmap_sh != nullptr) { |
| 2238 | RenderForwardMobile::get_singleton()->geometry_instance_lightmap_sh.free(lightmap_sh); |
| 2239 | lightmap_sh = nullptr; |
| 2240 | } |
| 2241 | } |
| 2242 | _mark_dirty(); |
| 2243 | } |
| 2244 | |
| 2245 | void RenderForwardMobile::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { |
| 2246 | GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); |
| 2247 | ERR_FAIL_COND(!ginstance); |
| 2248 | if (ginstance->lightmap_sh != nullptr) { |
| 2249 | geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); |
| 2250 | } |
| 2251 | GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; |
| 2252 | while (surf) { |
| 2253 | GeometryInstanceSurfaceDataCache *next = surf->next; |
| 2254 | geometry_instance_surface_alloc.free(surf); |
| 2255 | surf = next; |
| 2256 | } |
| 2257 | memdelete(ginstance->data); |
| 2258 | geometry_instance_alloc.free(ginstance); |
| 2259 | } |
| 2260 | |
| 2261 | uint32_t RenderForwardMobile::geometry_instance_get_pair_mask() { |
| 2262 | return ((1 << RS::INSTANCE_LIGHT) + (1 << RS::INSTANCE_REFLECTION_PROBE) + (1 << RS::INSTANCE_DECAL)); |
| 2263 | } |
| 2264 | |
| 2265 | void RenderForwardMobile::GeometryInstanceForwardMobile::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) { |
| 2266 | omni_light_count = 0; |
| 2267 | spot_light_count = 0; |
| 2268 | |
| 2269 | for (uint32_t i = 0; i < p_light_instance_count; i++) { |
| 2270 | RS::LightType type = RendererRD::LightStorage::get_singleton()->light_instance_get_type(p_light_instances[i]); |
| 2271 | switch (type) { |
| 2272 | case RS::LIGHT_OMNI: { |
| 2273 | if (omni_light_count < (uint32_t)MAX_RDL_CULL) { |
| 2274 | omni_lights[omni_light_count] = RendererRD::LightStorage::get_singleton()->light_instance_get_forward_id(p_light_instances[i]); |
| 2275 | omni_light_count++; |
| 2276 | } |
| 2277 | } break; |
| 2278 | case RS::LIGHT_SPOT: { |
| 2279 | if (spot_light_count < (uint32_t)MAX_RDL_CULL) { |
| 2280 | spot_lights[spot_light_count] = RendererRD::LightStorage::get_singleton()->light_instance_get_forward_id(p_light_instances[i]); |
| 2281 | spot_light_count++; |
| 2282 | } |
| 2283 | } break; |
| 2284 | default: |
| 2285 | break; |
| 2286 | } |
| 2287 | } |
| 2288 | } |
| 2289 | |
| 2290 | void RenderForwardMobile::GeometryInstanceForwardMobile::pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { |
| 2291 | reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL; |
| 2292 | for (uint32_t i = 0; i < reflection_probe_count; i++) { |
| 2293 | reflection_probes[i] = RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]); |
| 2294 | } |
| 2295 | } |
| 2296 | |
| 2297 | void RenderForwardMobile::GeometryInstanceForwardMobile::pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) { |
| 2298 | decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL; |
| 2299 | for (uint32_t i = 0; i < decals_count; i++) { |
| 2300 | decals[i] = RendererRD::TextureStorage::get_singleton()->decal_instance_get_forward_id(p_decal_instances[i]); |
| 2301 | } |
| 2302 | } |
| 2303 | |
| 2304 | void RenderForwardMobile::GeometryInstanceForwardMobile::set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) { |
| 2305 | use_projector = p_projector; |
| 2306 | use_soft_shadow = p_softshadow; |
| 2307 | } |
| 2308 | |
| 2309 | void RenderForwardMobile::GeometryInstanceForwardMobile::_mark_dirty() { |
| 2310 | if (dirty_list_element.in_list()) { |
| 2311 | return; |
| 2312 | } |
| 2313 | |
| 2314 | //clear surface caches |
| 2315 | GeometryInstanceSurfaceDataCache *surf = surface_caches; |
| 2316 | |
| 2317 | while (surf) { |
| 2318 | GeometryInstanceSurfaceDataCache *next = surf->next; |
| 2319 | RenderForwardMobile::get_singleton()->geometry_instance_surface_alloc.free(surf); |
| 2320 | surf = next; |
| 2321 | } |
| 2322 | |
| 2323 | surface_caches = nullptr; |
| 2324 | |
| 2325 | RenderForwardMobile::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element); |
| 2326 | } |
| 2327 | |
| 2328 | void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { |
| 2329 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 2330 | |
| 2331 | bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; |
| 2332 | bool has_base_alpha = p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing); |
| 2333 | bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; |
| 2334 | bool has_alpha = has_base_alpha || has_blend_alpha || has_read_screen_alpha; |
| 2335 | |
| 2336 | uint32_t flags = 0; |
| 2337 | |
| 2338 | if (p_material->shader_data->uses_sss) { |
| 2339 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING; |
| 2340 | } |
| 2341 | |
| 2342 | if (p_material->shader_data->uses_screen_texture) { |
| 2343 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE; |
| 2344 | } |
| 2345 | |
| 2346 | if (p_material->shader_data->uses_depth_texture) { |
| 2347 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE; |
| 2348 | } |
| 2349 | |
| 2350 | if (p_material->shader_data->uses_normal_texture) { |
| 2351 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; |
| 2352 | } |
| 2353 | |
| 2354 | if (ginstance->data->cast_double_sided_shadows) { |
| 2355 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; |
| 2356 | } |
| 2357 | |
| 2358 | if (has_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) { |
| 2359 | //material is only meant for alpha pass |
| 2360 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; |
| 2361 | if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) { |
| 2362 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; |
| 2363 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; |
| 2364 | } |
| 2365 | } else { |
| 2366 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE; |
| 2367 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; |
| 2368 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; |
| 2369 | } |
| 2370 | |
| 2371 | if (p_material->shader_data->uses_particle_trails) { |
| 2372 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS; |
| 2373 | } |
| 2374 | |
| 2375 | SceneShaderForwardMobile::MaterialData *material_shadow = nullptr; |
| 2376 | void *surface_shadow = nullptr; |
| 2377 | if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing) { |
| 2378 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; |
| 2379 | material_shadow = static_cast<SceneShaderForwardMobile::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 2380 | |
| 2381 | RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh); |
| 2382 | |
| 2383 | if (shadow_mesh.is_valid()) { |
| 2384 | surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface); |
| 2385 | } |
| 2386 | |
| 2387 | } else { |
| 2388 | material_shadow = p_material; |
| 2389 | } |
| 2390 | |
| 2391 | GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc(); |
| 2392 | |
| 2393 | sdcache->flags = flags; |
| 2394 | |
| 2395 | sdcache->shader = p_material->shader_data; |
| 2396 | sdcache->material = p_material; |
| 2397 | sdcache->material_uniform_set = p_material->uniform_set; |
| 2398 | sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface); |
| 2399 | sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface); |
| 2400 | sdcache->surface_index = p_surface; |
| 2401 | |
| 2402 | if (ginstance->data->dirty_dependencies) { |
| 2403 | RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); |
| 2404 | } |
| 2405 | |
| 2406 | //shadow |
| 2407 | sdcache->shader_shadow = material_shadow->shader_data; |
| 2408 | sdcache->material_uniform_set_shadow = material_shadow->uniform_set; |
| 2409 | |
| 2410 | sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface; |
| 2411 | |
| 2412 | sdcache->owner = ginstance; |
| 2413 | |
| 2414 | sdcache->next = ginstance->surface_caches; |
| 2415 | ginstance->surface_caches = sdcache; |
| 2416 | |
| 2417 | //sortkey |
| 2418 | |
| 2419 | sdcache->sort.sort_key1 = 0; |
| 2420 | sdcache->sort.sort_key2 = 0; |
| 2421 | |
| 2422 | sdcache->sort.surface_index = p_surface; |
| 2423 | sdcache->sort.material_id_low = p_material_id & 0x0000FFFF; |
| 2424 | sdcache->sort.material_id_hi = p_material_id >> 16; |
| 2425 | sdcache->sort.shader_id = p_shader_id; |
| 2426 | sdcache->sort.geometry_id = p_mesh.get_local_index(); |
| 2427 | // sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; |
| 2428 | sdcache->sort.priority = p_material->priority; |
| 2429 | } |
| 2430 | |
| 2431 | void RenderForwardMobile::_geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, RID p_mat_src, RID p_mesh) { |
| 2432 | SceneShaderForwardMobile::MaterialData *material = p_material; |
| 2433 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 2434 | |
| 2435 | _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), material_storage->material_get_shader_id(p_mat_src), p_mesh); |
| 2436 | |
| 2437 | while (material->next_pass.is_valid()) { |
| 2438 | RID next_pass = material->next_pass; |
| 2439 | material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 2440 | if (!material || !material->shader_data->valid) { |
| 2441 | break; |
| 2442 | } |
| 2443 | if (ginstance->data->dirty_dependencies) { |
| 2444 | material_storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); |
| 2445 | } |
| 2446 | _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), material_storage->material_get_shader_id(next_pass), p_mesh); |
| 2447 | } |
| 2448 | } |
| 2449 | |
| 2450 | void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { |
| 2451 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 2452 | RID m_src; |
| 2453 | |
| 2454 | m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; |
| 2455 | |
| 2456 | SceneShaderForwardMobile::MaterialData *material = nullptr; |
| 2457 | |
| 2458 | if (m_src.is_valid()) { |
| 2459 | material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 2460 | if (!material || !material->shader_data->valid) { |
| 2461 | material = nullptr; |
| 2462 | } |
| 2463 | } |
| 2464 | |
| 2465 | if (material) { |
| 2466 | if (ginstance->data->dirty_dependencies) { |
| 2467 | material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); |
| 2468 | } |
| 2469 | } else { |
| 2470 | material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 2471 | m_src = scene_shader.default_material; |
| 2472 | } |
| 2473 | |
| 2474 | ERR_FAIL_COND(!material); |
| 2475 | |
| 2476 | _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); |
| 2477 | |
| 2478 | if (ginstance->data->material_overlay.is_valid()) { |
| 2479 | m_src = ginstance->data->material_overlay; |
| 2480 | |
| 2481 | material = static_cast<SceneShaderForwardMobile::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 2482 | if (material && material->shader_data->valid) { |
| 2483 | if (ginstance->data->dirty_dependencies) { |
| 2484 | material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); |
| 2485 | } |
| 2486 | |
| 2487 | _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); |
| 2488 | } |
| 2489 | } |
| 2490 | } |
| 2491 | |
| 2492 | void RenderForwardMobile::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) { |
| 2493 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 2494 | RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); |
| 2495 | GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); |
| 2496 | |
| 2497 | if (ginstance->data->dirty_dependencies) { |
| 2498 | ginstance->data->dependency_tracker.update_begin(); |
| 2499 | } |
| 2500 | |
| 2501 | //add geometry for drawing |
| 2502 | switch (ginstance->data->base_type) { |
| 2503 | case RS::INSTANCE_MESH: { |
| 2504 | const RID *materials = nullptr; |
| 2505 | uint32_t surface_count; |
| 2506 | RID mesh = ginstance->data->base; |
| 2507 | |
| 2508 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
| 2509 | if (materials) { |
| 2510 | //if no materials, no surfaces. |
| 2511 | const RID *inst_materials = ginstance->data->surface_materials.ptr(); |
| 2512 | uint32_t surf_mat_count = ginstance->data->surface_materials.size(); |
| 2513 | |
| 2514 | for (uint32_t j = 0; j < surface_count; j++) { |
| 2515 | RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; |
| 2516 | _geometry_instance_add_surface(ginstance, j, material, mesh); |
| 2517 | } |
| 2518 | } |
| 2519 | |
| 2520 | ginstance->instance_count = 1; |
| 2521 | |
| 2522 | } break; |
| 2523 | |
| 2524 | case RS::INSTANCE_MULTIMESH: { |
| 2525 | RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base); |
| 2526 | if (mesh.is_valid()) { |
| 2527 | const RID *materials = nullptr; |
| 2528 | uint32_t surface_count; |
| 2529 | |
| 2530 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
| 2531 | if (materials) { |
| 2532 | for (uint32_t j = 0; j < surface_count; j++) { |
| 2533 | _geometry_instance_add_surface(ginstance, j, materials[j], mesh); |
| 2534 | } |
| 2535 | } |
| 2536 | |
| 2537 | ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base); |
| 2538 | } |
| 2539 | |
| 2540 | } break; |
| 2541 | #if 0 |
| 2542 | case RS::INSTANCE_IMMEDIATE: { |
| 2543 | RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base); |
| 2544 | ERR_CONTINUE(!immediate); |
| 2545 | |
| 2546 | _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); |
| 2547 | |
| 2548 | } break; |
| 2549 | #endif |
| 2550 | case RS::INSTANCE_PARTICLES: { |
| 2551 | int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base); |
| 2552 | |
| 2553 | for (int j = 0; j < draw_passes; j++) { |
| 2554 | RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j); |
| 2555 | if (!mesh.is_valid()) { |
| 2556 | continue; |
| 2557 | } |
| 2558 | |
| 2559 | const RID *materials = nullptr; |
| 2560 | uint32_t surface_count; |
| 2561 | |
| 2562 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
| 2563 | if (materials) { |
| 2564 | for (uint32_t k = 0; k < surface_count; k++) { |
| 2565 | _geometry_instance_add_surface(ginstance, k, materials[k], mesh); |
| 2566 | } |
| 2567 | } |
| 2568 | } |
| 2569 | |
| 2570 | ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); |
| 2571 | |
| 2572 | } break; |
| 2573 | |
| 2574 | default: { |
| 2575 | } |
| 2576 | } |
| 2577 | |
| 2578 | //Fill push constant |
| 2579 | |
| 2580 | bool store_transform = true; |
| 2581 | ginstance->base_flags = 0; |
| 2582 | |
| 2583 | if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { |
| 2584 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; |
| 2585 | if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { |
| 2586 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; |
| 2587 | } |
| 2588 | if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) { |
| 2589 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; |
| 2590 | } |
| 2591 | if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) { |
| 2592 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; |
| 2593 | } |
| 2594 | |
| 2595 | ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
| 2596 | |
| 2597 | } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { |
| 2598 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; |
| 2599 | if (false) { // 2D particles |
| 2600 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; |
| 2601 | } |
| 2602 | |
| 2603 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; |
| 2604 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; |
| 2605 | |
| 2606 | //for particles, stride is the trail size |
| 2607 | ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT); |
| 2608 | |
| 2609 | if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) { |
| 2610 | store_transform = false; |
| 2611 | } |
| 2612 | ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
| 2613 | |
| 2614 | if (particles_storage->particles_get_frame_counter(ginstance->data->base) == 0) { |
| 2615 | // Particles haven't been cleared or updated, update once now to ensure they are ready to render. |
| 2616 | particles_storage->update_particles(); |
| 2617 | } |
| 2618 | |
| 2619 | if (ginstance->data->dirty_dependencies) { |
| 2620 | particles_storage->particles_update_dependency(ginstance->data->base, &ginstance->data->dependency_tracker); |
| 2621 | } |
| 2622 | } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { |
| 2623 | if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { |
| 2624 | ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
| 2625 | if (ginstance->data->dirty_dependencies) { |
| 2626 | mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); |
| 2627 | } |
| 2628 | } else { |
| 2629 | ginstance->transforms_uniform_set = RID(); |
| 2630 | } |
| 2631 | } |
| 2632 | |
| 2633 | ginstance->store_transform_cache = store_transform; |
| 2634 | |
| 2635 | if (ginstance->data->dirty_dependencies) { |
| 2636 | ginstance->data->dependency_tracker.update_end(); |
| 2637 | ginstance->data->dirty_dependencies = false; |
| 2638 | } |
| 2639 | |
| 2640 | ginstance->dirty_list_element.remove_from_list(); |
| 2641 | } |
| 2642 | |
| 2643 | void RenderForwardMobile::_update_dirty_geometry_instances() { |
| 2644 | while (geometry_instance_dirty_list.first()) { |
| 2645 | _geometry_instance_update(geometry_instance_dirty_list.first()->self()); |
| 2646 | } |
| 2647 | } |
| 2648 | |
| 2649 | void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) { |
| 2650 | switch (p_notification) { |
| 2651 | case Dependency::DEPENDENCY_CHANGED_MATERIAL: |
| 2652 | case Dependency::DEPENDENCY_CHANGED_MESH: |
| 2653 | case Dependency::DEPENDENCY_CHANGED_PARTICLES: |
| 2654 | case Dependency::DEPENDENCY_CHANGED_MULTIMESH: |
| 2655 | case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { |
| 2656 | static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); |
| 2657 | static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata)->data->dirty_dependencies = true; |
| 2658 | } break; |
| 2659 | case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { |
| 2660 | GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata); |
| 2661 | if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { |
| 2662 | ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base); |
| 2663 | } |
| 2664 | } break; |
| 2665 | default: { |
| 2666 | //rest of notifications of no interest |
| 2667 | } break; |
| 2668 | } |
| 2669 | } |
| 2670 | void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { |
| 2671 | static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); |
| 2672 | static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata)->data->dirty_dependencies = true; |
| 2673 | } |
| 2674 | |
| 2675 | /* misc */ |
| 2676 | |
| 2677 | bool RenderForwardMobile::is_dynamic_gi_supported() const { |
| 2678 | return false; |
| 2679 | } |
| 2680 | |
| 2681 | bool RenderForwardMobile::is_volumetric_supported() const { |
| 2682 | return false; |
| 2683 | } |
| 2684 | |
| 2685 | uint32_t RenderForwardMobile::get_max_elements() const { |
| 2686 | return 256; |
| 2687 | } |
| 2688 | |
| 2689 | RenderForwardMobile *RenderForwardMobile::singleton = nullptr; |
| 2690 | |
| 2691 | void RenderForwardMobile::_update_shader_quality_settings() { |
| 2692 | Vector<RD::PipelineSpecializationConstant> spec_constants; |
| 2693 | |
| 2694 | RD::PipelineSpecializationConstant sc; |
| 2695 | sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; |
| 2696 | |
| 2697 | sc.constant_id = SPEC_CONSTANT_SOFT_SHADOW_SAMPLES; |
| 2698 | sc.int_value = soft_shadow_samples_get(); |
| 2699 | |
| 2700 | spec_constants.push_back(sc); |
| 2701 | |
| 2702 | sc.constant_id = SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES; |
| 2703 | sc.int_value = penumbra_shadow_samples_get(); |
| 2704 | |
| 2705 | spec_constants.push_back(sc); |
| 2706 | |
| 2707 | sc.constant_id = SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES; |
| 2708 | sc.int_value = directional_soft_shadow_samples_get(); |
| 2709 | |
| 2710 | spec_constants.push_back(sc); |
| 2711 | |
| 2712 | sc.constant_id = SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES; |
| 2713 | sc.int_value = directional_penumbra_shadow_samples_get(); |
| 2714 | |
| 2715 | spec_constants.push_back(sc); |
| 2716 | |
| 2717 | sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; |
| 2718 | sc.constant_id = SPEC_CONSTANT_DECAL_USE_MIPMAPS; |
| 2719 | sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || |
| 2720 | decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || |
| 2721 | decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC || |
| 2722 | decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; |
| 2723 | |
| 2724 | spec_constants.push_back(sc); |
| 2725 | |
| 2726 | sc.constant_id = SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS; |
| 2727 | sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || |
| 2728 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || |
| 2729 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC || |
| 2730 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; |
| 2731 | |
| 2732 | spec_constants.push_back(sc); |
| 2733 | |
| 2734 | scene_shader.set_default_specialization_constants(spec_constants); |
| 2735 | |
| 2736 | base_uniforms_changed(); //also need this |
| 2737 | } |
| 2738 | |
| 2739 | RenderForwardMobile::RenderForwardMobile() { |
| 2740 | singleton = this; |
| 2741 | |
| 2742 | sky.set_texture_format(_render_buffers_get_color_format()); |
| 2743 | |
| 2744 | String defines; |
| 2745 | |
| 2746 | defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n" ; |
| 2747 | if (is_using_radiance_cubemap_array()) { |
| 2748 | defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n" ; |
| 2749 | } |
| 2750 | // defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n"; |
| 2751 | defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n" ; |
| 2752 | |
| 2753 | { |
| 2754 | //lightmaps |
| 2755 | scene_state.max_lightmaps = 2; |
| 2756 | defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n" ; |
| 2757 | defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n" ; |
| 2758 | |
| 2759 | scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps); |
| 2760 | } |
| 2761 | { |
| 2762 | //captures |
| 2763 | scene_state.max_lightmap_captures = 2048; |
| 2764 | scene_state.lightmap_captures = memnew_arr(LightmapCaptureData, scene_state.max_lightmap_captures); |
| 2765 | scene_state.lightmap_capture_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapCaptureData) * scene_state.max_lightmap_captures); |
| 2766 | } |
| 2767 | { |
| 2768 | defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n" ; |
| 2769 | defines += "\n#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n" ; |
| 2770 | } |
| 2771 | #ifdef REAL_T_IS_DOUBLE |
| 2772 | { |
| 2773 | defines += "\n#define USE_DOUBLE_PRECISION \n" ; |
| 2774 | } |
| 2775 | #endif |
| 2776 | |
| 2777 | scene_shader.init(defines); |
| 2778 | |
| 2779 | // !BAS! maybe we need a mobile version of this setting? |
| 2780 | render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances" ); |
| 2781 | |
| 2782 | _update_shader_quality_settings(); |
| 2783 | } |
| 2784 | |
| 2785 | RenderForwardMobile::~RenderForwardMobile() { |
| 2786 | RSG::light_storage->directional_shadow_atlas_set_size(0); |
| 2787 | |
| 2788 | //clear base uniform set if still valid |
| 2789 | for (uint32_t i = 0; i < render_pass_uniform_sets.size(); i++) { |
| 2790 | if (render_pass_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[i])) { |
| 2791 | RD::get_singleton()->free(render_pass_uniform_sets[i]); |
| 2792 | } |
| 2793 | } |
| 2794 | |
| 2795 | { |
| 2796 | for (const RID &rid : scene_state.uniform_buffers) { |
| 2797 | RD::get_singleton()->free(rid); |
| 2798 | } |
| 2799 | RD::get_singleton()->free(scene_state.lightmap_buffer); |
| 2800 | RD::get_singleton()->free(scene_state.lightmap_capture_buffer); |
| 2801 | memdelete_arr(scene_state.lightmap_captures); |
| 2802 | } |
| 2803 | } |
| 2804 | |