| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUIManager.h" |
| 4 | #include "GUI/BsGUIWidget.h" |
| 5 | #include "GUI/BsGUIElement.h" |
| 6 | #include "Image/BsSpriteTexture.h" |
| 7 | #include "Utility/BsTime.h" |
| 8 | #include "Scene/BsSceneObject.h" |
| 9 | #include "Material/BsMaterial.h" |
| 10 | #include "Mesh/BsMeshData.h" |
| 11 | #include "RenderAPI/BsVertexDataDesc.h" |
| 12 | #include "Mesh/BsMesh.h" |
| 13 | #include "Managers/BsRenderWindowManager.h" |
| 14 | #include "Platform/BsPlatform.h" |
| 15 | #include "Math/BsRect2I.h" |
| 16 | #include "BsCoreApplication.h" |
| 17 | #include "Error/BsException.h" |
| 18 | #include "Input/BsInput.h" |
| 19 | #include "GUI/BsGUIInputCaret.h" |
| 20 | #include "GUI/BsGUIInputSelection.h" |
| 21 | #include "GUI/BsGUIContextMenu.h" |
| 22 | #include "GUI/BsDragAndDropManager.h" |
| 23 | #include "GUI/BsGUIDropDownBoxManager.h" |
| 24 | #include "GUI/BsGUIPanel.h" |
| 25 | #include "GUI/BsGUINavGroup.h" |
| 26 | #include "Profiling/BsProfilerCPU.h" |
| 27 | #include "Input/BsVirtualInput.h" |
| 28 | #include "Platform/BsCursor.h" |
| 29 | #include "CoreThread/BsCoreThread.h" |
| 30 | #include "Renderer/BsRendererManager.h" |
| 31 | #include "Renderer/BsRenderer.h" |
| 32 | #include "Renderer/BsCamera.h" |
| 33 | #include "GUI/BsGUITooltipManager.h" |
| 34 | #include "Renderer/BsRendererUtility.h" |
| 35 | #include "Image/BsTexture.h" |
| 36 | #include "RenderAPI/BsRenderTexture.h" |
| 37 | #include "RenderAPI/BsSamplerState.h" |
| 38 | #include "Managers/BsRenderStateManager.h" |
| 39 | #include "Resources/BsBuiltinResources.h" |
| 40 | |
| 41 | using namespace std::placeholders; |
| 42 | |
| 43 | namespace bs |
| 44 | { |
| 45 | struct GUIGroupElement |
| 46 | { |
| 47 | GUIGroupElement() |
| 48 | { } |
| 49 | |
| 50 | GUIGroupElement(GUIElement* _element, UINT32 _renderElement) |
| 51 | :element(_element), renderElement(_renderElement) |
| 52 | { } |
| 53 | |
| 54 | GUIElement* element; |
| 55 | UINT32 renderElement; |
| 56 | }; |
| 57 | |
| 58 | struct GUIMaterialGroup |
| 59 | { |
| 60 | SpriteMaterial* material; |
| 61 | SpriteMaterialInfo matInfo; |
| 62 | GUIMeshType meshType; |
| 63 | UINT32 numVertices; |
| 64 | UINT32 numIndices; |
| 65 | UINT32 depth; |
| 66 | UINT32 minDepth; |
| 67 | Rect2I bounds; |
| 68 | Vector<GUIGroupElement> elements; |
| 69 | }; |
| 70 | |
| 71 | const UINT32 GUIManager::DRAG_DISTANCE = 3; |
| 72 | const float GUIManager::TOOLTIP_HOVER_TIME = 1.0f; |
| 73 | |
| 74 | GUIManager::GUIManager() |
| 75 | : mCoreDirty(false), mActiveMouseButton(GUIMouseButton::Left), mShowTooltip(false), mTooltipElementHoverStart(0.0f) |
| 76 | , mInputCaret(nullptr), mInputSelection(nullptr), mSeparateMeshesByWidget(true), mDragState(DragState::NoDrag) |
| 77 | , mCaretColor(1.0f, 0.6588f, 0.0f), mCaretBlinkInterval(0.5f), mCaretLastBlinkTime(0.0f), mIsCaretOn(false) |
| 78 | , mActiveCursor(CursorType::Arrow), mTextSelectionColor(0.0f, 114/255.0f, 188/255.0f) |
| 79 | { |
| 80 | // Note: Hidden dependency. GUI must receive input events before other systems, in order so it can mark them as used |
| 81 | // if required. e.g. clicking on a context menu should mark the event as used so that other non-GUI systems know |
| 82 | // that they probably should not process such event themselves. |
| 83 | mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&GUIManager::onPointerMoved, this, _1)); |
| 84 | mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&GUIManager::onPointerPressed, this, _1)); |
| 85 | mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&GUIManager::onPointerReleased, this, _1)); |
| 86 | mOnPointerDoubleClick = gInput().onPointerDoubleClick.connect(std::bind(&GUIManager::onPointerDoubleClick, this, _1)); |
| 87 | mOnTextInputConn = gInput().onCharInput.connect(std::bind(&GUIManager::onTextInput, this, _1)); |
| 88 | mOnInputCommandConn = gInput().onInputCommand.connect(std::bind(&GUIManager::onInputCommandEntered, this, _1)); |
| 89 | mOnVirtualButtonDown = VirtualInput::instance().onButtonDown.connect(std::bind(&GUIManager::onVirtualButtonDown, this, _1, _2)); |
| 90 | |
| 91 | mWindowGainedFocusConn = RenderWindowManager::instance().onFocusGained.connect(std::bind(&GUIManager::onWindowFocusGained, this, _1)); |
| 92 | mWindowLostFocusConn = RenderWindowManager::instance().onFocusLost.connect(std::bind(&GUIManager::onWindowFocusLost, this, _1)); |
| 93 | mMouseLeftWindowConn = RenderWindowManager::instance().onMouseLeftWindow.connect(std::bind(&GUIManager::onMouseLeftWindow, this, _1)); |
| 94 | |
| 95 | mInputCaret = bs_new<GUIInputCaret>(); |
| 96 | mInputSelection = bs_new<GUIInputSelection>(); |
| 97 | |
| 98 | DragAndDropManager::startUp(); |
| 99 | mDragEndedConn = DragAndDropManager::instance().onDragEnded.connect(std::bind(&GUIManager::onMouseDragEnded, this, _1, _2)); |
| 100 | |
| 101 | GUIDropDownBoxManager::startUp(); |
| 102 | GUITooltipManager::startUp(); |
| 103 | |
| 104 | mTriangleVertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 105 | mTriangleVertexDesc->addVertElem(VET_FLOAT2, VES_POSITION); |
| 106 | mTriangleVertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD); |
| 107 | |
| 108 | mLineVertexDesc = bs_shared_ptr_new<VertexDataDesc>(); |
| 109 | mLineVertexDesc->addVertElem(VET_FLOAT2, VES_POSITION); |
| 110 | |
| 111 | // Need to defer this call because I want to make sure all managers are initialized first |
| 112 | deferredCall(std::bind(&GUIManager::updateCaretTexture, this)); |
| 113 | deferredCall(std::bind(&GUIManager::updateTextSelectionTexture, this)); |
| 114 | |
| 115 | mRenderer = RendererExtension::create<ct::GUIRenderer>(nullptr); |
| 116 | } |
| 117 | |
| 118 | GUIManager::~GUIManager() |
| 119 | { |
| 120 | GUITooltipManager::shutDown(); |
| 121 | GUIDropDownBoxManager::shutDown(); |
| 122 | DragAndDropManager::shutDown(); |
| 123 | |
| 124 | // Make a copy of widgets, since destroying them will remove them from mWidgets and |
| 125 | // we can't iterate over an array thats getting modified |
| 126 | Vector<WidgetInfo> widgetCopy = mWidgets; |
| 127 | for(auto& widget : widgetCopy) |
| 128 | widget.widget->_destroy(); |
| 129 | |
| 130 | // Ensure everything queued get destroyed |
| 131 | processDestroyQueue(); |
| 132 | |
| 133 | mOnPointerPressedConn.disconnect(); |
| 134 | mOnPointerReleasedConn.disconnect(); |
| 135 | mOnPointerMovedConn.disconnect(); |
| 136 | mOnPointerDoubleClick.disconnect(); |
| 137 | mOnTextInputConn.disconnect(); |
| 138 | mOnInputCommandConn.disconnect(); |
| 139 | mOnVirtualButtonDown.disconnect(); |
| 140 | |
| 141 | mDragEndedConn.disconnect(); |
| 142 | |
| 143 | mWindowGainedFocusConn.disconnect(); |
| 144 | mWindowLostFocusConn.disconnect(); |
| 145 | |
| 146 | mMouseLeftWindowConn.disconnect(); |
| 147 | |
| 148 | bs_delete(mInputCaret); |
| 149 | bs_delete(mInputSelection); |
| 150 | |
| 151 | assert(mCachedGUIData.size() == 0); |
| 152 | } |
| 153 | |
| 154 | void GUIManager::destroyCore(ct::GUIRenderer* core) |
| 155 | { |
| 156 | bs_delete(core); |
| 157 | } |
| 158 | |
| 159 | void GUIManager::registerWidget(GUIWidget* widget) |
| 160 | { |
| 161 | const Viewport* renderTarget = widget->getTarget(); |
| 162 | if (renderTarget == nullptr) |
| 163 | return; |
| 164 | |
| 165 | mWidgets.push_back(WidgetInfo(widget)); |
| 166 | auto findIter = mCachedGUIData.find(renderTarget); |
| 167 | |
| 168 | if(findIter == end(mCachedGUIData)) |
| 169 | mCachedGUIData[renderTarget] = GUIRenderData(); |
| 170 | |
| 171 | GUIRenderData& windowData = mCachedGUIData[renderTarget]; |
| 172 | windowData.widgets.push_back(widget); |
| 173 | windowData.isDirty = true; |
| 174 | } |
| 175 | |
| 176 | void GUIManager::unregisterWidget(GUIWidget* widget) |
| 177 | { |
| 178 | { |
| 179 | auto findIter = std::find_if(begin(mWidgets), end(mWidgets), [=] (const WidgetInfo& x) { return x.widget == widget; } ); |
| 180 | |
| 181 | if(findIter != mWidgets.end()) |
| 182 | mWidgets.erase(findIter); |
| 183 | } |
| 184 | |
| 185 | for(auto& entry : mElementsInFocus) |
| 186 | { |
| 187 | if (entry.widget == widget) |
| 188 | entry.widget = nullptr; |
| 189 | } |
| 190 | |
| 191 | for (auto& entry : mElementsUnderPointer) |
| 192 | { |
| 193 | if (entry.widget == widget) |
| 194 | entry.widget = nullptr; |
| 195 | } |
| 196 | |
| 197 | for (auto& entry : mActiveElements) |
| 198 | { |
| 199 | if (entry.widget == widget) |
| 200 | entry.widget = nullptr; |
| 201 | } |
| 202 | |
| 203 | const Viewport* renderTarget = widget->getTarget(); |
| 204 | GUIRenderData& renderData = mCachedGUIData[renderTarget]; |
| 205 | |
| 206 | { |
| 207 | auto findIter = std::find(begin(renderData.widgets), end(renderData.widgets), widget); |
| 208 | |
| 209 | if(findIter != end(renderData.widgets)) |
| 210 | renderData.widgets.erase(findIter); |
| 211 | } |
| 212 | |
| 213 | if(renderData.widgets.size() == 0) |
| 214 | { |
| 215 | mCachedGUIData.erase(renderTarget); |
| 216 | mCoreDirty = true; |
| 217 | } |
| 218 | else |
| 219 | renderData.isDirty = true; |
| 220 | } |
| 221 | |
| 222 | void GUIManager::update() |
| 223 | { |
| 224 | DragAndDropManager::instance()._update(); |
| 225 | |
| 226 | // Show tooltip if needed |
| 227 | if (mShowTooltip) |
| 228 | { |
| 229 | float diff = gTime().getTime() - mTooltipElementHoverStart; |
| 230 | if (diff >= TOOLTIP_HOVER_TIME || gInput().isButtonHeld(BC_LCONTROL) || gInput().isButtonHeld(BC_RCONTROL)) |
| 231 | { |
| 232 | for(auto& entry : mElementsUnderPointer) |
| 233 | { |
| 234 | const String& tooltipText = entry.element->_getTooltip(); |
| 235 | GUIWidget* parentWidget = entry.element->_getParentWidget(); |
| 236 | |
| 237 | if (!tooltipText.empty() && parentWidget != nullptr) |
| 238 | { |
| 239 | const RenderWindow* window = getWidgetWindow(*parentWidget); |
| 240 | if (window != nullptr) |
| 241 | { |
| 242 | Vector2I windowPos = window->screenToWindowPos(gInput().getPointerPosition()); |
| 243 | |
| 244 | GUITooltipManager::instance().show(*parentWidget, windowPos, tooltipText); |
| 245 | break; |
| 246 | } |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | mShowTooltip = false; |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | // Update layouts |
| 255 | gProfilerCPU().beginSample("UpdateLayout" ); |
| 256 | for(auto& widgetInfo : mWidgets) |
| 257 | { |
| 258 | widgetInfo.widget->_updateLayout(); |
| 259 | } |
| 260 | gProfilerCPU().endSample("UpdateLayout" ); |
| 261 | |
| 262 | // Destroy all queued elements (and loop in case any new ones get queued during destruction) |
| 263 | do |
| 264 | { |
| 265 | mNewElementsUnderPointer.clear(); |
| 266 | for (auto& elementInfo : mElementsUnderPointer) |
| 267 | { |
| 268 | if (!elementInfo.element->_isDestroyed()) |
| 269 | mNewElementsUnderPointer.push_back(elementInfo); |
| 270 | } |
| 271 | |
| 272 | mElementsUnderPointer.swap(mNewElementsUnderPointer); |
| 273 | |
| 274 | mNewActiveElements.clear(); |
| 275 | for (auto& elementInfo : mActiveElements) |
| 276 | { |
| 277 | if (!elementInfo.element->_isDestroyed()) |
| 278 | mNewActiveElements.push_back(elementInfo); |
| 279 | } |
| 280 | |
| 281 | mActiveElements.swap(mNewActiveElements); |
| 282 | |
| 283 | mNewElementsInFocus.clear(); |
| 284 | |
| 285 | for (auto& elementInfo : mElementsInFocus) |
| 286 | { |
| 287 | if (!elementInfo.element->_isDestroyed()) |
| 288 | mNewElementsInFocus.push_back(elementInfo); |
| 289 | } |
| 290 | |
| 291 | mElementsInFocus.swap(mNewElementsInFocus); |
| 292 | |
| 293 | if(mForcedClearFocus) |
| 294 | { |
| 295 | // Clear focus on all elements that aren't part of the forced focus list (in case they are already in focus) |
| 296 | mCommandEvent.setType(GUICommandEventType::FocusLost); |
| 297 | |
| 298 | for (auto iter = mElementsInFocus.begin(); iter != mElementsInFocus.end();) |
| 299 | { |
| 300 | const ElementFocusInfo& elementInfo = *iter; |
| 301 | |
| 302 | const auto iterFind = std::find_if(begin(mForcedFocusElements), end(mForcedFocusElements), |
| 303 | [&elementInfo](const ElementForcedFocusInfo& x) |
| 304 | { |
| 305 | return x.focus && x.element == elementInfo.element; |
| 306 | }); |
| 307 | |
| 308 | if (iterFind == mForcedFocusElements.end()) |
| 309 | { |
| 310 | sendCommandEvent(elementInfo.element, mCommandEvent); |
| 311 | iter = mElementsInFocus.erase(iter); |
| 312 | } |
| 313 | else |
| 314 | ++iter; |
| 315 | } |
| 316 | |
| 317 | mForcedClearFocus = false; |
| 318 | } |
| 319 | |
| 320 | for (auto& focusElementInfo : mForcedFocusElements) |
| 321 | { |
| 322 | if (focusElementInfo.element->_isDestroyed()) |
| 323 | continue; |
| 324 | |
| 325 | const auto iterFind = std::find_if(mElementsInFocus.begin(), mElementsInFocus.end(), |
| 326 | [&](const ElementFocusInfo& x) { return x.element == focusElementInfo.element; }); |
| 327 | |
| 328 | if (focusElementInfo.focus) |
| 329 | { |
| 330 | // Gain focus unless already in focus |
| 331 | if (iterFind == mElementsInFocus.end()) |
| 332 | { |
| 333 | mElementsInFocus.push_back(ElementFocusInfo(focusElementInfo.element, |
| 334 | focusElementInfo.element->_getParentWidget(), false)); |
| 335 | |
| 336 | mCommandEvent = GUICommandEvent(); |
| 337 | mCommandEvent.setType(GUICommandEventType::FocusGained); |
| 338 | |
| 339 | sendCommandEvent(focusElementInfo.element, mCommandEvent); |
| 340 | } |
| 341 | } |
| 342 | else |
| 343 | { |
| 344 | // Force clear focus |
| 345 | if(iterFind != mElementsInFocus.end()) |
| 346 | { |
| 347 | mCommandEvent = GUICommandEvent(); |
| 348 | mCommandEvent.setType(GUICommandEventType::FocusLost); |
| 349 | |
| 350 | sendCommandEvent(iterFind->element, mCommandEvent); |
| 351 | bs_swap_and_erase(mElementsInFocus, iterFind); |
| 352 | } |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | mForcedFocusElements.clear(); |
| 357 | |
| 358 | } while (processDestroyQueueIteration()); |
| 359 | |
| 360 | // Blink caret |
| 361 | float curTime = gTime().getTime(); |
| 362 | |
| 363 | if ((curTime - mCaretLastBlinkTime) >= mCaretBlinkInterval) |
| 364 | { |
| 365 | mCaretLastBlinkTime = curTime; |
| 366 | mIsCaretOn = !mIsCaretOn; |
| 367 | |
| 368 | mCommandEvent = GUICommandEvent(); |
| 369 | mCommandEvent.setType(GUICommandEventType::Redraw); |
| 370 | |
| 371 | for (auto& elementInfo : mElementsInFocus) |
| 372 | { |
| 373 | sendCommandEvent(elementInfo.element, mCommandEvent); |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | PROFILE_CALL(updateMeshes(), "UpdateMeshes" ); |
| 378 | |
| 379 | // Send potentially updated meshes to core for rendering |
| 380 | if (mCoreDirty) |
| 381 | { |
| 382 | UnorderedMap<SPtr<ct::Camera>, Vector<GUICoreRenderData>> corePerCameraData; |
| 383 | |
| 384 | for (auto& viewportData : mCachedGUIData) |
| 385 | { |
| 386 | const GUIRenderData& renderData = viewportData.second; |
| 387 | |
| 388 | SPtr<Camera> camera; |
| 389 | for (auto& widget : viewportData.second.widgets) |
| 390 | { |
| 391 | camera = widget->getCamera(); |
| 392 | if (camera != nullptr) |
| 393 | break; |
| 394 | } |
| 395 | |
| 396 | if (camera == nullptr) |
| 397 | continue; |
| 398 | |
| 399 | auto insertedData = corePerCameraData.insert(std::make_pair(camera->getCore(), Vector<GUICoreRenderData>())); |
| 400 | Vector<GUICoreRenderData>& cameraData = insertedData.first->second; |
| 401 | |
| 402 | for (auto& entry : renderData.cachedMeshes) |
| 403 | { |
| 404 | const SPtr<Mesh>& mesh = entry.isLine ? renderData.lineMesh : renderData.triangleMesh; |
| 405 | if(!mesh) |
| 406 | continue; |
| 407 | |
| 408 | cameraData.push_back(GUICoreRenderData()); |
| 409 | GUICoreRenderData& newEntry = cameraData.back(); |
| 410 | |
| 411 | SPtr<ct::Texture> textureCore; |
| 412 | if (entry.matInfo.texture.isLoaded()) |
| 413 | textureCore = entry.matInfo.texture->getCore(); |
| 414 | else |
| 415 | textureCore = nullptr; |
| 416 | |
| 417 | SPtr<ct::SpriteTexture> spriteTextureCore; |
| 418 | if (entry.matInfo.spriteTexture.isLoaded()) |
| 419 | spriteTextureCore = entry.matInfo.spriteTexture->getCore(); |
| 420 | else |
| 421 | spriteTextureCore = nullptr; |
| 422 | |
| 423 | newEntry.material = entry.material; |
| 424 | newEntry.mesh = mesh->getCore(); |
| 425 | newEntry.texture = textureCore; |
| 426 | newEntry.spriteTexture = spriteTextureCore; |
| 427 | newEntry.tint = entry.matInfo.tint; |
| 428 | newEntry.animationStartTime = entry.matInfo.animationStartTime; |
| 429 | newEntry.worldTransform = entry.widget->getWorldTfrm(); |
| 430 | newEntry.additionalData = entry.matInfo.additionalData; |
| 431 | |
| 432 | newEntry.subMesh.indexOffset = entry.indexOffset; |
| 433 | newEntry.subMesh.indexCount = entry.indexCount; |
| 434 | newEntry.subMesh.drawOp = entry.isLine ? DOT_LINE_LIST : DOT_TRIANGLE_LIST; |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | gCoreThread().queueCommand(std::bind(&ct::GUIRenderer::updateData, mRenderer.get(), corePerCameraData)); |
| 439 | |
| 440 | mCoreDirty = false; |
| 441 | } |
| 442 | |
| 443 | gCoreThread().queueCommand(std::bind(&ct::GUIRenderer::update, mRenderer.get(), gTime().getTime())); |
| 444 | } |
| 445 | |
| 446 | void GUIManager::processDestroyQueue() |
| 447 | { |
| 448 | // Loop until everything empties |
| 449 | while (processDestroyQueueIteration()) |
| 450 | { } |
| 451 | } |
| 452 | |
| 453 | void GUIManager::updateMeshes() |
| 454 | { |
| 455 | for(auto& cachedMeshData : mCachedGUIData) |
| 456 | { |
| 457 | GUIRenderData& renderData = cachedMeshData.second; |
| 458 | |
| 459 | // Check if anything is dirty. If nothing is we can skip the update |
| 460 | bool isDirty = renderData.isDirty; |
| 461 | renderData.isDirty = false; |
| 462 | |
| 463 | for(auto& widget : renderData.widgets) |
| 464 | { |
| 465 | if (widget->isDirty(true)) |
| 466 | { |
| 467 | isDirty = true; |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | if(!isDirty) |
| 472 | continue; |
| 473 | |
| 474 | mCoreDirty = true; |
| 475 | |
| 476 | bs_frame_mark(); |
| 477 | { |
| 478 | // Make a list of all GUI elements, sorted from farthest to nearest (highest depth to lowest) |
| 479 | auto elemComp = [](const GUIGroupElement& a, const GUIGroupElement& b) |
| 480 | { |
| 481 | UINT32 aDepth = a.element->_getRenderElementDepth(a.renderElement); |
| 482 | UINT32 bDepth = b.element->_getRenderElementDepth(b.renderElement); |
| 483 | |
| 484 | // Compare pointers just to differentiate between two elements with the same depth, their order doesn't really matter, but std::set |
| 485 | // requires all elements to be unique |
| 486 | return (aDepth > bDepth) || |
| 487 | (aDepth == bDepth && a.element > b.element) || |
| 488 | (aDepth == bDepth && a.element == b.element && a.renderElement > b.renderElement); |
| 489 | }; |
| 490 | |
| 491 | FrameSet<GUIGroupElement, std::function<bool(const GUIGroupElement&, const GUIGroupElement&)>> allElements(elemComp); |
| 492 | |
| 493 | for (auto& widget : renderData.widgets) |
| 494 | { |
| 495 | const Vector<GUIElement*>& elements = widget->getElements(); |
| 496 | |
| 497 | for (auto& element : elements) |
| 498 | { |
| 499 | if (!element->_isVisible()) |
| 500 | continue; |
| 501 | |
| 502 | UINT32 numRenderElems = element->_getNumRenderElements(); |
| 503 | for (UINT32 i = 0; i < numRenderElems; i++) |
| 504 | { |
| 505 | allElements.insert(GUIGroupElement(element, i)); |
| 506 | } |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | // Group the elements in such a way so that we end up with a smallest amount of |
| 511 | // meshes, without breaking back to front rendering order |
| 512 | FrameUnorderedMap<UINT64, FrameVector<GUIMaterialGroup>> materialGroups; |
| 513 | for (auto& elem : allElements) |
| 514 | { |
| 515 | GUIElement* guiElem = elem.element; |
| 516 | UINT32 renderElemIdx = elem.renderElement; |
| 517 | UINT32 elemDepth = guiElem->_getRenderElementDepth(renderElemIdx); |
| 518 | |
| 519 | Rect2I tfrmedBounds = guiElem->_getClippedBounds(); |
| 520 | tfrmedBounds.transform(guiElem->_getParentWidget()->getWorldTfrm()); |
| 521 | |
| 522 | SpriteMaterial* spriteMaterial = nullptr; |
| 523 | const SpriteMaterialInfo& matInfo = guiElem->_getMaterial(renderElemIdx, &spriteMaterial); |
| 524 | assert(spriteMaterial != nullptr); |
| 525 | |
| 526 | UINT64 hash = spriteMaterial->getMergeHash(matInfo); |
| 527 | FrameVector<GUIMaterialGroup>& groupsPerMaterial = materialGroups[hash]; |
| 528 | |
| 529 | // Try to find a group this material will fit in: |
| 530 | // - Group that has a depth value same or one below elements depth will always be a match |
| 531 | // - Otherwise, we search higher depth values as well, but we only use them if no elements in between those depth values |
| 532 | // overlap the current elements bounds. |
| 533 | GUIMaterialGroup* foundGroup = nullptr; |
| 534 | |
| 535 | if(spriteMaterial->allowBatching()) |
| 536 | { |
| 537 | for (auto groupIter = groupsPerMaterial.rbegin(); groupIter != groupsPerMaterial.rend(); ++groupIter) |
| 538 | { |
| 539 | // If we separate meshes by widget, ignore any groups with widget parents other than mine |
| 540 | if (mSeparateMeshesByWidget) |
| 541 | { |
| 542 | if (groupIter->elements.size() > 0) |
| 543 | { |
| 544 | GUIElement* otherElem = groupIter->elements.begin()->element; // We only need to check the first element |
| 545 | if (otherElem->_getParentWidget() != guiElem->_getParentWidget()) |
| 546 | continue; |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | GUIMaterialGroup& group = *groupIter; |
| 551 | if (group.depth == elemDepth) |
| 552 | { |
| 553 | foundGroup = &group; |
| 554 | break; |
| 555 | } |
| 556 | else |
| 557 | { |
| 558 | UINT32 startDepth = elemDepth; |
| 559 | UINT32 endDepth = group.depth; |
| 560 | |
| 561 | Rect2I potentialGroupBounds = group.bounds; |
| 562 | potentialGroupBounds.encapsulate(tfrmedBounds); |
| 563 | |
| 564 | bool foundOverlap = false; |
| 565 | for (auto& material : materialGroups) |
| 566 | { |
| 567 | for (auto& matGroup : material.second) |
| 568 | { |
| 569 | if (&matGroup == &group) |
| 570 | continue; |
| 571 | |
| 572 | if ((matGroup.minDepth >= startDepth && matGroup.minDepth <= endDepth) |
| 573 | || (matGroup.depth >= startDepth && matGroup.depth <= endDepth)) |
| 574 | { |
| 575 | if (matGroup.bounds.overlaps(potentialGroupBounds)) |
| 576 | { |
| 577 | foundOverlap = true; |
| 578 | break; |
| 579 | } |
| 580 | } |
| 581 | } |
| 582 | } |
| 583 | |
| 584 | if (!foundOverlap) |
| 585 | { |
| 586 | foundGroup = &group; |
| 587 | break; |
| 588 | } |
| 589 | } |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | if (foundGroup == nullptr) |
| 594 | { |
| 595 | groupsPerMaterial.push_back(GUIMaterialGroup()); |
| 596 | foundGroup = &groupsPerMaterial[groupsPerMaterial.size() - 1]; |
| 597 | |
| 598 | foundGroup->depth = elemDepth; |
| 599 | foundGroup->minDepth = elemDepth; |
| 600 | foundGroup->bounds = tfrmedBounds; |
| 601 | foundGroup->elements.push_back(GUIGroupElement(guiElem, renderElemIdx)); |
| 602 | foundGroup->matInfo = matInfo.clone(); |
| 603 | foundGroup->material = spriteMaterial; |
| 604 | |
| 605 | guiElem->_getMeshInfo(renderElemIdx, foundGroup->numVertices, foundGroup->numIndices, foundGroup->meshType); |
| 606 | } |
| 607 | else |
| 608 | { |
| 609 | foundGroup->bounds.encapsulate(tfrmedBounds); |
| 610 | foundGroup->elements.push_back(GUIGroupElement(guiElem, renderElemIdx)); |
| 611 | foundGroup->minDepth = std::min(foundGroup->minDepth, elemDepth); |
| 612 | |
| 613 | UINT32 numVertices; |
| 614 | UINT32 numIndices; |
| 615 | GUIMeshType meshType; |
| 616 | guiElem->_getMeshInfo(renderElemIdx, numVertices, numIndices, meshType); |
| 617 | assert(meshType == foundGroup->meshType); // It's expected that GUI element doesn't use same material for different mesh types so this should always be true |
| 618 | |
| 619 | foundGroup->numVertices += numVertices; |
| 620 | foundGroup->numIndices += numIndices; |
| 621 | |
| 622 | spriteMaterial->merge(foundGroup->matInfo, matInfo); |
| 623 | } |
| 624 | } |
| 625 | |
| 626 | // Make a list of all GUI elements, sorted from farthest to nearest (highest depth to lowest) |
| 627 | auto groupComp = [](GUIMaterialGroup* a, GUIMaterialGroup* b) |
| 628 | { |
| 629 | return (a->depth > b->depth) || (a->depth == b->depth && a > b); |
| 630 | // Compare pointers just to differentiate between two elements with the same depth, their order doesn't really matter, but std::set |
| 631 | // requires all elements to be unique |
| 632 | }; |
| 633 | |
| 634 | UINT32 numMeshes = 0; |
| 635 | UINT32 numIndices[2] = { 0, 0 }; |
| 636 | UINT32 numVertices[2] = { 0, 0 }; |
| 637 | |
| 638 | FrameSet<GUIMaterialGroup*, std::function<bool(GUIMaterialGroup*, GUIMaterialGroup*)>> sortedGroups(groupComp); |
| 639 | for(auto& material : materialGroups) |
| 640 | { |
| 641 | for(auto& group : material.second) |
| 642 | { |
| 643 | sortedGroups.insert(&group); |
| 644 | |
| 645 | UINT32 typeIdx = (UINT32)group.meshType; |
| 646 | numIndices[typeIdx] += group.numIndices; |
| 647 | numVertices[typeIdx] += group.numVertices; |
| 648 | |
| 649 | numMeshes++; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | renderData.triangleMesh = nullptr; |
| 654 | renderData.lineMesh = nullptr; |
| 655 | |
| 656 | renderData.cachedMeshes.resize(numMeshes); |
| 657 | |
| 658 | SPtr<MeshData> meshData[2]; |
| 659 | SPtr<VertexDataDesc> vertexDesc[2] = { mTriangleVertexDesc, mLineVertexDesc }; |
| 660 | |
| 661 | UINT8* vertices[2] = { nullptr, nullptr }; |
| 662 | UINT32* indices[2] = { nullptr, nullptr }; |
| 663 | |
| 664 | for(UINT32 i = 0; i < 2; i++) |
| 665 | { |
| 666 | if(numVertices[i] > 0 && numIndices[i] > 0) |
| 667 | { |
| 668 | meshData[i] = MeshData::create(numVertices[i], numIndices[i], vertexDesc[i]); |
| 669 | |
| 670 | vertices[i] = meshData[i]->getElementData(VES_POSITION); |
| 671 | indices[i] = meshData[i]->getIndices32(); |
| 672 | } |
| 673 | } |
| 674 | |
| 675 | // Fill buffers for each group and update their meshes |
| 676 | UINT32 meshIdx = 0; |
| 677 | UINT32 vertexOffset[2] = { 0, 0 }; |
| 678 | UINT32 indexOffset[2] = { 0, 0 }; |
| 679 | |
| 680 | for(auto& group : sortedGroups) |
| 681 | { |
| 682 | GUIWidget* widget; |
| 683 | |
| 684 | if (group->elements.size() == 0) |
| 685 | widget = nullptr; |
| 686 | else |
| 687 | { |
| 688 | GUIElement* elem = group->elements.begin()->element; |
| 689 | widget = elem->_getParentWidget(); |
| 690 | } |
| 691 | |
| 692 | GUIMeshData& guiMeshData = renderData.cachedMeshes[meshIdx]; |
| 693 | guiMeshData.matInfo = group->matInfo; |
| 694 | guiMeshData.material = group->material; |
| 695 | guiMeshData.widget = widget; |
| 696 | guiMeshData.isLine = group->meshType == GUIMeshType::Line; |
| 697 | |
| 698 | UINT32 typeIdx = (UINT32)group->meshType; |
| 699 | guiMeshData.indexOffset = indexOffset[typeIdx]; |
| 700 | |
| 701 | UINT32 groupNumIndices = 0; |
| 702 | for(auto& matElement : group->elements) |
| 703 | { |
| 704 | matElement.element->_fillBuffer( |
| 705 | vertices[typeIdx], indices[typeIdx], |
| 706 | vertexOffset[typeIdx], indexOffset[typeIdx], |
| 707 | numVertices[typeIdx], numIndices[typeIdx], matElement.renderElement); |
| 708 | |
| 709 | UINT32 elemNumVertices; |
| 710 | UINT32 elemNumIndices; |
| 711 | GUIMeshType meshType; |
| 712 | matElement.element->_getMeshInfo(matElement.renderElement, elemNumVertices, elemNumIndices, meshType); |
| 713 | |
| 714 | UINT32 indexStart = indexOffset[typeIdx]; |
| 715 | UINT32 indexEnd = indexStart + elemNumIndices; |
| 716 | |
| 717 | for(UINT32 i = indexStart; i < indexEnd; i++) |
| 718 | indices[typeIdx][i] += vertexOffset[typeIdx]; |
| 719 | |
| 720 | indexOffset[typeIdx] += elemNumIndices; |
| 721 | vertexOffset[typeIdx] += elemNumVertices; |
| 722 | |
| 723 | groupNumIndices += elemNumIndices; |
| 724 | } |
| 725 | |
| 726 | guiMeshData.indexCount = groupNumIndices; |
| 727 | |
| 728 | meshIdx++; |
| 729 | } |
| 730 | |
| 731 | if(meshData[0]) |
| 732 | renderData.triangleMesh = Mesh::_createPtr(meshData[0], MU_STATIC, DOT_TRIANGLE_LIST); |
| 733 | |
| 734 | if(meshData[1]) |
| 735 | renderData.lineMesh = Mesh::_createPtr(meshData[1], MU_STATIC, DOT_LINE_LIST); |
| 736 | } |
| 737 | |
| 738 | bs_frame_clear(); |
| 739 | } |
| 740 | } |
| 741 | |
| 742 | void GUIManager::updateCaretTexture() |
| 743 | { |
| 744 | if(mCaretTexture == nullptr) |
| 745 | { |
| 746 | TEXTURE_DESC texDesc; // Default |
| 747 | |
| 748 | HTexture newTex = Texture::create(texDesc); |
| 749 | mCaretTexture = SpriteTexture::create(newTex); |
| 750 | } |
| 751 | |
| 752 | const HTexture& tex = mCaretTexture->getTexture(); |
| 753 | SPtr<PixelData> data = tex->getProperties().allocBuffer(0, 0); |
| 754 | |
| 755 | data->setColorAt(mCaretColor, 0, 0); |
| 756 | tex->writeData(data); |
| 757 | } |
| 758 | |
| 759 | void GUIManager::updateTextSelectionTexture() |
| 760 | { |
| 761 | if(mTextSelectionTexture == nullptr) |
| 762 | { |
| 763 | TEXTURE_DESC texDesc; // Default |
| 764 | |
| 765 | HTexture newTex = Texture::create(texDesc); |
| 766 | mTextSelectionTexture = SpriteTexture::create(newTex); |
| 767 | } |
| 768 | |
| 769 | const HTexture& tex = mTextSelectionTexture->getTexture(); |
| 770 | SPtr<PixelData> data = tex->getProperties().allocBuffer(0, 0); |
| 771 | |
| 772 | data->setColorAt(mTextSelectionColor, 0, 0); |
| 773 | tex->writeData(data); |
| 774 | } |
| 775 | |
| 776 | void GUIManager::onMouseDragEnded(const PointerEvent& event, DragCallbackInfo& dragInfo) |
| 777 | { |
| 778 | GUIMouseButton guiButton = buttonToGUIButton(event.button); |
| 779 | |
| 780 | if(DragAndDropManager::instance().isDragInProgress() && guiButton == GUIMouseButton::Left) |
| 781 | { |
| 782 | for(auto& elementInfo : mElementsUnderPointer) |
| 783 | { |
| 784 | Vector2I localPos; |
| 785 | |
| 786 | if(elementInfo.widget != nullptr) |
| 787 | localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos); |
| 788 | |
| 789 | bool acceptDrop = true; |
| 790 | if(DragAndDropManager::instance().needsValidDropTarget()) |
| 791 | { |
| 792 | acceptDrop = elementInfo.element->_acceptDragAndDrop(localPos, DragAndDropManager::instance().getDragTypeId()); |
| 793 | } |
| 794 | |
| 795 | if(acceptDrop) |
| 796 | { |
| 797 | mMouseEvent.setDragAndDropDroppedData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData()); |
| 798 | dragInfo.processed = sendMouseEvent(elementInfo.element, mMouseEvent); |
| 799 | |
| 800 | if(dragInfo.processed) |
| 801 | return; |
| 802 | } |
| 803 | } |
| 804 | } |
| 805 | |
| 806 | dragInfo.processed = false; |
| 807 | } |
| 808 | |
| 809 | void GUIManager::onPointerMoved(const PointerEvent& event) |
| 810 | { |
| 811 | if(event.isUsed()) |
| 812 | return; |
| 813 | |
| 814 | bool buttonStates[(int)GUIMouseButton::Count]; |
| 815 | buttonStates[0] = event.buttonStates[0]; |
| 816 | buttonStates[1] = event.buttonStates[1]; |
| 817 | buttonStates[2] = event.buttonStates[2]; |
| 818 | |
| 819 | if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt)) |
| 820 | event.markAsUsed(); |
| 821 | |
| 822 | if(mDragState == DragState::HeldWithoutDrag) |
| 823 | { |
| 824 | UINT32 dist = mLastPointerClickPos.manhattanDist(event.screenPos); |
| 825 | |
| 826 | if(dist > DRAG_DISTANCE) |
| 827 | { |
| 828 | for(auto& activeElement : mActiveElements) |
| 829 | { |
| 830 | Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos); |
| 831 | Vector2I localDragStartPos = getWidgetRelativePos(activeElement.widget, mLastPointerClickPos); |
| 832 | |
| 833 | mMouseEvent.setMouseDragStartData(localPos, localDragStartPos); |
| 834 | if(sendMouseEvent(activeElement.element, mMouseEvent)) |
| 835 | event.markAsUsed(); |
| 836 | } |
| 837 | |
| 838 | mDragState = DragState::Dragging; |
| 839 | mDragStartPos = event.screenPos; |
| 840 | } |
| 841 | } |
| 842 | |
| 843 | // If mouse is being held down send MouseDrag events |
| 844 | if(mDragState == DragState::Dragging) |
| 845 | { |
| 846 | for(auto& activeElement : mActiveElements) |
| 847 | { |
| 848 | if(mLastPointerScreenPos != event.screenPos) |
| 849 | { |
| 850 | Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos); |
| 851 | |
| 852 | mMouseEvent.setMouseDragData(localPos, event.screenPos - mDragStartPos); |
| 853 | if(sendMouseEvent(activeElement.element, mMouseEvent)) |
| 854 | event.markAsUsed(); |
| 855 | } |
| 856 | } |
| 857 | |
| 858 | mLastPointerScreenPos = event.screenPos; |
| 859 | |
| 860 | // Also if drag is in progress send DragAndDrop events |
| 861 | if(DragAndDropManager::instance().isDragInProgress()) |
| 862 | { |
| 863 | bool acceptDrop = true; |
| 864 | for(auto& elementInfo : mElementsUnderPointer) |
| 865 | { |
| 866 | Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos); |
| 867 | |
| 868 | acceptDrop = true; |
| 869 | if(DragAndDropManager::instance().needsValidDropTarget()) |
| 870 | { |
| 871 | acceptDrop = elementInfo.element->_acceptDragAndDrop(localPos, DragAndDropManager::instance().getDragTypeId()); |
| 872 | } |
| 873 | |
| 874 | if(acceptDrop) |
| 875 | { |
| 876 | mMouseEvent.setDragAndDropDraggedData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData()); |
| 877 | if(sendMouseEvent(elementInfo.element, mMouseEvent)) |
| 878 | { |
| 879 | event.markAsUsed(); |
| 880 | break; |
| 881 | } |
| 882 | } |
| 883 | } |
| 884 | |
| 885 | if(acceptDrop) |
| 886 | { |
| 887 | if(mActiveCursor != CursorType::ArrowDrag) |
| 888 | { |
| 889 | Cursor::instance().setCursor(CursorType::ArrowDrag); |
| 890 | mActiveCursor = CursorType::ArrowDrag; |
| 891 | } |
| 892 | } |
| 893 | else |
| 894 | { |
| 895 | if(mActiveCursor != CursorType::Deny) |
| 896 | { |
| 897 | Cursor::instance().setCursor(CursorType::Deny); |
| 898 | mActiveCursor = CursorType::Deny; |
| 899 | } |
| 900 | } |
| 901 | } |
| 902 | } |
| 903 | else // Otherwise, send MouseMove events if we are hovering over any element |
| 904 | { |
| 905 | if(mLastPointerScreenPos != event.screenPos) |
| 906 | { |
| 907 | bool moveProcessed = false; |
| 908 | bool hasCustomCursor = false; |
| 909 | for(auto& elementInfo : mElementsUnderPointer) |
| 910 | { |
| 911 | Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos); |
| 912 | |
| 913 | if(!moveProcessed) |
| 914 | { |
| 915 | // Send MouseMove event |
| 916 | mMouseEvent.setMouseMoveData(localPos); |
| 917 | moveProcessed = sendMouseEvent(elementInfo.element, mMouseEvent); |
| 918 | |
| 919 | if(moveProcessed) |
| 920 | event.markAsUsed(); |
| 921 | } |
| 922 | |
| 923 | if (mDragState == DragState::NoDrag) |
| 924 | { |
| 925 | CursorType newCursor = CursorType::Arrow; |
| 926 | if(elementInfo.element->_hasCustomCursor(localPos, newCursor)) |
| 927 | { |
| 928 | if(newCursor != mActiveCursor) |
| 929 | { |
| 930 | Cursor::instance().setCursor(newCursor); |
| 931 | mActiveCursor = newCursor; |
| 932 | } |
| 933 | |
| 934 | hasCustomCursor = true; |
| 935 | } |
| 936 | } |
| 937 | |
| 938 | if(moveProcessed) |
| 939 | break; |
| 940 | } |
| 941 | |
| 942 | // While dragging we don't want to modify the cursor |
| 943 | if (mDragState == DragState::NoDrag) |
| 944 | { |
| 945 | if (!hasCustomCursor) |
| 946 | { |
| 947 | if (mActiveCursor != CursorType::Arrow) |
| 948 | { |
| 949 | Cursor::instance().setCursor(CursorType::Arrow); |
| 950 | mActiveCursor = CursorType::Arrow; |
| 951 | } |
| 952 | } |
| 953 | } |
| 954 | } |
| 955 | |
| 956 | mLastPointerScreenPos = event.screenPos; |
| 957 | |
| 958 | if(Math::abs(event.mouseWheelScrollAmount) > 0.00001f) |
| 959 | { |
| 960 | for(auto& elementInfo : mElementsUnderPointer) |
| 961 | { |
| 962 | mMouseEvent.setMouseWheelScrollData(event.mouseWheelScrollAmount); |
| 963 | if(sendMouseEvent(elementInfo.element, mMouseEvent)) |
| 964 | { |
| 965 | event.markAsUsed(); |
| 966 | break; |
| 967 | } |
| 968 | } |
| 969 | } |
| 970 | } |
| 971 | } |
| 972 | |
| 973 | void GUIManager::onPointerReleased(const PointerEvent& event) |
| 974 | { |
| 975 | if(event.isUsed()) |
| 976 | return; |
| 977 | |
| 978 | bool buttonStates[(int)GUIMouseButton::Count]; |
| 979 | buttonStates[0] = event.buttonStates[0]; |
| 980 | buttonStates[1] = event.buttonStates[1]; |
| 981 | buttonStates[2] = event.buttonStates[2]; |
| 982 | |
| 983 | if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt)) |
| 984 | event.markAsUsed(); |
| 985 | |
| 986 | mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt); |
| 987 | |
| 988 | GUIMouseButton guiButton = buttonToGUIButton(event.button); |
| 989 | |
| 990 | // Send MouseUp event only if we are over the active element (we don't want to accidentally trigger other elements). |
| 991 | // And only activate when a button that originally caused the active state is released, otherwise ignore it. |
| 992 | if(mActiveMouseButton == guiButton) |
| 993 | { |
| 994 | for(auto& elementInfo : mElementsUnderPointer) |
| 995 | { |
| 996 | auto iterFind2 = std::find_if(mActiveElements.begin(), mActiveElements.end(), |
| 997 | [&](const ElementInfo& x) { return x.element == elementInfo.element; }); |
| 998 | |
| 999 | if(iterFind2 != mActiveElements.end()) |
| 1000 | { |
| 1001 | Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos); |
| 1002 | mMouseEvent.setMouseUpData(localPos, guiButton); |
| 1003 | |
| 1004 | if(sendMouseEvent(elementInfo.element, mMouseEvent)) |
| 1005 | { |
| 1006 | event.markAsUsed(); |
| 1007 | break; |
| 1008 | } |
| 1009 | } |
| 1010 | } |
| 1011 | } |
| 1012 | |
| 1013 | // Send DragEnd event to whichever element is active |
| 1014 | bool acceptEndDrag = (mDragState == DragState::Dragging || mDragState == DragState::HeldWithoutDrag) && mActiveMouseButton == guiButton && |
| 1015 | (guiButton == GUIMouseButton::Left); |
| 1016 | |
| 1017 | if(acceptEndDrag) |
| 1018 | { |
| 1019 | if(mDragState == DragState::Dragging) |
| 1020 | { |
| 1021 | for(auto& activeElement : mActiveElements) |
| 1022 | { |
| 1023 | Vector2I localPos = getWidgetRelativePos(activeElement.widget, event.screenPos); |
| 1024 | |
| 1025 | mMouseEvent.setMouseDragEndData(localPos); |
| 1026 | if(sendMouseEvent(activeElement.element, mMouseEvent)) |
| 1027 | event.markAsUsed(); |
| 1028 | } |
| 1029 | } |
| 1030 | |
| 1031 | mDragState = DragState::NoDrag; |
| 1032 | } |
| 1033 | |
| 1034 | if(mActiveMouseButton == guiButton) |
| 1035 | { |
| 1036 | mActiveElements.clear(); |
| 1037 | mActiveMouseButton = GUIMouseButton::Left; |
| 1038 | } |
| 1039 | |
| 1040 | if(mActiveCursor != CursorType::Arrow) |
| 1041 | { |
| 1042 | Cursor::instance().setCursor(CursorType::Arrow); |
| 1043 | mActiveCursor = CursorType::Arrow; |
| 1044 | } |
| 1045 | } |
| 1046 | |
| 1047 | void GUIManager::onPointerPressed(const PointerEvent& event) |
| 1048 | { |
| 1049 | if(event.isUsed()) |
| 1050 | return; |
| 1051 | |
| 1052 | bool buttonStates[(int)GUIMouseButton::Count]; |
| 1053 | buttonStates[0] = event.buttonStates[0]; |
| 1054 | buttonStates[1] = event.buttonStates[1]; |
| 1055 | buttonStates[2] = event.buttonStates[2]; |
| 1056 | |
| 1057 | if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt)) |
| 1058 | event.markAsUsed(); |
| 1059 | |
| 1060 | // Determine elements that gained focus |
| 1061 | mNewElementsInFocus.clear(); |
| 1062 | |
| 1063 | mCommandEvent = GUICommandEvent(); |
| 1064 | |
| 1065 | // Determine elements that gained focus |
| 1066 | for (auto& elementInfo : mElementsUnderPointer) |
| 1067 | { |
| 1068 | auto iterFind = std::find_if(begin(mElementsInFocus), end(mElementsInFocus), |
| 1069 | [=](const ElementFocusInfo& x) { return x.element == elementInfo.element; }); |
| 1070 | |
| 1071 | if (iterFind == mElementsInFocus.end()) |
| 1072 | { |
| 1073 | bool processed = !elementInfo.element->getOptionFlags().isSet(GUIElementOption::ClickThrough); |
| 1074 | mNewElementsInFocus.push_back(ElementFocusInfo(elementInfo.element, elementInfo.widget, processed)); |
| 1075 | |
| 1076 | if (processed) |
| 1077 | break; |
| 1078 | } |
| 1079 | else |
| 1080 | { |
| 1081 | mNewElementsInFocus.push_back(*iterFind); |
| 1082 | |
| 1083 | if (iterFind->usesFocus) |
| 1084 | break; |
| 1085 | } |
| 1086 | } |
| 1087 | |
| 1088 | // Send focus loss events |
| 1089 | // Note: Focus loss must trigger before mouse press because things like input boxes often only confirm changes |
| 1090 | // made to them when focus is lost. So if the user is confirming some input via a press of the button focus loss |
| 1091 | // must trigger on the input box first to make sure its contents get saved. |
| 1092 | mCommandEvent.setType(GUICommandEventType::FocusLost); |
| 1093 | |
| 1094 | for (auto& elementInfo : mElementsInFocus) |
| 1095 | { |
| 1096 | auto iterFind = std::find_if(begin(mNewElementsInFocus), end(mNewElementsInFocus), |
| 1097 | [=](const ElementFocusInfo& x) { return x.element == elementInfo.element; }); |
| 1098 | |
| 1099 | if (iterFind == mNewElementsInFocus.end()) |
| 1100 | sendCommandEvent(elementInfo.element, mCommandEvent); |
| 1101 | } |
| 1102 | |
| 1103 | // Send focus gain events |
| 1104 | mCommandEvent.setType(GUICommandEventType::FocusGained); |
| 1105 | |
| 1106 | for(auto& elementInfo : mNewElementsInFocus) |
| 1107 | { |
| 1108 | auto iterFind = std::find_if(begin(mElementsInFocus), end(mElementsInFocus), |
| 1109 | [=](const ElementFocusInfo& x) { return x.element == elementInfo.element; }); |
| 1110 | |
| 1111 | if (iterFind == mElementsInFocus.end()) |
| 1112 | sendCommandEvent(elementInfo.element, mCommandEvent); |
| 1113 | } |
| 1114 | |
| 1115 | mElementsInFocus.swap(mNewElementsInFocus); |
| 1116 | |
| 1117 | // Send mouse press event |
| 1118 | mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt); |
| 1119 | GUIMouseButton guiButton = buttonToGUIButton(event.button); |
| 1120 | |
| 1121 | // We only check for mouse down if mouse isn't already being held down, and we are hovering over an element |
| 1122 | if(mActiveElements.size() == 0) |
| 1123 | { |
| 1124 | mNewActiveElements.clear(); |
| 1125 | for(auto& elementInfo : mElementsUnderPointer) |
| 1126 | { |
| 1127 | Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos); |
| 1128 | mMouseEvent.setMouseDownData(localPos, guiButton); |
| 1129 | |
| 1130 | bool processed = sendMouseEvent(elementInfo.element, mMouseEvent); |
| 1131 | |
| 1132 | if(guiButton == GUIMouseButton::Left) |
| 1133 | { |
| 1134 | mDragState = DragState::HeldWithoutDrag; |
| 1135 | mLastPointerClickPos = event.screenPos; |
| 1136 | } |
| 1137 | |
| 1138 | mNewActiveElements.push_back(ElementInfo(elementInfo.element, elementInfo.widget)); |
| 1139 | mActiveMouseButton = guiButton; |
| 1140 | |
| 1141 | if(processed) |
| 1142 | { |
| 1143 | event.markAsUsed(); |
| 1144 | break; |
| 1145 | } |
| 1146 | } |
| 1147 | |
| 1148 | mActiveElements.swap(mNewActiveElements); |
| 1149 | } |
| 1150 | |
| 1151 | // If right click try to open context menu |
| 1152 | if(buttonStates[2]) |
| 1153 | { |
| 1154 | for(auto& elementInfo : mElementsUnderPointer) |
| 1155 | { |
| 1156 | SPtr<GUIContextMenu> = elementInfo.element->_getContextMenu(); |
| 1157 | |
| 1158 | if(menu != nullptr && elementInfo.widget != nullptr) |
| 1159 | { |
| 1160 | const RenderWindow* window = getWidgetWindow(*elementInfo.widget); |
| 1161 | if (window != nullptr) |
| 1162 | { |
| 1163 | Vector2I windowPos = window->screenToWindowPos(event.screenPos); |
| 1164 | |
| 1165 | menu->open(windowPos, *elementInfo.widget); |
| 1166 | event.markAsUsed(); |
| 1167 | break; |
| 1168 | } |
| 1169 | } |
| 1170 | } |
| 1171 | } |
| 1172 | } |
| 1173 | |
| 1174 | void GUIManager::onPointerDoubleClick(const PointerEvent& event) |
| 1175 | { |
| 1176 | if(event.isUsed()) |
| 1177 | return; |
| 1178 | |
| 1179 | bool buttonStates[(int)GUIMouseButton::Count]; |
| 1180 | buttonStates[0] = event.buttonStates[0]; |
| 1181 | buttonStates[1] = event.buttonStates[1]; |
| 1182 | buttonStates[2] = event.buttonStates[2]; |
| 1183 | |
| 1184 | if(findElementUnderPointer(event.screenPos, buttonStates, event.shift, event.control, event.alt)) |
| 1185 | event.markAsUsed(); |
| 1186 | |
| 1187 | mMouseEvent = GUIMouseEvent(buttonStates, event.shift, event.control, event.alt); |
| 1188 | |
| 1189 | GUIMouseButton guiButton = buttonToGUIButton(event.button); |
| 1190 | |
| 1191 | // We only check for mouse down if we are hovering over an element |
| 1192 | for(auto& elementInfo : mElementsUnderPointer) |
| 1193 | { |
| 1194 | Vector2I localPos = getWidgetRelativePos(elementInfo.widget, event.screenPos); |
| 1195 | |
| 1196 | mMouseEvent.setMouseDoubleClickData(localPos, guiButton); |
| 1197 | if(sendMouseEvent(elementInfo.element, mMouseEvent)) |
| 1198 | { |
| 1199 | event.markAsUsed(); |
| 1200 | break; |
| 1201 | } |
| 1202 | } |
| 1203 | } |
| 1204 | |
| 1205 | void GUIManager::onInputCommandEntered(InputCommandType commandType) |
| 1206 | { |
| 1207 | if(mElementsInFocus.empty()) |
| 1208 | return; |
| 1209 | |
| 1210 | hideTooltip(); |
| 1211 | |
| 1212 | // Tabs are handled by the GUI manager itself, while other events are passed to GUI elements |
| 1213 | if(commandType == InputCommandType::Tab) |
| 1214 | { |
| 1215 | tabFocusNext(); |
| 1216 | return; |
| 1217 | } |
| 1218 | |
| 1219 | mCommandEvent = GUICommandEvent(); |
| 1220 | |
| 1221 | switch(commandType) |
| 1222 | { |
| 1223 | case InputCommandType::Backspace: |
| 1224 | mCommandEvent.setType(GUICommandEventType::Backspace); |
| 1225 | break; |
| 1226 | case InputCommandType::Delete: |
| 1227 | mCommandEvent.setType(GUICommandEventType::Delete); |
| 1228 | break; |
| 1229 | case InputCommandType::Return: |
| 1230 | mCommandEvent.setType(GUICommandEventType::Return); |
| 1231 | break; |
| 1232 | case InputCommandType::Confirm: |
| 1233 | mCommandEvent.setType(GUICommandEventType::Confirm); |
| 1234 | break; |
| 1235 | case InputCommandType::Escape: |
| 1236 | mCommandEvent.setType(GUICommandEventType::Escape); |
| 1237 | break; |
| 1238 | case InputCommandType::CursorMoveLeft: |
| 1239 | mCommandEvent.setType(GUICommandEventType::MoveLeft); |
| 1240 | break; |
| 1241 | case InputCommandType::CursorMoveRight: |
| 1242 | mCommandEvent.setType(GUICommandEventType::MoveRight); |
| 1243 | break; |
| 1244 | case InputCommandType::CursorMoveUp: |
| 1245 | mCommandEvent.setType(GUICommandEventType::MoveUp); |
| 1246 | break; |
| 1247 | case InputCommandType::CursorMoveDown: |
| 1248 | mCommandEvent.setType(GUICommandEventType::MoveDown); |
| 1249 | break; |
| 1250 | case InputCommandType::SelectLeft: |
| 1251 | mCommandEvent.setType(GUICommandEventType::SelectLeft); |
| 1252 | break; |
| 1253 | case InputCommandType::SelectRight: |
| 1254 | mCommandEvent.setType(GUICommandEventType::SelectRight); |
| 1255 | break; |
| 1256 | case InputCommandType::SelectUp: |
| 1257 | mCommandEvent.setType(GUICommandEventType::SelectUp); |
| 1258 | break; |
| 1259 | case InputCommandType::SelectDown: |
| 1260 | mCommandEvent.setType(GUICommandEventType::SelectDown); |
| 1261 | break; |
| 1262 | default: |
| 1263 | break; |
| 1264 | } |
| 1265 | |
| 1266 | for(auto& elementInfo : mElementsInFocus) |
| 1267 | sendCommandEvent(elementInfo.element, mCommandEvent); |
| 1268 | } |
| 1269 | |
| 1270 | void GUIManager::onVirtualButtonDown(const VirtualButton& button, UINT32 deviceIdx) |
| 1271 | { |
| 1272 | hideTooltip(); |
| 1273 | mVirtualButtonEvent.setButton(button); |
| 1274 | |
| 1275 | for(auto& elementInFocus : mElementsInFocus) |
| 1276 | { |
| 1277 | bool processed = sendVirtualButtonEvent(elementInFocus.element, mVirtualButtonEvent); |
| 1278 | |
| 1279 | if(processed) |
| 1280 | break; |
| 1281 | } |
| 1282 | } |
| 1283 | |
| 1284 | bool GUIManager::findElementUnderPointer(const Vector2I& pointerScreenPos, bool buttonStates[3], bool shift, bool control, bool alt) |
| 1285 | { |
| 1286 | Vector<const RenderWindow*> widgetWindows; |
| 1287 | for(auto& widgetInfo : mWidgets) |
| 1288 | widgetWindows.push_back(getWidgetWindow(*widgetInfo.widget)); |
| 1289 | |
| 1290 | #if BS_DEBUG_MODE |
| 1291 | // Checks if all referenced windows actually exist |
| 1292 | Vector<RenderWindow*> activeWindows = RenderWindowManager::instance().getRenderWindows(); |
| 1293 | for(auto& window : widgetWindows) |
| 1294 | { |
| 1295 | if(window == nullptr) |
| 1296 | continue; |
| 1297 | |
| 1298 | auto iterFind = std::find(begin(activeWindows), end(activeWindows), window); |
| 1299 | |
| 1300 | if(iterFind == activeWindows.end()) |
| 1301 | { |
| 1302 | BS_EXCEPT(InternalErrorException, "GUI manager has a reference to a window that doesn't exist. \ |
| 1303 | Please detach all GUIWidgets from windows before destroying a window." ); |
| 1304 | } |
| 1305 | } |
| 1306 | #endif |
| 1307 | |
| 1308 | mNewElementsUnderPointer.clear(); |
| 1309 | |
| 1310 | const RenderWindow* windowUnderPointer = nullptr; |
| 1311 | UnorderedSet<const RenderWindow*> uniqueWindows; |
| 1312 | |
| 1313 | for(auto& window : widgetWindows) |
| 1314 | { |
| 1315 | if(window == nullptr) |
| 1316 | continue; |
| 1317 | |
| 1318 | uniqueWindows.insert(window); |
| 1319 | } |
| 1320 | |
| 1321 | RenderWindow* topMostModal = RenderWindowManager::instance().getTopMostModal(); |
| 1322 | for(auto& window : uniqueWindows) |
| 1323 | { |
| 1324 | if(Platform::isPointOverWindow(*window, pointerScreenPos)) |
| 1325 | { |
| 1326 | // If there's a top most modal window, it needs to be this one, otherwise we ignore input to that window |
| 1327 | if(topMostModal == nullptr || window == topMostModal) |
| 1328 | windowUnderPointer = window; |
| 1329 | |
| 1330 | break; |
| 1331 | } |
| 1332 | } |
| 1333 | |
| 1334 | if(windowUnderPointer != nullptr) |
| 1335 | { |
| 1336 | Vector2I windowPos = windowUnderPointer->screenToWindowPos(pointerScreenPos); |
| 1337 | |
| 1338 | UINT32 widgetIdx = 0; |
| 1339 | for(auto& widgetInfo : mWidgets) |
| 1340 | { |
| 1341 | if(widgetWindows[widgetIdx] == nullptr) |
| 1342 | { |
| 1343 | widgetIdx++; |
| 1344 | continue; |
| 1345 | } |
| 1346 | |
| 1347 | GUIWidget* widget = widgetInfo.widget; |
| 1348 | if(widgetWindows[widgetIdx] == windowUnderPointer |
| 1349 | && widget->inBounds(windowToBridgedCoords(widget->getTarget()->getTarget(), windowPos))) |
| 1350 | { |
| 1351 | const Vector<GUIElement*>& elements = widget->getElements(); |
| 1352 | Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos); |
| 1353 | |
| 1354 | // Elements with lowest depth (most to the front) get handled first |
| 1355 | for(auto iter = elements.begin(); iter != elements.end(); ++iter) |
| 1356 | { |
| 1357 | GUIElement* element = *iter; |
| 1358 | |
| 1359 | if(element->_isVisible() && element->_isInBounds(localPos)) |
| 1360 | { |
| 1361 | ElementInfoUnderPointer elementInfo(element, widget); |
| 1362 | |
| 1363 | auto iterFind = std::find_if(mElementsUnderPointer.begin(), mElementsUnderPointer.end(), |
| 1364 | [=](const ElementInfoUnderPointer& x) { return x.element == element; }); |
| 1365 | |
| 1366 | if (iterFind != mElementsUnderPointer.end()) |
| 1367 | { |
| 1368 | elementInfo.usesMouseOver = iterFind->usesMouseOver; |
| 1369 | elementInfo.receivedMouseOver = iterFind->receivedMouseOver; |
| 1370 | } |
| 1371 | |
| 1372 | mNewElementsUnderPointer.push_back(elementInfo); |
| 1373 | } |
| 1374 | } |
| 1375 | } |
| 1376 | |
| 1377 | widgetIdx++; |
| 1378 | } |
| 1379 | } |
| 1380 | |
| 1381 | std::sort(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(), |
| 1382 | [](const ElementInfoUnderPointer& a, const ElementInfoUnderPointer& b) |
| 1383 | { |
| 1384 | return a.element->_getDepth() < b.element->_getDepth(); |
| 1385 | }); |
| 1386 | |
| 1387 | // Send MouseOut and MouseOver events |
| 1388 | bool eventProcessed = false; |
| 1389 | |
| 1390 | for (auto& elementInfo : mNewElementsUnderPointer) |
| 1391 | { |
| 1392 | GUIElement* element = elementInfo.element; |
| 1393 | GUIWidget* widget = elementInfo.widget; |
| 1394 | |
| 1395 | if (elementInfo.receivedMouseOver) |
| 1396 | { |
| 1397 | elementInfo.isHovering = true; |
| 1398 | if (elementInfo.usesMouseOver) |
| 1399 | break; |
| 1400 | |
| 1401 | continue; |
| 1402 | } |
| 1403 | |
| 1404 | auto iterFind = std::find_if(mActiveElements.begin(), mActiveElements.end(), |
| 1405 | [&](const ElementInfo& x) { return x.element == element; }); |
| 1406 | |
| 1407 | // Send MouseOver event |
| 1408 | if (mActiveElements.size() == 0 || iterFind != mActiveElements.end()) |
| 1409 | { |
| 1410 | Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos); |
| 1411 | |
| 1412 | mMouseEvent = GUIMouseEvent(buttonStates, shift, control, alt); |
| 1413 | |
| 1414 | mMouseEvent.setMouseOverData(localPos); |
| 1415 | elementInfo.receivedMouseOver = true; |
| 1416 | elementInfo.isHovering = true; |
| 1417 | if (sendMouseEvent(element, mMouseEvent)) |
| 1418 | { |
| 1419 | eventProcessed = true; |
| 1420 | elementInfo.usesMouseOver = true; |
| 1421 | break; |
| 1422 | } |
| 1423 | } |
| 1424 | } |
| 1425 | |
| 1426 | // Send DragAndDropLeft event - It is similar to MouseOut events but we send it to all |
| 1427 | // elements a user might hover over, while we send mouse over/out events only to active elements while dragging |
| 1428 | if (DragAndDropManager::instance().isDragInProgress()) |
| 1429 | { |
| 1430 | for (auto& elementInfo : mElementsUnderPointer) |
| 1431 | { |
| 1432 | auto iterFind = std::find_if(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(), |
| 1433 | [=](const ElementInfoUnderPointer& x) { return x.element == elementInfo.element; }); |
| 1434 | |
| 1435 | if (iterFind == mNewElementsUnderPointer.end()) |
| 1436 | { |
| 1437 | Vector2I localPos = getWidgetRelativePos(elementInfo.widget, pointerScreenPos); |
| 1438 | |
| 1439 | mMouseEvent.setDragAndDropLeftData(localPos, DragAndDropManager::instance().getDragTypeId(), DragAndDropManager::instance().getDragData()); |
| 1440 | if (sendMouseEvent(elementInfo.element, mMouseEvent)) |
| 1441 | { |
| 1442 | eventProcessed = true; |
| 1443 | break; |
| 1444 | } |
| 1445 | } |
| 1446 | } |
| 1447 | } |
| 1448 | |
| 1449 | for(auto& elementInfo : mElementsUnderPointer) |
| 1450 | { |
| 1451 | GUIElement* element = elementInfo.element; |
| 1452 | GUIWidget* widget = elementInfo.widget; |
| 1453 | |
| 1454 | auto iterFind = std::find_if(mNewElementsUnderPointer.begin(), mNewElementsUnderPointer.end(), |
| 1455 | [=](const ElementInfoUnderPointer& x) { return x.element == element; }); |
| 1456 | |
| 1457 | if (!elementInfo.receivedMouseOver) |
| 1458 | continue; |
| 1459 | |
| 1460 | if (iterFind == mNewElementsUnderPointer.end() || !iterFind->isHovering) |
| 1461 | { |
| 1462 | auto iterFind2 = std::find_if(mActiveElements.begin(), mActiveElements.end(), |
| 1463 | [=](const ElementInfo& x) { return x.element == element; }); |
| 1464 | |
| 1465 | // Send MouseOut event |
| 1466 | if(mActiveElements.size() == 0 || iterFind2 != mActiveElements.end()) |
| 1467 | { |
| 1468 | Vector2I localPos = getWidgetRelativePos(widget, pointerScreenPos); |
| 1469 | |
| 1470 | mMouseEvent.setMouseOutData(localPos); |
| 1471 | if (sendMouseEvent(element, mMouseEvent)) |
| 1472 | { |
| 1473 | eventProcessed = true; |
| 1474 | break; |
| 1475 | } |
| 1476 | } |
| 1477 | } |
| 1478 | } |
| 1479 | |
| 1480 | mElementsUnderPointer.swap(mNewElementsUnderPointer); |
| 1481 | |
| 1482 | // Tooltip |
| 1483 | hideTooltip(); |
| 1484 | if (mElementsUnderPointer.size() > 0) |
| 1485 | mShowTooltip = true; |
| 1486 | |
| 1487 | mTooltipElementHoverStart = gTime().getTime(); |
| 1488 | |
| 1489 | return eventProcessed; |
| 1490 | } |
| 1491 | |
| 1492 | void GUIManager::onTextInput(const TextInputEvent& event) |
| 1493 | { |
| 1494 | mTextInputEvent = GUITextInputEvent(); |
| 1495 | mTextInputEvent.setData(event.textChar); |
| 1496 | |
| 1497 | for(auto& elementInFocus : mElementsInFocus) |
| 1498 | { |
| 1499 | if(sendTextInputEvent(elementInFocus.element, mTextInputEvent)) |
| 1500 | event.markAsUsed(); |
| 1501 | } |
| 1502 | } |
| 1503 | |
| 1504 | void GUIManager::onWindowFocusGained(RenderWindow& win) |
| 1505 | { |
| 1506 | for(auto& widgetInfo : mWidgets) |
| 1507 | { |
| 1508 | GUIWidget* widget = widgetInfo.widget; |
| 1509 | if(getWidgetWindow(*widget) == &win) |
| 1510 | widget->ownerWindowFocusChanged(); |
| 1511 | } |
| 1512 | } |
| 1513 | |
| 1514 | void GUIManager::onWindowFocusLost(RenderWindow& win) |
| 1515 | { |
| 1516 | for(auto& widgetInfo : mWidgets) |
| 1517 | { |
| 1518 | GUIWidget* widget = widgetInfo.widget; |
| 1519 | if(getWidgetWindow(*widget) == &win) |
| 1520 | widget->ownerWindowFocusChanged(); |
| 1521 | } |
| 1522 | |
| 1523 | mNewElementsInFocus.clear(); |
| 1524 | for(auto& focusedElement : mElementsInFocus) |
| 1525 | { |
| 1526 | if (focusedElement.element->_isDestroyed()) |
| 1527 | continue; |
| 1528 | |
| 1529 | if (focusedElement.widget != nullptr && getWidgetWindow(*focusedElement.widget) == &win) |
| 1530 | { |
| 1531 | mCommandEvent = GUICommandEvent(); |
| 1532 | mCommandEvent.setType(GUICommandEventType::FocusLost); |
| 1533 | |
| 1534 | sendCommandEvent(focusedElement.element, mCommandEvent); |
| 1535 | } |
| 1536 | else |
| 1537 | mNewElementsInFocus.push_back(focusedElement); |
| 1538 | } |
| 1539 | |
| 1540 | mElementsInFocus.swap(mNewElementsInFocus); |
| 1541 | } |
| 1542 | |
| 1543 | // We stop getting mouse move events once it leaves the window, so make sure |
| 1544 | // nothing stays in hover state |
| 1545 | void GUIManager::onMouseLeftWindow(RenderWindow& win) |
| 1546 | { |
| 1547 | mNewElementsUnderPointer.clear(); |
| 1548 | |
| 1549 | for(auto& elementInfo : mElementsUnderPointer) |
| 1550 | { |
| 1551 | GUIElement* element = elementInfo.element; |
| 1552 | GUIWidget* widget = elementInfo.widget; |
| 1553 | |
| 1554 | if (widget != nullptr && widget->getTarget()->getTarget().get() != &win) |
| 1555 | { |
| 1556 | mNewElementsUnderPointer.push_back(elementInfo); |
| 1557 | continue; |
| 1558 | } |
| 1559 | |
| 1560 | auto iterFind = std::find_if(mActiveElements.begin(), mActiveElements.end(), |
| 1561 | [&](const ElementInfo& x) { return x.element == element; }); |
| 1562 | |
| 1563 | // Send MouseOut event |
| 1564 | if(mActiveElements.size() == 0 || iterFind != mActiveElements.end()) |
| 1565 | { |
| 1566 | Vector2I localPos = getWidgetRelativePos(widget, Vector2I()); |
| 1567 | |
| 1568 | mMouseEvent.setMouseOutData(localPos); |
| 1569 | sendMouseEvent(element, mMouseEvent); |
| 1570 | } |
| 1571 | } |
| 1572 | |
| 1573 | mElementsUnderPointer.swap(mNewElementsUnderPointer); |
| 1574 | |
| 1575 | hideTooltip(); |
| 1576 | if(mDragState != DragState::Dragging) |
| 1577 | { |
| 1578 | if(mActiveCursor != CursorType::Arrow) |
| 1579 | { |
| 1580 | Cursor::instance().setCursor(CursorType::Arrow); |
| 1581 | mActiveCursor = CursorType::Arrow; |
| 1582 | } |
| 1583 | } |
| 1584 | } |
| 1585 | |
| 1586 | void GUIManager::hideTooltip() |
| 1587 | { |
| 1588 | GUITooltipManager::instance().hide(); |
| 1589 | mShowTooltip = false; |
| 1590 | } |
| 1591 | |
| 1592 | void GUIManager::queueForDestroy(GUIElement* element) |
| 1593 | { |
| 1594 | mScheduledForDestruction.push(element); |
| 1595 | } |
| 1596 | |
| 1597 | void GUIManager::setFocus(GUIElement* element, bool focus, bool clear) |
| 1598 | { |
| 1599 | ElementForcedFocusInfo efi; |
| 1600 | efi.element = element; |
| 1601 | efi.focus = focus; |
| 1602 | |
| 1603 | if(clear) |
| 1604 | { |
| 1605 | mForcedClearFocus = true; |
| 1606 | mForcedFocusElements.clear(); |
| 1607 | } |
| 1608 | |
| 1609 | mForcedFocusElements.push_back(efi); |
| 1610 | } |
| 1611 | |
| 1612 | bool GUIManager::processDestroyQueueIteration() |
| 1613 | { |
| 1614 | Stack<GUIElement*> toDestroy = mScheduledForDestruction; |
| 1615 | mScheduledForDestruction = Stack<GUIElement*>(); |
| 1616 | |
| 1617 | while (!toDestroy.empty()) |
| 1618 | { |
| 1619 | bs_delete(toDestroy.top()); |
| 1620 | toDestroy.pop(); |
| 1621 | } |
| 1622 | |
| 1623 | return !mScheduledForDestruction.empty(); |
| 1624 | } |
| 1625 | |
| 1626 | void GUIManager::setInputBridge(const RenderTexture* renderTex, const GUIElement* element) |
| 1627 | { |
| 1628 | if(element == nullptr) |
| 1629 | mInputBridge.erase(renderTex); |
| 1630 | else |
| 1631 | mInputBridge[renderTex] = element; |
| 1632 | } |
| 1633 | |
| 1634 | GUIMouseButton GUIManager::buttonToGUIButton(PointerEventButton pointerButton) const |
| 1635 | { |
| 1636 | if(pointerButton == PointerEventButton::Left) |
| 1637 | return GUIMouseButton::Left; |
| 1638 | else if(pointerButton == PointerEventButton::Middle) |
| 1639 | return GUIMouseButton::Middle; |
| 1640 | else if(pointerButton == PointerEventButton::Right) |
| 1641 | return GUIMouseButton::Right; |
| 1642 | |
| 1643 | BS_EXCEPT(InvalidParametersException, "Provided button is not a GUI supported mouse button." ); |
| 1644 | return GUIMouseButton::Left; |
| 1645 | } |
| 1646 | |
| 1647 | Vector2I GUIManager::getWidgetRelativePos(const GUIWidget* widget, const Vector2I& screenPos) const |
| 1648 | { |
| 1649 | if (widget == nullptr) |
| 1650 | return screenPos; |
| 1651 | |
| 1652 | const RenderWindow* window = getWidgetWindow(*widget); |
| 1653 | if(window == nullptr) |
| 1654 | return Vector2I(); |
| 1655 | |
| 1656 | Vector2I windowPos = window->screenToWindowPos(screenPos); |
| 1657 | windowPos = windowToBridgedCoords(widget->getTarget()->getTarget(), windowPos); |
| 1658 | |
| 1659 | const Matrix4& worldTfrm = widget->getWorldTfrm(); |
| 1660 | |
| 1661 | Vector4 vecLocalPos = worldTfrm.inverse().multiplyAffine(Vector4((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f)); |
| 1662 | Vector2I curLocalPos(Math::roundToInt(vecLocalPos.x), Math::roundToInt(vecLocalPos.y)); |
| 1663 | |
| 1664 | return curLocalPos; |
| 1665 | } |
| 1666 | |
| 1667 | Vector2I GUIManager::windowToBridgedCoords(const SPtr<RenderTarget>& target, const Vector2I& windowPos) const |
| 1668 | { |
| 1669 | // This cast might not be valid (the render target could be a window), but we only really need to cast |
| 1670 | // so that mInputBridge map allows us to search through it - we don't access anything unless the target is bridged |
| 1671 | // (in which case we know it is a RenderTexture) |
| 1672 | const RenderTexture* renderTexture = static_cast<const RenderTexture*>(target.get()); |
| 1673 | const RenderTargetProperties& rtProps = renderTexture->getProperties(); |
| 1674 | |
| 1675 | auto iterFind = mInputBridge.find(renderTexture); |
| 1676 | if(iterFind != mInputBridge.end()) // Widget input is bridged, which means we need to transform the coordinates |
| 1677 | { |
| 1678 | const GUIElement* bridgeElement = iterFind->second; |
| 1679 | const GUIWidget* parentWidget = bridgeElement->_getParentWidget(); |
| 1680 | if (parentWidget == nullptr) |
| 1681 | return windowPos; |
| 1682 | |
| 1683 | const Matrix4& worldTfrm = parentWidget->getWorldTfrm(); |
| 1684 | |
| 1685 | Vector4 vecLocalPos = worldTfrm.inverse().multiplyAffine(Vector4((float)windowPos.x, (float)windowPos.y, 0.0f, 1.0f)); |
| 1686 | Rect2I bridgeBounds = bridgeElement->_getLayoutData().area; |
| 1687 | |
| 1688 | // Find coordinates relative to the bridge element |
| 1689 | float x = vecLocalPos.x - (float)bridgeBounds.x; |
| 1690 | float y = vecLocalPos.y - (float)bridgeBounds.y; |
| 1691 | |
| 1692 | float scaleX = bridgeBounds.width > 0 ? rtProps.width / (float)bridgeBounds.width : 0.0f; |
| 1693 | float scaleY = bridgeBounds.height > 0 ? rtProps.height / (float)bridgeBounds.height : 0.0f; |
| 1694 | |
| 1695 | return Vector2I(Math::roundToInt(x * scaleX), Math::roundToInt(y * scaleY)); |
| 1696 | } |
| 1697 | |
| 1698 | return windowPos; |
| 1699 | } |
| 1700 | |
| 1701 | const RenderWindow* GUIManager::getWidgetWindow(const GUIWidget& widget) const |
| 1702 | { |
| 1703 | const Viewport* viewport = widget.getTarget(); |
| 1704 | if (viewport == nullptr) |
| 1705 | return nullptr; |
| 1706 | |
| 1707 | SPtr<RenderTarget> target = viewport->getTarget(); |
| 1708 | if (target == nullptr) |
| 1709 | return nullptr; |
| 1710 | |
| 1711 | // This cast might not be valid (the render target could be a window), but we only really need to cast |
| 1712 | // so that mInputBridge map allows us to search through it - we don't access anything unless the target is bridged |
| 1713 | // (in which case we know it is a RenderTexture) |
| 1714 | const RenderTexture* renderTexture = static_cast<const RenderTexture*>(target.get()); |
| 1715 | |
| 1716 | auto iterFind = mInputBridge.find(renderTexture); |
| 1717 | if(iterFind != mInputBridge.end()) |
| 1718 | { |
| 1719 | GUIWidget* parentWidget = iterFind->second->_getParentWidget(); |
| 1720 | if (parentWidget == nullptr) |
| 1721 | return nullptr; |
| 1722 | |
| 1723 | if(parentWidget != &widget) |
| 1724 | return getWidgetWindow(*parentWidget); |
| 1725 | } |
| 1726 | |
| 1727 | Vector<RenderWindow*> renderWindows = RenderWindowManager::instance().getRenderWindows(); |
| 1728 | |
| 1729 | auto iterFindWin = std::find(renderWindows.begin(), renderWindows.end(), target.get()); |
| 1730 | if(iterFindWin != renderWindows.end()) |
| 1731 | return static_cast<RenderWindow*>(target.get()); |
| 1732 | |
| 1733 | return nullptr; |
| 1734 | } |
| 1735 | |
| 1736 | SPtr<RenderWindow> GUIManager::getBridgeWindow(const SPtr<RenderTexture>& target) const |
| 1737 | { |
| 1738 | if (target == nullptr) |
| 1739 | return nullptr; |
| 1740 | |
| 1741 | while (true) |
| 1742 | { |
| 1743 | auto iterFind = mInputBridge.find(target.get()); |
| 1744 | if (iterFind == mInputBridge.end()) |
| 1745 | return nullptr; |
| 1746 | |
| 1747 | GUIWidget* parentWidget = iterFind->second->_getParentWidget(); |
| 1748 | if (parentWidget == nullptr) |
| 1749 | return nullptr; |
| 1750 | |
| 1751 | SPtr<RenderTarget> curTarget = parentWidget->getTarget()->getTarget(); |
| 1752 | if (curTarget == nullptr) |
| 1753 | return nullptr; |
| 1754 | |
| 1755 | if (curTarget == target) |
| 1756 | return nullptr; |
| 1757 | |
| 1758 | if (curTarget->getProperties().isWindow) |
| 1759 | return std::static_pointer_cast<RenderWindow>(curTarget); |
| 1760 | } |
| 1761 | |
| 1762 | return nullptr; |
| 1763 | } |
| 1764 | |
| 1765 | void GUIManager::tabFocusFirst() |
| 1766 | { |
| 1767 | UINT32 nearestDist = std::numeric_limits<UINT32>::max(); |
| 1768 | GUIElement* closestElement = nullptr; |
| 1769 | |
| 1770 | // Find to top-left most element |
| 1771 | for (auto& widgetInfo : mWidgets) |
| 1772 | { |
| 1773 | const RenderWindow* window = getWidgetWindow(*widgetInfo.widget); |
| 1774 | |
| 1775 | const Vector<GUIElement*>& elements = widgetInfo.widget->getElements(); |
| 1776 | for (auto& element : elements) |
| 1777 | { |
| 1778 | const bool acceptsKeyFocus = element->getOptionFlags().isSet(GUIElementOption::AcceptsKeyFocus); |
| 1779 | if (!acceptsKeyFocus || element->_isDisabled() || !element->_isVisible()) |
| 1780 | continue; |
| 1781 | |
| 1782 | const Rect2I elemBounds = element->_getClippedBounds(); |
| 1783 | const bool isFullyClipped = element->_getClippedBounds().width == 0 || |
| 1784 | element->_getClippedBounds().height == 0; |
| 1785 | |
| 1786 | if (isFullyClipped) |
| 1787 | continue; |
| 1788 | |
| 1789 | Vector2I elementPos(elemBounds.x, elemBounds.y); |
| 1790 | Vector2I screenPos = window->windowToScreenPos(elementPos); |
| 1791 | |
| 1792 | const UINT32 dist = screenPos.squaredLength(); |
| 1793 | if (dist < nearestDist) |
| 1794 | { |
| 1795 | nearestDist = dist; |
| 1796 | closestElement = element; |
| 1797 | } |
| 1798 | } |
| 1799 | } |
| 1800 | |
| 1801 | if (closestElement == nullptr) |
| 1802 | return; |
| 1803 | |
| 1804 | // Don't use the element directly though, since its tab group could have explicit ordering |
| 1805 | const SPtr<GUINavGroup>& navGroup = closestElement->_getNavGroup(); |
| 1806 | navGroup->focusFirst(); |
| 1807 | } |
| 1808 | |
| 1809 | void GUIManager::tabFocusNext() |
| 1810 | { |
| 1811 | for(auto& entry : mElementsInFocus) |
| 1812 | { |
| 1813 | const SPtr<GUINavGroup>& navGroup = entry.element->_getNavGroup(); |
| 1814 | GUIElementOptions elementOptions = entry.element->getOptionFlags(); |
| 1815 | if(elementOptions.isSet(GUIElementOption::AcceptsKeyFocus) && navGroup != nullptr) |
| 1816 | { |
| 1817 | navGroup->focusNext(entry.element); |
| 1818 | return; |
| 1819 | } |
| 1820 | } |
| 1821 | |
| 1822 | // Nothing currently in focus |
| 1823 | tabFocusFirst(); |
| 1824 | } |
| 1825 | |
| 1826 | bool GUIManager::sendMouseEvent(GUIElement* element, const GUIMouseEvent& event) |
| 1827 | { |
| 1828 | if (element->_isDestroyed()) |
| 1829 | return false; |
| 1830 | |
| 1831 | return element->_mouseEvent(event); |
| 1832 | } |
| 1833 | |
| 1834 | bool GUIManager::sendTextInputEvent(GUIElement* element, const GUITextInputEvent& event) |
| 1835 | { |
| 1836 | if (element->_isDestroyed()) |
| 1837 | return false; |
| 1838 | |
| 1839 | return element->_textInputEvent(event); |
| 1840 | } |
| 1841 | |
| 1842 | bool GUIManager::sendCommandEvent(GUIElement* element, const GUICommandEvent& event) |
| 1843 | { |
| 1844 | if (element->_isDestroyed()) |
| 1845 | return false; |
| 1846 | |
| 1847 | return element->_commandEvent(event); |
| 1848 | } |
| 1849 | |
| 1850 | bool GUIManager::sendVirtualButtonEvent(GUIElement* element, const GUIVirtualButtonEvent& event) |
| 1851 | { |
| 1852 | if (element->_isDestroyed()) |
| 1853 | return false; |
| 1854 | |
| 1855 | return element->_virtualButtonEvent(event); |
| 1856 | } |
| 1857 | |
| 1858 | GUIManager& gGUIManager() |
| 1859 | { |
| 1860 | return GUIManager::instance(); |
| 1861 | } |
| 1862 | |
| 1863 | namespace ct |
| 1864 | { |
| 1865 | GUISpriteParamBlockDef gGUISpriteParamBlockDef; |
| 1866 | |
| 1867 | GUIRenderer::GUIRenderer() |
| 1868 | :RendererExtension(RenderLocation::Overlay, 10) |
| 1869 | { } |
| 1870 | |
| 1871 | void GUIRenderer::initialize(const Any& data) |
| 1872 | { |
| 1873 | SAMPLER_STATE_DESC ssDesc; |
| 1874 | ssDesc.magFilter = FO_POINT; |
| 1875 | ssDesc.minFilter = FO_POINT; |
| 1876 | ssDesc.mipFilter = FO_POINT; |
| 1877 | |
| 1878 | mSamplerState = RenderStateManager::instance().createSamplerState(ssDesc); |
| 1879 | } |
| 1880 | |
| 1881 | bool GUIRenderer::check(const Camera& camera) |
| 1882 | { |
| 1883 | auto iterFind = mPerCameraData.find(&camera); |
| 1884 | return iterFind != mPerCameraData.end(); |
| 1885 | } |
| 1886 | |
| 1887 | void GUIRenderer::render(const Camera& camera) |
| 1888 | { |
| 1889 | Vector<GUIManager::GUICoreRenderData>& renderData = mPerCameraData[&camera]; |
| 1890 | |
| 1891 | float invViewportWidth = 1.0f / (camera.getViewport()->getPixelArea().width * 0.5f); |
| 1892 | float invViewportHeight = 1.0f / (camera.getViewport()->getPixelArea().height * 0.5f); |
| 1893 | float viewflipYFlip = (gCaps().conventions.ndcYAxis == Conventions::Axis::Down) ? -1.0f : 1.0f; |
| 1894 | |
| 1895 | for (auto& entry : renderData) |
| 1896 | { |
| 1897 | SPtr<GpuParamBlockBuffer> buffer = mParamBlocks[entry.bufferIdx]; |
| 1898 | |
| 1899 | gGUISpriteParamBlockDef.gInvViewportWidth.set(buffer, invViewportWidth); |
| 1900 | gGUISpriteParamBlockDef.gInvViewportHeight.set(buffer, invViewportHeight); |
| 1901 | gGUISpriteParamBlockDef.gViewportYFlip.set(buffer, viewflipYFlip); |
| 1902 | |
| 1903 | float t = std::max(0.0f, mTime - entry.animationStartTime); |
| 1904 | if(entry.spriteTexture) |
| 1905 | { |
| 1906 | UINT32 row; |
| 1907 | UINT32 column; |
| 1908 | entry.spriteTexture->getAnimationFrame(t, row, column); |
| 1909 | |
| 1910 | float invWidth = 1.0f / entry.spriteTexture->getAnimation().numColumns; |
| 1911 | float invHeight = 1.0f / entry.spriteTexture->getAnimation().numRows; |
| 1912 | |
| 1913 | Vector4 sizeOffset(invWidth, invHeight, column * invWidth, row * invHeight); |
| 1914 | gGUISpriteParamBlockDef.gUVSizeOffset.set(buffer, sizeOffset); |
| 1915 | } |
| 1916 | else |
| 1917 | gGUISpriteParamBlockDef.gUVSizeOffset.set(buffer, Vector4(1.0f, 1.0f, 0.0f, 0.0f)); |
| 1918 | |
| 1919 | buffer->flushToGPU(); |
| 1920 | } |
| 1921 | |
| 1922 | for (auto& entry : renderData) |
| 1923 | { |
| 1924 | // TODO - I shouldn't be re-applying the entire material for each entry, instead just check which programs |
| 1925 | // changed, and apply only those + the modified constant buffers and/or texture. |
| 1926 | |
| 1927 | SPtr<GpuParamBlockBuffer> buffer = mParamBlocks[entry.bufferIdx]; |
| 1928 | |
| 1929 | entry.material->render(entry.mesh, entry.subMesh, entry.texture, mSamplerState, buffer, entry.additionalData); |
| 1930 | } |
| 1931 | } |
| 1932 | |
| 1933 | void GUIRenderer::update(float time) |
| 1934 | { |
| 1935 | mTime = time; |
| 1936 | } |
| 1937 | |
| 1938 | void GUIRenderer::updateData(const UnorderedMap<SPtr<Camera>, Vector<GUIManager::GUICoreRenderData>>& newPerCameraData) |
| 1939 | { |
| 1940 | bs_frame_mark(); |
| 1941 | |
| 1942 | { |
| 1943 | mPerCameraData.clear(); |
| 1944 | mReferencedCameras.clear(); |
| 1945 | |
| 1946 | for (auto& newCameraData : newPerCameraData) |
| 1947 | { |
| 1948 | SPtr<Camera> camera = newCameraData.first; |
| 1949 | |
| 1950 | mPerCameraData.insert(std::make_pair(camera.get(), newCameraData.second)); |
| 1951 | mReferencedCameras.insert(camera); |
| 1952 | } |
| 1953 | |
| 1954 | // Allocate GPU buffers containing the material parameters |
| 1955 | UINT32 numBuffers = 0; |
| 1956 | for (auto& cameraData : mPerCameraData) |
| 1957 | numBuffers += (UINT32)cameraData.second.size(); |
| 1958 | |
| 1959 | UINT32 numAllocatedBuffers = (UINT32)mParamBlocks.size(); |
| 1960 | if (numBuffers > numAllocatedBuffers) |
| 1961 | { |
| 1962 | mParamBlocks.resize(numBuffers); |
| 1963 | |
| 1964 | for (UINT32 i = numAllocatedBuffers; i < numBuffers; i++) |
| 1965 | mParamBlocks[i] = gGUISpriteParamBlockDef.createBuffer(); |
| 1966 | } |
| 1967 | |
| 1968 | UINT32 curBufferIdx = 0; |
| 1969 | for (auto& cameraData : mPerCameraData) |
| 1970 | { |
| 1971 | for(auto& entry : cameraData.second) |
| 1972 | { |
| 1973 | SPtr<GpuParamBlockBuffer> buffer = mParamBlocks[curBufferIdx]; |
| 1974 | |
| 1975 | gGUISpriteParamBlockDef.gTint.set(buffer, entry.tint); |
| 1976 | gGUISpriteParamBlockDef.gWorldTransform.set(buffer, entry.worldTransform); |
| 1977 | |
| 1978 | entry.bufferIdx = curBufferIdx; |
| 1979 | curBufferIdx++; |
| 1980 | } |
| 1981 | } |
| 1982 | } |
| 1983 | |
| 1984 | bs_frame_clear(); |
| 1985 | } |
| 1986 | } |
| 1987 | } |