1 | /**************************************************************************/ |
2 | /* tile_map.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "tile_map.h" |
32 | #include "tile_map.compat.inc" |
33 | |
34 | #include "core/core_string_names.h" |
35 | #include "core/io/marshalls.h" |
36 | #include "scene/resources/world_2d.h" |
37 | #include "servers/navigation_server_2d.h" |
38 | |
39 | #ifdef DEBUG_ENABLED |
40 | #include "servers/navigation_server_3d.h" |
41 | #endif // DEBUG_ENABLED |
42 | |
43 | #ifdef DEBUG_ENABLED |
44 | /////////////////////////////// Debug ////////////////////////////////////////// |
45 | constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16; |
46 | |
47 | Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const { |
48 | return Vector2i( |
49 | p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE, |
50 | p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE); |
51 | } |
52 | |
53 | void TileMapLayer::_debug_update() { |
54 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
55 | RenderingServer *rs = RenderingServer::get_singleton(); |
56 | |
57 | // Check if we should cleanup everything. |
58 | bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); |
59 | |
60 | if (forced_cleanup) { |
61 | for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) { |
62 | // Free the quadrant. |
63 | Ref<DebugQuadrant> &debug_quadrant = kv.value; |
64 | if (debug_quadrant->canvas_item.is_valid()) { |
65 | rs->free(debug_quadrant->canvas_item); |
66 | } |
67 | } |
68 | debug_quadrant_map.clear(); |
69 | _debug_was_cleaned_up = true; |
70 | return; |
71 | } |
72 | |
73 | // Check if anything is dirty, in such a case, redraw debug. |
74 | bool anything_changed = false; |
75 | for (int i = 0; i < DIRTY_FLAGS_MAX; i++) { |
76 | if (dirty.flags[i]) { |
77 | anything_changed = true; |
78 | break; |
79 | } |
80 | } |
81 | |
82 | // List all debug quadrants to update, creating new ones if needed. |
83 | SelfList<DebugQuadrant>::List dirty_debug_quadrant_list; |
84 | |
85 | if (_debug_was_cleaned_up || anything_changed) { |
86 | // Update all cells. |
87 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
88 | CellData &cell_data = kv.value; |
89 | _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list); |
90 | } |
91 | } else { |
92 | // Update dirty cells. |
93 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
94 | CellData &cell_data = *cell_data_list_element->self(); |
95 | _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list); |
96 | } |
97 | } |
98 | |
99 | // Update those quadrants. |
100 | for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) { |
101 | SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating. |
102 | |
103 | DebugQuadrant &debug_quadrant = *quadrant_list_element->self(); |
104 | |
105 | // Check if the quadrant has a tile. |
106 | bool has_a_tile = false; |
107 | RID &ci = debug_quadrant.canvas_item; |
108 | for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
109 | CellData &cell_data = *cell_data_list_element->self(); |
110 | if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { |
111 | has_a_tile = true; |
112 | break; |
113 | } |
114 | } |
115 | |
116 | if (has_a_tile) { |
117 | // Update the quadrant. |
118 | if (ci.is_valid()) { |
119 | rs->canvas_item_clear(ci); |
120 | } else { |
121 | ci = rs->canvas_item_create(); |
122 | rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1); |
123 | rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item()); |
124 | } |
125 | |
126 | const Vector2 quadrant_pos = tile_map_node->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE); |
127 | Transform2D xform(0, quadrant_pos); |
128 | rs->canvas_item_set_transform(ci, xform); |
129 | |
130 | for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
131 | CellData &cell_data = *cell_data_list_element->self(); |
132 | if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { |
133 | _rendering_draw_cell_debug(ci, quadrant_pos, cell_data); |
134 | _physics_draw_cell_debug(ci, quadrant_pos, cell_data); |
135 | _navigation_draw_cell_debug(ci, quadrant_pos, cell_data); |
136 | _scenes_draw_cell_debug(ci, quadrant_pos, cell_data); |
137 | } |
138 | } |
139 | } else { |
140 | // Free the quadrant. |
141 | if (ci.is_valid()) { |
142 | rs->free(ci); |
143 | } |
144 | quadrant_list_element->remove_from_list(); |
145 | debug_quadrant_map.erase(debug_quadrant.quadrant_coords); |
146 | } |
147 | |
148 | quadrant_list_element = next_quadrant_list_element; |
149 | } |
150 | |
151 | dirty_debug_quadrant_list.clear(); |
152 | |
153 | _debug_was_cleaned_up = false; |
154 | } |
155 | |
156 | void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) { |
157 | Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords); |
158 | |
159 | if (!debug_quadrant_map.has(quadrant_coords)) { |
160 | // Create a new quadrant and add it to the quadrant map. |
161 | Ref<DebugQuadrant> new_quadrant; |
162 | new_quadrant.instantiate(); |
163 | new_quadrant->quadrant_coords = quadrant_coords; |
164 | debug_quadrant_map[quadrant_coords] = new_quadrant; |
165 | } |
166 | |
167 | // Add the cell to its quadrant, if it is not already in there. |
168 | Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords]; |
169 | if (!r_cell_data.debug_quadrant_list_element.in_list()) { |
170 | debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element); |
171 | } |
172 | |
173 | // Mark the quadrant as dirty. |
174 | if (!debug_quadrant->dirty_quadrant_list_element.in_list()) { |
175 | r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element); |
176 | } |
177 | } |
178 | #endif // DEBUG_ENABLED |
179 | |
180 | /////////////////////////////// Rendering ////////////////////////////////////// |
181 | Vector2i TileMapLayer::_coords_to_rendering_quadrant_coords(const Vector2i &p_coords) const { |
182 | int quad_size = get_effective_quadrant_size(); |
183 | |
184 | // Rounding down, instead of simply rounding towards zero (truncating). |
185 | return Vector2i( |
186 | p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size, |
187 | p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size); |
188 | } |
189 | |
190 | void TileMapLayer::_rendering_update() { |
191 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
192 | RenderingServer *rs = RenderingServer::get_singleton(); |
193 | |
194 | // Check if we should cleanup everything. |
195 | bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); |
196 | |
197 | // ----------- Layer level processing ----------- |
198 | if (forced_cleanup) { |
199 | // Cleanup. |
200 | if (canvas_item.is_valid()) { |
201 | rs->free(canvas_item); |
202 | canvas_item = RID(); |
203 | } |
204 | } else { |
205 | // Create/Update the layer's CanvasItem. |
206 | if (!canvas_item.is_valid()) { |
207 | RID ci = rs->canvas_item_create(); |
208 | rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item()); |
209 | rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000); |
210 | canvas_item = ci; |
211 | } |
212 | RID &ci = canvas_item; |
213 | rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled); |
214 | rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); |
215 | rs->canvas_item_set_z_index(ci, z_index); |
216 | rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree())); |
217 | rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree())); |
218 | rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); |
219 | |
220 | // Modulate the layer. |
221 | Color layer_modulate = modulate; |
222 | int selected_layer = tile_map_node->get_selected_layer(); |
223 | if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) { |
224 | int z_selected = tile_map_node->get_layer_z_index(selected_layer); |
225 | if (z_index < z_selected || (z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) { |
226 | layer_modulate = layer_modulate.darkened(0.5); |
227 | } else if (z_index > z_selected || (z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) { |
228 | layer_modulate = layer_modulate.darkened(0.5); |
229 | layer_modulate.a *= 0.3; |
230 | } |
231 | } |
232 | rs->canvas_item_set_modulate(ci, layer_modulate); |
233 | } |
234 | |
235 | // ----------- Quadrants processing ----------- |
236 | |
237 | // List all rendering quadrants to update, creating new ones if needed. |
238 | SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list; |
239 | |
240 | // Check if anything changed that might change the quadrant shape. |
241 | // If so, recreate everything. |
242 | if (forced_cleanup || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE]) { |
243 | // Free all quadrants. |
244 | for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) { |
245 | for (int i = 0; i < kv.value->canvas_items.size(); i++) { |
246 | const RID &ci = kv.value->canvas_items[i]; |
247 | if (ci.is_valid()) { |
248 | rs->free(ci); |
249 | } |
250 | } |
251 | kv.value->cells.clear(); |
252 | } |
253 | rendering_quadrant_map.clear(); |
254 | _rendering_was_cleaned_up = true; |
255 | } |
256 | |
257 | if (!forced_cleanup) { |
258 | // List all quadrants to update, recreating them if needed. |
259 | if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || _rendering_was_cleaned_up) { |
260 | // Update all cells. |
261 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
262 | CellData &cell_data = kv.value; |
263 | _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list); |
264 | } |
265 | } else { |
266 | // Update dirty cells. |
267 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
268 | CellData &cell_data = *cell_data_list_element->self(); |
269 | _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list); |
270 | } |
271 | } |
272 | |
273 | // Update all dirty quadrants. |
274 | for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) { |
275 | SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating. |
276 | |
277 | const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self(); |
278 | |
279 | // Check if the quadrant has a tile. |
280 | bool has_a_tile = false; |
281 | for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
282 | CellData &cell_data = *cell_data_list_element->self(); |
283 | if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) { |
284 | has_a_tile = true; |
285 | break; |
286 | } |
287 | } |
288 | |
289 | if (has_a_tile) { |
290 | // Process the quadrant. |
291 | |
292 | // First, clear the quadrant's canvas items. |
293 | for (RID &ci : rendering_quadrant->canvas_items) { |
294 | rs->free(ci); |
295 | } |
296 | rendering_quadrant->canvas_items.clear(); |
297 | |
298 | // Those allow to group cell per material or z-index. |
299 | Ref<Material> prev_material; |
300 | int prev_z_index = 0; |
301 | RID prev_ci; |
302 | |
303 | for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) { |
304 | CellData &cell_data = *cell_data_quadrant_list_element->self(); |
305 | |
306 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id)); |
307 | |
308 | // Get the tile data. |
309 | const TileData *tile_data; |
310 | if (cell_data.runtime_tile_data_cache) { |
311 | tile_data = cell_data.runtime_tile_data_cache; |
312 | } else { |
313 | tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile); |
314 | } |
315 | |
316 | Ref<Material> mat = tile_data->get_material(); |
317 | int tile_z_index = tile_data->get_z_index(); |
318 | |
319 | // Quandrant pos. |
320 | Vector2i quadrant_coords = _coords_to_rendering_quadrant_coords(cell_data.coords); |
321 | Vector2 ci_position = tile_map_node->map_to_local(quadrant_coords * get_effective_quadrant_size()); |
322 | if (tile_map_node->is_y_sort_enabled() && y_sort_enabled) { |
323 | // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem. |
324 | ci_position.y += y_sort_origin + tile_data->get_y_sort_origin(); |
325 | } |
326 | |
327 | // --- CanvasItems --- |
328 | RID ci; |
329 | |
330 | // Check if the material or the z_index changed. |
331 | if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) { |
332 | // If so, create a new CanvasItem. |
333 | ci = rs->canvas_item_create(); |
334 | if (mat.is_valid()) { |
335 | rs->canvas_item_set_material(ci, mat->get_rid()); |
336 | } |
337 | rs->canvas_item_set_parent(ci, canvas_item); |
338 | rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); |
339 | |
340 | Transform2D xform(0, ci_position); |
341 | rs->canvas_item_set_transform(ci, xform); |
342 | |
343 | rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); |
344 | rs->canvas_item_set_z_as_relative_to_parent(ci, true); |
345 | rs->canvas_item_set_z_index(ci, tile_z_index); |
346 | |
347 | rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree())); |
348 | rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree())); |
349 | |
350 | rendering_quadrant->canvas_items.push_back(ci); |
351 | |
352 | prev_ci = ci; |
353 | prev_material = mat; |
354 | prev_z_index = tile_z_index; |
355 | |
356 | } else { |
357 | // Keep the same canvas_item to draw on. |
358 | ci = prev_ci; |
359 | } |
360 | |
361 | const Vector2 local_tile_pos = tile_map_node->map_to_local(cell_data.coords); |
362 | |
363 | // Random animation offset. |
364 | real_t random_animation_offset = 0.0; |
365 | if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) { |
366 | Array to_hash; |
367 | to_hash.push_back(local_tile_pos); |
368 | to_hash.push_back(get_instance_id()); // Use instance id as a random hash |
369 | random_animation_offset = RandomPCG(to_hash.hash()).randf(); |
370 | } |
371 | |
372 | // Drawing the tile in the canvas item. |
373 | tile_map_node->draw_tile(ci, local_tile_pos - ci_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset); |
374 | } |
375 | } else { |
376 | // Free the quadrant. |
377 | for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) { |
378 | const RID &ci = rendering_quadrant->canvas_items[i]; |
379 | if (ci.is_valid()) { |
380 | rs->free(ci); |
381 | } |
382 | } |
383 | rendering_quadrant->cells.clear(); |
384 | rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords); |
385 | } |
386 | |
387 | quadrant_list_element = next_quadrant_list_element; |
388 | } |
389 | |
390 | dirty_rendering_quadrant_list.clear(); |
391 | |
392 | // Reset the drawing indices. |
393 | { |
394 | int index = -(int64_t)0x80000000; // Always must be drawn below children. |
395 | |
396 | // Sort the quadrants coords per local coordinates. |
397 | RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map; |
398 | for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) { |
399 | Ref<RenderingQuadrant> &rendering_quadrant = kv.value; |
400 | local_to_map[tile_map_node->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant; |
401 | } |
402 | |
403 | // Sort the quadrants. |
404 | for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) { |
405 | for (const RID &ci : E.value->canvas_items) { |
406 | RS::get_singleton()->canvas_item_set_draw_index(ci, index++); |
407 | } |
408 | } |
409 | } |
410 | |
411 | // Updates on TileMap changes. |
412 | if (dirty.flags[DIRTY_FLAGS_TILE_MAP_LIGHT_MASK] || |
413 | dirty.flags[DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL] || |
414 | dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER] || |
415 | dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT]) { |
416 | for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) { |
417 | Ref<RenderingQuadrant> &rendering_quadrant = kv.value; |
418 | for (const RID &ci : rendering_quadrant->canvas_items) { |
419 | rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); |
420 | rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); |
421 | rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree())); |
422 | rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree())); |
423 | } |
424 | } |
425 | } |
426 | } |
427 | |
428 | // ----------- Occluders processing ----------- |
429 | if (forced_cleanup) { |
430 | // Clean everything. |
431 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
432 | _rendering_occluders_clear_cell(kv.value); |
433 | } |
434 | } else { |
435 | if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { |
436 | // Update all cells. |
437 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
438 | _rendering_occluders_update_cell(kv.value); |
439 | } |
440 | } else { |
441 | // Update dirty cells. |
442 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
443 | CellData &cell_data = *cell_data_list_element->self(); |
444 | _rendering_occluders_update_cell(cell_data); |
445 | } |
446 | } |
447 | |
448 | // Updates on TileMap changes. |
449 | if (dirty.flags[DIRTY_FLAGS_TILE_MAP_IN_CANVAS] || dirty.flags[DIRTY_FLAGS_TILE_MAP_VISIBILITY]) { |
450 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
451 | CellData &cell_data = kv.value; |
452 | for (const RID &occluder : cell_data.occluders) { |
453 | Transform2D xform(0, tile_map_node->map_to_local(kv.key)); |
454 | rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas()); |
455 | rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform); |
456 | } |
457 | } |
458 | } |
459 | } |
460 | |
461 | // ----------- |
462 | // Mark the rendering state as up to date. |
463 | _rendering_was_cleaned_up = forced_cleanup; |
464 | } |
465 | |
466 | void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) { |
467 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
468 | Vector2i quadrant_coords = _coords_to_rendering_quadrant_coords(r_cell_data.coords); |
469 | |
470 | if (rendering_quadrant_map.has(quadrant_coords)) { |
471 | // Mark the quadrant as dirty. |
472 | Ref<RenderingQuadrant> &rendering_quadrant = rendering_quadrant_map[quadrant_coords]; |
473 | if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) { |
474 | r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element); |
475 | } |
476 | } else { |
477 | // Create a new quadrant and add it to the quadrant lists. |
478 | Ref<RenderingQuadrant> new_quadrant; |
479 | new_quadrant.instantiate(); |
480 | new_quadrant->quadrant_coords = quadrant_coords; |
481 | rendering_quadrant_map[quadrant_coords] = new_quadrant; |
482 | } |
483 | |
484 | // Check if the cell is valid. |
485 | bool is_valid = false; |
486 | TileSetSource *source; |
487 | if (tile_set->has_source(r_cell_data.cell.source_id)) { |
488 | source = *tile_set->get_source(r_cell_data.cell.source_id); |
489 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
490 | if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) { |
491 | is_valid = true; |
492 | } |
493 | } |
494 | |
495 | // Add/Remove the cell to/from its quadrant. |
496 | Ref<RenderingQuadrant> &rendering_quadrant = rendering_quadrant_map[quadrant_coords]; |
497 | if (r_cell_data.rendering_quadrant_list_element.in_list()) { |
498 | if (!is_valid) { |
499 | r_cell_data.rendering_quadrant_list_element.remove_from_list(); |
500 | } |
501 | } else { |
502 | if (is_valid) { |
503 | rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element); |
504 | } |
505 | } |
506 | |
507 | // Add the quadrant to the dirty quadrant list. |
508 | if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) { |
509 | r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element); |
510 | } |
511 | } |
512 | |
513 | void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) { |
514 | RenderingServer *rs = RenderingServer::get_singleton(); |
515 | |
516 | // Free the occluders. |
517 | for (const RID &rid : r_cell_data.occluders) { |
518 | rs->free(rid); |
519 | } |
520 | r_cell_data.occluders.clear(); |
521 | } |
522 | |
523 | void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { |
524 | bool node_visible = tile_map_node->is_visible_in_tree(); |
525 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
526 | RenderingServer *rs = RenderingServer::get_singleton(); |
527 | |
528 | TileSetSource *source; |
529 | if (tile_set->has_source(r_cell_data.cell.source_id)) { |
530 | source = *tile_set->get_source(r_cell_data.cell.source_id); |
531 | |
532 | if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) { |
533 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
534 | if (atlas_source) { |
535 | // Get the tile data. |
536 | const TileData *tile_data; |
537 | if (r_cell_data.runtime_tile_data_cache) { |
538 | tile_data = r_cell_data.runtime_tile_data_cache; |
539 | } else { |
540 | tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile); |
541 | } |
542 | |
543 | // Update/create occluders. |
544 | for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { |
545 | Transform2D xform; |
546 | xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); |
547 | if (tile_data->get_occluder(i).is_valid()) { |
548 | RID occluder_id = rs->canvas_light_occluder_create(); |
549 | rs->canvas_light_occluder_set_enabled(occluder_id, node_visible); |
550 | rs->canvas_light_occluder_set_transform(occluder_id, tile_map_node->get_global_transform() * xform); |
551 | rs->canvas_light_occluder_set_polygon(occluder_id, tile_map_node->get_transformed_polygon(Ref<Resource>(tile_data->get_occluder(i)), r_cell_data.cell.alternative_tile)->get_rid()); |
552 | rs->canvas_light_occluder_attach_to_canvas(occluder_id, tile_map_node->get_canvas()); |
553 | rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i)); |
554 | r_cell_data.occluders.push_back(occluder_id); |
555 | } |
556 | } |
557 | |
558 | return; |
559 | } |
560 | } |
561 | } |
562 | |
563 | // If we did not return earlier, clear the cell. |
564 | _rendering_occluders_clear_cell(r_cell_data); |
565 | } |
566 | |
567 | #ifdef DEBUG_ENABLED |
568 | void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { |
569 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
570 | ERR_FAIL_COND(!tile_set.is_valid()); |
571 | |
572 | if (!Engine::get_singleton()->is_editor_hint()) { |
573 | return; |
574 | } |
575 | |
576 | // Draw a placeholder for tiles needing one. |
577 | RenderingServer *rs = RenderingServer::get_singleton(); |
578 | const TileMapCell &c = r_cell_data.cell; |
579 | |
580 | TileSetSource *source; |
581 | if (tile_set->has_source(c.source_id)) { |
582 | source = *tile_set->get_source(c.source_id); |
583 | |
584 | if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
585 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
586 | if (atlas_source) { |
587 | Vector2i grid_size = atlas_source->get_atlas_grid_size(); |
588 | if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { |
589 | // Generate a random color from the hashed values of the tiles. |
590 | Array to_hash; |
591 | to_hash.push_back(c.source_id); |
592 | to_hash.push_back(c.get_atlas_coords()); |
593 | to_hash.push_back(c.alternative_tile); |
594 | uint32_t hash = RandomPCG(to_hash.hash()).rand(); |
595 | |
596 | Color color; |
597 | color = color.from_hsv( |
598 | (float)((hash >> 24) & 0xFF) / 256.0, |
599 | Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), |
600 | Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), |
601 | 0.8); |
602 | |
603 | // Draw a placeholder tile. |
604 | Transform2D cell_to_quadrant; |
605 | cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos); |
606 | rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); |
607 | rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); |
608 | } |
609 | } |
610 | } |
611 | } |
612 | } |
613 | #endif // DEBUG_ENABLED |
614 | |
615 | /////////////////////////////// Physics ////////////////////////////////////// |
616 | |
617 | void TileMapLayer::_physics_update() { |
618 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
619 | |
620 | // Check if we should cleanup everything. |
621 | bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); |
622 | if (forced_cleanup) { |
623 | // Clean everything. |
624 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
625 | _physics_clear_cell(kv.value); |
626 | } |
627 | } else { |
628 | if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE]) { |
629 | // Update all cells. |
630 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
631 | _physics_update_cell(kv.value); |
632 | } |
633 | } else { |
634 | // Update dirty cells. |
635 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
636 | CellData &cell_data = *cell_data_list_element->self(); |
637 | _physics_update_cell(cell_data); |
638 | } |
639 | } |
640 | } |
641 | |
642 | // ----------- |
643 | // Mark the physics state as up to date. |
644 | _physics_was_cleaned_up = forced_cleanup; |
645 | } |
646 | |
647 | void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) { |
648 | Transform2D gl_transform = tile_map_node->get_global_transform(); |
649 | bool in_editor = false; |
650 | #ifdef TOOLS_ENABLED |
651 | in_editor = Engine::get_singleton()->is_editor_hint(); |
652 | #endif |
653 | |
654 | if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) { |
655 | if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) { |
656 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
657 | const CellData &cell_data = kv.value; |
658 | |
659 | for (RID body : cell_data.bodies) { |
660 | if (body.is_valid()) { |
661 | Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body])); |
662 | xform = gl_transform * xform; |
663 | PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); |
664 | } |
665 | } |
666 | } |
667 | } |
668 | } else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) { |
669 | if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) { |
670 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
671 | const CellData &cell_data = kv.value; |
672 | |
673 | for (RID body : cell_data.bodies) { |
674 | if (body.is_valid()) { |
675 | Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body])); |
676 | xform = gl_transform * xform; |
677 | PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); |
678 | } |
679 | } |
680 | } |
681 | } |
682 | } |
683 | } |
684 | |
685 | void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) { |
686 | PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); |
687 | |
688 | // Clear bodies. |
689 | for (RID body : r_cell_data.bodies) { |
690 | if (body.is_valid()) { |
691 | bodies_coords.erase(body); |
692 | ps->free(body); |
693 | } |
694 | } |
695 | r_cell_data.bodies.clear(); |
696 | } |
697 | |
698 | void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { |
699 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
700 | Transform2D gl_transform = tile_map_node->get_global_transform(); |
701 | RID space = tile_map_node->get_world_2d()->get_space(); |
702 | PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); |
703 | |
704 | // Recreate bodies and shapes. |
705 | TileMapCell &c = r_cell_data.cell; |
706 | |
707 | TileSetSource *source; |
708 | if (tile_set->has_source(c.source_id)) { |
709 | source = *tile_set->get_source(c.source_id); |
710 | |
711 | if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
712 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
713 | if (atlas_source) { |
714 | const TileData *tile_data; |
715 | if (r_cell_data.runtime_tile_data_cache) { |
716 | tile_data = r_cell_data.runtime_tile_data_cache; |
717 | } else { |
718 | tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); |
719 | } |
720 | |
721 | // Free unused bodies then resize the bodies array. |
722 | for (unsigned int i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) { |
723 | RID body = r_cell_data.bodies[i]; |
724 | if (body.is_valid()) { |
725 | bodies_coords.erase(body); |
726 | ps->free(body); |
727 | } |
728 | } |
729 | r_cell_data.bodies.resize(tile_set->get_physics_layers_count()); |
730 | |
731 | for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) { |
732 | Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); |
733 | uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); |
734 | uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer); |
735 | |
736 | RID body = r_cell_data.bodies[tile_set_physics_layer]; |
737 | if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) { |
738 | // No body needed, free it if it exists. |
739 | if (body.is_valid()) { |
740 | bodies_coords.erase(body); |
741 | ps->free(body); |
742 | } |
743 | body = RID(); |
744 | } else { |
745 | // Create or update the body. |
746 | if (!body.is_valid()) { |
747 | body = ps->body_create(); |
748 | } |
749 | bodies_coords[body] = r_cell_data.coords; |
750 | ps->body_set_mode(body, tile_map_node->is_collision_animatable() ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC); |
751 | ps->body_set_space(body, space); |
752 | |
753 | Transform2D xform; |
754 | xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); |
755 | xform = gl_transform * xform; |
756 | ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); |
757 | |
758 | ps->body_attach_object_instance_id(body, tile_map_node->get_instance_id()); |
759 | ps->body_set_collision_layer(body, physics_layer); |
760 | ps->body_set_collision_mask(body, physics_mask); |
761 | ps->body_set_pickable(body, false); |
762 | ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer)); |
763 | ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer)); |
764 | |
765 | if (!physics_material.is_valid()) { |
766 | ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); |
767 | ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); |
768 | } else { |
769 | ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); |
770 | ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); |
771 | } |
772 | |
773 | // Clear body's shape if needed. |
774 | ps->body_clear_shapes(body); |
775 | |
776 | // Add the shapes to the body. |
777 | int body_shape_index = 0; |
778 | for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) { |
779 | // Iterate over the polygons. |
780 | bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index); |
781 | float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index); |
782 | int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index); |
783 | for (int shape_index = 0; shape_index < shapes_count; shape_index++) { |
784 | // Add decomposed convex shapes. |
785 | Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index); |
786 | shape = tile_map_node->get_transformed_polygon(Ref<Resource>(shape), c.alternative_tile); |
787 | ps->body_add_shape(body, shape->get_rid()); |
788 | ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin); |
789 | |
790 | body_shape_index++; |
791 | } |
792 | } |
793 | } |
794 | |
795 | // Set the body again. |
796 | r_cell_data.bodies[tile_set_physics_layer] = body; |
797 | } |
798 | |
799 | return; |
800 | } |
801 | } |
802 | } |
803 | |
804 | // If we did not return earlier, clear the cell. |
805 | _physics_clear_cell(r_cell_data); |
806 | } |
807 | |
808 | #ifdef DEBUG_ENABLED |
809 | void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { |
810 | // Draw the debug collision shapes. |
811 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
812 | ERR_FAIL_COND(!tile_set.is_valid()); |
813 | |
814 | if (!tile_map_node->get_tree()) { |
815 | return; |
816 | } |
817 | |
818 | bool show_collision = false; |
819 | switch (tile_map_node->get_collision_visibility_mode()) { |
820 | case TileMap::VISIBILITY_MODE_DEFAULT: |
821 | show_collision = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_collisions_hint(); |
822 | break; |
823 | case TileMap::VISIBILITY_MODE_FORCE_HIDE: |
824 | show_collision = false; |
825 | break; |
826 | case TileMap::VISIBILITY_MODE_FORCE_SHOW: |
827 | show_collision = true; |
828 | break; |
829 | } |
830 | if (!show_collision) { |
831 | return; |
832 | } |
833 | |
834 | RenderingServer *rs = RenderingServer::get_singleton(); |
835 | PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); |
836 | |
837 | Color debug_collision_color = tile_map_node->get_tree()->get_debug_collisions_color(); |
838 | Vector<Color> color; |
839 | color.push_back(debug_collision_color); |
840 | |
841 | Transform2D quadrant_to_local(0, p_quadrant_pos); |
842 | Transform2D global_to_quadrant = (tile_map_node->get_global_transform() * quadrant_to_local).affine_inverse(); |
843 | |
844 | for (RID body : r_cell_data.bodies) { |
845 | if (body.is_valid()) { |
846 | Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)); |
847 | rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant); |
848 | for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) { |
849 | const RID &shape = ps->body_get_shape(body, shape_index); |
850 | const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape); |
851 | if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) { |
852 | rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color); |
853 | } else { |
854 | WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON." ); |
855 | } |
856 | } |
857 | rs->canvas_item_add_set_transform(p_canvas_item, Transform2D()); |
858 | } |
859 | } |
860 | }; |
861 | #endif // DEBUG_ENABLED |
862 | |
863 | /////////////////////////////// Navigation ////////////////////////////////////// |
864 | |
865 | void TileMapLayer::_navigation_update() { |
866 | ERR_FAIL_NULL(NavigationServer2D::get_singleton()); |
867 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
868 | NavigationServer2D *ns = NavigationServer2D::get_singleton(); |
869 | |
870 | // Check if we should cleanup everything. |
871 | bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); |
872 | |
873 | // ----------- Layer level processing ----------- |
874 | if (forced_cleanup) { |
875 | if (navigation_map.is_valid() && !uses_world_navigation_map) { |
876 | ns->free(navigation_map); |
877 | navigation_map = RID(); |
878 | } |
879 | } else { |
880 | // Update navigation maps. |
881 | if (!navigation_map.is_valid()) { |
882 | if (layer_index_in_tile_map_node == 0) { |
883 | // Use the default World2D navigation map for the first layer when empty. |
884 | navigation_map = tile_map_node->get_world_2d()->get_navigation_map(); |
885 | uses_world_navigation_map = true; |
886 | } else { |
887 | RID new_layer_map = ns->map_create(); |
888 | // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error. |
889 | ns->map_set_cell_size(new_layer_map, 1.0); |
890 | ns->map_set_active(new_layer_map, true); |
891 | navigation_map = new_layer_map; |
892 | uses_world_navigation_map = false; |
893 | } |
894 | } |
895 | } |
896 | |
897 | // ----------- Navigation regions processing ----------- |
898 | if (forced_cleanup) { |
899 | // Clean everything. |
900 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
901 | _navigation_clear_cell(kv.value); |
902 | } |
903 | } else { |
904 | if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { |
905 | // Update all cells. |
906 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
907 | _navigation_update_cell(kv.value); |
908 | } |
909 | } else { |
910 | // Update dirty cells. |
911 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
912 | CellData &cell_data = *cell_data_list_element->self(); |
913 | _navigation_update_cell(cell_data); |
914 | } |
915 | } |
916 | |
917 | if (dirty.flags[DIRTY_FLAGS_TILE_MAP_XFORM]) { |
918 | Transform2D tilemap_xform = tile_map_node->get_global_transform(); |
919 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
920 | const CellData &cell_data = kv.value; |
921 | // Update navigation regions transform. |
922 | for (const RID ®ion : cell_data.navigation_regions) { |
923 | if (!region.is_valid()) { |
924 | continue; |
925 | } |
926 | Transform2D tile_transform; |
927 | tile_transform.set_origin(tile_map_node->map_to_local(kv.key)); |
928 | NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); |
929 | } |
930 | } |
931 | } |
932 | } |
933 | |
934 | // ----------- |
935 | // Mark the navigation state as up to date. |
936 | _navigation_was_cleaned_up = forced_cleanup; |
937 | } |
938 | |
939 | void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) { |
940 | NavigationServer2D *ns = NavigationServer2D::get_singleton(); |
941 | // Clear navigation shapes. |
942 | for (unsigned int i = 0; i < r_cell_data.navigation_regions.size(); i++) { |
943 | const RID ®ion = r_cell_data.navigation_regions[i]; |
944 | if (region.is_valid()) { |
945 | ns->region_set_map(region, RID()); |
946 | ns->free(region); |
947 | } |
948 | } |
949 | r_cell_data.navigation_regions.clear(); |
950 | } |
951 | |
952 | void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { |
953 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
954 | NavigationServer2D *ns = NavigationServer2D::get_singleton(); |
955 | Transform2D tilemap_xform = tile_map_node->get_global_transform(); |
956 | |
957 | // Get the navigation polygons and create regions. |
958 | TileMapCell &c = r_cell_data.cell; |
959 | |
960 | TileSetSource *source; |
961 | if (tile_set->has_source(c.source_id)) { |
962 | source = *tile_set->get_source(c.source_id); |
963 | |
964 | if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
965 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
966 | if (atlas_source) { |
967 | const TileData *tile_data; |
968 | if (r_cell_data.runtime_tile_data_cache) { |
969 | tile_data = r_cell_data.runtime_tile_data_cache; |
970 | } else { |
971 | tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); |
972 | } |
973 | |
974 | // Free unused regions then resize the regions array. |
975 | for (unsigned int i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) { |
976 | RID ®ion = r_cell_data.navigation_regions[i]; |
977 | if (region.is_valid()) { |
978 | ns->region_set_map(region, RID()); |
979 | ns->free(region); |
980 | region = RID(); |
981 | } |
982 | } |
983 | r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count()); |
984 | |
985 | // Create, update or clear regions. |
986 | for (unsigned int navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) { |
987 | Ref<NavigationPolygon> navigation_polygon; |
988 | navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index); |
989 | navigation_polygon = tile_map_node->get_transformed_polygon(Ref<Resource>(navigation_polygon), c.alternative_tile); |
990 | |
991 | RID ®ion = r_cell_data.navigation_regions[navigation_layer_index]; |
992 | |
993 | if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) { |
994 | // Create or update regions. |
995 | Transform2D tile_transform; |
996 | tile_transform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); |
997 | if (!region.is_valid()) { |
998 | region = ns->region_create(); |
999 | } |
1000 | ns->region_set_owner_id(region, tile_map_node->get_instance_id()); |
1001 | ns->region_set_map(region, navigation_map); |
1002 | ns->region_set_transform(region, tilemap_xform * tile_transform); |
1003 | ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index)); |
1004 | ns->region_set_navigation_polygon(region, navigation_polygon); |
1005 | } else { |
1006 | // Clear region. |
1007 | if (region.is_valid()) { |
1008 | ns->region_set_map(region, RID()); |
1009 | ns->free(region); |
1010 | region = RID(); |
1011 | } |
1012 | } |
1013 | } |
1014 | |
1015 | return; |
1016 | } |
1017 | } |
1018 | } |
1019 | |
1020 | // If we did not return earlier, clear the cell. |
1021 | _navigation_clear_cell(r_cell_data); |
1022 | } |
1023 | |
1024 | #ifdef DEBUG_ENABLED |
1025 | void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { |
1026 | // Draw the debug collision shapes. |
1027 | bool show_navigation = false; |
1028 | switch (tile_map_node->get_navigation_visibility_mode()) { |
1029 | case TileMap::VISIBILITY_MODE_DEFAULT: |
1030 | show_navigation = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_navigation_hint(); |
1031 | break; |
1032 | case TileMap::VISIBILITY_MODE_FORCE_HIDE: |
1033 | show_navigation = false; |
1034 | break; |
1035 | case TileMap::VISIBILITY_MODE_FORCE_SHOW: |
1036 | show_navigation = true; |
1037 | break; |
1038 | } |
1039 | if (!show_navigation) { |
1040 | return; |
1041 | } |
1042 | |
1043 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1044 | |
1045 | RenderingServer *rs = RenderingServer::get_singleton(); |
1046 | const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); |
1047 | |
1048 | bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); |
1049 | bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); |
1050 | |
1051 | Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); |
1052 | Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); |
1053 | |
1054 | RandomPCG rand; |
1055 | |
1056 | const TileMapCell &c = r_cell_data.cell; |
1057 | |
1058 | TileSetSource *source; |
1059 | if (tile_set->has_source(c.source_id)) { |
1060 | source = *tile_set->get_source(c.source_id); |
1061 | |
1062 | if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
1063 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
1064 | if (atlas_source) { |
1065 | const TileData *tile_data; |
1066 | if (r_cell_data.runtime_tile_data_cache) { |
1067 | tile_data = r_cell_data.runtime_tile_data_cache; |
1068 | } else { |
1069 | tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); |
1070 | } |
1071 | |
1072 | Transform2D cell_to_quadrant; |
1073 | cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos); |
1074 | rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); |
1075 | |
1076 | for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { |
1077 | Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index); |
1078 | if (navigation_polygon.is_valid()) { |
1079 | navigation_polygon = tile_map_node->get_transformed_polygon(Ref<Resource>(navigation_polygon), c.alternative_tile); |
1080 | Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices(); |
1081 | if (navigation_polygon_vertices.size() < 3) { |
1082 | continue; |
1083 | } |
1084 | |
1085 | for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { |
1086 | // An array of vertices for this polygon. |
1087 | Vector<int> polygon = navigation_polygon->get_polygon(i); |
1088 | Vector<Vector2> debug_polygon_vertices; |
1089 | debug_polygon_vertices.resize(polygon.size()); |
1090 | for (int j = 0; j < polygon.size(); j++) { |
1091 | ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); |
1092 | debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; |
1093 | } |
1094 | |
1095 | // Generate the polygon color, slightly randomly modified from the settings one. |
1096 | Color random_variation_color = debug_face_color; |
1097 | if (enabled_geometry_face_random_color) { |
1098 | random_variation_color.set_hsv( |
1099 | debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, |
1100 | debug_face_color.get_s(), |
1101 | debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); |
1102 | } |
1103 | random_variation_color.a = debug_face_color.a; |
1104 | |
1105 | Vector<Color> debug_face_colors; |
1106 | debug_face_colors.push_back(random_variation_color); |
1107 | rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors); |
1108 | |
1109 | if (enabled_edge_lines) { |
1110 | Vector<Color> debug_edge_colors; |
1111 | debug_edge_colors.push_back(debug_edge_color); |
1112 | debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. |
1113 | rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors); |
1114 | } |
1115 | } |
1116 | } |
1117 | } |
1118 | } |
1119 | } |
1120 | } |
1121 | } |
1122 | #endif // DEBUG_ENABLED |
1123 | |
1124 | /////////////////////////////// Scenes ////////////////////////////////////// |
1125 | |
1126 | void TileMapLayer::_scenes_update() { |
1127 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1128 | |
1129 | // Check if we should cleanup everything. |
1130 | bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); |
1131 | |
1132 | if (forced_cleanup) { |
1133 | // Clean everything. |
1134 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
1135 | _scenes_clear_cell(kv.value); |
1136 | } |
1137 | } else { |
1138 | if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { |
1139 | // Update all cells. |
1140 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
1141 | _scenes_update_cell(kv.value); |
1142 | } |
1143 | } else { |
1144 | // Update dirty cells. |
1145 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
1146 | CellData &cell_data = *cell_data_list_element->self(); |
1147 | _scenes_update_cell(cell_data); |
1148 | } |
1149 | } |
1150 | } |
1151 | |
1152 | // ----------- |
1153 | // Mark the scenes state as up to date. |
1154 | _scenes_was_cleaned_up = forced_cleanup; |
1155 | } |
1156 | |
1157 | void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) { |
1158 | // Cleanup existing scene. |
1159 | Node *node = tile_map_node->get_node_or_null(r_cell_data.scene); |
1160 | if (node) { |
1161 | node->queue_free(); |
1162 | } |
1163 | r_cell_data.scene = "" ; |
1164 | } |
1165 | |
1166 | void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { |
1167 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1168 | |
1169 | // Clear the scene in any case. |
1170 | _scenes_clear_cell(r_cell_data); |
1171 | |
1172 | // Create the scene. |
1173 | const TileMapCell &c = r_cell_data.cell; |
1174 | |
1175 | TileSetSource *source; |
1176 | if (tile_set->has_source(c.source_id)) { |
1177 | source = *tile_set->get_source(c.source_id); |
1178 | |
1179 | if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
1180 | TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); |
1181 | if (scenes_collection_source) { |
1182 | Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); |
1183 | if (packed_scene.is_valid()) { |
1184 | Node *scene = packed_scene->instantiate(); |
1185 | Control *scene_as_control = Object::cast_to<Control>(scene); |
1186 | Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); |
1187 | if (scene_as_control) { |
1188 | scene_as_control->set_position(tile_map_node->map_to_local(r_cell_data.coords) + scene_as_control->get_position()); |
1189 | } else if (scene_as_node2d) { |
1190 | Transform2D xform; |
1191 | xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); |
1192 | scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); |
1193 | } |
1194 | tile_map_node->add_child(scene); |
1195 | r_cell_data.scene = scene->get_name(); |
1196 | } |
1197 | } |
1198 | } |
1199 | } |
1200 | } |
1201 | |
1202 | #ifdef DEBUG_ENABLED |
1203 | void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) { |
1204 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1205 | ERR_FAIL_COND(!tile_set.is_valid()); |
1206 | |
1207 | if (!Engine::get_singleton()->is_editor_hint()) { |
1208 | return; |
1209 | } |
1210 | |
1211 | // Draw a placeholder for scenes needing one. |
1212 | RenderingServer *rs = RenderingServer::get_singleton(); |
1213 | |
1214 | const TileMapCell &c = r_cell_data.cell; |
1215 | |
1216 | TileSetSource *source; |
1217 | if (tile_set->has_source(c.source_id)) { |
1218 | source = *tile_set->get_source(c.source_id); |
1219 | |
1220 | if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
1221 | return; |
1222 | } |
1223 | |
1224 | TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); |
1225 | if (scenes_collection_source) { |
1226 | if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { |
1227 | // Generate a random color from the hashed values of the tiles. |
1228 | Array to_hash; |
1229 | to_hash.push_back(c.source_id); |
1230 | to_hash.push_back(c.alternative_tile); |
1231 | uint32_t hash = RandomPCG(to_hash.hash()).rand(); |
1232 | |
1233 | Color color; |
1234 | color = color.from_hsv( |
1235 | (float)((hash >> 24) & 0xFF) / 256.0, |
1236 | Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), |
1237 | Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), |
1238 | 0.8); |
1239 | |
1240 | // Draw a placeholder tile. |
1241 | Transform2D cell_to_quadrant; |
1242 | cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos); |
1243 | rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); |
1244 | rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); |
1245 | } |
1246 | } |
1247 | } |
1248 | } |
1249 | #endif // DEBUG_ENABLED |
1250 | |
1251 | ///////////////////////////////////////////////////////////////////// |
1252 | |
1253 | void TileMapLayer::_build_runtime_update_tile_data() { |
1254 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1255 | |
1256 | // Check if we should cleanup everything. |
1257 | bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); |
1258 | if (!forced_cleanup) { |
1259 | if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) { |
1260 | if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { |
1261 | for (KeyValue<Vector2i, CellData> &E : tile_map) { |
1262 | _build_runtime_update_tile_data_for_cell(E.value); |
1263 | } |
1264 | } else if (dirty.flags[DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE]) { |
1265 | for (KeyValue<Vector2i, CellData> &E : tile_map) { |
1266 | _build_runtime_update_tile_data_for_cell(E.value, true); |
1267 | } |
1268 | } else { |
1269 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
1270 | CellData &cell_data = *cell_data_list_element->self(); |
1271 | _build_runtime_update_tile_data_for_cell(cell_data); |
1272 | } |
1273 | } |
1274 | } |
1275 | } |
1276 | |
1277 | // ----------- |
1278 | // Mark the navigation state as up to date. |
1279 | _runtime_update_tile_data_was_cleaned_up = forced_cleanup; |
1280 | } |
1281 | |
1282 | void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list) { |
1283 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1284 | |
1285 | TileMapCell &c = r_cell_data.cell; |
1286 | TileSetSource *source; |
1287 | if (tile_set->has_source(c.source_id)) { |
1288 | source = *tile_set->get_source(c.source_id); |
1289 | |
1290 | if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { |
1291 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
1292 | if (atlas_source) { |
1293 | bool ret = false; |
1294 | if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) { |
1295 | TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); |
1296 | |
1297 | // Create the runtime TileData. |
1298 | TileData *tile_data_runtime_use = tile_data->duplicate(); |
1299 | tile_data_runtime_use->set_allow_transform(true); |
1300 | r_cell_data.runtime_tile_data_cache = tile_data_runtime_use; |
1301 | |
1302 | tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use); |
1303 | |
1304 | if (p_auto_add_to_dirty_list) { |
1305 | dirty.cell_list.add(&r_cell_data.dirty_list_element); |
1306 | } |
1307 | } |
1308 | } |
1309 | } |
1310 | } |
1311 | } |
1312 | |
1313 | void TileMapLayer::_clear_runtime_update_tile_data() { |
1314 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
1315 | CellData &cell_data = *cell_data_list_element->self(); |
1316 | |
1317 | // Clear the runtime tile data. |
1318 | if (cell_data.runtime_tile_data_cache) { |
1319 | memdelete(cell_data.runtime_tile_data_cache); |
1320 | cell_data.runtime_tile_data_cache = nullptr; |
1321 | } |
1322 | } |
1323 | } |
1324 | |
1325 | TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) { |
1326 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1327 | if (!tile_set.is_valid()) { |
1328 | return TileSet::TerrainsPattern(); |
1329 | } |
1330 | // Returns all tiles compatible with the given constraints. |
1331 | RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score; |
1332 | RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set); |
1333 | ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern()); |
1334 | for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) { |
1335 | int score = 0; |
1336 | |
1337 | // Check the center bit constraint. |
1338 | TerrainConstraint terrain_constraint = TerrainConstraint(tile_map_node, p_position, terrain_pattern.get_terrain()); |
1339 | const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint); |
1340 | if (in_set_constraint_element) { |
1341 | if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { |
1342 | score += in_set_constraint_element->get().get_priority(); |
1343 | } |
1344 | } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) { |
1345 | continue; // Ignore a pattern that cannot keep bits without constraints unmodified. |
1346 | } |
1347 | |
1348 | // Check the surrounding bits |
1349 | bool invalid_pattern = false; |
1350 | for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { |
1351 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); |
1352 | if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { |
1353 | // Check if the bit is compatible with the constraints. |
1354 | TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_map_node, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); |
1355 | in_set_constraint_element = p_constraints.find(terrain_bit_constraint); |
1356 | if (in_set_constraint_element) { |
1357 | if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { |
1358 | score += in_set_constraint_element->get().get_priority(); |
1359 | } |
1360 | } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) { |
1361 | invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified. |
1362 | break; |
1363 | } |
1364 | } |
1365 | } |
1366 | if (invalid_pattern) { |
1367 | continue; |
1368 | } |
1369 | |
1370 | terrain_pattern_score[terrain_pattern] = score; |
1371 | } |
1372 | |
1373 | // Compute the minimum score. |
1374 | TileSet::TerrainsPattern min_score_pattern = p_current_pattern; |
1375 | int min_score = INT32_MAX; |
1376 | for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) { |
1377 | if (E.value < min_score) { |
1378 | min_score_pattern = E.key; |
1379 | min_score = E.value; |
1380 | } |
1381 | } |
1382 | |
1383 | return min_score_pattern; |
1384 | } |
1385 | |
1386 | RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { |
1387 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1388 | if (!tile_set.is_valid()) { |
1389 | return RBSet<TerrainConstraint>(); |
1390 | } |
1391 | |
1392 | // Compute the constraints needed from the surrounding tiles. |
1393 | RBSet<TerrainConstraint> output; |
1394 | output.insert(TerrainConstraint(tile_map_node, p_position, p_terrains_pattern.get_terrain())); |
1395 | |
1396 | for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { |
1397 | TileSet::CellNeighbor side = TileSet::CellNeighbor(i); |
1398 | if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) { |
1399 | TerrainConstraint c = TerrainConstraint(tile_map_node, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side)); |
1400 | output.insert(c); |
1401 | } |
1402 | } |
1403 | |
1404 | return output; |
1405 | } |
1406 | |
1407 | RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const { |
1408 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1409 | if (!tile_set.is_valid()) { |
1410 | return RBSet<TerrainConstraint>(); |
1411 | } |
1412 | |
1413 | ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>()); |
1414 | |
1415 | // Build a set of dummy constraints to get the constrained points. |
1416 | RBSet<TerrainConstraint> dummy_constraints; |
1417 | for (const Vector2i &E : p_painted) { |
1418 | for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits. |
1419 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); |
1420 | if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { |
1421 | dummy_constraints.insert(TerrainConstraint(tile_map_node, E, bit, -1)); |
1422 | } |
1423 | } |
1424 | } |
1425 | |
1426 | // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. |
1427 | RBSet<TerrainConstraint> constraints; |
1428 | for (const TerrainConstraint &E_constraint : dummy_constraints) { |
1429 | HashMap<int, int> terrain_count; |
1430 | |
1431 | // Count the number of occurrences per terrain. |
1432 | HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits(); |
1433 | for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { |
1434 | TileData *neighbor_tile_data = nullptr; |
1435 | TileMapCell neighbor_cell = get_cell(E_overlapping.key); |
1436 | if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { |
1437 | Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); |
1438 | Ref<TileSetAtlasSource> atlas_source = source; |
1439 | if (atlas_source.is_valid()) { |
1440 | TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile); |
1441 | if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { |
1442 | neighbor_tile_data = tile_data; |
1443 | } |
1444 | } |
1445 | } |
1446 | |
1447 | int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1; |
1448 | if (!p_ignore_empty_terrains || terrain >= 0) { |
1449 | if (!terrain_count.has(terrain)) { |
1450 | terrain_count[terrain] = 0; |
1451 | } |
1452 | terrain_count[terrain] += 1; |
1453 | } |
1454 | } |
1455 | |
1456 | // Get the terrain with the max number of occurrences. |
1457 | int max = 0; |
1458 | int max_terrain = -1; |
1459 | for (const KeyValue<int, int> &E_terrain_count : terrain_count) { |
1460 | if (E_terrain_count.value > max) { |
1461 | max = E_terrain_count.value; |
1462 | max_terrain = E_terrain_count.key; |
1463 | } |
1464 | } |
1465 | |
1466 | // Set the adequate terrain. |
1467 | if (max > 0) { |
1468 | TerrainConstraint c = E_constraint; |
1469 | c.set_terrain(max_terrain); |
1470 | constraints.insert(c); |
1471 | } |
1472 | } |
1473 | |
1474 | // Add the centers as constraints. |
1475 | for (Vector2i E_coords : p_painted) { |
1476 | TileData *tile_data = nullptr; |
1477 | TileMapCell cell = get_cell(E_coords); |
1478 | if (cell.source_id != TileSet::INVALID_SOURCE) { |
1479 | Ref<TileSetSource> source = tile_set->get_source(cell.source_id); |
1480 | Ref<TileSetAtlasSource> atlas_source = source; |
1481 | if (atlas_source.is_valid()) { |
1482 | tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); |
1483 | } |
1484 | } |
1485 | |
1486 | int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1; |
1487 | if (!p_ignore_empty_terrains || terrain >= 0) { |
1488 | constraints.insert(TerrainConstraint(tile_map_node, E_coords, terrain)); |
1489 | } |
1490 | } |
1491 | |
1492 | return constraints; |
1493 | } |
1494 | |
1495 | void TileMapLayer::set_tile_map(TileMap *p_tile_map) { |
1496 | tile_map_node = p_tile_map; |
1497 | } |
1498 | |
1499 | void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) { |
1500 | if (p_index == layer_index_in_tile_map_node) { |
1501 | return; |
1502 | } |
1503 | layer_index_in_tile_map_node = p_index; |
1504 | dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true; |
1505 | tile_map_node->queue_internal_update(); |
1506 | } |
1507 | |
1508 | Rect2 TileMapLayer::get_rect(bool &r_changed) const { |
1509 | // Compute the displayed area of the tilemap. |
1510 | r_changed = false; |
1511 | #ifdef DEBUG_ENABLED |
1512 | |
1513 | if (rect_cache_dirty) { |
1514 | Rect2 r_total; |
1515 | bool first = true; |
1516 | for (const KeyValue<Vector2i, CellData> &E : tile_map) { |
1517 | Rect2 r; |
1518 | r.position = tile_map_node->map_to_local(E.key); |
1519 | r.size = Size2(); |
1520 | if (first) { |
1521 | r_total = r; |
1522 | first = false; |
1523 | } else { |
1524 | r_total = r_total.merge(r); |
1525 | } |
1526 | } |
1527 | |
1528 | r_changed = rect_cache != r_total; |
1529 | |
1530 | rect_cache = r_total; |
1531 | rect_cache_dirty = false; |
1532 | } |
1533 | #endif |
1534 | return rect_cache; |
1535 | } |
1536 | |
1537 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) { |
1538 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1539 | if (!tile_set.is_valid()) { |
1540 | return HashMap<Vector2i, TileSet::TerrainsPattern>(); |
1541 | } |
1542 | |
1543 | // Copy the constraints set. |
1544 | RBSet<TerrainConstraint> constraints = p_constraints; |
1545 | |
1546 | // Output map. |
1547 | HashMap<Vector2i, TileSet::TerrainsPattern> output; |
1548 | |
1549 | // Add all positions to a set. |
1550 | for (int i = 0; i < p_to_replace.size(); i++) { |
1551 | const Vector2i &coords = p_to_replace[i]; |
1552 | |
1553 | // Select the best pattern for the given constraints. |
1554 | TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); |
1555 | TileMapCell cell = get_cell(coords); |
1556 | if (cell.source_id != TileSet::INVALID_SOURCE) { |
1557 | TileSetSource *source = *tile_set->get_source(cell.source_id); |
1558 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
1559 | if (atlas_source) { |
1560 | // Get tile data. |
1561 | TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); |
1562 | if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { |
1563 | current_pattern = tile_data->get_terrains_pattern(); |
1564 | } |
1565 | } |
1566 | } |
1567 | TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern); |
1568 | |
1569 | // Update the constraint set with the new ones. |
1570 | RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern); |
1571 | for (const TerrainConstraint &E_constraint : new_constraints) { |
1572 | if (constraints.has(E_constraint)) { |
1573 | constraints.erase(E_constraint); |
1574 | } |
1575 | TerrainConstraint c = E_constraint; |
1576 | c.set_priority(5); |
1577 | constraints.insert(c); |
1578 | } |
1579 | |
1580 | output[coords] = pattern; |
1581 | } |
1582 | return output; |
1583 | } |
1584 | |
1585 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
1586 | HashMap<Vector2i, TileSet::TerrainsPattern> output; |
1587 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1588 | ERR_FAIL_COND_V(!tile_set.is_valid(), output); |
1589 | ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); |
1590 | |
1591 | // Build list and set of tiles that can be modified (painted and their surroundings). |
1592 | Vector<Vector2i> can_modify_list; |
1593 | RBSet<Vector2i> can_modify_set; |
1594 | RBSet<Vector2i> painted_set; |
1595 | for (int i = p_coords_array.size() - 1; i >= 0; i--) { |
1596 | const Vector2i &coords = p_coords_array[i]; |
1597 | can_modify_list.push_back(coords); |
1598 | can_modify_set.insert(coords); |
1599 | painted_set.insert(coords); |
1600 | } |
1601 | for (Vector2i coords : p_coords_array) { |
1602 | // Find the adequate neighbor. |
1603 | for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { |
1604 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); |
1605 | if (tile_map_node->is_existing_neighbor(bit)) { |
1606 | Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); |
1607 | if (!can_modify_set.has(neighbor)) { |
1608 | can_modify_list.push_back(neighbor); |
1609 | can_modify_set.insert(neighbor); |
1610 | } |
1611 | } |
1612 | } |
1613 | } |
1614 | |
1615 | // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain. |
1616 | RBSet<Vector2i> cells_with_terrain_center_bit; |
1617 | for (Vector2i coords : can_modify_set) { |
1618 | bool connect = false; |
1619 | if (painted_set.has(coords)) { |
1620 | connect = true; |
1621 | } else { |
1622 | // Get the center bit of the cell. |
1623 | TileData *tile_data = nullptr; |
1624 | TileMapCell cell = get_cell(coords); |
1625 | if (cell.source_id != TileSet::INVALID_SOURCE) { |
1626 | Ref<TileSetSource> source = tile_set->get_source(cell.source_id); |
1627 | Ref<TileSetAtlasSource> atlas_source = source; |
1628 | if (atlas_source.is_valid()) { |
1629 | tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); |
1630 | } |
1631 | } |
1632 | |
1633 | if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) { |
1634 | connect = true; |
1635 | } |
1636 | } |
1637 | if (connect) { |
1638 | cells_with_terrain_center_bit.insert(coords); |
1639 | } |
1640 | } |
1641 | |
1642 | RBSet<TerrainConstraint> constraints; |
1643 | |
1644 | // Add new constraints from the path drawn. |
1645 | for (Vector2i coords : p_coords_array) { |
1646 | // Constraints on the center bit. |
1647 | TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain); |
1648 | c.set_priority(10); |
1649 | constraints.insert(c); |
1650 | |
1651 | // Constraints on the connecting bits. |
1652 | for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { |
1653 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); |
1654 | if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { |
1655 | c = TerrainConstraint(tile_map_node, coords, bit, p_terrain); |
1656 | c.set_priority(10); |
1657 | if ((int(bit) % 2) == 0) { |
1658 | // Side peering bits: add the constraint if the center is of the same terrain. |
1659 | Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); |
1660 | if (cells_with_terrain_center_bit.has(neighbor)) { |
1661 | constraints.insert(c); |
1662 | } |
1663 | } else { |
1664 | // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit. |
1665 | HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); |
1666 | bool valid = true; |
1667 | for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) { |
1668 | if (!cells_with_terrain_center_bit.has(kv.key)) { |
1669 | valid = false; |
1670 | break; |
1671 | } |
1672 | } |
1673 | if (valid) { |
1674 | constraints.insert(c); |
1675 | } |
1676 | } |
1677 | } |
1678 | } |
1679 | } |
1680 | |
1681 | // Fills in the constraint list from existing tiles. |
1682 | for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { |
1683 | constraints.insert(c); |
1684 | } |
1685 | |
1686 | // Fill the terrains. |
1687 | output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); |
1688 | return output; |
1689 | } |
1690 | |
1691 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
1692 | HashMap<Vector2i, TileSet::TerrainsPattern> output; |
1693 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1694 | ERR_FAIL_COND_V(!tile_set.is_valid(), output); |
1695 | ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); |
1696 | |
1697 | // Make sure the path is correct and build the peering bit list while doing it. |
1698 | Vector<TileSet::CellNeighbor> neighbor_list; |
1699 | for (int i = 0; i < p_coords_array.size() - 1; i++) { |
1700 | // Find the adequate neighbor. |
1701 | TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX; |
1702 | for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { |
1703 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); |
1704 | if (tile_map_node->is_existing_neighbor(bit)) { |
1705 | if (tile_map_node->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) { |
1706 | found_bit = bit; |
1707 | break; |
1708 | } |
1709 | } |
1710 | } |
1711 | ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s" , p_coords_array[i + 1], p_coords_array[i])); |
1712 | neighbor_list.push_back(found_bit); |
1713 | } |
1714 | |
1715 | // Build list and set of tiles that can be modified (painted and their surroundings). |
1716 | Vector<Vector2i> can_modify_list; |
1717 | RBSet<Vector2i> can_modify_set; |
1718 | RBSet<Vector2i> painted_set; |
1719 | for (int i = p_coords_array.size() - 1; i >= 0; i--) { |
1720 | const Vector2i &coords = p_coords_array[i]; |
1721 | can_modify_list.push_back(coords); |
1722 | can_modify_set.insert(coords); |
1723 | painted_set.insert(coords); |
1724 | } |
1725 | for (Vector2i coords : p_coords_array) { |
1726 | // Find the adequate neighbor. |
1727 | for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { |
1728 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); |
1729 | if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { |
1730 | Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); |
1731 | if (!can_modify_set.has(neighbor)) { |
1732 | can_modify_list.push_back(neighbor); |
1733 | can_modify_set.insert(neighbor); |
1734 | } |
1735 | } |
1736 | } |
1737 | } |
1738 | |
1739 | RBSet<TerrainConstraint> constraints; |
1740 | |
1741 | // Add new constraints from the path drawn. |
1742 | for (Vector2i coords : p_coords_array) { |
1743 | // Constraints on the center bit. |
1744 | TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain); |
1745 | c.set_priority(10); |
1746 | constraints.insert(c); |
1747 | } |
1748 | for (int i = 0; i < p_coords_array.size() - 1; i++) { |
1749 | // Constraints on the peering bits. |
1750 | TerrainConstraint c = TerrainConstraint(tile_map_node, p_coords_array[i], neighbor_list[i], p_terrain); |
1751 | c.set_priority(10); |
1752 | constraints.insert(c); |
1753 | } |
1754 | |
1755 | // Fills in the constraint list from existing tiles. |
1756 | for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { |
1757 | constraints.insert(c); |
1758 | } |
1759 | |
1760 | // Fill the terrains. |
1761 | output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); |
1762 | return output; |
1763 | } |
1764 | |
1765 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) { |
1766 | HashMap<Vector2i, TileSet::TerrainsPattern> output; |
1767 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1768 | ERR_FAIL_COND_V(!tile_set.is_valid(), output); |
1769 | ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); |
1770 | |
1771 | // Build list and set of tiles that can be modified (painted and their surroundings). |
1772 | Vector<Vector2i> can_modify_list; |
1773 | RBSet<Vector2i> can_modify_set; |
1774 | RBSet<Vector2i> painted_set; |
1775 | for (int i = p_coords_array.size() - 1; i >= 0; i--) { |
1776 | const Vector2i &coords = p_coords_array[i]; |
1777 | can_modify_list.push_back(coords); |
1778 | can_modify_set.insert(coords); |
1779 | painted_set.insert(coords); |
1780 | } |
1781 | for (Vector2i coords : p_coords_array) { |
1782 | // Find the adequate neighbor. |
1783 | for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { |
1784 | TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); |
1785 | if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { |
1786 | Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); |
1787 | if (!can_modify_set.has(neighbor)) { |
1788 | can_modify_list.push_back(neighbor); |
1789 | can_modify_set.insert(neighbor); |
1790 | } |
1791 | } |
1792 | } |
1793 | } |
1794 | |
1795 | // Add constraint by the new ones. |
1796 | RBSet<TerrainConstraint> constraints; |
1797 | |
1798 | // Add new constraints from the path drawn. |
1799 | for (Vector2i coords : p_coords_array) { |
1800 | // Constraints on the center bit. |
1801 | RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern); |
1802 | for (TerrainConstraint c : added_constraints) { |
1803 | c.set_priority(10); |
1804 | constraints.insert(c); |
1805 | } |
1806 | } |
1807 | |
1808 | // Fills in the constraint list from modified tiles border. |
1809 | for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) { |
1810 | constraints.insert(c); |
1811 | } |
1812 | |
1813 | // Fill the terrains. |
1814 | output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); |
1815 | return output; |
1816 | } |
1817 | |
1818 | TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) const { |
1819 | if (!tile_map.has(p_coords)) { |
1820 | return TileMapCell(); |
1821 | } else { |
1822 | TileMapCell c = tile_map.find(p_coords)->value.cell; |
1823 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1824 | if (p_use_proxies && tile_set.is_valid()) { |
1825 | Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile); |
1826 | c.source_id = proxyed[0]; |
1827 | c.set_atlas_coords(proxyed[1]); |
1828 | c.alternative_tile = proxyed[2]; |
1829 | } |
1830 | return c; |
1831 | } |
1832 | } |
1833 | |
1834 | int TileMapLayer::get_effective_quadrant_size() const { |
1835 | // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant. |
1836 | if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) { |
1837 | return 1; |
1838 | } else { |
1839 | return tile_map_node->get_rendering_quadrant_size(); |
1840 | } |
1841 | } |
1842 | |
1843 | void TileMapLayer::set_tile_data(TileMapLayer::DataFormat p_format, const Vector<int> &p_data) { |
1844 | ERR_FAIL_COND(p_format > TileMapLayer::FORMAT_3); |
1845 | |
1846 | // Set data for a given tile from raw data. |
1847 | |
1848 | int c = p_data.size(); |
1849 | const int *r = p_data.ptr(); |
1850 | |
1851 | int offset = (p_format >= TileMapLayer::FORMAT_2) ? 3 : 2; |
1852 | ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s" , offset)); |
1853 | |
1854 | clear(); |
1855 | |
1856 | #ifdef DISABLE_DEPRECATED |
1857 | ERR_FAIL_COND_MSG(p_format != TileMapLayer::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data." , p_format)); |
1858 | #endif |
1859 | |
1860 | for (int i = 0; i < c; i += offset) { |
1861 | const uint8_t *ptr = (const uint8_t *)&r[i]; |
1862 | uint8_t local[12]; |
1863 | for (int j = 0; j < ((p_format >= TileMapLayer::FORMAT_2) ? 12 : 8); j++) { |
1864 | local[j] = ptr[j]; |
1865 | } |
1866 | |
1867 | #ifdef BIG_ENDIAN_ENABLED |
1868 | |
1869 | SWAP(local[0], local[3]); |
1870 | SWAP(local[1], local[2]); |
1871 | SWAP(local[4], local[7]); |
1872 | SWAP(local[5], local[6]); |
1873 | //TODO: ask someone to check this... |
1874 | if (FORMAT >= FORMAT_2) { |
1875 | SWAP(local[8], local[11]); |
1876 | SWAP(local[9], local[10]); |
1877 | } |
1878 | #endif |
1879 | // Extracts position in TileMap. |
1880 | int16_t x = decode_uint16(&local[0]); |
1881 | int16_t y = decode_uint16(&local[2]); |
1882 | |
1883 | if (p_format == TileMapLayer::FORMAT_3) { |
1884 | uint16_t source_id = decode_uint16(&local[4]); |
1885 | uint16_t atlas_coords_x = decode_uint16(&local[6]); |
1886 | uint16_t atlas_coords_y = decode_uint16(&local[8]); |
1887 | uint16_t alternative_tile = decode_uint16(&local[10]); |
1888 | set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); |
1889 | } else { |
1890 | #ifndef DISABLE_DEPRECATED |
1891 | // Previous decated format. |
1892 | |
1893 | uint32_t v = decode_uint32(&local[4]); |
1894 | // Extract the transform flags that used to be in the tilemap. |
1895 | bool flip_h = v & (1UL << 29); |
1896 | bool flip_v = v & (1UL << 30); |
1897 | bool transpose = v & (1UL << 31); |
1898 | v &= (1UL << 29) - 1; |
1899 | |
1900 | // Extract autotile/atlas coords. |
1901 | int16_t coord_x = 0; |
1902 | int16_t coord_y = 0; |
1903 | if (p_format == TileMapLayer::FORMAT_2) { |
1904 | coord_x = decode_uint16(&local[8]); |
1905 | coord_y = decode_uint16(&local[10]); |
1906 | } |
1907 | |
1908 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
1909 | if (tile_set.is_valid()) { |
1910 | Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose); |
1911 | if (a.size() == 3) { |
1912 | set_cell(Vector2i(x, y), a[0], a[1], a[2]); |
1913 | } else { |
1914 | ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s" , v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose)); |
1915 | } |
1916 | } else { |
1917 | int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); |
1918 | set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); |
1919 | } |
1920 | #endif |
1921 | } |
1922 | } |
1923 | } |
1924 | |
1925 | Vector<int> TileMapLayer::get_tile_data() const { |
1926 | // Export tile data to raw format. |
1927 | Vector<int> tile_data; |
1928 | tile_data.resize(tile_map.size() * 3); |
1929 | int *w = tile_data.ptrw(); |
1930 | |
1931 | // Save in highest format. |
1932 | |
1933 | int idx = 0; |
1934 | for (const KeyValue<Vector2i, CellData> &E : tile_map) { |
1935 | uint8_t *ptr = (uint8_t *)&w[idx]; |
1936 | encode_uint16((int16_t)(E.key.x), &ptr[0]); |
1937 | encode_uint16((int16_t)(E.key.y), &ptr[2]); |
1938 | encode_uint16(E.value.cell.source_id, &ptr[4]); |
1939 | encode_uint16(E.value.cell.coord_x, &ptr[6]); |
1940 | encode_uint16(E.value.cell.coord_y, &ptr[8]); |
1941 | encode_uint16(E.value.cell.alternative_tile, &ptr[10]); |
1942 | idx += 3; |
1943 | } |
1944 | |
1945 | return tile_data; |
1946 | } |
1947 | |
1948 | void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) { |
1949 | dirty.flags[p_what] = true; |
1950 | tile_map_node->queue_internal_update(); |
1951 | _physics_notify_tilemap_change(p_what); |
1952 | } |
1953 | |
1954 | void TileMapLayer::internal_update() { |
1955 | // Find TileData that need a runtime modification. |
1956 | // This may add cells to the dirty list is a runtime modification has been notified. |
1957 | _build_runtime_update_tile_data(); |
1958 | |
1959 | // Update all subsystems. |
1960 | _rendering_update(); |
1961 | _physics_update(); |
1962 | _navigation_update(); |
1963 | _scenes_update(); |
1964 | #ifdef DEBUG_ENABLED |
1965 | _debug_update(); |
1966 | #endif // DEBUG_ENABLED |
1967 | |
1968 | _clear_runtime_update_tile_data(); |
1969 | |
1970 | // Clear the "what is dirty" flags. |
1971 | for (int i = 0; i < DIRTY_FLAGS_MAX; i++) { |
1972 | dirty.flags[i] = false; |
1973 | } |
1974 | |
1975 | // List the cells to delete definitely. |
1976 | Vector<Vector2i> to_delete; |
1977 | for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) { |
1978 | CellData &cell_data = *cell_data_list_element->self(); |
1979 | // Select the the cell from tile_map if it is invalid. |
1980 | if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) { |
1981 | to_delete.push_back(cell_data.coords); |
1982 | } |
1983 | } |
1984 | |
1985 | // Remove cells that are empty after the cleanup. |
1986 | for (const Vector2i &coords : to_delete) { |
1987 | tile_map.erase(coords); |
1988 | } |
1989 | |
1990 | // Clear the dirty cells list. |
1991 | dirty.cell_list.clear(); |
1992 | } |
1993 | |
1994 | void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { |
1995 | // Set the current cell tile (using integer position). |
1996 | Vector2i pk(p_coords); |
1997 | HashMap<Vector2i, CellData>::Iterator E = tile_map.find(pk); |
1998 | |
1999 | int source_id = p_source_id; |
2000 | Vector2i atlas_coords = p_atlas_coords; |
2001 | int alternative_tile = p_alternative_tile; |
2002 | |
2003 | if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && |
2004 | (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { |
2005 | source_id = TileSet::INVALID_SOURCE; |
2006 | atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; |
2007 | alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; |
2008 | } |
2009 | |
2010 | if (!E) { |
2011 | if (source_id == TileSet::INVALID_SOURCE) { |
2012 | return; // Nothing to do, the tile is already empty. |
2013 | } |
2014 | |
2015 | // Insert a new cell in the tile map. |
2016 | CellData new_cell_data; |
2017 | new_cell_data.coords = pk; |
2018 | E = tile_map.insert(pk, new_cell_data); |
2019 | } else { |
2020 | if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) { |
2021 | return; // Nothing changed. |
2022 | } |
2023 | } |
2024 | |
2025 | TileMapCell &c = E->value.cell; |
2026 | c.source_id = source_id; |
2027 | c.set_atlas_coords(atlas_coords); |
2028 | c.alternative_tile = alternative_tile; |
2029 | |
2030 | // Make the given cell dirty. |
2031 | if (!E->value.dirty_list_element.in_list()) { |
2032 | dirty.cell_list.add(&(E->value.dirty_list_element)); |
2033 | } |
2034 | tile_map_node->queue_internal_update(); |
2035 | |
2036 | used_rect_cache_dirty = true; |
2037 | } |
2038 | |
2039 | void TileMapLayer::erase_cell(const Vector2i &p_coords) { |
2040 | set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); |
2041 | } |
2042 | |
2043 | int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const { |
2044 | // Get a cell source id from position. |
2045 | HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords); |
2046 | |
2047 | if (!E) { |
2048 | return TileSet::INVALID_SOURCE; |
2049 | } |
2050 | |
2051 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2052 | if (p_use_proxies && tile_set.is_valid()) { |
2053 | Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); |
2054 | return proxyed[0]; |
2055 | } |
2056 | |
2057 | return E->value.cell.source_id; |
2058 | } |
2059 | |
2060 | Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const { |
2061 | // Get a cell source id from position. |
2062 | HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords); |
2063 | |
2064 | if (!E) { |
2065 | return TileSetSource::INVALID_ATLAS_COORDS; |
2066 | } |
2067 | |
2068 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2069 | if (p_use_proxies && tile_set.is_valid()) { |
2070 | Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); |
2071 | return proxyed[1]; |
2072 | } |
2073 | |
2074 | return E->value.cell.get_atlas_coords(); |
2075 | } |
2076 | |
2077 | int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const { |
2078 | // Get a cell source id from position. |
2079 | HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords); |
2080 | |
2081 | if (!E) { |
2082 | return TileSetSource::INVALID_TILE_ALTERNATIVE; |
2083 | } |
2084 | |
2085 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2086 | if (p_use_proxies && tile_set.is_valid()) { |
2087 | Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); |
2088 | return proxyed[2]; |
2089 | } |
2090 | |
2091 | return E->value.cell.alternative_tile; |
2092 | } |
2093 | |
2094 | TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies) const { |
2095 | int source_id = get_cell_source_id(p_coords, p_use_proxies); |
2096 | if (source_id == TileSet::INVALID_SOURCE) { |
2097 | return nullptr; |
2098 | } |
2099 | |
2100 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2101 | Ref<TileSetAtlasSource> source = tile_set->get_source(source_id); |
2102 | if (source.is_valid()) { |
2103 | return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies)); |
2104 | } |
2105 | |
2106 | return nullptr; |
2107 | } |
2108 | |
2109 | void TileMapLayer::clear() { |
2110 | // Remove all tiles. |
2111 | for (KeyValue<Vector2i, CellData> &kv : tile_map) { |
2112 | erase_cell(kv.key); |
2113 | } |
2114 | used_rect_cache_dirty = true; |
2115 | } |
2116 | |
2117 | Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) { |
2118 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2119 | ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); |
2120 | |
2121 | Ref<TileMapPattern> output; |
2122 | output.instantiate(); |
2123 | if (p_coords_array.is_empty()) { |
2124 | return output; |
2125 | } |
2126 | |
2127 | Vector2i min = Vector2i(p_coords_array[0]); |
2128 | for (int i = 1; i < p_coords_array.size(); i++) { |
2129 | min = min.min(p_coords_array[i]); |
2130 | } |
2131 | |
2132 | Vector<Vector2i> coords_in_pattern_array; |
2133 | coords_in_pattern_array.resize(p_coords_array.size()); |
2134 | Vector2i ensure_positive_offset; |
2135 | for (int i = 0; i < p_coords_array.size(); i++) { |
2136 | Vector2i coords = p_coords_array[i]; |
2137 | Vector2i coords_in_pattern = coords - min; |
2138 | if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { |
2139 | if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { |
2140 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { |
2141 | coords_in_pattern.x -= 1; |
2142 | if (coords_in_pattern.x < 0) { |
2143 | ensure_positive_offset.x = 1; |
2144 | } |
2145 | } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { |
2146 | coords_in_pattern.y -= 1; |
2147 | if (coords_in_pattern.y < 0) { |
2148 | ensure_positive_offset.y = 1; |
2149 | } |
2150 | } |
2151 | } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { |
2152 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { |
2153 | coords_in_pattern.x += 1; |
2154 | } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { |
2155 | coords_in_pattern.y += 1; |
2156 | } |
2157 | } |
2158 | } |
2159 | coords_in_pattern_array.write[i] = coords_in_pattern; |
2160 | } |
2161 | |
2162 | for (int i = 0; i < coords_in_pattern_array.size(); i++) { |
2163 | Vector2i coords = p_coords_array[i]; |
2164 | Vector2i coords_in_pattern = coords_in_pattern_array[i]; |
2165 | output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords)); |
2166 | } |
2167 | |
2168 | return output; |
2169 | } |
2170 | |
2171 | void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) { |
2172 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2173 | ERR_FAIL_COND(tile_set.is_null()); |
2174 | ERR_FAIL_COND(p_pattern.is_null()); |
2175 | |
2176 | TypedArray<Vector2i> used_cells = p_pattern->get_used_cells(); |
2177 | for (int i = 0; i < used_cells.size(); i++) { |
2178 | Vector2i coords = tile_map_node->map_pattern(p_position, used_cells[i], p_pattern); |
2179 | set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i])); |
2180 | } |
2181 | } |
2182 | |
2183 | void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
2184 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2185 | ERR_FAIL_COND(!tile_set.is_valid()); |
2186 | ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); |
2187 | |
2188 | Vector<Vector2i> cells_vector; |
2189 | HashSet<Vector2i> painted_set; |
2190 | for (int i = 0; i < p_cells.size(); i++) { |
2191 | cells_vector.push_back(p_cells[i]); |
2192 | painted_set.insert(p_cells[i]); |
2193 | } |
2194 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains); |
2195 | for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { |
2196 | if (painted_set.has(kv.key)) { |
2197 | // Paint a random tile with the correct terrain for the painted path. |
2198 | TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); |
2199 | set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); |
2200 | } else { |
2201 | // Avoids updating the painted path from the output if the new pattern is the same as before. |
2202 | TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); |
2203 | TileMapCell cell = get_cell(kv.key); |
2204 | if (cell.source_id != TileSet::INVALID_SOURCE) { |
2205 | TileSetSource *source = *tile_set->get_source(cell.source_id); |
2206 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
2207 | if (atlas_source) { |
2208 | // Get tile data. |
2209 | TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); |
2210 | if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { |
2211 | in_map_terrain_pattern = tile_data->get_terrains_pattern(); |
2212 | } |
2213 | } |
2214 | } |
2215 | if (in_map_terrain_pattern != kv.value) { |
2216 | TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); |
2217 | set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); |
2218 | } |
2219 | } |
2220 | } |
2221 | } |
2222 | |
2223 | void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
2224 | const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); |
2225 | ERR_FAIL_COND(!tile_set.is_valid()); |
2226 | ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); |
2227 | |
2228 | Vector<Vector2i> vector_path; |
2229 | HashSet<Vector2i> painted_set; |
2230 | for (int i = 0; i < p_path.size(); i++) { |
2231 | vector_path.push_back(p_path[i]); |
2232 | painted_set.insert(p_path[i]); |
2233 | } |
2234 | |
2235 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); |
2236 | for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { |
2237 | if (painted_set.has(kv.key)) { |
2238 | // Paint a random tile with the correct terrain for the painted path. |
2239 | TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); |
2240 | set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); |
2241 | } else { |
2242 | // Avoids updating the painted path from the output if the new pattern is the same as before. |
2243 | TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); |
2244 | TileMapCell cell = get_cell(kv.key); |
2245 | if (cell.source_id != TileSet::INVALID_SOURCE) { |
2246 | TileSetSource *source = *tile_set->get_source(cell.source_id); |
2247 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
2248 | if (atlas_source) { |
2249 | // Get tile data. |
2250 | TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); |
2251 | if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { |
2252 | in_map_terrain_pattern = tile_data->get_terrains_pattern(); |
2253 | } |
2254 | } |
2255 | } |
2256 | if (in_map_terrain_pattern != kv.value) { |
2257 | TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); |
2258 | set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); |
2259 | } |
2260 | } |
2261 | } |
2262 | } |
2263 | |
2264 | TypedArray<Vector2i> TileMapLayer::get_used_cells() const { |
2265 | // Returns the cells used in the tilemap. |
2266 | TypedArray<Vector2i> a; |
2267 | a.resize(tile_map.size()); |
2268 | int i = 0; |
2269 | for (const KeyValue<Vector2i, CellData> &E : tile_map) { |
2270 | Vector2i p(E.key.x, E.key.y); |
2271 | a[i++] = p; |
2272 | } |
2273 | |
2274 | return a; |
2275 | } |
2276 | |
2277 | TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const { |
2278 | // Returns the cells used in the tilemap. |
2279 | TypedArray<Vector2i> a; |
2280 | for (const KeyValue<Vector2i, CellData> &E : tile_map) { |
2281 | if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.cell.source_id) && |
2282 | (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.cell.get_atlas_coords()) && |
2283 | (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.cell.alternative_tile)) { |
2284 | a.push_back(E.key); |
2285 | } |
2286 | } |
2287 | |
2288 | return a; |
2289 | } |
2290 | |
2291 | Rect2i TileMapLayer::get_used_rect() const { |
2292 | // Return the rect of the currently used area. |
2293 | if (used_rect_cache_dirty) { |
2294 | used_rect_cache = Rect2i(); |
2295 | |
2296 | if (tile_map.size() > 0) { |
2297 | used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0); |
2298 | |
2299 | for (const KeyValue<Vector2i, CellData> &E : tile_map) { |
2300 | used_rect_cache.expand_to(E.key); |
2301 | } |
2302 | used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile. |
2303 | } |
2304 | used_rect_cache_dirty = false; |
2305 | } |
2306 | |
2307 | return used_rect_cache; |
2308 | } |
2309 | |
2310 | void TileMapLayer::set_name(String p_name) { |
2311 | if (name == p_name) { |
2312 | return; |
2313 | } |
2314 | name = p_name; |
2315 | tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); |
2316 | } |
2317 | |
2318 | String TileMapLayer::get_name() const { |
2319 | return name; |
2320 | } |
2321 | |
2322 | void TileMapLayer::set_enabled(bool p_enabled) { |
2323 | if (enabled == p_enabled) { |
2324 | return; |
2325 | } |
2326 | enabled = p_enabled; |
2327 | dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true; |
2328 | tile_map_node->queue_internal_update(); |
2329 | tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); |
2330 | |
2331 | tile_map_node->update_configuration_warnings(); |
2332 | } |
2333 | |
2334 | bool TileMapLayer::is_enabled() const { |
2335 | return enabled; |
2336 | } |
2337 | |
2338 | void TileMapLayer::set_modulate(Color p_modulate) { |
2339 | if (modulate == p_modulate) { |
2340 | return; |
2341 | } |
2342 | modulate = p_modulate; |
2343 | dirty.flags[DIRTY_FLAGS_LAYER_MODULATE] = true; |
2344 | tile_map_node->queue_internal_update(); |
2345 | tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); |
2346 | } |
2347 | |
2348 | Color TileMapLayer::get_modulate() const { |
2349 | return modulate; |
2350 | } |
2351 | |
2352 | void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) { |
2353 | if (y_sort_enabled == p_y_sort_enabled) { |
2354 | return; |
2355 | } |
2356 | y_sort_enabled = p_y_sort_enabled; |
2357 | dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true; |
2358 | tile_map_node->queue_internal_update(); |
2359 | tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); |
2360 | |
2361 | tile_map_node->update_configuration_warnings(); |
2362 | } |
2363 | |
2364 | bool TileMapLayer::is_y_sort_enabled() const { |
2365 | return y_sort_enabled; |
2366 | } |
2367 | |
2368 | void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) { |
2369 | if (y_sort_origin == p_y_sort_origin) { |
2370 | return; |
2371 | } |
2372 | y_sort_origin = p_y_sort_origin; |
2373 | dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true; |
2374 | tile_map_node->queue_internal_update(); |
2375 | tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); |
2376 | } |
2377 | |
2378 | int TileMapLayer::get_y_sort_origin() const { |
2379 | return y_sort_origin; |
2380 | } |
2381 | |
2382 | void TileMapLayer::set_z_index(int p_z_index) { |
2383 | if (z_index == p_z_index) { |
2384 | return; |
2385 | } |
2386 | z_index = p_z_index; |
2387 | dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true; |
2388 | tile_map_node->queue_internal_update(); |
2389 | tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); |
2390 | |
2391 | tile_map_node->update_configuration_warnings(); |
2392 | } |
2393 | |
2394 | int TileMapLayer::get_z_index() const { |
2395 | return z_index; |
2396 | } |
2397 | |
2398 | void TileMapLayer::set_navigation_map(RID p_map) { |
2399 | ERR_FAIL_COND_MSG(!tile_map_node->is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree." ); |
2400 | navigation_map = p_map; |
2401 | uses_world_navigation_map = p_map == tile_map_node->get_world_2d()->get_navigation_map(); |
2402 | } |
2403 | |
2404 | RID TileMapLayer::get_navigation_map() const { |
2405 | if (navigation_map.is_valid()) { |
2406 | return navigation_map; |
2407 | } |
2408 | return RID(); |
2409 | } |
2410 | |
2411 | void TileMapLayer::fix_invalid_tiles() { |
2412 | Ref<TileSet> tileset = tile_map_node->get_tileset(); |
2413 | ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet." ); |
2414 | |
2415 | RBSet<Vector2i> coords; |
2416 | for (const KeyValue<Vector2i, CellData> &E : tile_map) { |
2417 | TileSetSource *source = *tileset->get_source(E.value.cell.source_id); |
2418 | if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) { |
2419 | coords.insert(E.key); |
2420 | } |
2421 | } |
2422 | for (const Vector2i &E : coords) { |
2423 | set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); |
2424 | } |
2425 | } |
2426 | |
2427 | bool TileMapLayer::has_body_rid(RID p_physics_body) const { |
2428 | return bodies_coords.has(p_physics_body); |
2429 | } |
2430 | |
2431 | Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const { |
2432 | return bodies_coords[p_physics_body]; |
2433 | } |
2434 | |
2435 | TileMapLayer::~TileMapLayer() { |
2436 | in_destructor = true; |
2437 | clear(); |
2438 | internal_update(); |
2439 | } |
2440 | |
2441 | HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const { |
2442 | HashMap<Vector2i, TileSet::CellNeighbor> output; |
2443 | |
2444 | ERR_FAIL_COND_V(is_center_bit(), output); |
2445 | |
2446 | Ref<TileSet> ts = tile_map->get_tileset(); |
2447 | ERR_FAIL_COND_V(!ts.is_valid(), output); |
2448 | |
2449 | TileSet::TileShape shape = ts->get_tile_shape(); |
2450 | if (shape == TileSet::TILE_SHAPE_SQUARE) { |
2451 | switch (bit) { |
2452 | case 1: |
2453 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; |
2454 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; |
2455 | break; |
2456 | case 2: |
2457 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; |
2458 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; |
2459 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; |
2460 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; |
2461 | break; |
2462 | case 3: |
2463 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; |
2464 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; |
2465 | break; |
2466 | default: |
2467 | ERR_FAIL_V(output); |
2468 | } |
2469 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
2470 | switch (bit) { |
2471 | case 1: |
2472 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; |
2473 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; |
2474 | break; |
2475 | case 2: |
2476 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; |
2477 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; |
2478 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; |
2479 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; |
2480 | break; |
2481 | case 3: |
2482 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; |
2483 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; |
2484 | break; |
2485 | default: |
2486 | ERR_FAIL_V(output); |
2487 | } |
2488 | } else { |
2489 | // Half offset shapes. |
2490 | TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis(); |
2491 | if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
2492 | switch (bit) { |
2493 | case 1: |
2494 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; |
2495 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; |
2496 | break; |
2497 | case 2: |
2498 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; |
2499 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; |
2500 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; |
2501 | break; |
2502 | case 3: |
2503 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; |
2504 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; |
2505 | break; |
2506 | case 4: |
2507 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; |
2508 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; |
2509 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; |
2510 | break; |
2511 | case 5: |
2512 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; |
2513 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; |
2514 | break; |
2515 | default: |
2516 | ERR_FAIL_V(output); |
2517 | } |
2518 | } else { |
2519 | switch (bit) { |
2520 | case 1: |
2521 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; |
2522 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; |
2523 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; |
2524 | break; |
2525 | case 2: |
2526 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; |
2527 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; |
2528 | break; |
2529 | case 3: |
2530 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; |
2531 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; |
2532 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; |
2533 | break; |
2534 | case 4: |
2535 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; |
2536 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; |
2537 | break; |
2538 | case 5: |
2539 | output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; |
2540 | output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; |
2541 | break; |
2542 | default: |
2543 | ERR_FAIL_V(output); |
2544 | } |
2545 | } |
2546 | } |
2547 | return output; |
2548 | } |
2549 | |
2550 | TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) { |
2551 | tile_map = p_tile_map; |
2552 | |
2553 | Ref<TileSet> ts = tile_map->get_tileset(); |
2554 | ERR_FAIL_COND(!ts.is_valid()); |
2555 | |
2556 | bit = 0; |
2557 | base_cell_coords = p_position; |
2558 | terrain = p_terrain; |
2559 | } |
2560 | |
2561 | TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { |
2562 | // The way we build the constraint make it easy to detect conflicting constraints. |
2563 | tile_map = p_tile_map; |
2564 | |
2565 | Ref<TileSet> ts = tile_map->get_tileset(); |
2566 | ERR_FAIL_COND(!ts.is_valid()); |
2567 | |
2568 | TileSet::TileShape shape = ts->get_tile_shape(); |
2569 | if (shape == TileSet::TILE_SHAPE_SQUARE) { |
2570 | switch (p_bit) { |
2571 | case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: |
2572 | bit = 1; |
2573 | base_cell_coords = p_position; |
2574 | break; |
2575 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: |
2576 | bit = 2; |
2577 | base_cell_coords = p_position; |
2578 | break; |
2579 | case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: |
2580 | bit = 3; |
2581 | base_cell_coords = p_position; |
2582 | break; |
2583 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: |
2584 | bit = 2; |
2585 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); |
2586 | break; |
2587 | case TileSet::CELL_NEIGHBOR_LEFT_SIDE: |
2588 | bit = 1; |
2589 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); |
2590 | break; |
2591 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: |
2592 | bit = 2; |
2593 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); |
2594 | break; |
2595 | case TileSet::CELL_NEIGHBOR_TOP_SIDE: |
2596 | bit = 3; |
2597 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); |
2598 | break; |
2599 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: |
2600 | bit = 2; |
2601 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); |
2602 | break; |
2603 | default: |
2604 | ERR_FAIL(); |
2605 | break; |
2606 | } |
2607 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
2608 | switch (p_bit) { |
2609 | case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: |
2610 | bit = 2; |
2611 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); |
2612 | break; |
2613 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: |
2614 | bit = 1; |
2615 | base_cell_coords = p_position; |
2616 | break; |
2617 | case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: |
2618 | bit = 2; |
2619 | base_cell_coords = p_position; |
2620 | break; |
2621 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: |
2622 | bit = 3; |
2623 | base_cell_coords = p_position; |
2624 | break; |
2625 | case TileSet::CELL_NEIGHBOR_LEFT_CORNER: |
2626 | bit = 2; |
2627 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2628 | break; |
2629 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: |
2630 | bit = 1; |
2631 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2632 | break; |
2633 | case TileSet::CELL_NEIGHBOR_TOP_CORNER: |
2634 | bit = 2; |
2635 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); |
2636 | break; |
2637 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: |
2638 | bit = 3; |
2639 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); |
2640 | break; |
2641 | default: |
2642 | ERR_FAIL(); |
2643 | break; |
2644 | } |
2645 | } else { |
2646 | // Half-offset shapes. |
2647 | TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis(); |
2648 | if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
2649 | switch (p_bit) { |
2650 | case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: |
2651 | bit = 1; |
2652 | base_cell_coords = p_position; |
2653 | break; |
2654 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: |
2655 | bit = 2; |
2656 | base_cell_coords = p_position; |
2657 | break; |
2658 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: |
2659 | bit = 3; |
2660 | base_cell_coords = p_position; |
2661 | break; |
2662 | case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: |
2663 | bit = 4; |
2664 | base_cell_coords = p_position; |
2665 | break; |
2666 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: |
2667 | bit = 5; |
2668 | base_cell_coords = p_position; |
2669 | break; |
2670 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: |
2671 | bit = 2; |
2672 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); |
2673 | break; |
2674 | case TileSet::CELL_NEIGHBOR_LEFT_SIDE: |
2675 | bit = 1; |
2676 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); |
2677 | break; |
2678 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: |
2679 | bit = 4; |
2680 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2681 | break; |
2682 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: |
2683 | bit = 3; |
2684 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2685 | break; |
2686 | case TileSet::CELL_NEIGHBOR_TOP_CORNER: |
2687 | bit = 2; |
2688 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2689 | break; |
2690 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: |
2691 | bit = 5; |
2692 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); |
2693 | break; |
2694 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: |
2695 | bit = 4; |
2696 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); |
2697 | break; |
2698 | default: |
2699 | ERR_FAIL(); |
2700 | break; |
2701 | } |
2702 | } else { |
2703 | switch (p_bit) { |
2704 | case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: |
2705 | bit = 1; |
2706 | base_cell_coords = p_position; |
2707 | break; |
2708 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: |
2709 | bit = 2; |
2710 | base_cell_coords = p_position; |
2711 | break; |
2712 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: |
2713 | bit = 3; |
2714 | base_cell_coords = p_position; |
2715 | break; |
2716 | case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: |
2717 | bit = 4; |
2718 | base_cell_coords = p_position; |
2719 | break; |
2720 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: |
2721 | bit = 1; |
2722 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); |
2723 | break; |
2724 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: |
2725 | bit = 5; |
2726 | base_cell_coords = p_position; |
2727 | break; |
2728 | case TileSet::CELL_NEIGHBOR_LEFT_CORNER: |
2729 | bit = 3; |
2730 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2731 | break; |
2732 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: |
2733 | bit = 2; |
2734 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2735 | break; |
2736 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: |
2737 | bit = 1; |
2738 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); |
2739 | break; |
2740 | case TileSet::CELL_NEIGHBOR_TOP_SIDE: |
2741 | bit = 4; |
2742 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); |
2743 | break; |
2744 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: |
2745 | bit = 3; |
2746 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); |
2747 | break; |
2748 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: |
2749 | bit = 5; |
2750 | base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); |
2751 | break; |
2752 | default: |
2753 | ERR_FAIL(); |
2754 | break; |
2755 | } |
2756 | } |
2757 | } |
2758 | terrain = p_terrain; |
2759 | } |
2760 | |
2761 | #define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \ |
2762 | if (layer < 0) { \ |
2763 | layer = layers.size() + layer; \ |
2764 | }; \ |
2765 | ERR_FAIL_INDEX(layer, (int)layers.size()); \ |
2766 | layers[layer]->function(__VA_ARGS__); |
2767 | |
2768 | #define TILEMAP_CALL_FOR_LAYER_V(layer, err_value, function, ...) \ |
2769 | if (layer < 0) { \ |
2770 | layer = layers.size() + layer; \ |
2771 | }; \ |
2772 | ERR_FAIL_INDEX_V(layer, (int)layers.size(), err_value); \ |
2773 | return layers[layer]->function(__VA_ARGS__); |
2774 | |
2775 | Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { |
2776 | // Transform to stacked layout. |
2777 | Vector2i output = p_coords; |
2778 | if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { |
2779 | SWAP(output.x, output.y); |
2780 | } |
2781 | switch (p_from_layout) { |
2782 | case TileSet::TILE_LAYOUT_STACKED: |
2783 | break; |
2784 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: |
2785 | if (output.y % 2) { |
2786 | output.x -= 1; |
2787 | } |
2788 | break; |
2789 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
2790 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: |
2791 | if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { |
2792 | if (output.y < 0 && bool(output.y % 2)) { |
2793 | output = Vector2i(output.x + output.y / 2 - 1, output.y); |
2794 | } else { |
2795 | output = Vector2i(output.x + output.y / 2, output.y); |
2796 | } |
2797 | } else { |
2798 | if (output.x < 0 && bool(output.x % 2)) { |
2799 | output = Vector2i(output.x / 2 - 1, output.x + output.y * 2); |
2800 | } else { |
2801 | output = Vector2i(output.x / 2, output.x + output.y * 2); |
2802 | } |
2803 | } |
2804 | break; |
2805 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
2806 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: |
2807 | if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { |
2808 | if ((output.x + output.y) < 0 && (output.x - output.y) % 2) { |
2809 | output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x); |
2810 | } else { |
2811 | output = Vector2i((output.x + output.y) / 2, -output.x + output.y); |
2812 | } |
2813 | } else { |
2814 | if ((output.x - output.y) < 0 && (output.x + output.y) % 2) { |
2815 | output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y); |
2816 | } else { |
2817 | output = Vector2i((output.x - output.y) / 2, output.x + output.y); |
2818 | } |
2819 | } |
2820 | break; |
2821 | } |
2822 | |
2823 | switch (p_to_layout) { |
2824 | case TileSet::TILE_LAYOUT_STACKED: |
2825 | break; |
2826 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: |
2827 | if (output.y % 2) { |
2828 | output.x += 1; |
2829 | } |
2830 | break; |
2831 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
2832 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: |
2833 | if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { |
2834 | if (output.y < 0 && (output.y % 2)) { |
2835 | output = Vector2i(output.x - output.y / 2 + 1, output.y); |
2836 | } else { |
2837 | output = Vector2i(output.x - output.y / 2, output.y); |
2838 | } |
2839 | } else { |
2840 | if (output.y % 2) { |
2841 | if (output.y < 0) { |
2842 | output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1); |
2843 | } else { |
2844 | output = Vector2i(2 * output.x + 1, -output.x + output.y / 2); |
2845 | } |
2846 | } else { |
2847 | output = Vector2i(2 * output.x, -output.x + output.y / 2); |
2848 | } |
2849 | } |
2850 | break; |
2851 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
2852 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: |
2853 | if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { |
2854 | if (output.y % 2) { |
2855 | if (output.y > 0) { |
2856 | output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1); |
2857 | } else { |
2858 | output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2); |
2859 | } |
2860 | } else { |
2861 | output = Vector2i(output.x - output.y / 2, output.x + output.y / 2); |
2862 | } |
2863 | } else { |
2864 | if (output.y % 2) { |
2865 | if (output.y < 0) { |
2866 | output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1); |
2867 | } else { |
2868 | output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2); |
2869 | } |
2870 | } else { |
2871 | output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2); |
2872 | } |
2873 | } |
2874 | break; |
2875 | } |
2876 | |
2877 | if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { |
2878 | SWAP(output.x, output.y); |
2879 | } |
2880 | |
2881 | return output; |
2882 | } |
2883 | |
2884 | void TileMap::set_selected_layer(int p_layer_id) { |
2885 | ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size()); |
2886 | if (selected_layer == p_layer_id) { |
2887 | return; |
2888 | } |
2889 | selected_layer = p_layer_id; |
2890 | emit_signal(CoreStringNames::get_singleton()->changed); |
2891 | |
2892 | // Update the layers modulation. |
2893 | for (Ref<TileMapLayer> &layer : layers) { |
2894 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER); |
2895 | } |
2896 | } |
2897 | |
2898 | int TileMap::get_selected_layer() const { |
2899 | return selected_layer; |
2900 | } |
2901 | |
2902 | void TileMap::_notification(int p_what) { |
2903 | switch (p_what) { |
2904 | case NOTIFICATION_ENTER_TREE: { |
2905 | for (Ref<TileMapLayer> &layer : layers) { |
2906 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE); |
2907 | } |
2908 | } break; |
2909 | |
2910 | case NOTIFICATION_EXIT_TREE: { |
2911 | for (Ref<TileMapLayer> &layer : layers) { |
2912 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE); |
2913 | } |
2914 | } break; |
2915 | |
2916 | case TileMap::NOTIFICATION_ENTER_CANVAS: { |
2917 | for (Ref<TileMapLayer> &layer : layers) { |
2918 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS); |
2919 | } |
2920 | } break; |
2921 | |
2922 | case TileMap::NOTIFICATION_EXIT_CANVAS: { |
2923 | for (Ref<TileMapLayer> &layer : layers) { |
2924 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS); |
2925 | } |
2926 | } break; |
2927 | |
2928 | case NOTIFICATION_DRAW: { |
2929 | // Rendering. |
2930 | if (tile_set.is_valid()) { |
2931 | RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled()); |
2932 | } |
2933 | } break; |
2934 | |
2935 | case TileMap::NOTIFICATION_VISIBILITY_CHANGED: { |
2936 | for (Ref<TileMapLayer> &layer : layers) { |
2937 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_VISIBILITY); |
2938 | } |
2939 | } break; |
2940 | |
2941 | case TileMap::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
2942 | // Physics. |
2943 | bool in_editor = false; |
2944 | #ifdef TOOLS_ENABLED |
2945 | in_editor = Engine::get_singleton()->is_editor_hint(); |
2946 | #endif |
2947 | if (is_inside_tree() && collision_animatable && !in_editor) { |
2948 | // Update transform on the physics tick when in animatable mode. |
2949 | last_valid_transform = new_transform; |
2950 | set_notify_local_transform(false); |
2951 | set_global_transform(new_transform); |
2952 | set_notify_local_transform(true); |
2953 | } |
2954 | } break; |
2955 | |
2956 | case NOTIFICATION_TRANSFORM_CHANGED: { |
2957 | // Physics. |
2958 | for (Ref<TileMapLayer> &layer : layers) { |
2959 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_XFORM); |
2960 | } |
2961 | } break; |
2962 | |
2963 | case TileMap::NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { |
2964 | for (Ref<TileMapLayer> &layer : layers) { |
2965 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM); |
2966 | } |
2967 | |
2968 | // Physics. |
2969 | bool in_editor = false; |
2970 | #ifdef TOOLS_ENABLED |
2971 | in_editor = Engine::get_singleton()->is_editor_hint(); |
2972 | #endif |
2973 | |
2974 | // Only active when animatable. Send the new transform to the physics... |
2975 | if (is_inside_tree() && collision_animatable && !in_editor) { |
2976 | // Store last valid transform. |
2977 | new_transform = get_global_transform(); |
2978 | |
2979 | // ... but then revert changes. |
2980 | set_notify_local_transform(false); |
2981 | set_global_transform(last_valid_transform); |
2982 | set_notify_local_transform(true); |
2983 | } |
2984 | } break; |
2985 | } |
2986 | } |
2987 | |
2988 | #ifndef DISABLE_DEPRECATED |
2989 | // Deprecated methods. |
2990 | void TileMap::force_update(int p_layer) { |
2991 | notify_runtime_tile_data_update(p_layer); |
2992 | update_internals(); |
2993 | } |
2994 | #endif |
2995 | |
2996 | void TileMap::queue_internal_update() { |
2997 | if (pending_update) { |
2998 | return; |
2999 | } |
3000 | pending_update = true; |
3001 | callable_mp(this, &TileMap::_internal_update).call_deferred(); |
3002 | } |
3003 | |
3004 | void TileMap::_internal_update() { |
3005 | // Other updates. |
3006 | if (!pending_update) { |
3007 | return; |
3008 | } |
3009 | |
3010 | // Update dirty quadrants on layers. |
3011 | polygon_cache.clear(); |
3012 | for (Ref<TileMapLayer> &layer : layers) { |
3013 | layer->internal_update(); |
3014 | } |
3015 | |
3016 | pending_update = false; |
3017 | } |
3018 | |
3019 | void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { |
3020 | if (p_tileset == tile_set) { |
3021 | return; |
3022 | } |
3023 | |
3024 | // Set the tileset, registering to its changes. |
3025 | if (tile_set.is_valid()) { |
3026 | tile_set->disconnect_changed(callable_mp(this, &TileMap::_tile_set_changed)); |
3027 | } |
3028 | |
3029 | tile_set = p_tileset; |
3030 | |
3031 | if (tile_set.is_valid()) { |
3032 | tile_set->connect_changed(callable_mp(this, &TileMap::_tile_set_changed)); |
3033 | } |
3034 | |
3035 | for (Ref<TileMapLayer> &layer : layers) { |
3036 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TILE_SET); |
3037 | } |
3038 | |
3039 | emit_signal(CoreStringNames::get_singleton()->changed); |
3040 | } |
3041 | |
3042 | Ref<TileSet> TileMap::get_tileset() const { |
3043 | return tile_set; |
3044 | } |
3045 | |
3046 | void TileMap::set_rendering_quadrant_size(int p_size) { |
3047 | ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1." ); |
3048 | |
3049 | rendering_quadrant_size = p_size; |
3050 | for (Ref<TileMapLayer> &layer : layers) { |
3051 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE); |
3052 | } |
3053 | emit_signal(CoreStringNames::get_singleton()->changed); |
3054 | } |
3055 | |
3056 | int TileMap::get_rendering_quadrant_size() const { |
3057 | return rendering_quadrant_size; |
3058 | } |
3059 | |
3060 | void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_animation_offset) { |
3061 | ERR_FAIL_COND(!p_tile_set.is_valid()); |
3062 | ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); |
3063 | ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); |
3064 | ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); |
3065 | TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); |
3066 | TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); |
3067 | if (atlas_source) { |
3068 | // Check for the frame. |
3069 | if (p_frame >= 0) { |
3070 | ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords)); |
3071 | } |
3072 | |
3073 | // Get the texture. |
3074 | Ref<Texture2D> tex = atlas_source->get_runtime_texture(); |
3075 | if (!tex.is_valid()) { |
3076 | return; |
3077 | } |
3078 | |
3079 | // Check if we are in the texture, return otherwise. |
3080 | Vector2i grid_size = atlas_source->get_atlas_grid_size(); |
3081 | if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { |
3082 | return; |
3083 | } |
3084 | |
3085 | // Get tile data. |
3086 | const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile); |
3087 | |
3088 | // Get the tile modulation. |
3089 | Color modulate = tile_data->get_modulate() * p_modulation; |
3090 | |
3091 | // Compute the offset. |
3092 | Vector2 tile_offset = tile_data->get_texture_origin(); |
3093 | |
3094 | // Get destination rect. |
3095 | Rect2 dest_rect; |
3096 | dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size; |
3097 | dest_rect.size.x += FP_ADJUST; |
3098 | dest_rect.size.y += FP_ADJUST; |
3099 | |
3100 | bool transpose = tile_data->get_transpose() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); |
3101 | if (transpose) { |
3102 | dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); |
3103 | } else { |
3104 | dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset); |
3105 | } |
3106 | |
3107 | if (tile_data->get_flip_h() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) { |
3108 | dest_rect.size.x = -dest_rect.size.x; |
3109 | } |
3110 | |
3111 | if (tile_data->get_flip_v() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) { |
3112 | dest_rect.size.y = -dest_rect.size.y; |
3113 | } |
3114 | |
3115 | // Draw the tile. |
3116 | if (p_frame >= 0) { |
3117 | Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame); |
3118 | tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); |
3119 | } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) { |
3120 | Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0); |
3121 | tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); |
3122 | } else { |
3123 | real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords); |
3124 | real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed; |
3125 | real_t time = 0.0; |
3126 | for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) { |
3127 | real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed; |
3128 | RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, p_animation_offset); |
3129 | |
3130 | Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame); |
3131 | tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); |
3132 | |
3133 | time += frame_duration; |
3134 | } |
3135 | RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0); |
3136 | } |
3137 | } |
3138 | } |
3139 | |
3140 | int TileMap::get_layers_count() const { |
3141 | return layers.size(); |
3142 | } |
3143 | |
3144 | void TileMap::add_layer(int p_to_pos) { |
3145 | if (p_to_pos < 0) { |
3146 | p_to_pos = layers.size() + p_to_pos + 1; |
3147 | } |
3148 | |
3149 | ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); |
3150 | |
3151 | // Must clear before adding the layer. |
3152 | Ref<TileMapLayer> new_layer; |
3153 | new_layer.instantiate(); |
3154 | new_layer->set_tile_map(this); |
3155 | layers.insert(p_to_pos, new_layer); |
3156 | for (unsigned int i = 0; i < layers.size(); i++) { |
3157 | layers[i]->set_layer_index_in_tile_map_node(i); |
3158 | } |
3159 | queue_internal_update(); |
3160 | notify_property_list_changed(); |
3161 | |
3162 | emit_signal(CoreStringNames::get_singleton()->changed); |
3163 | |
3164 | update_configuration_warnings(); |
3165 | } |
3166 | |
3167 | void TileMap::move_layer(int p_layer, int p_to_pos) { |
3168 | ERR_FAIL_INDEX(p_layer, (int)layers.size()); |
3169 | ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); |
3170 | |
3171 | // Clear before shuffling layers. |
3172 | Ref<TileMapLayer> layer = layers[p_layer]; |
3173 | layers.insert(p_to_pos, layer); |
3174 | layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer); |
3175 | for (unsigned int i = 0; i < layers.size(); i++) { |
3176 | layers[i]->set_layer_index_in_tile_map_node(i); |
3177 | } |
3178 | queue_internal_update(); |
3179 | notify_property_list_changed(); |
3180 | |
3181 | if (selected_layer == p_layer) { |
3182 | selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos; |
3183 | } |
3184 | |
3185 | emit_signal(CoreStringNames::get_singleton()->changed); |
3186 | |
3187 | update_configuration_warnings(); |
3188 | } |
3189 | |
3190 | void TileMap::remove_layer(int p_layer) { |
3191 | ERR_FAIL_INDEX(p_layer, (int)layers.size()); |
3192 | |
3193 | // Clear before removing the layer. |
3194 | layers.remove_at(p_layer); |
3195 | for (unsigned int i = 0; i < layers.size(); i++) { |
3196 | layers[i]->set_layer_index_in_tile_map_node(i); |
3197 | } |
3198 | queue_internal_update(); |
3199 | notify_property_list_changed(); |
3200 | |
3201 | if (selected_layer >= p_layer) { |
3202 | selected_layer -= 1; |
3203 | } |
3204 | |
3205 | emit_signal(CoreStringNames::get_singleton()->changed); |
3206 | |
3207 | update_configuration_warnings(); |
3208 | } |
3209 | |
3210 | void TileMap::set_layer_name(int p_layer, String p_name) { |
3211 | TILEMAP_CALL_FOR_LAYER(p_layer, set_name, p_name); |
3212 | } |
3213 | |
3214 | String TileMap::get_layer_name(int p_layer) const { |
3215 | TILEMAP_CALL_FOR_LAYER_V(p_layer, "" , get_name); |
3216 | } |
3217 | |
3218 | void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { |
3219 | TILEMAP_CALL_FOR_LAYER(p_layer, set_enabled, p_enabled); |
3220 | } |
3221 | |
3222 | bool TileMap::is_layer_enabled(int p_layer) const { |
3223 | TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_enabled); |
3224 | } |
3225 | |
3226 | void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { |
3227 | TILEMAP_CALL_FOR_LAYER(p_layer, set_modulate, p_modulate); |
3228 | } |
3229 | |
3230 | Color TileMap::get_layer_modulate(int p_layer) const { |
3231 | TILEMAP_CALL_FOR_LAYER_V(p_layer, Color(), get_modulate); |
3232 | } |
3233 | |
3234 | void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { |
3235 | TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_enabled, p_y_sort_enabled); |
3236 | } |
3237 | |
3238 | bool TileMap::is_layer_y_sort_enabled(int p_layer) const { |
3239 | TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_y_sort_enabled); |
3240 | } |
3241 | |
3242 | void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { |
3243 | TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_origin, p_y_sort_origin); |
3244 | } |
3245 | |
3246 | int TileMap::get_layer_y_sort_origin(int p_layer) const { |
3247 | TILEMAP_CALL_FOR_LAYER_V(p_layer, 0, get_y_sort_origin); |
3248 | } |
3249 | |
3250 | void TileMap::set_layer_z_index(int p_layer, int p_z_index) { |
3251 | TILEMAP_CALL_FOR_LAYER(p_layer, set_z_index, p_z_index); |
3252 | } |
3253 | |
3254 | int TileMap::get_layer_z_index(int p_layer) const { |
3255 | TILEMAP_CALL_FOR_LAYER_V(p_layer, 0, get_z_index); |
3256 | } |
3257 | |
3258 | void TileMap::set_layer_navigation_map(int p_layer, RID p_map) { |
3259 | TILEMAP_CALL_FOR_LAYER(p_layer, set_navigation_map, p_map); |
3260 | } |
3261 | |
3262 | RID TileMap::get_layer_navigation_map(int p_layer) const { |
3263 | TILEMAP_CALL_FOR_LAYER_V(p_layer, RID(), get_navigation_map); |
3264 | } |
3265 | |
3266 | void TileMap::set_collision_animatable(bool p_enabled) { |
3267 | if (collision_animatable == p_enabled) { |
3268 | return; |
3269 | } |
3270 | collision_animatable = p_enabled; |
3271 | set_notify_local_transform(p_enabled); |
3272 | set_physics_process_internal(p_enabled); |
3273 | for (Ref<TileMapLayer> &layer : layers) { |
3274 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE); |
3275 | } |
3276 | emit_signal(CoreStringNames::get_singleton()->changed); |
3277 | } |
3278 | |
3279 | bool TileMap::is_collision_animatable() const { |
3280 | return collision_animatable; |
3281 | } |
3282 | |
3283 | void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { |
3284 | if (collision_visibility_mode == p_show_collision) { |
3285 | return; |
3286 | } |
3287 | collision_visibility_mode = p_show_collision; |
3288 | for (Ref<TileMapLayer> &layer : layers) { |
3289 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE); |
3290 | } |
3291 | emit_signal(CoreStringNames::get_singleton()->changed); |
3292 | } |
3293 | |
3294 | TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { |
3295 | return collision_visibility_mode; |
3296 | } |
3297 | |
3298 | void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { |
3299 | if (navigation_visibility_mode == p_show_navigation) { |
3300 | return; |
3301 | } |
3302 | navigation_visibility_mode = p_show_navigation; |
3303 | for (Ref<TileMapLayer> &layer : layers) { |
3304 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE); |
3305 | } |
3306 | emit_signal(CoreStringNames::get_singleton()->changed); |
3307 | } |
3308 | |
3309 | TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { |
3310 | return navigation_visibility_mode; |
3311 | } |
3312 | |
3313 | void TileMap::set_y_sort_enabled(bool p_enable) { |
3314 | if (is_y_sort_enabled() == p_enable) { |
3315 | return; |
3316 | } |
3317 | Node2D::set_y_sort_enabled(p_enable); |
3318 | for (Ref<TileMapLayer> &layer : layers) { |
3319 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED); |
3320 | } |
3321 | emit_signal(CoreStringNames::get_singleton()->changed); |
3322 | update_configuration_warnings(); |
3323 | } |
3324 | |
3325 | void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { |
3326 | TILEMAP_CALL_FOR_LAYER(p_layer, set_cell, p_coords, p_source_id, p_atlas_coords, p_alternative_tile); |
3327 | } |
3328 | |
3329 | void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) { |
3330 | TILEMAP_CALL_FOR_LAYER(p_layer, set_cell, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); |
3331 | } |
3332 | |
3333 | int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { |
3334 | TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSet::INVALID_SOURCE, get_cell_source_id, p_coords, p_use_proxies); |
3335 | } |
3336 | |
3337 | Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { |
3338 | TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSetSource::INVALID_ATLAS_COORDS, get_cell_atlas_coords, p_coords, p_use_proxies); |
3339 | } |
3340 | |
3341 | int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { |
3342 | TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSetSource::INVALID_TILE_ALTERNATIVE, get_cell_alternative_tile, p_coords, p_use_proxies); |
3343 | } |
3344 | |
3345 | TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { |
3346 | TILEMAP_CALL_FOR_LAYER_V(p_layer, nullptr, get_cell_tile_data, p_coords, p_use_proxies); |
3347 | } |
3348 | |
3349 | Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { |
3350 | TILEMAP_CALL_FOR_LAYER_V(p_layer, Ref<TileMapPattern>(), get_pattern, p_coords_array); |
3351 | } |
3352 | |
3353 | Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) { |
3354 | ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i()); |
3355 | ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); |
3356 | |
3357 | Vector2i output = p_position_in_tilemap + p_coords_in_pattern; |
3358 | if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { |
3359 | if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { |
3360 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { |
3361 | output.x += 1; |
3362 | } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { |
3363 | output.y += 1; |
3364 | } |
3365 | } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { |
3366 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { |
3367 | output.x -= 1; |
3368 | } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { |
3369 | output.y -= 1; |
3370 | } |
3371 | } |
3372 | } |
3373 | |
3374 | return output; |
3375 | } |
3376 | |
3377 | void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) { |
3378 | TILEMAP_CALL_FOR_LAYER(p_layer, set_pattern, p_position, p_pattern); |
3379 | } |
3380 | |
3381 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) { |
3382 | HashMap<Vector2i, TileSet::TerrainsPattern> err_value; |
3383 | TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_constraints, p_to_replace, p_terrain_set, p_constraints); |
3384 | } |
3385 | |
3386 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
3387 | HashMap<Vector2i, TileSet::TerrainsPattern> err_value; |
3388 | TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_connect, p_coords_array, p_terrain_set, p_terrain, p_ignore_empty_terrains); |
3389 | } |
3390 | |
3391 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
3392 | HashMap<Vector2i, TileSet::TerrainsPattern> err_value; |
3393 | TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_path, p_coords_array, p_terrain_set, p_terrain, p_ignore_empty_terrains); |
3394 | } |
3395 | |
3396 | HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) { |
3397 | HashMap<Vector2i, TileSet::TerrainsPattern> err_value; |
3398 | TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_pattern, p_coords_array, p_terrain_set, p_terrains_pattern, p_ignore_empty_terrains); |
3399 | } |
3400 | |
3401 | void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
3402 | TILEMAP_CALL_FOR_LAYER(p_layer, set_cells_terrain_connect, p_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains); |
3403 | } |
3404 | |
3405 | void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { |
3406 | TILEMAP_CALL_FOR_LAYER(p_layer, set_cells_terrain_path, p_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); |
3407 | } |
3408 | |
3409 | TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { |
3410 | TILEMAP_CALL_FOR_LAYER_V(p_layer, TileMapCell(), get_cell, p_coords, p_use_proxies); |
3411 | } |
3412 | |
3413 | Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) { |
3414 | for (const Ref<TileMapLayer> &layer : layers) { |
3415 | if (layer->has_body_rid(p_physics_body)) { |
3416 | return layer->get_coords_for_body_rid(p_physics_body); |
3417 | } |
3418 | } |
3419 | ERR_FAIL_V_MSG(Vector2i(), vformat("No tiles for the given body RID %d." , p_physics_body.get_id())); |
3420 | } |
3421 | |
3422 | int TileMap::get_layer_for_body_rid(RID p_physics_body) { |
3423 | for (unsigned int i = 0; i < layers.size(); i++) { |
3424 | if (layers[i]->has_body_rid(p_physics_body)) { |
3425 | return i; |
3426 | } |
3427 | } |
3428 | ERR_FAIL_V_MSG(-1, vformat("No tiles for the given body RID %d." , p_physics_body.get_id())); |
3429 | } |
3430 | |
3431 | void TileMap::fix_invalid_tiles() { |
3432 | for (Ref<TileMapLayer> &layer : layers) { |
3433 | layer->fix_invalid_tiles(); |
3434 | } |
3435 | } |
3436 | |
3437 | void TileMap::clear_layer(int p_layer) { |
3438 | TILEMAP_CALL_FOR_LAYER(p_layer, clear) |
3439 | } |
3440 | |
3441 | void TileMap::clear() { |
3442 | for (Ref<TileMapLayer> &layer : layers) { |
3443 | layer->clear(); |
3444 | } |
3445 | } |
3446 | |
3447 | void TileMap::update_internals() { |
3448 | pending_update = true; |
3449 | _internal_update(); |
3450 | } |
3451 | |
3452 | void TileMap::notify_runtime_tile_data_update(int p_layer) { |
3453 | if (p_layer >= 0) { |
3454 | TILEMAP_CALL_FOR_LAYER(p_layer, notify_tile_map_change, TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE); |
3455 | } else { |
3456 | for (Ref<TileMapLayer> &layer : layers) { |
3457 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE); |
3458 | } |
3459 | } |
3460 | } |
3461 | |
3462 | #ifdef TOOLS_ENABLED |
3463 | Rect2 TileMap::_edit_get_rect() const { |
3464 | // Return the visible rect of the tilemap. |
3465 | if (layers.is_empty()) { |
3466 | return Rect2(); |
3467 | } |
3468 | |
3469 | bool any_changed = false; |
3470 | bool changed = false; |
3471 | Rect2 rect = layers[0]->get_rect(changed); |
3472 | any_changed |= changed; |
3473 | for (unsigned int i = 1; i < layers.size(); i++) { |
3474 | rect = rect.merge(layers[i]->get_rect(changed)); |
3475 | any_changed |= changed; |
3476 | } |
3477 | const_cast<TileMap *>(this)->item_rect_changed(any_changed); |
3478 | return rect; |
3479 | } |
3480 | #endif |
3481 | |
3482 | PackedVector2Array TileMap::_get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id) { |
3483 | const Vector2 *r = p_vertices.ptr(); |
3484 | int size = p_vertices.size(); |
3485 | |
3486 | PackedVector2Array new_points; |
3487 | new_points.resize(size); |
3488 | Vector2 *w = new_points.ptrw(); |
3489 | |
3490 | bool flip_h = (p_alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_H); |
3491 | bool flip_v = (p_alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_V); |
3492 | bool transpose = (p_alternative_id & TileSetAtlasSource::TRANSFORM_TRANSPOSE); |
3493 | |
3494 | for (int i = 0; i < size; i++) { |
3495 | Vector2 v; |
3496 | if (transpose) { |
3497 | v = Vector2(r[i].y, r[i].x); |
3498 | } else { |
3499 | v = r[i]; |
3500 | } |
3501 | |
3502 | if (flip_h) { |
3503 | v.x *= -1; |
3504 | } |
3505 | if (flip_v) { |
3506 | v.y *= -1; |
3507 | } |
3508 | w[i] = v; |
3509 | } |
3510 | return new_points; |
3511 | } |
3512 | |
3513 | bool TileMap::_set(const StringName &p_name, const Variant &p_value) { |
3514 | Vector<String> components = String(p_name).split("/" , true, 2); |
3515 | if (p_name == "format" ) { |
3516 | if (p_value.get_type() == Variant::INT) { |
3517 | format = (TileMapLayer::DataFormat)(p_value.operator int64_t()); // Set format used for loading. |
3518 | return true; |
3519 | } |
3520 | #ifndef DISABLE_DEPRECATED |
3521 | } else if (p_name == "tile_data" ) { // Kept for compatibility reasons. |
3522 | if (p_value.is_array()) { |
3523 | if (layers.size() == 0) { |
3524 | Ref<TileMapLayer> new_layer; |
3525 | new_layer.instantiate(); |
3526 | new_layer->set_tile_map(this); |
3527 | new_layer->set_layer_index_in_tile_map_node(0); |
3528 | layers.push_back(new_layer); |
3529 | } |
3530 | layers[0]->set_tile_data(format, p_value); |
3531 | emit_signal(CoreStringNames::get_singleton()->changed); |
3532 | return true; |
3533 | } |
3534 | return false; |
3535 | } else if (p_name == "rendering_quadrant_size" ) { |
3536 | set_rendering_quadrant_size(p_value); |
3537 | #endif // DISABLE_DEPRECATED |
3538 | } else if (components.size() == 2 && components[0].begins_with("layer_" ) && components[0].trim_prefix("layer_" ).is_valid_int()) { |
3539 | int index = components[0].trim_prefix("layer_" ).to_int(); |
3540 | if (index < 0) { |
3541 | return false; |
3542 | } |
3543 | |
3544 | if (index >= (int)layers.size()) { |
3545 | while (index >= (int)layers.size()) { |
3546 | Ref<TileMapLayer> new_layer; |
3547 | new_layer.instantiate(); |
3548 | new_layer->set_tile_map(this); |
3549 | new_layer->set_layer_index_in_tile_map_node(index); |
3550 | layers.push_back(new_layer); |
3551 | } |
3552 | |
3553 | notify_property_list_changed(); |
3554 | emit_signal(CoreStringNames::get_singleton()->changed); |
3555 | update_configuration_warnings(); |
3556 | } |
3557 | |
3558 | if (components[1] == "name" ) { |
3559 | set_layer_name(index, p_value); |
3560 | return true; |
3561 | } else if (components[1] == "enabled" ) { |
3562 | set_layer_enabled(index, p_value); |
3563 | return true; |
3564 | } else if (components[1] == "modulate" ) { |
3565 | set_layer_modulate(index, p_value); |
3566 | return true; |
3567 | } else if (components[1] == "y_sort_enabled" ) { |
3568 | set_layer_y_sort_enabled(index, p_value); |
3569 | return true; |
3570 | } else if (components[1] == "y_sort_origin" ) { |
3571 | set_layer_y_sort_origin(index, p_value); |
3572 | return true; |
3573 | } else if (components[1] == "z_index" ) { |
3574 | set_layer_z_index(index, p_value); |
3575 | return true; |
3576 | } else if (components[1] == "tile_data" ) { |
3577 | layers[index]->set_tile_data(format, p_value); |
3578 | emit_signal(CoreStringNames::get_singleton()->changed); |
3579 | return true; |
3580 | } else { |
3581 | return false; |
3582 | } |
3583 | } |
3584 | return false; |
3585 | } |
3586 | |
3587 | bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { |
3588 | Vector<String> components = String(p_name).split("/" , true, 2); |
3589 | if (p_name == "format" ) { |
3590 | r_ret = TileMapLayer::FORMAT_MAX - 1; // When saving, always save highest format. |
3591 | return true; |
3592 | } else if (components.size() == 2 && components[0].begins_with("layer_" ) && components[0].trim_prefix("layer_" ).is_valid_int()) { |
3593 | int index = components[0].trim_prefix("layer_" ).to_int(); |
3594 | if (index < 0 || index >= (int)layers.size()) { |
3595 | return false; |
3596 | } |
3597 | |
3598 | if (components[1] == "name" ) { |
3599 | r_ret = get_layer_name(index); |
3600 | return true; |
3601 | } else if (components[1] == "enabled" ) { |
3602 | r_ret = is_layer_enabled(index); |
3603 | return true; |
3604 | } else if (components[1] == "modulate" ) { |
3605 | r_ret = get_layer_modulate(index); |
3606 | return true; |
3607 | } else if (components[1] == "y_sort_enabled" ) { |
3608 | r_ret = is_layer_y_sort_enabled(index); |
3609 | return true; |
3610 | } else if (components[1] == "y_sort_origin" ) { |
3611 | r_ret = get_layer_y_sort_origin(index); |
3612 | return true; |
3613 | } else if (components[1] == "z_index" ) { |
3614 | r_ret = get_layer_z_index(index); |
3615 | return true; |
3616 | } else if (components[1] == "tile_data" ) { |
3617 | r_ret = layers[index]->get_tile_data(); |
3618 | return true; |
3619 | } else { |
3620 | return false; |
3621 | } |
3622 | } |
3623 | return false; |
3624 | } |
3625 | |
3626 | void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { |
3627 | p_list->push_back(PropertyInfo(Variant::INT, "format" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); |
3628 | p_list->push_back(PropertyInfo(Variant::NIL, "Layers" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_GROUP)); |
3629 | for (unsigned int i = 0; i < layers.size(); i++) { |
3630 | p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name" , i), PROPERTY_HINT_NONE)); |
3631 | p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled" , i), PROPERTY_HINT_NONE)); |
3632 | p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate" , i), PROPERTY_HINT_NONE)); |
3633 | p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled" , i), PROPERTY_HINT_NONE)); |
3634 | p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin" , i), PROPERTY_HINT_NONE, "suffix:px" )); |
3635 | p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index" , i), PROPERTY_HINT_NONE)); |
3636 | p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data" , i), PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR)); |
3637 | } |
3638 | } |
3639 | |
3640 | Vector2 TileMap::map_to_local(const Vector2i &p_pos) const { |
3641 | // SHOULD RETURN THE CENTER OF THE CELL. |
3642 | ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); |
3643 | |
3644 | Vector2 ret = p_pos; |
3645 | TileSet::TileShape tile_shape = tile_set->get_tile_shape(); |
3646 | TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); |
3647 | |
3648 | if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3649 | // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. |
3650 | // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. |
3651 | if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
3652 | switch (tile_set->get_tile_layout()) { |
3653 | case TileSet::TILE_LAYOUT_STACKED: |
3654 | ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); |
3655 | break; |
3656 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: |
3657 | ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); |
3658 | break; |
3659 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
3660 | ret = Vector2(ret.x + ret.y / 2, ret.y); |
3661 | break; |
3662 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: |
3663 | ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); |
3664 | break; |
3665 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
3666 | ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); |
3667 | break; |
3668 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: |
3669 | ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); |
3670 | break; |
3671 | } |
3672 | } else { // TILE_OFFSET_AXIS_VERTICAL. |
3673 | switch (tile_set->get_tile_layout()) { |
3674 | case TileSet::TILE_LAYOUT_STACKED: |
3675 | ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); |
3676 | break; |
3677 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: |
3678 | ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); |
3679 | break; |
3680 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
3681 | ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); |
3682 | break; |
3683 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: |
3684 | ret = Vector2(ret.x, ret.y + ret.x / 2); |
3685 | break; |
3686 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
3687 | ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); |
3688 | break; |
3689 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: |
3690 | ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); |
3691 | break; |
3692 | } |
3693 | } |
3694 | } |
3695 | |
3696 | // Multiply by the overlapping ratio. |
3697 | double overlapping_ratio = 1.0; |
3698 | if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
3699 | if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3700 | overlapping_ratio = 0.5; |
3701 | } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { |
3702 | overlapping_ratio = 0.75; |
3703 | } |
3704 | ret.y *= overlapping_ratio; |
3705 | } else { // TILE_OFFSET_AXIS_VERTICAL. |
3706 | if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3707 | overlapping_ratio = 0.5; |
3708 | } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { |
3709 | overlapping_ratio = 0.75; |
3710 | } |
3711 | ret.x *= overlapping_ratio; |
3712 | } |
3713 | |
3714 | return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); |
3715 | } |
3716 | |
3717 | Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const { |
3718 | ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); |
3719 | |
3720 | Vector2 ret = p_local_position; |
3721 | ret /= tile_set->get_tile_size(); |
3722 | |
3723 | TileSet::TileShape tile_shape = tile_set->get_tile_shape(); |
3724 | TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); |
3725 | TileSet::TileLayout tile_layout = tile_set->get_tile_layout(); |
3726 | |
3727 | // Divide by the overlapping ratio. |
3728 | double overlapping_ratio = 1.0; |
3729 | if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
3730 | if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3731 | overlapping_ratio = 0.5; |
3732 | } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { |
3733 | overlapping_ratio = 0.75; |
3734 | } |
3735 | ret.y /= overlapping_ratio; |
3736 | } else { // TILE_OFFSET_AXIS_VERTICAL. |
3737 | if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3738 | overlapping_ratio = 0.5; |
3739 | } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { |
3740 | overlapping_ratio = 0.75; |
3741 | } |
3742 | ret.x /= overlapping_ratio; |
3743 | } |
3744 | |
3745 | // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly. |
3746 | if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3747 | // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. |
3748 | // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. |
3749 | if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
3750 | // Smart floor of the position |
3751 | Vector2 raw_pos = ret; |
3752 | if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { |
3753 | ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); |
3754 | } else { |
3755 | ret = ret.floor(); |
3756 | } |
3757 | |
3758 | // Compute the tile offset, and if we might the output for a neighbor top tile. |
3759 | Vector2 in_tile_pos = raw_pos - ret; |
3760 | bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; |
3761 | bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; |
3762 | |
3763 | switch (tile_layout) { |
3764 | case TileSet::TILE_LAYOUT_STACKED: |
3765 | ret = ret.floor(); |
3766 | if (in_top_left_triangle) { |
3767 | ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); |
3768 | } else if (in_top_right_triangle) { |
3769 | ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); |
3770 | } |
3771 | break; |
3772 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: |
3773 | ret = ret.floor(); |
3774 | if (in_top_left_triangle) { |
3775 | ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); |
3776 | } else if (in_top_right_triangle) { |
3777 | ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); |
3778 | } |
3779 | break; |
3780 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
3781 | ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); |
3782 | if (in_top_left_triangle) { |
3783 | ret += Vector2i(0, -1); |
3784 | } else if (in_top_right_triangle) { |
3785 | ret += Vector2i(1, -1); |
3786 | } |
3787 | break; |
3788 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: |
3789 | ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); |
3790 | if (in_top_left_triangle) { |
3791 | ret += Vector2i(-1, 0); |
3792 | } else if (in_top_right_triangle) { |
3793 | ret += Vector2i(1, -1); |
3794 | } |
3795 | break; |
3796 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
3797 | ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); |
3798 | if (in_top_left_triangle) { |
3799 | ret += Vector2i(0, -1); |
3800 | } else if (in_top_right_triangle) { |
3801 | ret += Vector2i(1, 0); |
3802 | } |
3803 | break; |
3804 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: |
3805 | ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); |
3806 | if (in_top_left_triangle) { |
3807 | ret += Vector2i(-1, 0); |
3808 | } else if (in_top_right_triangle) { |
3809 | ret += Vector2i(0, -1); |
3810 | } |
3811 | break; |
3812 | } |
3813 | } else { // TILE_OFFSET_AXIS_VERTICAL. |
3814 | // Smart floor of the position. |
3815 | Vector2 raw_pos = ret; |
3816 | if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { |
3817 | ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); |
3818 | } else { |
3819 | ret = ret.floor(); |
3820 | } |
3821 | |
3822 | // Compute the tile offset, and if we might the output for a neighbor top tile. |
3823 | Vector2 in_tile_pos = raw_pos - ret; |
3824 | bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; |
3825 | bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; |
3826 | |
3827 | switch (tile_layout) { |
3828 | case TileSet::TILE_LAYOUT_STACKED: |
3829 | ret = ret.floor(); |
3830 | if (in_top_left_triangle) { |
3831 | ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); |
3832 | } else if (in_bottom_left_triangle) { |
3833 | ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); |
3834 | } |
3835 | break; |
3836 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: |
3837 | ret = ret.floor(); |
3838 | if (in_top_left_triangle) { |
3839 | ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); |
3840 | } else if (in_bottom_left_triangle) { |
3841 | ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); |
3842 | } |
3843 | break; |
3844 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
3845 | ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); |
3846 | if (in_top_left_triangle) { |
3847 | ret += Vector2i(0, -1); |
3848 | } else if (in_bottom_left_triangle) { |
3849 | ret += Vector2i(-1, 1); |
3850 | } |
3851 | break; |
3852 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: |
3853 | ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); |
3854 | if (in_top_left_triangle) { |
3855 | ret += Vector2i(-1, 0); |
3856 | } else if (in_bottom_left_triangle) { |
3857 | ret += Vector2i(-1, 1); |
3858 | } |
3859 | break; |
3860 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
3861 | ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); |
3862 | if (in_top_left_triangle) { |
3863 | ret += Vector2i(0, -1); |
3864 | } else if (in_bottom_left_triangle) { |
3865 | ret += Vector2i(-1, 0); |
3866 | } |
3867 | break; |
3868 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: |
3869 | ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); |
3870 | if (in_top_left_triangle) { |
3871 | ret += Vector2i(-1, 0); |
3872 | } else if (in_bottom_left_triangle) { |
3873 | ret += Vector2i(0, 1); |
3874 | } |
3875 | break; |
3876 | } |
3877 | } |
3878 | } else { |
3879 | ret = (ret + Vector2(0.00005, 0.00005)).floor(); |
3880 | } |
3881 | return Vector2i(ret); |
3882 | } |
3883 | |
3884 | bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { |
3885 | ERR_FAIL_COND_V(!tile_set.is_valid(), false); |
3886 | |
3887 | TileSet::TileShape shape = tile_set->get_tile_shape(); |
3888 | if (shape == TileSet::TILE_SHAPE_SQUARE) { |
3889 | return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || |
3890 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || |
3891 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || |
3892 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || |
3893 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || |
3894 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || |
3895 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || |
3896 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; |
3897 | |
3898 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
3899 | return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || |
3900 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || |
3901 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || |
3902 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || |
3903 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || |
3904 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || |
3905 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || |
3906 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; |
3907 | } else { |
3908 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
3909 | return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || |
3910 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || |
3911 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || |
3912 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || |
3913 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || |
3914 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; |
3915 | } else { |
3916 | return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || |
3917 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || |
3918 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || |
3919 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || |
3920 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || |
3921 | p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; |
3922 | } |
3923 | } |
3924 | } |
3925 | |
3926 | Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { |
3927 | ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords); |
3928 | |
3929 | TileSet::TileShape shape = tile_set->get_tile_shape(); |
3930 | if (shape == TileSet::TILE_SHAPE_SQUARE) { |
3931 | switch (p_cell_neighbor) { |
3932 | case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: |
3933 | return p_coords + Vector2i(1, 0); |
3934 | case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: |
3935 | return p_coords + Vector2i(1, 1); |
3936 | case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: |
3937 | return p_coords + Vector2i(0, 1); |
3938 | case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: |
3939 | return p_coords + Vector2i(-1, 1); |
3940 | case TileSet::CELL_NEIGHBOR_LEFT_SIDE: |
3941 | return p_coords + Vector2i(-1, 0); |
3942 | case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: |
3943 | return p_coords + Vector2i(-1, -1); |
3944 | case TileSet::CELL_NEIGHBOR_TOP_SIDE: |
3945 | return p_coords + Vector2i(0, -1); |
3946 | case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: |
3947 | return p_coords + Vector2i(1, -1); |
3948 | default: |
3949 | ERR_FAIL_V(p_coords); |
3950 | } |
3951 | } else { // Half-offset shapes (square and hexagon). |
3952 | switch (tile_set->get_tile_layout()) { |
3953 | case TileSet::TILE_LAYOUT_STACKED: { |
3954 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
3955 | bool is_offset = p_coords.y % 2; |
3956 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || |
3957 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { |
3958 | return p_coords + Vector2i(1, 0); |
3959 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
3960 | return p_coords + Vector2i(is_offset ? 1 : 0, 1); |
3961 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { |
3962 | return p_coords + Vector2i(0, 2); |
3963 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
3964 | return p_coords + Vector2i(is_offset ? 0 : -1, 1); |
3965 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || |
3966 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { |
3967 | return p_coords + Vector2i(-1, 0); |
3968 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
3969 | return p_coords + Vector2i(is_offset ? 0 : -1, -1); |
3970 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { |
3971 | return p_coords + Vector2i(0, -2); |
3972 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
3973 | return p_coords + Vector2i(is_offset ? 1 : 0, -1); |
3974 | } else { |
3975 | ERR_FAIL_V(p_coords); |
3976 | } |
3977 | } else { |
3978 | bool is_offset = p_coords.x % 2; |
3979 | |
3980 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || |
3981 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { |
3982 | return p_coords + Vector2i(0, 1); |
3983 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
3984 | return p_coords + Vector2i(1, is_offset ? 1 : 0); |
3985 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { |
3986 | return p_coords + Vector2i(2, 0); |
3987 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
3988 | return p_coords + Vector2i(1, is_offset ? 0 : -1); |
3989 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || |
3990 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { |
3991 | return p_coords + Vector2i(0, -1); |
3992 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
3993 | return p_coords + Vector2i(-1, is_offset ? 0 : -1); |
3994 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { |
3995 | return p_coords + Vector2i(-2, 0); |
3996 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
3997 | return p_coords + Vector2i(-1, is_offset ? 1 : 0); |
3998 | } else { |
3999 | ERR_FAIL_V(p_coords); |
4000 | } |
4001 | } |
4002 | } break; |
4003 | case TileSet::TILE_LAYOUT_STACKED_OFFSET: { |
4004 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4005 | bool is_offset = p_coords.y % 2; |
4006 | |
4007 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || |
4008 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { |
4009 | return p_coords + Vector2i(1, 0); |
4010 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4011 | return p_coords + Vector2i(is_offset ? 0 : 1, 1); |
4012 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { |
4013 | return p_coords + Vector2i(0, 2); |
4014 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4015 | return p_coords + Vector2i(is_offset ? -1 : 0, 1); |
4016 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || |
4017 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { |
4018 | return p_coords + Vector2i(-1, 0); |
4019 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4020 | return p_coords + Vector2i(is_offset ? -1 : 0, -1); |
4021 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { |
4022 | return p_coords + Vector2i(0, -2); |
4023 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4024 | return p_coords + Vector2i(is_offset ? 0 : 1, -1); |
4025 | } else { |
4026 | ERR_FAIL_V(p_coords); |
4027 | } |
4028 | } else { |
4029 | bool is_offset = p_coords.x % 2; |
4030 | |
4031 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || |
4032 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { |
4033 | return p_coords + Vector2i(0, 1); |
4034 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4035 | return p_coords + Vector2i(1, is_offset ? 0 : 1); |
4036 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { |
4037 | return p_coords + Vector2i(2, 0); |
4038 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4039 | return p_coords + Vector2i(1, is_offset ? -1 : 0); |
4040 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || |
4041 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { |
4042 | return p_coords + Vector2i(0, -1); |
4043 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4044 | return p_coords + Vector2i(-1, is_offset ? -1 : 0); |
4045 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { |
4046 | return p_coords + Vector2i(-2, 0); |
4047 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4048 | return p_coords + Vector2i(-1, is_offset ? 0 : 1); |
4049 | } else { |
4050 | ERR_FAIL_V(p_coords); |
4051 | } |
4052 | } |
4053 | } break; |
4054 | case TileSet::TILE_LAYOUT_STAIRS_RIGHT: |
4055 | case TileSet::TILE_LAYOUT_STAIRS_DOWN: { |
4056 | if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { |
4057 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4058 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || |
4059 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { |
4060 | return p_coords + Vector2i(1, 0); |
4061 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4062 | return p_coords + Vector2i(0, 1); |
4063 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { |
4064 | return p_coords + Vector2i(-1, 2); |
4065 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4066 | return p_coords + Vector2i(-1, 1); |
4067 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || |
4068 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { |
4069 | return p_coords + Vector2i(-1, 0); |
4070 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4071 | return p_coords + Vector2i(0, -1); |
4072 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { |
4073 | return p_coords + Vector2i(1, -2); |
4074 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4075 | return p_coords + Vector2i(1, -1); |
4076 | } else { |
4077 | ERR_FAIL_V(p_coords); |
4078 | } |
4079 | |
4080 | } else { |
4081 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || |
4082 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { |
4083 | return p_coords + Vector2i(0, 1); |
4084 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4085 | return p_coords + Vector2i(1, 0); |
4086 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { |
4087 | return p_coords + Vector2i(2, -1); |
4088 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4089 | return p_coords + Vector2i(1, -1); |
4090 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || |
4091 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { |
4092 | return p_coords + Vector2i(0, -1); |
4093 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4094 | return p_coords + Vector2i(-1, 0); |
4095 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { |
4096 | return p_coords + Vector2i(-2, 1); |
4097 | |
4098 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4099 | return p_coords + Vector2i(-1, 1); |
4100 | } else { |
4101 | ERR_FAIL_V(p_coords); |
4102 | } |
4103 | } |
4104 | } else { |
4105 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4106 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || |
4107 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { |
4108 | return p_coords + Vector2i(2, -1); |
4109 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4110 | return p_coords + Vector2i(1, 0); |
4111 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { |
4112 | return p_coords + Vector2i(0, 1); |
4113 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4114 | return p_coords + Vector2i(-1, 1); |
4115 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || |
4116 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { |
4117 | return p_coords + Vector2i(-2, 1); |
4118 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4119 | return p_coords + Vector2i(-1, 0); |
4120 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { |
4121 | return p_coords + Vector2i(0, -1); |
4122 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4123 | return p_coords + Vector2i(1, -1); |
4124 | } else { |
4125 | ERR_FAIL_V(p_coords); |
4126 | } |
4127 | |
4128 | } else { |
4129 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || |
4130 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { |
4131 | return p_coords + Vector2i(-1, 2); |
4132 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4133 | return p_coords + Vector2i(0, 1); |
4134 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { |
4135 | return p_coords + Vector2i(1, 0); |
4136 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4137 | return p_coords + Vector2i(1, -1); |
4138 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || |
4139 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { |
4140 | return p_coords + Vector2i(1, -2); |
4141 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4142 | return p_coords + Vector2i(0, -1); |
4143 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { |
4144 | return p_coords + Vector2i(-1, 0); |
4145 | |
4146 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4147 | return p_coords + Vector2i(-1, 1); |
4148 | } else { |
4149 | ERR_FAIL_V(p_coords); |
4150 | } |
4151 | } |
4152 | } |
4153 | } break; |
4154 | case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: |
4155 | case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { |
4156 | if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { |
4157 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4158 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || |
4159 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { |
4160 | return p_coords + Vector2i(1, 1); |
4161 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4162 | return p_coords + Vector2i(0, 1); |
4163 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { |
4164 | return p_coords + Vector2i(-1, 1); |
4165 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4166 | return p_coords + Vector2i(-1, 0); |
4167 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || |
4168 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { |
4169 | return p_coords + Vector2i(-1, -1); |
4170 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4171 | return p_coords + Vector2i(0, -1); |
4172 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { |
4173 | return p_coords + Vector2i(1, -1); |
4174 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4175 | return p_coords + Vector2i(1, 0); |
4176 | } else { |
4177 | ERR_FAIL_V(p_coords); |
4178 | } |
4179 | |
4180 | } else { |
4181 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || |
4182 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { |
4183 | return p_coords + Vector2i(1, 1); |
4184 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4185 | return p_coords + Vector2i(1, 0); |
4186 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { |
4187 | return p_coords + Vector2i(1, -1); |
4188 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4189 | return p_coords + Vector2i(0, -1); |
4190 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || |
4191 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { |
4192 | return p_coords + Vector2i(-1, -1); |
4193 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4194 | return p_coords + Vector2i(-1, 0); |
4195 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { |
4196 | return p_coords + Vector2i(-1, 1); |
4197 | |
4198 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4199 | return p_coords + Vector2i(0, 1); |
4200 | } else { |
4201 | ERR_FAIL_V(p_coords); |
4202 | } |
4203 | } |
4204 | } else { |
4205 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4206 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || |
4207 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { |
4208 | return p_coords + Vector2i(1, -1); |
4209 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4210 | return p_coords + Vector2i(1, 0); |
4211 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { |
4212 | return p_coords + Vector2i(1, 1); |
4213 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4214 | return p_coords + Vector2i(0, 1); |
4215 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || |
4216 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { |
4217 | return p_coords + Vector2i(-1, 1); |
4218 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4219 | return p_coords + Vector2i(-1, 0); |
4220 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { |
4221 | return p_coords + Vector2i(-1, -1); |
4222 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4223 | return p_coords + Vector2i(0, -1); |
4224 | } else { |
4225 | ERR_FAIL_V(p_coords); |
4226 | } |
4227 | |
4228 | } else { |
4229 | if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || |
4230 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { |
4231 | return p_coords + Vector2i(-1, 1); |
4232 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { |
4233 | return p_coords + Vector2i(0, 1); |
4234 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { |
4235 | return p_coords + Vector2i(1, 1); |
4236 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { |
4237 | return p_coords + Vector2i(1, 0); |
4238 | } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || |
4239 | (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { |
4240 | return p_coords + Vector2i(1, -1); |
4241 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { |
4242 | return p_coords + Vector2i(0, -1); |
4243 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { |
4244 | return p_coords + Vector2i(-1, -1); |
4245 | |
4246 | } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { |
4247 | return p_coords + Vector2i(-1, 0); |
4248 | } else { |
4249 | ERR_FAIL_V(p_coords); |
4250 | } |
4251 | } |
4252 | } |
4253 | } break; |
4254 | default: |
4255 | ERR_FAIL_V(p_coords); |
4256 | } |
4257 | } |
4258 | } |
4259 | |
4260 | TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { |
4261 | TILEMAP_CALL_FOR_LAYER_V(p_layer, TypedArray<Vector2i>(), get_used_cells); |
4262 | } |
4263 | |
4264 | TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const { |
4265 | TILEMAP_CALL_FOR_LAYER_V(p_layer, TypedArray<Vector2i>(), get_used_cells_by_id, p_source_id, p_atlas_coords, p_alternative_tile); |
4266 | } |
4267 | |
4268 | Rect2i TileMap::get_used_rect() const { |
4269 | // Return the visible rect of the tilemap. |
4270 | bool first = true; |
4271 | Rect2i rect = Rect2i(); |
4272 | for (const Ref<TileMapLayer> &layer : layers) { |
4273 | Rect2i layer_rect = layer->get_used_rect(); |
4274 | if (layer_rect == Rect2i()) { |
4275 | continue; |
4276 | } |
4277 | if (first) { |
4278 | rect = layer_rect; |
4279 | first = false; |
4280 | } else { |
4281 | rect = rect.merge(layer_rect); |
4282 | } |
4283 | } |
4284 | return rect; |
4285 | } |
4286 | |
4287 | // --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems --- |
4288 | |
4289 | void TileMap::set_light_mask(int p_light_mask) { |
4290 | // Occlusion: set light mask. |
4291 | CanvasItem::set_light_mask(p_light_mask); |
4292 | for (Ref<TileMapLayer> &layer : layers) { |
4293 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LIGHT_MASK); |
4294 | } |
4295 | } |
4296 | |
4297 | void TileMap::set_material(const Ref<Material> &p_material) { |
4298 | // Set material for the whole tilemap. |
4299 | CanvasItem::set_material(p_material); |
4300 | |
4301 | // Update material for the whole tilemap. |
4302 | for (Ref<TileMapLayer> &layer : layers) { |
4303 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_MATERIAL); |
4304 | } |
4305 | } |
4306 | |
4307 | void TileMap::set_use_parent_material(bool p_use_parent_material) { |
4308 | // Set use_parent_material for the whole tilemap. |
4309 | CanvasItem::set_use_parent_material(p_use_parent_material); |
4310 | |
4311 | // Update use_parent_material for the whole tilemap. |
4312 | for (Ref<TileMapLayer> &layer : layers) { |
4313 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL); |
4314 | } |
4315 | } |
4316 | |
4317 | void TileMap::set_texture_filter(TextureFilter p_texture_filter) { |
4318 | // Set a default texture filter for the whole tilemap. |
4319 | CanvasItem::set_texture_filter(p_texture_filter); |
4320 | for (Ref<TileMapLayer> &layer : layers) { |
4321 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER); |
4322 | } |
4323 | } |
4324 | |
4325 | void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { |
4326 | // Set a default texture repeat for the whole tilemap. |
4327 | CanvasItem::set_texture_repeat(p_texture_repeat); |
4328 | for (Ref<TileMapLayer> &layer : layers) { |
4329 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT); |
4330 | } |
4331 | } |
4332 | |
4333 | TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) { |
4334 | if (!tile_set.is_valid()) { |
4335 | return TypedArray<Vector2i>(); |
4336 | } |
4337 | |
4338 | TypedArray<Vector2i> around; |
4339 | TileSet::TileShape shape = tile_set->get_tile_shape(); |
4340 | if (shape == TileSet::TILE_SHAPE_SQUARE) { |
4341 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); |
4342 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); |
4343 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); |
4344 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); |
4345 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
4346 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); |
4347 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); |
4348 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); |
4349 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); |
4350 | } else { |
4351 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4352 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); |
4353 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); |
4354 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); |
4355 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); |
4356 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); |
4357 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); |
4358 | } else { |
4359 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); |
4360 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); |
4361 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); |
4362 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); |
4363 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); |
4364 | around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); |
4365 | } |
4366 | } |
4367 | |
4368 | return around; |
4369 | } |
4370 | |
4371 | void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) { |
4372 | if (!tile_set.is_valid()) { |
4373 | return; |
4374 | } |
4375 | |
4376 | // Create a set. |
4377 | Vector2i tile_size = tile_set->get_tile_size(); |
4378 | Vector<Vector2> polygon = tile_set->get_tile_shape_polygon(); |
4379 | TileSet::TileShape shape = tile_set->get_tile_shape(); |
4380 | |
4381 | for (const Vector2i &E : p_cells) { |
4382 | Vector2 center = map_to_local(E); |
4383 | |
4384 | #define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ |
4385 | if (!p_cells.has(get_neighbor_cell(E, side))) { \ |
4386 | Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ |
4387 | Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ |
4388 | p_control->draw_line(from, to, p_color); \ |
4389 | } |
4390 | |
4391 | if (shape == TileSet::TILE_SHAPE_SQUARE) { |
4392 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); |
4393 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); |
4394 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); |
4395 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); |
4396 | } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { |
4397 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 2, 3); |
4398 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 1, 2); |
4399 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); |
4400 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 3, 0); |
4401 | } else { |
4402 | if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { |
4403 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); |
4404 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); |
4405 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); |
4406 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); |
4407 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); |
4408 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); |
4409 | } else { |
4410 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); |
4411 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); |
4412 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); |
4413 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); |
4414 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); |
4415 | DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); |
4416 | } |
4417 | } |
4418 | } |
4419 | #undef DRAW_SIDE_IF_NEEDED |
4420 | } |
4421 | |
4422 | Ref<Resource> TileMap::get_transformed_polygon(Ref<Resource> p_polygon, int p_alternative_id) { |
4423 | if (!bool(p_alternative_id & (TileSetAtlasSource::TRANSFORM_FLIP_H | TileSetAtlasSource::TRANSFORM_FLIP_V | TileSetAtlasSource::TRANSFORM_TRANSPOSE))) { |
4424 | return p_polygon; |
4425 | } |
4426 | |
4427 | { |
4428 | HashMap<Pair<Ref<Resource>, int>, Ref<Resource>, PairHash<Ref<Resource>, int>>::Iterator E = polygon_cache.find(Pair<Ref<Resource>, int>(p_polygon, p_alternative_id)); |
4429 | if (E) { |
4430 | return E->value; |
4431 | } |
4432 | } |
4433 | |
4434 | Ref<ConvexPolygonShape2D> col = p_polygon; |
4435 | if (col.is_valid()) { |
4436 | Ref<ConvexPolygonShape2D> ret; |
4437 | ret.instantiate(); |
4438 | ret->set_points(_get_transformed_vertices(col->get_points(), p_alternative_id)); |
4439 | polygon_cache[Pair<Ref<Resource>, int>(p_polygon, p_alternative_id)] = ret; |
4440 | return ret; |
4441 | } |
4442 | |
4443 | Ref<NavigationPolygon> nav = p_polygon; |
4444 | if (nav.is_valid()) { |
4445 | PackedVector2Array new_points = _get_transformed_vertices(nav->get_vertices(), p_alternative_id); |
4446 | Ref<NavigationPolygon> ret; |
4447 | ret.instantiate(); |
4448 | ret->set_vertices(new_points); |
4449 | |
4450 | PackedInt32Array indices; |
4451 | indices.resize(new_points.size()); |
4452 | int *w = indices.ptrw(); |
4453 | for (int i = 0; i < new_points.size(); i++) { |
4454 | w[i] = i; |
4455 | } |
4456 | ret->add_polygon(indices); |
4457 | polygon_cache[Pair<Ref<Resource>, int>(p_polygon, p_alternative_id)] = ret; |
4458 | return ret; |
4459 | } |
4460 | |
4461 | Ref<OccluderPolygon2D> ocd = p_polygon; |
4462 | if (ocd.is_valid()) { |
4463 | Ref<OccluderPolygon2D> ret; |
4464 | ret.instantiate(); |
4465 | ret->set_polygon(_get_transformed_vertices(ocd->get_polygon(), p_alternative_id)); |
4466 | polygon_cache[Pair<Ref<Resource>, int>(p_polygon, p_alternative_id)] = ret; |
4467 | return ret; |
4468 | } |
4469 | |
4470 | return p_polygon; |
4471 | } |
4472 | |
4473 | PackedStringArray TileMap::get_configuration_warnings() const { |
4474 | PackedStringArray warnings = Node::get_configuration_warnings(); |
4475 | |
4476 | // Retrieve the set of Z index values with a Y-sorted layer. |
4477 | RBSet<int> y_sorted_z_index; |
4478 | for (const Ref<TileMapLayer> &layer : layers) { |
4479 | if (layer->is_y_sort_enabled()) { |
4480 | y_sorted_z_index.insert(layer->get_z_index()); |
4481 | } |
4482 | } |
4483 | |
4484 | // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. |
4485 | for (const Ref<TileMapLayer> &layer : layers) { |
4486 | if (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) { |
4487 | warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers." )); |
4488 | break; |
4489 | } |
4490 | } |
4491 | |
4492 | // Check if Y-sort is enabled on a layer but not on the node. |
4493 | if (!is_y_sort_enabled()) { |
4494 | for (const Ref<TileMapLayer> &layer : layers) { |
4495 | if (layer->is_y_sort_enabled()) { |
4496 | warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself." )); |
4497 | break; |
4498 | } |
4499 | } |
4500 | } |
4501 | |
4502 | // Check if we are in isometric mode without Y-sort enabled. |
4503 | if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) { |
4504 | bool warn = !is_y_sort_enabled(); |
4505 | if (!warn) { |
4506 | for (const Ref<TileMapLayer> &layer : layers) { |
4507 | if (!layer->is_y_sort_enabled()) { |
4508 | warn = true; |
4509 | break; |
4510 | } |
4511 | } |
4512 | } |
4513 | |
4514 | if (warn) { |
4515 | warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers." )); |
4516 | } |
4517 | } |
4518 | |
4519 | return warnings; |
4520 | } |
4521 | |
4522 | void TileMap::_bind_methods() { |
4523 | #ifndef DISABLE_DEPRECATED |
4524 | ClassDB::bind_method(D_METHOD("set_navigation_map" , "layer" , "map" ), &TileMap::set_layer_navigation_map); |
4525 | ClassDB::bind_method(D_METHOD("get_navigation_map" , "layer" ), &TileMap::get_layer_navigation_map); |
4526 | ClassDB::bind_method(D_METHOD("force_update" , "layer" ), &TileMap::force_update, DEFVAL(-1)); |
4527 | #endif // DISABLE_DEPRECATED |
4528 | |
4529 | ClassDB::bind_method(D_METHOD("set_tileset" , "tileset" ), &TileMap::set_tileset); |
4530 | ClassDB::bind_method(D_METHOD("get_tileset" ), &TileMap::get_tileset); |
4531 | |
4532 | ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size" , "size" ), &TileMap::set_rendering_quadrant_size); |
4533 | ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size" ), &TileMap::get_rendering_quadrant_size); |
4534 | |
4535 | ClassDB::bind_method(D_METHOD("get_layers_count" ), &TileMap::get_layers_count); |
4536 | ClassDB::bind_method(D_METHOD("add_layer" , "to_position" ), &TileMap::add_layer); |
4537 | ClassDB::bind_method(D_METHOD("move_layer" , "layer" , "to_position" ), &TileMap::move_layer); |
4538 | ClassDB::bind_method(D_METHOD("remove_layer" , "layer" ), &TileMap::remove_layer); |
4539 | ClassDB::bind_method(D_METHOD("set_layer_name" , "layer" , "name" ), &TileMap::set_layer_name); |
4540 | ClassDB::bind_method(D_METHOD("get_layer_name" , "layer" ), &TileMap::get_layer_name); |
4541 | ClassDB::bind_method(D_METHOD("set_layer_enabled" , "layer" , "enabled" ), &TileMap::set_layer_enabled); |
4542 | ClassDB::bind_method(D_METHOD("is_layer_enabled" , "layer" ), &TileMap::is_layer_enabled); |
4543 | ClassDB::bind_method(D_METHOD("set_layer_modulate" , "layer" , "modulate" ), &TileMap::set_layer_modulate); |
4544 | ClassDB::bind_method(D_METHOD("get_layer_modulate" , "layer" ), &TileMap::get_layer_modulate); |
4545 | ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled" , "layer" , "y_sort_enabled" ), &TileMap::set_layer_y_sort_enabled); |
4546 | ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled" , "layer" ), &TileMap::is_layer_y_sort_enabled); |
4547 | ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin" , "layer" , "y_sort_origin" ), &TileMap::set_layer_y_sort_origin); |
4548 | ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin" , "layer" ), &TileMap::get_layer_y_sort_origin); |
4549 | ClassDB::bind_method(D_METHOD("set_layer_z_index" , "layer" , "z_index" ), &TileMap::set_layer_z_index); |
4550 | ClassDB::bind_method(D_METHOD("get_layer_z_index" , "layer" ), &TileMap::get_layer_z_index); |
4551 | ClassDB::bind_method(D_METHOD("set_layer_navigation_map" , "layer" , "map" ), &TileMap::set_layer_navigation_map); |
4552 | ClassDB::bind_method(D_METHOD("get_layer_navigation_map" , "layer" ), &TileMap::get_layer_navigation_map); |
4553 | |
4554 | ClassDB::bind_method(D_METHOD("set_collision_animatable" , "enabled" ), &TileMap::set_collision_animatable); |
4555 | ClassDB::bind_method(D_METHOD("is_collision_animatable" ), &TileMap::is_collision_animatable); |
4556 | ClassDB::bind_method(D_METHOD("set_collision_visibility_mode" , "collision_visibility_mode" ), &TileMap::set_collision_visibility_mode); |
4557 | ClassDB::bind_method(D_METHOD("get_collision_visibility_mode" ), &TileMap::get_collision_visibility_mode); |
4558 | |
4559 | ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode" , "navigation_visibility_mode" ), &TileMap::set_navigation_visibility_mode); |
4560 | ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode" ), &TileMap::get_navigation_visibility_mode); |
4561 | |
4562 | ClassDB::bind_method(D_METHOD("set_cell" , "layer" , "coords" , "source_id" , "atlas_coords" , "alternative_tile" ), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); |
4563 | ClassDB::bind_method(D_METHOD("erase_cell" , "layer" , "coords" ), &TileMap::erase_cell); |
4564 | ClassDB::bind_method(D_METHOD("get_cell_source_id" , "layer" , "coords" , "use_proxies" ), &TileMap::get_cell_source_id, DEFVAL(false)); |
4565 | ClassDB::bind_method(D_METHOD("get_cell_atlas_coords" , "layer" , "coords" , "use_proxies" ), &TileMap::get_cell_atlas_coords, DEFVAL(false)); |
4566 | ClassDB::bind_method(D_METHOD("get_cell_alternative_tile" , "layer" , "coords" , "use_proxies" ), &TileMap::get_cell_alternative_tile, DEFVAL(false)); |
4567 | ClassDB::bind_method(D_METHOD("get_cell_tile_data" , "layer" , "coords" , "use_proxies" ), &TileMap::get_cell_tile_data, DEFVAL(false)); |
4568 | |
4569 | ClassDB::bind_method(D_METHOD("get_coords_for_body_rid" , "body" ), &TileMap::get_coords_for_body_rid); |
4570 | ClassDB::bind_method(D_METHOD("get_layer_for_body_rid" , "body" ), &TileMap::get_layer_for_body_rid); |
4571 | |
4572 | ClassDB::bind_method(D_METHOD("get_pattern" , "layer" , "coords_array" ), &TileMap::get_pattern); |
4573 | ClassDB::bind_method(D_METHOD("map_pattern" , "position_in_tilemap" , "coords_in_pattern" , "pattern" ), &TileMap::map_pattern); |
4574 | ClassDB::bind_method(D_METHOD("set_pattern" , "layer" , "position" , "pattern" ), &TileMap::set_pattern); |
4575 | |
4576 | ClassDB::bind_method(D_METHOD("set_cells_terrain_connect" , "layer" , "cells" , "terrain_set" , "terrain" , "ignore_empty_terrains" ), &TileMap::set_cells_terrain_connect, DEFVAL(true)); |
4577 | ClassDB::bind_method(D_METHOD("set_cells_terrain_path" , "layer" , "path" , "terrain_set" , "terrain" , "ignore_empty_terrains" ), &TileMap::set_cells_terrain_path, DEFVAL(true)); |
4578 | |
4579 | ClassDB::bind_method(D_METHOD("fix_invalid_tiles" ), &TileMap::fix_invalid_tiles); |
4580 | ClassDB::bind_method(D_METHOD("clear_layer" , "layer" ), &TileMap::clear_layer); |
4581 | ClassDB::bind_method(D_METHOD("clear" ), &TileMap::clear); |
4582 | |
4583 | ClassDB::bind_method(D_METHOD("update_internals" ), &TileMap::update_internals); |
4584 | ClassDB::bind_method(D_METHOD("notify_runtime_tile_data_update" , "layer" ), &TileMap::notify_runtime_tile_data_update, DEFVAL(-1)); |
4585 | |
4586 | ClassDB::bind_method(D_METHOD("get_surrounding_cells" , "coords" ), &TileMap::get_surrounding_cells); |
4587 | |
4588 | ClassDB::bind_method(D_METHOD("get_used_cells" , "layer" ), &TileMap::get_used_cells); |
4589 | ClassDB::bind_method(D_METHOD("get_used_cells_by_id" , "layer" , "source_id" , "atlas_coords" , "alternative_tile" ), &TileMap::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); |
4590 | ClassDB::bind_method(D_METHOD("get_used_rect" ), &TileMap::get_used_rect); |
4591 | |
4592 | ClassDB::bind_method(D_METHOD("map_to_local" , "map_position" ), &TileMap::map_to_local); |
4593 | ClassDB::bind_method(D_METHOD("local_to_map" , "local_position" ), &TileMap::local_to_map); |
4594 | |
4595 | ClassDB::bind_method(D_METHOD("get_neighbor_cell" , "coords" , "neighbor" ), &TileMap::get_neighbor_cell); |
4596 | |
4597 | GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer" , "coords" ); |
4598 | GDVIRTUAL_BIND(_tile_data_runtime_update, "layer" , "coords" , "tile_data" ); |
4599 | |
4600 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set" , PROPERTY_HINT_RESOURCE_TYPE, "TileSet" ), "set_tileset" , "get_tileset" ); |
4601 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_rendering_quadrant_size" , "get_rendering_quadrant_size" ); |
4602 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable" ), "set_collision_animatable" , "is_collision_animatable" ); |
4603 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode" , PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide" ), "set_collision_visibility_mode" , "get_collision_visibility_mode" ); |
4604 | ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode" , PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide" ), "set_navigation_visibility_mode" , "get_navigation_visibility_mode" ); |
4605 | |
4606 | ADD_ARRAY("layers" , "layer_" ); |
4607 | |
4608 | ADD_PROPERTY_DEFAULT("format" , TileMapLayer::FORMAT_1); |
4609 | |
4610 | ADD_SIGNAL(MethodInfo(CoreStringNames::get_singleton()->changed)); |
4611 | |
4612 | BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT); |
4613 | BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE); |
4614 | BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW); |
4615 | } |
4616 | |
4617 | void TileMap::_tile_set_changed() { |
4618 | emit_signal(CoreStringNames::get_singleton()->changed); |
4619 | for (Ref<TileMapLayer> layer : layers) { |
4620 | layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TILE_SET); |
4621 | } |
4622 | update_configuration_warnings(); |
4623 | } |
4624 | |
4625 | TileMap::TileMap() { |
4626 | set_notify_transform(true); |
4627 | set_notify_local_transform(false); |
4628 | |
4629 | Ref<TileMapLayer> new_layer; |
4630 | new_layer.instantiate(); |
4631 | new_layer->set_tile_map(this); |
4632 | new_layer->set_layer_index_in_tile_map_node(0); |
4633 | layers.push_back(new_layer); |
4634 | } |
4635 | |
4636 | TileMap::~TileMap() { |
4637 | if (tile_set.is_valid()) { |
4638 | tile_set->disconnect_changed(callable_mp(this, &TileMap::_tile_set_changed)); |
4639 | } |
4640 | } |
4641 | |
4642 | #undef TILEMAP_CALL_FOR_LAYER |
4643 | #undef TILEMAP_CALL_FOR_LAYER_V |
4644 | |