| 1 | /**************************************************************************/ |
| 2 | /* renderer_scene_cull.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "renderer_scene_cull.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/object/worker_thread_pool.h" |
| 35 | #include "core/os/os.h" |
| 36 | #include "rendering_server_default.h" |
| 37 | |
| 38 | #include <new> |
| 39 | |
| 40 | /* CAMERA API */ |
| 41 | |
| 42 | RID RendererSceneCull::camera_allocate() { |
| 43 | return camera_owner.allocate_rid(); |
| 44 | } |
| 45 | void RendererSceneCull::camera_initialize(RID p_rid) { |
| 46 | camera_owner.initialize_rid(p_rid); |
| 47 | } |
| 48 | |
| 49 | void RendererSceneCull::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { |
| 50 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 51 | ERR_FAIL_COND(!camera); |
| 52 | camera->type = Camera::PERSPECTIVE; |
| 53 | camera->fov = p_fovy_degrees; |
| 54 | camera->znear = p_z_near; |
| 55 | camera->zfar = p_z_far; |
| 56 | } |
| 57 | |
| 58 | void RendererSceneCull::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { |
| 59 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 60 | ERR_FAIL_COND(!camera); |
| 61 | camera->type = Camera::ORTHOGONAL; |
| 62 | camera->size = p_size; |
| 63 | camera->znear = p_z_near; |
| 64 | camera->zfar = p_z_far; |
| 65 | } |
| 66 | |
| 67 | void RendererSceneCull::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { |
| 68 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 69 | ERR_FAIL_COND(!camera); |
| 70 | camera->type = Camera::FRUSTUM; |
| 71 | camera->size = p_size; |
| 72 | camera->offset = p_offset; |
| 73 | camera->znear = p_z_near; |
| 74 | camera->zfar = p_z_far; |
| 75 | } |
| 76 | |
| 77 | void RendererSceneCull::camera_set_transform(RID p_camera, const Transform3D &p_transform) { |
| 78 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 79 | ERR_FAIL_COND(!camera); |
| 80 | camera->transform = p_transform.orthonormalized(); |
| 81 | } |
| 82 | |
| 83 | void RendererSceneCull::camera_set_cull_mask(RID p_camera, uint32_t p_layers) { |
| 84 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 85 | ERR_FAIL_COND(!camera); |
| 86 | |
| 87 | camera->visible_layers = p_layers; |
| 88 | } |
| 89 | |
| 90 | void RendererSceneCull::camera_set_environment(RID p_camera, RID p_env) { |
| 91 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 92 | ERR_FAIL_COND(!camera); |
| 93 | camera->env = p_env; |
| 94 | } |
| 95 | |
| 96 | void RendererSceneCull::camera_set_camera_attributes(RID p_camera, RID p_attributes) { |
| 97 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 98 | ERR_FAIL_COND(!camera); |
| 99 | camera->attributes = p_attributes; |
| 100 | } |
| 101 | |
| 102 | void RendererSceneCull::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { |
| 103 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 104 | ERR_FAIL_COND(!camera); |
| 105 | camera->vaspect = p_enable; |
| 106 | } |
| 107 | |
| 108 | bool RendererSceneCull::is_camera(RID p_camera) const { |
| 109 | return camera_owner.owns(p_camera); |
| 110 | } |
| 111 | |
| 112 | /* OCCLUDER API */ |
| 113 | |
| 114 | RID RendererSceneCull::occluder_allocate() { |
| 115 | return RendererSceneOcclusionCull::get_singleton()->occluder_allocate(); |
| 116 | } |
| 117 | |
| 118 | void RendererSceneCull::occluder_initialize(RID p_rid) { |
| 119 | RendererSceneOcclusionCull::get_singleton()->occluder_initialize(p_rid); |
| 120 | } |
| 121 | |
| 122 | void RendererSceneCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { |
| 123 | RendererSceneOcclusionCull::get_singleton()->occluder_set_mesh(p_occluder, p_vertices, p_indices); |
| 124 | } |
| 125 | |
| 126 | /* SCENARIO API */ |
| 127 | |
| 128 | void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { |
| 129 | RendererSceneCull *self = (RendererSceneCull *)singleton; |
| 130 | Instance *A = p_A; |
| 131 | Instance *B = p_B; |
| 132 | |
| 133 | //instance indices are designed so greater always contains lesser |
| 134 | if (A->base_type > B->base_type) { |
| 135 | SWAP(A, B); //lesser always first |
| 136 | } |
| 137 | |
| 138 | if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 139 | InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); |
| 140 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 141 | |
| 142 | geom->lights.insert(B); |
| 143 | light->geometries.insert(A); |
| 144 | |
| 145 | if (geom->can_cast_shadows) { |
| 146 | light->shadow_dirty = true; |
| 147 | } |
| 148 | |
| 149 | if (A->scenario && A->array_index >= 0) { |
| 150 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 151 | idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; |
| 152 | } |
| 153 | |
| 154 | if (light->uses_projector) { |
| 155 | geom->projector_count++; |
| 156 | if (geom->projector_count == 1) { |
| 157 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 158 | idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | if (light->uses_softshadow) { |
| 163 | geom->softshadow_count++; |
| 164 | if (geom->softshadow_count == 1) { |
| 165 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 166 | idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 171 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); |
| 172 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 173 | |
| 174 | geom->reflection_probes.insert(B); |
| 175 | reflection_probe->geometries.insert(A); |
| 176 | |
| 177 | if (A->scenario && A->array_index >= 0) { |
| 178 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 179 | idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; |
| 180 | } |
| 181 | |
| 182 | } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 183 | InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); |
| 184 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 185 | |
| 186 | geom->decals.insert(B); |
| 187 | decal->geometries.insert(A); |
| 188 | |
| 189 | if (A->scenario && A->array_index >= 0) { |
| 190 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 191 | idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY; |
| 192 | } |
| 193 | |
| 194 | } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 195 | InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); |
| 196 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 197 | |
| 198 | if (A->dynamic_gi) { |
| 199 | geom->lightmap_captures.insert(B); |
| 200 | lightmap_data->geometries.insert(A); |
| 201 | |
| 202 | if (A->scenario && A->array_index >= 0) { |
| 203 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 204 | idata.flags |= InstanceData::FLAG_LIGHTMAP_CAPTURE; |
| 205 | } |
| 206 | ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture |
| 207 | } |
| 208 | |
| 209 | } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 210 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); |
| 211 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 212 | |
| 213 | geom->voxel_gi_instances.insert(B); |
| 214 | |
| 215 | if (A->dynamic_gi) { |
| 216 | voxel_gi->dynamic_geometries.insert(A); |
| 217 | } else { |
| 218 | voxel_gi->geometries.insert(A); |
| 219 | } |
| 220 | |
| 221 | if (A->scenario && A->array_index >= 0) { |
| 222 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 223 | idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY; |
| 224 | } |
| 225 | |
| 226 | } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) { |
| 227 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); |
| 228 | voxel_gi->lights.insert(A); |
| 229 | } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { |
| 230 | InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); |
| 231 | RSG::particles_storage->particles_add_collision(A->base, collision->instance); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { |
| 236 | RendererSceneCull *self = (RendererSceneCull *)singleton; |
| 237 | Instance *A = p_A; |
| 238 | Instance *B = p_B; |
| 239 | |
| 240 | //instance indices are designed so greater always contains lesser |
| 241 | if (A->base_type > B->base_type) { |
| 242 | SWAP(A, B); //lesser always first |
| 243 | } |
| 244 | |
| 245 | if (B->base_type == RS::INSTANCE_LIGHT && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 246 | InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); |
| 247 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 248 | |
| 249 | geom->lights.erase(B); |
| 250 | light->geometries.erase(A); |
| 251 | |
| 252 | if (geom->can_cast_shadows) { |
| 253 | light->shadow_dirty = true; |
| 254 | } |
| 255 | |
| 256 | if (A->scenario && A->array_index >= 0) { |
| 257 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 258 | idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; |
| 259 | } |
| 260 | |
| 261 | if (light->uses_projector) { |
| 262 | #ifdef DEBUG_ENABLED |
| 263 | if (geom->projector_count == 0) { |
| 264 | ERR_PRINT("geom->projector_count==0 - BUG!" ); |
| 265 | } |
| 266 | #endif |
| 267 | geom->projector_count--; |
| 268 | if (geom->projector_count == 0) { |
| 269 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 270 | idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | if (light->uses_softshadow) { |
| 275 | #ifdef DEBUG_ENABLED |
| 276 | if (geom->softshadow_count == 0) { |
| 277 | ERR_PRINT("geom->softshadow_count==0 - BUG!" ); |
| 278 | } |
| 279 | #endif |
| 280 | geom->softshadow_count--; |
| 281 | if (geom->softshadow_count == 0) { |
| 282 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 283 | idata.flags |= InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY; |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 288 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); |
| 289 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 290 | |
| 291 | geom->reflection_probes.erase(B); |
| 292 | reflection_probe->geometries.erase(A); |
| 293 | |
| 294 | if (A->scenario && A->array_index >= 0) { |
| 295 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 296 | idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; |
| 297 | } |
| 298 | |
| 299 | } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 300 | InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); |
| 301 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 302 | |
| 303 | geom->decals.erase(B); |
| 304 | decal->geometries.erase(A); |
| 305 | |
| 306 | if (A->scenario && A->array_index >= 0) { |
| 307 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 308 | idata.flags |= InstanceData::FLAG_GEOM_DECAL_DIRTY; |
| 309 | } |
| 310 | |
| 311 | } else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 312 | InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data); |
| 313 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 314 | if (A->dynamic_gi) { |
| 315 | geom->lightmap_captures.erase(B); |
| 316 | |
| 317 | if (geom->lightmap_captures.is_empty() && A->scenario && A->array_index >= 0) { |
| 318 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 319 | idata.flags &= ~uint32_t(InstanceData::FLAG_LIGHTMAP_CAPTURE); |
| 320 | } |
| 321 | |
| 322 | lightmap_data->geometries.erase(A); |
| 323 | ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture |
| 324 | } |
| 325 | |
| 326 | } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_VOXEL_GI) && B->base_type == RS::INSTANCE_VOXEL_GI && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { |
| 327 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); |
| 328 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); |
| 329 | |
| 330 | geom->voxel_gi_instances.erase(B); |
| 331 | if (A->dynamic_gi) { |
| 332 | voxel_gi->dynamic_geometries.erase(A); |
| 333 | } else { |
| 334 | voxel_gi->geometries.erase(A); |
| 335 | } |
| 336 | |
| 337 | if (A->scenario && A->array_index >= 0) { |
| 338 | InstanceData &idata = A->scenario->instance_data[A->array_index]; |
| 339 | idata.flags |= InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY; |
| 340 | } |
| 341 | |
| 342 | } else if (B->base_type == RS::INSTANCE_VOXEL_GI && A->base_type == RS::INSTANCE_LIGHT) { |
| 343 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(B->base_data); |
| 344 | voxel_gi->lights.erase(A); |
| 345 | } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { |
| 346 | InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); |
| 347 | RSG::particles_storage->particles_remove_collision(A->base, collision->instance); |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | RID RendererSceneCull::scenario_allocate() { |
| 352 | return scenario_owner.allocate_rid(); |
| 353 | } |
| 354 | void RendererSceneCull::scenario_initialize(RID p_rid) { |
| 355 | scenario_owner.initialize_rid(p_rid); |
| 356 | |
| 357 | Scenario *scenario = scenario_owner.get_or_null(p_rid); |
| 358 | scenario->self = p_rid; |
| 359 | |
| 360 | scenario->reflection_probe_shadow_atlas = RSG::light_storage->shadow_atlas_create(); |
| 361 | RSG::light_storage->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest |
| 362 | RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); |
| 363 | RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); |
| 364 | RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); |
| 365 | RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); |
| 366 | |
| 367 | scenario->reflection_atlas = RSG::light_storage->reflection_atlas_create(); |
| 368 | |
| 369 | scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); |
| 370 | scenario->instance_data.set_page_pool(&instance_data_page_pool); |
| 371 | scenario->instance_visibility.set_page_pool(&instance_visibility_data_page_pool); |
| 372 | |
| 373 | RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid); |
| 374 | } |
| 375 | |
| 376 | void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) { |
| 377 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 378 | ERR_FAIL_COND(!scenario); |
| 379 | scenario->environment = p_environment; |
| 380 | } |
| 381 | |
| 382 | void RendererSceneCull::scenario_set_camera_attributes(RID p_scenario, RID p_camera_attributes) { |
| 383 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 384 | ERR_FAIL_COND(!scenario); |
| 385 | scenario->camera_attributes = p_camera_attributes; |
| 386 | } |
| 387 | |
| 388 | void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { |
| 389 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 390 | ERR_FAIL_COND(!scenario); |
| 391 | scenario->fallback_environment = p_environment; |
| 392 | } |
| 393 | |
| 394 | void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { |
| 395 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 396 | ERR_FAIL_COND(!scenario); |
| 397 | RSG::light_storage->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); |
| 398 | } |
| 399 | |
| 400 | bool RendererSceneCull::is_scenario(RID p_scenario) const { |
| 401 | return scenario_owner.owns(p_scenario); |
| 402 | } |
| 403 | |
| 404 | RID RendererSceneCull::scenario_get_environment(RID p_scenario) { |
| 405 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 406 | ERR_FAIL_COND_V(!scenario, RID()); |
| 407 | return scenario->environment; |
| 408 | } |
| 409 | |
| 410 | void RendererSceneCull::scenario_remove_viewport_visibility_mask(RID p_scenario, RID p_viewport) { |
| 411 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 412 | ERR_FAIL_COND(!scenario); |
| 413 | if (!scenario->viewport_visibility_masks.has(p_viewport)) { |
| 414 | return; |
| 415 | } |
| 416 | |
| 417 | uint64_t mask = scenario->viewport_visibility_masks[p_viewport]; |
| 418 | scenario->used_viewport_visibility_bits &= ~mask; |
| 419 | scenario->viewport_visibility_masks.erase(p_viewport); |
| 420 | } |
| 421 | |
| 422 | void RendererSceneCull::scenario_add_viewport_visibility_mask(RID p_scenario, RID p_viewport) { |
| 423 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 424 | ERR_FAIL_COND(!scenario); |
| 425 | ERR_FAIL_COND(scenario->viewport_visibility_masks.has(p_viewport)); |
| 426 | |
| 427 | uint64_t new_mask = 1; |
| 428 | while (new_mask & scenario->used_viewport_visibility_bits) { |
| 429 | new_mask <<= 1; |
| 430 | } |
| 431 | |
| 432 | if (new_mask == 0) { |
| 433 | ERR_PRINT("Only 64 viewports per scenario allowed when using visibility ranges." ); |
| 434 | new_mask = ((uint64_t)1) << 63; |
| 435 | } |
| 436 | |
| 437 | scenario->viewport_visibility_masks[p_viewport] = new_mask; |
| 438 | scenario->used_viewport_visibility_bits |= new_mask; |
| 439 | } |
| 440 | |
| 441 | /* INSTANCING API */ |
| 442 | |
| 443 | void RendererSceneCull::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies) { |
| 444 | if (p_update_aabb) { |
| 445 | p_instance->update_aabb = true; |
| 446 | } |
| 447 | if (p_update_dependencies) { |
| 448 | p_instance->update_dependencies = true; |
| 449 | } |
| 450 | |
| 451 | if (p_instance->update_item.in_list()) { |
| 452 | return; |
| 453 | } |
| 454 | |
| 455 | _instance_update_list.add(&p_instance->update_item); |
| 456 | } |
| 457 | |
| 458 | RID RendererSceneCull::instance_allocate() { |
| 459 | return instance_owner.allocate_rid(); |
| 460 | } |
| 461 | void RendererSceneCull::instance_initialize(RID p_rid) { |
| 462 | instance_owner.initialize_rid(p_rid); |
| 463 | Instance *instance = instance_owner.get_or_null(p_rid); |
| 464 | instance->self = p_rid; |
| 465 | } |
| 466 | |
| 467 | void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { |
| 468 | bool needs_instance = RSG::mesh_storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid()); |
| 469 | if (needs_instance != p_instance->mesh_instance.is_valid()) { |
| 470 | if (needs_instance) { |
| 471 | p_instance->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_instance->base); |
| 472 | |
| 473 | } else { |
| 474 | RSG::mesh_storage->mesh_instance_free(p_instance->mesh_instance); |
| 475 | p_instance->mesh_instance = RID(); |
| 476 | } |
| 477 | |
| 478 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 479 | geom->geometry_instance->set_mesh_instance(p_instance->mesh_instance); |
| 480 | |
| 481 | if (p_instance->scenario && p_instance->array_index >= 0) { |
| 482 | InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; |
| 483 | if (p_instance->mesh_instance.is_valid()) { |
| 484 | idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; |
| 485 | } else { |
| 486 | idata.flags &= ~uint32_t(InstanceData::FLAG_USES_MESH_INSTANCE); |
| 487 | } |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | if (p_instance->mesh_instance.is_valid()) { |
| 492 | RSG::mesh_storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton); |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { |
| 497 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 498 | ERR_FAIL_COND(!instance); |
| 499 | |
| 500 | Scenario *scenario = instance->scenario; |
| 501 | |
| 502 | if (instance->base_type != RS::INSTANCE_NONE) { |
| 503 | //free anything related to that base |
| 504 | |
| 505 | if (scenario && instance->indexer_id.is_valid()) { |
| 506 | _unpair_instance(instance); |
| 507 | } |
| 508 | |
| 509 | if (instance->mesh_instance.is_valid()) { |
| 510 | RSG::mesh_storage->mesh_instance_free(instance->mesh_instance); |
| 511 | instance->mesh_instance = RID(); |
| 512 | // no need to set instance data flag here, as it was freed above |
| 513 | } |
| 514 | |
| 515 | switch (instance->base_type) { |
| 516 | case RS::INSTANCE_MESH: |
| 517 | case RS::INSTANCE_MULTIMESH: |
| 518 | case RS::INSTANCE_PARTICLES: { |
| 519 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 520 | scene_render->geometry_instance_free(geom->geometry_instance); |
| 521 | } break; |
| 522 | case RS::INSTANCE_LIGHT: { |
| 523 | InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); |
| 524 | |
| 525 | if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { |
| 526 | scenario->dynamic_lights.erase(light->instance); |
| 527 | } |
| 528 | |
| 529 | #ifdef DEBUG_ENABLED |
| 530 | if (light->geometries.size()) { |
| 531 | ERR_PRINT("BUG, indexing did not unpair geometries from light." ); |
| 532 | } |
| 533 | #endif |
| 534 | if (scenario && light->D) { |
| 535 | scenario->directional_lights.erase(light->D); |
| 536 | light->D = nullptr; |
| 537 | } |
| 538 | RSG::light_storage->light_instance_free(light->instance); |
| 539 | } break; |
| 540 | case RS::INSTANCE_PARTICLES_COLLISION: { |
| 541 | InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); |
| 542 | RSG::utilities->free(collision->instance); |
| 543 | } break; |
| 544 | case RS::INSTANCE_FOG_VOLUME: { |
| 545 | InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data); |
| 546 | scene_render->free(volume->instance); |
| 547 | } break; |
| 548 | case RS::INSTANCE_VISIBLITY_NOTIFIER: { |
| 549 | //none |
| 550 | } break; |
| 551 | case RS::INSTANCE_REFLECTION_PROBE: { |
| 552 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); |
| 553 | RSG::light_storage->reflection_probe_instance_free(reflection_probe->instance); |
| 554 | if (reflection_probe->update_list.in_list()) { |
| 555 | reflection_probe_render_list.remove(&reflection_probe->update_list); |
| 556 | } |
| 557 | } break; |
| 558 | case RS::INSTANCE_DECAL: { |
| 559 | InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); |
| 560 | RSG::texture_storage->decal_instance_free(decal->instance); |
| 561 | |
| 562 | } break; |
| 563 | case RS::INSTANCE_LIGHTMAP: { |
| 564 | InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data); |
| 565 | //erase dependencies, since no longer a lightmap |
| 566 | while (lightmap_data->users.begin()) { |
| 567 | instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0); |
| 568 | } |
| 569 | RSG::light_storage->lightmap_instance_free(lightmap_data->instance); |
| 570 | } break; |
| 571 | case RS::INSTANCE_VOXEL_GI: { |
| 572 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); |
| 573 | #ifdef DEBUG_ENABLED |
| 574 | if (voxel_gi->geometries.size()) { |
| 575 | ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI." ); |
| 576 | } |
| 577 | #endif |
| 578 | #ifdef DEBUG_ENABLED |
| 579 | if (voxel_gi->lights.size()) { |
| 580 | ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI." ); |
| 581 | } |
| 582 | #endif |
| 583 | if (voxel_gi->update_element.in_list()) { |
| 584 | voxel_gi_update_list.remove(&voxel_gi->update_element); |
| 585 | } |
| 586 | |
| 587 | scene_render->free(voxel_gi->probe_instance); |
| 588 | |
| 589 | } break; |
| 590 | case RS::INSTANCE_OCCLUDER: { |
| 591 | if (scenario && instance->visible) { |
| 592 | RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance); |
| 593 | } |
| 594 | } break; |
| 595 | default: { |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | if (instance->base_data) { |
| 600 | memdelete(instance->base_data); |
| 601 | instance->base_data = nullptr; |
| 602 | } |
| 603 | |
| 604 | instance->materials.clear(); |
| 605 | } |
| 606 | |
| 607 | instance->base_type = RS::INSTANCE_NONE; |
| 608 | instance->base = RID(); |
| 609 | |
| 610 | if (p_base.is_valid()) { |
| 611 | instance->base_type = RSG::utilities->get_base_type(p_base); |
| 612 | |
| 613 | // fix up a specific malfunctioning case before the switch, so it can be handled |
| 614 | if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) { |
| 615 | instance->base_type = RS::INSTANCE_OCCLUDER; |
| 616 | } |
| 617 | |
| 618 | switch (instance->base_type) { |
| 619 | case RS::INSTANCE_NONE: { |
| 620 | ERR_PRINT_ONCE("unimplemented base type encountered in renderer scene cull" ); |
| 621 | return; |
| 622 | } |
| 623 | case RS::INSTANCE_LIGHT: { |
| 624 | InstanceLightData *light = memnew(InstanceLightData); |
| 625 | |
| 626 | if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) { |
| 627 | light->D = scenario->directional_lights.push_back(instance); |
| 628 | } |
| 629 | |
| 630 | light->instance = RSG::light_storage->light_instance_create(p_base); |
| 631 | |
| 632 | instance->base_data = light; |
| 633 | } break; |
| 634 | case RS::INSTANCE_MESH: |
| 635 | case RS::INSTANCE_MULTIMESH: |
| 636 | case RS::INSTANCE_PARTICLES: { |
| 637 | InstanceGeometryData *geom = memnew(InstanceGeometryData); |
| 638 | instance->base_data = geom; |
| 639 | geom->geometry_instance = scene_render->geometry_instance_create(p_base); |
| 640 | |
| 641 | ERR_FAIL_NULL(geom->geometry_instance); |
| 642 | |
| 643 | geom->geometry_instance->set_skeleton(instance->skeleton); |
| 644 | geom->geometry_instance->set_material_override(instance->material_override); |
| 645 | geom->geometry_instance->set_material_overlay(instance->material_overlay); |
| 646 | geom->geometry_instance->set_surface_materials(instance->materials); |
| 647 | geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb); |
| 648 | geom->geometry_instance->set_layer_mask(instance->layer_mask); |
| 649 | geom->geometry_instance->set_pivot_data(instance->sorting_offset, instance->use_aabb_center); |
| 650 | geom->geometry_instance->set_lod_bias(instance->lod_bias); |
| 651 | geom->geometry_instance->set_transparency(instance->transparency); |
| 652 | geom->geometry_instance->set_use_baked_light(instance->baked_light); |
| 653 | geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi); |
| 654 | geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); |
| 655 | geom->geometry_instance->set_instance_shader_uniforms_offset(instance->instance_allocated_shader_uniforms_offset); |
| 656 | geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); |
| 657 | if (instance->lightmap_sh.size() == 9) { |
| 658 | geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr()); |
| 659 | } |
| 660 | |
| 661 | for (Instance *E : instance->visibility_dependencies) { |
| 662 | Instance *dep_instance = E; |
| 663 | ERR_CONTINUE(dep_instance->array_index == -1); |
| 664 | ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1); |
| 665 | dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index; |
| 666 | } |
| 667 | } break; |
| 668 | case RS::INSTANCE_PARTICLES_COLLISION: { |
| 669 | InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); |
| 670 | collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base); |
| 671 | RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible); |
| 672 | instance->base_data = collision; |
| 673 | } break; |
| 674 | case RS::INSTANCE_FOG_VOLUME: { |
| 675 | InstanceFogVolumeData *volume = memnew(InstanceFogVolumeData); |
| 676 | volume->instance = scene_render->fog_volume_instance_create(p_base); |
| 677 | scene_render->fog_volume_instance_set_active(volume->instance, instance->visible); |
| 678 | instance->base_data = volume; |
| 679 | } break; |
| 680 | case RS::INSTANCE_VISIBLITY_NOTIFIER: { |
| 681 | InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData); |
| 682 | vnd->base = p_base; |
| 683 | instance->base_data = vnd; |
| 684 | } break; |
| 685 | case RS::INSTANCE_REFLECTION_PROBE: { |
| 686 | InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); |
| 687 | reflection_probe->owner = instance; |
| 688 | instance->base_data = reflection_probe; |
| 689 | |
| 690 | reflection_probe->instance = RSG::light_storage->reflection_probe_instance_create(p_base); |
| 691 | } break; |
| 692 | case RS::INSTANCE_DECAL: { |
| 693 | InstanceDecalData *decal = memnew(InstanceDecalData); |
| 694 | decal->owner = instance; |
| 695 | instance->base_data = decal; |
| 696 | |
| 697 | decal->instance = RSG::texture_storage->decal_instance_create(p_base); |
| 698 | RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset); |
| 699 | } break; |
| 700 | case RS::INSTANCE_LIGHTMAP: { |
| 701 | InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); |
| 702 | instance->base_data = lightmap_data; |
| 703 | lightmap_data->instance = RSG::light_storage->lightmap_instance_create(p_base); |
| 704 | } break; |
| 705 | case RS::INSTANCE_VOXEL_GI: { |
| 706 | InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData); |
| 707 | instance->base_data = voxel_gi; |
| 708 | voxel_gi->owner = instance; |
| 709 | |
| 710 | if (scenario && !voxel_gi->update_element.in_list()) { |
| 711 | voxel_gi_update_list.add(&voxel_gi->update_element); |
| 712 | } |
| 713 | |
| 714 | voxel_gi->probe_instance = scene_render->voxel_gi_instance_create(p_base); |
| 715 | |
| 716 | } break; |
| 717 | case RS::INSTANCE_OCCLUDER: { |
| 718 | if (scenario) { |
| 719 | RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, p_base, instance->transform, instance->visible); |
| 720 | } |
| 721 | } break; |
| 722 | default: { |
| 723 | } |
| 724 | } |
| 725 | |
| 726 | instance->base = p_base; |
| 727 | |
| 728 | if (instance->base_type == RS::INSTANCE_MESH) { |
| 729 | _instance_update_mesh_instance(instance); |
| 730 | } |
| 731 | |
| 732 | //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it |
| 733 | RSG::utilities->base_update_dependency(p_base, &instance->dependency_tracker); |
| 734 | } |
| 735 | |
| 736 | _instance_queue_update(instance, true, true); |
| 737 | } |
| 738 | |
| 739 | void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { |
| 740 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 741 | ERR_FAIL_COND(!instance); |
| 742 | |
| 743 | if (instance->scenario) { |
| 744 | instance->scenario->instances.remove(&instance->scenario_item); |
| 745 | |
| 746 | if (instance->indexer_id.is_valid()) { |
| 747 | _unpair_instance(instance); |
| 748 | } |
| 749 | |
| 750 | switch (instance->base_type) { |
| 751 | case RS::INSTANCE_LIGHT: { |
| 752 | InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); |
| 753 | if (instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { |
| 754 | instance->scenario->dynamic_lights.erase(light->instance); |
| 755 | } |
| 756 | |
| 757 | #ifdef DEBUG_ENABLED |
| 758 | if (light->geometries.size()) { |
| 759 | ERR_PRINT("BUG, indexing did not unpair geometries from light." ); |
| 760 | } |
| 761 | #endif |
| 762 | if (light->D) { |
| 763 | instance->scenario->directional_lights.erase(light->D); |
| 764 | light->D = nullptr; |
| 765 | } |
| 766 | } break; |
| 767 | case RS::INSTANCE_REFLECTION_PROBE: { |
| 768 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); |
| 769 | RSG::light_storage->reflection_probe_release_atlas_index(reflection_probe->instance); |
| 770 | |
| 771 | } break; |
| 772 | case RS::INSTANCE_PARTICLES_COLLISION: { |
| 773 | heightfield_particle_colliders_update_list.erase(instance); |
| 774 | } break; |
| 775 | case RS::INSTANCE_VOXEL_GI: { |
| 776 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); |
| 777 | |
| 778 | #ifdef DEBUG_ENABLED |
| 779 | if (voxel_gi->geometries.size()) { |
| 780 | ERR_PRINT("BUG, indexing did not unpair geometries from VoxelGI." ); |
| 781 | } |
| 782 | #endif |
| 783 | #ifdef DEBUG_ENABLED |
| 784 | if (voxel_gi->lights.size()) { |
| 785 | ERR_PRINT("BUG, indexing did not unpair lights from VoxelGI." ); |
| 786 | } |
| 787 | #endif |
| 788 | |
| 789 | if (voxel_gi->update_element.in_list()) { |
| 790 | voxel_gi_update_list.remove(&voxel_gi->update_element); |
| 791 | } |
| 792 | } break; |
| 793 | case RS::INSTANCE_OCCLUDER: { |
| 794 | if (instance->visible) { |
| 795 | RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance); |
| 796 | } |
| 797 | } break; |
| 798 | default: { |
| 799 | } |
| 800 | } |
| 801 | |
| 802 | instance->scenario = nullptr; |
| 803 | } |
| 804 | |
| 805 | if (p_scenario.is_valid()) { |
| 806 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 807 | ERR_FAIL_COND(!scenario); |
| 808 | |
| 809 | instance->scenario = scenario; |
| 810 | |
| 811 | scenario->instances.add(&instance->scenario_item); |
| 812 | |
| 813 | switch (instance->base_type) { |
| 814 | case RS::INSTANCE_LIGHT: { |
| 815 | InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); |
| 816 | |
| 817 | if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) { |
| 818 | light->D = scenario->directional_lights.push_back(instance); |
| 819 | } |
| 820 | } break; |
| 821 | case RS::INSTANCE_VOXEL_GI: { |
| 822 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); |
| 823 | if (!voxel_gi->update_element.in_list()) { |
| 824 | voxel_gi_update_list.add(&voxel_gi->update_element); |
| 825 | } |
| 826 | } break; |
| 827 | case RS::INSTANCE_OCCLUDER: { |
| 828 | RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, instance->base, instance->transform, instance->visible); |
| 829 | } break; |
| 830 | default: { |
| 831 | } |
| 832 | } |
| 833 | |
| 834 | _instance_queue_update(instance, true, true); |
| 835 | } |
| 836 | } |
| 837 | |
| 838 | void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { |
| 839 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 840 | ERR_FAIL_COND(!instance); |
| 841 | |
| 842 | if (instance->layer_mask == p_mask) { |
| 843 | return; |
| 844 | } |
| 845 | |
| 846 | instance->layer_mask = p_mask; |
| 847 | if (instance->scenario && instance->array_index >= 0) { |
| 848 | instance->scenario->instance_data[instance->array_index].layer_mask = p_mask; |
| 849 | } |
| 850 | |
| 851 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 852 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 853 | ERR_FAIL_NULL(geom->geometry_instance); |
| 854 | geom->geometry_instance->set_layer_mask(p_mask); |
| 855 | |
| 856 | if (geom->can_cast_shadows) { |
| 857 | for (HashSet<RendererSceneCull::Instance *>::Iterator I = geom->lights.begin(); I != geom->lights.end(); ++I) { |
| 858 | InstanceLightData *light = static_cast<InstanceLightData *>((*I)->base_data); |
| 859 | light->shadow_dirty = true; |
| 860 | } |
| 861 | } |
| 862 | } |
| 863 | } |
| 864 | |
| 865 | void RendererSceneCull::instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) { |
| 866 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 867 | ERR_FAIL_COND(!instance); |
| 868 | |
| 869 | instance->sorting_offset = p_sorting_offset; |
| 870 | instance->use_aabb_center = p_use_aabb_center; |
| 871 | |
| 872 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 873 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 874 | ERR_FAIL_NULL(geom->geometry_instance); |
| 875 | geom->geometry_instance->set_pivot_data(p_sorting_offset, p_use_aabb_center); |
| 876 | } else if (instance->base_type == RS::INSTANCE_DECAL && instance->base_data) { |
| 877 | InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); |
| 878 | RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset); |
| 879 | } |
| 880 | } |
| 881 | |
| 882 | void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) { |
| 883 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 884 | ERR_FAIL_COND(!instance); |
| 885 | |
| 886 | instance->transparency = p_transparency; |
| 887 | |
| 888 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 889 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 890 | ERR_FAIL_NULL(geom->geometry_instance); |
| 891 | geom->geometry_instance->set_transparency(p_transparency); |
| 892 | } |
| 893 | } |
| 894 | |
| 895 | void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) { |
| 896 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 897 | ERR_FAIL_COND(!instance); |
| 898 | |
| 899 | if (instance->transform == p_transform) { |
| 900 | return; //must be checked to avoid worst evil |
| 901 | } |
| 902 | |
| 903 | #ifdef DEBUG_ENABLED |
| 904 | |
| 905 | for (int i = 0; i < 4; i++) { |
| 906 | const Vector3 &v = i < 3 ? p_transform.basis.rows[i] : p_transform.origin; |
| 907 | ERR_FAIL_COND(!v.is_finite()); |
| 908 | } |
| 909 | |
| 910 | #endif |
| 911 | instance->transform = p_transform; |
| 912 | _instance_queue_update(instance, true); |
| 913 | } |
| 914 | |
| 915 | void RendererSceneCull::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) { |
| 916 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 917 | ERR_FAIL_COND(!instance); |
| 918 | |
| 919 | instance->object_id = p_id; |
| 920 | } |
| 921 | |
| 922 | void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) { |
| 923 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 924 | ERR_FAIL_COND(!instance); |
| 925 | |
| 926 | if (instance->update_item.in_list()) { |
| 927 | _update_dirty_instance(instance); |
| 928 | } |
| 929 | |
| 930 | if (instance->mesh_instance.is_valid()) { |
| 931 | RSG::mesh_storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight); |
| 932 | } |
| 933 | } |
| 934 | |
| 935 | void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) { |
| 936 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 937 | ERR_FAIL_COND(!instance); |
| 938 | |
| 939 | if (instance->base_type == RS::INSTANCE_MESH) { |
| 940 | //may not have been updated yet, may also have not been set yet. When updated will be correcte, worst case |
| 941 | instance->materials.resize(MAX(p_surface + 1, RSG::mesh_storage->mesh_get_surface_count(instance->base))); |
| 942 | } |
| 943 | |
| 944 | ERR_FAIL_INDEX(p_surface, instance->materials.size()); |
| 945 | |
| 946 | instance->materials.write[p_surface] = p_material; |
| 947 | |
| 948 | _instance_queue_update(instance, false, true); |
| 949 | } |
| 950 | |
| 951 | void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { |
| 952 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 953 | ERR_FAIL_COND(!instance); |
| 954 | |
| 955 | if (instance->visible == p_visible) { |
| 956 | return; |
| 957 | } |
| 958 | |
| 959 | instance->visible = p_visible; |
| 960 | |
| 961 | if (p_visible) { |
| 962 | if (instance->scenario != nullptr) { |
| 963 | _instance_queue_update(instance, true, false); |
| 964 | } |
| 965 | } else if (instance->indexer_id.is_valid()) { |
| 966 | _unpair_instance(instance); |
| 967 | } |
| 968 | |
| 969 | if (instance->base_type == RS::INSTANCE_LIGHT) { |
| 970 | InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); |
| 971 | if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { |
| 972 | if (p_visible) { |
| 973 | instance->scenario->dynamic_lights.push_back(light->instance); |
| 974 | } else { |
| 975 | instance->scenario->dynamic_lights.erase(light->instance); |
| 976 | } |
| 977 | } |
| 978 | } |
| 979 | |
| 980 | if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { |
| 981 | InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); |
| 982 | RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible); |
| 983 | } |
| 984 | |
| 985 | if (instance->base_type == RS::INSTANCE_FOG_VOLUME) { |
| 986 | InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(instance->base_data); |
| 987 | scene_render->fog_volume_instance_set_active(volume->instance, p_visible); |
| 988 | } |
| 989 | |
| 990 | if (instance->base_type == RS::INSTANCE_OCCLUDER) { |
| 991 | if (instance->scenario) { |
| 992 | RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible); |
| 993 | } |
| 994 | } |
| 995 | } |
| 996 | |
| 997 | inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { |
| 998 | return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES; |
| 999 | } |
| 1000 | |
| 1001 | void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { |
| 1002 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1003 | ERR_FAIL_COND(!instance); |
| 1004 | ERR_FAIL_COND(!is_geometry_instance(instance->base_type)); |
| 1005 | |
| 1006 | if (p_aabb != AABB()) { |
| 1007 | // Set custom AABB |
| 1008 | if (instance->custom_aabb == nullptr) { |
| 1009 | instance->custom_aabb = memnew(AABB); |
| 1010 | } |
| 1011 | *instance->custom_aabb = p_aabb; |
| 1012 | |
| 1013 | } else { |
| 1014 | // Clear custom AABB |
| 1015 | if (instance->custom_aabb != nullptr) { |
| 1016 | memdelete(instance->custom_aabb); |
| 1017 | instance->custom_aabb = nullptr; |
| 1018 | } |
| 1019 | } |
| 1020 | |
| 1021 | if (instance->scenario) { |
| 1022 | _instance_queue_update(instance, true, false); |
| 1023 | } |
| 1024 | } |
| 1025 | |
| 1026 | void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) { |
| 1027 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1028 | ERR_FAIL_COND(!instance); |
| 1029 | |
| 1030 | if (instance->skeleton == p_skeleton) { |
| 1031 | return; |
| 1032 | } |
| 1033 | |
| 1034 | instance->skeleton = p_skeleton; |
| 1035 | |
| 1036 | if (p_skeleton.is_valid()) { |
| 1037 | //update the dependency now, so if cleared, we remove it |
| 1038 | RSG::mesh_storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); |
| 1039 | } |
| 1040 | |
| 1041 | _instance_queue_update(instance, true, true); |
| 1042 | |
| 1043 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1044 | _instance_update_mesh_instance(instance); |
| 1045 | |
| 1046 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1047 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1048 | geom->geometry_instance->set_skeleton(p_skeleton); |
| 1049 | } |
| 1050 | } |
| 1051 | |
| 1052 | void RendererSceneCull::(RID p_instance, real_t p_margin) { |
| 1053 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1054 | ERR_FAIL_COND(!instance); |
| 1055 | |
| 1056 | instance->extra_margin = p_margin; |
| 1057 | _instance_queue_update(instance, true, false); |
| 1058 | } |
| 1059 | |
| 1060 | void RendererSceneCull::instance_set_ignore_culling(RID p_instance, bool p_enabled) { |
| 1061 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1062 | ERR_FAIL_COND(!instance); |
| 1063 | instance->ignore_all_culling = p_enabled; |
| 1064 | |
| 1065 | if (instance->scenario && instance->array_index >= 0) { |
| 1066 | InstanceData &idata = instance->scenario->instance_data[instance->array_index]; |
| 1067 | if (instance->ignore_all_culling) { |
| 1068 | idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING; |
| 1069 | } else { |
| 1070 | idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_ALL_CULLING); |
| 1071 | } |
| 1072 | } |
| 1073 | } |
| 1074 | |
| 1075 | Vector<ObjectID> RendererSceneCull::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { |
| 1076 | Vector<ObjectID> instances; |
| 1077 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 1078 | ERR_FAIL_COND_V(!scenario, instances); |
| 1079 | |
| 1080 | const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling |
| 1081 | |
| 1082 | struct CullAABB { |
| 1083 | Vector<ObjectID> instances; |
| 1084 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 1085 | Instance *p_instance = (Instance *)p_data; |
| 1086 | if (!p_instance->object_id.is_null()) { |
| 1087 | instances.push_back(p_instance->object_id); |
| 1088 | } |
| 1089 | return false; |
| 1090 | } |
| 1091 | }; |
| 1092 | |
| 1093 | CullAABB cull_aabb; |
| 1094 | scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(p_aabb, cull_aabb); |
| 1095 | scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(p_aabb, cull_aabb); |
| 1096 | return cull_aabb.instances; |
| 1097 | } |
| 1098 | |
| 1099 | Vector<ObjectID> RendererSceneCull::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { |
| 1100 | Vector<ObjectID> instances; |
| 1101 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 1102 | ERR_FAIL_COND_V(!scenario, instances); |
| 1103 | const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling |
| 1104 | |
| 1105 | struct CullRay { |
| 1106 | Vector<ObjectID> instances; |
| 1107 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 1108 | Instance *p_instance = (Instance *)p_data; |
| 1109 | if (!p_instance->object_id.is_null()) { |
| 1110 | instances.push_back(p_instance->object_id); |
| 1111 | } |
| 1112 | return false; |
| 1113 | } |
| 1114 | }; |
| 1115 | |
| 1116 | CullRay cull_ray; |
| 1117 | scenario->indexers[Scenario::INDEXER_GEOMETRY].ray_query(p_from, p_to, cull_ray); |
| 1118 | scenario->indexers[Scenario::INDEXER_VOLUMES].ray_query(p_from, p_to, cull_ray); |
| 1119 | return cull_ray.instances; |
| 1120 | } |
| 1121 | |
| 1122 | Vector<ObjectID> RendererSceneCull::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { |
| 1123 | Vector<ObjectID> instances; |
| 1124 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 1125 | ERR_FAIL_COND_V(!scenario, instances); |
| 1126 | const_cast<RendererSceneCull *>(this)->update_dirty_instances(); // check dirty instances before culling |
| 1127 | |
| 1128 | Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size()); |
| 1129 | |
| 1130 | struct CullConvex { |
| 1131 | Vector<ObjectID> instances; |
| 1132 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 1133 | Instance *p_instance = (Instance *)p_data; |
| 1134 | if (!p_instance->object_id.is_null()) { |
| 1135 | instances.push_back(p_instance->object_id); |
| 1136 | } |
| 1137 | return false; |
| 1138 | } |
| 1139 | }; |
| 1140 | |
| 1141 | CullConvex cull_convex; |
| 1142 | scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex); |
| 1143 | scenario->indexers[Scenario::INDEXER_VOLUMES].convex_query(p_convex.ptr(), p_convex.size(), points.ptr(), points.size(), cull_convex); |
| 1144 | return cull_convex.instances; |
| 1145 | } |
| 1146 | |
| 1147 | void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceFlags p_flags, bool p_enabled) { |
| 1148 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1149 | ERR_FAIL_COND(!instance); |
| 1150 | |
| 1151 | //ERR_FAIL_COND(((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK)); |
| 1152 | |
| 1153 | switch (p_flags) { |
| 1154 | case RS::INSTANCE_FLAG_USE_BAKED_LIGHT: { |
| 1155 | instance->baked_light = p_enabled; |
| 1156 | |
| 1157 | if (instance->scenario && instance->array_index >= 0) { |
| 1158 | InstanceData &idata = instance->scenario->instance_data[instance->array_index]; |
| 1159 | if (instance->baked_light) { |
| 1160 | idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT; |
| 1161 | } else { |
| 1162 | idata.flags &= ~uint32_t(InstanceData::FLAG_USES_BAKED_LIGHT); |
| 1163 | } |
| 1164 | } |
| 1165 | |
| 1166 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1167 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1168 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1169 | geom->geometry_instance->set_use_baked_light(p_enabled); |
| 1170 | } |
| 1171 | |
| 1172 | } break; |
| 1173 | case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { |
| 1174 | if (p_enabled == instance->dynamic_gi) { |
| 1175 | //bye, redundant |
| 1176 | return; |
| 1177 | } |
| 1178 | |
| 1179 | if (instance->indexer_id.is_valid()) { |
| 1180 | _unpair_instance(instance); |
| 1181 | _instance_queue_update(instance, true, true); |
| 1182 | } |
| 1183 | |
| 1184 | //once out of octree, can be changed |
| 1185 | instance->dynamic_gi = p_enabled; |
| 1186 | |
| 1187 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1188 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1189 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1190 | geom->geometry_instance->set_use_dynamic_gi(p_enabled); |
| 1191 | } |
| 1192 | |
| 1193 | } break; |
| 1194 | case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { |
| 1195 | instance->redraw_if_visible = p_enabled; |
| 1196 | |
| 1197 | if (instance->scenario && instance->array_index >= 0) { |
| 1198 | InstanceData &idata = instance->scenario->instance_data[instance->array_index]; |
| 1199 | if (instance->redraw_if_visible) { |
| 1200 | idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE; |
| 1201 | } else { |
| 1202 | idata.flags &= ~uint32_t(InstanceData::FLAG_REDRAW_IF_VISIBLE); |
| 1203 | } |
| 1204 | } |
| 1205 | |
| 1206 | } break; |
| 1207 | case RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING: { |
| 1208 | instance->ignore_occlusion_culling = p_enabled; |
| 1209 | |
| 1210 | if (instance->scenario && instance->array_index >= 0) { |
| 1211 | InstanceData &idata = instance->scenario->instance_data[instance->array_index]; |
| 1212 | if (instance->ignore_occlusion_culling) { |
| 1213 | idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING; |
| 1214 | } else { |
| 1215 | idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_OCCLUSION_CULLING); |
| 1216 | } |
| 1217 | } |
| 1218 | } break; |
| 1219 | default: { |
| 1220 | } |
| 1221 | } |
| 1222 | } |
| 1223 | |
| 1224 | void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instance, RS::ShadowCastingSetting p_shadow_casting_setting) { |
| 1225 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1226 | ERR_FAIL_COND(!instance); |
| 1227 | |
| 1228 | instance->cast_shadows = p_shadow_casting_setting; |
| 1229 | |
| 1230 | if (instance->scenario && instance->array_index >= 0) { |
| 1231 | InstanceData &idata = instance->scenario->instance_data[instance->array_index]; |
| 1232 | |
| 1233 | if (instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) { |
| 1234 | idata.flags |= InstanceData::FLAG_CAST_SHADOWS; |
| 1235 | } else { |
| 1236 | idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS); |
| 1237 | } |
| 1238 | |
| 1239 | if (instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { |
| 1240 | idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY; |
| 1241 | } else { |
| 1242 | idata.flags &= ~uint32_t(InstanceData::FLAG_CAST_SHADOWS_ONLY); |
| 1243 | } |
| 1244 | } |
| 1245 | |
| 1246 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1247 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1248 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1249 | |
| 1250 | geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); |
| 1251 | } |
| 1252 | |
| 1253 | _instance_queue_update(instance, false, true); |
| 1254 | } |
| 1255 | |
| 1256 | void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, RID p_material) { |
| 1257 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1258 | ERR_FAIL_COND(!instance); |
| 1259 | |
| 1260 | instance->material_override = p_material; |
| 1261 | _instance_queue_update(instance, false, true); |
| 1262 | |
| 1263 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1264 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1265 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1266 | geom->geometry_instance->set_material_override(p_material); |
| 1267 | } |
| 1268 | } |
| 1269 | |
| 1270 | void RendererSceneCull::instance_geometry_set_material_overlay(RID p_instance, RID p_material) { |
| 1271 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1272 | ERR_FAIL_COND(!instance); |
| 1273 | |
| 1274 | instance->material_overlay = p_material; |
| 1275 | _instance_queue_update(instance, false, true); |
| 1276 | |
| 1277 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1278 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1279 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1280 | geom->geometry_instance->set_material_overlay(p_material); |
| 1281 | } |
| 1282 | } |
| 1283 | |
| 1284 | void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) { |
| 1285 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1286 | ERR_FAIL_COND(!instance); |
| 1287 | |
| 1288 | instance->visibility_range_begin = p_min; |
| 1289 | instance->visibility_range_end = p_max; |
| 1290 | instance->visibility_range_begin_margin = p_min_margin; |
| 1291 | instance->visibility_range_end_margin = p_max_margin; |
| 1292 | instance->visibility_range_fade_mode = p_fade_mode; |
| 1293 | |
| 1294 | _update_instance_visibility_dependencies(instance); |
| 1295 | |
| 1296 | if (instance->scenario && instance->visibility_index != -1) { |
| 1297 | InstanceVisibilityData &vd = instance->scenario->instance_visibility[instance->visibility_index]; |
| 1298 | vd.range_begin = instance->visibility_range_begin; |
| 1299 | vd.range_end = instance->visibility_range_end; |
| 1300 | vd.range_begin_margin = instance->visibility_range_begin_margin; |
| 1301 | vd.range_end_margin = instance->visibility_range_end_margin; |
| 1302 | vd.fade_mode = p_fade_mode; |
| 1303 | } |
| 1304 | } |
| 1305 | |
| 1306 | void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_parent_instance) { |
| 1307 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1308 | ERR_FAIL_COND(!instance); |
| 1309 | |
| 1310 | Instance *old_parent = instance->visibility_parent; |
| 1311 | if (old_parent) { |
| 1312 | old_parent->visibility_dependencies.erase(instance); |
| 1313 | instance->visibility_parent = nullptr; |
| 1314 | _update_instance_visibility_depth(old_parent); |
| 1315 | } |
| 1316 | |
| 1317 | Instance *parent = instance_owner.get_or_null(p_parent_instance); |
| 1318 | ERR_FAIL_COND(p_parent_instance.is_valid() && !parent); |
| 1319 | |
| 1320 | if (parent) { |
| 1321 | parent->visibility_dependencies.insert(instance); |
| 1322 | instance->visibility_parent = parent; |
| 1323 | |
| 1324 | bool cycle_detected = _update_instance_visibility_depth(parent); |
| 1325 | if (cycle_detected) { |
| 1326 | ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect." ); |
| 1327 | parent->visibility_dependencies.erase(instance); |
| 1328 | instance->visibility_parent = nullptr; |
| 1329 | } |
| 1330 | } |
| 1331 | |
| 1332 | _update_instance_visibility_dependencies(instance); |
| 1333 | } |
| 1334 | |
| 1335 | bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) { |
| 1336 | bool cycle_detected = false; |
| 1337 | HashSet<Instance *> traversed_nodes; |
| 1338 | |
| 1339 | { |
| 1340 | Instance *instance = p_instance; |
| 1341 | while (instance) { |
| 1342 | if (!instance->visibility_dependencies.is_empty()) { |
| 1343 | uint32_t depth = 0; |
| 1344 | for (const Instance *E : instance->visibility_dependencies) { |
| 1345 | depth = MAX(depth, E->visibility_dependencies_depth); |
| 1346 | } |
| 1347 | instance->visibility_dependencies_depth = depth + 1; |
| 1348 | } else { |
| 1349 | instance->visibility_dependencies_depth = 0; |
| 1350 | } |
| 1351 | |
| 1352 | if (instance->scenario && instance->visibility_index != -1) { |
| 1353 | instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth); |
| 1354 | } |
| 1355 | |
| 1356 | traversed_nodes.insert(instance); |
| 1357 | |
| 1358 | instance = instance->visibility_parent; |
| 1359 | if (traversed_nodes.has(instance)) { |
| 1360 | cycle_detected = true; |
| 1361 | break; |
| 1362 | } |
| 1363 | } |
| 1364 | } |
| 1365 | |
| 1366 | return cycle_detected; |
| 1367 | } |
| 1368 | |
| 1369 | void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) { |
| 1370 | bool is_geometry_instance = ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && p_instance->base_data; |
| 1371 | bool has_visibility_range = p_instance->visibility_range_begin > 0.0 || p_instance->visibility_range_end > 0.0; |
| 1372 | bool needs_visibility_cull = has_visibility_range && is_geometry_instance && p_instance->array_index != -1; |
| 1373 | |
| 1374 | if (!needs_visibility_cull && p_instance->visibility_index != -1) { |
| 1375 | p_instance->scenario->instance_visibility.remove_at(p_instance->visibility_index); |
| 1376 | p_instance->visibility_index = -1; |
| 1377 | } else if (needs_visibility_cull && p_instance->visibility_index == -1) { |
| 1378 | InstanceVisibilityData vd; |
| 1379 | vd.instance = p_instance; |
| 1380 | vd.range_begin = p_instance->visibility_range_begin; |
| 1381 | vd.range_end = p_instance->visibility_range_end; |
| 1382 | vd.range_begin_margin = p_instance->visibility_range_begin_margin; |
| 1383 | vd.range_end_margin = p_instance->visibility_range_end_margin; |
| 1384 | vd.position = p_instance->transformed_aabb.get_center(); |
| 1385 | vd.array_index = p_instance->array_index; |
| 1386 | vd.fade_mode = p_instance->visibility_range_fade_mode; |
| 1387 | |
| 1388 | p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth); |
| 1389 | } |
| 1390 | |
| 1391 | if (p_instance->scenario && p_instance->array_index != -1) { |
| 1392 | InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; |
| 1393 | idata.visibility_index = p_instance->visibility_index; |
| 1394 | |
| 1395 | if (is_geometry_instance) { |
| 1396 | if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) { |
| 1397 | bool begin_enabled = p_instance->visibility_range_begin > 0.0f; |
| 1398 | float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin; |
| 1399 | float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin; |
| 1400 | bool end_enabled = p_instance->visibility_range_end > 0.0f; |
| 1401 | float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin; |
| 1402 | float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin; |
| 1403 | idata.instance_geometry->set_fade_range(begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max); |
| 1404 | } else { |
| 1405 | idata.instance_geometry->set_fade_range(false, 0.0f, 0.0f, false, 0.0f, 0.0f); |
| 1406 | } |
| 1407 | } |
| 1408 | |
| 1409 | if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) { |
| 1410 | idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK; |
| 1411 | } else { |
| 1412 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK; |
| 1413 | } |
| 1414 | |
| 1415 | if (p_instance->visibility_parent) { |
| 1416 | idata.parent_array_index = p_instance->visibility_parent->array_index; |
| 1417 | } else { |
| 1418 | idata.parent_array_index = -1; |
| 1419 | if (is_geometry_instance) { |
| 1420 | idata.instance_geometry->set_parent_fade_alpha(1.0f); |
| 1421 | } |
| 1422 | } |
| 1423 | } |
| 1424 | } |
| 1425 | |
| 1426 | void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) { |
| 1427 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1428 | ERR_FAIL_COND(!instance); |
| 1429 | |
| 1430 | if (instance->lightmap) { |
| 1431 | InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(((Instance *)instance->lightmap)->base_data); |
| 1432 | lightmap_data->users.erase(instance); |
| 1433 | instance->lightmap = nullptr; |
| 1434 | } |
| 1435 | |
| 1436 | Instance *lightmap_instance = instance_owner.get_or_null(p_lightmap); |
| 1437 | |
| 1438 | instance->lightmap = lightmap_instance; |
| 1439 | instance->lightmap_uv_scale = p_lightmap_uv_scale; |
| 1440 | instance->lightmap_slice_index = p_slice_index; |
| 1441 | |
| 1442 | RID lightmap_instance_rid; |
| 1443 | |
| 1444 | if (lightmap_instance) { |
| 1445 | InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data); |
| 1446 | lightmap_data->users.insert(instance); |
| 1447 | lightmap_instance_rid = lightmap_data->instance; |
| 1448 | } |
| 1449 | |
| 1450 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1451 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1452 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1453 | geom->geometry_instance->set_use_lightmap(lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); |
| 1454 | } |
| 1455 | } |
| 1456 | |
| 1457 | void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) { |
| 1458 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1459 | ERR_FAIL_COND(!instance); |
| 1460 | |
| 1461 | instance->lod_bias = p_lod_bias; |
| 1462 | |
| 1463 | if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { |
| 1464 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 1465 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1466 | geom->geometry_instance->set_lod_bias(p_lod_bias); |
| 1467 | } |
| 1468 | } |
| 1469 | |
| 1470 | void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { |
| 1471 | Instance *instance = instance_owner.get_or_null(p_instance); |
| 1472 | ERR_FAIL_COND(!instance); |
| 1473 | |
| 1474 | ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); |
| 1475 | |
| 1476 | HashMap<StringName, Instance::InstanceShaderParameter>::Iterator E = instance->instance_shader_uniforms.find(p_parameter); |
| 1477 | |
| 1478 | if (!E) { |
| 1479 | Instance::InstanceShaderParameter isp; |
| 1480 | isp.index = -1; |
| 1481 | isp.info = PropertyInfo(); |
| 1482 | isp.value = p_value; |
| 1483 | instance->instance_shader_uniforms[p_parameter] = isp; |
| 1484 | } else { |
| 1485 | E->value.value = p_value; |
| 1486 | if (E->value.index >= 0 && instance->instance_allocated_shader_uniforms) { |
| 1487 | int flags_count = 0; |
| 1488 | if (E->value.info.hint == PROPERTY_HINT_FLAGS) { |
| 1489 | // A small hack to detect boolean flags count and prevent overhead. |
| 1490 | switch (E->value.info.hint_string.length()) { |
| 1491 | case 3: // "x,y" |
| 1492 | flags_count = 1; |
| 1493 | break; |
| 1494 | case 5: // "x,y,z" |
| 1495 | flags_count = 2; |
| 1496 | break; |
| 1497 | case 7: // "x,y,z,w" |
| 1498 | flags_count = 3; |
| 1499 | break; |
| 1500 | } |
| 1501 | } |
| 1502 | //update directly |
| 1503 | RSG::material_storage->global_shader_parameters_instance_update(p_instance, E->value.index, p_value, flags_count); |
| 1504 | } |
| 1505 | } |
| 1506 | } |
| 1507 | |
| 1508 | Variant RendererSceneCull::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const { |
| 1509 | const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); |
| 1510 | ERR_FAIL_COND_V(!instance, Variant()); |
| 1511 | |
| 1512 | if (instance->instance_shader_uniforms.has(p_parameter)) { |
| 1513 | return instance->instance_shader_uniforms[p_parameter].value; |
| 1514 | } |
| 1515 | return Variant(); |
| 1516 | } |
| 1517 | |
| 1518 | Variant RendererSceneCull::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const { |
| 1519 | const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); |
| 1520 | ERR_FAIL_COND_V(!instance, Variant()); |
| 1521 | |
| 1522 | if (instance->instance_shader_uniforms.has(p_parameter)) { |
| 1523 | return instance->instance_shader_uniforms[p_parameter].default_value; |
| 1524 | } |
| 1525 | return Variant(); |
| 1526 | } |
| 1527 | |
| 1528 | void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const { |
| 1529 | const Instance *instance = const_cast<RendererSceneCull *>(this)->instance_owner.get_or_null(p_instance); |
| 1530 | ERR_FAIL_COND(!instance); |
| 1531 | |
| 1532 | const_cast<RendererSceneCull *>(this)->update_dirty_instances(); |
| 1533 | |
| 1534 | Vector<StringName> names; |
| 1535 | for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : instance->instance_shader_uniforms) { |
| 1536 | names.push_back(E.key); |
| 1537 | } |
| 1538 | names.sort_custom<StringName::AlphCompare>(); |
| 1539 | for (int i = 0; i < names.size(); i++) { |
| 1540 | PropertyInfo pinfo = instance->instance_shader_uniforms[names[i]].info; |
| 1541 | p_parameters->push_back(pinfo); |
| 1542 | } |
| 1543 | } |
| 1544 | |
| 1545 | void RendererSceneCull::_update_instance(Instance *p_instance) { |
| 1546 | p_instance->version++; |
| 1547 | |
| 1548 | if (p_instance->base_type == RS::INSTANCE_LIGHT) { |
| 1549 | InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); |
| 1550 | |
| 1551 | RSG::light_storage->light_instance_set_transform(light->instance, p_instance->transform); |
| 1552 | RSG::light_storage->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); |
| 1553 | light->shadow_dirty = true; |
| 1554 | |
| 1555 | RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base); |
| 1556 | if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) { |
| 1557 | if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { |
| 1558 | p_instance->scenario->dynamic_lights.erase(light->instance); |
| 1559 | } |
| 1560 | |
| 1561 | light->bake_mode = bake_mode; |
| 1562 | |
| 1563 | if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) { |
| 1564 | p_instance->scenario->dynamic_lights.push_back(light->instance); |
| 1565 | } |
| 1566 | } |
| 1567 | |
| 1568 | uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base); |
| 1569 | if (light->max_sdfgi_cascade != max_sdfgi_cascade) { |
| 1570 | light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario |
| 1571 | } |
| 1572 | } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { |
| 1573 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); |
| 1574 | |
| 1575 | RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); |
| 1576 | |
| 1577 | if (p_instance->scenario && p_instance->array_index >= 0) { |
| 1578 | InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; |
| 1579 | idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; |
| 1580 | } |
| 1581 | } else if (p_instance->base_type == RS::INSTANCE_DECAL) { |
| 1582 | InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); |
| 1583 | |
| 1584 | RSG::texture_storage->decal_instance_set_transform(decal->instance, p_instance->transform); |
| 1585 | } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { |
| 1586 | InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); |
| 1587 | |
| 1588 | RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); |
| 1589 | } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { |
| 1590 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data); |
| 1591 | |
| 1592 | scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform); |
| 1593 | } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { |
| 1594 | RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform); |
| 1595 | } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { |
| 1596 | InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); |
| 1597 | |
| 1598 | //remove materials no longer used and un-own them |
| 1599 | if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) { |
| 1600 | heightfield_particle_colliders_update_list.insert(p_instance); |
| 1601 | } |
| 1602 | RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); |
| 1603 | } else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) { |
| 1604 | InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data); |
| 1605 | scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform); |
| 1606 | } else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) { |
| 1607 | if (p_instance->scenario) { |
| 1608 | RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible); |
| 1609 | } |
| 1610 | } |
| 1611 | |
| 1612 | if (!p_instance->aabb.has_surface()) { |
| 1613 | return; |
| 1614 | } |
| 1615 | |
| 1616 | if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { |
| 1617 | //if this moved, update the captured objects |
| 1618 | InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); |
| 1619 | //erase dependencies, since no longer a lightmap |
| 1620 | |
| 1621 | for (Instance *E : lightmap_data->geometries) { |
| 1622 | Instance *geom = E; |
| 1623 | _instance_queue_update(geom, true, false); |
| 1624 | } |
| 1625 | } |
| 1626 | |
| 1627 | AABB new_aabb; |
| 1628 | new_aabb = p_instance->transform.xform(p_instance->aabb); |
| 1629 | p_instance->transformed_aabb = new_aabb; |
| 1630 | |
| 1631 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1632 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 1633 | //make sure lights are updated if it casts shadow |
| 1634 | |
| 1635 | if (geom->can_cast_shadows) { |
| 1636 | for (const Instance *E : geom->lights) { |
| 1637 | InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); |
| 1638 | light->shadow_dirty = true; |
| 1639 | } |
| 1640 | } |
| 1641 | |
| 1642 | if (!p_instance->lightmap && geom->lightmap_captures.size()) { |
| 1643 | //affected by lightmap captures, must update capture info! |
| 1644 | _update_instance_lightmap_captures(p_instance); |
| 1645 | } else { |
| 1646 | if (!p_instance->lightmap_sh.is_empty()) { |
| 1647 | p_instance->lightmap_sh.clear(); //don't need SH |
| 1648 | p_instance->lightmap_target_sh.clear(); //don't need SH |
| 1649 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1650 | geom->geometry_instance->set_lightmap_capture(nullptr); |
| 1651 | } |
| 1652 | } |
| 1653 | |
| 1654 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1655 | geom->geometry_instance->set_transform(p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); |
| 1656 | } |
| 1657 | |
| 1658 | // note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes. |
| 1659 | if (p_instance->scenario == nullptr || !p_instance->visible || p_instance->transform.basis.determinant() == 0) { |
| 1660 | p_instance->prev_transformed_aabb = p_instance->transformed_aabb; |
| 1661 | return; |
| 1662 | } |
| 1663 | |
| 1664 | //quantize to improve moving object performance |
| 1665 | AABB bvh_aabb = p_instance->transformed_aabb; |
| 1666 | |
| 1667 | if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) { |
| 1668 | //assume motion, see if bounds need to be quantized |
| 1669 | AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb); |
| 1670 | float motion_longest_axis = motion_aabb.get_longest_axis_size(); |
| 1671 | float longest_axis = p_instance->transformed_aabb.get_longest_axis_size(); |
| 1672 | |
| 1673 | if (motion_longest_axis < longest_axis * 2) { |
| 1674 | //moved but not a lot, use motion aabb quantizing |
| 1675 | float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth |
| 1676 | bvh_aabb.quantize(quantize_size); |
| 1677 | } |
| 1678 | } |
| 1679 | |
| 1680 | if (!p_instance->indexer_id.is_valid()) { |
| 1681 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1682 | p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance); |
| 1683 | } else { |
| 1684 | p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance); |
| 1685 | } |
| 1686 | |
| 1687 | p_instance->array_index = p_instance->scenario->instance_data.size(); |
| 1688 | InstanceData idata; |
| 1689 | idata.instance = p_instance; |
| 1690 | idata.layer_mask = p_instance->layer_mask; |
| 1691 | idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later |
| 1692 | idata.base_rid = p_instance->base; |
| 1693 | idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1; |
| 1694 | idata.visibility_index = p_instance->visibility_index; |
| 1695 | |
| 1696 | for (Instance *E : p_instance->visibility_dependencies) { |
| 1697 | Instance *dep_instance = E; |
| 1698 | if (dep_instance->array_index != -1) { |
| 1699 | dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index; |
| 1700 | } |
| 1701 | } |
| 1702 | |
| 1703 | switch (p_instance->base_type) { |
| 1704 | case RS::INSTANCE_MESH: |
| 1705 | case RS::INSTANCE_MULTIMESH: |
| 1706 | case RS::INSTANCE_PARTICLES: { |
| 1707 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 1708 | idata.instance_geometry = geom->geometry_instance; |
| 1709 | } break; |
| 1710 | case RS::INSTANCE_LIGHT: { |
| 1711 | InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data); |
| 1712 | idata.instance_data_rid = light_data->instance.get_id(); |
| 1713 | light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base); |
| 1714 | light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON; |
| 1715 | |
| 1716 | } break; |
| 1717 | case RS::INSTANCE_REFLECTION_PROBE: { |
| 1718 | idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id(); |
| 1719 | } break; |
| 1720 | case RS::INSTANCE_DECAL: { |
| 1721 | idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id(); |
| 1722 | } break; |
| 1723 | case RS::INSTANCE_LIGHTMAP: { |
| 1724 | idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); |
| 1725 | } break; |
| 1726 | case RS::INSTANCE_VOXEL_GI: { |
| 1727 | idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id(); |
| 1728 | } break; |
| 1729 | case RS::INSTANCE_FOG_VOLUME: { |
| 1730 | idata.instance_data_rid = static_cast<InstanceFogVolumeData *>(p_instance->base_data)->instance.get_id(); |
| 1731 | } break; |
| 1732 | case RS::INSTANCE_VISIBLITY_NOTIFIER: { |
| 1733 | idata.visibility_notifier = static_cast<InstanceVisibilityNotifierData *>(p_instance->base_data); |
| 1734 | } break; |
| 1735 | default: { |
| 1736 | } |
| 1737 | } |
| 1738 | |
| 1739 | if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { |
| 1740 | //always dirty when added |
| 1741 | idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; |
| 1742 | } |
| 1743 | if (p_instance->cast_shadows != RS::SHADOW_CASTING_SETTING_OFF) { |
| 1744 | idata.flags |= InstanceData::FLAG_CAST_SHADOWS; |
| 1745 | } |
| 1746 | if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { |
| 1747 | idata.flags |= InstanceData::FLAG_CAST_SHADOWS_ONLY; |
| 1748 | } |
| 1749 | if (p_instance->redraw_if_visible) { |
| 1750 | idata.flags |= InstanceData::FLAG_REDRAW_IF_VISIBLE; |
| 1751 | } |
| 1752 | // dirty flags should not be set here, since no pairing has happened |
| 1753 | if (p_instance->baked_light) { |
| 1754 | idata.flags |= InstanceData::FLAG_USES_BAKED_LIGHT; |
| 1755 | } |
| 1756 | if (p_instance->mesh_instance.is_valid()) { |
| 1757 | idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE; |
| 1758 | } |
| 1759 | if (p_instance->ignore_occlusion_culling) { |
| 1760 | idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING; |
| 1761 | } |
| 1762 | if (p_instance->ignore_all_culling) { |
| 1763 | idata.flags |= InstanceData::FLAG_IGNORE_ALL_CULLING; |
| 1764 | } |
| 1765 | |
| 1766 | p_instance->scenario->instance_data.push_back(idata); |
| 1767 | p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb)); |
| 1768 | _update_instance_visibility_dependencies(p_instance); |
| 1769 | } else { |
| 1770 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1771 | p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb); |
| 1772 | } else { |
| 1773 | p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb); |
| 1774 | } |
| 1775 | p_instance->scenario->instance_aabbs[p_instance->array_index] = InstanceBounds(p_instance->transformed_aabb); |
| 1776 | } |
| 1777 | |
| 1778 | if (p_instance->visibility_index != -1) { |
| 1779 | p_instance->scenario->instance_visibility[p_instance->visibility_index].position = p_instance->transformed_aabb.get_center(); |
| 1780 | } |
| 1781 | |
| 1782 | //move instance and repair |
| 1783 | pair_pass++; |
| 1784 | |
| 1785 | PairInstances pair; |
| 1786 | |
| 1787 | pair.instance = p_instance; |
| 1788 | pair.pair_allocator = &pair_allocator; |
| 1789 | pair.pair_pass = pair_pass; |
| 1790 | pair.pair_mask = 0; |
| 1791 | pair.cull_mask = 0xFFFFFFFF; |
| 1792 | |
| 1793 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1794 | pair.pair_mask |= 1 << RS::INSTANCE_LIGHT; |
| 1795 | pair.pair_mask |= 1 << RS::INSTANCE_VOXEL_GI; |
| 1796 | pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; |
| 1797 | if (p_instance->base_type == RS::INSTANCE_PARTICLES) { |
| 1798 | pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION; |
| 1799 | } |
| 1800 | |
| 1801 | pair.pair_mask |= geometry_instance_pair_mask; |
| 1802 | |
| 1803 | pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; |
| 1804 | } else if (p_instance->base_type == RS::INSTANCE_LIGHT) { |
| 1805 | pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; |
| 1806 | pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; |
| 1807 | |
| 1808 | if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) { |
| 1809 | pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI); |
| 1810 | pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; |
| 1811 | } |
| 1812 | pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base); |
| 1813 | } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { |
| 1814 | pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; |
| 1815 | pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; |
| 1816 | } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) { |
| 1817 | pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; |
| 1818 | pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; |
| 1819 | pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base); |
| 1820 | } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { |
| 1821 | pair.pair_mask = (1 << RS::INSTANCE_PARTICLES); |
| 1822 | pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; |
| 1823 | } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { |
| 1824 | //lights and geometries |
| 1825 | pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK | (1 << RS::INSTANCE_LIGHT); |
| 1826 | pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; |
| 1827 | pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; |
| 1828 | } |
| 1829 | |
| 1830 | pair.pair(); |
| 1831 | |
| 1832 | p_instance->prev_transformed_aabb = p_instance->transformed_aabb; |
| 1833 | } |
| 1834 | |
| 1835 | void RendererSceneCull::_unpair_instance(Instance *p_instance) { |
| 1836 | if (!p_instance->indexer_id.is_valid()) { |
| 1837 | return; //nothing to do |
| 1838 | } |
| 1839 | |
| 1840 | while (p_instance->pairs.first()) { |
| 1841 | InstancePair *pair = p_instance->pairs.first()->self(); |
| 1842 | Instance *other_instance = p_instance == pair->a ? pair->b : pair->a; |
| 1843 | _instance_unpair(p_instance, other_instance); |
| 1844 | pair_allocator.free(pair); |
| 1845 | } |
| 1846 | |
| 1847 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1848 | p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].remove(p_instance->indexer_id); |
| 1849 | } else { |
| 1850 | p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].remove(p_instance->indexer_id); |
| 1851 | } |
| 1852 | |
| 1853 | p_instance->indexer_id = DynamicBVH::ID(); |
| 1854 | |
| 1855 | //replace this by last |
| 1856 | int32_t swap_with_index = p_instance->scenario->instance_data.size() - 1; |
| 1857 | if (swap_with_index != p_instance->array_index) { |
| 1858 | Instance *swapped_instance = p_instance->scenario->instance_data[swap_with_index].instance; |
| 1859 | swapped_instance->array_index = p_instance->array_index; //swap |
| 1860 | p_instance->scenario->instance_data[p_instance->array_index] = p_instance->scenario->instance_data[swap_with_index]; |
| 1861 | p_instance->scenario->instance_aabbs[p_instance->array_index] = p_instance->scenario->instance_aabbs[swap_with_index]; |
| 1862 | |
| 1863 | if (swapped_instance->visibility_index != -1) { |
| 1864 | swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index; |
| 1865 | } |
| 1866 | |
| 1867 | for (Instance *E : swapped_instance->visibility_dependencies) { |
| 1868 | Instance *dep_instance = E; |
| 1869 | if (dep_instance != p_instance && dep_instance->array_index != -1) { |
| 1870 | dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index; |
| 1871 | } |
| 1872 | } |
| 1873 | } |
| 1874 | |
| 1875 | // pop last |
| 1876 | p_instance->scenario->instance_data.pop_back(); |
| 1877 | p_instance->scenario->instance_aabbs.pop_back(); |
| 1878 | |
| 1879 | //uninitialize |
| 1880 | p_instance->array_index = -1; |
| 1881 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1882 | // Clear these now because the InstanceData containing the dirty flags is gone |
| 1883 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 1884 | ERR_FAIL_NULL(geom->geometry_instance); |
| 1885 | |
| 1886 | geom->geometry_instance->pair_light_instances(nullptr, 0); |
| 1887 | geom->geometry_instance->pair_reflection_probe_instances(nullptr, 0); |
| 1888 | geom->geometry_instance->pair_decal_instances(nullptr, 0); |
| 1889 | geom->geometry_instance->pair_voxel_gi_instances(nullptr, 0); |
| 1890 | } |
| 1891 | |
| 1892 | for (Instance *E : p_instance->visibility_dependencies) { |
| 1893 | Instance *dep_instance = E; |
| 1894 | if (dep_instance->array_index != -1) { |
| 1895 | dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; |
| 1896 | if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 1897 | dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry->set_parent_fade_alpha(1.0f); |
| 1898 | } |
| 1899 | } |
| 1900 | } |
| 1901 | |
| 1902 | _update_instance_visibility_dependencies(p_instance); |
| 1903 | } |
| 1904 | |
| 1905 | void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { |
| 1906 | AABB new_aabb; |
| 1907 | |
| 1908 | ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_NONE && !p_instance->base.is_valid()); |
| 1909 | |
| 1910 | switch (p_instance->base_type) { |
| 1911 | case RenderingServer::INSTANCE_NONE: { |
| 1912 | // do nothing |
| 1913 | } break; |
| 1914 | case RenderingServer::INSTANCE_MESH: { |
| 1915 | if (p_instance->custom_aabb) { |
| 1916 | new_aabb = *p_instance->custom_aabb; |
| 1917 | } else { |
| 1918 | new_aabb = RSG::mesh_storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); |
| 1919 | } |
| 1920 | |
| 1921 | } break; |
| 1922 | |
| 1923 | case RenderingServer::INSTANCE_MULTIMESH: { |
| 1924 | if (p_instance->custom_aabb) { |
| 1925 | new_aabb = *p_instance->custom_aabb; |
| 1926 | } else { |
| 1927 | new_aabb = RSG::mesh_storage->multimesh_get_aabb(p_instance->base); |
| 1928 | } |
| 1929 | |
| 1930 | } break; |
| 1931 | case RenderingServer::INSTANCE_PARTICLES: { |
| 1932 | if (p_instance->custom_aabb) { |
| 1933 | new_aabb = *p_instance->custom_aabb; |
| 1934 | } else { |
| 1935 | new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base); |
| 1936 | } |
| 1937 | |
| 1938 | } break; |
| 1939 | case RenderingServer::INSTANCE_PARTICLES_COLLISION: { |
| 1940 | new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base); |
| 1941 | |
| 1942 | } break; |
| 1943 | case RenderingServer::INSTANCE_FOG_VOLUME: { |
| 1944 | new_aabb = RSG::fog->fog_volume_get_aabb(p_instance->base); |
| 1945 | } break; |
| 1946 | case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: { |
| 1947 | new_aabb = RSG::utilities->visibility_notifier_get_aabb(p_instance->base); |
| 1948 | } break; |
| 1949 | case RenderingServer::INSTANCE_LIGHT: { |
| 1950 | new_aabb = RSG::light_storage->light_get_aabb(p_instance->base); |
| 1951 | |
| 1952 | } break; |
| 1953 | case RenderingServer::INSTANCE_REFLECTION_PROBE: { |
| 1954 | new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base); |
| 1955 | |
| 1956 | } break; |
| 1957 | case RenderingServer::INSTANCE_DECAL: { |
| 1958 | new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base); |
| 1959 | |
| 1960 | } break; |
| 1961 | case RenderingServer::INSTANCE_VOXEL_GI: { |
| 1962 | new_aabb = RSG::gi->voxel_gi_get_bounds(p_instance->base); |
| 1963 | |
| 1964 | } break; |
| 1965 | case RenderingServer::INSTANCE_LIGHTMAP: { |
| 1966 | new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base); |
| 1967 | |
| 1968 | } break; |
| 1969 | default: { |
| 1970 | } |
| 1971 | } |
| 1972 | |
| 1973 | if (p_instance->extra_margin) { |
| 1974 | new_aabb.grow_by(p_instance->extra_margin); |
| 1975 | } |
| 1976 | |
| 1977 | p_instance->aabb = new_aabb; |
| 1978 | } |
| 1979 | |
| 1980 | void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) { |
| 1981 | bool first_set = p_instance->lightmap_sh.size() == 0; |
| 1982 | p_instance->lightmap_sh.resize(9); //using SH |
| 1983 | p_instance->lightmap_target_sh.resize(9); //using SH |
| 1984 | Color *instance_sh = p_instance->lightmap_target_sh.ptrw(); |
| 1985 | bool inside = false; |
| 1986 | Color accum_sh[9]; |
| 1987 | float accum_blend = 0.0; |
| 1988 | |
| 1989 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 1990 | for (Instance *E : geom->lightmap_captures) { |
| 1991 | Instance *lightmap = E; |
| 1992 | |
| 1993 | bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base); |
| 1994 | |
| 1995 | if (inside && !interior) { |
| 1996 | continue; //we are inside, ignore exteriors |
| 1997 | } |
| 1998 | |
| 1999 | Transform3D to_bounds = lightmap->transform.affine_inverse(); |
| 2000 | Vector3 center = p_instance->transform.xform(p_instance->aabb.get_center()); //use aabb center |
| 2001 | |
| 2002 | Vector3 lm_pos = to_bounds.xform(center); |
| 2003 | |
| 2004 | AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base); |
| 2005 | if (!bounds.has_point(lm_pos)) { |
| 2006 | continue; //not in this lightmap |
| 2007 | } |
| 2008 | |
| 2009 | Color sh[9]; |
| 2010 | RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh); |
| 2011 | |
| 2012 | //rotate it |
| 2013 | Basis rot = lightmap->transform.basis.orthonormalized(); |
| 2014 | for (int i = 0; i < 3; i++) { |
| 2015 | real_t csh[9]; |
| 2016 | for (int j = 0; j < 9; j++) { |
| 2017 | csh[j] = sh[j][i]; |
| 2018 | } |
| 2019 | rot.rotate_sh(csh); |
| 2020 | for (int j = 0; j < 9; j++) { |
| 2021 | sh[j][i] = csh[j]; |
| 2022 | } |
| 2023 | } |
| 2024 | |
| 2025 | Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0); |
| 2026 | |
| 2027 | real_t blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z)); |
| 2028 | //make blend more rounded |
| 2029 | blend = Math::lerp(inner_pos.length(), blend, blend); |
| 2030 | blend *= blend; |
| 2031 | blend = MAX(0.0, 1.0 - blend); |
| 2032 | |
| 2033 | if (interior && !inside) { |
| 2034 | //do not blend, just replace |
| 2035 | for (int j = 0; j < 9; j++) { |
| 2036 | accum_sh[j] = sh[j] * blend; |
| 2037 | } |
| 2038 | accum_blend = blend; |
| 2039 | inside = true; |
| 2040 | } else { |
| 2041 | for (int j = 0; j < 9; j++) { |
| 2042 | accum_sh[j] += sh[j] * blend; |
| 2043 | } |
| 2044 | accum_blend += blend; |
| 2045 | } |
| 2046 | } |
| 2047 | |
| 2048 | if (accum_blend > 0.0) { |
| 2049 | for (int j = 0; j < 9; j++) { |
| 2050 | instance_sh[j] = accum_sh[j] / accum_blend; |
| 2051 | if (first_set) { |
| 2052 | p_instance->lightmap_sh.write[j] = instance_sh[j]; |
| 2053 | } |
| 2054 | } |
| 2055 | } |
| 2056 | |
| 2057 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2058 | geom->geometry_instance->set_lightmap_capture(p_instance->lightmap_sh.ptr()); |
| 2059 | } |
| 2060 | |
| 2061 | void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { |
| 2062 | InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); |
| 2063 | |
| 2064 | Transform3D light_transform = p_instance->transform; |
| 2065 | light_transform.orthonormalize(); //scale does not count on lights |
| 2066 | |
| 2067 | real_t max_distance = p_cam_projection.get_z_far(); |
| 2068 | real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); |
| 2069 | if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera |
| 2070 | max_distance = MIN(shadow_max, max_distance); |
| 2071 | } |
| 2072 | max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); |
| 2073 | real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance); |
| 2074 | |
| 2075 | real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE); |
| 2076 | |
| 2077 | real_t range = max_distance - min_distance; |
| 2078 | |
| 2079 | int splits = 0; |
| 2080 | switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) { |
| 2081 | case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: |
| 2082 | splits = 1; |
| 2083 | break; |
| 2084 | case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: |
| 2085 | splits = 2; |
| 2086 | break; |
| 2087 | case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: |
| 2088 | splits = 4; |
| 2089 | break; |
| 2090 | } |
| 2091 | |
| 2092 | real_t distances[5]; |
| 2093 | |
| 2094 | distances[0] = min_distance; |
| 2095 | for (int i = 0; i < splits; i++) { |
| 2096 | distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; |
| 2097 | }; |
| 2098 | |
| 2099 | distances[splits] = max_distance; |
| 2100 | |
| 2101 | real_t texture_size = RSG::light_storage->get_directional_light_shadow_size(light->instance); |
| 2102 | |
| 2103 | bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base); |
| 2104 | |
| 2105 | cull.shadow_count = p_shadow_index + 1; |
| 2106 | cull.shadows[p_shadow_index].cascade_count = splits; |
| 2107 | cull.shadows[p_shadow_index].light_instance = light->instance; |
| 2108 | |
| 2109 | for (int i = 0; i < splits; i++) { |
| 2110 | RENDER_TIMESTAMP("Cull DirectionalLight3D, Split " + itos(i)); |
| 2111 | |
| 2112 | // setup a camera matrix for that range! |
| 2113 | Projection camera_matrix; |
| 2114 | |
| 2115 | real_t aspect = p_cam_projection.get_aspect(); |
| 2116 | |
| 2117 | if (p_cam_orthogonal) { |
| 2118 | Vector2 vp_he = p_cam_projection.get_viewport_half_extents(); |
| 2119 | |
| 2120 | camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false); |
| 2121 | } else { |
| 2122 | real_t fov = p_cam_projection.get_fov(); //this is actually yfov, because set aspect tries to keep it |
| 2123 | camera_matrix.set_perspective(fov, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], true); |
| 2124 | } |
| 2125 | |
| 2126 | //obtain the frustum endpoints |
| 2127 | |
| 2128 | Vector3 endpoints[8]; // frustum plane endpoints |
| 2129 | bool res = camera_matrix.get_endpoints(p_cam_transform, endpoints); |
| 2130 | ERR_CONTINUE(!res); |
| 2131 | |
| 2132 | // obtain the light frustum ranges (given endpoints) |
| 2133 | |
| 2134 | Transform3D transform = light_transform; //discard scale and stabilize light |
| 2135 | |
| 2136 | Vector3 x_vec = transform.basis.get_column(Vector3::AXIS_X).normalized(); |
| 2137 | Vector3 y_vec = transform.basis.get_column(Vector3::AXIS_Y).normalized(); |
| 2138 | Vector3 z_vec = transform.basis.get_column(Vector3::AXIS_Z).normalized(); |
| 2139 | //z_vec points against the camera, like in default opengl |
| 2140 | |
| 2141 | real_t x_min = 0.f, x_max = 0.f; |
| 2142 | real_t y_min = 0.f, y_max = 0.f; |
| 2143 | real_t z_min = 0.f, z_max = 0.f; |
| 2144 | |
| 2145 | // FIXME: z_max_cam is defined, computed, but not used below when setting up |
| 2146 | // ortho_camera. Commented out for now to fix warnings but should be investigated. |
| 2147 | real_t x_min_cam = 0.f, x_max_cam = 0.f; |
| 2148 | real_t y_min_cam = 0.f, y_max_cam = 0.f; |
| 2149 | real_t z_min_cam = 0.f; |
| 2150 | //real_t z_max_cam = 0.f; |
| 2151 | |
| 2152 | //real_t bias_scale = 1.0; |
| 2153 | //real_t aspect_bias_scale = 1.0; |
| 2154 | |
| 2155 | //used for culling |
| 2156 | |
| 2157 | for (int j = 0; j < 8; j++) { |
| 2158 | real_t d_x = x_vec.dot(endpoints[j]); |
| 2159 | real_t d_y = y_vec.dot(endpoints[j]); |
| 2160 | real_t d_z = z_vec.dot(endpoints[j]); |
| 2161 | |
| 2162 | if (j == 0 || d_x < x_min) { |
| 2163 | x_min = d_x; |
| 2164 | } |
| 2165 | if (j == 0 || d_x > x_max) { |
| 2166 | x_max = d_x; |
| 2167 | } |
| 2168 | |
| 2169 | if (j == 0 || d_y < y_min) { |
| 2170 | y_min = d_y; |
| 2171 | } |
| 2172 | if (j == 0 || d_y > y_max) { |
| 2173 | y_max = d_y; |
| 2174 | } |
| 2175 | |
| 2176 | if (j == 0 || d_z < z_min) { |
| 2177 | z_min = d_z; |
| 2178 | } |
| 2179 | if (j == 0 || d_z > z_max) { |
| 2180 | z_max = d_z; |
| 2181 | } |
| 2182 | } |
| 2183 | |
| 2184 | real_t radius = 0; |
| 2185 | real_t soft_shadow_expand = 0; |
| 2186 | Vector3 center; |
| 2187 | |
| 2188 | { |
| 2189 | //camera viewport stuff |
| 2190 | |
| 2191 | for (int j = 0; j < 8; j++) { |
| 2192 | center += endpoints[j]; |
| 2193 | } |
| 2194 | center /= 8.0; |
| 2195 | |
| 2196 | //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; |
| 2197 | |
| 2198 | for (int j = 0; j < 8; j++) { |
| 2199 | real_t d = center.distance_to(endpoints[j]); |
| 2200 | if (d > radius) { |
| 2201 | radius = d; |
| 2202 | } |
| 2203 | } |
| 2204 | |
| 2205 | radius *= texture_size / (texture_size - 2.0); //add a texel by each side |
| 2206 | |
| 2207 | z_min_cam = z_vec.dot(center) - radius; |
| 2208 | |
| 2209 | { |
| 2210 | float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE); |
| 2211 | |
| 2212 | if (soft_shadow_angle > 0.0) { |
| 2213 | float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam; |
| 2214 | soft_shadow_expand = Math::tan(Math::deg_to_rad(soft_shadow_angle)) * z_range; |
| 2215 | |
| 2216 | x_max += soft_shadow_expand; |
| 2217 | y_max += soft_shadow_expand; |
| 2218 | |
| 2219 | x_min -= soft_shadow_expand; |
| 2220 | y_min -= soft_shadow_expand; |
| 2221 | } |
| 2222 | } |
| 2223 | |
| 2224 | // This trick here is what stabilizes the shadow (make potential jaggies to not move) |
| 2225 | // at the cost of some wasted resolution. Still, the quality increase is very well worth it. |
| 2226 | const real_t unit = (radius + soft_shadow_expand) * 2.0 / texture_size; |
| 2227 | x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit); |
| 2228 | x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit); |
| 2229 | y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit); |
| 2230 | y_min_cam = Math::snapped(y_vec.dot(center) - radius - soft_shadow_expand, unit); |
| 2231 | } |
| 2232 | |
| 2233 | //now that we know all ranges, we can proceed to make the light frustum planes, for culling octree |
| 2234 | |
| 2235 | Vector<Plane> light_frustum_planes; |
| 2236 | light_frustum_planes.resize(6); |
| 2237 | |
| 2238 | //right/left |
| 2239 | light_frustum_planes.write[0] = Plane(x_vec, x_max); |
| 2240 | light_frustum_planes.write[1] = Plane(-x_vec, -x_min); |
| 2241 | //top/bottom |
| 2242 | light_frustum_planes.write[2] = Plane(y_vec, y_max); |
| 2243 | light_frustum_planes.write[3] = Plane(-y_vec, -y_min); |
| 2244 | //near/far |
| 2245 | light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6); |
| 2246 | light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed |
| 2247 | |
| 2248 | // a pre pass will need to be needed to determine the actual z-near to be used |
| 2249 | |
| 2250 | z_max = z_vec.dot(center) + radius + pancake_size; |
| 2251 | |
| 2252 | { |
| 2253 | Projection ortho_camera; |
| 2254 | real_t half_x = (x_max_cam - x_min_cam) * 0.5; |
| 2255 | real_t half_y = (y_max_cam - y_min_cam) * 0.5; |
| 2256 | |
| 2257 | ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); |
| 2258 | |
| 2259 | Vector2 uv_scale(1.0 / (x_max_cam - x_min_cam), 1.0 / (y_max_cam - y_min_cam)); |
| 2260 | |
| 2261 | Transform3D ortho_transform; |
| 2262 | ortho_transform.basis = transform.basis; |
| 2263 | ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; |
| 2264 | |
| 2265 | cull.shadows[p_shadow_index].cascades[i].frustum = Frustum(light_frustum_planes); |
| 2266 | cull.shadows[p_shadow_index].cascades[i].projection = ortho_camera; |
| 2267 | cull.shadows[p_shadow_index].cascades[i].transform = ortho_transform; |
| 2268 | cull.shadows[p_shadow_index].cascades[i].zfar = z_max - z_min_cam; |
| 2269 | cull.shadows[p_shadow_index].cascades[i].split = distances[i + 1]; |
| 2270 | cull.shadows[p_shadow_index].cascades[i].shadow_texel_size = radius * 2.0 / texture_size; |
| 2271 | cull.shadows[p_shadow_index].cascades[i].bias_scale = (z_max - z_min_cam); |
| 2272 | cull.shadows[p_shadow_index].cascades[i].range_begin = z_max; |
| 2273 | cull.shadows[p_shadow_index].cascades[i].uv_scale = uv_scale; |
| 2274 | } |
| 2275 | } |
| 2276 | } |
| 2277 | |
| 2278 | bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_screen_mesh_lod_threshold, uint32_t p_visible_layers) { |
| 2279 | InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); |
| 2280 | |
| 2281 | Transform3D light_transform = p_instance->transform; |
| 2282 | light_transform.orthonormalize(); //scale does not count on lights |
| 2283 | |
| 2284 | bool animated_material_found = false; |
| 2285 | |
| 2286 | switch (RSG::light_storage->light_get_type(p_instance->base)) { |
| 2287 | case RS::LIGHT_DIRECTIONAL: { |
| 2288 | } break; |
| 2289 | case RS::LIGHT_OMNI: { |
| 2290 | RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base); |
| 2291 | |
| 2292 | if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::light_storage->light_instances_can_render_shadow_cube()) { |
| 2293 | if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) { |
| 2294 | return true; |
| 2295 | } |
| 2296 | for (int i = 0; i < 2; i++) { |
| 2297 | //using this one ensures that raster deferred will have it |
| 2298 | RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i)); |
| 2299 | |
| 2300 | real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); |
| 2301 | |
| 2302 | real_t z = i == 0 ? -1 : 1; |
| 2303 | Vector<Plane> planes; |
| 2304 | planes.resize(6); |
| 2305 | planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius)); |
| 2306 | planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); |
| 2307 | planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); |
| 2308 | planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); |
| 2309 | planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); |
| 2310 | planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0)); |
| 2311 | |
| 2312 | instance_shadow_cull_result.clear(); |
| 2313 | |
| 2314 | Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); |
| 2315 | |
| 2316 | struct CullConvex { |
| 2317 | PagedArray<Instance *> *result; |
| 2318 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 2319 | Instance *p_instance = (Instance *)p_data; |
| 2320 | result->push_back(p_instance); |
| 2321 | return false; |
| 2322 | } |
| 2323 | }; |
| 2324 | |
| 2325 | CullConvex cull_convex; |
| 2326 | cull_convex.result = &instance_shadow_cull_result; |
| 2327 | |
| 2328 | p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); |
| 2329 | |
| 2330 | RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; |
| 2331 | |
| 2332 | for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { |
| 2333 | Instance *instance = instance_shadow_cull_result[j]; |
| 2334 | if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) { |
| 2335 | continue; |
| 2336 | } else { |
| 2337 | if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { |
| 2338 | animated_material_found = true; |
| 2339 | } |
| 2340 | |
| 2341 | if (instance->mesh_instance.is_valid()) { |
| 2342 | RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); |
| 2343 | } |
| 2344 | } |
| 2345 | |
| 2346 | shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); |
| 2347 | } |
| 2348 | |
| 2349 | RSG::mesh_storage->update_mesh_instances(); |
| 2350 | |
| 2351 | RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0); |
| 2352 | shadow_data.light = light->instance; |
| 2353 | shadow_data.pass = i; |
| 2354 | } |
| 2355 | } else { //shadow cube |
| 2356 | |
| 2357 | if (max_shadows_used + 6 > MAX_UPDATE_SHADOWS) { |
| 2358 | return true; |
| 2359 | } |
| 2360 | |
| 2361 | real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); |
| 2362 | Projection cm; |
| 2363 | cm.set_perspective(90, 1, radius * 0.005f, radius); |
| 2364 | |
| 2365 | for (int i = 0; i < 6; i++) { |
| 2366 | RENDER_TIMESTAMP("Cull OmniLight3D Shadow Cube, Side " + itos(i)); |
| 2367 | //using this one ensures that raster deferred will have it |
| 2368 | |
| 2369 | static const Vector3 view_normals[6] = { |
| 2370 | Vector3(+1, 0, 0), |
| 2371 | Vector3(-1, 0, 0), |
| 2372 | Vector3(0, -1, 0), |
| 2373 | Vector3(0, +1, 0), |
| 2374 | Vector3(0, 0, +1), |
| 2375 | Vector3(0, 0, -1) |
| 2376 | }; |
| 2377 | static const Vector3 view_up[6] = { |
| 2378 | Vector3(0, -1, 0), |
| 2379 | Vector3(0, -1, 0), |
| 2380 | Vector3(0, 0, -1), |
| 2381 | Vector3(0, 0, +1), |
| 2382 | Vector3(0, -1, 0), |
| 2383 | Vector3(0, -1, 0) |
| 2384 | }; |
| 2385 | |
| 2386 | Transform3D xform = light_transform * Transform3D().looking_at(view_normals[i], view_up[i]); |
| 2387 | |
| 2388 | Vector<Plane> planes = cm.get_projection_planes(xform); |
| 2389 | |
| 2390 | instance_shadow_cull_result.clear(); |
| 2391 | |
| 2392 | Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); |
| 2393 | |
| 2394 | struct CullConvex { |
| 2395 | PagedArray<Instance *> *result; |
| 2396 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 2397 | Instance *p_instance = (Instance *)p_data; |
| 2398 | result->push_back(p_instance); |
| 2399 | return false; |
| 2400 | } |
| 2401 | }; |
| 2402 | |
| 2403 | CullConvex cull_convex; |
| 2404 | cull_convex.result = &instance_shadow_cull_result; |
| 2405 | |
| 2406 | p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); |
| 2407 | |
| 2408 | RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; |
| 2409 | |
| 2410 | for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { |
| 2411 | Instance *instance = instance_shadow_cull_result[j]; |
| 2412 | if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) { |
| 2413 | continue; |
| 2414 | } else { |
| 2415 | if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { |
| 2416 | animated_material_found = true; |
| 2417 | } |
| 2418 | if (instance->mesh_instance.is_valid()) { |
| 2419 | RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); |
| 2420 | } |
| 2421 | } |
| 2422 | |
| 2423 | shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); |
| 2424 | } |
| 2425 | |
| 2426 | RSG::mesh_storage->update_mesh_instances(); |
| 2427 | RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); |
| 2428 | |
| 2429 | shadow_data.light = light->instance; |
| 2430 | shadow_data.pass = i; |
| 2431 | } |
| 2432 | |
| 2433 | //restore the regular DP matrix |
| 2434 | //RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0); |
| 2435 | } |
| 2436 | |
| 2437 | } break; |
| 2438 | case RS::LIGHT_SPOT: { |
| 2439 | RENDER_TIMESTAMP("Cull SpotLight3D Shadow" ); |
| 2440 | |
| 2441 | if (max_shadows_used + 1 > MAX_UPDATE_SHADOWS) { |
| 2442 | return true; |
| 2443 | } |
| 2444 | |
| 2445 | real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE); |
| 2446 | real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); |
| 2447 | |
| 2448 | Projection cm; |
| 2449 | cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius); |
| 2450 | |
| 2451 | Vector<Plane> planes = cm.get_projection_planes(light_transform); |
| 2452 | |
| 2453 | instance_shadow_cull_result.clear(); |
| 2454 | |
| 2455 | Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&planes[0], planes.size()); |
| 2456 | |
| 2457 | struct CullConvex { |
| 2458 | PagedArray<Instance *> *result; |
| 2459 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 2460 | Instance *p_instance = (Instance *)p_data; |
| 2461 | result->push_back(p_instance); |
| 2462 | return false; |
| 2463 | } |
| 2464 | }; |
| 2465 | |
| 2466 | CullConvex cull_convex; |
| 2467 | cull_convex.result = &instance_shadow_cull_result; |
| 2468 | |
| 2469 | p_scenario->indexers[Scenario::INDEXER_GEOMETRY].convex_query(planes.ptr(), planes.size(), points.ptr(), points.size(), cull_convex); |
| 2470 | |
| 2471 | RendererSceneRender::RenderShadowData &shadow_data = render_shadow_data[max_shadows_used++]; |
| 2472 | |
| 2473 | for (int j = 0; j < (int)instance_shadow_cull_result.size(); j++) { |
| 2474 | Instance *instance = instance_shadow_cull_result[j]; |
| 2475 | if (!instance->visible || !((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows || !(p_visible_layers & instance->layer_mask)) { |
| 2476 | continue; |
| 2477 | } else { |
| 2478 | if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) { |
| 2479 | animated_material_found = true; |
| 2480 | } |
| 2481 | |
| 2482 | if (instance->mesh_instance.is_valid()) { |
| 2483 | RSG::mesh_storage->mesh_instance_check_for_update(instance->mesh_instance); |
| 2484 | } |
| 2485 | } |
| 2486 | shadow_data.instances.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); |
| 2487 | } |
| 2488 | |
| 2489 | RSG::mesh_storage->update_mesh_instances(); |
| 2490 | |
| 2491 | RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); |
| 2492 | shadow_data.light = light->instance; |
| 2493 | shadow_data.pass = 0; |
| 2494 | |
| 2495 | } break; |
| 2496 | } |
| 2497 | |
| 2498 | return animated_material_found; |
| 2499 | } |
| 2500 | |
| 2501 | void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RenderInfo *r_render_info) { |
| 2502 | #ifndef _3D_DISABLED |
| 2503 | |
| 2504 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 2505 | ERR_FAIL_COND(!camera); |
| 2506 | |
| 2507 | Vector2 jitter; |
| 2508 | if (p_use_taa) { |
| 2509 | jitter = taa_jitter_array[RSG::rasterizer->get_frame_number() % TAA_JITTER_COUNT] / p_viewport_size; |
| 2510 | } |
| 2511 | |
| 2512 | RendererSceneRender::CameraData camera_data; |
| 2513 | |
| 2514 | // Setup Camera(s) |
| 2515 | if (p_xr_interface.is_null()) { |
| 2516 | // Normal camera |
| 2517 | Transform3D transform = camera->transform; |
| 2518 | Projection projection; |
| 2519 | bool vaspect = camera->vaspect; |
| 2520 | bool is_orthogonal = false; |
| 2521 | |
| 2522 | switch (camera->type) { |
| 2523 | case Camera::ORTHOGONAL: { |
| 2524 | projection.set_orthogonal( |
| 2525 | camera->size, |
| 2526 | p_viewport_size.width / (float)p_viewport_size.height, |
| 2527 | camera->znear, |
| 2528 | camera->zfar, |
| 2529 | camera->vaspect); |
| 2530 | is_orthogonal = true; |
| 2531 | } break; |
| 2532 | case Camera::PERSPECTIVE: { |
| 2533 | projection.set_perspective( |
| 2534 | camera->fov, |
| 2535 | p_viewport_size.width / (float)p_viewport_size.height, |
| 2536 | camera->znear, |
| 2537 | camera->zfar, |
| 2538 | camera->vaspect); |
| 2539 | |
| 2540 | } break; |
| 2541 | case Camera::FRUSTUM: { |
| 2542 | projection.set_frustum( |
| 2543 | camera->size, |
| 2544 | p_viewport_size.width / (float)p_viewport_size.height, |
| 2545 | camera->offset, |
| 2546 | camera->znear, |
| 2547 | camera->zfar, |
| 2548 | camera->vaspect); |
| 2549 | } break; |
| 2550 | } |
| 2551 | |
| 2552 | camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, camera->visible_layers); |
| 2553 | } else { |
| 2554 | // Setup our camera for our XR interface. |
| 2555 | // We can support multiple views here each with their own camera |
| 2556 | Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 2557 | Projection projections[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 2558 | |
| 2559 | uint32_t view_count = p_xr_interface->get_view_count(); |
| 2560 | ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported" ); |
| 2561 | |
| 2562 | float aspect = p_viewport_size.width / (float)p_viewport_size.height; |
| 2563 | |
| 2564 | Transform3D world_origin = XRServer::get_singleton()->get_world_origin(); |
| 2565 | |
| 2566 | // We ignore our camera position, it will have been positioned with a slightly old tracking position. |
| 2567 | // Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo! |
| 2568 | for (uint32_t v = 0; v < view_count; v++) { |
| 2569 | transforms[v] = p_xr_interface->get_transform_for_view(v, world_origin); |
| 2570 | projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar); |
| 2571 | } |
| 2572 | |
| 2573 | if (view_count == 1) { |
| 2574 | camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, camera->visible_layers); |
| 2575 | } else if (view_count == 2) { |
| 2576 | camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); |
| 2577 | } else { |
| 2578 | // this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future... |
| 2579 | } |
| 2580 | } |
| 2581 | |
| 2582 | RID environment = _render_get_environment(p_camera, p_scenario); |
| 2583 | |
| 2584 | RENDER_TIMESTAMP("Update Occlusion Buffer" ) |
| 2585 | // For now just cull on the first camera |
| 2586 | RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal); |
| 2587 | |
| 2588 | _render_scene(&camera_data, p_render_buffers, environment, camera->attributes, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info); |
| 2589 | #endif |
| 2590 | } |
| 2591 | |
| 2592 | void RendererSceneCull::_visibility_cull_threaded(uint32_t p_thread, VisibilityCullData *cull_data) { |
| 2593 | uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); |
| 2594 | uint32_t bin_from = p_thread * cull_data->cull_count / total_threads; |
| 2595 | uint32_t bin_to = (p_thread + 1 == total_threads) ? cull_data->cull_count : ((p_thread + 1) * cull_data->cull_count / total_threads); |
| 2596 | |
| 2597 | _visibility_cull(*cull_data, cull_data->cull_offset + bin_from, cull_data->cull_offset + bin_to); |
| 2598 | } |
| 2599 | |
| 2600 | void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, uint64_t p_from, uint64_t p_to) { |
| 2601 | Scenario *scenario = cull_data.scenario; |
| 2602 | for (unsigned int i = p_from; i < p_to; i++) { |
| 2603 | InstanceVisibilityData &vd = scenario->instance_visibility[i]; |
| 2604 | InstanceData &idata = scenario->instance_data[vd.array_index]; |
| 2605 | |
| 2606 | if (idata.parent_array_index >= 0) { |
| 2607 | uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags; |
| 2608 | |
| 2609 | if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) { |
| 2610 | idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; |
| 2611 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; |
| 2612 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; |
| 2613 | continue; |
| 2614 | } |
| 2615 | } |
| 2616 | |
| 2617 | int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask); |
| 2618 | |
| 2619 | if (range_check == -1) { |
| 2620 | idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; |
| 2621 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; |
| 2622 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; |
| 2623 | } else if (range_check == 1) { |
| 2624 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; |
| 2625 | idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; |
| 2626 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; |
| 2627 | } else { |
| 2628 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN; |
| 2629 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE; |
| 2630 | if (range_check == 2) { |
| 2631 | idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; |
| 2632 | } else { |
| 2633 | idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN; |
| 2634 | } |
| 2635 | } |
| 2636 | } |
| 2637 | } |
| 2638 | |
| 2639 | template <bool p_fade_check> |
| 2640 | int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) { |
| 2641 | float dist = p_camera_pos.distance_to(r_vis_data.position); |
| 2642 | const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode; |
| 2643 | |
| 2644 | float begin_offset = -r_vis_data.range_begin_margin; |
| 2645 | float end_offset = r_vis_data.range_end_margin; |
| 2646 | |
| 2647 | if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) { |
| 2648 | begin_offset = -begin_offset; |
| 2649 | end_offset = -end_offset; |
| 2650 | } |
| 2651 | |
| 2652 | if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) { |
| 2653 | r_vis_data.viewport_state &= ~p_viewport_mask; |
| 2654 | return -1; |
| 2655 | } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin + begin_offset) { |
| 2656 | r_vis_data.viewport_state &= ~p_viewport_mask; |
| 2657 | return 1; |
| 2658 | } else { |
| 2659 | r_vis_data.viewport_state |= p_viewport_mask; |
| 2660 | if (p_fade_check) { |
| 2661 | if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) { |
| 2662 | r_vis_data.children_fade_alpha = 1.0f; |
| 2663 | if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) { |
| 2664 | if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) { |
| 2665 | r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin)); |
| 2666 | } |
| 2667 | return 2; |
| 2668 | } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) { |
| 2669 | if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) { |
| 2670 | r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin)); |
| 2671 | } |
| 2672 | return 2; |
| 2673 | } |
| 2674 | } |
| 2675 | } |
| 2676 | return 0; |
| 2677 | } |
| 2678 | } |
| 2679 | |
| 2680 | bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) { |
| 2681 | if (p_instance_data.parent_array_index == -1) { |
| 2682 | return true; |
| 2683 | } |
| 2684 | const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags; |
| 2685 | return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN); |
| 2686 | } |
| 2687 | |
| 2688 | void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) { |
| 2689 | uint32_t cull_total = cull_data->scenario->instance_data.size(); |
| 2690 | uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); |
| 2691 | uint32_t cull_from = p_thread * cull_total / total_threads; |
| 2692 | uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); |
| 2693 | |
| 2694 | _scene_cull(*cull_data, scene_cull_result_threads[p_thread], cull_from, cull_to); |
| 2695 | } |
| 2696 | |
| 2697 | void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) { |
| 2698 | uint64_t frame_number = RSG::rasterizer->get_frame_number(); |
| 2699 | float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); |
| 2700 | |
| 2701 | uint32_t sdfgi_last_light_index = 0xFFFFFFFF; |
| 2702 | uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; |
| 2703 | |
| 2704 | RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; |
| 2705 | |
| 2706 | Transform3D inv_cam_transform = cull_data.cam_transform.inverse(); |
| 2707 | float z_near = cull_data.camera_matrix->get_z_near(); |
| 2708 | |
| 2709 | for (uint64_t i = p_from; i < p_to; i++) { |
| 2710 | bool mesh_visible = false; |
| 2711 | |
| 2712 | InstanceData &idata = cull_data.scenario->instance_data[i]; |
| 2713 | uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN); |
| 2714 | int32_t visibility_check = -1; |
| 2715 | |
| 2716 | #define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) |
| 2717 | #define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask) |
| 2718 | #define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f)) |
| 2719 | #define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0) |
| 2720 | #define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata)) |
| 2721 | #define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check) |
| 2722 | #define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near)) |
| 2723 | |
| 2724 | if (!HIDDEN_BY_VISIBILITY_CHECKS) { |
| 2725 | if ((LAYER_CHECK && IN_FRUSTUM(cull_data.cull->frustum) && VIS_CHECK && !OCCLUSION_CULLED) || (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_ALL_CULLING)) { |
| 2726 | uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; |
| 2727 | if (base_type == RS::INSTANCE_LIGHT) { |
| 2728 | cull_result.lights.push_back(idata.instance); |
| 2729 | cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); |
| 2730 | if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) { |
| 2731 | RSG::light_storage->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later |
| 2732 | } |
| 2733 | |
| 2734 | } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { |
| 2735 | if (cull_data.render_reflection_probe != idata.instance) { |
| 2736 | //avoid entering The Matrix |
| 2737 | |
| 2738 | if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || RSG::light_storage->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { |
| 2739 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); |
| 2740 | cull_data.cull->lock.lock(); |
| 2741 | if (!reflection_probe->update_list.in_list()) { |
| 2742 | reflection_probe->render_step = 0; |
| 2743 | reflection_probe_render_list.add_last(&reflection_probe->update_list); |
| 2744 | } |
| 2745 | cull_data.cull->lock.unlock(); |
| 2746 | |
| 2747 | idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); |
| 2748 | } |
| 2749 | |
| 2750 | if (RSG::light_storage->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { |
| 2751 | cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); |
| 2752 | } |
| 2753 | } |
| 2754 | } else if (base_type == RS::INSTANCE_DECAL) { |
| 2755 | cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); |
| 2756 | |
| 2757 | } else if (base_type == RS::INSTANCE_VOXEL_GI) { |
| 2758 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(idata.instance->base_data); |
| 2759 | cull_data.cull->lock.lock(); |
| 2760 | if (!voxel_gi->update_element.in_list()) { |
| 2761 | voxel_gi_update_list.add(&voxel_gi->update_element); |
| 2762 | } |
| 2763 | cull_data.cull->lock.unlock(); |
| 2764 | cull_result.voxel_gi_instances.push_back(RID::from_uint64(idata.instance_data_rid)); |
| 2765 | |
| 2766 | } else if (base_type == RS::INSTANCE_LIGHTMAP) { |
| 2767 | cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid)); |
| 2768 | } else if (base_type == RS::INSTANCE_FOG_VOLUME) { |
| 2769 | cull_result.fog_volumes.push_back(RID::from_uint64(idata.instance_data_rid)); |
| 2770 | } else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) { |
| 2771 | InstanceVisibilityNotifierData *vnd = idata.visibility_notifier; |
| 2772 | if (!vnd->list_element.in_list()) { |
| 2773 | visible_notifier_list_lock.lock(); |
| 2774 | visible_notifier_list.add(&vnd->list_element); |
| 2775 | visible_notifier_list_lock.unlock(); |
| 2776 | vnd->just_visible = true; |
| 2777 | } |
| 2778 | vnd->visible_in_frame = RSG::rasterizer->get_frame_number(); |
| 2779 | } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { |
| 2780 | bool keep = true; |
| 2781 | |
| 2782 | if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { |
| 2783 | RenderingServerDefault::redraw_request(); |
| 2784 | } |
| 2785 | |
| 2786 | if (base_type == RS::INSTANCE_MESH) { |
| 2787 | mesh_visible = true; |
| 2788 | } else if (base_type == RS::INSTANCE_PARTICLES) { |
| 2789 | //particles visible? process them |
| 2790 | if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) { |
| 2791 | //but if nothing is going on, don't do it. |
| 2792 | keep = false; |
| 2793 | } else { |
| 2794 | cull_data.cull->lock.lock(); |
| 2795 | RSG::particles_storage->particles_request_process(idata.base_rid); |
| 2796 | cull_data.cull->lock.unlock(); |
| 2797 | RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_column(2).normalized(), cull_data.cam_transform.basis.get_column(1).normalized()); |
| 2798 | //particles visible? request redraw |
| 2799 | RenderingServerDefault::redraw_request(); |
| 2800 | } |
| 2801 | } |
| 2802 | |
| 2803 | if (idata.parent_array_index != -1) { |
| 2804 | float fade = 1.0f; |
| 2805 | const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags; |
| 2806 | if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) { |
| 2807 | const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index; |
| 2808 | fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha; |
| 2809 | } |
| 2810 | idata.instance_geometry->set_parent_fade_alpha(fade); |
| 2811 | } |
| 2812 | |
| 2813 | if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { |
| 2814 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); |
| 2815 | uint32_t idx = 0; |
| 2816 | |
| 2817 | for (const Instance *E : geom->lights) { |
| 2818 | InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); |
| 2819 | instance_pair_buffer[idx++] = light->instance; |
| 2820 | if (idx == MAX_INSTANCE_PAIRS) { |
| 2821 | break; |
| 2822 | } |
| 2823 | } |
| 2824 | |
| 2825 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2826 | geom->geometry_instance->pair_light_instances(instance_pair_buffer, idx); |
| 2827 | idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); |
| 2828 | } |
| 2829 | |
| 2830 | if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) { |
| 2831 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); |
| 2832 | |
| 2833 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2834 | cull_data.cull->lock.lock(); |
| 2835 | geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0); |
| 2836 | cull_data.cull->lock.unlock(); |
| 2837 | idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY); |
| 2838 | } |
| 2839 | |
| 2840 | if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { |
| 2841 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); |
| 2842 | uint32_t idx = 0; |
| 2843 | |
| 2844 | for (const Instance *E : geom->reflection_probes) { |
| 2845 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->base_data); |
| 2846 | |
| 2847 | instance_pair_buffer[idx++] = reflection_probe->instance; |
| 2848 | if (idx == MAX_INSTANCE_PAIRS) { |
| 2849 | break; |
| 2850 | } |
| 2851 | } |
| 2852 | |
| 2853 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2854 | geom->geometry_instance->pair_reflection_probe_instances(instance_pair_buffer, idx); |
| 2855 | idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); |
| 2856 | } |
| 2857 | |
| 2858 | if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { |
| 2859 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); |
| 2860 | uint32_t idx = 0; |
| 2861 | |
| 2862 | for (const Instance *E : geom->decals) { |
| 2863 | InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->base_data); |
| 2864 | |
| 2865 | instance_pair_buffer[idx++] = decal->instance; |
| 2866 | if (idx == MAX_INSTANCE_PAIRS) { |
| 2867 | break; |
| 2868 | } |
| 2869 | } |
| 2870 | |
| 2871 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2872 | geom->geometry_instance->pair_decal_instances(instance_pair_buffer, idx); |
| 2873 | |
| 2874 | idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); |
| 2875 | } |
| 2876 | |
| 2877 | if (idata.flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY) { |
| 2878 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); |
| 2879 | uint32_t idx = 0; |
| 2880 | for (const Instance *E : geom->voxel_gi_instances) { |
| 2881 | InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(E->base_data); |
| 2882 | |
| 2883 | instance_pair_buffer[idx++] = voxel_gi->probe_instance; |
| 2884 | if (idx == MAX_INSTANCE_PAIRS) { |
| 2885 | break; |
| 2886 | } |
| 2887 | } |
| 2888 | |
| 2889 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2890 | geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx); |
| 2891 | |
| 2892 | idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); |
| 2893 | } |
| 2894 | |
| 2895 | if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { |
| 2896 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); |
| 2897 | Color *sh = idata.instance->lightmap_sh.ptrw(); |
| 2898 | const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); |
| 2899 | for (uint32_t j = 0; j < 9; j++) { |
| 2900 | sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); |
| 2901 | } |
| 2902 | ERR_FAIL_NULL(geom->geometry_instance); |
| 2903 | cull_data.cull->lock.lock(); |
| 2904 | geom->geometry_instance->set_lightmap_capture(sh); |
| 2905 | cull_data.cull->lock.unlock(); |
| 2906 | idata.instance->last_frame_pass = frame_number; |
| 2907 | } |
| 2908 | |
| 2909 | if (keep) { |
| 2910 | cull_result.geometry_instances.push_back(idata.instance_geometry); |
| 2911 | } |
| 2912 | } |
| 2913 | } |
| 2914 | |
| 2915 | for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { |
| 2916 | for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { |
| 2917 | if (IN_FRUSTUM(cull_data.cull->shadows[j].cascades[k].frustum) && VIS_CHECK) { |
| 2918 | uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; |
| 2919 | |
| 2920 | if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS && LAYER_CHECK) { |
| 2921 | cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); |
| 2922 | mesh_visible = true; |
| 2923 | } |
| 2924 | } |
| 2925 | } |
| 2926 | } |
| 2927 | } |
| 2928 | |
| 2929 | #undef HIDDEN_BY_VISIBILITY_CHECKS |
| 2930 | #undef LAYER_CHECK |
| 2931 | #undef IN_FRUSTUM |
| 2932 | #undef VIS_RANGE_CHECK |
| 2933 | #undef VIS_PARENT_CHECK |
| 2934 | #undef VIS_CHECK |
| 2935 | #undef OCCLUSION_CULLED |
| 2936 | |
| 2937 | for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) { |
| 2938 | if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) { |
| 2939 | uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; |
| 2940 | |
| 2941 | if (base_type == RS::INSTANCE_LIGHT) { |
| 2942 | InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; |
| 2943 | if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { |
| 2944 | if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) { |
| 2945 | sdfgi_last_light_index = i; |
| 2946 | sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j]; |
| 2947 | cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); |
| 2948 | } |
| 2949 | } |
| 2950 | } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 2951 | if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { |
| 2952 | cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry); |
| 2953 | mesh_visible = true; |
| 2954 | } |
| 2955 | } |
| 2956 | } |
| 2957 | } |
| 2958 | |
| 2959 | if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { |
| 2960 | cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance); |
| 2961 | } |
| 2962 | } |
| 2963 | } |
| 2964 | |
| 2965 | void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows, RenderingMethod::RenderInfo *r_render_info) { |
| 2966 | Instance *render_reflection_probe = instance_owner.get_or_null(p_reflection_probe); //if null, not rendering to it |
| 2967 | |
| 2968 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 2969 | |
| 2970 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 2971 | |
| 2972 | render_pass++; |
| 2973 | |
| 2974 | scene_render->set_scene_pass(render_pass); |
| 2975 | |
| 2976 | if (p_reflection_probe.is_null()) { |
| 2977 | //no rendering code here, this is only to set up what needs to be done, request regions, etc. |
| 2978 | scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) |
| 2979 | } |
| 2980 | |
| 2981 | RENDER_TIMESTAMP("Update Visibility Dependencies" ); |
| 2982 | |
| 2983 | if (scenario->instance_visibility.get_bin_count() > 0) { |
| 2984 | if (!scenario->viewport_visibility_masks.has(p_viewport)) { |
| 2985 | scenario_add_viewport_visibility_mask(scenario->self, p_viewport); |
| 2986 | } |
| 2987 | |
| 2988 | VisibilityCullData visibility_cull_data; |
| 2989 | visibility_cull_data.scenario = scenario; |
| 2990 | visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport]; |
| 2991 | visibility_cull_data.camera_position = p_camera_data->main_transform.origin; |
| 2992 | |
| 2993 | for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0 |
| 2994 | visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i); |
| 2995 | visibility_cull_data.cull_count = scenario->instance_visibility.get_bin_size(i); |
| 2996 | |
| 2997 | if (visibility_cull_data.cull_count == 0) { |
| 2998 | continue; |
| 2999 | } |
| 3000 | |
| 3001 | if (visibility_cull_data.cull_count > thread_cull_threshold) { |
| 3002 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_visibility_cull_threaded, &visibility_cull_data, WorkerThreadPool::get_singleton()->get_thread_count(), -1, true, SNAME("VisibilityCullInstances" )); |
| 3003 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 3004 | } else { |
| 3005 | _visibility_cull(visibility_cull_data, visibility_cull_data.cull_offset, visibility_cull_data.cull_offset + visibility_cull_data.cull_count); |
| 3006 | } |
| 3007 | } |
| 3008 | } |
| 3009 | |
| 3010 | RENDER_TIMESTAMP("Cull 3D Scene" ); |
| 3011 | |
| 3012 | //rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal); |
| 3013 | |
| 3014 | /* STEP 2 - CULL */ |
| 3015 | |
| 3016 | Vector<Plane> planes = p_camera_data->main_projection.get_projection_planes(p_camera_data->main_transform); |
| 3017 | cull.frustum = Frustum(planes); |
| 3018 | |
| 3019 | Vector<RID> directional_lights; |
| 3020 | // directional lights |
| 3021 | { |
| 3022 | cull.shadow_count = 0; |
| 3023 | |
| 3024 | Vector<Instance *> lights_with_shadow; |
| 3025 | |
| 3026 | for (Instance *E : scenario->directional_lights) { |
| 3027 | if (!E->visible) { |
| 3028 | continue; |
| 3029 | } |
| 3030 | |
| 3031 | if (directional_lights.size() > RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) { |
| 3032 | break; |
| 3033 | } |
| 3034 | |
| 3035 | InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); |
| 3036 | |
| 3037 | //check shadow.. |
| 3038 | |
| 3039 | if (light) { |
| 3040 | if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { |
| 3041 | lights_with_shadow.push_back(E); |
| 3042 | } |
| 3043 | //add to list |
| 3044 | directional_lights.push_back(light->instance); |
| 3045 | } |
| 3046 | } |
| 3047 | |
| 3048 | RSG::light_storage->set_directional_shadow_count(lights_with_shadow.size()); |
| 3049 | |
| 3050 | for (int i = 0; i < lights_with_shadow.size(); i++) { |
| 3051 | _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect); |
| 3052 | } |
| 3053 | } |
| 3054 | |
| 3055 | { //sdfgi |
| 3056 | cull.sdfgi.region_count = 0; |
| 3057 | |
| 3058 | if (p_reflection_probe.is_null()) { |
| 3059 | cull.sdfgi.cascade_light_count = 0; |
| 3060 | |
| 3061 | uint32_t prev_cascade = 0xFFFFFFFF; |
| 3062 | uint32_t pending_region_count = scene_render->sdfgi_get_pending_region_count(p_render_buffers); |
| 3063 | |
| 3064 | for (uint32_t i = 0; i < pending_region_count; i++) { |
| 3065 | cull.sdfgi.region_aabb[i] = scene_render->sdfgi_get_pending_region_bounds(p_render_buffers, i); |
| 3066 | uint32_t region_cascade = scene_render->sdfgi_get_pending_region_cascade(p_render_buffers, i); |
| 3067 | cull.sdfgi.region_cascade[i] = region_cascade; |
| 3068 | |
| 3069 | if (region_cascade != prev_cascade) { |
| 3070 | cull.sdfgi.cascade_light_index[cull.sdfgi.cascade_light_count] = region_cascade; |
| 3071 | cull.sdfgi.cascade_light_count++; |
| 3072 | prev_cascade = region_cascade; |
| 3073 | } |
| 3074 | } |
| 3075 | |
| 3076 | cull.sdfgi.region_count = pending_region_count; |
| 3077 | } |
| 3078 | } |
| 3079 | |
| 3080 | scene_cull_result.clear(); |
| 3081 | |
| 3082 | { |
| 3083 | uint64_t cull_from = 0; |
| 3084 | uint64_t cull_to = scenario->instance_data.size(); |
| 3085 | |
| 3086 | CullData cull_data; |
| 3087 | |
| 3088 | //prepare for eventual thread usage |
| 3089 | cull_data.cull = &cull; |
| 3090 | cull_data.scenario = scenario; |
| 3091 | cull_data.shadow_atlas = p_shadow_atlas; |
| 3092 | cull_data.cam_transform = p_camera_data->main_transform; |
| 3093 | cull_data.visible_layers = p_visible_layers; |
| 3094 | cull_data.render_reflection_probe = render_reflection_probe; |
| 3095 | cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport); |
| 3096 | cull_data.camera_matrix = &p_camera_data->main_projection; |
| 3097 | cull_data.visibility_viewport_mask = scenario->viewport_visibility_masks.has(p_viewport) ? scenario->viewport_visibility_masks[p_viewport] : 0; |
| 3098 | //#define DEBUG_CULL_TIME |
| 3099 | #ifdef DEBUG_CULL_TIME |
| 3100 | uint64_t time_from = OS::get_singleton()->get_ticks_usec(); |
| 3101 | #endif |
| 3102 | if (cull_to > thread_cull_threshold) { |
| 3103 | //multiple threads |
| 3104 | for (InstanceCullResult &thread : scene_cull_result_threads) { |
| 3105 | thread.clear(); |
| 3106 | } |
| 3107 | |
| 3108 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RendererSceneCull::_scene_cull_threaded, &cull_data, scene_cull_result_threads.size(), -1, true, SNAME("RenderCullInstances" )); |
| 3109 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 3110 | |
| 3111 | for (InstanceCullResult &thread : scene_cull_result_threads) { |
| 3112 | scene_cull_result.append_from(thread); |
| 3113 | } |
| 3114 | |
| 3115 | } else { |
| 3116 | //single threaded |
| 3117 | _scene_cull(cull_data, scene_cull_result, cull_from, cull_to); |
| 3118 | } |
| 3119 | |
| 3120 | #ifdef DEBUG_CULL_TIME |
| 3121 | static float time_avg = 0; |
| 3122 | static uint32_t time_count = 0; |
| 3123 | time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0; |
| 3124 | time_count++; |
| 3125 | print_line("time taken: " + rtos(time_avg / time_count)); |
| 3126 | #endif |
| 3127 | |
| 3128 | if (scene_cull_result.mesh_instances.size()) { |
| 3129 | for (uint64_t i = 0; i < scene_cull_result.mesh_instances.size(); i++) { |
| 3130 | RSG::mesh_storage->mesh_instance_check_for_update(scene_cull_result.mesh_instances[i]); |
| 3131 | } |
| 3132 | RSG::mesh_storage->update_mesh_instances(); |
| 3133 | } |
| 3134 | } |
| 3135 | |
| 3136 | //render shadows |
| 3137 | |
| 3138 | max_shadows_used = 0; |
| 3139 | |
| 3140 | if (p_using_shadows) { //setup shadow maps |
| 3141 | |
| 3142 | // Directional Shadows |
| 3143 | |
| 3144 | for (uint32_t i = 0; i < cull.shadow_count; i++) { |
| 3145 | for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { |
| 3146 | const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; |
| 3147 | // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); |
| 3148 | RSG::light_storage->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); |
| 3149 | if (max_shadows_used == MAX_UPDATE_SHADOWS) { |
| 3150 | continue; |
| 3151 | } |
| 3152 | render_shadow_data[max_shadows_used].light = cull.shadows[i].light_instance; |
| 3153 | render_shadow_data[max_shadows_used].pass = j; |
| 3154 | render_shadow_data[max_shadows_used].instances.merge_unordered(scene_cull_result.directional_shadows[i].cascade_geometry_instances[j]); |
| 3155 | max_shadows_used++; |
| 3156 | } |
| 3157 | } |
| 3158 | |
| 3159 | // Positional Shadowss |
| 3160 | for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) { |
| 3161 | Instance *ins = scene_cull_result.lights[i]; |
| 3162 | |
| 3163 | if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) { |
| 3164 | continue; |
| 3165 | } |
| 3166 | |
| 3167 | InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data); |
| 3168 | |
| 3169 | float coverage = 0.f; |
| 3170 | |
| 3171 | { //compute coverage |
| 3172 | |
| 3173 | Transform3D cam_xf = p_camera_data->main_transform; |
| 3174 | float zn = p_camera_data->main_projection.get_z_near(); |
| 3175 | Plane p(-cam_xf.basis.get_column(2), cam_xf.origin + cam_xf.basis.get_column(2) * -zn); //camera near plane |
| 3176 | |
| 3177 | // near plane half width and height |
| 3178 | Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents(); |
| 3179 | |
| 3180 | switch (RSG::light_storage->light_get_type(ins->base)) { |
| 3181 | case RS::LIGHT_OMNI: { |
| 3182 | float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); |
| 3183 | |
| 3184 | //get two points parallel to near plane |
| 3185 | Vector3 points[2] = { |
| 3186 | ins->transform.origin, |
| 3187 | ins->transform.origin + cam_xf.basis.get_column(0) * radius |
| 3188 | }; |
| 3189 | |
| 3190 | if (!p_camera_data->is_orthogonal) { |
| 3191 | //if using perspetive, map them to near plane |
| 3192 | for (int j = 0; j < 2; j++) { |
| 3193 | if (p.distance_to(points[j]) < 0) { |
| 3194 | points[j].z = -zn; //small hack to keep size constant when hitting the screen |
| 3195 | } |
| 3196 | |
| 3197 | p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane |
| 3198 | } |
| 3199 | } |
| 3200 | |
| 3201 | float screen_diameter = points[0].distance_to(points[1]) * 2; |
| 3202 | coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y); |
| 3203 | } break; |
| 3204 | case RS::LIGHT_SPOT: { |
| 3205 | float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE); |
| 3206 | float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE); |
| 3207 | |
| 3208 | float w = radius * Math::sin(Math::deg_to_rad(angle)); |
| 3209 | float d = radius * Math::cos(Math::deg_to_rad(angle)); |
| 3210 | |
| 3211 | Vector3 base = ins->transform.origin - ins->transform.basis.get_column(2).normalized() * d; |
| 3212 | |
| 3213 | Vector3 points[2] = { |
| 3214 | base, |
| 3215 | base + cam_xf.basis.get_column(0) * w |
| 3216 | }; |
| 3217 | |
| 3218 | if (!p_camera_data->is_orthogonal) { |
| 3219 | //if using perspetive, map them to near plane |
| 3220 | for (int j = 0; j < 2; j++) { |
| 3221 | if (p.distance_to(points[j]) < 0) { |
| 3222 | points[j].z = -zn; //small hack to keep size constant when hitting the screen |
| 3223 | } |
| 3224 | |
| 3225 | p.intersects_segment(cam_xf.origin, points[j], &points[j]); //map to plane |
| 3226 | } |
| 3227 | } |
| 3228 | |
| 3229 | float screen_diameter = points[0].distance_to(points[1]) * 2; |
| 3230 | coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y); |
| 3231 | |
| 3232 | } break; |
| 3233 | default: { |
| 3234 | ERR_PRINT("Invalid Light Type" ); |
| 3235 | } |
| 3236 | } |
| 3237 | } |
| 3238 | |
| 3239 | if (light->shadow_dirty) { |
| 3240 | light->last_version++; |
| 3241 | light->shadow_dirty = false; |
| 3242 | } |
| 3243 | |
| 3244 | bool redraw = RSG::light_storage->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); |
| 3245 | |
| 3246 | if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { |
| 3247 | //must redraw! |
| 3248 | RENDER_TIMESTAMP("> Render Light3D " + itos(i)); |
| 3249 | light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold, p_visible_layers); |
| 3250 | RENDER_TIMESTAMP("< Render Light3D " + itos(i)); |
| 3251 | } else { |
| 3252 | light->shadow_dirty = redraw; |
| 3253 | } |
| 3254 | } |
| 3255 | } |
| 3256 | |
| 3257 | //render SDFGI |
| 3258 | |
| 3259 | { |
| 3260 | // Q: Should this whole block be skipped if we're rendering our reflection probe? |
| 3261 | |
| 3262 | sdfgi_update_data.update_static = false; |
| 3263 | |
| 3264 | if (cull.sdfgi.region_count > 0) { |
| 3265 | //update regions |
| 3266 | for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { |
| 3267 | render_sdfgi_data[i].instances.merge_unordered(scene_cull_result.sdfgi_region_geometry_instances[i]); |
| 3268 | render_sdfgi_data[i].region = i; |
| 3269 | } |
| 3270 | //check if static lights were culled |
| 3271 | bool static_lights_culled = false; |
| 3272 | for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { |
| 3273 | if (scene_cull_result.sdfgi_cascade_lights[i].size()) { |
| 3274 | static_lights_culled = true; |
| 3275 | break; |
| 3276 | } |
| 3277 | } |
| 3278 | |
| 3279 | if (static_lights_culled) { |
| 3280 | sdfgi_update_data.static_cascade_count = cull.sdfgi.cascade_light_count; |
| 3281 | sdfgi_update_data.static_cascade_indices = cull.sdfgi.cascade_light_index; |
| 3282 | sdfgi_update_data.static_positional_lights = scene_cull_result.sdfgi_cascade_lights; |
| 3283 | sdfgi_update_data.update_static = true; |
| 3284 | } |
| 3285 | } |
| 3286 | |
| 3287 | if (p_reflection_probe.is_null()) { |
| 3288 | sdfgi_update_data.directional_lights = &directional_lights; |
| 3289 | sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr(); |
| 3290 | sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size(); |
| 3291 | } |
| 3292 | } |
| 3293 | |
| 3294 | //append the directional lights to the lights culled |
| 3295 | for (int i = 0; i < directional_lights.size(); i++) { |
| 3296 | scene_cull_result.light_instances.push_back(directional_lights[i]); |
| 3297 | } |
| 3298 | |
| 3299 | RID camera_attributes; |
| 3300 | if (p_force_camera_attributes.is_valid()) { |
| 3301 | camera_attributes = p_force_camera_attributes; |
| 3302 | } else { |
| 3303 | camera_attributes = scenario->camera_attributes; |
| 3304 | } |
| 3305 | /* PROCESS GEOMETRY AND DRAW SCENE */ |
| 3306 | |
| 3307 | RID occluders_tex; |
| 3308 | const RendererSceneRender::CameraData *prev_camera_data = p_camera_data; |
| 3309 | if (p_viewport.is_valid()) { |
| 3310 | occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport); |
| 3311 | prev_camera_data = RSG::viewport->viewport_get_prev_camera_data(p_viewport); |
| 3312 | } |
| 3313 | |
| 3314 | RENDER_TIMESTAMP("Render 3D Scene" ); |
| 3315 | scene_render->render_scene(p_render_buffers, p_camera_data, prev_camera_data, scene_cull_result.geometry_instances, scene_cull_result.light_instances, scene_cull_result.reflections, scene_cull_result.voxel_gi_instances, scene_cull_result.decals, scene_cull_result.lightmaps, scene_cull_result.fog_volumes, p_environment, camera_attributes, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_mesh_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data, r_render_info); |
| 3316 | |
| 3317 | if (p_viewport.is_valid()) { |
| 3318 | RSG::viewport->viewport_set_prev_camera_data(p_viewport, p_camera_data); |
| 3319 | } |
| 3320 | |
| 3321 | for (uint32_t i = 0; i < max_shadows_used; i++) { |
| 3322 | render_shadow_data[i].instances.clear(); |
| 3323 | } |
| 3324 | max_shadows_used = 0; |
| 3325 | |
| 3326 | for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { |
| 3327 | render_sdfgi_data[i].instances.clear(); |
| 3328 | } |
| 3329 | } |
| 3330 | |
| 3331 | RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { |
| 3332 | Camera *camera = camera_owner.get_or_null(p_camera); |
| 3333 | if (camera && scene_render->is_environment(camera->env)) { |
| 3334 | return camera->env; |
| 3335 | } |
| 3336 | |
| 3337 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 3338 | if (!scenario) { |
| 3339 | return RID(); |
| 3340 | } |
| 3341 | if (scene_render->is_environment(scenario->environment)) { |
| 3342 | return scenario->environment; |
| 3343 | } |
| 3344 | |
| 3345 | if (scene_render->is_environment(scenario->fallback_environment)) { |
| 3346 | return scenario->fallback_environment; |
| 3347 | } |
| 3348 | |
| 3349 | return RID(); |
| 3350 | } |
| 3351 | |
| 3352 | void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas) { |
| 3353 | #ifndef _3D_DISABLED |
| 3354 | Scenario *scenario = scenario_owner.get_or_null(p_scenario); |
| 3355 | |
| 3356 | RID environment; |
| 3357 | if (scenario->environment.is_valid()) { |
| 3358 | environment = scenario->environment; |
| 3359 | } else { |
| 3360 | environment = scenario->fallback_environment; |
| 3361 | } |
| 3362 | RENDER_TIMESTAMP("Render Empty 3D Scene" ); |
| 3363 | |
| 3364 | RendererSceneRender::CameraData camera_data; |
| 3365 | camera_data.set_camera(Transform3D(), Projection(), true, false); |
| 3366 | |
| 3367 | scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); |
| 3368 | #endif |
| 3369 | } |
| 3370 | |
| 3371 | bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int p_step) { |
| 3372 | InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); |
| 3373 | Scenario *scenario = p_instance->scenario; |
| 3374 | ERR_FAIL_COND_V(!scenario, true); |
| 3375 | |
| 3376 | RenderingServerDefault::redraw_request(); //update, so it updates in editor |
| 3377 | |
| 3378 | if (p_step == 0) { |
| 3379 | if (!RSG::light_storage->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { |
| 3380 | return true; //all full |
| 3381 | } |
| 3382 | } |
| 3383 | |
| 3384 | if (p_step >= 0 && p_step < 6) { |
| 3385 | static const Vector3 view_normals[6] = { |
| 3386 | Vector3(+1, 0, 0), |
| 3387 | Vector3(-1, 0, 0), |
| 3388 | Vector3(0, +1, 0), |
| 3389 | Vector3(0, -1, 0), |
| 3390 | Vector3(0, 0, +1), |
| 3391 | Vector3(0, 0, -1) |
| 3392 | }; |
| 3393 | static const Vector3 view_up[6] = { |
| 3394 | Vector3(0, -1, 0), |
| 3395 | Vector3(0, -1, 0), |
| 3396 | Vector3(0, 0, +1), |
| 3397 | Vector3(0, 0, -1), |
| 3398 | Vector3(0, -1, 0), |
| 3399 | Vector3(0, -1, 0) |
| 3400 | }; |
| 3401 | |
| 3402 | Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base); |
| 3403 | Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); |
| 3404 | float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); |
| 3405 | float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); |
| 3406 | float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size; |
| 3407 | |
| 3408 | Vector3 edge = view_normals[p_step] * probe_size / 2; |
| 3409 | float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit |
| 3410 | |
| 3411 | max_distance = MAX(max_distance, distance); |
| 3412 | |
| 3413 | //render cubemap side |
| 3414 | Projection cm; |
| 3415 | cm.set_perspective(90, 1, 0.01, max_distance); |
| 3416 | |
| 3417 | Transform3D local_view; |
| 3418 | local_view.set_look_at(origin_offset, origin_offset + view_normals[p_step], view_up[p_step]); |
| 3419 | |
| 3420 | Transform3D xform = p_instance->transform * local_view; |
| 3421 | |
| 3422 | RID shadow_atlas; |
| 3423 | |
| 3424 | bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base); |
| 3425 | if (use_shadows) { |
| 3426 | shadow_atlas = scenario->reflection_probe_shadow_atlas; |
| 3427 | } |
| 3428 | |
| 3429 | RID environment; |
| 3430 | if (scenario->environment.is_valid()) { |
| 3431 | environment = scenario->environment; |
| 3432 | } else { |
| 3433 | environment = scenario->fallback_environment; |
| 3434 | } |
| 3435 | |
| 3436 | RENDER_TIMESTAMP("Render ReflectionProbe, Step " + itos(p_step)); |
| 3437 | RendererSceneRender::CameraData camera_data; |
| 3438 | camera_data.set_camera(xform, cm, false, false); |
| 3439 | |
| 3440 | Ref<RenderSceneBuffers> render_buffers = RSG::light_storage->reflection_probe_atlas_get_render_buffers(scenario->reflection_atlas); |
| 3441 | _render_scene(&camera_data, render_buffers, environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows); |
| 3442 | |
| 3443 | } else { |
| 3444 | //do roughness postprocess step until it believes it's done |
| 3445 | RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step)); |
| 3446 | return RSG::light_storage->reflection_probe_instance_postprocess_step(reflection_probe->instance); |
| 3447 | } |
| 3448 | |
| 3449 | return false; |
| 3450 | } |
| 3451 | |
| 3452 | void RendererSceneCull::render_probes() { |
| 3453 | /* REFLECTION PROBES */ |
| 3454 | |
| 3455 | SelfList<InstanceReflectionProbeData> *ref_probe = reflection_probe_render_list.first(); |
| 3456 | |
| 3457 | bool busy = false; |
| 3458 | |
| 3459 | while (ref_probe) { |
| 3460 | SelfList<InstanceReflectionProbeData> *next = ref_probe->next(); |
| 3461 | RID base = ref_probe->self()->owner->base; |
| 3462 | |
| 3463 | switch (RSG::light_storage->reflection_probe_get_update_mode(base)) { |
| 3464 | case RS::REFLECTION_PROBE_UPDATE_ONCE: { |
| 3465 | if (busy) { //already rendering something |
| 3466 | break; |
| 3467 | } |
| 3468 | |
| 3469 | bool done = _render_reflection_probe_step(ref_probe->self()->owner, ref_probe->self()->render_step); |
| 3470 | if (done) { |
| 3471 | reflection_probe_render_list.remove(ref_probe); |
| 3472 | } else { |
| 3473 | ref_probe->self()->render_step++; |
| 3474 | } |
| 3475 | |
| 3476 | busy = true; //do not render another one of this kind |
| 3477 | } break; |
| 3478 | case RS::REFLECTION_PROBE_UPDATE_ALWAYS: { |
| 3479 | int step = 0; |
| 3480 | bool done = false; |
| 3481 | while (!done) { |
| 3482 | done = _render_reflection_probe_step(ref_probe->self()->owner, step); |
| 3483 | step++; |
| 3484 | } |
| 3485 | |
| 3486 | reflection_probe_render_list.remove(ref_probe); |
| 3487 | } break; |
| 3488 | } |
| 3489 | |
| 3490 | ref_probe = next; |
| 3491 | } |
| 3492 | |
| 3493 | /* VOXEL GIS */ |
| 3494 | |
| 3495 | SelfList<InstanceVoxelGIData> *voxel_gi = voxel_gi_update_list.first(); |
| 3496 | |
| 3497 | if (voxel_gi) { |
| 3498 | RENDER_TIMESTAMP("Render VoxelGI" ); |
| 3499 | } |
| 3500 | |
| 3501 | while (voxel_gi) { |
| 3502 | SelfList<InstanceVoxelGIData> *next = voxel_gi->next(); |
| 3503 | |
| 3504 | InstanceVoxelGIData *probe = voxel_gi->self(); |
| 3505 | //Instance *instance_probe = probe->owner; |
| 3506 | |
| 3507 | //check if probe must be setup, but don't do if on the lighting thread |
| 3508 | |
| 3509 | bool cache_dirty = false; |
| 3510 | int cache_count = 0; |
| 3511 | { |
| 3512 | int light_cache_size = probe->light_cache.size(); |
| 3513 | const InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptr(); |
| 3514 | const RID *instance_caches = probe->light_instances.ptr(); |
| 3515 | |
| 3516 | int idx = 0; //must count visible lights |
| 3517 | for (Instance *E : probe->lights) { |
| 3518 | Instance *instance = E; |
| 3519 | InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; |
| 3520 | if (!instance->visible) { |
| 3521 | continue; |
| 3522 | } |
| 3523 | if (cache_dirty) { |
| 3524 | //do nothing, since idx must count all visible lights anyway |
| 3525 | } else if (idx >= light_cache_size) { |
| 3526 | cache_dirty = true; |
| 3527 | } else { |
| 3528 | const InstanceVoxelGIData::LightCache *cache = &caches[idx]; |
| 3529 | |
| 3530 | if ( |
| 3531 | instance_caches[idx] != instance_light->instance || |
| 3532 | cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || |
| 3533 | cache->type != RSG::light_storage->light_get_type(instance->base) || |
| 3534 | cache->transform != instance->transform || |
| 3535 | cache->color != RSG::light_storage->light_get_color(instance->base) || |
| 3536 | cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || |
| 3537 | cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) || |
| 3538 | cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || |
| 3539 | cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || |
| 3540 | cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || |
| 3541 | cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || |
| 3542 | cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) { |
| 3543 | cache_dirty = true; |
| 3544 | } |
| 3545 | } |
| 3546 | |
| 3547 | idx++; |
| 3548 | } |
| 3549 | |
| 3550 | for (const Instance *instance : probe->owner->scenario->directional_lights) { |
| 3551 | InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; |
| 3552 | if (!instance->visible) { |
| 3553 | continue; |
| 3554 | } |
| 3555 | if (cache_dirty) { |
| 3556 | //do nothing, since idx must count all visible lights anyway |
| 3557 | } else if (idx >= light_cache_size) { |
| 3558 | cache_dirty = true; |
| 3559 | } else { |
| 3560 | const InstanceVoxelGIData::LightCache *cache = &caches[idx]; |
| 3561 | |
| 3562 | if ( |
| 3563 | instance_caches[idx] != instance_light->instance || |
| 3564 | cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) || |
| 3565 | cache->type != RSG::light_storage->light_get_type(instance->base) || |
| 3566 | cache->transform != instance->transform || |
| 3567 | cache->color != RSG::light_storage->light_get_color(instance->base) || |
| 3568 | cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) || |
| 3569 | cache->intensity != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY) || |
| 3570 | cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) || |
| 3571 | cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) || |
| 3572 | cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || |
| 3573 | cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || |
| 3574 | cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || |
| 3575 | cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) { |
| 3576 | cache_dirty = true; |
| 3577 | } |
| 3578 | } |
| 3579 | |
| 3580 | idx++; |
| 3581 | } |
| 3582 | |
| 3583 | if (idx != light_cache_size) { |
| 3584 | cache_dirty = true; |
| 3585 | } |
| 3586 | |
| 3587 | cache_count = idx; |
| 3588 | } |
| 3589 | |
| 3590 | bool update_lights = scene_render->voxel_gi_needs_update(probe->probe_instance); |
| 3591 | |
| 3592 | if (cache_dirty) { |
| 3593 | probe->light_cache.resize(cache_count); |
| 3594 | probe->light_instances.resize(cache_count); |
| 3595 | |
| 3596 | if (cache_count) { |
| 3597 | InstanceVoxelGIData::LightCache *caches = probe->light_cache.ptrw(); |
| 3598 | RID *instance_caches = probe->light_instances.ptrw(); |
| 3599 | |
| 3600 | int idx = 0; //must count visible lights |
| 3601 | for (Instance *E : probe->lights) { |
| 3602 | Instance *instance = E; |
| 3603 | InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; |
| 3604 | if (!instance->visible) { |
| 3605 | continue; |
| 3606 | } |
| 3607 | |
| 3608 | InstanceVoxelGIData::LightCache *cache = &caches[idx]; |
| 3609 | |
| 3610 | instance_caches[idx] = instance_light->instance; |
| 3611 | cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); |
| 3612 | cache->type = RSG::light_storage->light_get_type(instance->base); |
| 3613 | cache->transform = instance->transform; |
| 3614 | cache->color = RSG::light_storage->light_get_color(instance->base); |
| 3615 | cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); |
| 3616 | cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY); |
| 3617 | cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); |
| 3618 | cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); |
| 3619 | cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); |
| 3620 | cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); |
| 3621 | cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); |
| 3622 | |
| 3623 | idx++; |
| 3624 | } |
| 3625 | for (const Instance *instance : probe->owner->scenario->directional_lights) { |
| 3626 | InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; |
| 3627 | if (!instance->visible) { |
| 3628 | continue; |
| 3629 | } |
| 3630 | |
| 3631 | InstanceVoxelGIData::LightCache *cache = &caches[idx]; |
| 3632 | |
| 3633 | instance_caches[idx] = instance_light->instance; |
| 3634 | cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base); |
| 3635 | cache->type = RSG::light_storage->light_get_type(instance->base); |
| 3636 | cache->transform = instance->transform; |
| 3637 | cache->color = RSG::light_storage->light_get_color(instance->base); |
| 3638 | cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY); |
| 3639 | cache->intensity = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INTENSITY); |
| 3640 | cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY); |
| 3641 | cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE); |
| 3642 | cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); |
| 3643 | cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); |
| 3644 | cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); |
| 3645 | cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base); |
| 3646 | |
| 3647 | idx++; |
| 3648 | } |
| 3649 | } |
| 3650 | |
| 3651 | update_lights = true; |
| 3652 | } |
| 3653 | |
| 3654 | scene_cull_result.geometry_instances.clear(); |
| 3655 | |
| 3656 | RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; |
| 3657 | |
| 3658 | for (Instance *E : probe->dynamic_geometries) { |
| 3659 | Instance *ins = E; |
| 3660 | if (!ins->visible) { |
| 3661 | continue; |
| 3662 | } |
| 3663 | InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; |
| 3664 | |
| 3665 | if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY)) { |
| 3666 | uint32_t idx = 0; |
| 3667 | for (const Instance *F : geom->voxel_gi_instances) { |
| 3668 | InstanceVoxelGIData *voxel_gi2 = static_cast<InstanceVoxelGIData *>(F->base_data); |
| 3669 | |
| 3670 | instance_pair_buffer[idx++] = voxel_gi2->probe_instance; |
| 3671 | if (idx == MAX_INSTANCE_PAIRS) { |
| 3672 | break; |
| 3673 | } |
| 3674 | } |
| 3675 | |
| 3676 | ERR_FAIL_NULL(geom->geometry_instance); |
| 3677 | geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx); |
| 3678 | |
| 3679 | ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); |
| 3680 | } |
| 3681 | |
| 3682 | ERR_FAIL_NULL(geom->geometry_instance); |
| 3683 | scene_cull_result.geometry_instances.push_back(geom->geometry_instance); |
| 3684 | } |
| 3685 | |
| 3686 | scene_render->voxel_gi_update(probe->probe_instance, update_lights, probe->light_instances, scene_cull_result.geometry_instances); |
| 3687 | |
| 3688 | voxel_gi_update_list.remove(voxel_gi); |
| 3689 | |
| 3690 | voxel_gi = next; |
| 3691 | } |
| 3692 | } |
| 3693 | |
| 3694 | void RendererSceneCull::render_particle_colliders() { |
| 3695 | while (heightfield_particle_colliders_update_list.begin()) { |
| 3696 | Instance *hfpc = *heightfield_particle_colliders_update_list.begin(); |
| 3697 | |
| 3698 | if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) { |
| 3699 | //update heightfield |
| 3700 | instance_cull_result.clear(); |
| 3701 | scene_cull_result.geometry_instances.clear(); |
| 3702 | |
| 3703 | struct CullAABB { |
| 3704 | PagedArray<Instance *> *result; |
| 3705 | _FORCE_INLINE_ bool operator()(void *p_data) { |
| 3706 | Instance *p_instance = (Instance *)p_data; |
| 3707 | result->push_back(p_instance); |
| 3708 | return false; |
| 3709 | } |
| 3710 | }; |
| 3711 | |
| 3712 | CullAABB cull_aabb; |
| 3713 | cull_aabb.result = &instance_cull_result; |
| 3714 | hfpc->scenario->indexers[Scenario::INDEXER_GEOMETRY].aabb_query(hfpc->transformed_aabb, cull_aabb); |
| 3715 | hfpc->scenario->indexers[Scenario::INDEXER_VOLUMES].aabb_query(hfpc->transformed_aabb, cull_aabb); |
| 3716 | |
| 3717 | for (int i = 0; i < (int)instance_cull_result.size(); i++) { |
| 3718 | Instance *instance = instance_cull_result[i]; |
| 3719 | if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision |
| 3720 | continue; |
| 3721 | } |
| 3722 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); |
| 3723 | ERR_FAIL_NULL(geom->geometry_instance); |
| 3724 | scene_cull_result.geometry_instances.push_back(geom->geometry_instance); |
| 3725 | } |
| 3726 | |
| 3727 | scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, scene_cull_result.geometry_instances); |
| 3728 | } |
| 3729 | heightfield_particle_colliders_update_list.remove(heightfield_particle_colliders_update_list.begin()); |
| 3730 | } |
| 3731 | } |
| 3732 | |
| 3733 | void RendererSceneCull::_update_instance_shader_uniforms_from_material(HashMap<StringName, Instance::InstanceShaderParameter> &isparams, const HashMap<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { |
| 3734 | List<RendererMaterialStorage::InstanceShaderParam> plist; |
| 3735 | RSG::material_storage->material_get_instance_shader_parameters(p_material, &plist); |
| 3736 | for (const RendererMaterialStorage::InstanceShaderParam &E : plist) { |
| 3737 | StringName name = E.info.name; |
| 3738 | if (isparams.has(name)) { |
| 3739 | if (isparams[name].info.type != E.info.type) { |
| 3740 | WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E.info.name + "', but they do it with different data types. Only the first one (in order) will display correctly." ); |
| 3741 | } |
| 3742 | if (isparams[name].index != E.index) { |
| 3743 | WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E.info.name + "', but they do it with different indices. Only the first one (in order) will display correctly." ); |
| 3744 | } |
| 3745 | continue; //first one found always has priority |
| 3746 | } |
| 3747 | |
| 3748 | Instance::InstanceShaderParameter isp; |
| 3749 | isp.index = E.index; |
| 3750 | isp.info = E.info; |
| 3751 | isp.default_value = E.default_value; |
| 3752 | if (existing_isparams.has(name)) { |
| 3753 | isp.value = existing_isparams[name].value; |
| 3754 | } else { |
| 3755 | isp.value = E.default_value; |
| 3756 | } |
| 3757 | isparams[name] = isp; |
| 3758 | } |
| 3759 | } |
| 3760 | |
| 3761 | void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { |
| 3762 | if (p_instance->update_aabb) { |
| 3763 | _update_instance_aabb(p_instance); |
| 3764 | } |
| 3765 | |
| 3766 | if (p_instance->update_dependencies) { |
| 3767 | p_instance->dependency_tracker.update_begin(); |
| 3768 | |
| 3769 | if (p_instance->base.is_valid()) { |
| 3770 | RSG::utilities->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); |
| 3771 | } |
| 3772 | |
| 3773 | if (p_instance->material_override.is_valid()) { |
| 3774 | RSG::material_storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); |
| 3775 | } |
| 3776 | |
| 3777 | if (p_instance->material_overlay.is_valid()) { |
| 3778 | RSG::material_storage->material_update_dependency(p_instance->material_overlay, &p_instance->dependency_tracker); |
| 3779 | } |
| 3780 | |
| 3781 | if (p_instance->base_type == RS::INSTANCE_MESH) { |
| 3782 | //remove materials no longer used and un-own them |
| 3783 | |
| 3784 | int new_mat_count = RSG::mesh_storage->mesh_get_surface_count(p_instance->base); |
| 3785 | p_instance->materials.resize(new_mat_count); |
| 3786 | |
| 3787 | _instance_update_mesh_instance(p_instance); |
| 3788 | } |
| 3789 | |
| 3790 | if (p_instance->base_type == RS::INSTANCE_PARTICLES) { |
| 3791 | // update the process material dependency |
| 3792 | |
| 3793 | RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base); |
| 3794 | if (particle_material.is_valid()) { |
| 3795 | RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); |
| 3796 | } |
| 3797 | } |
| 3798 | |
| 3799 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 3800 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 3801 | |
| 3802 | bool can_cast_shadows = true; |
| 3803 | bool is_animated = false; |
| 3804 | HashMap<StringName, Instance::InstanceShaderParameter> isparams; |
| 3805 | |
| 3806 | if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { |
| 3807 | can_cast_shadows = false; |
| 3808 | } |
| 3809 | |
| 3810 | if (p_instance->material_override.is_valid()) { |
| 3811 | if (!RSG::material_storage->material_casts_shadows(p_instance->material_override)) { |
| 3812 | can_cast_shadows = false; |
| 3813 | } |
| 3814 | is_animated = RSG::material_storage->material_is_animated(p_instance->material_override); |
| 3815 | _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_override); |
| 3816 | } else { |
| 3817 | if (p_instance->base_type == RS::INSTANCE_MESH) { |
| 3818 | RID mesh = p_instance->base; |
| 3819 | |
| 3820 | if (mesh.is_valid()) { |
| 3821 | bool cast_shadows = false; |
| 3822 | |
| 3823 | for (int i = 0; i < p_instance->materials.size(); i++) { |
| 3824 | RID mat = p_instance->materials[i].is_valid() ? p_instance->materials[i] : RSG::mesh_storage->mesh_surface_get_material(mesh, i); |
| 3825 | |
| 3826 | if (!mat.is_valid()) { |
| 3827 | cast_shadows = true; |
| 3828 | } else { |
| 3829 | if (RSG::material_storage->material_casts_shadows(mat)) { |
| 3830 | cast_shadows = true; |
| 3831 | } |
| 3832 | |
| 3833 | if (RSG::material_storage->material_is_animated(mat)) { |
| 3834 | is_animated = true; |
| 3835 | } |
| 3836 | |
| 3837 | _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); |
| 3838 | |
| 3839 | RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); |
| 3840 | } |
| 3841 | } |
| 3842 | |
| 3843 | if (!cast_shadows) { |
| 3844 | can_cast_shadows = false; |
| 3845 | } |
| 3846 | } |
| 3847 | |
| 3848 | } else if (p_instance->base_type == RS::INSTANCE_MULTIMESH) { |
| 3849 | RID mesh = RSG::mesh_storage->multimesh_get_mesh(p_instance->base); |
| 3850 | if (mesh.is_valid()) { |
| 3851 | bool cast_shadows = false; |
| 3852 | |
| 3853 | int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); |
| 3854 | for (int i = 0; i < sc; i++) { |
| 3855 | RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, i); |
| 3856 | |
| 3857 | if (!mat.is_valid()) { |
| 3858 | cast_shadows = true; |
| 3859 | |
| 3860 | } else { |
| 3861 | if (RSG::material_storage->material_casts_shadows(mat)) { |
| 3862 | cast_shadows = true; |
| 3863 | } |
| 3864 | if (RSG::material_storage->material_is_animated(mat)) { |
| 3865 | is_animated = true; |
| 3866 | } |
| 3867 | |
| 3868 | _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); |
| 3869 | |
| 3870 | RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); |
| 3871 | } |
| 3872 | } |
| 3873 | |
| 3874 | if (!cast_shadows) { |
| 3875 | can_cast_shadows = false; |
| 3876 | } |
| 3877 | |
| 3878 | RSG::utilities->base_update_dependency(mesh, &p_instance->dependency_tracker); |
| 3879 | } |
| 3880 | } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { |
| 3881 | bool cast_shadows = false; |
| 3882 | |
| 3883 | int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base); |
| 3884 | |
| 3885 | for (int i = 0; i < dp; i++) { |
| 3886 | RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i); |
| 3887 | if (!mesh.is_valid()) { |
| 3888 | continue; |
| 3889 | } |
| 3890 | |
| 3891 | int sc = RSG::mesh_storage->mesh_get_surface_count(mesh); |
| 3892 | for (int j = 0; j < sc; j++) { |
| 3893 | RID mat = RSG::mesh_storage->mesh_surface_get_material(mesh, j); |
| 3894 | |
| 3895 | if (!mat.is_valid()) { |
| 3896 | cast_shadows = true; |
| 3897 | } else { |
| 3898 | if (RSG::material_storage->material_casts_shadows(mat)) { |
| 3899 | cast_shadows = true; |
| 3900 | } |
| 3901 | |
| 3902 | if (RSG::material_storage->material_is_animated(mat)) { |
| 3903 | is_animated = true; |
| 3904 | } |
| 3905 | |
| 3906 | _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, mat); |
| 3907 | |
| 3908 | RSG::material_storage->material_update_dependency(mat, &p_instance->dependency_tracker); |
| 3909 | } |
| 3910 | } |
| 3911 | } |
| 3912 | |
| 3913 | if (!cast_shadows) { |
| 3914 | can_cast_shadows = false; |
| 3915 | } |
| 3916 | } |
| 3917 | } |
| 3918 | |
| 3919 | if (p_instance->material_overlay.is_valid()) { |
| 3920 | can_cast_shadows = can_cast_shadows && RSG::material_storage->material_casts_shadows(p_instance->material_overlay); |
| 3921 | is_animated = is_animated || RSG::material_storage->material_is_animated(p_instance->material_overlay); |
| 3922 | _update_instance_shader_uniforms_from_material(isparams, p_instance->instance_shader_uniforms, p_instance->material_overlay); |
| 3923 | } |
| 3924 | |
| 3925 | if (can_cast_shadows != geom->can_cast_shadows) { |
| 3926 | //ability to cast shadows change, let lights now |
| 3927 | for (const Instance *E : geom->lights) { |
| 3928 | InstanceLightData *light = static_cast<InstanceLightData *>(E->base_data); |
| 3929 | light->shadow_dirty = true; |
| 3930 | } |
| 3931 | |
| 3932 | geom->can_cast_shadows = can_cast_shadows; |
| 3933 | } |
| 3934 | |
| 3935 | geom->material_is_animated = is_animated; |
| 3936 | p_instance->instance_shader_uniforms = isparams; |
| 3937 | |
| 3938 | if (p_instance->instance_allocated_shader_uniforms != (p_instance->instance_shader_uniforms.size() > 0)) { |
| 3939 | p_instance->instance_allocated_shader_uniforms = (p_instance->instance_shader_uniforms.size() > 0); |
| 3940 | if (p_instance->instance_allocated_shader_uniforms) { |
| 3941 | p_instance->instance_allocated_shader_uniforms_offset = RSG::material_storage->global_shader_parameters_instance_allocate(p_instance->self); |
| 3942 | ERR_FAIL_NULL(geom->geometry_instance); |
| 3943 | geom->geometry_instance->set_instance_shader_uniforms_offset(p_instance->instance_allocated_shader_uniforms_offset); |
| 3944 | |
| 3945 | for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_uniforms) { |
| 3946 | if (E.value.value.get_type() != Variant::NIL) { |
| 3947 | int flags_count = 0; |
| 3948 | if (E.value.info.hint == PROPERTY_HINT_FLAGS) { |
| 3949 | // A small hack to detect boolean flags count and prevent overhead. |
| 3950 | switch (E.value.info.hint_string.length()) { |
| 3951 | case 3: // "x,y" |
| 3952 | flags_count = 1; |
| 3953 | break; |
| 3954 | case 5: // "x,y,z" |
| 3955 | flags_count = 2; |
| 3956 | break; |
| 3957 | case 7: // "x,y,z,w" |
| 3958 | flags_count = 3; |
| 3959 | break; |
| 3960 | } |
| 3961 | } |
| 3962 | RSG::material_storage->global_shader_parameters_instance_update(p_instance->self, E.value.index, E.value.value, flags_count); |
| 3963 | } |
| 3964 | } |
| 3965 | } else { |
| 3966 | RSG::material_storage->global_shader_parameters_instance_free(p_instance->self); |
| 3967 | p_instance->instance_allocated_shader_uniforms_offset = -1; |
| 3968 | ERR_FAIL_NULL(geom->geometry_instance); |
| 3969 | geom->geometry_instance->set_instance_shader_uniforms_offset(-1); |
| 3970 | } |
| 3971 | } |
| 3972 | } |
| 3973 | |
| 3974 | if (p_instance->skeleton.is_valid()) { |
| 3975 | RSG::mesh_storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); |
| 3976 | } |
| 3977 | |
| 3978 | p_instance->dependency_tracker.update_end(); |
| 3979 | |
| 3980 | if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { |
| 3981 | InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); |
| 3982 | ERR_FAIL_NULL(geom->geometry_instance); |
| 3983 | geom->geometry_instance->set_surface_materials(p_instance->materials); |
| 3984 | } |
| 3985 | } |
| 3986 | |
| 3987 | _instance_update_list.remove(&p_instance->update_item); |
| 3988 | |
| 3989 | _update_instance(p_instance); |
| 3990 | |
| 3991 | p_instance->update_aabb = false; |
| 3992 | p_instance->update_dependencies = false; |
| 3993 | } |
| 3994 | |
| 3995 | void RendererSceneCull::update_dirty_instances() { |
| 3996 | while (_instance_update_list.first()) { |
| 3997 | _update_dirty_instance(_instance_update_list.first()->self()); |
| 3998 | } |
| 3999 | |
| 4000 | // Update dirty resources after dirty instances as instance updates may affect resources. |
| 4001 | RSG::utilities->update_dirty_resources(); |
| 4002 | } |
| 4003 | |
| 4004 | void RendererSceneCull::update() { |
| 4005 | //optimize bvhs |
| 4006 | |
| 4007 | uint32_t rid_count = scenario_owner.get_rid_count(); |
| 4008 | RID *rids = (RID *)alloca(sizeof(RID) * rid_count); |
| 4009 | scenario_owner.fill_owned_buffer(rids); |
| 4010 | for (uint32_t i = 0; i < rid_count; i++) { |
| 4011 | Scenario *s = scenario_owner.get_or_null(rids[i]); |
| 4012 | s->indexers[Scenario::INDEXER_GEOMETRY].optimize_incremental(indexer_update_iterations); |
| 4013 | s->indexers[Scenario::INDEXER_VOLUMES].optimize_incremental(indexer_update_iterations); |
| 4014 | } |
| 4015 | scene_render->update(); |
| 4016 | update_dirty_instances(); |
| 4017 | render_particle_colliders(); |
| 4018 | } |
| 4019 | |
| 4020 | bool RendererSceneCull::free(RID p_rid) { |
| 4021 | if (p_rid.is_null()) { |
| 4022 | return true; |
| 4023 | } |
| 4024 | |
| 4025 | if (scene_render->free(p_rid)) { |
| 4026 | return true; |
| 4027 | } |
| 4028 | |
| 4029 | if (camera_owner.owns(p_rid)) { |
| 4030 | camera_owner.free(p_rid); |
| 4031 | |
| 4032 | } else if (scenario_owner.owns(p_rid)) { |
| 4033 | Scenario *scenario = scenario_owner.get_or_null(p_rid); |
| 4034 | |
| 4035 | while (scenario->instances.first()) { |
| 4036 | instance_set_scenario(scenario->instances.first()->self()->self, RID()); |
| 4037 | } |
| 4038 | scenario->instance_aabbs.reset(); |
| 4039 | scenario->instance_data.reset(); |
| 4040 | scenario->instance_visibility.reset(); |
| 4041 | |
| 4042 | RSG::light_storage->shadow_atlas_free(scenario->reflection_probe_shadow_atlas); |
| 4043 | RSG::light_storage->reflection_atlas_free(scenario->reflection_atlas); |
| 4044 | scenario_owner.free(p_rid); |
| 4045 | RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid); |
| 4046 | |
| 4047 | } else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) { |
| 4048 | RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid); |
| 4049 | } else if (instance_owner.owns(p_rid)) { |
| 4050 | // delete the instance |
| 4051 | |
| 4052 | update_dirty_instances(); |
| 4053 | |
| 4054 | Instance *instance = instance_owner.get_or_null(p_rid); |
| 4055 | |
| 4056 | instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0); |
| 4057 | instance_set_scenario(p_rid, RID()); |
| 4058 | instance_set_base(p_rid, RID()); |
| 4059 | instance_geometry_set_material_override(p_rid, RID()); |
| 4060 | instance_geometry_set_material_overlay(p_rid, RID()); |
| 4061 | instance_attach_skeleton(p_rid, RID()); |
| 4062 | |
| 4063 | if (instance->instance_allocated_shader_uniforms) { |
| 4064 | //free the used shader parameters |
| 4065 | RSG::material_storage->global_shader_parameters_instance_free(instance->self); |
| 4066 | } |
| 4067 | update_dirty_instances(); //in case something changed this |
| 4068 | |
| 4069 | instance_owner.free(p_rid); |
| 4070 | } else { |
| 4071 | return false; |
| 4072 | } |
| 4073 | |
| 4074 | return true; |
| 4075 | } |
| 4076 | |
| 4077 | TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) { |
| 4078 | return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size); |
| 4079 | } |
| 4080 | |
| 4081 | void RendererSceneCull::update_visibility_notifiers() { |
| 4082 | SelfList<InstanceVisibilityNotifierData> *E = visible_notifier_list.first(); |
| 4083 | while (E) { |
| 4084 | SelfList<InstanceVisibilityNotifierData> *N = E->next(); |
| 4085 | |
| 4086 | InstanceVisibilityNotifierData *visibility_notifier = E->self(); |
| 4087 | if (visibility_notifier->just_visible) { |
| 4088 | visibility_notifier->just_visible = false; |
| 4089 | |
| 4090 | RSG::utilities->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded); |
| 4091 | } else { |
| 4092 | if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) { |
| 4093 | visible_notifier_list.remove(E); |
| 4094 | |
| 4095 | RSG::utilities->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded); |
| 4096 | } |
| 4097 | } |
| 4098 | |
| 4099 | E = N; |
| 4100 | } |
| 4101 | } |
| 4102 | |
| 4103 | /*******************************/ |
| 4104 | /* Passthrough to Scene Render */ |
| 4105 | /*******************************/ |
| 4106 | |
| 4107 | /* ENVIRONMENT API */ |
| 4108 | |
| 4109 | RendererSceneCull *RendererSceneCull::singleton = nullptr; |
| 4110 | |
| 4111 | void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { |
| 4112 | scene_render = p_scene_render; |
| 4113 | geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); |
| 4114 | } |
| 4115 | |
| 4116 | float get_halton_value(int index, int base) { |
| 4117 | float f = 1; |
| 4118 | float r = 0; |
| 4119 | while (index > 0) { |
| 4120 | f = f / static_cast<float>(base); |
| 4121 | r = r + f * (index % base); |
| 4122 | index = index / base; |
| 4123 | } |
| 4124 | return r * 2.0f - 1.0f; |
| 4125 | }; |
| 4126 | |
| 4127 | RendererSceneCull::RendererSceneCull() { |
| 4128 | render_pass = 1; |
| 4129 | singleton = this; |
| 4130 | |
| 4131 | instance_cull_result.set_page_pool(&instance_cull_page_pool); |
| 4132 | instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); |
| 4133 | |
| 4134 | for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) { |
| 4135 | render_shadow_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool); |
| 4136 | } |
| 4137 | for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { |
| 4138 | render_sdfgi_data[i].instances.set_page_pool(&geometry_instance_cull_page_pool); |
| 4139 | } |
| 4140 | |
| 4141 | scene_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); |
| 4142 | scene_cull_result_threads.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
| 4143 | for (InstanceCullResult &thread : scene_cull_result_threads) { |
| 4144 | thread.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); |
| 4145 | } |
| 4146 | |
| 4147 | indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame" ); |
| 4148 | thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances" ); |
| 4149 | thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)WorkerThreadPool::get_singleton()->get_thread_count()); //make sure there is at least one thread per CPU |
| 4150 | |
| 4151 | taa_jitter_array.resize(TAA_JITTER_COUNT); |
| 4152 | for (int i = 0; i < TAA_JITTER_COUNT; i++) { |
| 4153 | taa_jitter_array[i].x = get_halton_value(i, 2); |
| 4154 | taa_jitter_array[i].y = get_halton_value(i, 3); |
| 4155 | } |
| 4156 | |
| 4157 | dummy_occlusion_culling = memnew(RendererSceneOcclusionCull); |
| 4158 | } |
| 4159 | |
| 4160 | RendererSceneCull::~RendererSceneCull() { |
| 4161 | instance_cull_result.reset(); |
| 4162 | instance_shadow_cull_result.reset(); |
| 4163 | |
| 4164 | for (uint32_t i = 0; i < MAX_UPDATE_SHADOWS; i++) { |
| 4165 | render_shadow_data[i].instances.reset(); |
| 4166 | } |
| 4167 | for (uint32_t i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { |
| 4168 | render_sdfgi_data[i].instances.reset(); |
| 4169 | } |
| 4170 | |
| 4171 | scene_cull_result.reset(); |
| 4172 | for (InstanceCullResult &thread : scene_cull_result_threads) { |
| 4173 | thread.reset(); |
| 4174 | } |
| 4175 | scene_cull_result_threads.clear(); |
| 4176 | |
| 4177 | if (dummy_occlusion_culling) { |
| 4178 | memdelete(dummy_occlusion_culling); |
| 4179 | } |
| 4180 | } |
| 4181 | |