| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsRendererScene.h" |
| 4 | #include "Renderer/BsCamera.h" |
| 5 | #include "Renderer/BsLight.h" |
| 6 | #include "Renderer/BsSkybox.h" |
| 7 | #include "Renderer/BsReflectionProbe.h" |
| 8 | #include "Renderer/BsRenderer.h" |
| 9 | #include "Particles/BsParticleManager.h" |
| 10 | #include "Mesh/BsMesh.h" |
| 11 | #include "Material/BsPass.h" |
| 12 | #include "Material/BsGpuParamsSet.h" |
| 13 | #include "Utility/BsSamplerOverrides.h" |
| 14 | #include "BsRenderBeastOptions.h" |
| 15 | #include "BsRenderBeast.h" |
| 16 | #include "BsRendererDecal.h" |
| 17 | #include "Image/BsSpriteTexture.h" |
| 18 | #include "Shading/BsGpuParticleSimulation.h" |
| 19 | #include "Renderer/BsDecal.h" |
| 20 | #include "Renderer/BsRendererUtility.h" |
| 21 | |
| 22 | namespace bs { namespace ct |
| 23 | { |
| 24 | PerFrameParamDef gPerFrameParamDef; |
| 25 | |
| 26 | static const ShaderVariation* DECAL_VAR_LOOKUP[2][3] = |
| 27 | { |
| 28 | { |
| 29 | &getDecalShaderVariation<false, MSAAMode::None>(), |
| 30 | &getDecalShaderVariation<false, MSAAMode::Single>(), |
| 31 | &getDecalShaderVariation<false, MSAAMode::Full>() |
| 32 | }, |
| 33 | { |
| 34 | &getDecalShaderVariation<true, MSAAMode::None>(), |
| 35 | &getDecalShaderVariation<true, MSAAMode::Single>(), |
| 36 | &getDecalShaderVariation<true, MSAAMode::Full>() |
| 37 | } |
| 38 | }; |
| 39 | |
| 40 | RendererScene::RendererScene(const SPtr<RenderBeastOptions>& options) |
| 41 | :mOptions(options) |
| 42 | { |
| 43 | mPerFrameParamBuffer = gPerFrameParamDef.createBuffer(); |
| 44 | } |
| 45 | |
| 46 | RendererScene::~RendererScene() |
| 47 | { |
| 48 | for (auto& entry : mInfo.renderables) |
| 49 | bs_delete(entry); |
| 50 | |
| 51 | for (auto& entry : mInfo.views) |
| 52 | bs_delete(entry); |
| 53 | |
| 54 | assert(mSamplerOverrides.empty()); |
| 55 | } |
| 56 | |
| 57 | void RendererScene::registerCamera(Camera* camera) |
| 58 | { |
| 59 | RENDERER_VIEW_DESC viewDesc = createViewDesc(camera); |
| 60 | |
| 61 | RendererView* view = bs_new<RendererView>(viewDesc); |
| 62 | view->setRenderSettings(camera->getRenderSettings()); |
| 63 | view->updatePerViewBuffer(); |
| 64 | |
| 65 | UINT32 viewIdx = (UINT32)mInfo.views.size(); |
| 66 | mInfo.views.push_back(view); |
| 67 | |
| 68 | mInfo.cameraToView[camera] = viewIdx; |
| 69 | camera->setRendererId(viewIdx); |
| 70 | |
| 71 | updateCameraRenderTargets(camera); |
| 72 | } |
| 73 | |
| 74 | void RendererScene::updateCamera(Camera* camera, UINT32 updateFlag) |
| 75 | { |
| 76 | UINT32 cameraId = camera->getRendererId(); |
| 77 | RendererView* view = mInfo.views[cameraId]; |
| 78 | |
| 79 | UINT32 updateEverythingFlag = (UINT32)ActorDirtyFlag::Everything |
| 80 | | (UINT32)ActorDirtyFlag::Active |
| 81 | | (UINT32)CameraDirtyFlag::Viewport; |
| 82 | |
| 83 | if((updateFlag & updateEverythingFlag) != 0) |
| 84 | { |
| 85 | RENDERER_VIEW_DESC viewDesc = createViewDesc(camera); |
| 86 | |
| 87 | view->setView(viewDesc); |
| 88 | view->setRenderSettings(camera->getRenderSettings()); |
| 89 | |
| 90 | updateCameraRenderTargets(camera); |
| 91 | } |
| 92 | else if((updateFlag & (UINT32)CameraDirtyFlag::RenderSettings) != 0) |
| 93 | { |
| 94 | view->setRenderSettings(camera->getRenderSettings()); |
| 95 | } |
| 96 | else // Transform |
| 97 | { |
| 98 | view = mInfo.views[cameraId]; |
| 99 | |
| 100 | const Transform& tfrm = camera->getTransform(); |
| 101 | view->setTransform( |
| 102 | tfrm.getPosition(), |
| 103 | tfrm.getForward(), |
| 104 | camera->getViewMatrix(), |
| 105 | camera->getProjectionMatrixRS(), |
| 106 | camera->getWorldFrustum()); |
| 107 | } |
| 108 | |
| 109 | view->updatePerViewBuffer(); |
| 110 | } |
| 111 | |
| 112 | void RendererScene::unregisterCamera(Camera* camera) |
| 113 | { |
| 114 | UINT32 cameraId = camera->getRendererId(); |
| 115 | |
| 116 | Camera* lastCamera = mInfo.views.back()->getSceneCamera(); |
| 117 | UINT32 lastCameraId = lastCamera->getRendererId(); |
| 118 | |
| 119 | if (cameraId != lastCameraId) |
| 120 | { |
| 121 | // Swap current last element with the one we want to erase |
| 122 | std::swap(mInfo.views[cameraId], mInfo.views[lastCameraId]); |
| 123 | lastCamera->setRendererId(cameraId); |
| 124 | |
| 125 | mInfo.cameraToView[lastCamera] = cameraId; |
| 126 | } |
| 127 | |
| 128 | // Last element is the one we want to erase |
| 129 | RendererView* view = mInfo.views[mInfo.views.size() - 1]; |
| 130 | bs_delete(view); |
| 131 | |
| 132 | mInfo.views.erase(mInfo.views.end() - 1); |
| 133 | |
| 134 | auto iterFind = mInfo.cameraToView.find(camera); |
| 135 | if(iterFind != mInfo.cameraToView.end()) |
| 136 | mInfo.cameraToView.erase(iterFind); |
| 137 | |
| 138 | updateCameraRenderTargets(camera, true); |
| 139 | } |
| 140 | |
| 141 | void RendererScene::registerLight(Light* light) |
| 142 | { |
| 143 | if (light->getType() == LightType::Directional) |
| 144 | { |
| 145 | UINT32 lightId = (UINT32)mInfo.directionalLights.size(); |
| 146 | light->setRendererId(lightId); |
| 147 | |
| 148 | mInfo.directionalLights.push_back(RendererLight(light)); |
| 149 | } |
| 150 | else |
| 151 | { |
| 152 | if (light->getType() == LightType::Radial) |
| 153 | { |
| 154 | UINT32 lightId = (UINT32)mInfo.radialLights.size(); |
| 155 | light->setRendererId(lightId); |
| 156 | |
| 157 | mInfo.radialLights.push_back(RendererLight(light)); |
| 158 | mInfo.radialLightWorldBounds.push_back(light->getBounds()); |
| 159 | } |
| 160 | else // Spot |
| 161 | { |
| 162 | UINT32 lightId = (UINT32)mInfo.spotLights.size(); |
| 163 | light->setRendererId(lightId); |
| 164 | |
| 165 | mInfo.spotLights.push_back(RendererLight(light)); |
| 166 | mInfo.spotLightWorldBounds.push_back(light->getBounds()); |
| 167 | } |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | void RendererScene::updateLight(Light* light) |
| 172 | { |
| 173 | UINT32 lightId = light->getRendererId(); |
| 174 | |
| 175 | if (light->getType() == LightType::Radial) |
| 176 | mInfo.radialLightWorldBounds[lightId] = light->getBounds(); |
| 177 | else if(light->getType() == LightType::Spot) |
| 178 | mInfo.spotLightWorldBounds[lightId] = light->getBounds(); |
| 179 | } |
| 180 | |
| 181 | void RendererScene::unregisterLight(Light* light) |
| 182 | { |
| 183 | UINT32 lightId = light->getRendererId(); |
| 184 | if (light->getType() == LightType::Directional) |
| 185 | { |
| 186 | Light* lastLight = mInfo.directionalLights.back().internal; |
| 187 | UINT32 lastLightId = lastLight->getRendererId(); |
| 188 | |
| 189 | if (lightId != lastLightId) |
| 190 | { |
| 191 | // Swap current last element with the one we want to erase |
| 192 | std::swap(mInfo.directionalLights[lightId], mInfo.directionalLights[lastLightId]); |
| 193 | lastLight->setRendererId(lightId); |
| 194 | } |
| 195 | |
| 196 | // Last element is the one we want to erase |
| 197 | mInfo.directionalLights.erase(mInfo.directionalLights.end() - 1); |
| 198 | } |
| 199 | else |
| 200 | { |
| 201 | if (light->getType() == LightType::Radial) |
| 202 | { |
| 203 | Light* lastLight = mInfo.radialLights.back().internal; |
| 204 | UINT32 lastLightId = lastLight->getRendererId(); |
| 205 | |
| 206 | if (lightId != lastLightId) |
| 207 | { |
| 208 | // Swap current last element with the one we want to erase |
| 209 | std::swap(mInfo.radialLights[lightId], mInfo.radialLights[lastLightId]); |
| 210 | std::swap(mInfo.radialLightWorldBounds[lightId], mInfo.radialLightWorldBounds[lastLightId]); |
| 211 | |
| 212 | lastLight->setRendererId(lightId); |
| 213 | } |
| 214 | |
| 215 | // Last element is the one we want to erase |
| 216 | mInfo.radialLights.erase(mInfo.radialLights.end() - 1); |
| 217 | mInfo.radialLightWorldBounds.erase(mInfo.radialLightWorldBounds.end() - 1); |
| 218 | } |
| 219 | else // Spot |
| 220 | { |
| 221 | Light* lastLight = mInfo.spotLights.back().internal; |
| 222 | UINT32 lastLightId = lastLight->getRendererId(); |
| 223 | |
| 224 | if (lightId != lastLightId) |
| 225 | { |
| 226 | // Swap current last element with the one we want to erase |
| 227 | std::swap(mInfo.spotLights[lightId], mInfo.spotLights[lastLightId]); |
| 228 | std::swap(mInfo.spotLightWorldBounds[lightId], mInfo.spotLightWorldBounds[lastLightId]); |
| 229 | |
| 230 | lastLight->setRendererId(lightId); |
| 231 | } |
| 232 | |
| 233 | // Last element is the one we want to erase |
| 234 | mInfo.spotLights.erase(mInfo.spotLights.end() - 1); |
| 235 | mInfo.spotLightWorldBounds.erase(mInfo.spotLightWorldBounds.end() - 1); |
| 236 | } |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | void RendererScene::registerRenderable(Renderable* renderable) |
| 241 | { |
| 242 | UINT32 renderableId = (UINT32)mInfo.renderables.size(); |
| 243 | |
| 244 | renderable->setRendererId(renderableId); |
| 245 | |
| 246 | mInfo.renderables.push_back(bs_new<RendererRenderable>()); |
| 247 | mInfo.renderableCullInfos.push_back(CullInfo(renderable->getBounds(), renderable->getLayer(), renderable->getCullDistanceFactor())); |
| 248 | |
| 249 | RendererRenderable* rendererRenderable = mInfo.renderables.back(); |
| 250 | rendererRenderable->renderable = renderable; |
| 251 | rendererRenderable->updatePerObjectBuffer(); |
| 252 | |
| 253 | SPtr<Mesh> mesh = renderable->getMesh(); |
| 254 | if (mesh != nullptr) |
| 255 | { |
| 256 | const MeshProperties& meshProps = mesh->getProperties(); |
| 257 | SPtr<VertexDeclaration> vertexDecl = mesh->getVertexData()->vertexDeclaration; |
| 258 | |
| 259 | for (UINT32 i = 0; i < meshProps.getNumSubMeshes(); i++) |
| 260 | { |
| 261 | rendererRenderable->elements.push_back(RenderableElement()); |
| 262 | RenderableElement& renElement = rendererRenderable->elements.back(); |
| 263 | |
| 264 | renElement.type = (UINT32)RenderElementType::Renderable; |
| 265 | renElement.mesh = mesh; |
| 266 | renElement.subMesh = meshProps.getSubMesh(i); |
| 267 | renElement.animType = renderable->getAnimType(); |
| 268 | renElement.animationId = renderable->getAnimationId(); |
| 269 | renElement.morphShapeVersion = 0; |
| 270 | renElement.morphShapeBuffer = renderable->getMorphShapeBuffer(); |
| 271 | renElement.boneMatrixBuffer = renderable->getBoneMatrixBuffer(); |
| 272 | renElement.morphVertexDeclaration = renderable->getMorphVertexDeclaration(); |
| 273 | |
| 274 | renElement.material = renderable->getMaterial(i); |
| 275 | if (renElement.material == nullptr) |
| 276 | renElement.material = renderable->getMaterial(0); |
| 277 | |
| 278 | if (renElement.material != nullptr && renElement.material->getShader() == nullptr) |
| 279 | renElement.material = nullptr; |
| 280 | |
| 281 | // If no material use the default material |
| 282 | if (renElement.material == nullptr) |
| 283 | renElement.material = Material::create(DefaultMaterial::get()->getShader()); |
| 284 | |
| 285 | // Determine which technique to use |
| 286 | static_assert((UINT32)RenderableAnimType::Count == 4, "RenderableAnimType is expected to have four sequential entries." ); |
| 287 | |
| 288 | ShaderFlags shaderFlags = renElement.material->getShader()->getFlags(); |
| 289 | const bool useForwardRendering = shaderFlags.isSet(ShaderFlag::Forward) || shaderFlags.isSet(ShaderFlag::Transparent); |
| 290 | |
| 291 | RenderableAnimType animType = renderable->getAnimType(); |
| 292 | |
| 293 | static const ShaderVariation* VAR_LOOKUP[4]; |
| 294 | if(useForwardRendering) |
| 295 | { |
| 296 | bool supportsClusteredForward = gRenderBeast()->getFeatureSet() == RenderBeastFeatureSet::Desktop; |
| 297 | |
| 298 | if(supportsClusteredForward) |
| 299 | { |
| 300 | VAR_LOOKUP[0] = &getForwardRenderingVariation<false, false, true>(); |
| 301 | VAR_LOOKUP[1] = &getForwardRenderingVariation<true, false, true>(); |
| 302 | VAR_LOOKUP[2] = &getForwardRenderingVariation<false, true, true>(); |
| 303 | VAR_LOOKUP[3] = &getForwardRenderingVariation<true, true, true>(); |
| 304 | } |
| 305 | else |
| 306 | { |
| 307 | VAR_LOOKUP[0] = &getForwardRenderingVariation<false, false, false>(); |
| 308 | VAR_LOOKUP[1] = &getForwardRenderingVariation<true, false, false>(); |
| 309 | VAR_LOOKUP[2] = &getForwardRenderingVariation<false, true, false>(); |
| 310 | VAR_LOOKUP[3] = &getForwardRenderingVariation<true, true, false>(); |
| 311 | } |
| 312 | } |
| 313 | else |
| 314 | { |
| 315 | VAR_LOOKUP[0] = &getVertexInputVariation<false, false>(); |
| 316 | VAR_LOOKUP[1] = &getVertexInputVariation<true, false>(); |
| 317 | VAR_LOOKUP[2] = &getVertexInputVariation<false, true>(); |
| 318 | VAR_LOOKUP[3] = &getVertexInputVariation<true, true>(); |
| 319 | } |
| 320 | |
| 321 | const ShaderVariation* variation = VAR_LOOKUP[(int)animType]; |
| 322 | |
| 323 | FIND_TECHNIQUE_DESC findDesc; |
| 324 | findDesc.variation = variation; |
| 325 | findDesc.override = true; |
| 326 | |
| 327 | UINT32 techniqueIdx = renElement.material->findTechnique(findDesc); |
| 328 | |
| 329 | if (techniqueIdx == (UINT32)-1) |
| 330 | techniqueIdx = renElement.material->getDefaultTechnique(); |
| 331 | |
| 332 | renElement.techniqueIdx = techniqueIdx; |
| 333 | |
| 334 | // Make sure the technique shaders are compiled |
| 335 | const SPtr<Technique>& technique = renElement.material->getTechnique(techniqueIdx); |
| 336 | if(technique) |
| 337 | technique->compile(); |
| 338 | |
| 339 | #if BS_DEBUG_MODE |
| 340 | // Validate mesh <-> shader vertex bindings |
| 341 | if (renElement.material != nullptr) |
| 342 | { |
| 343 | UINT32 numPasses = renElement.material->getNumPasses(techniqueIdx); |
| 344 | for (UINT32 j = 0; j < numPasses; j++) |
| 345 | { |
| 346 | SPtr<Pass> pass = renElement.material->getPass(j, techniqueIdx); |
| 347 | SPtr<GraphicsPipelineState> graphicsPipeline = pass->getGraphicsPipelineState(); |
| 348 | |
| 349 | SPtr<VertexDeclaration> shaderDecl = graphicsPipeline->getVertexProgram()->getInputDeclaration(); |
| 350 | if (shaderDecl && !vertexDecl->isCompatible(shaderDecl)) |
| 351 | { |
| 352 | Vector<VertexElement> missingElements = vertexDecl->getMissingElements(shaderDecl); |
| 353 | |
| 354 | // If using morph shapes ignore POSITION1 and NORMAL1 missing since we assign them from within the renderer |
| 355 | if (animType == RenderableAnimType::Morph || animType == RenderableAnimType::SkinnedMorph) |
| 356 | { |
| 357 | auto removeIter = std::remove_if(missingElements.begin(), missingElements.end(), [](const VertexElement& x) |
| 358 | { |
| 359 | return (x.getSemantic() == VES_POSITION && x.getSemanticIdx() == 1) || |
| 360 | (x.getSemantic() == VES_NORMAL && x.getSemanticIdx() == 1); |
| 361 | }); |
| 362 | |
| 363 | missingElements.erase(removeIter, missingElements.end()); |
| 364 | } |
| 365 | |
| 366 | if (!missingElements.empty()) |
| 367 | { |
| 368 | StringStream wrnStream; |
| 369 | wrnStream << "Provided mesh is missing required vertex attributes to render with the \ |
| 370 | provided shader. Missing elements: " << std::endl; |
| 371 | |
| 372 | for (auto& entry : missingElements) |
| 373 | wrnStream << "\t" << toString(entry.getSemantic()) << entry.getSemanticIdx() << std::endl; |
| 374 | |
| 375 | LOGWRN(wrnStream.str()); |
| 376 | break; |
| 377 | } |
| 378 | } |
| 379 | } |
| 380 | } |
| 381 | #endif |
| 382 | |
| 383 | // Generate or assigned renderer specific data for the material |
| 384 | renElement.params = renElement.material->createParamsSet(techniqueIdx); |
| 385 | renElement.material->updateParamsSet(renElement.params, 0.0f, true); |
| 386 | |
| 387 | // Generate or assign sampler state overrides |
| 388 | renElement.samplerOverrides = allocSamplerStateOverrides(renElement); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | // Prepare all parameter bindings |
| 393 | for(auto& element : rendererRenderable->elements) |
| 394 | { |
| 395 | SPtr<Shader> shader = element.material->getShader(); |
| 396 | if (shader == nullptr) |
| 397 | { |
| 398 | LOGWRN("Missing shader on material." ); |
| 399 | continue; |
| 400 | } |
| 401 | |
| 402 | SPtr<GpuParams> gpuParams = element.params->getGpuParams(); |
| 403 | |
| 404 | // Note: Perhaps perform buffer validation to ensure expected buffer has the same size and layout as the |
| 405 | // provided buffer, and show a warning otherwise. But this is perhaps better handled on a higher level. |
| 406 | gpuParams->setParamBlockBuffer("PerFrame" , mPerFrameParamBuffer); |
| 407 | gpuParams->setParamBlockBuffer("PerObject" , rendererRenderable->perObjectParamBuffer); |
| 408 | gpuParams->setParamBlockBuffer("PerCall" , rendererRenderable->perCallParamBuffer); |
| 409 | |
| 410 | gpuParams->getParamInfo()->getBindings( |
| 411 | GpuPipelineParamInfoBase::ParamType::ParamBlock, |
| 412 | "PerCamera" , |
| 413 | element.perCameraBindings |
| 414 | ); |
| 415 | |
| 416 | if (gpuParams->hasBuffer(GPT_VERTEX_PROGRAM, "boneMatrices" )) |
| 417 | gpuParams->setBuffer(GPT_VERTEX_PROGRAM, "boneMatrices" , element.boneMatrixBuffer); |
| 418 | |
| 419 | ShaderFlags shaderFlags = shader->getFlags(); |
| 420 | const bool useForwardRendering = shaderFlags.isSet(ShaderFlag::Forward) || shaderFlags.isSet(ShaderFlag::Transparent); |
| 421 | |
| 422 | if (useForwardRendering) |
| 423 | { |
| 424 | const bool supportsClusteredForward = gRenderBeast()->getFeatureSet() == RenderBeastFeatureSet::Desktop; |
| 425 | |
| 426 | element.forwardLightingParams.populate(gpuParams, supportsClusteredForward); |
| 427 | element.imageBasedParams.populate(gpuParams, GPT_FRAGMENT_PROGRAM, true, supportsClusteredForward, |
| 428 | supportsClusteredForward); |
| 429 | } |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | void RendererScene::updateRenderable(Renderable* renderable) |
| 434 | { |
| 435 | UINT32 renderableId = renderable->getRendererId(); |
| 436 | |
| 437 | mInfo.renderables[renderableId]->updatePerObjectBuffer(); |
| 438 | mInfo.renderableCullInfos[renderableId].bounds = renderable->getBounds(); |
| 439 | mInfo.renderableCullInfos[renderableId].cullDistanceFactor = renderable->getCullDistanceFactor(); |
| 440 | } |
| 441 | |
| 442 | void RendererScene::unregisterRenderable(Renderable* renderable) |
| 443 | { |
| 444 | UINT32 renderableId = renderable->getRendererId(); |
| 445 | Renderable* lastRenerable = mInfo.renderables.back()->renderable; |
| 446 | UINT32 lastRenderableId = lastRenerable->getRendererId(); |
| 447 | |
| 448 | RendererRenderable* rendererRenderable = mInfo.renderables[renderableId]; |
| 449 | Vector<RenderableElement>& elements = rendererRenderable->elements; |
| 450 | for (auto& element : elements) |
| 451 | { |
| 452 | freeSamplerStateOverrides(element); |
| 453 | element.samplerOverrides = nullptr; |
| 454 | } |
| 455 | |
| 456 | if (renderableId != lastRenderableId) |
| 457 | { |
| 458 | // Swap current last element with the one we want to erase |
| 459 | std::swap(mInfo.renderables[renderableId], mInfo.renderables[lastRenderableId]); |
| 460 | std::swap(mInfo.renderableCullInfos[renderableId], mInfo.renderableCullInfos[lastRenderableId]); |
| 461 | |
| 462 | lastRenerable->setRendererId(renderableId); |
| 463 | } |
| 464 | |
| 465 | // Last element is the one we want to erase |
| 466 | mInfo.renderables.erase(mInfo.renderables.end() - 1); |
| 467 | mInfo.renderableCullInfos.erase(mInfo.renderableCullInfos.end() - 1); |
| 468 | |
| 469 | bs_delete(rendererRenderable); |
| 470 | } |
| 471 | |
| 472 | void RendererScene::registerReflectionProbe(ReflectionProbe* probe) |
| 473 | { |
| 474 | UINT32 probeId = (UINT32)mInfo.reflProbes.size(); |
| 475 | probe->setRendererId(probeId); |
| 476 | |
| 477 | mInfo.reflProbes.push_back(RendererReflectionProbe(probe)); |
| 478 | RendererReflectionProbe& probeInfo = mInfo.reflProbes.back(); |
| 479 | |
| 480 | mInfo.reflProbeWorldBounds.push_back(probe->getBounds()); |
| 481 | |
| 482 | // Find a spot in cubemap array |
| 483 | UINT32 numArrayEntries = (UINT32)mInfo.reflProbeCubemapArrayUsedSlots.size(); |
| 484 | for(UINT32 i = 0; i < numArrayEntries; i++) |
| 485 | { |
| 486 | if(!mInfo.reflProbeCubemapArrayUsedSlots[i]) |
| 487 | { |
| 488 | setReflectionProbeArrayIndex(probeId, i, false); |
| 489 | mInfo.reflProbeCubemapArrayUsedSlots[i] = true; |
| 490 | break; |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | // No empty slot was found |
| 495 | if (probeInfo.arrayIdx == (UINT32)-1) |
| 496 | { |
| 497 | setReflectionProbeArrayIndex(probeId, numArrayEntries, false); |
| 498 | mInfo.reflProbeCubemapArrayUsedSlots.push_back(true); |
| 499 | } |
| 500 | |
| 501 | if(probeInfo.arrayIdx > MaxReflectionCubemaps) |
| 502 | { |
| 503 | LOGERR("Reached the maximum number of allowed reflection probe cubemaps at once. " |
| 504 | "Ignoring reflection probe data." ); |
| 505 | } |
| 506 | } |
| 507 | |
| 508 | void RendererScene::updateReflectionProbe(ReflectionProbe* probe, bool texture) |
| 509 | { |
| 510 | // Should only get called if transform changes, any other major changes and ReflProbeInfo entry gets rebuild |
| 511 | UINT32 probeId = probe->getRendererId(); |
| 512 | mInfo.reflProbeWorldBounds[probeId] = probe->getBounds(); |
| 513 | |
| 514 | if (texture) |
| 515 | { |
| 516 | RendererReflectionProbe& probeInfo = mInfo.reflProbes[probeId]; |
| 517 | probeInfo.arrayDirty = true; |
| 518 | } |
| 519 | } |
| 520 | |
| 521 | void RendererScene::unregisterReflectionProbe(ReflectionProbe* probe) |
| 522 | { |
| 523 | UINT32 probeId = probe->getRendererId(); |
| 524 | UINT32 arrayIdx = mInfo.reflProbes[probeId].arrayIdx; |
| 525 | |
| 526 | if (arrayIdx != (UINT32)-1) |
| 527 | mInfo.reflProbeCubemapArrayUsedSlots[arrayIdx] = false; |
| 528 | |
| 529 | ReflectionProbe* lastProbe = mInfo.reflProbes.back().probe; |
| 530 | UINT32 lastProbeId = lastProbe->getRendererId(); |
| 531 | |
| 532 | if (probeId != lastProbeId) |
| 533 | { |
| 534 | // Swap current last element with the one we want to erase |
| 535 | std::swap(mInfo.reflProbes[probeId], mInfo.reflProbes[lastProbeId]); |
| 536 | std::swap(mInfo.reflProbeWorldBounds[probeId], mInfo.reflProbeWorldBounds[lastProbeId]); |
| 537 | |
| 538 | lastProbe->setRendererId(probeId); |
| 539 | } |
| 540 | |
| 541 | // Last element is the one we want to erase |
| 542 | mInfo.reflProbes.erase(mInfo.reflProbes.end() - 1); |
| 543 | mInfo.reflProbeWorldBounds.erase(mInfo.reflProbeWorldBounds.end() - 1); |
| 544 | } |
| 545 | |
| 546 | void RendererScene::setReflectionProbeArrayIndex(UINT32 probeIdx, UINT32 arrayIdx, bool markAsClean) |
| 547 | { |
| 548 | RendererReflectionProbe* probe = &mInfo.reflProbes[probeIdx]; |
| 549 | probe->arrayIdx = arrayIdx; |
| 550 | |
| 551 | if (markAsClean) |
| 552 | probe->arrayDirty = false; |
| 553 | } |
| 554 | |
| 555 | void RendererScene::registerLightProbeVolume(LightProbeVolume* volume) |
| 556 | { |
| 557 | mInfo.lightProbes.notifyAdded(volume); |
| 558 | } |
| 559 | |
| 560 | void RendererScene::updateLightProbeVolume(LightProbeVolume* volume) |
| 561 | { |
| 562 | mInfo.lightProbes.notifyDirty(volume); |
| 563 | } |
| 564 | |
| 565 | void RendererScene::unregisterLightProbeVolume(LightProbeVolume* volume) |
| 566 | { |
| 567 | mInfo.lightProbes.notifyRemoved(volume); |
| 568 | } |
| 569 | |
| 570 | void RendererScene::updateLightProbes() |
| 571 | { |
| 572 | mInfo.lightProbes.updateProbes(); |
| 573 | } |
| 574 | |
| 575 | void RendererScene::registerSkybox(Skybox* skybox) |
| 576 | { |
| 577 | mInfo.skybox = skybox; |
| 578 | } |
| 579 | |
| 580 | void RendererScene::unregisterSkybox(Skybox* skybox) |
| 581 | { |
| 582 | if (mInfo.skybox == skybox) |
| 583 | mInfo.skybox = nullptr; |
| 584 | } |
| 585 | |
| 586 | void RendererScene::registerParticleSystem(ParticleSystem* particleSystem) |
| 587 | { |
| 588 | const auto rendererId = (UINT32)mInfo.particleSystems.size(); |
| 589 | particleSystem->setRendererId(rendererId); |
| 590 | |
| 591 | mInfo.particleSystems.push_back(RendererParticles()); |
| 592 | mInfo.particleSystemCullInfos.push_back(CullInfo(Bounds(), particleSystem->getLayer())); |
| 593 | |
| 594 | RendererParticles& rendererParticles = mInfo.particleSystems.back(); |
| 595 | rendererParticles.particleSystem = particleSystem; |
| 596 | |
| 597 | updateParticleSystem(particleSystem, false); |
| 598 | } |
| 599 | |
| 600 | void RendererScene::updateParticleSystem(ParticleSystem* particleSystem, bool tfrmOnly) |
| 601 | { |
| 602 | const UINT32 rendererId = particleSystem->getRendererId(); |
| 603 | RendererParticles& rendererParticles = mInfo.particleSystems[rendererId]; |
| 604 | |
| 605 | const ParticleSystemSettings& settings = particleSystem->getSettings(); |
| 606 | const UINT32 layer = Bitwise::mostSignificantBit(particleSystem->getLayer()); |
| 607 | Matrix4 localToWorldNoScale; |
| 608 | if (settings.simulationSpace == ParticleSimulationSpace::Local) |
| 609 | { |
| 610 | const Transform& tfrm = particleSystem->getTransform(); |
| 611 | |
| 612 | rendererParticles.localToWorld = tfrm.getMatrix(); |
| 613 | localToWorldNoScale = Matrix4::TRS(tfrm.getPosition(), tfrm.getRotation(), Vector3::ONE); |
| 614 | } |
| 615 | else |
| 616 | { |
| 617 | rendererParticles.localToWorld = Matrix4::IDENTITY; |
| 618 | localToWorldNoScale = Matrix4::IDENTITY; |
| 619 | } |
| 620 | |
| 621 | if(tfrmOnly) |
| 622 | { |
| 623 | SPtr<GpuParamBlockBuffer>& paramBuffer = rendererParticles.perObjectParamBuffer; |
| 624 | PerObjectBuffer::update(paramBuffer, rendererParticles.localToWorld, localToWorldNoScale, layer); |
| 625 | |
| 626 | return; |
| 627 | } |
| 628 | |
| 629 | SPtr<GpuParamBlockBuffer> perObjectParamBuffer = gPerObjectParamDef.createBuffer(); |
| 630 | SPtr<GpuParamBlockBuffer> particlesParamBuffer = gParticlesParamDef.createBuffer(); |
| 631 | PerObjectBuffer::update(perObjectParamBuffer, rendererParticles.localToWorld, localToWorldNoScale, layer); |
| 632 | |
| 633 | Vector3 axisForward = settings.orientationPlaneNormal; |
| 634 | |
| 635 | Vector3 axisUp = Vector3::UNIT_Y; |
| 636 | if (axisForward.dot(axisUp) > 0.9998f) |
| 637 | axisUp = Vector3::UNIT_Z; |
| 638 | |
| 639 | Vector3 axisRight = axisUp.cross(axisForward); |
| 640 | Vector3::orthonormalize(axisRight, axisUp, axisForward); |
| 641 | |
| 642 | gParticlesParamDef.gAxisUp.set(particlesParamBuffer, axisUp); |
| 643 | gParticlesParamDef.gAxisRight.set(particlesParamBuffer, axisRight); |
| 644 | |
| 645 | rendererParticles.perObjectParamBuffer = perObjectParamBuffer; |
| 646 | rendererParticles.particlesParamBuffer = particlesParamBuffer; |
| 647 | |
| 648 | // Initialize the variant of the particle system for GPU simulation, if needed |
| 649 | if (settings.gpuSimulation) |
| 650 | { |
| 651 | if (!rendererParticles.gpuParticleSystem) |
| 652 | rendererParticles.gpuParticleSystem = bs_pool_new<GpuParticleSystem>(particleSystem); |
| 653 | } |
| 654 | else |
| 655 | { |
| 656 | if (rendererParticles.gpuParticleSystem) |
| 657 | { |
| 658 | bs_pool_delete(rendererParticles.gpuParticleSystem); |
| 659 | rendererParticles.gpuParticleSystem = nullptr; |
| 660 | } |
| 661 | } |
| 662 | |
| 663 | ParticlesRenderElement& renElement = rendererParticles.renderElement; |
| 664 | renElement.type = (UINT32)RenderElementType::Particle; |
| 665 | |
| 666 | renElement.material = settings.material; |
| 667 | |
| 668 | if (renElement.material != nullptr && renElement.material->getShader() == nullptr) |
| 669 | renElement.material = nullptr; |
| 670 | |
| 671 | // If no material use the default material |
| 672 | if (renElement.material == nullptr) |
| 673 | renElement.material = Material::create(DefaultParticlesMat::get()->getShader()); |
| 674 | |
| 675 | const SPtr<Shader> shader = renElement.material->getShader(); |
| 676 | |
| 677 | SpriteTexture* spriteTexture = nullptr; |
| 678 | if (shader->hasTextureParam("gTexture" )) |
| 679 | spriteTexture = renElement.material->getSpriteTexture("gTexture" ).get(); |
| 680 | |
| 681 | if(!spriteTexture && shader->hasTextureParam("gAlbedoTex" )) |
| 682 | spriteTexture = renElement.material->getSpriteTexture("gAlbedoTex" ).get(); |
| 683 | |
| 684 | if (spriteTexture) |
| 685 | { |
| 686 | gParticlesParamDef.gUVOffset.set(particlesParamBuffer, spriteTexture->getOffset()); |
| 687 | gParticlesParamDef.gUVScale.set(particlesParamBuffer, spriteTexture->getScale()); |
| 688 | |
| 689 | const SpriteSheetGridAnimation& anim = spriteTexture->getAnimation(); |
| 690 | gParticlesParamDef.gSubImageSize.set(particlesParamBuffer, |
| 691 | Vector4((float)anim.numColumns, (float)anim.numRows, 1.0f / anim.numColumns, 1.0f / anim.numRows)); |
| 692 | } |
| 693 | else |
| 694 | { |
| 695 | gParticlesParamDef.gUVOffset.set(particlesParamBuffer, Vector2::ZERO); |
| 696 | gParticlesParamDef.gUVScale.set(particlesParamBuffer, Vector2::ONE); |
| 697 | gParticlesParamDef.gSubImageSize.set(particlesParamBuffer, Vector4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 698 | } |
| 699 | |
| 700 | const ParticleOrientation orientation = settings.orientation; |
| 701 | const bool lockY = settings.orientationLockY; |
| 702 | const bool gpu = settings.gpuSimulation; |
| 703 | const bool is3d = settings.renderMode == ParticleRenderMode::Mesh; |
| 704 | |
| 705 | ShaderFlags shaderFlags = shader->getFlags(); |
| 706 | const bool requiresForwardLighting = shaderFlags.isSet(ShaderFlag::Forward); |
| 707 | const bool supportsClusteredForward = gRenderBeast()->getFeatureSet() == RenderBeastFeatureSet::Desktop; |
| 708 | |
| 709 | ParticleForwardLightingType forwardLightingType; |
| 710 | if(requiresForwardLighting) |
| 711 | { |
| 712 | forwardLightingType = supportsClusteredForward |
| 713 | ? ParticleForwardLightingType::Clustered |
| 714 | : ParticleForwardLightingType::Standard; |
| 715 | } |
| 716 | else |
| 717 | forwardLightingType = ParticleForwardLightingType::None; |
| 718 | |
| 719 | const ShaderVariation* variation = &getParticleShaderVariation(orientation, lockY, gpu, is3d, forwardLightingType); |
| 720 | |
| 721 | FIND_TECHNIQUE_DESC findDesc; |
| 722 | findDesc.variation = variation; |
| 723 | findDesc.override = true; |
| 724 | |
| 725 | UINT32 techniqueIdx = renElement.material->findTechnique(findDesc); |
| 726 | |
| 727 | if (techniqueIdx == (UINT32)-1) |
| 728 | techniqueIdx = renElement.material->getDefaultTechnique(); |
| 729 | |
| 730 | renElement.techniqueIdx = techniqueIdx; |
| 731 | |
| 732 | // Make sure the technique shaders are compiled |
| 733 | const SPtr<Technique>& technique = renElement.material->getTechnique(techniqueIdx); |
| 734 | if (technique) |
| 735 | technique->compile(); |
| 736 | |
| 737 | // Generate or assigned renderer specific data for the material |
| 738 | renElement.params = renElement.material->createParamsSet(techniqueIdx); |
| 739 | renElement.material->updateParamsSet(renElement.params, 0.0f, true); |
| 740 | |
| 741 | SPtr<GpuParams> gpuParams = renElement.params->getGpuParams(); |
| 742 | |
| 743 | if (gpu) |
| 744 | { |
| 745 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gPositionTimeTex" , |
| 746 | renElement.paramsGPU.positionTimeTexture); |
| 747 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gSizeRotationTex" , |
| 748 | renElement.paramsGPU.sizeRotationTexture); |
| 749 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gCurvesTex" , |
| 750 | renElement.paramsGPU.curvesTexture); |
| 751 | |
| 752 | rendererParticles.gpuParticlesParamBuffer = gGpuParticlesParamDef.createBuffer(); |
| 753 | renElement.is3D = false; |
| 754 | } |
| 755 | else |
| 756 | { |
| 757 | switch (settings.renderMode) |
| 758 | { |
| 759 | case ParticleRenderMode::Billboard: |
| 760 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gPositionAndRotTex" , |
| 761 | renElement.paramsCPUBillboard.positionAndRotTexture); |
| 762 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gColorTex" , |
| 763 | renElement.paramsCPUBillboard.colorTexture); |
| 764 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gSizeAndFrameIdxTex" , |
| 765 | renElement.paramsCPUBillboard.sizeAndFrameIdxTexture); |
| 766 | |
| 767 | renElement.is3D = false; |
| 768 | break; |
| 769 | case ParticleRenderMode::Mesh: |
| 770 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gPositionTex" , |
| 771 | renElement.paramsCPUMesh.positionTexture); |
| 772 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gColorTex" , |
| 773 | renElement.paramsCPUMesh.colorTexture); |
| 774 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gSizeTex" , |
| 775 | renElement.paramsCPUMesh.sizeTexture); |
| 776 | gpuParams->getTextureParam(GPT_VERTEX_PROGRAM, "gRotationTex" , |
| 777 | renElement.paramsCPUMesh.rotationTexture); |
| 778 | |
| 779 | renElement.is3D = true; |
| 780 | renElement.mesh = settings.mesh; |
| 781 | break; |
| 782 | default: |
| 783 | break; |
| 784 | } |
| 785 | |
| 786 | rendererParticles.gpuParticlesParamBuffer = nullptr; |
| 787 | } |
| 788 | |
| 789 | // Note: Perhaps perform buffer validation to ensure expected buffer has the same size and layout as the |
| 790 | // provided buffer, and show a warning otherwise. But this is perhaps better handled on a higher level. |
| 791 | gpuParams->setParamBlockBuffer("ParticleParams" , rendererParticles.particlesParamBuffer); |
| 792 | gpuParams->setParamBlockBuffer("PerObject" , rendererParticles.perObjectParamBuffer); |
| 793 | gpuParams->setParamBlockBuffer("GpuParticleParams" , rendererParticles.gpuParticlesParamBuffer); |
| 794 | |
| 795 | gpuParams->getBufferParam(GPT_VERTEX_PROGRAM, "gIndices" , renElement.indicesBuffer); |
| 796 | |
| 797 | gpuParams->getParamInfo()->getBindings( |
| 798 | GpuPipelineParamInfoBase::ParamType::ParamBlock, |
| 799 | "PerCamera" , |
| 800 | renElement.perCameraBindings |
| 801 | ); |
| 802 | |
| 803 | if (gpu) |
| 804 | { |
| 805 | // Allocate curves |
| 806 | GpuParticleCurves& curves = GpuParticleSimulation::instance().getResources().getCurveTexture(); |
| 807 | curves.free(rendererParticles.colorCurveAlloc); |
| 808 | curves.free(rendererParticles.sizeScaleFrameIdxCurveAlloc); |
| 809 | |
| 810 | static constexpr UINT32 NUM_CURVE_SAMPLES = 128; |
| 811 | Color samples[NUM_CURVE_SAMPLES]; |
| 812 | |
| 813 | const ParticleGpuSimulationSettings& gpuSimSettings = particleSystem->getGpuSimulationSettings(); |
| 814 | |
| 815 | // Write color over lifetime curve |
| 816 | LookupTable colorLookup = gpuSimSettings.colorOverLifetime.toLookupTable(NUM_CURVE_SAMPLES, true); |
| 817 | |
| 818 | for (UINT32 i = 0; i < NUM_CURVE_SAMPLES; i++) |
| 819 | { |
| 820 | const float* sample = colorLookup.getSample(i); |
| 821 | samples[i] = Color(sample[0], sample[1], sample[2], sample[3]); |
| 822 | } |
| 823 | |
| 824 | rendererParticles.colorCurveAlloc = curves.alloc(samples, NUM_CURVE_SAMPLES); |
| 825 | |
| 826 | // Write size over lifetime / sprite animation curve |
| 827 | LookupTable sizeLookup = gpuSimSettings.sizeScaleOverLifetime.toLookupTable(NUM_CURVE_SAMPLES, true); |
| 828 | |
| 829 | float frameSamples[NUM_CURVE_SAMPLES]; |
| 830 | if (spriteTexture && spriteTexture->getAnimationPlayback() != SpriteAnimationPlayback::None) |
| 831 | { |
| 832 | const SpriteSheetGridAnimation& anim = spriteTexture->getAnimation(); |
| 833 | for (UINT32 i = 0; i < NUM_CURVE_SAMPLES; i++) |
| 834 | { |
| 835 | const float t = i / (float)(NUM_CURVE_SAMPLES - 1); |
| 836 | frameSamples[i] = t * (anim.count - 1); |
| 837 | } |
| 838 | } |
| 839 | else |
| 840 | memset(frameSamples, 0, sizeof(frameSamples)); |
| 841 | |
| 842 | for (UINT32 i = 0; i < NUM_CURVE_SAMPLES; i++) |
| 843 | { |
| 844 | const float* sample = sizeLookup.getSample(i); |
| 845 | samples[i] = Color(sample[0], sample[1], frameSamples[i], 0.0f); |
| 846 | } |
| 847 | |
| 848 | rendererParticles.sizeScaleFrameIdxCurveAlloc = curves.alloc(samples, NUM_CURVE_SAMPLES); |
| 849 | |
| 850 | const Vector2 colorUVOffset = GpuParticleCurves::getUVOffset(rendererParticles.colorCurveAlloc); |
| 851 | const float colorUVScale = GpuParticleCurves::getUVScale(rendererParticles.colorCurveAlloc); |
| 852 | |
| 853 | const Vector2 sizeScaleFrameIdxUVOffset = |
| 854 | GpuParticleCurves::getUVOffset(rendererParticles.sizeScaleFrameIdxCurveAlloc); |
| 855 | const float sizeScaleFrameIdxUVScale = |
| 856 | GpuParticleCurves::getUVScale(rendererParticles.sizeScaleFrameIdxCurveAlloc); |
| 857 | |
| 858 | const SPtr<GpuParamBlockBuffer>& gpuParticlesParamBuffer = rendererParticles.gpuParticlesParamBuffer; |
| 859 | gGpuParticlesParamDef.gColorCurveOffset.set(gpuParticlesParamBuffer, colorUVOffset); |
| 860 | gGpuParticlesParamDef.gColorCurveScale.set(gpuParticlesParamBuffer, Vector2(colorUVScale, 0.0f)); |
| 861 | gGpuParticlesParamDef.gSizeScaleFrameIdxCurveOffset.set(gpuParticlesParamBuffer, |
| 862 | sizeScaleFrameIdxUVOffset); |
| 863 | gGpuParticlesParamDef.gSizeScaleFrameIdxCurveScale.set(gpuParticlesParamBuffer, |
| 864 | Vector2(sizeScaleFrameIdxUVScale, 0.0f)); |
| 865 | |
| 866 | // Write sprite animation curve |
| 867 | if (spriteTexture) |
| 868 | { |
| 869 | gParticlesParamDef.gUVOffset.set(particlesParamBuffer, spriteTexture->getOffset()); |
| 870 | gParticlesParamDef.gUVScale.set(particlesParamBuffer, spriteTexture->getScale()); |
| 871 | |
| 872 | const SpriteSheetGridAnimation& anim = spriteTexture->getAnimation(); |
| 873 | gParticlesParamDef.gSubImageSize.set(particlesParamBuffer, |
| 874 | Vector4((float)anim.numColumns, (float)anim.numRows, 1.0f / anim.numColumns, 1.0f / anim.numRows)); |
| 875 | } |
| 876 | } |
| 877 | |
| 878 | // Set up buffers for lighting |
| 879 | const bool useForwardRendering = shaderFlags.isSet(ShaderFlag::Forward); |
| 880 | if (useForwardRendering) |
| 881 | { |
| 882 | renElement.forwardLightingParams.populate(gpuParams, supportsClusteredForward); |
| 883 | renElement.imageBasedParams.populate(gpuParams, GPT_FRAGMENT_PROGRAM, true, supportsClusteredForward, |
| 884 | supportsClusteredForward); |
| 885 | } |
| 886 | |
| 887 | const bool isTransparent = shaderFlags.isSet(ShaderFlag::Transparent); |
| 888 | if(isTransparent) |
| 889 | { |
| 890 | // Optional depth buffer input if requested |
| 891 | if (gpuParams->hasTexture(GPT_FRAGMENT_PROGRAM, "gDepthBufferTex" )) |
| 892 | gpuParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthBufferTex" , renElement.depthInputTexture); |
| 893 | } |
| 894 | } |
| 895 | |
| 896 | void RendererScene::unregisterParticleSystem(ParticleSystem* particleSystem) |
| 897 | { |
| 898 | const UINT32 rendererId = particleSystem->getRendererId(); |
| 899 | RendererParticles& rendererParticles = mInfo.particleSystems[rendererId]; |
| 900 | |
| 901 | // Free curves |
| 902 | GpuParticleCurves& curves = GpuParticleSimulation::instance().getResources().getCurveTexture(); |
| 903 | curves.free(rendererParticles.colorCurveAlloc); |
| 904 | curves.free(rendererParticles.sizeScaleFrameIdxCurveAlloc); |
| 905 | |
| 906 | if (rendererParticles.gpuParticleSystem) |
| 907 | { |
| 908 | bs_pool_delete(rendererParticles.gpuParticleSystem); |
| 909 | rendererParticles.gpuParticleSystem = nullptr; |
| 910 | } |
| 911 | |
| 912 | ParticleSystem* lastSystem = mInfo.particleSystems.back().particleSystem; |
| 913 | const UINT32 lastRendererId = lastSystem->getRendererId(); |
| 914 | |
| 915 | if (rendererId != lastRendererId) |
| 916 | { |
| 917 | // Swap current last element with the one we want to erase |
| 918 | std::swap(mInfo.particleSystems[rendererId], mInfo.particleSystems[lastRendererId]); |
| 919 | std::swap(mInfo.particleSystemCullInfos[rendererId], mInfo.particleSystemCullInfos[lastRendererId]); |
| 920 | |
| 921 | lastSystem->setRendererId(rendererId); |
| 922 | } |
| 923 | |
| 924 | // Last element is the one we want to erase |
| 925 | mInfo.particleSystems.erase(mInfo.particleSystems.end() - 1); |
| 926 | mInfo.particleSystemCullInfos.erase(mInfo.particleSystemCullInfos.end() - 1); |
| 927 | } |
| 928 | |
| 929 | void RendererScene::registerDecal(Decal* decal) |
| 930 | { |
| 931 | const auto renderableId = (UINT32)mInfo.decals.size(); |
| 932 | decal->setRendererId(renderableId); |
| 933 | |
| 934 | mInfo.decals.emplace_back(); |
| 935 | mInfo.decalCullInfos.push_back(CullInfo(decal->getBounds(), decal->getLayer())); |
| 936 | |
| 937 | RendererDecal& rendererDecal = mInfo.decals.back(); |
| 938 | rendererDecal.decal = decal; |
| 939 | rendererDecal.updatePerObjectBuffer(); |
| 940 | |
| 941 | DecalRenderElement& renElement = rendererDecal.renderElement; |
| 942 | renElement.type = (UINT32)RenderElementType::Decal; |
| 943 | renElement.mesh = RendererUtility::instance().getBoxStencil(); |
| 944 | renElement.subMesh = renElement.mesh->getProperties().getSubMesh(); |
| 945 | |
| 946 | renElement.material = decal->getMaterial(); |
| 947 | |
| 948 | if (renElement.material != nullptr && renElement.material->getShader() == nullptr) |
| 949 | renElement.material = nullptr; |
| 950 | |
| 951 | // If no material use the default material |
| 952 | if (renElement.material == nullptr) |
| 953 | renElement.material = Material::create(DefaultDecalMat::get()->getShader()); |
| 954 | |
| 955 | for(UINT32 i = 0; i < 2; i++) |
| 956 | { |
| 957 | for(UINT32 j = 0; j < 3; j++) |
| 958 | { |
| 959 | FIND_TECHNIQUE_DESC findDesc; |
| 960 | findDesc.variation = DECAL_VAR_LOOKUP[i][j]; |
| 961 | findDesc.override = true; |
| 962 | |
| 963 | UINT32 techniqueIdx = renElement.material->findTechnique(findDesc); |
| 964 | if(techniqueIdx == (UINT32)-1) |
| 965 | techniqueIdx = 0; |
| 966 | |
| 967 | const SPtr<Technique>& technique = renElement.material->getTechnique(techniqueIdx); |
| 968 | if (technique) |
| 969 | technique->compile(); |
| 970 | |
| 971 | renElement.techniqueIndices[i][j] = techniqueIdx; |
| 972 | } |
| 973 | } |
| 974 | |
| 975 | renElement.techniqueIdx = renElement.techniqueIndices[0][0]; |
| 976 | |
| 977 | // Generate or assigned renderer specific data for the material |
| 978 | // Note: This makes the assumption that all variations of the material share the same parameter set |
| 979 | renElement.params = renElement.material->createParamsSet(renElement.techniqueIdx); |
| 980 | renElement.material->updateParamsSet(renElement.params, 0.0f, true); |
| 981 | |
| 982 | // Generate or assign sampler state overrides |
| 983 | renElement.samplerOverrides = allocSamplerStateOverrides(renElement); |
| 984 | |
| 985 | // Prepare all parameter bindings |
| 986 | SPtr<GpuParams> gpuParams = renElement.params->getGpuParams(); |
| 987 | |
| 988 | // Note: Perhaps perform buffer validation to ensure expected buffer has the same size and layout as the |
| 989 | // provided buffer, and show a warning otherwise. But this is perhaps better handled on a higher level. |
| 990 | gpuParams->setParamBlockBuffer("PerFrame" , mPerFrameParamBuffer); |
| 991 | gpuParams->setParamBlockBuffer("DecalParams" , rendererDecal.decalParamBuffer); |
| 992 | gpuParams->setParamBlockBuffer("PerObject" , rendererDecal.perObjectParamBuffer); |
| 993 | gpuParams->setParamBlockBuffer("PerCall" , rendererDecal.perCallParamBuffer); |
| 994 | |
| 995 | gpuParams->getParamInfo()->getBindings( |
| 996 | GpuPipelineParamInfoBase::ParamType::ParamBlock, |
| 997 | "PerCamera" , |
| 998 | renElement.perCameraBindings |
| 999 | ); |
| 1000 | |
| 1001 | if (gpuParams->hasTexture(GPT_FRAGMENT_PROGRAM, "gDepthBufferTex" )) |
| 1002 | gpuParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gDepthBufferTex" , renElement.depthInputTexture); |
| 1003 | |
| 1004 | if (gpuParams->hasTexture(GPT_FRAGMENT_PROGRAM, "gMaskTex" )) |
| 1005 | gpuParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gMaskTex" , renElement.maskInputTexture); |
| 1006 | } |
| 1007 | |
| 1008 | void RendererScene::updateDecal(Decal* decal) |
| 1009 | { |
| 1010 | const UINT32 rendererId = decal->getRendererId(); |
| 1011 | |
| 1012 | mInfo.decals[rendererId].updatePerObjectBuffer(); |
| 1013 | mInfo.decalCullInfos[rendererId].bounds = decal->getBounds(); |
| 1014 | } |
| 1015 | |
| 1016 | void RendererScene::unregisterDecal(Decal* decal) |
| 1017 | { |
| 1018 | const UINT32 rendererId = decal->getRendererId(); |
| 1019 | Decal* lastDecal = mInfo.decals.back().decal; |
| 1020 | const UINT32 lastDecalId = lastDecal->getRendererId(); |
| 1021 | |
| 1022 | RendererDecal& rendererDecal = mInfo.decals[rendererId]; |
| 1023 | DecalRenderElement& renElement = rendererDecal.renderElement; |
| 1024 | |
| 1025 | // Unregister sampler overrides |
| 1026 | freeSamplerStateOverrides(renElement); |
| 1027 | renElement.samplerOverrides = nullptr; |
| 1028 | |
| 1029 | if (rendererId != lastDecalId) |
| 1030 | { |
| 1031 | // Swap current last element with the one we want to erase |
| 1032 | std::swap(mInfo.decals[rendererId], mInfo.decals[lastDecalId]); |
| 1033 | std::swap(mInfo.decalCullInfos[rendererId], mInfo.decalCullInfos[lastDecalId]); |
| 1034 | |
| 1035 | lastDecal->setRendererId(rendererId); |
| 1036 | } |
| 1037 | |
| 1038 | // Last element is the one we want to erase |
| 1039 | mInfo.decals.erase(mInfo.decals.end() - 1); |
| 1040 | mInfo.decalCullInfos.erase(mInfo.decalCullInfos.end() - 1); |
| 1041 | } |
| 1042 | |
| 1043 | void RendererScene::setOptions(const SPtr<RenderBeastOptions>& options) |
| 1044 | { |
| 1045 | mOptions = options; |
| 1046 | |
| 1047 | for (auto& entry : mInfo.views) |
| 1048 | entry->setStateReductionMode(mOptions->stateReductionMode); |
| 1049 | } |
| 1050 | |
| 1051 | RENDERER_VIEW_DESC RendererScene::createViewDesc(Camera* camera) const |
| 1052 | { |
| 1053 | SPtr<Viewport> viewport = camera->getViewport(); |
| 1054 | ClearFlags clearFlags = viewport->getClearFlags(); |
| 1055 | RENDERER_VIEW_DESC viewDesc; |
| 1056 | |
| 1057 | viewDesc.target.clearFlags = 0; |
| 1058 | if (clearFlags.isSet(ClearFlagBits::Color)) |
| 1059 | viewDesc.target.clearFlags |= FBT_COLOR; |
| 1060 | |
| 1061 | if (clearFlags.isSet(ClearFlagBits::Depth)) |
| 1062 | viewDesc.target.clearFlags |= FBT_DEPTH; |
| 1063 | |
| 1064 | if (clearFlags.isSet(ClearFlagBits::Stencil)) |
| 1065 | viewDesc.target.clearFlags |= FBT_STENCIL; |
| 1066 | |
| 1067 | viewDesc.target.clearColor = viewport->getClearColorValue(); |
| 1068 | viewDesc.target.clearDepthValue = viewport->getClearDepthValue(); |
| 1069 | viewDesc.target.clearStencilValue = viewport->getClearStencilValue(); |
| 1070 | |
| 1071 | viewDesc.target.target = viewport->getTarget(); |
| 1072 | viewDesc.target.nrmViewRect = viewport->getArea(); |
| 1073 | viewDesc.target.viewRect = viewport->getPixelArea(); |
| 1074 | |
| 1075 | if (viewDesc.target.target != nullptr) |
| 1076 | { |
| 1077 | viewDesc.target.targetWidth = viewDesc.target.target->getProperties().width; |
| 1078 | viewDesc.target.targetHeight = viewDesc.target.target->getProperties().height; |
| 1079 | } |
| 1080 | else |
| 1081 | { |
| 1082 | viewDesc.target.targetWidth = 0; |
| 1083 | viewDesc.target.targetHeight = 0; |
| 1084 | } |
| 1085 | |
| 1086 | viewDesc.target.numSamples = camera->getMSAACount(); |
| 1087 | |
| 1088 | viewDesc.mainView = camera->isMain(); |
| 1089 | viewDesc.triggerCallbacks = true; |
| 1090 | viewDesc.runPostProcessing = true; |
| 1091 | viewDesc.capturingReflections = false; |
| 1092 | |
| 1093 | viewDesc.cullFrustum = camera->getWorldFrustum(); |
| 1094 | viewDesc.visibleLayers = camera->getLayers(); |
| 1095 | viewDesc.nearPlane = camera->getNearClipDistance(); |
| 1096 | viewDesc.farPlane = camera->getFarClipDistance(); |
| 1097 | viewDesc.flipView = false; |
| 1098 | |
| 1099 | const Transform& tfrm = camera->getTransform(); |
| 1100 | viewDesc.viewOrigin = tfrm.getPosition(); |
| 1101 | viewDesc.viewDirection = tfrm.getForward(); |
| 1102 | viewDesc.projTransform = camera->getProjectionMatrixRS(); |
| 1103 | viewDesc.viewTransform = camera->getViewMatrix(); |
| 1104 | viewDesc.projType = camera->getProjectionType(); |
| 1105 | |
| 1106 | viewDesc.stateReduction = mOptions->stateReductionMode; |
| 1107 | viewDesc.sceneCamera = camera; |
| 1108 | |
| 1109 | return viewDesc; |
| 1110 | } |
| 1111 | |
| 1112 | void RendererScene::updateCameraRenderTargets(Camera* camera, bool remove) |
| 1113 | { |
| 1114 | SPtr<RenderTarget> renderTarget = camera->getViewport()->getTarget(); |
| 1115 | |
| 1116 | // Remove from render target list |
| 1117 | int rtChanged = 0; // 0 - No RT, 1 - RT found, 2 - RT changed |
| 1118 | for (auto iterTarget = mInfo.renderTargets.begin(); iterTarget != mInfo.renderTargets.end(); ++iterTarget) |
| 1119 | { |
| 1120 | RendererRenderTarget& target = *iterTarget; |
| 1121 | for (auto iterCam = target.cameras.begin(); iterCam != target.cameras.end(); ++iterCam) |
| 1122 | { |
| 1123 | if (camera == *iterCam) |
| 1124 | { |
| 1125 | if(remove) |
| 1126 | { |
| 1127 | target.cameras.erase(iterCam); |
| 1128 | rtChanged = 1; |
| 1129 | |
| 1130 | } |
| 1131 | else |
| 1132 | { |
| 1133 | if (renderTarget != target.target) |
| 1134 | { |
| 1135 | target.cameras.erase(iterCam); |
| 1136 | rtChanged = 2; |
| 1137 | |
| 1138 | } |
| 1139 | else |
| 1140 | rtChanged = 1; |
| 1141 | } |
| 1142 | |
| 1143 | break; |
| 1144 | } |
| 1145 | } |
| 1146 | |
| 1147 | if (target.cameras.empty()) |
| 1148 | { |
| 1149 | mInfo.renderTargets.erase(iterTarget); |
| 1150 | break; |
| 1151 | } |
| 1152 | } |
| 1153 | |
| 1154 | // Register in render target list |
| 1155 | if (renderTarget != nullptr && !remove && (rtChanged == 0 || rtChanged == 2)) |
| 1156 | { |
| 1157 | auto findIter = std::find_if(mInfo.renderTargets.begin(), mInfo.renderTargets.end(), |
| 1158 | [&](const RendererRenderTarget& x) { return x.target == renderTarget; }); |
| 1159 | |
| 1160 | if (findIter != mInfo.renderTargets.end()) |
| 1161 | { |
| 1162 | findIter->cameras.push_back(camera); |
| 1163 | } |
| 1164 | else |
| 1165 | { |
| 1166 | mInfo.renderTargets.push_back(RendererRenderTarget()); |
| 1167 | RendererRenderTarget& renderTargetData = mInfo.renderTargets.back(); |
| 1168 | |
| 1169 | renderTargetData.target = renderTarget; |
| 1170 | renderTargetData.cameras.push_back(camera); |
| 1171 | } |
| 1172 | |
| 1173 | // Sort render targets based on priority |
| 1174 | auto cameraComparer = [&](const Camera* a, const Camera* b) { return a->getPriority() > b->getPriority(); }; |
| 1175 | auto renderTargetInfoComparer = [&](const RendererRenderTarget& a, const RendererRenderTarget& b) |
| 1176 | { return a.target->getProperties().priority > b.target->getProperties().priority; }; |
| 1177 | std::sort(begin(mInfo.renderTargets), end(mInfo.renderTargets), renderTargetInfoComparer); |
| 1178 | |
| 1179 | for (auto& camerasPerTarget : mInfo.renderTargets) |
| 1180 | { |
| 1181 | Vector<Camera*>& cameras = camerasPerTarget.cameras; |
| 1182 | |
| 1183 | std::sort(begin(cameras), end(cameras), cameraComparer); |
| 1184 | } |
| 1185 | } |
| 1186 | } |
| 1187 | |
| 1188 | void RendererScene::refreshSamplerOverrides(bool force) |
| 1189 | { |
| 1190 | bool anyDirty = false; |
| 1191 | for (auto& entry : mSamplerOverrides) |
| 1192 | { |
| 1193 | SPtr<MaterialParams> materialParams = entry.first.material->_getInternalParams(); |
| 1194 | |
| 1195 | MaterialSamplerOverrides* materialOverrides = entry.second; |
| 1196 | for(UINT32 i = 0; i < materialOverrides->numOverrides; i++) |
| 1197 | { |
| 1198 | SamplerOverride& override = materialOverrides->overrides[i]; |
| 1199 | const MaterialParamsBase::ParamData* materialParamData = materialParams->getParamData(override.paramIdx); |
| 1200 | |
| 1201 | SPtr<SamplerState> samplerState; |
| 1202 | materialParams->getSamplerState(*materialParamData, samplerState); |
| 1203 | |
| 1204 | UINT64 hash = 0; |
| 1205 | if (samplerState != nullptr) |
| 1206 | hash = samplerState->getProperties().getHash(); |
| 1207 | |
| 1208 | if (hash != override.originalStateHash || force) |
| 1209 | { |
| 1210 | if (samplerState != nullptr) |
| 1211 | override.state = SamplerOverrideUtility::generateSamplerOverride(samplerState, mOptions); |
| 1212 | else |
| 1213 | override.state = SamplerOverrideUtility::generateSamplerOverride(SamplerState::getDefault(), mOptions); |
| 1214 | |
| 1215 | override.originalStateHash = override.state->getProperties().getHash(); |
| 1216 | materialOverrides->isDirty = true; |
| 1217 | } |
| 1218 | |
| 1219 | // Dirty flag can also be set externally, so check here even though we assign it above |
| 1220 | if (materialOverrides->isDirty) |
| 1221 | anyDirty = true; |
| 1222 | } |
| 1223 | } |
| 1224 | |
| 1225 | // Early exit if possible |
| 1226 | if (!anyDirty) |
| 1227 | return; |
| 1228 | |
| 1229 | UINT32 numRenderables = (UINT32)mInfo.renderables.size(); |
| 1230 | for (UINT32 i = 0; i < numRenderables; i++) |
| 1231 | { |
| 1232 | for(auto& element : mInfo.renderables[i]->elements) |
| 1233 | { |
| 1234 | MaterialSamplerOverrides* overrides = element.samplerOverrides; |
| 1235 | if(overrides != nullptr && overrides->isDirty) |
| 1236 | { |
| 1237 | UINT32 numPasses = element.material->getNumPasses(); |
| 1238 | for(UINT32 j = 0; j < numPasses; j++) |
| 1239 | { |
| 1240 | SPtr<GpuParams> params = element.params->getGpuParams(j); |
| 1241 | |
| 1242 | const UINT32 numStages = 6; |
| 1243 | for (UINT32 k = 0; k < numStages; k++) |
| 1244 | { |
| 1245 | GpuProgramType type = (GpuProgramType)k; |
| 1246 | |
| 1247 | SPtr<GpuParamDesc> paramDesc = params->getParamDesc(type); |
| 1248 | if (paramDesc == nullptr) |
| 1249 | continue; |
| 1250 | |
| 1251 | for (auto& samplerDesc : paramDesc->samplers) |
| 1252 | { |
| 1253 | UINT32 set = samplerDesc.second.set; |
| 1254 | UINT32 slot = samplerDesc.second.slot; |
| 1255 | |
| 1256 | UINT32 overrideIndex = overrides->passes[j].stateOverrides[set][slot]; |
| 1257 | if (overrideIndex == (UINT32)-1) |
| 1258 | continue; |
| 1259 | |
| 1260 | params->setSamplerState(set, slot, overrides->overrides[overrideIndex].state); |
| 1261 | } |
| 1262 | } |
| 1263 | } |
| 1264 | } |
| 1265 | } |
| 1266 | } |
| 1267 | |
| 1268 | for (auto& entry : mSamplerOverrides) |
| 1269 | entry.second->isDirty = false; |
| 1270 | } |
| 1271 | |
| 1272 | void RendererScene::setParamFrameParams(float time) |
| 1273 | { |
| 1274 | gPerFrameParamDef.gTime.set(mPerFrameParamBuffer, time); |
| 1275 | } |
| 1276 | |
| 1277 | void RendererScene::prepareRenderable(UINT32 idx, const FrameInfo& frameInfo) |
| 1278 | { |
| 1279 | if (mInfo.renderableReady[idx]) |
| 1280 | return; |
| 1281 | |
| 1282 | // Note: Before uploading bone matrices perhaps check if they has actually been changed since last frame |
| 1283 | if(frameInfo.perFrameData.animation != nullptr) |
| 1284 | mInfo.renderables[idx]->renderable->updateAnimationBuffers(*frameInfo.perFrameData.animation); |
| 1285 | |
| 1286 | // Note: Could this step be moved in notifyRenderableUpdated, so it only triggers when material actually gets |
| 1287 | // changed? Although it shouldn't matter much because if the internal versions keeping track of dirty params. |
| 1288 | for (auto& element : mInfo.renderables[idx]->elements) |
| 1289 | element.material->updateParamsSet(element.params, element.materialAnimationTime); |
| 1290 | |
| 1291 | mInfo.renderables[idx]->perObjectParamBuffer->flushToGPU(); |
| 1292 | mInfo.renderableReady[idx] = true; |
| 1293 | } |
| 1294 | |
| 1295 | void RendererScene::prepareParticleSystem(UINT32 idx, const FrameInfo& frameInfo) |
| 1296 | { |
| 1297 | ParticlesRenderElement& renElement = mInfo.particleSystems[idx].renderElement; |
| 1298 | renElement.material->updateParamsSet(renElement.params, 0.0f); |
| 1299 | |
| 1300 | mInfo.particleSystems[idx].perObjectParamBuffer->flushToGPU(); |
| 1301 | } |
| 1302 | |
| 1303 | void RendererScene::prepareDecal(UINT32 idx, const FrameInfo& frameInfo) |
| 1304 | { |
| 1305 | DecalRenderElement& renElement = mInfo.decals[idx].renderElement; |
| 1306 | renElement.material->updateParamsSet(renElement.params, renElement.materialAnimationTime); |
| 1307 | |
| 1308 | mInfo.decals[idx].perObjectParamBuffer->flushToGPU(); |
| 1309 | } |
| 1310 | |
| 1311 | void RendererScene::updateParticleSystemBounds(const ParticlePerFrameData* particleRenderData) |
| 1312 | { |
| 1313 | // Note: Avoid updating bounds for deterministic particle systems every frame. Also see if this can be copied |
| 1314 | // over in a faster way (or ideally just assigned) |
| 1315 | |
| 1316 | for(auto& entry : mInfo.particleSystems) |
| 1317 | { |
| 1318 | const UINT32 rendererId = entry.particleSystem->getRendererId(); |
| 1319 | |
| 1320 | AABox worldAABox = AABox::INF_BOX; |
| 1321 | const auto iterFind = particleRenderData->cpuData.find(entry.particleSystem->getId()); |
| 1322 | if(iterFind != particleRenderData->cpuData.end()) |
| 1323 | worldAABox = iterFind->second->bounds; |
| 1324 | else if(entry.gpuParticleSystem) |
| 1325 | worldAABox = entry.gpuParticleSystem->getBounds(); |
| 1326 | |
| 1327 | const ParticleSystemSettings& settings = entry.particleSystem->getSettings(); |
| 1328 | if (settings.simulationSpace == ParticleSimulationSpace::Local) |
| 1329 | worldAABox.transformAffine(entry.localToWorld); |
| 1330 | |
| 1331 | const Sphere worldSphere(worldAABox.getCenter(), worldAABox.getRadius()); |
| 1332 | mInfo.particleSystemCullInfos[rendererId].bounds = Bounds(worldAABox, worldSphere); |
| 1333 | } |
| 1334 | } |
| 1335 | |
| 1336 | MaterialSamplerOverrides* RendererScene::allocSamplerStateOverrides(RenderElement& elem) |
| 1337 | { |
| 1338 | SamplerOverrideKey samplerKey(elem.material, elem.techniqueIdx); |
| 1339 | auto iterFind = mSamplerOverrides.find(samplerKey); |
| 1340 | if (iterFind != mSamplerOverrides.end()) |
| 1341 | { |
| 1342 | iterFind->second->refCount++; |
| 1343 | return iterFind->second; |
| 1344 | } |
| 1345 | else |
| 1346 | { |
| 1347 | SPtr<Shader> shader = elem.material->getShader(); |
| 1348 | MaterialSamplerOverrides* samplerOverrides = SamplerOverrideUtility::generateSamplerOverrides(shader, |
| 1349 | elem.material->_getInternalParams(), elem.params, mOptions); |
| 1350 | |
| 1351 | mSamplerOverrides[samplerKey] = samplerOverrides; |
| 1352 | |
| 1353 | samplerOverrides->refCount++; |
| 1354 | return samplerOverrides; |
| 1355 | } |
| 1356 | } |
| 1357 | |
| 1358 | void RendererScene::freeSamplerStateOverrides(RenderElement& elem) |
| 1359 | { |
| 1360 | SamplerOverrideKey samplerKey(elem.material, elem.techniqueIdx); |
| 1361 | |
| 1362 | auto iterFind = mSamplerOverrides.find(samplerKey); |
| 1363 | assert(iterFind != mSamplerOverrides.end()); |
| 1364 | |
| 1365 | MaterialSamplerOverrides* samplerOverrides = iterFind->second; |
| 1366 | samplerOverrides->refCount--; |
| 1367 | if (samplerOverrides->refCount == 0) |
| 1368 | { |
| 1369 | SamplerOverrideUtility::destroySamplerOverrides(samplerOverrides); |
| 1370 | mSamplerOverrides.erase(iterFind); |
| 1371 | } |
| 1372 | } |
| 1373 | }} |
| 1374 | |