| 1 | /**************************************************************************/ |
| 2 | /* nav_mesh_generator_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef _3D_DISABLED |
| 32 | |
| 33 | #include "nav_mesh_generator_3d.h" |
| 34 | |
| 35 | #include "core/config/project_settings.h" |
| 36 | #include "core/math/convex_hull.h" |
| 37 | #include "core/os/thread.h" |
| 38 | #include "scene/3d/mesh_instance_3d.h" |
| 39 | #include "scene/3d/multimesh_instance_3d.h" |
| 40 | #include "scene/3d/physics_body_3d.h" |
| 41 | #include "scene/resources/box_shape_3d.h" |
| 42 | #include "scene/resources/capsule_shape_3d.h" |
| 43 | #include "scene/resources/concave_polygon_shape_3d.h" |
| 44 | #include "scene/resources/convex_polygon_shape_3d.h" |
| 45 | #include "scene/resources/cylinder_shape_3d.h" |
| 46 | #include "scene/resources/height_map_shape_3d.h" |
| 47 | #include "scene/resources/navigation_mesh.h" |
| 48 | #include "scene/resources/navigation_mesh_source_geometry_data_3d.h" |
| 49 | #include "scene/resources/primitive_meshes.h" |
| 50 | #include "scene/resources/shape_3d.h" |
| 51 | #include "scene/resources/sphere_shape_3d.h" |
| 52 | #include "scene/resources/world_boundary_shape_3d.h" |
| 53 | |
| 54 | #include "modules/modules_enabled.gen.h" // For csg, gridmap. |
| 55 | |
| 56 | #ifdef MODULE_CSG_ENABLED |
| 57 | #include "modules/csg/csg_shape.h" |
| 58 | #endif |
| 59 | #ifdef MODULE_GRIDMAP_ENABLED |
| 60 | #include "modules/gridmap/grid_map.h" |
| 61 | #endif |
| 62 | |
| 63 | #include <Recast.h> |
| 64 | |
| 65 | NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr; |
| 66 | Mutex NavMeshGenerator3D::baking_navmesh_mutex; |
| 67 | Mutex NavMeshGenerator3D::generator_task_mutex; |
| 68 | bool NavMeshGenerator3D::use_threads = true; |
| 69 | bool NavMeshGenerator3D::baking_use_multiple_threads = true; |
| 70 | bool NavMeshGenerator3D::baking_use_high_priority_threads = true; |
| 71 | HashSet<Ref<NavigationMesh>> NavMeshGenerator3D::baking_navmeshes; |
| 72 | HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks; |
| 73 | |
| 74 | NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() { |
| 75 | return singleton; |
| 76 | } |
| 77 | |
| 78 | NavMeshGenerator3D::NavMeshGenerator3D() { |
| 79 | ERR_FAIL_COND(singleton != nullptr); |
| 80 | singleton = this; |
| 81 | |
| 82 | baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads" ); |
| 83 | baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads" ); |
| 84 | |
| 85 | // Using threads might cause problems on certain exports or with the Editor on certain devices. |
| 86 | // This is the main switch to turn threaded navmesh baking off should the need arise. |
| 87 | use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint(); |
| 88 | } |
| 89 | |
| 90 | NavMeshGenerator3D::~NavMeshGenerator3D() { |
| 91 | cleanup(); |
| 92 | } |
| 93 | |
| 94 | void NavMeshGenerator3D::sync() { |
| 95 | if (generator_tasks.size() == 0) { |
| 96 | return; |
| 97 | } |
| 98 | |
| 99 | baking_navmesh_mutex.lock(); |
| 100 | generator_task_mutex.lock(); |
| 101 | |
| 102 | LocalVector<WorkerThreadPool::TaskID> finished_task_ids; |
| 103 | |
| 104 | for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) { |
| 105 | if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) { |
| 106 | WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); |
| 107 | finished_task_ids.push_back(E.key); |
| 108 | |
| 109 | NavMeshGeneratorTask3D *generator_task = E.value; |
| 110 | DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED); |
| 111 | |
| 112 | baking_navmeshes.erase(generator_task->navigation_mesh); |
| 113 | if (generator_task->callback.is_valid()) { |
| 114 | generator_emit_callback(generator_task->callback); |
| 115 | } |
| 116 | memdelete(generator_task); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) { |
| 121 | generator_tasks.erase(finished_task_id); |
| 122 | } |
| 123 | |
| 124 | generator_task_mutex.unlock(); |
| 125 | baking_navmesh_mutex.unlock(); |
| 126 | } |
| 127 | |
| 128 | void NavMeshGenerator3D::cleanup() { |
| 129 | baking_navmesh_mutex.lock(); |
| 130 | generator_task_mutex.lock(); |
| 131 | |
| 132 | baking_navmeshes.clear(); |
| 133 | |
| 134 | for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) { |
| 135 | WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); |
| 136 | NavMeshGeneratorTask3D *generator_task = E.value; |
| 137 | memdelete(generator_task); |
| 138 | } |
| 139 | generator_tasks.clear(); |
| 140 | |
| 141 | generator_task_mutex.unlock(); |
| 142 | baking_navmesh_mutex.unlock(); |
| 143 | } |
| 144 | |
| 145 | void NavMeshGenerator3D::finish() { |
| 146 | cleanup(); |
| 147 | } |
| 148 | |
| 149 | void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) { |
| 150 | ERR_FAIL_COND(!Thread::is_main_thread()); |
| 151 | ERR_FAIL_COND(!p_navigation_mesh.is_valid()); |
| 152 | ERR_FAIL_COND(p_root_node == nullptr); |
| 153 | ERR_FAIL_COND(!p_root_node->is_inside_tree()); |
| 154 | ERR_FAIL_COND(!p_source_geometry_data.is_valid()); |
| 155 | |
| 156 | generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node); |
| 157 | |
| 158 | if (p_callback.is_valid()) { |
| 159 | generator_emit_callback(p_callback); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) { |
| 164 | ERR_FAIL_COND(!p_navigation_mesh.is_valid()); |
| 165 | ERR_FAIL_COND(!p_source_geometry_data.is_valid()); |
| 166 | |
| 167 | if (!p_source_geometry_data->has_data()) { |
| 168 | p_navigation_mesh->clear(); |
| 169 | if (p_callback.is_valid()) { |
| 170 | generator_emit_callback(p_callback); |
| 171 | } |
| 172 | return; |
| 173 | } |
| 174 | |
| 175 | baking_navmesh_mutex.lock(); |
| 176 | if (baking_navmeshes.has(p_navigation_mesh)) { |
| 177 | baking_navmesh_mutex.unlock(); |
| 178 | ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish." ); |
| 179 | } |
| 180 | baking_navmeshes.insert(p_navigation_mesh); |
| 181 | baking_navmesh_mutex.unlock(); |
| 182 | |
| 183 | generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data); |
| 184 | |
| 185 | baking_navmesh_mutex.lock(); |
| 186 | baking_navmeshes.erase(p_navigation_mesh); |
| 187 | baking_navmesh_mutex.unlock(); |
| 188 | |
| 189 | if (p_callback.is_valid()) { |
| 190 | generator_emit_callback(p_callback); |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) { |
| 195 | ERR_FAIL_COND(!p_navigation_mesh.is_valid()); |
| 196 | ERR_FAIL_COND(!p_source_geometry_data.is_valid()); |
| 197 | |
| 198 | if (!p_source_geometry_data->has_data()) { |
| 199 | p_navigation_mesh->clear(); |
| 200 | if (p_callback.is_valid()) { |
| 201 | generator_emit_callback(p_callback); |
| 202 | } |
| 203 | return; |
| 204 | } |
| 205 | |
| 206 | if (!use_threads) { |
| 207 | bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback); |
| 208 | return; |
| 209 | } |
| 210 | |
| 211 | baking_navmesh_mutex.lock(); |
| 212 | if (baking_navmeshes.has(p_navigation_mesh)) { |
| 213 | baking_navmesh_mutex.unlock(); |
| 214 | ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish." ); |
| 215 | return; |
| 216 | } |
| 217 | baking_navmeshes.insert(p_navigation_mesh); |
| 218 | baking_navmesh_mutex.unlock(); |
| 219 | |
| 220 | generator_task_mutex.lock(); |
| 221 | NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D); |
| 222 | generator_task->navigation_mesh = p_navigation_mesh; |
| 223 | generator_task->source_geometry_data = p_source_geometry_data; |
| 224 | generator_task->callback = p_callback; |
| 225 | generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED; |
| 226 | generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D" )); |
| 227 | generator_tasks.insert(generator_task->thread_task_id, generator_task); |
| 228 | generator_task_mutex.unlock(); |
| 229 | } |
| 230 | |
| 231 | void NavMeshGenerator3D::generator_thread_bake(void *p_arg) { |
| 232 | NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg); |
| 233 | |
| 234 | generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data); |
| 235 | |
| 236 | generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED; |
| 237 | } |
| 238 | |
| 239 | void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) { |
| 240 | generator_parse_meshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node); |
| 241 | generator_parse_multimeshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node); |
| 242 | generator_parse_staticbody3d_node(p_navigation_mesh, p_source_geometry_data, p_node); |
| 243 | #ifdef MODULE_CSG_ENABLED |
| 244 | generator_parse_csgshape3d_node(p_navigation_mesh, p_source_geometry_data, p_node); |
| 245 | #endif |
| 246 | #ifdef MODULE_GRIDMAP_ENABLED |
| 247 | generator_parse_gridmap_node(p_navigation_mesh, p_source_geometry_data, p_node); |
| 248 | #endif |
| 249 | |
| 250 | if (p_recurse_children) { |
| 251 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 252 | generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children); |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | void NavMeshGenerator3D::generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { |
| 258 | MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node); |
| 259 | |
| 260 | if (mesh_instance) { |
| 261 | NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); |
| 262 | |
| 263 | if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { |
| 264 | Ref<Mesh> mesh = mesh_instance->get_mesh(); |
| 265 | if (mesh.is_valid()) { |
| 266 | p_source_geometry_data->add_mesh(mesh, mesh_instance->get_global_transform()); |
| 267 | } |
| 268 | } |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | void NavMeshGenerator3D::generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { |
| 273 | MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node); |
| 274 | |
| 275 | if (multimesh_instance) { |
| 276 | NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); |
| 277 | |
| 278 | if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { |
| 279 | Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); |
| 280 | if (multimesh.is_valid()) { |
| 281 | Ref<Mesh> mesh = multimesh->get_mesh(); |
| 282 | if (mesh.is_valid()) { |
| 283 | int n = multimesh->get_visible_instance_count(); |
| 284 | if (n == -1) { |
| 285 | n = multimesh->get_instance_count(); |
| 286 | } |
| 287 | for (int i = 0; i < n; i++) { |
| 288 | p_source_geometry_data->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i)); |
| 289 | } |
| 290 | } |
| 291 | } |
| 292 | } |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | void NavMeshGenerator3D::generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { |
| 297 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node); |
| 298 | |
| 299 | if (static_body) { |
| 300 | NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); |
| 301 | uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); |
| 302 | |
| 303 | if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (static_body->get_collision_layer() & parsed_collision_mask)) { |
| 304 | List<uint32_t> shape_owners; |
| 305 | static_body->get_shape_owners(&shape_owners); |
| 306 | for (uint32_t shape_owner : shape_owners) { |
| 307 | if (static_body->is_shape_owner_disabled(shape_owner)) { |
| 308 | continue; |
| 309 | } |
| 310 | const int shape_count = static_body->shape_owner_get_shape_count(shape_owner); |
| 311 | for (int shape_index = 0; shape_index < shape_count; shape_index++) { |
| 312 | Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, shape_index); |
| 313 | if (s.is_null()) { |
| 314 | continue; |
| 315 | } |
| 316 | |
| 317 | const Transform3D transform = static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner); |
| 318 | |
| 319 | BoxShape3D *box = Object::cast_to<BoxShape3D>(*s); |
| 320 | if (box) { |
| 321 | Array arr; |
| 322 | arr.resize(RS::ARRAY_MAX); |
| 323 | BoxMesh::create_mesh_array(arr, box->get_size()); |
| 324 | p_source_geometry_data->add_mesh_array(arr, transform); |
| 325 | } |
| 326 | |
| 327 | CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s); |
| 328 | if (capsule) { |
| 329 | Array arr; |
| 330 | arr.resize(RS::ARRAY_MAX); |
| 331 | CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height()); |
| 332 | p_source_geometry_data->add_mesh_array(arr, transform); |
| 333 | } |
| 334 | |
| 335 | CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s); |
| 336 | if (cylinder) { |
| 337 | Array arr; |
| 338 | arr.resize(RS::ARRAY_MAX); |
| 339 | CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height()); |
| 340 | p_source_geometry_data->add_mesh_array(arr, transform); |
| 341 | } |
| 342 | |
| 343 | SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s); |
| 344 | if (sphere) { |
| 345 | Array arr; |
| 346 | arr.resize(RS::ARRAY_MAX); |
| 347 | SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0); |
| 348 | p_source_geometry_data->add_mesh_array(arr, transform); |
| 349 | } |
| 350 | |
| 351 | ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s); |
| 352 | if (concave_polygon) { |
| 353 | p_source_geometry_data->add_faces(concave_polygon->get_faces(), transform); |
| 354 | } |
| 355 | |
| 356 | ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s); |
| 357 | if (convex_polygon) { |
| 358 | Vector<Vector3> varr = Variant(convex_polygon->get_points()); |
| 359 | Geometry3D::MeshData md; |
| 360 | |
| 361 | Error err = ConvexHullComputer::convex_hull(varr, md); |
| 362 | |
| 363 | if (err == OK) { |
| 364 | PackedVector3Array faces; |
| 365 | |
| 366 | for (const Geometry3D::MeshData::Face &face : md.faces) { |
| 367 | for (uint32_t k = 2; k < face.indices.size(); ++k) { |
| 368 | faces.push_back(md.vertices[face.indices[0]]); |
| 369 | faces.push_back(md.vertices[face.indices[k - 1]]); |
| 370 | faces.push_back(md.vertices[face.indices[k]]); |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | p_source_geometry_data->add_faces(faces, transform); |
| 375 | } |
| 376 | } |
| 377 | |
| 378 | HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s); |
| 379 | if (heightmap_shape) { |
| 380 | int heightmap_depth = heightmap_shape->get_map_depth(); |
| 381 | int heightmap_width = heightmap_shape->get_map_width(); |
| 382 | |
| 383 | if (heightmap_depth >= 2 && heightmap_width >= 2) { |
| 384 | const Vector<real_t> &map_data = heightmap_shape->get_map_data(); |
| 385 | |
| 386 | Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); |
| 387 | Vector2 start = heightmap_gridsize * -0.5; |
| 388 | |
| 389 | Vector<Vector3> vertex_array; |
| 390 | vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); |
| 391 | int map_data_current_index = 0; |
| 392 | |
| 393 | for (int d = 0; d < heightmap_depth; d++) { |
| 394 | for (int w = 0; w < heightmap_width; w++) { |
| 395 | if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { |
| 396 | float top_left_height = map_data[map_data_current_index]; |
| 397 | float top_right_height = map_data[map_data_current_index + 1]; |
| 398 | float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; |
| 399 | float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; |
| 400 | |
| 401 | Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); |
| 402 | Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); |
| 403 | Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); |
| 404 | Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); |
| 405 | |
| 406 | vertex_array.push_back(top_right); |
| 407 | vertex_array.push_back(bottom_left); |
| 408 | vertex_array.push_back(top_left); |
| 409 | vertex_array.push_back(top_right); |
| 410 | vertex_array.push_back(bottom_right); |
| 411 | vertex_array.push_back(bottom_left); |
| 412 | } |
| 413 | map_data_current_index += 1; |
| 414 | } |
| 415 | } |
| 416 | if (vertex_array.size() > 0) { |
| 417 | p_source_geometry_data->add_faces(vertex_array, transform); |
| 418 | } |
| 419 | } |
| 420 | } |
| 421 | } |
| 422 | } |
| 423 | } |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | #ifdef MODULE_CSG_ENABLED |
| 428 | void NavMeshGenerator3D::generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { |
| 429 | CSGShape3D *csgshape3d = Object::cast_to<CSGShape3D>(p_node); |
| 430 | |
| 431 | if (csgshape3d) { |
| 432 | NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); |
| 433 | uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); |
| 434 | |
| 435 | if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS && csgshape3d->is_using_collision() && (csgshape3d->get_collision_layer() & parsed_collision_mask)) || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { |
| 436 | CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node); |
| 437 | Array meshes = csg_shape->get_meshes(); |
| 438 | if (!meshes.is_empty()) { |
| 439 | Ref<Mesh> mesh = meshes[1]; |
| 440 | if (mesh.is_valid()) { |
| 441 | p_source_geometry_data->add_mesh(mesh, csg_shape->get_global_transform()); |
| 442 | } |
| 443 | } |
| 444 | } |
| 445 | } |
| 446 | } |
| 447 | #endif // MODULE_CSG_ENABLED |
| 448 | |
| 449 | #ifdef MODULE_GRIDMAP_ENABLED |
| 450 | void NavMeshGenerator3D::generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { |
| 451 | GridMap *gridmap = Object::cast_to<GridMap>(p_node); |
| 452 | |
| 453 | if (gridmap) { |
| 454 | NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); |
| 455 | uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); |
| 456 | |
| 457 | if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { |
| 458 | Array meshes = gridmap->get_meshes(); |
| 459 | Transform3D xform = gridmap->get_global_transform(); |
| 460 | for (int i = 0; i < meshes.size(); i += 2) { |
| 461 | Ref<Mesh> mesh = meshes[i + 1]; |
| 462 | if (mesh.is_valid()) { |
| 463 | p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]); |
| 464 | } |
| 465 | } |
| 466 | } |
| 467 | |
| 468 | else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) { |
| 469 | Array shapes = gridmap->get_collision_shapes(); |
| 470 | for (int i = 0; i < shapes.size(); i += 2) { |
| 471 | RID shape = shapes[i + 1]; |
| 472 | PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape); |
| 473 | Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape); |
| 474 | |
| 475 | switch (type) { |
| 476 | case PhysicsServer3D::SHAPE_SPHERE: { |
| 477 | real_t radius = data; |
| 478 | Array arr; |
| 479 | arr.resize(RS::ARRAY_MAX); |
| 480 | SphereMesh::create_mesh_array(arr, radius, radius * 2.0); |
| 481 | p_source_geometry_data->add_mesh_array(arr, shapes[i]); |
| 482 | } break; |
| 483 | case PhysicsServer3D::SHAPE_BOX: { |
| 484 | Vector3 extents = data; |
| 485 | Array arr; |
| 486 | arr.resize(RS::ARRAY_MAX); |
| 487 | BoxMesh::create_mesh_array(arr, extents * 2.0); |
| 488 | p_source_geometry_data->add_mesh_array(arr, shapes[i]); |
| 489 | } break; |
| 490 | case PhysicsServer3D::SHAPE_CAPSULE: { |
| 491 | Dictionary dict = data; |
| 492 | real_t radius = dict["radius" ]; |
| 493 | real_t height = dict["height" ]; |
| 494 | Array arr; |
| 495 | arr.resize(RS::ARRAY_MAX); |
| 496 | CapsuleMesh::create_mesh_array(arr, radius, height); |
| 497 | p_source_geometry_data->add_mesh_array(arr, shapes[i]); |
| 498 | } break; |
| 499 | case PhysicsServer3D::SHAPE_CYLINDER: { |
| 500 | Dictionary dict = data; |
| 501 | real_t radius = dict["radius" ]; |
| 502 | real_t height = dict["height" ]; |
| 503 | Array arr; |
| 504 | arr.resize(RS::ARRAY_MAX); |
| 505 | CylinderMesh::create_mesh_array(arr, radius, radius, height); |
| 506 | p_source_geometry_data->add_mesh_array(arr, shapes[i]); |
| 507 | } break; |
| 508 | case PhysicsServer3D::SHAPE_CONVEX_POLYGON: { |
| 509 | PackedVector3Array vertices = data; |
| 510 | Geometry3D::MeshData md; |
| 511 | |
| 512 | Error err = ConvexHullComputer::convex_hull(vertices, md); |
| 513 | |
| 514 | if (err == OK) { |
| 515 | PackedVector3Array faces; |
| 516 | |
| 517 | for (const Geometry3D::MeshData::Face &face : md.faces) { |
| 518 | for (uint32_t k = 2; k < face.indices.size(); ++k) { |
| 519 | faces.push_back(md.vertices[face.indices[0]]); |
| 520 | faces.push_back(md.vertices[face.indices[k - 1]]); |
| 521 | faces.push_back(md.vertices[face.indices[k]]); |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | p_source_geometry_data->add_faces(faces, shapes[i]); |
| 526 | } |
| 527 | } break; |
| 528 | case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: { |
| 529 | Dictionary dict = data; |
| 530 | PackedVector3Array faces = Variant(dict["faces" ]); |
| 531 | p_source_geometry_data->add_faces(faces, shapes[i]); |
| 532 | } break; |
| 533 | case PhysicsServer3D::SHAPE_HEIGHTMAP: { |
| 534 | Dictionary dict = data; |
| 535 | ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights" |
| 536 | int heightmap_depth = dict["depth" ]; |
| 537 | int heightmap_width = dict["width" ]; |
| 538 | |
| 539 | if (heightmap_depth >= 2 && heightmap_width >= 2) { |
| 540 | const Vector<real_t> &map_data = dict["heights" ]; |
| 541 | |
| 542 | Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); |
| 543 | Vector2 start = heightmap_gridsize * -0.5; |
| 544 | |
| 545 | Vector<Vector3> vertex_array; |
| 546 | vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); |
| 547 | int map_data_current_index = 0; |
| 548 | |
| 549 | for (int d = 0; d < heightmap_depth; d++) { |
| 550 | for (int w = 0; w < heightmap_width; w++) { |
| 551 | if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { |
| 552 | float top_left_height = map_data[map_data_current_index]; |
| 553 | float top_right_height = map_data[map_data_current_index + 1]; |
| 554 | float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; |
| 555 | float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; |
| 556 | |
| 557 | Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); |
| 558 | Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); |
| 559 | Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); |
| 560 | Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); |
| 561 | |
| 562 | vertex_array.push_back(top_right); |
| 563 | vertex_array.push_back(bottom_left); |
| 564 | vertex_array.push_back(top_left); |
| 565 | vertex_array.push_back(top_right); |
| 566 | vertex_array.push_back(bottom_right); |
| 567 | vertex_array.push_back(bottom_left); |
| 568 | } |
| 569 | map_data_current_index += 1; |
| 570 | } |
| 571 | } |
| 572 | if (vertex_array.size() > 0) { |
| 573 | p_source_geometry_data->add_faces(vertex_array, shapes[i]); |
| 574 | } |
| 575 | } |
| 576 | } break; |
| 577 | default: { |
| 578 | WARN_PRINT("Unsupported collision shape type." ); |
| 579 | } break; |
| 580 | } |
| 581 | } |
| 582 | } |
| 583 | } |
| 584 | } |
| 585 | #endif // MODULE_GRIDMAP_ENABLED |
| 586 | |
| 587 | void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) { |
| 588 | List<Node *> parse_nodes; |
| 589 | |
| 590 | if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { |
| 591 | parse_nodes.push_back(p_root_node); |
| 592 | } else { |
| 593 | p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes); |
| 594 | } |
| 595 | |
| 596 | Transform3D root_node_transform = Transform3D(); |
| 597 | if (Object::cast_to<Node3D>(p_root_node)) { |
| 598 | root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse(); |
| 599 | } |
| 600 | |
| 601 | p_source_geometry_data->clear(); |
| 602 | p_source_geometry_data->root_node_transform = root_node_transform; |
| 603 | |
| 604 | bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; |
| 605 | |
| 606 | for (Node *parse_node : parse_nodes) { |
| 607 | generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children); |
| 608 | } |
| 609 | }; |
| 610 | |
| 611 | void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data) { |
| 612 | if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) { |
| 613 | return; |
| 614 | } |
| 615 | |
| 616 | const Vector<float> &vertices = p_source_geometry_data->get_vertices(); |
| 617 | const Vector<int> &indices = p_source_geometry_data->get_indices(); |
| 618 | |
| 619 | if (vertices.size() < 3 || indices.size() < 3) { |
| 620 | return; |
| 621 | } |
| 622 | |
| 623 | rcHeightfield *hf = nullptr; |
| 624 | rcCompactHeightfield *chf = nullptr; |
| 625 | rcContourSet *cset = nullptr; |
| 626 | rcPolyMesh *poly_mesh = nullptr; |
| 627 | rcPolyMeshDetail *detail_mesh = nullptr; |
| 628 | rcContext ctx; |
| 629 | |
| 630 | // added to keep track of steps, no functionality right now |
| 631 | String bake_state = "" ; |
| 632 | |
| 633 | bake_state = "Setting up Configuration..." ; // step #1 |
| 634 | |
| 635 | const float *verts = vertices.ptr(); |
| 636 | const int nverts = vertices.size() / 3; |
| 637 | const int *tris = indices.ptr(); |
| 638 | const int ntris = indices.size() / 3; |
| 639 | |
| 640 | float bmin[3], bmax[3]; |
| 641 | rcCalcBounds(verts, nverts, bmin, bmax); |
| 642 | |
| 643 | rcConfig cfg; |
| 644 | memset(&cfg, 0, sizeof(cfg)); |
| 645 | |
| 646 | cfg.cs = p_navigation_mesh->get_cell_size(); |
| 647 | cfg.ch = p_navigation_mesh->get_cell_height(); |
| 648 | cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope(); |
| 649 | cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch); |
| 650 | cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch); |
| 651 | cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs); |
| 652 | cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size()); |
| 653 | cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error(); |
| 654 | cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size()); |
| 655 | cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size()); |
| 656 | cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon(); |
| 657 | cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f); |
| 658 | cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error(); |
| 659 | |
| 660 | if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) { |
| 661 | WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision." ); |
| 662 | } |
| 663 | if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) { |
| 664 | WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision." ); |
| 665 | } |
| 666 | if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) { |
| 667 | WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision." ); |
| 668 | } |
| 669 | if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) { |
| 670 | WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision." ); |
| 671 | } |
| 672 | if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) { |
| 673 | WARN_PRINT("Property region_min_size is converted to int and loses precision." ); |
| 674 | } |
| 675 | if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) { |
| 676 | WARN_PRINT("Property region_merge_size is converted to int and loses precision." ); |
| 677 | } |
| 678 | if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) { |
| 679 | WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision." ); |
| 680 | } |
| 681 | if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) { |
| 682 | WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low." ); |
| 683 | } |
| 684 | |
| 685 | cfg.bmin[0] = bmin[0]; |
| 686 | cfg.bmin[1] = bmin[1]; |
| 687 | cfg.bmin[2] = bmin[2]; |
| 688 | cfg.bmax[0] = bmax[0]; |
| 689 | cfg.bmax[1] = bmax[1]; |
| 690 | cfg.bmax[2] = bmax[2]; |
| 691 | |
| 692 | AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb(); |
| 693 | if (baking_aabb.has_volume()) { |
| 694 | Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset(); |
| 695 | cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x; |
| 696 | cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y; |
| 697 | cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z; |
| 698 | cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0]; |
| 699 | cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1]; |
| 700 | cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2]; |
| 701 | } |
| 702 | |
| 703 | bake_state = "Calculating grid size..." ; // step #2 |
| 704 | rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); |
| 705 | |
| 706 | // ~30000000 seems to be around sweetspot where Editor baking breaks |
| 707 | if ((cfg.width * cfg.height) > 30000000) { |
| 708 | WARN_PRINT("NavigationMesh baking process will likely fail." |
| 709 | "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings." |
| 710 | "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues." |
| 711 | "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry." ); |
| 712 | } |
| 713 | |
| 714 | bake_state = "Creating heightfield..." ; // step #3 |
| 715 | hf = rcAllocHeightfield(); |
| 716 | |
| 717 | ERR_FAIL_COND(!hf); |
| 718 | ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)); |
| 719 | |
| 720 | bake_state = "Marking walkable triangles..." ; // step #4 |
| 721 | { |
| 722 | Vector<unsigned char> tri_areas; |
| 723 | tri_areas.resize(ntris); |
| 724 | |
| 725 | ERR_FAIL_COND(tri_areas.size() == 0); |
| 726 | |
| 727 | memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char)); |
| 728 | rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw()); |
| 729 | |
| 730 | ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb)); |
| 731 | } |
| 732 | |
| 733 | if (p_navigation_mesh->get_filter_low_hanging_obstacles()) { |
| 734 | rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf); |
| 735 | } |
| 736 | if (p_navigation_mesh->get_filter_ledge_spans()) { |
| 737 | rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf); |
| 738 | } |
| 739 | if (p_navigation_mesh->get_filter_walkable_low_height_spans()) { |
| 740 | rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf); |
| 741 | } |
| 742 | |
| 743 | bake_state = "Constructing compact heightfield..." ; // step #5 |
| 744 | |
| 745 | chf = rcAllocCompactHeightfield(); |
| 746 | |
| 747 | ERR_FAIL_COND(!chf); |
| 748 | ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf)); |
| 749 | |
| 750 | rcFreeHeightField(hf); |
| 751 | hf = nullptr; |
| 752 | |
| 753 | bake_state = "Eroding walkable area..." ; // step #6 |
| 754 | |
| 755 | ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf)); |
| 756 | |
| 757 | bake_state = "Partitioning..." ; // step #7 |
| 758 | |
| 759 | if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { |
| 760 | ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf)); |
| 761 | ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); |
| 762 | } else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { |
| 763 | ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); |
| 764 | } else { |
| 765 | ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea)); |
| 766 | } |
| 767 | |
| 768 | bake_state = "Creating contours..." ; // step #8 |
| 769 | |
| 770 | cset = rcAllocContourSet(); |
| 771 | |
| 772 | ERR_FAIL_COND(!cset); |
| 773 | ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset)); |
| 774 | |
| 775 | bake_state = "Creating polymesh..." ; // step #9 |
| 776 | |
| 777 | poly_mesh = rcAllocPolyMesh(); |
| 778 | ERR_FAIL_COND(!poly_mesh); |
| 779 | ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh)); |
| 780 | |
| 781 | detail_mesh = rcAllocPolyMeshDetail(); |
| 782 | ERR_FAIL_COND(!detail_mesh); |
| 783 | ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh)); |
| 784 | |
| 785 | rcFreeCompactHeightfield(chf); |
| 786 | chf = nullptr; |
| 787 | rcFreeContourSet(cset); |
| 788 | cset = nullptr; |
| 789 | |
| 790 | bake_state = "Converting to native navigation mesh..." ; // step #10 |
| 791 | |
| 792 | Vector<Vector3> nav_vertices; |
| 793 | |
| 794 | for (int i = 0; i < detail_mesh->nverts; i++) { |
| 795 | const float *v = &detail_mesh->verts[i * 3]; |
| 796 | nav_vertices.push_back(Vector3(v[0], v[1], v[2])); |
| 797 | } |
| 798 | p_navigation_mesh->set_vertices(nav_vertices); |
| 799 | p_navigation_mesh->clear_polygons(); |
| 800 | |
| 801 | for (int i = 0; i < detail_mesh->nmeshes; i++) { |
| 802 | const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4]; |
| 803 | const unsigned int detail_mesh_bverts = detail_mesh_m[0]; |
| 804 | const unsigned int detail_mesh_m_btris = detail_mesh_m[2]; |
| 805 | const unsigned int detail_mesh_ntris = detail_mesh_m[3]; |
| 806 | const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4]; |
| 807 | for (unsigned int j = 0; j < detail_mesh_ntris; j++) { |
| 808 | Vector<int> nav_indices; |
| 809 | nav_indices.resize(3); |
| 810 | // Polygon order in recast is opposite than godot's |
| 811 | nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0])); |
| 812 | nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2])); |
| 813 | nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1])); |
| 814 | p_navigation_mesh->add_polygon(nav_indices); |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | bake_state = "Cleanup..." ; // step #11 |
| 819 | |
| 820 | rcFreePolyMesh(poly_mesh); |
| 821 | poly_mesh = nullptr; |
| 822 | rcFreePolyMeshDetail(detail_mesh); |
| 823 | detail_mesh = nullptr; |
| 824 | |
| 825 | bake_state = "Baking finished." ; // step #12 |
| 826 | } |
| 827 | |
| 828 | bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) { |
| 829 | ERR_FAIL_COND_V(!p_callback.is_valid(), false); |
| 830 | |
| 831 | Callable::CallError ce; |
| 832 | Variant result; |
| 833 | p_callback.callp(nullptr, 0, result, ce); |
| 834 | |
| 835 | return ce.error == Callable::CallError::CALL_OK; |
| 836 | } |
| 837 | |
| 838 | #endif // _3D_DISABLED |
| 839 | |