1 | /**************************************************************************/ |
2 | /* render_forward_clustered.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "render_forward_clustered.h" |
32 | #include "core/config/project_settings.h" |
33 | #include "core/object/worker_thread_pool.h" |
34 | #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" |
35 | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" |
36 | #include "servers/rendering/renderer_rd/storage_rd/light_storage.h" |
37 | #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" |
38 | #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" |
39 | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" |
40 | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" |
41 | #include "servers/rendering/rendering_device.h" |
42 | #include "servers/rendering/rendering_server_default.h" |
43 | |
44 | using namespace RendererSceneRenderImplementation; |
45 | |
46 | void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() { |
47 | ERR_FAIL_NULL(render_buffers); |
48 | |
49 | if (!render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR)) { |
50 | RD::DataFormat format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; |
51 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
52 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
53 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
54 | } else { |
55 | usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
56 | } |
57 | |
58 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR, format, usage_bits); |
59 | |
60 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
61 | usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; |
62 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR_MSAA, format, usage_bits, render_buffers->get_texture_samples()); |
63 | } |
64 | } |
65 | } |
66 | |
67 | void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_normal_roughness_texture() { |
68 | ERR_FAIL_NULL(render_buffers); |
69 | |
70 | if (!render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS)) { |
71 | RD::DataFormat format = RD::DATA_FORMAT_R8G8B8A8_UNORM; |
72 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
73 | |
74 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
75 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
76 | } else { |
77 | usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
78 | } |
79 | |
80 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS, format, usage_bits); |
81 | |
82 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
83 | usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
84 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS_MSAA, format, usage_bits, render_buffers->get_texture_samples()); |
85 | } |
86 | } |
87 | } |
88 | |
89 | void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() { |
90 | ERR_FAIL_NULL(render_buffers); |
91 | |
92 | if (!render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI)) { |
93 | RD::DataFormat format = RD::DATA_FORMAT_R8G8_UINT; |
94 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
95 | if (render_buffers->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED) { |
96 | usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
97 | } |
98 | |
99 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI, format, usage_bits); |
100 | |
101 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
102 | usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
103 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI_MSAA, format, usage_bits, render_buffers->get_texture_samples()); |
104 | } |
105 | } |
106 | } |
107 | |
108 | void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() { |
109 | // JIC, should already have been cleared |
110 | if (render_buffers) { |
111 | render_buffers->clear_context(RB_SCOPE_FORWARD_CLUSTERED); |
112 | render_buffers->clear_context(RB_SCOPE_SSDS); |
113 | render_buffers->clear_context(RB_SCOPE_SSIL); |
114 | render_buffers->clear_context(RB_SCOPE_SSAO); |
115 | render_buffers->clear_context(RB_SCOPE_SSR); |
116 | } |
117 | |
118 | if (cluster_builder) { |
119 | memdelete(cluster_builder); |
120 | cluster_builder = nullptr; |
121 | } |
122 | |
123 | if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) { |
124 | RD::get_singleton()->free(render_sdfgi_uniform_set); |
125 | } |
126 | } |
127 | |
128 | void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderSceneBuffersRD *p_render_buffers) { |
129 | if (render_buffers) { |
130 | // JIC |
131 | free_data(); |
132 | } |
133 | |
134 | render_buffers = p_render_buffers; |
135 | ERR_FAIL_NULL(render_buffers); |
136 | |
137 | if (cluster_builder == nullptr) { |
138 | cluster_builder = memnew(ClusterBuilderRD); |
139 | } |
140 | cluster_builder->set_shared(RenderForwardClustered::get_singleton()->get_cluster_builder_shared()); |
141 | |
142 | RID sampler = RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
143 | cluster_builder->setup(p_render_buffers->get_internal_size(), p_render_buffers->get_max_cluster_elements(), p_render_buffers->get_depth_texture(), sampler, p_render_buffers->get_internal_texture()); |
144 | } |
145 | |
146 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_only_fb() { |
147 | ERR_FAIL_NULL_V(render_buffers, RID()); |
148 | |
149 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
150 | |
151 | RID color = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_MSAA) : render_buffers->get_internal_texture(); |
152 | RID depth = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA) : render_buffers->get_depth_texture(); |
153 | |
154 | if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) { |
155 | RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); |
156 | |
157 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth, vrs_texture); |
158 | } else { |
159 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth); |
160 | } |
161 | } |
162 | |
163 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(uint32_t p_color_pass_flags) { |
164 | ERR_FAIL_NULL_V(render_buffers, RID()); |
165 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
166 | |
167 | int v_count = (p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) ? render_buffers->get_view_count() : 1; |
168 | RID color = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_MSAA) : render_buffers->get_internal_texture(); |
169 | |
170 | RID specular; |
171 | if (p_color_pass_flags & COLOR_PASS_FLAG_SEPARATE_SPECULAR) { |
172 | ensure_specular(); |
173 | specular = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_SPECULAR_MSAA : RB_TEX_SPECULAR); |
174 | } |
175 | |
176 | RID velocity_buffer; |
177 | if (p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS) { |
178 | render_buffers->ensure_velocity(); |
179 | velocity_buffer = render_buffers->get_velocity_buffer(use_msaa); |
180 | } |
181 | |
182 | RID depth = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA) : render_buffers->get_depth_texture(); |
183 | |
184 | if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) { |
185 | RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); |
186 | |
187 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth, vrs_texture); |
188 | } else { |
189 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth); |
190 | } |
191 | } |
192 | |
193 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_depth_fb(DepthFrameBufferType p_type) { |
194 | ERR_FAIL_NULL_V(render_buffers, RID()); |
195 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
196 | |
197 | RID depth = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA) : render_buffers->get_depth_texture(); |
198 | |
199 | switch (p_type) { |
200 | case DEPTH_FB: { |
201 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), depth); |
202 | } break; |
203 | case DEPTH_FB_ROUGHNESS: { |
204 | ensure_normal_roughness_texture(); |
205 | |
206 | RID normal_roughness_buffer = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_ROUGHNESS_MSAA : RB_TEX_ROUGHNESS); |
207 | |
208 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), depth, normal_roughness_buffer); |
209 | } break; |
210 | case DEPTH_FB_ROUGHNESS_VOXELGI: { |
211 | ensure_normal_roughness_texture(); |
212 | ensure_voxelgi(); |
213 | |
214 | RID normal_roughness_buffer = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_ROUGHNESS_MSAA : RB_TEX_ROUGHNESS); |
215 | RID voxelgi_buffer = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_VOXEL_GI_MSAA : RB_TEX_VOXEL_GI); |
216 | |
217 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), depth, normal_roughness_buffer, voxelgi_buffer); |
218 | } break; |
219 | default: { |
220 | ERR_FAIL_V(RID()); |
221 | } break; |
222 | } |
223 | } |
224 | |
225 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_specular_only_fb() { |
226 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
227 | |
228 | RID specular = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_SPECULAR_MSAA : RB_TEX_SPECULAR); |
229 | |
230 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), specular); |
231 | } |
232 | |
233 | void RenderForwardClustered::setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) { |
234 | Ref<RenderBufferDataForwardClustered> data; |
235 | data.instantiate(); |
236 | p_render_buffers->set_custom_data(RB_SCOPE_FORWARD_CLUSTERED, data); |
237 | |
238 | Ref<RendererRD::GI::RenderBuffersGI> rbgi; |
239 | rbgi.instantiate(); |
240 | p_render_buffers->set_custom_data(RB_SCOPE_GI, rbgi); |
241 | } |
242 | |
243 | bool RenderForwardClustered::free(RID p_rid) { |
244 | if (RendererSceneRenderRD::free(p_rid)) { |
245 | return true; |
246 | } |
247 | return false; |
248 | } |
249 | |
250 | /// RENDERING /// |
251 | |
252 | template <RenderForwardClustered::PassMode p_pass_mode, uint32_t p_color_pass_flags> |
253 | void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { |
254 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
255 | RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); |
256 | RD::DrawListID draw_list = p_draw_list; |
257 | RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; |
258 | |
259 | //global scope bindings |
260 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); |
261 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); |
262 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); |
263 | |
264 | RID prev_material_uniform_set; |
265 | |
266 | RID prev_vertex_array_rd; |
267 | RID prev_index_array_rd; |
268 | RID prev_pipeline_rd; |
269 | RID prev_xforms_uniform_set; |
270 | |
271 | bool shadow_pass = (p_pass_mode == PASS_MODE_SHADOW) || (p_pass_mode == PASS_MODE_SHADOW_DP); |
272 | |
273 | SceneState::PushConstant push_constant; |
274 | |
275 | if constexpr (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) { |
276 | push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16; |
277 | push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x); |
278 | } else { |
279 | push_constant.uv_offset = 0; |
280 | } |
281 | |
282 | bool should_request_redraw = false; |
283 | |
284 | for (uint32_t i = p_from_element; i < p_to_element; i++) { |
285 | const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; |
286 | const RenderElementInfo &element_info = p_params->element_info[i]; |
287 | |
288 | if ((p_pass_mode == PASS_MODE_COLOR && !(p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT)) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { |
289 | continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass |
290 | } |
291 | |
292 | if (surf->owner->instance_count == 0) { |
293 | continue; |
294 | } |
295 | |
296 | push_constant.base_index = i + p_params->element_offset; |
297 | |
298 | RID material_uniform_set; |
299 | SceneShaderForwardClustered::ShaderData *shader; |
300 | void *mesh_surface; |
301 | |
302 | if (shadow_pass || p_pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too |
303 | material_uniform_set = surf->material_uniform_set_shadow; |
304 | shader = surf->shader_shadow; |
305 | mesh_surface = surf->surface_shadow; |
306 | |
307 | } else { |
308 | #ifdef DEBUG_ENABLED |
309 | if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { |
310 | material_uniform_set = scene_shader.default_material_uniform_set; |
311 | shader = scene_shader.default_material_shader_ptr; |
312 | } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW)) { |
313 | material_uniform_set = scene_shader.overdraw_material_uniform_set; |
314 | shader = scene_shader.overdraw_material_shader_ptr; |
315 | } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS)) { |
316 | material_uniform_set = scene_shader.debug_shadow_splits_material_uniform_set; |
317 | shader = scene_shader.debug_shadow_splits_material_shader_ptr; |
318 | } else { |
319 | #endif |
320 | material_uniform_set = surf->material_uniform_set; |
321 | shader = surf->shader; |
322 | surf->material->set_as_used(); |
323 | #ifdef DEBUG_ENABLED |
324 | } |
325 | #endif |
326 | mesh_surface = surf->surface; |
327 | } |
328 | |
329 | if (!mesh_surface) { |
330 | continue; |
331 | } |
332 | |
333 | //request a redraw if one of the shaders uses TIME |
334 | if (shader->uses_time) { |
335 | should_request_redraw = true; |
336 | } |
337 | |
338 | //find cull variant |
339 | SceneShaderForwardClustered::ShaderData::CullVariant cull_variant; |
340 | |
341 | if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { |
342 | cull_variant = SceneShaderForwardClustered::ShaderData::CULL_VARIANT_DOUBLE_SIDED; |
343 | } else { |
344 | bool mirror = surf->owner->mirror; |
345 | if (p_params->reverse_cull) { |
346 | mirror = !mirror; |
347 | } |
348 | cull_variant = mirror ? SceneShaderForwardClustered::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardClustered::ShaderData::CULL_VARIANT_NORMAL; |
349 | } |
350 | |
351 | RS::PrimitiveType primitive = surf->primitive; |
352 | RID xforms_uniform_set = surf->owner->transforms_uniform_set; |
353 | |
354 | SceneShaderForwardClustered::PipelineVersion pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. |
355 | uint32_t pipeline_color_pass_flags = 0; |
356 | uint32_t pipeline_specialization = 0; |
357 | |
358 | if constexpr (p_pass_mode == PASS_MODE_COLOR) { |
359 | if (element_info.uses_softshadow) { |
360 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS; |
361 | } |
362 | if (element_info.uses_projector) { |
363 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_PROJECTOR; |
364 | } |
365 | |
366 | if (p_params->use_directional_soft_shadow) { |
367 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_DIRECTIONAL_SOFT_SHADOWS; |
368 | } |
369 | } |
370 | |
371 | switch (p_pass_mode) { |
372 | case PASS_MODE_COLOR: { |
373 | if (element_info.uses_lightmap) { |
374 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_LIGHTMAP; |
375 | } else { |
376 | if (element_info.uses_forward_gi) { |
377 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI; |
378 | } |
379 | } |
380 | |
381 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_SEPARATE_SPECULAR) != 0) { |
382 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR; |
383 | } |
384 | |
385 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS) != 0) { |
386 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS; |
387 | } |
388 | |
389 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT) != 0) { |
390 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_TRANSPARENT; |
391 | } |
392 | |
393 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) != 0) { |
394 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MULTIVIEW; |
395 | } |
396 | |
397 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_COLOR_PASS; |
398 | } break; |
399 | case PASS_MODE_SHADOW: |
400 | case PASS_MODE_DEPTH: { |
401 | pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS; |
402 | } break; |
403 | case PASS_MODE_SHADOW_DP: { |
404 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass" ); |
405 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP; |
406 | } break; |
407 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { |
408 | pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; |
409 | } break; |
410 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { |
411 | pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI; |
412 | } break; |
413 | case PASS_MODE_DEPTH_MATERIAL: { |
414 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass" ); |
415 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL; |
416 | } break; |
417 | case PASS_MODE_SDF: { |
418 | // Note, SDF is prepared in world space, this shouldn't be a multiview buffer even when stereoscopic rendering is used. |
419 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass" ); |
420 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF; |
421 | } break; |
422 | } |
423 | |
424 | PipelineCacheRD *pipeline = nullptr; |
425 | |
426 | if constexpr (p_pass_mode == PASS_MODE_COLOR) { |
427 | pipeline = &shader->color_pipelines[cull_variant][primitive][pipeline_color_pass_flags]; |
428 | } else { |
429 | pipeline = &shader->pipelines[cull_variant][primitive][pipeline_version]; |
430 | } |
431 | |
432 | RD::VertexFormatID vertex_format = -1; |
433 | RID vertex_array_rd; |
434 | RID index_array_rd; |
435 | |
436 | //skeleton and blend shape |
437 | bool pipeline_motion_vectors = pipeline_color_pass_flags & SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS; |
438 | if (surf->owner->mesh_instance.is_valid()) { |
439 | mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), pipeline_motion_vectors, vertex_array_rd, vertex_format); |
440 | } else { |
441 | mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), pipeline_motion_vectors, vertex_array_rd, vertex_format); |
442 | } |
443 | |
444 | index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index); |
445 | |
446 | if (prev_vertex_array_rd != vertex_array_rd) { |
447 | RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd); |
448 | prev_vertex_array_rd = vertex_array_rd; |
449 | } |
450 | |
451 | if (prev_index_array_rd != index_array_rd) { |
452 | if (index_array_rd.is_valid()) { |
453 | RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd); |
454 | } |
455 | prev_index_array_rd = index_array_rd; |
456 | } |
457 | |
458 | RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, 0, pipeline_specialization); |
459 | |
460 | if (pipeline_rd != prev_pipeline_rd) { |
461 | // checking with prev shader does not make so much sense, as |
462 | // the pipeline may still be different. |
463 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline_rd); |
464 | prev_pipeline_rd = pipeline_rd; |
465 | } |
466 | |
467 | if (xforms_uniform_set.is_valid() && prev_xforms_uniform_set != xforms_uniform_set) { |
468 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, xforms_uniform_set, TRANSFORMS_UNIFORM_SET); |
469 | prev_xforms_uniform_set = xforms_uniform_set; |
470 | } |
471 | |
472 | if (material_uniform_set != prev_material_uniform_set) { |
473 | // Update uniform set. |
474 | if (material_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_uniform_set)) { // Material may not have a uniform set. |
475 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET); |
476 | } |
477 | |
478 | prev_material_uniform_set = material_uniform_set; |
479 | } |
480 | |
481 | if (surf->owner->base_flags & INSTANCE_DATA_FLAG_PARTICLES) { |
482 | particles_storage->particles_get_instance_buffer_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset); |
483 | } else if (surf->owner->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) { |
484 | mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset); |
485 | } else { |
486 | push_constant.multimesh_motion_vectors_current_offset = 0; |
487 | push_constant.multimesh_motion_vectors_previous_offset = 0; |
488 | } |
489 | |
490 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant)); |
491 | |
492 | uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat; |
493 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) { |
494 | instance_count /= surf->owner->trail_steps; |
495 | } |
496 | |
497 | RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count); |
498 | i += element_info.repeat - 1; //skip equal elements |
499 | } |
500 | |
501 | // Make the actual redraw request |
502 | if (should_request_redraw) { |
503 | RenderingServerDefault::redraw_request(); |
504 | } |
505 | } |
506 | |
507 | void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { |
508 | //use template for faster performance (pass mode comparisons are inlined) |
509 | |
510 | switch (p_params->pass_mode) { |
511 | #define VALID_FLAG_COMBINATION(f) \ |
512 | case f: { \ |
513 | _render_list_template<PASS_MODE_COLOR, f>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); \ |
514 | } break; |
515 | |
516 | case PASS_MODE_COLOR: { |
517 | switch (p_params->color_pass_flags) { |
518 | VALID_FLAG_COMBINATION(0); |
519 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT); |
520 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MULTIVIEW); |
521 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MOTION_VECTORS); |
522 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR); |
523 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MULTIVIEW); |
524 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MOTION_VECTORS); |
525 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW); |
526 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW | COLOR_PASS_FLAG_MOTION_VECTORS); |
527 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MOTION_VECTORS); |
528 | default: { |
529 | ERR_FAIL_MSG("Invalid color pass flag combination " + itos(p_params->color_pass_flags)); |
530 | } |
531 | } |
532 | |
533 | } break; |
534 | case PASS_MODE_SHADOW: { |
535 | _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
536 | } break; |
537 | case PASS_MODE_SHADOW_DP: { |
538 | _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
539 | } break; |
540 | case PASS_MODE_DEPTH: { |
541 | _render_list_template<PASS_MODE_DEPTH>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
542 | } break; |
543 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { |
544 | _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
545 | } break; |
546 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { |
547 | _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
548 | } break; |
549 | case PASS_MODE_DEPTH_MATERIAL: { |
550 | _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
551 | } break; |
552 | case PASS_MODE_SDF: { |
553 | _render_list_template<PASS_MODE_SDF>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
554 | } break; |
555 | } |
556 | } |
557 | |
558 | void RenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { |
559 | uint32_t render_total = p_params->element_count; |
560 | uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); |
561 | uint32_t render_from = p_thread * render_total / total_threads; |
562 | uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads); |
563 | _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); |
564 | } |
565 | |
566 | void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { |
567 | RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); |
568 | p_params->framebuffer_format = fb_format; |
569 | |
570 | if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time |
571 | //multi threaded |
572 | thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
573 | RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); |
574 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardClustered::_render_list_thread_function, p_params, thread_draw_lists.size(), -1, true, SNAME("ForwardClusteredRenderList" )); |
575 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
576 | RD::get_singleton()->draw_list_end(p_params->barrier); |
577 | } else { |
578 | //single threaded |
579 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); |
580 | _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); |
581 | RD::get_singleton()->draw_list_end(p_params->barrier); |
582 | } |
583 | } |
584 | |
585 | void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { |
586 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
587 | |
588 | Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers; |
589 | RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID(); |
590 | RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); |
591 | |
592 | // May do this earlier in RenderSceneRenderRD::render_scene |
593 | if (p_index >= (int)scene_state.uniform_buffers.size()) { |
594 | uint32_t from = scene_state.uniform_buffers.size(); |
595 | scene_state.uniform_buffers.resize(p_index + 1); |
596 | for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) { |
597 | scene_state.uniform_buffers[i] = p_render_data->scene_data->create_uniform_buffer(); |
598 | } |
599 | } |
600 | |
601 | p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers); |
602 | |
603 | // now do implementation UBO |
604 | |
605 | scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_render_data->cluster_size); |
606 | scene_state.ubo.max_cluster_element_count_div_32 = p_render_data->cluster_max_elements / 32; |
607 | { |
608 | uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_render_data->cluster_size + 1; |
609 | uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_render_data->cluster_size + 1; |
610 | scene_state.ubo.cluster_type_size = cluster_screen_width * cluster_screen_height * (scene_state.ubo.max_cluster_element_count_div_32 + 32); |
611 | scene_state.ubo.cluster_width = cluster_screen_width; |
612 | } |
613 | |
614 | scene_state.ubo.gi_upscale_for_msaa = false; |
615 | scene_state.ubo.volumetric_fog_enabled = false; |
616 | |
617 | if (rd.is_valid()) { |
618 | if (rd->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
619 | scene_state.ubo.gi_upscale_for_msaa = true; |
620 | } |
621 | |
622 | if (rd->has_custom_data(RB_SCOPE_FOG)) { |
623 | Ref<RendererRD::Fog::VolumetricFog> fog = rd->get_custom_data(RB_SCOPE_FOG); |
624 | |
625 | scene_state.ubo.volumetric_fog_enabled = true; |
626 | float fog_end = fog->length; |
627 | if (fog_end > 0.0) { |
628 | scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end; |
629 | } else { |
630 | scene_state.ubo.volumetric_fog_inv_length = 1.0; |
631 | } |
632 | |
633 | float fog_detail_spread = fog->spread; //reverse lookup |
634 | if (fog_detail_spread > 0.0) { |
635 | scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread; |
636 | } else { |
637 | scene_state.ubo.volumetric_fog_detail_spread = 1.0; |
638 | } |
639 | } |
640 | } |
641 | |
642 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { |
643 | scene_state.ubo.ss_effects_flags = 0; |
644 | } else if (p_render_data->reflection_probe.is_null() && is_environment(p_render_data->environment)) { |
645 | scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment); |
646 | scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment); |
647 | uint32_t ss_flags = 0; |
648 | if (p_opaque_render_buffers) { |
649 | ss_flags |= environment_get_ssao_enabled(p_render_data->environment) ? 1 : 0; |
650 | ss_flags |= environment_get_ssil_enabled(p_render_data->environment) ? 2 : 0; |
651 | } |
652 | scene_state.ubo.ss_effects_flags = ss_flags; |
653 | } else { |
654 | scene_state.ubo.ss_effects_flags = 0; |
655 | } |
656 | |
657 | if (p_index >= (int)scene_state.implementation_uniform_buffers.size()) { |
658 | uint32_t from = scene_state.implementation_uniform_buffers.size(); |
659 | scene_state.implementation_uniform_buffers.resize(p_index + 1); |
660 | for (uint32_t i = from; i < scene_state.implementation_uniform_buffers.size(); i++) { |
661 | scene_state.implementation_uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); |
662 | } |
663 | } |
664 | |
665 | RD::get_singleton()->buffer_update(scene_state.implementation_uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER); |
666 | } |
667 | |
668 | void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { |
669 | if (scene_state.instance_data[p_render_list].size() > 0) { |
670 | if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) { |
671 | if (scene_state.instance_buffer[p_render_list] != RID()) { |
672 | RD::get_singleton()->free(scene_state.instance_buffer[p_render_list]); |
673 | } |
674 | uint32_t new_size = nearest_power_of_2_templated(MAX(uint64_t(INSTANCE_DATA_BUFFER_MIN_SIZE), scene_state.instance_data[p_render_list].size())); |
675 | scene_state.instance_buffer[p_render_list] = RD::get_singleton()->storage_buffer_create(new_size * sizeof(SceneState::InstanceData)); |
676 | scene_state.instance_buffer_size[p_render_list] = new_size; |
677 | } |
678 | RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); |
679 | } |
680 | } |
681 | void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, int *p_render_info, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { |
682 | RenderList *rl = &render_list[p_render_list]; |
683 | uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); |
684 | |
685 | scene_state.instance_data[p_render_list].resize(p_offset + element_total); |
686 | rl->element_info.resize(p_offset + element_total); |
687 | |
688 | if (p_render_info) { |
689 | p_render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += element_total; |
690 | } |
691 | uint64_t frame = RSG::rasterizer->get_frame_number(); |
692 | uint32_t repeats = 0; |
693 | GeometryInstanceSurfaceDataCache *prev_surface = nullptr; |
694 | for (uint32_t i = 0; i < element_total; i++) { |
695 | GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset]; |
696 | GeometryInstanceForwardClustered *inst = surface->owner; |
697 | |
698 | SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset]; |
699 | |
700 | if (inst->prev_transform_dirty && frame > inst->prev_transform_change_frame + 1 && inst->prev_transform_change_frame) { |
701 | inst->prev_transform = inst->transform; |
702 | inst->prev_transform_dirty = false; |
703 | } |
704 | |
705 | if (inst->store_transform_cache) { |
706 | RendererRD::MaterialStorage::store_transform(inst->transform, instance_data.transform); |
707 | RendererRD::MaterialStorage::store_transform(inst->prev_transform, instance_data.prev_transform); |
708 | |
709 | #ifdef REAL_T_IS_DOUBLE |
710 | // Split the origin into two components, the float approximation and the missing precision |
711 | // In the shader we will combine these back together to restore the lost precision. |
712 | RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &instance_data.transform[12], &instance_data.transform[3]); |
713 | RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &instance_data.transform[13], &instance_data.transform[7]); |
714 | RendererRD::MaterialStorage::split_double(inst->transform.origin.z, &instance_data.transform[14], &instance_data.transform[11]); |
715 | #endif |
716 | } else { |
717 | RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.transform); |
718 | RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.prev_transform); |
719 | } |
720 | |
721 | instance_data.flags = inst->flags_cache; |
722 | instance_data.gi_offset = inst->gi_offset_cache; |
723 | instance_data.layer_mask = inst->layer_mask; |
724 | instance_data.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset); |
725 | instance_data.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x; |
726 | instance_data.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y; |
727 | instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x; |
728 | instance_data.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y; |
729 | |
730 | bool cant_repeat = instance_data.flags & INSTANCE_DATA_FLAG_MULTIMESH || inst->mesh_instance.is_valid(); |
731 | |
732 | if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2 && inst->mirror == prev_surface->owner->mirror && repeats < RenderElementInfo::MAX_REPEATS) { |
733 | //this element is the same as the previous one, count repeats to draw it using instancing |
734 | repeats++; |
735 | } else { |
736 | if (repeats > 0) { |
737 | for (uint32_t j = 1; j <= repeats; j++) { |
738 | rl->element_info[p_offset + i - j].repeat = j; |
739 | } |
740 | } |
741 | repeats = 1; |
742 | if (p_render_info) { |
743 | p_render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++; |
744 | } |
745 | } |
746 | |
747 | RenderElementInfo &element_info = rl->element_info[p_offset + i]; |
748 | |
749 | element_info.lod_index = surface->sort.lod_index; |
750 | element_info.uses_forward_gi = surface->sort.uses_forward_gi; |
751 | element_info.uses_lightmap = surface->sort.uses_lightmap; |
752 | element_info.uses_softshadow = surface->sort.uses_softshadow; |
753 | element_info.uses_projector = surface->sort.uses_projector; |
754 | |
755 | if (cant_repeat) { |
756 | prev_surface = nullptr; |
757 | } else { |
758 | prev_surface = surface; |
759 | } |
760 | } |
761 | |
762 | if (repeats > 0) { |
763 | for (uint32_t j = 1; j <= repeats; j++) { |
764 | rl->element_info[p_offset + element_total - j].repeat = j; |
765 | } |
766 | } |
767 | |
768 | if (p_update_buffer) { |
769 | _update_instance_data_buffer(p_render_list); |
770 | } |
771 | } |
772 | |
773 | _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) { |
774 | static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 }; |
775 | static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 }; |
776 | return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; |
777 | } |
778 | void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags = 0, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) { |
779 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
780 | |
781 | if (p_render_list == RENDER_LIST_OPAQUE) { |
782 | scene_state.used_sss = false; |
783 | scene_state.used_screen_texture = false; |
784 | scene_state.used_normal_texture = false; |
785 | scene_state.used_depth_texture = false; |
786 | scene_state.used_lightmap = false; |
787 | } |
788 | uint32_t lightmap_captures_used = 0; |
789 | |
790 | Plane near_plane = Plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); |
791 | near_plane.d += p_render_data->scene_data->cam_projection.get_z_near(); |
792 | float z_max = p_render_data->scene_data->cam_projection.get_z_far() - p_render_data->scene_data->cam_projection.get_z_near(); |
793 | |
794 | RenderList *rl = &render_list[p_render_list]; |
795 | _update_dirty_geometry_instances(); |
796 | |
797 | if (!p_append) { |
798 | rl->clear(); |
799 | if (p_render_list == RENDER_LIST_OPAQUE) { |
800 | render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too |
801 | } |
802 | } |
803 | |
804 | //fill list |
805 | |
806 | for (int i = 0; i < (int)p_render_data->instances->size(); i++) { |
807 | GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>((*p_render_data->instances)[i]); |
808 | |
809 | Vector3 center = inst->transform.origin; |
810 | if (p_render_data->scene_data->cam_orthogonal) { |
811 | if (inst->use_aabb_center) { |
812 | center = inst->transformed_aabb.get_support(-near_plane.normal); |
813 | } |
814 | inst->depth = near_plane.distance_to(center) - inst->sorting_offset; |
815 | } else { |
816 | if (inst->use_aabb_center) { |
817 | center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5); |
818 | } |
819 | inst->depth = p_render_data->scene_data->cam_transform.origin.distance_to(center) - inst->sorting_offset; |
820 | } |
821 | uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); |
822 | |
823 | uint32_t flags = inst->base_flags; //fill flags if appropriate |
824 | |
825 | if (inst->non_uniform_scale) { |
826 | flags |= INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE; |
827 | } |
828 | bool uses_lightmap = false; |
829 | bool uses_gi = false; |
830 | float fade_alpha = 1.0; |
831 | |
832 | if (inst->fade_near || inst->fade_far) { |
833 | float fade_dist = inst->transform.origin.distance_to(p_render_data->scene_data->cam_transform.origin); |
834 | // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. |
835 | if (inst->fade_far && fade_dist > inst->fade_far_begin) { |
836 | fade_alpha = Math::smoothstep(0.0f, 1.0f, 1.0f - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin)); |
837 | } else if (inst->fade_near && fade_dist < inst->fade_near_end) { |
838 | fade_alpha = Math::smoothstep(0.0f, 1.0f, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin)); |
839 | } |
840 | } |
841 | |
842 | fade_alpha *= inst->force_alpha * inst->parent_fade_alpha; |
843 | |
844 | flags = (flags & ~INSTANCE_DATA_FLAGS_FADE_MASK) | (uint32_t(fade_alpha * 255.0) << INSTANCE_DATA_FLAGS_FADE_SHIFT); |
845 | |
846 | if (p_render_list == RENDER_LIST_OPAQUE) { |
847 | // Setup GI |
848 | if (inst->lightmap_instance.is_valid()) { |
849 | int32_t lightmap_cull_index = -1; |
850 | for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) { |
851 | if (scene_state.lightmap_ids[j] == inst->lightmap_instance) { |
852 | lightmap_cull_index = j; |
853 | break; |
854 | } |
855 | } |
856 | if (lightmap_cull_index >= 0) { |
857 | inst->gi_offset_cache = inst->lightmap_slice_index << 16; |
858 | inst->gi_offset_cache |= lightmap_cull_index; |
859 | flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; |
860 | if (scene_state.lightmap_has_sh[lightmap_cull_index]) { |
861 | flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; |
862 | } |
863 | uses_lightmap = true; |
864 | } else { |
865 | inst->gi_offset_cache = 0xFFFFFFFF; |
866 | } |
867 | |
868 | } else if (inst->lightmap_sh) { |
869 | if (lightmap_captures_used < scene_state.max_lightmap_captures) { |
870 | const Color *src_capture = inst->lightmap_sh->sh; |
871 | LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; |
872 | for (int j = 0; j < 9; j++) { |
873 | lcd.sh[j * 4 + 0] = src_capture[j].r; |
874 | lcd.sh[j * 4 + 1] = src_capture[j].g; |
875 | lcd.sh[j * 4 + 2] = src_capture[j].b; |
876 | lcd.sh[j * 4 + 3] = src_capture[j].a; |
877 | } |
878 | flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; |
879 | inst->gi_offset_cache = lightmap_captures_used; |
880 | lightmap_captures_used++; |
881 | uses_lightmap = true; |
882 | } |
883 | |
884 | } else { |
885 | if (p_using_opaque_gi) { |
886 | flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; |
887 | } |
888 | |
889 | if (inst->voxel_gi_instances[0].is_valid()) { |
890 | uint32_t probe0_index = 0xFFFF; |
891 | uint32_t probe1_index = 0xFFFF; |
892 | |
893 | for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) { |
894 | if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) { |
895 | probe0_index = j; |
896 | } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) { |
897 | probe1_index = j; |
898 | } |
899 | } |
900 | |
901 | if (probe0_index == 0xFFFF && probe1_index != 0xFFFF) { |
902 | //0 must always exist if a probe exists |
903 | SWAP(probe0_index, probe1_index); |
904 | } |
905 | |
906 | inst->gi_offset_cache = probe0_index | (probe1_index << 16); |
907 | flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI; |
908 | uses_gi = true; |
909 | } else { |
910 | if (p_using_sdfgi && inst->can_sdfgi) { |
911 | flags |= INSTANCE_DATA_FLAG_USE_SDFGI; |
912 | uses_gi = true; |
913 | } |
914 | inst->gi_offset_cache = 0xFFFFFFFF; |
915 | } |
916 | } |
917 | } |
918 | inst->flags_cache = flags; |
919 | |
920 | GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; |
921 | |
922 | while (surf) { |
923 | surf->sort.uses_forward_gi = 0; |
924 | surf->sort.uses_lightmap = 0; |
925 | |
926 | // LOD |
927 | |
928 | if (p_render_data->scene_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) { |
929 | float distance = 0.0; |
930 | |
931 | // Check if camera is NOT inside the mesh AABB. |
932 | if (!inst->transformed_aabb.has_point(p_render_data->scene_data->cam_transform.origin)) { |
933 | // Get the LOD support points on the mesh AABB. |
934 | Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); |
935 | Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); |
936 | |
937 | // Get the distances to those points on the AABB from the camera origin. |
938 | float distance_min = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_min); |
939 | float distance_max = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_max); |
940 | |
941 | if (distance_min * distance_max < 0.0) { |
942 | //crossing plane |
943 | distance = 0.0; |
944 | } else if (distance_min >= 0.0) { |
945 | distance = distance_min; |
946 | } else if (distance_max <= 0.0) { |
947 | distance = -distance_max; |
948 | } |
949 | } |
950 | if (p_render_data->scene_data->cam_orthogonal) { |
951 | distance = 1.0; |
952 | } |
953 | |
954 | uint32_t indices = 0; |
955 | surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices); |
956 | if (p_render_data->render_info) { |
957 | indices = _indices_to_primitives(surf->primitive, indices); |
958 | if (p_render_list == RENDER_LIST_OPAQUE) { //opaque |
959 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; |
960 | } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow |
961 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; |
962 | } |
963 | } |
964 | } else { |
965 | surf->sort.lod_index = 0; |
966 | if (p_render_data->render_info) { |
967 | uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); |
968 | to_draw = _indices_to_primitives(surf->primitive, to_draw); |
969 | to_draw *= inst->instance_count; |
970 | if (p_render_list == RENDER_LIST_OPAQUE) { //opaque |
971 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += to_draw; |
972 | } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow |
973 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += to_draw; |
974 | } |
975 | } |
976 | } |
977 | |
978 | // ADD Element |
979 | if (p_pass_mode == PASS_MODE_COLOR) { |
980 | #ifdef DEBUG_ENABLED |
981 | bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW); |
982 | #else |
983 | bool force_alpha = false; |
984 | #endif |
985 | |
986 | if (fade_alpha < 0.999) { |
987 | force_alpha = true; |
988 | } |
989 | |
990 | if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) { |
991 | rl->add_element(surf); |
992 | } |
993 | if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) { |
994 | render_list[RENDER_LIST_ALPHA].add_element(surf); |
995 | if (uses_gi) { |
996 | surf->sort.uses_forward_gi = 1; |
997 | } |
998 | } |
999 | |
1000 | if (uses_lightmap) { |
1001 | surf->sort.uses_lightmap = 1; |
1002 | scene_state.used_lightmap = true; |
1003 | } |
1004 | |
1005 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) { |
1006 | scene_state.used_sss = true; |
1007 | } |
1008 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) { |
1009 | scene_state.used_screen_texture = true; |
1010 | } |
1011 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) { |
1012 | scene_state.used_normal_texture = true; |
1013 | } |
1014 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) { |
1015 | scene_state.used_depth_texture = true; |
1016 | } |
1017 | } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { |
1018 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { |
1019 | rl->add_element(surf); |
1020 | } |
1021 | } else { |
1022 | if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { |
1023 | rl->add_element(surf); |
1024 | } |
1025 | } |
1026 | |
1027 | surf->sort.depth_layer = depth_layer; |
1028 | |
1029 | surf = surf->next; |
1030 | } |
1031 | } |
1032 | |
1033 | if (p_render_list == RENDER_LIST_OPAQUE && lightmap_captures_used) { |
1034 | RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, RD::BARRIER_MASK_RASTER); |
1035 | } |
1036 | } |
1037 | |
1038 | void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) { |
1039 | scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS)); |
1040 | for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) { |
1041 | scene_state.voxelgi_ids[i] = p_voxelgis[i]; |
1042 | } |
1043 | } |
1044 | |
1045 | void RenderForwardClustered::_setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) { |
1046 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
1047 | |
1048 | scene_state.lightmaps_used = 0; |
1049 | for (int i = 0; i < (int)p_lightmaps.size(); i++) { |
1050 | if (i >= (int)scene_state.max_lightmaps) { |
1051 | break; |
1052 | } |
1053 | |
1054 | RID lightmap = light_storage->lightmap_instance_get_lightmap(p_lightmaps[i]); |
1055 | |
1056 | Basis to_lm = light_storage->lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; |
1057 | to_lm = to_lm.inverse().transposed(); //will transform normals |
1058 | RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); |
1059 | scene_state.lightmaps[i].exposure_normalization = 1.0; |
1060 | if (p_render_data->camera_attributes.is_valid()) { |
1061 | float baked_exposure = light_storage->lightmap_get_baked_exposure_normalization(lightmap); |
1062 | float enf = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
1063 | scene_state.lightmaps[i].exposure_normalization = enf / baked_exposure; |
1064 | } |
1065 | |
1066 | scene_state.lightmap_ids[i] = p_lightmaps[i]; |
1067 | scene_state.lightmap_has_sh[i] = light_storage->lightmap_uses_spherical_harmonics(lightmap); |
1068 | |
1069 | scene_state.lightmaps_used++; |
1070 | } |
1071 | if (scene_state.lightmaps_used > 0) { |
1072 | RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, RD::BARRIER_MASK_RASTER); |
1073 | } |
1074 | } |
1075 | |
1076 | /* SDFGI */ |
1077 | |
1078 | void RenderForwardClustered::_update_sdfgi(RenderDataRD *p_render_data) { |
1079 | Ref<RenderSceneBuffersRD> rb; |
1080 | if (p_render_data && p_render_data->render_buffers.is_valid()) { |
1081 | rb = p_render_data->render_buffers; |
1082 | } |
1083 | |
1084 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
1085 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
1086 | float exposure_normalization = 1.0; |
1087 | |
1088 | if (p_render_data->camera_attributes.is_valid()) { |
1089 | exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
1090 | } |
1091 | for (int i = 0; i < p_render_data->render_sdfgi_region_count; i++) { |
1092 | sdfgi->render_region(rb, p_render_data->render_sdfgi_regions[i].region, p_render_data->render_sdfgi_regions[i].instances, exposure_normalization); |
1093 | } |
1094 | if (p_render_data->sdfgi_update_data->update_static) { |
1095 | sdfgi->render_static_lights(p_render_data, rb, p_render_data->sdfgi_update_data->static_cascade_count, p_render_data->sdfgi_update_data->static_cascade_indices, p_render_data->sdfgi_update_data->static_positional_lights); |
1096 | } |
1097 | } |
1098 | } |
1099 | |
1100 | /* Debug */ |
1101 | |
1102 | void RenderForwardClustered::_debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers) { |
1103 | if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) { |
1104 | RS::ViewportDebugDraw dd = get_debug_draw_mode(); |
1105 | |
1106 | if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { |
1107 | ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; |
1108 | switch (dd) { |
1109 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: |
1110 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; |
1111 | break; |
1112 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: |
1113 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; |
1114 | break; |
1115 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: |
1116 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; |
1117 | break; |
1118 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: |
1119 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; |
1120 | break; |
1121 | default: { |
1122 | } |
1123 | } |
1124 | current_cluster_builder->debug(elem_type); |
1125 | } |
1126 | } |
1127 | } |
1128 | |
1129 | //////////////////////////////////////////////////////////////////////////////// |
1130 | // FOG SHADER |
1131 | |
1132 | void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { |
1133 | ERR_FAIL_COND(p_render_buffers.is_null()); |
1134 | |
1135 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
1136 | ERR_FAIL_COND(rb_data.is_null()); |
1137 | |
1138 | ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI)); |
1139 | Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI); |
1140 | |
1141 | Ref<RendererRD::GI::SDFGI> sdfgi; |
1142 | if (p_render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { |
1143 | sdfgi = p_render_buffers->get_custom_data(RB_SCOPE_SDFGI); |
1144 | } |
1145 | |
1146 | Size2i size = p_render_buffers->get_internal_size(); |
1147 | float ratio = float(size.x) / float((size.x + size.y) / 2); |
1148 | uint32_t target_width = uint32_t(float(get_volumetric_fog_size()) * ratio); |
1149 | uint32_t target_height = uint32_t(float(get_volumetric_fog_size()) / ratio); |
1150 | |
1151 | if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
1152 | Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); |
1153 | //validate |
1154 | if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment) || fog->width != target_width || fog->height != target_height || fog->depth != get_volumetric_fog_depth()) { |
1155 | p_render_buffers->set_custom_data(RB_SCOPE_FOG, Ref<RenderBufferCustomDataRD>()); |
1156 | } |
1157 | } |
1158 | |
1159 | if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment)) { |
1160 | //no reason to enable or update, bye |
1161 | return; |
1162 | } |
1163 | |
1164 | if (p_environment.is_valid() && environment_get_volumetric_fog_enabled(p_environment) && !p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
1165 | //required volumetric fog but not existing, create |
1166 | Ref<RendererRD::Fog::VolumetricFog> fog; |
1167 | |
1168 | fog.instantiate(); |
1169 | fog->init(Vector3i(target_width, target_height, get_volumetric_fog_depth()), sky.sky_shader.default_shader_rd); |
1170 | |
1171 | p_render_buffers->set_custom_data(RB_SCOPE_FOG, fog); |
1172 | } |
1173 | |
1174 | if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
1175 | Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); |
1176 | |
1177 | RendererRD::Fog::VolumetricFogSettings settings; |
1178 | settings.rb_size = size; |
1179 | settings.time = time; |
1180 | settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); |
1181 | settings.max_cluster_elements = RendererRD::LightStorage::get_singleton()->get_max_cluster_elements(); |
1182 | settings.volumetric_fog_filter_active = get_volumetric_fog_filter_active(); |
1183 | |
1184 | settings.shadow_sampler = shadow_sampler; |
1185 | settings.shadow_atlas_depth = RendererRD::LightStorage::get_singleton()->owns_shadow_atlas(p_shadow_atlas) ? RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_shadow_atlas) : RID(); |
1186 | settings.voxel_gi_buffer = rbgi->get_voxel_gi_buffer(); |
1187 | settings.omni_light_buffer = RendererRD::LightStorage::get_singleton()->get_omni_light_buffer(); |
1188 | settings.spot_light_buffer = RendererRD::LightStorage::get_singleton()->get_spot_light_buffer(); |
1189 | settings.directional_shadow_depth = RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture(); |
1190 | settings.directional_light_buffer = RendererRD::LightStorage::get_singleton()->get_directional_light_buffer(); |
1191 | |
1192 | settings.vfog = fog; |
1193 | settings.cluster_builder = rb_data->cluster_builder; |
1194 | settings.rbgi = rbgi; |
1195 | settings.sdfgi = sdfgi; |
1196 | settings.env = p_environment; |
1197 | settings.sky = &sky; |
1198 | settings.gi = &gi; |
1199 | |
1200 | RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); |
1201 | } |
1202 | } |
1203 | |
1204 | /* Lighting */ |
1205 | |
1206 | void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) { |
1207 | if (current_cluster_builder != nullptr) { |
1208 | current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_size); |
1209 | } |
1210 | } |
1211 | |
1212 | void RenderForwardClustered::setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) { |
1213 | if (current_cluster_builder != nullptr) { |
1214 | current_cluster_builder->add_light(p_type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, p_transform, p_radius, p_spot_aperture); |
1215 | } |
1216 | } |
1217 | |
1218 | void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) { |
1219 | if (current_cluster_builder != nullptr) { |
1220 | current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_size); |
1221 | } |
1222 | } |
1223 | |
1224 | /* Render scene */ |
1225 | |
1226 | void RenderForwardClustered::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections) { |
1227 | ERR_FAIL_NULL(ss_effects); |
1228 | ERR_FAIL_COND(p_render_buffers.is_null()); |
1229 | ERR_FAIL_COND(p_environment.is_null()); |
1230 | |
1231 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
1232 | ERR_FAIL_COND(rb_data.is_null()); |
1233 | |
1234 | RENDER_TIMESTAMP("Process SSAO" ); |
1235 | |
1236 | RendererRD::SSEffects::SSAOSettings settings; |
1237 | settings.radius = environment_get_ssao_radius(p_environment); |
1238 | settings.intensity = environment_get_ssao_intensity(p_environment); |
1239 | settings.power = environment_get_ssao_power(p_environment); |
1240 | settings.detail = environment_get_ssao_detail(p_environment); |
1241 | settings.horizon = environment_get_ssao_horizon(p_environment); |
1242 | settings.sharpness = environment_get_ssao_sharpness(p_environment); |
1243 | settings.full_screen_size = p_render_buffers->get_internal_size(); |
1244 | |
1245 | ss_effects->ssao_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssao, settings); |
1246 | |
1247 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
1248 | ss_effects->generate_ssao(p_render_buffers, rb_data->ss_effects_data.ssao, v, p_normal_buffers[v], p_projections[v], settings); |
1249 | } |
1250 | } |
1251 | |
1252 | void RenderForwardClustered::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections, const Transform3D &p_transform) { |
1253 | ERR_FAIL_NULL(ss_effects); |
1254 | ERR_FAIL_COND(p_render_buffers.is_null()); |
1255 | ERR_FAIL_COND(p_environment.is_null()); |
1256 | |
1257 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
1258 | ERR_FAIL_COND(rb_data.is_null()); |
1259 | |
1260 | RENDER_TIMESTAMP("Process SSIL" ); |
1261 | |
1262 | RendererRD::SSEffects::SSILSettings settings; |
1263 | settings.radius = environment_get_ssil_radius(p_environment); |
1264 | settings.intensity = environment_get_ssil_intensity(p_environment); |
1265 | settings.sharpness = environment_get_ssil_sharpness(p_environment); |
1266 | settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); |
1267 | settings.full_screen_size = p_render_buffers->get_internal_size(); |
1268 | |
1269 | ss_effects->ssil_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssil, settings); |
1270 | |
1271 | Transform3D transform = p_transform; |
1272 | transform.set_origin(Vector3(0.0, 0.0, 0.0)); |
1273 | |
1274 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
1275 | Projection correction; |
1276 | correction.set_depth_correction(true); |
1277 | Projection projection = correction * p_projections[v]; |
1278 | Projection last_frame_projection = rb_data->ss_effects_data.last_frame_projections[v] * Projection(rb_data->ss_effects_data.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); |
1279 | |
1280 | ss_effects->screen_space_indirect_lighting(p_render_buffers, rb_data->ss_effects_data.ssil, v, p_normal_buffers[v], p_projections[v], last_frame_projection, settings); |
1281 | |
1282 | rb_data->ss_effects_data.last_frame_projections[v] = projection; |
1283 | } |
1284 | rb_data->ss_effects_data.last_frame_transform = transform; |
1285 | } |
1286 | |
1287 | void RenderForwardClustered::_copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers) { |
1288 | ERR_FAIL_COND(p_render_buffers.is_null()); |
1289 | |
1290 | if (p_render_buffers->has_texture(RB_SCOPE_SSIL, RB_LAST_FRAME)) { |
1291 | Size2i size = p_render_buffers->get_internal_size(); |
1292 | uint32_t mipmaps = p_render_buffers->get_texture_format(RB_SCOPE_SSIL, RB_LAST_FRAME).mipmaps; |
1293 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
1294 | RID source = p_render_buffers->get_internal_texture(v); |
1295 | RID dest = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, v, 0); |
1296 | copy_effects->copy_to_rect(source, dest, Rect2i(0, 0, size.x, size.y)); |
1297 | |
1298 | int width = size.x; |
1299 | int height = size.y; |
1300 | for (uint32_t m = 1; m < mipmaps; m++) { |
1301 | width = MAX(1, width >> 1); |
1302 | height = MAX(1, height >> 1); |
1303 | |
1304 | source = dest; |
1305 | dest = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, v, m); |
1306 | |
1307 | copy_effects->make_mipmap(source, dest, Size2i(width, height)); |
1308 | } |
1309 | } |
1310 | } |
1311 | } |
1312 | |
1313 | void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer) { |
1314 | // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time |
1315 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
1316 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
1317 | |
1318 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
1319 | Ref<RenderBufferDataForwardClustered> rb_data; |
1320 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { |
1321 | // Our forward clustered custom data buffer will only be available when we're rendering our normal view. |
1322 | // This will not be available when rendering reflection probes. |
1323 | rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
1324 | } |
1325 | |
1326 | if (rb.is_valid() && p_use_gi && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
1327 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
1328 | sdfgi->store_probes(); |
1329 | } |
1330 | |
1331 | p_render_data->cube_shadows.clear(); |
1332 | p_render_data->shadows.clear(); |
1333 | p_render_data->directional_shadows.clear(); |
1334 | |
1335 | Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); |
1336 | float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); |
1337 | { |
1338 | for (int i = 0; i < p_render_data->render_shadow_count; i++) { |
1339 | RID li = p_render_data->render_shadows[i].light; |
1340 | RID base = light_storage->light_instance_get_base_light(li); |
1341 | |
1342 | if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { |
1343 | p_render_data->directional_shadows.push_back(i); |
1344 | } else if (light_storage->light_get_type(base) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { |
1345 | p_render_data->cube_shadows.push_back(i); |
1346 | } else { |
1347 | p_render_data->shadows.push_back(i); |
1348 | } |
1349 | } |
1350 | |
1351 | //cube shadows are rendered in their own way |
1352 | for (const int &index : p_render_data->cube_shadows) { |
1353 | _render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); |
1354 | } |
1355 | |
1356 | if (p_render_data->directional_shadows.size()) { |
1357 | //open the pass for directional shadows |
1358 | light_storage->update_directional_shadow_atlas(); |
1359 | RD::get_singleton()->draw_list_begin(light_storage->direction_shadow_get_fb(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); |
1360 | RD::get_singleton()->draw_list_end(); |
1361 | } |
1362 | } |
1363 | |
1364 | // Render GI |
1365 | |
1366 | bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size(); |
1367 | bool render_gi = rb.is_valid() && p_use_gi; |
1368 | |
1369 | if (render_shadows && render_gi) { |
1370 | RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)" ); |
1371 | } else if (render_shadows) { |
1372 | RENDER_TIMESTAMP("Render Shadows" ); |
1373 | } else if (render_gi) { |
1374 | RENDER_TIMESTAMP("Render GI" ); |
1375 | } |
1376 | |
1377 | //prepare shadow rendering |
1378 | if (render_shadows) { |
1379 | _render_shadow_begin(); |
1380 | |
1381 | //render directional shadows |
1382 | for (uint32_t i = 0; i < p_render_data->directional_shadows.size(); i++) { |
1383 | _render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info); |
1384 | } |
1385 | //render positional shadows |
1386 | for (uint32_t i = 0; i < p_render_data->shadows.size(); i++) { |
1387 | _render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info); |
1388 | } |
1389 | |
1390 | _render_shadow_process(); |
1391 | } |
1392 | |
1393 | //start GI |
1394 | if (render_gi) { |
1395 | gi.process_gi(rb, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances); |
1396 | } |
1397 | |
1398 | //Do shadow rendering (in parallel with GI) |
1399 | if (render_shadows) { |
1400 | _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); |
1401 | } |
1402 | |
1403 | if (render_gi) { |
1404 | RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier |
1405 | } |
1406 | |
1407 | if (rb_data.is_valid() && ss_effects) { |
1408 | // Note, in multiview we're allocating buffers for each eye/view we're rendering. |
1409 | // This should allow most of the processing to happen in parallel even if we're doing |
1410 | // drawcalls per eye/view. It will all sync up at the barrier. |
1411 | |
1412 | if (p_use_ssao || p_use_ssil) { |
1413 | // Convert our depth buffer data to linear data in |
1414 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1415 | ss_effects->downsample_depth(rb, v, p_render_data->scene_data->view_projection[v]); |
1416 | } |
1417 | |
1418 | if (p_use_ssao) { |
1419 | _process_ssao(rb, p_render_data->environment, p_normal_roughness_slices, p_render_data->scene_data->view_projection); |
1420 | } |
1421 | |
1422 | if (p_use_ssil) { |
1423 | _process_ssil(rb, p_render_data->environment, p_normal_roughness_slices, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform); |
1424 | } |
1425 | } |
1426 | } |
1427 | |
1428 | //full barrier here, we need raster, transfer and compute and it depends from the previous work |
1429 | RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS); |
1430 | |
1431 | if (current_cluster_builder) { |
1432 | // Note: when rendering stereoscopic (multiview) we are using our combined frustum projection to create |
1433 | // our cluster data. We use reprojection in the shader to adjust for our left/right eye. |
1434 | // This only works as we don't filter our cluster by depth buffer. |
1435 | // If we ever make this optimization we should make it optional and only use it in mono. |
1436 | // What we win by filtering out a few lights, we loose by having to do the work double for stereo. |
1437 | current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); |
1438 | } |
1439 | |
1440 | bool using_shadows = true; |
1441 | |
1442 | if (p_render_data->reflection_probe.is_valid()) { |
1443 | if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { |
1444 | using_shadows = false; |
1445 | } |
1446 | } else { |
1447 | //do not render reflections when rendering a reflection probe |
1448 | light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); |
1449 | } |
1450 | |
1451 | uint32_t directional_light_count = 0; |
1452 | uint32_t positional_light_count = 0; |
1453 | light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); |
1454 | texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform); |
1455 | |
1456 | p_render_data->directional_light_count = directional_light_count; |
1457 | |
1458 | if (current_cluster_builder) { |
1459 | current_cluster_builder->bake_cluster(); |
1460 | } |
1461 | |
1462 | if (rb_data.is_valid()) { |
1463 | bool directional_shadows = RendererRD::LightStorage::get_singleton()->has_directional_shadows(directional_light_count); |
1464 | _update_volumetric_fog(rb, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, p_render_data->voxel_gi_count, *p_render_data->fog_volumes); |
1465 | } |
1466 | } |
1467 | |
1468 | void RenderForwardClustered::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) { |
1469 | ERR_FAIL_NULL(ss_effects); |
1470 | ERR_FAIL_COND(p_render_buffers.is_null()); |
1471 | |
1472 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
1473 | ERR_FAIL_COND(rb_data.is_null()); |
1474 | |
1475 | Size2i internal_size = p_render_buffers->get_internal_size(); |
1476 | bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; |
1477 | uint32_t view_count = p_render_buffers->get_view_count(); |
1478 | |
1479 | if (!can_use_effects) { |
1480 | //just copy |
1481 | copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), RID(), view_count); |
1482 | return; |
1483 | } |
1484 | |
1485 | ERR_FAIL_COND(p_environment.is_null()); |
1486 | ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); |
1487 | |
1488 | ss_effects->ssr_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssr, _render_buffers_get_color_format()); |
1489 | ss_effects->screen_space_reflection(p_render_buffers, rb_data->ss_effects_data.ssr, p_normal_slices, p_metallic_slices, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), p_projections, p_eye_offsets); |
1490 | |
1491 | RID output = p_render_buffers->get_texture(RB_SCOPE_SSR, RB_OUTPUT); |
1492 | copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), output, view_count); |
1493 | } |
1494 | |
1495 | void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera) { |
1496 | ERR_FAIL_COND(p_render_buffers.is_null()); |
1497 | |
1498 | Size2i internal_size = p_render_buffers->get_internal_size(); |
1499 | bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; |
1500 | |
1501 | if (!can_use_effects) { |
1502 | //just copy |
1503 | return; |
1504 | } |
1505 | |
1506 | p_render_buffers->allocate_blur_textures(); |
1507 | |
1508 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
1509 | RID internal_texture = p_render_buffers->get_internal_texture(v); |
1510 | RID depth_texture = p_render_buffers->get_depth_texture(v); |
1511 | ss_effects->sub_surface_scattering(p_render_buffers, internal_texture, depth_texture, p_camera, internal_size); |
1512 | } |
1513 | } |
1514 | |
1515 | void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { |
1516 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
1517 | |
1518 | ERR_FAIL_NULL(p_render_data); |
1519 | |
1520 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
1521 | ERR_FAIL_COND(rb.is_null()); |
1522 | Ref<RenderBufferDataForwardClustered> rb_data; |
1523 | if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { |
1524 | // Our forward clustered custom data buffer will only be available when we're rendering our normal view. |
1525 | // This will not be available when rendering reflection probes. |
1526 | rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
1527 | } |
1528 | bool is_reflection_probe = p_render_data->reflection_probe.is_valid(); |
1529 | |
1530 | static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 }; |
1531 | |
1532 | //first of all, make a new render pass |
1533 | //fill up ubo |
1534 | |
1535 | RENDER_TIMESTAMP("Prepare 3D Scene" ); |
1536 | |
1537 | // sdfgi first |
1538 | _update_sdfgi(p_render_data); |
1539 | |
1540 | // assign render indices to voxel_gi_instances |
1541 | for (uint32_t i = 0; i < (uint32_t)p_render_data->voxel_gi_instances->size(); i++) { |
1542 | RID voxel_gi_instance = (*p_render_data->voxel_gi_instances)[i]; |
1543 | gi.voxel_gi_instance_set_render_index(voxel_gi_instance, i); |
1544 | } |
1545 | |
1546 | // obtain cluster builder |
1547 | if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) { |
1548 | current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared); |
1549 | |
1550 | if (p_render_data->camera_attributes.is_valid()) { |
1551 | light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes)); |
1552 | } |
1553 | } else if (rb_data.is_valid()) { |
1554 | current_cluster_builder = rb_data->cluster_builder; |
1555 | |
1556 | p_render_data->voxel_gi_count = 0; |
1557 | |
1558 | if (rb->has_custom_data(RB_SCOPE_SDFGI)) { |
1559 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
1560 | if (sdfgi.is_valid()) { |
1561 | sdfgi->update_cascades(); |
1562 | sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data); |
1563 | sdfgi->update_light(); |
1564 | } |
1565 | } |
1566 | |
1567 | gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count); |
1568 | } else { |
1569 | ERR_PRINT("No render buffer nor reflection atlas, bug" ); //should never happen, will crash |
1570 | current_cluster_builder = nullptr; |
1571 | } |
1572 | |
1573 | if (current_cluster_builder != nullptr) { |
1574 | p_render_data->cluster_buffer = current_cluster_builder->get_cluster_buffer(); |
1575 | p_render_data->cluster_size = current_cluster_builder->get_cluster_size(); |
1576 | p_render_data->cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); |
1577 | } |
1578 | |
1579 | _update_vrs(rb); |
1580 | |
1581 | RENDER_TIMESTAMP("Setup 3D Scene" ); |
1582 | |
1583 | // check if we need motion vectors |
1584 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) { |
1585 | p_render_data->scene_data->calculate_motion_vectors = true; |
1586 | } else if (!is_reflection_probe && rb->get_use_taa()) { |
1587 | p_render_data->scene_data->calculate_motion_vectors = true; |
1588 | } else { |
1589 | p_render_data->scene_data->calculate_motion_vectors = false; |
1590 | } |
1591 | |
1592 | //p_render_data->scene_data->subsurface_scatter_width = subsurface_scatter_size; |
1593 | p_render_data->scene_data->directional_light_count = 0; |
1594 | p_render_data->scene_data->opaque_prepass_threshold = 0.99f; |
1595 | |
1596 | Size2i screen_size; |
1597 | RID color_framebuffer; |
1598 | RID color_only_framebuffer; |
1599 | RID depth_framebuffer; |
1600 | |
1601 | PassMode depth_pass_mode = PASS_MODE_DEPTH; |
1602 | uint32_t color_pass_flags = 0; |
1603 | Vector<Color> depth_pass_clear; |
1604 | bool using_separate_specular = false; |
1605 | bool using_ssr = false; |
1606 | bool using_sdfgi = false; |
1607 | bool using_voxelgi = false; |
1608 | bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0; |
1609 | bool using_ssil = !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment); |
1610 | |
1611 | if (is_reflection_probe) { |
1612 | uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe); |
1613 | screen_size.x = resolution; |
1614 | screen_size.y = resolution; |
1615 | |
1616 | color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); |
1617 | color_only_framebuffer = color_framebuffer; |
1618 | depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); |
1619 | |
1620 | if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { |
1621 | p_render_data->environment = RID(); //no environment on interiors |
1622 | } |
1623 | |
1624 | reverse_cull = true; // for some reason our views are inverted |
1625 | } else { |
1626 | screen_size = rb->get_internal_size(); |
1627 | |
1628 | if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) { |
1629 | color_pass_flags |= COLOR_PASS_FLAG_MOTION_VECTORS; |
1630 | scene_shader.enable_advanced_shader_group(); |
1631 | } |
1632 | |
1633 | if (p_render_data->voxel_gi_instances->size() > 0) { |
1634 | using_voxelgi = true; |
1635 | } |
1636 | |
1637 | if (p_render_data->environment.is_valid()) { |
1638 | if (environment_get_sdfgi_enabled(p_render_data->environment)) { |
1639 | using_sdfgi = true; |
1640 | } |
1641 | if (environment_get_ssr_enabled(p_render_data->environment)) { |
1642 | using_separate_specular = true; |
1643 | using_ssr = true; |
1644 | color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR; |
1645 | } |
1646 | } |
1647 | |
1648 | if (p_render_data->scene_data->view_count > 1) { |
1649 | color_pass_flags |= COLOR_PASS_FLAG_MULTIVIEW; |
1650 | // Try enabling here in case is_xr_enabled() returns false. |
1651 | scene_shader.shader.enable_group(SceneShaderForwardClustered::SHADER_GROUP_MULTIVIEW); |
1652 | } |
1653 | |
1654 | color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags); |
1655 | color_only_framebuffer = rb_data->get_color_only_fb(); |
1656 | } |
1657 | |
1658 | p_render_data->scene_data->emissive_exposure_normalization = -1.0; |
1659 | |
1660 | RD::get_singleton()->draw_command_begin_label("Render Setup" ); |
1661 | |
1662 | _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform); |
1663 | _setup_voxelgis(*p_render_data->voxel_gi_instances); |
1664 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); |
1665 | |
1666 | _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) |
1667 | |
1668 | _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi); |
1669 | render_list[RENDER_LIST_OPAQUE].sort_by_key(); |
1670 | render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority(); |
1671 | _fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr); |
1672 | _fill_instance_data(RENDER_LIST_ALPHA); |
1673 | |
1674 | RD::get_singleton()->draw_command_end_label(); |
1675 | |
1676 | if (!is_reflection_probe) { |
1677 | if (using_voxelgi) { |
1678 | depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI; |
1679 | } else if (p_render_data->environment.is_valid()) { |
1680 | if (environment_get_ssr_enabled(p_render_data->environment) || |
1681 | environment_get_sdfgi_enabled(p_render_data->environment) || |
1682 | environment_get_ssao_enabled(p_render_data->environment) || |
1683 | using_ssil || |
1684 | get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER || |
1685 | scene_state.used_normal_texture) { |
1686 | depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; |
1687 | } |
1688 | } else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER || scene_state.used_normal_texture) { |
1689 | depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; |
1690 | } |
1691 | |
1692 | switch (depth_pass_mode) { |
1693 | case PASS_MODE_DEPTH: { |
1694 | depth_framebuffer = rb_data->get_depth_fb(); |
1695 | } break; |
1696 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { |
1697 | depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS); |
1698 | depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); |
1699 | } break; |
1700 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { |
1701 | depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS_VOXELGI); |
1702 | depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); |
1703 | depth_pass_clear.push_back(Color(0, 0, 0, 0)); |
1704 | } break; |
1705 | default: { |
1706 | }; |
1707 | } |
1708 | } |
1709 | |
1710 | bool using_sss = rb_data.is_valid() && !is_reflection_probe && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; |
1711 | |
1712 | if (using_sss && !using_separate_specular) { |
1713 | using_separate_specular = true; |
1714 | color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR; |
1715 | color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags); |
1716 | } |
1717 | |
1718 | if (using_sss || using_separate_specular || scene_state.used_lightmap || using_voxelgi) { |
1719 | scene_shader.enable_advanced_shader_group(p_render_data->scene_data->view_count > 1); |
1720 | } |
1721 | |
1722 | RID radiance_texture; |
1723 | bool draw_sky = false; |
1724 | bool draw_sky_fog_only = false; |
1725 | // We invert luminance_multiplier for sky so that we can combine it with exposure value. |
1726 | float sky_energy_multiplier = 1.0 / _render_buffers_get_luminance_multiplier(); |
1727 | |
1728 | Color clear_color; |
1729 | bool keep_color = false; |
1730 | |
1731 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { |
1732 | clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black |
1733 | } else if (is_environment(p_render_data->environment)) { |
1734 | RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment); |
1735 | float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment); |
1736 | bg_energy_multiplier *= environment_get_bg_intensity(p_render_data->environment); |
1737 | |
1738 | if (p_render_data->camera_attributes.is_valid()) { |
1739 | bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
1740 | } |
1741 | |
1742 | switch (bg_mode) { |
1743 | case RS::ENV_BG_CLEAR_COLOR: { |
1744 | clear_color = p_default_bg_color; |
1745 | clear_color.r *= bg_energy_multiplier; |
1746 | clear_color.g *= bg_energy_multiplier; |
1747 | clear_color.b *= bg_energy_multiplier; |
1748 | if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) { |
1749 | draw_sky_fog_only = true; |
1750 | RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color" , Variant(clear_color.srgb_to_linear())); |
1751 | } |
1752 | } break; |
1753 | case RS::ENV_BG_COLOR: { |
1754 | clear_color = environment_get_bg_color(p_render_data->environment); |
1755 | clear_color.r *= bg_energy_multiplier; |
1756 | clear_color.g *= bg_energy_multiplier; |
1757 | clear_color.b *= bg_energy_multiplier; |
1758 | if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) { |
1759 | draw_sky_fog_only = true; |
1760 | RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color" , Variant(clear_color.srgb_to_linear())); |
1761 | } |
1762 | } break; |
1763 | case RS::ENV_BG_SKY: { |
1764 | draw_sky = true; |
1765 | } break; |
1766 | case RS::ENV_BG_CANVAS: { |
1767 | if (!is_reflection_probe) { |
1768 | RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target()); |
1769 | bool convert_to_linear = !RendererRD::TextureStorage::get_singleton()->render_target_is_using_hdr(rb->get_render_target()); |
1770 | copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, convert_to_linear); |
1771 | } |
1772 | keep_color = true; |
1773 | } break; |
1774 | case RS::ENV_BG_KEEP: { |
1775 | keep_color = true; |
1776 | } break; |
1777 | case RS::ENV_BG_CAMERA_FEED: { |
1778 | } break; |
1779 | default: { |
1780 | } |
1781 | } |
1782 | |
1783 | // setup sky if used for ambient, reflections, or background |
1784 | if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { |
1785 | RENDER_TIMESTAMP("Setup Sky" ); |
1786 | RD::get_singleton()->draw_command_begin_label("Setup Sky" ); |
1787 | |
1788 | // Setup our sky render information for this frame/viewport |
1789 | if (is_reflection_probe) { |
1790 | Vector3 eye_offset; |
1791 | Projection correction; |
1792 | correction.set_depth_correction(true); |
1793 | Projection projection = correction * p_render_data->scene_data->cam_projection; |
1794 | |
1795 | sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, this); |
1796 | } else { |
1797 | sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, this); |
1798 | } |
1799 | |
1800 | sky_energy_multiplier *= bg_energy_multiplier; |
1801 | |
1802 | RID sky_rid = environment_get_sky(p_render_data->environment); |
1803 | if (sky_rid.is_valid()) { |
1804 | sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier); |
1805 | radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid); |
1806 | } else { |
1807 | // do not try to draw sky if invalid |
1808 | draw_sky = false; |
1809 | } |
1810 | |
1811 | if (draw_sky || draw_sky_fog_only) { |
1812 | // update sky half/quarter res buffers (if required) |
1813 | sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier); |
1814 | } |
1815 | |
1816 | RD::get_singleton()->draw_command_end_label(); |
1817 | } |
1818 | } else { |
1819 | clear_color = p_default_bg_color; |
1820 | } |
1821 | |
1822 | bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION; |
1823 | bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; |
1824 | bool depth_pre_pass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable" )) && depth_framebuffer.is_valid(); |
1825 | |
1826 | bool using_ssao = depth_pre_pass && !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment); |
1827 | bool continue_depth = false; |
1828 | if (depth_pre_pass) { //depth pre pass |
1829 | |
1830 | bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); |
1831 | if (needs_pre_resolve) { |
1832 | RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (Parallel)" ); |
1833 | } else { |
1834 | RENDER_TIMESTAMP("Render Depth Pre-Pass" ); |
1835 | } |
1836 | if (needs_pre_resolve) { |
1837 | //pre clear the depth framebuffer, as AMD (and maybe others?) use compute for it, and barrier other compute shaders. |
1838 | RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); |
1839 | RD::get_singleton()->draw_list_end(); |
1840 | //start compute processes here, so they run at the same time as depth pre-pass |
1841 | _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); |
1842 | } |
1843 | |
1844 | RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass" ); |
1845 | |
1846 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); |
1847 | |
1848 | bool finish_depth = using_ssao || using_ssil || using_sdfgi || using_voxelgi; |
1849 | RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, 0, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
1850 | _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); |
1851 | |
1852 | RD::get_singleton()->draw_command_end_label(); |
1853 | |
1854 | if (needs_pre_resolve) { |
1855 | _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi); |
1856 | } |
1857 | |
1858 | if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
1859 | RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)" ); |
1860 | RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)" ); |
1861 | if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) { |
1862 | if (needs_pre_resolve) { |
1863 | RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); |
1864 | } |
1865 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1866 | resolve_effects->resolve_gi(rb->get_depth_msaa(v), rb_data->get_normal_roughness_msaa(v), using_voxelgi ? rb_data->get_voxelgi_msaa(v) : RID(), rb->get_depth_texture(v), rb_data->get_normal_roughness(v), using_voxelgi ? rb_data->get_voxelgi(v) : RID(), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
1867 | } |
1868 | } else if (finish_depth) { |
1869 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1870 | resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
1871 | } |
1872 | } |
1873 | RD::get_singleton()->draw_command_end_label(); |
1874 | } |
1875 | |
1876 | continue_depth = !finish_depth; |
1877 | } |
1878 | |
1879 | RID normal_roughness_views[RendererSceneRender::MAX_RENDER_VIEWS]; |
1880 | if (rb_data.is_valid() && rb_data->has_normal_roughness()) { |
1881 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1882 | normal_roughness_views[v] = rb_data->get_normal_roughness(v); |
1883 | } |
1884 | } |
1885 | _pre_opaque_render(p_render_data, using_ssao, using_ssil, using_sdfgi || using_voxelgi, normal_roughness_views, rb_data.is_valid() && rb_data->has_voxelgi() ? rb_data->get_voxelgi() : RID()); |
1886 | |
1887 | RD::get_singleton()->draw_command_begin_label("Render Opaque Pass" ); |
1888 | |
1889 | p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count; |
1890 | p_render_data->scene_data->opaque_prepass_threshold = 0.0f; |
1891 | |
1892 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true); |
1893 | |
1894 | RENDER_TIMESTAMP("Render Opaque Pass" ); |
1895 | |
1896 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true); |
1897 | |
1898 | bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; |
1899 | bool can_continue_depth = !(scene_state.used_depth_texture || scene_state.used_normal_texture) && !using_ssr && !using_sss; |
1900 | |
1901 | { |
1902 | bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); |
1903 | bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); |
1904 | |
1905 | Vector<Color> c; |
1906 | { |
1907 | Color cc = clear_color.srgb_to_linear(); |
1908 | if (using_separate_specular || rb_data.is_valid()) { |
1909 | cc.a = 0; //subsurf scatter must be 0 |
1910 | } |
1911 | c.push_back(cc); |
1912 | |
1913 | if (rb_data.is_valid()) { |
1914 | c.push_back(Color(0, 0, 0, 0)); // Separate specular |
1915 | c.push_back(Color(0, 0, 0, 0)); // Motion vectors |
1916 | } |
1917 | } |
1918 | |
1919 | RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
1920 | _render_list_with_threads(&render_list_params, color_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); |
1921 | if (will_continue_color && using_separate_specular) { |
1922 | // close the specular framebuffer, as it's no longer used |
1923 | RD::get_singleton()->draw_list_begin(rb_data->get_specular_only_fb(), RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); |
1924 | RD::get_singleton()->draw_list_end(); |
1925 | } |
1926 | } |
1927 | |
1928 | RD::get_singleton()->draw_command_end_label(); |
1929 | |
1930 | if (debug_voxelgis) { |
1931 | //debug voxelgis |
1932 | bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); |
1933 | bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); |
1934 | |
1935 | Projection dc; |
1936 | dc.set_depth_correction(true); |
1937 | Projection cm = (dc * p_render_data->scene_data->cam_projection) * Projection(p_render_data->scene_data->cam_transform.affine_inverse()); |
1938 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); |
1939 | RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs" ); |
1940 | for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) { |
1941 | gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, color_only_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0); |
1942 | } |
1943 | RD::get_singleton()->draw_command_end_label(); |
1944 | RD::get_singleton()->draw_list_end(); |
1945 | } |
1946 | |
1947 | if (debug_sdfgi_probes) { |
1948 | //debug sdfgi |
1949 | bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); |
1950 | bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); |
1951 | |
1952 | Projection dc; |
1953 | dc.set_depth_correction(true); |
1954 | Projection cms[RendererSceneRender::MAX_RENDER_VIEWS]; |
1955 | for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) { |
1956 | cms[v] = (dc * p_render_data->scene_data->view_projection[v]) * Projection(p_render_data->scene_data->cam_transform.affine_inverse()); |
1957 | } |
1958 | _debug_sdfgi_probes(rb, color_only_framebuffer, p_render_data->scene_data->view_count, cms, will_continue_color, will_continue_depth); |
1959 | } |
1960 | |
1961 | if (draw_sky || draw_sky_fog_only) { |
1962 | RENDER_TIMESTAMP("Render Sky" ); |
1963 | |
1964 | RD::get_singleton()->draw_command_begin_label("Draw Sky" ); |
1965 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); |
1966 | |
1967 | sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_energy_multiplier); |
1968 | |
1969 | RD::get_singleton()->draw_list_end(); |
1970 | RD::get_singleton()->draw_command_end_label(); |
1971 | } |
1972 | if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
1973 | RENDER_TIMESTAMP("Resolve MSAA" ); |
1974 | |
1975 | if (!can_continue_color) { |
1976 | // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass. |
1977 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1978 | RD::get_singleton()->texture_resolve_multisample(rb->get_color_msaa(v), rb->get_internal_texture(v)); |
1979 | } |
1980 | if (using_separate_specular) { |
1981 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1982 | RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v)); |
1983 | } |
1984 | } |
1985 | } |
1986 | |
1987 | if (!can_continue_depth) { |
1988 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
1989 | resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
1990 | } |
1991 | } |
1992 | } |
1993 | |
1994 | if (using_separate_specular) { |
1995 | if (using_sss) { |
1996 | RENDER_TIMESTAMP("Sub-Surface Scattering" ); |
1997 | RD::get_singleton()->draw_command_begin_label("Process Sub-Surface Scattering" ); |
1998 | _process_sss(rb, p_render_data->scene_data->cam_projection); |
1999 | RD::get_singleton()->draw_command_end_label(); |
2000 | } |
2001 | |
2002 | if (using_ssr) { |
2003 | RENDER_TIMESTAMP("Screen-Space Reflections" ); |
2004 | RD::get_singleton()->draw_command_begin_label("Process Screen-Space Reflections" ); |
2005 | RID specular_views[RendererSceneRender::MAX_RENDER_VIEWS]; |
2006 | for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) { |
2007 | specular_views[v] = rb_data->get_specular(v); |
2008 | } |
2009 | _process_ssr(rb, color_only_framebuffer, normal_roughness_views, rb_data->get_specular(), specular_views, p_render_data->environment, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED); |
2010 | RD::get_singleton()->draw_command_end_label(); |
2011 | } else { |
2012 | //just mix specular back |
2013 | RENDER_TIMESTAMP("Merge Specular" ); |
2014 | copy_effects->merge_specular(color_only_framebuffer, rb_data->get_specular(), rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? RID() : rb->get_internal_texture(), RID(), p_render_data->scene_data->view_count); |
2015 | } |
2016 | } |
2017 | |
2018 | if (using_separate_specular && is_environment(p_render_data->environment) && (environment_get_background(p_render_data->environment) == RS::ENV_BG_CANVAS)) { |
2019 | // Canvas background mode does not clear the color buffer, but copies over it. If screen-space specular effects are enabled and the background is blank, |
2020 | // this results in ghosting due to the separate specular buffer copy. Need to explicitly clear the specular buffer once we're done with it to fix it. |
2021 | RENDER_TIMESTAMP("Clear Separate Specular (Canvas Background Mode)" ); |
2022 | Vector<Color> blank_clear_color; |
2023 | blank_clear_color.push_back(Color(0.0, 0.0, 0.0)); |
2024 | RD::get_singleton()->draw_list_begin(rb_data->get_specular_only_fb(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, blank_clear_color); |
2025 | RD::get_singleton()->draw_list_end(); |
2026 | } |
2027 | |
2028 | if (scene_state.used_screen_texture) { |
2029 | RENDER_TIMESTAMP("Copy Screen Texture" ); |
2030 | |
2031 | // Copy screen texture to backbuffer so we can read from it |
2032 | _render_buffers_copy_screen_texture(p_render_data); |
2033 | } |
2034 | |
2035 | if (scene_state.used_depth_texture) { |
2036 | RENDER_TIMESTAMP("Copy Depth Texture" ); |
2037 | |
2038 | // Copy depth texture to backbuffer so we can read from it |
2039 | _render_buffers_copy_depth_texture(p_render_data); |
2040 | } |
2041 | |
2042 | RENDER_TIMESTAMP("Render 3D Transparent Pass" ); |
2043 | |
2044 | RD::get_singleton()->draw_command_begin_label("Render 3D Transparent Pass" ); |
2045 | |
2046 | rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true); |
2047 | |
2048 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); |
2049 | |
2050 | { |
2051 | uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR); |
2052 | RID alpha_framebuffer = rb_data.is_valid() ? rb_data->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer; |
2053 | RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
2054 | _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); |
2055 | } |
2056 | |
2057 | RD::get_singleton()->draw_command_end_label(); |
2058 | |
2059 | RENDER_TIMESTAMP("Resolve" ); |
2060 | |
2061 | RD::get_singleton()->draw_command_begin_label("Resolve" ); |
2062 | |
2063 | if (rb_data.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
2064 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
2065 | RD::get_singleton()->texture_resolve_multisample(rb->get_color_msaa(v), rb->get_internal_texture(v)); |
2066 | resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
2067 | } |
2068 | if (taa && rb->get_use_taa()) { |
2069 | taa->msaa_resolve(rb); |
2070 | } |
2071 | } |
2072 | |
2073 | RD::get_singleton()->draw_command_end_label(); |
2074 | |
2075 | RD::get_singleton()->draw_command_begin_label("Copy framebuffer for SSIL" ); |
2076 | if (using_ssil) { |
2077 | RENDER_TIMESTAMP("Copy Final Framebuffer (SSIL)" ); |
2078 | _copy_framebuffer_to_ssil(rb); |
2079 | } |
2080 | RD::get_singleton()->draw_command_end_label(); |
2081 | |
2082 | if (rb_data.is_valid() && taa && rb->get_use_taa()) { |
2083 | RENDER_TIMESTAMP("TAA" ) |
2084 | taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far); |
2085 | } |
2086 | |
2087 | if (rb_data.is_valid()) { |
2088 | _debug_draw_cluster(rb); |
2089 | |
2090 | RENDER_TIMESTAMP("Tonemap" ); |
2091 | |
2092 | _render_buffers_post_process_and_tonemap(p_render_data); |
2093 | } |
2094 | |
2095 | if (rb_data.is_valid()) { |
2096 | _render_buffers_debug_draw(p_render_data); |
2097 | |
2098 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
2099 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
2100 | Vector<RID> view_rids; |
2101 | |
2102 | // SDFGI renders at internal resolution, need to check if our debug correctly supports outputting upscaled. |
2103 | Size2i size = rb->get_internal_size(); |
2104 | RID source_texture = rb->get_internal_texture(); |
2105 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
2106 | view_rids.push_back(rb->get_internal_texture(v)); |
2107 | } |
2108 | |
2109 | sdfgi->debug_draw(p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids); |
2110 | } |
2111 | } |
2112 | } |
2113 | |
2114 | void RenderForwardClustered::_render_buffers_debug_draw(const RenderDataRD *p_render_data) { |
2115 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
2116 | |
2117 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
2118 | ERR_FAIL_COND(rb.is_null()); |
2119 | |
2120 | Ref<RenderBufferDataForwardClustered> rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
2121 | ERR_FAIL_COND(rb_data.is_null()); |
2122 | |
2123 | RendererSceneRenderRD::_render_buffers_debug_draw(p_render_data); |
2124 | |
2125 | RID render_target = rb->get_render_target(); |
2126 | |
2127 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL)) { |
2128 | RID final = rb->get_texture_slice(RB_SCOPE_SSAO, RB_FINAL, 0, 0); |
2129 | Size2i rtsize = texture_storage->render_target_get_size(render_target); |
2130 | copy_effects->copy_to_fb_rect(final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); |
2131 | } |
2132 | |
2133 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL)) { |
2134 | RID final = rb->get_texture_slice(RB_SCOPE_SSIL, RB_FINAL, 0, 0); |
2135 | Size2i rtsize = texture_storage->render_target_get_size(render_target); |
2136 | copy_effects->copy_to_fb_rect(final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); |
2137 | } |
2138 | |
2139 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { |
2140 | Size2i rtsize = texture_storage->render_target_get_size(render_target); |
2141 | RID ambient_texture = rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT); |
2142 | RID reflection_texture = rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION); |
2143 | copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, rb->get_view_count() > 1); |
2144 | } |
2145 | } |
2146 | |
2147 | void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { |
2148 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
2149 | |
2150 | ERR_FAIL_COND(!light_storage->owns_light_instance(p_light)); |
2151 | |
2152 | RID base = light_storage->light_instance_get_base_light(p_light); |
2153 | |
2154 | Rect2i atlas_rect; |
2155 | uint32_t atlas_size = 1; |
2156 | RID atlas_fb; |
2157 | |
2158 | bool reverse_cull_face = light_storage->light_get_reverse_cull_face_mode(base); |
2159 | bool using_dual_paraboloid = false; |
2160 | bool using_dual_paraboloid_flip = false; |
2161 | Vector2i dual_paraboloid_offset; |
2162 | RID render_fb; |
2163 | RID render_texture; |
2164 | float zfar; |
2165 | |
2166 | bool use_pancake = false; |
2167 | bool render_cubemap = false; |
2168 | bool finalize_cubemap = false; |
2169 | |
2170 | bool flip_y = false; |
2171 | |
2172 | Projection light_projection; |
2173 | Transform3D light_transform; |
2174 | |
2175 | if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { |
2176 | //set pssm stuff |
2177 | uint64_t last_scene_shadow_pass = light_storage->light_instance_get_shadow_pass(p_light); |
2178 | if (last_scene_shadow_pass != get_scene_pass()) { |
2179 | light_storage->light_instance_set_directional_rect(p_light, light_storage->get_directional_shadow_rect()); |
2180 | light_storage->directional_shadow_increase_current_light(); |
2181 | light_storage->light_instance_set_shadow_pass(p_light, get_scene_pass()); |
2182 | } |
2183 | |
2184 | use_pancake = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; |
2185 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); |
2186 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); |
2187 | |
2188 | atlas_rect = light_storage->light_instance_get_directional_rect(p_light); |
2189 | |
2190 | if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { |
2191 | atlas_rect.size.width /= 2; |
2192 | atlas_rect.size.height /= 2; |
2193 | |
2194 | if (p_pass == 1) { |
2195 | atlas_rect.position.x += atlas_rect.size.width; |
2196 | } else if (p_pass == 2) { |
2197 | atlas_rect.position.y += atlas_rect.size.height; |
2198 | } else if (p_pass == 3) { |
2199 | atlas_rect.position += atlas_rect.size; |
2200 | } |
2201 | } else if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { |
2202 | atlas_rect.size.height /= 2; |
2203 | |
2204 | if (p_pass == 0) { |
2205 | } else { |
2206 | atlas_rect.position.y += atlas_rect.size.height; |
2207 | } |
2208 | } |
2209 | |
2210 | float directional_shadow_size = light_storage->directional_shadow_get_size(); |
2211 | Rect2 atlas_rect_norm = atlas_rect; |
2212 | atlas_rect_norm.position /= directional_shadow_size; |
2213 | atlas_rect_norm.size /= directional_shadow_size; |
2214 | light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm); |
2215 | |
2216 | zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); |
2217 | |
2218 | render_fb = light_storage->direction_shadow_get_fb(); |
2219 | render_texture = RID(); |
2220 | flip_y = true; |
2221 | |
2222 | } else { |
2223 | //set from shadow atlas |
2224 | |
2225 | ERR_FAIL_COND(!light_storage->owns_shadow_atlas(p_shadow_atlas)); |
2226 | ERR_FAIL_COND(!light_storage->shadow_atlas_owns_light_instance(p_shadow_atlas, p_light)); |
2227 | |
2228 | RSG::light_storage->shadow_atlas_update(p_shadow_atlas); |
2229 | |
2230 | uint32_t key = light_storage->shadow_atlas_get_light_instance_key(p_shadow_atlas, p_light); |
2231 | |
2232 | uint32_t quadrant = (key >> RendererRD::LightStorage::QUADRANT_SHIFT) & 0x3; |
2233 | uint32_t shadow = key & RendererRD::LightStorage::SHADOW_INDEX_MASK; |
2234 | uint32_t subdivision = light_storage->shadow_atlas_get_quadrant_subdivision(p_shadow_atlas, quadrant); |
2235 | |
2236 | ERR_FAIL_INDEX((int)shadow, light_storage->shadow_atlas_get_quadrant_shadow_size(p_shadow_atlas, quadrant)); |
2237 | |
2238 | uint32_t shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); |
2239 | uint32_t quadrant_size = shadow_atlas_size >> 1; |
2240 | |
2241 | atlas_rect.position.x = (quadrant & 1) * quadrant_size; |
2242 | atlas_rect.position.y = (quadrant >> 1) * quadrant_size; |
2243 | |
2244 | uint32_t shadow_size = (quadrant_size / subdivision); |
2245 | atlas_rect.position.x += (shadow % subdivision) * shadow_size; |
2246 | atlas_rect.position.y += (shadow / subdivision) * shadow_size; |
2247 | |
2248 | atlas_rect.size.width = shadow_size; |
2249 | atlas_rect.size.height = shadow_size; |
2250 | |
2251 | zfar = light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); |
2252 | |
2253 | if (light_storage->light_get_type(base) == RS::LIGHT_OMNI) { |
2254 | bool wrap = (shadow + 1) % subdivision == 0; |
2255 | dual_paraboloid_offset = wrap ? Vector2i(1 - subdivision, 1) : Vector2i(1, 0); |
2256 | |
2257 | if (light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { |
2258 | render_texture = light_storage->get_cubemap(shadow_size / 2); |
2259 | render_fb = light_storage->get_cubemap_fb(shadow_size / 2, p_pass); |
2260 | |
2261 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); |
2262 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); |
2263 | render_cubemap = true; |
2264 | finalize_cubemap = p_pass == 5; |
2265 | atlas_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
2266 | |
2267 | atlas_size = shadow_atlas_size; |
2268 | |
2269 | if (p_pass == 0) { |
2270 | _render_shadow_begin(); |
2271 | } |
2272 | |
2273 | } else { |
2274 | atlas_rect.position.x += 1; |
2275 | atlas_rect.position.y += 1; |
2276 | atlas_rect.size.x -= 2; |
2277 | atlas_rect.size.y -= 2; |
2278 | |
2279 | atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; |
2280 | |
2281 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); |
2282 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); |
2283 | |
2284 | using_dual_paraboloid = true; |
2285 | using_dual_paraboloid_flip = p_pass == 1; |
2286 | render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
2287 | flip_y = true; |
2288 | } |
2289 | |
2290 | } else if (light_storage->light_get_type(base) == RS::LIGHT_SPOT) { |
2291 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); |
2292 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); |
2293 | |
2294 | render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
2295 | |
2296 | flip_y = true; |
2297 | } |
2298 | } |
2299 | |
2300 | if (render_cubemap) { |
2301 | //rendering to cubemap |
2302 | _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); |
2303 | if (finalize_cubemap) { |
2304 | _render_shadow_process(); |
2305 | _render_shadow_end(); |
2306 | //reblit |
2307 | Rect2 atlas_rect_norm = atlas_rect; |
2308 | atlas_rect_norm.position /= float(atlas_size); |
2309 | atlas_rect_norm.size /= float(atlas_size); |
2310 | copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); |
2311 | atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; |
2312 | copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); |
2313 | |
2314 | //restore transform so it can be properly used |
2315 | light_storage->light_instance_set_shadow_transform(p_light, Projection(), light_storage->light_instance_get_base_transform(p_light), zfar, 0, 0, 0); |
2316 | } |
2317 | |
2318 | } else { |
2319 | //render shadow |
2320 | _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); |
2321 | } |
2322 | } |
2323 | |
2324 | void RenderForwardClustered::_render_shadow_begin() { |
2325 | scene_state.shadow_passes.clear(); |
2326 | RD::get_singleton()->draw_command_begin_label("Shadow Setup" ); |
2327 | _update_render_base_uniform_set(); |
2328 | |
2329 | render_list[RENDER_LIST_SECONDARY].clear(); |
2330 | scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); |
2331 | } |
2332 | |
2333 | void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info) { |
2334 | uint32_t shadow_pass_index = scene_state.shadow_passes.size(); |
2335 | |
2336 | SceneState::ShadowPass shadow_pass; |
2337 | |
2338 | RenderSceneDataRD scene_data; |
2339 | scene_data.cam_projection = p_projection; |
2340 | scene_data.cam_transform = p_transform; |
2341 | scene_data.view_projection[0] = p_projection; |
2342 | scene_data.z_far = p_zfar; |
2343 | scene_data.z_near = 0.0; |
2344 | scene_data.lod_distance_multiplier = p_lod_distance_multiplier; |
2345 | scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; |
2346 | scene_data.opaque_prepass_threshold = 0.1f; |
2347 | scene_data.time = time; |
2348 | scene_data.time_step = time_step; |
2349 | |
2350 | RenderDataRD render_data; |
2351 | render_data.scene_data = &scene_data; |
2352 | render_data.cluster_size = 1; |
2353 | render_data.cluster_max_elements = 32; |
2354 | render_data.instances = &p_instances; |
2355 | render_data.render_info = p_render_info; |
2356 | |
2357 | _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index); |
2358 | |
2359 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { |
2360 | scene_data.screen_mesh_lod_threshold = 0.0; |
2361 | } else { |
2362 | scene_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold; |
2363 | } |
2364 | |
2365 | PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; |
2366 | |
2367 | uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size(); |
2368 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, 0, false, false, true); |
2369 | uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from; |
2370 | render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size); |
2371 | _fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false); |
2372 | |
2373 | { |
2374 | //regular forward for now |
2375 | bool flip_cull = p_use_dp_flip; |
2376 | if (p_flip_y) { |
2377 | flip_cull = !flip_cull; |
2378 | } |
2379 | |
2380 | if (p_reverse_cull_face) { |
2381 | flip_cull = !flip_cull; |
2382 | } |
2383 | |
2384 | shadow_pass.element_from = render_list_from; |
2385 | shadow_pass.element_count = render_list_size; |
2386 | shadow_pass.flip_cull = flip_cull; |
2387 | shadow_pass.pass_mode = pass_mode; |
2388 | |
2389 | shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete |
2390 | shadow_pass.camera_plane = p_camera_plane; |
2391 | shadow_pass.screen_mesh_lod_threshold = scene_data.screen_mesh_lod_threshold; |
2392 | shadow_pass.lod_distance_multiplier = scene_data.lod_distance_multiplier; |
2393 | |
2394 | shadow_pass.framebuffer = p_framebuffer; |
2395 | shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE); |
2396 | shadow_pass.final_depth_action = p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE; |
2397 | shadow_pass.rect = p_rect; |
2398 | |
2399 | scene_state.shadow_passes.push_back(shadow_pass); |
2400 | } |
2401 | } |
2402 | |
2403 | void RenderForwardClustered::_render_shadow_process() { |
2404 | _update_instance_data_buffer(RENDER_LIST_SECONDARY); |
2405 | //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) |
2406 | |
2407 | for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { |
2408 | //render passes need to be configured after instance buffer is done, since they need the latest version |
2409 | SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; |
2410 | shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID(), false, i); |
2411 | } |
2412 | |
2413 | RD::get_singleton()->draw_command_end_label(); |
2414 | } |
2415 | void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { |
2416 | RD::get_singleton()->draw_command_begin_label("Shadow Render" ); |
2417 | |
2418 | for (SceneState::ShadowPass &shadow_pass : scene_state.shadow_passes) { |
2419 | RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, 0, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); |
2420 | _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); |
2421 | } |
2422 | |
2423 | if (p_barrier != RD::BARRIER_MASK_NO_BARRIER) { |
2424 | RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, p_barrier); |
2425 | } |
2426 | RD::get_singleton()->draw_command_end_label(); |
2427 | } |
2428 | |
2429 | void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) { |
2430 | RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D" ); |
2431 | |
2432 | RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield" ); |
2433 | |
2434 | RenderSceneDataRD scene_data; |
2435 | scene_data.cam_projection = p_cam_projection; |
2436 | scene_data.cam_transform = p_cam_transform; |
2437 | scene_data.view_projection[0] = p_cam_projection; |
2438 | scene_data.z_near = 0.0; |
2439 | scene_data.z_far = p_cam_projection.get_z_far(); |
2440 | scene_data.dual_paraboloid_side = 0; |
2441 | scene_data.opaque_prepass_threshold = 0.0; |
2442 | scene_data.time = time; |
2443 | scene_data.time_step = time_step; |
2444 | |
2445 | RenderDataRD render_data; |
2446 | render_data.scene_data = &scene_data; |
2447 | render_data.cluster_size = 1; |
2448 | render_data.cluster_max_elements = 32; |
2449 | render_data.instances = &p_instances; |
2450 | |
2451 | _update_render_base_uniform_set(); |
2452 | |
2453 | _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false); |
2454 | |
2455 | PassMode pass_mode = PASS_MODE_SHADOW; |
2456 | |
2457 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
2458 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
2459 | _fill_instance_data(RENDER_LIST_SECONDARY); |
2460 | |
2461 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
2462 | |
2463 | RENDER_TIMESTAMP("Render Collider Heightfield" ); |
2464 | |
2465 | { |
2466 | //regular forward for now |
2467 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set); |
2468 | _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); |
2469 | } |
2470 | RD::get_singleton()->draw_command_end_label(); |
2471 | } |
2472 | |
2473 | void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) { |
2474 | RENDER_TIMESTAMP("Setup Rendering 3D Material" ); |
2475 | |
2476 | RD::get_singleton()->draw_command_begin_label("Render 3D Material" ); |
2477 | |
2478 | RenderSceneDataRD scene_data; |
2479 | scene_data.cam_projection = p_cam_projection; |
2480 | scene_data.cam_transform = p_cam_transform; |
2481 | scene_data.view_projection[0] = p_cam_projection; |
2482 | scene_data.dual_paraboloid_side = 0; |
2483 | scene_data.material_uv2_mode = false; |
2484 | scene_data.opaque_prepass_threshold = 0.0f; |
2485 | scene_data.emissive_exposure_normalization = p_exposure_normalization; |
2486 | scene_data.time = time; |
2487 | scene_data.time_step = time_step; |
2488 | |
2489 | RenderDataRD render_data; |
2490 | render_data.scene_data = &scene_data; |
2491 | render_data.cluster_size = 1; |
2492 | render_data.cluster_max_elements = 32; |
2493 | render_data.instances = &p_instances; |
2494 | |
2495 | scene_shader.enable_advanced_shader_group(); |
2496 | |
2497 | _update_render_base_uniform_set(); |
2498 | |
2499 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
2500 | |
2501 | PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; |
2502 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
2503 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
2504 | _fill_instance_data(RENDER_LIST_SECONDARY); |
2505 | |
2506 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
2507 | |
2508 | RENDER_TIMESTAMP("Render 3D Material" ); |
2509 | |
2510 | { |
2511 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set); |
2512 | //regular forward for now |
2513 | Vector<Color> clear = { |
2514 | Color(0, 0, 0, 0), |
2515 | Color(0, 0, 0, 0), |
2516 | Color(0, 0, 0, 0), |
2517 | Color(0, 0, 0, 0), |
2518 | Color(0, 0, 0, 0) |
2519 | }; |
2520 | |
2521 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); |
2522 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); |
2523 | RD::get_singleton()->draw_list_end(); |
2524 | } |
2525 | |
2526 | RD::get_singleton()->draw_command_end_label(); |
2527 | } |
2528 | |
2529 | void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { |
2530 | RENDER_TIMESTAMP("Setup Rendering UV2" ); |
2531 | |
2532 | RD::get_singleton()->draw_command_begin_label("Render UV2" ); |
2533 | |
2534 | RenderSceneDataRD scene_data; |
2535 | scene_data.dual_paraboloid_side = 0; |
2536 | scene_data.material_uv2_mode = true; |
2537 | scene_data.opaque_prepass_threshold = 0.0; |
2538 | scene_data.emissive_exposure_normalization = -1.0; |
2539 | |
2540 | RenderDataRD render_data; |
2541 | render_data.scene_data = &scene_data; |
2542 | render_data.cluster_size = 1; |
2543 | render_data.cluster_max_elements = 32; |
2544 | render_data.instances = &p_instances; |
2545 | |
2546 | scene_shader.enable_advanced_shader_group(); |
2547 | |
2548 | _update_render_base_uniform_set(); |
2549 | |
2550 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
2551 | |
2552 | PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; |
2553 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
2554 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
2555 | _fill_instance_data(RENDER_LIST_SECONDARY); |
2556 | |
2557 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
2558 | |
2559 | RENDER_TIMESTAMP("Render 3D Material" ); |
2560 | |
2561 | { |
2562 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, true); |
2563 | //regular forward for now |
2564 | Vector<Color> clear = { |
2565 | Color(0, 0, 0, 0), |
2566 | Color(0, 0, 0, 0), |
2567 | Color(0, 0, 0, 0), |
2568 | Color(0, 0, 0, 0), |
2569 | Color(0, 0, 0, 0) |
2570 | }; |
2571 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); |
2572 | |
2573 | const int uv_offset_count = 9; |
2574 | static const Vector2 uv_offsets[uv_offset_count] = { |
2575 | Vector2(-1, 1), |
2576 | Vector2(1, 1), |
2577 | Vector2(1, -1), |
2578 | Vector2(-1, -1), |
2579 | Vector2(-1, 0), |
2580 | Vector2(1, 0), |
2581 | Vector2(0, -1), |
2582 | Vector2(0, 1), |
2583 | Vector2(0, 0), |
2584 | |
2585 | }; |
2586 | |
2587 | for (int i = 0; i < uv_offset_count; i++) { |
2588 | Vector2 ofs = uv_offsets[i]; |
2589 | ofs.x /= p_region.size.width; |
2590 | ofs.y /= p_region.size.height; |
2591 | render_list_params.uv_offset = ofs; |
2592 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative |
2593 | } |
2594 | render_list_params.uv_offset = Vector2(); |
2595 | render_list_params.force_wireframe = false; |
2596 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles |
2597 | |
2598 | RD::get_singleton()->draw_list_end(); |
2599 | } |
2600 | |
2601 | RD::get_singleton()->draw_command_end_label(); |
2602 | } |
2603 | |
2604 | void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) { |
2605 | RENDER_TIMESTAMP("Render SDFGI" ); |
2606 | |
2607 | RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel" ); |
2608 | |
2609 | RenderSceneDataRD scene_data; |
2610 | |
2611 | RenderDataRD render_data; |
2612 | render_data.scene_data = &scene_data; |
2613 | render_data.cluster_size = 1; |
2614 | render_data.cluster_max_elements = 32; |
2615 | render_data.instances = &p_instances; |
2616 | |
2617 | _update_render_base_uniform_set(); |
2618 | |
2619 | PassMode pass_mode = PASS_MODE_SDF; |
2620 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
2621 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
2622 | _fill_instance_data(RENDER_LIST_SECONDARY); |
2623 | |
2624 | Vector3 half_size = p_bounds.size * 0.5; |
2625 | Vector3 center = p_bounds.position + half_size; |
2626 | |
2627 | Vector<RID> sbs = { |
2628 | p_albedo_texture, |
2629 | p_emission_texture, |
2630 | p_emission_aniso_texture, |
2631 | p_geom_facing_texture |
2632 | }; |
2633 | |
2634 | //print_line("re-render " + p_from + " - " + p_size + " bounds " + p_bounds); |
2635 | for (int i = 0; i < 3; i++) { |
2636 | scene_state.ubo.sdf_offset[i] = p_from[i]; |
2637 | scene_state.ubo.sdf_size[i] = p_size[i]; |
2638 | } |
2639 | |
2640 | for (int i = 0; i < 3; i++) { |
2641 | Vector3 axis; |
2642 | axis[i] = 1.0; |
2643 | Vector3 up, right; |
2644 | int right_axis = (i + 1) % 3; |
2645 | int up_axis = (i + 2) % 3; |
2646 | up[up_axis] = 1.0; |
2647 | right[right_axis] = 1.0; |
2648 | |
2649 | Size2i fb_size; |
2650 | fb_size.x = p_size[right_axis]; |
2651 | fb_size.y = p_size[up_axis]; |
2652 | |
2653 | scene_data.cam_transform.origin = center + axis * half_size; |
2654 | scene_data.cam_transform.basis.set_column(0, right); |
2655 | scene_data.cam_transform.basis.set_column(1, up); |
2656 | scene_data.cam_transform.basis.set_column(2, axis); |
2657 | |
2658 | //print_line("pass: " + itos(i) + " xform " + scene_data.cam_transform); |
2659 | |
2660 | float h_size = half_size[right_axis]; |
2661 | float v_size = half_size[up_axis]; |
2662 | float d_size = half_size[i] * 2.0; |
2663 | scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); |
2664 | //print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size)); |
2665 | |
2666 | Transform3D to_bounds; |
2667 | to_bounds.origin = p_bounds.position; |
2668 | to_bounds.basis.scale(p_bounds.size); |
2669 | |
2670 | RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * scene_data.cam_transform, scene_state.ubo.sdf_to_bounds); |
2671 | |
2672 | scene_data.emissive_exposure_normalization = p_exposure_normalization; |
2673 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
2674 | |
2675 | RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); |
2676 | |
2677 | HashMap<Size2i, RID>::Iterator E = sdfgi_framebuffer_size_cache.find(fb_size); |
2678 | if (!E) { |
2679 | RID fb = RD::get_singleton()->framebuffer_create_empty(fb_size); |
2680 | E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); |
2681 | } |
2682 | |
2683 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, false); |
2684 | _render_list_with_threads(&render_list_params, E->value, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); |
2685 | } |
2686 | |
2687 | RD::get_singleton()->draw_command_end_label(); |
2688 | } |
2689 | |
2690 | void RenderForwardClustered::base_uniforms_changed() { |
2691 | if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { |
2692 | RD::get_singleton()->free(render_base_uniform_set); |
2693 | } |
2694 | render_base_uniform_set = RID(); |
2695 | } |
2696 | |
2697 | void RenderForwardClustered::_update_render_base_uniform_set() { |
2698 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
2699 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
2700 | |
2701 | if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) { |
2702 | base_uniform_set_updated = false; |
2703 | |
2704 | if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { |
2705 | RD::get_singleton()->free(render_base_uniform_set); |
2706 | } |
2707 | |
2708 | lightmap_texture_array_version = light_storage->lightmap_array_get_version(); |
2709 | |
2710 | Vector<RD::Uniform> uniforms; |
2711 | |
2712 | { |
2713 | RD::Uniform u; |
2714 | u.binding = 2; |
2715 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
2716 | u.append_id(scene_shader.shadow_sampler); |
2717 | uniforms.push_back(u); |
2718 | } |
2719 | |
2720 | { |
2721 | RD::Uniform u; |
2722 | u.binding = 3; |
2723 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
2724 | RID sampler; |
2725 | switch (decals_get_filter()) { |
2726 | case RS::DECAL_FILTER_NEAREST: { |
2727 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2728 | } break; |
2729 | case RS::DECAL_FILTER_LINEAR: { |
2730 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2731 | } break; |
2732 | case RS::DECAL_FILTER_NEAREST_MIPMAPS: { |
2733 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2734 | } break; |
2735 | case RS::DECAL_FILTER_LINEAR_MIPMAPS: { |
2736 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2737 | } break; |
2738 | case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { |
2739 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2740 | } break; |
2741 | case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { |
2742 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2743 | } break; |
2744 | } |
2745 | |
2746 | u.append_id(sampler); |
2747 | uniforms.push_back(u); |
2748 | } |
2749 | |
2750 | { |
2751 | RD::Uniform u; |
2752 | u.binding = 4; |
2753 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
2754 | RID sampler; |
2755 | switch (light_projectors_get_filter()) { |
2756 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { |
2757 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2758 | } break; |
2759 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { |
2760 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2761 | } break; |
2762 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { |
2763 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2764 | } break; |
2765 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { |
2766 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2767 | } break; |
2768 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { |
2769 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2770 | } break; |
2771 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { |
2772 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2773 | } break; |
2774 | } |
2775 | |
2776 | u.append_id(sampler); |
2777 | uniforms.push_back(u); |
2778 | } |
2779 | |
2780 | { |
2781 | RD::Uniform u; |
2782 | u.binding = 5; |
2783 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2784 | u.append_id(RendererRD::LightStorage::get_singleton()->get_omni_light_buffer()); |
2785 | uniforms.push_back(u); |
2786 | } |
2787 | { |
2788 | RD::Uniform u; |
2789 | u.binding = 6; |
2790 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2791 | u.append_id(RendererRD::LightStorage::get_singleton()->get_spot_light_buffer()); |
2792 | uniforms.push_back(u); |
2793 | } |
2794 | |
2795 | { |
2796 | RD::Uniform u; |
2797 | u.binding = 7; |
2798 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2799 | u.append_id(RendererRD::LightStorage::get_singleton()->get_reflection_probe_buffer()); |
2800 | uniforms.push_back(u); |
2801 | } |
2802 | { |
2803 | RD::Uniform u; |
2804 | u.binding = 8; |
2805 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
2806 | u.append_id(RendererRD::LightStorage::get_singleton()->get_directional_light_buffer()); |
2807 | uniforms.push_back(u); |
2808 | } |
2809 | { |
2810 | RD::Uniform u; |
2811 | u.binding = 9; |
2812 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2813 | u.append_id(scene_state.lightmap_buffer); |
2814 | uniforms.push_back(u); |
2815 | } |
2816 | { |
2817 | RD::Uniform u; |
2818 | u.binding = 10; |
2819 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2820 | u.append_id(scene_state.lightmap_capture_buffer); |
2821 | uniforms.push_back(u); |
2822 | } |
2823 | { |
2824 | RD::Uniform u; |
2825 | u.binding = 11; |
2826 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2827 | RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); |
2828 | u.append_id(decal_atlas); |
2829 | uniforms.push_back(u); |
2830 | } |
2831 | { |
2832 | RD::Uniform u; |
2833 | u.binding = 12; |
2834 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2835 | RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb(); |
2836 | u.append_id(decal_atlas); |
2837 | uniforms.push_back(u); |
2838 | } |
2839 | { |
2840 | RD::Uniform u; |
2841 | u.binding = 13; |
2842 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2843 | u.append_id(RendererRD::TextureStorage::get_singleton()->get_decal_buffer()); |
2844 | uniforms.push_back(u); |
2845 | } |
2846 | |
2847 | { |
2848 | RD::Uniform u; |
2849 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2850 | u.binding = 14; |
2851 | u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer()); |
2852 | uniforms.push_back(u); |
2853 | } |
2854 | |
2855 | { |
2856 | RD::Uniform u; |
2857 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
2858 | u.binding = 15; |
2859 | u.append_id(sdfgi_get_ubo()); |
2860 | uniforms.push_back(u); |
2861 | } |
2862 | |
2863 | uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); |
2864 | |
2865 | render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); |
2866 | } |
2867 | } |
2868 | |
2869 | RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { |
2870 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
2871 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
2872 | |
2873 | bool is_multiview = false; |
2874 | |
2875 | Ref<RenderSceneBuffersRD> rb; // handy for not having to fully type out p_render_data->render_buffers all the time... |
2876 | Ref<RenderBufferDataForwardClustered> rb_data; |
2877 | if (p_render_data && p_render_data->render_buffers.is_valid()) { |
2878 | rb = p_render_data->render_buffers; |
2879 | is_multiview = rb->get_view_count() > 1; |
2880 | if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { |
2881 | // Our forward clustered custom data buffer will only be available when we're rendering our normal view. |
2882 | // This will not be available when rendering reflection probes. |
2883 | rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
2884 | } |
2885 | } |
2886 | |
2887 | //default render buffer and scene state uniform set |
2888 | |
2889 | Vector<RD::Uniform> uniforms; |
2890 | |
2891 | { |
2892 | RD::Uniform u; |
2893 | u.binding = 0; |
2894 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
2895 | u.append_id(scene_state.uniform_buffers[p_index]); |
2896 | uniforms.push_back(u); |
2897 | } |
2898 | { |
2899 | RD::Uniform u; |
2900 | u.binding = 1; |
2901 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
2902 | u.append_id(scene_state.implementation_uniform_buffers[p_index]); |
2903 | uniforms.push_back(u); |
2904 | } |
2905 | { |
2906 | RD::Uniform u; |
2907 | u.binding = 2; |
2908 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
2909 | RID instance_buffer = scene_state.instance_buffer[p_render_list]; |
2910 | if (instance_buffer == RID()) { |
2911 | instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used |
2912 | } |
2913 | u.append_id(instance_buffer); |
2914 | uniforms.push_back(u); |
2915 | } |
2916 | { |
2917 | RID radiance_texture; |
2918 | if (p_radiance_texture.is_valid()) { |
2919 | radiance_texture = p_radiance_texture; |
2920 | } else { |
2921 | radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); |
2922 | } |
2923 | RD::Uniform u; |
2924 | u.binding = 3; |
2925 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2926 | u.append_id(radiance_texture); |
2927 | uniforms.push_back(u); |
2928 | } |
2929 | { |
2930 | RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? light_storage->reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); |
2931 | RD::Uniform u; |
2932 | u.binding = 4; |
2933 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2934 | if (ref_texture.is_valid()) { |
2935 | u.append_id(ref_texture); |
2936 | } else { |
2937 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); |
2938 | } |
2939 | uniforms.push_back(u); |
2940 | } |
2941 | { |
2942 | RD::Uniform u; |
2943 | u.binding = 5; |
2944 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2945 | RID texture; |
2946 | if (p_render_data && p_render_data->shadow_atlas.is_valid()) { |
2947 | texture = RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_render_data->shadow_atlas); |
2948 | } |
2949 | if (!texture.is_valid()) { |
2950 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
2951 | } |
2952 | u.append_id(texture); |
2953 | uniforms.push_back(u); |
2954 | } |
2955 | { |
2956 | RD::Uniform u; |
2957 | u.binding = 6; |
2958 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2959 | if (p_use_directional_shadow_atlas && RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture().is_valid()) { |
2960 | u.append_id(RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture()); |
2961 | } else { |
2962 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH)); |
2963 | } |
2964 | uniforms.push_back(u); |
2965 | } |
2966 | { |
2967 | RD::Uniform u; |
2968 | u.binding = 7; |
2969 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2970 | |
2971 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
2972 | for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { |
2973 | if (p_render_data && i < p_render_data->lightmaps->size()) { |
2974 | RID base = light_storage->lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); |
2975 | RID texture = light_storage->lightmap_get_texture(base); |
2976 | RID rd_texture = texture_storage->texture_get_rd_texture(texture); |
2977 | u.append_id(rd_texture); |
2978 | } else { |
2979 | u.append_id(default_tex); |
2980 | } |
2981 | } |
2982 | |
2983 | uniforms.push_back(u); |
2984 | } |
2985 | { |
2986 | RD::Uniform u; |
2987 | u.binding = 8; |
2988 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
2989 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
2990 | for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { |
2991 | if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { |
2992 | RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); |
2993 | if (!tex.is_valid()) { |
2994 | tex = default_tex; |
2995 | } |
2996 | u.append_id(tex); |
2997 | } else { |
2998 | u.append_id(default_tex); |
2999 | } |
3000 | } |
3001 | |
3002 | uniforms.push_back(u); |
3003 | } |
3004 | |
3005 | { |
3006 | RD::Uniform u; |
3007 | u.binding = 9; |
3008 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
3009 | RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer; |
3010 | u.append_id(cb); |
3011 | uniforms.push_back(u); |
3012 | } |
3013 | |
3014 | { |
3015 | RD::Uniform u; |
3016 | u.binding = 10; |
3017 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3018 | RID texture; |
3019 | if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { |
3020 | texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); |
3021 | } else { |
3022 | texture = texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
3023 | } |
3024 | u.append_id(texture); |
3025 | uniforms.push_back(u); |
3026 | } |
3027 | { |
3028 | RD::Uniform u; |
3029 | u.binding = 11; |
3030 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3031 | RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); |
3032 | RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
3033 | u.append_id(texture); |
3034 | uniforms.push_back(u); |
3035 | } |
3036 | |
3037 | { |
3038 | RD::Uniform u; |
3039 | u.binding = 12; |
3040 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3041 | RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); |
3042 | u.append_id(texture); |
3043 | uniforms.push_back(u); |
3044 | } |
3045 | |
3046 | { |
3047 | RD::Uniform u; |
3048 | u.binding = 13; |
3049 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3050 | RID aot = rb.is_valid() && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSAO, RB_FINAL) : RID(); |
3051 | RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
3052 | u.append_id(texture); |
3053 | uniforms.push_back(u); |
3054 | } |
3055 | |
3056 | { |
3057 | RD::Uniform u; |
3058 | u.binding = 14; |
3059 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3060 | RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
3061 | u.append_id(texture); |
3062 | uniforms.push_back(u); |
3063 | } |
3064 | |
3065 | { |
3066 | RD::Uniform u; |
3067 | u.binding = 15; |
3068 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3069 | RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
3070 | u.append_id(texture); |
3071 | uniforms.push_back(u); |
3072 | } |
3073 | { |
3074 | RD::Uniform u; |
3075 | u.binding = 16; |
3076 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3077 | RID t; |
3078 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
3079 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
3080 | t = sdfgi->lightprobe_texture; |
3081 | } |
3082 | if (t.is_null()) { |
3083 | t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
3084 | } |
3085 | u.append_id(t); |
3086 | uniforms.push_back(u); |
3087 | } |
3088 | { |
3089 | RD::Uniform u; |
3090 | u.binding = 17; |
3091 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3092 | RID t; |
3093 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
3094 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
3095 | t = sdfgi->occlusion_texture; |
3096 | } |
3097 | if (t.is_null()) { |
3098 | t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
3099 | } |
3100 | u.append_id(t); |
3101 | uniforms.push_back(u); |
3102 | } |
3103 | { |
3104 | RD::Uniform u; |
3105 | u.binding = 18; |
3106 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
3107 | RID voxel_gi; |
3108 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_GI)) { |
3109 | Ref<RendererRD::GI::RenderBuffersGI> rbgi = rb->get_custom_data(RB_SCOPE_GI); |
3110 | voxel_gi = rbgi->get_voxel_gi_buffer(); |
3111 | } |
3112 | u.append_id(voxel_gi.is_valid() ? voxel_gi : render_buffers_get_default_voxel_gi_buffer()); |
3113 | uniforms.push_back(u); |
3114 | } |
3115 | { |
3116 | RD::Uniform u; |
3117 | u.binding = 19; |
3118 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3119 | RID vfog; |
3120 | if (rb_data.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) { |
3121 | Ref<RendererRD::Fog::VolumetricFog> fog = rb->get_custom_data(RB_SCOPE_FOG); |
3122 | vfog = fog->fog_map; |
3123 | if (vfog.is_null()) { |
3124 | vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
3125 | } |
3126 | } else { |
3127 | vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
3128 | } |
3129 | u.append_id(vfog); |
3130 | uniforms.push_back(u); |
3131 | } |
3132 | { |
3133 | RD::Uniform u; |
3134 | u.binding = 20; |
3135 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3136 | RID ssil = rb.is_valid() && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSIL, RB_FINAL) : RID(); |
3137 | RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
3138 | u.append_id(texture); |
3139 | uniforms.push_back(u); |
3140 | } |
3141 | |
3142 | return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET, uniforms); |
3143 | } |
3144 | |
3145 | RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { |
3146 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
3147 | Vector<RD::Uniform> uniforms; |
3148 | |
3149 | { |
3150 | RD::Uniform u; |
3151 | u.binding = 0; |
3152 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
3153 | u.append_id(scene_state.uniform_buffers[0]); |
3154 | uniforms.push_back(u); |
3155 | } |
3156 | { |
3157 | RD::Uniform u; |
3158 | u.binding = 1; |
3159 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
3160 | u.append_id(scene_state.implementation_uniform_buffers[0]); |
3161 | uniforms.push_back(u); |
3162 | } |
3163 | { |
3164 | RD::Uniform u; |
3165 | u.binding = 2; |
3166 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
3167 | RID instance_buffer = scene_state.instance_buffer[RENDER_LIST_SECONDARY]; |
3168 | if (instance_buffer == RID()) { |
3169 | instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used |
3170 | } |
3171 | u.append_id(instance_buffer); |
3172 | uniforms.push_back(u); |
3173 | } |
3174 | { |
3175 | // No radiance texture. |
3176 | RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); |
3177 | RD::Uniform u; |
3178 | u.binding = 3; |
3179 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3180 | u.append_id(radiance_texture); |
3181 | uniforms.push_back(u); |
3182 | } |
3183 | |
3184 | { |
3185 | // No reflection atlas. |
3186 | RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); |
3187 | RD::Uniform u; |
3188 | u.binding = 4; |
3189 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3190 | u.append_id(ref_texture); |
3191 | uniforms.push_back(u); |
3192 | } |
3193 | |
3194 | { |
3195 | // No shadow atlas. |
3196 | RD::Uniform u; |
3197 | u.binding = 5; |
3198 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3199 | RID texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
3200 | u.append_id(texture); |
3201 | uniforms.push_back(u); |
3202 | } |
3203 | |
3204 | { |
3205 | // No directional shadow atlas. |
3206 | RD::Uniform u; |
3207 | u.binding = 6; |
3208 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3209 | RID texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
3210 | u.append_id(texture); |
3211 | uniforms.push_back(u); |
3212 | } |
3213 | |
3214 | { |
3215 | // No Lightmaps |
3216 | RD::Uniform u; |
3217 | u.binding = 7; |
3218 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3219 | |
3220 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
3221 | for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { |
3222 | u.append_id(default_tex); |
3223 | } |
3224 | |
3225 | uniforms.push_back(u); |
3226 | } |
3227 | |
3228 | { |
3229 | // No VoxelGIs |
3230 | RD::Uniform u; |
3231 | u.binding = 8; |
3232 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
3233 | |
3234 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
3235 | for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { |
3236 | u.append_id(default_tex); |
3237 | } |
3238 | |
3239 | uniforms.push_back(u); |
3240 | } |
3241 | |
3242 | { |
3243 | RD::Uniform u; |
3244 | u.binding = 9; |
3245 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
3246 | RID cb = scene_shader.default_vec4_xform_buffer; |
3247 | u.append_id(cb); |
3248 | uniforms.push_back(u); |
3249 | } |
3250 | |
3251 | // actual sdfgi stuff |
3252 | |
3253 | { |
3254 | RD::Uniform u; |
3255 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
3256 | u.binding = 10; |
3257 | u.append_id(p_albedo_texture); |
3258 | uniforms.push_back(u); |
3259 | } |
3260 | { |
3261 | RD::Uniform u; |
3262 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
3263 | u.binding = 11; |
3264 | u.append_id(p_emission_texture); |
3265 | uniforms.push_back(u); |
3266 | } |
3267 | { |
3268 | RD::Uniform u; |
3269 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
3270 | u.binding = 12; |
3271 | u.append_id(p_emission_aniso_texture); |
3272 | uniforms.push_back(u); |
3273 | } |
3274 | { |
3275 | RD::Uniform u; |
3276 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
3277 | u.binding = 13; |
3278 | u.append_id(p_geom_facing_texture); |
3279 | uniforms.push_back(u); |
3280 | } |
3281 | |
3282 | return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET, uniforms); |
3283 | } |
3284 | |
3285 | RID RenderForwardClustered::_render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) { |
3286 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
3287 | |
3288 | return p_render_buffers->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? rb_data->get_normal_roughness() : rb_data->get_normal_roughness_msaa(); |
3289 | } |
3290 | |
3291 | RID RenderForwardClustered::_render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) { |
3292 | return p_render_buffers->get_velocity_buffer(p_render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED); |
3293 | } |
3294 | |
3295 | void RenderForwardClustered::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { |
3296 | ss_effects->ssao_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to); |
3297 | } |
3298 | |
3299 | void RenderForwardClustered::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { |
3300 | ss_effects->ssil_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to); |
3301 | } |
3302 | |
3303 | void RenderForwardClustered::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { |
3304 | ss_effects->ssr_set_roughness_quality(p_quality); |
3305 | } |
3306 | |
3307 | void RenderForwardClustered::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { |
3308 | ss_effects->sss_set_quality(p_quality); |
3309 | } |
3310 | |
3311 | void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { |
3312 | ss_effects->sss_set_scale(p_scale, p_depth_scale); |
3313 | } |
3314 | |
3315 | RenderForwardClustered *RenderForwardClustered::singleton = nullptr; |
3316 | |
3317 | void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) { |
3318 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
3319 | ERR_FAIL_COND(rb.is_null()); |
3320 | Ref<RendererRD::GI::SDFGI> sdfgi; |
3321 | if (rb->has_custom_data(RB_SCOPE_SDFGI)) { |
3322 | sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
3323 | } |
3324 | |
3325 | bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment); |
3326 | |
3327 | if (!needs_sdfgi) { |
3328 | if (sdfgi.is_valid()) { |
3329 | // delete it |
3330 | sdfgi.unref(); |
3331 | rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); |
3332 | } |
3333 | return; |
3334 | } |
3335 | |
3336 | // Ensure advanced shaders are available if SDFGI is used. |
3337 | // Call here as this is the first entry point for SDFGI. |
3338 | scene_shader.enable_advanced_shader_group(); |
3339 | |
3340 | static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 }; |
3341 | uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge]; |
3342 | |
3343 | if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) { |
3344 | //configuration changed, erase |
3345 | sdfgi.unref(); |
3346 | rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); |
3347 | } |
3348 | |
3349 | if (sdfgi.is_null()) { |
3350 | // re-create |
3351 | sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size); |
3352 | rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); |
3353 | } else { |
3354 | //check for updates |
3355 | sdfgi->update(p_environment, p_world_position); |
3356 | } |
3357 | } |
3358 | |
3359 | int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const { |
3360 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
3361 | ERR_FAIL_COND_V(rb.is_null(), 0); |
3362 | |
3363 | if (!rb->has_custom_data(RB_SCOPE_SDFGI)) { |
3364 | return 0; |
3365 | } |
3366 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
3367 | |
3368 | int dirty_count = 0; |
3369 | for (const RendererRD::GI::SDFGI::Cascade &c : sdfgi->cascades) { |
3370 | if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) { |
3371 | dirty_count++; |
3372 | } else { |
3373 | for (int j = 0; j < 3; j++) { |
3374 | if (c.dirty_regions[j] != 0) { |
3375 | dirty_count++; |
3376 | } |
3377 | } |
3378 | } |
3379 | } |
3380 | |
3381 | return dirty_count; |
3382 | } |
3383 | |
3384 | AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const { |
3385 | AABB bounds; |
3386 | Vector3i from; |
3387 | Vector3i size; |
3388 | |
3389 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
3390 | ERR_FAIL_COND_V(rb.is_null(), AABB()); |
3391 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
3392 | ERR_FAIL_COND_V(sdfgi.is_null(), AABB()); |
3393 | |
3394 | int c = sdfgi->get_pending_region_data(p_region, from, size, bounds); |
3395 | ERR_FAIL_COND_V(c == -1, AABB()); |
3396 | return bounds; |
3397 | } |
3398 | |
3399 | uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const { |
3400 | AABB bounds; |
3401 | Vector3i from; |
3402 | Vector3i size; |
3403 | |
3404 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
3405 | ERR_FAIL_COND_V(rb.is_null(), -1); |
3406 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
3407 | ERR_FAIL_COND_V(sdfgi.is_null(), -1); |
3408 | |
3409 | return sdfgi->get_pending_region_data(p_region, from, size, bounds); |
3410 | } |
3411 | |
3412 | void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() { |
3413 | if (dirty_list_element.in_list()) { |
3414 | return; |
3415 | } |
3416 | |
3417 | //clear surface caches |
3418 | GeometryInstanceSurfaceDataCache *surf = surface_caches; |
3419 | |
3420 | while (surf) { |
3421 | GeometryInstanceSurfaceDataCache *next = surf->next; |
3422 | RenderForwardClustered::get_singleton()->geometry_instance_surface_alloc.free(surf); |
3423 | surf = next; |
3424 | } |
3425 | |
3426 | surface_caches = nullptr; |
3427 | |
3428 | RenderForwardClustered::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element); |
3429 | } |
3430 | |
3431 | void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { |
3432 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
3433 | |
3434 | bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; |
3435 | bool has_base_alpha = (p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing)) || has_read_screen_alpha; |
3436 | bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; |
3437 | bool has_alpha = has_base_alpha || has_blend_alpha; |
3438 | |
3439 | uint32_t flags = 0; |
3440 | |
3441 | if (p_material->shader_data->uses_sss) { |
3442 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING; |
3443 | } |
3444 | |
3445 | if (p_material->shader_data->uses_screen_texture) { |
3446 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE; |
3447 | } |
3448 | |
3449 | if (p_material->shader_data->uses_depth_texture) { |
3450 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE; |
3451 | } |
3452 | |
3453 | if (p_material->shader_data->uses_normal_texture) { |
3454 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; |
3455 | } |
3456 | |
3457 | if (ginstance->data->cast_double_sided_shadows) { |
3458 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; |
3459 | } |
3460 | |
3461 | if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) { |
3462 | //material is only meant for alpha pass |
3463 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; |
3464 | if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) { |
3465 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; |
3466 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; |
3467 | } |
3468 | } else { |
3469 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE; |
3470 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; |
3471 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; |
3472 | } |
3473 | |
3474 | if (p_material->shader_data->uses_particle_trails) { |
3475 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS; |
3476 | } |
3477 | |
3478 | SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; |
3479 | void *surface_shadow = nullptr; |
3480 | if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) { |
3481 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; |
3482 | material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
3483 | |
3484 | RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh); |
3485 | |
3486 | if (shadow_mesh.is_valid()) { |
3487 | surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface); |
3488 | } |
3489 | |
3490 | } else { |
3491 | material_shadow = p_material; |
3492 | } |
3493 | |
3494 | GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc(); |
3495 | |
3496 | sdcache->flags = flags; |
3497 | |
3498 | sdcache->shader = p_material->shader_data; |
3499 | sdcache->material = p_material; |
3500 | sdcache->material_uniform_set = p_material->uniform_set; |
3501 | sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface); |
3502 | sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface); |
3503 | sdcache->surface_index = p_surface; |
3504 | |
3505 | if (ginstance->data->dirty_dependencies) { |
3506 | RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); |
3507 | } |
3508 | |
3509 | //shadow |
3510 | sdcache->shader_shadow = material_shadow->shader_data; |
3511 | sdcache->material_uniform_set_shadow = material_shadow->uniform_set; |
3512 | |
3513 | sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface; |
3514 | |
3515 | sdcache->owner = ginstance; |
3516 | |
3517 | sdcache->next = ginstance->surface_caches; |
3518 | ginstance->surface_caches = sdcache; |
3519 | |
3520 | //sortkey |
3521 | |
3522 | sdcache->sort.sort_key1 = 0; |
3523 | sdcache->sort.sort_key2 = 0; |
3524 | |
3525 | sdcache->sort.surface_index = p_surface; |
3526 | sdcache->sort.material_id_low = p_material_id & 0xFFFF; |
3527 | sdcache->sort.material_id_hi = p_material_id >> 16; |
3528 | sdcache->sort.shader_id = p_shader_id; |
3529 | sdcache->sort.geometry_id = p_mesh.get_local_index(); //only meshes can repeat anyway |
3530 | sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; |
3531 | sdcache->sort.priority = p_material->priority; |
3532 | sdcache->sort.uses_projector = ginstance->using_projectors; |
3533 | sdcache->sort.uses_softshadow = ginstance->using_softshadows; |
3534 | } |
3535 | |
3536 | void RenderForwardClustered::_geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, RID p_mat_src, RID p_mesh) { |
3537 | SceneShaderForwardClustered::MaterialData *material = p_material; |
3538 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
3539 | |
3540 | _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), material_storage->material_get_shader_id(p_mat_src), p_mesh); |
3541 | |
3542 | while (material->next_pass.is_valid()) { |
3543 | RID next_pass = material->next_pass; |
3544 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
3545 | if (!material || !material->shader_data->valid) { |
3546 | break; |
3547 | } |
3548 | if (ginstance->data->dirty_dependencies) { |
3549 | material_storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); |
3550 | } |
3551 | _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), material_storage->material_get_shader_id(next_pass), p_mesh); |
3552 | } |
3553 | } |
3554 | |
3555 | void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { |
3556 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
3557 | RID m_src; |
3558 | |
3559 | m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; |
3560 | |
3561 | SceneShaderForwardClustered::MaterialData *material = nullptr; |
3562 | |
3563 | if (m_src.is_valid()) { |
3564 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
3565 | if (!material || !material->shader_data->valid) { |
3566 | material = nullptr; |
3567 | } |
3568 | } |
3569 | |
3570 | if (material) { |
3571 | if (ginstance->data->dirty_dependencies) { |
3572 | material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); |
3573 | } |
3574 | } else { |
3575 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
3576 | m_src = scene_shader.default_material; |
3577 | } |
3578 | |
3579 | ERR_FAIL_COND(!material); |
3580 | |
3581 | _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); |
3582 | |
3583 | if (ginstance->data->material_overlay.is_valid()) { |
3584 | m_src = ginstance->data->material_overlay; |
3585 | |
3586 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
3587 | if (material && material->shader_data->valid) { |
3588 | if (ginstance->data->dirty_dependencies) { |
3589 | material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); |
3590 | } |
3591 | |
3592 | _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); |
3593 | } |
3594 | } |
3595 | } |
3596 | |
3597 | void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) { |
3598 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
3599 | RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); |
3600 | GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); |
3601 | |
3602 | if (ginstance->data->dirty_dependencies) { |
3603 | ginstance->data->dependency_tracker.update_begin(); |
3604 | } |
3605 | |
3606 | //add geometry for drawing |
3607 | switch (ginstance->data->base_type) { |
3608 | case RS::INSTANCE_MESH: { |
3609 | const RID *materials = nullptr; |
3610 | uint32_t surface_count; |
3611 | RID mesh = ginstance->data->base; |
3612 | |
3613 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
3614 | if (materials) { |
3615 | //if no materials, no surfaces. |
3616 | const RID *inst_materials = ginstance->data->surface_materials.ptr(); |
3617 | uint32_t surf_mat_count = ginstance->data->surface_materials.size(); |
3618 | |
3619 | for (uint32_t j = 0; j < surface_count; j++) { |
3620 | RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; |
3621 | _geometry_instance_add_surface(ginstance, j, material, mesh); |
3622 | } |
3623 | } |
3624 | |
3625 | ginstance->instance_count = 1; |
3626 | |
3627 | } break; |
3628 | |
3629 | case RS::INSTANCE_MULTIMESH: { |
3630 | RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base); |
3631 | if (mesh.is_valid()) { |
3632 | const RID *materials = nullptr; |
3633 | uint32_t surface_count; |
3634 | |
3635 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
3636 | if (materials) { |
3637 | for (uint32_t j = 0; j < surface_count; j++) { |
3638 | _geometry_instance_add_surface(ginstance, j, materials[j], mesh); |
3639 | } |
3640 | } |
3641 | |
3642 | ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base); |
3643 | } |
3644 | |
3645 | } break; |
3646 | #if 0 |
3647 | case RS::INSTANCE_IMMEDIATE: { |
3648 | RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base); |
3649 | ERR_CONTINUE(!immediate); |
3650 | |
3651 | _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); |
3652 | |
3653 | } break; |
3654 | #endif |
3655 | case RS::INSTANCE_PARTICLES: { |
3656 | int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base); |
3657 | |
3658 | for (int j = 0; j < draw_passes; j++) { |
3659 | RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j); |
3660 | if (!mesh.is_valid()) { |
3661 | continue; |
3662 | } |
3663 | |
3664 | const RID *materials = nullptr; |
3665 | uint32_t surface_count; |
3666 | |
3667 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
3668 | if (materials) { |
3669 | for (uint32_t k = 0; k < surface_count; k++) { |
3670 | _geometry_instance_add_surface(ginstance, k, materials[k], mesh); |
3671 | } |
3672 | } |
3673 | } |
3674 | |
3675 | ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); |
3676 | |
3677 | } break; |
3678 | |
3679 | default: { |
3680 | } |
3681 | } |
3682 | |
3683 | //Fill push constant |
3684 | |
3685 | ginstance->base_flags = 0; |
3686 | |
3687 | bool store_transform = true; |
3688 | |
3689 | if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { |
3690 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; |
3691 | if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { |
3692 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; |
3693 | } |
3694 | if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) { |
3695 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; |
3696 | } |
3697 | if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) { |
3698 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; |
3699 | } |
3700 | |
3701 | ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
3702 | |
3703 | } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { |
3704 | ginstance->base_flags |= INSTANCE_DATA_FLAG_PARTICLES; |
3705 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; |
3706 | |
3707 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; |
3708 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; |
3709 | |
3710 | //for particles, stride is the trail size |
3711 | ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT); |
3712 | |
3713 | if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) { |
3714 | store_transform = false; |
3715 | } |
3716 | ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
3717 | |
3718 | if (particles_storage->particles_get_frame_counter(ginstance->data->base) == 0) { |
3719 | // Particles haven't been cleared or updated, update once now to ensure they are ready to render. |
3720 | particles_storage->update_particles(); |
3721 | } |
3722 | |
3723 | if (ginstance->data->dirty_dependencies) { |
3724 | particles_storage->particles_update_dependency(ginstance->data->base, &ginstance->data->dependency_tracker); |
3725 | } |
3726 | } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { |
3727 | if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { |
3728 | ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
3729 | if (ginstance->data->dirty_dependencies) { |
3730 | mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); |
3731 | } |
3732 | } else { |
3733 | ginstance->transforms_uniform_set = RID(); |
3734 | } |
3735 | } |
3736 | |
3737 | ginstance->store_transform_cache = store_transform; |
3738 | ginstance->can_sdfgi = false; |
3739 | |
3740 | if (!RendererRD::LightStorage::get_singleton()->lightmap_instance_is_valid(ginstance->lightmap_instance)) { |
3741 | if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { |
3742 | ginstance->can_sdfgi = true; |
3743 | } |
3744 | } |
3745 | |
3746 | if (ginstance->data->dirty_dependencies) { |
3747 | ginstance->data->dependency_tracker.update_end(); |
3748 | ginstance->data->dirty_dependencies = false; |
3749 | } |
3750 | |
3751 | ginstance->dirty_list_element.remove_from_list(); |
3752 | } |
3753 | |
3754 | void RenderForwardClustered::_update_dirty_geometry_instances() { |
3755 | while (geometry_instance_dirty_list.first()) { |
3756 | _geometry_instance_update(geometry_instance_dirty_list.first()->self()); |
3757 | } |
3758 | } |
3759 | |
3760 | void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) { |
3761 | switch (p_notification) { |
3762 | case Dependency::DEPENDENCY_CHANGED_MATERIAL: |
3763 | case Dependency::DEPENDENCY_CHANGED_MESH: |
3764 | case Dependency::DEPENDENCY_CHANGED_PARTICLES: |
3765 | case Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES: |
3766 | case Dependency::DEPENDENCY_CHANGED_MULTIMESH: |
3767 | case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { |
3768 | static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); |
3769 | static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true; |
3770 | } break; |
3771 | case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { |
3772 | GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); |
3773 | if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { |
3774 | ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base); |
3775 | } |
3776 | } break; |
3777 | default: { |
3778 | //rest of notifications of no interest |
3779 | } break; |
3780 | } |
3781 | } |
3782 | void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { |
3783 | static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); |
3784 | static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true; |
3785 | } |
3786 | |
3787 | RenderGeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) { |
3788 | RS::InstanceType type = RSG::utilities->get_base_type(p_base); |
3789 | ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); |
3790 | |
3791 | GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc(); |
3792 | ginstance->data = memnew(GeometryInstanceForwardClustered::Data); |
3793 | |
3794 | ginstance->data->base = p_base; |
3795 | ginstance->data->base_type = type; |
3796 | ginstance->data->dependency_tracker.userdata = ginstance; |
3797 | ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; |
3798 | ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; |
3799 | |
3800 | ginstance->_mark_dirty(); |
3801 | |
3802 | return ginstance; |
3803 | } |
3804 | |
3805 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) { |
3806 | uint64_t frame = RSG::rasterizer->get_frame_number(); |
3807 | if (frame != prev_transform_change_frame) { |
3808 | prev_transform = transform; |
3809 | prev_transform_change_frame = frame; |
3810 | prev_transform_dirty = true; |
3811 | } |
3812 | |
3813 | RenderGeometryInstanceBase::set_transform(p_transform, p_aabb, p_transformed_aabbb); |
3814 | } |
3815 | |
3816 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { |
3817 | lightmap_instance = p_lightmap_instance; |
3818 | lightmap_uv_scale = p_lightmap_uv_scale; |
3819 | lightmap_slice_index = p_lightmap_slice_index; |
3820 | |
3821 | _mark_dirty(); |
3822 | } |
3823 | |
3824 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_lightmap_capture(const Color *p_sh9) { |
3825 | if (p_sh9) { |
3826 | if (lightmap_sh == nullptr) { |
3827 | lightmap_sh = RenderForwardClustered::get_singleton()->geometry_instance_lightmap_sh.alloc(); |
3828 | } |
3829 | |
3830 | memcpy(lightmap_sh->sh, p_sh9, sizeof(Color) * 9); |
3831 | } else { |
3832 | if (lightmap_sh != nullptr) { |
3833 | RenderForwardClustered::get_singleton()->geometry_instance_lightmap_sh.free(lightmap_sh); |
3834 | lightmap_sh = nullptr; |
3835 | } |
3836 | } |
3837 | _mark_dirty(); |
3838 | } |
3839 | |
3840 | void RenderForwardClustered::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { |
3841 | GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); |
3842 | ERR_FAIL_COND(!ginstance); |
3843 | if (ginstance->lightmap_sh != nullptr) { |
3844 | geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); |
3845 | } |
3846 | GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; |
3847 | while (surf) { |
3848 | GeometryInstanceSurfaceDataCache *next = surf->next; |
3849 | geometry_instance_surface_alloc.free(surf); |
3850 | surf = next; |
3851 | } |
3852 | memdelete(ginstance->data); |
3853 | geometry_instance_alloc.free(ginstance); |
3854 | } |
3855 | |
3856 | uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { |
3857 | return (1 << RS::INSTANCE_VOXEL_GI); |
3858 | } |
3859 | |
3860 | void RenderForwardClustered::GeometryInstanceForwardClustered::pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { |
3861 | if (p_voxel_gi_instance_count > 0) { |
3862 | voxel_gi_instances[0] = p_voxel_gi_instances[0]; |
3863 | } else { |
3864 | voxel_gi_instances[0] = RID(); |
3865 | } |
3866 | |
3867 | if (p_voxel_gi_instance_count > 1) { |
3868 | voxel_gi_instances[1] = p_voxel_gi_instances[1]; |
3869 | } else { |
3870 | voxel_gi_instances[1] = RID(); |
3871 | } |
3872 | } |
3873 | |
3874 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) { |
3875 | using_projectors = p_projector; |
3876 | using_softshadows = p_softshadow; |
3877 | _mark_dirty(); |
3878 | } |
3879 | |
3880 | void RenderForwardClustered::_update_shader_quality_settings() { |
3881 | Vector<RD::PipelineSpecializationConstant> spec_constants; |
3882 | |
3883 | RD::PipelineSpecializationConstant sc; |
3884 | sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; |
3885 | |
3886 | sc.constant_id = SPEC_CONSTANT_SOFT_SHADOW_SAMPLES; |
3887 | sc.int_value = soft_shadow_samples_get(); |
3888 | |
3889 | spec_constants.push_back(sc); |
3890 | |
3891 | sc.constant_id = SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES; |
3892 | sc.int_value = penumbra_shadow_samples_get(); |
3893 | |
3894 | spec_constants.push_back(sc); |
3895 | |
3896 | sc.constant_id = SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES; |
3897 | sc.int_value = directional_soft_shadow_samples_get(); |
3898 | |
3899 | spec_constants.push_back(sc); |
3900 | |
3901 | sc.constant_id = SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES; |
3902 | sc.int_value = directional_penumbra_shadow_samples_get(); |
3903 | |
3904 | spec_constants.push_back(sc); |
3905 | |
3906 | sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; |
3907 | sc.constant_id = SPEC_CONSTANT_DECAL_FILTER; |
3908 | sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || |
3909 | decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || |
3910 | decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC || |
3911 | decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; |
3912 | |
3913 | spec_constants.push_back(sc); |
3914 | |
3915 | sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER; |
3916 | sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || |
3917 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || |
3918 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC || |
3919 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; |
3920 | |
3921 | spec_constants.push_back(sc); |
3922 | |
3923 | scene_shader.set_default_specialization_constants(spec_constants); |
3924 | |
3925 | base_uniforms_changed(); //also need this |
3926 | } |
3927 | |
3928 | RenderForwardClustered::RenderForwardClustered() { |
3929 | singleton = this; |
3930 | |
3931 | /* SCENE SHADER */ |
3932 | |
3933 | { |
3934 | String defines; |
3935 | defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n" ; |
3936 | if (is_using_radiance_cubemap_array()) { |
3937 | defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n" ; |
3938 | } |
3939 | defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n" ; |
3940 | defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n" ; |
3941 | |
3942 | { |
3943 | //lightmaps |
3944 | scene_state.max_lightmaps = MAX_LIGHTMAPS; |
3945 | defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n" ; |
3946 | defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n" ; |
3947 | |
3948 | scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps); |
3949 | } |
3950 | { |
3951 | //captures |
3952 | scene_state.max_lightmap_captures = 2048; |
3953 | scene_state.lightmap_captures = memnew_arr(LightmapCaptureData, scene_state.max_lightmap_captures); |
3954 | scene_state.lightmap_capture_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapCaptureData) * scene_state.max_lightmap_captures); |
3955 | } |
3956 | { |
3957 | defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n" ; |
3958 | defines += "\n#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n" ; |
3959 | } |
3960 | #ifdef REAL_T_IS_DOUBLE |
3961 | { |
3962 | defines += "\n#define USE_DOUBLE_PRECISION \n" ; |
3963 | } |
3964 | #endif |
3965 | |
3966 | scene_shader.init(defines); |
3967 | } |
3968 | |
3969 | /* shadow sampler */ |
3970 | { |
3971 | RD::SamplerState sampler; |
3972 | sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
3973 | sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; |
3974 | sampler.enable_compare = true; |
3975 | sampler.compare_op = RD::COMPARE_OP_LESS; |
3976 | shadow_sampler = RD::get_singleton()->sampler_create(sampler); |
3977 | } |
3978 | |
3979 | render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances" ); |
3980 | |
3981 | _update_shader_quality_settings(); |
3982 | |
3983 | resolve_effects = memnew(RendererRD::Resolve()); |
3984 | taa = memnew(RendererRD::TAA); |
3985 | ss_effects = memnew(RendererRD::SSEffects); |
3986 | } |
3987 | |
3988 | RenderForwardClustered::~RenderForwardClustered() { |
3989 | if (ss_effects != nullptr) { |
3990 | memdelete(ss_effects); |
3991 | ss_effects = nullptr; |
3992 | } |
3993 | |
3994 | if (taa != nullptr) { |
3995 | memdelete(taa); |
3996 | taa = nullptr; |
3997 | } |
3998 | |
3999 | if (resolve_effects != nullptr) { |
4000 | memdelete(resolve_effects); |
4001 | resolve_effects = nullptr; |
4002 | } |
4003 | |
4004 | RD::get_singleton()->free(shadow_sampler); |
4005 | RSG::light_storage->directional_shadow_atlas_set_size(0); |
4006 | |
4007 | { |
4008 | for (const RID &rid : scene_state.uniform_buffers) { |
4009 | RD::get_singleton()->free(rid); |
4010 | } |
4011 | for (const RID &rid : scene_state.implementation_uniform_buffers) { |
4012 | RD::get_singleton()->free(rid); |
4013 | } |
4014 | RD::get_singleton()->free(scene_state.lightmap_buffer); |
4015 | RD::get_singleton()->free(scene_state.lightmap_capture_buffer); |
4016 | for (uint32_t i = 0; i < RENDER_LIST_MAX; i++) { |
4017 | if (scene_state.instance_buffer[i] != RID()) { |
4018 | RD::get_singleton()->free(scene_state.instance_buffer[i]); |
4019 | } |
4020 | } |
4021 | memdelete_arr(scene_state.lightmap_captures); |
4022 | } |
4023 | |
4024 | while (sdfgi_framebuffer_size_cache.begin()) { |
4025 | RD::get_singleton()->free(sdfgi_framebuffer_size_cache.begin()->value); |
4026 | sdfgi_framebuffer_size_cache.remove(sdfgi_framebuffer_size_cache.begin()); |
4027 | } |
4028 | } |
4029 | |