| 1 | /**************************************************************************/ |
| 2 | /* render_forward_clustered.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "render_forward_clustered.h" |
| 32 | #include "core/config/project_settings.h" |
| 33 | #include "core/object/worker_thread_pool.h" |
| 34 | #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" |
| 35 | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" |
| 36 | #include "servers/rendering/renderer_rd/storage_rd/light_storage.h" |
| 37 | #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" |
| 38 | #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" |
| 39 | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" |
| 40 | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" |
| 41 | #include "servers/rendering/rendering_device.h" |
| 42 | #include "servers/rendering/rendering_server_default.h" |
| 43 | |
| 44 | using namespace RendererSceneRenderImplementation; |
| 45 | |
| 46 | void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() { |
| 47 | ERR_FAIL_NULL(render_buffers); |
| 48 | |
| 49 | if (!render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR)) { |
| 50 | RD::DataFormat format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; |
| 51 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
| 52 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 53 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
| 54 | } else { |
| 55 | usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 56 | } |
| 57 | |
| 58 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR, format, usage_bits); |
| 59 | |
| 60 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 61 | usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; |
| 62 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_SPECULAR_MSAA, format, usage_bits, render_buffers->get_texture_samples()); |
| 63 | } |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_normal_roughness_texture() { |
| 68 | ERR_FAIL_NULL(render_buffers); |
| 69 | |
| 70 | if (!render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS)) { |
| 71 | RD::DataFormat format = RD::DATA_FORMAT_R8G8B8A8_UNORM; |
| 72 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
| 73 | |
| 74 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 75 | usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; |
| 76 | } else { |
| 77 | usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 78 | } |
| 79 | |
| 80 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS, format, usage_bits); |
| 81 | |
| 82 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 83 | usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; |
| 84 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_ROUGHNESS_MSAA, format, usage_bits, render_buffers->get_texture_samples()); |
| 85 | } |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_voxelgi() { |
| 90 | ERR_FAIL_NULL(render_buffers); |
| 91 | |
| 92 | if (!render_buffers->has_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI)) { |
| 93 | RD::DataFormat format = RD::DATA_FORMAT_R8G8_UINT; |
| 94 | uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; |
| 95 | if (render_buffers->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED) { |
| 96 | usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 97 | } |
| 98 | |
| 99 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI, format, usage_bits); |
| 100 | |
| 101 | if (render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 102 | usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; |
| 103 | render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_VOXEL_GI_MSAA, format, usage_bits, render_buffers->get_texture_samples()); |
| 104 | } |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() { |
| 109 | // JIC, should already have been cleared |
| 110 | if (render_buffers) { |
| 111 | render_buffers->clear_context(RB_SCOPE_FORWARD_CLUSTERED); |
| 112 | render_buffers->clear_context(RB_SCOPE_SSDS); |
| 113 | render_buffers->clear_context(RB_SCOPE_SSIL); |
| 114 | render_buffers->clear_context(RB_SCOPE_SSAO); |
| 115 | render_buffers->clear_context(RB_SCOPE_SSR); |
| 116 | } |
| 117 | |
| 118 | if (cluster_builder) { |
| 119 | memdelete(cluster_builder); |
| 120 | cluster_builder = nullptr; |
| 121 | } |
| 122 | |
| 123 | if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) { |
| 124 | RD::get_singleton()->free(render_sdfgi_uniform_set); |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderSceneBuffersRD *p_render_buffers) { |
| 129 | if (render_buffers) { |
| 130 | // JIC |
| 131 | free_data(); |
| 132 | } |
| 133 | |
| 134 | render_buffers = p_render_buffers; |
| 135 | ERR_FAIL_NULL(render_buffers); |
| 136 | |
| 137 | if (cluster_builder == nullptr) { |
| 138 | cluster_builder = memnew(ClusterBuilderRD); |
| 139 | } |
| 140 | cluster_builder->set_shared(RenderForwardClustered::get_singleton()->get_cluster_builder_shared()); |
| 141 | |
| 142 | RID sampler = RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 143 | cluster_builder->setup(p_render_buffers->get_internal_size(), p_render_buffers->get_max_cluster_elements(), p_render_buffers->get_depth_texture(), sampler, p_render_buffers->get_internal_texture()); |
| 144 | } |
| 145 | |
| 146 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_only_fb() { |
| 147 | ERR_FAIL_NULL_V(render_buffers, RID()); |
| 148 | |
| 149 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
| 150 | |
| 151 | RID color = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_MSAA) : render_buffers->get_internal_texture(); |
| 152 | RID depth = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA) : render_buffers->get_depth_texture(); |
| 153 | |
| 154 | if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) { |
| 155 | RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); |
| 156 | |
| 157 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth, vrs_texture); |
| 158 | } else { |
| 159 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(uint32_t p_color_pass_flags) { |
| 164 | ERR_FAIL_NULL_V(render_buffers, RID()); |
| 165 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
| 166 | |
| 167 | int v_count = (p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) ? render_buffers->get_view_count() : 1; |
| 168 | RID color = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_COLOR_MSAA) : render_buffers->get_internal_texture(); |
| 169 | |
| 170 | RID specular; |
| 171 | if (p_color_pass_flags & COLOR_PASS_FLAG_SEPARATE_SPECULAR) { |
| 172 | ensure_specular(); |
| 173 | specular = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_SPECULAR_MSAA : RB_TEX_SPECULAR); |
| 174 | } |
| 175 | |
| 176 | RID velocity_buffer; |
| 177 | if (p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS) { |
| 178 | render_buffers->ensure_velocity(); |
| 179 | velocity_buffer = render_buffers->get_velocity_buffer(use_msaa); |
| 180 | } |
| 181 | |
| 182 | RID depth = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA) : render_buffers->get_depth_texture(); |
| 183 | |
| 184 | if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) { |
| 185 | RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); |
| 186 | |
| 187 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth, vrs_texture); |
| 188 | } else { |
| 189 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_depth_fb(DepthFrameBufferType p_type) { |
| 194 | ERR_FAIL_NULL_V(render_buffers, RID()); |
| 195 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
| 196 | |
| 197 | RID depth = use_msaa ? render_buffers->get_texture(RB_SCOPE_BUFFERS, RB_TEX_DEPTH_MSAA) : render_buffers->get_depth_texture(); |
| 198 | |
| 199 | switch (p_type) { |
| 200 | case DEPTH_FB: { |
| 201 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), depth); |
| 202 | } break; |
| 203 | case DEPTH_FB_ROUGHNESS: { |
| 204 | ensure_normal_roughness_texture(); |
| 205 | |
| 206 | RID normal_roughness_buffer = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_ROUGHNESS_MSAA : RB_TEX_ROUGHNESS); |
| 207 | |
| 208 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), depth, normal_roughness_buffer); |
| 209 | } break; |
| 210 | case DEPTH_FB_ROUGHNESS_VOXELGI: { |
| 211 | ensure_normal_roughness_texture(); |
| 212 | ensure_voxelgi(); |
| 213 | |
| 214 | RID normal_roughness_buffer = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_ROUGHNESS_MSAA : RB_TEX_ROUGHNESS); |
| 215 | RID voxelgi_buffer = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_VOXEL_GI_MSAA : RB_TEX_VOXEL_GI); |
| 216 | |
| 217 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), depth, normal_roughness_buffer, voxelgi_buffer); |
| 218 | } break; |
| 219 | default: { |
| 220 | ERR_FAIL_V(RID()); |
| 221 | } break; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | RID RenderForwardClustered::RenderBufferDataForwardClustered::get_specular_only_fb() { |
| 226 | bool use_msaa = render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED; |
| 227 | |
| 228 | RID specular = render_buffers->get_texture(RB_SCOPE_FORWARD_CLUSTERED, use_msaa ? RB_TEX_SPECULAR_MSAA : RB_TEX_SPECULAR); |
| 229 | |
| 230 | return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), specular); |
| 231 | } |
| 232 | |
| 233 | void RenderForwardClustered::setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 234 | Ref<RenderBufferDataForwardClustered> data; |
| 235 | data.instantiate(); |
| 236 | p_render_buffers->set_custom_data(RB_SCOPE_FORWARD_CLUSTERED, data); |
| 237 | |
| 238 | Ref<RendererRD::GI::RenderBuffersGI> rbgi; |
| 239 | rbgi.instantiate(); |
| 240 | p_render_buffers->set_custom_data(RB_SCOPE_GI, rbgi); |
| 241 | } |
| 242 | |
| 243 | bool RenderForwardClustered::free(RID p_rid) { |
| 244 | if (RendererSceneRenderRD::free(p_rid)) { |
| 245 | return true; |
| 246 | } |
| 247 | return false; |
| 248 | } |
| 249 | |
| 250 | /// RENDERING /// |
| 251 | |
| 252 | template <RenderForwardClustered::PassMode p_pass_mode, uint32_t p_color_pass_flags> |
| 253 | void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { |
| 254 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 255 | RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); |
| 256 | RD::DrawListID draw_list = p_draw_list; |
| 257 | RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; |
| 258 | |
| 259 | //global scope bindings |
| 260 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); |
| 261 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); |
| 262 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); |
| 263 | |
| 264 | RID prev_material_uniform_set; |
| 265 | |
| 266 | RID prev_vertex_array_rd; |
| 267 | RID prev_index_array_rd; |
| 268 | RID prev_pipeline_rd; |
| 269 | RID prev_xforms_uniform_set; |
| 270 | |
| 271 | bool shadow_pass = (p_pass_mode == PASS_MODE_SHADOW) || (p_pass_mode == PASS_MODE_SHADOW_DP); |
| 272 | |
| 273 | SceneState::PushConstant push_constant; |
| 274 | |
| 275 | if constexpr (p_pass_mode == PASS_MODE_DEPTH_MATERIAL) { |
| 276 | push_constant.uv_offset = Math::make_half_float(p_params->uv_offset.y) << 16; |
| 277 | push_constant.uv_offset |= Math::make_half_float(p_params->uv_offset.x); |
| 278 | } else { |
| 279 | push_constant.uv_offset = 0; |
| 280 | } |
| 281 | |
| 282 | bool should_request_redraw = false; |
| 283 | |
| 284 | for (uint32_t i = p_from_element; i < p_to_element; i++) { |
| 285 | const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; |
| 286 | const RenderElementInfo &element_info = p_params->element_info[i]; |
| 287 | |
| 288 | if ((p_pass_mode == PASS_MODE_COLOR && !(p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT)) && !(surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { |
| 289 | continue; // Objects with "Depth-prepass" transparency are included in both render lists, but should only be rendered in the transparent pass |
| 290 | } |
| 291 | |
| 292 | if (surf->owner->instance_count == 0) { |
| 293 | continue; |
| 294 | } |
| 295 | |
| 296 | push_constant.base_index = i + p_params->element_offset; |
| 297 | |
| 298 | RID material_uniform_set; |
| 299 | SceneShaderForwardClustered::ShaderData *shader; |
| 300 | void *mesh_surface; |
| 301 | |
| 302 | if (shadow_pass || p_pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too |
| 303 | material_uniform_set = surf->material_uniform_set_shadow; |
| 304 | shader = surf->shader_shadow; |
| 305 | mesh_surface = surf->surface_shadow; |
| 306 | |
| 307 | } else { |
| 308 | #ifdef DEBUG_ENABLED |
| 309 | if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { |
| 310 | material_uniform_set = scene_shader.default_material_uniform_set; |
| 311 | shader = scene_shader.default_material_shader_ptr; |
| 312 | } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW)) { |
| 313 | material_uniform_set = scene_shader.overdraw_material_uniform_set; |
| 314 | shader = scene_shader.overdraw_material_shader_ptr; |
| 315 | } else if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS)) { |
| 316 | material_uniform_set = scene_shader.debug_shadow_splits_material_uniform_set; |
| 317 | shader = scene_shader.debug_shadow_splits_material_shader_ptr; |
| 318 | } else { |
| 319 | #endif |
| 320 | material_uniform_set = surf->material_uniform_set; |
| 321 | shader = surf->shader; |
| 322 | surf->material->set_as_used(); |
| 323 | #ifdef DEBUG_ENABLED |
| 324 | } |
| 325 | #endif |
| 326 | mesh_surface = surf->surface; |
| 327 | } |
| 328 | |
| 329 | if (!mesh_surface) { |
| 330 | continue; |
| 331 | } |
| 332 | |
| 333 | //request a redraw if one of the shaders uses TIME |
| 334 | if (shader->uses_time) { |
| 335 | should_request_redraw = true; |
| 336 | } |
| 337 | |
| 338 | //find cull variant |
| 339 | SceneShaderForwardClustered::ShaderData::CullVariant cull_variant; |
| 340 | |
| 341 | if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { |
| 342 | cull_variant = SceneShaderForwardClustered::ShaderData::CULL_VARIANT_DOUBLE_SIDED; |
| 343 | } else { |
| 344 | bool mirror = surf->owner->mirror; |
| 345 | if (p_params->reverse_cull) { |
| 346 | mirror = !mirror; |
| 347 | } |
| 348 | cull_variant = mirror ? SceneShaderForwardClustered::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardClustered::ShaderData::CULL_VARIANT_NORMAL; |
| 349 | } |
| 350 | |
| 351 | RS::PrimitiveType primitive = surf->primitive; |
| 352 | RID xforms_uniform_set = surf->owner->transforms_uniform_set; |
| 353 | |
| 354 | SceneShaderForwardClustered::PipelineVersion pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. |
| 355 | uint32_t pipeline_color_pass_flags = 0; |
| 356 | uint32_t pipeline_specialization = 0; |
| 357 | |
| 358 | if constexpr (p_pass_mode == PASS_MODE_COLOR) { |
| 359 | if (element_info.uses_softshadow) { |
| 360 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_SOFT_SHADOWS; |
| 361 | } |
| 362 | if (element_info.uses_projector) { |
| 363 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_PROJECTOR; |
| 364 | } |
| 365 | |
| 366 | if (p_params->use_directional_soft_shadow) { |
| 367 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_DIRECTIONAL_SOFT_SHADOWS; |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | switch (p_pass_mode) { |
| 372 | case PASS_MODE_COLOR: { |
| 373 | if (element_info.uses_lightmap) { |
| 374 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_LIGHTMAP; |
| 375 | } else { |
| 376 | if (element_info.uses_forward_gi) { |
| 377 | pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_SEPARATE_SPECULAR) != 0) { |
| 382 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR; |
| 383 | } |
| 384 | |
| 385 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS) != 0) { |
| 386 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS; |
| 387 | } |
| 388 | |
| 389 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_TRANSPARENT) != 0) { |
| 390 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_TRANSPARENT; |
| 391 | } |
| 392 | |
| 393 | if constexpr ((p_color_pass_flags & COLOR_PASS_FLAG_MULTIVIEW) != 0) { |
| 394 | pipeline_color_pass_flags |= SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MULTIVIEW; |
| 395 | } |
| 396 | |
| 397 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_COLOR_PASS; |
| 398 | } break; |
| 399 | case PASS_MODE_SHADOW: |
| 400 | case PASS_MODE_DEPTH: { |
| 401 | pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS; |
| 402 | } break; |
| 403 | case PASS_MODE_SHADOW_DP: { |
| 404 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass" ); |
| 405 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP; |
| 406 | } break; |
| 407 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { |
| 408 | pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; |
| 409 | } break; |
| 410 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { |
| 411 | pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI; |
| 412 | } break; |
| 413 | case PASS_MODE_DEPTH_MATERIAL: { |
| 414 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass" ); |
| 415 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL; |
| 416 | } break; |
| 417 | case PASS_MODE_SDF: { |
| 418 | // Note, SDF is prepared in world space, this shouldn't be a multiview buffer even when stereoscopic rendering is used. |
| 419 | ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass" ); |
| 420 | pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF; |
| 421 | } break; |
| 422 | } |
| 423 | |
| 424 | PipelineCacheRD *pipeline = nullptr; |
| 425 | |
| 426 | if constexpr (p_pass_mode == PASS_MODE_COLOR) { |
| 427 | pipeline = &shader->color_pipelines[cull_variant][primitive][pipeline_color_pass_flags]; |
| 428 | } else { |
| 429 | pipeline = &shader->pipelines[cull_variant][primitive][pipeline_version]; |
| 430 | } |
| 431 | |
| 432 | RD::VertexFormatID vertex_format = -1; |
| 433 | RID vertex_array_rd; |
| 434 | RID index_array_rd; |
| 435 | |
| 436 | //skeleton and blend shape |
| 437 | bool pipeline_motion_vectors = pipeline_color_pass_flags & SceneShaderForwardClustered::PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS; |
| 438 | if (surf->owner->mesh_instance.is_valid()) { |
| 439 | mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), pipeline_motion_vectors, vertex_array_rd, vertex_format); |
| 440 | } else { |
| 441 | mesh_storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), pipeline_motion_vectors, vertex_array_rd, vertex_format); |
| 442 | } |
| 443 | |
| 444 | index_array_rd = mesh_storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index); |
| 445 | |
| 446 | if (prev_vertex_array_rd != vertex_array_rd) { |
| 447 | RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd); |
| 448 | prev_vertex_array_rd = vertex_array_rd; |
| 449 | } |
| 450 | |
| 451 | if (prev_index_array_rd != index_array_rd) { |
| 452 | if (index_array_rd.is_valid()) { |
| 453 | RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd); |
| 454 | } |
| 455 | prev_index_array_rd = index_array_rd; |
| 456 | } |
| 457 | |
| 458 | RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, 0, pipeline_specialization); |
| 459 | |
| 460 | if (pipeline_rd != prev_pipeline_rd) { |
| 461 | // checking with prev shader does not make so much sense, as |
| 462 | // the pipeline may still be different. |
| 463 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline_rd); |
| 464 | prev_pipeline_rd = pipeline_rd; |
| 465 | } |
| 466 | |
| 467 | if (xforms_uniform_set.is_valid() && prev_xforms_uniform_set != xforms_uniform_set) { |
| 468 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, xforms_uniform_set, TRANSFORMS_UNIFORM_SET); |
| 469 | prev_xforms_uniform_set = xforms_uniform_set; |
| 470 | } |
| 471 | |
| 472 | if (material_uniform_set != prev_material_uniform_set) { |
| 473 | // Update uniform set. |
| 474 | if (material_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_uniform_set)) { // Material may not have a uniform set. |
| 475 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET); |
| 476 | } |
| 477 | |
| 478 | prev_material_uniform_set = material_uniform_set; |
| 479 | } |
| 480 | |
| 481 | if (surf->owner->base_flags & INSTANCE_DATA_FLAG_PARTICLES) { |
| 482 | particles_storage->particles_get_instance_buffer_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset); |
| 483 | } else if (surf->owner->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) { |
| 484 | mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset); |
| 485 | } else { |
| 486 | push_constant.multimesh_motion_vectors_current_offset = 0; |
| 487 | push_constant.multimesh_motion_vectors_previous_offset = 0; |
| 488 | } |
| 489 | |
| 490 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant)); |
| 491 | |
| 492 | uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat; |
| 493 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) { |
| 494 | instance_count /= surf->owner->trail_steps; |
| 495 | } |
| 496 | |
| 497 | RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count); |
| 498 | i += element_info.repeat - 1; //skip equal elements |
| 499 | } |
| 500 | |
| 501 | // Make the actual redraw request |
| 502 | if (should_request_redraw) { |
| 503 | RenderingServerDefault::redraw_request(); |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { |
| 508 | //use template for faster performance (pass mode comparisons are inlined) |
| 509 | |
| 510 | switch (p_params->pass_mode) { |
| 511 | #define VALID_FLAG_COMBINATION(f) \ |
| 512 | case f: { \ |
| 513 | _render_list_template<PASS_MODE_COLOR, f>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); \ |
| 514 | } break; |
| 515 | |
| 516 | case PASS_MODE_COLOR: { |
| 517 | switch (p_params->color_pass_flags) { |
| 518 | VALID_FLAG_COMBINATION(0); |
| 519 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT); |
| 520 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MULTIVIEW); |
| 521 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_TRANSPARENT | COLOR_PASS_FLAG_MOTION_VECTORS); |
| 522 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR); |
| 523 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MULTIVIEW); |
| 524 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_SEPARATE_SPECULAR | COLOR_PASS_FLAG_MOTION_VECTORS); |
| 525 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW); |
| 526 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MULTIVIEW | COLOR_PASS_FLAG_MOTION_VECTORS); |
| 527 | VALID_FLAG_COMBINATION(COLOR_PASS_FLAG_MOTION_VECTORS); |
| 528 | default: { |
| 529 | ERR_FAIL_MSG("Invalid color pass flag combination " + itos(p_params->color_pass_flags)); |
| 530 | } |
| 531 | } |
| 532 | |
| 533 | } break; |
| 534 | case PASS_MODE_SHADOW: { |
| 535 | _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 536 | } break; |
| 537 | case PASS_MODE_SHADOW_DP: { |
| 538 | _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 539 | } break; |
| 540 | case PASS_MODE_DEPTH: { |
| 541 | _render_list_template<PASS_MODE_DEPTH>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 542 | } break; |
| 543 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { |
| 544 | _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 545 | } break; |
| 546 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { |
| 547 | _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 548 | } break; |
| 549 | case PASS_MODE_DEPTH_MATERIAL: { |
| 550 | _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 551 | } break; |
| 552 | case PASS_MODE_SDF: { |
| 553 | _render_list_template<PASS_MODE_SDF>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); |
| 554 | } break; |
| 555 | } |
| 556 | } |
| 557 | |
| 558 | void RenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { |
| 559 | uint32_t render_total = p_params->element_count; |
| 560 | uint32_t total_threads = WorkerThreadPool::get_singleton()->get_thread_count(); |
| 561 | uint32_t render_from = p_thread * render_total / total_threads; |
| 562 | uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads); |
| 563 | _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); |
| 564 | } |
| 565 | |
| 566 | void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { |
| 567 | RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); |
| 568 | p_params->framebuffer_format = fb_format; |
| 569 | |
| 570 | if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time |
| 571 | //multi threaded |
| 572 | thread_draw_lists.resize(WorkerThreadPool::get_singleton()->get_thread_count()); |
| 573 | RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); |
| 574 | WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &RenderForwardClustered::_render_list_thread_function, p_params, thread_draw_lists.size(), -1, true, SNAME("ForwardClusteredRenderList" )); |
| 575 | WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); |
| 576 | RD::get_singleton()->draw_list_end(p_params->barrier); |
| 577 | } else { |
| 578 | //single threaded |
| 579 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); |
| 580 | _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); |
| 581 | RD::get_singleton()->draw_list_end(p_params->barrier); |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { |
| 586 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 587 | |
| 588 | Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers; |
| 589 | RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID(); |
| 590 | RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); |
| 591 | |
| 592 | // May do this earlier in RenderSceneRenderRD::render_scene |
| 593 | if (p_index >= (int)scene_state.uniform_buffers.size()) { |
| 594 | uint32_t from = scene_state.uniform_buffers.size(); |
| 595 | scene_state.uniform_buffers.resize(p_index + 1); |
| 596 | for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) { |
| 597 | scene_state.uniform_buffers[i] = p_render_data->scene_data->create_uniform_buffer(); |
| 598 | } |
| 599 | } |
| 600 | |
| 601 | p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers); |
| 602 | |
| 603 | // now do implementation UBO |
| 604 | |
| 605 | scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_render_data->cluster_size); |
| 606 | scene_state.ubo.max_cluster_element_count_div_32 = p_render_data->cluster_max_elements / 32; |
| 607 | { |
| 608 | uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_render_data->cluster_size + 1; |
| 609 | uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_render_data->cluster_size + 1; |
| 610 | scene_state.ubo.cluster_type_size = cluster_screen_width * cluster_screen_height * (scene_state.ubo.max_cluster_element_count_div_32 + 32); |
| 611 | scene_state.ubo.cluster_width = cluster_screen_width; |
| 612 | } |
| 613 | |
| 614 | scene_state.ubo.gi_upscale_for_msaa = false; |
| 615 | scene_state.ubo.volumetric_fog_enabled = false; |
| 616 | |
| 617 | if (rd.is_valid()) { |
| 618 | if (rd->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 619 | scene_state.ubo.gi_upscale_for_msaa = true; |
| 620 | } |
| 621 | |
| 622 | if (rd->has_custom_data(RB_SCOPE_FOG)) { |
| 623 | Ref<RendererRD::Fog::VolumetricFog> fog = rd->get_custom_data(RB_SCOPE_FOG); |
| 624 | |
| 625 | scene_state.ubo.volumetric_fog_enabled = true; |
| 626 | float fog_end = fog->length; |
| 627 | if (fog_end > 0.0) { |
| 628 | scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end; |
| 629 | } else { |
| 630 | scene_state.ubo.volumetric_fog_inv_length = 1.0; |
| 631 | } |
| 632 | |
| 633 | float fog_detail_spread = fog->spread; //reverse lookup |
| 634 | if (fog_detail_spread > 0.0) { |
| 635 | scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread; |
| 636 | } else { |
| 637 | scene_state.ubo.volumetric_fog_detail_spread = 1.0; |
| 638 | } |
| 639 | } |
| 640 | } |
| 641 | |
| 642 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { |
| 643 | scene_state.ubo.ss_effects_flags = 0; |
| 644 | } else if (p_render_data->reflection_probe.is_null() && is_environment(p_render_data->environment)) { |
| 645 | scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment); |
| 646 | scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment); |
| 647 | uint32_t ss_flags = 0; |
| 648 | if (p_opaque_render_buffers) { |
| 649 | ss_flags |= environment_get_ssao_enabled(p_render_data->environment) ? 1 : 0; |
| 650 | ss_flags |= environment_get_ssil_enabled(p_render_data->environment) ? 2 : 0; |
| 651 | } |
| 652 | scene_state.ubo.ss_effects_flags = ss_flags; |
| 653 | } else { |
| 654 | scene_state.ubo.ss_effects_flags = 0; |
| 655 | } |
| 656 | |
| 657 | if (p_index >= (int)scene_state.implementation_uniform_buffers.size()) { |
| 658 | uint32_t from = scene_state.implementation_uniform_buffers.size(); |
| 659 | scene_state.implementation_uniform_buffers.resize(p_index + 1); |
| 660 | for (uint32_t i = from; i < scene_state.implementation_uniform_buffers.size(); i++) { |
| 661 | scene_state.implementation_uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); |
| 662 | } |
| 663 | } |
| 664 | |
| 665 | RD::get_singleton()->buffer_update(scene_state.implementation_uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER); |
| 666 | } |
| 667 | |
| 668 | void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) { |
| 669 | if (scene_state.instance_data[p_render_list].size() > 0) { |
| 670 | if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) { |
| 671 | if (scene_state.instance_buffer[p_render_list] != RID()) { |
| 672 | RD::get_singleton()->free(scene_state.instance_buffer[p_render_list]); |
| 673 | } |
| 674 | uint32_t new_size = nearest_power_of_2_templated(MAX(uint64_t(INSTANCE_DATA_BUFFER_MIN_SIZE), scene_state.instance_data[p_render_list].size())); |
| 675 | scene_state.instance_buffer[p_render_list] = RD::get_singleton()->storage_buffer_create(new_size * sizeof(SceneState::InstanceData)); |
| 676 | scene_state.instance_buffer_size[p_render_list] = new_size; |
| 677 | } |
| 678 | RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER); |
| 679 | } |
| 680 | } |
| 681 | void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, int *p_render_info, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) { |
| 682 | RenderList *rl = &render_list[p_render_list]; |
| 683 | uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size(); |
| 684 | |
| 685 | scene_state.instance_data[p_render_list].resize(p_offset + element_total); |
| 686 | rl->element_info.resize(p_offset + element_total); |
| 687 | |
| 688 | if (p_render_info) { |
| 689 | p_render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += element_total; |
| 690 | } |
| 691 | uint64_t frame = RSG::rasterizer->get_frame_number(); |
| 692 | uint32_t repeats = 0; |
| 693 | GeometryInstanceSurfaceDataCache *prev_surface = nullptr; |
| 694 | for (uint32_t i = 0; i < element_total; i++) { |
| 695 | GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset]; |
| 696 | GeometryInstanceForwardClustered *inst = surface->owner; |
| 697 | |
| 698 | SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset]; |
| 699 | |
| 700 | if (inst->prev_transform_dirty && frame > inst->prev_transform_change_frame + 1 && inst->prev_transform_change_frame) { |
| 701 | inst->prev_transform = inst->transform; |
| 702 | inst->prev_transform_dirty = false; |
| 703 | } |
| 704 | |
| 705 | if (inst->store_transform_cache) { |
| 706 | RendererRD::MaterialStorage::store_transform(inst->transform, instance_data.transform); |
| 707 | RendererRD::MaterialStorage::store_transform(inst->prev_transform, instance_data.prev_transform); |
| 708 | |
| 709 | #ifdef REAL_T_IS_DOUBLE |
| 710 | // Split the origin into two components, the float approximation and the missing precision |
| 711 | // In the shader we will combine these back together to restore the lost precision. |
| 712 | RendererRD::MaterialStorage::split_double(inst->transform.origin.x, &instance_data.transform[12], &instance_data.transform[3]); |
| 713 | RendererRD::MaterialStorage::split_double(inst->transform.origin.y, &instance_data.transform[13], &instance_data.transform[7]); |
| 714 | RendererRD::MaterialStorage::split_double(inst->transform.origin.z, &instance_data.transform[14], &instance_data.transform[11]); |
| 715 | #endif |
| 716 | } else { |
| 717 | RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.transform); |
| 718 | RendererRD::MaterialStorage::store_transform(Transform3D(), instance_data.prev_transform); |
| 719 | } |
| 720 | |
| 721 | instance_data.flags = inst->flags_cache; |
| 722 | instance_data.gi_offset = inst->gi_offset_cache; |
| 723 | instance_data.layer_mask = inst->layer_mask; |
| 724 | instance_data.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset); |
| 725 | instance_data.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x; |
| 726 | instance_data.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y; |
| 727 | instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x; |
| 728 | instance_data.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y; |
| 729 | |
| 730 | bool cant_repeat = instance_data.flags & INSTANCE_DATA_FLAG_MULTIMESH || inst->mesh_instance.is_valid(); |
| 731 | |
| 732 | if (prev_surface != nullptr && !cant_repeat && prev_surface->sort.sort_key1 == surface->sort.sort_key1 && prev_surface->sort.sort_key2 == surface->sort.sort_key2 && inst->mirror == prev_surface->owner->mirror && repeats < RenderElementInfo::MAX_REPEATS) { |
| 733 | //this element is the same as the previous one, count repeats to draw it using instancing |
| 734 | repeats++; |
| 735 | } else { |
| 736 | if (repeats > 0) { |
| 737 | for (uint32_t j = 1; j <= repeats; j++) { |
| 738 | rl->element_info[p_offset + i - j].repeat = j; |
| 739 | } |
| 740 | } |
| 741 | repeats = 1; |
| 742 | if (p_render_info) { |
| 743 | p_render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++; |
| 744 | } |
| 745 | } |
| 746 | |
| 747 | RenderElementInfo &element_info = rl->element_info[p_offset + i]; |
| 748 | |
| 749 | element_info.lod_index = surface->sort.lod_index; |
| 750 | element_info.uses_forward_gi = surface->sort.uses_forward_gi; |
| 751 | element_info.uses_lightmap = surface->sort.uses_lightmap; |
| 752 | element_info.uses_softshadow = surface->sort.uses_softshadow; |
| 753 | element_info.uses_projector = surface->sort.uses_projector; |
| 754 | |
| 755 | if (cant_repeat) { |
| 756 | prev_surface = nullptr; |
| 757 | } else { |
| 758 | prev_surface = surface; |
| 759 | } |
| 760 | } |
| 761 | |
| 762 | if (repeats > 0) { |
| 763 | for (uint32_t j = 1; j <= repeats; j++) { |
| 764 | rl->element_info[p_offset + element_total - j].repeat = j; |
| 765 | } |
| 766 | } |
| 767 | |
| 768 | if (p_update_buffer) { |
| 769 | _update_instance_data_buffer(p_render_list); |
| 770 | } |
| 771 | } |
| 772 | |
| 773 | _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) { |
| 774 | static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 }; |
| 775 | static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 }; |
| 776 | return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; |
| 777 | } |
| 778 | void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags = 0, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) { |
| 779 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 780 | |
| 781 | if (p_render_list == RENDER_LIST_OPAQUE) { |
| 782 | scene_state.used_sss = false; |
| 783 | scene_state.used_screen_texture = false; |
| 784 | scene_state.used_normal_texture = false; |
| 785 | scene_state.used_depth_texture = false; |
| 786 | scene_state.used_lightmap = false; |
| 787 | } |
| 788 | uint32_t lightmap_captures_used = 0; |
| 789 | |
| 790 | Plane near_plane = Plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); |
| 791 | near_plane.d += p_render_data->scene_data->cam_projection.get_z_near(); |
| 792 | float z_max = p_render_data->scene_data->cam_projection.get_z_far() - p_render_data->scene_data->cam_projection.get_z_near(); |
| 793 | |
| 794 | RenderList *rl = &render_list[p_render_list]; |
| 795 | _update_dirty_geometry_instances(); |
| 796 | |
| 797 | if (!p_append) { |
| 798 | rl->clear(); |
| 799 | if (p_render_list == RENDER_LIST_OPAQUE) { |
| 800 | render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too |
| 801 | } |
| 802 | } |
| 803 | |
| 804 | //fill list |
| 805 | |
| 806 | for (int i = 0; i < (int)p_render_data->instances->size(); i++) { |
| 807 | GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>((*p_render_data->instances)[i]); |
| 808 | |
| 809 | Vector3 center = inst->transform.origin; |
| 810 | if (p_render_data->scene_data->cam_orthogonal) { |
| 811 | if (inst->use_aabb_center) { |
| 812 | center = inst->transformed_aabb.get_support(-near_plane.normal); |
| 813 | } |
| 814 | inst->depth = near_plane.distance_to(center) - inst->sorting_offset; |
| 815 | } else { |
| 816 | if (inst->use_aabb_center) { |
| 817 | center = inst->transformed_aabb.position + (inst->transformed_aabb.size * 0.5); |
| 818 | } |
| 819 | inst->depth = p_render_data->scene_data->cam_transform.origin.distance_to(center) - inst->sorting_offset; |
| 820 | } |
| 821 | uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); |
| 822 | |
| 823 | uint32_t flags = inst->base_flags; //fill flags if appropriate |
| 824 | |
| 825 | if (inst->non_uniform_scale) { |
| 826 | flags |= INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE; |
| 827 | } |
| 828 | bool uses_lightmap = false; |
| 829 | bool uses_gi = false; |
| 830 | float fade_alpha = 1.0; |
| 831 | |
| 832 | if (inst->fade_near || inst->fade_far) { |
| 833 | float fade_dist = inst->transform.origin.distance_to(p_render_data->scene_data->cam_transform.origin); |
| 834 | // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. |
| 835 | if (inst->fade_far && fade_dist > inst->fade_far_begin) { |
| 836 | fade_alpha = Math::smoothstep(0.0f, 1.0f, 1.0f - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin)); |
| 837 | } else if (inst->fade_near && fade_dist < inst->fade_near_end) { |
| 838 | fade_alpha = Math::smoothstep(0.0f, 1.0f, (fade_dist - inst->fade_near_begin) / (inst->fade_near_end - inst->fade_near_begin)); |
| 839 | } |
| 840 | } |
| 841 | |
| 842 | fade_alpha *= inst->force_alpha * inst->parent_fade_alpha; |
| 843 | |
| 844 | flags = (flags & ~INSTANCE_DATA_FLAGS_FADE_MASK) | (uint32_t(fade_alpha * 255.0) << INSTANCE_DATA_FLAGS_FADE_SHIFT); |
| 845 | |
| 846 | if (p_render_list == RENDER_LIST_OPAQUE) { |
| 847 | // Setup GI |
| 848 | if (inst->lightmap_instance.is_valid()) { |
| 849 | int32_t lightmap_cull_index = -1; |
| 850 | for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) { |
| 851 | if (scene_state.lightmap_ids[j] == inst->lightmap_instance) { |
| 852 | lightmap_cull_index = j; |
| 853 | break; |
| 854 | } |
| 855 | } |
| 856 | if (lightmap_cull_index >= 0) { |
| 857 | inst->gi_offset_cache = inst->lightmap_slice_index << 16; |
| 858 | inst->gi_offset_cache |= lightmap_cull_index; |
| 859 | flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; |
| 860 | if (scene_state.lightmap_has_sh[lightmap_cull_index]) { |
| 861 | flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; |
| 862 | } |
| 863 | uses_lightmap = true; |
| 864 | } else { |
| 865 | inst->gi_offset_cache = 0xFFFFFFFF; |
| 866 | } |
| 867 | |
| 868 | } else if (inst->lightmap_sh) { |
| 869 | if (lightmap_captures_used < scene_state.max_lightmap_captures) { |
| 870 | const Color *src_capture = inst->lightmap_sh->sh; |
| 871 | LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; |
| 872 | for (int j = 0; j < 9; j++) { |
| 873 | lcd.sh[j * 4 + 0] = src_capture[j].r; |
| 874 | lcd.sh[j * 4 + 1] = src_capture[j].g; |
| 875 | lcd.sh[j * 4 + 2] = src_capture[j].b; |
| 876 | lcd.sh[j * 4 + 3] = src_capture[j].a; |
| 877 | } |
| 878 | flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; |
| 879 | inst->gi_offset_cache = lightmap_captures_used; |
| 880 | lightmap_captures_used++; |
| 881 | uses_lightmap = true; |
| 882 | } |
| 883 | |
| 884 | } else { |
| 885 | if (p_using_opaque_gi) { |
| 886 | flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; |
| 887 | } |
| 888 | |
| 889 | if (inst->voxel_gi_instances[0].is_valid()) { |
| 890 | uint32_t probe0_index = 0xFFFF; |
| 891 | uint32_t probe1_index = 0xFFFF; |
| 892 | |
| 893 | for (uint32_t j = 0; j < scene_state.voxelgis_used; j++) { |
| 894 | if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[0]) { |
| 895 | probe0_index = j; |
| 896 | } else if (scene_state.voxelgi_ids[j] == inst->voxel_gi_instances[1]) { |
| 897 | probe1_index = j; |
| 898 | } |
| 899 | } |
| 900 | |
| 901 | if (probe0_index == 0xFFFF && probe1_index != 0xFFFF) { |
| 902 | //0 must always exist if a probe exists |
| 903 | SWAP(probe0_index, probe1_index); |
| 904 | } |
| 905 | |
| 906 | inst->gi_offset_cache = probe0_index | (probe1_index << 16); |
| 907 | flags |= INSTANCE_DATA_FLAG_USE_VOXEL_GI; |
| 908 | uses_gi = true; |
| 909 | } else { |
| 910 | if (p_using_sdfgi && inst->can_sdfgi) { |
| 911 | flags |= INSTANCE_DATA_FLAG_USE_SDFGI; |
| 912 | uses_gi = true; |
| 913 | } |
| 914 | inst->gi_offset_cache = 0xFFFFFFFF; |
| 915 | } |
| 916 | } |
| 917 | } |
| 918 | inst->flags_cache = flags; |
| 919 | |
| 920 | GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; |
| 921 | |
| 922 | while (surf) { |
| 923 | surf->sort.uses_forward_gi = 0; |
| 924 | surf->sort.uses_lightmap = 0; |
| 925 | |
| 926 | // LOD |
| 927 | |
| 928 | if (p_render_data->scene_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) { |
| 929 | float distance = 0.0; |
| 930 | |
| 931 | // Check if camera is NOT inside the mesh AABB. |
| 932 | if (!inst->transformed_aabb.has_point(p_render_data->scene_data->cam_transform.origin)) { |
| 933 | // Get the LOD support points on the mesh AABB. |
| 934 | Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); |
| 935 | Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z)); |
| 936 | |
| 937 | // Get the distances to those points on the AABB from the camera origin. |
| 938 | float distance_min = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_min); |
| 939 | float distance_max = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_max); |
| 940 | |
| 941 | if (distance_min * distance_max < 0.0) { |
| 942 | //crossing plane |
| 943 | distance = 0.0; |
| 944 | } else if (distance_min >= 0.0) { |
| 945 | distance = distance_min; |
| 946 | } else if (distance_max <= 0.0) { |
| 947 | distance = -distance_max; |
| 948 | } |
| 949 | } |
| 950 | if (p_render_data->scene_data->cam_orthogonal) { |
| 951 | distance = 1.0; |
| 952 | } |
| 953 | |
| 954 | uint32_t indices = 0; |
| 955 | surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices); |
| 956 | if (p_render_data->render_info) { |
| 957 | indices = _indices_to_primitives(surf->primitive, indices); |
| 958 | if (p_render_list == RENDER_LIST_OPAQUE) { //opaque |
| 959 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; |
| 960 | } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow |
| 961 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += indices; |
| 962 | } |
| 963 | } |
| 964 | } else { |
| 965 | surf->sort.lod_index = 0; |
| 966 | if (p_render_data->render_info) { |
| 967 | uint32_t to_draw = mesh_storage->mesh_surface_get_vertices_drawn_count(surf->surface); |
| 968 | to_draw = _indices_to_primitives(surf->primitive, to_draw); |
| 969 | to_draw *= inst->instance_count; |
| 970 | if (p_render_list == RENDER_LIST_OPAQUE) { //opaque |
| 971 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += to_draw; |
| 972 | } else if (p_render_list == RENDER_LIST_SECONDARY) { //shadow |
| 973 | p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += to_draw; |
| 974 | } |
| 975 | } |
| 976 | } |
| 977 | |
| 978 | // ADD Element |
| 979 | if (p_pass_mode == PASS_MODE_COLOR) { |
| 980 | #ifdef DEBUG_ENABLED |
| 981 | bool force_alpha = unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW); |
| 982 | #else |
| 983 | bool force_alpha = false; |
| 984 | #endif |
| 985 | |
| 986 | if (fade_alpha < 0.999) { |
| 987 | force_alpha = true; |
| 988 | } |
| 989 | |
| 990 | if (!force_alpha && (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE))) { |
| 991 | rl->add_element(surf); |
| 992 | } |
| 993 | if (force_alpha || (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA)) { |
| 994 | render_list[RENDER_LIST_ALPHA].add_element(surf); |
| 995 | if (uses_gi) { |
| 996 | surf->sort.uses_forward_gi = 1; |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | if (uses_lightmap) { |
| 1001 | surf->sort.uses_lightmap = 1; |
| 1002 | scene_state.used_lightmap = true; |
| 1003 | } |
| 1004 | |
| 1005 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) { |
| 1006 | scene_state.used_sss = true; |
| 1007 | } |
| 1008 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) { |
| 1009 | scene_state.used_screen_texture = true; |
| 1010 | } |
| 1011 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) { |
| 1012 | scene_state.used_normal_texture = true; |
| 1013 | } |
| 1014 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) { |
| 1015 | scene_state.used_depth_texture = true; |
| 1016 | } |
| 1017 | } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { |
| 1018 | if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { |
| 1019 | rl->add_element(surf); |
| 1020 | } |
| 1021 | } else { |
| 1022 | if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { |
| 1023 | rl->add_element(surf); |
| 1024 | } |
| 1025 | } |
| 1026 | |
| 1027 | surf->sort.depth_layer = depth_layer; |
| 1028 | |
| 1029 | surf = surf->next; |
| 1030 | } |
| 1031 | } |
| 1032 | |
| 1033 | if (p_render_list == RENDER_LIST_OPAQUE && lightmap_captures_used) { |
| 1034 | RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, RD::BARRIER_MASK_RASTER); |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) { |
| 1039 | scene_state.voxelgis_used = MIN(p_voxelgis.size(), uint32_t(MAX_VOXEL_GI_INSTANCESS)); |
| 1040 | for (uint32_t i = 0; i < scene_state.voxelgis_used; i++) { |
| 1041 | scene_state.voxelgi_ids[i] = p_voxelgis[i]; |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | void RenderForwardClustered::_setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) { |
| 1046 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 1047 | |
| 1048 | scene_state.lightmaps_used = 0; |
| 1049 | for (int i = 0; i < (int)p_lightmaps.size(); i++) { |
| 1050 | if (i >= (int)scene_state.max_lightmaps) { |
| 1051 | break; |
| 1052 | } |
| 1053 | |
| 1054 | RID lightmap = light_storage->lightmap_instance_get_lightmap(p_lightmaps[i]); |
| 1055 | |
| 1056 | Basis to_lm = light_storage->lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; |
| 1057 | to_lm = to_lm.inverse().transposed(); //will transform normals |
| 1058 | RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); |
| 1059 | scene_state.lightmaps[i].exposure_normalization = 1.0; |
| 1060 | if (p_render_data->camera_attributes.is_valid()) { |
| 1061 | float baked_exposure = light_storage->lightmap_get_baked_exposure_normalization(lightmap); |
| 1062 | float enf = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
| 1063 | scene_state.lightmaps[i].exposure_normalization = enf / baked_exposure; |
| 1064 | } |
| 1065 | |
| 1066 | scene_state.lightmap_ids[i] = p_lightmaps[i]; |
| 1067 | scene_state.lightmap_has_sh[i] = light_storage->lightmap_uses_spherical_harmonics(lightmap); |
| 1068 | |
| 1069 | scene_state.lightmaps_used++; |
| 1070 | } |
| 1071 | if (scene_state.lightmaps_used > 0) { |
| 1072 | RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, RD::BARRIER_MASK_RASTER); |
| 1073 | } |
| 1074 | } |
| 1075 | |
| 1076 | /* SDFGI */ |
| 1077 | |
| 1078 | void RenderForwardClustered::_update_sdfgi(RenderDataRD *p_render_data) { |
| 1079 | Ref<RenderSceneBuffersRD> rb; |
| 1080 | if (p_render_data && p_render_data->render_buffers.is_valid()) { |
| 1081 | rb = p_render_data->render_buffers; |
| 1082 | } |
| 1083 | |
| 1084 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 1085 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 1086 | float exposure_normalization = 1.0; |
| 1087 | |
| 1088 | if (p_render_data->camera_attributes.is_valid()) { |
| 1089 | exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
| 1090 | } |
| 1091 | for (int i = 0; i < p_render_data->render_sdfgi_region_count; i++) { |
| 1092 | sdfgi->render_region(rb, p_render_data->render_sdfgi_regions[i].region, p_render_data->render_sdfgi_regions[i].instances, exposure_normalization); |
| 1093 | } |
| 1094 | if (p_render_data->sdfgi_update_data->update_static) { |
| 1095 | sdfgi->render_static_lights(p_render_data, rb, p_render_data->sdfgi_update_data->static_cascade_count, p_render_data->sdfgi_update_data->static_cascade_indices, p_render_data->sdfgi_update_data->static_positional_lights); |
| 1096 | } |
| 1097 | } |
| 1098 | } |
| 1099 | |
| 1100 | /* Debug */ |
| 1101 | |
| 1102 | void RenderForwardClustered::_debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 1103 | if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) { |
| 1104 | RS::ViewportDebugDraw dd = get_debug_draw_mode(); |
| 1105 | |
| 1106 | if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { |
| 1107 | ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; |
| 1108 | switch (dd) { |
| 1109 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: |
| 1110 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; |
| 1111 | break; |
| 1112 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: |
| 1113 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; |
| 1114 | break; |
| 1115 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: |
| 1116 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; |
| 1117 | break; |
| 1118 | case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: |
| 1119 | elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; |
| 1120 | break; |
| 1121 | default: { |
| 1122 | } |
| 1123 | } |
| 1124 | current_cluster_builder->debug(elem_type); |
| 1125 | } |
| 1126 | } |
| 1127 | } |
| 1128 | |
| 1129 | //////////////////////////////////////////////////////////////////////////////// |
| 1130 | // FOG SHADER |
| 1131 | |
| 1132 | void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { |
| 1133 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1134 | |
| 1135 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 1136 | ERR_FAIL_COND(rb_data.is_null()); |
| 1137 | |
| 1138 | ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI)); |
| 1139 | Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI); |
| 1140 | |
| 1141 | Ref<RendererRD::GI::SDFGI> sdfgi; |
| 1142 | if (p_render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { |
| 1143 | sdfgi = p_render_buffers->get_custom_data(RB_SCOPE_SDFGI); |
| 1144 | } |
| 1145 | |
| 1146 | Size2i size = p_render_buffers->get_internal_size(); |
| 1147 | float ratio = float(size.x) / float((size.x + size.y) / 2); |
| 1148 | uint32_t target_width = uint32_t(float(get_volumetric_fog_size()) * ratio); |
| 1149 | uint32_t target_height = uint32_t(float(get_volumetric_fog_size()) / ratio); |
| 1150 | |
| 1151 | if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
| 1152 | Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); |
| 1153 | //validate |
| 1154 | if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment) || fog->width != target_width || fog->height != target_height || fog->depth != get_volumetric_fog_depth()) { |
| 1155 | p_render_buffers->set_custom_data(RB_SCOPE_FOG, Ref<RenderBufferCustomDataRD>()); |
| 1156 | } |
| 1157 | } |
| 1158 | |
| 1159 | if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment)) { |
| 1160 | //no reason to enable or update, bye |
| 1161 | return; |
| 1162 | } |
| 1163 | |
| 1164 | if (p_environment.is_valid() && environment_get_volumetric_fog_enabled(p_environment) && !p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
| 1165 | //required volumetric fog but not existing, create |
| 1166 | Ref<RendererRD::Fog::VolumetricFog> fog; |
| 1167 | |
| 1168 | fog.instantiate(); |
| 1169 | fog->init(Vector3i(target_width, target_height, get_volumetric_fog_depth()), sky.sky_shader.default_shader_rd); |
| 1170 | |
| 1171 | p_render_buffers->set_custom_data(RB_SCOPE_FOG, fog); |
| 1172 | } |
| 1173 | |
| 1174 | if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { |
| 1175 | Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); |
| 1176 | |
| 1177 | RendererRD::Fog::VolumetricFogSettings settings; |
| 1178 | settings.rb_size = size; |
| 1179 | settings.time = time; |
| 1180 | settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); |
| 1181 | settings.max_cluster_elements = RendererRD::LightStorage::get_singleton()->get_max_cluster_elements(); |
| 1182 | settings.volumetric_fog_filter_active = get_volumetric_fog_filter_active(); |
| 1183 | |
| 1184 | settings.shadow_sampler = shadow_sampler; |
| 1185 | settings.shadow_atlas_depth = RendererRD::LightStorage::get_singleton()->owns_shadow_atlas(p_shadow_atlas) ? RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_shadow_atlas) : RID(); |
| 1186 | settings.voxel_gi_buffer = rbgi->get_voxel_gi_buffer(); |
| 1187 | settings.omni_light_buffer = RendererRD::LightStorage::get_singleton()->get_omni_light_buffer(); |
| 1188 | settings.spot_light_buffer = RendererRD::LightStorage::get_singleton()->get_spot_light_buffer(); |
| 1189 | settings.directional_shadow_depth = RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture(); |
| 1190 | settings.directional_light_buffer = RendererRD::LightStorage::get_singleton()->get_directional_light_buffer(); |
| 1191 | |
| 1192 | settings.vfog = fog; |
| 1193 | settings.cluster_builder = rb_data->cluster_builder; |
| 1194 | settings.rbgi = rbgi; |
| 1195 | settings.sdfgi = sdfgi; |
| 1196 | settings.env = p_environment; |
| 1197 | settings.sky = &sky; |
| 1198 | settings.gi = &gi; |
| 1199 | |
| 1200 | RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); |
| 1201 | } |
| 1202 | } |
| 1203 | |
| 1204 | /* Lighting */ |
| 1205 | |
| 1206 | void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) { |
| 1207 | if (current_cluster_builder != nullptr) { |
| 1208 | current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_size); |
| 1209 | } |
| 1210 | } |
| 1211 | |
| 1212 | void RenderForwardClustered::setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) { |
| 1213 | if (current_cluster_builder != nullptr) { |
| 1214 | current_cluster_builder->add_light(p_type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, p_transform, p_radius, p_spot_aperture); |
| 1215 | } |
| 1216 | } |
| 1217 | |
| 1218 | void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) { |
| 1219 | if (current_cluster_builder != nullptr) { |
| 1220 | current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_size); |
| 1221 | } |
| 1222 | } |
| 1223 | |
| 1224 | /* Render scene */ |
| 1225 | |
| 1226 | void RenderForwardClustered::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections) { |
| 1227 | ERR_FAIL_NULL(ss_effects); |
| 1228 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1229 | ERR_FAIL_COND(p_environment.is_null()); |
| 1230 | |
| 1231 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 1232 | ERR_FAIL_COND(rb_data.is_null()); |
| 1233 | |
| 1234 | RENDER_TIMESTAMP("Process SSAO" ); |
| 1235 | |
| 1236 | RendererRD::SSEffects::SSAOSettings settings; |
| 1237 | settings.radius = environment_get_ssao_radius(p_environment); |
| 1238 | settings.intensity = environment_get_ssao_intensity(p_environment); |
| 1239 | settings.power = environment_get_ssao_power(p_environment); |
| 1240 | settings.detail = environment_get_ssao_detail(p_environment); |
| 1241 | settings.horizon = environment_get_ssao_horizon(p_environment); |
| 1242 | settings.sharpness = environment_get_ssao_sharpness(p_environment); |
| 1243 | settings.full_screen_size = p_render_buffers->get_internal_size(); |
| 1244 | |
| 1245 | ss_effects->ssao_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssao, settings); |
| 1246 | |
| 1247 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
| 1248 | ss_effects->generate_ssao(p_render_buffers, rb_data->ss_effects_data.ssao, v, p_normal_buffers[v], p_projections[v], settings); |
| 1249 | } |
| 1250 | } |
| 1251 | |
| 1252 | void RenderForwardClustered::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections, const Transform3D &p_transform) { |
| 1253 | ERR_FAIL_NULL(ss_effects); |
| 1254 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1255 | ERR_FAIL_COND(p_environment.is_null()); |
| 1256 | |
| 1257 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 1258 | ERR_FAIL_COND(rb_data.is_null()); |
| 1259 | |
| 1260 | RENDER_TIMESTAMP("Process SSIL" ); |
| 1261 | |
| 1262 | RendererRD::SSEffects::SSILSettings settings; |
| 1263 | settings.radius = environment_get_ssil_radius(p_environment); |
| 1264 | settings.intensity = environment_get_ssil_intensity(p_environment); |
| 1265 | settings.sharpness = environment_get_ssil_sharpness(p_environment); |
| 1266 | settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); |
| 1267 | settings.full_screen_size = p_render_buffers->get_internal_size(); |
| 1268 | |
| 1269 | ss_effects->ssil_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssil, settings); |
| 1270 | |
| 1271 | Transform3D transform = p_transform; |
| 1272 | transform.set_origin(Vector3(0.0, 0.0, 0.0)); |
| 1273 | |
| 1274 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
| 1275 | Projection correction; |
| 1276 | correction.set_depth_correction(true); |
| 1277 | Projection projection = correction * p_projections[v]; |
| 1278 | Projection last_frame_projection = rb_data->ss_effects_data.last_frame_projections[v] * Projection(rb_data->ss_effects_data.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); |
| 1279 | |
| 1280 | ss_effects->screen_space_indirect_lighting(p_render_buffers, rb_data->ss_effects_data.ssil, v, p_normal_buffers[v], p_projections[v], last_frame_projection, settings); |
| 1281 | |
| 1282 | rb_data->ss_effects_data.last_frame_projections[v] = projection; |
| 1283 | } |
| 1284 | rb_data->ss_effects_data.last_frame_transform = transform; |
| 1285 | } |
| 1286 | |
| 1287 | void RenderForwardClustered::_copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 1288 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1289 | |
| 1290 | if (p_render_buffers->has_texture(RB_SCOPE_SSIL, RB_LAST_FRAME)) { |
| 1291 | Size2i size = p_render_buffers->get_internal_size(); |
| 1292 | uint32_t mipmaps = p_render_buffers->get_texture_format(RB_SCOPE_SSIL, RB_LAST_FRAME).mipmaps; |
| 1293 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
| 1294 | RID source = p_render_buffers->get_internal_texture(v); |
| 1295 | RID dest = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, v, 0); |
| 1296 | copy_effects->copy_to_rect(source, dest, Rect2i(0, 0, size.x, size.y)); |
| 1297 | |
| 1298 | int width = size.x; |
| 1299 | int height = size.y; |
| 1300 | for (uint32_t m = 1; m < mipmaps; m++) { |
| 1301 | width = MAX(1, width >> 1); |
| 1302 | height = MAX(1, height >> 1); |
| 1303 | |
| 1304 | source = dest; |
| 1305 | dest = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, v, m); |
| 1306 | |
| 1307 | copy_effects->make_mipmap(source, dest, Size2i(width, height)); |
| 1308 | } |
| 1309 | } |
| 1310 | } |
| 1311 | } |
| 1312 | |
| 1313 | void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer) { |
| 1314 | // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time |
| 1315 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 1316 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 1317 | |
| 1318 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
| 1319 | Ref<RenderBufferDataForwardClustered> rb_data; |
| 1320 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { |
| 1321 | // Our forward clustered custom data buffer will only be available when we're rendering our normal view. |
| 1322 | // This will not be available when rendering reflection probes. |
| 1323 | rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 1324 | } |
| 1325 | |
| 1326 | if (rb.is_valid() && p_use_gi && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 1327 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 1328 | sdfgi->store_probes(); |
| 1329 | } |
| 1330 | |
| 1331 | p_render_data->cube_shadows.clear(); |
| 1332 | p_render_data->shadows.clear(); |
| 1333 | p_render_data->directional_shadows.clear(); |
| 1334 | |
| 1335 | Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); |
| 1336 | float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); |
| 1337 | { |
| 1338 | for (int i = 0; i < p_render_data->render_shadow_count; i++) { |
| 1339 | RID li = p_render_data->render_shadows[i].light; |
| 1340 | RID base = light_storage->light_instance_get_base_light(li); |
| 1341 | |
| 1342 | if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { |
| 1343 | p_render_data->directional_shadows.push_back(i); |
| 1344 | } else if (light_storage->light_get_type(base) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { |
| 1345 | p_render_data->cube_shadows.push_back(i); |
| 1346 | } else { |
| 1347 | p_render_data->shadows.push_back(i); |
| 1348 | } |
| 1349 | } |
| 1350 | |
| 1351 | //cube shadows are rendered in their own way |
| 1352 | for (const int &index : p_render_data->cube_shadows) { |
| 1353 | _render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); |
| 1354 | } |
| 1355 | |
| 1356 | if (p_render_data->directional_shadows.size()) { |
| 1357 | //open the pass for directional shadows |
| 1358 | light_storage->update_directional_shadow_atlas(); |
| 1359 | RD::get_singleton()->draw_list_begin(light_storage->direction_shadow_get_fb(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); |
| 1360 | RD::get_singleton()->draw_list_end(); |
| 1361 | } |
| 1362 | } |
| 1363 | |
| 1364 | // Render GI |
| 1365 | |
| 1366 | bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size(); |
| 1367 | bool render_gi = rb.is_valid() && p_use_gi; |
| 1368 | |
| 1369 | if (render_shadows && render_gi) { |
| 1370 | RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)" ); |
| 1371 | } else if (render_shadows) { |
| 1372 | RENDER_TIMESTAMP("Render Shadows" ); |
| 1373 | } else if (render_gi) { |
| 1374 | RENDER_TIMESTAMP("Render GI" ); |
| 1375 | } |
| 1376 | |
| 1377 | //prepare shadow rendering |
| 1378 | if (render_shadows) { |
| 1379 | _render_shadow_begin(); |
| 1380 | |
| 1381 | //render directional shadows |
| 1382 | for (uint32_t i = 0; i < p_render_data->directional_shadows.size(); i++) { |
| 1383 | _render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info); |
| 1384 | } |
| 1385 | //render positional shadows |
| 1386 | for (uint32_t i = 0; i < p_render_data->shadows.size(); i++) { |
| 1387 | _render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info); |
| 1388 | } |
| 1389 | |
| 1390 | _render_shadow_process(); |
| 1391 | } |
| 1392 | |
| 1393 | //start GI |
| 1394 | if (render_gi) { |
| 1395 | gi.process_gi(rb, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances); |
| 1396 | } |
| 1397 | |
| 1398 | //Do shadow rendering (in parallel with GI) |
| 1399 | if (render_shadows) { |
| 1400 | _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); |
| 1401 | } |
| 1402 | |
| 1403 | if (render_gi) { |
| 1404 | RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier |
| 1405 | } |
| 1406 | |
| 1407 | if (rb_data.is_valid() && ss_effects) { |
| 1408 | // Note, in multiview we're allocating buffers for each eye/view we're rendering. |
| 1409 | // This should allow most of the processing to happen in parallel even if we're doing |
| 1410 | // drawcalls per eye/view. It will all sync up at the barrier. |
| 1411 | |
| 1412 | if (p_use_ssao || p_use_ssil) { |
| 1413 | // Convert our depth buffer data to linear data in |
| 1414 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1415 | ss_effects->downsample_depth(rb, v, p_render_data->scene_data->view_projection[v]); |
| 1416 | } |
| 1417 | |
| 1418 | if (p_use_ssao) { |
| 1419 | _process_ssao(rb, p_render_data->environment, p_normal_roughness_slices, p_render_data->scene_data->view_projection); |
| 1420 | } |
| 1421 | |
| 1422 | if (p_use_ssil) { |
| 1423 | _process_ssil(rb, p_render_data->environment, p_normal_roughness_slices, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform); |
| 1424 | } |
| 1425 | } |
| 1426 | } |
| 1427 | |
| 1428 | //full barrier here, we need raster, transfer and compute and it depends from the previous work |
| 1429 | RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL_BARRIERS, RD::BARRIER_MASK_ALL_BARRIERS); |
| 1430 | |
| 1431 | if (current_cluster_builder) { |
| 1432 | // Note: when rendering stereoscopic (multiview) we are using our combined frustum projection to create |
| 1433 | // our cluster data. We use reprojection in the shader to adjust for our left/right eye. |
| 1434 | // This only works as we don't filter our cluster by depth buffer. |
| 1435 | // If we ever make this optimization we should make it optional and only use it in mono. |
| 1436 | // What we win by filtering out a few lights, we loose by having to do the work double for stereo. |
| 1437 | current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); |
| 1438 | } |
| 1439 | |
| 1440 | bool using_shadows = true; |
| 1441 | |
| 1442 | if (p_render_data->reflection_probe.is_valid()) { |
| 1443 | if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { |
| 1444 | using_shadows = false; |
| 1445 | } |
| 1446 | } else { |
| 1447 | //do not render reflections when rendering a reflection probe |
| 1448 | light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); |
| 1449 | } |
| 1450 | |
| 1451 | uint32_t directional_light_count = 0; |
| 1452 | uint32_t positional_light_count = 0; |
| 1453 | light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); |
| 1454 | texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform); |
| 1455 | |
| 1456 | p_render_data->directional_light_count = directional_light_count; |
| 1457 | |
| 1458 | if (current_cluster_builder) { |
| 1459 | current_cluster_builder->bake_cluster(); |
| 1460 | } |
| 1461 | |
| 1462 | if (rb_data.is_valid()) { |
| 1463 | bool directional_shadows = RendererRD::LightStorage::get_singleton()->has_directional_shadows(directional_light_count); |
| 1464 | _update_volumetric_fog(rb, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, p_render_data->voxel_gi_count, *p_render_data->fog_volumes); |
| 1465 | } |
| 1466 | } |
| 1467 | |
| 1468 | void RenderForwardClustered::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) { |
| 1469 | ERR_FAIL_NULL(ss_effects); |
| 1470 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1471 | |
| 1472 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 1473 | ERR_FAIL_COND(rb_data.is_null()); |
| 1474 | |
| 1475 | Size2i internal_size = p_render_buffers->get_internal_size(); |
| 1476 | bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; |
| 1477 | uint32_t view_count = p_render_buffers->get_view_count(); |
| 1478 | |
| 1479 | if (!can_use_effects) { |
| 1480 | //just copy |
| 1481 | copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), RID(), view_count); |
| 1482 | return; |
| 1483 | } |
| 1484 | |
| 1485 | ERR_FAIL_COND(p_environment.is_null()); |
| 1486 | ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); |
| 1487 | |
| 1488 | ss_effects->ssr_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssr, _render_buffers_get_color_format()); |
| 1489 | ss_effects->screen_space_reflection(p_render_buffers, rb_data->ss_effects_data.ssr, p_normal_slices, p_metallic_slices, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), p_projections, p_eye_offsets); |
| 1490 | |
| 1491 | RID output = p_render_buffers->get_texture(RB_SCOPE_SSR, RB_OUTPUT); |
| 1492 | copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), output, view_count); |
| 1493 | } |
| 1494 | |
| 1495 | void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera) { |
| 1496 | ERR_FAIL_COND(p_render_buffers.is_null()); |
| 1497 | |
| 1498 | Size2i internal_size = p_render_buffers->get_internal_size(); |
| 1499 | bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; |
| 1500 | |
| 1501 | if (!can_use_effects) { |
| 1502 | //just copy |
| 1503 | return; |
| 1504 | } |
| 1505 | |
| 1506 | p_render_buffers->allocate_blur_textures(); |
| 1507 | |
| 1508 | for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { |
| 1509 | RID internal_texture = p_render_buffers->get_internal_texture(v); |
| 1510 | RID depth_texture = p_render_buffers->get_depth_texture(v); |
| 1511 | ss_effects->sub_surface_scattering(p_render_buffers, internal_texture, depth_texture, p_camera, internal_size); |
| 1512 | } |
| 1513 | } |
| 1514 | |
| 1515 | void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { |
| 1516 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 1517 | |
| 1518 | ERR_FAIL_NULL(p_render_data); |
| 1519 | |
| 1520 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
| 1521 | ERR_FAIL_COND(rb.is_null()); |
| 1522 | Ref<RenderBufferDataForwardClustered> rb_data; |
| 1523 | if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { |
| 1524 | // Our forward clustered custom data buffer will only be available when we're rendering our normal view. |
| 1525 | // This will not be available when rendering reflection probes. |
| 1526 | rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 1527 | } |
| 1528 | bool is_reflection_probe = p_render_data->reflection_probe.is_valid(); |
| 1529 | |
| 1530 | static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 }; |
| 1531 | |
| 1532 | //first of all, make a new render pass |
| 1533 | //fill up ubo |
| 1534 | |
| 1535 | RENDER_TIMESTAMP("Prepare 3D Scene" ); |
| 1536 | |
| 1537 | // sdfgi first |
| 1538 | _update_sdfgi(p_render_data); |
| 1539 | |
| 1540 | // assign render indices to voxel_gi_instances |
| 1541 | for (uint32_t i = 0; i < (uint32_t)p_render_data->voxel_gi_instances->size(); i++) { |
| 1542 | RID voxel_gi_instance = (*p_render_data->voxel_gi_instances)[i]; |
| 1543 | gi.voxel_gi_instance_set_render_index(voxel_gi_instance, i); |
| 1544 | } |
| 1545 | |
| 1546 | // obtain cluster builder |
| 1547 | if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) { |
| 1548 | current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared); |
| 1549 | |
| 1550 | if (p_render_data->camera_attributes.is_valid()) { |
| 1551 | light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes)); |
| 1552 | } |
| 1553 | } else if (rb_data.is_valid()) { |
| 1554 | current_cluster_builder = rb_data->cluster_builder; |
| 1555 | |
| 1556 | p_render_data->voxel_gi_count = 0; |
| 1557 | |
| 1558 | if (rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 1559 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 1560 | if (sdfgi.is_valid()) { |
| 1561 | sdfgi->update_cascades(); |
| 1562 | sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data); |
| 1563 | sdfgi->update_light(); |
| 1564 | } |
| 1565 | } |
| 1566 | |
| 1567 | gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count); |
| 1568 | } else { |
| 1569 | ERR_PRINT("No render buffer nor reflection atlas, bug" ); //should never happen, will crash |
| 1570 | current_cluster_builder = nullptr; |
| 1571 | } |
| 1572 | |
| 1573 | if (current_cluster_builder != nullptr) { |
| 1574 | p_render_data->cluster_buffer = current_cluster_builder->get_cluster_buffer(); |
| 1575 | p_render_data->cluster_size = current_cluster_builder->get_cluster_size(); |
| 1576 | p_render_data->cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); |
| 1577 | } |
| 1578 | |
| 1579 | _update_vrs(rb); |
| 1580 | |
| 1581 | RENDER_TIMESTAMP("Setup 3D Scene" ); |
| 1582 | |
| 1583 | // check if we need motion vectors |
| 1584 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) { |
| 1585 | p_render_data->scene_data->calculate_motion_vectors = true; |
| 1586 | } else if (!is_reflection_probe && rb->get_use_taa()) { |
| 1587 | p_render_data->scene_data->calculate_motion_vectors = true; |
| 1588 | } else { |
| 1589 | p_render_data->scene_data->calculate_motion_vectors = false; |
| 1590 | } |
| 1591 | |
| 1592 | //p_render_data->scene_data->subsurface_scatter_width = subsurface_scatter_size; |
| 1593 | p_render_data->scene_data->directional_light_count = 0; |
| 1594 | p_render_data->scene_data->opaque_prepass_threshold = 0.99f; |
| 1595 | |
| 1596 | Size2i screen_size; |
| 1597 | RID color_framebuffer; |
| 1598 | RID color_only_framebuffer; |
| 1599 | RID depth_framebuffer; |
| 1600 | |
| 1601 | PassMode depth_pass_mode = PASS_MODE_DEPTH; |
| 1602 | uint32_t color_pass_flags = 0; |
| 1603 | Vector<Color> depth_pass_clear; |
| 1604 | bool using_separate_specular = false; |
| 1605 | bool using_ssr = false; |
| 1606 | bool using_sdfgi = false; |
| 1607 | bool using_voxelgi = false; |
| 1608 | bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0; |
| 1609 | bool using_ssil = !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment); |
| 1610 | |
| 1611 | if (is_reflection_probe) { |
| 1612 | uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe); |
| 1613 | screen_size.x = resolution; |
| 1614 | screen_size.y = resolution; |
| 1615 | |
| 1616 | color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); |
| 1617 | color_only_framebuffer = color_framebuffer; |
| 1618 | depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); |
| 1619 | |
| 1620 | if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { |
| 1621 | p_render_data->environment = RID(); //no environment on interiors |
| 1622 | } |
| 1623 | |
| 1624 | reverse_cull = true; // for some reason our views are inverted |
| 1625 | } else { |
| 1626 | screen_size = rb->get_internal_size(); |
| 1627 | |
| 1628 | if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) { |
| 1629 | color_pass_flags |= COLOR_PASS_FLAG_MOTION_VECTORS; |
| 1630 | scene_shader.enable_advanced_shader_group(); |
| 1631 | } |
| 1632 | |
| 1633 | if (p_render_data->voxel_gi_instances->size() > 0) { |
| 1634 | using_voxelgi = true; |
| 1635 | } |
| 1636 | |
| 1637 | if (p_render_data->environment.is_valid()) { |
| 1638 | if (environment_get_sdfgi_enabled(p_render_data->environment)) { |
| 1639 | using_sdfgi = true; |
| 1640 | } |
| 1641 | if (environment_get_ssr_enabled(p_render_data->environment)) { |
| 1642 | using_separate_specular = true; |
| 1643 | using_ssr = true; |
| 1644 | color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR; |
| 1645 | } |
| 1646 | } |
| 1647 | |
| 1648 | if (p_render_data->scene_data->view_count > 1) { |
| 1649 | color_pass_flags |= COLOR_PASS_FLAG_MULTIVIEW; |
| 1650 | // Try enabling here in case is_xr_enabled() returns false. |
| 1651 | scene_shader.shader.enable_group(SceneShaderForwardClustered::SHADER_GROUP_MULTIVIEW); |
| 1652 | } |
| 1653 | |
| 1654 | color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags); |
| 1655 | color_only_framebuffer = rb_data->get_color_only_fb(); |
| 1656 | } |
| 1657 | |
| 1658 | p_render_data->scene_data->emissive_exposure_normalization = -1.0; |
| 1659 | |
| 1660 | RD::get_singleton()->draw_command_begin_label("Render Setup" ); |
| 1661 | |
| 1662 | _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform); |
| 1663 | _setup_voxelgis(*p_render_data->voxel_gi_instances); |
| 1664 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); |
| 1665 | |
| 1666 | _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) |
| 1667 | |
| 1668 | _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi); |
| 1669 | render_list[RENDER_LIST_OPAQUE].sort_by_key(); |
| 1670 | render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority(); |
| 1671 | _fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr); |
| 1672 | _fill_instance_data(RENDER_LIST_ALPHA); |
| 1673 | |
| 1674 | RD::get_singleton()->draw_command_end_label(); |
| 1675 | |
| 1676 | if (!is_reflection_probe) { |
| 1677 | if (using_voxelgi) { |
| 1678 | depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI; |
| 1679 | } else if (p_render_data->environment.is_valid()) { |
| 1680 | if (environment_get_ssr_enabled(p_render_data->environment) || |
| 1681 | environment_get_sdfgi_enabled(p_render_data->environment) || |
| 1682 | environment_get_ssao_enabled(p_render_data->environment) || |
| 1683 | using_ssil || |
| 1684 | get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER || |
| 1685 | scene_state.used_normal_texture) { |
| 1686 | depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; |
| 1687 | } |
| 1688 | } else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER || scene_state.used_normal_texture) { |
| 1689 | depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; |
| 1690 | } |
| 1691 | |
| 1692 | switch (depth_pass_mode) { |
| 1693 | case PASS_MODE_DEPTH: { |
| 1694 | depth_framebuffer = rb_data->get_depth_fb(); |
| 1695 | } break; |
| 1696 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { |
| 1697 | depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS); |
| 1698 | depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); |
| 1699 | } break; |
| 1700 | case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { |
| 1701 | depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS_VOXELGI); |
| 1702 | depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); |
| 1703 | depth_pass_clear.push_back(Color(0, 0, 0, 0)); |
| 1704 | } break; |
| 1705 | default: { |
| 1706 | }; |
| 1707 | } |
| 1708 | } |
| 1709 | |
| 1710 | bool using_sss = rb_data.is_valid() && !is_reflection_probe && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; |
| 1711 | |
| 1712 | if (using_sss && !using_separate_specular) { |
| 1713 | using_separate_specular = true; |
| 1714 | color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR; |
| 1715 | color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags); |
| 1716 | } |
| 1717 | |
| 1718 | if (using_sss || using_separate_specular || scene_state.used_lightmap || using_voxelgi) { |
| 1719 | scene_shader.enable_advanced_shader_group(p_render_data->scene_data->view_count > 1); |
| 1720 | } |
| 1721 | |
| 1722 | RID radiance_texture; |
| 1723 | bool draw_sky = false; |
| 1724 | bool draw_sky_fog_only = false; |
| 1725 | // We invert luminance_multiplier for sky so that we can combine it with exposure value. |
| 1726 | float sky_energy_multiplier = 1.0 / _render_buffers_get_luminance_multiplier(); |
| 1727 | |
| 1728 | Color clear_color; |
| 1729 | bool keep_color = false; |
| 1730 | |
| 1731 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { |
| 1732 | clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black |
| 1733 | } else if (is_environment(p_render_data->environment)) { |
| 1734 | RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment); |
| 1735 | float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment); |
| 1736 | bg_energy_multiplier *= environment_get_bg_intensity(p_render_data->environment); |
| 1737 | |
| 1738 | if (p_render_data->camera_attributes.is_valid()) { |
| 1739 | bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); |
| 1740 | } |
| 1741 | |
| 1742 | switch (bg_mode) { |
| 1743 | case RS::ENV_BG_CLEAR_COLOR: { |
| 1744 | clear_color = p_default_bg_color; |
| 1745 | clear_color.r *= bg_energy_multiplier; |
| 1746 | clear_color.g *= bg_energy_multiplier; |
| 1747 | clear_color.b *= bg_energy_multiplier; |
| 1748 | if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) { |
| 1749 | draw_sky_fog_only = true; |
| 1750 | RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color" , Variant(clear_color.srgb_to_linear())); |
| 1751 | } |
| 1752 | } break; |
| 1753 | case RS::ENV_BG_COLOR: { |
| 1754 | clear_color = environment_get_bg_color(p_render_data->environment); |
| 1755 | clear_color.r *= bg_energy_multiplier; |
| 1756 | clear_color.g *= bg_energy_multiplier; |
| 1757 | clear_color.b *= bg_energy_multiplier; |
| 1758 | if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) { |
| 1759 | draw_sky_fog_only = true; |
| 1760 | RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color" , Variant(clear_color.srgb_to_linear())); |
| 1761 | } |
| 1762 | } break; |
| 1763 | case RS::ENV_BG_SKY: { |
| 1764 | draw_sky = true; |
| 1765 | } break; |
| 1766 | case RS::ENV_BG_CANVAS: { |
| 1767 | if (!is_reflection_probe) { |
| 1768 | RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target()); |
| 1769 | bool convert_to_linear = !RendererRD::TextureStorage::get_singleton()->render_target_is_using_hdr(rb->get_render_target()); |
| 1770 | copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, convert_to_linear); |
| 1771 | } |
| 1772 | keep_color = true; |
| 1773 | } break; |
| 1774 | case RS::ENV_BG_KEEP: { |
| 1775 | keep_color = true; |
| 1776 | } break; |
| 1777 | case RS::ENV_BG_CAMERA_FEED: { |
| 1778 | } break; |
| 1779 | default: { |
| 1780 | } |
| 1781 | } |
| 1782 | |
| 1783 | // setup sky if used for ambient, reflections, or background |
| 1784 | if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) { |
| 1785 | RENDER_TIMESTAMP("Setup Sky" ); |
| 1786 | RD::get_singleton()->draw_command_begin_label("Setup Sky" ); |
| 1787 | |
| 1788 | // Setup our sky render information for this frame/viewport |
| 1789 | if (is_reflection_probe) { |
| 1790 | Vector3 eye_offset; |
| 1791 | Projection correction; |
| 1792 | correction.set_depth_correction(true); |
| 1793 | Projection projection = correction * p_render_data->scene_data->cam_projection; |
| 1794 | |
| 1795 | sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, 1, &projection, &eye_offset, p_render_data->scene_data->cam_transform, projection, screen_size, this); |
| 1796 | } else { |
| 1797 | sky.setup_sky(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, screen_size, this); |
| 1798 | } |
| 1799 | |
| 1800 | sky_energy_multiplier *= bg_energy_multiplier; |
| 1801 | |
| 1802 | RID sky_rid = environment_get_sky(p_render_data->environment); |
| 1803 | if (sky_rid.is_valid()) { |
| 1804 | sky.update_radiance_buffers(rb, p_render_data->environment, p_render_data->scene_data->cam_transform.origin, time, sky_energy_multiplier); |
| 1805 | radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid); |
| 1806 | } else { |
| 1807 | // do not try to draw sky if invalid |
| 1808 | draw_sky = false; |
| 1809 | } |
| 1810 | |
| 1811 | if (draw_sky || draw_sky_fog_only) { |
| 1812 | // update sky half/quarter res buffers (if required) |
| 1813 | sky.update_res_buffers(rb, p_render_data->environment, time, sky_energy_multiplier); |
| 1814 | } |
| 1815 | |
| 1816 | RD::get_singleton()->draw_command_end_label(); |
| 1817 | } |
| 1818 | } else { |
| 1819 | clear_color = p_default_bg_color; |
| 1820 | } |
| 1821 | |
| 1822 | bool debug_voxelgis = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION; |
| 1823 | bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; |
| 1824 | bool depth_pre_pass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable" )) && depth_framebuffer.is_valid(); |
| 1825 | |
| 1826 | bool using_ssao = depth_pre_pass && !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment); |
| 1827 | bool continue_depth = false; |
| 1828 | if (depth_pre_pass) { //depth pre pass |
| 1829 | |
| 1830 | bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); |
| 1831 | if (needs_pre_resolve) { |
| 1832 | RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (Parallel)" ); |
| 1833 | } else { |
| 1834 | RENDER_TIMESTAMP("Render Depth Pre-Pass" ); |
| 1835 | } |
| 1836 | if (needs_pre_resolve) { |
| 1837 | //pre clear the depth framebuffer, as AMD (and maybe others?) use compute for it, and barrier other compute shaders. |
| 1838 | RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear); |
| 1839 | RD::get_singleton()->draw_list_end(); |
| 1840 | //start compute processes here, so they run at the same time as depth pre-pass |
| 1841 | _post_prepass_render(p_render_data, using_sdfgi || using_voxelgi); |
| 1842 | } |
| 1843 | |
| 1844 | RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass" ); |
| 1845 | |
| 1846 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); |
| 1847 | |
| 1848 | bool finish_depth = using_ssao || using_ssil || using_sdfgi || using_voxelgi; |
| 1849 | RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, 0, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
| 1850 | _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); |
| 1851 | |
| 1852 | RD::get_singleton()->draw_command_end_label(); |
| 1853 | |
| 1854 | if (needs_pre_resolve) { |
| 1855 | _pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi); |
| 1856 | } |
| 1857 | |
| 1858 | if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 1859 | RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)" ); |
| 1860 | RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)" ); |
| 1861 | if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) { |
| 1862 | if (needs_pre_resolve) { |
| 1863 | RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, RD::BARRIER_MASK_COMPUTE); |
| 1864 | } |
| 1865 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1866 | resolve_effects->resolve_gi(rb->get_depth_msaa(v), rb_data->get_normal_roughness_msaa(v), using_voxelgi ? rb_data->get_voxelgi_msaa(v) : RID(), rb->get_depth_texture(v), rb_data->get_normal_roughness(v), using_voxelgi ? rb_data->get_voxelgi(v) : RID(), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
| 1867 | } |
| 1868 | } else if (finish_depth) { |
| 1869 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1870 | resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
| 1871 | } |
| 1872 | } |
| 1873 | RD::get_singleton()->draw_command_end_label(); |
| 1874 | } |
| 1875 | |
| 1876 | continue_depth = !finish_depth; |
| 1877 | } |
| 1878 | |
| 1879 | RID normal_roughness_views[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 1880 | if (rb_data.is_valid() && rb_data->has_normal_roughness()) { |
| 1881 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1882 | normal_roughness_views[v] = rb_data->get_normal_roughness(v); |
| 1883 | } |
| 1884 | } |
| 1885 | _pre_opaque_render(p_render_data, using_ssao, using_ssil, using_sdfgi || using_voxelgi, normal_roughness_views, rb_data.is_valid() && rb_data->has_voxelgi() ? rb_data->get_voxelgi() : RID()); |
| 1886 | |
| 1887 | RD::get_singleton()->draw_command_begin_label("Render Opaque Pass" ); |
| 1888 | |
| 1889 | p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count; |
| 1890 | p_render_data->scene_data->opaque_prepass_threshold = 0.0f; |
| 1891 | |
| 1892 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true); |
| 1893 | |
| 1894 | RENDER_TIMESTAMP("Render Opaque Pass" ); |
| 1895 | |
| 1896 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true); |
| 1897 | |
| 1898 | bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; |
| 1899 | bool can_continue_depth = !(scene_state.used_depth_texture || scene_state.used_normal_texture) && !using_ssr && !using_sss; |
| 1900 | |
| 1901 | { |
| 1902 | bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); |
| 1903 | bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes); |
| 1904 | |
| 1905 | Vector<Color> c; |
| 1906 | { |
| 1907 | Color cc = clear_color.srgb_to_linear(); |
| 1908 | if (using_separate_specular || rb_data.is_valid()) { |
| 1909 | cc.a = 0; //subsurf scatter must be 0 |
| 1910 | } |
| 1911 | c.push_back(cc); |
| 1912 | |
| 1913 | if (rb_data.is_valid()) { |
| 1914 | c.push_back(Color(0, 0, 0, 0)); // Separate specular |
| 1915 | c.push_back(Color(0, 0, 0, 0)); // Motion vectors |
| 1916 | } |
| 1917 | } |
| 1918 | |
| 1919 | RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
| 1920 | _render_list_with_threads(&render_list_params, color_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); |
| 1921 | if (will_continue_color && using_separate_specular) { |
| 1922 | // close the specular framebuffer, as it's no longer used |
| 1923 | RD::get_singleton()->draw_list_begin(rb_data->get_specular_only_fb(), RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); |
| 1924 | RD::get_singleton()->draw_list_end(); |
| 1925 | } |
| 1926 | } |
| 1927 | |
| 1928 | RD::get_singleton()->draw_command_end_label(); |
| 1929 | |
| 1930 | if (debug_voxelgis) { |
| 1931 | //debug voxelgis |
| 1932 | bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); |
| 1933 | bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); |
| 1934 | |
| 1935 | Projection dc; |
| 1936 | dc.set_depth_correction(true); |
| 1937 | Projection cm = (dc * p_render_data->scene_data->cam_projection) * Projection(p_render_data->scene_data->cam_transform.affine_inverse()); |
| 1938 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); |
| 1939 | RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs" ); |
| 1940 | for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) { |
| 1941 | gi.debug_voxel_gi((*p_render_data->voxel_gi_instances)[i], draw_list, color_only_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION, 1.0); |
| 1942 | } |
| 1943 | RD::get_singleton()->draw_command_end_label(); |
| 1944 | RD::get_singleton()->draw_list_end(); |
| 1945 | } |
| 1946 | |
| 1947 | if (debug_sdfgi_probes) { |
| 1948 | //debug sdfgi |
| 1949 | bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only); |
| 1950 | bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only); |
| 1951 | |
| 1952 | Projection dc; |
| 1953 | dc.set_depth_correction(true); |
| 1954 | Projection cms[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 1955 | for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) { |
| 1956 | cms[v] = (dc * p_render_data->scene_data->view_projection[v]) * Projection(p_render_data->scene_data->cam_transform.affine_inverse()); |
| 1957 | } |
| 1958 | _debug_sdfgi_probes(rb, color_only_framebuffer, p_render_data->scene_data->view_count, cms, will_continue_color, will_continue_depth); |
| 1959 | } |
| 1960 | |
| 1961 | if (draw_sky || draw_sky_fog_only) { |
| 1962 | RENDER_TIMESTAMP("Render Sky" ); |
| 1963 | |
| 1964 | RD::get_singleton()->draw_command_begin_label("Draw Sky" ); |
| 1965 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); |
| 1966 | |
| 1967 | sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_energy_multiplier); |
| 1968 | |
| 1969 | RD::get_singleton()->draw_list_end(); |
| 1970 | RD::get_singleton()->draw_command_end_label(); |
| 1971 | } |
| 1972 | if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 1973 | RENDER_TIMESTAMP("Resolve MSAA" ); |
| 1974 | |
| 1975 | if (!can_continue_color) { |
| 1976 | // Handle views individual, might want to look at rewriting our resolve to do both layers in one pass. |
| 1977 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1978 | RD::get_singleton()->texture_resolve_multisample(rb->get_color_msaa(v), rb->get_internal_texture(v)); |
| 1979 | } |
| 1980 | if (using_separate_specular) { |
| 1981 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1982 | RD::get_singleton()->texture_resolve_multisample(rb_data->get_specular_msaa(v), rb_data->get_specular(v)); |
| 1983 | } |
| 1984 | } |
| 1985 | } |
| 1986 | |
| 1987 | if (!can_continue_depth) { |
| 1988 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 1989 | resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
| 1990 | } |
| 1991 | } |
| 1992 | } |
| 1993 | |
| 1994 | if (using_separate_specular) { |
| 1995 | if (using_sss) { |
| 1996 | RENDER_TIMESTAMP("Sub-Surface Scattering" ); |
| 1997 | RD::get_singleton()->draw_command_begin_label("Process Sub-Surface Scattering" ); |
| 1998 | _process_sss(rb, p_render_data->scene_data->cam_projection); |
| 1999 | RD::get_singleton()->draw_command_end_label(); |
| 2000 | } |
| 2001 | |
| 2002 | if (using_ssr) { |
| 2003 | RENDER_TIMESTAMP("Screen-Space Reflections" ); |
| 2004 | RD::get_singleton()->draw_command_begin_label("Process Screen-Space Reflections" ); |
| 2005 | RID specular_views[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 2006 | for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) { |
| 2007 | specular_views[v] = rb_data->get_specular(v); |
| 2008 | } |
| 2009 | _process_ssr(rb, color_only_framebuffer, normal_roughness_views, rb_data->get_specular(), specular_views, p_render_data->environment, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED); |
| 2010 | RD::get_singleton()->draw_command_end_label(); |
| 2011 | } else { |
| 2012 | //just mix specular back |
| 2013 | RENDER_TIMESTAMP("Merge Specular" ); |
| 2014 | copy_effects->merge_specular(color_only_framebuffer, rb_data->get_specular(), rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? RID() : rb->get_internal_texture(), RID(), p_render_data->scene_data->view_count); |
| 2015 | } |
| 2016 | } |
| 2017 | |
| 2018 | if (using_separate_specular && is_environment(p_render_data->environment) && (environment_get_background(p_render_data->environment) == RS::ENV_BG_CANVAS)) { |
| 2019 | // Canvas background mode does not clear the color buffer, but copies over it. If screen-space specular effects are enabled and the background is blank, |
| 2020 | // this results in ghosting due to the separate specular buffer copy. Need to explicitly clear the specular buffer once we're done with it to fix it. |
| 2021 | RENDER_TIMESTAMP("Clear Separate Specular (Canvas Background Mode)" ); |
| 2022 | Vector<Color> blank_clear_color; |
| 2023 | blank_clear_color.push_back(Color(0.0, 0.0, 0.0)); |
| 2024 | RD::get_singleton()->draw_list_begin(rb_data->get_specular_only_fb(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, blank_clear_color); |
| 2025 | RD::get_singleton()->draw_list_end(); |
| 2026 | } |
| 2027 | |
| 2028 | if (scene_state.used_screen_texture) { |
| 2029 | RENDER_TIMESTAMP("Copy Screen Texture" ); |
| 2030 | |
| 2031 | // Copy screen texture to backbuffer so we can read from it |
| 2032 | _render_buffers_copy_screen_texture(p_render_data); |
| 2033 | } |
| 2034 | |
| 2035 | if (scene_state.used_depth_texture) { |
| 2036 | RENDER_TIMESTAMP("Copy Depth Texture" ); |
| 2037 | |
| 2038 | // Copy depth texture to backbuffer so we can read from it |
| 2039 | _render_buffers_copy_depth_texture(p_render_data); |
| 2040 | } |
| 2041 | |
| 2042 | RENDER_TIMESTAMP("Render 3D Transparent Pass" ); |
| 2043 | |
| 2044 | RD::get_singleton()->draw_command_begin_label("Render 3D Transparent Pass" ); |
| 2045 | |
| 2046 | rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true); |
| 2047 | |
| 2048 | _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); |
| 2049 | |
| 2050 | { |
| 2051 | uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR); |
| 2052 | RID alpha_framebuffer = rb_data.is_valid() ? rb_data->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer; |
| 2053 | RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count); |
| 2054 | _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); |
| 2055 | } |
| 2056 | |
| 2057 | RD::get_singleton()->draw_command_end_label(); |
| 2058 | |
| 2059 | RENDER_TIMESTAMP("Resolve" ); |
| 2060 | |
| 2061 | RD::get_singleton()->draw_command_begin_label("Resolve" ); |
| 2062 | |
| 2063 | if (rb_data.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) { |
| 2064 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 2065 | RD::get_singleton()->texture_resolve_multisample(rb->get_color_msaa(v), rb->get_internal_texture(v)); |
| 2066 | resolve_effects->resolve_depth(rb->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]); |
| 2067 | } |
| 2068 | if (taa && rb->get_use_taa()) { |
| 2069 | taa->msaa_resolve(rb); |
| 2070 | } |
| 2071 | } |
| 2072 | |
| 2073 | RD::get_singleton()->draw_command_end_label(); |
| 2074 | |
| 2075 | RD::get_singleton()->draw_command_begin_label("Copy framebuffer for SSIL" ); |
| 2076 | if (using_ssil) { |
| 2077 | RENDER_TIMESTAMP("Copy Final Framebuffer (SSIL)" ); |
| 2078 | _copy_framebuffer_to_ssil(rb); |
| 2079 | } |
| 2080 | RD::get_singleton()->draw_command_end_label(); |
| 2081 | |
| 2082 | if (rb_data.is_valid() && taa && rb->get_use_taa()) { |
| 2083 | RENDER_TIMESTAMP("TAA" ) |
| 2084 | taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far); |
| 2085 | } |
| 2086 | |
| 2087 | if (rb_data.is_valid()) { |
| 2088 | _debug_draw_cluster(rb); |
| 2089 | |
| 2090 | RENDER_TIMESTAMP("Tonemap" ); |
| 2091 | |
| 2092 | _render_buffers_post_process_and_tonemap(p_render_data); |
| 2093 | } |
| 2094 | |
| 2095 | if (rb_data.is_valid()) { |
| 2096 | _render_buffers_debug_draw(p_render_data); |
| 2097 | |
| 2098 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 2099 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 2100 | Vector<RID> view_rids; |
| 2101 | |
| 2102 | // SDFGI renders at internal resolution, need to check if our debug correctly supports outputting upscaled. |
| 2103 | Size2i size = rb->get_internal_size(); |
| 2104 | RID source_texture = rb->get_internal_texture(); |
| 2105 | for (uint32_t v = 0; v < rb->get_view_count(); v++) { |
| 2106 | view_rids.push_back(rb->get_internal_texture(v)); |
| 2107 | } |
| 2108 | |
| 2109 | sdfgi->debug_draw(p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids); |
| 2110 | } |
| 2111 | } |
| 2112 | } |
| 2113 | |
| 2114 | void RenderForwardClustered::_render_buffers_debug_draw(const RenderDataRD *p_render_data) { |
| 2115 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 2116 | |
| 2117 | Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; |
| 2118 | ERR_FAIL_COND(rb.is_null()); |
| 2119 | |
| 2120 | Ref<RenderBufferDataForwardClustered> rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 2121 | ERR_FAIL_COND(rb_data.is_null()); |
| 2122 | |
| 2123 | RendererSceneRenderRD::_render_buffers_debug_draw(p_render_data); |
| 2124 | |
| 2125 | RID render_target = rb->get_render_target(); |
| 2126 | |
| 2127 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL)) { |
| 2128 | RID final = rb->get_texture_slice(RB_SCOPE_SSAO, RB_FINAL, 0, 0); |
| 2129 | Size2i rtsize = texture_storage->render_target_get_size(render_target); |
| 2130 | copy_effects->copy_to_fb_rect(final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); |
| 2131 | } |
| 2132 | |
| 2133 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL)) { |
| 2134 | RID final = rb->get_texture_slice(RB_SCOPE_SSIL, RB_FINAL, 0, 0); |
| 2135 | Size2i rtsize = texture_storage->render_target_get_size(render_target); |
| 2136 | copy_effects->copy_to_fb_rect(final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); |
| 2137 | } |
| 2138 | |
| 2139 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { |
| 2140 | Size2i rtsize = texture_storage->render_target_get_size(render_target); |
| 2141 | RID ambient_texture = rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT); |
| 2142 | RID reflection_texture = rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION); |
| 2143 | copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, rb->get_view_count() > 1); |
| 2144 | } |
| 2145 | } |
| 2146 | |
| 2147 | void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { |
| 2148 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 2149 | |
| 2150 | ERR_FAIL_COND(!light_storage->owns_light_instance(p_light)); |
| 2151 | |
| 2152 | RID base = light_storage->light_instance_get_base_light(p_light); |
| 2153 | |
| 2154 | Rect2i atlas_rect; |
| 2155 | uint32_t atlas_size = 1; |
| 2156 | RID atlas_fb; |
| 2157 | |
| 2158 | bool reverse_cull_face = light_storage->light_get_reverse_cull_face_mode(base); |
| 2159 | bool using_dual_paraboloid = false; |
| 2160 | bool using_dual_paraboloid_flip = false; |
| 2161 | Vector2i dual_paraboloid_offset; |
| 2162 | RID render_fb; |
| 2163 | RID render_texture; |
| 2164 | float zfar; |
| 2165 | |
| 2166 | bool use_pancake = false; |
| 2167 | bool render_cubemap = false; |
| 2168 | bool finalize_cubemap = false; |
| 2169 | |
| 2170 | bool flip_y = false; |
| 2171 | |
| 2172 | Projection light_projection; |
| 2173 | Transform3D light_transform; |
| 2174 | |
| 2175 | if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { |
| 2176 | //set pssm stuff |
| 2177 | uint64_t last_scene_shadow_pass = light_storage->light_instance_get_shadow_pass(p_light); |
| 2178 | if (last_scene_shadow_pass != get_scene_pass()) { |
| 2179 | light_storage->light_instance_set_directional_rect(p_light, light_storage->get_directional_shadow_rect()); |
| 2180 | light_storage->directional_shadow_increase_current_light(); |
| 2181 | light_storage->light_instance_set_shadow_pass(p_light, get_scene_pass()); |
| 2182 | } |
| 2183 | |
| 2184 | use_pancake = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; |
| 2185 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); |
| 2186 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); |
| 2187 | |
| 2188 | atlas_rect = light_storage->light_instance_get_directional_rect(p_light); |
| 2189 | |
| 2190 | if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { |
| 2191 | atlas_rect.size.width /= 2; |
| 2192 | atlas_rect.size.height /= 2; |
| 2193 | |
| 2194 | if (p_pass == 1) { |
| 2195 | atlas_rect.position.x += atlas_rect.size.width; |
| 2196 | } else if (p_pass == 2) { |
| 2197 | atlas_rect.position.y += atlas_rect.size.height; |
| 2198 | } else if (p_pass == 3) { |
| 2199 | atlas_rect.position += atlas_rect.size; |
| 2200 | } |
| 2201 | } else if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { |
| 2202 | atlas_rect.size.height /= 2; |
| 2203 | |
| 2204 | if (p_pass == 0) { |
| 2205 | } else { |
| 2206 | atlas_rect.position.y += atlas_rect.size.height; |
| 2207 | } |
| 2208 | } |
| 2209 | |
| 2210 | float directional_shadow_size = light_storage->directional_shadow_get_size(); |
| 2211 | Rect2 atlas_rect_norm = atlas_rect; |
| 2212 | atlas_rect_norm.position /= directional_shadow_size; |
| 2213 | atlas_rect_norm.size /= directional_shadow_size; |
| 2214 | light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm); |
| 2215 | |
| 2216 | zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); |
| 2217 | |
| 2218 | render_fb = light_storage->direction_shadow_get_fb(); |
| 2219 | render_texture = RID(); |
| 2220 | flip_y = true; |
| 2221 | |
| 2222 | } else { |
| 2223 | //set from shadow atlas |
| 2224 | |
| 2225 | ERR_FAIL_COND(!light_storage->owns_shadow_atlas(p_shadow_atlas)); |
| 2226 | ERR_FAIL_COND(!light_storage->shadow_atlas_owns_light_instance(p_shadow_atlas, p_light)); |
| 2227 | |
| 2228 | RSG::light_storage->shadow_atlas_update(p_shadow_atlas); |
| 2229 | |
| 2230 | uint32_t key = light_storage->shadow_atlas_get_light_instance_key(p_shadow_atlas, p_light); |
| 2231 | |
| 2232 | uint32_t quadrant = (key >> RendererRD::LightStorage::QUADRANT_SHIFT) & 0x3; |
| 2233 | uint32_t shadow = key & RendererRD::LightStorage::SHADOW_INDEX_MASK; |
| 2234 | uint32_t subdivision = light_storage->shadow_atlas_get_quadrant_subdivision(p_shadow_atlas, quadrant); |
| 2235 | |
| 2236 | ERR_FAIL_INDEX((int)shadow, light_storage->shadow_atlas_get_quadrant_shadow_size(p_shadow_atlas, quadrant)); |
| 2237 | |
| 2238 | uint32_t shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); |
| 2239 | uint32_t quadrant_size = shadow_atlas_size >> 1; |
| 2240 | |
| 2241 | atlas_rect.position.x = (quadrant & 1) * quadrant_size; |
| 2242 | atlas_rect.position.y = (quadrant >> 1) * quadrant_size; |
| 2243 | |
| 2244 | uint32_t shadow_size = (quadrant_size / subdivision); |
| 2245 | atlas_rect.position.x += (shadow % subdivision) * shadow_size; |
| 2246 | atlas_rect.position.y += (shadow / subdivision) * shadow_size; |
| 2247 | |
| 2248 | atlas_rect.size.width = shadow_size; |
| 2249 | atlas_rect.size.height = shadow_size; |
| 2250 | |
| 2251 | zfar = light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); |
| 2252 | |
| 2253 | if (light_storage->light_get_type(base) == RS::LIGHT_OMNI) { |
| 2254 | bool wrap = (shadow + 1) % subdivision == 0; |
| 2255 | dual_paraboloid_offset = wrap ? Vector2i(1 - subdivision, 1) : Vector2i(1, 0); |
| 2256 | |
| 2257 | if (light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { |
| 2258 | render_texture = light_storage->get_cubemap(shadow_size / 2); |
| 2259 | render_fb = light_storage->get_cubemap_fb(shadow_size / 2, p_pass); |
| 2260 | |
| 2261 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); |
| 2262 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); |
| 2263 | render_cubemap = true; |
| 2264 | finalize_cubemap = p_pass == 5; |
| 2265 | atlas_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
| 2266 | |
| 2267 | atlas_size = shadow_atlas_size; |
| 2268 | |
| 2269 | if (p_pass == 0) { |
| 2270 | _render_shadow_begin(); |
| 2271 | } |
| 2272 | |
| 2273 | } else { |
| 2274 | atlas_rect.position.x += 1; |
| 2275 | atlas_rect.position.y += 1; |
| 2276 | atlas_rect.size.x -= 2; |
| 2277 | atlas_rect.size.y -= 2; |
| 2278 | |
| 2279 | atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; |
| 2280 | |
| 2281 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); |
| 2282 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); |
| 2283 | |
| 2284 | using_dual_paraboloid = true; |
| 2285 | using_dual_paraboloid_flip = p_pass == 1; |
| 2286 | render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
| 2287 | flip_y = true; |
| 2288 | } |
| 2289 | |
| 2290 | } else if (light_storage->light_get_type(base) == RS::LIGHT_SPOT) { |
| 2291 | light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); |
| 2292 | light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); |
| 2293 | |
| 2294 | render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); |
| 2295 | |
| 2296 | flip_y = true; |
| 2297 | } |
| 2298 | } |
| 2299 | |
| 2300 | if (render_cubemap) { |
| 2301 | //rendering to cubemap |
| 2302 | _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); |
| 2303 | if (finalize_cubemap) { |
| 2304 | _render_shadow_process(); |
| 2305 | _render_shadow_end(); |
| 2306 | //reblit |
| 2307 | Rect2 atlas_rect_norm = atlas_rect; |
| 2308 | atlas_rect_norm.position /= float(atlas_size); |
| 2309 | atlas_rect_norm.size /= float(atlas_size); |
| 2310 | copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); |
| 2311 | atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; |
| 2312 | copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); |
| 2313 | |
| 2314 | //restore transform so it can be properly used |
| 2315 | light_storage->light_instance_set_shadow_transform(p_light, Projection(), light_storage->light_instance_get_base_transform(p_light), zfar, 0, 0, 0); |
| 2316 | } |
| 2317 | |
| 2318 | } else { |
| 2319 | //render shadow |
| 2320 | _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); |
| 2321 | } |
| 2322 | } |
| 2323 | |
| 2324 | void RenderForwardClustered::_render_shadow_begin() { |
| 2325 | scene_state.shadow_passes.clear(); |
| 2326 | RD::get_singleton()->draw_command_begin_label("Shadow Setup" ); |
| 2327 | _update_render_base_uniform_set(); |
| 2328 | |
| 2329 | render_list[RENDER_LIST_SECONDARY].clear(); |
| 2330 | scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); |
| 2331 | } |
| 2332 | |
| 2333 | void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info) { |
| 2334 | uint32_t shadow_pass_index = scene_state.shadow_passes.size(); |
| 2335 | |
| 2336 | SceneState::ShadowPass shadow_pass; |
| 2337 | |
| 2338 | RenderSceneDataRD scene_data; |
| 2339 | scene_data.cam_projection = p_projection; |
| 2340 | scene_data.cam_transform = p_transform; |
| 2341 | scene_data.view_projection[0] = p_projection; |
| 2342 | scene_data.z_far = p_zfar; |
| 2343 | scene_data.z_near = 0.0; |
| 2344 | scene_data.lod_distance_multiplier = p_lod_distance_multiplier; |
| 2345 | scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; |
| 2346 | scene_data.opaque_prepass_threshold = 0.1f; |
| 2347 | scene_data.time = time; |
| 2348 | scene_data.time_step = time_step; |
| 2349 | |
| 2350 | RenderDataRD render_data; |
| 2351 | render_data.scene_data = &scene_data; |
| 2352 | render_data.cluster_size = 1; |
| 2353 | render_data.cluster_max_elements = 32; |
| 2354 | render_data.instances = &p_instances; |
| 2355 | render_data.render_info = p_render_info; |
| 2356 | |
| 2357 | _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index); |
| 2358 | |
| 2359 | if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { |
| 2360 | scene_data.screen_mesh_lod_threshold = 0.0; |
| 2361 | } else { |
| 2362 | scene_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold; |
| 2363 | } |
| 2364 | |
| 2365 | PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; |
| 2366 | |
| 2367 | uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size(); |
| 2368 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, 0, false, false, true); |
| 2369 | uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from; |
| 2370 | render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size); |
| 2371 | _fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false); |
| 2372 | |
| 2373 | { |
| 2374 | //regular forward for now |
| 2375 | bool flip_cull = p_use_dp_flip; |
| 2376 | if (p_flip_y) { |
| 2377 | flip_cull = !flip_cull; |
| 2378 | } |
| 2379 | |
| 2380 | if (p_reverse_cull_face) { |
| 2381 | flip_cull = !flip_cull; |
| 2382 | } |
| 2383 | |
| 2384 | shadow_pass.element_from = render_list_from; |
| 2385 | shadow_pass.element_count = render_list_size; |
| 2386 | shadow_pass.flip_cull = flip_cull; |
| 2387 | shadow_pass.pass_mode = pass_mode; |
| 2388 | |
| 2389 | shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete |
| 2390 | shadow_pass.camera_plane = p_camera_plane; |
| 2391 | shadow_pass.screen_mesh_lod_threshold = scene_data.screen_mesh_lod_threshold; |
| 2392 | shadow_pass.lod_distance_multiplier = scene_data.lod_distance_multiplier; |
| 2393 | |
| 2394 | shadow_pass.framebuffer = p_framebuffer; |
| 2395 | shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE); |
| 2396 | shadow_pass.final_depth_action = p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE; |
| 2397 | shadow_pass.rect = p_rect; |
| 2398 | |
| 2399 | scene_state.shadow_passes.push_back(shadow_pass); |
| 2400 | } |
| 2401 | } |
| 2402 | |
| 2403 | void RenderForwardClustered::_render_shadow_process() { |
| 2404 | _update_instance_data_buffer(RENDER_LIST_SECONDARY); |
| 2405 | //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time) |
| 2406 | |
| 2407 | for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { |
| 2408 | //render passes need to be configured after instance buffer is done, since they need the latest version |
| 2409 | SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; |
| 2410 | shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID(), false, i); |
| 2411 | } |
| 2412 | |
| 2413 | RD::get_singleton()->draw_command_end_label(); |
| 2414 | } |
| 2415 | void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { |
| 2416 | RD::get_singleton()->draw_command_begin_label("Shadow Render" ); |
| 2417 | |
| 2418 | for (SceneState::ShadowPass &shadow_pass : scene_state.shadow_passes) { |
| 2419 | RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, 0, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); |
| 2420 | _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); |
| 2421 | } |
| 2422 | |
| 2423 | if (p_barrier != RD::BARRIER_MASK_NO_BARRIER) { |
| 2424 | RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, p_barrier); |
| 2425 | } |
| 2426 | RD::get_singleton()->draw_command_end_label(); |
| 2427 | } |
| 2428 | |
| 2429 | void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) { |
| 2430 | RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D" ); |
| 2431 | |
| 2432 | RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield" ); |
| 2433 | |
| 2434 | RenderSceneDataRD scene_data; |
| 2435 | scene_data.cam_projection = p_cam_projection; |
| 2436 | scene_data.cam_transform = p_cam_transform; |
| 2437 | scene_data.view_projection[0] = p_cam_projection; |
| 2438 | scene_data.z_near = 0.0; |
| 2439 | scene_data.z_far = p_cam_projection.get_z_far(); |
| 2440 | scene_data.dual_paraboloid_side = 0; |
| 2441 | scene_data.opaque_prepass_threshold = 0.0; |
| 2442 | scene_data.time = time; |
| 2443 | scene_data.time_step = time_step; |
| 2444 | |
| 2445 | RenderDataRD render_data; |
| 2446 | render_data.scene_data = &scene_data; |
| 2447 | render_data.cluster_size = 1; |
| 2448 | render_data.cluster_max_elements = 32; |
| 2449 | render_data.instances = &p_instances; |
| 2450 | |
| 2451 | _update_render_base_uniform_set(); |
| 2452 | |
| 2453 | _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false); |
| 2454 | |
| 2455 | PassMode pass_mode = PASS_MODE_SHADOW; |
| 2456 | |
| 2457 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 2458 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 2459 | _fill_instance_data(RENDER_LIST_SECONDARY); |
| 2460 | |
| 2461 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
| 2462 | |
| 2463 | RENDER_TIMESTAMP("Render Collider Heightfield" ); |
| 2464 | |
| 2465 | { |
| 2466 | //regular forward for now |
| 2467 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set); |
| 2468 | _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); |
| 2469 | } |
| 2470 | RD::get_singleton()->draw_command_end_label(); |
| 2471 | } |
| 2472 | |
| 2473 | void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) { |
| 2474 | RENDER_TIMESTAMP("Setup Rendering 3D Material" ); |
| 2475 | |
| 2476 | RD::get_singleton()->draw_command_begin_label("Render 3D Material" ); |
| 2477 | |
| 2478 | RenderSceneDataRD scene_data; |
| 2479 | scene_data.cam_projection = p_cam_projection; |
| 2480 | scene_data.cam_transform = p_cam_transform; |
| 2481 | scene_data.view_projection[0] = p_cam_projection; |
| 2482 | scene_data.dual_paraboloid_side = 0; |
| 2483 | scene_data.material_uv2_mode = false; |
| 2484 | scene_data.opaque_prepass_threshold = 0.0f; |
| 2485 | scene_data.emissive_exposure_normalization = p_exposure_normalization; |
| 2486 | scene_data.time = time; |
| 2487 | scene_data.time_step = time_step; |
| 2488 | |
| 2489 | RenderDataRD render_data; |
| 2490 | render_data.scene_data = &scene_data; |
| 2491 | render_data.cluster_size = 1; |
| 2492 | render_data.cluster_max_elements = 32; |
| 2493 | render_data.instances = &p_instances; |
| 2494 | |
| 2495 | scene_shader.enable_advanced_shader_group(); |
| 2496 | |
| 2497 | _update_render_base_uniform_set(); |
| 2498 | |
| 2499 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
| 2500 | |
| 2501 | PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; |
| 2502 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 2503 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 2504 | _fill_instance_data(RENDER_LIST_SECONDARY); |
| 2505 | |
| 2506 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
| 2507 | |
| 2508 | RENDER_TIMESTAMP("Render 3D Material" ); |
| 2509 | |
| 2510 | { |
| 2511 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set); |
| 2512 | //regular forward for now |
| 2513 | Vector<Color> clear = { |
| 2514 | Color(0, 0, 0, 0), |
| 2515 | Color(0, 0, 0, 0), |
| 2516 | Color(0, 0, 0, 0), |
| 2517 | Color(0, 0, 0, 0), |
| 2518 | Color(0, 0, 0, 0) |
| 2519 | }; |
| 2520 | |
| 2521 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); |
| 2522 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); |
| 2523 | RD::get_singleton()->draw_list_end(); |
| 2524 | } |
| 2525 | |
| 2526 | RD::get_singleton()->draw_command_end_label(); |
| 2527 | } |
| 2528 | |
| 2529 | void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { |
| 2530 | RENDER_TIMESTAMP("Setup Rendering UV2" ); |
| 2531 | |
| 2532 | RD::get_singleton()->draw_command_begin_label("Render UV2" ); |
| 2533 | |
| 2534 | RenderSceneDataRD scene_data; |
| 2535 | scene_data.dual_paraboloid_side = 0; |
| 2536 | scene_data.material_uv2_mode = true; |
| 2537 | scene_data.opaque_prepass_threshold = 0.0; |
| 2538 | scene_data.emissive_exposure_normalization = -1.0; |
| 2539 | |
| 2540 | RenderDataRD render_data; |
| 2541 | render_data.scene_data = &scene_data; |
| 2542 | render_data.cluster_size = 1; |
| 2543 | render_data.cluster_max_elements = 32; |
| 2544 | render_data.instances = &p_instances; |
| 2545 | |
| 2546 | scene_shader.enable_advanced_shader_group(); |
| 2547 | |
| 2548 | _update_render_base_uniform_set(); |
| 2549 | |
| 2550 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
| 2551 | |
| 2552 | PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; |
| 2553 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 2554 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 2555 | _fill_instance_data(RENDER_LIST_SECONDARY); |
| 2556 | |
| 2557 | RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID()); |
| 2558 | |
| 2559 | RENDER_TIMESTAMP("Render 3D Material" ); |
| 2560 | |
| 2561 | { |
| 2562 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, true); |
| 2563 | //regular forward for now |
| 2564 | Vector<Color> clear = { |
| 2565 | Color(0, 0, 0, 0), |
| 2566 | Color(0, 0, 0, 0), |
| 2567 | Color(0, 0, 0, 0), |
| 2568 | Color(0, 0, 0, 0), |
| 2569 | Color(0, 0, 0, 0) |
| 2570 | }; |
| 2571 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); |
| 2572 | |
| 2573 | const int uv_offset_count = 9; |
| 2574 | static const Vector2 uv_offsets[uv_offset_count] = { |
| 2575 | Vector2(-1, 1), |
| 2576 | Vector2(1, 1), |
| 2577 | Vector2(1, -1), |
| 2578 | Vector2(-1, -1), |
| 2579 | Vector2(-1, 0), |
| 2580 | Vector2(1, 0), |
| 2581 | Vector2(0, -1), |
| 2582 | Vector2(0, 1), |
| 2583 | Vector2(0, 0), |
| 2584 | |
| 2585 | }; |
| 2586 | |
| 2587 | for (int i = 0; i < uv_offset_count; i++) { |
| 2588 | Vector2 ofs = uv_offsets[i]; |
| 2589 | ofs.x /= p_region.size.width; |
| 2590 | ofs.y /= p_region.size.height; |
| 2591 | render_list_params.uv_offset = ofs; |
| 2592 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative |
| 2593 | } |
| 2594 | render_list_params.uv_offset = Vector2(); |
| 2595 | render_list_params.force_wireframe = false; |
| 2596 | _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles |
| 2597 | |
| 2598 | RD::get_singleton()->draw_list_end(); |
| 2599 | } |
| 2600 | |
| 2601 | RD::get_singleton()->draw_command_end_label(); |
| 2602 | } |
| 2603 | |
| 2604 | void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) { |
| 2605 | RENDER_TIMESTAMP("Render SDFGI" ); |
| 2606 | |
| 2607 | RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel" ); |
| 2608 | |
| 2609 | RenderSceneDataRD scene_data; |
| 2610 | |
| 2611 | RenderDataRD render_data; |
| 2612 | render_data.scene_data = &scene_data; |
| 2613 | render_data.cluster_size = 1; |
| 2614 | render_data.cluster_max_elements = 32; |
| 2615 | render_data.instances = &p_instances; |
| 2616 | |
| 2617 | _update_render_base_uniform_set(); |
| 2618 | |
| 2619 | PassMode pass_mode = PASS_MODE_SDF; |
| 2620 | _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); |
| 2621 | render_list[RENDER_LIST_SECONDARY].sort_by_key(); |
| 2622 | _fill_instance_data(RENDER_LIST_SECONDARY); |
| 2623 | |
| 2624 | Vector3 half_size = p_bounds.size * 0.5; |
| 2625 | Vector3 center = p_bounds.position + half_size; |
| 2626 | |
| 2627 | Vector<RID> sbs = { |
| 2628 | p_albedo_texture, |
| 2629 | p_emission_texture, |
| 2630 | p_emission_aniso_texture, |
| 2631 | p_geom_facing_texture |
| 2632 | }; |
| 2633 | |
| 2634 | //print_line("re-render " + p_from + " - " + p_size + " bounds " + p_bounds); |
| 2635 | for (int i = 0; i < 3; i++) { |
| 2636 | scene_state.ubo.sdf_offset[i] = p_from[i]; |
| 2637 | scene_state.ubo.sdf_size[i] = p_size[i]; |
| 2638 | } |
| 2639 | |
| 2640 | for (int i = 0; i < 3; i++) { |
| 2641 | Vector3 axis; |
| 2642 | axis[i] = 1.0; |
| 2643 | Vector3 up, right; |
| 2644 | int right_axis = (i + 1) % 3; |
| 2645 | int up_axis = (i + 2) % 3; |
| 2646 | up[up_axis] = 1.0; |
| 2647 | right[right_axis] = 1.0; |
| 2648 | |
| 2649 | Size2i fb_size; |
| 2650 | fb_size.x = p_size[right_axis]; |
| 2651 | fb_size.y = p_size[up_axis]; |
| 2652 | |
| 2653 | scene_data.cam_transform.origin = center + axis * half_size; |
| 2654 | scene_data.cam_transform.basis.set_column(0, right); |
| 2655 | scene_data.cam_transform.basis.set_column(1, up); |
| 2656 | scene_data.cam_transform.basis.set_column(2, axis); |
| 2657 | |
| 2658 | //print_line("pass: " + itos(i) + " xform " + scene_data.cam_transform); |
| 2659 | |
| 2660 | float h_size = half_size[right_axis]; |
| 2661 | float v_size = half_size[up_axis]; |
| 2662 | float d_size = half_size[i] * 2.0; |
| 2663 | scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); |
| 2664 | //print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size)); |
| 2665 | |
| 2666 | Transform3D to_bounds; |
| 2667 | to_bounds.origin = p_bounds.position; |
| 2668 | to_bounds.basis.scale(p_bounds.size); |
| 2669 | |
| 2670 | RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * scene_data.cam_transform, scene_state.ubo.sdf_to_bounds); |
| 2671 | |
| 2672 | scene_data.emissive_exposure_normalization = p_exposure_normalization; |
| 2673 | _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); |
| 2674 | |
| 2675 | RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); |
| 2676 | |
| 2677 | HashMap<Size2i, RID>::Iterator E = sdfgi_framebuffer_size_cache.find(fb_size); |
| 2678 | if (!E) { |
| 2679 | RID fb = RD::get_singleton()->framebuffer_create_empty(fb_size); |
| 2680 | E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); |
| 2681 | } |
| 2682 | |
| 2683 | RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, 0, true, false, rp_uniform_set, false); |
| 2684 | _render_list_with_threads(&render_list_params, E->value, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); |
| 2685 | } |
| 2686 | |
| 2687 | RD::get_singleton()->draw_command_end_label(); |
| 2688 | } |
| 2689 | |
| 2690 | void RenderForwardClustered::base_uniforms_changed() { |
| 2691 | if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { |
| 2692 | RD::get_singleton()->free(render_base_uniform_set); |
| 2693 | } |
| 2694 | render_base_uniform_set = RID(); |
| 2695 | } |
| 2696 | |
| 2697 | void RenderForwardClustered::_update_render_base_uniform_set() { |
| 2698 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 2699 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 2700 | |
| 2701 | if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) { |
| 2702 | base_uniform_set_updated = false; |
| 2703 | |
| 2704 | if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { |
| 2705 | RD::get_singleton()->free(render_base_uniform_set); |
| 2706 | } |
| 2707 | |
| 2708 | lightmap_texture_array_version = light_storage->lightmap_array_get_version(); |
| 2709 | |
| 2710 | Vector<RD::Uniform> uniforms; |
| 2711 | |
| 2712 | { |
| 2713 | RD::Uniform u; |
| 2714 | u.binding = 2; |
| 2715 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 2716 | u.append_id(scene_shader.shadow_sampler); |
| 2717 | uniforms.push_back(u); |
| 2718 | } |
| 2719 | |
| 2720 | { |
| 2721 | RD::Uniform u; |
| 2722 | u.binding = 3; |
| 2723 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 2724 | RID sampler; |
| 2725 | switch (decals_get_filter()) { |
| 2726 | case RS::DECAL_FILTER_NEAREST: { |
| 2727 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2728 | } break; |
| 2729 | case RS::DECAL_FILTER_LINEAR: { |
| 2730 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2731 | } break; |
| 2732 | case RS::DECAL_FILTER_NEAREST_MIPMAPS: { |
| 2733 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2734 | } break; |
| 2735 | case RS::DECAL_FILTER_LINEAR_MIPMAPS: { |
| 2736 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2737 | } break; |
| 2738 | case RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { |
| 2739 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2740 | } break; |
| 2741 | case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { |
| 2742 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2743 | } break; |
| 2744 | } |
| 2745 | |
| 2746 | u.append_id(sampler); |
| 2747 | uniforms.push_back(u); |
| 2748 | } |
| 2749 | |
| 2750 | { |
| 2751 | RD::Uniform u; |
| 2752 | u.binding = 4; |
| 2753 | u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; |
| 2754 | RID sampler; |
| 2755 | switch (light_projectors_get_filter()) { |
| 2756 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST: { |
| 2757 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2758 | } break; |
| 2759 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR: { |
| 2760 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2761 | } break; |
| 2762 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: { |
| 2763 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2764 | } break; |
| 2765 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: { |
| 2766 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2767 | } break; |
| 2768 | case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC: { |
| 2769 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2770 | } break; |
| 2771 | case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: { |
| 2772 | sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 2773 | } break; |
| 2774 | } |
| 2775 | |
| 2776 | u.append_id(sampler); |
| 2777 | uniforms.push_back(u); |
| 2778 | } |
| 2779 | |
| 2780 | { |
| 2781 | RD::Uniform u; |
| 2782 | u.binding = 5; |
| 2783 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2784 | u.append_id(RendererRD::LightStorage::get_singleton()->get_omni_light_buffer()); |
| 2785 | uniforms.push_back(u); |
| 2786 | } |
| 2787 | { |
| 2788 | RD::Uniform u; |
| 2789 | u.binding = 6; |
| 2790 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2791 | u.append_id(RendererRD::LightStorage::get_singleton()->get_spot_light_buffer()); |
| 2792 | uniforms.push_back(u); |
| 2793 | } |
| 2794 | |
| 2795 | { |
| 2796 | RD::Uniform u; |
| 2797 | u.binding = 7; |
| 2798 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2799 | u.append_id(RendererRD::LightStorage::get_singleton()->get_reflection_probe_buffer()); |
| 2800 | uniforms.push_back(u); |
| 2801 | } |
| 2802 | { |
| 2803 | RD::Uniform u; |
| 2804 | u.binding = 8; |
| 2805 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 2806 | u.append_id(RendererRD::LightStorage::get_singleton()->get_directional_light_buffer()); |
| 2807 | uniforms.push_back(u); |
| 2808 | } |
| 2809 | { |
| 2810 | RD::Uniform u; |
| 2811 | u.binding = 9; |
| 2812 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2813 | u.append_id(scene_state.lightmap_buffer); |
| 2814 | uniforms.push_back(u); |
| 2815 | } |
| 2816 | { |
| 2817 | RD::Uniform u; |
| 2818 | u.binding = 10; |
| 2819 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2820 | u.append_id(scene_state.lightmap_capture_buffer); |
| 2821 | uniforms.push_back(u); |
| 2822 | } |
| 2823 | { |
| 2824 | RD::Uniform u; |
| 2825 | u.binding = 11; |
| 2826 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2827 | RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); |
| 2828 | u.append_id(decal_atlas); |
| 2829 | uniforms.push_back(u); |
| 2830 | } |
| 2831 | { |
| 2832 | RD::Uniform u; |
| 2833 | u.binding = 12; |
| 2834 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2835 | RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb(); |
| 2836 | u.append_id(decal_atlas); |
| 2837 | uniforms.push_back(u); |
| 2838 | } |
| 2839 | { |
| 2840 | RD::Uniform u; |
| 2841 | u.binding = 13; |
| 2842 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2843 | u.append_id(RendererRD::TextureStorage::get_singleton()->get_decal_buffer()); |
| 2844 | uniforms.push_back(u); |
| 2845 | } |
| 2846 | |
| 2847 | { |
| 2848 | RD::Uniform u; |
| 2849 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2850 | u.binding = 14; |
| 2851 | u.append_id(RendererRD::MaterialStorage::get_singleton()->global_shader_uniforms_get_storage_buffer()); |
| 2852 | uniforms.push_back(u); |
| 2853 | } |
| 2854 | |
| 2855 | { |
| 2856 | RD::Uniform u; |
| 2857 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 2858 | u.binding = 15; |
| 2859 | u.append_id(sdfgi_get_ubo()); |
| 2860 | uniforms.push_back(u); |
| 2861 | } |
| 2862 | |
| 2863 | uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX)); |
| 2864 | |
| 2865 | render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET); |
| 2866 | } |
| 2867 | } |
| 2868 | |
| 2869 | RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { |
| 2870 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 2871 | RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); |
| 2872 | |
| 2873 | bool is_multiview = false; |
| 2874 | |
| 2875 | Ref<RenderSceneBuffersRD> rb; // handy for not having to fully type out p_render_data->render_buffers all the time... |
| 2876 | Ref<RenderBufferDataForwardClustered> rb_data; |
| 2877 | if (p_render_data && p_render_data->render_buffers.is_valid()) { |
| 2878 | rb = p_render_data->render_buffers; |
| 2879 | is_multiview = rb->get_view_count() > 1; |
| 2880 | if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) { |
| 2881 | // Our forward clustered custom data buffer will only be available when we're rendering our normal view. |
| 2882 | // This will not be available when rendering reflection probes. |
| 2883 | rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 2884 | } |
| 2885 | } |
| 2886 | |
| 2887 | //default render buffer and scene state uniform set |
| 2888 | |
| 2889 | Vector<RD::Uniform> uniforms; |
| 2890 | |
| 2891 | { |
| 2892 | RD::Uniform u; |
| 2893 | u.binding = 0; |
| 2894 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 2895 | u.append_id(scene_state.uniform_buffers[p_index]); |
| 2896 | uniforms.push_back(u); |
| 2897 | } |
| 2898 | { |
| 2899 | RD::Uniform u; |
| 2900 | u.binding = 1; |
| 2901 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 2902 | u.append_id(scene_state.implementation_uniform_buffers[p_index]); |
| 2903 | uniforms.push_back(u); |
| 2904 | } |
| 2905 | { |
| 2906 | RD::Uniform u; |
| 2907 | u.binding = 2; |
| 2908 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 2909 | RID instance_buffer = scene_state.instance_buffer[p_render_list]; |
| 2910 | if (instance_buffer == RID()) { |
| 2911 | instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used |
| 2912 | } |
| 2913 | u.append_id(instance_buffer); |
| 2914 | uniforms.push_back(u); |
| 2915 | } |
| 2916 | { |
| 2917 | RID radiance_texture; |
| 2918 | if (p_radiance_texture.is_valid()) { |
| 2919 | radiance_texture = p_radiance_texture; |
| 2920 | } else { |
| 2921 | radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); |
| 2922 | } |
| 2923 | RD::Uniform u; |
| 2924 | u.binding = 3; |
| 2925 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2926 | u.append_id(radiance_texture); |
| 2927 | uniforms.push_back(u); |
| 2928 | } |
| 2929 | { |
| 2930 | RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? light_storage->reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); |
| 2931 | RD::Uniform u; |
| 2932 | u.binding = 4; |
| 2933 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2934 | if (ref_texture.is_valid()) { |
| 2935 | u.append_id(ref_texture); |
| 2936 | } else { |
| 2937 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); |
| 2938 | } |
| 2939 | uniforms.push_back(u); |
| 2940 | } |
| 2941 | { |
| 2942 | RD::Uniform u; |
| 2943 | u.binding = 5; |
| 2944 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2945 | RID texture; |
| 2946 | if (p_render_data && p_render_data->shadow_atlas.is_valid()) { |
| 2947 | texture = RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_render_data->shadow_atlas); |
| 2948 | } |
| 2949 | if (!texture.is_valid()) { |
| 2950 | texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
| 2951 | } |
| 2952 | u.append_id(texture); |
| 2953 | uniforms.push_back(u); |
| 2954 | } |
| 2955 | { |
| 2956 | RD::Uniform u; |
| 2957 | u.binding = 6; |
| 2958 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2959 | if (p_use_directional_shadow_atlas && RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture().is_valid()) { |
| 2960 | u.append_id(RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture()); |
| 2961 | } else { |
| 2962 | u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH)); |
| 2963 | } |
| 2964 | uniforms.push_back(u); |
| 2965 | } |
| 2966 | { |
| 2967 | RD::Uniform u; |
| 2968 | u.binding = 7; |
| 2969 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2970 | |
| 2971 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
| 2972 | for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { |
| 2973 | if (p_render_data && i < p_render_data->lightmaps->size()) { |
| 2974 | RID base = light_storage->lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); |
| 2975 | RID texture = light_storage->lightmap_get_texture(base); |
| 2976 | RID rd_texture = texture_storage->texture_get_rd_texture(texture); |
| 2977 | u.append_id(rd_texture); |
| 2978 | } else { |
| 2979 | u.append_id(default_tex); |
| 2980 | } |
| 2981 | } |
| 2982 | |
| 2983 | uniforms.push_back(u); |
| 2984 | } |
| 2985 | { |
| 2986 | RD::Uniform u; |
| 2987 | u.binding = 8; |
| 2988 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 2989 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 2990 | for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { |
| 2991 | if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { |
| 2992 | RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); |
| 2993 | if (!tex.is_valid()) { |
| 2994 | tex = default_tex; |
| 2995 | } |
| 2996 | u.append_id(tex); |
| 2997 | } else { |
| 2998 | u.append_id(default_tex); |
| 2999 | } |
| 3000 | } |
| 3001 | |
| 3002 | uniforms.push_back(u); |
| 3003 | } |
| 3004 | |
| 3005 | { |
| 3006 | RD::Uniform u; |
| 3007 | u.binding = 9; |
| 3008 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 3009 | RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer; |
| 3010 | u.append_id(cb); |
| 3011 | uniforms.push_back(u); |
| 3012 | } |
| 3013 | |
| 3014 | { |
| 3015 | RD::Uniform u; |
| 3016 | u.binding = 10; |
| 3017 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3018 | RID texture; |
| 3019 | if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) { |
| 3020 | texture = rb->get_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH); |
| 3021 | } else { |
| 3022 | texture = texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
| 3023 | } |
| 3024 | u.append_id(texture); |
| 3025 | uniforms.push_back(u); |
| 3026 | } |
| 3027 | { |
| 3028 | RD::Uniform u; |
| 3029 | u.binding = 11; |
| 3030 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3031 | RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID(); |
| 3032 | RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 3033 | u.append_id(texture); |
| 3034 | uniforms.push_back(u); |
| 3035 | } |
| 3036 | |
| 3037 | { |
| 3038 | RD::Uniform u; |
| 3039 | u.binding = 12; |
| 3040 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3041 | RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL); |
| 3042 | u.append_id(texture); |
| 3043 | uniforms.push_back(u); |
| 3044 | } |
| 3045 | |
| 3046 | { |
| 3047 | RD::Uniform u; |
| 3048 | u.binding = 13; |
| 3049 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3050 | RID aot = rb.is_valid() && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSAO, RB_FINAL) : RID(); |
| 3051 | RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 3052 | u.append_id(texture); |
| 3053 | uniforms.push_back(u); |
| 3054 | } |
| 3055 | |
| 3056 | { |
| 3057 | RD::Uniform u; |
| 3058 | u.binding = 14; |
| 3059 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3060 | RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 3061 | u.append_id(texture); |
| 3062 | uniforms.push_back(u); |
| 3063 | } |
| 3064 | |
| 3065 | { |
| 3066 | RD::Uniform u; |
| 3067 | u.binding = 15; |
| 3068 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3069 | RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 3070 | u.append_id(texture); |
| 3071 | uniforms.push_back(u); |
| 3072 | } |
| 3073 | { |
| 3074 | RD::Uniform u; |
| 3075 | u.binding = 16; |
| 3076 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3077 | RID t; |
| 3078 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 3079 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 3080 | t = sdfgi->lightprobe_texture; |
| 3081 | } |
| 3082 | if (t.is_null()) { |
| 3083 | t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
| 3084 | } |
| 3085 | u.append_id(t); |
| 3086 | uniforms.push_back(u); |
| 3087 | } |
| 3088 | { |
| 3089 | RD::Uniform u; |
| 3090 | u.binding = 17; |
| 3091 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3092 | RID t; |
| 3093 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 3094 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 3095 | t = sdfgi->occlusion_texture; |
| 3096 | } |
| 3097 | if (t.is_null()) { |
| 3098 | t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 3099 | } |
| 3100 | u.append_id(t); |
| 3101 | uniforms.push_back(u); |
| 3102 | } |
| 3103 | { |
| 3104 | RD::Uniform u; |
| 3105 | u.binding = 18; |
| 3106 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 3107 | RID voxel_gi; |
| 3108 | if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_GI)) { |
| 3109 | Ref<RendererRD::GI::RenderBuffersGI> rbgi = rb->get_custom_data(RB_SCOPE_GI); |
| 3110 | voxel_gi = rbgi->get_voxel_gi_buffer(); |
| 3111 | } |
| 3112 | u.append_id(voxel_gi.is_valid() ? voxel_gi : render_buffers_get_default_voxel_gi_buffer()); |
| 3113 | uniforms.push_back(u); |
| 3114 | } |
| 3115 | { |
| 3116 | RD::Uniform u; |
| 3117 | u.binding = 19; |
| 3118 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3119 | RID vfog; |
| 3120 | if (rb_data.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) { |
| 3121 | Ref<RendererRD::Fog::VolumetricFog> fog = rb->get_custom_data(RB_SCOPE_FOG); |
| 3122 | vfog = fog->fog_map; |
| 3123 | if (vfog.is_null()) { |
| 3124 | vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 3125 | } |
| 3126 | } else { |
| 3127 | vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 3128 | } |
| 3129 | u.append_id(vfog); |
| 3130 | uniforms.push_back(u); |
| 3131 | } |
| 3132 | { |
| 3133 | RD::Uniform u; |
| 3134 | u.binding = 20; |
| 3135 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3136 | RID ssil = rb.is_valid() && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSIL, RB_FINAL) : RID(); |
| 3137 | RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(is_multiview ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); |
| 3138 | u.append_id(texture); |
| 3139 | uniforms.push_back(u); |
| 3140 | } |
| 3141 | |
| 3142 | return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET, uniforms); |
| 3143 | } |
| 3144 | |
| 3145 | RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { |
| 3146 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 3147 | Vector<RD::Uniform> uniforms; |
| 3148 | |
| 3149 | { |
| 3150 | RD::Uniform u; |
| 3151 | u.binding = 0; |
| 3152 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 3153 | u.append_id(scene_state.uniform_buffers[0]); |
| 3154 | uniforms.push_back(u); |
| 3155 | } |
| 3156 | { |
| 3157 | RD::Uniform u; |
| 3158 | u.binding = 1; |
| 3159 | u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; |
| 3160 | u.append_id(scene_state.implementation_uniform_buffers[0]); |
| 3161 | uniforms.push_back(u); |
| 3162 | } |
| 3163 | { |
| 3164 | RD::Uniform u; |
| 3165 | u.binding = 2; |
| 3166 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 3167 | RID instance_buffer = scene_state.instance_buffer[RENDER_LIST_SECONDARY]; |
| 3168 | if (instance_buffer == RID()) { |
| 3169 | instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used |
| 3170 | } |
| 3171 | u.append_id(instance_buffer); |
| 3172 | uniforms.push_back(u); |
| 3173 | } |
| 3174 | { |
| 3175 | // No radiance texture. |
| 3176 | RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); |
| 3177 | RD::Uniform u; |
| 3178 | u.binding = 3; |
| 3179 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3180 | u.append_id(radiance_texture); |
| 3181 | uniforms.push_back(u); |
| 3182 | } |
| 3183 | |
| 3184 | { |
| 3185 | // No reflection atlas. |
| 3186 | RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); |
| 3187 | RD::Uniform u; |
| 3188 | u.binding = 4; |
| 3189 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3190 | u.append_id(ref_texture); |
| 3191 | uniforms.push_back(u); |
| 3192 | } |
| 3193 | |
| 3194 | { |
| 3195 | // No shadow atlas. |
| 3196 | RD::Uniform u; |
| 3197 | u.binding = 5; |
| 3198 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3199 | RID texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
| 3200 | u.append_id(texture); |
| 3201 | uniforms.push_back(u); |
| 3202 | } |
| 3203 | |
| 3204 | { |
| 3205 | // No directional shadow atlas. |
| 3206 | RD::Uniform u; |
| 3207 | u.binding = 6; |
| 3208 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3209 | RID texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); |
| 3210 | u.append_id(texture); |
| 3211 | uniforms.push_back(u); |
| 3212 | } |
| 3213 | |
| 3214 | { |
| 3215 | // No Lightmaps |
| 3216 | RD::Uniform u; |
| 3217 | u.binding = 7; |
| 3218 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3219 | |
| 3220 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); |
| 3221 | for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { |
| 3222 | u.append_id(default_tex); |
| 3223 | } |
| 3224 | |
| 3225 | uniforms.push_back(u); |
| 3226 | } |
| 3227 | |
| 3228 | { |
| 3229 | // No VoxelGIs |
| 3230 | RD::Uniform u; |
| 3231 | u.binding = 8; |
| 3232 | u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; |
| 3233 | |
| 3234 | RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); |
| 3235 | for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { |
| 3236 | u.append_id(default_tex); |
| 3237 | } |
| 3238 | |
| 3239 | uniforms.push_back(u); |
| 3240 | } |
| 3241 | |
| 3242 | { |
| 3243 | RD::Uniform u; |
| 3244 | u.binding = 9; |
| 3245 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 3246 | RID cb = scene_shader.default_vec4_xform_buffer; |
| 3247 | u.append_id(cb); |
| 3248 | uniforms.push_back(u); |
| 3249 | } |
| 3250 | |
| 3251 | // actual sdfgi stuff |
| 3252 | |
| 3253 | { |
| 3254 | RD::Uniform u; |
| 3255 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 3256 | u.binding = 10; |
| 3257 | u.append_id(p_albedo_texture); |
| 3258 | uniforms.push_back(u); |
| 3259 | } |
| 3260 | { |
| 3261 | RD::Uniform u; |
| 3262 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 3263 | u.binding = 11; |
| 3264 | u.append_id(p_emission_texture); |
| 3265 | uniforms.push_back(u); |
| 3266 | } |
| 3267 | { |
| 3268 | RD::Uniform u; |
| 3269 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 3270 | u.binding = 12; |
| 3271 | u.append_id(p_emission_aniso_texture); |
| 3272 | uniforms.push_back(u); |
| 3273 | } |
| 3274 | { |
| 3275 | RD::Uniform u; |
| 3276 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 3277 | u.binding = 13; |
| 3278 | u.append_id(p_geom_facing_texture); |
| 3279 | uniforms.push_back(u); |
| 3280 | } |
| 3281 | |
| 3282 | return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET, uniforms); |
| 3283 | } |
| 3284 | |
| 3285 | RID RenderForwardClustered::_render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 3286 | Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); |
| 3287 | |
| 3288 | return p_render_buffers->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? rb_data->get_normal_roughness() : rb_data->get_normal_roughness_msaa(); |
| 3289 | } |
| 3290 | |
| 3291 | RID RenderForwardClustered::_render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) { |
| 3292 | return p_render_buffers->get_velocity_buffer(p_render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED); |
| 3293 | } |
| 3294 | |
| 3295 | void RenderForwardClustered::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { |
| 3296 | ss_effects->ssao_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to); |
| 3297 | } |
| 3298 | |
| 3299 | void RenderForwardClustered::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { |
| 3300 | ss_effects->ssil_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to); |
| 3301 | } |
| 3302 | |
| 3303 | void RenderForwardClustered::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { |
| 3304 | ss_effects->ssr_set_roughness_quality(p_quality); |
| 3305 | } |
| 3306 | |
| 3307 | void RenderForwardClustered::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { |
| 3308 | ss_effects->sss_set_quality(p_quality); |
| 3309 | } |
| 3310 | |
| 3311 | void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { |
| 3312 | ss_effects->sss_set_scale(p_scale, p_depth_scale); |
| 3313 | } |
| 3314 | |
| 3315 | RenderForwardClustered *RenderForwardClustered::singleton = nullptr; |
| 3316 | |
| 3317 | void RenderForwardClustered::sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) { |
| 3318 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
| 3319 | ERR_FAIL_COND(rb.is_null()); |
| 3320 | Ref<RendererRD::GI::SDFGI> sdfgi; |
| 3321 | if (rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 3322 | sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 3323 | } |
| 3324 | |
| 3325 | bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment); |
| 3326 | |
| 3327 | if (!needs_sdfgi) { |
| 3328 | if (sdfgi.is_valid()) { |
| 3329 | // delete it |
| 3330 | sdfgi.unref(); |
| 3331 | rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); |
| 3332 | } |
| 3333 | return; |
| 3334 | } |
| 3335 | |
| 3336 | // Ensure advanced shaders are available if SDFGI is used. |
| 3337 | // Call here as this is the first entry point for SDFGI. |
| 3338 | scene_shader.enable_advanced_shader_group(); |
| 3339 | |
| 3340 | static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 }; |
| 3341 | uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge]; |
| 3342 | |
| 3343 | if (sdfgi.is_valid() && (sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != sdfgi->history_size || sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) { |
| 3344 | //configuration changed, erase |
| 3345 | sdfgi.unref(); |
| 3346 | rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); |
| 3347 | } |
| 3348 | |
| 3349 | if (sdfgi.is_null()) { |
| 3350 | // re-create |
| 3351 | sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size); |
| 3352 | rb->set_custom_data(RB_SCOPE_SDFGI, sdfgi); |
| 3353 | } else { |
| 3354 | //check for updates |
| 3355 | sdfgi->update(p_environment, p_world_position); |
| 3356 | } |
| 3357 | } |
| 3358 | |
| 3359 | int RenderForwardClustered::sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const { |
| 3360 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
| 3361 | ERR_FAIL_COND_V(rb.is_null(), 0); |
| 3362 | |
| 3363 | if (!rb->has_custom_data(RB_SCOPE_SDFGI)) { |
| 3364 | return 0; |
| 3365 | } |
| 3366 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 3367 | |
| 3368 | int dirty_count = 0; |
| 3369 | for (const RendererRD::GI::SDFGI::Cascade &c : sdfgi->cascades) { |
| 3370 | if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) { |
| 3371 | dirty_count++; |
| 3372 | } else { |
| 3373 | for (int j = 0; j < 3; j++) { |
| 3374 | if (c.dirty_regions[j] != 0) { |
| 3375 | dirty_count++; |
| 3376 | } |
| 3377 | } |
| 3378 | } |
| 3379 | } |
| 3380 | |
| 3381 | return dirty_count; |
| 3382 | } |
| 3383 | |
| 3384 | AABB RenderForwardClustered::sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const { |
| 3385 | AABB bounds; |
| 3386 | Vector3i from; |
| 3387 | Vector3i size; |
| 3388 | |
| 3389 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
| 3390 | ERR_FAIL_COND_V(rb.is_null(), AABB()); |
| 3391 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 3392 | ERR_FAIL_COND_V(sdfgi.is_null(), AABB()); |
| 3393 | |
| 3394 | int c = sdfgi->get_pending_region_data(p_region, from, size, bounds); |
| 3395 | ERR_FAIL_COND_V(c == -1, AABB()); |
| 3396 | return bounds; |
| 3397 | } |
| 3398 | |
| 3399 | uint32_t RenderForwardClustered::sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const { |
| 3400 | AABB bounds; |
| 3401 | Vector3i from; |
| 3402 | Vector3i size; |
| 3403 | |
| 3404 | Ref<RenderSceneBuffersRD> rb = p_render_buffers; |
| 3405 | ERR_FAIL_COND_V(rb.is_null(), -1); |
| 3406 | Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); |
| 3407 | ERR_FAIL_COND_V(sdfgi.is_null(), -1); |
| 3408 | |
| 3409 | return sdfgi->get_pending_region_data(p_region, from, size, bounds); |
| 3410 | } |
| 3411 | |
| 3412 | void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() { |
| 3413 | if (dirty_list_element.in_list()) { |
| 3414 | return; |
| 3415 | } |
| 3416 | |
| 3417 | //clear surface caches |
| 3418 | GeometryInstanceSurfaceDataCache *surf = surface_caches; |
| 3419 | |
| 3420 | while (surf) { |
| 3421 | GeometryInstanceSurfaceDataCache *next = surf->next; |
| 3422 | RenderForwardClustered::get_singleton()->geometry_instance_surface_alloc.free(surf); |
| 3423 | surf = next; |
| 3424 | } |
| 3425 | |
| 3426 | surface_caches = nullptr; |
| 3427 | |
| 3428 | RenderForwardClustered::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element); |
| 3429 | } |
| 3430 | |
| 3431 | void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { |
| 3432 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 3433 | |
| 3434 | bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; |
| 3435 | bool has_base_alpha = (p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing)) || has_read_screen_alpha; |
| 3436 | bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; |
| 3437 | bool has_alpha = has_base_alpha || has_blend_alpha; |
| 3438 | |
| 3439 | uint32_t flags = 0; |
| 3440 | |
| 3441 | if (p_material->shader_data->uses_sss) { |
| 3442 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING; |
| 3443 | } |
| 3444 | |
| 3445 | if (p_material->shader_data->uses_screen_texture) { |
| 3446 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE; |
| 3447 | } |
| 3448 | |
| 3449 | if (p_material->shader_data->uses_depth_texture) { |
| 3450 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE; |
| 3451 | } |
| 3452 | |
| 3453 | if (p_material->shader_data->uses_normal_texture) { |
| 3454 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; |
| 3455 | } |
| 3456 | |
| 3457 | if (ginstance->data->cast_double_sided_shadows) { |
| 3458 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; |
| 3459 | } |
| 3460 | |
| 3461 | if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) { |
| 3462 | //material is only meant for alpha pass |
| 3463 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; |
| 3464 | if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) { |
| 3465 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; |
| 3466 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; |
| 3467 | } |
| 3468 | } else { |
| 3469 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE; |
| 3470 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; |
| 3471 | flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; |
| 3472 | } |
| 3473 | |
| 3474 | if (p_material->shader_data->uses_particle_trails) { |
| 3475 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS; |
| 3476 | } |
| 3477 | |
| 3478 | SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; |
| 3479 | void *surface_shadow = nullptr; |
| 3480 | if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) { |
| 3481 | flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; |
| 3482 | material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 3483 | |
| 3484 | RID shadow_mesh = mesh_storage->mesh_get_shadow_mesh(p_mesh); |
| 3485 | |
| 3486 | if (shadow_mesh.is_valid()) { |
| 3487 | surface_shadow = mesh_storage->mesh_get_surface(shadow_mesh, p_surface); |
| 3488 | } |
| 3489 | |
| 3490 | } else { |
| 3491 | material_shadow = p_material; |
| 3492 | } |
| 3493 | |
| 3494 | GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc(); |
| 3495 | |
| 3496 | sdcache->flags = flags; |
| 3497 | |
| 3498 | sdcache->shader = p_material->shader_data; |
| 3499 | sdcache->material = p_material; |
| 3500 | sdcache->material_uniform_set = p_material->uniform_set; |
| 3501 | sdcache->surface = mesh_storage->mesh_get_surface(p_mesh, p_surface); |
| 3502 | sdcache->primitive = mesh_storage->mesh_surface_get_primitive(sdcache->surface); |
| 3503 | sdcache->surface_index = p_surface; |
| 3504 | |
| 3505 | if (ginstance->data->dirty_dependencies) { |
| 3506 | RSG::utilities->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); |
| 3507 | } |
| 3508 | |
| 3509 | //shadow |
| 3510 | sdcache->shader_shadow = material_shadow->shader_data; |
| 3511 | sdcache->material_uniform_set_shadow = material_shadow->uniform_set; |
| 3512 | |
| 3513 | sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface; |
| 3514 | |
| 3515 | sdcache->owner = ginstance; |
| 3516 | |
| 3517 | sdcache->next = ginstance->surface_caches; |
| 3518 | ginstance->surface_caches = sdcache; |
| 3519 | |
| 3520 | //sortkey |
| 3521 | |
| 3522 | sdcache->sort.sort_key1 = 0; |
| 3523 | sdcache->sort.sort_key2 = 0; |
| 3524 | |
| 3525 | sdcache->sort.surface_index = p_surface; |
| 3526 | sdcache->sort.material_id_low = p_material_id & 0xFFFF; |
| 3527 | sdcache->sort.material_id_hi = p_material_id >> 16; |
| 3528 | sdcache->sort.shader_id = p_shader_id; |
| 3529 | sdcache->sort.geometry_id = p_mesh.get_local_index(); //only meshes can repeat anyway |
| 3530 | sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; |
| 3531 | sdcache->sort.priority = p_material->priority; |
| 3532 | sdcache->sort.uses_projector = ginstance->using_projectors; |
| 3533 | sdcache->sort.uses_softshadow = ginstance->using_softshadows; |
| 3534 | } |
| 3535 | |
| 3536 | void RenderForwardClustered::_geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, RID p_mat_src, RID p_mesh) { |
| 3537 | SceneShaderForwardClustered::MaterialData *material = p_material; |
| 3538 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 3539 | |
| 3540 | _geometry_instance_add_surface_with_material(ginstance, p_surface, material, p_mat_src.get_local_index(), material_storage->material_get_shader_id(p_mat_src), p_mesh); |
| 3541 | |
| 3542 | while (material->next_pass.is_valid()) { |
| 3543 | RID next_pass = material->next_pass; |
| 3544 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(next_pass, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 3545 | if (!material || !material->shader_data->valid) { |
| 3546 | break; |
| 3547 | } |
| 3548 | if (ginstance->data->dirty_dependencies) { |
| 3549 | material_storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); |
| 3550 | } |
| 3551 | _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), material_storage->material_get_shader_id(next_pass), p_mesh); |
| 3552 | } |
| 3553 | } |
| 3554 | |
| 3555 | void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { |
| 3556 | RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); |
| 3557 | RID m_src; |
| 3558 | |
| 3559 | m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; |
| 3560 | |
| 3561 | SceneShaderForwardClustered::MaterialData *material = nullptr; |
| 3562 | |
| 3563 | if (m_src.is_valid()) { |
| 3564 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 3565 | if (!material || !material->shader_data->valid) { |
| 3566 | material = nullptr; |
| 3567 | } |
| 3568 | } |
| 3569 | |
| 3570 | if (material) { |
| 3571 | if (ginstance->data->dirty_dependencies) { |
| 3572 | material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); |
| 3573 | } |
| 3574 | } else { |
| 3575 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 3576 | m_src = scene_shader.default_material; |
| 3577 | } |
| 3578 | |
| 3579 | ERR_FAIL_COND(!material); |
| 3580 | |
| 3581 | _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); |
| 3582 | |
| 3583 | if (ginstance->data->material_overlay.is_valid()) { |
| 3584 | m_src = ginstance->data->material_overlay; |
| 3585 | |
| 3586 | material = static_cast<SceneShaderForwardClustered::MaterialData *>(material_storage->material_get_data(m_src, RendererRD::MaterialStorage::SHADER_TYPE_3D)); |
| 3587 | if (material && material->shader_data->valid) { |
| 3588 | if (ginstance->data->dirty_dependencies) { |
| 3589 | material_storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); |
| 3590 | } |
| 3591 | |
| 3592 | _geometry_instance_add_surface_with_material_chain(ginstance, p_surface, material, m_src, p_mesh); |
| 3593 | } |
| 3594 | } |
| 3595 | } |
| 3596 | |
| 3597 | void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) { |
| 3598 | RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); |
| 3599 | RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); |
| 3600 | GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); |
| 3601 | |
| 3602 | if (ginstance->data->dirty_dependencies) { |
| 3603 | ginstance->data->dependency_tracker.update_begin(); |
| 3604 | } |
| 3605 | |
| 3606 | //add geometry for drawing |
| 3607 | switch (ginstance->data->base_type) { |
| 3608 | case RS::INSTANCE_MESH: { |
| 3609 | const RID *materials = nullptr; |
| 3610 | uint32_t surface_count; |
| 3611 | RID mesh = ginstance->data->base; |
| 3612 | |
| 3613 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
| 3614 | if (materials) { |
| 3615 | //if no materials, no surfaces. |
| 3616 | const RID *inst_materials = ginstance->data->surface_materials.ptr(); |
| 3617 | uint32_t surf_mat_count = ginstance->data->surface_materials.size(); |
| 3618 | |
| 3619 | for (uint32_t j = 0; j < surface_count; j++) { |
| 3620 | RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; |
| 3621 | _geometry_instance_add_surface(ginstance, j, material, mesh); |
| 3622 | } |
| 3623 | } |
| 3624 | |
| 3625 | ginstance->instance_count = 1; |
| 3626 | |
| 3627 | } break; |
| 3628 | |
| 3629 | case RS::INSTANCE_MULTIMESH: { |
| 3630 | RID mesh = mesh_storage->multimesh_get_mesh(ginstance->data->base); |
| 3631 | if (mesh.is_valid()) { |
| 3632 | const RID *materials = nullptr; |
| 3633 | uint32_t surface_count; |
| 3634 | |
| 3635 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
| 3636 | if (materials) { |
| 3637 | for (uint32_t j = 0; j < surface_count; j++) { |
| 3638 | _geometry_instance_add_surface(ginstance, j, materials[j], mesh); |
| 3639 | } |
| 3640 | } |
| 3641 | |
| 3642 | ginstance->instance_count = mesh_storage->multimesh_get_instances_to_draw(ginstance->data->base); |
| 3643 | } |
| 3644 | |
| 3645 | } break; |
| 3646 | #if 0 |
| 3647 | case RS::INSTANCE_IMMEDIATE: { |
| 3648 | RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base); |
| 3649 | ERR_CONTINUE(!immediate); |
| 3650 | |
| 3651 | _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); |
| 3652 | |
| 3653 | } break; |
| 3654 | #endif |
| 3655 | case RS::INSTANCE_PARTICLES: { |
| 3656 | int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base); |
| 3657 | |
| 3658 | for (int j = 0; j < draw_passes; j++) { |
| 3659 | RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j); |
| 3660 | if (!mesh.is_valid()) { |
| 3661 | continue; |
| 3662 | } |
| 3663 | |
| 3664 | const RID *materials = nullptr; |
| 3665 | uint32_t surface_count; |
| 3666 | |
| 3667 | materials = mesh_storage->mesh_get_surface_count_and_materials(mesh, surface_count); |
| 3668 | if (materials) { |
| 3669 | for (uint32_t k = 0; k < surface_count; k++) { |
| 3670 | _geometry_instance_add_surface(ginstance, k, materials[k], mesh); |
| 3671 | } |
| 3672 | } |
| 3673 | } |
| 3674 | |
| 3675 | ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps); |
| 3676 | |
| 3677 | } break; |
| 3678 | |
| 3679 | default: { |
| 3680 | } |
| 3681 | } |
| 3682 | |
| 3683 | //Fill push constant |
| 3684 | |
| 3685 | ginstance->base_flags = 0; |
| 3686 | |
| 3687 | bool store_transform = true; |
| 3688 | |
| 3689 | if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { |
| 3690 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; |
| 3691 | if (mesh_storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { |
| 3692 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; |
| 3693 | } |
| 3694 | if (mesh_storage->multimesh_uses_colors(ginstance->data->base)) { |
| 3695 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; |
| 3696 | } |
| 3697 | if (mesh_storage->multimesh_uses_custom_data(ginstance->data->base)) { |
| 3698 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; |
| 3699 | } |
| 3700 | |
| 3701 | ginstance->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
| 3702 | |
| 3703 | } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { |
| 3704 | ginstance->base_flags |= INSTANCE_DATA_FLAG_PARTICLES; |
| 3705 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; |
| 3706 | |
| 3707 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; |
| 3708 | ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; |
| 3709 | |
| 3710 | //for particles, stride is the trail size |
| 3711 | ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT); |
| 3712 | |
| 3713 | if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) { |
| 3714 | store_transform = false; |
| 3715 | } |
| 3716 | ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
| 3717 | |
| 3718 | if (particles_storage->particles_get_frame_counter(ginstance->data->base) == 0) { |
| 3719 | // Particles haven't been cleared or updated, update once now to ensure they are ready to render. |
| 3720 | particles_storage->update_particles(); |
| 3721 | } |
| 3722 | |
| 3723 | if (ginstance->data->dirty_dependencies) { |
| 3724 | particles_storage->particles_update_dependency(ginstance->data->base, &ginstance->data->dependency_tracker); |
| 3725 | } |
| 3726 | } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { |
| 3727 | if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) { |
| 3728 | ginstance->transforms_uniform_set = mesh_storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET); |
| 3729 | if (ginstance->data->dirty_dependencies) { |
| 3730 | mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); |
| 3731 | } |
| 3732 | } else { |
| 3733 | ginstance->transforms_uniform_set = RID(); |
| 3734 | } |
| 3735 | } |
| 3736 | |
| 3737 | ginstance->store_transform_cache = store_transform; |
| 3738 | ginstance->can_sdfgi = false; |
| 3739 | |
| 3740 | if (!RendererRD::LightStorage::get_singleton()->lightmap_instance_is_valid(ginstance->lightmap_instance)) { |
| 3741 | if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { |
| 3742 | ginstance->can_sdfgi = true; |
| 3743 | } |
| 3744 | } |
| 3745 | |
| 3746 | if (ginstance->data->dirty_dependencies) { |
| 3747 | ginstance->data->dependency_tracker.update_end(); |
| 3748 | ginstance->data->dirty_dependencies = false; |
| 3749 | } |
| 3750 | |
| 3751 | ginstance->dirty_list_element.remove_from_list(); |
| 3752 | } |
| 3753 | |
| 3754 | void RenderForwardClustered::_update_dirty_geometry_instances() { |
| 3755 | while (geometry_instance_dirty_list.first()) { |
| 3756 | _geometry_instance_update(geometry_instance_dirty_list.first()->self()); |
| 3757 | } |
| 3758 | } |
| 3759 | |
| 3760 | void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) { |
| 3761 | switch (p_notification) { |
| 3762 | case Dependency::DEPENDENCY_CHANGED_MATERIAL: |
| 3763 | case Dependency::DEPENDENCY_CHANGED_MESH: |
| 3764 | case Dependency::DEPENDENCY_CHANGED_PARTICLES: |
| 3765 | case Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES: |
| 3766 | case Dependency::DEPENDENCY_CHANGED_MULTIMESH: |
| 3767 | case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { |
| 3768 | static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); |
| 3769 | static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true; |
| 3770 | } break; |
| 3771 | case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { |
| 3772 | GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); |
| 3773 | if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { |
| 3774 | ginstance->instance_count = RendererRD::MeshStorage::get_singleton()->multimesh_get_instances_to_draw(ginstance->data->base); |
| 3775 | } |
| 3776 | } break; |
| 3777 | default: { |
| 3778 | //rest of notifications of no interest |
| 3779 | } break; |
| 3780 | } |
| 3781 | } |
| 3782 | void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { |
| 3783 | static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty(); |
| 3784 | static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata)->data->dirty_dependencies = true; |
| 3785 | } |
| 3786 | |
| 3787 | RenderGeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) { |
| 3788 | RS::InstanceType type = RSG::utilities->get_base_type(p_base); |
| 3789 | ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); |
| 3790 | |
| 3791 | GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc(); |
| 3792 | ginstance->data = memnew(GeometryInstanceForwardClustered::Data); |
| 3793 | |
| 3794 | ginstance->data->base = p_base; |
| 3795 | ginstance->data->base_type = type; |
| 3796 | ginstance->data->dependency_tracker.userdata = ginstance; |
| 3797 | ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; |
| 3798 | ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; |
| 3799 | |
| 3800 | ginstance->_mark_dirty(); |
| 3801 | |
| 3802 | return ginstance; |
| 3803 | } |
| 3804 | |
| 3805 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) { |
| 3806 | uint64_t frame = RSG::rasterizer->get_frame_number(); |
| 3807 | if (frame != prev_transform_change_frame) { |
| 3808 | prev_transform = transform; |
| 3809 | prev_transform_change_frame = frame; |
| 3810 | prev_transform_dirty = true; |
| 3811 | } |
| 3812 | |
| 3813 | RenderGeometryInstanceBase::set_transform(p_transform, p_aabb, p_transformed_aabbb); |
| 3814 | } |
| 3815 | |
| 3816 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { |
| 3817 | lightmap_instance = p_lightmap_instance; |
| 3818 | lightmap_uv_scale = p_lightmap_uv_scale; |
| 3819 | lightmap_slice_index = p_lightmap_slice_index; |
| 3820 | |
| 3821 | _mark_dirty(); |
| 3822 | } |
| 3823 | |
| 3824 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_lightmap_capture(const Color *p_sh9) { |
| 3825 | if (p_sh9) { |
| 3826 | if (lightmap_sh == nullptr) { |
| 3827 | lightmap_sh = RenderForwardClustered::get_singleton()->geometry_instance_lightmap_sh.alloc(); |
| 3828 | } |
| 3829 | |
| 3830 | memcpy(lightmap_sh->sh, p_sh9, sizeof(Color) * 9); |
| 3831 | } else { |
| 3832 | if (lightmap_sh != nullptr) { |
| 3833 | RenderForwardClustered::get_singleton()->geometry_instance_lightmap_sh.free(lightmap_sh); |
| 3834 | lightmap_sh = nullptr; |
| 3835 | } |
| 3836 | } |
| 3837 | _mark_dirty(); |
| 3838 | } |
| 3839 | |
| 3840 | void RenderForwardClustered::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) { |
| 3841 | GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); |
| 3842 | ERR_FAIL_COND(!ginstance); |
| 3843 | if (ginstance->lightmap_sh != nullptr) { |
| 3844 | geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); |
| 3845 | } |
| 3846 | GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; |
| 3847 | while (surf) { |
| 3848 | GeometryInstanceSurfaceDataCache *next = surf->next; |
| 3849 | geometry_instance_surface_alloc.free(surf); |
| 3850 | surf = next; |
| 3851 | } |
| 3852 | memdelete(ginstance->data); |
| 3853 | geometry_instance_alloc.free(ginstance); |
| 3854 | } |
| 3855 | |
| 3856 | uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { |
| 3857 | return (1 << RS::INSTANCE_VOXEL_GI); |
| 3858 | } |
| 3859 | |
| 3860 | void RenderForwardClustered::GeometryInstanceForwardClustered::pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { |
| 3861 | if (p_voxel_gi_instance_count > 0) { |
| 3862 | voxel_gi_instances[0] = p_voxel_gi_instances[0]; |
| 3863 | } else { |
| 3864 | voxel_gi_instances[0] = RID(); |
| 3865 | } |
| 3866 | |
| 3867 | if (p_voxel_gi_instance_count > 1) { |
| 3868 | voxel_gi_instances[1] = p_voxel_gi_instances[1]; |
| 3869 | } else { |
| 3870 | voxel_gi_instances[1] = RID(); |
| 3871 | } |
| 3872 | } |
| 3873 | |
| 3874 | void RenderForwardClustered::GeometryInstanceForwardClustered::set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) { |
| 3875 | using_projectors = p_projector; |
| 3876 | using_softshadows = p_softshadow; |
| 3877 | _mark_dirty(); |
| 3878 | } |
| 3879 | |
| 3880 | void RenderForwardClustered::_update_shader_quality_settings() { |
| 3881 | Vector<RD::PipelineSpecializationConstant> spec_constants; |
| 3882 | |
| 3883 | RD::PipelineSpecializationConstant sc; |
| 3884 | sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT; |
| 3885 | |
| 3886 | sc.constant_id = SPEC_CONSTANT_SOFT_SHADOW_SAMPLES; |
| 3887 | sc.int_value = soft_shadow_samples_get(); |
| 3888 | |
| 3889 | spec_constants.push_back(sc); |
| 3890 | |
| 3891 | sc.constant_id = SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES; |
| 3892 | sc.int_value = penumbra_shadow_samples_get(); |
| 3893 | |
| 3894 | spec_constants.push_back(sc); |
| 3895 | |
| 3896 | sc.constant_id = SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES; |
| 3897 | sc.int_value = directional_soft_shadow_samples_get(); |
| 3898 | |
| 3899 | spec_constants.push_back(sc); |
| 3900 | |
| 3901 | sc.constant_id = SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES; |
| 3902 | sc.int_value = directional_penumbra_shadow_samples_get(); |
| 3903 | |
| 3904 | spec_constants.push_back(sc); |
| 3905 | |
| 3906 | sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; |
| 3907 | sc.constant_id = SPEC_CONSTANT_DECAL_FILTER; |
| 3908 | sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || |
| 3909 | decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || |
| 3910 | decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC || |
| 3911 | decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; |
| 3912 | |
| 3913 | spec_constants.push_back(sc); |
| 3914 | |
| 3915 | sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER; |
| 3916 | sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || |
| 3917 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || |
| 3918 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC || |
| 3919 | light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; |
| 3920 | |
| 3921 | spec_constants.push_back(sc); |
| 3922 | |
| 3923 | scene_shader.set_default_specialization_constants(spec_constants); |
| 3924 | |
| 3925 | base_uniforms_changed(); //also need this |
| 3926 | } |
| 3927 | |
| 3928 | RenderForwardClustered::RenderForwardClustered() { |
| 3929 | singleton = this; |
| 3930 | |
| 3931 | /* SCENE SHADER */ |
| 3932 | |
| 3933 | { |
| 3934 | String defines; |
| 3935 | defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n" ; |
| 3936 | if (is_using_radiance_cubemap_array()) { |
| 3937 | defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n" ; |
| 3938 | } |
| 3939 | defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n" ; |
| 3940 | defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n" ; |
| 3941 | |
| 3942 | { |
| 3943 | //lightmaps |
| 3944 | scene_state.max_lightmaps = MAX_LIGHTMAPS; |
| 3945 | defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n" ; |
| 3946 | defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n" ; |
| 3947 | |
| 3948 | scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps); |
| 3949 | } |
| 3950 | { |
| 3951 | //captures |
| 3952 | scene_state.max_lightmap_captures = 2048; |
| 3953 | scene_state.lightmap_captures = memnew_arr(LightmapCaptureData, scene_state.max_lightmap_captures); |
| 3954 | scene_state.lightmap_capture_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapCaptureData) * scene_state.max_lightmap_captures); |
| 3955 | } |
| 3956 | { |
| 3957 | defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n" ; |
| 3958 | defines += "\n#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n" ; |
| 3959 | } |
| 3960 | #ifdef REAL_T_IS_DOUBLE |
| 3961 | { |
| 3962 | defines += "\n#define USE_DOUBLE_PRECISION \n" ; |
| 3963 | } |
| 3964 | #endif |
| 3965 | |
| 3966 | scene_shader.init(defines); |
| 3967 | } |
| 3968 | |
| 3969 | /* shadow sampler */ |
| 3970 | { |
| 3971 | RD::SamplerState sampler; |
| 3972 | sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; |
| 3973 | sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; |
| 3974 | sampler.enable_compare = true; |
| 3975 | sampler.compare_op = RD::COMPARE_OP_LESS; |
| 3976 | shadow_sampler = RD::get_singleton()->sampler_create(sampler); |
| 3977 | } |
| 3978 | |
| 3979 | render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances" ); |
| 3980 | |
| 3981 | _update_shader_quality_settings(); |
| 3982 | |
| 3983 | resolve_effects = memnew(RendererRD::Resolve()); |
| 3984 | taa = memnew(RendererRD::TAA); |
| 3985 | ss_effects = memnew(RendererRD::SSEffects); |
| 3986 | } |
| 3987 | |
| 3988 | RenderForwardClustered::~RenderForwardClustered() { |
| 3989 | if (ss_effects != nullptr) { |
| 3990 | memdelete(ss_effects); |
| 3991 | ss_effects = nullptr; |
| 3992 | } |
| 3993 | |
| 3994 | if (taa != nullptr) { |
| 3995 | memdelete(taa); |
| 3996 | taa = nullptr; |
| 3997 | } |
| 3998 | |
| 3999 | if (resolve_effects != nullptr) { |
| 4000 | memdelete(resolve_effects); |
| 4001 | resolve_effects = nullptr; |
| 4002 | } |
| 4003 | |
| 4004 | RD::get_singleton()->free(shadow_sampler); |
| 4005 | RSG::light_storage->directional_shadow_atlas_set_size(0); |
| 4006 | |
| 4007 | { |
| 4008 | for (const RID &rid : scene_state.uniform_buffers) { |
| 4009 | RD::get_singleton()->free(rid); |
| 4010 | } |
| 4011 | for (const RID &rid : scene_state.implementation_uniform_buffers) { |
| 4012 | RD::get_singleton()->free(rid); |
| 4013 | } |
| 4014 | RD::get_singleton()->free(scene_state.lightmap_buffer); |
| 4015 | RD::get_singleton()->free(scene_state.lightmap_capture_buffer); |
| 4016 | for (uint32_t i = 0; i < RENDER_LIST_MAX; i++) { |
| 4017 | if (scene_state.instance_buffer[i] != RID()) { |
| 4018 | RD::get_singleton()->free(scene_state.instance_buffer[i]); |
| 4019 | } |
| 4020 | } |
| 4021 | memdelete_arr(scene_state.lightmap_captures); |
| 4022 | } |
| 4023 | |
| 4024 | while (sdfgi_framebuffer_size_cache.begin()) { |
| 4025 | RD::get_singleton()->free(sdfgi_framebuffer_size_cache.begin()->value); |
| 4026 | sdfgi_framebuffer_size_cache.remove(sdfgi_framebuffer_size_cache.begin()); |
| 4027 | } |
| 4028 | } |
| 4029 | |