1 | /**************************************************************************/ |
2 | /* scene_import_settings.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "scene_import_settings.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "editor/editor_file_system.h" |
35 | #include "editor/editor_inspector.h" |
36 | #include "editor/editor_node.h" |
37 | #include "editor/editor_scale.h" |
38 | #include "editor/editor_settings.h" |
39 | #include "editor/editor_string_names.h" |
40 | #include "editor/gui/editor_file_dialog.h" |
41 | #include "scene/3d/importer_mesh_instance_3d.h" |
42 | #include "scene/animation/animation_player.h" |
43 | #include "scene/resources/importer_mesh.h" |
44 | #include "scene/resources/surface_tool.h" |
45 | |
46 | class SceneImportSettingsData : public Object { |
47 | GDCLASS(SceneImportSettingsData, Object) |
48 | friend class SceneImportSettings; |
49 | HashMap<StringName, Variant> *settings = nullptr; |
50 | HashMap<StringName, Variant> current; |
51 | HashMap<StringName, Variant> defaults; |
52 | List<ResourceImporter::ImportOption> options; |
53 | bool hide_options = false; |
54 | String path; |
55 | |
56 | ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX; |
57 | |
58 | bool _set(const StringName &p_name, const Variant &p_value) { |
59 | if (settings) { |
60 | if (defaults.has(p_name) && defaults[p_name] == p_value) { |
61 | settings->erase(p_name); |
62 | } else { |
63 | (*settings)[p_name] = p_value; |
64 | } |
65 | |
66 | current[p_name] = p_value; |
67 | |
68 | // SceneImportSettings must decide if a new collider should be generated or not. |
69 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE) { |
70 | SceneImportSettings::get_singleton()->request_generate_collider(); |
71 | } |
72 | |
73 | if (SceneImportSettings::get_singleton()->is_editing_animation()) { |
74 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
75 | if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, p_name, current)) { |
76 | SceneImportSettings::get_singleton()->update_view(); |
77 | } |
78 | } else { |
79 | if (ResourceImporterScene::get_animation_singleton()->get_internal_option_update_view_required(category, p_name, current)) { |
80 | SceneImportSettings::get_singleton()->update_view(); |
81 | } |
82 | } |
83 | } else { |
84 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
85 | if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, p_name, current)) { |
86 | SceneImportSettings::get_singleton()->update_view(); |
87 | } |
88 | } else { |
89 | if (ResourceImporterScene::get_scene_singleton()->get_internal_option_update_view_required(category, p_name, current)) { |
90 | SceneImportSettings::get_singleton()->update_view(); |
91 | } |
92 | } |
93 | } |
94 | |
95 | return true; |
96 | } |
97 | return false; |
98 | } |
99 | bool _get(const StringName &p_name, Variant &r_ret) const { |
100 | if (settings) { |
101 | if (settings->has(p_name)) { |
102 | r_ret = (*settings)[p_name]; |
103 | return true; |
104 | } |
105 | } |
106 | if (defaults.has(p_name)) { |
107 | r_ret = defaults[p_name]; |
108 | return true; |
109 | } |
110 | return false; |
111 | } |
112 | void _get_property_list(List<PropertyInfo> *p_list) const { |
113 | if (hide_options) { |
114 | return; |
115 | } |
116 | for (const ResourceImporter::ImportOption &E : options) { |
117 | if (SceneImportSettings::get_singleton()->is_editing_animation()) { |
118 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
119 | if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, E.option.name, current)) { |
120 | p_list->push_back(E.option); |
121 | } |
122 | } else { |
123 | if (ResourceImporterScene::get_animation_singleton()->get_internal_option_visibility(category, E.option.name, current)) { |
124 | p_list->push_back(E.option); |
125 | } |
126 | } |
127 | } else { |
128 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
129 | if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, E.option.name, current)) { |
130 | p_list->push_back(E.option); |
131 | } |
132 | } else { |
133 | if (ResourceImporterScene::get_scene_singleton()->get_internal_option_visibility(category, E.option.name, current)) { |
134 | p_list->push_back(E.option); |
135 | } |
136 | } |
137 | } |
138 | } |
139 | } |
140 | }; |
141 | |
142 | void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) { |
143 | String import_id; |
144 | bool has_import_id = false; |
145 | |
146 | if (p_material->has_meta("import_id" )) { |
147 | import_id = p_material->get_meta("import_id" ); |
148 | has_import_id = true; |
149 | } else if (!p_material->get_name().is_empty()) { |
150 | import_id = p_material->get_name(); |
151 | has_import_id = true; |
152 | } else if (unnamed_material_name_map.has(p_material)) { |
153 | import_id = unnamed_material_name_map[p_material]; |
154 | } else { |
155 | import_id = "@MATERIAL:" + itos(material_map.size()); |
156 | unnamed_material_name_map[p_material] = import_id; |
157 | } |
158 | |
159 | bool created = false; |
160 | if (!material_map.has(import_id)) { |
161 | MaterialData md; |
162 | created = true; |
163 | md.has_import_id = has_import_id; |
164 | md.material = p_material; |
165 | |
166 | _load_default_subresource_settings(md.settings, "materials" , import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL); |
167 | |
168 | material_map[import_id] = md; |
169 | } |
170 | |
171 | MaterialData &material_data = material_map[import_id]; |
172 | ERR_FAIL_COND(p_material != material_data.material); |
173 | |
174 | Ref<Texture2D> icon = get_editor_theme_icon(SNAME("StandardMaterial3D" )); |
175 | |
176 | TreeItem *item = p_tree->create_item(p_parent); |
177 | if (p_material->get_name().is_empty()) { |
178 | item->set_text(0, TTR("<Unnamed Material>" )); |
179 | } else { |
180 | item->set_text(0, p_material->get_name()); |
181 | } |
182 | item->set_icon(0, icon); |
183 | |
184 | item->set_meta("type" , "Material" ); |
185 | item->set_meta("import_id" , import_id); |
186 | item->set_tooltip_text(0, vformat(TTR("Import ID: %s" ), import_id)); |
187 | item->set_selectable(0, true); |
188 | |
189 | if (p_tree == scene_tree) { |
190 | material_data.scene_node = item; |
191 | } else if (p_tree == mesh_tree) { |
192 | material_data.mesh_node = item; |
193 | } else { |
194 | material_data.material_node = item; |
195 | } |
196 | |
197 | if (created) { |
198 | _fill_material(material_tree, p_material, material_tree->get_root()); |
199 | } |
200 | } |
201 | |
202 | void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) { |
203 | String import_id; |
204 | |
205 | bool has_import_id = false; |
206 | if (p_mesh->has_meta("import_id" )) { |
207 | import_id = p_mesh->get_meta("import_id" ); |
208 | has_import_id = true; |
209 | } else if (!p_mesh->get_name().is_empty()) { |
210 | import_id = p_mesh->get_name(); |
211 | has_import_id = true; |
212 | } else { |
213 | import_id = "@MESH:" + itos(mesh_set.size()); |
214 | } |
215 | |
216 | if (!mesh_map.has(import_id)) { |
217 | MeshData md; |
218 | md.has_import_id = has_import_id; |
219 | md.mesh = p_mesh; |
220 | |
221 | _load_default_subresource_settings(md.settings, "meshes" , import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH); |
222 | |
223 | mesh_map[import_id] = md; |
224 | } |
225 | |
226 | MeshData &mesh_data = mesh_map[import_id]; |
227 | |
228 | Ref<Texture2D> icon = get_editor_theme_icon(SNAME("Mesh" )); |
229 | |
230 | TreeItem *item = p_tree->create_item(p_parent); |
231 | item->set_text(0, p_mesh->get_name()); |
232 | item->set_icon(0, icon); |
233 | |
234 | bool created = false; |
235 | if (!mesh_set.has(p_mesh)) { |
236 | mesh_set.insert(p_mesh); |
237 | created = true; |
238 | } |
239 | |
240 | item->set_meta("type" , "Mesh" ); |
241 | item->set_meta("import_id" , import_id); |
242 | item->set_tooltip_text(0, vformat(TTR("Import ID: %s" ), import_id)); |
243 | |
244 | item->set_selectable(0, true); |
245 | |
246 | if (p_tree == scene_tree) { |
247 | mesh_data.scene_node = item; |
248 | } else { |
249 | mesh_data.mesh_node = item; |
250 | } |
251 | |
252 | item->set_collapsed(true); |
253 | |
254 | for (int i = 0; i < p_mesh->get_surface_count(); i++) { |
255 | Ref<Material> mat = p_mesh->surface_get_material(i); |
256 | if (mat.is_valid()) { |
257 | _fill_material(p_tree, mat, item); |
258 | } |
259 | } |
260 | |
261 | if (created) { |
262 | _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root()); |
263 | } |
264 | } |
265 | |
266 | void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) { |
267 | if (!animation_map.has(p_name)) { |
268 | AnimationData ad; |
269 | ad.animation = p_anim; |
270 | |
271 | _load_default_subresource_settings(ad.settings, "animations" , p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION); |
272 | |
273 | animation_map[p_name] = ad; |
274 | } |
275 | |
276 | AnimationData &animation_data = animation_map[p_name]; |
277 | |
278 | Ref<Texture2D> icon = get_editor_theme_icon(SNAME("Animation" )); |
279 | |
280 | TreeItem *item = p_tree->create_item(p_parent); |
281 | item->set_text(0, p_name); |
282 | item->set_icon(0, icon); |
283 | |
284 | item->set_meta("type" , "Animation" ); |
285 | item->set_meta("import_id" , p_name); |
286 | |
287 | item->set_selectable(0, true); |
288 | |
289 | animation_data.scene_node = item; |
290 | } |
291 | |
292 | void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { |
293 | String import_id; |
294 | |
295 | if (p_node->has_meta("import_id" )) { |
296 | import_id = p_node->get_meta("import_id" ); |
297 | } else { |
298 | import_id = "PATH:" + String(scene->get_path_to(p_node)); |
299 | p_node->set_meta("import_id" , import_id); |
300 | } |
301 | |
302 | ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); |
303 | |
304 | if (src_mesh_node) { |
305 | MeshInstance3D *mesh_node = memnew(MeshInstance3D); |
306 | mesh_node->set_name(src_mesh_node->get_name()); |
307 | mesh_node->set_transform(src_mesh_node->get_transform()); |
308 | mesh_node->set_skin(src_mesh_node->get_skin()); |
309 | mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); |
310 | if (src_mesh_node->get_mesh().is_valid()) { |
311 | Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh(); |
312 | mesh_node->set_mesh(editor_mesh->get_mesh()); |
313 | } |
314 | |
315 | p_node->replace_by(mesh_node); |
316 | memdelete(p_node); |
317 | p_node = mesh_node; |
318 | } |
319 | |
320 | String type = p_node->get_class(); |
321 | |
322 | if (!has_theme_icon(type, EditorStringName(EditorIcons))) { |
323 | type = "Node3D" ; |
324 | } |
325 | |
326 | Ref<Texture2D> icon = get_editor_theme_icon(type); |
327 | |
328 | TreeItem *item = scene_tree->create_item(p_parent_item); |
329 | item->set_text(0, p_node->get_name()); |
330 | |
331 | if (p_node == scene) { |
332 | icon = get_editor_theme_icon(SNAME("PackedScene" )); |
333 | item->set_text(0, TTR("Scene" )); |
334 | } |
335 | |
336 | item->set_icon(0, icon); |
337 | |
338 | item->set_meta("type" , "Node" ); |
339 | item->set_meta("class" , type); |
340 | item->set_meta("import_id" , import_id); |
341 | item->set_tooltip_text(0, vformat(TTR("Type: %s\nImport ID: %s" ), type, import_id)); |
342 | |
343 | item->set_selectable(0, true); |
344 | |
345 | if (!node_map.has(import_id)) { |
346 | NodeData nd; |
347 | |
348 | if (p_node != scene) { |
349 | ResourceImporterScene::InternalImportCategory category; |
350 | if (src_mesh_node) { |
351 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE; |
352 | } else if (Object::cast_to<AnimationPlayer>(p_node)) { |
353 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE; |
354 | |
355 | animation_player = Object::cast_to<AnimationPlayer>(p_node); |
356 | animation_player->connect(SNAME("animation_finished" ), callable_mp(this, &SceneImportSettings::_animation_finished)); |
357 | } else if (Object::cast_to<Skeleton3D>(p_node)) { |
358 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE; |
359 | skeletons.push_back(Object::cast_to<Skeleton3D>(p_node)); |
360 | } else { |
361 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE; |
362 | } |
363 | |
364 | _load_default_subresource_settings(nd.settings, "nodes" , import_id, category); |
365 | } |
366 | |
367 | node_map[import_id] = nd; |
368 | } |
369 | NodeData &node_data = node_map[import_id]; |
370 | |
371 | node_data.node = p_node; |
372 | node_data.scene_node = item; |
373 | |
374 | AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node); |
375 | if (anim_node) { |
376 | List<StringName> animations; |
377 | anim_node->get_animation_list(&animations); |
378 | for (const StringName &E : animations) { |
379 | _fill_animation(scene_tree, anim_node->get_animation(E), E, item); |
380 | } |
381 | } |
382 | |
383 | for (int i = 0; i < p_node->get_child_count(); i++) { |
384 | _fill_scene(p_node->get_child(i), item); |
385 | } |
386 | MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node); |
387 | if (mesh_node && mesh_node->get_mesh().is_valid()) { |
388 | if (!editing_animation) { |
389 | _fill_mesh(scene_tree, mesh_node->get_mesh(), item); |
390 | } |
391 | |
392 | // Add the collider view. |
393 | MeshInstance3D *collider_view = memnew(MeshInstance3D); |
394 | collider_view->set_name("collider_view" ); |
395 | collider_view->set_visible(false); |
396 | mesh_node->add_child(collider_view, true); |
397 | collider_view->set_owner(mesh_node); |
398 | |
399 | Transform3D accum_xform; |
400 | Node3D *base = mesh_node; |
401 | while (base) { |
402 | accum_xform = base->get_transform() * accum_xform; |
403 | base = Object::cast_to<Node3D>(base->get_parent()); |
404 | } |
405 | |
406 | AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb()); |
407 | if (first_aabb) { |
408 | contents_aabb = aabb; |
409 | first_aabb = false; |
410 | } else { |
411 | contents_aabb.merge_with(aabb); |
412 | } |
413 | } |
414 | } |
415 | |
416 | void SceneImportSettings::_update_scene() { |
417 | scene_tree->clear(); |
418 | material_tree->clear(); |
419 | mesh_tree->clear(); |
420 | |
421 | // Hidden roots. |
422 | material_tree->create_item(); |
423 | mesh_tree->create_item(); |
424 | |
425 | _fill_scene(scene, nullptr); |
426 | } |
427 | |
428 | void SceneImportSettings::_update_view_gizmos() { |
429 | if (!is_visible()) { |
430 | return; |
431 | } |
432 | for (const KeyValue<String, NodeData> &e : node_map) { |
433 | bool show_collider_view = false; |
434 | if (e.value.settings.has(SNAME("generate/physics" ))) { |
435 | show_collider_view = e.value.settings[SNAME("generate/physics" )]; |
436 | } |
437 | |
438 | MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node); |
439 | if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) { |
440 | // Nothing to do. |
441 | continue; |
442 | } |
443 | |
444 | TypedArray<Node> descendants = mesh_node->find_children("collider_view" , "MeshInstance3D" ); |
445 | |
446 | CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`." ); |
447 | |
448 | MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(descendants[0].operator Object *()); |
449 | collider_view->set_visible(show_collider_view); |
450 | if (generate_collider) { |
451 | // This collider_view doesn't have a mesh so we need to generate a new one. |
452 | Ref<ImporterMesh> mesh; |
453 | mesh.instantiate(); |
454 | // ResourceImporterScene::get_collision_shapes() expects ImporterMesh, not Mesh. |
455 | // TODO: Duplicate code with EditorSceneFormatImporterESCN::import_scene() |
456 | // Consider making a utility function to convert from Mesh to ImporterMesh. |
457 | Ref<Mesh> mesh_3d_mesh = mesh_node->get_mesh(); |
458 | Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d_mesh; |
459 | if (array_mesh_3d_mesh.is_valid()) { |
460 | // For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially. |
461 | mesh->set_name(array_mesh_3d_mesh->get_name()); |
462 | for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) { |
463 | mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i)); |
464 | } |
465 | for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) { |
466 | mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i), |
467 | array_mesh_3d_mesh->surface_get_arrays(surface_i), |
468 | array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i), |
469 | array_mesh_3d_mesh->surface_get_lods(surface_i), |
470 | array_mesh_3d_mesh->surface_get_material(surface_i), |
471 | array_mesh_3d_mesh->surface_get_name(surface_i), |
472 | array_mesh_3d_mesh->surface_get_format(surface_i)); |
473 | } |
474 | mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode()); |
475 | } else if (mesh_3d_mesh.is_valid()) { |
476 | // For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially. |
477 | mesh->set_name(mesh_3d_mesh->get_name()); |
478 | for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) { |
479 | mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i), |
480 | mesh_3d_mesh->surface_get_arrays(surface_i), |
481 | Array(), |
482 | mesh_3d_mesh->surface_get_lods(surface_i), |
483 | mesh_3d_mesh->surface_get_material(surface_i), |
484 | mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(), |
485 | mesh_3d_mesh->surface_get_format(surface_i)); |
486 | } |
487 | } |
488 | |
489 | // Generate the mesh collider. |
490 | Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh, e.value.settings, 1.0); |
491 | const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings); |
492 | |
493 | Ref<ArrayMesh> collider_view_mesh; |
494 | collider_view_mesh.instantiate(); |
495 | for (Ref<Shape3D> shape : shapes) { |
496 | Ref<ArrayMesh> debug_shape_mesh; |
497 | if (shape.is_valid()) { |
498 | debug_shape_mesh = shape->get_debug_mesh(); |
499 | } |
500 | if (debug_shape_mesh.is_valid()) { |
501 | collider_view_mesh->add_surface_from_arrays( |
502 | debug_shape_mesh->surface_get_primitive_type(0), |
503 | debug_shape_mesh->surface_get_arrays(0)); |
504 | |
505 | collider_view_mesh->surface_set_material( |
506 | collider_view_mesh->get_surface_count() - 1, |
507 | collider_mat); |
508 | } |
509 | } |
510 | |
511 | collider_view->set_mesh(collider_view_mesh); |
512 | collider_view->set_transform(transform); |
513 | } |
514 | } |
515 | |
516 | generate_collider = false; |
517 | } |
518 | |
519 | void SceneImportSettings::_update_camera() { |
520 | AABB camera_aabb; |
521 | |
522 | float rot_x = cam_rot_x; |
523 | float rot_y = cam_rot_y; |
524 | float zoom = cam_zoom; |
525 | |
526 | if (selected_type == "Node" || selected_type.is_empty()) { |
527 | camera_aabb = contents_aabb; |
528 | } else { |
529 | if (mesh_preview->get_mesh().is_valid()) { |
530 | camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb()); |
531 | } else { |
532 | camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); |
533 | } |
534 | if (selected_type == "Mesh" && mesh_map.has(selected_id)) { |
535 | const MeshData &md = mesh_map[selected_id]; |
536 | rot_x = md.cam_rot_x; |
537 | rot_y = md.cam_rot_y; |
538 | zoom = md.cam_zoom; |
539 | } else if (selected_type == "Material" && material_map.has(selected_id)) { |
540 | const MaterialData &md = material_map[selected_id]; |
541 | rot_x = md.cam_rot_x; |
542 | rot_y = md.cam_rot_y; |
543 | zoom = md.cam_zoom; |
544 | } |
545 | } |
546 | |
547 | Vector3 center = camera_aabb.get_center(); |
548 | float camera_size = camera_aabb.get_longest_axis_size(); |
549 | |
550 | camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2); |
551 | |
552 | Transform3D xf; |
553 | xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y); |
554 | xf.origin = center; |
555 | xf.translate_local(0, 0, camera_size); |
556 | |
557 | camera->set_transform(xf); |
558 | } |
559 | |
560 | void SceneImportSettings::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) { |
561 | if (base_subresource_settings.has(p_type)) { |
562 | Dictionary d = base_subresource_settings[p_type]; |
563 | if (d.has(p_import_id)) { |
564 | d = d[p_import_id]; |
565 | List<ResourceImporterScene::ImportOption> options; |
566 | if (editing_animation) { |
567 | ResourceImporterScene::get_animation_singleton()->get_internal_import_options(p_category, &options); |
568 | } else { |
569 | ResourceImporterScene::get_scene_singleton()->get_internal_import_options(p_category, &options); |
570 | } |
571 | for (const ResourceImporterScene::ImportOption &E : options) { |
572 | String key = E.option.name; |
573 | if (d.has(key)) { |
574 | settings[key] = d[key]; |
575 | } |
576 | } |
577 | } |
578 | } |
579 | } |
580 | |
581 | void SceneImportSettings::request_generate_collider() { |
582 | generate_collider = true; |
583 | } |
584 | |
585 | void SceneImportSettings::update_view() { |
586 | update_view_timer->start(); |
587 | } |
588 | |
589 | void SceneImportSettings::open_settings(const String &p_path, bool p_for_animation) { |
590 | if (scene) { |
591 | memdelete(scene); |
592 | scene = nullptr; |
593 | } |
594 | |
595 | editing_animation = p_for_animation; |
596 | scene_import_settings_data->settings = nullptr; |
597 | scene_import_settings_data->path = p_path; |
598 | |
599 | // Visibility. |
600 | data_mode->set_tab_hidden(1, p_for_animation); |
601 | data_mode->set_tab_hidden(2, p_for_animation); |
602 | if (p_for_animation) { |
603 | data_mode->set_current_tab(0); |
604 | } |
605 | |
606 | action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_EXTRACT_MATERIALS), p_for_animation); |
607 | action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_CHOOSE_MESH_SAVE_PATHS), p_for_animation); |
608 | |
609 | base_path = p_path; |
610 | |
611 | mesh_set.clear(); |
612 | animation_map.clear(); |
613 | material_map.clear(); |
614 | unnamed_material_name_map.clear(); |
615 | mesh_map.clear(); |
616 | node_map.clear(); |
617 | defaults.clear(); |
618 | |
619 | mesh_preview->hide(); |
620 | |
621 | selected_id = "" ; |
622 | selected_type = "" ; |
623 | |
624 | cam_rot_x = -Math_PI / 4; |
625 | cam_rot_y = -Math_PI / 4; |
626 | cam_zoom = 1; |
627 | |
628 | { |
629 | base_subresource_settings.clear(); |
630 | |
631 | Ref<ConfigFile> config; |
632 | config.instantiate(); |
633 | Error err = config->load(p_path + ".import" ); |
634 | if (err == OK) { |
635 | List<String> keys; |
636 | config->get_section_keys("params" , &keys); |
637 | for (const String &E : keys) { |
638 | Variant value = config->get_value("params" , E); |
639 | if (E == "_subresources" ) { |
640 | base_subresource_settings = value; |
641 | } else { |
642 | defaults[E] = value; |
643 | } |
644 | } |
645 | } |
646 | } |
647 | |
648 | scene = ResourceImporterScene::get_scene_singleton()->pre_import(p_path, defaults); // Use the scene singleton here because we want to see the full thing. |
649 | if (scene == nullptr) { |
650 | EditorNode::get_singleton()->show_warning(TTR("Error opening scene" )); |
651 | return; |
652 | } |
653 | |
654 | first_aabb = true; |
655 | |
656 | _update_scene(); |
657 | |
658 | base_viewport->add_child(scene); |
659 | |
660 | inspector->edit(nullptr); |
661 | |
662 | if (first_aabb) { |
663 | contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); |
664 | first_aabb = false; |
665 | } |
666 | |
667 | popup_centered_ratio(); |
668 | _update_view_gizmos(); |
669 | _update_camera(); |
670 | |
671 | // Start with the root item (Scene) selected. |
672 | scene_tree->get_root()->select(0); |
673 | |
674 | if (p_for_animation) { |
675 | set_title(vformat(TTR("Advanced Import Settings for AnimationLibrary '%s'" ), base_path.get_file())); |
676 | } else { |
677 | set_title(vformat(TTR("Advanced Import Settings for Scene '%s'" ), base_path.get_file())); |
678 | } |
679 | } |
680 | |
681 | SceneImportSettings *SceneImportSettings::singleton = nullptr; |
682 | |
683 | SceneImportSettings *SceneImportSettings::get_singleton() { |
684 | return singleton; |
685 | } |
686 | |
687 | Node *SceneImportSettings::get_selected_node() { |
688 | if (selected_id == "" ) { |
689 | return nullptr; |
690 | } |
691 | return node_map[selected_id].node; |
692 | } |
693 | |
694 | void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { |
695 | selecting = true; |
696 | scene_import_settings_data->hide_options = false; |
697 | |
698 | if (p_type == "Node" ) { |
699 | node_selected->hide(); // Always hide just in case. |
700 | mesh_preview->hide(); |
701 | _reset_animation(); |
702 | |
703 | if (Object::cast_to<Node3D>(scene)) { |
704 | Object::cast_to<Node3D>(scene)->show(); |
705 | } |
706 | material_tree->deselect_all(); |
707 | mesh_tree->deselect_all(); |
708 | NodeData &nd = node_map[p_id]; |
709 | |
710 | MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node); |
711 | if (mi) { |
712 | Ref<Mesh> base_mesh = mi->get_mesh(); |
713 | if (base_mesh.is_valid()) { |
714 | AABB aabb = base_mesh->get_aabb(); |
715 | Transform3D aabb_xf; |
716 | aabb_xf.basis.scale(aabb.size); |
717 | aabb_xf.origin = aabb.position; |
718 | |
719 | aabb_xf = mi->get_global_transform() * aabb_xf; |
720 | node_selected->set_transform(aabb_xf); |
721 | node_selected->show(); |
722 | } |
723 | } |
724 | |
725 | if (nd.node == scene) { |
726 | scene_import_settings_data->settings = &defaults; |
727 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX; |
728 | } else { |
729 | scene_import_settings_data->settings = &nd.settings; |
730 | if (mi) { |
731 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE; |
732 | scene_import_settings_data->hide_options = editing_animation; |
733 | } else if (Object::cast_to<AnimationPlayer>(nd.node)) { |
734 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE; |
735 | } else if (Object::cast_to<Skeleton3D>(nd.node)) { |
736 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE; |
737 | } else { |
738 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE; |
739 | scene_import_settings_data->hide_options = editing_animation; |
740 | } |
741 | } |
742 | } else if (p_type == "Animation" ) { |
743 | node_selected->hide(); // Always hide just in case. |
744 | mesh_preview->hide(); |
745 | _reset_animation(p_id); |
746 | |
747 | if (Object::cast_to<Node3D>(scene)) { |
748 | Object::cast_to<Node3D>(scene)->show(); |
749 | } |
750 | material_tree->deselect_all(); |
751 | mesh_tree->deselect_all(); |
752 | AnimationData &ad = animation_map[p_id]; |
753 | |
754 | scene_import_settings_data->settings = &ad.settings; |
755 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION; |
756 | } else if (p_type == "Mesh" ) { |
757 | node_selected->hide(); |
758 | if (Object::cast_to<Node3D>(scene)) { |
759 | Object::cast_to<Node3D>(scene)->hide(); |
760 | } |
761 | |
762 | MeshData &md = mesh_map[p_id]; |
763 | if (md.mesh_node != nullptr) { |
764 | if (p_from != mesh_tree) { |
765 | md.mesh_node->uncollapse_tree(); |
766 | md.mesh_node->select(0); |
767 | mesh_tree->ensure_cursor_is_visible(); |
768 | } |
769 | if (p_from != scene_tree) { |
770 | md.scene_node->uncollapse_tree(); |
771 | md.scene_node->select(0); |
772 | scene_tree->ensure_cursor_is_visible(); |
773 | } |
774 | } |
775 | |
776 | mesh_preview->set_mesh(md.mesh); |
777 | mesh_preview->show(); |
778 | _reset_animation(); |
779 | |
780 | material_tree->deselect_all(); |
781 | |
782 | scene_import_settings_data->settings = &md.settings; |
783 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH; |
784 | } else if (p_type == "Material" ) { |
785 | node_selected->hide(); |
786 | if (Object::cast_to<Node3D>(scene)) { |
787 | Object::cast_to<Node3D>(scene)->hide(); |
788 | } |
789 | |
790 | mesh_preview->show(); |
791 | _reset_animation(); |
792 | |
793 | MaterialData &md = material_map[p_id]; |
794 | |
795 | material_preview->set_material(md.material); |
796 | mesh_preview->set_mesh(material_preview); |
797 | |
798 | if (p_from != mesh_tree) { |
799 | md.mesh_node->uncollapse_tree(); |
800 | md.mesh_node->select(0); |
801 | mesh_tree->ensure_cursor_is_visible(); |
802 | } |
803 | if (p_from != scene_tree) { |
804 | md.scene_node->uncollapse_tree(); |
805 | md.scene_node->select(0); |
806 | scene_tree->ensure_cursor_is_visible(); |
807 | } |
808 | if (p_from != material_tree) { |
809 | md.material_node->uncollapse_tree(); |
810 | md.material_node->select(0); |
811 | material_tree->ensure_cursor_is_visible(); |
812 | } |
813 | |
814 | scene_import_settings_data->settings = &md.settings; |
815 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL; |
816 | } |
817 | |
818 | selected_type = p_type; |
819 | selected_id = p_id; |
820 | |
821 | selecting = false; |
822 | |
823 | _update_camera(); |
824 | |
825 | List<ResourceImporter::ImportOption> options; |
826 | |
827 | if (editing_animation) { |
828 | if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
829 | ResourceImporterScene::get_animation_singleton()->get_import_options(base_path, &options); |
830 | } else { |
831 | ResourceImporterScene::get_animation_singleton()->get_internal_import_options(scene_import_settings_data->category, &options); |
832 | } |
833 | |
834 | } else { |
835 | if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
836 | ResourceImporterScene::get_scene_singleton()->get_import_options(base_path, &options); |
837 | } else { |
838 | ResourceImporterScene::get_scene_singleton()->get_internal_import_options(scene_import_settings_data->category, &options); |
839 | } |
840 | } |
841 | |
842 | scene_import_settings_data->defaults.clear(); |
843 | scene_import_settings_data->current.clear(); |
844 | |
845 | if (scene_import_settings_data->settings) { |
846 | for (const ResourceImporter::ImportOption &E : options) { |
847 | scene_import_settings_data->defaults[E.option.name] = E.default_value; |
848 | // Needed for visibility toggling (fails if something is missing). |
849 | if (scene_import_settings_data->settings->has(E.option.name)) { |
850 | scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name]; |
851 | } else { |
852 | scene_import_settings_data->current[E.option.name] = E.default_value; |
853 | } |
854 | } |
855 | } |
856 | |
857 | scene_import_settings_data->options = options; |
858 | inspector->edit(scene_import_settings_data); |
859 | scene_import_settings_data->notify_property_list_changed(); |
860 | } |
861 | |
862 | void SceneImportSettings::_inspector_property_edited(const String &p_name) { |
863 | if (p_name == "settings/loop_mode" ) { |
864 | if (!animation_map.has(selected_id)) { |
865 | return; |
866 | } |
867 | HashMap<StringName, Variant> settings = animation_map[selected_id].settings; |
868 | if (settings.has(p_name)) { |
869 | animation_loop_mode = static_cast<Animation::LoopMode>((int)settings[p_name]); |
870 | } else { |
871 | animation_loop_mode = Animation::LoopMode::LOOP_NONE; |
872 | } |
873 | } |
874 | } |
875 | |
876 | void SceneImportSettings::_reset_bone_transforms() { |
877 | for (Skeleton3D *skeleton : skeletons) { |
878 | skeleton->reset_bone_poses(); |
879 | } |
880 | } |
881 | |
882 | void SceneImportSettings::_play_animation() { |
883 | if (animation_player == nullptr) { |
884 | return; |
885 | } |
886 | StringName id = StringName(selected_id); |
887 | if (animation_player->has_animation(id)) { |
888 | if (animation_player->is_playing()) { |
889 | animation_player->pause(); |
890 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
891 | set_process(false); |
892 | } else { |
893 | animation_player->play(id); |
894 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("Pause" ))); |
895 | set_process(true); |
896 | } |
897 | } |
898 | } |
899 | |
900 | void SceneImportSettings::_stop_current_animation() { |
901 | animation_pingpong = false; |
902 | animation_player->stop(); |
903 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
904 | animation_slider->set_value_no_signal(0.0); |
905 | set_process(false); |
906 | } |
907 | |
908 | void SceneImportSettings::_reset_animation(const String &p_animation_name) { |
909 | if (p_animation_name.is_empty()) { |
910 | animation_preview->hide(); |
911 | |
912 | if (animation_player != nullptr && animation_player->is_playing()) { |
913 | animation_player->stop(); |
914 | } |
915 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
916 | |
917 | _reset_bone_transforms(); |
918 | set_process(false); |
919 | } else { |
920 | _reset_bone_transforms(); |
921 | animation_preview->show(); |
922 | |
923 | animation_loop_mode = Animation::LoopMode::LOOP_NONE; |
924 | animation_pingpong = false; |
925 | |
926 | if (animation_map.has(p_animation_name)) { |
927 | HashMap<StringName, Variant> settings = animation_map[p_animation_name].settings; |
928 | if (settings.has("settings/loop_mode" )) { |
929 | animation_loop_mode = static_cast<Animation::LoopMode>((int)settings["settings/loop_mode" ]); |
930 | } |
931 | } |
932 | |
933 | if (animation_player->is_playing() && animation_loop_mode != Animation::LoopMode::LOOP_NONE) { |
934 | animation_player->play(p_animation_name); |
935 | } else { |
936 | animation_player->stop(true); |
937 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
938 | animation_player->set_assigned_animation(p_animation_name); |
939 | animation_player->seek(0.0, true); |
940 | animation_slider->set_value_no_signal(0.0); |
941 | set_process(false); |
942 | } |
943 | } |
944 | } |
945 | |
946 | void SceneImportSettings::_animation_slider_value_changed(double p_value) { |
947 | if (animation_player == nullptr || !animation_map.has(selected_id) || animation_map[selected_id].animation.is_null()) { |
948 | return; |
949 | } |
950 | if (animation_player->is_playing()) { |
951 | animation_player->stop(); |
952 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
953 | set_process(false); |
954 | } |
955 | animation_player->seek(p_value * animation_map[selected_id].animation->get_length(), true); |
956 | } |
957 | |
958 | void SceneImportSettings::_animation_finished(const StringName &p_name) { |
959 | Animation::LoopMode loop_mode = animation_loop_mode; |
960 | |
961 | switch (loop_mode) { |
962 | case Animation::LOOP_NONE: { |
963 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
964 | animation_slider->set_value_no_signal(1.0); |
965 | set_process(false); |
966 | } break; |
967 | case Animation::LOOP_LINEAR: { |
968 | animation_player->play(p_name); |
969 | } break; |
970 | case Animation::LOOP_PINGPONG: { |
971 | if (animation_pingpong) { |
972 | animation_player->play(p_name); |
973 | } else { |
974 | animation_player->play_backwards(p_name); |
975 | } |
976 | animation_pingpong = !animation_pingpong; |
977 | } break; |
978 | default: { |
979 | } break; |
980 | } |
981 | } |
982 | |
983 | void SceneImportSettings::_material_tree_selected() { |
984 | if (selecting) { |
985 | return; |
986 | } |
987 | TreeItem *item = material_tree->get_selected(); |
988 | String type = item->get_meta("type" ); |
989 | String import_id = item->get_meta("import_id" ); |
990 | |
991 | _select(material_tree, type, import_id); |
992 | } |
993 | |
994 | void SceneImportSettings::_mesh_tree_selected() { |
995 | if (selecting) { |
996 | return; |
997 | } |
998 | |
999 | TreeItem *item = mesh_tree->get_selected(); |
1000 | String type = item->get_meta("type" ); |
1001 | String import_id = item->get_meta("import_id" ); |
1002 | |
1003 | _select(mesh_tree, type, import_id); |
1004 | } |
1005 | |
1006 | void SceneImportSettings::_scene_tree_selected() { |
1007 | if (selecting) { |
1008 | return; |
1009 | } |
1010 | TreeItem *item = scene_tree->get_selected(); |
1011 | String type = item->get_meta("type" ); |
1012 | String import_id = item->get_meta("import_id" ); |
1013 | |
1014 | _select(scene_tree, type, import_id); |
1015 | } |
1016 | |
1017 | void SceneImportSettings::_cleanup() { |
1018 | skeletons.clear(); |
1019 | if (animation_player != nullptr) { |
1020 | animation_player->disconnect(SNAME("animation_finished" ), callable_mp(this, &SceneImportSettings::_animation_finished)); |
1021 | animation_player = nullptr; |
1022 | } |
1023 | set_process(false); |
1024 | } |
1025 | |
1026 | void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) { |
1027 | float *rot_x = &cam_rot_x; |
1028 | float *rot_y = &cam_rot_y; |
1029 | float *zoom = &cam_zoom; |
1030 | |
1031 | if (selected_type == "Mesh" && mesh_map.has(selected_id)) { |
1032 | MeshData &md = mesh_map[selected_id]; |
1033 | rot_x = &md.cam_rot_x; |
1034 | rot_y = &md.cam_rot_y; |
1035 | zoom = &md.cam_zoom; |
1036 | } else if (selected_type == "Material" && material_map.has(selected_id)) { |
1037 | MaterialData &md = material_map[selected_id]; |
1038 | rot_x = &md.cam_rot_x; |
1039 | rot_y = &md.cam_rot_y; |
1040 | zoom = &md.cam_zoom; |
1041 | } |
1042 | Ref<InputEventMouseMotion> mm = p_input; |
1043 | if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { |
1044 | (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE; |
1045 | (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE; |
1046 | (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2); |
1047 | _update_camera(); |
1048 | } |
1049 | Ref<InputEventMouseButton> mb = p_input; |
1050 | if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) { |
1051 | (*zoom) *= 1.1; |
1052 | if ((*zoom) > 10.0) { |
1053 | (*zoom) = 10.0; |
1054 | } |
1055 | _update_camera(); |
1056 | } |
1057 | if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) { |
1058 | (*zoom) /= 1.1; |
1059 | if ((*zoom) < 0.1) { |
1060 | (*zoom) = 0.1; |
1061 | } |
1062 | _update_camera(); |
1063 | } |
1064 | } |
1065 | |
1066 | void SceneImportSettings::_re_import() { |
1067 | HashMap<StringName, Variant> main_settings; |
1068 | |
1069 | main_settings = scene_import_settings_data->current; |
1070 | main_settings.erase("_subresources" ); |
1071 | Dictionary nodes; |
1072 | Dictionary materials; |
1073 | Dictionary meshes; |
1074 | Dictionary animations; |
1075 | |
1076 | Dictionary subresources; |
1077 | |
1078 | for (KeyValue<String, NodeData> &E : node_map) { |
1079 | if (E.value.settings.size()) { |
1080 | Dictionary d; |
1081 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
1082 | d[String(F.key)] = F.value; |
1083 | } |
1084 | nodes[E.key] = d; |
1085 | } |
1086 | } |
1087 | if (nodes.size()) { |
1088 | subresources["nodes" ] = nodes; |
1089 | } |
1090 | |
1091 | for (KeyValue<String, MaterialData> &E : material_map) { |
1092 | if (E.value.settings.size()) { |
1093 | Dictionary d; |
1094 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
1095 | d[String(F.key)] = F.value; |
1096 | } |
1097 | materials[E.key] = d; |
1098 | } |
1099 | } |
1100 | if (materials.size()) { |
1101 | subresources["materials" ] = materials; |
1102 | } |
1103 | |
1104 | for (KeyValue<String, MeshData> &E : mesh_map) { |
1105 | if (E.value.settings.size()) { |
1106 | Dictionary d; |
1107 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
1108 | d[String(F.key)] = F.value; |
1109 | } |
1110 | meshes[E.key] = d; |
1111 | } |
1112 | } |
1113 | if (meshes.size()) { |
1114 | subresources["meshes" ] = meshes; |
1115 | } |
1116 | |
1117 | for (KeyValue<String, AnimationData> &E : animation_map) { |
1118 | if (E.value.settings.size()) { |
1119 | Dictionary d; |
1120 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
1121 | d[String(F.key)] = F.value; |
1122 | } |
1123 | animations[E.key] = d; |
1124 | } |
1125 | } |
1126 | if (animations.size()) { |
1127 | subresources["animations" ] = animations; |
1128 | } |
1129 | |
1130 | if (subresources.size()) { |
1131 | main_settings["_subresources" ] = subresources; |
1132 | } |
1133 | |
1134 | EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, editing_animation ? "animation_library" : "scene" , main_settings); |
1135 | } |
1136 | |
1137 | void SceneImportSettings::_notification(int p_what) { |
1138 | switch (p_what) { |
1139 | case NOTIFICATION_READY: { |
1140 | connect("confirmed" , callable_mp(this, &SceneImportSettings::_re_import)); |
1141 | } break; |
1142 | |
1143 | case NOTIFICATION_THEME_CHANGED: { |
1144 | action_menu->add_theme_style_override("normal" , get_theme_stylebox("normal" , "Button" )); |
1145 | action_menu->add_theme_style_override("hover" , get_theme_stylebox("hover" , "Button" )); |
1146 | action_menu->add_theme_style_override("pressed" , get_theme_stylebox("pressed" , "Button" )); |
1147 | |
1148 | if (animation_player != nullptr && animation_player->is_playing()) { |
1149 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("Pause" ))); |
1150 | } else { |
1151 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
1152 | } |
1153 | animation_stop_button->set_icon(get_editor_theme_icon(SNAME("Stop" ))); |
1154 | } break; |
1155 | |
1156 | case NOTIFICATION_PROCESS: { |
1157 | if (animation_player != nullptr) { |
1158 | animation_slider->set_value_no_signal(animation_player->get_current_animation_position() / animation_player->get_current_animation_length()); |
1159 | } |
1160 | } break; |
1161 | |
1162 | case NOTIFICATION_VISIBILITY_CHANGED: { |
1163 | if (!is_visible()) { |
1164 | _cleanup(); |
1165 | } |
1166 | } break; |
1167 | } |
1168 | } |
1169 | |
1170 | void SceneImportSettings::(int p_id) { |
1171 | switch (p_id) { |
1172 | case ACTION_EXTRACT_MATERIALS: { |
1173 | save_path->set_title(TTR("Select folder to extract material resources" )); |
1174 | external_extension_type->select(0); |
1175 | } break; |
1176 | case ACTION_CHOOSE_MESH_SAVE_PATHS: { |
1177 | save_path->set_title(TTR("Select folder where mesh resources will save on import" )); |
1178 | external_extension_type->select(1); |
1179 | } break; |
1180 | case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { |
1181 | save_path->set_title(TTR("Select folder where animations will save on import" )); |
1182 | external_extension_type->select(1); |
1183 | } break; |
1184 | } |
1185 | |
1186 | save_path->set_current_dir(base_path.get_base_dir()); |
1187 | current_action = p_id; |
1188 | save_path->popup_centered_ratio(); |
1189 | } |
1190 | |
1191 | void SceneImportSettings::_save_path_changed(const String &p_path) { |
1192 | save_path_item->set_text(1, p_path); |
1193 | |
1194 | if (FileAccess::exists(p_path)) { |
1195 | save_path_item->set_text(2, TTR("Warning: File exists" )); |
1196 | save_path_item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced." )); |
1197 | save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
1198 | |
1199 | } else { |
1200 | save_path_item->set_text(2, TTR("Will create new file" )); |
1201 | save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
1202 | } |
1203 | } |
1204 | |
1205 | void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button) { |
1206 | if (p_button != MouseButton::LEFT) { |
1207 | return; |
1208 | } |
1209 | |
1210 | TreeItem *item = Object::cast_to<TreeItem>(p_item); |
1211 | |
1212 | String path = item->get_text(1); |
1213 | |
1214 | item_save_path->set_current_file(path); |
1215 | save_path_item = item; |
1216 | |
1217 | item_save_path->popup_centered_ratio(); |
1218 | } |
1219 | |
1220 | void SceneImportSettings::_save_dir_callback(const String &p_path) { |
1221 | external_path_tree->clear(); |
1222 | TreeItem *root = external_path_tree->create_item(); |
1223 | save_path_items.clear(); |
1224 | |
1225 | switch (current_action) { |
1226 | case ACTION_EXTRACT_MATERIALS: { |
1227 | for (const KeyValue<String, MaterialData> &E : material_map) { |
1228 | MaterialData &md = material_map[E.key]; |
1229 | |
1230 | TreeItem *item = external_path_tree->create_item(root); |
1231 | |
1232 | String name = md.material_node->get_text(0); |
1233 | |
1234 | item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); |
1235 | item->set_icon(0, get_editor_theme_icon(SNAME("StandardMaterial3D" ))); |
1236 | item->set_text(0, name); |
1237 | |
1238 | if (md.has_import_id) { |
1239 | if (md.settings.has("use_external/enabled" ) && bool(md.settings["use_external/enabled" ])) { |
1240 | item->set_text(2, TTR("Already External" )); |
1241 | item->set_tooltip_text(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again." )); |
1242 | } else { |
1243 | item->set_metadata(0, E.key); |
1244 | item->set_editable(0, true); |
1245 | item->set_checked(0, true); |
1246 | String path = p_path.path_join(name); |
1247 | if (external_extension_type->get_selected() == 0) { |
1248 | path += ".tres" ; |
1249 | } else { |
1250 | path += ".res" ; |
1251 | } |
1252 | |
1253 | item->set_text(1, path); |
1254 | if (FileAccess::exists(path)) { |
1255 | item->set_text(2, TTR("Warning: File exists" )); |
1256 | item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced." )); |
1257 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
1258 | |
1259 | } else { |
1260 | item->set_text(2, TTR("Will create new file" )); |
1261 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
1262 | } |
1263 | |
1264 | item->add_button(1, get_editor_theme_icon(SNAME("Folder" ))); |
1265 | } |
1266 | |
1267 | } else { |
1268 | item->set_text(2, TTR("No import ID" )); |
1269 | item->set_tooltip_text(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID." )); |
1270 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusError" ))); |
1271 | } |
1272 | |
1273 | save_path_items.push_back(item); |
1274 | } |
1275 | |
1276 | external_paths->set_title(TTR("Extract Materials to Resource Files" )); |
1277 | external_paths->set_ok_button_text(TTR("Extract" )); |
1278 | } break; |
1279 | case ACTION_CHOOSE_MESH_SAVE_PATHS: { |
1280 | for (const KeyValue<String, MeshData> &E : mesh_map) { |
1281 | MeshData &md = mesh_map[E.key]; |
1282 | |
1283 | TreeItem *item = external_path_tree->create_item(root); |
1284 | |
1285 | String name = md.mesh_node->get_text(0); |
1286 | |
1287 | item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); |
1288 | item->set_icon(0, get_editor_theme_icon(SNAME("Mesh" ))); |
1289 | item->set_text(0, name); |
1290 | |
1291 | if (md.has_import_id) { |
1292 | if (md.settings.has("save_to_file/enabled" ) && bool(md.settings["save_to_file/enabled" ])) { |
1293 | item->set_text(2, TTR("Already Saving" )); |
1294 | item->set_tooltip_text(2, TTR("This mesh already saves to an external resource, no action will be taken." )); |
1295 | } else { |
1296 | item->set_metadata(0, E.key); |
1297 | item->set_editable(0, true); |
1298 | item->set_checked(0, true); |
1299 | String path = p_path.path_join(name); |
1300 | if (external_extension_type->get_selected() == 0) { |
1301 | path += ".tres" ; |
1302 | } else { |
1303 | path += ".res" ; |
1304 | } |
1305 | |
1306 | item->set_text(1, path); |
1307 | if (FileAccess::exists(path)) { |
1308 | item->set_text(2, TTR("Warning: File exists" )); |
1309 | item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import." )); |
1310 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
1311 | |
1312 | } else { |
1313 | item->set_text(2, TTR("Will save to new file" )); |
1314 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
1315 | } |
1316 | |
1317 | item->add_button(1, get_editor_theme_icon(SNAME("Folder" ))); |
1318 | } |
1319 | |
1320 | } else { |
1321 | item->set_text(2, TTR("No import ID" )); |
1322 | item->set_tooltip_text(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID." )); |
1323 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusError" ))); |
1324 | } |
1325 | |
1326 | save_path_items.push_back(item); |
1327 | } |
1328 | |
1329 | external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport" )); |
1330 | external_paths->set_ok_button_text(TTR("Set Paths" )); |
1331 | } break; |
1332 | case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { |
1333 | for (const KeyValue<String, AnimationData> &E : animation_map) { |
1334 | AnimationData &ad = animation_map[E.key]; |
1335 | |
1336 | TreeItem *item = external_path_tree->create_item(root); |
1337 | |
1338 | String name = ad.scene_node->get_text(0); |
1339 | |
1340 | item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); |
1341 | item->set_icon(0, get_editor_theme_icon(SNAME("Animation" ))); |
1342 | item->set_text(0, name); |
1343 | |
1344 | if (ad.settings.has("save_to_file/enabled" ) && bool(ad.settings["save_to_file/enabled" ])) { |
1345 | item->set_text(2, TTR("Already Saving" )); |
1346 | item->set_tooltip_text(2, TTR("This animation already saves to an external resource, no action will be taken." )); |
1347 | } else { |
1348 | item->set_metadata(0, E.key); |
1349 | item->set_editable(0, true); |
1350 | item->set_checked(0, true); |
1351 | String path = p_path.path_join(name); |
1352 | if (external_extension_type->get_selected() == 0) { |
1353 | path += ".tres" ; |
1354 | } else { |
1355 | path += ".res" ; |
1356 | } |
1357 | |
1358 | item->set_text(1, path); |
1359 | if (FileAccess::exists(path)) { |
1360 | item->set_text(2, TTR("Warning: File exists" )); |
1361 | item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import." )); |
1362 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
1363 | |
1364 | } else { |
1365 | item->set_text(2, TTR("Will save to new file" )); |
1366 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
1367 | } |
1368 | |
1369 | item->add_button(1, get_editor_theme_icon(SNAME("Folder" ))); |
1370 | } |
1371 | |
1372 | save_path_items.push_back(item); |
1373 | } |
1374 | |
1375 | external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport" )); |
1376 | external_paths->set_ok_button_text(TTR("Set Paths" )); |
1377 | |
1378 | } break; |
1379 | } |
1380 | |
1381 | external_paths->popup_centered_ratio(); |
1382 | } |
1383 | |
1384 | void SceneImportSettings::_save_dir_confirm() { |
1385 | for (int i = 0; i < save_path_items.size(); i++) { |
1386 | TreeItem *item = save_path_items[i]; |
1387 | if (!item->is_checked(0)) { |
1388 | continue; //ignore |
1389 | } |
1390 | String path = item->get_text(1); |
1391 | if (!path.is_resource_file()) { |
1392 | continue; |
1393 | } |
1394 | |
1395 | String id = item->get_metadata(0); |
1396 | |
1397 | switch (current_action) { |
1398 | case ACTION_EXTRACT_MATERIALS: { |
1399 | ERR_CONTINUE(!material_map.has(id)); |
1400 | MaterialData &md = material_map[id]; |
1401 | |
1402 | Error err = ResourceSaver::save(md.material, path); |
1403 | if (err != OK) { |
1404 | EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:" ) + "\n\t" + path); |
1405 | continue; |
1406 | } |
1407 | |
1408 | md.settings["use_external/enabled" ] = true; |
1409 | md.settings["use_external/path" ] = path; |
1410 | |
1411 | } break; |
1412 | case ACTION_CHOOSE_MESH_SAVE_PATHS: { |
1413 | ERR_CONTINUE(!mesh_map.has(id)); |
1414 | MeshData &md = mesh_map[id]; |
1415 | |
1416 | md.settings["save_to_file/enabled" ] = true; |
1417 | md.settings["save_to_file/path" ] = path; |
1418 | } break; |
1419 | case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { |
1420 | ERR_CONTINUE(!animation_map.has(id)); |
1421 | AnimationData &ad = animation_map[id]; |
1422 | |
1423 | ad.settings["save_to_file/enabled" ] = true; |
1424 | ad.settings["save_to_file/path" ] = path; |
1425 | |
1426 | } break; |
1427 | } |
1428 | } |
1429 | |
1430 | if (current_action == ACTION_EXTRACT_MATERIALS) { |
1431 | //as this happens right now, the scene needs to be saved and reimported. |
1432 | _re_import(); |
1433 | open_settings(base_path); |
1434 | } else { |
1435 | scene_import_settings_data->notify_property_list_changed(); |
1436 | } |
1437 | } |
1438 | |
1439 | SceneImportSettings::SceneImportSettings() { |
1440 | singleton = this; |
1441 | |
1442 | VBoxContainer *main_vb = memnew(VBoxContainer); |
1443 | add_child(main_vb); |
1444 | HBoxContainer * = memnew(HBoxContainer); |
1445 | main_vb->add_child(menu_hb); |
1446 | |
1447 | action_menu = memnew(MenuButton); |
1448 | action_menu->set_text(TTR("Actions..." )); |
1449 | // Style the MenuButton like a regular Button to make it more noticeable. |
1450 | action_menu->set_flat(false); |
1451 | action_menu->set_focus_mode(Control::FOCUS_ALL); |
1452 | menu_hb->add_child(action_menu); |
1453 | |
1454 | action_menu->get_popup()->add_item(TTR("Extract Materials" ), ACTION_EXTRACT_MATERIALS); |
1455 | action_menu->get_popup()->add_separator(); |
1456 | action_menu->get_popup()->add_item(TTR("Set Animation Save Paths" ), ACTION_CHOOSE_ANIMATION_SAVE_PATHS); |
1457 | action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths" ), ACTION_CHOOSE_MESH_SAVE_PATHS); |
1458 | |
1459 | action_menu->get_popup()->connect("id_pressed" , callable_mp(this, &SceneImportSettings::_menu_callback)); |
1460 | |
1461 | tree_split = memnew(HSplitContainer); |
1462 | main_vb->add_child(tree_split); |
1463 | tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
1464 | |
1465 | data_mode = memnew(TabContainer); |
1466 | tree_split->add_child(data_mode); |
1467 | data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); |
1468 | data_mode->set_theme_type_variation("TabContainerOdd" ); |
1469 | |
1470 | property_split = memnew(HSplitContainer); |
1471 | tree_split->add_child(property_split); |
1472 | property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
1473 | |
1474 | scene_tree = memnew(Tree); |
1475 | scene_tree->set_name(TTR("Scene" )); |
1476 | data_mode->add_child(scene_tree); |
1477 | scene_tree->connect("cell_selected" , callable_mp(this, &SceneImportSettings::_scene_tree_selected)); |
1478 | |
1479 | mesh_tree = memnew(Tree); |
1480 | mesh_tree->set_name(TTR("Meshes" )); |
1481 | data_mode->add_child(mesh_tree); |
1482 | mesh_tree->set_hide_root(true); |
1483 | mesh_tree->connect("cell_selected" , callable_mp(this, &SceneImportSettings::_mesh_tree_selected)); |
1484 | |
1485 | material_tree = memnew(Tree); |
1486 | material_tree->set_name(TTR("Materials" )); |
1487 | data_mode->add_child(material_tree); |
1488 | material_tree->connect("cell_selected" , callable_mp(this, &SceneImportSettings::_material_tree_selected)); |
1489 | |
1490 | material_tree->set_hide_root(true); |
1491 | |
1492 | VBoxContainer *vp_vb = memnew(VBoxContainer); |
1493 | vp_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
1494 | vp_vb->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
1495 | vp_vb->set_anchors_and_offsets_preset(Control::LayoutPreset::PRESET_FULL_RECT); |
1496 | property_split->add_child(vp_vb); |
1497 | |
1498 | SubViewportContainer *vp_container = memnew(SubViewportContainer); |
1499 | vp_container->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
1500 | vp_container->set_custom_minimum_size(Size2(10, 10)); |
1501 | vp_container->set_stretch(true); |
1502 | vp_container->connect("gui_input" , callable_mp(this, &SceneImportSettings::_viewport_input)); |
1503 | vp_vb->add_child(vp_container); |
1504 | |
1505 | base_viewport = memnew(SubViewport); |
1506 | vp_container->add_child(base_viewport); |
1507 | |
1508 | animation_preview = memnew(PanelContainer); |
1509 | animation_preview->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
1510 | vp_vb->add_child(animation_preview); |
1511 | animation_preview->hide(); |
1512 | |
1513 | HBoxContainer *animation_hbox = memnew(HBoxContainer); |
1514 | animation_preview->add_child(animation_hbox); |
1515 | |
1516 | animation_play_button = memnew(Button); |
1517 | animation_hbox->add_child(animation_play_button); |
1518 | animation_play_button->set_flat(true); |
1519 | animation_play_button->set_focus_mode(Control::FOCUS_NONE); |
1520 | animation_play_button->set_shortcut(ED_SHORTCUT("scene_import_settings/play_selected_animation" , TTR("Selected Animation Play/Pause" ), Key::SPACE)); |
1521 | animation_play_button->connect(SNAME("pressed" ), callable_mp(this, &SceneImportSettings::_play_animation)); |
1522 | |
1523 | animation_stop_button = memnew(Button); |
1524 | animation_hbox->add_child(animation_stop_button); |
1525 | animation_stop_button->set_flat(true); |
1526 | animation_stop_button->set_focus_mode(Control::FOCUS_NONE); |
1527 | animation_stop_button->connect(SNAME("pressed" ), callable_mp(this, &SceneImportSettings::_stop_current_animation)); |
1528 | |
1529 | animation_slider = memnew(HSlider); |
1530 | animation_hbox->add_child(animation_slider); |
1531 | animation_slider->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
1532 | animation_slider->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
1533 | animation_slider->set_max(1.0); |
1534 | animation_slider->set_step(1.0 / 100.0); |
1535 | animation_slider->set_value_no_signal(0.0); |
1536 | animation_slider->set_focus_mode(Control::FOCUS_NONE); |
1537 | animation_slider->connect(SNAME("value_changed" ), callable_mp(this, &SceneImportSettings::_animation_slider_value_changed)); |
1538 | |
1539 | base_viewport->set_use_own_world_3d(true); |
1540 | |
1541 | camera = memnew(Camera3D); |
1542 | base_viewport->add_child(camera); |
1543 | camera->make_current(); |
1544 | |
1545 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
1546 | camera_attributes.instantiate(); |
1547 | camera->set_attributes(camera_attributes); |
1548 | } |
1549 | |
1550 | light = memnew(DirectionalLight3D); |
1551 | light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); |
1552 | base_viewport->add_child(light); |
1553 | light->set_shadow(true); |
1554 | |
1555 | { |
1556 | Ref<StandardMaterial3D> selection_mat; |
1557 | selection_mat.instantiate(); |
1558 | selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
1559 | selection_mat->set_albedo(Color(1, 0.8, 1.0)); |
1560 | |
1561 | Ref<SurfaceTool> st; |
1562 | st.instantiate(); |
1563 | st->begin(Mesh::PRIMITIVE_LINES); |
1564 | |
1565 | AABB base_aabb; |
1566 | base_aabb.size = Vector3(1, 1, 1); |
1567 | |
1568 | for (int i = 0; i < 12; i++) { |
1569 | Vector3 a, b; |
1570 | base_aabb.get_edge(i, a, b); |
1571 | |
1572 | st->add_vertex(a); |
1573 | st->add_vertex(a.lerp(b, 0.2)); |
1574 | st->add_vertex(b); |
1575 | st->add_vertex(b.lerp(a, 0.2)); |
1576 | } |
1577 | |
1578 | selection_mesh.instantiate(); |
1579 | st->commit(selection_mesh); |
1580 | selection_mesh->surface_set_material(0, selection_mat); |
1581 | |
1582 | node_selected = memnew(MeshInstance3D); |
1583 | node_selected->set_mesh(selection_mesh); |
1584 | base_viewport->add_child(node_selected); |
1585 | node_selected->hide(); |
1586 | } |
1587 | |
1588 | { |
1589 | mesh_preview = memnew(MeshInstance3D); |
1590 | base_viewport->add_child(mesh_preview); |
1591 | mesh_preview->hide(); |
1592 | |
1593 | material_preview.instantiate(); |
1594 | } |
1595 | |
1596 | { |
1597 | collider_mat.instantiate(); |
1598 | collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
1599 | collider_mat->set_albedo(Color(0.5, 0.5, 1.0)); |
1600 | } |
1601 | |
1602 | inspector = memnew(EditorInspector); |
1603 | inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); |
1604 | inspector->connect(SNAME("property_edited" ), callable_mp(this, &SceneImportSettings::_inspector_property_edited)); |
1605 | |
1606 | property_split->add_child(inspector); |
1607 | |
1608 | scene_import_settings_data = memnew(SceneImportSettingsData); |
1609 | |
1610 | set_ok_button_text(TTR("Reimport" )); |
1611 | set_cancel_button_text(TTR("Close" )); |
1612 | |
1613 | external_paths = memnew(ConfirmationDialog); |
1614 | add_child(external_paths); |
1615 | external_path_tree = memnew(Tree); |
1616 | external_paths->add_child(external_path_tree); |
1617 | external_path_tree->connect("button_clicked" , callable_mp(this, &SceneImportSettings::_browse_save_callback)); |
1618 | external_paths->connect("confirmed" , callable_mp(this, &SceneImportSettings::_save_dir_confirm)); |
1619 | external_path_tree->set_columns(3); |
1620 | external_path_tree->set_column_titles_visible(true); |
1621 | external_path_tree->set_column_expand(0, true); |
1622 | external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE); |
1623 | external_path_tree->set_column_title(0, TTR("Resource" )); |
1624 | external_path_tree->set_column_expand(1, true); |
1625 | external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE); |
1626 | external_path_tree->set_column_title(1, TTR("Path" )); |
1627 | external_path_tree->set_column_expand(2, false); |
1628 | external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE); |
1629 | external_path_tree->set_column_title(2, TTR("Status" )); |
1630 | save_path = memnew(EditorFileDialog); |
1631 | save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); |
1632 | HBoxContainer *extension_hb = memnew(HBoxContainer); |
1633 | save_path->get_vbox()->add_child(extension_hb); |
1634 | extension_hb->add_spacer(); |
1635 | extension_hb->add_child(memnew(Label(TTR("Save Extension:" )))); |
1636 | external_extension_type = memnew(OptionButton); |
1637 | extension_hb->add_child(external_extension_type); |
1638 | external_extension_type->add_item(TTR("Text: *.tres" )); |
1639 | external_extension_type->add_item(TTR("Binary: *.res" )); |
1640 | external_path_tree->set_hide_root(true); |
1641 | add_child(save_path); |
1642 | |
1643 | item_save_path = memnew(EditorFileDialog); |
1644 | item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); |
1645 | item_save_path->add_filter("*.tres" , TTR("Text Resource" )); |
1646 | item_save_path->add_filter("*.res" , TTR("Binary Resource" )); |
1647 | add_child(item_save_path); |
1648 | item_save_path->connect("file_selected" , callable_mp(this, &SceneImportSettings::_save_path_changed)); |
1649 | |
1650 | save_path->connect("dir_selected" , callable_mp(this, &SceneImportSettings::_save_dir_callback)); |
1651 | |
1652 | update_view_timer = memnew(Timer); |
1653 | update_view_timer->set_wait_time(0.2); |
1654 | update_view_timer->connect("timeout" , callable_mp(this, &SceneImportSettings::_update_view_gizmos)); |
1655 | add_child(update_view_timer); |
1656 | } |
1657 | |
1658 | SceneImportSettings::~SceneImportSettings() { |
1659 | memdelete(scene_import_settings_data); |
1660 | } |
1661 | |