| 1 | /**************************************************************************/ |
| 2 | /* scene_import_settings.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "scene_import_settings.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "editor/editor_file_system.h" |
| 35 | #include "editor/editor_inspector.h" |
| 36 | #include "editor/editor_node.h" |
| 37 | #include "editor/editor_scale.h" |
| 38 | #include "editor/editor_settings.h" |
| 39 | #include "editor/editor_string_names.h" |
| 40 | #include "editor/gui/editor_file_dialog.h" |
| 41 | #include "scene/3d/importer_mesh_instance_3d.h" |
| 42 | #include "scene/animation/animation_player.h" |
| 43 | #include "scene/resources/importer_mesh.h" |
| 44 | #include "scene/resources/surface_tool.h" |
| 45 | |
| 46 | class SceneImportSettingsData : public Object { |
| 47 | GDCLASS(SceneImportSettingsData, Object) |
| 48 | friend class SceneImportSettings; |
| 49 | HashMap<StringName, Variant> *settings = nullptr; |
| 50 | HashMap<StringName, Variant> current; |
| 51 | HashMap<StringName, Variant> defaults; |
| 52 | List<ResourceImporter::ImportOption> options; |
| 53 | bool hide_options = false; |
| 54 | String path; |
| 55 | |
| 56 | ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX; |
| 57 | |
| 58 | bool _set(const StringName &p_name, const Variant &p_value) { |
| 59 | if (settings) { |
| 60 | if (defaults.has(p_name) && defaults[p_name] == p_value) { |
| 61 | settings->erase(p_name); |
| 62 | } else { |
| 63 | (*settings)[p_name] = p_value; |
| 64 | } |
| 65 | |
| 66 | current[p_name] = p_value; |
| 67 | |
| 68 | // SceneImportSettings must decide if a new collider should be generated or not. |
| 69 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE) { |
| 70 | SceneImportSettings::get_singleton()->request_generate_collider(); |
| 71 | } |
| 72 | |
| 73 | if (SceneImportSettings::get_singleton()->is_editing_animation()) { |
| 74 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
| 75 | if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, p_name, current)) { |
| 76 | SceneImportSettings::get_singleton()->update_view(); |
| 77 | } |
| 78 | } else { |
| 79 | if (ResourceImporterScene::get_animation_singleton()->get_internal_option_update_view_required(category, p_name, current)) { |
| 80 | SceneImportSettings::get_singleton()->update_view(); |
| 81 | } |
| 82 | } |
| 83 | } else { |
| 84 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
| 85 | if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, p_name, current)) { |
| 86 | SceneImportSettings::get_singleton()->update_view(); |
| 87 | } |
| 88 | } else { |
| 89 | if (ResourceImporterScene::get_scene_singleton()->get_internal_option_update_view_required(category, p_name, current)) { |
| 90 | SceneImportSettings::get_singleton()->update_view(); |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | return true; |
| 96 | } |
| 97 | return false; |
| 98 | } |
| 99 | bool _get(const StringName &p_name, Variant &r_ret) const { |
| 100 | if (settings) { |
| 101 | if (settings->has(p_name)) { |
| 102 | r_ret = (*settings)[p_name]; |
| 103 | return true; |
| 104 | } |
| 105 | } |
| 106 | if (defaults.has(p_name)) { |
| 107 | r_ret = defaults[p_name]; |
| 108 | return true; |
| 109 | } |
| 110 | return false; |
| 111 | } |
| 112 | void _get_property_list(List<PropertyInfo> *p_list) const { |
| 113 | if (hide_options) { |
| 114 | return; |
| 115 | } |
| 116 | for (const ResourceImporter::ImportOption &E : options) { |
| 117 | if (SceneImportSettings::get_singleton()->is_editing_animation()) { |
| 118 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
| 119 | if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, E.option.name, current)) { |
| 120 | p_list->push_back(E.option); |
| 121 | } |
| 122 | } else { |
| 123 | if (ResourceImporterScene::get_animation_singleton()->get_internal_option_visibility(category, E.option.name, current)) { |
| 124 | p_list->push_back(E.option); |
| 125 | } |
| 126 | } |
| 127 | } else { |
| 128 | if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
| 129 | if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, E.option.name, current)) { |
| 130 | p_list->push_back(E.option); |
| 131 | } |
| 132 | } else { |
| 133 | if (ResourceImporterScene::get_scene_singleton()->get_internal_option_visibility(category, E.option.name, current)) { |
| 134 | p_list->push_back(E.option); |
| 135 | } |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | }; |
| 141 | |
| 142 | void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) { |
| 143 | String import_id; |
| 144 | bool has_import_id = false; |
| 145 | |
| 146 | if (p_material->has_meta("import_id" )) { |
| 147 | import_id = p_material->get_meta("import_id" ); |
| 148 | has_import_id = true; |
| 149 | } else if (!p_material->get_name().is_empty()) { |
| 150 | import_id = p_material->get_name(); |
| 151 | has_import_id = true; |
| 152 | } else if (unnamed_material_name_map.has(p_material)) { |
| 153 | import_id = unnamed_material_name_map[p_material]; |
| 154 | } else { |
| 155 | import_id = "@MATERIAL:" + itos(material_map.size()); |
| 156 | unnamed_material_name_map[p_material] = import_id; |
| 157 | } |
| 158 | |
| 159 | bool created = false; |
| 160 | if (!material_map.has(import_id)) { |
| 161 | MaterialData md; |
| 162 | created = true; |
| 163 | md.has_import_id = has_import_id; |
| 164 | md.material = p_material; |
| 165 | |
| 166 | _load_default_subresource_settings(md.settings, "materials" , import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL); |
| 167 | |
| 168 | material_map[import_id] = md; |
| 169 | } |
| 170 | |
| 171 | MaterialData &material_data = material_map[import_id]; |
| 172 | ERR_FAIL_COND(p_material != material_data.material); |
| 173 | |
| 174 | Ref<Texture2D> icon = get_editor_theme_icon(SNAME("StandardMaterial3D" )); |
| 175 | |
| 176 | TreeItem *item = p_tree->create_item(p_parent); |
| 177 | if (p_material->get_name().is_empty()) { |
| 178 | item->set_text(0, TTR("<Unnamed Material>" )); |
| 179 | } else { |
| 180 | item->set_text(0, p_material->get_name()); |
| 181 | } |
| 182 | item->set_icon(0, icon); |
| 183 | |
| 184 | item->set_meta("type" , "Material" ); |
| 185 | item->set_meta("import_id" , import_id); |
| 186 | item->set_tooltip_text(0, vformat(TTR("Import ID: %s" ), import_id)); |
| 187 | item->set_selectable(0, true); |
| 188 | |
| 189 | if (p_tree == scene_tree) { |
| 190 | material_data.scene_node = item; |
| 191 | } else if (p_tree == mesh_tree) { |
| 192 | material_data.mesh_node = item; |
| 193 | } else { |
| 194 | material_data.material_node = item; |
| 195 | } |
| 196 | |
| 197 | if (created) { |
| 198 | _fill_material(material_tree, p_material, material_tree->get_root()); |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) { |
| 203 | String import_id; |
| 204 | |
| 205 | bool has_import_id = false; |
| 206 | if (p_mesh->has_meta("import_id" )) { |
| 207 | import_id = p_mesh->get_meta("import_id" ); |
| 208 | has_import_id = true; |
| 209 | } else if (!p_mesh->get_name().is_empty()) { |
| 210 | import_id = p_mesh->get_name(); |
| 211 | has_import_id = true; |
| 212 | } else { |
| 213 | import_id = "@MESH:" + itos(mesh_set.size()); |
| 214 | } |
| 215 | |
| 216 | if (!mesh_map.has(import_id)) { |
| 217 | MeshData md; |
| 218 | md.has_import_id = has_import_id; |
| 219 | md.mesh = p_mesh; |
| 220 | |
| 221 | _load_default_subresource_settings(md.settings, "meshes" , import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH); |
| 222 | |
| 223 | mesh_map[import_id] = md; |
| 224 | } |
| 225 | |
| 226 | MeshData &mesh_data = mesh_map[import_id]; |
| 227 | |
| 228 | Ref<Texture2D> icon = get_editor_theme_icon(SNAME("Mesh" )); |
| 229 | |
| 230 | TreeItem *item = p_tree->create_item(p_parent); |
| 231 | item->set_text(0, p_mesh->get_name()); |
| 232 | item->set_icon(0, icon); |
| 233 | |
| 234 | bool created = false; |
| 235 | if (!mesh_set.has(p_mesh)) { |
| 236 | mesh_set.insert(p_mesh); |
| 237 | created = true; |
| 238 | } |
| 239 | |
| 240 | item->set_meta("type" , "Mesh" ); |
| 241 | item->set_meta("import_id" , import_id); |
| 242 | item->set_tooltip_text(0, vformat(TTR("Import ID: %s" ), import_id)); |
| 243 | |
| 244 | item->set_selectable(0, true); |
| 245 | |
| 246 | if (p_tree == scene_tree) { |
| 247 | mesh_data.scene_node = item; |
| 248 | } else { |
| 249 | mesh_data.mesh_node = item; |
| 250 | } |
| 251 | |
| 252 | item->set_collapsed(true); |
| 253 | |
| 254 | for (int i = 0; i < p_mesh->get_surface_count(); i++) { |
| 255 | Ref<Material> mat = p_mesh->surface_get_material(i); |
| 256 | if (mat.is_valid()) { |
| 257 | _fill_material(p_tree, mat, item); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | if (created) { |
| 262 | _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root()); |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) { |
| 267 | if (!animation_map.has(p_name)) { |
| 268 | AnimationData ad; |
| 269 | ad.animation = p_anim; |
| 270 | |
| 271 | _load_default_subresource_settings(ad.settings, "animations" , p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION); |
| 272 | |
| 273 | animation_map[p_name] = ad; |
| 274 | } |
| 275 | |
| 276 | AnimationData &animation_data = animation_map[p_name]; |
| 277 | |
| 278 | Ref<Texture2D> icon = get_editor_theme_icon(SNAME("Animation" )); |
| 279 | |
| 280 | TreeItem *item = p_tree->create_item(p_parent); |
| 281 | item->set_text(0, p_name); |
| 282 | item->set_icon(0, icon); |
| 283 | |
| 284 | item->set_meta("type" , "Animation" ); |
| 285 | item->set_meta("import_id" , p_name); |
| 286 | |
| 287 | item->set_selectable(0, true); |
| 288 | |
| 289 | animation_data.scene_node = item; |
| 290 | } |
| 291 | |
| 292 | void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { |
| 293 | String import_id; |
| 294 | |
| 295 | if (p_node->has_meta("import_id" )) { |
| 296 | import_id = p_node->get_meta("import_id" ); |
| 297 | } else { |
| 298 | import_id = "PATH:" + String(scene->get_path_to(p_node)); |
| 299 | p_node->set_meta("import_id" , import_id); |
| 300 | } |
| 301 | |
| 302 | ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node); |
| 303 | |
| 304 | if (src_mesh_node) { |
| 305 | MeshInstance3D *mesh_node = memnew(MeshInstance3D); |
| 306 | mesh_node->set_name(src_mesh_node->get_name()); |
| 307 | mesh_node->set_transform(src_mesh_node->get_transform()); |
| 308 | mesh_node->set_skin(src_mesh_node->get_skin()); |
| 309 | mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path()); |
| 310 | if (src_mesh_node->get_mesh().is_valid()) { |
| 311 | Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh(); |
| 312 | mesh_node->set_mesh(editor_mesh->get_mesh()); |
| 313 | } |
| 314 | |
| 315 | p_node->replace_by(mesh_node); |
| 316 | memdelete(p_node); |
| 317 | p_node = mesh_node; |
| 318 | } |
| 319 | |
| 320 | String type = p_node->get_class(); |
| 321 | |
| 322 | if (!has_theme_icon(type, EditorStringName(EditorIcons))) { |
| 323 | type = "Node3D" ; |
| 324 | } |
| 325 | |
| 326 | Ref<Texture2D> icon = get_editor_theme_icon(type); |
| 327 | |
| 328 | TreeItem *item = scene_tree->create_item(p_parent_item); |
| 329 | item->set_text(0, p_node->get_name()); |
| 330 | |
| 331 | if (p_node == scene) { |
| 332 | icon = get_editor_theme_icon(SNAME("PackedScene" )); |
| 333 | item->set_text(0, TTR("Scene" )); |
| 334 | } |
| 335 | |
| 336 | item->set_icon(0, icon); |
| 337 | |
| 338 | item->set_meta("type" , "Node" ); |
| 339 | item->set_meta("class" , type); |
| 340 | item->set_meta("import_id" , import_id); |
| 341 | item->set_tooltip_text(0, vformat(TTR("Type: %s\nImport ID: %s" ), type, import_id)); |
| 342 | |
| 343 | item->set_selectable(0, true); |
| 344 | |
| 345 | if (!node_map.has(import_id)) { |
| 346 | NodeData nd; |
| 347 | |
| 348 | if (p_node != scene) { |
| 349 | ResourceImporterScene::InternalImportCategory category; |
| 350 | if (src_mesh_node) { |
| 351 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE; |
| 352 | } else if (Object::cast_to<AnimationPlayer>(p_node)) { |
| 353 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE; |
| 354 | |
| 355 | animation_player = Object::cast_to<AnimationPlayer>(p_node); |
| 356 | animation_player->connect(SNAME("animation_finished" ), callable_mp(this, &SceneImportSettings::_animation_finished)); |
| 357 | } else if (Object::cast_to<Skeleton3D>(p_node)) { |
| 358 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE; |
| 359 | skeletons.push_back(Object::cast_to<Skeleton3D>(p_node)); |
| 360 | } else { |
| 361 | category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE; |
| 362 | } |
| 363 | |
| 364 | _load_default_subresource_settings(nd.settings, "nodes" , import_id, category); |
| 365 | } |
| 366 | |
| 367 | node_map[import_id] = nd; |
| 368 | } |
| 369 | NodeData &node_data = node_map[import_id]; |
| 370 | |
| 371 | node_data.node = p_node; |
| 372 | node_data.scene_node = item; |
| 373 | |
| 374 | AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node); |
| 375 | if (anim_node) { |
| 376 | List<StringName> animations; |
| 377 | anim_node->get_animation_list(&animations); |
| 378 | for (const StringName &E : animations) { |
| 379 | _fill_animation(scene_tree, anim_node->get_animation(E), E, item); |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | for (int i = 0; i < p_node->get_child_count(); i++) { |
| 384 | _fill_scene(p_node->get_child(i), item); |
| 385 | } |
| 386 | MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node); |
| 387 | if (mesh_node && mesh_node->get_mesh().is_valid()) { |
| 388 | if (!editing_animation) { |
| 389 | _fill_mesh(scene_tree, mesh_node->get_mesh(), item); |
| 390 | } |
| 391 | |
| 392 | // Add the collider view. |
| 393 | MeshInstance3D *collider_view = memnew(MeshInstance3D); |
| 394 | collider_view->set_name("collider_view" ); |
| 395 | collider_view->set_visible(false); |
| 396 | mesh_node->add_child(collider_view, true); |
| 397 | collider_view->set_owner(mesh_node); |
| 398 | |
| 399 | Transform3D accum_xform; |
| 400 | Node3D *base = mesh_node; |
| 401 | while (base) { |
| 402 | accum_xform = base->get_transform() * accum_xform; |
| 403 | base = Object::cast_to<Node3D>(base->get_parent()); |
| 404 | } |
| 405 | |
| 406 | AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb()); |
| 407 | if (first_aabb) { |
| 408 | contents_aabb = aabb; |
| 409 | first_aabb = false; |
| 410 | } else { |
| 411 | contents_aabb.merge_with(aabb); |
| 412 | } |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | void SceneImportSettings::_update_scene() { |
| 417 | scene_tree->clear(); |
| 418 | material_tree->clear(); |
| 419 | mesh_tree->clear(); |
| 420 | |
| 421 | // Hidden roots. |
| 422 | material_tree->create_item(); |
| 423 | mesh_tree->create_item(); |
| 424 | |
| 425 | _fill_scene(scene, nullptr); |
| 426 | } |
| 427 | |
| 428 | void SceneImportSettings::_update_view_gizmos() { |
| 429 | if (!is_visible()) { |
| 430 | return; |
| 431 | } |
| 432 | for (const KeyValue<String, NodeData> &e : node_map) { |
| 433 | bool show_collider_view = false; |
| 434 | if (e.value.settings.has(SNAME("generate/physics" ))) { |
| 435 | show_collider_view = e.value.settings[SNAME("generate/physics" )]; |
| 436 | } |
| 437 | |
| 438 | MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node); |
| 439 | if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) { |
| 440 | // Nothing to do. |
| 441 | continue; |
| 442 | } |
| 443 | |
| 444 | TypedArray<Node> descendants = mesh_node->find_children("collider_view" , "MeshInstance3D" ); |
| 445 | |
| 446 | CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`." ); |
| 447 | |
| 448 | MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(descendants[0].operator Object *()); |
| 449 | collider_view->set_visible(show_collider_view); |
| 450 | if (generate_collider) { |
| 451 | // This collider_view doesn't have a mesh so we need to generate a new one. |
| 452 | Ref<ImporterMesh> mesh; |
| 453 | mesh.instantiate(); |
| 454 | // ResourceImporterScene::get_collision_shapes() expects ImporterMesh, not Mesh. |
| 455 | // TODO: Duplicate code with EditorSceneFormatImporterESCN::import_scene() |
| 456 | // Consider making a utility function to convert from Mesh to ImporterMesh. |
| 457 | Ref<Mesh> mesh_3d_mesh = mesh_node->get_mesh(); |
| 458 | Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d_mesh; |
| 459 | if (array_mesh_3d_mesh.is_valid()) { |
| 460 | // For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially. |
| 461 | mesh->set_name(array_mesh_3d_mesh->get_name()); |
| 462 | for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) { |
| 463 | mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i)); |
| 464 | } |
| 465 | for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) { |
| 466 | mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i), |
| 467 | array_mesh_3d_mesh->surface_get_arrays(surface_i), |
| 468 | array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i), |
| 469 | array_mesh_3d_mesh->surface_get_lods(surface_i), |
| 470 | array_mesh_3d_mesh->surface_get_material(surface_i), |
| 471 | array_mesh_3d_mesh->surface_get_name(surface_i), |
| 472 | array_mesh_3d_mesh->surface_get_format(surface_i)); |
| 473 | } |
| 474 | mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode()); |
| 475 | } else if (mesh_3d_mesh.is_valid()) { |
| 476 | // For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially. |
| 477 | mesh->set_name(mesh_3d_mesh->get_name()); |
| 478 | for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) { |
| 479 | mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i), |
| 480 | mesh_3d_mesh->surface_get_arrays(surface_i), |
| 481 | Array(), |
| 482 | mesh_3d_mesh->surface_get_lods(surface_i), |
| 483 | mesh_3d_mesh->surface_get_material(surface_i), |
| 484 | mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(), |
| 485 | mesh_3d_mesh->surface_get_format(surface_i)); |
| 486 | } |
| 487 | } |
| 488 | |
| 489 | // Generate the mesh collider. |
| 490 | Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh, e.value.settings, 1.0); |
| 491 | const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings); |
| 492 | |
| 493 | Ref<ArrayMesh> collider_view_mesh; |
| 494 | collider_view_mesh.instantiate(); |
| 495 | for (Ref<Shape3D> shape : shapes) { |
| 496 | Ref<ArrayMesh> debug_shape_mesh; |
| 497 | if (shape.is_valid()) { |
| 498 | debug_shape_mesh = shape->get_debug_mesh(); |
| 499 | } |
| 500 | if (debug_shape_mesh.is_valid()) { |
| 501 | collider_view_mesh->add_surface_from_arrays( |
| 502 | debug_shape_mesh->surface_get_primitive_type(0), |
| 503 | debug_shape_mesh->surface_get_arrays(0)); |
| 504 | |
| 505 | collider_view_mesh->surface_set_material( |
| 506 | collider_view_mesh->get_surface_count() - 1, |
| 507 | collider_mat); |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | collider_view->set_mesh(collider_view_mesh); |
| 512 | collider_view->set_transform(transform); |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | generate_collider = false; |
| 517 | } |
| 518 | |
| 519 | void SceneImportSettings::_update_camera() { |
| 520 | AABB camera_aabb; |
| 521 | |
| 522 | float rot_x = cam_rot_x; |
| 523 | float rot_y = cam_rot_y; |
| 524 | float zoom = cam_zoom; |
| 525 | |
| 526 | if (selected_type == "Node" || selected_type.is_empty()) { |
| 527 | camera_aabb = contents_aabb; |
| 528 | } else { |
| 529 | if (mesh_preview->get_mesh().is_valid()) { |
| 530 | camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb()); |
| 531 | } else { |
| 532 | camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); |
| 533 | } |
| 534 | if (selected_type == "Mesh" && mesh_map.has(selected_id)) { |
| 535 | const MeshData &md = mesh_map[selected_id]; |
| 536 | rot_x = md.cam_rot_x; |
| 537 | rot_y = md.cam_rot_y; |
| 538 | zoom = md.cam_zoom; |
| 539 | } else if (selected_type == "Material" && material_map.has(selected_id)) { |
| 540 | const MaterialData &md = material_map[selected_id]; |
| 541 | rot_x = md.cam_rot_x; |
| 542 | rot_y = md.cam_rot_y; |
| 543 | zoom = md.cam_zoom; |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | Vector3 center = camera_aabb.get_center(); |
| 548 | float camera_size = camera_aabb.get_longest_axis_size(); |
| 549 | |
| 550 | camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2); |
| 551 | |
| 552 | Transform3D xf; |
| 553 | xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y); |
| 554 | xf.origin = center; |
| 555 | xf.translate_local(0, 0, camera_size); |
| 556 | |
| 557 | camera->set_transform(xf); |
| 558 | } |
| 559 | |
| 560 | void SceneImportSettings::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) { |
| 561 | if (base_subresource_settings.has(p_type)) { |
| 562 | Dictionary d = base_subresource_settings[p_type]; |
| 563 | if (d.has(p_import_id)) { |
| 564 | d = d[p_import_id]; |
| 565 | List<ResourceImporterScene::ImportOption> options; |
| 566 | if (editing_animation) { |
| 567 | ResourceImporterScene::get_animation_singleton()->get_internal_import_options(p_category, &options); |
| 568 | } else { |
| 569 | ResourceImporterScene::get_scene_singleton()->get_internal_import_options(p_category, &options); |
| 570 | } |
| 571 | for (const ResourceImporterScene::ImportOption &E : options) { |
| 572 | String key = E.option.name; |
| 573 | if (d.has(key)) { |
| 574 | settings[key] = d[key]; |
| 575 | } |
| 576 | } |
| 577 | } |
| 578 | } |
| 579 | } |
| 580 | |
| 581 | void SceneImportSettings::request_generate_collider() { |
| 582 | generate_collider = true; |
| 583 | } |
| 584 | |
| 585 | void SceneImportSettings::update_view() { |
| 586 | update_view_timer->start(); |
| 587 | } |
| 588 | |
| 589 | void SceneImportSettings::open_settings(const String &p_path, bool p_for_animation) { |
| 590 | if (scene) { |
| 591 | memdelete(scene); |
| 592 | scene = nullptr; |
| 593 | } |
| 594 | |
| 595 | editing_animation = p_for_animation; |
| 596 | scene_import_settings_data->settings = nullptr; |
| 597 | scene_import_settings_data->path = p_path; |
| 598 | |
| 599 | // Visibility. |
| 600 | data_mode->set_tab_hidden(1, p_for_animation); |
| 601 | data_mode->set_tab_hidden(2, p_for_animation); |
| 602 | if (p_for_animation) { |
| 603 | data_mode->set_current_tab(0); |
| 604 | } |
| 605 | |
| 606 | action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_EXTRACT_MATERIALS), p_for_animation); |
| 607 | action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_CHOOSE_MESH_SAVE_PATHS), p_for_animation); |
| 608 | |
| 609 | base_path = p_path; |
| 610 | |
| 611 | mesh_set.clear(); |
| 612 | animation_map.clear(); |
| 613 | material_map.clear(); |
| 614 | unnamed_material_name_map.clear(); |
| 615 | mesh_map.clear(); |
| 616 | node_map.clear(); |
| 617 | defaults.clear(); |
| 618 | |
| 619 | mesh_preview->hide(); |
| 620 | |
| 621 | selected_id = "" ; |
| 622 | selected_type = "" ; |
| 623 | |
| 624 | cam_rot_x = -Math_PI / 4; |
| 625 | cam_rot_y = -Math_PI / 4; |
| 626 | cam_zoom = 1; |
| 627 | |
| 628 | { |
| 629 | base_subresource_settings.clear(); |
| 630 | |
| 631 | Ref<ConfigFile> config; |
| 632 | config.instantiate(); |
| 633 | Error err = config->load(p_path + ".import" ); |
| 634 | if (err == OK) { |
| 635 | List<String> keys; |
| 636 | config->get_section_keys("params" , &keys); |
| 637 | for (const String &E : keys) { |
| 638 | Variant value = config->get_value("params" , E); |
| 639 | if (E == "_subresources" ) { |
| 640 | base_subresource_settings = value; |
| 641 | } else { |
| 642 | defaults[E] = value; |
| 643 | } |
| 644 | } |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | scene = ResourceImporterScene::get_scene_singleton()->pre_import(p_path, defaults); // Use the scene singleton here because we want to see the full thing. |
| 649 | if (scene == nullptr) { |
| 650 | EditorNode::get_singleton()->show_warning(TTR("Error opening scene" )); |
| 651 | return; |
| 652 | } |
| 653 | |
| 654 | first_aabb = true; |
| 655 | |
| 656 | _update_scene(); |
| 657 | |
| 658 | base_viewport->add_child(scene); |
| 659 | |
| 660 | inspector->edit(nullptr); |
| 661 | |
| 662 | if (first_aabb) { |
| 663 | contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); |
| 664 | first_aabb = false; |
| 665 | } |
| 666 | |
| 667 | popup_centered_ratio(); |
| 668 | _update_view_gizmos(); |
| 669 | _update_camera(); |
| 670 | |
| 671 | // Start with the root item (Scene) selected. |
| 672 | scene_tree->get_root()->select(0); |
| 673 | |
| 674 | if (p_for_animation) { |
| 675 | set_title(vformat(TTR("Advanced Import Settings for AnimationLibrary '%s'" ), base_path.get_file())); |
| 676 | } else { |
| 677 | set_title(vformat(TTR("Advanced Import Settings for Scene '%s'" ), base_path.get_file())); |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | SceneImportSettings *SceneImportSettings::singleton = nullptr; |
| 682 | |
| 683 | SceneImportSettings *SceneImportSettings::get_singleton() { |
| 684 | return singleton; |
| 685 | } |
| 686 | |
| 687 | Node *SceneImportSettings::get_selected_node() { |
| 688 | if (selected_id == "" ) { |
| 689 | return nullptr; |
| 690 | } |
| 691 | return node_map[selected_id].node; |
| 692 | } |
| 693 | |
| 694 | void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { |
| 695 | selecting = true; |
| 696 | scene_import_settings_data->hide_options = false; |
| 697 | |
| 698 | if (p_type == "Node" ) { |
| 699 | node_selected->hide(); // Always hide just in case. |
| 700 | mesh_preview->hide(); |
| 701 | _reset_animation(); |
| 702 | |
| 703 | if (Object::cast_to<Node3D>(scene)) { |
| 704 | Object::cast_to<Node3D>(scene)->show(); |
| 705 | } |
| 706 | material_tree->deselect_all(); |
| 707 | mesh_tree->deselect_all(); |
| 708 | NodeData &nd = node_map[p_id]; |
| 709 | |
| 710 | MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node); |
| 711 | if (mi) { |
| 712 | Ref<Mesh> base_mesh = mi->get_mesh(); |
| 713 | if (base_mesh.is_valid()) { |
| 714 | AABB aabb = base_mesh->get_aabb(); |
| 715 | Transform3D aabb_xf; |
| 716 | aabb_xf.basis.scale(aabb.size); |
| 717 | aabb_xf.origin = aabb.position; |
| 718 | |
| 719 | aabb_xf = mi->get_global_transform() * aabb_xf; |
| 720 | node_selected->set_transform(aabb_xf); |
| 721 | node_selected->show(); |
| 722 | } |
| 723 | } |
| 724 | |
| 725 | if (nd.node == scene) { |
| 726 | scene_import_settings_data->settings = &defaults; |
| 727 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX; |
| 728 | } else { |
| 729 | scene_import_settings_data->settings = &nd.settings; |
| 730 | if (mi) { |
| 731 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE; |
| 732 | scene_import_settings_data->hide_options = editing_animation; |
| 733 | } else if (Object::cast_to<AnimationPlayer>(nd.node)) { |
| 734 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE; |
| 735 | } else if (Object::cast_to<Skeleton3D>(nd.node)) { |
| 736 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE; |
| 737 | } else { |
| 738 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE; |
| 739 | scene_import_settings_data->hide_options = editing_animation; |
| 740 | } |
| 741 | } |
| 742 | } else if (p_type == "Animation" ) { |
| 743 | node_selected->hide(); // Always hide just in case. |
| 744 | mesh_preview->hide(); |
| 745 | _reset_animation(p_id); |
| 746 | |
| 747 | if (Object::cast_to<Node3D>(scene)) { |
| 748 | Object::cast_to<Node3D>(scene)->show(); |
| 749 | } |
| 750 | material_tree->deselect_all(); |
| 751 | mesh_tree->deselect_all(); |
| 752 | AnimationData &ad = animation_map[p_id]; |
| 753 | |
| 754 | scene_import_settings_data->settings = &ad.settings; |
| 755 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION; |
| 756 | } else if (p_type == "Mesh" ) { |
| 757 | node_selected->hide(); |
| 758 | if (Object::cast_to<Node3D>(scene)) { |
| 759 | Object::cast_to<Node3D>(scene)->hide(); |
| 760 | } |
| 761 | |
| 762 | MeshData &md = mesh_map[p_id]; |
| 763 | if (md.mesh_node != nullptr) { |
| 764 | if (p_from != mesh_tree) { |
| 765 | md.mesh_node->uncollapse_tree(); |
| 766 | md.mesh_node->select(0); |
| 767 | mesh_tree->ensure_cursor_is_visible(); |
| 768 | } |
| 769 | if (p_from != scene_tree) { |
| 770 | md.scene_node->uncollapse_tree(); |
| 771 | md.scene_node->select(0); |
| 772 | scene_tree->ensure_cursor_is_visible(); |
| 773 | } |
| 774 | } |
| 775 | |
| 776 | mesh_preview->set_mesh(md.mesh); |
| 777 | mesh_preview->show(); |
| 778 | _reset_animation(); |
| 779 | |
| 780 | material_tree->deselect_all(); |
| 781 | |
| 782 | scene_import_settings_data->settings = &md.settings; |
| 783 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH; |
| 784 | } else if (p_type == "Material" ) { |
| 785 | node_selected->hide(); |
| 786 | if (Object::cast_to<Node3D>(scene)) { |
| 787 | Object::cast_to<Node3D>(scene)->hide(); |
| 788 | } |
| 789 | |
| 790 | mesh_preview->show(); |
| 791 | _reset_animation(); |
| 792 | |
| 793 | MaterialData &md = material_map[p_id]; |
| 794 | |
| 795 | material_preview->set_material(md.material); |
| 796 | mesh_preview->set_mesh(material_preview); |
| 797 | |
| 798 | if (p_from != mesh_tree) { |
| 799 | md.mesh_node->uncollapse_tree(); |
| 800 | md.mesh_node->select(0); |
| 801 | mesh_tree->ensure_cursor_is_visible(); |
| 802 | } |
| 803 | if (p_from != scene_tree) { |
| 804 | md.scene_node->uncollapse_tree(); |
| 805 | md.scene_node->select(0); |
| 806 | scene_tree->ensure_cursor_is_visible(); |
| 807 | } |
| 808 | if (p_from != material_tree) { |
| 809 | md.material_node->uncollapse_tree(); |
| 810 | md.material_node->select(0); |
| 811 | material_tree->ensure_cursor_is_visible(); |
| 812 | } |
| 813 | |
| 814 | scene_import_settings_data->settings = &md.settings; |
| 815 | scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL; |
| 816 | } |
| 817 | |
| 818 | selected_type = p_type; |
| 819 | selected_id = p_id; |
| 820 | |
| 821 | selecting = false; |
| 822 | |
| 823 | _update_camera(); |
| 824 | |
| 825 | List<ResourceImporter::ImportOption> options; |
| 826 | |
| 827 | if (editing_animation) { |
| 828 | if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
| 829 | ResourceImporterScene::get_animation_singleton()->get_import_options(base_path, &options); |
| 830 | } else { |
| 831 | ResourceImporterScene::get_animation_singleton()->get_internal_import_options(scene_import_settings_data->category, &options); |
| 832 | } |
| 833 | |
| 834 | } else { |
| 835 | if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { |
| 836 | ResourceImporterScene::get_scene_singleton()->get_import_options(base_path, &options); |
| 837 | } else { |
| 838 | ResourceImporterScene::get_scene_singleton()->get_internal_import_options(scene_import_settings_data->category, &options); |
| 839 | } |
| 840 | } |
| 841 | |
| 842 | scene_import_settings_data->defaults.clear(); |
| 843 | scene_import_settings_data->current.clear(); |
| 844 | |
| 845 | if (scene_import_settings_data->settings) { |
| 846 | for (const ResourceImporter::ImportOption &E : options) { |
| 847 | scene_import_settings_data->defaults[E.option.name] = E.default_value; |
| 848 | // Needed for visibility toggling (fails if something is missing). |
| 849 | if (scene_import_settings_data->settings->has(E.option.name)) { |
| 850 | scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name]; |
| 851 | } else { |
| 852 | scene_import_settings_data->current[E.option.name] = E.default_value; |
| 853 | } |
| 854 | } |
| 855 | } |
| 856 | |
| 857 | scene_import_settings_data->options = options; |
| 858 | inspector->edit(scene_import_settings_data); |
| 859 | scene_import_settings_data->notify_property_list_changed(); |
| 860 | } |
| 861 | |
| 862 | void SceneImportSettings::_inspector_property_edited(const String &p_name) { |
| 863 | if (p_name == "settings/loop_mode" ) { |
| 864 | if (!animation_map.has(selected_id)) { |
| 865 | return; |
| 866 | } |
| 867 | HashMap<StringName, Variant> settings = animation_map[selected_id].settings; |
| 868 | if (settings.has(p_name)) { |
| 869 | animation_loop_mode = static_cast<Animation::LoopMode>((int)settings[p_name]); |
| 870 | } else { |
| 871 | animation_loop_mode = Animation::LoopMode::LOOP_NONE; |
| 872 | } |
| 873 | } |
| 874 | } |
| 875 | |
| 876 | void SceneImportSettings::_reset_bone_transforms() { |
| 877 | for (Skeleton3D *skeleton : skeletons) { |
| 878 | skeleton->reset_bone_poses(); |
| 879 | } |
| 880 | } |
| 881 | |
| 882 | void SceneImportSettings::_play_animation() { |
| 883 | if (animation_player == nullptr) { |
| 884 | return; |
| 885 | } |
| 886 | StringName id = StringName(selected_id); |
| 887 | if (animation_player->has_animation(id)) { |
| 888 | if (animation_player->is_playing()) { |
| 889 | animation_player->pause(); |
| 890 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 891 | set_process(false); |
| 892 | } else { |
| 893 | animation_player->play(id); |
| 894 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("Pause" ))); |
| 895 | set_process(true); |
| 896 | } |
| 897 | } |
| 898 | } |
| 899 | |
| 900 | void SceneImportSettings::_stop_current_animation() { |
| 901 | animation_pingpong = false; |
| 902 | animation_player->stop(); |
| 903 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 904 | animation_slider->set_value_no_signal(0.0); |
| 905 | set_process(false); |
| 906 | } |
| 907 | |
| 908 | void SceneImportSettings::_reset_animation(const String &p_animation_name) { |
| 909 | if (p_animation_name.is_empty()) { |
| 910 | animation_preview->hide(); |
| 911 | |
| 912 | if (animation_player != nullptr && animation_player->is_playing()) { |
| 913 | animation_player->stop(); |
| 914 | } |
| 915 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 916 | |
| 917 | _reset_bone_transforms(); |
| 918 | set_process(false); |
| 919 | } else { |
| 920 | _reset_bone_transforms(); |
| 921 | animation_preview->show(); |
| 922 | |
| 923 | animation_loop_mode = Animation::LoopMode::LOOP_NONE; |
| 924 | animation_pingpong = false; |
| 925 | |
| 926 | if (animation_map.has(p_animation_name)) { |
| 927 | HashMap<StringName, Variant> settings = animation_map[p_animation_name].settings; |
| 928 | if (settings.has("settings/loop_mode" )) { |
| 929 | animation_loop_mode = static_cast<Animation::LoopMode>((int)settings["settings/loop_mode" ]); |
| 930 | } |
| 931 | } |
| 932 | |
| 933 | if (animation_player->is_playing() && animation_loop_mode != Animation::LoopMode::LOOP_NONE) { |
| 934 | animation_player->play(p_animation_name); |
| 935 | } else { |
| 936 | animation_player->stop(true); |
| 937 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 938 | animation_player->set_assigned_animation(p_animation_name); |
| 939 | animation_player->seek(0.0, true); |
| 940 | animation_slider->set_value_no_signal(0.0); |
| 941 | set_process(false); |
| 942 | } |
| 943 | } |
| 944 | } |
| 945 | |
| 946 | void SceneImportSettings::_animation_slider_value_changed(double p_value) { |
| 947 | if (animation_player == nullptr || !animation_map.has(selected_id) || animation_map[selected_id].animation.is_null()) { |
| 948 | return; |
| 949 | } |
| 950 | if (animation_player->is_playing()) { |
| 951 | animation_player->stop(); |
| 952 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 953 | set_process(false); |
| 954 | } |
| 955 | animation_player->seek(p_value * animation_map[selected_id].animation->get_length(), true); |
| 956 | } |
| 957 | |
| 958 | void SceneImportSettings::_animation_finished(const StringName &p_name) { |
| 959 | Animation::LoopMode loop_mode = animation_loop_mode; |
| 960 | |
| 961 | switch (loop_mode) { |
| 962 | case Animation::LOOP_NONE: { |
| 963 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 964 | animation_slider->set_value_no_signal(1.0); |
| 965 | set_process(false); |
| 966 | } break; |
| 967 | case Animation::LOOP_LINEAR: { |
| 968 | animation_player->play(p_name); |
| 969 | } break; |
| 970 | case Animation::LOOP_PINGPONG: { |
| 971 | if (animation_pingpong) { |
| 972 | animation_player->play(p_name); |
| 973 | } else { |
| 974 | animation_player->play_backwards(p_name); |
| 975 | } |
| 976 | animation_pingpong = !animation_pingpong; |
| 977 | } break; |
| 978 | default: { |
| 979 | } break; |
| 980 | } |
| 981 | } |
| 982 | |
| 983 | void SceneImportSettings::_material_tree_selected() { |
| 984 | if (selecting) { |
| 985 | return; |
| 986 | } |
| 987 | TreeItem *item = material_tree->get_selected(); |
| 988 | String type = item->get_meta("type" ); |
| 989 | String import_id = item->get_meta("import_id" ); |
| 990 | |
| 991 | _select(material_tree, type, import_id); |
| 992 | } |
| 993 | |
| 994 | void SceneImportSettings::_mesh_tree_selected() { |
| 995 | if (selecting) { |
| 996 | return; |
| 997 | } |
| 998 | |
| 999 | TreeItem *item = mesh_tree->get_selected(); |
| 1000 | String type = item->get_meta("type" ); |
| 1001 | String import_id = item->get_meta("import_id" ); |
| 1002 | |
| 1003 | _select(mesh_tree, type, import_id); |
| 1004 | } |
| 1005 | |
| 1006 | void SceneImportSettings::_scene_tree_selected() { |
| 1007 | if (selecting) { |
| 1008 | return; |
| 1009 | } |
| 1010 | TreeItem *item = scene_tree->get_selected(); |
| 1011 | String type = item->get_meta("type" ); |
| 1012 | String import_id = item->get_meta("import_id" ); |
| 1013 | |
| 1014 | _select(scene_tree, type, import_id); |
| 1015 | } |
| 1016 | |
| 1017 | void SceneImportSettings::_cleanup() { |
| 1018 | skeletons.clear(); |
| 1019 | if (animation_player != nullptr) { |
| 1020 | animation_player->disconnect(SNAME("animation_finished" ), callable_mp(this, &SceneImportSettings::_animation_finished)); |
| 1021 | animation_player = nullptr; |
| 1022 | } |
| 1023 | set_process(false); |
| 1024 | } |
| 1025 | |
| 1026 | void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) { |
| 1027 | float *rot_x = &cam_rot_x; |
| 1028 | float *rot_y = &cam_rot_y; |
| 1029 | float *zoom = &cam_zoom; |
| 1030 | |
| 1031 | if (selected_type == "Mesh" && mesh_map.has(selected_id)) { |
| 1032 | MeshData &md = mesh_map[selected_id]; |
| 1033 | rot_x = &md.cam_rot_x; |
| 1034 | rot_y = &md.cam_rot_y; |
| 1035 | zoom = &md.cam_zoom; |
| 1036 | } else if (selected_type == "Material" && material_map.has(selected_id)) { |
| 1037 | MaterialData &md = material_map[selected_id]; |
| 1038 | rot_x = &md.cam_rot_x; |
| 1039 | rot_y = &md.cam_rot_y; |
| 1040 | zoom = &md.cam_zoom; |
| 1041 | } |
| 1042 | Ref<InputEventMouseMotion> mm = p_input; |
| 1043 | if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { |
| 1044 | (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE; |
| 1045 | (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE; |
| 1046 | (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2); |
| 1047 | _update_camera(); |
| 1048 | } |
| 1049 | Ref<InputEventMouseButton> mb = p_input; |
| 1050 | if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) { |
| 1051 | (*zoom) *= 1.1; |
| 1052 | if ((*zoom) > 10.0) { |
| 1053 | (*zoom) = 10.0; |
| 1054 | } |
| 1055 | _update_camera(); |
| 1056 | } |
| 1057 | if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) { |
| 1058 | (*zoom) /= 1.1; |
| 1059 | if ((*zoom) < 0.1) { |
| 1060 | (*zoom) = 0.1; |
| 1061 | } |
| 1062 | _update_camera(); |
| 1063 | } |
| 1064 | } |
| 1065 | |
| 1066 | void SceneImportSettings::_re_import() { |
| 1067 | HashMap<StringName, Variant> main_settings; |
| 1068 | |
| 1069 | main_settings = scene_import_settings_data->current; |
| 1070 | main_settings.erase("_subresources" ); |
| 1071 | Dictionary nodes; |
| 1072 | Dictionary materials; |
| 1073 | Dictionary meshes; |
| 1074 | Dictionary animations; |
| 1075 | |
| 1076 | Dictionary subresources; |
| 1077 | |
| 1078 | for (KeyValue<String, NodeData> &E : node_map) { |
| 1079 | if (E.value.settings.size()) { |
| 1080 | Dictionary d; |
| 1081 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
| 1082 | d[String(F.key)] = F.value; |
| 1083 | } |
| 1084 | nodes[E.key] = d; |
| 1085 | } |
| 1086 | } |
| 1087 | if (nodes.size()) { |
| 1088 | subresources["nodes" ] = nodes; |
| 1089 | } |
| 1090 | |
| 1091 | for (KeyValue<String, MaterialData> &E : material_map) { |
| 1092 | if (E.value.settings.size()) { |
| 1093 | Dictionary d; |
| 1094 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
| 1095 | d[String(F.key)] = F.value; |
| 1096 | } |
| 1097 | materials[E.key] = d; |
| 1098 | } |
| 1099 | } |
| 1100 | if (materials.size()) { |
| 1101 | subresources["materials" ] = materials; |
| 1102 | } |
| 1103 | |
| 1104 | for (KeyValue<String, MeshData> &E : mesh_map) { |
| 1105 | if (E.value.settings.size()) { |
| 1106 | Dictionary d; |
| 1107 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
| 1108 | d[String(F.key)] = F.value; |
| 1109 | } |
| 1110 | meshes[E.key] = d; |
| 1111 | } |
| 1112 | } |
| 1113 | if (meshes.size()) { |
| 1114 | subresources["meshes" ] = meshes; |
| 1115 | } |
| 1116 | |
| 1117 | for (KeyValue<String, AnimationData> &E : animation_map) { |
| 1118 | if (E.value.settings.size()) { |
| 1119 | Dictionary d; |
| 1120 | for (const KeyValue<StringName, Variant> &F : E.value.settings) { |
| 1121 | d[String(F.key)] = F.value; |
| 1122 | } |
| 1123 | animations[E.key] = d; |
| 1124 | } |
| 1125 | } |
| 1126 | if (animations.size()) { |
| 1127 | subresources["animations" ] = animations; |
| 1128 | } |
| 1129 | |
| 1130 | if (subresources.size()) { |
| 1131 | main_settings["_subresources" ] = subresources; |
| 1132 | } |
| 1133 | |
| 1134 | EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, editing_animation ? "animation_library" : "scene" , main_settings); |
| 1135 | } |
| 1136 | |
| 1137 | void SceneImportSettings::_notification(int p_what) { |
| 1138 | switch (p_what) { |
| 1139 | case NOTIFICATION_READY: { |
| 1140 | connect("confirmed" , callable_mp(this, &SceneImportSettings::_re_import)); |
| 1141 | } break; |
| 1142 | |
| 1143 | case NOTIFICATION_THEME_CHANGED: { |
| 1144 | action_menu->add_theme_style_override("normal" , get_theme_stylebox("normal" , "Button" )); |
| 1145 | action_menu->add_theme_style_override("hover" , get_theme_stylebox("hover" , "Button" )); |
| 1146 | action_menu->add_theme_style_override("pressed" , get_theme_stylebox("pressed" , "Button" )); |
| 1147 | |
| 1148 | if (animation_player != nullptr && animation_player->is_playing()) { |
| 1149 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("Pause" ))); |
| 1150 | } else { |
| 1151 | animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay" ))); |
| 1152 | } |
| 1153 | animation_stop_button->set_icon(get_editor_theme_icon(SNAME("Stop" ))); |
| 1154 | } break; |
| 1155 | |
| 1156 | case NOTIFICATION_PROCESS: { |
| 1157 | if (animation_player != nullptr) { |
| 1158 | animation_slider->set_value_no_signal(animation_player->get_current_animation_position() / animation_player->get_current_animation_length()); |
| 1159 | } |
| 1160 | } break; |
| 1161 | |
| 1162 | case NOTIFICATION_VISIBILITY_CHANGED: { |
| 1163 | if (!is_visible()) { |
| 1164 | _cleanup(); |
| 1165 | } |
| 1166 | } break; |
| 1167 | } |
| 1168 | } |
| 1169 | |
| 1170 | void SceneImportSettings::(int p_id) { |
| 1171 | switch (p_id) { |
| 1172 | case ACTION_EXTRACT_MATERIALS: { |
| 1173 | save_path->set_title(TTR("Select folder to extract material resources" )); |
| 1174 | external_extension_type->select(0); |
| 1175 | } break; |
| 1176 | case ACTION_CHOOSE_MESH_SAVE_PATHS: { |
| 1177 | save_path->set_title(TTR("Select folder where mesh resources will save on import" )); |
| 1178 | external_extension_type->select(1); |
| 1179 | } break; |
| 1180 | case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { |
| 1181 | save_path->set_title(TTR("Select folder where animations will save on import" )); |
| 1182 | external_extension_type->select(1); |
| 1183 | } break; |
| 1184 | } |
| 1185 | |
| 1186 | save_path->set_current_dir(base_path.get_base_dir()); |
| 1187 | current_action = p_id; |
| 1188 | save_path->popup_centered_ratio(); |
| 1189 | } |
| 1190 | |
| 1191 | void SceneImportSettings::_save_path_changed(const String &p_path) { |
| 1192 | save_path_item->set_text(1, p_path); |
| 1193 | |
| 1194 | if (FileAccess::exists(p_path)) { |
| 1195 | save_path_item->set_text(2, TTR("Warning: File exists" )); |
| 1196 | save_path_item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced." )); |
| 1197 | save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
| 1198 | |
| 1199 | } else { |
| 1200 | save_path_item->set_text(2, TTR("Will create new file" )); |
| 1201 | save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
| 1202 | } |
| 1203 | } |
| 1204 | |
| 1205 | void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button) { |
| 1206 | if (p_button != MouseButton::LEFT) { |
| 1207 | return; |
| 1208 | } |
| 1209 | |
| 1210 | TreeItem *item = Object::cast_to<TreeItem>(p_item); |
| 1211 | |
| 1212 | String path = item->get_text(1); |
| 1213 | |
| 1214 | item_save_path->set_current_file(path); |
| 1215 | save_path_item = item; |
| 1216 | |
| 1217 | item_save_path->popup_centered_ratio(); |
| 1218 | } |
| 1219 | |
| 1220 | void SceneImportSettings::_save_dir_callback(const String &p_path) { |
| 1221 | external_path_tree->clear(); |
| 1222 | TreeItem *root = external_path_tree->create_item(); |
| 1223 | save_path_items.clear(); |
| 1224 | |
| 1225 | switch (current_action) { |
| 1226 | case ACTION_EXTRACT_MATERIALS: { |
| 1227 | for (const KeyValue<String, MaterialData> &E : material_map) { |
| 1228 | MaterialData &md = material_map[E.key]; |
| 1229 | |
| 1230 | TreeItem *item = external_path_tree->create_item(root); |
| 1231 | |
| 1232 | String name = md.material_node->get_text(0); |
| 1233 | |
| 1234 | item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); |
| 1235 | item->set_icon(0, get_editor_theme_icon(SNAME("StandardMaterial3D" ))); |
| 1236 | item->set_text(0, name); |
| 1237 | |
| 1238 | if (md.has_import_id) { |
| 1239 | if (md.settings.has("use_external/enabled" ) && bool(md.settings["use_external/enabled" ])) { |
| 1240 | item->set_text(2, TTR("Already External" )); |
| 1241 | item->set_tooltip_text(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again." )); |
| 1242 | } else { |
| 1243 | item->set_metadata(0, E.key); |
| 1244 | item->set_editable(0, true); |
| 1245 | item->set_checked(0, true); |
| 1246 | String path = p_path.path_join(name); |
| 1247 | if (external_extension_type->get_selected() == 0) { |
| 1248 | path += ".tres" ; |
| 1249 | } else { |
| 1250 | path += ".res" ; |
| 1251 | } |
| 1252 | |
| 1253 | item->set_text(1, path); |
| 1254 | if (FileAccess::exists(path)) { |
| 1255 | item->set_text(2, TTR("Warning: File exists" )); |
| 1256 | item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced." )); |
| 1257 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
| 1258 | |
| 1259 | } else { |
| 1260 | item->set_text(2, TTR("Will create new file" )); |
| 1261 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
| 1262 | } |
| 1263 | |
| 1264 | item->add_button(1, get_editor_theme_icon(SNAME("Folder" ))); |
| 1265 | } |
| 1266 | |
| 1267 | } else { |
| 1268 | item->set_text(2, TTR("No import ID" )); |
| 1269 | item->set_tooltip_text(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID." )); |
| 1270 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusError" ))); |
| 1271 | } |
| 1272 | |
| 1273 | save_path_items.push_back(item); |
| 1274 | } |
| 1275 | |
| 1276 | external_paths->set_title(TTR("Extract Materials to Resource Files" )); |
| 1277 | external_paths->set_ok_button_text(TTR("Extract" )); |
| 1278 | } break; |
| 1279 | case ACTION_CHOOSE_MESH_SAVE_PATHS: { |
| 1280 | for (const KeyValue<String, MeshData> &E : mesh_map) { |
| 1281 | MeshData &md = mesh_map[E.key]; |
| 1282 | |
| 1283 | TreeItem *item = external_path_tree->create_item(root); |
| 1284 | |
| 1285 | String name = md.mesh_node->get_text(0); |
| 1286 | |
| 1287 | item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); |
| 1288 | item->set_icon(0, get_editor_theme_icon(SNAME("Mesh" ))); |
| 1289 | item->set_text(0, name); |
| 1290 | |
| 1291 | if (md.has_import_id) { |
| 1292 | if (md.settings.has("save_to_file/enabled" ) && bool(md.settings["save_to_file/enabled" ])) { |
| 1293 | item->set_text(2, TTR("Already Saving" )); |
| 1294 | item->set_tooltip_text(2, TTR("This mesh already saves to an external resource, no action will be taken." )); |
| 1295 | } else { |
| 1296 | item->set_metadata(0, E.key); |
| 1297 | item->set_editable(0, true); |
| 1298 | item->set_checked(0, true); |
| 1299 | String path = p_path.path_join(name); |
| 1300 | if (external_extension_type->get_selected() == 0) { |
| 1301 | path += ".tres" ; |
| 1302 | } else { |
| 1303 | path += ".res" ; |
| 1304 | } |
| 1305 | |
| 1306 | item->set_text(1, path); |
| 1307 | if (FileAccess::exists(path)) { |
| 1308 | item->set_text(2, TTR("Warning: File exists" )); |
| 1309 | item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import." )); |
| 1310 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
| 1311 | |
| 1312 | } else { |
| 1313 | item->set_text(2, TTR("Will save to new file" )); |
| 1314 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
| 1315 | } |
| 1316 | |
| 1317 | item->add_button(1, get_editor_theme_icon(SNAME("Folder" ))); |
| 1318 | } |
| 1319 | |
| 1320 | } else { |
| 1321 | item->set_text(2, TTR("No import ID" )); |
| 1322 | item->set_tooltip_text(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID." )); |
| 1323 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusError" ))); |
| 1324 | } |
| 1325 | |
| 1326 | save_path_items.push_back(item); |
| 1327 | } |
| 1328 | |
| 1329 | external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport" )); |
| 1330 | external_paths->set_ok_button_text(TTR("Set Paths" )); |
| 1331 | } break; |
| 1332 | case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { |
| 1333 | for (const KeyValue<String, AnimationData> &E : animation_map) { |
| 1334 | AnimationData &ad = animation_map[E.key]; |
| 1335 | |
| 1336 | TreeItem *item = external_path_tree->create_item(root); |
| 1337 | |
| 1338 | String name = ad.scene_node->get_text(0); |
| 1339 | |
| 1340 | item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); |
| 1341 | item->set_icon(0, get_editor_theme_icon(SNAME("Animation" ))); |
| 1342 | item->set_text(0, name); |
| 1343 | |
| 1344 | if (ad.settings.has("save_to_file/enabled" ) && bool(ad.settings["save_to_file/enabled" ])) { |
| 1345 | item->set_text(2, TTR("Already Saving" )); |
| 1346 | item->set_tooltip_text(2, TTR("This animation already saves to an external resource, no action will be taken." )); |
| 1347 | } else { |
| 1348 | item->set_metadata(0, E.key); |
| 1349 | item->set_editable(0, true); |
| 1350 | item->set_checked(0, true); |
| 1351 | String path = p_path.path_join(name); |
| 1352 | if (external_extension_type->get_selected() == 0) { |
| 1353 | path += ".tres" ; |
| 1354 | } else { |
| 1355 | path += ".res" ; |
| 1356 | } |
| 1357 | |
| 1358 | item->set_text(1, path); |
| 1359 | if (FileAccess::exists(path)) { |
| 1360 | item->set_text(2, TTR("Warning: File exists" )); |
| 1361 | item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import." )); |
| 1362 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning" ))); |
| 1363 | |
| 1364 | } else { |
| 1365 | item->set_text(2, TTR("Will save to new file" )); |
| 1366 | item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess" ))); |
| 1367 | } |
| 1368 | |
| 1369 | item->add_button(1, get_editor_theme_icon(SNAME("Folder" ))); |
| 1370 | } |
| 1371 | |
| 1372 | save_path_items.push_back(item); |
| 1373 | } |
| 1374 | |
| 1375 | external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport" )); |
| 1376 | external_paths->set_ok_button_text(TTR("Set Paths" )); |
| 1377 | |
| 1378 | } break; |
| 1379 | } |
| 1380 | |
| 1381 | external_paths->popup_centered_ratio(); |
| 1382 | } |
| 1383 | |
| 1384 | void SceneImportSettings::_save_dir_confirm() { |
| 1385 | for (int i = 0; i < save_path_items.size(); i++) { |
| 1386 | TreeItem *item = save_path_items[i]; |
| 1387 | if (!item->is_checked(0)) { |
| 1388 | continue; //ignore |
| 1389 | } |
| 1390 | String path = item->get_text(1); |
| 1391 | if (!path.is_resource_file()) { |
| 1392 | continue; |
| 1393 | } |
| 1394 | |
| 1395 | String id = item->get_metadata(0); |
| 1396 | |
| 1397 | switch (current_action) { |
| 1398 | case ACTION_EXTRACT_MATERIALS: { |
| 1399 | ERR_CONTINUE(!material_map.has(id)); |
| 1400 | MaterialData &md = material_map[id]; |
| 1401 | |
| 1402 | Error err = ResourceSaver::save(md.material, path); |
| 1403 | if (err != OK) { |
| 1404 | EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:" ) + "\n\t" + path); |
| 1405 | continue; |
| 1406 | } |
| 1407 | |
| 1408 | md.settings["use_external/enabled" ] = true; |
| 1409 | md.settings["use_external/path" ] = path; |
| 1410 | |
| 1411 | } break; |
| 1412 | case ACTION_CHOOSE_MESH_SAVE_PATHS: { |
| 1413 | ERR_CONTINUE(!mesh_map.has(id)); |
| 1414 | MeshData &md = mesh_map[id]; |
| 1415 | |
| 1416 | md.settings["save_to_file/enabled" ] = true; |
| 1417 | md.settings["save_to_file/path" ] = path; |
| 1418 | } break; |
| 1419 | case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: { |
| 1420 | ERR_CONTINUE(!animation_map.has(id)); |
| 1421 | AnimationData &ad = animation_map[id]; |
| 1422 | |
| 1423 | ad.settings["save_to_file/enabled" ] = true; |
| 1424 | ad.settings["save_to_file/path" ] = path; |
| 1425 | |
| 1426 | } break; |
| 1427 | } |
| 1428 | } |
| 1429 | |
| 1430 | if (current_action == ACTION_EXTRACT_MATERIALS) { |
| 1431 | //as this happens right now, the scene needs to be saved and reimported. |
| 1432 | _re_import(); |
| 1433 | open_settings(base_path); |
| 1434 | } else { |
| 1435 | scene_import_settings_data->notify_property_list_changed(); |
| 1436 | } |
| 1437 | } |
| 1438 | |
| 1439 | SceneImportSettings::SceneImportSettings() { |
| 1440 | singleton = this; |
| 1441 | |
| 1442 | VBoxContainer *main_vb = memnew(VBoxContainer); |
| 1443 | add_child(main_vb); |
| 1444 | HBoxContainer * = memnew(HBoxContainer); |
| 1445 | main_vb->add_child(menu_hb); |
| 1446 | |
| 1447 | action_menu = memnew(MenuButton); |
| 1448 | action_menu->set_text(TTR("Actions..." )); |
| 1449 | // Style the MenuButton like a regular Button to make it more noticeable. |
| 1450 | action_menu->set_flat(false); |
| 1451 | action_menu->set_focus_mode(Control::FOCUS_ALL); |
| 1452 | menu_hb->add_child(action_menu); |
| 1453 | |
| 1454 | action_menu->get_popup()->add_item(TTR("Extract Materials" ), ACTION_EXTRACT_MATERIALS); |
| 1455 | action_menu->get_popup()->add_separator(); |
| 1456 | action_menu->get_popup()->add_item(TTR("Set Animation Save Paths" ), ACTION_CHOOSE_ANIMATION_SAVE_PATHS); |
| 1457 | action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths" ), ACTION_CHOOSE_MESH_SAVE_PATHS); |
| 1458 | |
| 1459 | action_menu->get_popup()->connect("id_pressed" , callable_mp(this, &SceneImportSettings::_menu_callback)); |
| 1460 | |
| 1461 | tree_split = memnew(HSplitContainer); |
| 1462 | main_vb->add_child(tree_split); |
| 1463 | tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 1464 | |
| 1465 | data_mode = memnew(TabContainer); |
| 1466 | tree_split->add_child(data_mode); |
| 1467 | data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); |
| 1468 | data_mode->set_theme_type_variation("TabContainerOdd" ); |
| 1469 | |
| 1470 | property_split = memnew(HSplitContainer); |
| 1471 | tree_split->add_child(property_split); |
| 1472 | property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 1473 | |
| 1474 | scene_tree = memnew(Tree); |
| 1475 | scene_tree->set_name(TTR("Scene" )); |
| 1476 | data_mode->add_child(scene_tree); |
| 1477 | scene_tree->connect("cell_selected" , callable_mp(this, &SceneImportSettings::_scene_tree_selected)); |
| 1478 | |
| 1479 | mesh_tree = memnew(Tree); |
| 1480 | mesh_tree->set_name(TTR("Meshes" )); |
| 1481 | data_mode->add_child(mesh_tree); |
| 1482 | mesh_tree->set_hide_root(true); |
| 1483 | mesh_tree->connect("cell_selected" , callable_mp(this, &SceneImportSettings::_mesh_tree_selected)); |
| 1484 | |
| 1485 | material_tree = memnew(Tree); |
| 1486 | material_tree->set_name(TTR("Materials" )); |
| 1487 | data_mode->add_child(material_tree); |
| 1488 | material_tree->connect("cell_selected" , callable_mp(this, &SceneImportSettings::_material_tree_selected)); |
| 1489 | |
| 1490 | material_tree->set_hide_root(true); |
| 1491 | |
| 1492 | VBoxContainer *vp_vb = memnew(VBoxContainer); |
| 1493 | vp_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 1494 | vp_vb->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 1495 | vp_vb->set_anchors_and_offsets_preset(Control::LayoutPreset::PRESET_FULL_RECT); |
| 1496 | property_split->add_child(vp_vb); |
| 1497 | |
| 1498 | SubViewportContainer *vp_container = memnew(SubViewportContainer); |
| 1499 | vp_container->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 1500 | vp_container->set_custom_minimum_size(Size2(10, 10)); |
| 1501 | vp_container->set_stretch(true); |
| 1502 | vp_container->connect("gui_input" , callable_mp(this, &SceneImportSettings::_viewport_input)); |
| 1503 | vp_vb->add_child(vp_container); |
| 1504 | |
| 1505 | base_viewport = memnew(SubViewport); |
| 1506 | vp_container->add_child(base_viewport); |
| 1507 | |
| 1508 | animation_preview = memnew(PanelContainer); |
| 1509 | animation_preview->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 1510 | vp_vb->add_child(animation_preview); |
| 1511 | animation_preview->hide(); |
| 1512 | |
| 1513 | HBoxContainer *animation_hbox = memnew(HBoxContainer); |
| 1514 | animation_preview->add_child(animation_hbox); |
| 1515 | |
| 1516 | animation_play_button = memnew(Button); |
| 1517 | animation_hbox->add_child(animation_play_button); |
| 1518 | animation_play_button->set_flat(true); |
| 1519 | animation_play_button->set_focus_mode(Control::FOCUS_NONE); |
| 1520 | animation_play_button->set_shortcut(ED_SHORTCUT("scene_import_settings/play_selected_animation" , TTR("Selected Animation Play/Pause" ), Key::SPACE)); |
| 1521 | animation_play_button->connect(SNAME("pressed" ), callable_mp(this, &SceneImportSettings::_play_animation)); |
| 1522 | |
| 1523 | animation_stop_button = memnew(Button); |
| 1524 | animation_hbox->add_child(animation_stop_button); |
| 1525 | animation_stop_button->set_flat(true); |
| 1526 | animation_stop_button->set_focus_mode(Control::FOCUS_NONE); |
| 1527 | animation_stop_button->connect(SNAME("pressed" ), callable_mp(this, &SceneImportSettings::_stop_current_animation)); |
| 1528 | |
| 1529 | animation_slider = memnew(HSlider); |
| 1530 | animation_hbox->add_child(animation_slider); |
| 1531 | animation_slider->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
| 1532 | animation_slider->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 1533 | animation_slider->set_max(1.0); |
| 1534 | animation_slider->set_step(1.0 / 100.0); |
| 1535 | animation_slider->set_value_no_signal(0.0); |
| 1536 | animation_slider->set_focus_mode(Control::FOCUS_NONE); |
| 1537 | animation_slider->connect(SNAME("value_changed" ), callable_mp(this, &SceneImportSettings::_animation_slider_value_changed)); |
| 1538 | |
| 1539 | base_viewport->set_use_own_world_3d(true); |
| 1540 | |
| 1541 | camera = memnew(Camera3D); |
| 1542 | base_viewport->add_child(camera); |
| 1543 | camera->make_current(); |
| 1544 | |
| 1545 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
| 1546 | camera_attributes.instantiate(); |
| 1547 | camera->set_attributes(camera_attributes); |
| 1548 | } |
| 1549 | |
| 1550 | light = memnew(DirectionalLight3D); |
| 1551 | light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); |
| 1552 | base_viewport->add_child(light); |
| 1553 | light->set_shadow(true); |
| 1554 | |
| 1555 | { |
| 1556 | Ref<StandardMaterial3D> selection_mat; |
| 1557 | selection_mat.instantiate(); |
| 1558 | selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 1559 | selection_mat->set_albedo(Color(1, 0.8, 1.0)); |
| 1560 | |
| 1561 | Ref<SurfaceTool> st; |
| 1562 | st.instantiate(); |
| 1563 | st->begin(Mesh::PRIMITIVE_LINES); |
| 1564 | |
| 1565 | AABB base_aabb; |
| 1566 | base_aabb.size = Vector3(1, 1, 1); |
| 1567 | |
| 1568 | for (int i = 0; i < 12; i++) { |
| 1569 | Vector3 a, b; |
| 1570 | base_aabb.get_edge(i, a, b); |
| 1571 | |
| 1572 | st->add_vertex(a); |
| 1573 | st->add_vertex(a.lerp(b, 0.2)); |
| 1574 | st->add_vertex(b); |
| 1575 | st->add_vertex(b.lerp(a, 0.2)); |
| 1576 | } |
| 1577 | |
| 1578 | selection_mesh.instantiate(); |
| 1579 | st->commit(selection_mesh); |
| 1580 | selection_mesh->surface_set_material(0, selection_mat); |
| 1581 | |
| 1582 | node_selected = memnew(MeshInstance3D); |
| 1583 | node_selected->set_mesh(selection_mesh); |
| 1584 | base_viewport->add_child(node_selected); |
| 1585 | node_selected->hide(); |
| 1586 | } |
| 1587 | |
| 1588 | { |
| 1589 | mesh_preview = memnew(MeshInstance3D); |
| 1590 | base_viewport->add_child(mesh_preview); |
| 1591 | mesh_preview->hide(); |
| 1592 | |
| 1593 | material_preview.instantiate(); |
| 1594 | } |
| 1595 | |
| 1596 | { |
| 1597 | collider_mat.instantiate(); |
| 1598 | collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 1599 | collider_mat->set_albedo(Color(0.5, 0.5, 1.0)); |
| 1600 | } |
| 1601 | |
| 1602 | inspector = memnew(EditorInspector); |
| 1603 | inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); |
| 1604 | inspector->connect(SNAME("property_edited" ), callable_mp(this, &SceneImportSettings::_inspector_property_edited)); |
| 1605 | |
| 1606 | property_split->add_child(inspector); |
| 1607 | |
| 1608 | scene_import_settings_data = memnew(SceneImportSettingsData); |
| 1609 | |
| 1610 | set_ok_button_text(TTR("Reimport" )); |
| 1611 | set_cancel_button_text(TTR("Close" )); |
| 1612 | |
| 1613 | external_paths = memnew(ConfirmationDialog); |
| 1614 | add_child(external_paths); |
| 1615 | external_path_tree = memnew(Tree); |
| 1616 | external_paths->add_child(external_path_tree); |
| 1617 | external_path_tree->connect("button_clicked" , callable_mp(this, &SceneImportSettings::_browse_save_callback)); |
| 1618 | external_paths->connect("confirmed" , callable_mp(this, &SceneImportSettings::_save_dir_confirm)); |
| 1619 | external_path_tree->set_columns(3); |
| 1620 | external_path_tree->set_column_titles_visible(true); |
| 1621 | external_path_tree->set_column_expand(0, true); |
| 1622 | external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE); |
| 1623 | external_path_tree->set_column_title(0, TTR("Resource" )); |
| 1624 | external_path_tree->set_column_expand(1, true); |
| 1625 | external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE); |
| 1626 | external_path_tree->set_column_title(1, TTR("Path" )); |
| 1627 | external_path_tree->set_column_expand(2, false); |
| 1628 | external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE); |
| 1629 | external_path_tree->set_column_title(2, TTR("Status" )); |
| 1630 | save_path = memnew(EditorFileDialog); |
| 1631 | save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); |
| 1632 | HBoxContainer *extension_hb = memnew(HBoxContainer); |
| 1633 | save_path->get_vbox()->add_child(extension_hb); |
| 1634 | extension_hb->add_spacer(); |
| 1635 | extension_hb->add_child(memnew(Label(TTR("Save Extension:" )))); |
| 1636 | external_extension_type = memnew(OptionButton); |
| 1637 | extension_hb->add_child(external_extension_type); |
| 1638 | external_extension_type->add_item(TTR("Text: *.tres" )); |
| 1639 | external_extension_type->add_item(TTR("Binary: *.res" )); |
| 1640 | external_path_tree->set_hide_root(true); |
| 1641 | add_child(save_path); |
| 1642 | |
| 1643 | item_save_path = memnew(EditorFileDialog); |
| 1644 | item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); |
| 1645 | item_save_path->add_filter("*.tres" , TTR("Text Resource" )); |
| 1646 | item_save_path->add_filter("*.res" , TTR("Binary Resource" )); |
| 1647 | add_child(item_save_path); |
| 1648 | item_save_path->connect("file_selected" , callable_mp(this, &SceneImportSettings::_save_path_changed)); |
| 1649 | |
| 1650 | save_path->connect("dir_selected" , callable_mp(this, &SceneImportSettings::_save_dir_callback)); |
| 1651 | |
| 1652 | update_view_timer = memnew(Timer); |
| 1653 | update_view_timer->set_wait_time(0.2); |
| 1654 | update_view_timer->connect("timeout" , callable_mp(this, &SceneImportSettings::_update_view_gizmos)); |
| 1655 | add_child(update_view_timer); |
| 1656 | } |
| 1657 | |
| 1658 | SceneImportSettings::~SceneImportSettings() { |
| 1659 | memdelete(scene_import_settings_data); |
| 1660 | } |
| 1661 | |